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	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T09:11:57Z</updated>
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		<id>https://temp.ufopaedia.org/index.php?title=MediaWiki_talk:Sidebar&amp;diff=126719</id>
		<title>MediaWiki talk:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=MediaWiki_talk:Sidebar&amp;diff=126719"/>
		<updated>2026-03-21T15:33:54Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Removal of Mod Projects from Sidebar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Forums==&lt;br /&gt;
NKF, add XComRus (http://www.xcomrus.com/conference/) to the list, please. It is a russian forum about X-Com. --[[User:-=Troll=-|-=Troll=-]] 10:03, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn&#039;t it be better to add the XComRus forum link on the Russian version of the Main Page? If it&#039;s in Russian, it&#039;s not of general interest to everyone (sorry). We already have a link to the Russian Main Page on the Sidebar, I would think that is enough. [[User:Spike|Spike]] 12:10, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I think it might be time we rethink if the forum links should stay on the side bar. They were fine up until now because for a long time the Wiki has only been in English. But now that we are getting various languages added to the wiki, perhaps the forum links should be moved to their own separate pages? -[[User:NKF|NKF]] 12:28, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: That sounds like the best idea. A sidebar link to &amp;quot;Forums&amp;quot; and a Forum page, broken up by language. Plus a link on each language&#039;s Main Page, jumping to the section for forums in that language. [[User:Spike|Spike]] 14:35, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
Enemy Within (2013) Link ...&lt;br /&gt;
To help being separating the EU and EW content.&lt;br /&gt;
--[[User:Flipmcf|Flipmcf]] 16:33, 22 December 2013 (EST)&lt;br /&gt;
: I&#039;ve been thinking about this but I haven&#039;t come to any conclusion. Where would the link point to? The [[XCOM: Enemy Within DLC (EU2012)]] page? My question here is that EW is an expansion, not a stand alone game. [[User:Hobbes|Hobbes]] 07:25, 24 December 2013 (EST)&lt;br /&gt;
:: It is on the console version and having two seperate tables may make it less cluttered. --[[User:Ditto51|Ditto51]] 07:39, 25 December 2013 (EST)&lt;br /&gt;
::: No reason to do all that. EW isn&#039;t entirely different or graphically updated in comparison to EU, in contrast to EU 94 and TFTD (similar graphics but differing gameplay). Plus most players know EW is an expansion pack for EU. If willing to make a link there, then maybe it&#039;s time to start making (EW 2013) pages to make sure everything is separated... --[[User:DracoGriffin|DracoGriffin]] 12:50, 25 December 2013 (EST)&lt;br /&gt;
:::: I could see a point in having a link to EW since its the &amp;quot;new&amp;quot; thing but my definition of a stand alone game is something that is completely separated/new from the original, something that EW doesn&#039;t fit, even on the console edition, since it always requires a EU copy present to be played. My thinking here would be more of the solution presented in this [http://civilization.wikia.com/wiki/Civilization Games Wiki], where the expansions to the different Civilization games are considered to be a part of the games, not stand alone games. &lt;br /&gt;
:::: Ditto51&#039;s remark about the cluttered [[EU2012 Table]] made me also think if there&#039;s already too many links on the existing EU table. Any opinions on that? [[User:Hobbes|Hobbes]] 14:58, 25 December 2013 (EST)&lt;br /&gt;
::::: What about losing the separate DLC and removing any specific Base Facilities --[[User:Ditto51|Ditto51]] 17:23, 25 December 2013 (EST)&lt;br /&gt;
::::: What about this?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM: Enemy Unknown (2012)&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;4&amp;quot;| &#039;&#039;&#039;XCOM: Enemy Unknown (2012) / Enemy Within DLC [[File:Meld Insignia (EU2012).png|20px]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_black.png|30px]] &#039;&#039;&#039;XCOM&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (EU2012)|Game Information]]&lt;br /&gt;
&lt;br /&gt;
: [[XCOM (EU2012)|Commander&#039;s Briefing]]&lt;br /&gt;
&lt;br /&gt;
: [[XCOM_Base_Location_(EU2012)|Base Location]]&lt;br /&gt;
&lt;br /&gt;
: [[The Council (EU2012)|The Council]]&lt;br /&gt;
&lt;br /&gt;
: [[Difficulty (EU2012)|Difficulty Levels]]&lt;br /&gt;
&lt;br /&gt;
:: [[Second Wave (EU2012)|Second Wave]]&lt;br /&gt;
&lt;br /&gt;
: [[Achievements (EU2012)|Achievements]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
&lt;br /&gt;
: [[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
&lt;br /&gt;
: [[Research (EU2012)|Research]]&lt;br /&gt;
&lt;br /&gt;
: [[Engineering (EU2012)|Engineering]]&lt;br /&gt;
&lt;br /&gt;
:[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
:: [[Memorial (EU2012)|Memorial]]&lt;br /&gt;
&lt;br /&gt;
: [[Hangar (EU2012)|Hangar]]&lt;br /&gt;
&lt;br /&gt;
: [[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
:: [[Gray Market (EU2012)|Gray Market]]&lt;br /&gt;
:: [[Finances (EU2012)|Finances]]&lt;br /&gt;
:: [[Covert Operations (EU2012)|Covert Operations]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]] &lt;br /&gt;
&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
: [[Classes (EU2012)|Classes]]&lt;br /&gt;
: [[Armor (EU2012)|Armor]]&lt;br /&gt;
: [[Equipment (EU2012)#Portable Equipment|Equipment]]&lt;br /&gt;
: [[Weapons (EU2012)|Weapons]]&lt;br /&gt;
: [[Medals (EU2012)|Medals]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
: [[Covert Operative (EU2012)|Covert Operative]] [[File:Meld Insignia (EU2012).png|20px]]&lt;br /&gt;
[[S.H.I.V. (EU2012)|S.H.I.V.]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red 2.png|30px]] &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Alien Life Forms (EU2012)|Alien Life Forms]]&lt;br /&gt;
:[[Overviews of Aliens (EU2012)|Overview of Aliens]]&lt;br /&gt;
:[[Alien Stats (EU2012)|Alien Stats]]&lt;br /&gt;
|- &lt;br /&gt;
| [[UFOs (EU2012)|UFOs]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Alien Artifacts (EU2012)|Alien Artifacts]]&lt;br /&gt;
: [[Meld (EU2012)|Meld]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
&lt;br /&gt;
[[EXALT (EU2012)|EXALT]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
: [[EXALT Units (EU2012)|Soldiers]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
: [[EXALT Weapons (EU2012)|Equipment]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Skyranger Pilot (EU2012).png|30px]] &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gameplay Mechanics (EU2012)|Gameplay Mechanics]]&lt;br /&gt;
: [[Chance to Hit (EU2012)|Chance to Hit]]&lt;br /&gt;
: [[Cover (EU2012)|Cover]]&lt;br /&gt;
: [[Critical Wounds (EU2012)|Critical Wounds]]&lt;br /&gt;
: [[Flanking (EU2012)|Flanking]]&lt;br /&gt;
: [[Overwatch (EU2012)|Overwatch]]&lt;br /&gt;
: [[Suppression (EU2012)|Suppression]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tactics (EU2012)|Combat Tactics]] &lt;br /&gt;
: [[Squads (EU2012)| Squads]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Missions (EU2012)|Mission Types]]&lt;br /&gt;
: [[Mission Names (EU2012)|Mission Names]]&lt;br /&gt;
: [[After Action Report (EU2012)|After Action Report]]&lt;br /&gt;
&lt;br /&gt;
[[Maps (EU2012)|Maps]]&lt;br /&gt;
: [[Map Tables (EU2012)|Tables]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Shen Small (EU2012).png|30px]] &#039;&#039;&#039;General DLC&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[DLC (EU2012)|General Information]]&lt;br /&gt;
&lt;br /&gt;
: [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]]&lt;br /&gt;
: [[Slingshot DLC (EU2012)|Slingshot]]&lt;br /&gt;
: [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]] &lt;br /&gt;
:: [[Progeny (EU2012)|Progeny]]&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Meet New People Then Kill Them (EU2012).jpg|30px]] &#039;&#039;&#039;Multiplayer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[Multiplayer (EU2012)|Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
: [[Maps (EU2012)|Maps]]&lt;br /&gt;
&lt;br /&gt;
: [[Multiplayer Tactics (EU2012)|Multiplayer Tactics]]&lt;br /&gt;
&lt;br /&gt;
: [[Multiplayer Builds (EU2012)|Squad Builds]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bradford Small (EU2012).png|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Air Combat (EU2012)|Air Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Survival Guide (EU2012)|Survival Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Building Optimization]]&lt;br /&gt;
&lt;br /&gt;
[[Economy]]&lt;br /&gt;
&lt;br /&gt;
[[Panic (EU2012)|Panic]]&lt;br /&gt;
&lt;br /&gt;
[[Storyline Missions (EU2012)|Story Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
[[Class Builds (EU2012)|Class Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Classic vs Impossible (EU2012)|Classic vs Impossible]]&lt;br /&gt;
&lt;br /&gt;
[[Murphy&#039;s Laws (X-COM)#Strategic (Enemy Unknown)|Murphy&#039;s Laws (XCOM)]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Happy to Oblige (EU2012).jpg|30px]] &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Game Credits (EU2012)|Game Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Storyline (EU2012)|Storyline]]&lt;br /&gt;
&lt;br /&gt;
[[News Items (EU2012)|News Ticker]]&lt;br /&gt;
&lt;br /&gt;
[[Game Universe (EU2012)|Game Universe/Artwork]]&lt;br /&gt;
&lt;br /&gt;
[[Abilities (EU2012)|List of all Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Hero (EU2012)|XCOM Heroes]]&lt;br /&gt;
&lt;br /&gt;
[[Making The Game Harder (EU2012)|Making The Game Harder]]&lt;br /&gt;
&lt;br /&gt;
[[Glossary|Glossary of Terms]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Combat Ready (EU2012).jpg|30px]] &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[Patches (EU2012)| Patches]]&lt;br /&gt;
&lt;br /&gt;
[[Bugs (EU2012)| Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[Mods (EU2012)| Mods &amp;amp; Suggestions]]&lt;br /&gt;
&lt;br /&gt;
[[Game Editors (EU2012)|Game Editors]]&lt;br /&gt;
&lt;br /&gt;
[[Game Files (EU2012)|Game Files]]&lt;br /&gt;
&lt;br /&gt;
[[Unused Features (EU2012)|Unused Features]]&lt;br /&gt;
&lt;br /&gt;
[[Wiki Tips (EU2012)|Wiki Tips]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Enemy Unknown (2012)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think any of that will fit in the sidebar to the left. Ha ha - er, never mind. No, I agree, if we made a separate link for EW, we&#039;d have to make a separate section for all the DLC and that would just clutter it up. EW is an expansion for EU2012, albeit one of the more chunkier expansions. -[[User:NKF|NKF]] 17:50, 25 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Removal of Mod Projects from Sidebar ==&lt;br /&gt;
&lt;br /&gt;
After using this wiki for many years, I&#039;ve noticed that the mod projects have been removed from the sidebar, and replaced with a single link.&lt;br /&gt;
&lt;br /&gt;
While I&#039;m sure people far more devoted to this wiki project have their reasons for this, I think this is a major mistake.&lt;br /&gt;
&lt;br /&gt;
That sidebar was the reason I (and I would bet many others) discovered Long War at all. Removing that reduces their visibility significantly.&lt;br /&gt;
&lt;br /&gt;
In my estimation, the mods are the center of gravity for the fandom. The XCOM games host some of the greatest mod projects in all of gaming. The &#039;spiritual successors&#039; of XCOM owe their lineage not just to the vanilla game and its developers, but the mods and their mod teams too.&lt;br /&gt;
&lt;br /&gt;
[[User:TheHolotargeter|TheHolotargeter]] ([[User talk:TheHolotargeter|talk]]) 21:12, 20 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This has been already discussed in detail over the years in [[Talk:Main Page]], respectively in the sections &#039;Removing All Featured Projects from Sidebar&#039; and &#039;Featured Projects on Sidebar&#039;, and the active admins (me, Pete and NKF) recently had another discussion where it was decided to finally implement the removal of the projects. I won&#039;t repeat all the arguments, but the main one is that the wiki focus is about the games, not the fan projects, and we are more than happy and helpful to give wiki space for other XCom projects (I started the page for Long War 12 years ago for instance), but there have been so many fan projects over the two decades that the wiki has been active (and hopefully more will come) that it was needed to take action and remove all fan projects, in order to be fair and not favor one of them and prevent the Sidebar from becoming overcrowded. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 15:31, 21 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=MediaWiki_talk:Sidebar&amp;diff=126718</id>
		<title>MediaWiki talk:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=MediaWiki_talk:Sidebar&amp;diff=126718"/>
		<updated>2026-03-21T15:33:18Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Removal of Mod Projects from Sidebar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Forums==&lt;br /&gt;
NKF, add XComRus (http://www.xcomrus.com/conference/) to the list, please. It is a russian forum about X-Com. --[[User:-=Troll=-|-=Troll=-]] 10:03, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn&#039;t it be better to add the XComRus forum link on the Russian version of the Main Page? If it&#039;s in Russian, it&#039;s not of general interest to everyone (sorry). We already have a link to the Russian Main Page on the Sidebar, I would think that is enough. [[User:Spike|Spike]] 12:10, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I think it might be time we rethink if the forum links should stay on the side bar. They were fine up until now because for a long time the Wiki has only been in English. But now that we are getting various languages added to the wiki, perhaps the forum links should be moved to their own separate pages? -[[User:NKF|NKF]] 12:28, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: That sounds like the best idea. A sidebar link to &amp;quot;Forums&amp;quot; and a Forum page, broken up by language. Plus a link on each language&#039;s Main Page, jumping to the section for forums in that language. [[User:Spike|Spike]] 14:35, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
Enemy Within (2013) Link ...&lt;br /&gt;
To help being separating the EU and EW content.&lt;br /&gt;
--[[User:Flipmcf|Flipmcf]] 16:33, 22 December 2013 (EST)&lt;br /&gt;
: I&#039;ve been thinking about this but I haven&#039;t come to any conclusion. Where would the link point to? The [[XCOM: Enemy Within DLC (EU2012)]] page? My question here is that EW is an expansion, not a stand alone game. [[User:Hobbes|Hobbes]] 07:25, 24 December 2013 (EST)&lt;br /&gt;
:: It is on the console version and having two seperate tables may make it less cluttered. --[[User:Ditto51|Ditto51]] 07:39, 25 December 2013 (EST)&lt;br /&gt;
::: No reason to do all that. EW isn&#039;t entirely different or graphically updated in comparison to EU, in contrast to EU 94 and TFTD (similar graphics but differing gameplay). Plus most players know EW is an expansion pack for EU. If willing to make a link there, then maybe it&#039;s time to start making (EW 2013) pages to make sure everything is separated... --[[User:DracoGriffin|DracoGriffin]] 12:50, 25 December 2013 (EST)&lt;br /&gt;
:::: I could see a point in having a link to EW since its the &amp;quot;new&amp;quot; thing but my definition of a stand alone game is something that is completely separated/new from the original, something that EW doesn&#039;t fit, even on the console edition, since it always requires a EU copy present to be played. My thinking here would be more of the solution presented in this [http://civilization.wikia.com/wiki/Civilization Games Wiki], where the expansions to the different Civilization games are considered to be a part of the games, not stand alone games. &lt;br /&gt;
:::: Ditto51&#039;s remark about the cluttered [[EU2012 Table]] made me also think if there&#039;s already too many links on the existing EU table. Any opinions on that? [[User:Hobbes|Hobbes]] 14:58, 25 December 2013 (EST)&lt;br /&gt;
::::: What about losing the separate DLC and removing any specific Base Facilities --[[User:Ditto51|Ditto51]] 17:23, 25 December 2013 (EST)&lt;br /&gt;
::::: What about this?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM: Enemy Unknown (2012)&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;4&amp;quot;| &#039;&#039;&#039;XCOM: Enemy Unknown (2012) / Enemy Within DLC [[File:Meld Insignia (EU2012).png|20px]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_black.png|30px]] &#039;&#039;&#039;XCOM&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (EU2012)|Game Information]]&lt;br /&gt;
&lt;br /&gt;
: [[XCOM (EU2012)|Commander&#039;s Briefing]]&lt;br /&gt;
&lt;br /&gt;
: [[XCOM_Base_Location_(EU2012)|Base Location]]&lt;br /&gt;
&lt;br /&gt;
: [[The Council (EU2012)|The Council]]&lt;br /&gt;
&lt;br /&gt;
: [[Difficulty (EU2012)|Difficulty Levels]]&lt;br /&gt;
&lt;br /&gt;
:: [[Second Wave (EU2012)|Second Wave]]&lt;br /&gt;
&lt;br /&gt;
: [[Achievements (EU2012)|Achievements]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
&lt;br /&gt;
: [[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
&lt;br /&gt;
: [[Research (EU2012)|Research]]&lt;br /&gt;
&lt;br /&gt;
: [[Engineering (EU2012)|Engineering]]&lt;br /&gt;
&lt;br /&gt;
:[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
:: [[Memorial (EU2012)|Memorial]]&lt;br /&gt;
&lt;br /&gt;
: [[Hangar (EU2012)|Hangar]]&lt;br /&gt;
&lt;br /&gt;
: [[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
:: [[Gray Market (EU2012)|Gray Market]]&lt;br /&gt;
:: [[Finances (EU2012)|Finances]]&lt;br /&gt;
:: [[Covert Operations (EU2012)|Covert Operations]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]] &lt;br /&gt;
&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
: [[Classes (EU2012)|Classes]]&lt;br /&gt;
: [[Armor (EU2012)|Armor]]&lt;br /&gt;
: [[Equipment (EU2012)#Portable Equipment|Equipment]]&lt;br /&gt;
: [[Weapons (EU2012)|Weapons]]&lt;br /&gt;
: [[Medals (EU2012)|Medals]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
: [[Covert Operative (EU2012)|Covert Operative]] [[File:Meld Insignia (EU2012).png|20px]]&lt;br /&gt;
[[S.H.I.V. (EU2012)|S.H.I.V.]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red 2.png|30px]] &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Alien Life Forms (EU2012)|Alien Life Forms]]&lt;br /&gt;
:[[Overviews of Aliens (EU2012)|Overview of Aliens]]&lt;br /&gt;
:[[Alien Stats (EU2012)|Alien Stats]]&lt;br /&gt;
|- &lt;br /&gt;
| [[UFOs (EU2012)|UFOs]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Alien Artifacts (EU2012)|Alien Artifacts]]&lt;br /&gt;
: [[Meld (EU2012)|Meld]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
&lt;br /&gt;
[[EXALT (EU2012)|EXALT]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
: [[EXALT Units (EU2012)|Soldiers]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
: [[EXALT Weapons (EU2012)|Equipment]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Skyranger Pilot (EU2012).png|30px]] &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gameplay Mechanics (EU2012)|Gameplay Mechanics]]&lt;br /&gt;
: [[Chance to Hit (EU2012)|Chance to Hit]]&lt;br /&gt;
: [[Cover (EU2012)|Cover]]&lt;br /&gt;
: [[Critical Wounds (EU2012)|Critical Wounds]]&lt;br /&gt;
: [[Flanking (EU2012)|Flanking]]&lt;br /&gt;
: [[Overwatch (EU2012)|Overwatch]]&lt;br /&gt;
: [[Suppression (EU2012)|Suppression]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tactics (EU2012)|Combat Tactics]] &lt;br /&gt;
: [[Squads (EU2012)| Squads]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Missions (EU2012)|Mission Types]]&lt;br /&gt;
: [[Mission Names (EU2012)|Mission Names]]&lt;br /&gt;
: [[After Action Report (EU2012)|After Action Report]]&lt;br /&gt;
&lt;br /&gt;
[[Maps (EU2012)|Maps]]&lt;br /&gt;
: [[Map Tables (EU2012)|Tables]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Shen Small (EU2012).png|30px]] &#039;&#039;&#039;General DLC&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[DLC (EU2012)|General Information]]&lt;br /&gt;
&lt;br /&gt;
: [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]]&lt;br /&gt;
: [[Slingshot DLC (EU2012)|Slingshot]]&lt;br /&gt;
: [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]] &lt;br /&gt;
:: [[Progeny (EU2012)|Progeny]]&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Meet New People Then Kill Them (EU2012).jpg|30px]] &#039;&#039;&#039;Multiplayer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[Multiplayer (EU2012)|Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
: [[Maps (EU2012)|Maps]]&lt;br /&gt;
&lt;br /&gt;
: [[Multiplayer Tactics (EU2012)|Multiplayer Tactics]]&lt;br /&gt;
&lt;br /&gt;
: [[Multiplayer Builds (EU2012)|Squad Builds]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bradford Small (EU2012).png|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Air Combat (EU2012)|Air Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Survival Guide (EU2012)|Survival Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Building Optimization]]&lt;br /&gt;
&lt;br /&gt;
[[Economy]]&lt;br /&gt;
&lt;br /&gt;
[[Panic (EU2012)|Panic]]&lt;br /&gt;
&lt;br /&gt;
[[Storyline Missions (EU2012)|Story Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
[[Class Builds (EU2012)|Class Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Classic vs Impossible (EU2012)|Classic vs Impossible]]&lt;br /&gt;
&lt;br /&gt;
[[Murphy&#039;s Laws (X-COM)#Strategic (Enemy Unknown)|Murphy&#039;s Laws (XCOM)]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Happy to Oblige (EU2012).jpg|30px]] &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Game Credits (EU2012)|Game Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Storyline (EU2012)|Storyline]]&lt;br /&gt;
&lt;br /&gt;
[[News Items (EU2012)|News Ticker]]&lt;br /&gt;
&lt;br /&gt;
[[Game Universe (EU2012)|Game Universe/Artwork]]&lt;br /&gt;
&lt;br /&gt;
[[Abilities (EU2012)|List of all Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Hero (EU2012)|XCOM Heroes]]&lt;br /&gt;
&lt;br /&gt;
[[Making The Game Harder (EU2012)|Making The Game Harder]]&lt;br /&gt;
&lt;br /&gt;
[[Glossary|Glossary of Terms]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Combat Ready (EU2012).jpg|30px]] &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[Patches (EU2012)| Patches]]&lt;br /&gt;
&lt;br /&gt;
[[Bugs (EU2012)| Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[Mods (EU2012)| Mods &amp;amp; Suggestions]]&lt;br /&gt;
&lt;br /&gt;
[[Game Editors (EU2012)|Game Editors]]&lt;br /&gt;
&lt;br /&gt;
[[Game Files (EU2012)|Game Files]]&lt;br /&gt;
&lt;br /&gt;
[[Unused Features (EU2012)|Unused Features]]&lt;br /&gt;
&lt;br /&gt;
[[Wiki Tips (EU2012)|Wiki Tips]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Enemy Unknown (2012)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think any of that will fit in the sidebar to the left. Ha ha - er, never mind. No, I agree, if we made a separate link for EW, we&#039;d have to make a separate section for all the DLC and that would just clutter it up. EW is an expansion for EU2012, albeit one of the more chunkier expansions. -[[User:NKF|NKF]] 17:50, 25 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Removal of Mod Projects from Sidebar ==&lt;br /&gt;
&lt;br /&gt;
After using this wiki for many years, I&#039;ve noticed that the mod projects have been removed from the sidebar, and replaced with a single link.&lt;br /&gt;
&lt;br /&gt;
While I&#039;m sure people far more devoted to this wiki project have their reasons for this, I think this is a major mistake.&lt;br /&gt;
&lt;br /&gt;
That sidebar was the reason I (and I would bet many others) discovered Long War at all. Removing that reduces their visibility significantly.&lt;br /&gt;
&lt;br /&gt;
In my estimation, the mods are the center of gravity for the fandom. The XCOM games host some of the greatest mod projects in all of gaming. The &#039;spiritual successors&#039; of XCOM owe their lineage not just to the vanilla game and its developers, but the mods and their mod teams too.&lt;br /&gt;
&lt;br /&gt;
[[User:TheHolotargeter|TheHolotargeter]] ([[User talk:TheHolotargeter|talk]]) 21:12, 20 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This has been already discussed in detail over the years in [[Talk:Main Page]], respectively in the sections &#039;Removing All Featured Projects from Sidebar&#039; and &#039;Featured Projects on Sidebar&#039;, and the admins recently had another discussion where it was decided to finally implement the removal of the projects. I won&#039;t repeat all the arguments, but the main one is that the wiki focus is about the games, not the fan projects, and we are more than happy and helpful to give wiki space for other XCom projects (I started the page for Long War 12 years ago for instance), but there have been so many fan projects over the two decades that the wiki has been active (and hopefully more will come) that it was needed to take action and remove all fan projects, in order to be fair and not favor one of them and prevent the Sidebar from becoming overcrowded. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 15:31, 21 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=MediaWiki_talk:Sidebar&amp;diff=126717</id>
		<title>MediaWiki talk:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=MediaWiki_talk:Sidebar&amp;diff=126717"/>
		<updated>2026-03-21T15:31:46Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Removal of Mod Projects from Sidebar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Forums==&lt;br /&gt;
NKF, add XComRus (http://www.xcomrus.com/conference/) to the list, please. It is a russian forum about X-Com. --[[User:-=Troll=-|-=Troll=-]] 10:03, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn&#039;t it be better to add the XComRus forum link on the Russian version of the Main Page? If it&#039;s in Russian, it&#039;s not of general interest to everyone (sorry). We already have a link to the Russian Main Page on the Sidebar, I would think that is enough. [[User:Spike|Spike]] 12:10, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I think it might be time we rethink if the forum links should stay on the side bar. They were fine up until now because for a long time the Wiki has only been in English. But now that we are getting various languages added to the wiki, perhaps the forum links should be moved to their own separate pages? -[[User:NKF|NKF]] 12:28, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: That sounds like the best idea. A sidebar link to &amp;quot;Forums&amp;quot; and a Forum page, broken up by language. Plus a link on each language&#039;s Main Page, jumping to the section for forums in that language. [[User:Spike|Spike]] 14:35, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
Enemy Within (2013) Link ...&lt;br /&gt;
To help being separating the EU and EW content.&lt;br /&gt;
--[[User:Flipmcf|Flipmcf]] 16:33, 22 December 2013 (EST)&lt;br /&gt;
: I&#039;ve been thinking about this but I haven&#039;t come to any conclusion. Where would the link point to? The [[XCOM: Enemy Within DLC (EU2012)]] page? My question here is that EW is an expansion, not a stand alone game. [[User:Hobbes|Hobbes]] 07:25, 24 December 2013 (EST)&lt;br /&gt;
:: It is on the console version and having two seperate tables may make it less cluttered. --[[User:Ditto51|Ditto51]] 07:39, 25 December 2013 (EST)&lt;br /&gt;
::: No reason to do all that. EW isn&#039;t entirely different or graphically updated in comparison to EU, in contrast to EU 94 and TFTD (similar graphics but differing gameplay). Plus most players know EW is an expansion pack for EU. If willing to make a link there, then maybe it&#039;s time to start making (EW 2013) pages to make sure everything is separated... --[[User:DracoGriffin|DracoGriffin]] 12:50, 25 December 2013 (EST)&lt;br /&gt;
:::: I could see a point in having a link to EW since its the &amp;quot;new&amp;quot; thing but my definition of a stand alone game is something that is completely separated/new from the original, something that EW doesn&#039;t fit, even on the console edition, since it always requires a EU copy present to be played. My thinking here would be more of the solution presented in this [http://civilization.wikia.com/wiki/Civilization Games Wiki], where the expansions to the different Civilization games are considered to be a part of the games, not stand alone games. &lt;br /&gt;
:::: Ditto51&#039;s remark about the cluttered [[EU2012 Table]] made me also think if there&#039;s already too many links on the existing EU table. Any opinions on that? [[User:Hobbes|Hobbes]] 14:58, 25 December 2013 (EST)&lt;br /&gt;
::::: What about losing the separate DLC and removing any specific Base Facilities --[[User:Ditto51|Ditto51]] 17:23, 25 December 2013 (EST)&lt;br /&gt;
::::: What about this?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM: Enemy Unknown (2012)&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;4&amp;quot;| &#039;&#039;&#039;XCOM: Enemy Unknown (2012) / Enemy Within DLC [[File:Meld Insignia (EU2012).png|20px]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_black.png|30px]] &#039;&#039;&#039;XCOM&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (EU2012)|Game Information]]&lt;br /&gt;
&lt;br /&gt;
: [[XCOM (EU2012)|Commander&#039;s Briefing]]&lt;br /&gt;
&lt;br /&gt;
: [[XCOM_Base_Location_(EU2012)|Base Location]]&lt;br /&gt;
&lt;br /&gt;
: [[The Council (EU2012)|The Council]]&lt;br /&gt;
&lt;br /&gt;
: [[Difficulty (EU2012)|Difficulty Levels]]&lt;br /&gt;
&lt;br /&gt;
:: [[Second Wave (EU2012)|Second Wave]]&lt;br /&gt;
&lt;br /&gt;
: [[Achievements (EU2012)|Achievements]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
&lt;br /&gt;
: [[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
&lt;br /&gt;
: [[Research (EU2012)|Research]]&lt;br /&gt;
&lt;br /&gt;
: [[Engineering (EU2012)|Engineering]]&lt;br /&gt;
&lt;br /&gt;
:[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
:: [[Memorial (EU2012)|Memorial]]&lt;br /&gt;
&lt;br /&gt;
: [[Hangar (EU2012)|Hangar]]&lt;br /&gt;
&lt;br /&gt;
: [[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
:: [[Gray Market (EU2012)|Gray Market]]&lt;br /&gt;
:: [[Finances (EU2012)|Finances]]&lt;br /&gt;
:: [[Covert Operations (EU2012)|Covert Operations]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]] &lt;br /&gt;
&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
: [[Classes (EU2012)|Classes]]&lt;br /&gt;
: [[Armor (EU2012)|Armor]]&lt;br /&gt;
: [[Equipment (EU2012)#Portable Equipment|Equipment]]&lt;br /&gt;
: [[Weapons (EU2012)|Weapons]]&lt;br /&gt;
: [[Medals (EU2012)|Medals]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
: [[Covert Operative (EU2012)|Covert Operative]] [[File:Meld Insignia (EU2012).png|20px]]&lt;br /&gt;
[[S.H.I.V. (EU2012)|S.H.I.V.]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red 2.png|30px]] &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Alien Life Forms (EU2012)|Alien Life Forms]]&lt;br /&gt;
:[[Overviews of Aliens (EU2012)|Overview of Aliens]]&lt;br /&gt;
:[[Alien Stats (EU2012)|Alien Stats]]&lt;br /&gt;
|- &lt;br /&gt;
| [[UFOs (EU2012)|UFOs]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Alien Artifacts (EU2012)|Alien Artifacts]]&lt;br /&gt;
: [[Meld (EU2012)|Meld]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
&lt;br /&gt;
[[EXALT (EU2012)|EXALT]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
: [[EXALT Units (EU2012)|Soldiers]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
: [[EXALT Weapons (EU2012)|Equipment]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Skyranger Pilot (EU2012).png|30px]] &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gameplay Mechanics (EU2012)|Gameplay Mechanics]]&lt;br /&gt;
: [[Chance to Hit (EU2012)|Chance to Hit]]&lt;br /&gt;
: [[Cover (EU2012)|Cover]]&lt;br /&gt;
: [[Critical Wounds (EU2012)|Critical Wounds]]&lt;br /&gt;
: [[Flanking (EU2012)|Flanking]]&lt;br /&gt;
: [[Overwatch (EU2012)|Overwatch]]&lt;br /&gt;
: [[Suppression (EU2012)|Suppression]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tactics (EU2012)|Combat Tactics]] &lt;br /&gt;
: [[Squads (EU2012)| Squads]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Missions (EU2012)|Mission Types]]&lt;br /&gt;
: [[Mission Names (EU2012)|Mission Names]]&lt;br /&gt;
: [[After Action Report (EU2012)|After Action Report]]&lt;br /&gt;
&lt;br /&gt;
[[Maps (EU2012)|Maps]]&lt;br /&gt;
: [[Map Tables (EU2012)|Tables]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Shen Small (EU2012).png|30px]] &#039;&#039;&#039;General DLC&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[DLC (EU2012)|General Information]]&lt;br /&gt;
&lt;br /&gt;
: [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]]&lt;br /&gt;
: [[Slingshot DLC (EU2012)|Slingshot]]&lt;br /&gt;
: [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] [[File:Meld Insignia (EU2012).png|20px|EW DLC]] &lt;br /&gt;
:: [[Progeny (EU2012)|Progeny]]&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Meet New People Then Kill Them (EU2012).jpg|30px]] &#039;&#039;&#039;Multiplayer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[Multiplayer (EU2012)|Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
: [[Maps (EU2012)|Maps]]&lt;br /&gt;
&lt;br /&gt;
: [[Multiplayer Tactics (EU2012)|Multiplayer Tactics]]&lt;br /&gt;
&lt;br /&gt;
: [[Multiplayer Builds (EU2012)|Squad Builds]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bradford Small (EU2012).png|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Air Combat (EU2012)|Air Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Survival Guide (EU2012)|Survival Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Building Optimization]]&lt;br /&gt;
&lt;br /&gt;
[[Economy]]&lt;br /&gt;
&lt;br /&gt;
[[Panic (EU2012)|Panic]]&lt;br /&gt;
&lt;br /&gt;
[[Storyline Missions (EU2012)|Story Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
[[Class Builds (EU2012)|Class Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Classic vs Impossible (EU2012)|Classic vs Impossible]]&lt;br /&gt;
&lt;br /&gt;
[[Murphy&#039;s Laws (X-COM)#Strategic (Enemy Unknown)|Murphy&#039;s Laws (XCOM)]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Happy to Oblige (EU2012).jpg|30px]] &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Game Credits (EU2012)|Game Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Storyline (EU2012)|Storyline]]&lt;br /&gt;
&lt;br /&gt;
[[News Items (EU2012)|News Ticker]]&lt;br /&gt;
&lt;br /&gt;
[[Game Universe (EU2012)|Game Universe/Artwork]]&lt;br /&gt;
&lt;br /&gt;
[[Abilities (EU2012)|List of all Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Hero (EU2012)|XCOM Heroes]]&lt;br /&gt;
&lt;br /&gt;
[[Making The Game Harder (EU2012)|Making The Game Harder]]&lt;br /&gt;
&lt;br /&gt;
[[Glossary|Glossary of Terms]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Combat Ready (EU2012).jpg|30px]] &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[Patches (EU2012)| Patches]]&lt;br /&gt;
&lt;br /&gt;
[[Bugs (EU2012)| Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[Mods (EU2012)| Mods &amp;amp; Suggestions]]&lt;br /&gt;
&lt;br /&gt;
[[Game Editors (EU2012)|Game Editors]]&lt;br /&gt;
&lt;br /&gt;
[[Game Files (EU2012)|Game Files]]&lt;br /&gt;
&lt;br /&gt;
[[Unused Features (EU2012)|Unused Features]]&lt;br /&gt;
&lt;br /&gt;
[[Wiki Tips (EU2012)|Wiki Tips]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Enemy Unknown (2012)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think any of that will fit in the sidebar to the left. Ha ha - er, never mind. No, I agree, if we made a separate link for EW, we&#039;d have to make a separate section for all the DLC and that would just clutter it up. EW is an expansion for EU2012, albeit one of the more chunkier expansions. -[[User:NKF|NKF]] 17:50, 25 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Removal of Mod Projects from Sidebar ==&lt;br /&gt;
&lt;br /&gt;
After using this wiki for many years, I&#039;ve noticed that the mod projects have been removed from the sidebar, and replaced with a single link.&lt;br /&gt;
&lt;br /&gt;
While I&#039;m sure people far more devoted to this wiki project have their reasons for this, I think this is a major mistake.&lt;br /&gt;
&lt;br /&gt;
That sidebar was the reason I (and I would bet many others) discovered Long War at all. Removing that reduces their visibility significantly.&lt;br /&gt;
&lt;br /&gt;
In my estimation, the mods are the center of gravity for the fandom. The XCOM games host some of the greatest mod projects in all of gaming. The &#039;spiritual successors&#039; of XCOM owe their lineage not just to the vanilla game and its developers, but the mods and their mod teams too.&lt;br /&gt;
&lt;br /&gt;
[[User:TheHolotargeter|TheHolotargeter]] ([[User talk:TheHolotargeter|talk]]) 21:12, 20 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This has been already discussed in detail over the years in [[Talk:Main Page]], respectively in the sections &#039;Removing All Featured Projects from Sidebar&#039; and &#039;Featured Projects on Sidebar&#039;, and the admins recently had another discussion where it was decided to finally implement the removal of the projects. I won&#039;t repeat all the arguments, but the main one is that the wiki focus is about the games, not the fan projects, and we are more than happy and helpful to give wiki space for other XCom projects (I started the page for Long War 12 years ago for instance), but there have been so many fan projects over the two decades that the wiki has been active (and hopefully more will come) that it was needed to take action. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 15:31, 21 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:URBAN_MAP_files&amp;diff=126581</id>
		<title>Talk:URBAN MAP files</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:URBAN_MAP_files&amp;diff=126581"/>
		<updated>2026-03-14T14:45:36Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Created page with &amp;quot;Great work so far it detailing all the map files but since there are already specific pages for terrains like Urban Terrain, this kind of information might be better in a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Great work so far it detailing all the map files but since there are already specific pages for terrains like [[Urban Terrain]], this kind of information might be better in a single page about each specific terrain. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:45, 14 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psionic_Labs_(XCOM_2)&amp;diff=126580</id>
		<title>Psionic Labs (XCOM 2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psionic_Labs_(XCOM_2)&amp;diff=126580"/>
		<updated>2026-03-14T14:22:35Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Hobbes moved page Psionic Labs (XCOM 2) to Psionic Labs (XCOM2): fixing page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Psionic Labs (XCOM2)]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psionic_Labs_(XCOM2)&amp;diff=126579</id>
		<title>Psionic Labs (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psionic_Labs_(XCOM2)&amp;diff=126579"/>
		<updated>2026-03-14T14:22:35Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Hobbes moved page Psionic Labs (XCOM 2) to Psionic Labs (XCOM2): fixing page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Psionic Labs are a facility in XCOM 2 dedicated to creating and training rookies into [[Psi Operative (XCOM2)]]. The Psi labs work by having a psi operative or recruit spend time training inside of the labs to gain new psi abilities. The training time can be decreased by staffing an Engineer. The Psionic Labs can be upgraded once to provide a additional slot for psi training.&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(XCOM_2)&amp;diff=126578</id>
		<title>Continent Bonus (XCOM 2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(XCOM_2)&amp;diff=126578"/>
		<updated>2026-03-14T14:22:05Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Hobbes moved page Continent Bonus (XCOM 2) to Continent Bonus (XCOM2): fixing page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Continent Bonus (XCOM2)]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(XCOM2)&amp;diff=126577</id>
		<title>Continent Bonus (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(XCOM2)&amp;diff=126577"/>
		<updated>2026-03-14T14:22:05Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Hobbes moved page Continent Bonus (XCOM 2) to Continent Bonus (XCOM2): fixing page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Establishing contact with every region on a given continent and creating the requisite number of radio relays will unlock a unique bonus to aid your effort.&#039;&#039;&lt;br /&gt;
A &#039;&#039;&#039;Continent Bonus&#039;&#039;&#039; is a game mechanic in &#039;&#039;[[XCOM 2]].&#039;&#039;&lt;br /&gt;
==Mechanic Description==&lt;br /&gt;
Continent Bonuses provided additional global benefits to XCOM. In order to receive the bonus a player must make contact with all areas of the continent in question as well as have one to two radio relays present on this continent.&lt;br /&gt;
&lt;br /&gt;
Continent Bonuses are randomized each game.&lt;br /&gt;
&lt;br /&gt;
==List of Bonuses==&lt;br /&gt;
*&#039;&#039;&#039;Quid Pro Quo&#039;&#039;&#039;&lt;br /&gt;
** [[Black Market]] items cost 33% less [[intel]].&lt;br /&gt;
*&#039;&#039;&#039;Under the Table&#039;&#039;&#039;&lt;br /&gt;
** [[Black Market]] pays 50% more Supplies for all items.&lt;br /&gt;
*&#039;&#039;&#039;Lock and Load&#039;&#039;&#039;&lt;br /&gt;
** [[Personal Combat Sims]] and [[Weapon Upgrades (XCOM 2)|Weapon Upgrades]] may be reused.&lt;br /&gt;
*&#039;&#039;&#039;Pursuit of Knowledge&#039;&#039;&#039;&lt;br /&gt;
** Each [[Laboratory (XCOM 2)|Laboratory]] increases research speed by 20%&lt;br /&gt;
*&#039;&#039;&#039;Future Combat&#039;&#039;&#039;&lt;br /&gt;
** All [[Guerrilla Tactics School|GTS]] Tactics costs reduced by 50%.&lt;br /&gt;
*&#039;&#039;&#039;Armed to the Teeth&#039;&#039;&#039;&lt;br /&gt;
**Extra mod slot for weapons.&lt;br /&gt;
*&#039;&#039;&#039;Spy Ring&#039;&#039;&#039;&lt;br /&gt;
**+25% for Intel rewards.&lt;br /&gt;
*&#039;&#039;&#039;Hidden Reserves&#039;&#039;&#039;&lt;br /&gt;
**Extra Avenger power output (+5).&lt;br /&gt;
*&#039;&#039;&#039;All In&#039;&#039;&#039;&lt;br /&gt;
**Supplies from Resistance drops increased by 20%.&lt;br /&gt;
*&#039;&#039;&#039;To Serve Mankind&#039;&#039;&#039;&lt;br /&gt;
**Recruits cost 10 supplies.&lt;br /&gt;
*&#039;&#039;&#039;Suit Up&#039;&#039;&#039;&lt;br /&gt;
**Proving Ground armour and vest projects are completed instantly.&lt;br /&gt;
*&#039;&#039;&#039;Spare Parts&#039;&#039;&#039;&lt;br /&gt;
**All proving grounds projects cost 50% less&lt;br /&gt;
*&#039;&#039;&#039;Fire When Ready&#039;&#039;&#039;&lt;br /&gt;
**Experimental ammo, grenade, heavy and powered weapon projects are completed instantly.&lt;br /&gt;
&lt;br /&gt;
==Continent Prerequisites for Bonus==&lt;br /&gt;
*&#039;&#039;&#039;Africa:&#039;&#039;&#039; Contact 3 regions + Requires 2 radio relays&lt;br /&gt;
*&#039;&#039;&#039;Asia:&#039;&#039;&#039; Contact 4 regions + Requires 2 radio relays&lt;br /&gt;
*&#039;&#039;&#039;Europe:&#039;&#039;&#039; Contact 2 regions + Requires 1 radio relay&lt;br /&gt;
*&#039;&#039;&#039;North America:&#039;&#039;&#039; Contact 3 regions + Requires 2 radio relays&lt;br /&gt;
*&#039;&#039;&#039;South America:&#039;&#039;&#039; Contact 2 regions + Requires 1 radio relay&lt;br /&gt;
*&#039;&#039;&#039;Oceania:&#039;&#039;&#039; Contact 2 regions + Requires 1 radio relay&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Officer_(XCOM_2)&amp;diff=126576</id>
		<title>ADVENT Officer (XCOM 2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Officer_(XCOM_2)&amp;diff=126576"/>
		<updated>2026-03-14T14:22:04Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Hobbes moved page ADVENT Officer (XCOM 2) to ADVENT Officer (XCOM2) over redirect: fixing page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ADVENT Officer (XCOM2)]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Officer_(XCOM2)&amp;diff=126575</id>
		<title>ADVENT Officer (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Officer_(XCOM2)&amp;diff=126575"/>
		<updated>2026-03-14T14:22:03Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Hobbes moved page ADVENT Officer (XCOM 2) to ADVENT Officer (XCOM2) over redirect: fixing page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ADVENT Officer can be seen leading units of ADVENT Troopers. [[File:XCOM2_ADVENT_Captain_(1).jpg|156px|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
{{InfoBox XCOM2&lt;br /&gt;
|name       = ADVENT Officer&lt;br /&gt;
|image      = [[File:XCom2Officer-transp2.png|100px| XCom Officer transparent]][[File:XCom2 Officer transp.png|75px|right]]&lt;br /&gt;
|aim        =65/75/75/75 &lt;br /&gt;
|critchance =0/0/10/10 &lt;br /&gt;
|defense    = &lt;br /&gt;
|health     = 6/6/7/7 &lt;br /&gt;
|mobility   =12/12/12/12 &lt;br /&gt;
|will       =50/60/60/60 &lt;br /&gt;
|weapon     = Magnetic Rifle (3-4 damage), Grenade (2-3 damage, shred 1)&lt;br /&gt;
|abilities  = [[Mark Target]]&lt;br /&gt;
|traits     =&lt;br /&gt;
|dodge =&lt;br /&gt;
|tech = 125/125/125/125&lt;br /&gt;
|Stats = 50/75/75/75}}&lt;br /&gt;
{{Quote|The ADVENT officers seem more capable than the grunts. We&#039;re not sure whether to chalk it up to training, or stricter mind control.|Central Officer Bradford|upon discovering an Officer in Operation Gatecrasher}}&lt;br /&gt;
&lt;br /&gt;
{{InfoBox_XCOM2&lt;br /&gt;
|name = ADVENT Advanced Officer&lt;br /&gt;
|image      = /&lt;br /&gt;
|aim = 65/75/75/75&lt;br /&gt;
|critchance = 0/10/10/10&lt;br /&gt;
|health = 8/12/12/13&lt;br /&gt;
|mobility = 12/12/12/12&lt;br /&gt;
|will = 50/70/70/70&lt;br /&gt;
|dodge = 0/15/15/15&lt;br /&gt;
|weapon = Magnetic Rifle (6-7 damage), Grenade (3-4 damage, shred 2)&lt;br /&gt;
|abilities = [[Mark Target]]&lt;br /&gt;
|tech = 125/125/125/125}}&lt;br /&gt;
&lt;br /&gt;
{{InfoBox_XCOM2&lt;br /&gt;
|name = ADVENT Elite Officer&lt;br /&gt;
|image      = /&lt;br /&gt;
|aim = 70/75/80/80&lt;br /&gt;
|critchance = 0/10/10/10&lt;br /&gt;
|defense = 0/10/10/10&lt;br /&gt;
|health = 9/16/16/18&lt;br /&gt;
|will = 50/75/75/75&lt;br /&gt;
|mobility = 12/12/12/12&lt;br /&gt;
|tech = 125/125/125/125&lt;br /&gt;
|dodge = 0/20/15/15&lt;br /&gt;
|weapon = Magnetic Rifle (7-8 damage), Grenade (3-6 damage, shred 3)&lt;br /&gt;
|abilities = [[Mark Target]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADVENT Officers are more durable than regular ADVENT Troopers, and they cannot be killed by a single assault rifle burst. Their Magnetic Rifle deals 3-4 damage, and they have a grenade to deal 2-3 damage shredding 1 armor.&lt;br /&gt;
&lt;br /&gt;
Officers have the ability to Mark a target, making it easier to hit and encouraging all ADVENT units to focus fire on the target. This doesn&#039;t end their turn, so they can also fire at said target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ADVENT General=== &lt;br /&gt;
&lt;br /&gt;
A variant of the ADVENT Officer, the General is introduced in &#039;&#039;War of the Chosen&#039;&#039; and serves as an objective for the &amp;quot;Kill Field Commander&amp;quot; mission. The General&#039;s aim is somewhat worse than the standard Officer, but it has more health and carries a smoke grenade for added defense. He will try to flee for the extraction point when found, forcing a mission failure if he succeeds.&lt;br /&gt;
&lt;br /&gt;
== Story relevance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADVENT Officers are mostly notable as the first target you&#039;re required to Skulljack to progress the storyline. Note that skulljacking the Officer will cause a powerful enemy, the Codex, to spawn, so don&#039;t do it while in the middle of a firefight. Skullmining an officer after the initial Skulljack, however, will not spawn another Codex.&lt;br /&gt;
&lt;br /&gt;
Their autopsy is required to advance the plot, and reveals that the Officer have an implant similar to the Commander&#039;s. It is linked to the alien Psionic Network, and sends the Commander&#039;s tactical data to the Officers, who then order the Troopers around. However, due to the Commander&#039;s rescue and removal from the Psionic Network, the data has decayed, causing the Officers to make occasionally make silly tactical errors.&lt;br /&gt;
&lt;br /&gt;
The Proving Grounds are unlocked from this autopsy, and the new objective is to build the Skulljack and to Skulljack an Officer, as detailed above.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;br /&gt;
[[Category:Enemies (XCOM 2)]]&lt;br /&gt;
[[Category:ADVENT (XCOM 2)]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=The_Lost&amp;diff=126574</id>
		<title>The Lost</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=The_Lost&amp;diff=126574"/>
		<updated>2026-03-14T14:22:02Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Hobbes moved page The Lost to The Lost (XCOM2): fixing page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Lost (XCOM2)]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=The_Lost_(XCOM2)&amp;diff=126573</id>
		<title>The Lost (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=The_Lost_(XCOM2)&amp;diff=126573"/>
		<updated>2026-03-14T14:22:02Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Hobbes moved page The Lost to The Lost (XCOM2): fixing page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lost are a new type of enemy introduced in [[XCOM 2: War of the Chosen]]. &lt;br /&gt;
&lt;br /&gt;
The Lost (or Drak-ten, in the ADVENT language) used to be human, but exposure to the alien bio-weapons used in the initial invasion has caused them to devolve into bloodthirsty zombie-like monsters. They dwell in the abandoned cities, and despite ADVENT&#039;s best efforts they continue to thwart colonization attempts. &lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Individually, Lost are frail (sometimes having as little as 2 HP) and restricted to melee attacks. However, the Lost are &#039;&#039;&#039;never&#039;&#039;&#039; found alone- they respawn endlessly on the maps that they appear in and travel in large swarms, allowing them to overwhelm even hardened soldiers through sheer numbers. Lost swarms are attracted to loud noises; consequently, using explosives will cause then to spawn faster and in larger groups. They make no attempts to use cover and will blindly rush the nearest target available to them. &lt;br /&gt;
&lt;br /&gt;
If multiple Lost are surrounding a unit, they will all attack simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Tactical Analysis==&lt;br /&gt;
To compensate for their swarm tactics, a special mechanic called Headshots applies when fighting Lost. Any standard shot that kills a Lost is a free action, allowing a soldier to kill as many Lost as he has rounds available so long as he doesn&#039;t miss or fail to kill a Lost. They are also especially weak to fire; Burning does bonus damage to them and they cannot attack while burning. As a result, it is advised to take a flamethrower on any mission featuring the Lost. A Bladestorm Ranger can also be effective so long as the Ranger doesn&#039;t miss or get surrounded. &lt;br /&gt;
&lt;br /&gt;
Despite being biological, they are feral and so cannot be mind-controlled or affected by abilities requiring Will tests. &lt;br /&gt;
&lt;br /&gt;
It should be noted that the Lost will attack ADVENT and aliens just as readily as they will attack XCOM; in conjunction with the Ultrasonic Lure item gained from their autopsy, they can be used to distract more dangerous enemies (especially in conjunction with explosions to get their attention). &lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
In addition to the standard Lost, two variations appear that can be spawned within Lost swarms:&lt;br /&gt;
*&#039;&#039;&#039;Lost Dasher&#039;&#039;&#039;: These Lost are especially swift, requiring a full dash move to escape from them. &lt;br /&gt;
*&#039;&#039;&#039;Lost Brute&#039;&#039;&#039;: These Lost inflict more damage and have high health, potentially ending a Headshot chain. However, they are sluggish compared to the other types of Lost. &lt;br /&gt;
&lt;br /&gt;
[[Category: XCOM 2]]&lt;br /&gt;
[[Category: Enemies (XCOM 2)]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Apocalypse&amp;diff=126572</id>
		<title>Talk:Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Apocalypse&amp;diff=126572"/>
		<updated>2026-03-12T17:38:07Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Table Entries==&lt;br /&gt;
&lt;br /&gt;
The entries that refer to OpenApoc should be removed, unless their content refers specifically to the features that were cut from the final version of Apocalypse. The justification is that there should not be references to any specific fan projects in the games&#039; tables, for a question of fairness and the main propose of the wiki not being fan content, but the games. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 17:38, 12 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
Apocalypse is now the first game that has all its pages categorized on the UFOPaedia (all 200 of them). And on the process it got rid of all the links to non-existant pages (so now we have plenty of links to stub pages with no content other than some links). &lt;br /&gt;
&lt;br /&gt;
From now on if you add a new page to this section, simply add at the bottom:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category: Apocalypse]]&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can check the other existing categories for Apoc on [[Special:Categories]].[[User:Hobbes|Hobbes]] 16:12, 4 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Where do i put this? ==&lt;br /&gt;
&lt;br /&gt;
iwhere should i go about placing the fact that there are limited amounts of goods available for purchase per week, and the vale of the goods fluctuates with the supply demand factor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: We&#039;ve never really formalized all the sections that need to go under the Apocalypse section, and in fact a few of the current sections should never have been turned into real articles. However, that can be fixed as we go along. So far we&#039;re just jamming stuff in here and there with wild abandon. &lt;br /&gt;
&lt;br /&gt;
: [[Trade (Apocalypse)| Trade]] might be a start, but perhaps moving it under the base heading or changing it to Marketplace or some other more appropriate title would be a lot better. - [[User:NKF|NKF]] 22:38, 11 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
:: I&#039;m at the process of adding images to the existing pages and I think a few new pages could be created. Apoc might not be as popular as UFO but there&#039;s plenty of possibilities to expand this section. [[User:Hobbes|Hobbes]] 14:04, 30 October 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
==How to make the game harder section?==&lt;br /&gt;
You could possibly add a section [[Making the Game Harder (Apocalypse)|about making the game harder]] like not using Toxin Guns which make the game ridiculously easy, especially in Real Time. Also maybe no Stun Raiding or limit yourself to either turn based missions (Brainsuckers become horrible) or Real Time if your are used to only playing on Turn Based (adds in a player reaction time rather than relying on your men&#039;s Reactions).&lt;br /&gt;
:I have created the page. Happy writing :) [[User:Hobbes|Hobbes]] 09:13, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has some understanding of the Engineering in Apocalypse should probably make the page for it. DONE [[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]]) 15:05, 1 September 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Requesting pages to be linked here==&lt;br /&gt;
&lt;br /&gt;
I think these are important enough to be linked on the main page:&lt;br /&gt;
*[[Alien_Stats_(Apocalypse)]]&lt;br /&gt;
*[[Population_(Apocalypse)]]&lt;br /&gt;
*[[Damage_Modifiers_(Apocalypse)]] (I believe this stuff hasn&#039;t been written yet - if so, I can make a new page)&lt;br /&gt;
--[[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 17:02, 15 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I also don&#039;t see this page here:&lt;br /&gt;
[[Agent_Ranks_(Apocalypse)]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Alloutwar|Alloutwar]] ([[User talk:Alloutwar|talk]]) 16:25, 12 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Apoc&#039;d==&lt;br /&gt;
[http://www.strategycore.co.uk/files/apocd/ Apoc&#039;d] is a tool made by j&#039;ordos that allows to edit several aspects of the game. It is also a very nice source of information regarding actual game values, stats, etc. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:37, 11 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Duplicate Pages ==&lt;br /&gt;
&lt;br /&gt;
It seems that [https://www.ufopaedia.org/index.php/Unused_Game_Features_(Apocalypse) | Unused Game Features]and [https://www.ufopaedia.org/index.php/Cut_items_and_features_(Apocalypse) | Cut Items And Features]have similar purpose and contain identical information. Combining them would be useful. DONE [[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]]) 15:05, 1 September 2022 (CEST)&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Category:Hardmode_Expansion&amp;diff=126571</id>
		<title>Category:Hardmode Expansion</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Category:Hardmode_Expansion&amp;diff=126571"/>
		<updated>2026-03-12T02:58:11Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Created page with &amp;quot;Hardmode Expansion mod for OpenXcom pages.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hardmode Expansion mod for OpenXcom pages.&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Other_Projects&amp;diff=126570</id>
		<title>Other Projects</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Other_Projects&amp;diff=126570"/>
		<updated>2026-03-12T02:44:08Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fan Projects&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[UFO2000|UFO2000]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[OpenXcom|OpenXcom]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[OpenApoc|OpenApoc]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[UFO:AI|UFO:AI]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Long War|Long War]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Long_War_2|Long War 2]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LWRBannerFinal.png|900px|link=Long War Rebalance|LW Rebalance Main Page]]&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;[[Long_War_Rebalance|Long War Rebalance]]&#039;&#039;&#039;:&lt;br /&gt;
This is a modification of a modification. The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful.  However, there was still room for improvement... thus this mod. Acts as a major overhaul on LW 1.0, with significant balance adjustments, bug fixes, quality of life features, and game play improvements. [[Long_War_Rebalance|Click Here]] to visit the wiki.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Lwotc.png|582px|link=Long War of the Chosen|Long War of the Chosen Main Page]]&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;[[Long_War_of_the_Chosen|Long War of the Chosen]]&#039;&#039;&#039;:&lt;br /&gt;
This is a port of the Long War 2 (LW2) overhaul mod for XCOM 2 to the War of the Chosen (WotC) expansion. It keeps the core gameplay aspects of LW2, while adding many new features based on WotC, such as the Chosen, hero classes, and covert actions. LWotC additionally enhances the game with some balance tweaks and bug fixes. A list of the majority of the most important changes can be found [[Differences_from_Long_War_2_(LWOTC)|here]].&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Medals_(Hardmode)&amp;diff=126569</id>
		<title>Medals (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Medals_(Hardmode)&amp;diff=126569"/>
		<updated>2026-03-12T02:32:13Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
[[Image:generic_medal.png | right| X-COM Medal]]&lt;br /&gt;
&lt;br /&gt;
Throughout the course of a soldier&#039;s career in X-COM, they will have the opportunity to accrue medals or commendations for personal actions taken, or taken against them. These medals do not confer any bonus to a soldier who is awarded them, but merely represent another way to track the accomplishments an individual soldier has enjoyed.&lt;br /&gt;
&lt;br /&gt;
Most medals are awarded based on a vector, from bronze, silver and gold class. Each class has three associated levels for a total of 9 possible award classifications.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapon_Analysis_(Hardmode)&amp;diff=126568</id>
		<title>Weapon Analysis (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapon_Analysis_(Hardmode)&amp;diff=126568"/>
		<updated>2026-03-12T02:32:07Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The question of what are the &amp;quot;best&amp;quot; weapons is somewhat subjective. Hardmode attempts to balance most weapons to a degree to ensure they retain some viability, so technically every weapon in the game fulfils a certain niche and thus has use. &lt;br /&gt;
&lt;br /&gt;
Do be aware any arguments on these pages will likely be subjective to whoever is writing them.&lt;br /&gt;
&lt;br /&gt;
==Best Starting Weapons==&lt;br /&gt;
===Pistol and Rifle===&lt;br /&gt;
The [[Pistol (Hardmode)|Pistol]] and [[Rifle (Hardmode)|Rifle]] are two sides of the same coin.&lt;br /&gt;
&lt;br /&gt;
Firepower wise, the Rifle is only slightly more powerful versus the Pistol (30 power versus 26), both weapons see a identical increase of power with alloy ammunition (+10). Furthermore the pistol weighs slightly less to carry than the Rifle, at 5 units versus 8. Accuracy and firing is where the weapons begin to differ significantly. &lt;br /&gt;
&lt;br /&gt;
Comparing snapshots, both weapons have the same accuracy stat, but the pistol only requires 18% of a soldiers TU&#039;s to fire versus 25% for a Rifle, meaning a Pistol can fire off theoretically five shots versus a Rifle&#039;s four, while still having enough time units to slightly reposition. &lt;br /&gt;
&lt;br /&gt;
The aimed fire mode is a difference of opinion. The rifle possess a far higher accuracy base of 110% when firing compared to the pistols 78%, however the rifle user must use 80% of their time units to fire, meaning they can only fire their weapon once a turn, the pistol can fire three times. &lt;br /&gt;
&lt;br /&gt;
Auto-fire is the only other state of note, and is where the rifle is superior. A rifle can fire three bursts for 35% time units at 35% accuracy. While a pistol does possess an auto-fire mode, it is functionally equilivant to firing three snapshots in time units (54%) and accuracy (60%), it exists only so a soldier can fire three shots at a close range target before risking reaction fire. In terms of pure volume of fire a Rifle is functionally more effective in auto-firing. &lt;br /&gt;
&lt;br /&gt;
Overall, the rifle is an effective jack of all trades weapon that works well in all combat environments. While it is outshined in close range by a [[Shotgun (Hardmode)|Shotgun]], at mid-range by the pistol and at long range by the [[Sniper Rifle (Hardmode)|Sniper Rifle]], it makes up by being reliable to use at all three ranges which is something none of these other weapons can profess at being. Its auto-fire allows for a reliable output of damage at close range and the rifle&#039;s aimed shot is second best for all ballistic starting weapons bar the sniper rifle while the rifle&#039;s snapshot is almost as effective as a pistols, only losing out on volume of firepower due to time unit constraints. &lt;br /&gt;
&lt;br /&gt;
The pistol however excels more if you plan to use your snapshot more more than any other mode. Otherwise, the pistol&#039;s lower weight can help in carrying an extra grenade, or make it an effective sidearm for more specialist troops. &lt;br /&gt;
&lt;br /&gt;
In spite of all this the pistol and rifle are far more closer in strength than reputation would suggest.&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
tba&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
For all intents and purposes the Sniper is the opposite of the shotgun. It emphasizes the usage of the aimed firing mode and is dedicated to engaging targets at long to mid ranges only. Its aimed mode has a base accuracy of 120%, the highest of any starter ballistic gun, and its snapshot has an impressive 75% accuracy.&lt;br /&gt;
tba&lt;br /&gt;
&lt;br /&gt;
===Heavy Cannon and Auto-Cannon===&lt;br /&gt;
The question you must ask comparing the [[Heavy Cannon (Hardmode)|Heavy Cannon]] and [[Auto-Cannon (Hardmode)|Auto-Cannon]] is do you prefer volume of fire and auto-fire, or do you prefer damage and snapshot firing?&lt;br /&gt;
&lt;br /&gt;
Both weapons systems are very similar. They are both incredibly heavy to carry at 18 units for the heavy cannon, and 19 for the auto-cannon, their ammo is per shot equally as heavy to carry and they both require research to unlock explosive ammo, being restricted at game-start to using armour piercing or incendiary ammo. &lt;br /&gt;
&lt;br /&gt;
The heavy cannon can be seen as a up gunned rifle or pistol. It deals almost twice the amount of damage (56 AP versus 30 AP), TBA&lt;br /&gt;
&lt;br /&gt;
===Grenade Launcher===&lt;br /&gt;
tba&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher===&lt;br /&gt;
tba&lt;br /&gt;
&lt;br /&gt;
==Laser Weapon Discussion==&lt;br /&gt;
&lt;br /&gt;
==Plasma Weapon Discussion==&lt;br /&gt;
&lt;br /&gt;
==Melee, the forgotten weapon==&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battlescape_Strategy_(Hardmode)&amp;diff=126567</id>
		<title>Battlescape Strategy (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battlescape_Strategy_(Hardmode)&amp;diff=126567"/>
		<updated>2026-03-12T02:32:03Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
As Hardmode assumes the player is familiar with vanilla X-COM, this strategy section will detail additional battlescape issues, tips and tricks that Hardmode presents. Generic strategy information pertinent to vanilla X-COM can be found here: https://www.ufopaedia.org/index.php/Category:Tactics&lt;br /&gt;
&lt;br /&gt;
==Squad Roles==&lt;br /&gt;
Every X-COM commander will have their own personal preference for how they equip and deploy their soldiers. &lt;br /&gt;
&lt;br /&gt;
Due to the presence of new tools and weapons, this section will detail some possible new squad roles that may be performed. &lt;br /&gt;
&lt;br /&gt;
=== Breacher ===&lt;br /&gt;
Wielding the new [[Shotgun (Hardmode)|Shotgun]] class of weapons. Breacher&#039;s are intended to get in close to the enemy in close quarter combat end deliver outstanding firepower. A good breacher wants high time units but otherwise is not dependant on any particular stat to be effective, and can make an effective &amp;quot;generic&amp;quot; role for soldiers with mediocre or bad stats. Breachers can make good scouts, however this class does suffer from very poor usefulness in mid range combat and is virtually defenceless in long range combat.&lt;br /&gt;
&lt;br /&gt;
These form of soldiers will excel in close combat oriented enviroments such as UFO&#039;s or Alien Bases&lt;br /&gt;
&lt;br /&gt;
=== Hybrid Breacher ===&lt;br /&gt;
An alternative to a dedicated breacher, is to have soldiers place shotguns in their backpack and to then carry a traditional [[Rifle (Hardmode)|Rifle]] or [[Pistol (Hardmode)|Pistol]] as their mainstay weapon. This does confer a significant weight penelty to the soldier, meaning a soldier will have to sacrifice a large part of their carrying capacity to pull this off. But the success to this is a highly versatile soldier than can engage in equally close and mid-range combat at any moment.&lt;br /&gt;
&lt;br /&gt;
The advent of power suits and their successors will make this form of soldier setup more viable for low weight carrying soldiers due to the weight reduction inherent with the power suits.&lt;br /&gt;
&lt;br /&gt;
=== Grenadier ===&lt;br /&gt;
Different from the traditional view of a X-COM grenadier, this is a soldier dedicated to using the [[Grenade Launcher (Hardmode)|Grenade Launcher]]. This soldier is served best with decent aim and high strength to carry the grenades. So long as this soldier can find a safe, open, area to setup in, they can stay put and deploy pin-point accurate indirect explosive fire across the entire map. Grenadiers tend to do very well in training up their aim stat due to how frequently they fire.&lt;br /&gt;
&lt;br /&gt;
As a grenadier will be sitting well behind the frontline, they typically do not require armour or any other items. &lt;br /&gt;
&lt;br /&gt;
Grenadiers are kept relevant towards the mid-game with the proliferation of the [[Small Launcher (Hardmode)|Small Launcher]], which acts as the alien interpretation of the grenade launcher, this also allows the grenadier to use &#039;stun&#039; bombs to capture aliens at very long ranges. The strength of this weapon does fall off in the late game, but it nonetheless retains a niche thanks to its indirect fire and stun capability.&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
Armed with a high power [[Sniper Rifle (Hardmode)|Sniper Rifle]]. These soldiers sacrifice close range effectiveness for long range precision elimination. Their high aim/power shots makes them very effective for picking off enemies at great distances, and heavily support scout-sniper tactics. High aim is very much needed to makes a Sniper class work well. &lt;br /&gt;
&lt;br /&gt;
A pistol sidearm can prove lifesaving if an enemy closes the gap, as the sniper suffers from very poor close range accuracy. Furthermore in the early game a Sniper can also make an effective medkit user due to their rearline position in a squad.&lt;br /&gt;
&lt;br /&gt;
==Squad Composition==&lt;br /&gt;
X-COM starts the game with eight soldiers and two Heavy Weapons Platforms. The starting Skyranger has a troop carrying capacity of 14 soldiers, and up to three HWPs/Drones. More soldiers and equipment will be needed. &lt;br /&gt;
&lt;br /&gt;
One of the core questions that will define your squad composition will be if you intend to use HWP&#039;s and Drones, or not. A HWP consumes 4 soldier slots, a drone consumes only 1. &lt;br /&gt;
&lt;br /&gt;
Some early game combinations include:&lt;br /&gt;
* 14 Soldiers&lt;br /&gt;
* 12 - 11 Soldiers - 2 - 3 Drones&lt;br /&gt;
* 10 Soldiers - 1 HWP&lt;br /&gt;
&lt;br /&gt;
==Disembarkation Strategy==&lt;br /&gt;
The disembarkation part of any ground operations represents likely the most dangerous part of any mission, this difficulty can be enchanced based on what equipment your forces have, what enemies you are fighting, and what environment you are landing in. &lt;br /&gt;
&lt;br /&gt;
Some tools you can access that can weigh the odds in X-COM&#039;s favour during landings include:&lt;br /&gt;
* [[Motion Scanner|Motion Scanners]]: Can allow X-Com operatives inside the aircraft to check for any hostile movement within the vicinity of the craft.&lt;br /&gt;
* [[Smoke Grenade|Smoke Grenades]]: Concealment of the landing zone making it harder for the enemy to spot your forces.&lt;br /&gt;
* [[Heavy_Weapons_Platforms_(Hardmode)#Drones|Drones]]: Lacking the firepower of heavy weapon&#039;s platforms, however these little drones can rapidly scout ahead and survive thanks to their high time units and strong armour. &lt;br /&gt;
&lt;br /&gt;
Detailed here is a general overview of an uncontested landing and an example of how to benefit from these three tools. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;188px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Uncon_Landing_1.png|Commencement of landing and spotting no hostiles, this is a common view outside the transport. &lt;br /&gt;
&lt;br /&gt;
Image:Uncon_Landing_2.png|Smoking the immediate entrances to the aircraft, plus inside the transport, will provide maximum concealment to X-Com troops. &lt;br /&gt;
&lt;br /&gt;
Image:Xenomorphs.png|Ending the turn here will make the aliens take their turn. There is a risk a nearby alien might enter the craft, but when your turn starts you will now be able to use a motion tracker to spot nearby hostiles from within the craft, also all remaining aliens will have less time units, meaning less reaction fire risk. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;188px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Uncon_Landing_3.png|Deploy your drones to reconnoitre the nearby area, their small size and high armour will afford them great survivability.&lt;br /&gt;
&lt;br /&gt;
Image:Uncon_Landing_4.png|Deploy the first wave of X-Com troopers, they can throw up additional smoke to conceal the craft and drones, and begin laying down gunfire at spotted hostiles.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some complications that may increase the difficulty of a successful exodus would be landing in a urban or industrial environment, all of which afford the enemy many ambush opportunities that you will have difficulty in scouting. Enemies are also capable of throwing explosives from the very first turn in hardmode, so if a nearby enemy spots your troops then there is a risk of a grenade ruining your day. &lt;br /&gt;
&lt;br /&gt;
Terror sites also represent a more dangerous enviroment, as aliens are more likely to appear closer to the transport, including terror units.&lt;br /&gt;
&lt;br /&gt;
These strategies will invariably be custom tailored based on your own experience, equipment and environment.&lt;br /&gt;
&lt;br /&gt;
==Drone Warfare==&lt;br /&gt;
Explain effective usages of drones and their scouting and survivability. Benefits of module upgrades (Taser = captures, Medkit = good healing, Scanner = greater scouting). Possible drawbacks and HWP conflicts. &lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Geoscape_Strategy_(Hardmode)&amp;diff=126566</id>
		<title>Geoscape Strategy (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Geoscape_Strategy_(Hardmode)&amp;diff=126566"/>
		<updated>2026-03-12T02:31:58Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
As Hardmode assumes the player is familiar with vanilla X-COM, this strategy section will detail additional strategic issues, tips and tricks that Hardmode presents. Generic strategy information pertinent to vanilla X-COM can be found here: https://www.ufopaedia.org/index.php/Category:Tactics&lt;br /&gt;
&lt;br /&gt;
==Base Management==&lt;br /&gt;
Consider reading the &#039;X-COM Base&#039; page for a overview of some effective base designs: https://www.ufopaedia.org/index.php/X-COM_Bases_(Hardmode)&lt;br /&gt;
===First Base===&lt;br /&gt;
Financial constraints are far more considerable in Hardmode than in vanilla. In the early game even $500k is critical. The first base X-COM constructs is freely built, specifically the cost for the access lift which is dependant on the region it is placed. Vital regions to ensure are covered include Europe, North America and Asia, and as base locations in these areas are expensive it may be prudent to place your first base in these regions to save on funds later down the line. These regions also cover your strongest financial contributors thus ensuring their protection will help defend your finances in the early game. &lt;br /&gt;
&lt;br /&gt;
Eventually X-COM will want to ensure global radar coverage, having multiple strike teams across the globe will also increase resource recovery rate, response time and also decrease the impact of troop losses. Losing 5 soldiers when you only have one team of 30 soldiers is far more punishing than if you have a multiple teams of almost 100 soldiers (give or take) across the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{UBK|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|stores|=&lt;br /&gt;
|dirt|lab|workshop|small_radar|quarters|stores|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|lift|=&lt;br /&gt;
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your first constructed base is well designed and defendable, with good expansion potential, you will likely need to expand your storage and living space capabilities at first however.  &lt;br /&gt;
&lt;br /&gt;
===Expansion===&lt;br /&gt;
X-COM needs four things to operate effectively, it needs more radar coverage, troop strike capability, research space and manufacturing space. A single base will not fulfil these needs for long. Early expansion may prove vital and the sooner this begins, the faster a base can come online. &lt;br /&gt;
&lt;br /&gt;
====Strike Base====&lt;br /&gt;
Having multiple strike teams may have been a luxury in vanilla X-COM, but in hardmode this may now be nessecity. Constructing bases that will house interceptors alongside a contingent of soldiers performing missions will not only improve your global response, but also ensure your ability to defend your strike base from alien retaliation missions.&lt;br /&gt;
&lt;br /&gt;
====Research Base====&lt;br /&gt;
Due to the changes to research times, you will need a lot of scientists. A dedicated research base will likely prove necessary, a base holding at least 150 to 200 scientists, plus 50 to 100 from your starter base, should prove sufficient for the entire game. &lt;br /&gt;
&lt;br /&gt;
Consider placing this base in a remote location and avoid engaging any UFO&#039;s near it to avoid retaliation missions against it.&lt;br /&gt;
&lt;br /&gt;
====Manufacturing Base====&lt;br /&gt;
As financial issues will be a pressing concern through the campaign, a dedicated manufacturing base with a large engineering staff will be vitally important for keeping X-COM afloat. This base can also serve as a storage base to accumulate the large excess of alien artefacts that X-COM will accrue. &lt;br /&gt;
&lt;br /&gt;
As with research bases, consider building this area in a remote area and avoid drawing UFO attention to it.&lt;br /&gt;
&lt;br /&gt;
==Research and Development==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
Recommended around 200 to 250 scientists to remain on top of research...&lt;br /&gt;
&lt;br /&gt;
==Finances==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
Council of funding nations income will quickly become insufficient to meet X-COM&#039;s financial needs, must suppliment with selling alien assets and manufacturing items...&lt;br /&gt;
&lt;br /&gt;
==The Air War==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
Pros versus cons of intercepting UFOs, alien retaliation risks, discussion on aircraft regarding effective ship and weapon types (Retailator being a big boon to X-COM and Laser Cannon&#039;s being actually useful)&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Strategy_(Hardmode)&amp;diff=126565</id>
		<title>Strategy (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Strategy_(Hardmode)&amp;diff=126565"/>
		<updated>2026-03-12T02:31:54Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==General Stratagies==&lt;br /&gt;
Many of the tried and true strategies from vanilla X-COM still see relevance in Hardmode, a litany of old strategy guides can be found here to reference. &lt;br /&gt;
&lt;br /&gt;
https://www.ufopaedia.org/index.php/Category:Tactics&lt;br /&gt;
&lt;br /&gt;
==Geoscape Strategy==&lt;br /&gt;
:&#039;&#039;Main article:&#039;&#039; [[Geoscape Strategy (Hardmode) | Geoscape Strategy]]&lt;br /&gt;
&lt;br /&gt;
A discussion regarding geoscape strategy considerations to take into account due to changes made in Hardmode. &lt;br /&gt;
&lt;br /&gt;
==Battlescape Strategy==&lt;br /&gt;
:&#039;&#039;Main article:&#039;&#039; [[Battlescape Strategy (Hardmode) | Battlescape Strategy]]&lt;br /&gt;
&lt;br /&gt;
Discusses new tactical options available to X-COM.&lt;br /&gt;
&lt;br /&gt;
==Weapon Analysis==&lt;br /&gt;
:&#039;&#039;Main article:&#039;&#039; [[Weapon Analysis (Hardmode)| Weapon Analysis]]&lt;br /&gt;
&lt;br /&gt;
Comparing weapons and discussing effective usage.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(Hardmode)&amp;diff=126564</id>
		<title>Missions (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(Hardmode)&amp;diff=126564"/>
		<updated>2026-03-12T02:31:50Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
General mission types in hardmode are mostly unchanged compared to vanilla. &lt;br /&gt;
&lt;br /&gt;
=UFO Landed Assault=&lt;br /&gt;
Some Alien UFO missions involve landings. Observing a UFOs speed and height can help in determining if a UFO is in the process of attempting a landing, however in some circumstances the UFO may be merely conducting a low level sweep and will not land.&lt;br /&gt;
&lt;br /&gt;
A UFO that lands is far more difficult to assault, but the UFO will suffer no loss of onboard equipment or resources, thus offering a far greater reward than a crashed UFO. &lt;br /&gt;
&lt;br /&gt;
Furthermore, the entire crew compliment will be alive and healthy, ergo they will offer greater resistance. Furthermore a UFO may land during the night, further enhancing the difficulty of the mission. In addition a landed UFO will only remain on the ground for a short duration, making it risky to attempt to wait for the landing site to reach morning. &lt;br /&gt;
&lt;br /&gt;
=UFO Crash Site Assault=&lt;br /&gt;
Whenever a UFO is shot down, assuming it is not destroyed outright due to overdamage, a crash site assault becomes available. &lt;br /&gt;
&lt;br /&gt;
A UFO brought down will suffer a variable amount of damage to onboard equipment and crew numbers in addition to possible structural damage to the craft, which may make assaults on it easier. This represents a double edged sword as a crashed UFO is relatively easier to secure than a landed one, but it will offer less recoverable resources. &lt;br /&gt;
&lt;br /&gt;
Be wary that shooting down UFO&#039;s has a chance to trigger a future alien retaliation mission. Avoid shooting down craft near bases you do not want to be attacked. &lt;br /&gt;
&lt;br /&gt;
=Alien Base Assault=&lt;br /&gt;
As the invasion proceeds the aliens will construct ground bases on Earth to advance their goals. A successful assault on an alien base is absolutely vital in the early game in order to secure research data and resources to progress the tech tree. &lt;br /&gt;
&lt;br /&gt;
The aliens are guaranteed to construct an alien base within the same region as X-COM&#039;s first base within the first month. This is to guarantee that X-COM can assault an alien base and advance the tech tree. &lt;br /&gt;
&lt;br /&gt;
Unlike vanilla, base assaults tend to be larger in size and hold a larger defensive force. In addition to how early a player must assault one, expect a long operation. The usage of alloy ammunition is vitally required for success for these early game assaults.&lt;br /&gt;
&lt;br /&gt;
=Terror Mission=&lt;br /&gt;
Terror missions require X-COM to defeat a large contingent of alien terror troops while attempting to save as many civilians as possible. Failure to attend to a terror mission will result in major negative political consequences for X-COM.&lt;br /&gt;
&lt;br /&gt;
Hardmode terror missions feature significantly larger maps and a larger contingent of civilians at risk, potentially up to 24.&lt;br /&gt;
&lt;br /&gt;
Civilians remain unarmed and cannot defend themselves. Do note that a stunned civilian still counts as being alive at the end of a mission.  &lt;br /&gt;
&lt;br /&gt;
Due to alternations from the mod, even a successful terror mission will still see X-COM suffer a negative score/political penalty, it is very unlikely for X-COM to gain a positive score out of a terror mission, with a best case scenario being a even score of around 0. Ergo terror missions put more pressure on X-COM to not only succeed here, but to succeed elsewhere to counteract the consequences of a terror mission. &lt;br /&gt;
&lt;br /&gt;
Terror missions are more dangerous in hardmode due to a wider range of unique terror forces, with the possibility of encountering multiple terror troops that would normally not work together in vanilla. Furthermore, failure to attend a terror mission will confer a larger negative score to X-COM than vanilla, around a negative 2000 score. If X-COM cannot make an effort to attend a terror mission, expect major consequences to your score. (landing and aborting the mission will confer a similar negative score)&lt;br /&gt;
&lt;br /&gt;
=X-COM Base Defence=&lt;br /&gt;
Base defence missions operate similarly to vanilla, expect a large contingent of enemy forces in addition to terror troops.&lt;br /&gt;
&lt;br /&gt;
=Cydonia or Bust=&lt;br /&gt;
The battle to end the war. Expect a longer, gruelling, version compared to vanilla with a larger contingent of mixed enemy troops.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(Hardmode)&amp;diff=126563</id>
		<title>UFOs (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(Hardmode)&amp;diff=126563"/>
		<updated>2026-03-12T02:31:47Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;UFOs&#039;&#039;&#039; are used by the Alien invaders to perform a variety of hostile acts across the planet Earth, they are represented as large, blocky, geometric shapes that defy the laws of aerodynamics. Powered by Elerium-115 and constructed by Alien Alloys.&lt;br /&gt;
&lt;br /&gt;
Compared to vanilla, UFOs are generally more armoured and are a bigger threat to X-COM interceptor craft. &lt;br /&gt;
&lt;br /&gt;
==UFO Interiors==&lt;br /&gt;
The core concept of what is inside a UFO remains unchanged from vanilla. UFOs will contain a [[UFO Navigation]], [[UFO Power Source]], Alien Alloys, and Elerium-115. With larger or specialist craft sometimes containing more unique/esoteric equipment. &lt;br /&gt;
&lt;br /&gt;
One major departure from vanilla is that each UFO class contains multiple different internal configurations. This means a single class of UFO could have half a dozen or more unique layouts when you force your way onboard. This can make each UFO assault a unique affair, and makes it harder to formulate a catch-all breaching strategy.&lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
&lt;br /&gt;
===Very Small UFOs===&lt;br /&gt;
[[Small Scout]] - Very Small UFO that looks like an Apollo capsule. Unchanged from vanilla. Versatile mission range.&lt;br /&gt;
&lt;br /&gt;
===Small UFOs===&lt;br /&gt;
[[Medium Scout (Hardmode) | Medium Scout]] - Classic flying saucer style UFO. Slightly increased gun range. Versatile mission range.&lt;br /&gt;
&lt;br /&gt;
[[Large Scout (Hardmode) | Large Scout]] - Cross shaped UFO. Unchanged from vanilla. Versatile mission range. &lt;br /&gt;
&lt;br /&gt;
[[Fighter (Hardmode)|Fighter]] - Small ship intended to deter hostile interception. Features a powerful weapon compliment for its size, identical crew compliment to a Medium Scout. Versatile mission range. &lt;br /&gt;
&lt;br /&gt;
[[Sentry Ship (Hardmode)|Sentry Ship]] - Widely displaced ship intended for patrol duties. Intended to deter hostile interception. Features a weapon of similar range to a Fighter, but with greater firepower. Versatile mission range. &lt;br /&gt;
&lt;br /&gt;
[[Excavator (Hardmode)|Excavator]] - Small ship designed for construction and digging work on the ground. Pose little threat to interceptions. Typically seen on Base Construction, Research and Abduction missions.&lt;br /&gt;
&lt;br /&gt;
===Medium UFOs===&lt;br /&gt;
[[Abductor (Hardmode)| Abductor]] - Medium-sized UFO used primarily for human experimentation.&lt;br /&gt;
&lt;br /&gt;
[[Harvester (Hardmode)| Harvester]] - Medium-sized UFO with food and surgery units. Used to abduct cattle for food.&lt;br /&gt;
&lt;br /&gt;
===Large UFOs===&lt;br /&gt;
[[Terror ship (Hardmode)|Terror Ship]] - Large UFO used to unleash assault teams and Terror Units on residential areas.&lt;br /&gt;
&lt;br /&gt;
[[Supply ship (Hardmode)|Supply Ship]] - Large-sized UFO for transportation of aliens, food, and other supplies.&lt;br /&gt;
&lt;br /&gt;
===Very Large UFOs===&lt;br /&gt;
[[Lab Ship (Hardmode)|Lab Ship]] - Very Large UFO tasked with major research and harvest operations. Holds a large crew compliment.&lt;br /&gt;
&lt;br /&gt;
[[Battleship (Hardmode)| Battleship]] - Very Large UFO used to intimidate Earth&#039;s peoples and leaders, and to assault X-COM bases, along with a variety of other roles.&lt;br /&gt;
&lt;br /&gt;
==Quick Comparison Chart==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Craft&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Size&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;110&amp;quot;&amp;gt;Max Speed&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Escape Time*&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Weapon Power&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon Range (km)**&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Firing Interval***&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Damage Capacity&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;100&amp;quot;&amp;gt;Points (Crashed)&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;100&amp;quot;&amp;gt;Points (Destroyed)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Scout&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Small&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Medium Scout&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Large Scout&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Fighter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;***&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sentry Ship&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3,200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;375&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;***&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Excavator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;***&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Abductor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;****&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Harvester&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;****&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Terror ship&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Large&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;****&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Supply ship&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Large&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3,200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;****&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Lab Ship&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Large&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,600&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;****&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Battleship&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Large&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;****&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{UFO (Hardmode) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Missions_(Hardmode)&amp;diff=126562</id>
		<title>Alien Missions (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Missions_(Hardmode)&amp;diff=126562"/>
		<updated>2026-03-12T02:31:43Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
The alien forces will dispatch UFO sorties to conduct an array of hostile acts or missions across the Earth, X-COM can respond in kind by deploying its own interceptors and assault transport ships to interdict these missions and disrupt the aliens operations. &lt;br /&gt;
&lt;br /&gt;
The ultimate objective of any alien missions is to generate a negative score against X-COM, or to setup for future missions that will further generate more severe negative score events. &lt;br /&gt;
&lt;br /&gt;
==Mission Generation==&lt;br /&gt;
At the commencement of any month, the aliens will schedule a random ordinary mission and a terror mission to occur. In the latter stages of the game an additional ordinary mission will be scheduled. &lt;br /&gt;
&lt;br /&gt;
An exception to this is in the very first month of the game the aliens are guaranteed to schedule an alien base construction mission within the same region as X-COM&#039;s starting base, this is to give X-COM players the chance to conduct an alien base assault to advance the tech tree, and to avoid a situation where the player must wait for an extended period of time for the aliens to construct a base.&lt;br /&gt;
&lt;br /&gt;
The following actions or events may result in the generation of further missions:&lt;br /&gt;
* Any active alien base has a 6% chance per day to generate a random selection of weighted missions in their region, these include:&lt;br /&gt;
**Alien Supply (Weight: 70)&lt;br /&gt;
**Alien Terror (without Scouts, Alien Base gathered intelligence, there will only be one Terror Ships scouting before the attack) (Weight: 20)&lt;br /&gt;
**Alien Abduction (without Scouts), the Alien Base sends out Abductors and a Labship to collect specimen) (Weight: 10)&lt;br /&gt;
**Alien Harvest (without Scouts), the Alien Base sends out Harvesters and a Labship to collect food for the Aliens  (Weight: 10)&lt;br /&gt;
**Alien Base (without Scouts), the Alien Base sends out a Alien Base building fleet containing, Exavator, Supply Ship, LabShip and BattleShip (Weight: 10)&lt;br /&gt;
* Interrogating an alien Navigator or Engineer will aggravate the aliens to trigger an additional mission, limited to 2 additional Missions per month&lt;br /&gt;
* If X-COM successfully intercept any UFO in the air, there is percent chance (20% on superhuman) for an alien retaliation mission to be immediately scheduled.&lt;br /&gt;
&lt;br /&gt;
==Mission Types==&lt;br /&gt;
===Alien Research===&lt;br /&gt;
A relativity benign mission, the aliens conduct basic research work across a target zone, typically landing in remote and isolated regions and attempting to avoid contact with humans. A sortie of a small and medium scout, followed by a excavator, are deployed for these missions. The aliens only score 10 points if the mission is accomplished unopposed. &lt;br /&gt;
&lt;br /&gt;
===Alien Harvest===&lt;br /&gt;
The aliens harvest local Earth fauna for unknown reasons, stealing organs and other biological matter. While a complicated operation, this mission draws only minimal concern from world governments. The aliens will deploy all forms of scouts, fighter and sentry UFOs, harvesters and a lab ship. Completion of this mission will score 90 points against X-COM.&lt;br /&gt;
&lt;br /&gt;
Attacking the landed Alien Labship or shooting it down will give you a 33% chance of preventing mission success for the aliens, all UFO&#039;s will withdraw from the mission at once.&lt;br /&gt;
&lt;br /&gt;
===Alien Abduction===&lt;br /&gt;
An insidious operation, the aliens abduct and perform unknown experiments on humans who are captured from isolated locations, not all humans make it back. The aliens deploy a wider range of UFOs for these missions, including small and medium scouts, an excavator, lab ship and abductor UFO. Completion of this mission confers negative 150 points.&lt;br /&gt;
&lt;br /&gt;
Attacking the landed Alien Labship or shooting it down will give you a 33% chance of preventing mission success for the aliens, all UFO&#039;s will withdraw from the mission at once.&lt;br /&gt;
&lt;br /&gt;
===Alien Infiltration===&lt;br /&gt;
A highly complicated mission intended by the aliens to force a council nation to withdraw all political and economic support from X-COM. A small task force of scouts and a fighter UFO will lay the initial groundwork by conducting reconnaissance sorties, once completed a large contingent of UFOs will rapidly arrive within the target country, starting with a sentry UFO and ending with a battleship. Upon completion the target nation will withdraw from the X-COM project, confer a negative 1,500 score at the end of the month, and see the construction of an alien base within the nation&#039;s borders. &lt;br /&gt;
&lt;br /&gt;
Attacking the Alien Battleship via Ground Assault or shooting it down gives you a 50% Chance to prevent the mission success.&lt;br /&gt;
The alien infiltration will go on despite of this.&lt;br /&gt;
&lt;br /&gt;
===Alien Base Construction===&lt;br /&gt;
Alien forces attempt to construct a ground base somewhere on Earth. Initial waves of UFO&#039;s consist of scouts and an excavator who will land to conduct survey and construction work, a final sortie consisting of a supply ship, lab ship and a battleship will arrive within a short window to inaugurate the completion of the base construction while also landing to offload supplies and personal. Completion of this mission deducts 100 points of score, with the base itself deducting 34 points in its region per day (1020 points per alien base on earth per 30 day month) and initiating other missions in its regions.&lt;br /&gt;
&lt;br /&gt;
===Alien Supply Mission===&lt;br /&gt;
So long as an alien base remains operational, it has a 6% chance per day to request a supply mission at midnight. A supply mission sees a single alien supply ship deployed directly to the base to resupply it, it will remain landed for a while before leaving. The aliens score 30 points if the mission is a success. &lt;br /&gt;
&lt;br /&gt;
===Alien Terror Mission===&lt;br /&gt;
The aliens will conduct reconnaissance work to pinpoint a target site for a terror mission. A fighter and sentry UFO will conduct the initial reconnaissance before a terror ship assists in preparation work. If the recon is completed a final terror ship will be launched with the terror forces onboard, and will head straight for the target city. Interception of the final terror ship will prevent the terror attack. Completion of this mission deducts 100 points of score, in addition to the ~2000 score deduction if the terror mission is a success for the aliens.&lt;br /&gt;
&lt;br /&gt;
Alien Terror Missions starting from Alien Bases will send out no scout ships. A Terror Ship will be the only scout before a sudden attack, those can stack up at the end of the month.&lt;br /&gt;
&lt;br /&gt;
===Retaliation===&lt;br /&gt;
The most overtly aggressive of the Alien Missions, Alien Retaliation signifies an alien attempt to destroy X-Com via military force. Alien Retaliation missions are generated in response to X-Com&#039;s activities either by X-COM interception flying UFOs or by the war dragging on long enough. Retaliation missions come in two phases, first a series of UFOs will conduct scouting operations in the region the aliens suspect an X-COM base is located, this will include a small scout, fighter ship, sentry ship and a battleship. The scouts never land, and must be intercepted by aircraft to hinder them. &lt;br /&gt;
&lt;br /&gt;
If the scouts locate an X-COM base, a final battleship will be deployed and streak directly towards the X-COM base to assault it. If the scouts are destroyed then the aliens may fail in finding the base. The aliens do not directly score from this mission, but the risk of the loss of a base represents a major blow to X-COM.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(Hardmode)&amp;diff=126561</id>
		<title>Alien Life Forms (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(Hardmode)&amp;diff=126561"/>
		<updated>2026-03-12T02:31:38Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
Many different species are amongst the ranks of the invading alien forces. &lt;br /&gt;
This page will detain basic information regarding these forces.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
Most vanilla alien species retain similar stats in hardmode. However all alien species have seen a boost to their bravery stat, making all aliens harder to panic. Furthermore the Ethereals are now immune to psionic attacks from X-Com. &lt;br /&gt;
&lt;br /&gt;
===Mixed Crews===&lt;br /&gt;
All alien UFO&#039;s and Bases will make use of a primary species that operate it, in addition there is a random chance that any particular alien crew will be augmented with a small contingent of a second alien species, randomly assigned as a part of the crew. &lt;br /&gt;
&lt;br /&gt;
Furthermore, alien Terror forces will also include a small group of alternative terror forces not typically seen with the primary alien forces leading the assault. This secondary terror unit will be associated with the secondary alien species that is also serving with the crew. Ergo if a Sectoid is operating with a Floater terror force, expect some Cyberdisks alongside the traditional Reapers.&lt;br /&gt;
&lt;br /&gt;
==Primary Alien Species==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5&amp;gt;&lt;br /&gt;
File:Floater_Icon.png| [[Floater (Hardmode) | Floaters]]&lt;br /&gt;
File:Sectoid_Icon.png| [[Sectoid (Hardmode) | Sectoids]]&lt;br /&gt;
File:Snakeman_Icon.png| [[Snakemen (Hardmode) |Snakemen]]&lt;br /&gt;
File:Muton_Icon.png| [[Muton (Hardmode) | Mutons]]&lt;br /&gt;
File:Waspite_Icon.png| [[Waspite (Hardmode)|Waspites]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5&amp;gt;&lt;br /&gt;
File:Gazer_Icon.png| [[Gazer (Hardmode)|Gazers]]&lt;br /&gt;
File:Sectoid_Elite_Icon.png| [[Sectoid Elite (Hardmode)|Sectoid Elites]]&lt;br /&gt;
File:Muton_Elite_Icon.png| [[Muton Elite (Hardmode)|Muton Elites]]&lt;br /&gt;
File:MutonEliteGuard_Icon.png| [[Muton Elite Guard (Hardmode)|Muton Elite Guards]]&lt;br /&gt;
File:Ethereal_Icon.png| [[Ethereal (Hardmode) | Ethereal]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Terror Forces==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5&amp;gt;&lt;br /&gt;
File:Reaper_Icon.png| [[Reaper (Hardmode) | Reaper]]&lt;br /&gt;
File:Silacoid_Icon.png| [[Silacoid (Hardmode) | Silacoid]]&lt;br /&gt;
File:Cyberdisc_Icon.png| [[Cyberdisc (Hardmode) | Cyberdisc]]&lt;br /&gt;
File:Chryssalid_Icon.png| [[Chryssalid (Hardmode) | Chryssalid]]&lt;br /&gt;
File:Sectopod_Icon.png| [[Sectopod (Hardmode) | Sectopod]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5&amp;gt;&lt;br /&gt;
File:Celatid_Icon.png| [[Celatid (Hardmode) | Celatid]]&lt;br /&gt;
File:Muton_Berserker_Icon.png| [[Muton Berserker (Hardmode) | Muton Berserker]]&lt;br /&gt;
File:Cybermite_Icon.png| [[Cybermite (Hardmode)|Cybermite]]&lt;br /&gt;
File:Holodrone_Icon.png| [[Holodrone (Hardmode)|Holodrone]]&lt;br /&gt;
File:Chryssalid_Spitter_Icon.png| [[Chryssalid Spitter (Hardmode)|Chryssalid Spitter]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5&amp;gt;&lt;br /&gt;
File:Armoured_Cyberdisc.png| [[Armoured Cyberdisc (Hardmode)|Armoured Cyberdisc]]&lt;br /&gt;
File:Armoured_Sectopod_Icon.png| [[Armoured Sectopod (Hardmode)|Armoured Sectopod]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Aliens_Hardmode_Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Weapons_Platforms_(Hardmode)&amp;diff=126560</id>
		<title>Heavy Weapons Platforms (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Weapons_Platforms_(Hardmode)&amp;diff=126560"/>
		<updated>2026-03-12T02:31:27Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Weapon Platforms&#039;&#039;&#039;, or &#039;&#039;&#039;HWPs&#039;&#039;&#039;, are small sized unmanned tanks. Employed by X-COM forces to serve the role of a rapid reaction armoured fighting force, they are fast, heavily armoured and can mount an array of impressive weapon systems. &lt;br /&gt;
&lt;br /&gt;
Furthermore, &#039;&#039;&#039;Drones&#039;&#039;&#039; represent another alternative unmanned tool that X-COM can use. These advance prototypes can be used to safely scout the battlefield and provide support for the team. &lt;br /&gt;
&lt;br /&gt;
Throughout the war, X-COM will be able to research and manufacture a wide array of improved HWPs and Drones, including the protentional to reverse engineer the alien war machines. &lt;br /&gt;
&lt;br /&gt;
==HWP Types==&lt;br /&gt;
HWPs are divided into several types, each capable of mounting unique weapons as researched. &lt;br /&gt;
&lt;br /&gt;
====[[Tracked Chassis (Hardmode)|Tracked Chassis]]====&lt;br /&gt;
[[Image:tank_body.png | left | Standard tracked tank]]&lt;br /&gt;
Standard X-COM tank chassis, weakest of the available chassis but readily available from the start of the invasion. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Alloy Tracked Chassis (Hardmode)|Alloy Tracked Chassis]]====&lt;br /&gt;
[[Image:alloy_tank_body.png | left | Alloy tracked tank]]&lt;br /&gt;
A standard tracked chassis that has been refitted with alien alloy armour. Similar performance to the standard model but it has superior armour and can move further.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Hover Chassis (Hardmode)|Hover Chassis]]====&lt;br /&gt;
[[Image:hovertank_body.png | left | Hovertank tank]]&lt;br /&gt;
The Hover chassis features superior armour and the ability to fly through the air. Can mount the most diverse array of weapon systems available to HWPs. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Walker Chassis (Hardmode)|Walker Chassis]]====&lt;br /&gt;
[[Image:walker_body.png | left | Walkertank tank]]&lt;br /&gt;
By cutting the psionic control link of a captured Armoured Sectopod, this unit can be employed by X-COM forces. An powerful weapon of war that is the most armoured frontline HWP available. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Variants===&lt;br /&gt;
This list showcases the weapons available to all the HWPs.&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Tracked Chassis&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;110&amp;quot;&amp;gt;Alloy Tracked Chassis&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Hover Chassis&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Walker Chassis&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Elerium Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;---&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Drones==&lt;br /&gt;
&#039;&#039;&#039;Drones&#039;&#039;&#039; are unmanned reconnaissance and support platforms, representing experimental prototypes, if X-COM chooses to do so they can invest resources in acquiring and manufacturing this devices for field work. Their small size, decent armour and health make them surprisingly survivable, and their rapid speed allows them to excel in recon work. They lack any meaningful offensive weaponry. Drones can be upgraded to make usage of certain secondary items as research progresses.&lt;br /&gt;
&lt;br /&gt;
Drones occupy only a single slot on a transport, however they occupy one of the transports limited HWP slots, which can restrict the amount of additional Drones and HWPs that can be taken. &lt;br /&gt;
&lt;br /&gt;
====[[Drone (Hardmode)|Drone Chassis]]====&lt;br /&gt;
[[Image:drone_body.png | left | Standard Drone]]&lt;br /&gt;
Standard Drone variant, can be upgraded to accept several different modules. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Alloy Drone (Hardmode)|Alloy Drone Chassis]]====&lt;br /&gt;
[[Image:alloy_drone_body.png | left | Alloy Drone]]&lt;br /&gt;
Drone upgraded with alien alloy armour, provides significantly increased survivability and slightly improved maneuverability. Secondary items are typically superior to the standard variant. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both drone chassis have an integrated smoke grenade launcher which can fire a weaker version of a smoke grenade, and can employ the same secondary items if upgraded to use them. These include the &#039;&#039;&#039;Standard Module&#039;&#039;&#039; which has no items but increased armour, the &#039;&#039;&#039;Scanner&#039;&#039;&#039; module which attaches a motion scanner to the drone, the &#039;&#039;&#039;Medkit&#039;&#039;&#039; module which can make usage of a medkit, and the &#039;&#039;&#039;Taser&#039;&#039;&#039; module which give the Drone an inbuilt taser for non-lethal takedowns.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Equipment (Hardmode) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armour_(Hardmode)&amp;diff=126559</id>
		<title>Armour (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armour_(Hardmode)&amp;diff=126559"/>
		<updated>2026-03-12T02:31:21Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039; represents one of the most important areas of warfare development that X-COM can invest into. Armour not only increases the chances of a soldier surviving an attack, in addition to decreasing the amount of time a soldier must spend in the medical bay. Soldiers cannot learn from their mistakes if they die. &lt;br /&gt;
&lt;br /&gt;
Predicting significant casualties in the coming war, X-COM can invest research time into devising a way to recover and repair armour that was destroyed alongside the soldier wearing it for a fraction of the cost to construct a new set of armour, this provides a stronger incentive to armour up soldiers as the financial penalty for losing a soldier with armour will not be as crippling now that the armour can be quickly repaired.&lt;br /&gt;
&lt;br /&gt;
==Repair and Upgrading==&lt;br /&gt;
If a soldier wearing armour is killed then the armour they were wearing is also damaged, so long as the armour can be recovered after the battle (either by winning or evacuating with the corpse on the transport) then the damaged armour is returned to X-Com, which can be repaired back to service. The cost to repair is typically half the cost of constructing a new armour set. &lt;br /&gt;
&lt;br /&gt;
Furthermore all armours can be upgraded to their successor armour when researched, the cost to upgrade takes into account the base cost of the new armour while subtracting the cost already payed for the old armour. This prevents X-Com from getting a discount for upgrading old armour instead of building it from scratch. The benefits of upgrading is twofold; it means old armour is not wasted, and X-Com will pay less resources if they upgrade existing armour.&lt;br /&gt;
&lt;br /&gt;
==Armour Types==&lt;br /&gt;
===X-COM Standard Issue===&lt;br /&gt;
====[[Coveralls]]====&lt;br /&gt;
[[Image:coverallbody.png | left | Coveralls]]&lt;br /&gt;
Standard issue X-COM uniforms with Kevlar inserts. Provides bare minimum levels of protection. Only expected to protect from light friendly fire incidents. Unchanged from vanilla.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Armoured Vest (Hardmode)|Armoured Vest]]====&lt;br /&gt;
[[Image:armouredbody.png | left | Armoured Vest]]&lt;br /&gt;
Standard issue X-COM ceramic ballistic vest. Provides slightly increased protection from enemy fire. Bulky to wear.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Researchable Armours===&lt;br /&gt;
====[[Alloy Vest (Hardmode)|Alloy Vest]]====&lt;br /&gt;
[[Image:alloybody.png | left | Alloy Vest]]&lt;br /&gt;
A standard Armoured Vest reinforced with alien alloys, provides increased protection and durability. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Personal Armour (Hardmode) | Personal Armour]]====&lt;br /&gt;
[[Image:personalbody.png | left | Personal Armour]]&lt;br /&gt;
Incorporating alien alloys in armour construction from the ground up, Personal Armour provides superior protection. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Power Suit (Hardmode) | Power Suit]]====&lt;br /&gt;
[[Image:powerbody.png | left | Power Suit]]&lt;br /&gt;
Heavy alloy plates with an Elerium-powered muscle/strength assistance system and an independent air-filtration system. The Power Suit transforms your soldiers into veritable tanks.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Flying Suit (Hardmode) | Flying Suit]]====&lt;br /&gt;
[[Image:powerbody.png | left | Flying Suit]]&lt;br /&gt;
Taking a Power Suit, slightly reinforcing it and attaching an anti-gravity harness. Grants the user the ability to fly through the air. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Reinforced Power Suit (Hardmode)|Reinforced Power Suit]]====&lt;br /&gt;
[[Image:RPowerbody.png | left | Reinforced Power Suit]]&lt;br /&gt;
Improved alloy plating and powered actuators. This suit provides increased protection to the user, as well as boosting the energy and time units of its operator. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Reinforced Flying Suit (Hardmode)|Reinforced Flying Suit]]====&lt;br /&gt;
[[Image:RPowerbody.png | left | Reinforced Flying Suit]]&lt;br /&gt;
Reinforced Power Suit made compatible with an anti-gravity harness. Provides increased protection and a boost to the users energy and time units.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quick Comparison==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} width=&amp;quot;40%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th&amp;gt;Armour&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Front&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Left/Right&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Rear&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Under&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Coveralls&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Armoured Vest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alloy Vest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Personal Armour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Power Suit*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flying Suit*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Reinforced Power Suit**&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Reinforced Flying Suit**&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Provides a bonus of -10 weight and +30 stamina to the user, immunity to Incendiary/Fire damage and immunity to Stun damage from smoke&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Provides a bonus of +10 time units, -10 weight and +30 stamina to the user, in addition to immunity to Incendiary/Fire damage and immunity to Stun damage from smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(Hardmode)&amp;diff=126558</id>
		<title>Weapons (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(Hardmode)&amp;diff=126558"/>
		<updated>2026-03-12T02:31:14Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Weapon Information=&lt;br /&gt;
&lt;br /&gt;
==Standard Weapons==&lt;br /&gt;
X-COM forces are furnished with a diverse range of terran weapons to combat the alien threat, from small to heavy firearms.&lt;br /&gt;
&lt;br /&gt;
Most of these weapon systems can be upgraded with enhanced ammunition to extend their usefulness to compensate for the difficulty in acquiring more advance weapon technology. &lt;br /&gt;
===Small Arms===&lt;br /&gt;
* [[Pistol (Hardmode) | Pistol]]&lt;br /&gt;
* [[Taser (Hardmode)|Taser]]&lt;br /&gt;
* [[Shotgun (Hardmode)|Shotgun]]&lt;br /&gt;
* [[Rifle (Hardmode) | Rifle]]&lt;br /&gt;
* [[Sniper Rifle (Hardmode)|Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
===Heavy/Support Arms===&lt;br /&gt;
* [[Heavy Cannon (Hardmode) | Heavy Cannon]]&lt;br /&gt;
* [[Auto-Cannon (Hardmode) | Auto-Cannon]]&lt;br /&gt;
* [[Grenade Launcher (Hardmode)|Grenade Launcher]]&lt;br /&gt;
* [[Rocket Launcher (Hardmode) | Rocket Launcher]]&lt;br /&gt;
&lt;br /&gt;
==Laser Weapons==&lt;br /&gt;
Laser weapons represent the culmination of Human science, assisted with Alien technology. Harder hitting, more accurate and with superior range and penetration, they also require no ammunition. These weapons represent a sorely needed upgrade&lt;br /&gt;
&lt;br /&gt;
* [[Laser Pistol (Hardmode) | Laser Pistol]]&lt;br /&gt;
* [[Scatter Laser (Hardmode)|Scatter Laser]]&lt;br /&gt;
* [[Laser Rifle (Hardmode) | Laser Rifle]]&lt;br /&gt;
* [[Heavy Laser/Sniper (Hardmode)|Heavy Laser/Sniper]]&lt;br /&gt;
* [[Heavy Laser/Auto (Hardmode)|Heavy Laser/Auto]]&lt;br /&gt;
&lt;br /&gt;
==Alien Weapons==&lt;br /&gt;
Plasma weapons represent the bulk of the weapons used by the Alien invaders, the remainder being esoteric explosive launcher weapons. Extremely powerful and devastating, but given enough time X-COM forces can turn these weapons against their former owners. These weapons will require ammunition to be used, and will generally need to be sourced from dead Aliens. &lt;br /&gt;
&lt;br /&gt;
Be wary that the Alien invaders will begin to upgrade their weapons to use enhanced ammo based on elerium improvements, these too can be stolen and used by X-COM. &lt;br /&gt;
&lt;br /&gt;
===Plasma Weapons===&lt;br /&gt;
* [[Plasma Pistol (Hardmode) | Plasma Pistol]]&lt;br /&gt;
* [[Plasma Shotgun (Hardmode)|Plasma Shotgun]]&lt;br /&gt;
* [[Plasma Rifle (Hardmode) | Plasma Rifle]]&lt;br /&gt;
* [[Heavy Plasma (Hardmode) | Heavy Plasma]]&lt;br /&gt;
* [[Plasma Sniper (Hardmode)|Plasma Sniper]]&lt;br /&gt;
&lt;br /&gt;
===Alien Launcher Weapons===&lt;br /&gt;
* [[Small Launcher (Hardmode) | Small Launcher]]&lt;br /&gt;
* [[Blaster Launcher (Hardmode) | Blaster Launcher]]&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
Desperate times call for desperate measures, X-COM forces are also able to issue and manufacture melee weapons for CQC combat. &lt;br /&gt;
&lt;br /&gt;
Interestingly, some Alien forces also make usage of their own unique melee weapons.  &lt;br /&gt;
&lt;br /&gt;
===Human Melee Weapons===&lt;br /&gt;
* [[Stun Rod (Hardmode) | Stun Rod]]&lt;br /&gt;
* [[Combat Knife (Hardmode)|Combat Knife]]&lt;br /&gt;
* [[Alloy Knife (Hardmode)|Alloy Knife]]&lt;br /&gt;
* [[Alloy Sword (Hardmode)|Alloy Sword]]&lt;br /&gt;
&lt;br /&gt;
===Alien Melee Weapons===&lt;br /&gt;
* [[Plasma Blade (Hardmode)|Plasma Blade]]&lt;br /&gt;
* [[Plasma Sword (Hardmode)|Plasma Sword]]&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Hardmode)&amp;diff=126557</id>
		<title>Equipment (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Hardmode)&amp;diff=126557"/>
		<updated>2026-03-12T02:31:10Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
There are many different types of &#039;&#039;&#039;equipment&#039;&#039;&#039; available for fighting the alien menace.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
:&#039;&#039;Main article:&#039;&#039; [[Armour (Hardmode) | Armour]]&lt;br /&gt;
Armour is worn by your soldiers to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic kevlar plates that provide some minimal level of defense, as your technology progresses your [[soldiers]] will be able to withstand more damage. Armour also confers better smoke and fire resistance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
:&#039;&#039;Main article:&#039;&#039; [[Weapons (Hardmode) | Weapons]]&lt;br /&gt;
Weapons are required to take on the alien threat, you initially have access to a diverse range of weapons. Research will allow you to use the alien weapons.&lt;br /&gt;
&lt;br /&gt;
==Portable equipment==&lt;br /&gt;
Small easily portable equipment that provide supporting roles and functions that do not fall into the above categories. &lt;br /&gt;
===Grenades===&lt;br /&gt;
* [[Grenade]]&lt;br /&gt;
* [[Proximity Grenade]]&lt;br /&gt;
* [[High Explosive]]&lt;br /&gt;
* [[Incendiary Grenade (Hardmode) | Incendiary Grenade]]&lt;br /&gt;
* [[Flashbang Grenade (Hardmode) | Flashbang Grenade]]&lt;br /&gt;
* [[Alien Grenade]]&lt;br /&gt;
* [[Stun Grenade (Hardmode)|Stun Grenade]]&lt;br /&gt;
* [[Fire Grenade (Hardmode)|Fire Grenade]]&lt;br /&gt;
&lt;br /&gt;
===Support Equipment===&lt;br /&gt;
* [[Field Medic Pack (Hardmode)|Field Medic Pack]]: Standard issue field medical kit.&lt;br /&gt;
* [[Medical Kit (Hardmode) | Medical Kit]]: Researchable medical kit, more efficient and less heavy to carry.&lt;br /&gt;
* [[Advance Medical Kit (Hardmode) | Advance Medical Kit]]: Researchable and more refined iteration on its predecessors. &lt;br /&gt;
&lt;br /&gt;
* [[Smoke Grenade]]: Creates a smoke screen to conceal your movements.&lt;br /&gt;
* [[Motion Scanner]]: Scans a 10 tile radius to show units that have moved in the last and current turn.&lt;br /&gt;
* [[Electro-flare]]: Lights up dark areas of the map allowing you to see further. Reusable. &lt;br /&gt;
* [[Psi-Amp]]: Allows soldiers with psi skill to wage psionic attacks just like the aliens.&lt;br /&gt;
* [[Mind Probe]]: Allows identification of an alien&#039;s rank and current vital statistics.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldiers_(Hardmode)&amp;diff=126556</id>
		<title>Soldiers (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldiers_(Hardmode)&amp;diff=126556"/>
		<updated>2026-03-12T02:31:06Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Soldier Attributes==&lt;br /&gt;
All soldiers when hired are assigned random starting attribute number ranges. Most stats can be increased via in-game battlescape events that occur to the soldier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 500px; text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Time unit range&lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Stamina range&lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Health range&lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Bravery range&lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Reactions range&lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Firing Acc range&lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Throwing Acc range&lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Strength range&lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Psi Strength range&lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Psi Skill range&lt;br /&gt;
! style=&amp;quot;width: 24%; padding: 10px 8px 8px 8px;&amp;quot; | Melee Acc range&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Base Attributes&#039;&#039;&#039; || 50 - 60 (80)|| 40 - 70 (100)|| 25 - 40 (60)|| 10 - 60 (100)|| 30 - 60 (100)|| 40 - 70 (120)|| 50 - 80 (120)|| 20 - 40 (70)|| 00 - 100 (100)|| 0 - 16 (100)|| 40 - 60 (120)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All stats have a &amp;quot;cap&amp;quot; where the stat can only be increased to that maximum, this max limit is denoted in the brackets in each value in the table above.&lt;br /&gt;
&lt;br /&gt;
Compared to vanilla all soldier stat ranges are identical with the exception of melee, which have been increased overall due to the proliferation of dedicated melee weaponry to use.&lt;br /&gt;
&lt;br /&gt;
Note that a soldier&#039;s psionic strength stat cannot ever be increased, it remains static throughout the soldiers career.&lt;br /&gt;
&lt;br /&gt;
===Time Units===&lt;br /&gt;
Time units are spent to perform actions such as moving or shooting. The more time units a soldier has the further they can move, however certain actions have a fixed percentage cost to their action.&lt;br /&gt;
Time units are improved by performing at least a single action during combat.&lt;br /&gt;
&lt;br /&gt;
===Stamina (Energy)===&lt;br /&gt;
Stamina, shown in game as energy, represents the tiredness of a soldier. Performing any movement action will deplete energy at half the rate of time units expended (For X-COM at least). If a soldier expends all their energy then they cannot move. Stamina is regenerated each turn, based on 1/3rd of their total base time units (A soldier with 60 TU will regen 20 energy). Stamina can also be regenerated by stimulants from med-kits.&lt;br /&gt;
Stamina is improved by performing at least a single action during combat.&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Health represents how much damage a soldier can sustain before they die. If a soldier sustains health damage during combat they will suffer a degradation of their primary stats, particularly firing and throwing accuracy (50% lost hp = 50% lost accuracy).&lt;br /&gt;
Health is improved by performing at least a single action during combat.&lt;br /&gt;
&lt;br /&gt;
===Bravery===&lt;br /&gt;
Bravery is a measurement of how brave a soldier is in the face of danger, a higher bravery score reduces the amount of [[morale]] lost to a morale-decreasing event (injury, dead team-mates, psi panic).&lt;br /&gt;
Bravery is improved if the soldiers morale stat falls below 50 and the unit succeeds in not panicking.&lt;br /&gt;
&lt;br /&gt;
===Reactions===&lt;br /&gt;
Reactions is a soldiers ability to offensively and defensively influence if they are able to move/attack first or second when encountering a hostile. Offensively a soldier will compare their reaction score (subtracted by remaining time units) and will attempt to fire on any enemy that moves in front of them during the enemies turn. Defensively a soldiers reaction score is used to try to prevent an enemy from firing reaction shots at them.&lt;br /&gt;
Reactions are improved if a soldier takes reaction shots, even if the attack misses or cannot fire due to no ammo or lack of time units.&lt;br /&gt;
&lt;br /&gt;
===Firing Accuracy===&lt;br /&gt;
Firing accuracy is a measure of the soldier&#039;s overall skill at operating any given firearm, essentially how accurate the soldier is. &lt;br /&gt;
Firing accuracy is improved depending on how many times a soldier hits an enemy, thrown explosives also award points if their explosion hits an enemy.&lt;br /&gt;
&lt;br /&gt;
===Throwing Accuracy===&lt;br /&gt;
Throwing accuracy controls how well a soldier is able to hit a target tile with a thrown object. It does not control how far a soldier can throw an object, that is controlled by strength.&lt;br /&gt;
Throwing accuracy is improved depending on how many times you throw objects. A missed throw still counts. Three throws per mission is an optimal amount to perform if levelling this stat, eleven provides the maximum improvement but at diminishing returns.&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Strength controls how much weight a soldier can carry before being encumbered. Once encumbered, a penalty is applied to the refresh rate of the soldier&#039;s Time Unit at the start of the next turn. Strength also controls the throwing distance of objects. Each point of strength represents a unit of weight that a soldier can carry. A rifle clip for example costs 3 units of strength. These weight values are used in conjunction with the soldier&#039;s strength level to determine how far the object can be thrown.&lt;br /&gt;
Strength is improved by performing at least a single action during combat. Carrying heavy weights in a mission has no influence on strength gain.&lt;br /&gt;
&lt;br /&gt;
===Psionic Strength===&lt;br /&gt;
Psi Strength is a measure of the soldier&#039;s innate ability to defend against psionic attacks - and to execute them, Psi Strength will not be revealed until a soldier spends a month of training in a Psi Lab. &lt;br /&gt;
Psi Strength cannot be increased. It remains constant throughout the game. &lt;br /&gt;
Soldiers with low psionic strength should either be relieved of duty or assigned to not fight against psionic capable enemies.&lt;br /&gt;
&lt;br /&gt;
===Psionic Skill===&lt;br /&gt;
Psionic Skill is a rating of the effectiveness with which the soldier can use their inherent psionic ability. New recruits will always begin with a value of 0 for Psionic Skill, after training in a psi lab the value will raise between 0 and 16.&lt;br /&gt;
Psionic Skill is increased by use of Psi on the battlefield, and through Psi Lab training. Both successful and unsuccessful psi attempts during combat result in improvement&lt;br /&gt;
&lt;br /&gt;
===Melee Accuracy===&lt;br /&gt;
Melee Accuracy affects a soldier&#039;s ability to hit their target with a close combat, or melee, attack&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
Ranks and the concept of promotions remains unchanged from vanilla, they represent a soldiers position within a hierarchy, and in practical terms high ranked soldiers provide a morale boost to subordinate soldiers during combat.&lt;br /&gt;
&lt;br /&gt;
See [[Rank]] for more details.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(Hardmode)&amp;diff=126555</id>
		<title>Craft Armaments (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(Hardmode)&amp;diff=126555"/>
		<updated>2026-03-12T02:31:02Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
To prosecute the war against the invading aliens, X-COM forces will need to employ an array of &#039;&#039;&#039;craft weapons&#039;&#039;&#039; to bring the aliens down to Earth. These weapon systems will be vital to allow your interceptors a chance to down enemy craft that may otherwise not land of their own accord. Some weapons are available to purchase immediately, others will need to be researched and manufactured in X-COM workshops. &lt;br /&gt;
&lt;br /&gt;
Most weapon systems have seen changes compared to their vanilla counterparts, you can expect more competitive weapon options. &lt;br /&gt;
&lt;br /&gt;
These weapon systems are available to purchase from the start of the conflict:&lt;br /&gt;
&lt;br /&gt;
*[[Cannon (Hardmode)|Cannon]]&lt;br /&gt;
*[[Stingray (Hardmode)|Stingray Missiles]]&lt;br /&gt;
*[[Avalanche (Hardmode)|Avalanche Missiles]]&lt;br /&gt;
&lt;br /&gt;
These weapons can be manufactured after they have been researched:&lt;br /&gt;
&lt;br /&gt;
*[[Alloy Cannon (Hardmode)|Alloy Cannon]]&lt;br /&gt;
*[[Laser Cannon (Hardmode)|Laser Cannon]]&lt;br /&gt;
*[[Plasma Beam (Hardmode)|Plasma Beam]]&lt;br /&gt;
*[[Fusion Ball Launcher (Hardmode)|Fusion Ball Launcher]]&lt;br /&gt;
&lt;br /&gt;
==Quick Comparison Table==&lt;br /&gt;
&lt;br /&gt;
{| {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Armament&lt;br /&gt;
! width=&amp;quot;90&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Range (km)&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Accuracy*&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Reload Time&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Shots&lt;br /&gt;
|-&lt;br /&gt;
| Stingray&lt;br /&gt;
| 70&lt;br /&gt;
| 21&lt;br /&gt;
| 70%&lt;br /&gt;
| 64/48/32&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Avalanche&lt;br /&gt;
| 100&lt;br /&gt;
| 42&lt;br /&gt;
| 80%&lt;br /&gt;
| 96/72/48&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 25%&lt;br /&gt;
| 4&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Alloy Cannon&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 33%&lt;br /&gt;
| 3&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Laser Cannon&lt;br /&gt;
| 70&lt;br /&gt;
| 34&lt;br /&gt;
| 50%&lt;br /&gt;
| 24&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Beam&lt;br /&gt;
| 140&lt;br /&gt;
| 42&lt;br /&gt;
| 60%&lt;br /&gt;
| 24&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fusion Ball Launcher&lt;br /&gt;
| 230&lt;br /&gt;
| 65&lt;br /&gt;
| 100%&lt;br /&gt;
| 64/48/32&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Accuracy is modified by the size of the UFO you&#039;re shooting at. Multiply by 0.8 for Very Small, 0.875 for Small, 1.0 for Medium, 1.25 for Large and 2.0 for Very Large.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Craft_Hardmode_Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_(Hardmode)&amp;diff=126554</id>
		<title>Craft (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_(Hardmode)&amp;diff=126554"/>
		<updated>2026-03-12T02:30:58Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
X-COM forces have access to an array of craft to combat the Alien threat. Craft can be generally split into two roles, &#039;Interception&#039; craft which are intended to engage and destroy alien UFOs, with &#039;Transport&#039; craft intended to carry soldiers to combat zones. Certain later game craft combine these aspects into &#039;Multi-role&#039; craft. &lt;br /&gt;
&lt;br /&gt;
==Grouping by role==&lt;br /&gt;
===Interception Craft===&lt;br /&gt;
Interception craft are intended to intercept, engage and down alien UFOs as they are traveling across the Earth. &lt;br /&gt;
*[[Interceptor (Hardmode) | Interceptor]] - X-COMs initial interception craft, the best Humanity has to offer. It is comparatively slow and fragile, but replacements are easy to acquire. &lt;br /&gt;
*[[Retaliator (Hardmode)|Retaliator]] - Improved Interceptor enhanced with an alien alloy airframe. Provides significantly improved survivability and top speeds.&lt;br /&gt;
*[[Firestorm (Hardmode) | Firestorm]] - Hybrid Human/Alien interception craft. Excellent improvement to survivability and top speed, but a limited operating range and requirement to expend elerium for fuel.  &lt;br /&gt;
&lt;br /&gt;
===Troop Transport===&lt;br /&gt;
*[[Skyranger (Hardmode) | Skyranger]] - Slow but reliable troop transport. Can take up to 14 soldiers into combat. Slow top speed.&lt;br /&gt;
*[[Skystriker (Hardmode)|Skystriker]] - Improved Skyranger enhanced with an alien alloy airframe and additional engines. Can transport up to 16 soldiers into combat at greater speeds than the traditional Skyranger.&lt;br /&gt;
&lt;br /&gt;
===Multi-Role Craft===&lt;br /&gt;
*[[Thunder (Hardmode)|Thunder]] - Multi-Role interception and transport craft. Limited to a single craft weapon slot, but can safely transport up to 20 soldiers into combat while being very well protected from enemy UFO fire and able to achieve a great top speed. &lt;br /&gt;
*[[Avenger (Hardmode) | Avenger]] - The ultimate hybrid craft. Capable of transport an overwhelming strike force of 26 soldiers, mounting two craft weapons, impressive armour and excellent top speed, only hampered by a limited operating range and low fuel.&lt;br /&gt;
&lt;br /&gt;
==Quick Comparison==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{stdTable}} cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot; class = &amp;quot;sortable&amp;quot;  width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
! Craft&lt;br /&gt;
! Max Speed&lt;br /&gt;
! Fuel Capacity&lt;br /&gt;
! Weapon Pods&lt;br /&gt;
! Damage Capacity&lt;br /&gt;
! Cargo Space&lt;br /&gt;
! [[Heavy_Weapons_Platforms_(Hardmode) | HWP]] Capacity&lt;br /&gt;
! Cost ($)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Interceptor&lt;br /&gt;
| 2,100&lt;br /&gt;
| 1,000&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| $600,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Retaliator&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1,200&lt;br /&gt;
| 2&lt;br /&gt;
| 240&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| $735,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Firestorm&lt;br /&gt;
| 4,200&lt;br /&gt;
| 50&lt;br /&gt;
| 2&lt;br /&gt;
| 500&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| $5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Skyranger&lt;br /&gt;
| 760&lt;br /&gt;
| 1,500&lt;br /&gt;
| None&lt;br /&gt;
| 150&lt;br /&gt;
| 14&lt;br /&gt;
| 3&lt;br /&gt;
| $500,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Skystriker&lt;br /&gt;
| 1,200&lt;br /&gt;
| 2,400&lt;br /&gt;
| None&lt;br /&gt;
| 360&lt;br /&gt;
| 16&lt;br /&gt;
| 3&lt;br /&gt;
| $1,100,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Thunder&lt;br /&gt;
| 3,100&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| $2,500,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Avenger&lt;br /&gt;
| 5,400&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
| 1,200&lt;br /&gt;
| 26&lt;br /&gt;
| 4&lt;br /&gt;
| $10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Craft_Hardmode_Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(Hardmode)&amp;diff=126553</id>
		<title>Research (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(Hardmode)&amp;diff=126553"/>
		<updated>2026-03-12T02:28:23Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research&#039;&#039;&#039; in Hardmode has seen a major revamp, with a noted increase in difficulty. Research takes longer to complete and has more complex requirements. &lt;br /&gt;
&lt;br /&gt;
==Quick summary==&lt;br /&gt;
A quick summary of the major changes to the research system:&lt;br /&gt;
&lt;br /&gt;
* 1.5 times increase in the time to research the majority of topics. &lt;br /&gt;
* The Alien containment facility must be researched; the topics required to unlock this can only be found in an Alien Base.&lt;br /&gt;
* Many technologies will require a live alien to be interrogated.&lt;br /&gt;
:* Typically Alien Engineers are needed for certain engineering technologies, Navigators for aircraft topics and Medics for psionic topics.&lt;br /&gt;
* Two unique items, the Alien Data Slate and Alien Data Core, gatekeep most advanced technologies.&lt;br /&gt;
* Laser weapons cannot be researched until a live Alien has been interrogated and the Alien Data Slate has been researched.&lt;br /&gt;
* Some additional early game research topics have been added to bridge the gap between Terran weapons/armour and more advanced Laser/Powered armour, these being alloy enhanced ballistic weapons and armour.&lt;br /&gt;
* Significant increase in the difficulty to unlock psionics&lt;br /&gt;
&lt;br /&gt;
==Detailed Information==&lt;br /&gt;
&lt;br /&gt;
A major change of note is that the &#039;&#039;&#039;Alien Containment Facility&#039;&#039;&#039; must now be researched. The technology required to research the Alien Containment can only be found in an &#039;&#039;&#039;Alien Base&#039;&#039;&#039;, necessitating an early assault on an Alien Base in order to progress the tech tree. &lt;br /&gt;
&lt;br /&gt;
The majority of technically complicated research topics require the interrogation of an appropriately ranked live Alien. For example, the UFO Power Source topic, a pre-requisite to Power Suits and Firestorm construction, can only be researched if any Alien Engineer is interrogated beforehand. &lt;br /&gt;
&lt;br /&gt;
Major technological breakthroughs are gated behind locating, recovering and researching an &#039;&#039;&#039;Alien Data Slate&#039;&#039;&#039; and a &#039;&#039;&#039;Alien Data Core&#039;&#039;&#039;. The Slate can only be found in an Alien Base, whereas the Core can only be found on an Alien &#039;&#039;&#039;Battleship&#039;&#039;&#039;. Of particular note are that Laser Weapons cannot be researched until the Data Slate is researched, and Alien Plasma weapons cannot be researched until the Data Core has been researched. &lt;br /&gt;
&lt;br /&gt;
In order to compensate for the delay that X-COM will have in unlocking Laser weapons and more potent Personal Armour/Power Suits, X-COM can research new topics that can unlock &#039;&#039;&#039;Alloy Ammo&#039;&#039;&#039; for usage with Ballistic firearms, and &#039;&#039;&#039;Alloy Armour&#039;&#039;&#039; as an improvement over the starting armours. &lt;br /&gt;
&lt;br /&gt;
Without being able to interrogate Aliens, X-COM will be unable to progress the tech tree in an appreciable matter and will be rapidly overwhelmed within several months. Every effort should be made to secure the ability to construct the Alien Containment facility, and begin interrogating live aliens, before the end of the April of the the first year of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Research Tree==&lt;br /&gt;
&amp;lt;center&amp;gt;[[file:Research_Tree_Hardmode_Expansion.jpg|1400px|thumb|center|Hardmode Research Tree]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Research Tree here: https://www.ufopaedia.org/images/4/47/Research_Tree_Hardmode_Expansion.jpg&lt;br /&gt;
&lt;br /&gt;
The Latest Version can always be found here: https://github.com/hellrazor4223/hardmode-expansion/blob/master/Research_Tree_Hardmode_Expansion.jpg&lt;br /&gt;
&lt;br /&gt;
You will also find a up to date Research Tree File in you Hardmode_Expansion Install directory.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(Hardmode)&amp;diff=126552</id>
		<title>Base Facilities (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(Hardmode)&amp;diff=126552"/>
		<updated>2026-03-12T02:28:15Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base facilities&#039;&#039;&#039; are, functionality wise, unchanged from vanilla X-COM. The primary differences in Hardmode are the &#039;&#039;&#039;increased maintenance costs&#039;&#039;&#039;, and that the &#039;&#039;&#039;Alien Containment&#039;&#039;&#039; facility must be researched via obtaining alien artefacts from an Alien Base. For Alien Research based Base facilities additional Materials are needed for construction see Table Cost Reference below.&lt;br /&gt;
&lt;br /&gt;
==Initial and Researchable Facilities==&lt;br /&gt;
The below links go to the vanilla articles. &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Initial Base Facilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Image:Base-lift.gif|30px]] [[Access Lift]]&lt;br /&gt;
* [[Image:Base-quarters.gif|30px]] [[Living Quarters]]&lt;br /&gt;
* [[Image:Base-lab.gif|30px]] [[Laboratory]]&lt;br /&gt;
* [[Image:Base-workshop.gif|30px]] [[Workshop]]&lt;br /&gt;
* [[Image:Base-stores.gif|30px]] [[General Stores]]&lt;br /&gt;
* [[Image:Base-hangar.gif|60px]] [[Hangar]]&lt;br /&gt;
* [[Image:Base-small_radar.gif|30px]] [[Small Radar System]]&lt;br /&gt;
* [[Image:Base-large_radar.gif|30px]] [[Large Radar System]]&lt;br /&gt;
* [[Image:Base-missile.gif|30px]] [[Missile Defences]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Researchable Base Facilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Image:Base-containment.gif|30px]] [[Alien Containment]]&lt;br /&gt;
* [[Image:Base-psi.gif|30px]] [[Psionic Laboratory]]&lt;br /&gt;
* [[Image:Base-hyperwave.gif|30px]] [[Hyper-wave Decoder]]&lt;br /&gt;
* [[Image:Base-laser.gif|30px]] [[Laser Defences]]&lt;br /&gt;
* [[Image:Base-plasma.gif|30px]] [[Plasma Defences]]&lt;br /&gt;
* [[Image:Base-fusion.gif|30px]] [[Fusion Ball Defences]]&lt;br /&gt;
* [[Image:Base-mind.gif|30px]] [[Mind Shield]]&lt;br /&gt;
* [[Image:Base-grav.gif|30px]] [[Grav Shield]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cost Reference==&lt;br /&gt;
{| {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Structure&lt;br /&gt;
! width=&amp;quot;190&amp;quot; | Construction Cost&lt;br /&gt;
! width=&amp;quot;190&amp;quot; | Maintenance Cost &lt;br /&gt;
! width=&amp;quot;190&amp;quot; | Construction Time&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Stackable?&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Indestructable?&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Needs Alien Alloys?&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Needs Elerium-115?&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Needs Alien Food?&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Needs Mindprobe?&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Needs UFO Navigation?&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Needs UFO Power Source?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Access Lift        ||   $300,000 || $30,000 ||  1 day  ||  No || Yes || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Living Quarters    ||   $400,000 || $40,000 || 16 days || Yes || Yes || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory         ||   $750,000 || $75,000 || 26 days || Yes ||  No || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Workshop           ||   $800,000 || $80,000 || 32 days || Yes ||  No || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| General Stores     ||   $150,000 || $15,000 || 10 days || Yes || Yes || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Alien Containment  ||   $400,000 || $15,000 || 18 days ||  No || Yes || 30 || - || 10 || 1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Hangar             ||   $200,000 || $20,000 || 25 days || Yes || Yes || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Small Radar        ||   $500,000 || $50,000 || 12 days || Yes ||  No || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Large Radar        ||   $800,000 || $80,000 || 25 days || Yes ||  No || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Missile Defenses   ||   $200,000 || $20,000 || 16 days || Yes ||  No || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Laboratory ||   $750,000 || $75,000 || 24 days || Yes ||  No || 100 || - || - || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| Hyper-Wave Decoder || $1,400,000 ||$140,000 || 26 days || Yes ||  No || 60 || 30 || - || - || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
| Laser Defenses     ||   $400,000 || $40,000 || 24 days || Yes ||  No || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Plasma Defenses    ||   $600,000 || $60,000 || 34 days || Yes ||  No || 40 || 20 || - || - || - || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Fusion Defenses    ||   $800,000 || $80,000 || 34 days || Yes ||  No || 60 || 30 || - || - || - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mind Shield        || $1,300,000 ||$130,000 || 33 days ||  No ||  No || 100 || - || - || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| Grav Shield        || $1,200,000 ||$120,000 || 38 days ||  No ||  No || 100 || 50 || - || - || - || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=X-COM_Bases_(Hardmode)&amp;diff=126551</id>
		<title>X-COM Bases (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=X-COM_Bases_(Hardmode)&amp;diff=126551"/>
		<updated>2026-03-12T02:28:09Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
The concept of &#039;&#039;&#039;X-COM Bases&#039;&#039;&#039; remains unchanged from vanilla. With the increased Alien threat to the Earth, every effort will be needed to expand and build additional bases across the Earth to be able to effectively respond to all enemy threats. &lt;br /&gt;
&lt;br /&gt;
With the increased cost of facility construction and maintenance, X-COM commanders will need to exercise great care and overall strategic thought behind every construction effort. &lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
Welcome to X-COM headquarters. Fortunately your planners saw fit to design a defendable base of operations, with a strong checkpoint at the main access lift, any intruders will struggle to get a foothold.  The design leaves ample room for growth as your operational needs expand.&lt;br /&gt;
&amp;lt;center&amp;gt;{{UBK|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|stores|=&lt;br /&gt;
|dirt|lab|workshop|small_radar|quarters|stores|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|lift|=&lt;br /&gt;
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X-COM commanders will need to determine if it is worthwhile to expand the headquarters into a fully fledged base of operations, or to split off operations such as manufacturing and researching into separate bases to avoid placing vital assets in one place. Transforming headquarters into a fully furnished base will provide quicker benefits and be cheaper in the long run, but run the risk of greater losses if a devastating assault on the base occurs, and guarantee a slowdown on international base expansion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{UBK|=&lt;br /&gt;
|large_radar|containment|workshop|quarters|quarters|stores|=&lt;br /&gt;
|large_radar|lab|workshop|quarters|quarters|stores|=&lt;br /&gt;
|large_radar|lab|workshop|small_radar|quarters|stores|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|lift|=&lt;br /&gt;
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This base design maximises the protentional of X-COM headquarters. Enough living space to fully staff 100 scientists in two laboratories, approximately 100 to 125 engineers in three workshops and a sizeable contingent of soldiers, near maximum UFO radar detection and room for a interceptor fleet. &lt;br /&gt;
&lt;br /&gt;
Of course, all the money invested into this is money that won&#039;t be invested in other bases, that could be better specialized.&lt;br /&gt;
&lt;br /&gt;
==Secondary Bases==&lt;br /&gt;
Newly constructed bases confer X-COM full control on how to determine the base layout. Due to the budget constraints of waging a defensive war X-COM will find it prudent to specalize all constructed bases to speed up construction times and decrease overall costs. Some possible base designations are listed below.&lt;br /&gt;
&lt;br /&gt;
===Strike Base===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{UBK|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|containment|quarters|=&lt;br /&gt;
|dirt|dirt|dirt|large_radar|stores|stores|=&lt;br /&gt;
|hangar1|hangar2|dirt|large_radar|large_radar|stores|=&lt;br /&gt;
|hangar3|hangar4|dirt|dirt|dirt|lift|=&lt;br /&gt;
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{UBK|=&lt;br /&gt;
|stores|quarters|large_radar|large_radar|containment|dirt|=&lt;br /&gt;
|stores|dirt|dirt|dirt|dirt|dirt|=&lt;br /&gt;
|hangar1|hangar2|large_radar|dirt|dirt|dirt|=&lt;br /&gt;
|hangar3|hangar4|lift|stores|dirt|dirt|=&lt;br /&gt;
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{UBK|=&lt;br /&gt;
|stores|lift|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|stores|dirt|hangar3|hangar4|hangar3|hangar4|=&lt;br /&gt;
|stores|large_radar|dirt|dirt|hangar1|hangar2|=&lt;br /&gt;
|quarters|large_radar|dirt|dirt|hangar3|hangar4|=&lt;br /&gt;
|containment|large_radar|dirt|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|dirt|=}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Intended to house a transport craft and a strike team of Soldiers and HWP&#039;s, these bases can provide X-COM with additional strike teams and thus the ability to attack multiple grounded UFOs simultaneously. In their early construction phase they can be left as a &#039;&#039;&#039;radar&#039;&#039;&#039; base until funds become available to expand into a strike base.&lt;br /&gt;
&lt;br /&gt;
Due to the high risk of Aliens preparing retaliation missions against bases that actively deploy craft to shoot down UFOs, it may be strategically wise to only begin deploying interception missions from bases that have a compliment of defending troops to ward off invasion attempts. &lt;br /&gt;
===Industrial Base===&lt;br /&gt;
As X-COM&#039;s manufacturing requirements expand, and the need to sell items to keep finances under control becomes vital, having bases dedicated just to producing items for constructing or selling equipment can become prudent. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{UBK|=&lt;br /&gt;
|hangar1|hangar2|large_radar|quarters|workshop|dirt|=&lt;br /&gt;
|hangar3|hangar4|stores|quarters|workshop|dirt|=&lt;br /&gt;
|large_radar|stores|lift|stores|quarters|workshop|=&lt;br /&gt;
|quarters|quarters|stores|quarters|workshop|dirt|=&lt;br /&gt;
|workshop|workshop|quarters|workshop|hangar1|hangar2|=&lt;br /&gt;
|dirt|dirt|workshop|dirt|hangar3|hangar4|=}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With room for 350 Engineers and 400 Engineering space, this base can quickly produce X-COM equipment or craft, and on down-time can produce a large amount of items for sale on the market which rapidly produce a profit. With the leftover spaces being possible expansion points for either future living spaces/workshops, mind shield facilities or anything else that may be useful. &lt;br /&gt;
&lt;br /&gt;
This base can also serve as a dumping ground for excess items in the early game that may not fit in the HQ stores.&lt;br /&gt;
&lt;br /&gt;
Every effort should be taken to avoid using this base for interception work, placing the base in a remote location (Antarctica, North Pole) would be ideal. The attached radar arrays can prove useful for helping track UFOs for other bases to monitor. &lt;br /&gt;
&lt;br /&gt;
===Research &amp;amp; Storage Base===&lt;br /&gt;
Due to the expanded research requirements of Hardmode, having a dedicated research base may prove a worthwhile investment in the long run. Furthermore storage of captured alien artifacts may rapidly consume inventory space at X-COM HQ and at any ancillary bases. &lt;br /&gt;
&lt;br /&gt;
Because X-COM will generally not require an overwhelming amount of base-space for scientists, it may prove worthwhile to combine a research base with a storage base.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{UBK|=&lt;br /&gt;
|dirt|lab|stores|lab|dirt|dirt|=&lt;br /&gt;
|large_radar|quarters|stores|quarters|dirt|dirt|=&lt;br /&gt;
|large_radar|stores|lift|stores|dirt|dirt|=&lt;br /&gt;
|large_radar|quarters|stores|quarters|dirt|dirt|=&lt;br /&gt;
|dirt|lab|stores|lab|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|dirt|=}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With sufficient staffing for 200 scientists, this should prove more than sufficient for X-COMs scientific needs alongside the 50 to 100 scientists at X-COM HQ. The excess space can be dedicated to expanding your storage requirements as needed. The attached radar arrays can help expand X-COMs radar range. &lt;br /&gt;
&lt;br /&gt;
Akin to a Industrial Base, every effort should be made to avoid attracting hostile UFO attention in the region this base is located to avoid retaliation attempts against it.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Changelog_(Hardmode)&amp;diff=126550</id>
		<title>Changelog (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Changelog_(Hardmode)&amp;diff=126550"/>
		<updated>2026-03-12T02:28:02Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
Changelog is also located here on the forum: [https://openxcom.org/forum/index.php/topic,4967.0.html Hardmode Expansion Changelog Openxcom Forum]&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.9.4==&lt;br /&gt;
 - Fix Infiltration base prevention, if Battleship Attack successful&lt;br /&gt;
 - Fix Alloy Drone Taser Sprite Background&lt;br /&gt;
 - Fix Alloy Drone Scout Weapon Range&lt;br /&gt;
 - Fix Hovertank Smokeweapon Clipsize&lt;br /&gt;
 - Fix SellPrice for Alloy Cannon Craftweapon&lt;br /&gt;
 - Fix BuyPrice Drone Scout&lt;br /&gt;
 - Fix Infiltration UFO&#039;s attempting to land on water point sites&lt;br /&gt;
 - Fix Plasma Weapons needing both clips being researched for manufacture&lt;br /&gt;
 - Adjust UFO air/landed score&lt;br /&gt;
 - Adjust Enhanced Power Armor Bonuses&lt;br /&gt;
 - Add Taser Pistol Elerium Clip Animations&lt;br /&gt;
 - Add support Hoverdrones for X-Com&lt;br /&gt;
 - Add direct fire smoke acts as fire extinguisher (Smoke Grenades don&#039;t)&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.9.3==&lt;br /&gt;
 - Research tree Overwork so everything fits better&lt;br /&gt;
 - Fix Bug for Mod not loading on OXCE 7.7.x+&lt;br /&gt;
 - Fix Plasma Blade not being available in lategame to player&lt;br /&gt;
 - Fix Mars Terrain Height (4 -&amp;gt; 8)&lt;br /&gt;
 - Fix globe texture asignment, which prevented Terrorsites from spawning properly&lt;br /&gt;
 - Fix missing Adv. Medikit Dependency&lt;br /&gt;
 - Fix PLasma Pistol/Rifle Clip sell prices&lt;br /&gt;
 - Fix Walkertank/Laser upgrade pricing&lt;br /&gt;
 - Rebalance lategame enemy PSI DEF&lt;br /&gt;
 - Rebalance X-Com early armors and damage modifiers&lt;br /&gt;
 - Rebalance Damage Modifiers for Tanks/Alloy Drones&lt;br /&gt;
 - Rebalance Psi Amps to use Stamina additionally to Time Units for Psi Panic and Mind Control&lt;br /&gt;
 - Adjust Raceweights for more Snakemen&lt;br /&gt;
 - Adjust Terror Occurance and Scoring&lt;br /&gt;
 - Adjust Spitter Zombies to be more dangerous&lt;br /&gt;
 - Adjust Avenger Soldier spawn to match THUNDER&lt;br /&gt;
 - Adjust Meleeweapons, more attacks possible&lt;br /&gt;
 - Adjust Alien Alloy Ammo for konventional Pistols, Rifles and Shotguns&lt;br /&gt;
 - Adjust Alloy Drones Research being available after Data Slate&lt;br /&gt;
 - Adjust Taser Pistol Clip sizes&lt;br /&gt;
 - Add Alien Proxy Grenade (Alien Grenade conversion for X-Com)&lt;br /&gt;
 - Add more randomness to Alien Mission starts&lt;br /&gt;
 - Add Alien Base execute Missions (Terror, Harvest, Abduction, Base), No Scouts&lt;br /&gt;
 - Add more Upgrade Options to X-Com Tanks&lt;br /&gt;
 - Add Upgrade Option for Medikts&lt;br /&gt;
 - Add Smoke Launcher to all Tanks (free ammo)&lt;br /&gt;
 - Add Walkertank/Laser (Sectopod converted)&lt;br /&gt;
 - Add Split Alloy Drone/Medikit -&amp;gt; Alloy Drone/Adv. Medikit&lt;br /&gt;
 - Add Elerium Powered Stun Rod&lt;br /&gt;
 - Add Taser Pistol Elerium Clip&lt;br /&gt;
 - Add additional construction cost for X-Com base modules, which require Alien tech research&lt;br /&gt;
 - Add more recommendedUserOptions for inital Startup&lt;br /&gt;
 - Add Superhuman as default and only Difficulty (Armor and Aim Modifier)&lt;br /&gt;
 - Add Forcing of Vanilla (OXC) Soldier experience gaining&lt;br /&gt;
 - Refactor Drone Smoke (ammo is free now)&lt;br /&gt;
 - Disable Bug Hunt mode (Non vanilla behaviour)&lt;br /&gt;
 - Disable LINERSHIP Terrain until Map allows for Craftspawn&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.9==&lt;br /&gt;
 - Adjust UFO Extender Accuracy Settings&lt;br /&gt;
 - Adjust Armor Resistence for Reinforced Suits&lt;br /&gt;
 - Adjust Armor Resistance for some Lategame Enemies&lt;br /&gt;
 - Fix wrong/missing Sprite for Spitterzombie&lt;br /&gt;
 - Fix Plasma Weapon Research Bug&lt;br /&gt;
 - Fix Plasma Pistol Elerium Clip hitAnimation not showing&lt;br /&gt;
 - Fix Spitter Zombie not spawning from Spitter melee attacks&lt;br /&gt;
 - Fix Sortorder for HC and AC Ammo&lt;br /&gt;
 - Fix missing listOrder for Spitter Melee Weapon&lt;br /&gt;
 - Fix missing UFO Extender settings for Laserrifle/Taser Pistol&lt;br /&gt;
 - Fix missing arcingshot for Chryssalid Spitter&lt;br /&gt;
 - Fix missinf UFO Extender settings for Chryssalid Spitter Ranged Weapon&lt;br /&gt;
 - Add OXCE Missioninteruption for successful Ground Assault&lt;br /&gt;
 - Add OXCE option to let Countries rejoin the Council once Pactbase is defeated&lt;br /&gt;
 - Add OXCE medikit DOS targetting behaviour for drones and medikits&lt;br /&gt;
 - Add OXCE recommended and fixed Useroption&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.8==&lt;br /&gt;
 - Add Support for OXCE (HOOORAY!!!)&lt;br /&gt;
 - Add Elerium High Explosive Ammo for Heavy Cannon and Auto Cannon&lt;br /&gt;
 - Add EleriumClips for Aliens&lt;br /&gt;
 - Add more Civilians&lt;br /&gt;
 - Add Chryssalid Spitter Zombie&lt;br /&gt;
 - Add Terrain Pack 4.3 Licence file&lt;br /&gt;
 - Add Terrain Pack 4.3 Author List&lt;br /&gt;
 - Add Terrain Pack Licence Graphic (by-nc-sa.png)&lt;br /&gt;
 - Add Ufopaedia Graphics for Globetrotter Medal by Holomorph&lt;br /&gt;
 - Add Ufopaedia Graphics for Martyr Medal by Holomorph&lt;br /&gt;
 - Add Ufopaedia Graphics for Mindcontrol Medal by Holomorph&lt;br /&gt;
 - Add Ufopaedia Graphics for PostMortemKill Medal by Holomorph&lt;br /&gt;
 - Add Ufopaedia Graphics for PsiPanic Medal by Holomorph&lt;br /&gt;
 - Add Ufopaedia Graphics for Slavekills Medal by Holomorph&lt;br /&gt;
 - Add missing Commencations Licence file&lt;br /&gt;
 - Add new Manufacture categories for Drones/Tanks/Personal Armor&lt;br /&gt;
 - Add more possible upgrades for tanks&lt;br /&gt;
 - Add partial language support for french (FR)&lt;br /&gt;
 - Add Overworked Research Tree by mlavia&lt;br /&gt;
 - Add Rulesetbased globe info as replacement for Hobbes IMPROVEDGLOBE.DAT&lt;br /&gt;
 - Adjust Armored Sectopod Damage modifiers&lt;br /&gt;
 - Adjust sizes of tanks and drones/ammo slightly&lt;br /&gt;
 - Adjust xcom score penalties&lt;br /&gt;
 - Adjust Terror Mission asignments&lt;br /&gt;
 - Adjust Taser Drones&lt;br /&gt;
 - Adjust Hovertank Laser and Plasma&lt;br /&gt;
 - Adjust Taser Pistol&lt;br /&gt;
 - Adjust Heavy and Auto Cannon&lt;br /&gt;
 - Adjust blastradius for Smoke Ammo/Grenades&lt;br /&gt;
 - Adjust Terrormissionasignments and Mission Calls&lt;br /&gt;
 - Adjust Alloy Drone energy recovery&lt;br /&gt;
 - Add Language files for: pt_BR, es_ES, es_419&lt;br /&gt;
 - Fix Mod not loading under OpenXcomExtended (Missing Zombie corpse)&lt;br /&gt;
 - Fix Drones getting stunned/zombified under OpenXcomExtended&lt;br /&gt;
 - Fix Missing Sprites for Taser Drones&lt;br /&gt;
 - Fix Hair and Face recolor for Armored Vest and Alloy Vest&lt;br /&gt;
 - Fix wrong asigned BigOb/FloorOb for Sailor&lt;br /&gt;
 - Fix requires for Support Drone Ufopaedia Article&lt;br /&gt;
 - Fix requires for Alloy Drone Armor Ufopaedia Article&lt;br /&gt;
 - Fix Craft spawn position for CargoShip&lt;br /&gt;
 - Fix some typos while doing Terrorsite restructure&lt;br /&gt;
 - Fix listorder for Taser Pistol/Pistol&lt;br /&gt;
 - Fix listorder for Stun and Fire Grenade&lt;br /&gt;
 - Fix bulletsprite/arcingshot for Hovertank/Ebomb&lt;br /&gt;
 - Fix wrong upgrade for Drone/Scanner&lt;br /&gt;
 - Fix wrong Map tiles for EXPANDEDUBASE_21b/d&lt;br /&gt;
 - Fix wrong manufacture dependency for Alloy Drone Medikit&lt;br /&gt;
 - Rebalance Taser Drones&lt;br /&gt;
 - Rebalance Armored Sectopod&lt;br /&gt;
 - Rebalance Alloy Ammo&lt;br /&gt;
 - Remove AREA51 Terrains as requested from Hobbes&lt;br /&gt;
 - Remove IMPROVEDGLOBE.DAT as requested from Hobbes&lt;br /&gt;
 - Restructure Ufopaedia Section to be more sane&lt;br /&gt;
 - Restructure Resources Files&lt;br /&gt;
 - Update Language files for: ja, ru, de, fr, it, ko, pl, cs, hu, en-GB&lt;br /&gt;
 - Overwork README.TXT and CERDITS.TXT, to satisfy Terrain Pack Licence File&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.7==&lt;br /&gt;
 - Fix UFOL83.MCD armor values for new MCD check&lt;br /&gt;
 - Fix DANWDECOR.MCD armor values for new MCD check&lt;br /&gt;
 - Fix AREA51Z.MCD armor values for new MCD check&lt;br /&gt;
 - Updated transifex Language files&lt;br /&gt;
 - Added partially Czech translation&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.5==&lt;br /&gt;
 - Fix Mod not loading for openxcom_git_master_2019_06_08_1528 or newer&lt;br /&gt;
 - Fix missing Requires for Tank Laser Cannon Upgrades&lt;br /&gt;
 - Fix missing energyRecovery for Drones&lt;br /&gt;
 - Fix Amsterdam name and string values&lt;br /&gt;
 - Fix Armor values for Groundtiles in Alien Bases (Silacoids...)&lt;br /&gt;
 - Fix Mujungle Walking TU&#039;s&lt;br /&gt;
 - Fix Junglemount Walking TU&#039;s&lt;br /&gt;
- Updated JA translation from transifex&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.4==&lt;br /&gt;
 - Added Translations for Japanese language, ja (TRANSIFEX)&lt;br /&gt;
 - Added Translations for Russian language, ru (TRANSIFEX)&lt;br /&gt;
 - Added Translations for British English language  en-GB (TRANSIFEX)&lt;br /&gt;
 - Added turned Versions for UBASE_01 (4 Maps total)&lt;br /&gt;
 - Added alternate/turned Version 1 for UBASE_01 (4 maps total)&lt;br /&gt;
 - Added alternate/turned Version 2 for UBASE_01 (4 maps total)&lt;br /&gt;
 - Added turned Version for EXPANDEDUBASE_19 (4 maps total)&lt;br /&gt;
 - Added turned Version for EXPANDEDUBASE_20 (4 maps total)&lt;br /&gt;
 - Added turned Version for EXPANDEDUBASE_21 (4 maps total) Clonelab&lt;br /&gt;
 - Added Soldier Armor Upgrades&lt;br /&gt;
 - Added Tank Upgrades&lt;br /&gt;
 - Added FloorOb Sprites for Vanilla Plasma Weapons&lt;br /&gt;
 - Added Fire Grenade (converted Fire Bombs)&lt;br /&gt;
 - Added Modified Sprite for U_EXT02 (remove shadows)&lt;br /&gt;
 - Fix Wrong production requirements for some Drone Upgrades)&lt;br /&gt;
 - Fix naming issue with Alloy Drone Medikit repair&lt;br /&gt;
 - Fix Runvarnames for some Missionscripts&lt;br /&gt;
 - Upgrade Heavy Laser Autoshot (now shots 4 times)&lt;br /&gt;
 - Adjusted Weapondamage for balancing (Heavy Laser/Sniper, Scatter Laser, Plasma Shotgun, Plasma Sniper)&lt;br /&gt;
 - Adjusted Ruleset to latest changes in : openxcom_git_master_2018_09_17_0112 or newer&lt;br /&gt;
 - Adjusted Missions generated from Alien Bases (Region inheritance)&lt;br /&gt;
 - Adjusted Smoke and Fire Bomb to be collectable (Burn Baby Burn)&lt;br /&gt;
 - Adjust Alive Alien Interrogation Consequences&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.3==&lt;br /&gt;
 - Final Ressource File Restructure&lt;br /&gt;
 - Turning THUNDER by 90 degree (Unified Craft MapSize)&lt;br /&gt;
 - Fix Tile and Route issue for LINERSHIP00.MAP&lt;br /&gt;
 - Fix CRAFT spawn for CARGOSHIP&lt;br /&gt;
 - Fix Soldier Armor Repair in Research Tree Graphic&lt;br /&gt;
 - Fix Alien Grenade / Elerium Rocket Research and Graphic&lt;br /&gt;
 - Fix Wall issue for UFO_190m.MAP&lt;br /&gt;
 - Fix out of boundary nodes for some Maps&lt;br /&gt;
 - Fix missing usage information on medical items/drones&lt;br /&gt;
 - Fix Several extraStrings Typos&lt;br /&gt;
 - Fix Missing Name String for MALE_CIVILIAN&lt;br /&gt;
 - Fix mapScript for POLAR, MARSH and SWAMPS to reduce chance of UFO inaccessible&lt;br /&gt;
 - Fix Increase lategame weapon variety&lt;br /&gt;
 - Fix Tile and Route issue on EXPANDEDUBASE21&lt;br /&gt;
 - Fix Missing Halfed fundingCap&lt;br /&gt;
 - Fix missionZone values N/S Atlantic&lt;br /&gt;
 - Fix NIKE Cross Commendation and some commendation spellings&lt;br /&gt;
 - Adjusted Raceweights slightly&lt;br /&gt;
 - Adjust Manufacture more to vanilla&lt;br /&gt;
 - Adjust Muton Race - Added Muton Elite Leaders&lt;br /&gt;
 - Adjust Stats for Muton Elites and Muton Elite Guards&lt;br /&gt;
 - Adjust Armor Damage Modifiers for Muton ELite, Muton Elite Guard, Holodrone, Armored Sectopod&lt;br /&gt;
 - Adjust Race composition, Ranks and Spawnnumber for Final Mission Stages&lt;br /&gt;
 - Added turned Versions for: UBASE_00&lt;br /&gt;
 - Added turned Versions for: UBASE_02&lt;br /&gt;
 - Added turned Versions for: UBASE_03&lt;br /&gt;
 - Added turned Versions for: UBASE_04&lt;br /&gt;
 - Added turned Versions for: UBASE_05&lt;br /&gt;
 - Added turned Versions for: UBASE_06&lt;br /&gt;
 - Added turned Versions for: UBASE_08&lt;br /&gt;
 - Added turned Versions for: UBASE_11&lt;br /&gt;
 - Added turned Versions for: UBASE_15&lt;br /&gt;
 - Added turned Versions for: EXPANDEDUBASE16&lt;br /&gt;
 - Added turned Versions for: EXPANDEDUBASE17&lt;br /&gt;
 - Added turned Versions for: EXPANDEDUBASE18 (Fake Brain Room)&lt;br /&gt;
 - Optimized Mapscript for Alien Bases&lt;br /&gt;
 - Optimized Mapscripot for Cydonia Final Assault&lt;br /&gt;
 - Added more Missions to Alien Bases to generate:&lt;br /&gt;
   - Alien Research&lt;br /&gt;
   - Alien Terror&lt;br /&gt;
   - Alien Abduction&lt;br /&gt;
   - Alien Retaliation&lt;br /&gt;
   - Alien Harvest&lt;br /&gt;
   - Ship Attack&lt;br /&gt;
   - Docked Ship&lt;br /&gt;
 - Added size check to Mapscripts and optimized spawns&lt;br /&gt;
 - Added proper Raceweights for Alien Retaliation&lt;br /&gt;
 - Added some more UfoPaedia articles for some research topics (mostly early games stuff)&lt;br /&gt;
 - Added SKYSTRIKER (Improved Skyranger)&lt;br /&gt;
 - Added Support Drones Mod&lt;br /&gt;
 - Added Support Drones Upgrade Manufacture&lt;br /&gt;
 - Added Commendations Mod&lt;br /&gt;
 - Added Commendations Fixes&lt;br /&gt;
 - Added PSXCutscenes Mod&lt;br /&gt;
 - Changes to early game Research, Alien Alloy Techs are now fully available&lt;br /&gt;
 - Change Ruleset to be conform with: openxcom_git_master_2018_04_24_2218 or newer&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.2d==&lt;br /&gt;
 - Simplyfied some Missionscripts&lt;br /&gt;
 - Fix ROUTES for UBASE_06 and UBASE_15&lt;br /&gt;
 - Fix Map Error for UFO_160e.MAP&lt;br /&gt;
 - Fix Terrain issues for:&lt;br /&gt;
   - TAIGAPOLAR&lt;br /&gt;
   - JUNGLEPOLAR&lt;br /&gt;
   - GRASSLANDFOREST&lt;br /&gt;
   - CRASHEDPLANE&lt;br /&gt;
   - TUNDRAPLANE&lt;br /&gt;
   - DESERTPLANE&lt;br /&gt;
   - POLARPLANE&lt;br /&gt;
 - Fix Shotgun Class BulletSprites&lt;br /&gt;
 - Fix some minor UFOPaedia typos&lt;br /&gt;
 - Fix Alloy Tank Laser Autoshot&lt;br /&gt;
 - Adjust Alien Alloy Ammo Prices&lt;br /&gt;
 - Adjust Alloy Cannon and Alloy Cannon Ammo Prices (Craft Weapon)&lt;br /&gt;
 - Adjust UFO Extender Dropoff values and Ranges to be more balanced&lt;br /&gt;
 - Adjust Muton Berserkers (no more energy issues *evilgrin*)&lt;br /&gt;
 - Adjust HandObs for HeavyLaser/Auto and HeavyLaser/Sniper&lt;br /&gt;
 - Adjust Alien Race occurances (Mutons come 1 month earlier)&lt;br /&gt;
 - Adjust Vanilla Tanks back to original values&lt;br /&gt;
 - Added proper Raceweights for Retaliation Missions&lt;br /&gt;
 - Added proper BulletSprites for Alloy Ammo&lt;br /&gt;
 - Added Earlier Alien Cheat Turn for ALL Deployments&lt;br /&gt;
 - Added increased scoring for VERY LARGE UFO&#039;s (double the vanilla value)&lt;br /&gt;
 - Added overworked CRASHEDPLANE Maps&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.2c==&lt;br /&gt;
 - Adjusted Ruleset to latest changes in : openxcom_git_master_2016_08_28_1950&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.2b==&lt;br /&gt;
 - Fix Alien Base Spawnings&lt;br /&gt;
 - Adjusted Ruleset to latest changes in : openxcom_git_master_2016_07_22_0229&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.2==&lt;br /&gt;
 - Fix Alive Chryssalid Spitter Recovery&lt;br /&gt;
 - Added more manufacture dependencies for Tanks&lt;br /&gt;
 - Increased Scoring for Alien Pact Signing to 750&lt;br /&gt;
 - Doubled Alien scores generated for Alie Bases (5 -&amp;gt; 10)&lt;br /&gt;
 - Restructered Resource files&lt;br /&gt;
 - Restructered UFOpaedia&lt;br /&gt;
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2016_06_25_2118&lt;br /&gt;
&lt;br /&gt;
==Version 0.99.1==&lt;br /&gt;
 - Fix Missing SEABITS.MCD file (not needed anymore but was still listed in terrain ruleset)&lt;br /&gt;
 - Fix walking TU issue for TUNDRAPOLAR.MCD&lt;br /&gt;
 - Fix Some wrongly asigned Sounds&lt;br /&gt;
 - Fix DropOff values for some Weapons for UFO Extender Accuracy&lt;br /&gt;
 - Fix regionWeight for North Atlantic (was 45!! noew 5)&lt;br /&gt;
 - Fix some Typos in UFOpaedia (thx SIMON)&lt;br /&gt;
 - Added 2 more Battleship Variants from Cooper&lt;br /&gt;
 - Added Expanded Urban Mix (mashup off MADURBAN and EXPANDED_TERROR)&lt;br /&gt;
 - Change some Terrorunit asignments (Mutons, Sectoid Elites, Muton Elites)&lt;br /&gt;
 - Spread the Chryssalid Spitter plague&lt;br /&gt;
 - Spread Muton Berserkers&lt;br /&gt;
 - Increase Alien Scoring (Research, Infiltration, Retaliation and Supply will give Alien Score now)&lt;br /&gt;
 - Doubled Scoring for UFO action for Terrormissions&lt;br /&gt;
 - Increase Armored Sectopod HE Resistence&lt;br /&gt;
 - Blaster Launcher Waypoints reduced to 9 (DOS Version behaviour)&lt;br /&gt;
 - Optimized Mapscript MADURBAN&lt;br /&gt;
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2016_05_27_1727&lt;br /&gt;
&lt;br /&gt;
==Version 0.99==&lt;br /&gt;
 - Updated Terrainpack MAPS, ROUTES, TERRAINS&lt;br /&gt;
 - Updated Terrainpack Ruleset Integration&lt;br /&gt;
 - Updated Globe Cities (330 now)&lt;br /&gt;
 - Restructered Globe textures and deployments for Terrormissions&lt;br /&gt;
 - Fix some minor Ufopaedia Typos&lt;br /&gt;
 - Fix LOFT issues and Armor values for UBASE2.MCD&lt;br /&gt;
 - Fix Routes, PORTUFO05, PORTUFO17, PORTUFO20, PORTUFO21&lt;br /&gt;
 - Fix Routes CULTAFARM02&lt;br /&gt;
 - Fix Routes LINERSHIP01&lt;br /&gt;
 - Fix Routes JUNGLEMOUNT05&lt;br /&gt;
 - Fix Routes RAILYARDURBAN19, RAILYARDURBAN21, RAILYARDURBAN24 (thx Solarius)&lt;br /&gt;
 - Fixed several MCD settings in Terrain pack MCD&#039;s (that took way to long!)&lt;br /&gt;
 - Fix Power/Flying Suit Fire Immunity&lt;br /&gt;
 - Fix Terrain Pack Landing Zone Maps&lt;br /&gt;
 - Fix Cow issue for UFO_210a&lt;br /&gt;
 - Fix Route issue EXPANDEDTERROR21.RMP&lt;br /&gt;
 - Fix some wrong Maptiles on some Terrorship Maps&lt;br /&gt;
 - Added Converted TFTD WaterAnimation MCD file&lt;br /&gt;
 - Added Battleship Variants by Cooper (modified) and a design of my own&lt;br /&gt;
 - Added Hovertank/Launcher Ammo consumes Blaster Bombs but has same Power&lt;br /&gt;
 - Added Ship Attack and Docked Ship Mission (triggered by Alien Data Slate)&lt;br /&gt;
 - Added Airfield Terrain&lt;br /&gt;
 - Added Plane Terrain&lt;br /&gt;
 - Added Polar Terrain&lt;br /&gt;
 - Added Chryssalid Spitter on Earth (Muton Elite Guard Terrorunit)&lt;br /&gt;
 - Added Muton Berserker (Muton Terrorunit)&lt;br /&gt;
 - Removed ability to produce Blaster Launchers and Blaster Bombs (use captured ones!)&lt;br /&gt;
 - Readjusted Grenade Launcher SnapShot TU&lt;br /&gt;
 - Readjust Heavy Laser/Sniper Damage and Heavy Laser/Auto TU&lt;br /&gt;
 - Reduce Weightreduction, increase Stamina for Power/Flying Suits and Reinforced ones&lt;br /&gt;
 - Increased Armor on Grenades slightly&lt;br /&gt;
 - Increased Armor for Terrorunit corpses (was 0, now 26)&lt;br /&gt;
 - Reduced Scores for killing Aliens by 50%&lt;br /&gt;
 - Reduced Recoverypoints for Alien Corpses by 50%&lt;br /&gt;
 - Reduced penalty for dead Civilians from 50 to 40&lt;br /&gt;
 - Reworked chronological Racemixes&lt;br /&gt;
 - Reworked Alien Races (more Ranks, same Numbers)&lt;br /&gt;
 - Optimized Mapscripts for Docked Ship Mission, Urban, Expanded Terror, Expanded Urban and several more.&lt;br /&gt;
&lt;br /&gt;
==Version 0.98==&lt;br /&gt;
 - Fix some typos and clarified Alien Data Slate ufopaedia text&lt;br /&gt;
 - Added Recolored Blaster Launcher Bulletsprite, grey Blasterbombs!&lt;br /&gt;
 - Added Fire Bomb and Smoke for Small Launcher&lt;br /&gt;
 - Added Custom Bullet Sprites for Alloy Ammo Clips&lt;br /&gt;
 - Added Custom Bullet Sprites for Elerium, Fire and Smoke Bomb&lt;br /&gt;
 - darkened Medium Scout, Large Scouts, Fighters, Sentry Ships,&lt;br /&gt;
   Harvesters, Abductors, Terror Ships, Battleship, Supply Ships and&lt;br /&gt;
   Labship (all 117 Maps!!!)&lt;br /&gt;
 - reduced recoverable Alien Alloys by ~36% for all UFO&#039;s&lt;br /&gt;
 - reduced recoverable Elerium 115 per Power Source (35-&amp;gt;25, 50% vanilla)&lt;br /&gt;
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2015_11_30_1238&lt;br /&gt;
&lt;br /&gt;
==Version 0.97==&lt;br /&gt;
 - Research changes:&lt;br /&gt;
   - Reinforced Power Suit now needs New Fighter Craft instead of Alien Data Core as dependency&lt;br /&gt;
 - Fix Minor Graphic Errors in Reinforced Power Suit Inventory Pics&lt;br /&gt;
 - Fix For missionSiteZone: -1 Bug, you need to edit your savegames, see Forum&lt;br /&gt;
 - Added Hitsound for Combat Knife, Alloy Knife, Alloy Sword&lt;br /&gt;
 - Added partial language Support for German&lt;br /&gt;
 - Modified THUNDER Map and Routes slightly&lt;br /&gt;
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2015_11_15_0853&lt;br /&gt;
&lt;br /&gt;
==Version 0.96==&lt;br /&gt;
 - Research changes:&lt;br /&gt;
   - Alloy Knife needs only Alloy Ammo&lt;br /&gt;
   - Alloy Sword needs Alloy Knife and Alien Data Slate&lt;br /&gt;
 - Readjust all Meleeweapons, lowered Power and Accuracy slightly, changed TU usage&lt;br /&gt;
 - Added Version String&lt;br /&gt;
 - Added language support for Russian, Spanish, French and Polish&lt;br /&gt;
   You will find a mix of English and the respective language until someone translates the missing stuff&lt;br /&gt;
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2015_10_31_1725&lt;br /&gt;
&lt;br /&gt;
==Version 0.95==&lt;br /&gt;
 - Fix Reinforced Power Suit Unlock&lt;br /&gt;
 - Fix Reinforced Flying Suit Unlock&lt;br /&gt;
 - Fix Walkertank HWP&#039;s Unlock&lt;br /&gt;
 - Fix Several Ufopaedia Strings (typos)&lt;br /&gt;
 - Added New Melee HitAnimation for Combat Knife, Alloy Knife and Alloy Sword (thx pWWWa)&lt;br /&gt;
 - Imported some TERRAIN patches from Hobbes Redux (no maps yet)&lt;br /&gt;
 - Alloy Tanks take 10% less Plasma Damage&lt;br /&gt;
 - Hovertanks take 15% less Plasma Damage&lt;br /&gt;
 - Armored Sectopod is immune towards Icendiary Ammo&lt;br /&gt;
&lt;br /&gt;
==Version 0.94==&lt;br /&gt;
 - Fix HandOb issues fpr PlasmaBlade and PlasmaSword (thx pwwwa)&lt;br /&gt;
 - Fix some Groundtile issues on some UFO Maps&lt;br /&gt;
 - Fix wrong Gazer drawingRoutine&lt;br /&gt;
 - Fix wrong Muton Elite Guard Corpse BigOb&lt;br /&gt;
 - Fix WORLD NEWS UPDATE not popping up after researching a Alien Corpse&lt;br /&gt;
 - Fix 1 wrong placed Groundtile on LabShip Map (oversight...)&lt;br /&gt;
 - Fix some typos in some UFOpaedia Articles (thx SIMON)&lt;br /&gt;
 - Fix MCDPatch for TU usage for THUNDER.PCK&lt;br /&gt;
 - Fix Plasma Beam Range (52 -&amp;gt; 42)&lt;br /&gt;
 - Fix Alien Infiltration Waves&lt;br /&gt;
 - Added some more NEWS Strings (thx nadir)&lt;br /&gt;
 - Added Reinforced Power and Flying Suits (Moriaty Sprites)&lt;br /&gt;
 - Added Chryssalid Spitter Terrorunit (ranged zombification attack)&lt;br /&gt;
 - Added Sectoid Elite Race&lt;br /&gt;
 - Added HandOb&#039;s for Shotgun Clips, TaserPistol Clip, Elerium Rocket&lt;br /&gt;
 - Added FloorOb&#039;s for Pistol, Rifle, Heavy Canon, Auto Cannon, SniperRifle Alien Alloy Clips&lt;br /&gt;
 - Added HandOb&#039;s for Pistol, Rifle, Heavy Canon, Auto Cannon, SniperRifle Alien Alloy Clips&lt;br /&gt;
 - Added New BigOb&#039;s FloorOb&#039;s, HandOb&#039;s for PlasmaShotgun Clips and Elerium Clips&lt;br /&gt;
 - Added Walkertank/Plasma (hacked Armored Sectopod)&lt;br /&gt;
 - Added Plasma Melee Weapons from pwwwa&lt;br /&gt;
 - Added New Plasma Hitanimation for Heavy Plasma, Elerium Clips and Armored Sectopod Weapon&lt;br /&gt;
 - Added InventoryPicture and UfoPaedia Pictures for Muton Elite Guards&lt;br /&gt;
 - Added New BigOb for Vanilla Flying Suits&lt;br /&gt;
 - Added new Spriteset for Vanilla Flying Suits&lt;br /&gt;
 - Reworked the Racemixes&lt;br /&gt;
 - Readjusted TU usage for Heavy Laser / Sniper and Heavy Laser / Auto&lt;br /&gt;
 - Readjusted Armor for Waspites, Gazers, Muton Elites and Muton Elite Guards&lt;br /&gt;
 - Adjusted all Alien melee stats to more sane values&lt;br /&gt;
 - Doubled Money and Elerium-115 cost for Plasma Canons&lt;br /&gt;
 - Doubled Money and Elerium-115 cost for Fusion Balls&lt;br /&gt;
 - Doubled Money Costs for HWP Fusion Bombs (E-115 cost is 6)&lt;br /&gt;
 - Hovertank Launcher increased Damage (140 -&amp;gt; 200)&lt;br /&gt;
 - Changed ColorScheme of the Armored Sectopod (lighter Blue)&lt;br /&gt;
 - Armored Sectopod, does now Plasma Damage (115) and has Autoshotburst: 5&lt;br /&gt;
 - Reduced sellCost for all Items from Aliens and Alive Aliens by 50%&lt;br /&gt;
 - Increased Base Maintence Cost to 10% of initial Construction price&lt;br /&gt;
 - Increased Points Death penalties for Civilians (30-&amp;gt;50) and X-Com Tanks (x2)&lt;br /&gt;
 - Reactivated RAILYARDURBAN Terrain in Infrastructure Attack Terror Mission&lt;br /&gt;
 - Converted all Sprites into *.png, rechecked Palettes (just for good measure)&lt;br /&gt;
 - Adjusted Ruleset to latest changes in : openxcom_git_master_2015_10_10_0133&lt;br /&gt;
&lt;br /&gt;
==Version 0.93==&lt;br /&gt;
 - Fix view positions for soldiers on the thunder craft.&lt;br /&gt;
 - Fix missing thunder craft MCD file.&lt;br /&gt;
 - Added consequences for alive interrogation of Navigators (additionals Alien Missions)&lt;br /&gt;
 - Added consequences for alive interrogation of Engineers (additionals Alien Missions)&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Installation_(Hardmode)&amp;diff=126549</id>
		<title>Installation (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Installation_(Hardmode)&amp;diff=126549"/>
		<updated>2026-03-12T02:27:57Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
Hardmode Expansion offically supports OpenXcom Extended version v7.9.8+, see: [https://openxcom.org/forum/index.php/topic,5258.0.html OXCE download &amp;amp; installation guide]&lt;br /&gt;
To install the mod:&lt;br /&gt;
 - Download mod here: https://mod.io/g/openxcom/m/hardmode-expansion&lt;br /&gt;
 - Extract Zip file&lt;br /&gt;
 - Copy over the directory &amp;quot;Hardmode_Expansion&amp;quot; in your user mods directory. (Normally under C:\Users\[your PC]\Documents\OpenXcom\mods on PC)&lt;br /&gt;
 - Active &amp;quot;Hardmode_Expansion&amp;quot; under Mods while in-game&lt;br /&gt;
&lt;br /&gt;
Additional Download links can be found here on Forum: [https://openxcom.org/forum/index.php/topic,4971.0.html Hardmode Expansion Downloadlinks &amp;amp; Links]&lt;br /&gt;
&lt;br /&gt;
Please report any bugs or issues here: [https://openxcom.org/forum/index.php/topic,4968.0.html Hardmode Expansion Bug Reports]&lt;br /&gt;
&lt;br /&gt;
OpenXcom Extended Download links can be found here on the forum: [https://openxcom.org/forum/index.php/topic,5258.0.html OXCE download &amp;amp; installation guide]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Settings ==&lt;br /&gt;
Hardmode Expansion is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance.&lt;br /&gt;
&lt;br /&gt;
===Recommended Mod===&lt;br /&gt;
The following mod I highly recommend to be used with Hardmode Expansion&lt;br /&gt;
&lt;br /&gt;
*[https://mod.io/g/openxcom/m/hqsounds-by-daedalus High Quality Sounds]&lt;br /&gt;
&lt;br /&gt;
===Recommended Options===&lt;br /&gt;
These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience. &lt;br /&gt;
These will be enabled on the first startup of the mod in OXCE. Feel free to turn them off if you feel uncomfartable with them.&lt;br /&gt;
&lt;br /&gt;
*Show Funds on the Geoscape&lt;br /&gt;
*Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response&lt;br /&gt;
*Storage Limits for Recovered Items - Encourage selling excess items after combat&lt;br /&gt;
*Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture&lt;br /&gt;
*Realistic Globe Lightning&lt;br /&gt;
*Psi Training Anytime&lt;br /&gt;
*UFO Extender Accuracy - All weapons are balanced around this mod, it is fully supported&lt;br /&gt;
*Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures&lt;br /&gt;
*Path Preview shows TU and Energy Usage&lt;br /&gt;
*Saved Pre-primed Grenades - For smoke grenade usage&lt;br /&gt;
*Show Stats on Inventory Screen&lt;br /&gt;
*Sneaky AI&lt;br /&gt;
*Alternate Movement Methods - To enable better tactical options and faster fights&lt;br /&gt;
*Alien Bleeding&lt;br /&gt;
*Autosell Manager for OXCE&lt;br /&gt;
*OpenXcomExtened Links&lt;br /&gt;
&lt;br /&gt;
===Optional Options or Mods===&lt;br /&gt;
There is a small collection of supplementary mods located here: [https://openxcom.org/forum/index.php/topic,4980.0.html SUPPLEMENTAL MODS Statstring, Daytime/Nighttime, Two Skyrangers]&lt;br /&gt;
&lt;br /&gt;
*HM_XcomUtil_Always_Daytime: Forces all Missions in Hardmode Expansion to be Daytime always&lt;br /&gt;
*HM_XcomUtil_Always_Nighttime: Forces all Missions in Hardmode Expansion to be Nighttime always&lt;br /&gt;
*Screening Statsstrings: My (hellrazors) statstrings for Soldierscreening and rolechanging&lt;br /&gt;
*HM_Two_Skyranger_Start: Replace one of your starting Interceptors with a second Skyranger and Troop Equipment.&lt;br /&gt;
&lt;br /&gt;
===Incompatiable Options or Mods===&lt;br /&gt;
These options conflict with the games settings, which could cause balance issues, game errors or will simply not work.&lt;br /&gt;
&lt;br /&gt;
*Commendations Mod (already included)&lt;br /&gt;
*PSX Static Cydonia Map&lt;br /&gt;
*XcomUtil Improved Base Layout&lt;br /&gt;
*XcomUtil Defensive Base Layout&lt;br /&gt;
*XcomUtil Improved Tanks&lt;br /&gt;
*XcomUtil Improved Heavy Laser&lt;br /&gt;
*Any mods that alter alien deployments, their missions or items they carry&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Expansion_Info_(Hardmode)&amp;diff=126548</id>
		<title>Expansion Info (Hardmode)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Expansion_Info_(Hardmode)&amp;diff=126548"/>
		<updated>2026-03-12T02:27:53Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hardmode Expansion|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the Hardmode Expansion Mod? ==&lt;br /&gt;
&lt;br /&gt;
My Personal (hellrazor) approach on creating a sort of Long War Mod for the Original UFO - Defense.&lt;br /&gt;
I originally created it as a player torture device *evilgrin*, but it turned out to be a Mod people like to play because of the challenge it offers.&lt;br /&gt;
When designing this Mod, I decided to stick on the core Vanilla Original Game Principles and create basically a Expansion Pack, which&lt;br /&gt;
offers a much better Research Tree, a Economy were you need money desperately, where you will face difficult decisions and set backs during your campaign.&lt;br /&gt;
All this has been enriched with a lot of additional Weapons and Tanks, which all have a unique use case.&lt;br /&gt;
Enemies, which will give a Nightmare during your dreams (at least I hope so, *grin*).&lt;br /&gt;
Its a LONG war to free earth (ingame time: 14-16 Months). So are you ready for the ride?&lt;br /&gt;
&lt;br /&gt;
Hardmode is a mod for OpenXCOM that aims to make the gameplay more challenging and deals with most of vanilla version&#039;s flaws, such as overpowered Psi and early Plasma weapons. The mod tries to stick close to the vanilla core components of X-COM.&lt;br /&gt;
&lt;br /&gt;
It is aimed at experienced X-Com players, who know the game well and are not afraid of a difficulty higher then Superhuman. The Aliens are more powerful, have more variants and your weapons will slowly become obsolete due to them. Research progress is a must, but comes at costs.&lt;br /&gt;
&lt;br /&gt;
== Exactly what new mechanics can I expect? ==&lt;br /&gt;
Some new concepts and mechanics you will see include&lt;br /&gt;
=== Aliens ===&lt;br /&gt;
* Multiple new Alien species and terror forces (did anyone say long range Chrysalid Spitters?)&lt;br /&gt;
* Mixed alien crews, and mixed terror forces&lt;br /&gt;
* New UFOs to contend with, and with all pre-existing UFOs receiving dozens of new and unique interior redesigns&lt;br /&gt;
* Alien Bases may deploy hostile missions that will force an X-COM response&lt;br /&gt;
* Certain Aliens are harder to manipulate psionically, and the Ethereals are immune to Mind Control&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Equipment/Armour ===&lt;br /&gt;
* New array of weapons for all tiers Grenade Launchers, Shotguns and Snipers for X-Com and the Aliens.&lt;br /&gt;
* Dedicated melee weapons for X-COM and the Aliens&lt;br /&gt;
* Special Alloy ammo that can be manufactured for early game ballistic weapons, which gives a 1,5 factor damage boost.&lt;br /&gt;
* Alien Plasma weapons have secondary stronger Clip which confers more damage.&lt;br /&gt;
* Large array of new armour for X-COM, from ceramic plated vests to reinforced power suits&lt;br /&gt;
* New X-COM aircraft, Heavy Weapon Platforms and even unmanned Support Drones&lt;br /&gt;
&lt;br /&gt;
=== [[Research (Hardmode) |Research]] ===&lt;br /&gt;
* Research tree has been completely overhauled&lt;br /&gt;
* Research times are significantly longer, most advance technology requires special alien artefacts and the interrogation of alien engineers/medics/leaders and sometimes specific aliens or their corpses&lt;br /&gt;
* You can&#039;t research Laser weapons until you&#039;ve stolen and researched an alien data slate, you can&#039;t research it until you&#039;ve interrogated an alien, you can&#039;t interrogate an alien until you&#039;ve researched a containment cell, you can&#039;t do that until you&#039;ve raided an alien base&lt;br /&gt;
&lt;br /&gt;
=== Tactical Combat ===&lt;br /&gt;
* Aliens are aware of your presence earlier than normal (turn 14 from turn 20)&lt;br /&gt;
* Larger maps for terror missions and certain alien UFOs, also a lot more civilians&lt;br /&gt;
* Aliens will use explosive weapons from turn 1&lt;br /&gt;
* Chronological alien race mixes, don&#039;t be surprised if some Sectoids tag along with Floaters, and they might bring their Cyberdiscs as well&lt;br /&gt;
&lt;br /&gt;
== Thanks and Acknowledgements == &lt;br /&gt;
Please see here - [https://openxcom.org/forum/index.php/topic,4965.0.html CREDITS.TXT or Forum Link]&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hardmode_Expansion&amp;diff=126547</id>
		<title>Hardmode Expansion</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hardmode_Expansion&amp;diff=126547"/>
		<updated>2026-03-12T02:25:17Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: categorizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hardmodebanner.png|900px| center]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the OpenXcom Hardmode Expansion wiki, a part of UFOPaedia.org. [https://openxcom.mod.io/hardmode-expansion Hardmode Expansion] is a mod for [https://openxcom.org/forum/index.php?board=22.0 OpenxcomExtended].&#039;&#039;&#039; The mod aims to significantly increase the difficulty of the base game while maintaining an overall style of gameplay and atmosphere as similar to the vanilla X-COM experience as possible.&lt;br /&gt;
&lt;br /&gt;
[https://openxcom.mod.io/hardmode-expansion Download Hardmode Expansion Mod.io]&lt;br /&gt;
[https://github.com/hellrazor4223/hardmode-expansion/releases/latest Download Hardmode Expansion Github]&lt;br /&gt;
[https://openxcom.org/forum/index.php/topic,3550.0.html OpenXcom Hardmode Forum Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding-bottom: 30px;&amp;quot;&amp;gt; &lt;br /&gt;
{{:Hardmode_Table}}   &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left: auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|[[File:Hardmode_example.png|500px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;br /&gt;
[[Category:Hardmode Expansion]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=126546</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=126546"/>
		<updated>2026-03-11T23:37:58Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Social Media==&lt;br /&gt;
Years ago the wiki had its own Twitter account, which got closed when Twitter turned to X. I have been considering if it would be worthwhile to start an account on Discord or another type of social media for UFOPaedia? [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:37, 11 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Removing All Featured Projects from Sidebar==&lt;br /&gt;
:We had another request to add an entry to the Featured Projects sidebar (LWOTC) and since we now have a Featured Projects page I&#039;ve been wondering if it wouldn&#039;t be better to remove all the current Featured Projects from the sidebar and put them in that page, for several reasons:&lt;br /&gt;
#The wiki has always been focused on the games and not on fan projects.&lt;br /&gt;
#There are wiki-relevant sidebar links that keep getting pushed downwards everytime a project is added, like languages or tools.&lt;br /&gt;
#With the reboot of the franchise and OpenXCom, a lot of fan projects are in the works. &lt;br /&gt;
#While we provide a space for their subwikis if they need, the wiki was never a hub for fan projects and to publicize/monetize them. &lt;br /&gt;
#Those projects typically came and use our space but I can&#039;t remember any who contributed to the wiki&#039;s main pages about the original XCom games, other than placing links to their projects on the original game pages for publicity. &lt;br /&gt;
#A couple projects have also left and set up their own wikis, without ever bothering to at least delete their content once they stopped updating it, since they decided they didn&#039;t want to be here anymore when they didn&#039;t get the publicity they wanted. &lt;br /&gt;
#UFO2000 &amp;amp; UFO:AI have zero or limited development for years - they&#039;re dead or almost.&lt;br /&gt;
#OpenXCom and OpenApoc already have links for their subwikis on the UFO and Apocalypse tables.&lt;br /&gt;
#Having Long War and Long War 2 then leads to other large projects like Long War Reworked and Long War of the Chosen also wanting the same attention/publicity. All of those could have also links for them on the Enemy Unknown and XCOM2 tables. &lt;br /&gt;
#And the Featured Projects page could be reworked so that they are properly grouped together according to their specific game that they originate from and it could also include a short description about their scope and objectives. &lt;br /&gt;
Ideas/Comments? [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 06:07, 4 January 2022 (CET)&lt;br /&gt;
: OK, better late than ever, all of the projects have now been moved into Fan Projects (renamed from Featured Projects), and a number of links have been removed from the UFO and TFTD tables since the game tables don&#039;t include fan material.[[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 22:27, 11 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Featured Projects on Sidebar==&lt;br /&gt;
I was requested on Discord by user [[Ucross]] to add to the Featured Projects section of the sidebar the mod that he is working on called Long War Rebalance, which is a mod of Long War, and thus a mod of XCOM: Enemy Unknown, and I refused the request for the same reasons I already presented below regarding the Piratez mod for OpenXCom.&lt;br /&gt;
It&#039;s arguable for the same reason that Long War shouldn&#039;t on that list for the same reason, it being a mod, but since Firaxis gave the official recognition to both Long Wars, and even gave support to Long War 2, that&#039;s the difference I see between Long War and all the other mods made for all XCom games, and thus worthy of recognition as significant contributions by and for the community. The same reason behind UFO2000, OpenXCom, OpenApoc and UFO:AI, they are all entire new XCom games built by teams of fans, and the first three are playable, and you can create mods for them. OpenXCom and OpenApoc are in active development. &lt;br /&gt;
As for personal projects to be present on that section, I can think of a ton of projects related to XCom that would deserve to be there, and that would make that list endless an unpractical. And at the end, the objective of this wiki is to inform about the games. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 20:28, 27 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It still would be nice for players to be able to find all of the mods/projects that this wiki hosts.  What about something like: &amp;quot;Other Projects&amp;quot; where it&#039;s a page that lists all other projects occurring for other games? Just a suggestion.  Feel free to ignore me. =D  [[User:Ucross|Ucross]] ([[User talk:Ucross|talk]]) 16:33, 12 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I am rather partial to this solution myself. The wiki does need to keep its main focus tight as far as its main content is concerned. But nothing says we cannot have a page that acknowledges and point to other projects of interest. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 04:10, 11 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Server Move==&lt;br /&gt;
In the near future we&#039;re going to move to a new server (hosted by NineX) because of the constant site outages and other technical/security issues that have been affecting the wiki since the last year. NineX currently hosts the OpenXCom forums and site, so I feel that it will be a good move since the OpenXCom community has been the most active in keeping the old XCom games alive. &lt;br /&gt;
&lt;br /&gt;
However we&#039;re still not sure if we&#039;re gonna be able to keep the old domain (www.ufopaedia.org) or if it will be necessary to move to a new one, and ask everybody to update their links. We&#039;re trying to keep the old domain, but right now the choice is to be between keeping things as they currently are, or get the technical/security issues fixed and get back the wiki properly working, even if that means losing the domain and the traffic.&lt;br /&gt;
&lt;br /&gt;
I personally prefer the 2nd option since we need a wiki that is 100% available for both consulting and editing information, like it did in the past. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:17, 25 January 2018 (UTC)&lt;br /&gt;
==Temporary Domain==&lt;br /&gt;
We completed the server move thanks to NineX, who also upgraded the wiki&#039;s software. The process required that we moved temporarily to a new domain, ufopaedia.info, but we&#039;ll return to our old domain, ufopaedia.org, as soon as the process is complete. Thanks for your patience :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 21:40, 28 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Migration finished. ufopaedia.info is redirecting to ufopaedia.org.&lt;br /&gt;
Mediawiki software have been upgraded to latest version , and whole site audited. [[User:NineX|NineX]] ([[User talk:NineX|talk]]), 13:27, 31 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
==Piratez in featured projects?==&lt;br /&gt;
It seems out of place that piratez has it&#039;s own table on the UFOpedia, and uses (Piratez) to distinguish its own pages, but is not listed on the featured projects.  Going to add it if nobody objects.  The rationale for adding Long War in this talk pages history (Huge makeover of the original version) pretty much goes doubly so for piratez.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 21:57, 5 May 2019 (CEST)&lt;br /&gt;
:Only admins can edit Featured Projects. And I object to it. &lt;br /&gt;
:I proposed to add Long War because it was the only major mod available to EU/EW, and even got recognition and compliments made by Firaxis (with Jake Solomon joking that he was the guy that designed LW&#039;s beta), which was then extended to hiring the LW team to make official XCOM 2 mods for the game&#039;s release. So LW is really something special that deserved to get its own recognition. &lt;br /&gt;
:Piratez is just one of several total conversions available for OpenXCom, and the intent is not to list all mod projects on Featured Projects, Because then X-Files, Hardmode or Area 51 would also qualify, being also expansions on their own right, although without Piratez&#039;s popularity. &lt;br /&gt;
:Not to mention that there are other current XCom games like XCOM 2 that have also their own mods. So, if Piratez is added, what happens if someone else from another XCOM game, or current projects being developed like OpenApoc, decides to ask for his major mod to be added?&lt;br /&gt;
:The primary intent of this wiki is the XCOM games, and Featured Projects is a way to recognize the hard work and dedication of a few fan projects, OpenXCom being one of them - and if you add Piratez then you&#039;re basically saying that Piratez is at the same level as OpenXCom, when Piratez wouldn&#039;t exist if there wasn&#039;t OpenXCom to begin with. &lt;br /&gt;
:Finally, pages with their own suffix (Whatever) don&#039;t necessarily translate into Featured Projects, check the existing Interceptor and the Enforcer pages, it&#039;s more of a matter of internal page categorization. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:23, 5 May 2019 (CEST)&lt;br /&gt;
::: Ah okay, but I&#039;m not really convinced, this feels like a matter of scale.  I&#039;m not trying to get it added as a featured project because I&#039;m a fan, it just doesn&#039;t seem right to not have it there regardless of those reasons.  If you look at something like UFO:AI or OpenApoc, on the main featured bar, they&#039;re almost completed unupdated and tiny.  If the idea is that Piratez should have it&#039;s place on this wiki, and not on it&#039;s own wiki, then it really should have a place on the main page.  If it&#039;s not, why is it even on here with hundreds and hundreds of pages?  I type in just about any search for x-com related things and see a bunch of piratez pages in the autocomplete.  If X-Files, Hardmode, Area 51 had hundreds of pages on the wiki, I&#039;d recommend adding them as well, though they don&#039;t.  Anyways, just my thoughts, I won&#039;t push this anymore.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:53, 6 May 2019 (CEST)&lt;br /&gt;
:::Edit: https://en.wikipedia.org/wiki/Wikipedia:Orphan explains the argument more.  It The piratez main page is a huge presence on the wiki, and is essentially unaccessable on the wiki.  Which is just not what wikis are about. [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:59, 6 May 2019 (CEST)&lt;br /&gt;
:::: There are a lot of interesting points in your reply, that I&#039;ll try to answer separately to those, since some I have already considered myself.&lt;br /&gt;
:::: UFO2000 and UFO:AI are dead projects, UFO2000 had its glory days more than 10 years ago (I was heavily involved with it) and it is playable (although hardly anyone plays it) and UFO:AI was never finished, so there&#039;s really an argument there whether both should still be on Featured Projects. OpenApoc on the other hand is actively being developed right now, they have their own Discord channel and it might take a while, but the general feeling is that one day it will reach 1.0 status, like OpenXCom did.&lt;br /&gt;
:::: Piratez section on its wiki grew up by itself out of the OpenXCom until now, Dioxine or anyone ever asked permission, that I recall, but since we got the space and it is XCom related, no one objected, and the community is pretty supportive of each other&#039;s projects. &lt;br /&gt;
:::: If by Auto-Complete you mean Google&#039;s search bar then the reason why you get so much Piratez results associated with XCom is because it uses your past search history and page views. I don&#039;t get any Piratez results when I search for XCom things because I don&#039;t play Piratez (and I don&#039;t play LW or LW2 also, but I suggested that they should be added because of their importance).&lt;br /&gt;
:::: And this brings me to another important point, which is that Piratez includes content that some people don&#039;t really think belongs in an XCom game, namely it being about space pirates, slaves and mutants against aliens, and with the nudity involved. I know it takes place in an alternate universe where XCom lost the war, but if Firaxis announced that XCOM 3 followed Piratez setting, there would be a huge fan backlash because XCom has almost always been about an international, semi-clandestine organization of humans fighting aliens, and never required nudity to be atractive. Piratez setting and aesthetics appeal to a lot of people but to a lot of others it doesn&#039;t, even inside the OpenXCom community. &lt;br /&gt;
:::: And for instance, I&#039;m the lead developer of Area 51 that was mentioned before, and while it expands the base UFO: Defense game like EW or LW did, if not more, I do not think it should be on Featured Projects because of all the reasons I mentioned before. As a developer I&#039;d love it to be more publicized, but here I need to think first as a wiki administrator, and like I said before, this is an XCOM wiki since it was created 15 years ago, not an OpenXCom one. If this was a wiki dedicated to OXC, then Piratez, Area 51, Tech-Comm (another total conversion I&#039;m working based on the Terminator universe), Warhammer 40k, Dune, and all other major projects, XCom based or not, would belong here, but it isn&#039;t.&lt;br /&gt;
:::: Finally, we&#039;re not talking here about a single orphan article. Orphan articles mean that they can only be accessed by searching the wiki since there aren&#039;t any links to them anywhere. Piratez can be accessed through here https://www.ufopaedia.org/index.php/Mods_(OpenXcom). The issue really is that you think Piratez should be more advertised on the wiki by adding it to Featured Projects, but as I said before, it is questionable whether it deserves to get that sort of attention on an XCOM wiki. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 05:37, 6 May 2019 (CEST)&lt;br /&gt;
::::: Heh, well in any case, looks like someone else added it to featured projects about a year ago: it&#039;s just on the featured projects at the very bottom of the page, along with all the other featured projects but with piratez squeezed in haha.  Somewhat tangential but a bit on topic:  Maybe the front page should just have a section at the top listing all the relevant games on the wiki?  I remember like a decade ago when it was just the 1994 version/TFT and Apoc and the main page was very organized and clear, but it&#039;s really not now what with the tables of nearly every game on the wiki on the main page and some random lists in random places.  Case in point: Piratez is already considered a featured mod by someone and neither of us noticed until this point, nor did I know even enforcer or these other spinoffs existed that you mentioned earlier existed or were on the wiki at all.  In any case, glad to have talked this out.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 11:21, 6 May 2019 (CEST)&lt;br /&gt;
::::: Bluh, one last point, I promise.  I think maybe your having made/worked on a huge mod might be influencing your decision: you make it sound like it&#039;d be a bad thing if all OpenXcom mods were featured and I don&#039;t think this would even be bad at all.  E.g. a lot of games wikis list basically all the relevant large mods for the game in a very visible place.  Example: https://rimworldwiki.com/wiki/Main_Page has a link to a list of pretty much every major mod visible up front without needing to scroll down.  To me it just seemed odd specifically for piratez here since it also had a huge space on the wiki, but I don&#039;t see an issue with Area 51, Warhammer 40k, etc having a visible place.&lt;br /&gt;
&lt;br /&gt;
== XCOM 2 section problems ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that there&#039;s loads of problems in the XCOM 2 sections - misspellings, orphan pages, a lack of organisation, and so on. Even the term &amp;quot;MEC&amp;quot; was spelt wrong in a page title. I&#039;ve been tackling a few of these issues, but I&#039;m just thinking that this isn&#039;t worth having because Fandom have their own wiki at [https://xcom.fandom.com/wiki/XCOM_Wiki] and they&#039;ve got nearly everything down already.&lt;br /&gt;
&lt;br /&gt;
What are we trying to do here - dedicate this wiki to the old X-COM and a few mods (ahem, Long War), or adding in Firaxis&#039;s new XCOM grouping?&lt;br /&gt;
&lt;br /&gt;
Just a question in editorial direction.&lt;br /&gt;
&lt;br /&gt;
--[[User:SpeedofDeath118|SpeedofDeath118]] ([[User talk:SpeedofDeath118|talk]]) 17:08, 16 December 2019 (CET)&lt;br /&gt;
:I think the question is more, what are you interested in doing? [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:11, 16 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
::The Wiki was set up long before the reboot series, so you could say the classics were its original focus. However it would have been remiss to not accommodate the new games as they appeared. However the wiki thrives or declines entirely on the input of the people that make use of it. If the interest and willingness is there, the sections will grow. If not (looks at the early spinoff titles), then perhaps not so much. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 07:31, 17 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Enable dark mode theme? ==&lt;br /&gt;
&lt;br /&gt;
Would it be possible to add a dark mode option to this wiki? Something like these:&lt;br /&gt;
https://help.fandom.com/wiki/Converting_to_hydradark&lt;br /&gt;
https://www.mediawiki.org/wiki/Skin:Timeless/DarkCSS&lt;br /&gt;
: Hi and thanks for asking but after consultation with NineX, we don&#039;t have the resources (someone experienced with Mediawiki) to keep the UFOpaedia.org updated to the latest Mediawiki releases. Otherwise, the odds are that things will start breaking with UFOpaedia.org if we change the custom skin, which has happened to other wikis. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:32, 25 October 2021 (CEST)&lt;br /&gt;
&lt;br /&gt;
I see a &amp;quot;Skin&amp;quot; option when I navigate to Preferences &amp;gt; Appearance (https://www.ufopaedia.org/index.php/Special:Preferences#mw-prefsection-rendering ), but no options other than the default appear. &lt;br /&gt;
-[[User:JimmAYY2|JimmAYY2]] ([[User talk:JimmAYY2|talk]]) 19:38, 23 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New and old images not showing? ==&lt;br /&gt;
&lt;br /&gt;
When adding images to new pages that I&#039;ve been editing I&#039;ve noticed some images will never be displayed properly, this includes new images I&#039;ve uploaded and old images from years ago that I&#039;ve simply linked in a new page&lt;br /&gt;
&lt;br /&gt;
On this page:https://www.ufopaedia.org/index.php/Lab_Ship&lt;br /&gt;
You can see that while the &#039;side view&#039; image loads in correctly, however the terrain map images fail to load properly, spouting errors. These are all new images.&lt;br /&gt;
&lt;br /&gt;
Conversely on this page: https://www.ufopaedia.org/index.php/Battlescape_Strategy_(Hardmode)#Disembarkation_Strategy&lt;br /&gt;
While most of those images are also new, the third image is the very old &#039;motion scanner&#039; image from the vanilla wiki that has been around for a decade, it is also failing to load.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve no idea why some images will work and other&#039;s won&#039;t. I have also tried to do the edits and upload new images from entirly different devices and computers but to no avail.&lt;br /&gt;
&lt;br /&gt;
Just reporting the issue. Cheers [[User:Steelpoint|Steelpoint]] ([[User talk:Steelpoint|talk]]) 17:52, 3 June 2022 (CEST)&lt;br /&gt;
:I just tried to see the image being hosted of the LabShip that wasn&#039;t displaying on the gallery and it didn&#039;t also load, with the similar error message. Since all the majority of the .pngs you upload seem to be correctly appearing, I&#039;d advise to recheck those .png files. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 03:38, 5 June 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve tried taking a new image on a different machine and have re-uploaded it to no avail, I&#039;ve even taken a new image and converted it to a different file format but it still produces an error output. I&#039;ve even uploaded the images to different websites to see if there&#039;s a problem with the files but the other websites display the image with no issues. &lt;br /&gt;
:If we check some of the older pages I made, using the same program to get the UFO images, the images uploaded just fine as evidenced here: https://www.ufopaedia.org/index.php/Sentry_Ship&lt;br /&gt;
:I&#039;m just not sure of the issue or if its even one on my end due to how random the issue is. If it was just affecting images I am screenshoting from &#039;MapViewer&#039; then I&#039;d say that&#039;s it but its also cropping errors for a wide range of images from different sources. [[User:Steelpoint|Steelpoint]] ([[User talk:Steelpoint|talk]]) 12:11, 5 June 2022 (CEST)&lt;br /&gt;
::I think I might have encountered this bug years ago but I think it got eventually for the images to appear. Try using .jpg instead? Otherwise, I&#039;m afraid I don&#039;t have a clue of how to solve it. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 17:33, 9 June 2022 (CEST)&lt;br /&gt;
:Have you guys found any solution to this ? [[User:Horace vr|Horace vr]] ([[User talk:Horace vr|talk]]) 11:57, 5 February 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== Thumbnails issue ==&lt;br /&gt;
&lt;br /&gt;
[[User:Horace vr|Horace vr]] ([[User talk:Horace vr|talk]]) 12:41, 4 February 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
I am seeing issues with thumbnail creation, for both old and new pictures&lt;br /&gt;
&lt;br /&gt;
For example here:&lt;br /&gt;
https://www.ufopaedia.org/index.php?title=Template:Research_required_(LWR)&lt;br /&gt;
If you try to thumb the picture (by adding a pic size), you will get an error; &lt;br /&gt;
&lt;br /&gt;
This happens with existing pictures (I tried to restore the original pic) and to new pics (Event research2.jpg is a pic I uploaded a few days ago)&lt;br /&gt;
&lt;br /&gt;
This could be related to the issue reported earlier by Steelpoint: https://www.ufopaedia.org/index.php/Talk:Main_Page#New_and_old_images_not_showing.3F&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=126545</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=126545"/>
		<updated>2026-03-11T22:27:38Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Removing All Featured Projects from Sidebar==&lt;br /&gt;
:We had another request to add an entry to the Featured Projects sidebar (LWOTC) and since we now have a Featured Projects page I&#039;ve been wondering if it wouldn&#039;t be better to remove all the current Featured Projects from the sidebar and put them in that page, for several reasons:&lt;br /&gt;
#The wiki has always been focused on the games and not on fan projects.&lt;br /&gt;
#There are wiki-relevant sidebar links that keep getting pushed downwards everytime a project is added, like languages or tools.&lt;br /&gt;
#With the reboot of the franchise and OpenXCom, a lot of fan projects are in the works. &lt;br /&gt;
#While we provide a space for their subwikis if they need, the wiki was never a hub for fan projects and to publicize/monetize them. &lt;br /&gt;
#Those projects typically came and use our space but I can&#039;t remember any who contributed to the wiki&#039;s main pages about the original XCom games, other than placing links to their projects on the original game pages for publicity. &lt;br /&gt;
#A couple projects have also left and set up their own wikis, without ever bothering to at least delete their content once they stopped updating it, since they decided they didn&#039;t want to be here anymore when they didn&#039;t get the publicity they wanted. &lt;br /&gt;
#UFO2000 &amp;amp; UFO:AI have zero or limited development for years - they&#039;re dead or almost.&lt;br /&gt;
#OpenXCom and OpenApoc already have links for their subwikis on the UFO and Apocalypse tables.&lt;br /&gt;
#Having Long War and Long War 2 then leads to other large projects like Long War Reworked and Long War of the Chosen also wanting the same attention/publicity. All of those could have also links for them on the Enemy Unknown and XCOM2 tables. &lt;br /&gt;
#And the Featured Projects page could be reworked so that they are properly grouped together according to their specific game that they originate from and it could also include a short description about their scope and objectives. &lt;br /&gt;
Ideas/Comments? [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 06:07, 4 January 2022 (CET)&lt;br /&gt;
: OK, better late than ever, all of the projects have now been moved into Fan Projects (renamed from Featured Projects), and a number of links have been removed from the UFO and TFTD tables since the game tables don&#039;t include fan material.[[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 22:27, 11 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Featured Projects on Sidebar==&lt;br /&gt;
I was requested on Discord by user [[Ucross]] to add to the Featured Projects section of the sidebar the mod that he is working on called Long War Rebalance, which is a mod of Long War, and thus a mod of XCOM: Enemy Unknown, and I refused the request for the same reasons I already presented below regarding the Piratez mod for OpenXCom.&lt;br /&gt;
It&#039;s arguable for the same reason that Long War shouldn&#039;t on that list for the same reason, it being a mod, but since Firaxis gave the official recognition to both Long Wars, and even gave support to Long War 2, that&#039;s the difference I see between Long War and all the other mods made for all XCom games, and thus worthy of recognition as significant contributions by and for the community. The same reason behind UFO2000, OpenXCom, OpenApoc and UFO:AI, they are all entire new XCom games built by teams of fans, and the first three are playable, and you can create mods for them. OpenXCom and OpenApoc are in active development. &lt;br /&gt;
As for personal projects to be present on that section, I can think of a ton of projects related to XCom that would deserve to be there, and that would make that list endless an unpractical. And at the end, the objective of this wiki is to inform about the games. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 20:28, 27 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It still would be nice for players to be able to find all of the mods/projects that this wiki hosts.  What about something like: &amp;quot;Other Projects&amp;quot; where it&#039;s a page that lists all other projects occurring for other games? Just a suggestion.  Feel free to ignore me. =D  [[User:Ucross|Ucross]] ([[User talk:Ucross|talk]]) 16:33, 12 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I am rather partial to this solution myself. The wiki does need to keep its main focus tight as far as its main content is concerned. But nothing says we cannot have a page that acknowledges and point to other projects of interest. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 04:10, 11 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Server Move==&lt;br /&gt;
In the near future we&#039;re going to move to a new server (hosted by NineX) because of the constant site outages and other technical/security issues that have been affecting the wiki since the last year. NineX currently hosts the OpenXCom forums and site, so I feel that it will be a good move since the OpenXCom community has been the most active in keeping the old XCom games alive. &lt;br /&gt;
&lt;br /&gt;
However we&#039;re still not sure if we&#039;re gonna be able to keep the old domain (www.ufopaedia.org) or if it will be necessary to move to a new one, and ask everybody to update their links. We&#039;re trying to keep the old domain, but right now the choice is to be between keeping things as they currently are, or get the technical/security issues fixed and get back the wiki properly working, even if that means losing the domain and the traffic.&lt;br /&gt;
&lt;br /&gt;
I personally prefer the 2nd option since we need a wiki that is 100% available for both consulting and editing information, like it did in the past. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:17, 25 January 2018 (UTC)&lt;br /&gt;
==Temporary Domain==&lt;br /&gt;
We completed the server move thanks to NineX, who also upgraded the wiki&#039;s software. The process required that we moved temporarily to a new domain, ufopaedia.info, but we&#039;ll return to our old domain, ufopaedia.org, as soon as the process is complete. Thanks for your patience :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 21:40, 28 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Migration finished. ufopaedia.info is redirecting to ufopaedia.org.&lt;br /&gt;
Mediawiki software have been upgraded to latest version , and whole site audited. [[User:NineX|NineX]] ([[User talk:NineX|talk]]), 13:27, 31 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
==Piratez in featured projects?==&lt;br /&gt;
It seems out of place that piratez has it&#039;s own table on the UFOpedia, and uses (Piratez) to distinguish its own pages, but is not listed on the featured projects.  Going to add it if nobody objects.  The rationale for adding Long War in this talk pages history (Huge makeover of the original version) pretty much goes doubly so for piratez.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 21:57, 5 May 2019 (CEST)&lt;br /&gt;
:Only admins can edit Featured Projects. And I object to it. &lt;br /&gt;
:I proposed to add Long War because it was the only major mod available to EU/EW, and even got recognition and compliments made by Firaxis (with Jake Solomon joking that he was the guy that designed LW&#039;s beta), which was then extended to hiring the LW team to make official XCOM 2 mods for the game&#039;s release. So LW is really something special that deserved to get its own recognition. &lt;br /&gt;
:Piratez is just one of several total conversions available for OpenXCom, and the intent is not to list all mod projects on Featured Projects, Because then X-Files, Hardmode or Area 51 would also qualify, being also expansions on their own right, although without Piratez&#039;s popularity. &lt;br /&gt;
:Not to mention that there are other current XCom games like XCOM 2 that have also their own mods. So, if Piratez is added, what happens if someone else from another XCOM game, or current projects being developed like OpenApoc, decides to ask for his major mod to be added?&lt;br /&gt;
:The primary intent of this wiki is the XCOM games, and Featured Projects is a way to recognize the hard work and dedication of a few fan projects, OpenXCom being one of them - and if you add Piratez then you&#039;re basically saying that Piratez is at the same level as OpenXCom, when Piratez wouldn&#039;t exist if there wasn&#039;t OpenXCom to begin with. &lt;br /&gt;
:Finally, pages with their own suffix (Whatever) don&#039;t necessarily translate into Featured Projects, check the existing Interceptor and the Enforcer pages, it&#039;s more of a matter of internal page categorization. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:23, 5 May 2019 (CEST)&lt;br /&gt;
::: Ah okay, but I&#039;m not really convinced, this feels like a matter of scale.  I&#039;m not trying to get it added as a featured project because I&#039;m a fan, it just doesn&#039;t seem right to not have it there regardless of those reasons.  If you look at something like UFO:AI or OpenApoc, on the main featured bar, they&#039;re almost completed unupdated and tiny.  If the idea is that Piratez should have it&#039;s place on this wiki, and not on it&#039;s own wiki, then it really should have a place on the main page.  If it&#039;s not, why is it even on here with hundreds and hundreds of pages?  I type in just about any search for x-com related things and see a bunch of piratez pages in the autocomplete.  If X-Files, Hardmode, Area 51 had hundreds of pages on the wiki, I&#039;d recommend adding them as well, though they don&#039;t.  Anyways, just my thoughts, I won&#039;t push this anymore.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:53, 6 May 2019 (CEST)&lt;br /&gt;
:::Edit: https://en.wikipedia.org/wiki/Wikipedia:Orphan explains the argument more.  It The piratez main page is a huge presence on the wiki, and is essentially unaccessable on the wiki.  Which is just not what wikis are about. [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:59, 6 May 2019 (CEST)&lt;br /&gt;
:::: There are a lot of interesting points in your reply, that I&#039;ll try to answer separately to those, since some I have already considered myself.&lt;br /&gt;
:::: UFO2000 and UFO:AI are dead projects, UFO2000 had its glory days more than 10 years ago (I was heavily involved with it) and it is playable (although hardly anyone plays it) and UFO:AI was never finished, so there&#039;s really an argument there whether both should still be on Featured Projects. OpenApoc on the other hand is actively being developed right now, they have their own Discord channel and it might take a while, but the general feeling is that one day it will reach 1.0 status, like OpenXCom did.&lt;br /&gt;
:::: Piratez section on its wiki grew up by itself out of the OpenXCom until now, Dioxine or anyone ever asked permission, that I recall, but since we got the space and it is XCom related, no one objected, and the community is pretty supportive of each other&#039;s projects. &lt;br /&gt;
:::: If by Auto-Complete you mean Google&#039;s search bar then the reason why you get so much Piratez results associated with XCom is because it uses your past search history and page views. I don&#039;t get any Piratez results when I search for XCom things because I don&#039;t play Piratez (and I don&#039;t play LW or LW2 also, but I suggested that they should be added because of their importance).&lt;br /&gt;
:::: And this brings me to another important point, which is that Piratez includes content that some people don&#039;t really think belongs in an XCom game, namely it being about space pirates, slaves and mutants against aliens, and with the nudity involved. I know it takes place in an alternate universe where XCom lost the war, but if Firaxis announced that XCOM 3 followed Piratez setting, there would be a huge fan backlash because XCom has almost always been about an international, semi-clandestine organization of humans fighting aliens, and never required nudity to be atractive. Piratez setting and aesthetics appeal to a lot of people but to a lot of others it doesn&#039;t, even inside the OpenXCom community. &lt;br /&gt;
:::: And for instance, I&#039;m the lead developer of Area 51 that was mentioned before, and while it expands the base UFO: Defense game like EW or LW did, if not more, I do not think it should be on Featured Projects because of all the reasons I mentioned before. As a developer I&#039;d love it to be more publicized, but here I need to think first as a wiki administrator, and like I said before, this is an XCOM wiki since it was created 15 years ago, not an OpenXCom one. If this was a wiki dedicated to OXC, then Piratez, Area 51, Tech-Comm (another total conversion I&#039;m working based on the Terminator universe), Warhammer 40k, Dune, and all other major projects, XCom based or not, would belong here, but it isn&#039;t.&lt;br /&gt;
:::: Finally, we&#039;re not talking here about a single orphan article. Orphan articles mean that they can only be accessed by searching the wiki since there aren&#039;t any links to them anywhere. Piratez can be accessed through here https://www.ufopaedia.org/index.php/Mods_(OpenXcom). The issue really is that you think Piratez should be more advertised on the wiki by adding it to Featured Projects, but as I said before, it is questionable whether it deserves to get that sort of attention on an XCOM wiki. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 05:37, 6 May 2019 (CEST)&lt;br /&gt;
::::: Heh, well in any case, looks like someone else added it to featured projects about a year ago: it&#039;s just on the featured projects at the very bottom of the page, along with all the other featured projects but with piratez squeezed in haha.  Somewhat tangential but a bit on topic:  Maybe the front page should just have a section at the top listing all the relevant games on the wiki?  I remember like a decade ago when it was just the 1994 version/TFT and Apoc and the main page was very organized and clear, but it&#039;s really not now what with the tables of nearly every game on the wiki on the main page and some random lists in random places.  Case in point: Piratez is already considered a featured mod by someone and neither of us noticed until this point, nor did I know even enforcer or these other spinoffs existed that you mentioned earlier existed or were on the wiki at all.  In any case, glad to have talked this out.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 11:21, 6 May 2019 (CEST)&lt;br /&gt;
::::: Bluh, one last point, I promise.  I think maybe your having made/worked on a huge mod might be influencing your decision: you make it sound like it&#039;d be a bad thing if all OpenXcom mods were featured and I don&#039;t think this would even be bad at all.  E.g. a lot of games wikis list basically all the relevant large mods for the game in a very visible place.  Example: https://rimworldwiki.com/wiki/Main_Page has a link to a list of pretty much every major mod visible up front without needing to scroll down.  To me it just seemed odd specifically for piratez here since it also had a huge space on the wiki, but I don&#039;t see an issue with Area 51, Warhammer 40k, etc having a visible place.&lt;br /&gt;
&lt;br /&gt;
== XCOM 2 section problems ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that there&#039;s loads of problems in the XCOM 2 sections - misspellings, orphan pages, a lack of organisation, and so on. Even the term &amp;quot;MEC&amp;quot; was spelt wrong in a page title. I&#039;ve been tackling a few of these issues, but I&#039;m just thinking that this isn&#039;t worth having because Fandom have their own wiki at [https://xcom.fandom.com/wiki/XCOM_Wiki] and they&#039;ve got nearly everything down already.&lt;br /&gt;
&lt;br /&gt;
What are we trying to do here - dedicate this wiki to the old X-COM and a few mods (ahem, Long War), or adding in Firaxis&#039;s new XCOM grouping?&lt;br /&gt;
&lt;br /&gt;
Just a question in editorial direction.&lt;br /&gt;
&lt;br /&gt;
--[[User:SpeedofDeath118|SpeedofDeath118]] ([[User talk:SpeedofDeath118|talk]]) 17:08, 16 December 2019 (CET)&lt;br /&gt;
:I think the question is more, what are you interested in doing? [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:11, 16 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
::The Wiki was set up long before the reboot series, so you could say the classics were its original focus. However it would have been remiss to not accommodate the new games as they appeared. However the wiki thrives or declines entirely on the input of the people that make use of it. If the interest and willingness is there, the sections will grow. If not (looks at the early spinoff titles), then perhaps not so much. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 07:31, 17 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Enable dark mode theme? ==&lt;br /&gt;
&lt;br /&gt;
Would it be possible to add a dark mode option to this wiki? Something like these:&lt;br /&gt;
https://help.fandom.com/wiki/Converting_to_hydradark&lt;br /&gt;
https://www.mediawiki.org/wiki/Skin:Timeless/DarkCSS&lt;br /&gt;
: Hi and thanks for asking but after consultation with NineX, we don&#039;t have the resources (someone experienced with Mediawiki) to keep the UFOpaedia.org updated to the latest Mediawiki releases. Otherwise, the odds are that things will start breaking with UFOpaedia.org if we change the custom skin, which has happened to other wikis. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:32, 25 October 2021 (CEST)&lt;br /&gt;
&lt;br /&gt;
I see a &amp;quot;Skin&amp;quot; option when I navigate to Preferences &amp;gt; Appearance (https://www.ufopaedia.org/index.php/Special:Preferences#mw-prefsection-rendering ), but no options other than the default appear. &lt;br /&gt;
-[[User:JimmAYY2|JimmAYY2]] ([[User talk:JimmAYY2|talk]]) 19:38, 23 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New and old images not showing? ==&lt;br /&gt;
&lt;br /&gt;
When adding images to new pages that I&#039;ve been editing I&#039;ve noticed some images will never be displayed properly, this includes new images I&#039;ve uploaded and old images from years ago that I&#039;ve simply linked in a new page&lt;br /&gt;
&lt;br /&gt;
On this page:https://www.ufopaedia.org/index.php/Lab_Ship&lt;br /&gt;
You can see that while the &#039;side view&#039; image loads in correctly, however the terrain map images fail to load properly, spouting errors. These are all new images.&lt;br /&gt;
&lt;br /&gt;
Conversely on this page: https://www.ufopaedia.org/index.php/Battlescape_Strategy_(Hardmode)#Disembarkation_Strategy&lt;br /&gt;
While most of those images are also new, the third image is the very old &#039;motion scanner&#039; image from the vanilla wiki that has been around for a decade, it is also failing to load.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve no idea why some images will work and other&#039;s won&#039;t. I have also tried to do the edits and upload new images from entirly different devices and computers but to no avail.&lt;br /&gt;
&lt;br /&gt;
Just reporting the issue. Cheers [[User:Steelpoint|Steelpoint]] ([[User talk:Steelpoint|talk]]) 17:52, 3 June 2022 (CEST)&lt;br /&gt;
:I just tried to see the image being hosted of the LabShip that wasn&#039;t displaying on the gallery and it didn&#039;t also load, with the similar error message. Since all the majority of the .pngs you upload seem to be correctly appearing, I&#039;d advise to recheck those .png files. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 03:38, 5 June 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve tried taking a new image on a different machine and have re-uploaded it to no avail, I&#039;ve even taken a new image and converted it to a different file format but it still produces an error output. I&#039;ve even uploaded the images to different websites to see if there&#039;s a problem with the files but the other websites display the image with no issues. &lt;br /&gt;
:If we check some of the older pages I made, using the same program to get the UFO images, the images uploaded just fine as evidenced here: https://www.ufopaedia.org/index.php/Sentry_Ship&lt;br /&gt;
:I&#039;m just not sure of the issue or if its even one on my end due to how random the issue is. If it was just affecting images I am screenshoting from &#039;MapViewer&#039; then I&#039;d say that&#039;s it but its also cropping errors for a wide range of images from different sources. [[User:Steelpoint|Steelpoint]] ([[User talk:Steelpoint|talk]]) 12:11, 5 June 2022 (CEST)&lt;br /&gt;
::I think I might have encountered this bug years ago but I think it got eventually for the images to appear. Try using .jpg instead? Otherwise, I&#039;m afraid I don&#039;t have a clue of how to solve it. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 17:33, 9 June 2022 (CEST)&lt;br /&gt;
:Have you guys found any solution to this ? [[User:Horace vr|Horace vr]] ([[User talk:Horace vr|talk]]) 11:57, 5 February 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== Thumbnails issue ==&lt;br /&gt;
&lt;br /&gt;
[[User:Horace vr|Horace vr]] ([[User talk:Horace vr|talk]]) 12:41, 4 February 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
I am seeing issues with thumbnail creation, for both old and new pictures&lt;br /&gt;
&lt;br /&gt;
For example here:&lt;br /&gt;
https://www.ufopaedia.org/index.php?title=Template:Research_required_(LWR)&lt;br /&gt;
If you try to thumb the picture (by adding a pic size), you will get an error; &lt;br /&gt;
&lt;br /&gt;
This happens with existing pictures (I tried to restore the original pic) and to new pics (Event research2.jpg is a pic I uploaded a few days ago)&lt;br /&gt;
&lt;br /&gt;
This could be related to the issue reported earlier by Steelpoint: https://www.ufopaedia.org/index.php/Talk:Main_Page#New_and_old_images_not_showing.3F&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=126544</id>
		<title>XCOM News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=126544"/>
		<updated>2026-03-11T17:14:58Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Ufopaedia.org news page where relevant news and site messages will appear. When this page is transcluded into other pages, only the new news items should appear there. Everything else will only display on this page. &lt;br /&gt;
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== News ==&lt;br /&gt;
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&amp;lt;h4 style=&amp;quot;border-bottom:1px solid #49BCB5; margin: 20px 0;color:#49BCB5;&amp;quot;&amp;gt;Terra Invicta 1.0 released!&amp;lt;/h4&amp;gt;&lt;br /&gt;
[[File:Terra Invicta.png|240px|thumb|Terra Invicta Geoscape]]&lt;br /&gt;
&#039;&#039;&#039; March 11th, 2026&#039;&#039;&#039;&lt;br /&gt;
:*[https://hoodedhorse.com/wiki/Terra_Invicta/Terra_Invicta_Official_Wiki Terra Invicta], the alien invasion game made by the developers of the [[Long War]] mod for Firaxis&#039; [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]] has been officially released in early 2026 after years of early access. With the familiar background story of an alien invasion heading towards Earth, it features eight human playable factions who battle for control of Earth and the entire solar system to determine the destiny of humanity.&lt;br /&gt;
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&amp;lt;h4 style=&amp;quot;border-bottom:1px solid #49BCB5; margin: 20px 0;color:#49BCB5;&amp;quot;&amp;gt;Phoenix Point Firebird Update!&amp;lt;/h4&amp;gt;&lt;br /&gt;
[[File:PP Firebird.PNG|240px|thumb|Phoenix Point Firebird Update]]&lt;br /&gt;
&#039;&#039;&#039; December 11th, 2025&#039;&#039;&#039;&lt;br /&gt;
:*Five years after its initial releas, the [https://phoenixpoint.info/ Phoenix Point] team led by XCom&#039;s original creator, Julian Gollop, has released the Firebird update. Many of the changes and improvements of this free update have been inspired by work done in the Terror From The Void mod, which is a community project made for Phoenix Point, and whose name refers back to the original [[TFTD|Terror From The Deep]] game.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
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&amp;lt;h4 style=&amp;quot;border-bottom:1px solid #49BCB5; margin: 20px 0;color:#49BCB5;&amp;quot;&amp;gt;Phoenix Point One Year Edition released!&amp;lt;/h4&amp;gt;&lt;br /&gt;
[[File:Phoenix Point Geoscape.png|240px|thumb|Phoenix Point Geoscape]]&lt;br /&gt;
&#039;&#039;&#039; December 8th, 2020&#039;&#039;&#039;&lt;br /&gt;
:*[https://phoenixpoint.info/ Phoenix Point], the successor to the XCom series made by its original creator, Julian Gollop, has just released its one year edition on Steam and other gaming platforms. The player takes control of Phoenix Point, a top secret organization created to deal with extraordinary threats, as it fights the Pandora virus, an alien lifeform that wishes to remake Earth at its own image, while dealing with human factions that also have their own agenda for the future of the planet, in a game heavily influenced by the [https://en.wikipedia.org/wiki/Cthulhu_Mythos Cthulu Mythos]. The game follows the classic 4X (Explore, Expand, Exploit, Exterminate) for its Geoscape layer, with a turn-based combat system situated halfway between the [[XCOM|original game]] and Firaxis&#039; [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]. Phoenix Point even has its own [http://wiki.phoenixpoint.com/Phoenix_Point_Wiki wiki] and it seems influenced by the UFOPaedia!&lt;br /&gt;
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&amp;lt;h4 style=&amp;quot;border-bottom:1px solid #49BCB5; margin: 20px 0;color:#49BCB5;&amp;quot;&amp;gt;&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM: Chimera Squad announced!&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; April 14th, 2020&#039;&#039;&#039;&lt;br /&gt;
:*Firaxis has [https://twitter.com/XCOM/status/1250061590092828678 announced] an upcoming spinoff to the XCOM franchise, &amp;quot;[[Chimera Squad]]&amp;quot;, to be released in April 24th. The events of the game take place 5 years after XCOM 2 and are centered upon the titular multi-species law enforcement unit keeping the peace among the humans and aliens living together in the metropolis known as City 31, as a seeming spiritual successor to X-COM: Apocalypse. The released [https://www.youtube.com/watch?v=39fhpegVBQQ gameplay trailer] reveals that in addition to playable alien squad members, consisting of the Sectoid Verge, the Viper Torque and the Muton Axiom, the game also introduces a Breaching mechanic for setting up an opening surprise attack at the beginning of combat, a Timeline system where the combatants on both sides individually take turns after each other in a fixed, faction-alternating order rather than the entire team acting as once like in previous games, as well as disposable androids to take the place of injured agents on the team roster.&lt;br /&gt;
====&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM 2: War Of The Chosen DLC announced!&amp;lt;/span&amp;gt;====&lt;br /&gt;
[[File:War of the Chosen.png|240px|thumb|Reaper Resistance faction]]&lt;br /&gt;
&#039;&#039;&#039; June 12th, 2017&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has [https://twitter.com/XCOM/status/874313674835415040 announced] &amp;quot;War Of the Chosen&amp;quot; the next XCOM 2 DLC to be released in August 29th. The DLC will introduce several new enemies, including the Chosen, an elite alien team consisting of the Assassin, the Hunter and the Warlock tasked with recapturing the XCOM commander, along with ADVENT&#039;s new Purifier and Priest units. As for XCOM, there will be 3 new classes, Reaper, Skirmisher and Templar representing Resistance factions that you&#039;ll need to recruit to your cause. And finally, the Lost will be introduced, which consist of mutated humans who dwell in the ruins of Earth&#039;s cities that were destroyed in the initial invasion. &lt;br /&gt;
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====&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM 2: The Real War Begins teaser&amp;lt;/span&amp;gt;====&lt;br /&gt;
&#039;&#039;&#039; June 11th, 2017&#039;&#039;&#039;&lt;br /&gt;
:* [https://twitter.com/XCOM/status/872815512656412672 XCOM]&#039;s Twitter account has just posted a poster teaser for XCOM 2: The Real War Begins, the expected expansion to Firaxis&#039; latest release in the XCOM series. Details of the new expansion will be [http://www.pcgamer.com/2k-and-firaxis-to-present-at-the-pc-gaming-show-at-e3/ revealed] next Monday, June 12th at the E3 convention.&lt;br /&gt;
&#039;&#039;&#039; January 20th, 2017&#039;&#039;&#039;&lt;br /&gt;
:* [http://www.pavonisinteractive.com Pavonis Interactive], formerly Long War Studios, has released a new version of its famous [[Long_War|Long War]] mod for XCOM 2. Long War 2 adds several new classes, equipment, research, aliens, missions and more, while increasing the duration of the game. Long War 2 can be downloaded through the Steam Workshop [https://steamcommunity.com/sharedfiles/filedetails/?id=844674609 page].&lt;br /&gt;
&#039;&#039;&#039; November 11th, 2016&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;U.S. advanced research organization [https://www.nasa.gov/feature/goddard/2016/nasa-s-navcube-could-support-an-x-ray-communications-demonstration-in-space-a-nasa-first accidentally reveals XCOM device&#039;&#039;&#039;.] Researchers admit they, quote, &amp;quot;need more support to complete the XCOM package&amp;quot;. [[Council_of_Funding_Nations]] advises NASA to use cover story in hopes of keeping invasion secret.  :)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; June 11th, 2016&#039;&#039;&#039;&lt;br /&gt;
:* Steam have a one third off weekend special on XCOM 2 this weekend. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[File:XCOM2_Sectopod.png|240px|thumb|XCOM 2 Arrives]]&lt;br /&gt;
&#039;&#039;&#039; February 4th, 2016&#039;&#039;&#039;&lt;br /&gt;
:* It is now possible to start the preload of XCOM 2 through Steam (~24.6 Gb download). Firaxis has already [http://steamcommunity.com/games/268500/announcements/detail/843665914362353836 announced] the release schedule for the different regions and has made available the ingame characters of the Development team for use in XCOM 2&#039;s Character Pool. Several reviews have been already released on the major gaming sites - some spoilers might be included on those, read at your own risk. Good luck commanders. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[File:XCOM 2 Retaliation.png|240px|thumb|XCOM 2 - Join Us Or Become Them]]&lt;br /&gt;
&#039;&#039;&#039; December 12th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* The Official [[XCOM2|XCOM 2]] &amp;quot;Retaliation&amp;quot; trailer has been released. You can check the video [https://www.youtube.com/watch?v=j0qHZG1-rEg here] and for more ingame action, you can check Beaglerush&#039;s XCOM 2 gameplay videos: [https://www.youtube.com/watch?v=I9vG-N0ILB0 War Hand], [https://www.youtube.com/watch?v=JT_0gsOmsQE Blacksite] and [https://www.youtube.com/watch?v=5X1Tfx_TM38&amp;amp;feature=youtu.be Legendary War Hand]. XCOM 2 will be released on February 5th, 2016. &lt;br /&gt;
[[File:XCOM 2 Soldier Customization.png|240px|thumb|Soldier Customization]]&lt;br /&gt;
&#039;&#039;&#039; September 10th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* [[XCOM2]] has been made available for pre-order on Steam in addition to XCOM: Enemy Unknown being free to play for all users until 10am PT on Sunday, September 13 with a 75% discount for anyone who purchases the game during the same period. This discount also applies to all downloadable content. Like the Elite Soldier Pack that came with pre-orders of Enemy Unknown, XCOM2 pre-orders come with the Resistance Warrior Pack which has more soldier customization options.[http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]&lt;br /&gt;
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&#039;&#039;&#039;August 7th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has released new [https://www.youtube.com/watch?v=lj42i7f1nj0&amp;amp;feature=youtu.be footage] of the upcoming [[XCOM2]] game, with a focus on the Avenger, the mobile base used by XCOM to fight the ADVENT forces. Highlights include a tour through the base facilities and XCOM&#039;s Chief Engineer and Scientist, as well as a display of the soldier customization and the strategic layer.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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====OpenTFTD Beta Released====&lt;br /&gt;
[[File:OpenTFTD1.png|240px|thumb|OpenTFTD]]&lt;br /&gt;
&#039;&#039;&#039;August 4th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* The developers of [[OpenXcom]] have released the first Nightly (a.k.a. beta version) of [http://openxcom.org/ OpenTFTD], an open source reimplementation of [[TFTD|XCOM: Terror From The Deep]]. OpenTFTD comes included with the engine of regular OpenXcom and requires a copy of the original TFTD game to play.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====XCOM 2 Gameplay Video Released====&lt;br /&gt;
&#039;&#039;&#039;June 16th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has released the first [https://www.youtube.com/watch?v=AzAKyj-KK-E&amp;amp;t=2m22s video] of XCOM 2 gameplay during the E3 2015 conference. The footage features a tactical mission where XCOM troops have to blow up an Advent target and it shows several enemies, including the Advent units of Soldier, Captain, Turret and MEC, as well as the Viper and the evolved Muton Berserker. The video also shows the new concealment/ambush mechanic, as well as a Gremlin hacking a turret and the Skyranger retrieval. It is also possible to see Officer [[Bradford (EU2012)|Bradford]] ordering XCOM troops into action and a glimpse of the world under the alien occupation.&lt;br /&gt;
&lt;br /&gt;
====XCOM2 confirmed!==== &lt;br /&gt;
&#039;&#039;&#039;June 1st, 2015&#039;&#039;&#039;&lt;br /&gt;
:* 2K and Firaxis have confirmed today on the XCOM official website [[http://xcom.com/]] the upcoming sequel to XCOM: Enemy Unknown. [[XCOM2]] takes place 20 years after the events of the remake, where the aliens have taken over Earth and the remains of XCOM are waging a guerrilla war against the extraterrestrials. The game will feature new soldier classes, the return of the [[Snakemen]] along with other new aliens, procedure generated (random) maps, and will be exclusive to the PC with specific features for mod development. More features will be revealed soon on IGN [http://ca.ign.com/articles/2015/06/01/xcom-2-announced-ign-first].&lt;br /&gt;
&#039;&#039;&#039;May 29th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* Two clues at the Advent website have a series of letters that when combined produce &amp;quot;VIGILO CONFIDO&amp;quot;, or the motto of Enemy Unknown 2012. It seems that a new XCOM game is under development and more details should be announced later. &lt;br /&gt;
&#039;&#039;&#039;May 27th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* 2K has released yesterday a link to a site that presents an alternate reality company called [http://www.adventfuture.org/ Advent Administration]. Its contents have triggered speculation on the 2K official forums and Xcom subreddit that it is related to a new upcoming XCOM announcement. The site contains a rotating globe, pictures depicting a XCOM: Apocalypse style city, one of which seems to contain artwork already present on XCOM: Enemy Unknown, and a downloadable .pdf file uses a font called &#039;XCOM-Regular&#039;. The site also appears to be under some sort of hacking by an unknown party, with its contents being replaced by phrases such as &#039;we are still watching&#039;. While all of this is merely circumstantial evidence, 2K is expected to announce a major title on the next E3 Conference in 3 weeks so keep tuned for further details.&lt;br /&gt;
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== Archived News == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 21st, 2014&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has released video footage of the two panels dedicated to XCOM: Enemy Unknown during the company&#039;s 2014 community convention, which took place last month. The panels were called &#039;&#039;Designing the Soldiers in XCOM&#039;&#039;, which was presented by Game Designer Ananda Gupta, and &#039;&#039;The Artwork of XCOM&#039;&#039;, by Art Director Greg Foertsch. The Firaxicon videos are available at Firaxis&#039;s Youtube [https://www.youtube.com/playlist?list=PL-lTq9LJCHpRP88U3dngU2P6GhJ8KqEjP channel]. &lt;br /&gt;
&#039;&#039;&#039;October 16th, 2014&#039;&#039;&#039;&lt;br /&gt;
:* Steam announced that XCOM: Enemy Unknown can be played for free this weekend, starting today and until next Sunday. For more details check Steam&#039;s [http://store.steampowered.com/news/14681/ announcement]. &lt;br /&gt;
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&#039;&#039;&#039;August 5th, 2014&#039;&#039;&#039;&lt;br /&gt;
:* Fantasy Flight Games announced that they&#039;ll be publishing &#039;&#039;XCOM: The Board Game&#039;&#039; on the last quarter of 2014. The tabletop board game is based on [[Enemy Unknown (2012)|XCOM: Enemy Unknown]] and can be played from 1-4 players, which take the individual roles of XCOM Commander, Chief Scientist, Central Officer and Squad Leader, with the help of an app companion to determine the moves of the alien forces. For more details check the publisher&#039;s [http://www.fantasyflightgames.com/edge_news.asp?eidn=4972 page], and yes, the game comes included with plastic figures representing all soldier classes, as well as the Interceptors and UFOs. Cost is presented as $59.95 for this game and it will be available for preview at the publisher&#039;s booth on Gen Con Indy 2014. &lt;br /&gt;
&#039;&#039;&#039;June 13th, 2014&#039;&#039;&#039;&lt;br /&gt;
:* [[OpenXcom]] has just completed its release 1.0 version, available for free at [http://openxcom.org/ openxcom.org]. If you&#039;re looking to spice up the original [[X-COM|UFO: Enemy Unknown]] game, then check out this revamped open source clone version, developed by [[User:SupSuper|SupSuper]] and a bunch of X-COM enthusiasts. For more details about OpenXcom, see this [https://www.youtube.com/watch?v=GL2x-Sz9Oa8 presentation]. &lt;br /&gt;
&#039;&#039;&#039;May 29th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*Feral Interactive has [http://www.feralinteractive.com/en/news/424/ announced] that they will release XCOM: Enemy Unknown as their first game for Linux this summer, using the Ubuntu 14.04 version and through SteamPlay. &lt;br /&gt;
&#039;&#039;&#039;May 17th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[https://www.youtube.com/watch?v=qsHppXrgP0I YCOM: Enemy Unlikely] - Another remake of the XCOM series, YCOM: Enemy Unlikely is a demake of XCOM: Enemy Unknown, with a bit of hilarity added. The video contains a link on its description to download and play the game. &lt;br /&gt;
&#039;&#039;&#039;April 29th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[http://xcomrl.blogspot.pt/ X@COM] - playable alpha demo. X@COM, or XCOM Rogue-like, is a current fan project that aims to replicate the original UFO: Enemy Unknown using only ASCII characters. They&#039;re aiming to finish the project by 2015 and they have a current playable alpha version that can be downloaded for playing. &lt;br /&gt;
&#039;&#039;&#039;March 9th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[http://www.kotaku.com.au/2014/03/x-coms-design-document-had-just-12-pages/ Kokatu] magazine has published an article about the creation of the original [[X-COM|UFO: Enemy Unknown]] which includes a [http://www.gdcvault.com/play/1017808/Classic-Game-Postmortem-X-COM link] to last year&#039;s video presentation made by its creator, Julian Gollop, about the original game&#039;s design process.&lt;br /&gt;
&#039;&#039;&#039;March 4th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*XCOM: Complete Edition released for PC and Mac. Includes all of the DLCs released so far, including the Elite Soldier Pack, Slingshot and Enemy Within. &lt;br /&gt;
&#039;&#039;&#039;February 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] has won the Best Strategy/Simulation Game of the Year 2013 DICE awards. For a list of winners see [http://www.interactive.org/news/17th_annual_dice_awards_winners.asp].&lt;br /&gt;
&#039;&#039;&#039;February 4th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*2K Games is preparing the release a complete edition of [[Enemy Unknown (2012)|XCOM: Enemy Unknown]] on March 4th, according to [http://www.gameinformer.com/b/news/archive/2014/02/03/xcom-and-civilization-v-complete-editions-coming-soon.aspx Gameinformer]. No further details have been released yet about the edition but it&#039;s likely that it should include all of the DLCs released so far, such as [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] expansion.&lt;br /&gt;
&lt;br /&gt;
==== [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] and [[Hangar 6: R&amp;amp;D DLC (Bureau)|Hangar 6: R&amp;amp;D]] have been released! ====&lt;br /&gt;
====XCOM: Enemy Within released====&lt;br /&gt;
&#039;&#039;&#039;November 15th 2013&#039;&#039;&#039;&lt;br /&gt;
:*And now it is the rest of the world&#039;s turn as Enemy Within receives its international release today. So get on and enjoy the all new features!&lt;br /&gt;
&#039;&#039;&#039;November 12th 2013&#039;&#039;&#039;&lt;br /&gt;
:*XCOM Enemy Within is released in America with new features like the new human faction – EXALT, Base Defence and all new maps and council Missions. Enjoy the game and see you on the farm with the crashed UFO.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within Reviews! ====&lt;br /&gt;
&#039;&#039;&#039;November 11th 2013&#039;&#039;&#039;&lt;br /&gt;
:*Several reviews of [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] have been published today. To read/see them, check [http://www.escapistmagazine.com/articles/view/editorials/reviews/10729-XCOM-Enemy-Within-Review Escapist Magazine] (&amp;quot;&#039;&#039;All of the fun new toys, however, do work a bit against the game&#039;s biggest flaw - after a certain point of advancement, the challenge and satisfaction of snuffing aliens dissipates quickly.&#039;&#039;&amp;quot;), [http://www.shacknews.com/article/81977/xcom-enemy-within-video-review Shacknews] (&amp;quot;&#039;&#039;Firaxis once again manages to balance XCOM&#039;s disparate elements, resulting in a challenging and satisfying experience.&#039;&#039;&amp;quot;), [http://uk.ign.com/articles/2013/11/11/xcom-enemy-within-review IGN] (&amp;quot;&#039;&#039;Enemy Within is an amazing expansion to a brilliant tactical game.&#039;&#039;&amp;quot;) and [http://www.strategyinformer.com/pc/xcomenemyunknowntheenemywithin/reviews.html Strategy Informer] (&amp;quot;&#039;&#039;I could go on about the virtues of Enemy Within, about how good it was to play through the whole campaign again, but ultimately it’ll come down to two factors: The fact that the ending hasn’t changed a bit, and the fact that, ultimately, you’re still playing the same game.&#039;&#039;&amp;quot;, and [http://www.youtube.com/watch?v=4mb_RXgIStw Revision3] (&amp;quot;&#039;&#039;EW gets a 4 out of 5.&#039;&#039;&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====The Bureau Expansion====&lt;br /&gt;
&#039;&#039;&#039;November 8th 2013&#039;&#039;&#039;&lt;br /&gt;
:*[[The Bureau: XCOM Declassified|The Bureau: XCOM Declassified]] gained it first DLC Pack today in the form of [[Hangar 6: R&amp;amp;D DLC (Bureau)|Hangar 6: R&amp;amp;D]] in which the player takes control of DaSilva in an attempt to get to the bottom of a mysterious new infection.&lt;br /&gt;
&lt;br /&gt;
==== XCOM Base Defense confirmed on EW====&lt;br /&gt;
&#039;&#039;&#039;October 23th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*The newest preview videos released ([http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/10679-XCOM-Enemy-Within-Preview-Whole-New-Game here] and [http://www.gamespot.com/videos/base-defense-returns-in-xcom-enemy-within/2300-6415682/ here]) have confirmed the addition of a Base Defense mission to [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]], a feature of the original game long called for by players. Check for more details on the Enemy Within page.&lt;br /&gt;
&lt;br /&gt;
==== EXALT revealed!====&lt;br /&gt;
&#039;&#039;&#039;October 9th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*A new faction has been revealed for [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]], the upcoming [[Enemy Unknown (2012)|XCOM: Enemy Unknown]] expansion. XCOM&#039;s new enemies are called EXALT and they&#039;re a secret paramilitary human group that is conspiring to use the alien technology and chaos of the invasion to achieve world domination. More details available at the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] page.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within details announced!====&lt;br /&gt;
&#039;&#039;&#039;August 21st, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Producer 2K revealed details about &#039;&#039;&#039;XCOM: Enemy Within&#039;&#039;&#039;, the upcoming expansion to [[Enemy Unknown (2012)|XCOM: Enemy Unknown]]. The main features are the addition of the Meld, a substance that allows you to create a new class (Mech Troopers), with new weapons and abilities or to genetically enhance your soldiers (Gene Mods), along with other features. The release date is November 12th (US) and 15th (rest of the world) and check the full details on the [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] page.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within will be revealed on August 21st====&lt;br /&gt;
&#039;&#039;&#039;August 3rd, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Producer 2K has confirmed that it will reveal during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Bureau: XCOM Declassified will be released next month====&lt;br /&gt;
&#039;&#039;&#039;July 18th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*The upcoming XCOM squad based shooter will be available for sale on stores on August 20th in the US and on the 23rd to the rest of the world. From the available previews/footage it seems the game has been redesigned as a prequel to &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, featuring Sectoids, Mutons and even Silacoids.&lt;br /&gt;
&lt;br /&gt;
==== The Bureau: XCOM Declassified coming soon====&lt;br /&gt;
&#039;&#039;&#039;May 5th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Marin&#039;s 2K XCOM squad based shooter should be released soon as &#039;&#039;&#039;The Bureau: XCOM Declassified&#039;&#039;&#039;. The game was announced three years ago and has been redesigned.&lt;br /&gt;
&lt;br /&gt;
==== Clash of the Titans: X-COM meets XCOM ==== &lt;br /&gt;
&#039;&#039;&#039;April 2nd, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Julian Gollop and Jake Solomon have met for the first time during Game Developers Conference 2013 to be interviewed regarding the original game and the 2012 remake. Check the video of the encounter here: [http://www.youtube.com/watch?v=z8zZsecTRfM].&lt;br /&gt;
&lt;br /&gt;
==== GDC 2013: Julian Gollop&#039;s Postmortem on UFO: Enemy Unknown/XCOM: UFO Defense ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 28th, 2013&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Julian Gollop gave a talk at Games Developers Conference 2013 on the development of the original UFO: Enemy Unknown/XCOM: UFO Defense. An interesting look into the philosophies and source material that went into the making of the game, and also how it nearly failed. &lt;br /&gt;
&lt;br /&gt;
:: See the video at: http://www.gamespot.com/events/gdc-2013/video.html?sid=6406150&lt;br /&gt;
&#039;&#039;&#039;March 1st, 2013&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Elite Edition for the Mac announced.&#039;&#039;&#039; Firaxis have announced that Feral Games are porting XCOM: Enemy Unknown to the OS X and will be released in an Elite Edition. This edition will include the [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and [[Second Wave (EU2012)|Second Wave]] DLCs and should be released this spring. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 8th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[Second Wave (EU2012)|Second Wave]] options now available on XCOM: Enemy Unknown.&#039;&#039;&#039; The latest patch released today by Firaxis now activates the Second Wave options and makes it available for the game. Despite it being already included but inactive (and playable through mods) the developers had stated that they didn&#039;t had time to complete Second Wave before XCOM: Enemy Unknown but it was on their intentions to finish it. It now includes the following [[Info_(EU2012)#Advanced Options|options]] as part of Advanced Gameplay: &#039;&#039;Damage Roulette, New Economy, Not Created Equally, Hidden Potential, Red Fog, Absolutely Critical, The Greater Good, Marathon, Results Driven, High Stakes, Diminishing Returns, More Than Human, Total Loss, War Wariness, E-115&#039;&#039; and &#039;&#039;Alternate Sources&#039;&#039;. The [[Patches_(EU2012)#2013-01-08|patch]] also introduces fixes to the teleport bug and adds a new XCOM Hero. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 4, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has released the first of two DLC packs for all platforms, named &#039;&#039;Slingshot&#039;&#039;.  The pack features several additional new helmets, 1 new armor decoration and 3 linked Council missions and a special playable soldier named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 23, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has [http://www.2kgames.com/blog/add-on-content-packs-for-xcom-enemy-unknown-coming-soon announced] the first of two DLC packs for all platforms. The first, named &#039;&#039;Slingshot&#039;&#039;, will feature 3 new linked Council missions that will focus on a playable character named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 9, 2012&#039;&#039;&#039;&lt;br /&gt;
:* Eighteen years after the original release of &#039;&#039;UFO: Enemy Unknown&#039;&#039; (or &#039;&#039;XCOM: UFO Defense&#039;&#039;), 2K Games has released today in North America &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, its remake of the original game, which will be followed by the international release next Friday. XCOM is back!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 24, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Demo is released on &#039;&#039;&#039;[http://store.steampowered.com/app/200510/ Steam]&#039;&#039;&#039;. It features a tutorial mission, a standard mission and a limited interaction with the Base and Geoscape layer.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 10, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Multiplayer deathmatch revealed for XCOM: Enemy Unknown (2012), mix your own squad of soldiers &amp;amp; aliens and battle online vs other players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 5, 2012 &#039;&#039;&#039;&lt;br /&gt;
:*Publisher 2K Games announces that Firaxis (makers of Civilization) is developing a re-imagining of the original XCOM: Enemy Unknown for release this fall (2012).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;New XCOM FPS Game by 2k Marin&amp;lt;/span&amp;gt; ====&lt;br /&gt;
:* XCOM FPS has been delayed multiple times, release is late 2013 or 2014 at the earliest.&lt;br /&gt;
:* The game will focus on elite U.S. government operatives attempting to prevent a nightmarish invasion of the United States (while dropping the dash in X-COM). See:&lt;br /&gt;
:* The [http://www.xcom.com official XCOM] site (only a couple of trailers here)&lt;br /&gt;
:* Some criticism of its change in focus ([http://www.destructoid.com/2k-marin-s-22-minute-demonstration-of-xcom-209954.phtml 1], [http://www.destructoid.com/2k-xcom-changed-because-strategy-games-aren-t-modern-205991.phtml 2]), although 2k Marin may be rethinking this&lt;br /&gt;
:* [http://forums.2kgames.com/forums/forumdisplay.php?76-XCOM-General-Discussion 2k&#039;s XCOM forum], including passionate posts by X-Commies&lt;br /&gt;
:* Once slated for March 2012 release, it has now slipped to a later date ([http://www.videogamer.com/xbox360/xcom_2k_marin/news/xcom_release_date_slips_avoids_mass_effect_3.html 1], [http://www.gamespot.com/news/6344515.html?tag=nl.e579 2]).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====   &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;X-COM Packages &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Now available for less than $15&lt;br /&gt;
:*At [http://www.gamersgate.com/index.php?page=product&amp;amp;what=view&amp;amp;sku=DDB-XCOM&amp;amp;via=newly_added&amp;amp;aff=sc GamersGate], [http://store.steampowered.com/sub/964/ Steam] and [http://www.direct2drive.com/2/7614/product/Buy-X-Com-Complete-Bundle-Download Direct2Drive]. (Includes &#039;&#039;&#039;UFO&#039;&#039;&#039;, &#039;&#039;&#039;TFTD&#039;&#039;&#039;, &#039;&#039;&#039;Apoc&#039;&#039;&#039;, &#039;&#039;&#039;Int&#039;&#039;&#039;, and &#039;&#039;&#039;Enf&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;reviews&amp;quot;, see [[GEOSCAPE.EXE#X-COM_Complete_Packages|this]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;&#039;&#039;&#039;OFFICIAL&#039;&#039;&#039;&amp;lt;/span&amp;gt; - [http://kotaku.com/5516654/x+com-is-back NEW X-COM GAME FROM THE DEVELOPERS OF BIOSHOCK 2]&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, this will come as a shock to all, but 2K Australia and 2K Marin is busily working on a first-person shooter based on the X-COM franchise. More info will presumably become available on the 2010 E3.&lt;br /&gt;
&lt;br /&gt;
For more information/rumors check 2K&#039;s [http://forums.2kgames.com/forums/forumdisplay.php?f=76 X-COM forum].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:PP_Firebird.PNG&amp;diff=126543</id>
		<title>File:PP Firebird.PNG</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:PP_Firebird.PNG&amp;diff=126543"/>
		<updated>2026-03-11T17:13:52Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
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		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=126542</id>
		<title>XCOM News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=126542"/>
		<updated>2026-03-11T17:02:48Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
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&lt;div&gt;This is the Ufopaedia.org news page where relevant news and site messages will appear. When this page is transcluded into other pages, only the new news items should appear there. Everything else will only display on this page. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border-bottom:1px solid #49BCB5; margin: 20px 0;color:#49BCB5;&amp;quot;&amp;gt;Terra Invicta 1.0 released!&amp;lt;/h4&amp;gt;&lt;br /&gt;
[[File:Terra Invicta.png|240px|thumb|Terra Invicta Geoscape]]&lt;br /&gt;
&#039;&#039;&#039; March 11th, 2026&#039;&#039;&#039;&lt;br /&gt;
:*[https://hoodedhorse.com/wiki/Terra_Invicta/Terra_Invicta_Official_Wiki Terra Invicta], the alien invasion game made by the developers of the [[Long War]] mod for Firaxis&#039; [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]] has been officially released in early 2026 after years of early access. With the familiar background story of an alien invasion heading towards Earth, it features eight human playable factions who battle for control of Earth and the entire solar system to determine the destiny of humanity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border-bottom:1px solid #49BCB5; margin: 20px 0;color:#49BCB5;&amp;quot;&amp;gt;Phoenix Point One Year Edition released!&amp;lt;/h4&amp;gt;&lt;br /&gt;
[[File:Phoenix Point Geoscape.png|240px|thumb|Phoenix Point Geoscape]]&lt;br /&gt;
&#039;&#039;&#039; December 8th, 2020&#039;&#039;&#039;&lt;br /&gt;
:*[https://phoenixpoint.info/ Phoenix Point], the successor to the XCom series made by its original creator, Julian Gollop, has just released its one year edition on Steam and other gaming platforms. The player takes control of Phoenix Point, a top secret organization created to deal with extraordinary threats, as it fights the Pandora virus, an alien lifeform that wishes to remake Earth at its own image, while dealing with human factions that also have their own agenda for the future of the planet, in a game heavily influenced by the [https://en.wikipedia.org/wiki/Cthulhu_Mythos Cthulu Mythos]. The game follows the classic 4X (Explore, Expand, Exploit, Exterminate) for its Geoscape layer, with a turn-based combat system situated halfway between the [[XCOM|original game]] and Firaxis&#039; [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]. Phoenix Point even has its own [http://wiki.phoenixpoint.com/Phoenix_Point_Wiki wiki] and it seems influenced by the UFOPaedia!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border-bottom:1px solid #49BCB5; margin: 20px 0;color:#49BCB5;&amp;quot;&amp;gt;&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM: Chimera Squad announced!&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; April 14th, 2020&#039;&#039;&#039;&lt;br /&gt;
:*Firaxis has [https://twitter.com/XCOM/status/1250061590092828678 announced] an upcoming spinoff to the XCOM franchise, &amp;quot;[[Chimera Squad]]&amp;quot;, to be released in April 24th. The events of the game take place 5 years after XCOM 2 and are centered upon the titular multi-species law enforcement unit keeping the peace among the humans and aliens living together in the metropolis known as City 31, as a seeming spiritual successor to X-COM: Apocalypse. The released [https://www.youtube.com/watch?v=39fhpegVBQQ gameplay trailer] reveals that in addition to playable alien squad members, consisting of the Sectoid Verge, the Viper Torque and the Muton Axiom, the game also introduces a Breaching mechanic for setting up an opening surprise attack at the beginning of combat, a Timeline system where the combatants on both sides individually take turns after each other in a fixed, faction-alternating order rather than the entire team acting as once like in previous games, as well as disposable androids to take the place of injured agents on the team roster.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
====&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM 2: War Of The Chosen DLC announced!&amp;lt;/span&amp;gt;====&lt;br /&gt;
[[File:War of the Chosen.png|240px|thumb|Reaper Resistance faction]]&lt;br /&gt;
&#039;&#039;&#039; June 12th, 2017&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has [https://twitter.com/XCOM/status/874313674835415040 announced] &amp;quot;War Of the Chosen&amp;quot; the next XCOM 2 DLC to be released in August 29th. The DLC will introduce several new enemies, including the Chosen, an elite alien team consisting of the Assassin, the Hunter and the Warlock tasked with recapturing the XCOM commander, along with ADVENT&#039;s new Purifier and Priest units. As for XCOM, there will be 3 new classes, Reaper, Skirmisher and Templar representing Resistance factions that you&#039;ll need to recruit to your cause. And finally, the Lost will be introduced, which consist of mutated humans who dwell in the ruins of Earth&#039;s cities that were destroyed in the initial invasion. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM 2: The Real War Begins teaser&amp;lt;/span&amp;gt;====&lt;br /&gt;
&#039;&#039;&#039; June 11th, 2017&#039;&#039;&#039;&lt;br /&gt;
:* [https://twitter.com/XCOM/status/872815512656412672 XCOM]&#039;s Twitter account has just posted a poster teaser for XCOM 2: The Real War Begins, the expected expansion to Firaxis&#039; latest release in the XCOM series. Details of the new expansion will be [http://www.pcgamer.com/2k-and-firaxis-to-present-at-the-pc-gaming-show-at-e3/ revealed] next Monday, June 12th at the E3 convention.&lt;br /&gt;
&#039;&#039;&#039; January 20th, 2017&#039;&#039;&#039;&lt;br /&gt;
:* [http://www.pavonisinteractive.com Pavonis Interactive], formerly Long War Studios, has released a new version of its famous [[Long_War|Long War]] mod for XCOM 2. Long War 2 adds several new classes, equipment, research, aliens, missions and more, while increasing the duration of the game. Long War 2 can be downloaded through the Steam Workshop [https://steamcommunity.com/sharedfiles/filedetails/?id=844674609 page].&lt;br /&gt;
&#039;&#039;&#039; November 11th, 2016&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;U.S. advanced research organization [https://www.nasa.gov/feature/goddard/2016/nasa-s-navcube-could-support-an-x-ray-communications-demonstration-in-space-a-nasa-first accidentally reveals XCOM device&#039;&#039;&#039;.] Researchers admit they, quote, &amp;quot;need more support to complete the XCOM package&amp;quot;. [[Council_of_Funding_Nations]] advises NASA to use cover story in hopes of keeping invasion secret.  :)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; June 11th, 2016&#039;&#039;&#039;&lt;br /&gt;
:* Steam have a one third off weekend special on XCOM 2 this weekend. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[File:XCOM2_Sectopod.png|240px|thumb|XCOM 2 Arrives]]&lt;br /&gt;
&#039;&#039;&#039; February 4th, 2016&#039;&#039;&#039;&lt;br /&gt;
:* It is now possible to start the preload of XCOM 2 through Steam (~24.6 Gb download). Firaxis has already [http://steamcommunity.com/games/268500/announcements/detail/843665914362353836 announced] the release schedule for the different regions and has made available the ingame characters of the Development team for use in XCOM 2&#039;s Character Pool. Several reviews have been already released on the major gaming sites - some spoilers might be included on those, read at your own risk. Good luck commanders. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[File:XCOM 2 Retaliation.png|240px|thumb|XCOM 2 - Join Us Or Become Them]]&lt;br /&gt;
&#039;&#039;&#039; December 12th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* The Official [[XCOM2|XCOM 2]] &amp;quot;Retaliation&amp;quot; trailer has been released. You can check the video [https://www.youtube.com/watch?v=j0qHZG1-rEg here] and for more ingame action, you can check Beaglerush&#039;s XCOM 2 gameplay videos: [https://www.youtube.com/watch?v=I9vG-N0ILB0 War Hand], [https://www.youtube.com/watch?v=JT_0gsOmsQE Blacksite] and [https://www.youtube.com/watch?v=5X1Tfx_TM38&amp;amp;feature=youtu.be Legendary War Hand]. XCOM 2 will be released on February 5th, 2016. &lt;br /&gt;
[[File:XCOM 2 Soldier Customization.png|240px|thumb|Soldier Customization]]&lt;br /&gt;
&#039;&#039;&#039; September 10th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* [[XCOM2]] has been made available for pre-order on Steam in addition to XCOM: Enemy Unknown being free to play for all users until 10am PT on Sunday, September 13 with a 75% discount for anyone who purchases the game during the same period. This discount also applies to all downloadable content. Like the Elite Soldier Pack that came with pre-orders of Enemy Unknown, XCOM2 pre-orders come with the Resistance Warrior Pack which has more soldier customization options.[http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 7th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has released new [https://www.youtube.com/watch?v=lj42i7f1nj0&amp;amp;feature=youtu.be footage] of the upcoming [[XCOM2]] game, with a focus on the Avenger, the mobile base used by XCOM to fight the ADVENT forces. Highlights include a tour through the base facilities and XCOM&#039;s Chief Engineer and Scientist, as well as a display of the soldier customization and the strategic layer.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====OpenTFTD Beta Released====&lt;br /&gt;
[[File:OpenTFTD1.png|240px|thumb|OpenTFTD]]&lt;br /&gt;
&#039;&#039;&#039;August 4th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* The developers of [[OpenXcom]] have released the first Nightly (a.k.a. beta version) of [http://openxcom.org/ OpenTFTD], an open source reimplementation of [[TFTD|XCOM: Terror From The Deep]]. OpenTFTD comes included with the engine of regular OpenXcom and requires a copy of the original TFTD game to play.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====XCOM 2 Gameplay Video Released====&lt;br /&gt;
&#039;&#039;&#039;June 16th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has released the first [https://www.youtube.com/watch?v=AzAKyj-KK-E&amp;amp;t=2m22s video] of XCOM 2 gameplay during the E3 2015 conference. The footage features a tactical mission where XCOM troops have to blow up an Advent target and it shows several enemies, including the Advent units of Soldier, Captain, Turret and MEC, as well as the Viper and the evolved Muton Berserker. The video also shows the new concealment/ambush mechanic, as well as a Gremlin hacking a turret and the Skyranger retrieval. It is also possible to see Officer [[Bradford (EU2012)|Bradford]] ordering XCOM troops into action and a glimpse of the world under the alien occupation.&lt;br /&gt;
&lt;br /&gt;
====XCOM2 confirmed!==== &lt;br /&gt;
&#039;&#039;&#039;June 1st, 2015&#039;&#039;&#039;&lt;br /&gt;
:* 2K and Firaxis have confirmed today on the XCOM official website [[http://xcom.com/]] the upcoming sequel to XCOM: Enemy Unknown. [[XCOM2]] takes place 20 years after the events of the remake, where the aliens have taken over Earth and the remains of XCOM are waging a guerrilla war against the extraterrestrials. The game will feature new soldier classes, the return of the [[Snakemen]] along with other new aliens, procedure generated (random) maps, and will be exclusive to the PC with specific features for mod development. More features will be revealed soon on IGN [http://ca.ign.com/articles/2015/06/01/xcom-2-announced-ign-first].&lt;br /&gt;
&#039;&#039;&#039;May 29th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* Two clues at the Advent website have a series of letters that when combined produce &amp;quot;VIGILO CONFIDO&amp;quot;, or the motto of Enemy Unknown 2012. It seems that a new XCOM game is under development and more details should be announced later. &lt;br /&gt;
&#039;&#039;&#039;May 27th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* 2K has released yesterday a link to a site that presents an alternate reality company called [http://www.adventfuture.org/ Advent Administration]. Its contents have triggered speculation on the 2K official forums and Xcom subreddit that it is related to a new upcoming XCOM announcement. The site contains a rotating globe, pictures depicting a XCOM: Apocalypse style city, one of which seems to contain artwork already present on XCOM: Enemy Unknown, and a downloadable .pdf file uses a font called &#039;XCOM-Regular&#039;. The site also appears to be under some sort of hacking by an unknown party, with its contents being replaced by phrases such as &#039;we are still watching&#039;. While all of this is merely circumstantial evidence, 2K is expected to announce a major title on the next E3 Conference in 3 weeks so keep tuned for further details.&lt;br /&gt;
&lt;br /&gt;
== Archived News == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 21st, 2014&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has released video footage of the two panels dedicated to XCOM: Enemy Unknown during the company&#039;s 2014 community convention, which took place last month. The panels were called &#039;&#039;Designing the Soldiers in XCOM&#039;&#039;, which was presented by Game Designer Ananda Gupta, and &#039;&#039;The Artwork of XCOM&#039;&#039;, by Art Director Greg Foertsch. The Firaxicon videos are available at Firaxis&#039;s Youtube [https://www.youtube.com/playlist?list=PL-lTq9LJCHpRP88U3dngU2P6GhJ8KqEjP channel]. &lt;br /&gt;
&#039;&#039;&#039;October 16th, 2014&#039;&#039;&#039;&lt;br /&gt;
:* Steam announced that XCOM: Enemy Unknown can be played for free this weekend, starting today and until next Sunday. For more details check Steam&#039;s [http://store.steampowered.com/news/14681/ announcement]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 5th, 2014&#039;&#039;&#039;&lt;br /&gt;
:* Fantasy Flight Games announced that they&#039;ll be publishing &#039;&#039;XCOM: The Board Game&#039;&#039; on the last quarter of 2014. The tabletop board game is based on [[Enemy Unknown (2012)|XCOM: Enemy Unknown]] and can be played from 1-4 players, which take the individual roles of XCOM Commander, Chief Scientist, Central Officer and Squad Leader, with the help of an app companion to determine the moves of the alien forces. For more details check the publisher&#039;s [http://www.fantasyflightgames.com/edge_news.asp?eidn=4972 page], and yes, the game comes included with plastic figures representing all soldier classes, as well as the Interceptors and UFOs. Cost is presented as $59.95 for this game and it will be available for preview at the publisher&#039;s booth on Gen Con Indy 2014. &lt;br /&gt;
&#039;&#039;&#039;June 13th, 2014&#039;&#039;&#039;&lt;br /&gt;
:* [[OpenXcom]] has just completed its release 1.0 version, available for free at [http://openxcom.org/ openxcom.org]. If you&#039;re looking to spice up the original [[X-COM|UFO: Enemy Unknown]] game, then check out this revamped open source clone version, developed by [[User:SupSuper|SupSuper]] and a bunch of X-COM enthusiasts. For more details about OpenXcom, see this [https://www.youtube.com/watch?v=GL2x-Sz9Oa8 presentation]. &lt;br /&gt;
&#039;&#039;&#039;May 29th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*Feral Interactive has [http://www.feralinteractive.com/en/news/424/ announced] that they will release XCOM: Enemy Unknown as their first game for Linux this summer, using the Ubuntu 14.04 version and through SteamPlay. &lt;br /&gt;
&#039;&#039;&#039;May 17th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[https://www.youtube.com/watch?v=qsHppXrgP0I YCOM: Enemy Unlikely] - Another remake of the XCOM series, YCOM: Enemy Unlikely is a demake of XCOM: Enemy Unknown, with a bit of hilarity added. The video contains a link on its description to download and play the game. &lt;br /&gt;
&#039;&#039;&#039;April 29th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[http://xcomrl.blogspot.pt/ X@COM] - playable alpha demo. X@COM, or XCOM Rogue-like, is a current fan project that aims to replicate the original UFO: Enemy Unknown using only ASCII characters. They&#039;re aiming to finish the project by 2015 and they have a current playable alpha version that can be downloaded for playing. &lt;br /&gt;
&#039;&#039;&#039;March 9th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[http://www.kotaku.com.au/2014/03/x-coms-design-document-had-just-12-pages/ Kokatu] magazine has published an article about the creation of the original [[X-COM|UFO: Enemy Unknown]] which includes a [http://www.gdcvault.com/play/1017808/Classic-Game-Postmortem-X-COM link] to last year&#039;s video presentation made by its creator, Julian Gollop, about the original game&#039;s design process.&lt;br /&gt;
&#039;&#039;&#039;March 4th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*XCOM: Complete Edition released for PC and Mac. Includes all of the DLCs released so far, including the Elite Soldier Pack, Slingshot and Enemy Within. &lt;br /&gt;
&#039;&#039;&#039;February 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] has won the Best Strategy/Simulation Game of the Year 2013 DICE awards. For a list of winners see [http://www.interactive.org/news/17th_annual_dice_awards_winners.asp].&lt;br /&gt;
&#039;&#039;&#039;February 4th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*2K Games is preparing the release a complete edition of [[Enemy Unknown (2012)|XCOM: Enemy Unknown]] on March 4th, according to [http://www.gameinformer.com/b/news/archive/2014/02/03/xcom-and-civilization-v-complete-editions-coming-soon.aspx Gameinformer]. No further details have been released yet about the edition but it&#039;s likely that it should include all of the DLCs released so far, such as [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] expansion.&lt;br /&gt;
&lt;br /&gt;
==== [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] and [[Hangar 6: R&amp;amp;D DLC (Bureau)|Hangar 6: R&amp;amp;D]] have been released! ====&lt;br /&gt;
====XCOM: Enemy Within released====&lt;br /&gt;
&#039;&#039;&#039;November 15th 2013&#039;&#039;&#039;&lt;br /&gt;
:*And now it is the rest of the world&#039;s turn as Enemy Within receives its international release today. So get on and enjoy the all new features!&lt;br /&gt;
&#039;&#039;&#039;November 12th 2013&#039;&#039;&#039;&lt;br /&gt;
:*XCOM Enemy Within is released in America with new features like the new human faction – EXALT, Base Defence and all new maps and council Missions. Enjoy the game and see you on the farm with the crashed UFO.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within Reviews! ====&lt;br /&gt;
&#039;&#039;&#039;November 11th 2013&#039;&#039;&#039;&lt;br /&gt;
:*Several reviews of [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] have been published today. To read/see them, check [http://www.escapistmagazine.com/articles/view/editorials/reviews/10729-XCOM-Enemy-Within-Review Escapist Magazine] (&amp;quot;&#039;&#039;All of the fun new toys, however, do work a bit against the game&#039;s biggest flaw - after a certain point of advancement, the challenge and satisfaction of snuffing aliens dissipates quickly.&#039;&#039;&amp;quot;), [http://www.shacknews.com/article/81977/xcom-enemy-within-video-review Shacknews] (&amp;quot;&#039;&#039;Firaxis once again manages to balance XCOM&#039;s disparate elements, resulting in a challenging and satisfying experience.&#039;&#039;&amp;quot;), [http://uk.ign.com/articles/2013/11/11/xcom-enemy-within-review IGN] (&amp;quot;&#039;&#039;Enemy Within is an amazing expansion to a brilliant tactical game.&#039;&#039;&amp;quot;) and [http://www.strategyinformer.com/pc/xcomenemyunknowntheenemywithin/reviews.html Strategy Informer] (&amp;quot;&#039;&#039;I could go on about the virtues of Enemy Within, about how good it was to play through the whole campaign again, but ultimately it’ll come down to two factors: The fact that the ending hasn’t changed a bit, and the fact that, ultimately, you’re still playing the same game.&#039;&#039;&amp;quot;, and [http://www.youtube.com/watch?v=4mb_RXgIStw Revision3] (&amp;quot;&#039;&#039;EW gets a 4 out of 5.&#039;&#039;&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====The Bureau Expansion====&lt;br /&gt;
&#039;&#039;&#039;November 8th 2013&#039;&#039;&#039;&lt;br /&gt;
:*[[The Bureau: XCOM Declassified|The Bureau: XCOM Declassified]] gained it first DLC Pack today in the form of [[Hangar 6: R&amp;amp;D DLC (Bureau)|Hangar 6: R&amp;amp;D]] in which the player takes control of DaSilva in an attempt to get to the bottom of a mysterious new infection.&lt;br /&gt;
&lt;br /&gt;
==== XCOM Base Defense confirmed on EW====&lt;br /&gt;
&#039;&#039;&#039;October 23th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*The newest preview videos released ([http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/10679-XCOM-Enemy-Within-Preview-Whole-New-Game here] and [http://www.gamespot.com/videos/base-defense-returns-in-xcom-enemy-within/2300-6415682/ here]) have confirmed the addition of a Base Defense mission to [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]], a feature of the original game long called for by players. Check for more details on the Enemy Within page.&lt;br /&gt;
&lt;br /&gt;
==== EXALT revealed!====&lt;br /&gt;
&#039;&#039;&#039;October 9th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*A new faction has been revealed for [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]], the upcoming [[Enemy Unknown (2012)|XCOM: Enemy Unknown]] expansion. XCOM&#039;s new enemies are called EXALT and they&#039;re a secret paramilitary human group that is conspiring to use the alien technology and chaos of the invasion to achieve world domination. More details available at the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] page.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within details announced!====&lt;br /&gt;
&#039;&#039;&#039;August 21st, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Producer 2K revealed details about &#039;&#039;&#039;XCOM: Enemy Within&#039;&#039;&#039;, the upcoming expansion to [[Enemy Unknown (2012)|XCOM: Enemy Unknown]]. The main features are the addition of the Meld, a substance that allows you to create a new class (Mech Troopers), with new weapons and abilities or to genetically enhance your soldiers (Gene Mods), along with other features. The release date is November 12th (US) and 15th (rest of the world) and check the full details on the [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] page.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within will be revealed on August 21st====&lt;br /&gt;
&#039;&#039;&#039;August 3rd, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Producer 2K has confirmed that it will reveal during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Bureau: XCOM Declassified will be released next month====&lt;br /&gt;
&#039;&#039;&#039;July 18th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*The upcoming XCOM squad based shooter will be available for sale on stores on August 20th in the US and on the 23rd to the rest of the world. From the available previews/footage it seems the game has been redesigned as a prequel to &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, featuring Sectoids, Mutons and even Silacoids.&lt;br /&gt;
&lt;br /&gt;
==== The Bureau: XCOM Declassified coming soon====&lt;br /&gt;
&#039;&#039;&#039;May 5th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Marin&#039;s 2K XCOM squad based shooter should be released soon as &#039;&#039;&#039;The Bureau: XCOM Declassified&#039;&#039;&#039;. The game was announced three years ago and has been redesigned.&lt;br /&gt;
&lt;br /&gt;
==== Clash of the Titans: X-COM meets XCOM ==== &lt;br /&gt;
&#039;&#039;&#039;April 2nd, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Julian Gollop and Jake Solomon have met for the first time during Game Developers Conference 2013 to be interviewed regarding the original game and the 2012 remake. Check the video of the encounter here: [http://www.youtube.com/watch?v=z8zZsecTRfM].&lt;br /&gt;
&lt;br /&gt;
==== GDC 2013: Julian Gollop&#039;s Postmortem on UFO: Enemy Unknown/XCOM: UFO Defense ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 28th, 2013&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Julian Gollop gave a talk at Games Developers Conference 2013 on the development of the original UFO: Enemy Unknown/XCOM: UFO Defense. An interesting look into the philosophies and source material that went into the making of the game, and also how it nearly failed. &lt;br /&gt;
&lt;br /&gt;
:: See the video at: http://www.gamespot.com/events/gdc-2013/video.html?sid=6406150&lt;br /&gt;
&#039;&#039;&#039;March 1st, 2013&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Elite Edition for the Mac announced.&#039;&#039;&#039; Firaxis have announced that Feral Games are porting XCOM: Enemy Unknown to the OS X and will be released in an Elite Edition. This edition will include the [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and [[Second Wave (EU2012)|Second Wave]] DLCs and should be released this spring. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 8th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[Second Wave (EU2012)|Second Wave]] options now available on XCOM: Enemy Unknown.&#039;&#039;&#039; The latest patch released today by Firaxis now activates the Second Wave options and makes it available for the game. Despite it being already included but inactive (and playable through mods) the developers had stated that they didn&#039;t had time to complete Second Wave before XCOM: Enemy Unknown but it was on their intentions to finish it. It now includes the following [[Info_(EU2012)#Advanced Options|options]] as part of Advanced Gameplay: &#039;&#039;Damage Roulette, New Economy, Not Created Equally, Hidden Potential, Red Fog, Absolutely Critical, The Greater Good, Marathon, Results Driven, High Stakes, Diminishing Returns, More Than Human, Total Loss, War Wariness, E-115&#039;&#039; and &#039;&#039;Alternate Sources&#039;&#039;. The [[Patches_(EU2012)#2013-01-08|patch]] also introduces fixes to the teleport bug and adds a new XCOM Hero. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 4, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has released the first of two DLC packs for all platforms, named &#039;&#039;Slingshot&#039;&#039;.  The pack features several additional new helmets, 1 new armor decoration and 3 linked Council missions and a special playable soldier named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 23, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has [http://www.2kgames.com/blog/add-on-content-packs-for-xcom-enemy-unknown-coming-soon announced] the first of two DLC packs for all platforms. The first, named &#039;&#039;Slingshot&#039;&#039;, will feature 3 new linked Council missions that will focus on a playable character named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 9, 2012&#039;&#039;&#039;&lt;br /&gt;
:* Eighteen years after the original release of &#039;&#039;UFO: Enemy Unknown&#039;&#039; (or &#039;&#039;XCOM: UFO Defense&#039;&#039;), 2K Games has released today in North America &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, its remake of the original game, which will be followed by the international release next Friday. XCOM is back!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 24, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Demo is released on &#039;&#039;&#039;[http://store.steampowered.com/app/200510/ Steam]&#039;&#039;&#039;. It features a tutorial mission, a standard mission and a limited interaction with the Base and Geoscape layer.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 10, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Multiplayer deathmatch revealed for XCOM: Enemy Unknown (2012), mix your own squad of soldiers &amp;amp; aliens and battle online vs other players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 5, 2012 &#039;&#039;&#039;&lt;br /&gt;
:*Publisher 2K Games announces that Firaxis (makers of Civilization) is developing a re-imagining of the original XCOM: Enemy Unknown for release this fall (2012).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;New XCOM FPS Game by 2k Marin&amp;lt;/span&amp;gt; ====&lt;br /&gt;
:* XCOM FPS has been delayed multiple times, release is late 2013 or 2014 at the earliest.&lt;br /&gt;
:* The game will focus on elite U.S. government operatives attempting to prevent a nightmarish invasion of the United States (while dropping the dash in X-COM). See:&lt;br /&gt;
:* The [http://www.xcom.com official XCOM] site (only a couple of trailers here)&lt;br /&gt;
:* Some criticism of its change in focus ([http://www.destructoid.com/2k-marin-s-22-minute-demonstration-of-xcom-209954.phtml 1], [http://www.destructoid.com/2k-xcom-changed-because-strategy-games-aren-t-modern-205991.phtml 2]), although 2k Marin may be rethinking this&lt;br /&gt;
:* [http://forums.2kgames.com/forums/forumdisplay.php?76-XCOM-General-Discussion 2k&#039;s XCOM forum], including passionate posts by X-Commies&lt;br /&gt;
:* Once slated for March 2012 release, it has now slipped to a later date ([http://www.videogamer.com/xbox360/xcom_2k_marin/news/xcom_release_date_slips_avoids_mass_effect_3.html 1], [http://www.gamespot.com/news/6344515.html?tag=nl.e579 2]).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====   &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;X-COM Packages &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Now available for less than $15&lt;br /&gt;
:*At [http://www.gamersgate.com/index.php?page=product&amp;amp;what=view&amp;amp;sku=DDB-XCOM&amp;amp;via=newly_added&amp;amp;aff=sc GamersGate], [http://store.steampowered.com/sub/964/ Steam] and [http://www.direct2drive.com/2/7614/product/Buy-X-Com-Complete-Bundle-Download Direct2Drive]. (Includes &#039;&#039;&#039;UFO&#039;&#039;&#039;, &#039;&#039;&#039;TFTD&#039;&#039;&#039;, &#039;&#039;&#039;Apoc&#039;&#039;&#039;, &#039;&#039;&#039;Int&#039;&#039;&#039;, and &#039;&#039;&#039;Enf&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;reviews&amp;quot;, see [[GEOSCAPE.EXE#X-COM_Complete_Packages|this]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;&#039;&#039;&#039;OFFICIAL&#039;&#039;&#039;&amp;lt;/span&amp;gt; - [http://kotaku.com/5516654/x+com-is-back NEW X-COM GAME FROM THE DEVELOPERS OF BIOSHOCK 2]&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, this will come as a shock to all, but 2K Australia and 2K Marin is busily working on a first-person shooter based on the X-COM franchise. More info will presumably become available on the 2010 E3.&lt;br /&gt;
&lt;br /&gt;
For more information/rumors check 2K&#039;s [http://forums.2kgames.com/forums/forumdisplay.php?f=76 X-COM forum].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=126541</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=126541"/>
		<updated>2026-03-11T17:01:01Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
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&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to UFOpaedia.org,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:85%;&amp;quot;&amp;gt;Your &#039;&#039;&#039;X-COM&#039;&#039;&#039; Wiki since 2005 featuring [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFUSERS}}]] users.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;!--        GAME LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
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* {{UFO Icon|20px}} [[XCOM | UFO: Enemy Unknown (1994)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{TFTD Icon|20px}} [[TFTD | Terror from the Deep]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{Apoc Icon|20px}}[[Apocalypse]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; font-size:95%;&amp;quot; valign =&amp;quot;top&amp;quot;|&lt;br /&gt;
* [[File:Vigilo_Confido_black.png|20px]][[Enemy Unknown (2012)|XCOM: Enemy Unknown (2012)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[File:Bureau.png|16px]][[The Bureau: XCOM Declassified]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[File:XCOM2 Resistance Logo.png|16px]] [[XCOM2|XCOM 2]]&lt;br /&gt;
* [[XCOM: Chimera Squad]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        MULTIPLE LANGUAGES BAR                 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:.85em;&amp;quot;&amp;gt;&#039;&#039;In other languages: [[Pagina Principal|Español]], [[Главная страница|Pусский]], [[Page_Principale|Français]], [[메인 페이지|한국어]].&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This site is dedicated to &#039;&#039;[http://en.wikipedia.org/wiki/X-COM X-COM]&#039;&#039;, a computer strategy game series introduced in 1994 by MicroProse.  &lt;br /&gt;
&lt;br /&gt;
This wiki contains a wealth of information including strategy, tactical tips, plus an in-depth look at how the game functions. If you love X-COM and want to contribute, please see the [[UFOpaedia:Community Portal|Community Portal]]. All rookies welcome!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&#039;&#039;Disclaimer: To be absolutely clear, this site is dedicated to a series of computer games and not to general conspiracy theories regarding UFOs and aliens. &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;!-- Leading br bevore clear=all, Crome (8.0.522.0) misallingment fix. Still needed for some reason. --&amp;gt;&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;float:right; margin-right:10px;&amp;quot;&lt;br /&gt;
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&amp;lt;!---- XCOM NEWS BOX    ----&amp;gt;&lt;br /&gt;
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|- style = &amp;quot;font-weight: bolder; color: white; background: #bbb;&amp;quot;  &lt;br /&gt;
! X-COM News&lt;br /&gt;
|-&lt;br /&gt;
|{{:XCOM_News}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;[[XCOM_News#Archived News|Archived News]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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|- {{StdDescTable_Heading}} &lt;br /&gt;
! UFOPAEDIA News&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| {{:Ufopaedia_News}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;[[:Ufopaedia_News#Archived News|Archived News]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enemy Unknown (2012) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:EU2012_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Sequels to Enemy Unknown (2012) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:XCOM2_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:Chimera_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Unknown (1994) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{EU_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Sequels to Enemy Unknown (1994) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{TFTD_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{Apoc_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
==Prequels to Enemy Unknown (2012)==&lt;br /&gt;
{{:The_Bureau:_XCOM_Declassified_Table}}&lt;br /&gt;
&lt;br /&gt;
== Spin-Offs ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
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{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| {{Interceptor Icon}} &#039;&#039;&#039;X-COM: Interceptor&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (Interceptor)|General Information]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Background (Interceptor)|Background]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Frontier|The Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypernews Network (Interceptor)|Hypernews Network]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Research (Interceptor)|Research]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheats/Exploits_(Interceptor)|Cheats/Exploits]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| {{email X-Com Icon}} &#039;&#039;&#039;E-Mail X-Com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (em@il)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Enforcer&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Info (Enforcer)|General Information]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters (Enforcer)| The Enforcer, Dr. Standard and the Enemy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Equipment (Enforcer)|Weapons and Power Ups]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Missions (Enforcer) | The Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tips and Tricks (Enforcer) | Tips and Tricks]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Featured Projects ==&lt;br /&gt;
&lt;br /&gt;
UFOpaedia.org is also home to several X-Com based projects. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
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{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Fan games&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Fan mods&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[UFO2000]]&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenXcom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenApoc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[UFO:AI]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Long War]] ([[Enemy Unknown (EU2012)|XCOM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Long War 2]] ([[XCOM2]])&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Discontinued Titles ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
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{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Genesis&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Alliance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (Genesis)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Info (Alliance)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:50%;&amp;quot; &amp;gt;&lt;br /&gt;
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{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Site Information&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
| [[UFOpaedia:Community Portal|Community Portal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Community|Contributors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Help:Getting Started|How to Edit This Site]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidelines to writing articles|Guidelines to Writing Articles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Links]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Where to Get the Games]]&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=126540</id>
		<title>XCOM News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=126540"/>
		<updated>2026-03-11T16:57:05Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Ufopaedia.org news page where relevant news and site messages will appear. When this page is transcluded into other pages, only the new news items should appear there. Everything else will only display on this page. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border-bottom:1px solid #49BCB5; margin: 20px 0;color:#49BCB5;&amp;quot;&amp;gt;Terra Invicta 1.0 released!&amp;lt;/h4&amp;gt;&lt;br /&gt;
[[File:Terra Invicta.png|240px|thumb|Terra Invicta Geoscape]]&lt;br /&gt;
&#039;&#039;&#039; December 8th, 2020&#039;&#039;&#039;&lt;br /&gt;
:*[https://hoodedhorse.com/wiki/Terra_Invicta/Terra_Invicta_Official_Wiki Terra Invicta], the alien invasion game made by the developers of the [[Long War]] mod for Firaxis&#039; [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]] has been officially released in early 2026 after years of early access. With the familiar background story of an alien invasion heading towards Earth, it features eight human playable factions who battle for control of Earth and the entire solar system to determine the destiny of humanity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border-bottom:1px solid #49BCB5; margin: 20px 0;color:#49BCB5;&amp;quot;&amp;gt;Phoenix Point One Year Edition released!&amp;lt;/h4&amp;gt;&lt;br /&gt;
[[File:Phoenix Point Geoscape.png|240px|thumb|Phoenix Point Geoscape]]&lt;br /&gt;
&#039;&#039;&#039; December 8th, 2020&#039;&#039;&#039;&lt;br /&gt;
:*[https://phoenixpoint.info/ Phoenix Point], the successor to the XCom series made by its original creator, Julian Gollop, has just released its one year edition on Steam and other gaming platforms. The player takes control of Phoenix Point, a top secret organization created to deal with extraordinary threats, as it fights the Pandora virus, an alien lifeform that wishes to remake Earth at its own image, while dealing with human factions that also have their own agenda for the future of the planet, in a game heavily influenced by the [https://en.wikipedia.org/wiki/Cthulhu_Mythos Cthulu Mythos]. The game follows the classic 4X (Explore, Expand, Exploit, Exterminate) for its Geoscape layer, with a turn-based combat system situated halfway between the [[XCOM|original game]] and Firaxis&#039; [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]. Phoenix Point even has its own [http://wiki.phoenixpoint.com/Phoenix_Point_Wiki wiki] and it seems influenced by the UFOPaedia!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border-bottom:1px solid #49BCB5; margin: 20px 0;color:#49BCB5;&amp;quot;&amp;gt;&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM: Chimera Squad announced!&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; April 14th, 2020&#039;&#039;&#039;&lt;br /&gt;
:*Firaxis has [https://twitter.com/XCOM/status/1250061590092828678 announced] an upcoming spinoff to the XCOM franchise, &amp;quot;[[Chimera Squad]]&amp;quot;, to be released in April 24th. The events of the game take place 5 years after XCOM 2 and are centered upon the titular multi-species law enforcement unit keeping the peace among the humans and aliens living together in the metropolis known as City 31, as a seeming spiritual successor to X-COM: Apocalypse. The released [https://www.youtube.com/watch?v=39fhpegVBQQ gameplay trailer] reveals that in addition to playable alien squad members, consisting of the Sectoid Verge, the Viper Torque and the Muton Axiom, the game also introduces a Breaching mechanic for setting up an opening surprise attack at the beginning of combat, a Timeline system where the combatants on both sides individually take turns after each other in a fixed, faction-alternating order rather than the entire team acting as once like in previous games, as well as disposable androids to take the place of injured agents on the team roster.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
====&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM 2: War Of The Chosen DLC announced!&amp;lt;/span&amp;gt;====&lt;br /&gt;
[[File:War of the Chosen.png|240px|thumb|Reaper Resistance faction]]&lt;br /&gt;
&#039;&#039;&#039; June 12th, 2017&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has [https://twitter.com/XCOM/status/874313674835415040 announced] &amp;quot;War Of the Chosen&amp;quot; the next XCOM 2 DLC to be released in August 29th. The DLC will introduce several new enemies, including the Chosen, an elite alien team consisting of the Assassin, the Hunter and the Warlock tasked with recapturing the XCOM commander, along with ADVENT&#039;s new Purifier and Priest units. As for XCOM, there will be 3 new classes, Reaper, Skirmisher and Templar representing Resistance factions that you&#039;ll need to recruit to your cause. And finally, the Lost will be introduced, which consist of mutated humans who dwell in the ruins of Earth&#039;s cities that were destroyed in the initial invasion. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM 2: The Real War Begins teaser&amp;lt;/span&amp;gt;====&lt;br /&gt;
&#039;&#039;&#039; June 11th, 2017&#039;&#039;&#039;&lt;br /&gt;
:* [https://twitter.com/XCOM/status/872815512656412672 XCOM]&#039;s Twitter account has just posted a poster teaser for XCOM 2: The Real War Begins, the expected expansion to Firaxis&#039; latest release in the XCOM series. Details of the new expansion will be [http://www.pcgamer.com/2k-and-firaxis-to-present-at-the-pc-gaming-show-at-e3/ revealed] next Monday, June 12th at the E3 convention.&lt;br /&gt;
&#039;&#039;&#039; January 20th, 2017&#039;&#039;&#039;&lt;br /&gt;
:* [http://www.pavonisinteractive.com Pavonis Interactive], formerly Long War Studios, has released a new version of its famous [[Long_War|Long War]] mod for XCOM 2. Long War 2 adds several new classes, equipment, research, aliens, missions and more, while increasing the duration of the game. Long War 2 can be downloaded through the Steam Workshop [https://steamcommunity.com/sharedfiles/filedetails/?id=844674609 page].&lt;br /&gt;
&#039;&#039;&#039; November 11th, 2016&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;U.S. advanced research organization [https://www.nasa.gov/feature/goddard/2016/nasa-s-navcube-could-support-an-x-ray-communications-demonstration-in-space-a-nasa-first accidentally reveals XCOM device&#039;&#039;&#039;.] Researchers admit they, quote, &amp;quot;need more support to complete the XCOM package&amp;quot;. [[Council_of_Funding_Nations]] advises NASA to use cover story in hopes of keeping invasion secret.  :)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; June 11th, 2016&#039;&#039;&#039;&lt;br /&gt;
:* Steam have a one third off weekend special on XCOM 2 this weekend. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[File:XCOM2_Sectopod.png|240px|thumb|XCOM 2 Arrives]]&lt;br /&gt;
&#039;&#039;&#039; February 4th, 2016&#039;&#039;&#039;&lt;br /&gt;
:* It is now possible to start the preload of XCOM 2 through Steam (~24.6 Gb download). Firaxis has already [http://steamcommunity.com/games/268500/announcements/detail/843665914362353836 announced] the release schedule for the different regions and has made available the ingame characters of the Development team for use in XCOM 2&#039;s Character Pool. Several reviews have been already released on the major gaming sites - some spoilers might be included on those, read at your own risk. Good luck commanders. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[File:XCOM 2 Retaliation.png|240px|thumb|XCOM 2 - Join Us Or Become Them]]&lt;br /&gt;
&#039;&#039;&#039; December 12th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* The Official [[XCOM2|XCOM 2]] &amp;quot;Retaliation&amp;quot; trailer has been released. You can check the video [https://www.youtube.com/watch?v=j0qHZG1-rEg here] and for more ingame action, you can check Beaglerush&#039;s XCOM 2 gameplay videos: [https://www.youtube.com/watch?v=I9vG-N0ILB0 War Hand], [https://www.youtube.com/watch?v=JT_0gsOmsQE Blacksite] and [https://www.youtube.com/watch?v=5X1Tfx_TM38&amp;amp;feature=youtu.be Legendary War Hand]. XCOM 2 will be released on February 5th, 2016. &lt;br /&gt;
[[File:XCOM 2 Soldier Customization.png|240px|thumb|Soldier Customization]]&lt;br /&gt;
&#039;&#039;&#039; September 10th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* [[XCOM2]] has been made available for pre-order on Steam in addition to XCOM: Enemy Unknown being free to play for all users until 10am PT on Sunday, September 13 with a 75% discount for anyone who purchases the game during the same period. This discount also applies to all downloadable content. Like the Elite Soldier Pack that came with pre-orders of Enemy Unknown, XCOM2 pre-orders come with the Resistance Warrior Pack which has more soldier customization options.[http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 7th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has released new [https://www.youtube.com/watch?v=lj42i7f1nj0&amp;amp;feature=youtu.be footage] of the upcoming [[XCOM2]] game, with a focus on the Avenger, the mobile base used by XCOM to fight the ADVENT forces. Highlights include a tour through the base facilities and XCOM&#039;s Chief Engineer and Scientist, as well as a display of the soldier customization and the strategic layer.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====OpenTFTD Beta Released====&lt;br /&gt;
[[File:OpenTFTD1.png|240px|thumb|OpenTFTD]]&lt;br /&gt;
&#039;&#039;&#039;August 4th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* The developers of [[OpenXcom]] have released the first Nightly (a.k.a. beta version) of [http://openxcom.org/ OpenTFTD], an open source reimplementation of [[TFTD|XCOM: Terror From The Deep]]. OpenTFTD comes included with the engine of regular OpenXcom and requires a copy of the original TFTD game to play.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====XCOM 2 Gameplay Video Released====&lt;br /&gt;
&#039;&#039;&#039;June 16th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has released the first [https://www.youtube.com/watch?v=AzAKyj-KK-E&amp;amp;t=2m22s video] of XCOM 2 gameplay during the E3 2015 conference. The footage features a tactical mission where XCOM troops have to blow up an Advent target and it shows several enemies, including the Advent units of Soldier, Captain, Turret and MEC, as well as the Viper and the evolved Muton Berserker. The video also shows the new concealment/ambush mechanic, as well as a Gremlin hacking a turret and the Skyranger retrieval. It is also possible to see Officer [[Bradford (EU2012)|Bradford]] ordering XCOM troops into action and a glimpse of the world under the alien occupation.&lt;br /&gt;
&lt;br /&gt;
====XCOM2 confirmed!==== &lt;br /&gt;
&#039;&#039;&#039;June 1st, 2015&#039;&#039;&#039;&lt;br /&gt;
:* 2K and Firaxis have confirmed today on the XCOM official website [[http://xcom.com/]] the upcoming sequel to XCOM: Enemy Unknown. [[XCOM2]] takes place 20 years after the events of the remake, where the aliens have taken over Earth and the remains of XCOM are waging a guerrilla war against the extraterrestrials. The game will feature new soldier classes, the return of the [[Snakemen]] along with other new aliens, procedure generated (random) maps, and will be exclusive to the PC with specific features for mod development. More features will be revealed soon on IGN [http://ca.ign.com/articles/2015/06/01/xcom-2-announced-ign-first].&lt;br /&gt;
&#039;&#039;&#039;May 29th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* Two clues at the Advent website have a series of letters that when combined produce &amp;quot;VIGILO CONFIDO&amp;quot;, or the motto of Enemy Unknown 2012. It seems that a new XCOM game is under development and more details should be announced later. &lt;br /&gt;
&#039;&#039;&#039;May 27th, 2015&#039;&#039;&#039;&lt;br /&gt;
:* 2K has released yesterday a link to a site that presents an alternate reality company called [http://www.adventfuture.org/ Advent Administration]. Its contents have triggered speculation on the 2K official forums and Xcom subreddit that it is related to a new upcoming XCOM announcement. The site contains a rotating globe, pictures depicting a XCOM: Apocalypse style city, one of which seems to contain artwork already present on XCOM: Enemy Unknown, and a downloadable .pdf file uses a font called &#039;XCOM-Regular&#039;. The site also appears to be under some sort of hacking by an unknown party, with its contents being replaced by phrases such as &#039;we are still watching&#039;. While all of this is merely circumstantial evidence, 2K is expected to announce a major title on the next E3 Conference in 3 weeks so keep tuned for further details.&lt;br /&gt;
&lt;br /&gt;
== Archived News == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 21st, 2014&#039;&#039;&#039;&lt;br /&gt;
:* Firaxis has released video footage of the two panels dedicated to XCOM: Enemy Unknown during the company&#039;s 2014 community convention, which took place last month. The panels were called &#039;&#039;Designing the Soldiers in XCOM&#039;&#039;, which was presented by Game Designer Ananda Gupta, and &#039;&#039;The Artwork of XCOM&#039;&#039;, by Art Director Greg Foertsch. The Firaxicon videos are available at Firaxis&#039;s Youtube [https://www.youtube.com/playlist?list=PL-lTq9LJCHpRP88U3dngU2P6GhJ8KqEjP channel]. &lt;br /&gt;
&#039;&#039;&#039;October 16th, 2014&#039;&#039;&#039;&lt;br /&gt;
:* Steam announced that XCOM: Enemy Unknown can be played for free this weekend, starting today and until next Sunday. For more details check Steam&#039;s [http://store.steampowered.com/news/14681/ announcement]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 5th, 2014&#039;&#039;&#039;&lt;br /&gt;
:* Fantasy Flight Games announced that they&#039;ll be publishing &#039;&#039;XCOM: The Board Game&#039;&#039; on the last quarter of 2014. The tabletop board game is based on [[Enemy Unknown (2012)|XCOM: Enemy Unknown]] and can be played from 1-4 players, which take the individual roles of XCOM Commander, Chief Scientist, Central Officer and Squad Leader, with the help of an app companion to determine the moves of the alien forces. For more details check the publisher&#039;s [http://www.fantasyflightgames.com/edge_news.asp?eidn=4972 page], and yes, the game comes included with plastic figures representing all soldier classes, as well as the Interceptors and UFOs. Cost is presented as $59.95 for this game and it will be available for preview at the publisher&#039;s booth on Gen Con Indy 2014. &lt;br /&gt;
&#039;&#039;&#039;June 13th, 2014&#039;&#039;&#039;&lt;br /&gt;
:* [[OpenXcom]] has just completed its release 1.0 version, available for free at [http://openxcom.org/ openxcom.org]. If you&#039;re looking to spice up the original [[X-COM|UFO: Enemy Unknown]] game, then check out this revamped open source clone version, developed by [[User:SupSuper|SupSuper]] and a bunch of X-COM enthusiasts. For more details about OpenXcom, see this [https://www.youtube.com/watch?v=GL2x-Sz9Oa8 presentation]. &lt;br /&gt;
&#039;&#039;&#039;May 29th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*Feral Interactive has [http://www.feralinteractive.com/en/news/424/ announced] that they will release XCOM: Enemy Unknown as their first game for Linux this summer, using the Ubuntu 14.04 version and through SteamPlay. &lt;br /&gt;
&#039;&#039;&#039;May 17th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[https://www.youtube.com/watch?v=qsHppXrgP0I YCOM: Enemy Unlikely] - Another remake of the XCOM series, YCOM: Enemy Unlikely is a demake of XCOM: Enemy Unknown, with a bit of hilarity added. The video contains a link on its description to download and play the game. &lt;br /&gt;
&#039;&#039;&#039;April 29th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[http://xcomrl.blogspot.pt/ X@COM] - playable alpha demo. X@COM, or XCOM Rogue-like, is a current fan project that aims to replicate the original UFO: Enemy Unknown using only ASCII characters. They&#039;re aiming to finish the project by 2015 and they have a current playable alpha version that can be downloaded for playing. &lt;br /&gt;
&#039;&#039;&#039;March 9th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[http://www.kotaku.com.au/2014/03/x-coms-design-document-had-just-12-pages/ Kokatu] magazine has published an article about the creation of the original [[X-COM|UFO: Enemy Unknown]] which includes a [http://www.gdcvault.com/play/1017808/Classic-Game-Postmortem-X-COM link] to last year&#039;s video presentation made by its creator, Julian Gollop, about the original game&#039;s design process.&lt;br /&gt;
&#039;&#039;&#039;March 4th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*XCOM: Complete Edition released for PC and Mac. Includes all of the DLCs released so far, including the Elite Soldier Pack, Slingshot and Enemy Within. &lt;br /&gt;
&#039;&#039;&#039;February 7th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*[[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] has won the Best Strategy/Simulation Game of the Year 2013 DICE awards. For a list of winners see [http://www.interactive.org/news/17th_annual_dice_awards_winners.asp].&lt;br /&gt;
&#039;&#039;&#039;February 4th, 2014&#039;&#039;&#039;&lt;br /&gt;
:*2K Games is preparing the release a complete edition of [[Enemy Unknown (2012)|XCOM: Enemy Unknown]] on March 4th, according to [http://www.gameinformer.com/b/news/archive/2014/02/03/xcom-and-civilization-v-complete-editions-coming-soon.aspx Gameinformer]. No further details have been released yet about the edition but it&#039;s likely that it should include all of the DLCs released so far, such as [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] expansion.&lt;br /&gt;
&lt;br /&gt;
==== [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] and [[Hangar 6: R&amp;amp;D DLC (Bureau)|Hangar 6: R&amp;amp;D]] have been released! ====&lt;br /&gt;
====XCOM: Enemy Within released====&lt;br /&gt;
&#039;&#039;&#039;November 15th 2013&#039;&#039;&#039;&lt;br /&gt;
:*And now it is the rest of the world&#039;s turn as Enemy Within receives its international release today. So get on and enjoy the all new features!&lt;br /&gt;
&#039;&#039;&#039;November 12th 2013&#039;&#039;&#039;&lt;br /&gt;
:*XCOM Enemy Within is released in America with new features like the new human faction – EXALT, Base Defence and all new maps and council Missions. Enjoy the game and see you on the farm with the crashed UFO.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within Reviews! ====&lt;br /&gt;
&#039;&#039;&#039;November 11th 2013&#039;&#039;&#039;&lt;br /&gt;
:*Several reviews of [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] have been published today. To read/see them, check [http://www.escapistmagazine.com/articles/view/editorials/reviews/10729-XCOM-Enemy-Within-Review Escapist Magazine] (&amp;quot;&#039;&#039;All of the fun new toys, however, do work a bit against the game&#039;s biggest flaw - after a certain point of advancement, the challenge and satisfaction of snuffing aliens dissipates quickly.&#039;&#039;&amp;quot;), [http://www.shacknews.com/article/81977/xcom-enemy-within-video-review Shacknews] (&amp;quot;&#039;&#039;Firaxis once again manages to balance XCOM&#039;s disparate elements, resulting in a challenging and satisfying experience.&#039;&#039;&amp;quot;), [http://uk.ign.com/articles/2013/11/11/xcom-enemy-within-review IGN] (&amp;quot;&#039;&#039;Enemy Within is an amazing expansion to a brilliant tactical game.&#039;&#039;&amp;quot;) and [http://www.strategyinformer.com/pc/xcomenemyunknowntheenemywithin/reviews.html Strategy Informer] (&amp;quot;&#039;&#039;I could go on about the virtues of Enemy Within, about how good it was to play through the whole campaign again, but ultimately it’ll come down to two factors: The fact that the ending hasn’t changed a bit, and the fact that, ultimately, you’re still playing the same game.&#039;&#039;&amp;quot;, and [http://www.youtube.com/watch?v=4mb_RXgIStw Revision3] (&amp;quot;&#039;&#039;EW gets a 4 out of 5.&#039;&#039;&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====The Bureau Expansion====&lt;br /&gt;
&#039;&#039;&#039;November 8th 2013&#039;&#039;&#039;&lt;br /&gt;
:*[[The Bureau: XCOM Declassified|The Bureau: XCOM Declassified]] gained it first DLC Pack today in the form of [[Hangar 6: R&amp;amp;D DLC (Bureau)|Hangar 6: R&amp;amp;D]] in which the player takes control of DaSilva in an attempt to get to the bottom of a mysterious new infection.&lt;br /&gt;
&lt;br /&gt;
==== XCOM Base Defense confirmed on EW====&lt;br /&gt;
&#039;&#039;&#039;October 23th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*The newest preview videos released ([http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/10679-XCOM-Enemy-Within-Preview-Whole-New-Game here] and [http://www.gamespot.com/videos/base-defense-returns-in-xcom-enemy-within/2300-6415682/ here]) have confirmed the addition of a Base Defense mission to [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]], a feature of the original game long called for by players. Check for more details on the Enemy Within page.&lt;br /&gt;
&lt;br /&gt;
==== EXALT revealed!====&lt;br /&gt;
&#039;&#039;&#039;October 9th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*A new faction has been revealed for [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]], the upcoming [[Enemy Unknown (2012)|XCOM: Enemy Unknown]] expansion. XCOM&#039;s new enemies are called EXALT and they&#039;re a secret paramilitary human group that is conspiring to use the alien technology and chaos of the invasion to achieve world domination. More details available at the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] page.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within details announced!====&lt;br /&gt;
&#039;&#039;&#039;August 21st, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Producer 2K revealed details about &#039;&#039;&#039;XCOM: Enemy Within&#039;&#039;&#039;, the upcoming expansion to [[Enemy Unknown (2012)|XCOM: Enemy Unknown]]. The main features are the addition of the Meld, a substance that allows you to create a new class (Mech Troopers), with new weapons and abilities or to genetically enhance your soldiers (Gene Mods), along with other features. The release date is November 12th (US) and 15th (rest of the world) and check the full details on the [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]] page.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within will be revealed on August 21st====&lt;br /&gt;
&#039;&#039;&#039;August 3rd, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Producer 2K has confirmed that it will reveal during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Bureau: XCOM Declassified will be released next month====&lt;br /&gt;
&#039;&#039;&#039;July 18th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*The upcoming XCOM squad based shooter will be available for sale on stores on August 20th in the US and on the 23rd to the rest of the world. From the available previews/footage it seems the game has been redesigned as a prequel to &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, featuring Sectoids, Mutons and even Silacoids.&lt;br /&gt;
&lt;br /&gt;
==== The Bureau: XCOM Declassified coming soon====&lt;br /&gt;
&#039;&#039;&#039;May 5th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Marin&#039;s 2K XCOM squad based shooter should be released soon as &#039;&#039;&#039;The Bureau: XCOM Declassified&#039;&#039;&#039;. The game was announced three years ago and has been redesigned.&lt;br /&gt;
&lt;br /&gt;
==== Clash of the Titans: X-COM meets XCOM ==== &lt;br /&gt;
&#039;&#039;&#039;April 2nd, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Julian Gollop and Jake Solomon have met for the first time during Game Developers Conference 2013 to be interviewed regarding the original game and the 2012 remake. Check the video of the encounter here: [http://www.youtube.com/watch?v=z8zZsecTRfM].&lt;br /&gt;
&lt;br /&gt;
==== GDC 2013: Julian Gollop&#039;s Postmortem on UFO: Enemy Unknown/XCOM: UFO Defense ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 28th, 2013&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Julian Gollop gave a talk at Games Developers Conference 2013 on the development of the original UFO: Enemy Unknown/XCOM: UFO Defense. An interesting look into the philosophies and source material that went into the making of the game, and also how it nearly failed. &lt;br /&gt;
&lt;br /&gt;
:: See the video at: http://www.gamespot.com/events/gdc-2013/video.html?sid=6406150&lt;br /&gt;
&#039;&#039;&#039;March 1st, 2013&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Elite Edition for the Mac announced.&#039;&#039;&#039; Firaxis have announced that Feral Games are porting XCOM: Enemy Unknown to the OS X and will be released in an Elite Edition. This edition will include the [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and [[Second Wave (EU2012)|Second Wave]] DLCs and should be released this spring. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 8th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[Second Wave (EU2012)|Second Wave]] options now available on XCOM: Enemy Unknown.&#039;&#039;&#039; The latest patch released today by Firaxis now activates the Second Wave options and makes it available for the game. Despite it being already included but inactive (and playable through mods) the developers had stated that they didn&#039;t had time to complete Second Wave before XCOM: Enemy Unknown but it was on their intentions to finish it. It now includes the following [[Info_(EU2012)#Advanced Options|options]] as part of Advanced Gameplay: &#039;&#039;Damage Roulette, New Economy, Not Created Equally, Hidden Potential, Red Fog, Absolutely Critical, The Greater Good, Marathon, Results Driven, High Stakes, Diminishing Returns, More Than Human, Total Loss, War Wariness, E-115&#039;&#039; and &#039;&#039;Alternate Sources&#039;&#039;. The [[Patches_(EU2012)#2013-01-08|patch]] also introduces fixes to the teleport bug and adds a new XCOM Hero. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 4, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has released the first of two DLC packs for all platforms, named &#039;&#039;Slingshot&#039;&#039;.  The pack features several additional new helmets, 1 new armor decoration and 3 linked Council missions and a special playable soldier named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 23, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has [http://www.2kgames.com/blog/add-on-content-packs-for-xcom-enemy-unknown-coming-soon announced] the first of two DLC packs for all platforms. The first, named &#039;&#039;Slingshot&#039;&#039;, will feature 3 new linked Council missions that will focus on a playable character named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 9, 2012&#039;&#039;&#039;&lt;br /&gt;
:* Eighteen years after the original release of &#039;&#039;UFO: Enemy Unknown&#039;&#039; (or &#039;&#039;XCOM: UFO Defense&#039;&#039;), 2K Games has released today in North America &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, its remake of the original game, which will be followed by the international release next Friday. XCOM is back!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 24, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Demo is released on &#039;&#039;&#039;[http://store.steampowered.com/app/200510/ Steam]&#039;&#039;&#039;. It features a tutorial mission, a standard mission and a limited interaction with the Base and Geoscape layer.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 10, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Multiplayer deathmatch revealed for XCOM: Enemy Unknown (2012), mix your own squad of soldiers &amp;amp; aliens and battle online vs other players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 5, 2012 &#039;&#039;&#039;&lt;br /&gt;
:*Publisher 2K Games announces that Firaxis (makers of Civilization) is developing a re-imagining of the original XCOM: Enemy Unknown for release this fall (2012).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;New XCOM FPS Game by 2k Marin&amp;lt;/span&amp;gt; ====&lt;br /&gt;
:* XCOM FPS has been delayed multiple times, release is late 2013 or 2014 at the earliest.&lt;br /&gt;
:* The game will focus on elite U.S. government operatives attempting to prevent a nightmarish invasion of the United States (while dropping the dash in X-COM). See:&lt;br /&gt;
:* The [http://www.xcom.com official XCOM] site (only a couple of trailers here)&lt;br /&gt;
:* Some criticism of its change in focus ([http://www.destructoid.com/2k-marin-s-22-minute-demonstration-of-xcom-209954.phtml 1], [http://www.destructoid.com/2k-xcom-changed-because-strategy-games-aren-t-modern-205991.phtml 2]), although 2k Marin may be rethinking this&lt;br /&gt;
:* [http://forums.2kgames.com/forums/forumdisplay.php?76-XCOM-General-Discussion 2k&#039;s XCOM forum], including passionate posts by X-Commies&lt;br /&gt;
:* Once slated for March 2012 release, it has now slipped to a later date ([http://www.videogamer.com/xbox360/xcom_2k_marin/news/xcom_release_date_slips_avoids_mass_effect_3.html 1], [http://www.gamespot.com/news/6344515.html?tag=nl.e579 2]).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====   &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;X-COM Packages &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Now available for less than $15&lt;br /&gt;
:*At [http://www.gamersgate.com/index.php?page=product&amp;amp;what=view&amp;amp;sku=DDB-XCOM&amp;amp;via=newly_added&amp;amp;aff=sc GamersGate], [http://store.steampowered.com/sub/964/ Steam] and [http://www.direct2drive.com/2/7614/product/Buy-X-Com-Complete-Bundle-Download Direct2Drive]. (Includes &#039;&#039;&#039;UFO&#039;&#039;&#039;, &#039;&#039;&#039;TFTD&#039;&#039;&#039;, &#039;&#039;&#039;Apoc&#039;&#039;&#039;, &#039;&#039;&#039;Int&#039;&#039;&#039;, and &#039;&#039;&#039;Enf&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;reviews&amp;quot;, see [[GEOSCAPE.EXE#X-COM_Complete_Packages|this]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;&#039;&#039;&#039;OFFICIAL&#039;&#039;&#039;&amp;lt;/span&amp;gt; - [http://kotaku.com/5516654/x+com-is-back NEW X-COM GAME FROM THE DEVELOPERS OF BIOSHOCK 2]&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, this will come as a shock to all, but 2K Australia and 2K Marin is busily working on a first-person shooter based on the X-COM franchise. More info will presumably become available on the 2010 E3.&lt;br /&gt;
&lt;br /&gt;
For more information/rumors check 2K&#039;s [http://forums.2kgames.com/forums/forumdisplay.php?f=76 X-COM forum].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Terra_Invicta.png&amp;diff=126539</id>
		<title>File:Terra Invicta.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Terra_Invicta.png&amp;diff=126539"/>
		<updated>2026-03-11T16:55:30Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ufopaedia_News&amp;diff=126538</id>
		<title>Ufopaedia News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ufopaedia_News&amp;diff=126538"/>
		<updated>2026-03-11T16:43:17Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: removing old news&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== UFOpaedia News ===&lt;br /&gt;
This is an info page for major updates and work focus on the wiki.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=====January 1st, 2018=====&lt;br /&gt;
: &#039;&#039;&#039;Maintenance In Progress&#039;&#039;&#039;. In order to improve the wiki&#039;s usage, UFOPaedia has been moved to a new server, together with an an upgrade to its MediaWiki software, all thanks to NineX, who has offered to host the wiki. Please reports any bugs you might find in the [[Talk:Main_Page|Talk: Main Page]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;September 12, 2012&#039;&#039;&#039;&lt;br /&gt;
:*Etiam faucibus, est in pharetra dapibus, risus orci pulvinar augue, vitae imperdiet ante sapien quis leo. Ut ultricies orci id augue scelerisque id accumsan arcu mattis. Aliquam sed dignissim arcu. Integer mollis scelerisque metus, eget hendrerit felis porta quis. Morbi fermentum mattis nibh, sit amet hendrerit magna suscipit vitae.&lt;br /&gt;
:* Quisque eu lorem ipsum. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Quisque auctor, odio non pretium scelerisque, arcu nulla fermentum nisi, et consequat mauris sem sed sem. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 12, 2012&#039;&#039;&#039;&lt;br /&gt;
:*Etiam faucibus, est in pharetra dapibus, risus orci pulvinar augue, vitae imperdiet ante sapien quis leo. Ut ultricies orci id augue scelerisque id accumsan arcu mattis. Aliquam sed dignissim arcu. Integer mollis scelerisque metus, eget hendrerit felis porta quis. Morbi fermentum mattis nibh, sit amet hendrerit magna suscipit vitae. Quisque eu lorem ipsum. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Quisque auctor, odio non pretium scelerisque, arcu nulla fermentum nisi, et consequat mauris sem sed sem.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ufopaedia_News&amp;diff=126537</id>
		<title>Ufopaedia News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ufopaedia_News&amp;diff=126537"/>
		<updated>2026-03-11T16:41:21Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== UFOpaedia News ===&lt;br /&gt;
This is an info page for major updates and work focus on the wiki.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=====January 1st, 2018=====&lt;br /&gt;
: &#039;&#039;&#039;Maintenance In Progress&#039;&#039;&#039;. In order to improve the wiki&#039;s usage, UFOPaedia has been moved to a new server, together with an an upgrade to its MediaWiki software, all thanks to NineX, who has offered to host the wiki. Please reports any bugs you might find in the [[Talk:Main_Page|Talk: Main Page]].&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=====August 10th, 2016=====&lt;br /&gt;
: &#039;&#039;&#039;Site move to the new server complete&#039;&#039;&#039;. Ufopaedia.org was successfully moved to the new server, which should solve the past month issues with accessing the wiki. Anti-spam measures are also going to be installed, which should allow later for new site sign-ups. Big thank you to Jo5hua for the new hosting and all the work updating the site.  &lt;br /&gt;
&lt;br /&gt;
=====June 9th, 2015=====&lt;br /&gt;
: &#039;&#039;&#039;XCOM 2 on UFOPaedia&#039;&#039;&#039;. An [[XCOM2]] page has been created to collect all the information released so far about the upcoming sequel to Enemy Unknown. Later a section for the new game will be added.&lt;br /&gt;
=====June 3rd, 2014=====&lt;br /&gt;
: &#039;&#039;&#039;Long War on UFOPaedia&#039;&#039;&#039;. The much acclaimed [http://www.nexusmods.com/xcom/mods/88/? Long War] mod for XCOM: Enemy Unknown/Enemy Within now has its own subwiki at the UFOPaedia. Long War features over 700 changes to EU/EW and has been [https://twitter.com/SolomonJake/status/469913573578530816 described] by Jake Solomon (EU&#039;s lead designer) as: &amp;quot;If you liked XCOM, give The Long War mod a shot. Takes XCOM to a new level.&amp;quot;&lt;br /&gt;
=====March 17th, 2014 =====&lt;br /&gt;
: &#039;&#039;&#039;UFOPaedia on Twitter&#039;&#039;&#039;. The UFOpaedia now has its own Twitter account ([http://twitter.com/UFOpaedia http://twitter.com/UFOpaedia]). Please use the hashtag #ufopaedia on your posts. &lt;br /&gt;
=====December 29th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Software Upgrade&#039;&#039;&#039;. UFOpaedia has now been upgraded from version 1.16 to version 1.22. Whilst functionality has been checked and should work as normal, if you encounter anything odd then please let Pete know under the Wiki Software Upgrade section [[Talk:Main_Page#Wiki_Software_Upgrade|here]].&lt;br /&gt;
=====December 27th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Server Transfer&#039;&#039;&#039;. At 10am GMT on the 27th December the UFOpaedia will be transferred to a new server on strategycore. Posting will be disabled for a short period whilst the transfer takes place.&lt;br /&gt;
=====December 20th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Enemy Within mapped out&#039;&#039;&#039;. The [[Maps (EU2012)|Maps]] section of XCOM: Enemy Unknown now contains overhead images of all the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]]&#039;s new maps on the individual map pages. &lt;br /&gt;
===== November 22nd, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Site Maintenance Continues&#039;&#039;&#039;. The good news is that it is possible now to register new users. The bad news is that the spammer problems aren&#039;t solved yet, so when registering please don&#039;t choose a [[Special:Log/block|suspicious username]] or you might find yourself blocked. Hang in there, Commander. &lt;br /&gt;
===== November 2nd, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Site Maintenance&#039;&#039;&#039;. We&#039;re currently performing some site upgrades in order to solve the spammer problem and other issues. While the maintenance is underway it won&#039;t be possible to register new users but already existing users can continue working. Thank you.  &lt;br /&gt;
&lt;br /&gt;
===== September 23rd, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Spam attacks&#039;&#039;&#039;. We&#039;ve been having a lot of spammers recently so we&#039;re taking the policy of preemptive blocking of users with [[Special:Log/block|suspicious usernames]]. To prevent this happening to you either choose a username XCOM related or page edit right after you register. Thanks.&lt;br /&gt;
&lt;br /&gt;
===== August 20th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;[[The Bureau: XCOM Declassified]] section open&#039;&#039;&#039;. The UFOPaedia&#039;s section of the new XCOM game is now open. Feel free to start contributing. &lt;br /&gt;
&lt;br /&gt;
===== February 7th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;XCOM: Enemy Unknown maps revealed&#039;&#039;&#039;: The [[Maps_(EU2012)|Maps]] section of the re-imagined game&#039;s now contains overhead images of all maps on their individual pages.&lt;br /&gt;
&lt;br /&gt;
===== December 28th, 2012 =====&lt;br /&gt;
: &#039;&#039;&#039;Enemy Unknown section growing&#039;&#039;&#039;: The EU2012 section now has over 200 pages. Thanks to everyone who has contributed so far and keep enjoying the game in 2013. :)&lt;br /&gt;
&lt;br /&gt;
===== October 4th, 2012 =====&lt;br /&gt;
: &#039;&#039;&#039;New Main Page:&#039;&#039;&#039; UFOpaedia.org features a new Main Page, this to better structure the information and news. Each section draws information from two different pages [[XCOM_News]] for general news about the games and [[Ufopaedia_News|UFOpaedia News]] for news on the wiki site.&lt;br /&gt;
===== June 10th, 2012 =====&lt;br /&gt;
: &#039;&#039;&#039;UFOpaedia expands:&#039;&#039;&#039; A new draft is up for Firaxis coming remake of UFO: Enemy Unknown; head over to [[Enemy Unknown (2012)|XCOM: Enemy Unknown (2012)]] and start contributing. So far there is not much information released by Firaxis but we can fill in the tidbits that are known so far.&lt;br /&gt;
&lt;br /&gt;
===== March 22nd, 2009  =====&lt;br /&gt;
: &#039;&#039;&#039;UFOpaedia.org is now hosted by StrategyCore:&#039;&#039;&#039; To visitors and regular contributors, the UFOpaedia.org wiki is now hosted on [http://www.strategycore.co.uk/ StrategyCore]. A big thank you to Gazchap who started and hosted for so long what has since become a most fascinating and informative resource on X-COM.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;September 12, 2012&#039;&#039;&#039;&lt;br /&gt;
:*Etiam faucibus, est in pharetra dapibus, risus orci pulvinar augue, vitae imperdiet ante sapien quis leo. Ut ultricies orci id augue scelerisque id accumsan arcu mattis. Aliquam sed dignissim arcu. Integer mollis scelerisque metus, eget hendrerit felis porta quis. Morbi fermentum mattis nibh, sit amet hendrerit magna suscipit vitae.&lt;br /&gt;
:* Quisque eu lorem ipsum. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Quisque auctor, odio non pretium scelerisque, arcu nulla fermentum nisi, et consequat mauris sem sed sem. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 12, 2012&#039;&#039;&#039;&lt;br /&gt;
:*Etiam faucibus, est in pharetra dapibus, risus orci pulvinar augue, vitae imperdiet ante sapien quis leo. Ut ultricies orci id augue scelerisque id accumsan arcu mattis. Aliquam sed dignissim arcu. Integer mollis scelerisque metus, eget hendrerit felis porta quis. Morbi fermentum mattis nibh, sit amet hendrerit magna suscipit vitae. Quisque eu lorem ipsum. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Quisque auctor, odio non pretium scelerisque, arcu nulla fermentum nisi, et consequat mauris sem sed sem.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ufopaedia_News&amp;diff=126536</id>
		<title>Ufopaedia News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ufopaedia_News&amp;diff=126536"/>
		<updated>2026-03-11T16:40:01Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== UFOpaedia News ===&lt;br /&gt;
This is an info page for major updates and work focus on the wiki.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=====January 1st, 2018=====&lt;br /&gt;
: &#039;&#039;&#039;Maintenance In Progress&#039;&#039;&#039;. In order to improve the wiki&#039;s usage, UFOPaedia has been moved to a new server, together with an an upgrade to its MediaWiki software, all thanks to NineX, who has offered to host the wiki. Please reports any bugs you might find in the [[Talk:Main_Page|Talk: Main Page]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=====August 10th, 2016=====&lt;br /&gt;
: &#039;&#039;&#039;Site move to the new server complete&#039;&#039;&#039;. Ufopaedia.org was successfully moved to the new server, which should solve the past month issues with accessing the wiki. Anti-spam measures are also going to be installed, which should allow later for new site sign-ups. Big thank you to Jo5hua for the new hosting and all the work updating the site.  &lt;br /&gt;
&lt;br /&gt;
=====June 9th, 2015=====&lt;br /&gt;
: &#039;&#039;&#039;XCOM 2 on UFOPaedia&#039;&#039;&#039;. An [[XCOM2]] page has been created to collect all the information released so far about the upcoming sequel to Enemy Unknown. Later a section for the new game will be added.&lt;br /&gt;
=====June 3rd, 2014=====&lt;br /&gt;
: &#039;&#039;&#039;Long War on UFOPaedia&#039;&#039;&#039;. The much acclaimed [http://www.nexusmods.com/xcom/mods/88/? Long War] mod for XCOM: Enemy Unknown/Enemy Within now has its own subwiki at the UFOPaedia. Long War features over 700 changes to EU/EW and has been [https://twitter.com/SolomonJake/status/469913573578530816 described] by Jake Solomon (EU&#039;s lead designer) as: &amp;quot;If you liked XCOM, give The Long War mod a shot. Takes XCOM to a new level.&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=====March 17th, 2014 =====&lt;br /&gt;
: &#039;&#039;&#039;UFOPaedia on Twitter&#039;&#039;&#039;. The UFOpaedia now has its own Twitter account ([http://twitter.com/UFOpaedia http://twitter.com/UFOpaedia]). Please use the hashtag #ufopaedia on your posts. &lt;br /&gt;
=====December 29th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Software Upgrade&#039;&#039;&#039;. UFOpaedia has now been upgraded from version 1.16 to version 1.22. Whilst functionality has been checked and should work as normal, if you encounter anything odd then please let Pete know under the Wiki Software Upgrade section [[Talk:Main_Page#Wiki_Software_Upgrade|here]].&lt;br /&gt;
=====December 27th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Server Transfer&#039;&#039;&#039;. At 10am GMT on the 27th December the UFOpaedia will be transferred to a new server on strategycore. Posting will be disabled for a short period whilst the transfer takes place.&lt;br /&gt;
=====December 20th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Enemy Within mapped out&#039;&#039;&#039;. The [[Maps (EU2012)|Maps]] section of XCOM: Enemy Unknown now contains overhead images of all the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]]&#039;s new maps on the individual map pages. &lt;br /&gt;
===== November 22nd, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Site Maintenance Continues&#039;&#039;&#039;. The good news is that it is possible now to register new users. The bad news is that the spammer problems aren&#039;t solved yet, so when registering please don&#039;t choose a [[Special:Log/block|suspicious username]] or you might find yourself blocked. Hang in there, Commander. &lt;br /&gt;
===== November 2nd, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Site Maintenance&#039;&#039;&#039;. We&#039;re currently performing some site upgrades in order to solve the spammer problem and other issues. While the maintenance is underway it won&#039;t be possible to register new users but already existing users can continue working. Thank you.  &lt;br /&gt;
&lt;br /&gt;
===== September 23rd, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Spam attacks&#039;&#039;&#039;. We&#039;ve been having a lot of spammers recently so we&#039;re taking the policy of preemptive blocking of users with [[Special:Log/block|suspicious usernames]]. To prevent this happening to you either choose a username XCOM related or page edit right after you register. Thanks.&lt;br /&gt;
&lt;br /&gt;
===== August 20th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;[[The Bureau: XCOM Declassified]] section open&#039;&#039;&#039;. The UFOPaedia&#039;s section of the new XCOM game is now open. Feel free to start contributing. &lt;br /&gt;
&lt;br /&gt;
===== February 7th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;XCOM: Enemy Unknown maps revealed&#039;&#039;&#039;: The [[Maps_(EU2012)|Maps]] section of the re-imagined game&#039;s now contains overhead images of all maps on their individual pages.&lt;br /&gt;
&lt;br /&gt;
===== December 28th, 2012 =====&lt;br /&gt;
: &#039;&#039;&#039;Enemy Unknown section growing&#039;&#039;&#039;: The EU2012 section now has over 200 pages. Thanks to everyone who has contributed so far and keep enjoying the game in 2013. :)&lt;br /&gt;
&lt;br /&gt;
===== October 4th, 2012 =====&lt;br /&gt;
: &#039;&#039;&#039;New Main Page:&#039;&#039;&#039; UFOpaedia.org features a new Main Page, this to better structure the information and news. Each section draws information from two different pages [[XCOM_News]] for general news about the games and [[Ufopaedia_News|UFOpaedia News]] for news on the wiki site.&lt;br /&gt;
===== June 10th, 2012 =====&lt;br /&gt;
: &#039;&#039;&#039;UFOpaedia expands:&#039;&#039;&#039; A new draft is up for Firaxis coming remake of UFO: Enemy Unknown; head over to [[Enemy Unknown (2012)|XCOM: Enemy Unknown (2012)]] and start contributing. So far there is not much information released by Firaxis but we can fill in the tidbits that are known so far.&lt;br /&gt;
&lt;br /&gt;
===== March 22nd, 2009  =====&lt;br /&gt;
: &#039;&#039;&#039;UFOpaedia.org is now hosted by StrategyCore:&#039;&#039;&#039; To visitors and regular contributors, the UFOpaedia.org wiki is now hosted on [http://www.strategycore.co.uk/ StrategyCore]. A big thank you to Gazchap who started and hosted for so long what has since become a most fascinating and informative resource on X-COM.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 12, 2012&#039;&#039;&#039;&lt;br /&gt;
:*Etiam faucibus, est in pharetra dapibus, risus orci pulvinar augue, vitae imperdiet ante sapien quis leo. Ut ultricies orci id augue scelerisque id accumsan arcu mattis. Aliquam sed dignissim arcu. Integer mollis scelerisque metus, eget hendrerit felis porta quis. Morbi fermentum mattis nibh, sit amet hendrerit magna suscipit vitae.&lt;br /&gt;
:* Quisque eu lorem ipsum. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Quisque auctor, odio non pretium scelerisque, arcu nulla fermentum nisi, et consequat mauris sem sed sem. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 12, 2012&#039;&#039;&#039;&lt;br /&gt;
:*Etiam faucibus, est in pharetra dapibus, risus orci pulvinar augue, vitae imperdiet ante sapien quis leo. Ut ultricies orci id augue scelerisque id accumsan arcu mattis. Aliquam sed dignissim arcu. Integer mollis scelerisque metus, eget hendrerit felis porta quis. Morbi fermentum mattis nibh, sit amet hendrerit magna suscipit vitae. Quisque eu lorem ipsum. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Quisque auctor, odio non pretium scelerisque, arcu nulla fermentum nisi, et consequat mauris sem sed sem.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ufopaedia_News&amp;diff=126535</id>
		<title>Ufopaedia News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ufopaedia_News&amp;diff=126535"/>
		<updated>2026-03-11T16:37:49Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== UFOpaedia News ===&lt;br /&gt;
This is an info page for major updates and work focus on the wiki.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=====January 1st, 2018=====&lt;br /&gt;
: &#039;&#039;&#039;Maintenance In Progress&#039;&#039;&#039;. In order to improve the wiki&#039;s usage, UFOPaedia has been moved to a new server, together with an an upgrade to its MediaWiki software, all thanks to NineX, who has offered to host the wiki. Please reports any bugs you might find in the [[Talk:Main_Page|Talk: Main Page]].&lt;br /&gt;
&lt;br /&gt;
=====August 10th, 2016=====&lt;br /&gt;
: &#039;&#039;&#039;Site move to the new server complete&#039;&#039;&#039;. Ufopaedia.org was successfully moved to the new server, which should solve the past month issues with accessing the wiki. Anti-spam measures are also going to be installed, which should allow later for new site sign-ups. Big thank you to Jo5hua for the new hosting and all the work updating the site.  &lt;br /&gt;
=====June 9th, 2015=====&lt;br /&gt;
: &#039;&#039;&#039;XCOM 2 on UFOPaedia&#039;&#039;&#039;. An [[XCOM2]] page has been created to collect all the information released so far about the upcoming sequel to Enemy Unknown. Later a section for the new game will be added. &lt;br /&gt;
=====June 3rd, 2014=====&lt;br /&gt;
: &#039;&#039;&#039;Long War on UFOPaedia&#039;&#039;&#039;. The much acclaimed [http://www.nexusmods.com/xcom/mods/88/? Long War] mod for XCOM: Enemy Unknown/Enemy Within now has its own subwiki at the UFOPaedia. Long War features over 700 changes to EU/EW and has been [https://twitter.com/SolomonJake/status/469913573578530816 described] by Jake Solomon (EU&#039;s lead designer) as: &amp;quot;If you liked XCOM, give The Long War mod a shot. Takes XCOM to a new level.&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=====March 17th, 2014 =====&lt;br /&gt;
: &#039;&#039;&#039;UFOPaedia on Twitter&#039;&#039;&#039;. The UFOpaedia now has its own Twitter account ([http://twitter.com/UFOpaedia http://twitter.com/UFOpaedia]). Please use the hashtag #ufopaedia on your posts. &lt;br /&gt;
=====December 29th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Software Upgrade&#039;&#039;&#039;. UFOpaedia has now been upgraded from version 1.16 to version 1.22. Whilst functionality has been checked and should work as normal, if you encounter anything odd then please let Pete know under the Wiki Software Upgrade section [[Talk:Main_Page#Wiki_Software_Upgrade|here]].&lt;br /&gt;
=====December 27th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Server Transfer&#039;&#039;&#039;. At 10am GMT on the 27th December the UFOpaedia will be transferred to a new server on strategycore. Posting will be disabled for a short period whilst the transfer takes place.&lt;br /&gt;
=====December 20th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Enemy Within mapped out&#039;&#039;&#039;. The [[Maps (EU2012)|Maps]] section of XCOM: Enemy Unknown now contains overhead images of all the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]]&#039;s new maps on the individual map pages. &lt;br /&gt;
===== November 22nd, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Site Maintenance Continues&#039;&#039;&#039;. The good news is that it is possible now to register new users. The bad news is that the spammer problems aren&#039;t solved yet, so when registering please don&#039;t choose a [[Special:Log/block|suspicious username]] or you might find yourself blocked. Hang in there, Commander. &lt;br /&gt;
===== November 2nd, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Site Maintenance&#039;&#039;&#039;. We&#039;re currently performing some site upgrades in order to solve the spammer problem and other issues. While the maintenance is underway it won&#039;t be possible to register new users but already existing users can continue working. Thank you.  &lt;br /&gt;
&lt;br /&gt;
===== September 23rd, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;Spam attacks&#039;&#039;&#039;. We&#039;ve been having a lot of spammers recently so we&#039;re taking the policy of preemptive blocking of users with [[Special:Log/block|suspicious usernames]]. To prevent this happening to you either choose a username XCOM related or page edit right after you register. Thanks.&lt;br /&gt;
&lt;br /&gt;
===== August 20th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;[[The Bureau: XCOM Declassified]] section open&#039;&#039;&#039;. The UFOPaedia&#039;s section of the new XCOM game is now open. Feel free to start contributing. &lt;br /&gt;
&lt;br /&gt;
===== February 7th, 2013 =====&lt;br /&gt;
: &#039;&#039;&#039;XCOM: Enemy Unknown maps revealed&#039;&#039;&#039;: The [[Maps_(EU2012)|Maps]] section of the re-imagined game&#039;s now contains overhead images of all maps on their individual pages.&lt;br /&gt;
&lt;br /&gt;
===== December 28th, 2012 =====&lt;br /&gt;
: &#039;&#039;&#039;Enemy Unknown section growing&#039;&#039;&#039;: The EU2012 section now has over 200 pages. Thanks to everyone who has contributed so far and keep enjoying the game in 2013. :)&lt;br /&gt;
&lt;br /&gt;
===== October 4th, 2012 =====&lt;br /&gt;
: &#039;&#039;&#039;New Main Page:&#039;&#039;&#039; UFOpaedia.org features a new Main Page, this to better structure the information and news. Each section draws information from two different pages [[XCOM_News]] for general news about the games and [[Ufopaedia_News|UFOpaedia News]] for news on the wiki site.&lt;br /&gt;
===== June 10th, 2012 =====&lt;br /&gt;
: &#039;&#039;&#039;UFOpaedia expands:&#039;&#039;&#039; A new draft is up for Firaxis coming remake of UFO: Enemy Unknown; head over to [[Enemy Unknown (2012)|XCOM: Enemy Unknown (2012)]] and start contributing. So far there is not much information released by Firaxis but we can fill in the tidbits that are known so far.&lt;br /&gt;
&lt;br /&gt;
===== March 22nd, 2009  =====&lt;br /&gt;
: &#039;&#039;&#039;UFOpaedia.org is now hosted by StrategyCore:&#039;&#039;&#039; To visitors and regular contributors, the UFOpaedia.org wiki is now hosted on [http://www.strategycore.co.uk/ StrategyCore]. A big thank you to Gazchap who started and hosted for so long what has since become a most fascinating and informative resource on X-COM.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;September 12, 2012&#039;&#039;&#039;&lt;br /&gt;
:*Etiam faucibus, est in pharetra dapibus, risus orci pulvinar augue, vitae imperdiet ante sapien quis leo. Ut ultricies orci id augue scelerisque id accumsan arcu mattis. Aliquam sed dignissim arcu. Integer mollis scelerisque metus, eget hendrerit felis porta quis. Morbi fermentum mattis nibh, sit amet hendrerit magna suscipit vitae.&lt;br /&gt;
:* Quisque eu lorem ipsum. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Quisque auctor, odio non pretium scelerisque, arcu nulla fermentum nisi, et consequat mauris sem sed sem. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 12, 2012&#039;&#039;&#039;&lt;br /&gt;
:*Etiam faucibus, est in pharetra dapibus, risus orci pulvinar augue, vitae imperdiet ante sapien quis leo. Ut ultricies orci id augue scelerisque id accumsan arcu mattis. Aliquam sed dignissim arcu. Integer mollis scelerisque metus, eget hendrerit felis porta quis. Morbi fermentum mattis nibh, sit amet hendrerit magna suscipit vitae. Quisque eu lorem ipsum. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Quisque auctor, odio non pretium scelerisque, arcu nulla fermentum nisi, et consequat mauris sem sed sem.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
</feed>