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		<id>https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=123972</id>
		<title>Other Abilities (LWR)</title>
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		<summary type="html">&lt;p&gt;Icecube: /* Instance of Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accuracy Cap==&lt;br /&gt;
&lt;br /&gt;
Critical hit chance (otherwise known as &#039;Crit&#039;) is capped at the current hit chance. This means that a soldier with 100 crit and a 1% chance to hit will only have a 1% chance to crit due to a -99 accuracy cap.&lt;br /&gt;
&lt;br /&gt;
== Air Strikes ==&lt;br /&gt;
&lt;br /&gt;
If you are fighting in a country that has some country defense, they may offer the officer on your squad the ability to call in an &#039;&#039;&#039;Air Strike&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the percent chance a country will offer you an Air Strike is:&lt;br /&gt;
 20 + Country Defense / 2&lt;br /&gt;
&lt;br /&gt;
If they&#039;ve made the offer, officers you control you can press &#039;V&#039; or click the ability to call in an &#039;&#039;&#039;Air Strike&#039;&#039;&#039;. This can only occur once per mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Strikes&#039;&#039;&#039; will occur at the end of the turn they are called, and will bombard all enemies that are active and visible from above with multiple explosions.&lt;br /&gt;
&lt;br /&gt;
Each enemy has 20 chances to be struck by an explosion. The chance for each explosion to strike is x%, where x is how many opportunities have been calculated. For example, the first chance is 1%, the second is 2%, the last explosion is a 20% chance, and the average is a 10% chance.&lt;br /&gt;
&lt;br /&gt;
Each explosion deals 3-6 damage + 10% of the target&#039;s max hp in a 2-tile radius, with damage falloff like other explosives (50% damage at the periphery). The explosions will land within a 6-tile radius of the targeted enemy, using the same mechanics as rocket scatter (6 tiles being the maximum distance, but most explosions will land in a significantly smaller area of around 3 tiles).&lt;br /&gt;
&lt;br /&gt;
Because of these mechanics, air strikes tend to be best against enemies that are clustered together, as each enemy will take damage from multiple enemies worth of explosions. They can also be useful for disrupting psionic abilities.&lt;br /&gt;
&lt;br /&gt;
== Base DR ==&lt;br /&gt;
&lt;br /&gt;
Any unit that has any &#039;&#039;&#039;Base Damage Resistance&#039;&#039;&#039; (represented in multiples of 20 by grey pips on their HP bar or in the F1 panel as a small number next to &#039;&#039;&#039;Total DR&#039;&#039;&#039;) will have it reduced as their &#039;&#039;&#039;armor HP&#039;&#039;&#039; declines. Specifically, the square of % of armor HP lost is equal to the % of base DR removed. &lt;br /&gt;
&lt;br /&gt;
This is not to be confused with &#039;&#039;&#039;red fog&#039;&#039;&#039; which only kicks in when the unit has lost all &#039;&#039;&#039;armor HP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base DR&#039;&#039;&#039; stacks additively with itself (e.g an ability that gives 10 base DR and an armor that gives 20 base DR give the soldier 30 base DR total). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base DR&#039;&#039;&#039; stack multiplicatively with other forms of &#039;&#039;&#039;Percentage DR&#039;&#039;&#039; to calculate &#039;&#039;&#039;Total DR&#039;&#039;&#039;.  Total DR = Base DR + (100 - Base DR)*(Percentage DR).  &#039;&#039;&#039;Total DR&#039;&#039;&#039; is represented by a grey shield to the left of their HP bar and in the F1 panel as a large yellow number. Total DR = Base DR + (100 - Base DR)*(Percentage DR)&lt;br /&gt;
&lt;br /&gt;
[[File:BaseDRLWR.png]]&lt;br /&gt;
&lt;br /&gt;
== Berserk ==&lt;br /&gt;
&lt;br /&gt;
If multiple XCOM soldiers have died, are bleeding out, or are stabilized, all other non-SHIV members that are idle gain the ability to go &#039;&#039;&#039;Berserk&#039;&#039;&#039;. Only 1 member of the squad can berserk each turn. A unit going berserk will prevent other beginning of turn affects from occurring such as enrage, fatigued, and exhausted. Berserk will only trigger if the aliens could see an XCOM unit at the beginning of their last turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Berserk = &#039;&#039;&#039;0.5%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A berserked unit will enter an &#039;&#039;&#039;[[Other_Abilities_(LWR)#Enrage|enraged]]&#039;&#039;&#039; state, reload if their ammo isn&#039;t full, may move towards the nearest enemy, may fire a shot (at +100 aim), and after done, will still be enraged with 2APs ready to go.&lt;br /&gt;
&lt;br /&gt;
==Bleeding==&lt;br /&gt;
&lt;br /&gt;
Critical Hits have a chance to cause bleeding equal to &#039;&#039;&#039;the percent of max base HP the unit lost from the attack&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bleeding units receive 1 + 10% of max base HP in damage at the end of each turn if they performed an action (except for hunker or combat readiness) that turn.&lt;br /&gt;
&lt;br /&gt;
Bleeding can be removed by any active heal.&lt;br /&gt;
&lt;br /&gt;
Robotic Units and Zombies are immune to bleed.&lt;br /&gt;
&lt;br /&gt;
==Bleed Out==&lt;br /&gt;
&lt;br /&gt;
XCOM soldiers and MECs uniquely will sometimes not die when their HP would be reduced below 1. Instead they will become critically wounded and begin to &#039;&#039;&#039;Bleed Out&#039;&#039;&#039; for 2-4 turns (turns can be increased with a &#039;&#039;&#039;Respirator Implant&#039;&#039;&#039; or the &#039;&#039;&#039;Dual Heart&#039;&#039;&#039; gene mod). At the start of each XCOM turn the timer is reduced, so often a 2 turn bleed out will only give XCOM 1 turn to react.&lt;br /&gt;
&lt;br /&gt;
The chance that a soldier will receive a critical wound and bleed out (instead of just dying) is as follows:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; = 10 x [Max_Base_HP - Overkill_Damage]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Max_Base_HP is the natural max HP the character has without any armor or items. The overkill damage is how much damage the soldier received beyond 0. The &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; is clamped between 0% and 90%.&lt;br /&gt;
&lt;br /&gt;
A soldier with the &#039;&#039;&#039;Dual Heart&#039;&#039;&#039; gene mod will always bleed out the first time his health reaches 0 each battle.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Bleeding Out&#039;&#039;&#039;, a soldier can be stabilized (preventing death) by a unit with a medikit or revived (return to battle with 33% HP and 1 AP) by a medic with both a medikit and the &#039;&#039;&#039;Savior&#039;&#039;&#039; perk. If a soldier&#039;s &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; expires, the soldier will die.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; is normally invisible but is visible if the unit bleeding out has a respirator implant.&lt;br /&gt;
&lt;br /&gt;
If the mission ends in a victory, any soldier bleeding out or stabilized will survive.&lt;br /&gt;
&lt;br /&gt;
If the mission is abandoned, only soldiers bleeding out or stabilized in the drop zone will survive.&lt;br /&gt;
&lt;br /&gt;
If the bleeding out soldier has a medikit, another soldier can use it to stabilize or revive them by moving within two tiles and pressing &#039;&#039;&#039;J&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Boosting ==&lt;br /&gt;
&lt;br /&gt;
In Long War Rebalance, soldiers have the ability to help other units (including SHIVs and MECs) scale heights by boosting.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;boost&#039;&#039;&#039; a unit, hunker two units adjacent to it on both sides. The unit must be idle, in cover, and have some remaining AP. Once boosted, that soldier will gain the ability to scamper up any adjacent height a short distance. After the scamper the boosted soldier will regain any AP they already used so they can act with 2 AP.&lt;br /&gt;
&lt;br /&gt;
[[File:BoostLWR.png]]&lt;br /&gt;
&lt;br /&gt;
==Combat Readiness==&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit ends the turn with an action point remaining and is &#039;&#039;&#039;[[Other_Abilities_(LWR)#Idle|idle]]&#039;&#039;&#039; it activates &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1350px;&amp;quot;&amp;gt;&lt;br /&gt;
 +1.3 mobility, +10 aim, +10 will, +1 penetration to all attacks, +20% &#039;&#039;&#039;[[Other_Abilities_(LWR)#Graze|graze]]&#039;&#039;&#039; chance, and -20% rocket scatter until the end of the unit&#039;s next turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It cannot be activated if the unit is not idle (e.g. suppressed). &lt;br /&gt;
&lt;br /&gt;
At the beginning of each mission, all XCOM soldiers start with Combat Readiness.&lt;br /&gt;
&lt;br /&gt;
Activating Combat Readiness also reveals units within 4 tiles and will not reveal the activating unit if they are hidden.&lt;br /&gt;
&lt;br /&gt;
[[Other_Abilities_(LWR)#Prepared|&#039;&#039;&#039;Prepared&#039;&#039;&#039;]] enemy pods (and on Impossible, enemies that start their turn out of line of sight) also receive &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that while &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039; on XCOM wears off at the &#039;end&#039; of the turn, on Aliens it wears off at the &#039;beginning&#039; of each of their turns. &lt;br /&gt;
&lt;br /&gt;
Units that lose their [[Other_Abilities_(LWR)#Steady_Weapon|&#039;&#039;&#039;Steadied Weapon&#039;&#039;&#039;]] because they can&#039;t see any enemies at the beginning or end of their turn will gain the &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039; bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Readiness&#039;&#039;&#039; can activate automatically on XCOM through the [[Other_Abilities_(LWR)#Heat_of_Battle|&#039;&#039;&#039;Heat of Battle&#039;&#039;&#039;]] mechanic, especially when XCOM is engaging many enemies.&lt;br /&gt;
&lt;br /&gt;
You can press &amp;quot;J&amp;quot; (see [[New_Hotkeys_(LWR)#Functional|&#039;&#039;&#039;Hotkeys&#039;&#039;&#039;]]) to manually activate the ability on a single soldier.&lt;br /&gt;
&lt;br /&gt;
==Concussive Blast==&lt;br /&gt;
&lt;br /&gt;
All explosive damage has the following effects:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 750px;&amp;quot;&amp;gt; &lt;br /&gt;
 1) Clears overwatch &lt;br /&gt;
&lt;br /&gt;
 2) Chance to &#039;&#039;&#039;[[Other_Abilities_(LWR)#Disoriented|disorient]]&#039;&#039;&#039; equal to the percent of their &#039;&#039;&#039;max base HP&#039;&#039;&#039; they lost to the explosion&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corrosion ==&lt;br /&gt;
&lt;br /&gt;
Acid grenades, acid spit, and certain melee attacks can apply the &#039;&#039;&#039;Corrosion&#039;&#039;&#039; effect:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1400px;&amp;quot;&amp;gt;&lt;br /&gt;
 Disables passive healing, reduces base DR by 50%, strips 2 + 10% of armor HP at start of turn, -20% aim, -20% mobility, and -20% range for AoE attacks; lasts 3 turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The only way to remove corrosion is through the use of a medikit (biosoldiers only) or an engineer. Certain platings can reduce the length of corrosion to 1 turn (from 3).&lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
&lt;br /&gt;
When a unit (alien or XCOM) spends both AP points to move at the same time (a &#039;yellow&#039; move) this is called &#039;&#039;&#039;dashing&#039;&#039;&#039; and increases movement by 20% (40% with the sprinter perk). Thus, a unit that dashes will be able to cover 2.4x it&#039;s mobility in tiles.&lt;br /&gt;
&lt;br /&gt;
As well, when dashing, units will have 30 more defense against reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Defuse ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all units (including SHIVs). It allows them to &#039;&#039;&#039;defuse&#039;&#039;&#039; bombs. This ability will &#039;&#039;&#039;Hunker&#039;&#039;&#039; soldiers as they defuse the bomb. At the beginning of their next turn they will finish &#039;&#039;&#039;defusing&#039;&#039;&#039; the bomb at the cost of all of their AP.&lt;br /&gt;
&lt;br /&gt;
== Disoriented ==&lt;br /&gt;
&lt;br /&gt;
Non-mechanical units hit by concussion grenades will become &#039;&#039;&#039;Disoriented&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1350px;&amp;quot;&amp;gt;&lt;br /&gt;
 -15 defense, -30 will, -60 aim, -60% mobility/ability range, -60% melee damage, +60% scatter, lasts through 1 enemy turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some grenades and other abilities can also cause &#039;&#039;&#039;Disorientation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== End-in-Idle ==&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;end-in-idle&#039;&#039;&#039; action is any action where the unit that performs the action is [[Other_Abilities_(LWR)#Idle|&#039;&#039;&#039;Idle&#039;&#039;&#039;]] after the action.  See [[Other_Abilities_(LWR)#Idle|&#039;&#039;&#039;Idle&#039;&#039;&#039;]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Enrage==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
If multiple non-blueshirt soldiers on XCOM&#039;s team have died, are bleeding out, or are stabilized, all other non-SHIV members gain the ability to &#039;&#039;&#039;Enrage&#039;&#039;&#039;. Berserk will only trigger if the aliens could see an XCOM unit at the beginning of their last turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Enrage = &#039;&#039;&#039;2%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An enraged soldier:&lt;br /&gt;
&lt;br /&gt;
- Deals +100% weapon damage&lt;br /&gt;
&lt;br /&gt;
- Gains +100% mobility&lt;br /&gt;
&lt;br /&gt;
- Gains +100% throw range&lt;br /&gt;
&lt;br /&gt;
- Can reload for 1 AP&lt;br /&gt;
&lt;br /&gt;
- Is immune to triggering non-suppression reaction fire&lt;br /&gt;
&lt;br /&gt;
- Is immune to panic&lt;br /&gt;
&lt;br /&gt;
- Is immune to countercharge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Image:Enrage.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Enraged soldiers can be identified because their AP pips will have turned red.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elevated Position ==&lt;br /&gt;
&lt;br /&gt;
Units at a higher altitude then an enemy receive the following benefits:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 +5 aim and defense per tile higher (Capped at +30 aim and defense)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Flying units receive the max (+30) defense bonus regardless of their height relative an enemy&lt;br /&gt;
&lt;br /&gt;
== Exposed ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exposed&#039;&#039;&#039; units are more vulnerable and shots against them have +50 critical hit chance.&lt;br /&gt;
&lt;br /&gt;
Units not protected by cover are considered &#039;&#039;&#039;Exposed&#039;&#039;&#039;. This also means that any unit that is &#039;&#039;&#039;Exposed&#039;&#039;&#039; will not be receiving any benefits from their cover. &lt;br /&gt;
&lt;br /&gt;
Flanking a target or destroying its cover is an effective method of &#039;&#039;&#039;Exposing&#039;&#039;&#039; a target.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hardened&#039;&#039;&#039; perk prevents a unit from being exposed, regardless of cover. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying&#039;&#039;&#039; and &#039;&#039;&#039;Non-Hardened&#039;&#039;&#039; units (while technically exposed) do not have increased critical hit chance against them for being exposed. However, perks or abilities that require exposure will still work against flying units.&lt;br /&gt;
&lt;br /&gt;
== Fatigued and Exhausted ==&lt;br /&gt;
&lt;br /&gt;
Soldiers who enter a mission with fatigue may suffer a loss of APs (Action Points) at the beginning of each their turns:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; width: 100px;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Effect&lt;br /&gt;
! Chance (Modified by Campaign Length)&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
|| Fatigued&lt;br /&gt;
|| 1 AP loss&lt;br /&gt;
|| 1% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|- &lt;br /&gt;
|| Exhausted&lt;br /&gt;
|| 2 AP loss&lt;br /&gt;
|| 0.1% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A NSLW game would decrease the chance per day of fatigue for fatigued/exhausted to trigger to 0.5%/0.05%.&lt;br /&gt;
&lt;br /&gt;
A VLW game would increase the chance per day of fatigue for fatigued/exhausted to trigger to 2%/0.2%.&lt;br /&gt;
&lt;br /&gt;
A ELW game would increase the chance per day of fatigue for fatigued/exhausted to trigger to 4%/0.4%.&lt;br /&gt;
&lt;br /&gt;
== Flight ==&lt;br /&gt;
&lt;br /&gt;
Soldiers with the Archangel or Seraph armors and Hover SHIVs have the &#039;&#039;&#039;Flight&#039;&#039;&#039; ability and a set amount of fuel to power the ability.&lt;br /&gt;
&lt;br /&gt;
Flight consumes 1 fuel per turn while active. Toggling flight on or moving also consumes a fuel. &lt;br /&gt;
&lt;br /&gt;
Units that are flying have their mobility set to 9.3, regardless of what their mobility was on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:950px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Warning&#039;&#039;&#039;: If the pilot is still hovering at 0 fuel they will be forced to land (and may land in a bad location).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Global Abilities ==&lt;br /&gt;
&lt;br /&gt;
There are a few abilities that do not require line of sight in order to attack enemies, these include: Psychic Storm (Sectoids, Sectoid Commanders, and Ethereals), Mortar Barrage (Mechtoids and Sectopods), Orbital Ray (Drones), and Air Strike (XCOM Commanders).&lt;br /&gt;
&lt;br /&gt;
Aliens will only use a global ability if they have previously seen an XCOM unit or are a Champion unit.&lt;br /&gt;
&lt;br /&gt;
==Grapple==&lt;br /&gt;
&lt;br /&gt;
Units with certain light armors have a grappling hook and gain the &#039;&#039;&#039;Grapple&#039;&#039;&#039; ability. Using the Grapple costs 0 AP and can propel the soldier up to 15 tiles clearing the soldier from all Overwatch. Each armor with the grapple ability has a single use (except for the [[Armor_(LWR)#Light_Armor|&#039;&#039;&#039;Ghost Armor&#039;&#039;&#039;]] which grants 3 uses).&lt;br /&gt;
&lt;br /&gt;
== Graze ==&lt;br /&gt;
&lt;br /&gt;
Any attack that &#039;&#039;&#039;Grazes&#039;&#039;&#039; will deal 50% less damage. This occurs before any damage reduction is taken into consideration (it is a &#039;&#039;target modifier&#039;&#039; in the damage calculation process).&lt;br /&gt;
&lt;br /&gt;
Some abilities turn shots into grazes and some any damage into grazes.&lt;br /&gt;
&lt;br /&gt;
== Hack ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all covert operatives. It allows them to &#039;&#039;&#039;Hack&#039;&#039;&#039; Exalt data relays. This ability will &#039;&#039;&#039;Hunker&#039;&#039;&#039; the covert operative as he/she hacks the relay. At the beginning of their next turn they will finish the &#039;&#039;&#039;hack&#039;&#039;&#039; at the cost of all of their AP.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Hack&#039;&#039;&#039; begins, all Exalt on the map will have their gunlinks scrambled -- they will be unable to use their primary weapon until they install new gunlinks. After the &#039;&#039;&#039;Hack&#039;&#039;&#039; the covert operative will also recover sensitive Exalt information from the relay.&lt;br /&gt;
&lt;br /&gt;
== Healing Fatigue ==&lt;br /&gt;
&lt;br /&gt;
Any active heal (medikit, repair, or restorative mist) decreases the effectiveness of any subsequent active heals by 1. This simulates the inability of the nanobots to keep repairing a unit that is more and more damaged.&lt;br /&gt;
&lt;br /&gt;
== Heat of Battle ==&lt;br /&gt;
&lt;br /&gt;
For every enemy in vision at the end of an XCOM soldier&#039;s turn, there is a 10% chance to activate &#039;&#039;&#039;Heat of Battle&#039;&#039;&#039; which automatically grants [[Other_Abilities_(LWR)#Combat_Readiness|&#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Hidden ==&lt;br /&gt;
&lt;br /&gt;
Various abilities can cause a unit to become hidden.  They all work slightly differently but all share the similarity in that:&lt;br /&gt;
&lt;br /&gt;
1) They cannot be targeted by the opposition&lt;br /&gt;
&lt;br /&gt;
2) They clear the unit from all enemy overwatch&lt;br /&gt;
&lt;br /&gt;
 Hunter (Jaeger) = Cloak: reveals at end of turn and on non-movement actions&lt;br /&gt;
&lt;br /&gt;
 Ghost (Ghost Armor) = Ghosted: reveals at beginning of turn and on any actions or any enemy within 4 tiles&lt;br /&gt;
&lt;br /&gt;
 Shadowed (Shadow Device) = Shadowed: reveals at beginning of turn and on any actions&lt;br /&gt;
&lt;br /&gt;
 Psi Fade / Cloak Screen (Hidden Movement) = Psi Fade / Cloak Screen: reveals based on various criteria listed here: [[Other_Abilities_(LWR)#Hidden Movement|&#039;&#039;&#039;Hidden Movement&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
 Stealth (Seeker) = Stealth: reveals on non-movement actions, lasts up to 3 turns&lt;br /&gt;
&lt;br /&gt;
If an XCOM unit is &#039;&#039;&#039;revealed&#039;&#039;&#039; it will trigger any inactivated alien pods that are in sight.&lt;br /&gt;
&lt;br /&gt;
== Hidden Movement ==&lt;br /&gt;
&lt;br /&gt;
 Hidden Movement only occurs on &#039;&#039;&#039;Impossible&#039;&#039;&#039; or higher difficulties. &lt;br /&gt;
&lt;br /&gt;
It occurs when only a single pod is revealed where some members of that pod have one of the following abilities: &amp;lt;div style=&amp;quot;max-width:600px&amp;quot;&amp;gt; {{ Psi Fade (LWR) | text=1 }}{{ Cloak Screen (LWR) | text=1}} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As well when all active aliens cannot see any XCOM and there are 4 or more active aliens, at the beginning of the alien turn, aliens may also hide.&lt;br /&gt;
&lt;br /&gt;
If there are less than 4 active aliens all aliens hidden from Psi Fade or Cloak Screen will be revealed at the beginning of their turn. &lt;br /&gt;
&lt;br /&gt;
Aliens with active Psi Fade or Cloak Screen will become revealed again if they:&lt;br /&gt;
* Perform a non-movement action&lt;br /&gt;
* Start their turn in sight of an XCOM unit &lt;br /&gt;
* Have an XCOM unit see them exposed (not protected by cover) within 14 tiles&lt;br /&gt;
* Have an XCOM unit see them within 4 tiles&lt;br /&gt;
* Take any damage&lt;br /&gt;
* Are revealed by a revealing ability/device (e.g. battle scanner)&lt;br /&gt;
&lt;br /&gt;
When hidden, the aliens give audio clues relevant to their location. This helps XCOM find them.&lt;br /&gt;
&lt;br /&gt;
As well, proximity sensors and motion trackers can locate hidden aliens on their radars.&lt;br /&gt;
&lt;br /&gt;
== Holo Targeted ==&lt;br /&gt;
&lt;br /&gt;
Units that have been hit by a primary weapon (not during reaction fire) with &#039;&#039;&#039;Holo Rounds&#039;&#039;&#039; will become &#039;&#039;&#039;Holo Targeted&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
{{ Holo Rounds (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home Ground ==&lt;br /&gt;
&lt;br /&gt;
Units that are fighting in their home country gain the &#039;&#039;&#039;Home Ground&#039;&#039;&#039; bonus:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
 +1.3 mobility, +10 aim and +20 will&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunker Down==&lt;br /&gt;
&lt;br /&gt;
Any biosoldier in cover can &#039;&#039;&#039;Hunker Down&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1350px;&amp;quot;&amp;gt;&lt;br /&gt;
 When protected by cover: +30% cover defense, +30% DR, and immunity to critical hits. Reduces sight radius to 0. Unit cannot be combat ready. Does not trigger reaction fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunkered units will have their base HP color turn grey.&lt;br /&gt;
&lt;br /&gt;
== Idle ==&lt;br /&gt;
&lt;br /&gt;
Certain abilities vary based on whether or not a unit is &#039;&#039;&#039;idle&#039;&#039;&#039;. Being &#039;&#039;&#039;idle&#039;&#039;&#039; requires the soldier to be doing nothing that could be occupying their attention.&lt;br /&gt;
&lt;br /&gt;
The following abilities cause a unit to NOT be &#039;&#039;&#039;idle&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Overwatching, steadying, hunkering, suppressing, being suppressed, being in One For All, being critically wounded, being maimed, panicking, strangling, being strangled, psychic storming, orbital raying, enthralling, hiding, being unprepared&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Instance of Damage ==&lt;br /&gt;
&lt;br /&gt;
Whenever a unit takes damage from an attack, it receives an instance of damage tick (hits from shotguns count as 4 instances of damage). The instances of damage reset at the end of each turn.  &lt;br /&gt;
&lt;br /&gt;
These instances affect the following abilities:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1000px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Abilities_List_(LWR)#Light_.27Em_Up|Light &#039;em Up]], [[Abilities_List_(LWR)#Damage Control|Damage Control]], [[Abilities_List_(LWR)#Unyielding|Unyielding]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And to a lesser extend:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1000px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]], [[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Low Hit Chances ==&lt;br /&gt;
&lt;br /&gt;
In order to properly reflect a reasonable hit chance, while still keeping hit chance calculations as simple as &#039;&#039;&#039;aim&#039;&#039;&#039; minus &#039;&#039;&#039;defense&#039;&#039;&#039; equals &#039;&#039;&#039;hit chance&#039;&#039;&#039;, hit chances below 20% are tapered by half, and those below 10% are tapered again but by 80%. The result is that a shot that would have a 0% chance to hit (based on aim minus defense) would instead have a 10% chance to hit and you would need a calculated hit chance of -90% to reach an actual hit chance of 1%. Chances that have been tapered by half will be colored orange beside the &#039;to hit&#039; in the F1 info screen. Chances that have been tapered by 80% will be colored red beside the &#039;to hit&#039; in the F1 info screen.&lt;br /&gt;
&lt;br /&gt;
The actual formula is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:390px;&amp;quot;&amp;gt;&lt;br /&gt;
 if(iToHit &amp;lt; 20)&lt;br /&gt;
   iToHit += 0.5 * (20 - float(iToHit));&lt;br /&gt;
 if(iToHit &amp;lt; 10)&lt;br /&gt;
   iToHit += 0.8 * (10 - float(iToHit)) ;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note: All final hit chances are still clamped between 1 and 100.&lt;br /&gt;
&lt;br /&gt;
==Maim==&lt;br /&gt;
&lt;br /&gt;
All pistols have the &#039;&#039;&#039;Maim&#039;&#039;&#039; ability: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 Fire 2 shots at -20 aim that deal 1 damage each where any hits against a biologic target with 1 HP will Maim the target instead of dealing damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stun rifles will also Maim targets at or under 4 HP on a failed stun.&lt;br /&gt;
&lt;br /&gt;
Any target that is &#039;&#039;&#039;Maimed&#039;&#039;&#039; will:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Skip the next turn and disable reactive abilities (e.g. Close Combat Specialist, Reactive Targeting Sensors, Overwatch)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
&lt;br /&gt;
Weapons with the &#039;&#039;&#039;Overload&#039;&#039;&#039; ability upgrade standard shots to break enemy overwatch and have a chance to &#039;&#039;&#039;disorient&#039;&#039;&#039; units equal to the percent of total HP they lost. The chance is tripled against SHIVs.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Weapons_(LWR)#Arc_Primary_Weapons|Arc Rifle]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Weapons_(LWR)#Arc_Pistol|Arc Pistol]]&#039;&#039;&#039; have the &#039;&#039;&#039;Overload&#039;&#039;&#039; ability.&lt;br /&gt;
&lt;br /&gt;
== Overwatch ==&lt;br /&gt;
&lt;br /&gt;
Overwatch can only be triggered if the unit has an enemy in sight. Using overwatch will overwatch all units currently in Line of Sight. Overwatching units will fire a &#039;&#039;&#039;[[Other_Abilities_(LWR)#Reaction_Fire|reaction shot]]&#039;&#039;&#039; against any unit that was overwatched and that acts (unless the action is a move of only 1 tile).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1100px;&amp;quot;&amp;gt;&lt;br /&gt;
 Note: The act of going on overwatch triggers a single reaction shot (as opposed to all potential reaction shots).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being hit by an explosive ([[Other_Abilities_(LWR)#Concussive_Blast|Concussive Blast]]) or certain other abilities will clear a unit&#039;s overwatch status.&lt;br /&gt;
&lt;br /&gt;
Any other damage still has a chance to clear a unit&#039;s overwatch status equal to:&lt;br /&gt;
 % Chance to Break OW = 200 x Base HP Lost / Max Base HP&lt;br /&gt;
&lt;br /&gt;
As an example, a unit on overwatch with 20 max base HP and 5 armor HP that took 10 ballistic damage has a 50% chance to have their overwatch broken.&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Indicators ===&lt;br /&gt;
The HUD icons for aliens will reveal who is overwatching you. A target icon appears at the top right of their alien head in the bottom right of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:Overwatchicon.png]]&lt;br /&gt;
&lt;br /&gt;
Aliens will have a red eye icon above their soldier/pawn if they are on overwatch (teal for XCOM).&lt;br /&gt;
&lt;br /&gt;
[[File:Redeyeindicator.png]]&lt;br /&gt;
&lt;br /&gt;
Allies that are in danger of triggering a reaction shot will have a red target icon just to the right of their HP. If they have a cover shield it will overlap the top right of the cover shield.&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
&lt;br /&gt;
All panicked units have a 50% chance to recover each turn. If they are going to recover, they will receive a popup saying they are &#039;&#039;&#039;Regaining Control&#039;&#039;&#039;; otherwise they will remain panicking. A single panic will last a maximum of 2 turns.&lt;br /&gt;
&lt;br /&gt;
There is a 2% chance that any panicked unit will recover immediately.&lt;br /&gt;
&lt;br /&gt;
Specific abilities can directly cause panic (e.g. Intimidate, Psi Panic), but all Human units can also panic from taking HP damage. Exalt only have a 30% chance of triggering a panic roll when one of their panic events trigger.&lt;br /&gt;
&lt;br /&gt;
Exalt Chances to Panic:&lt;br /&gt;
*30% chance if they are hit for more than 30% of their remaining health (20 will test)&lt;br /&gt;
*30% chance if a squad mate in vision dies (20 will test)&lt;br /&gt;
*30% chance if a squad leader in vision dies (40 will test)&lt;br /&gt;
&lt;br /&gt;
XCOM Chances to Panic:&lt;br /&gt;
*They are hit for more than 50% of their remaining health and have lost some base HP (30 will test)&lt;br /&gt;
&lt;br /&gt;
== Penetration ==&lt;br /&gt;
&lt;br /&gt;
Units with penetration will do more damage to units with a form of damage resistance. Specifically, after damage resistance is calculated, for every 1 point of penetration the damage is increased by 1 and the damage resistance is decreased by 1.&lt;br /&gt;
&lt;br /&gt;
Units can gain penetration through various perks, weapons, and equipment. As well, for every 10 damage dealt to a target, an extra penetration is added.&lt;br /&gt;
&lt;br /&gt;
Penetration resistance works in the opposite manner, reducing penetration by 1 for each penetration resistance.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Damage_(LWR)#Damage_Calculation|&#039;&#039;&#039;Complete Damage Formula&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Pinpoint Accuracy==&lt;br /&gt;
&lt;br /&gt;
Whenever a shot has over 100% hit chance, half of the amount over 100 is added to the critical hit chance and is called &#039;&#039;&#039;Pinpoint Accuracy&#039;&#039;&#039;. It represents a soldier being so accurate that they are more likely to land a critical hit.&lt;br /&gt;
&lt;br /&gt;
==Point Blank==&lt;br /&gt;
&lt;br /&gt;
If two units are within 1 tile of each other but still protected by cover, they will gain a &#039;&#039;&#039;Point Blank&#039;&#039;&#039; bonus which will bypass many of the benefits of cover (even though they are technically not flanking). &lt;br /&gt;
&lt;br /&gt;
Units at &#039;&#039;&#039;Point Blank&#039;&#039;&#039; will:&lt;br /&gt;
 Bypass cover defense, bypass cover DR, and gain an crit bonus as if their target was exposed&lt;br /&gt;
&lt;br /&gt;
This acts similar to if they were actually flanked. This does not, however, negate any perks or abilities that work when the target is protected by cover (as the target is still protected by cover).&lt;br /&gt;
&lt;br /&gt;
== Reaction Fire ==&lt;br /&gt;
&lt;br /&gt;
Reaction fire is any shot that occurs when it is not that unit&#039;s turn (Eg: [[Other_Abilities_(LWR)#Overwatch|Overwatch]]). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic&#039;&#039;&#039; reaction fire has 2 properties different than normal fire:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 It bypasses 50% of cover defense and 50% of cover damage resistance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 200px;&amp;quot;&amp;gt;&lt;br /&gt;
 It cannot crit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reaction fire will trigger when a unit acts (uses any ability or moves &amp;gt;1 tile) and &#039;&#039;&#039;the firing unit has a hit chance of 30 or higher&#039;&#039;&#039;.  When the firing unit has a hit chance of less than 30 they will say something along the lines of not being able to target the enemy; aliens will display an exclamation mark (!) above their heads.&lt;br /&gt;
&lt;br /&gt;
Certain actions are quick enough that they won&#039;t trigger reaction fire, this includes:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 Hunker Down, Reload, Steady Weapon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suppressive fire (from Suppression) will fire regardless of hit chance or action type.&lt;br /&gt;
&lt;br /&gt;
Targets that trigger reaction fire &#039;&#039;&#039;when moving&#039;&#039;&#039; will be treated as uncovered.&lt;br /&gt;
&lt;br /&gt;
Reaction fire can be upgraded with:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{ Opportunist (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Reaction fire will occur before the triggering unit has completed its action or movement. Units that take damage from reaction fire will have less stats when they go to complete their action. For example, using a psionic attack will have a lower hit chance if the unit took damage from a reaction shot and lost will due to red fog. However, &#039;&#039;hit chance of shots&#039;&#039;, &#039;&#039;target locations&#039;&#039;, and &#039;&#039;scatter&#039;&#039; are all calculated before any reaction fire and thus will not be affected by any damage taken before the action (unless, of course, the damage is fatal).&lt;br /&gt;
&lt;br /&gt;
Reaction fire will not occur from or against units that are hidden (cloaked, ghosted, shadowed, stealthed, or hidden).&lt;br /&gt;
&lt;br /&gt;
All reaction fire that damages a target has a chance to &#039;&#039;&#039;[[Other_Abilities_(LWR)#Stagger|Stagger]]&#039;&#039;&#039; the target.&lt;br /&gt;
&lt;br /&gt;
Units that are [[Other_Abilities_(LWR)#Dash|&#039;&#039;&#039;Dashing&#039;&#039;&#039;]] will gain a defense bonus against the reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Red Fog ==&lt;br /&gt;
&lt;br /&gt;
Damage to a unit&#039;s base HP causes &#039;&#039;&#039;Red Fog&#039;&#039;&#039; which:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 950px;&amp;quot;&amp;gt;&lt;br /&gt;
 Reduces aim, will, melee damage, throw range, rocket accuracy, and mobility by half the percent of base health lost&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The amount of each of the maluses are directly proportional to % base HP lost. Damage to a unit&#039;s armor HP has no effect on red fog.&lt;br /&gt;
&lt;br /&gt;
The second wave option &#039;&#039;&#039;Just a Flesh Wound&#039;&#039;&#039; turns red fog off.&lt;br /&gt;
&lt;br /&gt;
Note that [[Other_Abilities_(LWR)#Base_DR|&#039;&#039;&#039;base DR&#039;&#039;&#039;]] is reduced by armor HP loss and is not considered an effect of red fog and thus is not affected by abilities that minimize or circumvent red fog.&lt;br /&gt;
&lt;br /&gt;
== Reload ==&lt;br /&gt;
&lt;br /&gt;
Grants full ammo to the &#039;&#039;&#039;active&#039;&#039;&#039; weapon. Does not trigger reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Scamper ==&lt;br /&gt;
&lt;br /&gt;
Both XCOM and Aliens have the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039; when they first see each other. &lt;br /&gt;
&lt;br /&gt;
=== Alien Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an alien pod is revealed all the aliens in the pod will move to more ideal positions (e.g. moving to cover) and will sometimes activate a [[Abilities_List_(LWR)#Deflection_Shield|&#039;&#039;&#039;Deflection Shield&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
When revealed, the alien pod can also be affected by 1 of 3 states: &#039;&#039;&#039;Prepared&#039;&#039;&#039;, &#039;&#039;&#039;Off Guard&#039;&#039;&#039;, and &#039;&#039;&#039;Unprepared&#039;&#039;&#039;. All 3 of these are supposed to emulate XCOM having less time or more time to act before the enemy does based on the state of the enemy when revealed.&lt;br /&gt;
&lt;br /&gt;
====Prepared====&lt;br /&gt;
&lt;br /&gt;
 Aliens enter [[Other_Abilities_(LWR)#Overwatch|&#039;&#039;&#039;Overwatch&#039;&#039;&#039;]] on activation, gain [[Other_Abilities_(LWR)#Combat_Readiness|&#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;]], and possibly other benefits.&lt;br /&gt;
&lt;br /&gt;
The chance for [[Other_Abilities_(LWR)#Prepared|&#039;&#039;&#039;Prepared&#039;&#039;&#039;]] depends on the number of activated aliens and the [[Difficulty_(LWR)#Expectations|&#039;&#039;&#039;Difficulty&#039;&#039;&#039;]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 700px; text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;width: 25%; padding: 10px 8px 8px 8px;&amp;quot; | Chance for Prepared&amp;lt;br&amp;gt;[chance with active aliens]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Easy&#039;&#039;&#039; || 0% &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Classic&#039;&#039;&#039; || 40% &amp;lt;br&amp;gt;[10% for 1 alien active] &amp;lt;br&amp;gt;[5% for 2 aliens active]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Brutal&#039;&#039;&#039; || 70% &amp;lt;br&amp;gt;[20% for 1 alien active] &amp;lt;br&amp;gt;[10% for 2 aliens active]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Impossible&#039;&#039;&#039; || 100% &amp;lt;br&amp;gt;[40% for 1 alien active] &amp;lt;br&amp;gt;[20% for 2 aliens active]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Pain&#039;&#039;&#039; || 100% &amp;lt;br&amp;gt;[for 2 or less aliens active]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prepared aliens will overwatch and gain combat readiness on reveal less if XCOM has less total AP available.&lt;br /&gt;
Prepared aliens will not overwatch at all on the first turn of any mission.&lt;br /&gt;
&lt;br /&gt;
====Off Guard====&lt;br /&gt;
 Aliens start with no ammo (or, if they do not use ammo, disorientation)&lt;br /&gt;
&lt;br /&gt;
Aliens in newly activated pods will be caught off guard if they make the total number of active aliens &#039;&#039;&#039;9 or more&#039;&#039;&#039; (11 for larger missions). Each alien is checked for being Off Guard and contributes to the alien count individually upon being revealed, causing some aliens of a pod to be caught off guard while others might not be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Off Guard&#039;&#039;&#039; is intended to simulate the aliens unexpectedly bumping into XCOM.&lt;br /&gt;
&lt;br /&gt;
====Unprepared====&lt;br /&gt;
 Aliens skip their first turn (removed if damaged) and start with no ammo (or, if they do not use ammo, disorientation)&lt;br /&gt;
&lt;br /&gt;
Aliens in newly activated pods will be unprepared if they make the total number of active aliens &#039;&#039;&#039;12 or more&#039;&#039;&#039; (14 for larger missions). Each alien is checked for being Unprepared and contributes to the alien count individually upon being revealed, causing some aliens of a pod to be unprepared while others might only be caught off guard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unprepared&#039;&#039;&#039; is supposed to simulate the aliens not only unexpecting to bump into XCOM, but also being not ready for any engagement.&lt;br /&gt;
&lt;br /&gt;
=== XCOM Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit has completed their turn (0 AP remaining) and a new alien pod is revealed, that unit will receive the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039;: they can complete a 1AP move but cannot perform any actions. This can only occur once per unit each turn and only if the XCOM unit is not active (i.e. not overwatching, steadying a weapon, etc.). &lt;br /&gt;
&lt;br /&gt;
Exceptions where XCOM units will not gain &#039;&#039;&#039;Scamper&#039;&#039;&#039;: &lt;br /&gt;
* Non-idle units&lt;br /&gt;
* Units that just used Run and Gun&lt;br /&gt;
* Units that are the last active soldier remaining&lt;br /&gt;
* The unit that activated the aliens (if it was done with a non-movement action)&lt;br /&gt;
&lt;br /&gt;
== Shred == &lt;br /&gt;
&lt;br /&gt;
Some weapons can &#039;&#039;&#039;Shred&#039;&#039;&#039; enemies. This means they will take extra damage from all regular sources. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This only occurs if the damage is dealt on the same turn as damage dealer (i.e. does not work with reaction fire and other shots that occur during the enemy&#039;s turn). &lt;br /&gt;
&lt;br /&gt;
Additional shred damage is calculated based off of &#039;&#039;damage dealt&#039;&#039;, not &#039;&#039;damage taken&#039;&#039;; so if a unit resists any damage through DR it &#039;&#039;does not&#039;&#039; affect the amount of shred applied.&lt;br /&gt;
&lt;br /&gt;
Some plasma weapons can shred only specific types of enemies: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Carapace Shredder&#039;&#039;&#039; (Plasma Rifle): shreds biological enemies with &#039;&#039;&#039;Hardened&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ether Shredder&#039;&#039;&#039; (Plasma Reflex Cannon): shreds Sectoids, Sectoid Commanders and Ethereals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panzer Shredder&#039;&#039;&#039; (Plasma Battle Rifle): shreds grounded robotic enemies only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Shredder&#039;&#039;&#039; (Plasma Carbine): shreds flying-capable aliens.&lt;br /&gt;
&lt;br /&gt;
Some explosives (AP Grenades, Javelin Rockets) have the &#039;&#039;&#039;Explosive Shredder&#039;&#039;&#039; perk which allows them to shred enemies at &#039;&#039;&#039;3x&#039;&#039;&#039; the damage dealt as a percent of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
If a source would apply multiple levels of shred (e.g. a unit with Shredder and Ether Shredder), only the highest level will apply.&lt;br /&gt;
&lt;br /&gt;
There are various perks that modify how shred is applied:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Alien Shred (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Smoke (In Smoke) ==&lt;br /&gt;
&lt;br /&gt;
Smoke can be deployed by throwing a smoke grenade. The smoke grenade will fill designated tiles with smoke through 1 enemy turn. Any unit within a tile filled with smoke will receive the &#039;&#039;&#039;In Smoke&#039;&#039;&#039; effect. It is important to note that the area occupied by smoke is a 3 tile radius cardinally and 2 tile radius diagonally from the center, it is not a sphere and thus the targeting bubble can be misleading on the edges.&lt;br /&gt;
&lt;br /&gt;
Smoke increases defense of units in the smoke by 30 and prevents bonus critical chances against them for being exposed. Smoke reduces the aim of units within the smoke by 10. &lt;br /&gt;
&lt;br /&gt;
Both the aim and defense modifications of smoke apply to psionic abilities by modifying the affected unit&#039;s will when a psionic ability is being used. For example, a unit in regular smoke has +30 will for the purposes of defending against psionics and -10 hit chance for the purposes of attacking with psionics.&lt;br /&gt;
&lt;br /&gt;
Smoke also has another important benefit: &#039;&#039;&#039;reaction shots will not trigger against units inside smoke&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px&amp;quot;&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;In Smoke&#039;&#039;&#039;: -10 aim, +30 defense, prevents extra crit from exposed, and does not trigger reaction shots -- aim and defense affects psi as well&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 upgrades to regular smoke:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:600px&amp;quot;&amp;gt; &lt;br /&gt;
{{Combat Drugs (LWR)|text=1}}&lt;br /&gt;
{{Dense Smoke (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stagger ==&lt;br /&gt;
&lt;br /&gt;
All &#039;&#039;&#039;reaction fire&#039;&#039;&#039; that damages a target has a chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039; the target equal to the percent of their Max Base HP they lost.&lt;br /&gt;
&lt;br /&gt;
 % Chance to Stagger = 200 x Base HP Lost / Max Base HP&lt;br /&gt;
&lt;br /&gt;
 Staggered units lose all remaining APs, their shots [[Other_Abilities_(LWR)#Graze|&#039;&#039;&#039;graze&#039;&#039;&#039;]], and they cannot enter overwatch&lt;br /&gt;
&lt;br /&gt;
Does not effect melee-only units (Chryssalids, Zombies, and Berserkers).&lt;br /&gt;
&lt;br /&gt;
== Steady Weapon ==&lt;br /&gt;
&lt;br /&gt;
Steadying a weapon grants the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 A steadied shot/rocket/suppression gains double base aim, 75% scatter reduction, half of weapon damage in pen, and reaction fire immunity&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steady is lost if unit acts, moves, is suppressed, is hit, or changes weapons. Steady is converted into &#039;&#039;&#039;[[Other_Abilities_(LWR)#Combat_Readiness|Combat Readiness]]&#039;&#039;&#039; if unit can&#039;t see any enemies at the beginning or end of a turn. &lt;br /&gt;
&lt;br /&gt;
Steady is only available if the unit can see an enemy. &lt;br /&gt;
&lt;br /&gt;
Steadying a weapon &#039;&#039;&#039;does not&#039;&#039;&#039; trigger enemy reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Stimmed ==&lt;br /&gt;
&lt;br /&gt;
Units that use a Combat Stim on themselves will receive the &#039;&#039;&#039;Stimmed&#039;&#039;&#039; buff: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1300px;&amp;quot;&amp;gt;&lt;br /&gt;
 +2 regeneration, +2.0 mobility, +20 aim, +20 will, immunity to fatigued/exhausted, +20% DR; lasts through 3 enemy turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stun ==&lt;br /&gt;
&lt;br /&gt;
The stun rifle can be used to attempt to &#039;&#039;&#039;Stun&#039;&#039;&#039; autopsied biologic aliens (except for chryssalids). Stunned aliens can be brought home in stored in Alien Containment facilities for interrogations.&lt;br /&gt;
&lt;br /&gt;
The stun rifle will always hit but the chance to stun may be lower than 100%. The chance is higher if the target has less HP.&lt;br /&gt;
&lt;br /&gt;
Targets at or below 4 HP will be [[Other_Abilities_(LWR)#Maim|&#039;&#039;&#039;Maimed&#039;&#039;&#039;]] if the stun fails.&lt;br /&gt;
&lt;br /&gt;
== Sublimator ==&lt;br /&gt;
&lt;br /&gt;
Certain plasma weapons have the &#039;&#039;&#039;Sublimator&#039;&#039;&#039; capability which bypasses all DR from the &#039;&#039;&#039;[[Abilities_List_(LWR)#Hardened|Hardened]]&#039;&#039;&#039; perk and deals triple damage to [[Abilities_List_(LWR)#Plasma Shield|Plasma Shields]].&lt;br /&gt;
&lt;br /&gt;
== Suppression ==&lt;br /&gt;
&lt;br /&gt;
Targets that are hit with suppression will receive the &#039;&#039;&#039;Suppression&#039;&#039;&#039; effect:&lt;br /&gt;
&lt;br /&gt;
{{ Suppression (LWR) | text=1 }}&lt;br /&gt;
&lt;br /&gt;
At the start of their team&#039;s turn, &#039;&#039;&#039;Suppressed&#039;&#039;&#039; targets become &#039;&#039;&#039;Pinned&#039;&#039;&#039; if they are protected by cover, or take &#039;&#039;&#039;[[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive Fire]]&#039;&#039;&#039; damage if they are not protected by cover.&lt;br /&gt;
&lt;br /&gt;
If the target acts while under suppression the suppression will break with another round of &#039;&#039;&#039;[[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive Fire]]&#039;&#039;&#039;. Certain actions such as steadying, reloading, hunkering down or skipping turn by gaining combat ready will prevent this damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinned&#039;&#039;&#039; means the unit will lose 1 AP.&lt;br /&gt;
&lt;br /&gt;
{{ Mayhem (LWR) | text=1 }}&lt;br /&gt;
&lt;br /&gt;
Mayhem adds an additional instantaneous round of Suppressive Fire, meaning its possible to fire a total of 3 Suppressive fire barrages to a single uncovered target with 1 use of suppression.&lt;br /&gt;
&lt;br /&gt;
== Suppressive Fire ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; damage is equal to 45% of &#039;&#039;weapon damage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;weapon damage&#039;&#039; is the base damage of the weapon, and does not include any modifiers.&lt;br /&gt;
&lt;br /&gt;
Even though &#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; will sometimes occur during the enemy turn, it is not a standard shot and thus it does not qualify as a reaction shot (so it will not stagger).&lt;br /&gt;
&lt;br /&gt;
Units with the &#039;&#039;&#039;Mayhem&#039;&#039;&#039; perk can apply additional &#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; damage immediately when suppressing.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1300px&amp;quot;&amp;gt; &lt;br /&gt;
{{ Mayhem (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1300px&amp;quot;&amp;gt; &lt;br /&gt;
Units with the &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; perk will apply &#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; to an area (at 50% damage) as well as the primary target (at 100% damage). This area damage occurs during mayhem suppressive fire and at the beginning of a unit&#039;s turn if they are suppressed and not in cover. The area damage does not apply to the suppressive fire that occurs when a unit breaks a suppression effect by acting.&lt;br /&gt;
{{ Danger Zone (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tactical Retreat ==&lt;br /&gt;
&lt;br /&gt;
During most missions, officers you control you can press &#039;Z&#039; to call Big Sky and ask him to perform a &#039;&#039;&#039;Tactical Retreat&#039;&#039;&#039;. If available, Big Sky will proceed to your location within 1-2 turns. At that time, everyone not within 8 tiles of the extraction beacon will become MIA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Retreats&#039;&#039;&#039; are an effective method to withdraw critically wounded units and/or pull out after a mission is successful (e.g. after the bomb is defused).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Retreats&#039;&#039;&#039; are not available indoors, if a bomb is active, if exalt towers are active, or if a VIP is being rescued. They are also not available on the following missions: DLC missions, newfoundland mission, and base assaults/defenses.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=123956</id>
		<title>Other Abilities (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=123956"/>
		<updated>2025-09-02T10:51:45Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accuracy Cap==&lt;br /&gt;
&lt;br /&gt;
Critical hit chance (otherwise known as &#039;Crit&#039;) is capped at the current hit chance. This means that a soldier with 100 crit and a 1% chance to hit will only have a 1% chance to crit due to a -99 accuracy cap.&lt;br /&gt;
&lt;br /&gt;
== Air Strikes ==&lt;br /&gt;
&lt;br /&gt;
If you are fighting in a country that has some country defense, they may offer the officer on your squad the ability to call in an &#039;&#039;&#039;Air Strike&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the percent chance a country will offer you an Air Strike is:&lt;br /&gt;
 20 + Country Defense / 2&lt;br /&gt;
&lt;br /&gt;
If they&#039;ve made the offer, officers you control you can press &#039;V&#039; or click the ability to call in an &#039;&#039;&#039;Air Strike&#039;&#039;&#039;. This can only occur once per mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Strikes&#039;&#039;&#039; will occur at the end of the turn they are called, and will bombard all enemies that are active and visible from above with multiple explosions.&lt;br /&gt;
&lt;br /&gt;
Each enemy has 20 chances to be struck by an explosion. The chance for each explosion to strike is x%, where x is how many opportunities have been calculated. For example, the first chance is 1%, the second is 2%, the last explosion is a 20% chance, and the average is a 10% chance.&lt;br /&gt;
&lt;br /&gt;
Each explosion deals 3-6 damage + 10% of the target&#039;s max hp in a 2-tile radius, with damage falloff like other explosives (50% damage at the periphery). The explosions will land within a 6-tile radius of the targeted enemy, using the same mechanics as rocket scatter (6 tiles being the maximum distance, but most explosions will land in a significantly smaller area of around 3 tiles).&lt;br /&gt;
&lt;br /&gt;
Because of these mechanics, air strikes tend to be best against enemies that are clustered together, as each enemy will take damage from multiple enemies worth of explosions. They can also be useful for disrupting psionic abilities.&lt;br /&gt;
&lt;br /&gt;
== Base DR ==&lt;br /&gt;
&lt;br /&gt;
Any unit that has any &#039;&#039;&#039;Base Damage Resistance&#039;&#039;&#039; (represented in multiples of 20 by grey pips on their HP bar or in the F1 panel as a small number next to &#039;&#039;&#039;Total DR&#039;&#039;&#039;) will have it reduced as their &#039;&#039;&#039;armor HP&#039;&#039;&#039; declines. Specifically, the square of % of armor HP lost is equal to the % of base DR removed. &lt;br /&gt;
&lt;br /&gt;
This is not to be confused with &#039;&#039;&#039;red fog&#039;&#039;&#039; which only kicks in when the unit has lost all &#039;&#039;&#039;armor HP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base DR&#039;&#039;&#039; stacks additively with itself (e.g an ability that gives 10 base DR and an armor that gives 20 base DR give the soldier 30 base DR total). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base DR&#039;&#039;&#039; stack multiplicatively with other forms of &#039;&#039;&#039;Percentage DR&#039;&#039;&#039; to calculate &#039;&#039;&#039;Total DR&#039;&#039;&#039;.  Total DR = Base DR + (100 - Base DR)*(Percentage DR).  &#039;&#039;&#039;Total DR&#039;&#039;&#039; is represented by a grey shield to the left of their HP bar and in the F1 panel as a large yellow number. Total DR = Base DR + (100 - Base DR)*(Percentage DR)&lt;br /&gt;
&lt;br /&gt;
[[File:BaseDRLWR.png]]&lt;br /&gt;
&lt;br /&gt;
== Berserk ==&lt;br /&gt;
&lt;br /&gt;
If multiple XCOM soldiers have died, are bleeding out, or are stabilized, all other non-SHIV members that are idle gain the ability to go &#039;&#039;&#039;Berserk&#039;&#039;&#039;. Only 1 member of the squad can berserk each turn. A unit going berserk will prevent other beginning of turn affects from occurring such as enrage, fatigued, and exhausted. Berserk will only trigger if the aliens could see an XCOM unit at the beginning of their last turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Berserk = &#039;&#039;&#039;0.5%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A berserked unit will enter an &#039;&#039;&#039;[[Other_Abilities_(LWR)#Enrage|enraged]]&#039;&#039;&#039; state, reload if their ammo isn&#039;t full, may move towards the nearest enemy, may fire a shot (at +100 aim), and after done, will still be enraged with 2APs ready to go.&lt;br /&gt;
&lt;br /&gt;
==Bleeding==&lt;br /&gt;
&lt;br /&gt;
Critical Hits have a chance to cause bleeding equal to &#039;&#039;&#039;the percent of max base HP the unit lost from the attack&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bleeding units receive 1 + 10% of max base HP in damage at the end of each turn if they performed an action (except for hunker or combat readiness) that turn.&lt;br /&gt;
&lt;br /&gt;
Bleeding can be removed by any active heal.&lt;br /&gt;
&lt;br /&gt;
Robotic Units and Zombies are immune to bleed.&lt;br /&gt;
&lt;br /&gt;
==Bleed Out==&lt;br /&gt;
&lt;br /&gt;
XCOM soldiers and MECs uniquely will sometimes not die when their HP would be reduced below 1. Instead they will become critically wounded and begin to &#039;&#039;&#039;Bleed Out&#039;&#039;&#039; for 2-4 turns (turns can be increased with a &#039;&#039;&#039;Respirator Implant&#039;&#039;&#039; or the &#039;&#039;&#039;Dual Heart&#039;&#039;&#039; gene mod). At the start of each XCOM turn the timer is reduced, so often a 2 turn bleed out will only give XCOM 1 turn to react.&lt;br /&gt;
&lt;br /&gt;
The chance that a soldier will receive a critical wound and bleed out (instead of just dying) is as follows:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; = 10 x [Max_Base_HP - Overkill_Damage]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Max_Base_HP is the natural max HP the character has without any armor or items. The overkill damage is how much damage the soldier received beyond 0. The &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; is clamped between 0% and 90%.&lt;br /&gt;
&lt;br /&gt;
A soldier with the &#039;&#039;&#039;Dual Heart&#039;&#039;&#039; gene mod will always bleed out the first time his health reaches 0 each battle.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Bleeding Out&#039;&#039;&#039;, a soldier can be stabilized (preventing death) by a unit with a medikit or revived (return to battle with 33% HP and 1 AP) by a medic with both a medikit and the &#039;&#039;&#039;Savior&#039;&#039;&#039; perk. If a soldier&#039;s &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; expires, the soldier will die.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; is normally invisible but is visible if the unit bleeding out has a respirator implant.&lt;br /&gt;
&lt;br /&gt;
If the mission ends in a victory, any soldier bleeding out or stabilized will survive.&lt;br /&gt;
&lt;br /&gt;
If the mission is abandoned, only soldiers bleeding out or stabilized in the drop zone will survive.&lt;br /&gt;
&lt;br /&gt;
If the bleeding out soldier has a medikit, another soldier can use it to stabilize or revive them by moving within two tiles and pressing &#039;&#039;&#039;J&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Boosting ==&lt;br /&gt;
&lt;br /&gt;
In Long War Rebalance, soldiers have the ability to help other units (including SHIVs and MECs) scale heights by boosting.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;boost&#039;&#039;&#039; a unit, hunker two units adjacent to it on both sides. The unit must be idle, in cover, and have some remaining AP. Once boosted, that soldier will gain the ability to scamper up any adjacent height a short distance. After the scamper the boosted soldier will regain any AP they already used so they can act with 2 AP.&lt;br /&gt;
&lt;br /&gt;
[[File:BoostLWR.png]]&lt;br /&gt;
&lt;br /&gt;
==Combat Readiness==&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit ends the turn with an action point remaining and is &#039;&#039;&#039;[[Other_Abilities_(LWR)#Idle|idle]]&#039;&#039;&#039; it activates &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1350px;&amp;quot;&amp;gt;&lt;br /&gt;
 +1.3 mobility, +10 aim, +10 will, +1 penetration to all attacks, +20% &#039;&#039;&#039;[[Other_Abilities_(LWR)#Graze|graze]]&#039;&#039;&#039; chance, and -20% rocket scatter until the end of the unit&#039;s next turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It cannot be activated if the unit is not idle (e.g. suppressed). &lt;br /&gt;
&lt;br /&gt;
At the beginning of each mission, all XCOM soldiers start with Combat Readiness.&lt;br /&gt;
&lt;br /&gt;
Activating Combat Readiness also reveals units within 4 tiles and will not reveal the activating unit if they are hidden.&lt;br /&gt;
&lt;br /&gt;
[[Other_Abilities_(LWR)#Prepared|&#039;&#039;&#039;Prepared&#039;&#039;&#039;]] enemy pods (and on Impossible, enemies that start their turn out of line of sight) also receive &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that while &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039; on XCOM wears off at the &#039;end&#039; of the turn, on Aliens it wears off at the &#039;beginning&#039; of each of their turns. &lt;br /&gt;
&lt;br /&gt;
Units that lose their [[Other_Abilities_(LWR)#Steady_Weapon|&#039;&#039;&#039;Steadied Weapon&#039;&#039;&#039;]] because they can&#039;t see any enemies at the beginning or end of their turn will gain the &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039; bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Readiness&#039;&#039;&#039; can activate automatically on XCOM through the [[Other_Abilities_(LWR)#Heat_of_Battle|&#039;&#039;&#039;Heat of Battle&#039;&#039;&#039;]] mechanic, especially when XCOM is engaging many enemies.&lt;br /&gt;
&lt;br /&gt;
You can press &amp;quot;J&amp;quot; (see [[New_Hotkeys_(LWR)#Functional|&#039;&#039;&#039;Hotkeys&#039;&#039;&#039;]]) to manually activate the ability on a single soldier.&lt;br /&gt;
&lt;br /&gt;
==Concussive Blast==&lt;br /&gt;
&lt;br /&gt;
All explosive damage has the following effects:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 750px;&amp;quot;&amp;gt; &lt;br /&gt;
 1) Clears overwatch &lt;br /&gt;
&lt;br /&gt;
 2) Chance to &#039;&#039;&#039;[[Other_Abilities_(LWR)#Disoriented|disorient]]&#039;&#039;&#039; equal to the percent of their &#039;&#039;&#039;max base HP&#039;&#039;&#039; they lost to the explosion&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corrosion ==&lt;br /&gt;
&lt;br /&gt;
Acid grenades, acid spit, and certain melee attacks can apply the &#039;&#039;&#039;Corrosion&#039;&#039;&#039; effect:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1400px;&amp;quot;&amp;gt;&lt;br /&gt;
 Disables passive healing, reduces base DR by 50%, strips 2 + 10% of armor HP at start of turn, -20% aim, -20% mobility, and -20% range for AoE attacks; lasts 3 turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The only way to remove corrosion is through the use of a medikit (biosoldiers only) or an engineer. Certain platings can reduce the length of corrosion to 1 turn (from 3).&lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
&lt;br /&gt;
When a unit (alien or XCOM) spends both AP points to move at the same time (a &#039;yellow&#039; move) this is called &#039;&#039;&#039;dashing&#039;&#039;&#039; and increases movement by 20% (40% with the sprinter perk). Thus, a unit that dashes will be able to cover 2.4x it&#039;s mobility in tiles.&lt;br /&gt;
&lt;br /&gt;
As well, when dashing, units will have 30 more defense against reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Defuse ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all units (including SHIVs). It allows them to &#039;&#039;&#039;defuse&#039;&#039;&#039; bombs. This ability will &#039;&#039;&#039;Hunker&#039;&#039;&#039; soldiers as they defuse the bomb. At the beginning of their next turn they will finish &#039;&#039;&#039;defusing&#039;&#039;&#039; the bomb at the cost of all of their AP.&lt;br /&gt;
&lt;br /&gt;
== Disoriented ==&lt;br /&gt;
&lt;br /&gt;
Non-mechanical units hit by concussion grenades will become &#039;&#039;&#039;Disoriented&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1350px;&amp;quot;&amp;gt;&lt;br /&gt;
 -15 defense, -30 will, -60 aim, -60% mobility/ability range, -60% melee damage, +60% scatter, lasts through 1 enemy turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some grenades and other abilities can also cause &#039;&#039;&#039;Disorientation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== End-in-Idle ==&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;end-in-idle&#039;&#039;&#039; action is any action where the unit that performs the action is [[Other_Abilities_(LWR)#Idle|&#039;&#039;&#039;Idle&#039;&#039;&#039;]] after the action.  See [[Other_Abilities_(LWR)#Idle|&#039;&#039;&#039;Idle&#039;&#039;&#039;]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Enrage==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
If multiple non-blueshirt soldiers on XCOM&#039;s team have died, are bleeding out, or are stabilized, all other non-SHIV members gain the ability to &#039;&#039;&#039;Enrage&#039;&#039;&#039;. Berserk will only trigger if the aliens could see an XCOM unit at the beginning of their last turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Enrage = &#039;&#039;&#039;2%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An enraged soldier:&lt;br /&gt;
&lt;br /&gt;
- Deals +100% weapon damage&lt;br /&gt;
&lt;br /&gt;
- Gains +100% mobility&lt;br /&gt;
&lt;br /&gt;
- Gains +100% throw range&lt;br /&gt;
&lt;br /&gt;
- Can reload for 1 AP&lt;br /&gt;
&lt;br /&gt;
- Is immune to triggering non-suppression reaction fire&lt;br /&gt;
&lt;br /&gt;
- Is immune to panic&lt;br /&gt;
&lt;br /&gt;
- Is immune to countercharge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Image:Enrage.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Enraged soldiers can be identified because their AP pips will have turned red.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elevated Position ==&lt;br /&gt;
&lt;br /&gt;
Units at a higher altitude then an enemy receive the following benefits:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 +5 aim and defense per tile higher (Capped at +30 aim and defense)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Flying units receive the max (+30) defense bonus regardless of their height relative an enemy&lt;br /&gt;
&lt;br /&gt;
== Exposed ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exposed&#039;&#039;&#039; units are more vulnerable and shots against them have +50 critical hit chance.&lt;br /&gt;
&lt;br /&gt;
Units not protected by cover are considered &#039;&#039;&#039;Exposed&#039;&#039;&#039;. This also means that any unit that is &#039;&#039;&#039;Exposed&#039;&#039;&#039; will not be receiving any benefits from their cover. &lt;br /&gt;
&lt;br /&gt;
Flanking a target or destroying its cover is an effective method of &#039;&#039;&#039;Exposing&#039;&#039;&#039; a target.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hardened&#039;&#039;&#039; perk prevents a unit from being exposed, regardless of cover. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying&#039;&#039;&#039; and &#039;&#039;&#039;Non-Hardened&#039;&#039;&#039; units (while technically exposed) do not have increased critical hit chance against them for being exposed. However, perks or abilities that require exposure will still work against flying units.&lt;br /&gt;
&lt;br /&gt;
== Fatigued and Exhausted ==&lt;br /&gt;
&lt;br /&gt;
Soldiers who enter a mission with fatigue may suffer a loss of APs (Action Points) at the beginning of each their turns:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; width: 100px;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Effect&lt;br /&gt;
! Chance (Modified by Campaign Length)&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
|| Fatigued&lt;br /&gt;
|| 1 AP loss&lt;br /&gt;
|| 1% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|- &lt;br /&gt;
|| Exhausted&lt;br /&gt;
|| 2 AP loss&lt;br /&gt;
|| 0.1% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A NSLW game would decrease the chance per day of fatigue for fatigued/exhausted to trigger to 0.5%/0.05%.&lt;br /&gt;
&lt;br /&gt;
A VLW game would increase the chance per day of fatigue for fatigued/exhausted to trigger to 2%/0.2%.&lt;br /&gt;
&lt;br /&gt;
A ELW game would increase the chance per day of fatigue for fatigued/exhausted to trigger to 4%/0.4%.&lt;br /&gt;
&lt;br /&gt;
== Flight ==&lt;br /&gt;
&lt;br /&gt;
Soldiers with the Archangel or Seraph armors and Hover SHIVs have the &#039;&#039;&#039;Flight&#039;&#039;&#039; ability and a set amount of fuel to power the ability.&lt;br /&gt;
&lt;br /&gt;
Flight consumes 1 fuel per turn while active. Toggling flight on or moving also consumes a fuel. &lt;br /&gt;
&lt;br /&gt;
Units that are flying have their mobility set to 9.3, regardless of what their mobility was on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:950px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Warning&#039;&#039;&#039;: If the pilot is still hovering at 0 fuel they will be forced to land (and may land in a bad location).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Global Abilities ==&lt;br /&gt;
&lt;br /&gt;
There are a few abilities that do not require line of sight in order to attack enemies, these include: Psychic Storm (Sectoids, Sectoid Commanders, and Ethereals), Mortar Barrage (Mechtoids and Sectopods), Orbital Ray (Drones), and Air Strike (XCOM Commanders).&lt;br /&gt;
&lt;br /&gt;
Aliens will only use a global ability if they have previously seen an XCOM unit or are a Champion unit.&lt;br /&gt;
&lt;br /&gt;
==Grapple==&lt;br /&gt;
&lt;br /&gt;
Units with certain light armors have a grappling hook and gain the &#039;&#039;&#039;Grapple&#039;&#039;&#039; ability. Using the Grapple costs 0 AP and can propel the soldier up to 15 tiles clearing the soldier from all Overwatch. Each armor with the grapple ability has a single use (except for the [[Armor_(LWR)#Light_Armor|&#039;&#039;&#039;Ghost Armor&#039;&#039;&#039;]] which grants 3 uses).&lt;br /&gt;
&lt;br /&gt;
== Graze ==&lt;br /&gt;
&lt;br /&gt;
Any attack that &#039;&#039;&#039;Grazes&#039;&#039;&#039; will deal 50% less damage. This occurs before any damage reduction is taken into consideration (it is a &#039;&#039;target modifier&#039;&#039; in the damage calculation process).&lt;br /&gt;
&lt;br /&gt;
Some abilities turn shots into grazes and some any damage into grazes.&lt;br /&gt;
&lt;br /&gt;
== Hack ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all covert operatives. It allows them to &#039;&#039;&#039;Hack&#039;&#039;&#039; Exalt data relays. This ability will &#039;&#039;&#039;Hunker&#039;&#039;&#039; the covert operative as he/she hacks the relay. At the beginning of their next turn they will finish the &#039;&#039;&#039;hack&#039;&#039;&#039; at the cost of all of their AP.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Hack&#039;&#039;&#039; begins, all Exalt on the map will have their gunlinks scrambled -- they will be unable to use their primary weapon until they install new gunlinks. After the &#039;&#039;&#039;Hack&#039;&#039;&#039; the covert operative will also recover sensitive Exalt information from the relay.&lt;br /&gt;
&lt;br /&gt;
== Healing Fatigue ==&lt;br /&gt;
&lt;br /&gt;
Any active heal (medikit, repair, or restorative mist) decreases the effectiveness of any subsequent active heals by 1. This simulates the inability of the nanobots to keep repairing a unit that is more and more damaged.&lt;br /&gt;
&lt;br /&gt;
== Heat of Battle ==&lt;br /&gt;
&lt;br /&gt;
For every enemy in vision at the end of an XCOM soldier&#039;s turn, there is a 10% chance to activate &#039;&#039;&#039;Heat of Battle&#039;&#039;&#039; which automatically grants [[Other_Abilities_(LWR)#Combat_Readiness|&#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Hidden ==&lt;br /&gt;
&lt;br /&gt;
Various abilities can cause a unit to become hidden.  They all work slightly differently but all share the similarity in that:&lt;br /&gt;
&lt;br /&gt;
1) They cannot be targeted by the opposition&lt;br /&gt;
&lt;br /&gt;
2) They clear the unit from all enemy overwatch&lt;br /&gt;
&lt;br /&gt;
 Hunter (Jaeger) = Cloak: reveals at end of turn and on non-movement actions&lt;br /&gt;
&lt;br /&gt;
 Ghost (Ghost Armor) = Ghosted: reveals at beginning of turn and on any actions or any enemy within 4 tiles&lt;br /&gt;
&lt;br /&gt;
 Shadowed (Shadow Device) = Shadowed: reveals at beginning of turn and on any actions&lt;br /&gt;
&lt;br /&gt;
 Psi Fade / Cloak Screen (Hidden Movement) = Psi Fade / Cloak Screen: reveals based on various criteria listed here: [[Other_Abilities_(LWR)#Hidden Movement|&#039;&#039;&#039;Hidden Movement&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
 Stealth (Seeker) = Stealth: reveals on non-movement actions, lasts up to 3 turns&lt;br /&gt;
&lt;br /&gt;
If an XCOM unit is &#039;&#039;&#039;revealed&#039;&#039;&#039; it will trigger any inactivated alien pods that are in sight.&lt;br /&gt;
&lt;br /&gt;
== Hidden Movement ==&lt;br /&gt;
&lt;br /&gt;
 Hidden Movement only occurs on &#039;&#039;&#039;Impossible&#039;&#039;&#039; or higher difficulties. &lt;br /&gt;
&lt;br /&gt;
It occurs when only a single pod is revealed where some members of that pod have one of the following abilities: &amp;lt;div style=&amp;quot;max-width:600px&amp;quot;&amp;gt; {{ Psi Fade (LWR) | text=1 }}{{ Cloak Screen (LWR) | text=1}} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As well when all active aliens cannot see any XCOM and there are 4 or more active aliens, at the beginning of the alien turn, aliens may also hide.&lt;br /&gt;
&lt;br /&gt;
If there are less than 4 active aliens all aliens hidden from Psi Fade or Cloak Screen will be revealed at the beginning of their turn. &lt;br /&gt;
&lt;br /&gt;
Aliens with active Psi Fade or Cloak Screen will become revealed again if they:&lt;br /&gt;
* Perform a non-movement action&lt;br /&gt;
* Start their turn in sight of an XCOM unit &lt;br /&gt;
* Have an XCOM unit see them exposed (not protected by cover) within 14 tiles&lt;br /&gt;
* Have an XCOM unit see them within 4 tiles&lt;br /&gt;
* Take any damage&lt;br /&gt;
* Are revealed by a revealing ability/device (e.g. battle scanner)&lt;br /&gt;
&lt;br /&gt;
When hidden, the aliens give audio clues relevant to their location. This helps XCOM find them.&lt;br /&gt;
&lt;br /&gt;
As well, proximity sensors and motion trackers can locate hidden aliens on their radars.&lt;br /&gt;
&lt;br /&gt;
== Holo Targeted ==&lt;br /&gt;
&lt;br /&gt;
Units that have been hit by a primary weapon (not during reaction fire) with &#039;&#039;&#039;Holo Rounds&#039;&#039;&#039; will become &#039;&#039;&#039;Holo Targeted&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
{{ Holo Rounds (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home Ground ==&lt;br /&gt;
&lt;br /&gt;
Units that are fighting in their home country gain the &#039;&#039;&#039;Home Ground&#039;&#039;&#039; bonus:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
 +1.3 mobility, +10 aim and +20 will&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunker Down==&lt;br /&gt;
&lt;br /&gt;
Any biosoldier in cover can &#039;&#039;&#039;Hunker Down&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1350px;&amp;quot;&amp;gt;&lt;br /&gt;
 When protected by cover: +30% cover defense, +30% DR, and immunity to critical hits. Reduces sight radius to 0. Unit cannot be combat ready. Does not trigger reaction fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunkered units will have their base HP color turn grey.&lt;br /&gt;
&lt;br /&gt;
== Idle ==&lt;br /&gt;
&lt;br /&gt;
Certain abilities vary based on whether or not a unit is &#039;&#039;&#039;idle&#039;&#039;&#039;. Being &#039;&#039;&#039;idle&#039;&#039;&#039; requires the soldier to be doing nothing that could be occupying their attention.&lt;br /&gt;
&lt;br /&gt;
The following abilities cause a unit to NOT be &#039;&#039;&#039;idle&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Overwatching, steadying, hunkering, suppressing, being suppressed, being in One For All, being critically wounded, being maimed, panicking, strangling, being strangled, psychic storming, orbital raying, enthralling, hiding, being unprepared&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Instance of Damage ==&lt;br /&gt;
&lt;br /&gt;
Whenever an unit has been hit by an attack, it recieves an instance of damage (x4 if it was by a shotgun). These instances do affect some abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ToDo: how long does it last? Until next round? forever?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following abilities make use of instances of damage:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1000px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Abilities_List_(LWR)#Light_.27Em_Up|Light &#039;em Up]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Low Hit Chances ==&lt;br /&gt;
&lt;br /&gt;
In order to properly reflect a reasonable hit chance, while still keeping hit chance calculations as simple as &#039;&#039;&#039;aim&#039;&#039;&#039; minus &#039;&#039;&#039;defense&#039;&#039;&#039; equals &#039;&#039;&#039;hit chance&#039;&#039;&#039;, hit chances below 20% are tapered by half, and those below 10% are tapered again but by 80%. The result is that a shot that would have a 0% chance to hit (based on aim minus defense) would instead have a 10% chance to hit and you would need a calculated hit chance of -90% to reach an actual hit chance of 1%. Chances that have been tapered by half will be colored orange beside the &#039;to hit&#039; in the F1 info screen. Chances that have been tapered by 80% will be colored red beside the &#039;to hit&#039; in the F1 info screen.&lt;br /&gt;
&lt;br /&gt;
The actual formula is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:390px;&amp;quot;&amp;gt;&lt;br /&gt;
 if(iToHit &amp;lt; 20)&lt;br /&gt;
   iToHit += 0.5 * (20 - float(iToHit));&lt;br /&gt;
 if(iToHit &amp;lt; 10)&lt;br /&gt;
   iToHit += 0.8 * (10 - float(iToHit)) ;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note: All final hit chances are still clamped between 1 and 100.&lt;br /&gt;
&lt;br /&gt;
==Maim==&lt;br /&gt;
&lt;br /&gt;
All pistols have the &#039;&#039;&#039;Maim&#039;&#039;&#039; ability: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 Fire 2 shots at -20 aim that deal 1 damage each where any hits against a biologic target with 1 HP will Maim the target instead of dealing damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stun rifles will also Maim targets at or under 4 HP on a failed stun.&lt;br /&gt;
&lt;br /&gt;
Any target that is &#039;&#039;&#039;Maimed&#039;&#039;&#039; will:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Skip the next turn and disable reactive abilities (e.g. Close Combat Specialist, Reactive Targeting Sensors, Overwatch)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
&lt;br /&gt;
Weapons with the &#039;&#039;&#039;Overload&#039;&#039;&#039; ability upgrade standard shots to break enemy overwatch and have a chance to &#039;&#039;&#039;disorient&#039;&#039;&#039; units equal to the percent of total HP they lost. The chance is tripled against SHIVs.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Weapons_(LWR)#Arc_Primary_Weapons|Arc Rifle]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Weapons_(LWR)#Arc_Pistol|Arc Pistol]]&#039;&#039;&#039; have the &#039;&#039;&#039;Overload&#039;&#039;&#039; ability.&lt;br /&gt;
&lt;br /&gt;
== Overwatch ==&lt;br /&gt;
&lt;br /&gt;
Overwatch can only be triggered if the unit has an enemy in sight. Using overwatch will overwatch all units currently in Line of Sight. Overwatching units will fire a &#039;&#039;&#039;[[Other_Abilities_(LWR)#Reaction_Fire|reaction shot]]&#039;&#039;&#039; against any unit that was overwatched and that acts (unless the action is a move of only 1 tile).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1100px;&amp;quot;&amp;gt;&lt;br /&gt;
 Note: The act of going on overwatch triggers a single reaction shot (as opposed to all potential reaction shots).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being hit by an explosive ([[Other_Abilities_(LWR)#Concussive_Blast|Concussive Blast]]) or certain other abilities will clear a unit&#039;s overwatch status.&lt;br /&gt;
&lt;br /&gt;
Any other damage still has a chance to clear a unit&#039;s overwatch status equal to:&lt;br /&gt;
 % Chance to Break OW = 200 x Base HP Lost / Max Base HP&lt;br /&gt;
&lt;br /&gt;
As an example, a unit on overwatch with 20 max base HP and 5 armor HP that took 10 ballistic damage has a 50% chance to have their overwatch broken.&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Indicators ===&lt;br /&gt;
The HUD icons for aliens will reveal who is overwatching you. A target icon appears at the top right of their alien head in the bottom right of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:Overwatchicon.png]]&lt;br /&gt;
&lt;br /&gt;
Aliens will have a red eye icon above their soldier/pawn if they are on overwatch (teal for XCOM).&lt;br /&gt;
&lt;br /&gt;
[[File:Redeyeindicator.png]]&lt;br /&gt;
&lt;br /&gt;
Allies that are in danger of triggering a reaction shot will have a red target icon just to the right of their HP. If they have a cover shield it will overlap the top right of the cover shield.&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
&lt;br /&gt;
All panicked units have a 50% chance to recover each turn. If they are going to recover, they will receive a popup saying they are &#039;&#039;&#039;Regaining Control&#039;&#039;&#039;; otherwise they will remain panicking. A single panic will last a maximum of 2 turns.&lt;br /&gt;
&lt;br /&gt;
There is a 2% chance that any panicked unit will recover immediately.&lt;br /&gt;
&lt;br /&gt;
Specific abilities can directly cause panic (e.g. Intimidate, Psi Panic), but all Human units can also panic from taking HP damage. Exalt only have a 30% chance of triggering a panic roll when one of their panic events trigger.&lt;br /&gt;
&lt;br /&gt;
Exalt Chances to Panic:&lt;br /&gt;
*30% chance if they are hit for more than 30% of their remaining health (20 will test)&lt;br /&gt;
*30% chance if a squad mate in vision dies (20 will test)&lt;br /&gt;
*30% chance if a squad leader in vision dies (40 will test)&lt;br /&gt;
&lt;br /&gt;
XCOM Chances to Panic:&lt;br /&gt;
*They are hit for more than 50% of their remaining health and have lost some base HP (30 will test)&lt;br /&gt;
&lt;br /&gt;
== Penetration ==&lt;br /&gt;
&lt;br /&gt;
Units with penetration will do more damage to units with a form of damage resistance. Specifically, after damage resistance is calculated, for every 1 point of penetration the damage is increased by 1 and the damage resistance is decreased by 1.&lt;br /&gt;
&lt;br /&gt;
Units can gain penetration through various perks, weapons, and equipment. As well, for every 10 damage dealt to a target, an extra penetration is added.&lt;br /&gt;
&lt;br /&gt;
Penetration resistance works in the opposite manner, reducing penetration by 1 for each penetration resistance.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Damage_(LWR)#Damage_Calculation|&#039;&#039;&#039;Complete Damage Formula&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Pinpoint Accuracy==&lt;br /&gt;
&lt;br /&gt;
Whenever a shot has over 100% hit chance, half of the amount over 100 is added to the critical hit chance and is called &#039;&#039;&#039;Pinpoint Accuracy&#039;&#039;&#039;. It represents a soldier being so accurate that they are more likely to land a critical hit.&lt;br /&gt;
&lt;br /&gt;
==Point Blank==&lt;br /&gt;
&lt;br /&gt;
If two units are within 1 tile of each other but still protected by cover, they will gain a &#039;&#039;&#039;Point Blank&#039;&#039;&#039; bonus which will bypass many of the benefits of cover (even though they are technically not flanking). &lt;br /&gt;
&lt;br /&gt;
Units at &#039;&#039;&#039;Point Blank&#039;&#039;&#039; will:&lt;br /&gt;
 Bypass cover defense, bypass cover DR, and gain an crit bonus as if their target was exposed&lt;br /&gt;
&lt;br /&gt;
This acts similar to if they were actually flanked. This does not, however, negate any perks or abilities that work when the target is protected by cover (as the target is still protected by cover).&lt;br /&gt;
&lt;br /&gt;
== Reaction Fire ==&lt;br /&gt;
&lt;br /&gt;
Reaction fire is any shot that occurs when it is not that unit&#039;s turn (Eg: [[Other_Abilities_(LWR)#Overwatch|Overwatch]]). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic&#039;&#039;&#039; reaction fire has 2 properties different than normal fire:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 It bypasses 50% of cover defense and 50% of cover damage resistance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 200px;&amp;quot;&amp;gt;&lt;br /&gt;
 It cannot crit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reaction fire will trigger when a unit acts (uses any ability or moves &amp;gt;1 tile) and &#039;&#039;&#039;the firing unit has a hit chance of 30 or higher&#039;&#039;&#039;.  When the firing unit has a hit chance of less than 30 they will say something along the lines of not being able to target the enemy; aliens will display an exclamation mark (!) above their heads.&lt;br /&gt;
&lt;br /&gt;
Certain actions are quick enough that they won&#039;t trigger reaction fire, this includes:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 Hunker Down, Reload, Steady Weapon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suppressive fire (from Suppression) will fire regardless of hit chance or action type.&lt;br /&gt;
&lt;br /&gt;
Targets that trigger reaction fire &#039;&#039;&#039;when moving&#039;&#039;&#039; will be treated as uncovered.&lt;br /&gt;
&lt;br /&gt;
Reaction fire can be upgraded with:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{ Opportunist (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Reaction fire will occur before the triggering unit has completed its action or movement. Units that take damage from reaction fire will have less stats when they go to complete their action. For example, using a psionic attack will have a lower hit chance if the unit took damage from a reaction shot and lost will due to red fog. However, &#039;&#039;hit chance of shots&#039;&#039;, &#039;&#039;target locations&#039;&#039;, and &#039;&#039;scatter&#039;&#039; are all calculated before any reaction fire and thus will not be affected by any damage taken before the action (unless, of course, the damage is fatal).&lt;br /&gt;
&lt;br /&gt;
Reaction fire will not occur from or against units that are hidden (cloaked, ghosted, shadowed, stealthed, or hidden).&lt;br /&gt;
&lt;br /&gt;
All reaction fire that damages a target has a chance to &#039;&#039;&#039;[[Other_Abilities_(LWR)#Stagger|Stagger]]&#039;&#039;&#039; the target.&lt;br /&gt;
&lt;br /&gt;
Units that are [[Other_Abilities_(LWR)#Dash|&#039;&#039;&#039;Dashing&#039;&#039;&#039;]] will gain a defense bonus against the reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Red Fog ==&lt;br /&gt;
&lt;br /&gt;
Damage to a unit&#039;s base HP causes &#039;&#039;&#039;Red Fog&#039;&#039;&#039; which:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 950px;&amp;quot;&amp;gt;&lt;br /&gt;
 Reduces aim, will, melee damage, throw range, rocket accuracy, and mobility by half the percent of base health lost&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The amount of each of the maluses are directly proportional to % base HP lost. Damage to a unit&#039;s armor HP has no effect on red fog.&lt;br /&gt;
&lt;br /&gt;
The second wave option &#039;&#039;&#039;Just a Flesh Wound&#039;&#039;&#039; turns red fog off.&lt;br /&gt;
&lt;br /&gt;
Note that [[Other_Abilities_(LWR)#Base_DR|&#039;&#039;&#039;base DR&#039;&#039;&#039;]] is reduced by armor HP loss and is not considered an effect of red fog and thus is not affected by abilities that minimize or circumvent red fog.&lt;br /&gt;
&lt;br /&gt;
== Reload ==&lt;br /&gt;
&lt;br /&gt;
Grants full ammo to the &#039;&#039;&#039;active&#039;&#039;&#039; weapon. Does not trigger reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Scamper ==&lt;br /&gt;
&lt;br /&gt;
Both XCOM and Aliens have the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039; when they first see each other. &lt;br /&gt;
&lt;br /&gt;
=== Alien Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an alien pod is revealed all the aliens in the pod will move to more ideal positions (e.g. moving to cover) and will sometimes activate a [[Abilities_List_(LWR)#Deflection_Shield|&#039;&#039;&#039;Deflection Shield&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
When revealed, the alien pod can also be affected by 1 of 3 states: &#039;&#039;&#039;Prepared&#039;&#039;&#039;, &#039;&#039;&#039;Off Guard&#039;&#039;&#039;, and &#039;&#039;&#039;Unprepared&#039;&#039;&#039;. All 3 of these are supposed to emulate XCOM having less time or more time to act before the enemy does based on the state of the enemy when revealed.&lt;br /&gt;
&lt;br /&gt;
====Prepared====&lt;br /&gt;
&lt;br /&gt;
 Aliens enter [[Other_Abilities_(LWR)#Overwatch|&#039;&#039;&#039;Overwatch&#039;&#039;&#039;]] on activation, gain [[Other_Abilities_(LWR)#Combat_Readiness|&#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;]], and possibly other benefits.&lt;br /&gt;
&lt;br /&gt;
The chance for [[Other_Abilities_(LWR)#Prepared|&#039;&#039;&#039;Prepared&#039;&#039;&#039;]] depends on the number of activated aliens and the [[Difficulty_(LWR)#Expectations|&#039;&#039;&#039;Difficulty&#039;&#039;&#039;]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 700px; text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;width: 25%; padding: 10px 8px 8px 8px;&amp;quot; | Chance for Prepared&amp;lt;br&amp;gt;[chance with active aliens]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Easy&#039;&#039;&#039; || 0% &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Classic&#039;&#039;&#039; || 40% &amp;lt;br&amp;gt;[10% for 1 alien active] &amp;lt;br&amp;gt;[5% for 2 aliens active]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Brutal&#039;&#039;&#039; || 70% &amp;lt;br&amp;gt;[20% for 1 alien active] &amp;lt;br&amp;gt;[10% for 2 aliens active]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Impossible&#039;&#039;&#039; || 100% &amp;lt;br&amp;gt;[40% for 1 alien active] &amp;lt;br&amp;gt;[20% for 2 aliens active]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Pain&#039;&#039;&#039; || 100% &amp;lt;br&amp;gt;[for 2 or less aliens active]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prepared aliens will overwatch and gain combat readiness on reveal less if XCOM has less total AP available.&lt;br /&gt;
Prepared aliens will not overwatch at all on the first turn of any mission.&lt;br /&gt;
&lt;br /&gt;
====Off Guard====&lt;br /&gt;
 Aliens start with no ammo (or, if they do not use ammo, disorientation)&lt;br /&gt;
&lt;br /&gt;
Aliens in newly activated pods will be caught off guard if they make the total number of active aliens &#039;&#039;&#039;9 or more&#039;&#039;&#039; (11 for larger missions). Each alien is checked for being Off Guard and contributes to the alien count individually upon being revealed, causing some aliens of a pod to be caught off guard while others might not be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Off Guard&#039;&#039;&#039; is intended to simulate the aliens unexpectedly bumping into XCOM.&lt;br /&gt;
&lt;br /&gt;
====Unprepared====&lt;br /&gt;
 Aliens skip their first turn (removed if damaged) and start with no ammo (or, if they do not use ammo, disorientation)&lt;br /&gt;
&lt;br /&gt;
Aliens in newly activated pods will be unprepared if they make the total number of active aliens &#039;&#039;&#039;12 or more&#039;&#039;&#039; (14 for larger missions). Each alien is checked for being Unprepared and contributes to the alien count individually upon being revealed, causing some aliens of a pod to be unprepared while others might only be caught off guard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unprepared&#039;&#039;&#039; is supposed to simulate the aliens not only unexpecting to bump into XCOM, but also being not ready for any engagement.&lt;br /&gt;
&lt;br /&gt;
=== XCOM Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit has completed their turn (0 AP remaining) and a new alien pod is revealed, that unit will receive the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039;: they can complete a 1AP move but cannot perform any actions. This can only occur once per unit each turn and only if the XCOM unit is not active (i.e. not overwatching, steadying a weapon, etc.). &lt;br /&gt;
&lt;br /&gt;
Exceptions where XCOM units will not gain &#039;&#039;&#039;Scamper&#039;&#039;&#039;: &lt;br /&gt;
* Non-idle units&lt;br /&gt;
* Units that just used Run and Gun&lt;br /&gt;
* Units that are the last active soldier remaining&lt;br /&gt;
* The unit that activated the aliens (if it was done with a non-movement action)&lt;br /&gt;
&lt;br /&gt;
== Shred == &lt;br /&gt;
&lt;br /&gt;
Some weapons can &#039;&#039;&#039;Shred&#039;&#039;&#039; enemies. This means they will take extra damage from all regular sources. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This only occurs if the damage is dealt on the same turn as damage dealer (i.e. does not work with reaction fire and other shots that occur during the enemy&#039;s turn). &lt;br /&gt;
&lt;br /&gt;
Additional shred damage is calculated based off of &#039;&#039;damage dealt&#039;&#039;, not &#039;&#039;damage taken&#039;&#039;; so if a unit resists any damage through DR it &#039;&#039;does not&#039;&#039; affect the amount of shred applied.&lt;br /&gt;
&lt;br /&gt;
Some plasma weapons can shred only specific types of enemies: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Carapace Shredder&#039;&#039;&#039; (Plasma Rifle): shreds biological enemies with &#039;&#039;&#039;Hardened&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ether Shredder&#039;&#039;&#039; (Plasma Reflex Cannon): shreds Sectoids, Sectoid Commanders and Ethereals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panzer Shredder&#039;&#039;&#039; (Plasma Battle Rifle): shreds grounded robotic enemies only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Shredder&#039;&#039;&#039; (Plasma Carbine): shreds flying-capable aliens.&lt;br /&gt;
&lt;br /&gt;
Some explosives (AP Grenades, Javelin Rockets) have the &#039;&#039;&#039;Explosive Shredder&#039;&#039;&#039; perk which allows them to shred enemies at &#039;&#039;&#039;3x&#039;&#039;&#039; the damage dealt as a percent of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
If a source would apply multiple levels of shred (e.g. a unit with Shredder and Ether Shredder), only the highest level will apply.&lt;br /&gt;
&lt;br /&gt;
There are various perks that modify how shred is applied:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Alien Shred (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Smoke (In Smoke) ==&lt;br /&gt;
&lt;br /&gt;
Smoke can be deployed by throwing a smoke grenade. The smoke grenade will fill designated tiles with smoke through 1 enemy turn. Any unit within a tile filled with smoke will receive the &#039;&#039;&#039;In Smoke&#039;&#039;&#039; effect. It is important to note that the area occupied by smoke is a 3 tile radius cardinally and 2 tile radius diagonally from the center, it is not a sphere and thus the targeting bubble can be misleading on the edges.&lt;br /&gt;
&lt;br /&gt;
Smoke increases defense of units in the smoke by 30 and prevents bonus critical chances against them for being exposed. Smoke reduces the aim of units within the smoke by 10. &lt;br /&gt;
&lt;br /&gt;
Both the aim and defense modifications of smoke apply to psionic abilities by modifying the affected unit&#039;s will when a psionic ability is being used. For example, a unit in regular smoke has +30 will for the purposes of defending against psionics and -10 hit chance for the purposes of attacking with psionics.&lt;br /&gt;
&lt;br /&gt;
Smoke also has another important benefit: &#039;&#039;&#039;reaction shots will not trigger against units inside smoke&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px&amp;quot;&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;In Smoke&#039;&#039;&#039;: -10 aim, +30 defense, prevents extra crit from exposed, and does not trigger reaction shots -- aim and defense affects psi as well&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 upgrades to regular smoke:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:600px&amp;quot;&amp;gt; &lt;br /&gt;
{{Combat Drugs (LWR)|text=1}}&lt;br /&gt;
{{Dense Smoke (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stagger ==&lt;br /&gt;
&lt;br /&gt;
All &#039;&#039;&#039;reaction fire&#039;&#039;&#039; that damages a target has a chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039; the target equal to the percent of their Max Base HP they lost.&lt;br /&gt;
&lt;br /&gt;
 % Chance to Stagger = 200 x Base HP Lost / Max Base HP&lt;br /&gt;
&lt;br /&gt;
 Staggered units lose all remaining APs, their shots [[Other_Abilities_(LWR)#Graze|&#039;&#039;&#039;graze&#039;&#039;&#039;]], and they cannot enter overwatch&lt;br /&gt;
&lt;br /&gt;
Does not effect melee-only units (Chryssalids, Zombies, and Berserkers).&lt;br /&gt;
&lt;br /&gt;
== Steady Weapon ==&lt;br /&gt;
&lt;br /&gt;
Steadying a weapon grants the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 A steadied shot/rocket/suppression gains double base aim, 75% scatter reduction, half of weapon damage in pen, and reaction fire immunity&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steady is lost if unit acts, moves, is suppressed, is hit, or changes weapons. Steady is converted into &#039;&#039;&#039;[[Other_Abilities_(LWR)#Combat_Readiness|Combat Readiness]]&#039;&#039;&#039; if unit can&#039;t see any enemies at the beginning or end of a turn. &lt;br /&gt;
&lt;br /&gt;
Steady is only available if the unit can see an enemy. &lt;br /&gt;
&lt;br /&gt;
Steadying a weapon &#039;&#039;&#039;does not&#039;&#039;&#039; trigger enemy reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Stimmed ==&lt;br /&gt;
&lt;br /&gt;
Units that use a Combat Stim on themselves will receive the &#039;&#039;&#039;Stimmed&#039;&#039;&#039; buff: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1300px;&amp;quot;&amp;gt;&lt;br /&gt;
 +2 regeneration, +2.0 mobility, +20 aim, +20 will, immunity to fatigued/exhausted, +20% DR; lasts through 3 enemy turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stun ==&lt;br /&gt;
&lt;br /&gt;
The stun rifle can be used to attempt to &#039;&#039;&#039;Stun&#039;&#039;&#039; autopsied biologic aliens (except for chryssalids). Stunned aliens can be brought home in stored in Alien Containment facilities for interrogations.&lt;br /&gt;
&lt;br /&gt;
The stun rifle will always hit but the chance to stun may be lower than 100%. The chance is higher if the target has less HP.&lt;br /&gt;
&lt;br /&gt;
Targets at or below 4 HP will be [[Other_Abilities_(LWR)#Maim|&#039;&#039;&#039;Maimed&#039;&#039;&#039;]] if the stun fails.&lt;br /&gt;
&lt;br /&gt;
== Sublimator ==&lt;br /&gt;
&lt;br /&gt;
Certain plasma weapons have the &#039;&#039;&#039;Sublimator&#039;&#039;&#039; capability which bypasses all DR from the &#039;&#039;&#039;[[Abilities_List_(LWR)#Hardened|Hardened]]&#039;&#039;&#039; perk and deals triple damage to [[Abilities_List_(LWR)#Plasma Shield|Plasma Shields]].&lt;br /&gt;
&lt;br /&gt;
== Suppression ==&lt;br /&gt;
&lt;br /&gt;
Targets that are hit with suppression will receive the &#039;&#039;&#039;Suppression&#039;&#039;&#039; effect:&lt;br /&gt;
&lt;br /&gt;
{{ Suppression (LWR) | text=1 }}&lt;br /&gt;
&lt;br /&gt;
At the start of their team&#039;s turn, &#039;&#039;&#039;Suppressed&#039;&#039;&#039; targets become &#039;&#039;&#039;Pinned&#039;&#039;&#039; if they are protected by cover, or take &#039;&#039;&#039;[[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive Fire]]&#039;&#039;&#039; damage if they are not protected by cover.&lt;br /&gt;
&lt;br /&gt;
If the target acts while under suppression the suppression will break with another round of &#039;&#039;&#039;[[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive Fire]]&#039;&#039;&#039;. Certain actions such as steadying, reloading, hunkering down or skipping turn by gaining combat ready will prevent this damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinned&#039;&#039;&#039; means the unit will lose 1 AP.&lt;br /&gt;
&lt;br /&gt;
{{ Mayhem (LWR) | text=1 }}&lt;br /&gt;
&lt;br /&gt;
Mayhem adds an additional instantaneous round of Suppressive Fire, meaning its possible to fire a total of 3 Suppressive fire barrages to a single uncovered target with 1 use of suppression.&lt;br /&gt;
&lt;br /&gt;
== Suppressive Fire ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; damage is equal to 45% of &#039;&#039;weapon damage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;weapon damage&#039;&#039; is the base damage of the weapon, and does not include any modifiers.&lt;br /&gt;
&lt;br /&gt;
Even though &#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; will sometimes occur during the enemy turn, it is not a standard shot and thus it does not qualify as a reaction shot (so it will not stagger).&lt;br /&gt;
&lt;br /&gt;
Units with the &#039;&#039;&#039;Mayhem&#039;&#039;&#039; perk can apply additional &#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; damage immediately when suppressing.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1300px&amp;quot;&amp;gt; &lt;br /&gt;
{{ Mayhem (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1300px&amp;quot;&amp;gt; &lt;br /&gt;
Units with the &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; perk will apply &#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; to an area (at 50% damage) as well as the primary target (at 100% damage). This area damage occurs during mayhem suppressive fire and at the beginning of a unit&#039;s turn if they are suppressed and not in cover. The area damage does not apply to the suppressive fire that occurs when a unit breaks a suppression effect by acting.&lt;br /&gt;
{{ Danger Zone (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tactical Retreat ==&lt;br /&gt;
&lt;br /&gt;
During most missions, officers you control you can press &#039;Z&#039; to call Big Sky and ask him to perform a &#039;&#039;&#039;Tactical Retreat&#039;&#039;&#039;. If available, Big Sky will proceed to your location within 1-2 turns. At that time, everyone not within 8 tiles of the extraction beacon will become MIA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Retreats&#039;&#039;&#039; are an effective method to withdraw critically wounded units and/or pull out after a mission is successful (e.g. after the bomb is defused).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Retreats&#039;&#039;&#039; are not available indoors, if a bomb is active, if exalt towers are active, or if a VIP is being rescued. They are also not available on the following missions: DLC missions, newfoundland mission, and base assaults/defenses.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123895</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123895"/>
		<updated>2025-08-20T12:19:07Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Foundry projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
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Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
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&#039;&#039;The lists of this page have been updated to match with LWR Version 1.56.03&#039;&#039;&lt;br /&gt;
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===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tricks of the Trade || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| DualHeart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer On Deck (is the highest ranking) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Countercharge || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Perception || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Predictive Tracking || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracker || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenesis || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Amp || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Mastery || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic (Chryssalid) || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaken || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bull Rush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Red Fog || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Close Range || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Poor Weapon Range || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghosted || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Ammo || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disoriented || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Enhanced Metabolism || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer (get bonus) || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot|| 1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3 || AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle|| 5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle|| 6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31 || BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46 ||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47 ||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Zombie Fist || 49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance|| 50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51 ||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54 ||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor|| 59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor || 65 || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle || 73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SCOPE || 74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90 || END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV || 101 || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102 || SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105 ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags|| 107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108 || END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117 || IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118 || IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper || 129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131 || CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132 || TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module || 133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse || 139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141 || BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck|| 142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146 || SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Wreck|| 147 || DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151 || SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer|| 175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177 ||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189 || END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo|| 198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199 || END_EXALT_COLLECTIBLES_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201 || END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206 || END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Grenade || 207 ||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208 ||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219 || END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223 || END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Standard Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Circuitry || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EMP Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || eTech_Placeholder&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Small UFOs || 61 || eTech_Placeholder_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Medium UFOs || 62 || eTech_Placeholder_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Large UFOs || 63 || eTech_Placeholder_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Very Large UFOs || 64 || eTech_Placeholder_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || eTech_Placeholder_12&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 2 || 73 || eTech_Placeholder_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Light || 74 || eTech_Placeholder_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Heavy|| 75 || eTech_Placeholder_15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that eMPMECSTT_MECSuitTemplate8 is used twice, according to UEExplorer. Use with caution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Enhanced Ballistics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SHIV&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Grenades&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AlienGrenades&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Improved Medikit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_MedikitII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Batteries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_ArcThrowerII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Repair&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_VehicleRepair&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Enhanced Lasers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AutomatedLasers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Condensed Plasma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AutomatedPlasma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Repairs (Not Used)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SHIV_Heal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Scavenging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_CaptureDrone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Ammo Conservation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AmmoConservation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Flight&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AdvancedFlight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Armored Fighters&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AdvancedConstruction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | High-Capacity Pistols&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_PistolI&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Rail Pistols&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_PistolII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Reflex Pistols&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_PistolIII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | SHIV Advancements I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SHIVSuppression&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Stealth Satellites&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_StealthSatellites&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Beam Strengthening&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_Scope&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Jellied Elerium&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_EleriumFuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Heavy Shells&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_MECCloseCombat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Servomotors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AdvancedServomotors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shaped Armor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_ShapedArmor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | SHIV Advancements II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SentinelDrone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Tactical Rigging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_TacticalRigging&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Metallurgy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Aircraft Boosters&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Aegis Initiative&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cooling Coils&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mechanized Defenses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Surgery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Improved Avionics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | UFO Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Afterburners&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Supercapacitors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | UFO Tracking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | MEC Warfare Systems&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Grey Market&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Nucleonics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Improved Salvage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | New Combat Systems&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psi Warfare Systems&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Operation Rapid Forge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Project Iron Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Phoenix Coilguns&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | UFO Scanners&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Quenchguns&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:600px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:460px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123894</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123894"/>
		<updated>2025-08-20T12:14:55Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lists of this page have been updated to match with LWR Version 1.56.03&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tricks of the Trade || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| DualHeart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer On Deck (is the highest ranking) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Countercharge || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Perception || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Predictive Tracking || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracker || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenesis || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Amp || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Mastery || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic (Chryssalid) || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaken || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bull Rush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Red Fog || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Close Range || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Poor Weapon Range || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghosted || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Ammo || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disoriented || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Enhanced Metabolism || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer (get bonus) || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot|| 1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3 || AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle|| 5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle|| 6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31 || BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46 ||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47 ||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Zombie Fist || 49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance|| 50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51 ||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54 ||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor|| 59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor || 65 || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle || 73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SCOPE || 74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90 || END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV || 101 || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102 || SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105 ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags|| 107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108 || END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117 || IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118 || IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper || 129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131 || CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132 || TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module || 133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse || 139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141 || BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck|| 142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146 || SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Wreck|| 147 || DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151 || SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer|| 175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177 ||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189 || END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo|| 198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199 || END_EXALT_COLLECTIBLES_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201 || END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206 || END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Grenade || 207 ||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208 ||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219 || END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223 || END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Standard Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Circuitry || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EMP Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || eTech_Placeholder&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Small UFOs || 61 || eTech_Placeholder_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Medium UFOs || 62 || eTech_Placeholder_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Large UFOs || 63 || eTech_Placeholder_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Very Large UFOs || 64 || eTech_Placeholder_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || eTech_Placeholder_12&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 2 || 73 || eTech_Placeholder_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Light || 74 || eTech_Placeholder_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Heavy|| 75 || eTech_Placeholder_15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Enhanced Ballistics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SHIV&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Grenades&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AlienGrenades&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Improved Medikit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_MedikitII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Batteries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_ArcThrowerII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Repair&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_VehicleRepair&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Enhanced Lasers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AutomatedLasers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Condensed Plasma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AutomatedPlasma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Repairs (Not Used)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SHIV_Heal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Scavenging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_CaptureDrone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Ammo Conservation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AmmoConservation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Flight&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AdvancedFlight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Armored Fighters&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AdvancedConstruction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | High-Capacity Pistols&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_PistolI&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Rail Pistols&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_PistolII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Reflex Pistols&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_PistolIII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | SHIV Advancements I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SHIVSuppression&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Stealth Satellites&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_StealthSatellites&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Beam Strengthening&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_Scope&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Jellied Elerium&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_EleriumFuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Heavy Shells&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_MECCloseCombat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Servomotors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AdvancedServomotors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shaped Armor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_ShapedArmor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | SHIV Advancements II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SentinelDrone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Tactical Rigging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_TacticalRigging&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Metallurgy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Aircraft Boosters&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Aegis Initiative&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cooling Coils&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mechanized Defenses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Surgery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Improved Avionics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | UFO Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Afterburners&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Supercapacitors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | UFO Tracking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | MEC Warfare Systems&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Grey Market&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Nucleonics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Improved Salvage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | New Combat Systems&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psi Warfare Systems&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Operation Rapid Forge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Project Iron Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Phoenix Coilguns&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | UFO Scanners&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Quenchguns&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:600px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:460px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123893</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123893"/>
		<updated>2025-08-20T12:11:28Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Foundry projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tricks of the Trade || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| DualHeart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer On Deck (is the highest ranking) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Countercharge || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Perception || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Predictive Tracking || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracker || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenesis || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Amp || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Mastery || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic (Chryssalid) || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaken || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bull Rush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Red Fog || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Close Range || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Poor Weapon Range || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghosted || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Ammo || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disoriented || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Enhanced Metabolism || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer (get bonus) || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot|| 1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3 || AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle|| 5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle|| 6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31 || BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46 ||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47 ||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Zombie Fist || 49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance|| 50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51 ||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54 ||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor|| 59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor || 65 || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle || 73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SCOPE || 74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90 || END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV || 101 || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102 || SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105 ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags|| 107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108 || END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117 || IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118 || IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper || 129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131 || CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132 || TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module || 133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse || 139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141 || BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck|| 142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146 || SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Wreck|| 147 || DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151 || SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer|| 175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177 ||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189 || END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo|| 198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199 || END_EXALT_COLLECTIBLES_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201 || END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206 || END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Grenade || 207 ||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208 ||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219 || END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223 || END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Standard Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Circuitry || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EMP Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || eTech_Placeholder&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Small UFOs || 61 || eTech_Placeholder_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Medium UFOs || 62 || eTech_Placeholder_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Large UFOs || 63 || eTech_Placeholder_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Very Large UFOs || 64 || eTech_Placeholder_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || eTech_Placeholder_12&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 2 || 73 || eTech_Placeholder_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Light || 74 || eTech_Placeholder_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Heavy|| 75 || eTech_Placeholder_15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Enhanced Ballistics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SHIV&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Grenades&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AlienGrenades&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Improved Medikit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_MedikitII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Batteries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_ArcThrowerII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Repair&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_VehicleRepair&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Enhanced Lasers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AutomatedLasers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Condensed Plasma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AutomatedPlasma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Repairs (Not Used)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SHIV_Heal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Scavenging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_CaptureDrone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Ammo Conservation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AmmoConservation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Flight&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AdvancedFlight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Armored Fighters&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AdvancedConstruction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | High-Capacity Pistols&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_PistolI&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Rail Pistols&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_PistolII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Reflex Pistols&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_PistolIII&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | SHIV Advancements I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SHIVSuppression&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Stealth Satellites&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_StealthSatellites&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Beam Strengthening&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_Scope&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Jellied Elerium&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_EleriumFuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Heavy Shells&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_MECCloseCombat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Servomotors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_AdvancedServomotors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shaped Armor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_ShapedArmor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | SHIV Advancements II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_SentinelDrone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Tactical Rigging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_TacticalRigging&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Metallurgy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Aircraft Boosters&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Aegis Initiative&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cooling Coils&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mechanized Defenses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Advanced Surgery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Improved Avionics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | UFO Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Afterburners&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPT_MECTemplate8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Supercapacitors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | UFO Tracking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | MEC Warfare Systems&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Grey Market&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Nucleonics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Improved Salvage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | New Combat Systems&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psi Warfare Systems&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Operation Rapid Forge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Project Iron Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Phoenix Coilguns&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | UFO Scanners&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eMPMECSTT_MECSuitTemplate8_4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Quenchguns&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFoundry_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:600px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:460px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123892</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123892"/>
		<updated>2025-08-20T11:54:35Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tricks of the Trade || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| DualHeart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer On Deck (is the highest ranking) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Countercharge || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Perception || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Predictive Tracking || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracker || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenesis || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Amp || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Mastery || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic (Chryssalid) || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaken || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bull Rush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Red Fog || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Close Range || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Poor Weapon Range || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghosted || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Ammo || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disoriented || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Enhanced Metabolism || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer (get bonus) || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot|| 1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3 || AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle|| 5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle|| 6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31 || BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46 ||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47 ||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Zombie Fist || 49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance|| 50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51 ||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54 ||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor|| 59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor || 65 || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle || 73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SCOPE || 74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90 || END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV || 101 || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102 || SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105 ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags|| 107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108 || END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117 || IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118 || IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper || 129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131 || CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132 || TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module || 133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse || 139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141 || BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck|| 142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146 || SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Wreck|| 147 || DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151 || SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer|| 175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177 ||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189 || END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo|| 198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199 || END_EXALT_COLLECTIBLES_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201 || END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206 || END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Grenade || 207 ||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208 ||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219 || END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223 || END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Standard Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Circuitry || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EMP Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || eTech_Placeholder&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Small UFOs || 61 || eTech_Placeholder_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Medium UFOs || 62 || eTech_Placeholder_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Large UFOs || 63 || eTech_Placeholder_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Very Large UFOs || 64 || eTech_Placeholder_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || eTech_Placeholder_12&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 2 || 73 || eTech_Placeholder_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Light || 74 || eTech_Placeholder_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Heavy|| 75 || eTech_Placeholder_15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:600px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:460px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123891</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123891"/>
		<updated>2025-08-20T11:08:32Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tricks of the Trade || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| DualHeart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer On Deck (is the highest ranking) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Countercharge || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Perception || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Predictive Tracking || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracker || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenesis || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Amp || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Mastery || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic (Chryssalid) || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaken || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bull Rush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Red Fog || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Close Range || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Poor Weapon Range || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghosted || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Ammo || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disoriented || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Enhanced Metabolism || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer (get bonus) || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|lasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Grenade || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Standard Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Circuitry || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EMP Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || eTech_Placeholder&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Small UFOs || 61 || eTech_Placeholder_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Medium UFOs || 62 || eTech_Placeholder_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Large UFOs || 63 || eTech_Placeholder_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Very Large UFOs || 64 || eTech_Placeholder_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || eTech_Placeholder_12&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 2 || 73 || eTech_Placeholder_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Light || 74 || eTech_Placeholder_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Heavy|| 75 || eTech_Placeholder_15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:600px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:460px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123890</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123890"/>
		<updated>2025-08-20T10:39:41Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Facilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| So Shall You Fight || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Secondary Heart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer (in command of a mission?) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Feedback || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyper-Reactive Pupils || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Depth Perception || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bioelectric Skin || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Bone Marrow || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Fiber Density || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fallen Comrades || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullrush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Battle Fatigue || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (bonus) || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (penalty) || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghost mode || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Rounds  || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disorientated  || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Adrenaline Surge || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|lasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Grenade || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Standard Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Circuitry || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EMP Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || eTech_Placeholder&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Small UFOs || 61 || eTech_Placeholder_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Medium UFOs || 62 || eTech_Placeholder_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Large UFOs || 63 || eTech_Placeholder_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Very Large UFOs || 64 || eTech_Placeholder_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || eTech_Placeholder_12&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 2 || 73 || eTech_Placeholder_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Light || 74 || eTech_Placeholder_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Heavy|| 75 || eTech_Placeholder_15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:600px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:460px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123889</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123889"/>
		<updated>2025-08-20T10:35:22Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| So Shall You Fight || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Secondary Heart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer (in command of a mission?) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Feedback || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyper-Reactive Pupils || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Depth Perception || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bioelectric Skin || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Bone Marrow || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Fiber Density || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fallen Comrades || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullrush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Battle Fatigue || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (bonus) || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (penalty) || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghost mode || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Rounds  || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disorientated  || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Adrenaline Surge || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|lasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Grenade || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Standard Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Circuitry || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EMP Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || eTech_Placeholder&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Small UFOs || 61 || eTech_Placeholder_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Medium UFOs || 62 || eTech_Placeholder_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Large UFOs || 63 || eTech_Placeholder_3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Very Large UFOs || 64 || eTech_Placeholder_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || eTech_Placeholder_12&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 2 || 73 || eTech_Placeholder_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Light || 74 || eTech_Placeholder_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| MEC Mark 3: Heavy|| 75 || eTech_Placeholder_15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:460px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123888</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123888"/>
		<updated>2025-08-20T10:24:38Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Officer Training School */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| So Shall You Fight || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Secondary Heart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer (in command of a mission?) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Feedback || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyper-Reactive Pupils || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Depth Perception || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bioelectric Skin || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Bone Marrow || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Fiber Density || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fallen Comrades || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullrush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Battle Fatigue || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (bonus) || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (penalty) || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghost mode || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Rounds  || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disorientated  || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Adrenaline Surge || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|lasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Grenade || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Computers || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electromagnetic Pulse Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Scout || 61 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Destroyer || 62 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Abductor || 63 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Transport || 64 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Battleship || 65 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Overseer || 66 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Fighter || 67 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Raider || 68 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Harvester || 69 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Terror Ship || 70 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Assault Carrier || 71 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Combat Exoskeletons || 73 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Combat Exoskeletons || 74 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Combat Exoskeletons || 75 || -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:460px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123887</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123887"/>
		<updated>2025-08-20T10:23:52Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Officer Training School */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| So Shall You Fight || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Secondary Heart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer (in command of a mission?) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Feedback || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyper-Reactive Pupils || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Depth Perception || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bioelectric Skin || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Bone Marrow || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Fiber Density || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fallen Comrades || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullrush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Battle Fatigue || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (bonus) || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (penalty) || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghost mode || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Rounds  || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disorientated  || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Adrenaline Surge || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|lasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Grenade || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Computers || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electromagnetic Pulse Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Scout || 61 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Destroyer || 62 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Abductor || 63 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Transport || 64 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Battleship || 65 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Overseer || 66 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Fighter || 67 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Raider || 68 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Harvester || 69 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Terror Ship || 70 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Assault Carrier || 71 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Combat Exoskeletons || 73 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Combat Exoskeletons || 74 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Combat Exoskeletons || 75 || -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:360px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123886</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123886"/>
		<updated>2025-08-20T10:23:32Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Officer Training School */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| So Shall You Fight || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Secondary Heart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer (in command of a mission?) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Feedback || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyper-Reactive Pupils || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Depth Perception || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bioelectric Skin || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Bone Marrow || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Fiber Density || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fallen Comrades || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullrush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Battle Fatigue || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (bonus) || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (penalty) || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghost mode || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Rounds  || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disorientated  || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Adrenaline Surge || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|lasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Grenade || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Computers || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electromagnetic Pulse Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Scout || 61 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Destroyer || 62 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Abductor || 63 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Transport || 64 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Battleship || 65 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Overseer || 66 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Fighter || 67 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Raider || 68 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Harvester || 69 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Terror Ship || 70 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Assault Carrier || 71 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Combat Exoskeletons || 73 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Combat Exoskeletons || 74 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Combat Exoskeletons || 75 || -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:360px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123885</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123885"/>
		<updated>2025-08-20T10:06:49Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Officer Training School */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| So Shall You Fight || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Secondary Heart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer (in command of a mission?) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Feedback || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyper-Reactive Pupils || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Depth Perception || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bioelectric Skin || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Bone Marrow || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Fiber Density || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fallen Comrades || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullrush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Battle Fatigue || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (bonus) || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (penalty) || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghost mode || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Rounds  || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disorientated  || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Adrenaline Surge || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|lasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Grenade || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Computers || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electromagnetic Pulse Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Scout || 61 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Destroyer || 62 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Abductor || 63 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Transport || 64 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Battleship || 65 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Overseer || 66 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Fighter || 67 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Raider || 68 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Harvester || 69 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Terror Ship || 70 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Assault Carrier || 71 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Combat Exoskeletons || 73 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Combat Exoskeletons || 74 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Combat Exoskeletons || 75 || -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:360px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP III&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123884</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123884"/>
		<updated>2025-08-20T10:00:30Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Officer Training School */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| So Shall You Fight || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Secondary Heart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer (in command of a mission?) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Feedback || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyper-Reactive Pupils || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Depth Perception || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bioelectric Skin || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Bone Marrow || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Fiber Density || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fallen Comrades || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullrush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Battle Fatigue || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (bonus) || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (penalty) || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghost mode || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Rounds  || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disorientated  || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Adrenaline Surge || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|lasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Grenade || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Computers || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electromagnetic Pulse Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Scout || 61 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Destroyer || 62 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Abductor || 63 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Transport || 64 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Battleship || 65 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Overseer || 66 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Fighter || 67 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Raider || 68 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Harvester || 69 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Terror Ship || 70 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Assault Carrier || 71 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Combat Exoskeletons || 73 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Combat Exoskeletons || 74 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Combat Exoskeletons || 75 || -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:360px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lieutenants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Captains&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Majors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Colonels&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Commander&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123883</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=123883"/>
		<updated>2025-08-20T09:56:39Z</updated>

		<summary type="html">&lt;p&gt;Icecube: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [Perk]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name. The Perk can be identified by its array number (a list of most can be found in the Dev Console  instructions) or by its display name. Examples: &amp;quot;GivePerk 17&amp;quot; will ADD Will to Surive. &amp;quot;GivePerk -Critical System Targeting&amp;quot; will REMOVE Critical System Targeting.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None || 0 || ePerk_None&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| So Shall You Fight || 1 || ePerk_OTS_XP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Shot || 2 ||  ePerk_PrecisionShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| SquadSight || 3 ||  ePerk_SquadSight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Secondary Heart || 4 ||  ePerk_GeneMod_SecondHeart&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Low Profile || 5 ||  ePerk_LowProfile&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Run And Gun || 6 ||  ePerk_RunAndGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dampening Shield || 7 ||  ePerk_AutopsyRequired&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reconnaissance || 8 ||  ePerk_BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Disabling Shot || 9 ||  ePerk_DisablingShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Opportunist || 10 ||  ePerk_Opportunist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Executioner || 11 ||  ePerk_Executioner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Officer (in command of a mission?) || 12 ||  ePerk_OTS_Leader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Double Tap || 13 ||  ePerk_DoubleTap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| In The Zone || 14 ||  ePerk_InTheZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact || 15 ||  ePerk_DamnGoodGround&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Snap Shot || 16 ||  ePerk_SnapShot&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Will To Survive || 17 ||  ePerk_WillToSurvive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fire Rocket || 18 ||  ePerk_FireRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Rounds || 19 || ePerk_TracerBeams&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adrenal Neurosympathy || 20 ||  ePerk_GeneMod_Adrenal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Suppression || 21 || ePerk_FocusedSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 22 || ePerk_ShredderRocket&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentry || 23 || ePerk_RapidReaction&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenadier || 24 || ePerk_Grenadier&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Danger Zone || 25 || ePerk_DangerZone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ready For Anything || 26 || ePerk_BulletSwarm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Extra Conditioning || 27 || ePerk_ExtraConditioning&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Damping || 28 || ePerk_GeneMod_BrainDamping&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Feedback || 29 || ePerk_GeneMod_BrainFeedback&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyper-Reactive Pupils || 30 || ePerk_GeneMod_Pupils&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sprinter || 31 || ePerk_Sprinter&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aggression || 32 || ePerk_Aggression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Mobility || 33 || ePerk_TacticalSense&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Encounters || 34 || ePerk_CloseAndPersonal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadowstep || 35 || ePerk_LightningReflexes&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rapid Fire || 36 || ePerk_RapidFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst || 37 || ePerk_Flush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Depth Perception || 38 || ePerk_GeneMod_DepthPerception&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bring &#039;Em On || 39 || ePerk_BringEmOn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Close Combat Specialist || 40 || ePerk_CloseCombatSpecialist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tenacious Defense || 41 || ePerk_KillerInstinct&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Bioelectric Skin || 42 || ePerk_GeneMod_BioelectricSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fortified || 43 || ePerk_Resilience&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade || 44 || ePerk_SmokeBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Bone Marrow || 45 || ePerk_GeneMod_BoneMarrow&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hunter || 46 || ePerk_StunImmune&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Deflection Shield || 47 || ePerk_CoveringFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Field Medic || 48 || ePerk_FieldMedic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pyrokinesis || 49 || ePerk_RifleSuppression_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muscle Fiber Density || 50 || ePerk_GeneMod_MuscleFiber&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Drugs || 51 || ePerk_CombatDrugs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dense Smoke || 52 ||  ePerk_DenseSmoke&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arsenal || 53 ||  ePerk_DeepPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sentinel || 54 ||  ePerk_Sentinel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kitted || 55 ||  ePerk_Savior&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Savior || 56 ||  ePerk_Revive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elevated Ground || 57 || ePerk_HeightAdvantage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Lock N’ Load || 58 || ePerk_Disabled_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sapper || 59 || ePerk_ImmuneToDisable_DEPRECATED&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Suppressed || 60 || ePerk_SuppressedActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critically Wounded || 61 || ePerk_CriticallyWounded&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Airborne || 62 || ePerk_Flying&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth || 63 || ePerk_Stealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| HEAT Warheads || 64 || ePerk_Poisoned&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combat Stimmed || 65 || ePerk_CombatStimActive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Killer Instinct || 66 || ePerk_Implanted&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Panicked || 67 ||  ePerk_Panicked&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mindfray || 68 ||  ePerk_MindFray&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Panic || 69 ||  ePerk_PsiPanic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Inspire || 70 ||  ePerk_PsiInspiration&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 71 ||  ePerk_MindControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Telekinetic Field || 72 ||  ePerk_TelekineticField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Rift || 73 ||  ePerk_Rift&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (active perk) || 74 ||  ePerk_MindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Merge (passive status) || 75 ||  ePerk_MindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hardened || 76 ||  ePerk_Hardened&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge (active perk) || 77 ||  ePerk_GreaterMindMerge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Greater Mind Merge ( passive status) || 78 ||  ePerk_GreaterMindMerger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Evasion || 79 ||  ePerk_Evade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Launch || 80 ||  ePerk_Launch&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tinker || 81 ||  ePerk_Bombard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Leap || 82 ||  ePerk_Leap&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acid Spit || 83 ||  ePerk_Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Acidic || 84 ||  ePerk_Poison&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Blood Call || 85 ||  ePerk_BloodCall&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brute || 86 ||  ePerk_Intimidate&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fallen Comrades || 87 ||  ePerk_FallenComrades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bloodlust || 88 ||  ePerk_Bloodlust&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullrush || 89 ||  ePerk_BullRush&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Penetrator || 90 ||  ePerk_HEATAmmo&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smoke And Mirrors || 91 ||  ePerk_SmokeAndMirrors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shock and Awe || 92 || ePerk_Rocketeer&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mayhem || 93 ||  ePerk_Mayhem&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ranger || 94 ||  ePerk_Gunslinger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Concealment || 95 ||  ePerk_GeneMod_MimeticSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cluster Bomb || 96 ||  ePerk_ClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Lance || 97 ||  ePerk_PsiLance&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Transform || 98 ||  ePerk_DeathBlossom&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Death Explosion || 99 ||  ePerk_Overload&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind Control || 100 ||  ePerk_PsiControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Insentient Crush || 101 ||  ePerk_PsiDrain&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Master Mechanic || 102 ||  ePerk_Repair&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cannon Fire || 103 ||  ePerk_CannonFire&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psychic Tether || 104 ||  ePerk_Implant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Spawn || 105 ||  ePerk_ChryssalidSpawn&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Battle Fatigue || 106 ||  ePerk_BattleFatigue&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (bonus) || 107 ||  ePerk_OnlyForGermanModeStrings_ItemRangeBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Range (penalty) || 108 ||  ePerk_OnlyForGermanModeStrings_ItemRangePenalty&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Scope (Foundry upgrade) || 109 ||  ePerk_Foundry_Scope&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol I upgrade) || 110 ||  ePerk_Foundry_PistolI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pistol (Foundry Pistol II upgrade) || 111 ||  ePerk_Foundry_PistolII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tandem Warheads || 112 || ePerk_Foundry_PistolIII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ammo Conservation (Foundry upgrade) || 113 ||  ePerk_Foundry_AmmoConservation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fragmentation || 114 || ePerk_Foundry_AdvancedFlight&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Arc Thrower (Foundry upgrade) || 115 ||  ePerk_Foundry_ArcThrowerII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Bullseye || 116 ||  ePerk_Foundry_MedikitII&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Capture (Foundry Upgrade) || 117 || ePerk_Foundry_CaptureDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Field Repairs (Foundry Upgrade) || 118 || ePerk_Foundry_SHIVHeal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Kinetic Blast  || 119 || ePerk_Foundry_SHIVSuppression&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium Fuel || 120 || ePerk_Foundry_EleriumFuel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Onslaught || 121 || ePerk_Foundry_MECCloseCombat&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stay Frosty  || 122 || ePerk_Foundry_AdvancedServomotors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Shaped Armor (Foundry Upgrade) || 123 || ePerk_Foundry_ShapedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechanic || 124 || ePerk_Foundry_SentinelDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Grenades || 125 || ePerk_Foundry_AlienGrenades&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Light ‘Em Up  || 126 || ePerk_PlasmaBarrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth (Seeker version) || 127 || ePerk_SeekerStealth&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ghost mode || 128 || ePerk_StealthGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reaper Rounds  || 129 || ePerk_ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Disorientated  || 130 || ePerk_Disoriented&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Collateral Damage  || 131 || ePerk_Barrage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Awareness || 132 || ePerk_AutoThreatAssessment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Brawler  || 133 || ePerk_AdvancedFireControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Damage Control  || 134 || ePerk_DamageControl&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vital Point Targeting  || 135 || ePerk_XenobiologyOverlays&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| One For All|| 136 || ePerk_OneForAll&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Jetboot Module  || 137 || ePerk_JetbootModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Combined Arms  || 138 || ePerk_ExpandedStorage&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repair Servos  || 139 || ePerk_RepairServos&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tenacity || 140 || ePerk_Overdrive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Platform Stability || 141 || ePerk_PlatformStability&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Absorption Fields || 142 || ePerk_AbsorptionFields&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Repulsor || 143 ||  ePerk_ShockAbsorbentArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Reactive Targeting Sensors || 144 ||  ePerk_ReactiveTargetingSensors&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Body Shield || 145 ||  ePerk_BodyShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Distortion Field || 146  ||  ePerk_DistortionField&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Adrenaline Surge || 147 ||  ePerk_GeneMod_AdrenalineSurge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Iron Skin || 148 ||  ePerk_GeneMod_IronSkin&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Grit || 149 ||  ePerk_GeneMod_RegenPheromones&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Critical System Targeting || 150 ||  ePerk_CovertPockets&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| EXALT Comm Hack || 151 ||  ePerk_CovertHacker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cover Tactics || 152 ||  ePerk_Medal_UrbanA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sharpshooter || 153 ||  ePerk_Medal_UrbanB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Steadfast || 154 ||  ePerk_Medal_DefenderA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Smart Macrophages || 155 ||  ePerk_Medal_DefenderB	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strength in Numbers || 156 ||  ePerk_Medal_InternationalA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Clutch Leadership || 157 ||  ePerk_Medal_InternationalB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Camaraderie || 158 ||  ePerk_Medal_CouncilA	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Lone Wolf || 159 ||  ePerk_Medal_CouncilB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Natural Leadership || 160 ||  ePerk_Medal_TerraA&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Show &#039;Em the Ropes || 161 ||  ePerk_Medal_TerraB&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Growth || 162 ||  ePerk_Dazed&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Aiming Angles (bonus) || 163 ||  ePerk_OnlyForGermanModeStrings_AimingAnglesBonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Catching Breath || 164 ||  ePerk_CatchingBreath&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Tactical Rigging || 165 ||  ePerk_Foundry_TacticalRigging&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Strangle || 166 ||  ePerk_SeekerStrangle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Hit and Run || 167 ||  ePerk_ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Psi Shield || 168 ||  ePerk_MindMerge_Mechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electropulsed || 169 ||  ePerk_Electropulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Nearby Officer || 170 ||  ePerk_OTS_Leader_Bonus&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Commanding Officer || 171 ||  ePerk_OTS_Leader_TheLeader&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| None ||  172 ||  ePerk_MAX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Strike Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC1 &#039;Paladin&#039;||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC2 &#039;Defender&#039;||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC2 &#039;Valiant&#039;|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HMEC3 &#039;Dauntless&#039;||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UHMEC3 &#039;Devastator&#039;||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| ULMEC3 &#039;Vanguard&#039;||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMEC3 &#039;Vindicator&#039; || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Chassis|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV Chassis|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV Chassis|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ghost Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autorifle|| 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scattershot||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser SMG|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Pistol|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gattler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Assault Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Launcher|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss SMG|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Battle Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autoblaster||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autocannon||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Scattershot||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Strike Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse SMG|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Pistol||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Battle Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Gattler||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper Rifle|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Particle Cannon||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autocannon||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Reflex Cannon||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Strike Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma SMG|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Autopistol|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|lasma Battle Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gravity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Electropulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Prediction Computer||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gas Grenade|| 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Grenade||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stun Rifle ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Frayer||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Airburst Actuators|| 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Javelin Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Vest|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Regenerative Plating|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Scope||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Defender||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Scope||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Plating ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Proximity Sensor|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Amp||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Mags||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drum Mags ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Burst Fire Module||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Retaliatory Sensor || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Infrared Module || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Plating  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shielding Module ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Anti-Armor Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo Charger|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Conduit||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Enhanced Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| High-Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AR Targeter|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Lance||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Vest|| 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Armor||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Dodge Booster || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tracking Booster || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aim Booster || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Flight Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Surgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Stasis Tank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Flight Computer||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intelligence||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Repairkit|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Grenade || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Launcher|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Computers || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electromagnetic Pulse Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Scout || 61 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Destroyer || 62 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Abductor || 63 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Transport || 64 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Battleship || 65 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Overseer || 66 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Fighter || 67 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Raider || 68 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Harvester || 69 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Terror Ship || 70 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Assault Carrier || 71 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Combat Exoskeletons || 73 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Combat Exoskeletons || 74 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Combat Exoskeletons || 75 || -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:360px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Tactical Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Company Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Regiment Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Commanding Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123338</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123338"/>
		<updated>2025-07-07T07:59:32Z</updated>

		<summary type="html">&lt;p&gt;Icecube: added modding perks to equipment section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Perk Modding in DGC.ini|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Perk Modding in DGC.ini]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with PSIALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming psionic attacks from &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; have their damage reduced by 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier immediately breaks the control without consequence. [[Abilities_List_(LWR)#Enthrall|Enthrall]], [[Abilities_List_(LWR)#Psi Panic|Psi Panic]], and [[Abilities_List_(LWR)#Mind_Fray|Mind fray]] have no effect on this soldier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Anytime a soldier drops, this commander gains [[Abilities_List_(LWR)#Command|2 command charges]]. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies when from a hidden position. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +4 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Grants 20% DR while in [[Abilities_List_(LWR)#One_For_All|One For All]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -3.3 mobility at the start of each mission but then regains 0.6 mobility each turn until the malus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&lt;br /&gt;
The Chance to recieve a death perk seems to be calculated as followed:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Number of dead Soldiers in this mission)&#039;&#039;&#039; x &#039;&#039;&#039;(Number of Ranks of said dead Soldiers)&#039;&#039;&#039; &#039;&#039;&#039;x3&#039;&#039;&#039; if the mission was a failure, &#039;&#039;&#039;x1&#039;&#039;&#039; otherwise, checked against a random number it has to beat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is also worth noting that it seems the game will try to roll for every death perk in order, starting with &#039;&#039;&#039;Ever Vigilant&#039;&#039;&#039; and ending with &#039;&#039;&#039;Unhinged&#039;&#039;&#039;, rerolling the random number every time it does so. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note that this is just an interpretation of the code when seen in UE Explorer and may not be accurate of what is actually going on.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 1st. Randon Number: 0-199&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 2nd. Randon Number: 0-249&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 3rd. Randon Number: 0-299&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 4th. Randon Number: 0-349&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 5th. Randon Number: 0-399&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 6th. Randon Number: 0-449&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 50%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 7th. Randon Number: 0-499&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 8th. Randon Number: 0-549&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Perk Modding in DGC.ini ==&lt;br /&gt;
&#039;&#039;Modding stuff should probably go into an own main category in the main page eventually&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adding Perks to Equipment ===&lt;br /&gt;
Starting with line 2205 in the DGC.ini (in version 1.55.10 at least, just search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=&#039;&#039;&#039; &amp;quot; ), you can change some of the stats for Equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the value &#039;&#039;&#039;iAlloys&#039;&#039;&#039;, you find that it actually stores 2 informations at once, namely the amount of Alloys the item needs to be produced (as expected) and the perk the item gives. The way it stores these information is like this:&amp;lt;br&amp;gt;&lt;br /&gt;
iAlloys = xxxyyy&amp;lt;br&amp;gt;&lt;br /&gt;
where xxx = is the Perk number&amp;lt;br&amp;gt;&lt;br /&gt;
and yyy is the alloy cost (yes, this means alloy cost can&#039;t exceed 999 alloys by default)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find an example in line 2209 (or search for &amp;quot; &#039;&#039;&#039;ItemBalance_Normal=(eItem=eItem_SmokeGrenade&#039;&#039;&#039; &amp;quot;) for the smoke grenade. There, iAlloys reads = 44000.&amp;lt;br&amp;gt;&lt;br /&gt;
The Alloy cost is stored in the first 3 digits, in this case 000 = no alloy cost. The assigned perk is stored in the last 3 digits (or 2 in this case): Perk 44, which is the [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] ability.&lt;br /&gt;
&lt;br /&gt;
Now with this out of the way, here is a list of the possible perks that can be assinged to equipment this way (&#039;&#039;thanks to Canar for the list&#039;&#039;):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perk Number&#039;&#039;&#039;: &#039;&#039;&#039;Perk Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 : [[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 : [[Abilities_List_(LWR)#Precision Shot|Precision Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
3 : [[Abilities_List_(LWR)#Squadsight|Squadsight]] &amp;lt;br&amp;gt;&lt;br /&gt;
4 : [[Abilities_List_(LWR)#Dual Heart|Dual Heart]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 : [[Abilities_List_(LWR)#Low Profile|Low Profile]] &amp;lt;br&amp;gt;&lt;br /&gt;
6 : [[Abilities_List_(LWR)#Run and Gun|Run and Gun]] &amp;lt;br&amp;gt;&lt;br /&gt;
7 : [[Abilities_List_(LWR)#Dampening Shield|Dampening Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
8 : Battlescanner Effect &amp;lt;br&amp;gt;&lt;br /&gt;
9 : [[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]] &amp;lt;br&amp;gt;&lt;br /&gt;
10 : [[Abilities_List_(LWR)#Opportunist|Opportunist]] &amp;lt;br&amp;gt;&lt;br /&gt;
11 : [[Abilities_List_(LWR)#Executioner|Executioner]] &amp;lt;br&amp;gt;&lt;br /&gt;
13 : [[Abilities_List_(LWR)#Double Tap|Double Tap]] &amp;lt;br&amp;gt;&lt;br /&gt;
14 : [[Abilities_List_(LWR)#In The Zone|In The Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
15 : [[Abilities_List_(LWR)#Impact|Impact]] &amp;lt;br&amp;gt;&lt;br /&gt;
16 : [[Abilities_List_(LWR)#Snapshot|Snapshot]] &amp;lt;br&amp;gt;&lt;br /&gt;
17 : [[Abilities_List_(LWR)#Will To Survive|Will To Survive]] &amp;lt;br&amp;gt;&lt;br /&gt;
18 : [[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]] &amp;lt;br&amp;gt;&lt;br /&gt;
19 : [[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
21 : [[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;br&amp;gt;&lt;br /&gt;
22 : [[Abilities_List_(LWR)#Shredder|Shredder]] (hardcoded on javelin rocket) &amp;lt;br&amp;gt;&lt;br /&gt;
23 : [[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;br&amp;gt;&lt;br /&gt;
24 : [[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
25 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
26 : [[Abilities_List_(LWR)#On The Ready|On The Ready]] &amp;lt;br&amp;gt;&lt;br /&gt;
27 : [[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]] &amp;lt;br&amp;gt;&lt;br /&gt;
31 : [[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
32 : [[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;br&amp;gt;&lt;br /&gt;
33 : [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]] &amp;lt;br&amp;gt;&lt;br /&gt;
35 : [[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;br&amp;gt;&lt;br /&gt;
36 : [[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]] &amp;lt;br&amp;gt;&lt;br /&gt;
37 : [[Abilities_List_(LWR)#Burst|Burst]] &amp;lt;br&amp;gt;&lt;br /&gt;
41 : [[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]] &amp;lt;br&amp;gt;&lt;br /&gt;
42 : [[Abilities_List_(LWR)#Tracker|Tracker]] &amp;lt;br&amp;gt;&lt;br /&gt;
44 : [[Other_Abilities_(LWR)#Smoke_.28In_Smoke.29|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
65 : [[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]] &amp;lt;br&amp;gt;&lt;br /&gt;
73 : [[Abilities_List_(LWR)#Danger Zone|Danger Zone]] &amp;lt;br&amp;gt;&lt;br /&gt;
90 : [[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
126 : [[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]] &amp;lt;br&amp;gt;&lt;br /&gt;
132 : [[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;br&amp;gt;&lt;br /&gt;
134 : [[Abilities_List_(LWR)#Damage Control|Damage Control]] &amp;lt;br&amp;gt;&lt;br /&gt;
135 : [[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
141 : [[Abilities_List_(LWR)#Platform Stability|Platform Stability]] &amp;lt;br&amp;gt;&lt;br /&gt;
142 : [[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]] &amp;lt;br&amp;gt;&lt;br /&gt;
143 : [[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]] &amp;lt;br&amp;gt;&lt;br /&gt;
144 : [[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]] &amp;lt;br&amp;gt;&lt;br /&gt;
145 : [[Abilities_List_(LWR)#Body Shield|Body Shield]] (for MEC only?) &amp;lt;br&amp;gt;&lt;br /&gt;
150 : [[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123291</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123291"/>
		<updated>2025-06-23T13:02:55Z</updated>

		<summary type="html">&lt;p&gt;Icecube: Death Perks maybe clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with PSIALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming psionic attacks from &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; have their damage reduced by 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier immediately breaks the control without consequence. [[Abilities_List_(LWR)#Enthrall|Enthrall]], [[Abilities_List_(LWR)#Psi Panic|Psi Panic]], and [[Abilities_List_(LWR)#Mind_Fray|Mind fray]] have no effect on this soldier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Anytime a soldier drops, this commander gains [[Abilities_List_(LWR)#Command|2 command charges]]. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies when from a hidden position. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +4 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Grants 20% DR while in [[Abilities_List_(LWR)#One_For_All|One For All]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -3.3 mobility at the start of each mission but then regains 0.6 mobility each turn until the malus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&lt;br /&gt;
The Chance to recieve a death perk seems to be calculated as followed:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Number of dead Soldiers in this mission)&#039;&#039;&#039; x &#039;&#039;&#039;(Number of Ranks of said dead Soldiers)&#039;&#039;&#039; &#039;&#039;&#039;x3&#039;&#039;&#039; if the mission was a failure, &#039;&#039;&#039;x1&#039;&#039;&#039; otherwise, checked against a random number it has to beat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is also worth noting that it seems the game will try to roll for every death perk in order, starting with &#039;&#039;&#039;Ever Vigilant&#039;&#039;&#039; and ending with &#039;&#039;&#039;Unhinged&#039;&#039;&#039;, rerolling the random number every time it does so. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note that this is just an interpretation of the code when seen in UE Explorer and may not be accurate of what is actually going on.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 1st. Randon Number: 0-199&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 2nd. Randon Number: 0-249&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 3rd. Randon Number: 0-299&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 4th. Randon Number: 0-349&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 5th. Randon Number: 0-399&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 6th. Randon Number: 0-449&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 7th. Randon Number: 0-499&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Checked 8th. Randon Number: 0-549&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123290</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123290"/>
		<updated>2025-06-23T11:38:14Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with PSIALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming psionic attacks from &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; have their damage reduced by 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier immediately breaks the control without consequence. [[Abilities_List_(LWR)#Enthrall|Enthrall]], [[Abilities_List_(LWR)#Psi Panic|Psi Panic]], and [[Abilities_List_(LWR)#Mind_Fray|Mind fray]] have no effect on this soldier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Anytime a soldier drops, this commander gains [[Abilities_List_(LWR)#Command|2 command charges]]. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies when from a hidden position. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +4 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Grants 20% DR while in [[Abilities_List_(LWR)#One_For_All|One For All]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -3.3 mobility at the start of each mission but then regains 0.6 mobility each turn until the malus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123289</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123289"/>
		<updated>2025-06-23T11:33:45Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;MUNDANE ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with PSIALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming psionic attacks from &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; have their damage reduced by 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;PSIONIC ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier immediately breaks the control without consequence. [[Abilities_List_(LWR)#Enthrall|Enthrall]], [[Abilities_List_(LWR)#Psi Panic|Psi Panic]], and [[Abilities_List_(LWR)#Mind_Fray|Mind fray]] have no effect on this soldier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Anytime a soldier drops, this commander gains [[Abilities_List_(LWR)#Command|2 command charges]]. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Grants 20% DR while in [[Abilities_List_(LWR)#One_For_All|One For All]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -3.3 mobility at the start of each mission but then regains 0.6 mobility each turn until the malus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123288</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123288"/>
		<updated>2025-06-23T11:28:39Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier immediately breaks the control without consequence. [[Abilities_List_(LWR)#Enthrall|Enthrall]], [[Abilities_List_(LWR)#Psi Panic|Psi Panic]], and [[Abilities_List_(LWR)#Mind_Fray|Mind fray]] have no effect on this soldier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Anytime a soldier drops, this commander gains [[Abilities_List_(LWR)#Command|2 command charges]]. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Grants 20% DR while in [[Abilities_List_(LWR)#One_For_All|One For All]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -3.3 mobility at the start of each mission but then regains 0.6 mobility each turn until the malus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123287</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123287"/>
		<updated>2025-06-23T11:27:48Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier immediately breaks the control without consequence. [[Abilities_List_(LWR)#Enthrall|Enthrall]], [[Abilities_List_(LWR)#Psi Panic|Psi Panic]], and [[Abilities_List_(LWR)#Mind_fray|Mind fray]] have no effect on this soldier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Anytime a soldier drops, this commander gains [[Abilities_List_(LWR)#Command|2 command charges]]. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Grants 20% DR while in [[Abilities_List_(LWR)#One_For_All|One For All]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -3.3 mobility at the start of each mission but then regains 0.6 mobility each turn until the malus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123286</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123286"/>
		<updated>2025-06-23T11:26:40Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier immediately breaks the control without consequence. [[Abilities_List_(LWR)#Enthrall|Enthrall]], [[Abilities_List_(LWR)#Psi Panic|Psi Panic]], and [[Abilities_List_(LWR)#Mind fray|Mind fray]] have no effect on this soldier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Anytime a soldier drops, this commander gains [[Abilities_List_(LWR)#Command|2 command charges]]. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Grants 20% DR while in [[Abilities_List_(LWR)#One_For_All|One For All]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -3.3 mobility at the start of each mission but then regains 0.6 mobility each turn until the malus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123285</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123285"/>
		<updated>2025-06-23T11:23:49Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Anytime a soldier drops, this commander gains [[Abilities_List_(LWR)#Command|2 command charges]]. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Grants 20% DR while in [[Abilities_List_(LWR)#One_For_All|One For All]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -3.3 mobility at the start of each mission but then regains 0.6 mobility each turn until the malus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123284</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123284"/>
		<updated>2025-06-23T11:21:26Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Anytime a soldier drops, this commander gains [[Abilities_List_(LWR)#Command|2 command charges]]. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -3.3 mobility at the start of each mission but then regains 0.6 mobility each turn until the malus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123283</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123283"/>
		<updated>2025-06-23T11:19:19Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -3.3 mobility at the start of each mission but then regains 0.6 mobility each turn until the malus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123282</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123282"/>
		<updated>2025-06-23T11:16:57Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +3.3 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123281</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123281"/>
		<updated>2025-06-23T11:15:08Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 35% of damage taken (instead of 25%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123280</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123280"/>
		<updated>2025-06-23T11:11:20Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 45% of damage taken (instead of 30%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123279</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=123279"/>
		<updated>2025-06-23T11:08:19Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
All perks below can be edited through here: [[:Category:Perks (LWR)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Arsenal|Arsenal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ace|Ace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blast|Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Breacher|Breacher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dash and Bash|Dash and Bash]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Final Stand|Final Stand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gattler|Gattler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Guardian|Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Magnum|Magnum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#On The Ready|On The Ready]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pathfinder|Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Payload|Payload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pyro|Pyro]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Support Bond|Support Bond]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Surgical Targeting|Surgical Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sustain|Sustain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Immune|Acid Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Agile|Agile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fractal Spawn|Fractal Spawn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Gunslinger|Gunslinger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mortar Barrage|Mortar Barrage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overdrive|Overdrive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Fade|Psi Fade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconstruction Protocol|Reconstruction Protocol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vertical Drive|Vertical Drive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Blast|Kinetic Blast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ace&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ace (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Tech&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Arsenal (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Awareness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blast (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Breacher (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bullseye&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SMGs|SMGs]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Equipment (LWR)#SHIV Only|Burst Fire Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#SHIV Only|Anti-Armor Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Aegis Armor]], [[Armor (LWR)#MEC exoskeletons|Titan Armor]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dash and Bash&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dash and Bash (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Final Stand&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Final Stand (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], All [[MEC Trooper (LWR)|MEC Troopers]] on a final mission&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortified&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fragmentation&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gattler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gattler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;  [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guardian (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In The Zone&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kitted&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Soldiers]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Assault (LWR)|Assault]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Magnum (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Pistols|Pistols]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On The Ready&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{On The Ready (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Onslaught&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pathfinder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pathfinder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Payload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Payload (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Penetrator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Ballistic/Gauss Special Ammunition|Armor Piercing Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistolero&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pyro (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ram&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Exalt Operative|Exalt Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Retaliatory Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repulsor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Armor|Banshee Armor]], [[Equipment (LWR)#Armor|Corsair Armor]], [[Equipment (LWR)#Armor|Ghost Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentry&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic Leaders]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt SHIV|Exalt SHIV Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]], [[Weapons (LWR)#Assault Rifles|Plasma Weapons]], [[Equipment (LWR)#Special Ammunition|Shredder Ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]], [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)#Exalt Operative|Exalt Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Support Bond&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Support Bond (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgical Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Surgical Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Sustain (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin_Man|Thin Man]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]], [[Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]],&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Exalt Marksman|Exalt Marksman Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman Leaders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Infrared Module]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Agile&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Agile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Medic|Exalt Medic]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fractal Spawn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Fractal Spawn (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Gunslinger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hive Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mortar Barrage&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mortar Barrage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Overdrive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Fade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Fade (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reconstruction Protocol&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Reconstruction Protocol (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pursuit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowshot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Skitter&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Skitter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stealth&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Suppression Tactics (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Exalt Heavy|Exalt Heavy]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Taunt (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Transform&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical Drive&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Vertical Drive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dual Heart&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Heavy|Exalt Elite Heavy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Marksman|Exalt Elite Marksman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regenesis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Exalt Elite Operative|Exalt Elite Operative Leaders]], [[Alien Life Forms (LWR)#Exalt Elite Medic|Exalt Elite Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Camaraderie&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Countercharge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enthrall&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Enthrall (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Blast&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Kinetic Blast (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Control (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Fray&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Lance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uber&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
{{Uber (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien_Life_Forms_(LWR)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armorer&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baller&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawny&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ceaseless&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Technician&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 45% of damage taken (instead of 30%).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conflaguration&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conflaguration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The hotter the flame the better. This unit has modified their flamethrowers to deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Commander&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crack Shot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Entrenchment&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entrenchment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has learned how to quickly maximize cover when aiming. Grants +50 defense when steadying a weapon in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Keen Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Meld Infused&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meld Infused:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has been infused with meld granting bonus stats: +2 mob, +10 aim, +20 will, +5 HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nanobot Mastery&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nanobot Mastery:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit understands how medikits work better than most experts. Heals from this unit are not reduced by healing fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;On Target&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On Target:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Passionate&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prevail&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Triggers of [[Abilities_List_(LWR)#Countercharge|countercharge]] occur 50% more often and deal +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Burn&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Foot&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rocketinker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rocketinker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier creates their own custom made rockets, increasing their range by 20%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slugger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stalker&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steel Skin&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Amp]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgeon&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Synaptic Fusion&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Synaptic Fusion:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fusions of synapses have drastically increased the efficiency of this unit&#039;s neural framework. The result is 50% faster experience gain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The Mountain&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Turtler&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unload&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unyielding&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids (including Sectoid Commanders), Thin Men, Floaters (including Heavy Floaters), Outsiders, Chryssalids, Mutons (including Muton Elites), Seekers, Cyberdiscs, Mechtoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Feeble&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Green Lung&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hesitant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luddite&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maladroit&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overconfident&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Simple&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squeamish&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlucky&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Weariness&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defiant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Perseverance&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 40%, half if augmented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resolute&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survivor&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unhinged&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vindicator&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; border: 1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inner Fire&amp;quot; style=&amp;quot;width:450px;vertical-align:top;padding:20px;background-color:#f8f9fa;border:1px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=119030</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=119030"/>
		<updated>2024-06-04T08:26:54Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bull Rush|Bull Rush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cluster Bomb|Cluster Bomb]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Tech&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]] via eqipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]], [[Marauder (LWR)|Marauder]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bulletstorm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bulletstorm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Burst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Ammunition Modifiers|Drum Mags]], [[Equipment (LWR)#SHIV Only|Smartshell Pod]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], All [[MEC Trooper (LWR)|MECS]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]] via equipment, [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|Hover SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]], [[Shogun (LWR)|Shogun]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Gun Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Gun Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Plasma Stellerator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hardened&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[MEC Trooper (LWR)|MECS]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]] via equipment &amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Illuminator Gunsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Kitted&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder(LWR)|Marauder]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Shotguns|Plasma Reflex Cannon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; Some [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistolero&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ram&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;SHIVs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|AutoSentry Turret]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;br/&amp;gt;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Adaptive Tracking Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Platings|Regenerative Plating]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repulsor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Robotic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentry&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], Other [[Soldiers (LWR)| Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Special Ammunition|Shredder Ammo]], [[Weapons (LWR)#Assault Rifles|Plasma Rifle]]/[[Weapons (LWR)#Carbines|Plasma Carbine]] (bio only), [[Weapons (LWR)#Battle Rifles|Plasma Battle Rifle]] (mech only)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aleins:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Banshee Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tinker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tracker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;All [[Soldiers (LWR)|Soldiers]] via equipment, All [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]], [[Equipment (LWR)#SHIV Only|Motion Tracker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acidic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Spit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bull Rush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bull Rush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cluster Bomb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cluster Bomb (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Death Explosion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fervor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fervor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fleet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fleet (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hive Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Launch&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leader&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leader (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)|All Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Ethereal|Ethereals]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pursuit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stealth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stun Immune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Transform&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uber&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Uber (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leader]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dual Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Regenesis&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150pxx;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Countercharge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Armorer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Baller&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawny&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ceaseless&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Technician&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 45% of damage taken (instead of 30%).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cool Commander&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Crack Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Keen Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luminary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;On The Ready&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On The Ready:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Passionate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prevail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Doubles the chance [[Abilities_List_(LWR)#Countercharge|countercharge]] will trigger.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [[Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Quick Burn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Quick Foot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slugger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stalker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steel Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Fiber Density]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Surgeon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;The Mountain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Turtler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unyielding&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods and Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Feeble&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Green Lung&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hesitant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luddite&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maladroit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overconfident&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Simple&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squeamish&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unlucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;War Weariness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Defiant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Perseverance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Resolute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Survivor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unhinged&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vindicator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118996</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118996"/>
		<updated>2024-06-03T14:14:31Z</updated>

		<summary type="html">&lt;p&gt;Icecube: Updatet negative Quirks, too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bull Rush|Bull Rush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cluster Bomb|Cluster Bomb]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Tech&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]] via eqipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]], [[Marauder (LWR)|Marauder]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bulletstorm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bulletstorm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Burst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Ammunition Modifiers|Drum Mags]], [[Equipment (LWR)#SHIV Only|Smartshell Pod]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], All [[MEC Trooper (LWR)|MECS]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]] via equipment, [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|Hover SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]], [[Shogun (LWR)|Shogun]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Gun Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Gun Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Plasma Stellerator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hardened&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[MEC Trooper (LWR)|MECS]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]] via equipment &amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Illuminator Gunsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Kitted&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder(LWR)|Marauder]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Shotguns|Plasma Reflex Cannon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; Some [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistolero&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ram&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;SHIVs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|AutoSentry Turret]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;br/&amp;gt;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Adaptive Tracking Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Platings|Regenerative Plating]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repulsor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Robotic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentry&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], Other [[Soldiers (LWR)| Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Special Ammunition|Shredder Ammo]], [[Weapons (LWR)#Assault Rifles|Plasma Rifle]]/[[Weapons (LWR)#Carbines|Plasma Carbine]] (bio only), [[Weapons (LWR)#Battle Rifles|Plasma Battle Rifle]] (mech only)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aleins:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Banshee Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tinker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tracker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;All [[Soldiers (LWR)|Soldiers]] via equipment, All [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]], [[Equipment (LWR)#SHIV Only|Motion Tracker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acidic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Spit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bull Rush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bull Rush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cluster Bomb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cluster Bomb (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Death Explosion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fervor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fervor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fleet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fleet (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hive Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Launch&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leader&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leader (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)|All Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Ethereal|Ethereals]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pursuit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stealth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stun Immune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Transform&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uber&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Uber (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leader]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dual Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Regenesis&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150pxx;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Countercharge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Armorer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Baller&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawny&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ceaseless&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Technician&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 45% of damage taken (instead of 30%).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cool Commander&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Crack Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Keen Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luminary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;On The Ready&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On The Ready:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Passionate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prevail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Doubles the chance [[Abilities_List_(LWR)#Countercharge|countercharge]] will trigger.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Quick Burn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Quick Foot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slugger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stalker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steel Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Fiber Density]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Surgeon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;The Mountain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Turtler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unyielding&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods and Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Feeble&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feeble:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
War has taken its tole on this soldier and they don&#039;t have the constitution they used. Reduces base HP by 2.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Green Lung&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hesitant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luddite&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maladroit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overconfident&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Simple&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squeamish&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tunnel Vision&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tunnel Vision:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The stress of combat can overwhelm this soldier. Reduces crit chance by 15.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unlucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;War Weariness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Weariness:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
War can wear the shine off of any soldier. Reduces base mobility by 0.6.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Weak-Willed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak-Willed:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has trouble focusing and resisting psionic attacks. Reduces base will by 10.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Defiant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Perseverance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Resolute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Survivor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unhinged&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vindicator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118995</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118995"/>
		<updated>2024-06-03T14:04:50Z</updated>

		<summary type="html">&lt;p&gt;Icecube: Updated positive Quriks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bull Rush|Bull Rush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cluster Bomb|Cluster Bomb]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Tech&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]] via eqipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]], [[Marauder (LWR)|Marauder]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bulletstorm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bulletstorm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Burst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Ammunition Modifiers|Drum Mags]], [[Equipment (LWR)#SHIV Only|Smartshell Pod]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], All [[MEC Trooper (LWR)|MECS]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]] via equipment, [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|Hover SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]], [[Shogun (LWR)|Shogun]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Gun Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Gun Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Plasma Stellerator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hardened&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[MEC Trooper (LWR)|MECS]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]] via equipment &amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Illuminator Gunsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Kitted&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder(LWR)|Marauder]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Shotguns|Plasma Reflex Cannon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; Some [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistolero&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ram&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;SHIVs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|AutoSentry Turret]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;br/&amp;gt;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Adaptive Tracking Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Platings|Regenerative Plating]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repulsor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Robotic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentry&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], Other [[Soldiers (LWR)| Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Special Ammunition|Shredder Ammo]], [[Weapons (LWR)#Assault Rifles|Plasma Rifle]]/[[Weapons (LWR)#Carbines|Plasma Carbine]] (bio only), [[Weapons (LWR)#Battle Rifles|Plasma Battle Rifle]] (mech only)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aleins:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Banshee Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tinker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tracker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;All [[Soldiers (LWR)|Soldiers]] via equipment, All [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]], [[Equipment (LWR)#SHIV Only|Motion Tracker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acidic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Spit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bull Rush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bull Rush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cluster Bomb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cluster Bomb (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Death Explosion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fervor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fervor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fleet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fleet (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hive Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Launch&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leader&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leader (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)|All Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Ethereal|Ethereals]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pursuit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stealth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stun Immune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Transform&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uber&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Uber (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leader]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dual Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Regenesis&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150pxx;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Countercharge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Armorer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Baller&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawny&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawny&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has hit the gym and it shows. Grants +2 base HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ceaseless&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Technician&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 45% of damage taken (instead of 30%).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cool Commander&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Crack Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical Analysis&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Critical Analysis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is an expert at spotting even the smallest weakness in enemies. Grants +15 crit.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Keen Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luminary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;On The Ready&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On The Ready:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Passionate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prevail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Doubles the chance [[Abilities_List_(LWR)#Countercharge|countercharge]] will trigger.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Quick Burn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Quick Foot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Foot&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has learned how to be quick on their feet. Grants +0.6 base mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Resolute Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute Mind&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has gained incredible control over their mind. Grants +10 base will.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slugger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stalker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steel Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Fiber Density]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Surgeon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;The Mountain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Turtler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unyielding&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods and Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Green Lung&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hesitant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luddite&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maladroit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overconfident&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Simple&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squeamish&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unlucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Defiant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Perseverance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Resolute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Survivor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unhinged&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vindicator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118593</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118593"/>
		<updated>2024-04-03T15:12:20Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bull Rush|Bull Rush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cluster Bomb|Cluster Bomb]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Tech&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]] via eqipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]], [[Marauder (LWR)|Marauder]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bulletstorm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bulletstorm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Burst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Ammunition Modifiers|Drum Mags]], [[Equipment (LWR)#SHIV Only|Smartshell Pod]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], All [[MEC Trooper (LWR)|MECS]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]] via equipment, [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|Hover SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]], [[Shogun (LWR)|Shogun]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Gun Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Gun Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Plasma Stellerator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hardened&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[MEC Trooper (LWR)|MECS]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]] via equipment &amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Illuminator Gunsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Kitted&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Shotguns|Plasma Reflex Cannon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; Some [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistolero&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ram&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;SHIVs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|AutoSentry Turret]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;br/&amp;gt;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Adaptive Tracking Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Platings|Regenerative Plating]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repulsor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Robotic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentry&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], Other [[Soldiers (LWR)| Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Special Ammunition|Shredder Ammo]], [[Weapons (LWR)#Assault Rifles|Plasma Rifle]]/[[Weapons (LWR)#Carbines|Plasma Carbine]] (bio only), [[Weapons (LWR)#Battle Rifles|Plasma Battle Rifle]] (mech only)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aleins:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Banshee Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tinker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tracker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;All [[Soldiers (LWR)|Soldiers]] via equipment, All [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]], [[Equipment (LWR)#SHIV Only|Motion Tracker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acidic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Spit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bull Rush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bull Rush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cluster Bomb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cluster Bomb (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Death Explosion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fervor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fervor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fleet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fleet (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hive Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Launch&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leader&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leader (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)|All Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Ethereal|Ethereals]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pursuit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stealth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stun Immune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Transform&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uber&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Uber (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leader]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dual Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Regenesis&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150pxx;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Countercharge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Armorer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Baller&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ceaseless&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Technician&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 45% of damage taken (instead of 30%).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cool Commander&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Crack Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Keen Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luminary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;On The Ready&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On The Ready:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Passionate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prevail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring &#039;Em On]] perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Doubles the chance [[Abilities_List_(LWR)#Countercharge|countercharge]] will trigger.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Quick Burn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slugger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stalker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steel Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Fiber Density]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Surgeon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;The Mountain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Turtler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unyielding&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods and Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Green Lung&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hesitant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luddite&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maladroit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overconfident&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Simple&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squeamish&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unlucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Defiant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Perseverance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Resolute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Survivor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unhinged&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vindicator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118592</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118592"/>
		<updated>2024-04-03T14:53:19Z</updated>

		<summary type="html">&lt;p&gt;Icecube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bull Rush|Bull Rush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cluster Bomb|Cluster Bomb]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Tech&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]] via eqipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]], [[Marauder (LWR)|Marauder]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bulletstorm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bulletstorm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Burst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Ammunition Modifiers|Drum Mags]], [[Equipment (LWR)#SHIV Only|Smartshell Pod]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], All [[MEC Trooper (LWR)|MECS]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]] via equipment, [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|Hover SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]], [[Shogun (LWR)|Shogun]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Gun Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Gun Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Plasma Stellerator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hardened&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[MEC Trooper (LWR)|MECS]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]] via equipment &amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Illuminator Gunsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Kitted&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Shotguns|Plasma Reflex Cannon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; Some [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistolero&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ram&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;SHIVs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|AutoSentry Turret]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;br/&amp;gt;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Adaptive Tracking Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Platings|Regenerative Plating]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repulsor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Robotic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentry&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], Other [[Soldiers (LWR)| Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Special Ammunition|Shredder Ammo]], [[Weapons (LWR)#Assault Rifles|Plasma Rifle]]/[[Weapons (LWR)#Carbines|Plasma Carbine]] (bio only), [[Weapons (LWR)#Battle Rifles|Plasma Battle Rifle]] (mech only)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aleins:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Banshee Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tinker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tracker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;All [[Soldiers (LWR)|Soldiers]] via equipment, All [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]], [[Equipment (LWR)#SHIV Only|Motion Tracker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acidic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Spit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bull Rush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bull Rush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cluster Bomb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cluster Bomb (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Death Explosion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fervor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fervor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fleet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fleet (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hive Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Launch&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leader&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leader (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)|All Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Ethereal|Ethereals]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pursuit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stealth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stun Immune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Transform&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uber&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Uber (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leader]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dual Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Regenesis&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150pxx;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Countercharge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Armorer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Baller&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ceaseless&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Technician&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 45% of damage taken (instead of 30%).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cool Commander&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Crack Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never graze.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Keen Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luminary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional Command Charge during each mission.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy Mind Controls this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. Commanding Officer (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;On The Ready&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On The Ready:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to steady their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Passionate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to enrage every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Tactical retreats occur in a single turn. Once called, this commander gains 5 command charges.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prevail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the Bring &#039;Em On perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to Mind Fray and Psi Panic.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Doubles the chance countercharge will trigger.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to Countercharge, Mind Fray, and Kinetic Blast.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Quick Burn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the Sentinel perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slugger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the KSM. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stalker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while hidden grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when steadying.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steel Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s Iron Skin modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the Iron Skin gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the Muscle Fiber Density gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying suppressive fire. Suppressive fire deals +1 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Surgeon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;The Mountain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during One For All from 40% to 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Turtler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will hunker anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the Predictive Tracking gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unyielding&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to graze.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods and Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Green Lung&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hesitant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luddite&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maladroit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overconfident&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Simple&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squeamish&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unlucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Defiant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Perseverance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Resolute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Survivor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unhinged&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vindicator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118591</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118591"/>
		<updated>2024-04-03T14:45:54Z</updated>

		<summary type="html">&lt;p&gt;Icecube: Formatting &amp;amp; Linking Test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bull Rush|Bull Rush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cluster Bomb|Cluster Bomb]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Tech&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]] via eqipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]], [[Marauder (LWR)|Marauder]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bulletstorm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bulletstorm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Burst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Ammunition Modifiers|Drum Mags]], [[Equipment (LWR)#SHIV Only|Smartshell Pod]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], All [[MEC Trooper (LWR)|MECS]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]] via equipment, [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|Hover SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]], [[Shogun (LWR)|Shogun]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Gun Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Gun Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Plasma Stellerator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hardened&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[MEC Trooper (LWR)|MECS]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]] via equipment &amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Illuminator Gunsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Kitted&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Shotguns|Plasma Reflex Cannon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; Some [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistolero&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ram&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;SHIVs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|AutoSentry Turret]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;br/&amp;gt;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Adaptive Tracking Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Platings|Regenerative Plating]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repulsor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Robotic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentry&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], Other [[Soldiers (LWR)| Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Special Ammunition|Shredder Ammo]], [[Weapons (LWR)#Assault Rifles|Plasma Rifle]]/[[Weapons (LWR)#Carbines|Plasma Carbine]] (bio only), [[Weapons (LWR)#Battle Rifles|Plasma Battle Rifle]] (mech only)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aleins:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Banshee Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tinker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tracker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;All [[Soldiers (LWR)|Soldiers]] via equipment, All [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]], [[Equipment (LWR)#SHIV Only|Motion Tracker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acidic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Spit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bull Rush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bull Rush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cluster Bomb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cluster Bomb (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Death Explosion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fervor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fervor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fleet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fleet (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hive Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Launch&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leader&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leader (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)|All Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Ethereal|Ethereals]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pursuit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stealth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stun Immune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Transform&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uber&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Uber (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leader]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dual Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Regenesis&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150pxx;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Countercharge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Armorer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Baller&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ceaseless&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Technician&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 45% of damage taken (instead of 30%).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cool Commander&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Crack Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never graze.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. All incoming attacks from &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; graze, dealing half of their original damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods, Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Keen Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. If they retire, double their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luminary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional Command Charge during each mission.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy Mind Controls this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. Commanding Officer (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;On The Ready&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On The Ready:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to steady their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Passionate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to enrage every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Tactical retreats occur in a single turn. Once called, this commander gains 5 command charges.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prevail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the Bring &#039;Em On perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to Mind Fray and Psi Panic.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Doubles the chance countercharge will trigger.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to Countercharge, Mind Fray, and Kinetic Blast.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Quick Burn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the Sentinel perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slugger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the KSM. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stalker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while hidden grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when steadying.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steel Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s Iron Skin modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the Iron Skin gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the Muscle Fiber Density gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying suppressive fire. Suppressive fire deals +1 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Surgeon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;The Mountain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during One For All from 40% to 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Turtler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will hunker anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the Predictive Tracking gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unyielding&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to graze.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;. When they encounter &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Replace&#039;&#039; &#039;&#039;&#039;&#039;&#039;ALIEN&#039;&#039;&#039;&#039;&#039; &#039;&#039;with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods and Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Green Lung&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hesitant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luddite&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maladroit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overconfident&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Simple&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squeamish&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unlucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Defiant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Perseverance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Resolute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Survivor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unhinged&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vindicator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118587</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=118587"/>
		<updated>2024-04-03T07:38:05Z</updated>

		<summary type="html">&lt;p&gt;Icecube: Added Quirks to the list: Note that the descriptions are taken form the DefaultLWRebalance.ini, no guarantee that they are up to date...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dense Smoke|Dense Smoke]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flight|Flight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Burst|Burst]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hardened|Hardened]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hunter|Hunter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Kinetic Dampening|Kinetic Dampening]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Pistolero|Pistolero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Robotic|Robotic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentry|Sentry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acidic|Acidic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bull Rush|Bull Rush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cluster Bomb|Cluster Bomb]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Indomitable|Indomitable]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Launch|Launch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overload|Overload]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stealth|Stealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Transform|Transform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Regenesis|Regenesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Command|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Positive Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Positive Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Negative Quirks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Negative Quirks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Death Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Death Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Unique Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Unique Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Shielding Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Tech&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Tech (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin_Man|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]] via eqipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|LMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]], [[Marauder (LWR)|Marauder]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bulletstorm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bulletstorm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#SAWs|SAWs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Burst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Burst (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Ammunition Modifiers|Drum Mags]], [[Equipment (LWR)#SHIV Only|Smartshell Pod]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], All [[MEC Trooper (LWR)|MECS]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dampening Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dampening Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]] via equipment, [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#LMGs|LMGs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fast and Furious&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fast and Furious (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Situation Room (LWR)#Covert Operations|Covert Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|Hover SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]], [[Shogun (LWR)|Shogun]], [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Gun Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Gun Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Plasma Stellerator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hardened&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hardened (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[MEC Trooper (LWR)|MECS]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]] via equipment &amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Holo Charger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hunter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Illuminator Gunsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Kitted&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Kitted (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MECS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overload (Long War Rebalance) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Weapons (LWR)#Shotguns|Plasma Reflex Cannon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; Some [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistolero&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pistolero (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ram&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ram (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;SHIVs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|AutoSentry Turret]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;br/&amp;gt;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#SHIV Only|Adaptive Tracking Pod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Platings|Regenerative Plating]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repulsor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repulsor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Robotic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Robotic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1|topbotpad=10}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentry&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentry (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock And Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], Other [[Soldiers (LWR)| Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Special Ammunition|Shredder Ammo]], [[Weapons (LWR)#Assault Rifles|Plasma Rifle]]/[[Weapons (LWR)#Carbines|Plasma Carbine]] (bio only), [[Weapons (LWR)#Battle Rifles|Plasma Battle Rifle]] (mech only)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slayer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Slayer (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;[[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Sightings|Marksmen Scope]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aleins:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Banshee Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tinker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tinker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tracker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tracker (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;XCOM: &#039;&#039;&#039;All [[Soldiers (LWR)|Soldiers]] via equipment, All [[S.H.I.V. (LWR)|SHIV]] via equipment&amp;lt;br/&amp;gt;&#039;&#039;&#039;Equipment: &#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]], [[Equipment (LWR)#SHIV Only|Motion Tracker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acidic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acidic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Acid Spit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Acid Spit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bloodlust (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brute (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bull Rush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bull Rush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cluster Bomb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cluster Bomb (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Death Explosion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Death Explosion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Explosive Shots&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Explosive Shots (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fervor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fervor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fleet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fleet (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hive Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hive Mind (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;All [[Alien Life Forms|Aliens]] with [[#Squadsight|squadsight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Indomitable (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Launch&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Launch (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Floater|Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leader&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leader (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)|All Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Orbital Ray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Orbital Ray (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Plasma Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Plasma Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)|All Alien Champions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Tether&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Tether (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Wave&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Wave (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Ethereal|Ethereals]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pursuit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Pursuit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thinman|Thinman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stealth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stealth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stun Immune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stun Immune (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Transform&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Transform (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uber&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Uber (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens: &#039;&#039;&#039;[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leader]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dual Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dual Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Enhanced Metabolism&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Enhanced Metabolism (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Amp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Amp (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Regenesis&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Regenesis (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Commanding Officer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Commanding Officer (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Command (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Clutch Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Clutch Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150pxx;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Natural Leadership&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Natural Leadership (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Numbers&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Numbers (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Countercharge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Volunteer]]&amp;lt;/br&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Psionic (LWR)#Psi-abilities|Psionic Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Positive Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Armorer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armorer:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Baller&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baller:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boosted Cores:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ceaseless&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ceaseless:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Technician&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Technician:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This Engineer is comfortable working in a combat situation. The passive heal from Mechanic heals 45% of damage taken (instead of 30%).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cool Commander&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool Commander:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander doesn&#039;t sweat the hardships of command. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Crack Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Shot:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is a master at connecting their shots. Shots from this soldier never graze.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fascination with ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fascination with ALIEN:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a passion for studying &#039;&#039;ALIEN&#039;&#039;. Their shots deal 50% more weapon damage against &#039;&#039;ALIEN&#039;&#039;. All incoming attacks from &#039;&#039;ALIEN&#039;&#039; graze, dealing half of their original damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: ALIEN is a stand-in for the following keywords: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods and Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Keen Mind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. If they retire, double their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luminary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luminary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has a naturally inspiring way. Grants an additional Command Charge during each mission.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mental Dominion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Dominion:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has superior control of their own mind. If an enemy Mind Controls this soldier, this soldier has a 50% chance to immediately break the control without consequence.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Omnipresent Command&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Omnipresent Command:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander has exceptional control of engagements on the battlefield. Commanding Officer (0 AP end-in-idle actions) triggers also occur on units that are out of sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;On The Ready&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On The Ready:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to steady their weapon at the end of their turn if they are idle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pain is Temporary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain is Temporary:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Passionate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passionate:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to enrage every turn an enemy is in sight.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Pistol Pro&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Pro:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prepared for the Worst&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prepared for the Worst:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander is always on the ready if things get too hairy for their men. Tactical retreats occur in a single turn. Once called, this commander gains 5 command charges.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Prevail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prevail:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the Bring &#039;Em On perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Breacher&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Breacher:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to Mind Fray and Psi Panic.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Sensitivity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Sensitivity:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has an easier time sensing enemy brain activity. Doubles the chance countercharge will trigger.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psionic Strength&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psionic Strength:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This psion has unsually strong neural activity. Grants +1 damage to Countercharge, Mind Fray, and Kinetic Blast.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Quick Burn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Burn:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the Sentinel perk.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Receptive Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Receptive Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Slugger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slugger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has gained a natural feel for using the KSM. Melee attacks deal +30% weapon damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Something To Fight For&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Something To Fight For:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A newborn child has increased this soldier&#039;s dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stalker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stalker:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has special skill in attacking their enemies from out of sight. Shooting while hidden grants an additional +2 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when steadying.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steel Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Skin:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s Iron Skin modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the Iron Skin gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Superdense Muscles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superdense Muscles:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the Muscle Fiber Density gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression Prodigy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suppression Prodigy:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has a natural talent for applying suppressive fire. Suppressive fire deals +1 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Surgeon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Surgeon:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;The Mountain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mountain:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has perfected becoming an immobile shield. Increases the DR gained during One For All from 40% to 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Turtler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turtler:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has become more alert and wary in engagements. They will hunker anytime they end a turn with an enemy in view while idle in cover.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Uncanny Foresight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny Foresight:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier&#039;s eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the Predictive Tracking gene mod.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unload&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unload:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unyielding&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unyielding:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to graze.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Negative Quirks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Challenging Patient&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Challenging Patient:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fear of ALIEN&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fear of ALIEN:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has an irrational fear of &#039;&#039;ALIEN&#039;&#039;. When they encounter a &#039;&#039;ALIEN&#039;&#039;, their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: ALIEN is a stand-in for the following keywords: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods and Ethereals.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Green Lung&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lung:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hesitant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hesitant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Immunocompromised&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunocompromised:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has acquired an alien illness that impairs wound healing. Doubles injury times.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Luddite&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luddite:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maladroit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maladroit:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has never been exceptional at throwing. Grants -10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overconfident&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overconfident:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Simple&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squeamish&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Squeamish:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unlucky&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unlucky:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avenger:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Defiant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defiant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ever Vigilant:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Perseverance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perseverance:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Resolute&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resolute:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Survivor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survivor:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Unhinged&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unhinged:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vindicator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vindicator:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Unique Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zhang  ---- Ex Triad: +2 damage with pistols&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Graf ------ Practiced Ease: +10% crit chance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Miller ---- Relentless: 25% chance for missed standard shots to be free actions&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Icecube</name></author>
	</entry>
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