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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hewhoispale</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T09:38:21Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://temp.ufopaedia.org/index.php?title=Research_(LW2)&amp;diff=118524</id>
		<title>Research (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(LW2)&amp;diff=118524"/>
		<updated>2024-03-12T14:03:38Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Removing the link to the basic tech tree image since it is dead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LW2)|61}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:XCOM 2 Facility Powercore.png|256px|left]]&amp;lt;/div&amp;gt;The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. Research in [[Long War 2]] has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.&lt;br /&gt;
&lt;br /&gt;
* Unlocked items in &#039;&#039;&#039;bold&#039;&#039;&#039; don&#039;t need any other project, while items in &#039;&#039;italics&#039;&#039; need another research or Proving Grounds project to be fully available.&lt;br /&gt;
* Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.&lt;br /&gt;
&lt;br /&gt;
== Research Time ==&lt;br /&gt;
The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they&#039;re staffed.&lt;br /&gt;
&lt;br /&gt;
At the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they&#039;re working in a laboratory, but if they&#039;re staffed in any other facility, they won&#039;t be able to contribute to research.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Basic Research&amp;quot; project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.&lt;br /&gt;
&lt;br /&gt;
== Basic Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects increase XCOM&#039;s efficiency at research and engineering, reducing staff requirements and increasing speed. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width: calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;Points Cost !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-width: 2px&amp;quot;| Effect&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|5200&amp;lt;br&amp;gt;(+2800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|Increases effective scientists for project prerequisites by 1&amp;lt;br&amp;gt;Increases science speed by 5 points per hour&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|[[Image:XCOM2 TECH Bluescreen Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic Engineering&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|5200&amp;lt;br&amp;gt;(+2800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|Increases effective engineers for project prerequisites by 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
&lt;br /&gt;
These projects unlock facilities for contacting the Resistance in more regions. In addition to the time invested, they now have an intel cost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width:calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;2&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intel&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Resistance Communications&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resistance Communications&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Resistance Communications.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Communications&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1250&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 20&lt;br /&gt;
| [[Research (LW2)#Resistance Radio|&#039;&#039;&#039;Resistance Radio&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Resistance Comms&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Resistance Radio&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resistance Radio&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Resistance Radio.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Radio&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Resistance Communications|&#039;&#039;&#039;Resistance Communications&#039;&#039;&#039;]]&lt;br /&gt;
| 4000&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 60&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;&#039;&#039;Radio Relays&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Additional Comm Station&#039;&#039;&#039;&amp;lt;br&amp;gt;(Resistance Comms upgrade)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Xenology ==&lt;br /&gt;
&lt;br /&gt;
These projects study the aliens&#039; capabilities in a way that doesn&#039;t fit in other categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width:calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Alien Biotech&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Biotech&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Alien Biotech.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - &lt;br /&gt;
| 1300 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Most autopsies&#039;&#039;&#039;&#039;&#039; || &#039;&#039;Hazmat Vest&#039;&#039; || - || &#039;&#039;&#039;AP Rounds&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Psionics&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionics&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Psionics.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Psionics&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Sectoid Autopsy|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 30&lt;br /&gt;
| [[Research (LW2)#Gatekeeper Autopsy|&#039;&#039;&#039;Gatekeeper Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]]|| - || &#039;&#039;&#039;Psi Lab&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Second Cell&#039;&#039;&#039;&amp;lt;br&amp;gt;(Psi Lab upgrade) || &#039;&#039;&#039;Neurowhip&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Psi Amp&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Alien Psi Amp&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Autopsies ==&lt;br /&gt;
&lt;br /&gt;
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Sectoid Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sectoid Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectoid Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]]  || &#039;&#039;Talon Rounds&#039;&#039; || - || &#039;&#039;&#039;Mind Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced PCS: Focus&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Viper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Viper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyViper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Viper King Autopsy|&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039;]]  || &#039;&#039;&#039;Battlefield Medicine&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Venom Rounds&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gas Grenade&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Muton Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Muton Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Muton Elite Autopsy|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;]] || &#039;&#039;Tactical Vest&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Plasma Grenade&#039;&#039; || - || &#039;&#039;&#039;Vibroblade&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Berserker Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Berserker Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Berserker Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Berserker Queen Autopsy|&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039;]] || &#039;&#039;Hellweave&#039;&#039; || - || &#039;&#039;&#039;Overdrive Serum&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Muton Elite Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Muton Elite Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW IC AutopsyBluton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Elite Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Carapace Plating&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dragon Rounds&#039;&#039; || - || &#039;&#039;Blaster Gauntlet&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Archon Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Archon Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyArchon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Archon Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Archon Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Archon King Autopsy|&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039;]] || &#039;&#039;Acid Grenade&#039;&#039; || - || &#039;&#039;&#039;Fusion Blade&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Fusion Axe&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Faceless Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceless Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Faceless Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Faceless Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Chameleon Suit&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Needle Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Chryssalid Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Chryssalid Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Chitin Plating&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Flechette Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Andromedon Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Andromedon Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Andromedon Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Andromedon Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Advanced Grenades&#039;&#039; || - || &#039;&#039;&#039;Holotargeter Mark III&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Gatekeeper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gatekeeper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gatekeeper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]] &lt;br /&gt;
| 5000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Gatekeeper Shell&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Arc Blaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Superior PCS: Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Alien Psi Amp&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Viper King Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Viper King Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyViperKing.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Viper King Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;Serpent Suit&#039;&#039;&#039; || - || &#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Berserker Queen Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Berserker Queen Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyBerserkerQueen.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 1000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Berserker Queen Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;R.A.G.E. Suit&#039;&#039;&#039; || - || &#039;&#039;R.A.G.E. Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Archon King Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Archon King Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyArchonKing.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Archon Autopsy|&#039;&#039;&#039;Archon Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 1500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Archon King Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;Icarus Armor&#039;&#039;&#039; || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ADVENT Autopsies ==&lt;br /&gt;
&lt;br /&gt;
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. These also include mechanized units, which can be broken down after their robotics have been investigated (which doubles as drone breakdown).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Trooper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Trooper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventTrooper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Trooper Corpse&amp;lt;br&amp;gt;(20x for Instant)&lt;br /&gt;
| [[Research (LW2)#ADVENT Stun Lancer Autopsy|&#039;&#039;&#039;ADVENT Stun Lancer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Shieldbearer Autopsy|&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Robotics|&#039;&#039;ADVENT Robotics&#039;&#039;]]  || &#039;&#039;Alloy Plating&#039;&#039; || &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Stun Lancer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Stun Lancer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Stun Lancer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Stun Lancer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Arc Blade&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Arc Thrower&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Shieldbearer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Shieldbearer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventShieldBearer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Shieldbearer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Stasis Vest&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Stiletto Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Officer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Officer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventCaptain.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Magnetic Weapons|&#039;&#039;Magnetic Weapons&#039;&#039;]]&amp;lt;br&amp;gt; || &#039;&#039;&#039;Skulljack&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Incendiary Grenade&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Robotics&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Robotics&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW IC AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Drone Wrecks&lt;br /&gt;
| [[Research (LW2)#ADVENT MEC Breakdown|&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Turret Breakdown|&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Sectopod Breakdown|&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039;]] || &#039;&#039;&#039;Mechanized Warfare&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Skullmining&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Redscreen Rounds&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Battlescanners&#039;&#039; || - || &#039;&#039;&#039;GREMLIN Mark II&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT MEC Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT MEC Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyMEC.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039; || - || &#039;&#039;&#039;Holotargeter Mark II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Plated BIT&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Turret Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Turret Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 1200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Turret Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Falcon Rounds&#039;&#039; || &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Sectopod Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sectopod Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsySextopod.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 5000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectopod Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Proximity Mines&#039;&#039; || - || &#039;&#039;&#039;GREMLIN Mark III&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Powered BIT&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
These projects aim to improve XCOM&#039;s weaponry through various means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Modular Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Modular Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Modular Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 760 || - || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Laser Weapons|&#039;&#039;Laser Weapons&#039;&#039;]] || &#039;&#039;&#039;Basic Weapon Upgrades&#039;&#039;&#039; || - || &#039;&#039;&#039;&#039;&#039;Weapon Upgrading&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Experimental Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Experimental Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC BoltCaster HuntingAxe.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Alien Hunters DLC&lt;br /&gt;
| 2400 || - || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || &#039;&#039;&#039;Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadowkeeper&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Hunter&#039;s Axe&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Bomb&#039;&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Laser Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Laser Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH LaserWeapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 4000 || - || 2 || 5 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Advanced Laser Weapons|&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Laser Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Stengun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Pistol&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Laser Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Laser Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH AdvancedLaserWeapons.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Laser Weapons|&#039;&#039;&#039;Laser Weapons&#039;&#039;&#039;]]&lt;br /&gt;
| 4000 || - || 2 || 10 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Plasma Rifle|&#039;&#039;Plasma Rifle&#039;&#039;]] || - || - || &#039;&#039;&#039;Laser Cannon&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Scatterray&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Lance&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Magnetic Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Magnetic Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Magnetized Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Magnetic Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Advanced Magnetic Weaponry|&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Mag Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Stuttermag&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Pistol&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauntlet Mark II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Grenade Launcher&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Magnetic Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Enhanced Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Magnetic Weaponry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Magnetic Weaponry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Gauss Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Magnetic Weapons|&#039;&#039;&#039;Magnetic Weapons&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Coilguns|&#039;&#039;Coilguns&#039;&#039;]] || - || - || &#039;&#039;&#039;Shard Gun&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Long Rifle&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Helix Rail-Cannon&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Coilguns&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coilguns&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH CoilWeapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Coilguns&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Advanced Magnetic Weaponry|&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&lt;br /&gt;
| 18000 || 100 || 15 || 15 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Coil Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Subcoiler&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauss Pistol&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Coilguns&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Coilguns&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH AdvancedLaserWeapons.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Coilguns|&#039;&#039;&#039;Coilguns&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Plasma Rifle|&#039;&#039;Plasma Rifle&#039;&#039;]] || &#039;&#039;Shredstorm Cannons&#039;&#039; || - || &#039;&#039;&#039;Gauss Long Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauss Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Scattergun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Shorty&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Plasma Rifle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlasmaRifle.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Advanced Laser Weapons|&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]]&lt;br /&gt;
| 22000 || 150 || 20 || 30&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3&lt;br /&gt;
| [[Research (LW2)#Beam Cannon|&#039;&#039;&#039;Beam Cannon&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Plasma Lance|&#039;&#039;&#039;Plasma Lance&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Storm Gun|&#039;&#039;&#039;Storm Gun&#039;&#039;&#039;]] || &#039;&#039;Plasma Blasters&#039;&#039; || - || &#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Scramgun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Powered Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Beam Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beam Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Heavy Plasma.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Beam Cannon&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Beam Cannon&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Phase-Cannon&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Plasma Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Plasma Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlasmaSniper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Lance&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Plasma Lance&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Storm Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Storm Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Alloy Cannon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Storm Gun&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Storm Gun&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|}&lt;br /&gt;
== Materials and Armor ==&lt;br /&gt;
&lt;br /&gt;
These projects study alien materials and improve XCOM&#039;s defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Hybrid Materials&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hybrid Materials&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Nanofiber Materials.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 2000 || - || 5 || 3 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Robotics|&#039;&#039;ADVENT Robotics&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Laser Weapons|&#039;&#039;Laser Weapons&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Magnetic Weapons|&#039;&#039;Magnetic Weapons&#039;&#039;]] || &#039;&#039;&#039;Most Proving Ground projects&#039;&#039;&#039; || - || &#039;&#039;&#039;Tracer Rounds&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Elerium&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Elerium&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 10000 || 50 || - || 50 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5&lt;br /&gt;
| [[Research (LW2)#Powered Armor|&#039;&#039;Powered Armor&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Coilguns|&#039;&#039;Coilguns&#039;&#039;]] || - || &#039;&#039;&#039;Elerium Conduit&#039;&#039;&#039;&amp;lt;br&amp;gt;(Power Relay upgrade) || &#039;&#039;Advanced Psi Amp&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Combat Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlatedArmor.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 15 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Mobile Armor|&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Battle Armor|&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Powered Armor|&#039;&#039;Powered Armor&#039;&#039;]] || - || - || &#039;&#039;&#039;Predator Armor&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Mobile Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mobile Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH SpiderSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 5 || 2&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]] || - || - || &#039;&#039;&#039;Spider Suit&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Battle Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH EXOSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battle Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 10 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| [[Research (LW2)#Battlesuits|&#039;&#039;Battlesuits&#039;&#039;]] || &#039;&#039;Plasma Blasters&#039;&#039; || - || &#039;&#039;&#039;E.X.O. Suit&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Reinforced Frame&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Powered Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Powered Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PoweredArmor.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Powered Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&lt;br /&gt;
| 18000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2&lt;br /&gt;
| [[Research (LW2)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Battlesuits|&#039;&#039;Battlesuits&#039;&#039;]] || - || - || &#039;&#039;&#039;Warden Armor&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;R.A.G.E. Armor&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Shadow Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH WraithSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadow Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Powered Armor|&#039;&#039;&#039;Powered Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Mobile Armor|&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]]&lt;br /&gt;
| 14000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Wraith Suit&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Battlesuits&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlesuits&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH WARSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battlesuits&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Powered Armor|&#039;&#039;&#039;Powered Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Battle Armor|&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 14000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2&lt;br /&gt;
| - || &#039;&#039;Shredstorm Cannons&#039;&#039; || - || &#039;&#039;&#039;W.A.R. Suit&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Anodized Chassis&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Blaster Gauntlet&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chamber Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every project afterwards. These projects cost Intel, and they all belong to the Golden Path: they will unlock further storyline missions, including the final ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| &#039;&#039;&#039;Other&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Items]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Items&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intel&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Alien Encryption&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Encryption&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Encryption&#039;&#039;&#039; &lt;br /&gt;
| - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Codex Brain&#039;&#039;&#039; &lt;br /&gt;
| 3580 || - || 40 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Blacksite Vial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blacksite Vial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Blacksite Vial.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039; &lt;br /&gt;
| - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 3500 || &#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039; || 50 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Blacksite Data Coordinates&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Codex Brain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Codex Brain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Codex Brain Pt1.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Codex Brain&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 2400 || &#039;&#039;&#039;Codex Brain&#039;&#039;&#039; || 25 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Encrypted Codex Data|&#039;&#039;&#039;Encrypted Codex Data&#039;&#039;&#039;]] || - || -|| &#039;&#039;&#039;Codex Brain Coordinates&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Encrypted Codex Data&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Encrypted Codex Data&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Codex Brain Pt2.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Encrypted Codex Data&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Codex Brain|&#039;&#039;&#039;Codex Brain&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 3800 || - || 25 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || -|| &#039;&#039;&#039;Breach the Alien Network&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Recovered ADVENT Stasis Suit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Recovered ADVENT Stasis Suit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Advent Stasis Suit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Recovered ADVENT Stasis Suit&#039;&#039;&#039; &lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 4000 || &#039;&#039;&#039;ADVENT Stasis Suit&#039;&#039;&#039;|| 60 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Avatar Autopsy|&#039;&#039;Avatar Autopsy&#039;&#039;]] || - || -|| -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Psionic Gate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Gate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039; &lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&amp;lt;br&amp;gt;(Psionic Gate upgrade)&#039;&#039;&#039; &lt;br /&gt;
| 4000 || - || 80 || 65&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 10&lt;br /&gt;
| [[Research (LW2)#Avatar Autopsy|&#039;&#039;Avatar Autopsy&#039;&#039;]] || &#039;&#039;Mimic Beacons&#039;&#039; || - || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Avatar Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Avatar.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Avatar Autopsy&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Recovered ADVENT Stasis Suit|&#039;&#039;&#039;Recovered ADVENT Stasis Suit&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Psionic Gate|&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 5000 || &#039;&#039;&#039;Avatar Corpse&#039;&#039;&#039; || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;ADVENT Network Tower&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Fortress&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intel and Rendering ==&lt;br /&gt;
&lt;br /&gt;
Datapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources. Take care not to render corpses needed for other purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=60% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Reward&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Item Consumed]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Advent Datapad.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Datapad Decryption&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;(+800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Datapad&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;20-30 Intel&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC Alien Datapad Decryption.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Data Cache Decryption&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1800&amp;lt;br&amp;gt;(+840 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Alien Data Cache&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;31-40 Intel&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Facility Lead.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Facility Lead&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1800&amp;lt;br&amp;gt;(+1200 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Facility Lead&amp;lt;br&amp;gt;5 Intel&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Alien Facility Revealed&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Elerium Core&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Elerium Core&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;8 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Sectoid Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Sectoid Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyViper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Viper Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Viper Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Muton Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Muton Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;4 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Berserker Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Berserker Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;5 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:LW IC AutopsyBluton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Muton Elite Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 700&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Muton Elite Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyArchon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Archon Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 700&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Archon Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;8 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Faceless Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Faceless Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Chryssalid Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Chryssalid Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Andromedon Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 850&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Andromedon Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Gatekeeper Shell&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 1000&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Gatekeeper Shell&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventTrooper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Trooper Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Trooper Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Stun Lancer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Stun Lancer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventShieldBearer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Shieldbearer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Shieldbearer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventCaptain.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Officer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Officer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:LW IC AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Drone Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 300&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Drone Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyMEC.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble ADVENT MEC Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT MEC Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;5 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Turret Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Turret Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsySextopod.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Sectopod Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 1200&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Sectopod Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;12 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comprehensive Tech Tree ==&lt;br /&gt;
&#039;&#039;Created by Reddit User exodusinfinite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The full Comprehensive Tech Tree 1.3 (including item stats) is available [http://i.imgur.com/gVgX5dU.png here]&lt;br /&gt;
[[Category:Facilities (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_MEC_(LW2)&amp;diff=84973</id>
		<title>ADVENT MEC (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_MEC_(LW2)&amp;diff=84973"/>
		<updated>2017-05-22T12:46:29Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Superheavy MEC&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=19-20&lt;br /&gt;
|leaderforcelevel=16-20&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:ADVENT_Superheavy_MEC_(LW2).jpg|256px]]&lt;br /&gt;
|armor=3/4/4/4&lt;br /&gt;
|hp=18/20/22/24&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=15&lt;br /&gt;
|offense=80/85/90/90&lt;br /&gt;
|ap=1&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=20&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=50&lt;br /&gt;
|hackdef=120&lt;br /&gt;
}}{{Unit Stat Box LW2&lt;br /&gt;
|name=Heavy MEC&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=10-20&lt;br /&gt;
|leaderforcelevel=9-15&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:ADVENT_Heavy_MEC.jpg|256px]]&lt;br /&gt;
|armor=2/3/3/3&lt;br /&gt;
|hp=12/13/14/16&lt;br /&gt;
|mobility=12/15/15/15&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=10/10/10/15&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=50&lt;br /&gt;
|hackdef=80/85/85/85&lt;br /&gt;
}}{{Unit Stat Box LW2&lt;br /&gt;
|name=ADVENT MEC&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=5-20&lt;br /&gt;
|leaderforcelevel=4-8&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:ADVENT_mec.jpg|256px]]&lt;br /&gt;
|armor=1/2/2/2&lt;br /&gt;
|hp=7/8/8/9&lt;br /&gt;
|mobility=12/14/14/14&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=70/75/75/75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=50&lt;br /&gt;
|hackdef=50/70/70/70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVENT MECs&#039;&#039;&#039; are AI operated mechanized combat units. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. &lt;br /&gt;
&lt;br /&gt;
ADVENT will deploy both &#039;&#039;&#039;Heavy MECs&#039;&#039;&#039; and &#039;&#039;&#039;Superheavy MECs&#039;&#039;&#039; as threats increase as well as specialized [[ADVENT MEC Archer (LW2)|MEC Archers]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT MEC Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Mechanical Chassis (LW2) |b_name=1|b_descr=1}} || MEC (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_salvo.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Micro Missiles&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Long range missile barrage that deals damage.&#039;&#039; || MEC (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Suppression (LW2) | b_name=1|b_descr=1}} || MEC (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* MECs will often go on overwatch instead of scampering when their pod activates.&lt;br /&gt;
* Micro Missiles do not deal enough environmental damage to destroy basically any cover, and do not destroy corpses and loot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT MEC Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Damage Control (LW2)|b_name=1}} || All ranks || 20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Iron Skin (LW2)|b_name=1}} || All ranks || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Berserker_(LW2)&amp;diff=84968</id>
		<title>Berserker (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Berserker_(LW2)&amp;diff=84968"/>
		<updated>2017-05-19T20:10:43Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Berserker&lt;br /&gt;
|rank=1&lt;br /&gt;
|leaderforcelevel=8-20&lt;br /&gt;
|followerforcelevel=15-20&lt;br /&gt;
|podmax=3&lt;br /&gt;
|picture=[[File:XCOM-2_E3-Screenshot_Berserker_hero.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=15/18/24/28&lt;br /&gt;
|mobility=14/15/15/15&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/15/15/15&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=70/75/75/80&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Berserker&#039;&#039;&#039; is a specially engineered Muton that focuses on their already strong propensity for hand to hand combat. Essentially a large pile of muscle and anger, the berserker is a dangerous opponent to leave unchecked.&lt;br /&gt;
&lt;br /&gt;
Berserkers do take take cover and have no defensive capabilities. While it takes many shots to down one, they are fairly easy to hit.&lt;br /&gt;
&lt;br /&gt;
Berserkers are distinguishable from standard Mutons by their size and complete lack of either armor or weapons. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Berserker Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_beserker_punch.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Punch&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Strike an adjacent unit in melee.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_beserker_chargingsmash.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Charging Smash&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Make a melee attack as part of a dash.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_beserker_counterattack.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Counterattack&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Chance to prevent a melee attack and counterattack instead.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_beserker_rage.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Enrage&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Gain additional mobility when injured.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Berserkers have a chance to attack friendly units, this seems more common when pod is active, but the berserker cannot see or cannot reach an enemy.&lt;br /&gt;
* Berserkers have no ability to attack past melee range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Berserker Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2) |b_name=1}}|| All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lethal (LW2) |b_name=1}} || All ranks || 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Great_Archon_(LW2)&amp;diff=84966</id>
		<title>Great Archon (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Great_Archon_(LW2)&amp;diff=84966"/>
		<updated>2017-05-19T17:59:32Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Redirected page to Archon (LW2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Archon (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Muton_Elite_(LW2)&amp;diff=84965</id>
		<title>Muton Elite (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Muton_Elite_(LW2)&amp;diff=84965"/>
		<updated>2017-05-19T17:58:32Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Redirected page to Muton Elite(LW2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Muton Elite(LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT%27s_Agenda_(LW2)&amp;diff=84964</id>
		<title>ADVENT&#039;s Agenda (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT%27s_Agenda_(LW2)&amp;diff=84964"/>
		<updated>2017-05-19T17:25:26Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: /* Missions and Vigilance Level */ Citation: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?p=43379#p43391&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
While ADVENT&#039;s primary goal of completing the AVATAR Project is the same in LW 2 as the vanilla game, a number of changes have been introduced on how ADVENT (a.k.a. Strategic AI) will achieve its agenda, and how it will react to XCOM&#039;s attempts to stop the project. The major difference now is that ADVENT will conduct specific operations, or Activities, on any of the 16 world regions that will result in missions for XCOM. Each Activity has specific requirements and different results, depending on if ADVENT completes the activity or if the Resistance is able to detect and win the missions generated. &lt;br /&gt;
&lt;br /&gt;
== AVATAR Project ==&lt;br /&gt;
&lt;br /&gt;
The AVATAR project&#039;s progress is unknown to the player initially but has been increased from 12 to 20 &#039;pips&#039; required before ADVENT can win the game. To uncover the &#039;Doom Meter&#039;, a player must complete a series of missions to [[Missions (LW2)#Liberation Missions|liberate]] a region for the first time.&lt;br /&gt;
&lt;br /&gt;
In order to generate the necessary research to complete the AVATAR project, ADVENT will build facilities throughout the world that will generate additional pips. XCOM can stop this process by either detecting the initial construction missions and winning them, or by assaulting the facility after it is build. However, the detection of an existing alien facility now requires either receiving a Facility Lead as a mission reward, or by the Resistance personnel on the havens generating enough intel. &lt;br /&gt;
&lt;br /&gt;
ADVENT&#039;s progress on completing the AVATAR project can be delayed or accelerated by the Global Vigilance/Global Alert (GV/GA) values:&lt;br /&gt;
* After 3 Facilities are built, ADVENT will only build additional ones if the GV level isn&#039;t too superior to the Global Alert value (not safe to build new installations)&lt;br /&gt;
* If the GV is superior to the GA it will also delay by 10 hours the completion of a new &#039;pip&#039; to the AVATAR progress bar for each 1 point of the difference between the GV/GA values&lt;br /&gt;
&lt;br /&gt;
== ADVENT&#039;s Strategy ==&lt;br /&gt;
&lt;br /&gt;
When determining the Activities that it will conduct on any of the 16 world regions to advance its goals, ADVENT&#039;s has 3 main variables determining its actions: Force (unit quality), Alert (unit quantity), and Vigilance (alarm caused by Resistance activities). These are further explained below. Each variable can also be expressed as global, reflecting the general situation, or as regional, representing the local values for each of the 16 regions.&lt;br /&gt;
&lt;br /&gt;
===Force Level===&lt;br /&gt;
&lt;br /&gt;
Force represents the type of units that ADVENT will deploy during missions. This value has a defined range of 1-20 and it will periodically increase by +1 when ADVENT completes the Activity called &#039;Scheduled Offworld Reinforcements&#039;. This ADVENT build-up of more powerful and dangerous units cannot be stopped or even delayed.  &lt;br /&gt;
&lt;br /&gt;
The Scheduled Off World Reinforcements activity appears 21/18/14 days after the start of a campaign, depending on difficulty level. This activity has a cool down period of 16 days, which means that the maximum Force level 20 is reached between 325-316 days after game starts. &lt;br /&gt;
&lt;br /&gt;
====Force Mechanics====&lt;br /&gt;
The Force level is always the same for all regions. All regions start with a Regional Force (RF) value of 1, and the Total Force level is the sum of all regions, or 16 at start and the automatic increases are applied to all regions at once.&lt;br /&gt;
* The Force level determines when additional soldiers appear on the Black Market, with the 2nd soldier available when Force level 7 is reached and the 3rd soldier unlocked at level 15, making those appearances as reliable indicators for when those two Force levels are reached, if XCOM hasn&#039;t faced those new improved ADVENT units on the field yet. &lt;br /&gt;
* The cost of Black Market personnel is also increased by 7.5% for each Force level raise of 1.&lt;br /&gt;
&lt;br /&gt;
====Missions and Force Level====&lt;br /&gt;
* A low Force level gives a bonus to the detection of missions at the start of a campaign on Rookie and Veteran difficulties, although this advantage doesn&#039;t last long as the Force level gradually increases. &lt;br /&gt;
* The Force level for each mission can also be modified by certain ADVENT Activities: &lt;br /&gt;
** Scheduled Offworld Reinforcements +1&lt;br /&gt;
** Snare +1&lt;br /&gt;
** Foothold always generates missions with 18 force level, regardless of the Global Force level&lt;br /&gt;
** Rendezvous -2&lt;br /&gt;
&lt;br /&gt;
=== Alert Level===&lt;br /&gt;
&lt;br /&gt;
Despite its name, Alert refers to the number of troops available for ADVENT to use in missions, or to move to between regions by using the Reinforce Activity. ADVENT will also regularly increase its Alert numbers by bringing regularly emergency offworld reinforcements. The Regional Alert (RA) values are on Geoscape on each region&#039;s name, as &#039;ADVENT Strength&#039;, and the Global Alert (GA) level is the sum of all RAs and it is displayed as &#039;ADVENT&#039;s Legions&#039; on the Resistance Management tab on the Commander&#039;s Quarters on the Avenger. &lt;br /&gt;
&lt;br /&gt;
The RA determines the baseline difficulty regarding the number of ADVENT units encountered on missions in each region: each level of alert increases [[Infiltration (LW2)#Enemy Strength | base mission activity level]] by one category, in addition to mission and activity-specific modifiers.&lt;br /&gt;
&lt;br /&gt;
While XCOM might be able to contain or even reduce ADVENT&#039;s numbers by detecting and winning specific missions, it is impossible to win by trying to reduce Global Alert to a zero - ADVENT can always summon more troops than the Resistance can destroy them, and the AVATAR project will eventually be completed. &lt;br /&gt;
&lt;br /&gt;
====Alert Mechanics====&lt;br /&gt;
&lt;br /&gt;
* All regions start with a Regional Alert of at least 1, except on Legendary where RA is level 2.&lt;br /&gt;
* Global Alert starting level is 15/20/30/40 for each difficulty level.&lt;br /&gt;
* There are 3 activities that ADVENT uses to create new legions and move them, although all can only appear from April onwards:&lt;br /&gt;
** The Reinforce Activity, made by land which results in a Supply Raid if detected by XCOM, will transfer 1 point of Alert level between regions if the activity is completed successfully. ADVENT will not reinforce a region through this method if its Alert level is already 15 or superior. &lt;br /&gt;
** The Emergency Offworld Reinforcements Activity is made by a UFO and will raise the Alert level by +1 in the region they take place and also +1 on an adjacent region. Despite its name, this activity happens regularly and has a cool-down period of 14/12/10/8 days depending on the difficulty level.&lt;br /&gt;
* The Super Emergency Offworld Reinforcements has a cool-off period of 21 days for all difficulty levels and it will give +2 Alert on the region and +1 Alert on 2 adjacent regions. This activity is triggered when the Global Vigilance exceeds the Global Alert value by 20 points. &lt;br /&gt;
&lt;br /&gt;
====Missions and Alert Level====&lt;br /&gt;
* If XCOM detects and prevents the Troop Maneuvers Activity/Mission, will reduce the region&#039;s Alert level by +1.&lt;br /&gt;
* Liberating a region will destroy up to 4 points of the RA value, but any remaining troops will be distributed by the other regions still under ADVENT&#039;s control.&lt;br /&gt;
* The Emergency Offworld Reinforcements Activity has a cool-down period of 14/12/10/8 days depending on the difficulty level. It will raise the Alert level by +1 in the region they take place and also +1 on an adjacent region. &lt;br /&gt;
* The Super Emergency Offworld Reinforcements has a cool-off period of 21 days for all difficulty levels and it will give +2 Alert on the region and +1 Alert on 2 adjacent regions.&lt;br /&gt;
* The Alert level for each mission can also be modified by certain ADVENT Activities: &lt;br /&gt;
** Liberation: Rescue a Defector and Liberation: Hinder ADVENT Operations missions have a +3 modifier&lt;br /&gt;
** Reinforcements (Supply Raid missions) +3&lt;br /&gt;
** Scheduled Offworld Reinforcements (UFO mission) +1&lt;br /&gt;
** Emergency Offworld Reinforcements (UFO mission) +1&lt;br /&gt;
** Super Emergency Offworld Reinforcements (UFO mission) +2&lt;br /&gt;
** Snare +1&lt;br /&gt;
** Foothold always generates missions with 12 alert level, regardless of the Global Alert level&lt;br /&gt;
** Rendezvous -2&lt;br /&gt;
* Certain ADVENT Activities will also require specific Alert levels (min and/or max) to be activated&lt;br /&gt;
&lt;br /&gt;
=== Vigilance Level===&lt;br /&gt;
&lt;br /&gt;
Vigilance represents ADVENT&#039;s concern about XCOM/Resistance activities. This indicator is the most affected by the results of missions, since XCOM&#039;s successes will raise regional (and global) Vigilance, which will then trigger additional ADVENT Activities to deal with the Resistance, such as Counterinsurgency which result in Defend/Terror missions. High Vigilance levels will also stop missions from appearing like Jailbreak or free VIPs, as ADVENT increases its security measures on the alarmed region. &lt;br /&gt;
&lt;br /&gt;
====Vigilance Mechanics====&lt;br /&gt;
&lt;br /&gt;
Vigilance is represented by the Global Vigilance (GV) level, consisting of the sum of all Regional Vigilance (RV) levels. This is then converted to Net Global Vigilance by subtracting the Global Alert (GA) level. That is: NetGV = GV - GA. Conceptually, the net global vigilance is a measure of whether the aliens have over-extended by focusing too much on the resistance: high values mean ADVENT is dealing with more problems than they have troops, while low values means ADVENT has plenty of troops to deal with the rebel threat.&lt;br /&gt;
&lt;br /&gt;
Net Global Vigilance is indicated on the Resistance Management tab as &#039;Global Resistance Threat&#039;. This provides a general range of the net global vigilance, and thus the raw global vigilance (by simple math).  These labels correspond to the NetGV level, with each step representing +10 additional Net Global Vigilance:&lt;br /&gt;
* Low (NetGV value below -10)&lt;br /&gt;
* Guarded (NetGV between -10 and 0)&lt;br /&gt;
* Elevated (0 to 10)&lt;br /&gt;
** At Elevated and above, i.e. when Net Global Vigilance is above 0, the AVATAR project progresses more slowly. Each point of Net Global Vigilance increases the time to generate a new AVATAR point by 10 hours.&lt;br /&gt;
* High (10 to 20)&lt;br /&gt;
* Severe (20 to 30)&lt;br /&gt;
** At Severe and above, the aliens gain access to a &amp;quot;Super Reinforcements&amp;quot; activity which creates twice as many Alert points.&lt;br /&gt;
** &#039;&#039;TODO: Does this replace the normal reinforcement activity or does it allow two reinforcements at once?&#039;&#039;&lt;br /&gt;
* Extreme (above 30)&lt;br /&gt;
&lt;br /&gt;
The initial value of the GV is determined randomly at start and it can vary between 16-39 points, and the starting values for each regional RV can vary between 1-4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information&#039;&#039;&#039;&lt;br /&gt;
* Regional Vigilance decays automatically by 1 point every 7 days, so if a region is empty of any XCOM activity it will eventually return on a less alarmed status.&lt;br /&gt;
&lt;br /&gt;
====Missions and Vigilance Level====&lt;br /&gt;
&lt;br /&gt;
* XCOM successful missions in a region increase RV by +1, failures have no effect&lt;br /&gt;
* If the mission was created by ADVENT&#039;s Propaganda Activity, such as a Destroy Monument or Neutralize Target missions, completing it will increase the RV value by +3&lt;br /&gt;
* Some missions, like Supply Raids, Troop Maneuvers or Retaliations, will also reduce RV by 1 if completed successfully, cancelling out the automatic RV increase&lt;br /&gt;
** XCOM failure on the Retaliation missions will also reduce RV by either 2 or 4 points, depending on the mission&lt;br /&gt;
** Success in Troop Maneuvers will decrease RV on the region, but there&#039;s a 50% chance of increasing RV by +1 on an adjacent region&lt;br /&gt;
* If a region&#039;s Vigilance value exceeds the its Alert value, then ADVENT will try to bring additional troops into the region, either through the Reinforce or the Emergency Offworld Reinforcements activities.&lt;br /&gt;
* Certain ADVENT Activities will also require specific Vigilance levels (min and/or max) to be activated&lt;br /&gt;
* Liberating a region removes all vigilance from the region, increases vigilance by 3 in each adjacent region, and increases it by 1 in every other region.&lt;br /&gt;
&lt;br /&gt;
==ADVENT Activities==&lt;br /&gt;
&lt;br /&gt;
The missions in Long War 2 are defined through ADVENT activities, which are performed by the aliens on each regional to achieve their goals, which will then result in tactical missions, if the alien activity is detected by the Resistance. &lt;br /&gt;
&lt;br /&gt;
Each Activity can have several settings or requirements for it to be activated:&lt;br /&gt;
* Priority - weight for mission to be chosen&lt;br /&gt;
* Rebel Income - amount of detection collected by rebels with Intel jobs for the mission to be detected&lt;br /&gt;
* Detection - daily pct of the mission being detected, once the Rebel Income requirement is achieved&lt;br /&gt;
* Force &amp;amp; Alert Modifiers - the effect the activity will have on the ADVENT Regional Force and Alert levels during any mission(s) it generates&lt;br /&gt;
* Min/Max Vigilance - the range of Regional Vigilance values required for ADVENT to activate the Activity in a region&lt;br /&gt;
* Min/Max Alert - the range of Regional Alert values, as the previous setting&lt;br /&gt;
* Mission Tree - the number and sequence of missions generated by the Activity. In some cases (Liberation) it is required to complete the initial missions to unlock the rest of of the missions on the tree, while in other Activities like Invasion, detecting and completing the first mission will prevent the other missions on the tree from taking place. &lt;br /&gt;
* Mission Families - the type of missions that can generated (chosen randomly) for each step of the Mission Tree&lt;br /&gt;
* Duration - the amount of hours that the mission can be detected, once it is active. After it is detected the remaining time is the time available to infiltrate the mission (if infiltration is possible). &lt;br /&gt;
* EVAC Modifier - the number of turns added to Skyranger evacuation during missions spawned by this Activity&lt;br /&gt;
* Infiltration Modifier - the number of hours added/removed from infiltration requirements for any missions generated by this Activity&lt;br /&gt;
&lt;br /&gt;
===Activity Tables===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: The various &#039;mod&#039; columns are often blank. Tables would look better if they were merged into a single column, so instead of &amp;quot;Force Mod: 1 | Alert Mod: 1&amp;quot; we would have &amp;quot;Mission Modifiers: +1 Force, +1 Alert&amp;quot;.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liberation activities&#039;&#039;&#039; allow XCOM to free a region from the aliens&#039; control. Every alien-controlled region has a liberation activity present at all times: if the mission expires without being detected (or is attempted and failed) then it will immediately respawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;AI Activity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Rebel Income&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Discovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Alert Mod&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Tree&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Families&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;EVAC Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Internal Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Liberation (part 1)||3||110||40||||0||Recover, Hack||216 + 24||1|||| Protect Region Early&lt;br /&gt;
|-&lt;br /&gt;
|Liberation (part 2)||4||135||35||3||0||Extract, Rescue||192 + 48||0||||Protect Region Mid&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Liberation (part 3)|| rowspan=&amp;quot;3&amp;quot; | 5|| rowspan=&amp;quot;3&amp;quot; | 160|| rowspan=&amp;quot;3&amp;quot; | 30|| rowspan=&amp;quot;3&amp;quot; | 3 || 0&lt;br /&gt;
|Neutralize, Destroy Object|| 192 + 48|| 0||||rowspan=&amp;quot;3&amp;quot;|ProtectRegion&lt;br /&gt;
|-&lt;br /&gt;
| 1||Assault Network Tower||Infinite||0|| Requires 100% Infiltration&lt;br /&gt;
|-&lt;br /&gt;
| 2||Assault Alien Base||Infinite||0|| Requires 100% Infiltration&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebel activities&#039;&#039;&#039; are common missions that help build the resistance. They tend to be easier to detect than other types of activity. Nothing happens when these missions expire so there is no penalty for ignoring them.&lt;br /&gt;
&lt;br /&gt;
Each region can have up to two of these activities at once. Each activity can be present in up to two regions in the world at any given time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;AI Activity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Rebel Income&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Discovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Force Mod&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Alert Mod&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Vigilance&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Alert&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Tree&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Families&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Infiltration Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Internal Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Protect Data||55||5||35||||||0-12||||0||Hack, Recover, Destroy Object, Rescue, Extract||216+96||||||&lt;br /&gt;
|-&lt;br /&gt;
| High Value Prisoner||55||60||18||||||0-12||0-6||0||Extract, Rescue||216+96||||||&lt;br /&gt;
|-&lt;br /&gt;
| Political Prisoners||55||40||28||||||0-12||0-7||0||Jailbreak||216+96||||||&lt;br /&gt;
|-&lt;br /&gt;
| Propaganda||55||20||32||||||0-8||6+||0||Sabotage CC, Neutralize||216+72||-12&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Creates 3 extra Vigilance points.||&lt;br /&gt;
|-&lt;br /&gt;
| Find Facility Lead||50||120||17||||||0-10||0-10||0||Hack, Recover, Rescue, Extract||216+72||||||Protect Research&lt;br /&gt;
|-&lt;br /&gt;
| Troop Maneuvers||55||5||20*||||||4-15||0-15||0||Troop Maneuvers||216+72||-24||||&lt;br /&gt;
|- style=&amp;quot;color:grey;&amp;quot;&lt;br /&gt;
|Logistics||55||90||60||||||0-12||||0||Smash N Grab||216+96||&lt;br /&gt;
|style=&amp;quot;text-align: left; color:black;&amp;quot;|Not implemented as of Patch 1.1||&lt;br /&gt;
|-&lt;br /&gt;
| Snare||26||0||85||1||1||5+||7+||0||Hack||216+72||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien progression activities&#039;&#039;&#039; advance the aliens&#039; goals or increase their power. These activities tend to be very difficult for XCOM to detect. Completing these missions (if detected) should be a high priority, as this is the only way to slow the aliens&#039; progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;AI Activity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Rebel Income&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Discovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Force Mod&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Alert Mod&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Vigilance&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Alert&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Tree&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Families&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;EVAC Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Infiltration Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Internal Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Troop Transfer||40||75||4||||3||||||0||Supply Line Raid||144+144||||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Moves an Alert point between regions.||Reinforce&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Add Force Level|| rowspan=&amp;quot;2&amp;quot; | 25|| rowspan=&amp;quot;2&amp;quot; | 100|| rowspan=&amp;quot;2&amp;quot; | 5|| rowspan=&amp;quot;2&amp;quot; | 1|| rowspan=&amp;quot;2&amp;quot; | 1|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | ||0||Recover, Hack||120+96||1||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; rowspan=&amp;quot;2&amp;quot;|One in the world, 16 day cooldown. Always in the safest alien region (uncontacted, if possible). ||rowspan=&amp;quot;2&amp;quot;|ScheduledOffworldReinforcements&lt;br /&gt;
|-&lt;br /&gt;
| 1||Secure UFO||144+24||||||&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot; | Add Troop Strength|| rowspan=&amp;quot;2&amp;quot; | 38|| rowspan=&amp;quot;2&amp;quot; | 100|| rowspan=&amp;quot;2&amp;quot; | 30|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | ||0||Recover, Hack||120+96||1||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; rowspan=&amp;quot;2&amp;quot; |Creates one Alert point in its region and one in a random adjacent region. ||rowspan=&amp;quot;2&amp;quot;| EmergencyOffworldReinforcements&lt;br /&gt;
|-&lt;br /&gt;
| 1||Secure UFO||144+96||||&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot; | Super Add Troop Strength|| rowspan=&amp;quot;2&amp;quot; | 37|| rowspan=&amp;quot;2&amp;quot; | 80|| rowspan=&amp;quot;2&amp;quot; | 34|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | ||0||Recover, Hack||120+96||1||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; rowspan=&amp;quot;2&amp;quot; |Creates two Alert points in its region and one in each of two adjacent regions. Requires 20+ excess global vigilance. ||rowspan=&amp;quot;2&amp;quot;|SuperEmergencyOffworldReinforcements&lt;br /&gt;
|-&lt;br /&gt;
| 1||Secure UFO||144+96||||&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Dark Event Research ||45||95||7||||||3+||0-8||0||Recover, Hack, Destroy Object, Neutralize, Rescue||Varies||||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Two in the world. Cannot be in the same region as research facility or other dark event activity.||COINResearch&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Dark Event Research ||50||65||11||||||3+||3+||0||Recover, Hack, Destroy Object||Varies||1||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|One in the world. Cannot be in the same region as research facility or other dark event activity. ||COINOps&lt;br /&gt;
|-&lt;br /&gt;
| Build Research Facility||10||850||13||||||*||0-5||0||Supply Line Raid||1080+72||||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Requires Alert &amp;gt;= Vigilance.||&lt;br /&gt;
|-&lt;br /&gt;
| Regional Avatar Research||15||colspan=&amp;quot;2&amp;quot;|Unlocked by Facility Lead||||||||||||Sabotage||Infinite||||96&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Makes Doom||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien retaliation activities&#039;&#039;&#039; directly harm the resistance if not stopped or prevented.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;AI Activity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Rebel Income&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Discovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Force Mod&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Alert Mod&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Vigilance&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Alert&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Tree&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Families&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Infiltration Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Internal Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Invasion || rowspan=&amp;quot;2&amp;quot; | 15|| 50|| 70 || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | ||0||Supply Line Raid||96+96|||||| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Automatic||1||Invasion||24+0||||style=&amp;quot;text-align: left;&amp;quot;|Success on the first mission skips this one.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | Super Invasion|| rowspan=&amp;quot;2&amp;quot; | 3|| 0||  70|| rowspan=&amp;quot;2&amp;quot; | 18**|| rowspan=&amp;quot;2&amp;quot; | 12**|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | ||0||Secure UFO||96+24||-60||style=&amp;quot;text-align: left;&amp;quot;|Requires all regions liberated.||rowspan=&amp;quot;2&amp;quot;|Foothold&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Automatic|| 1||Invasion||24+5||||style=&amp;quot;text-align: left;&amp;quot;|Success on the first mission skips this one&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Haven Defense||rowspan=&amp;quot;2&amp;quot; | 30|| 60|| 31 || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; |4+|| rowspan=&amp;quot;2&amp;quot; |4+||0||Destroy Object||144+48||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Requires 5+ working rebels.||rowspan=&amp;quot;2&amp;quot;| Counterinsurgency&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Automatic||1||Terror, Defend||24+5||||style=&amp;quot;text-align: left;&amp;quot;|Success on the first mission skips this one&lt;br /&gt;
|-&lt;br /&gt;
| Intel Raid||41||colspan=&amp;quot;2&amp;quot; | Automatic ||||||2+||3+||0||Intel Raid||24+5||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Requires 6+ rebels working on Intel. Faceless count double.||&lt;br /&gt;
|-&lt;br /&gt;
| Supply Convoy||42||colspan=&amp;quot;2&amp;quot; | Automatic||||||1+||4+||0||Supply Convoy||24+5||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Requires 6+ rebels working on Supply. Faceless count double.||&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Raid||43||colspan=&amp;quot;2&amp;quot; | Automatic ||||||1+||4+||0||Recruit Raid||24+5||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Requires 6+ rebels working on Recruit. Faceless count double.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rendezvous&#039;&#039;&#039; is a special activity. Normal rebels don&#039;t contribute intel towards the detection of the Rendezvous missions, only soldier advisors do. It&#039;s coded as a 2 part mission where you detect the first part (it has the longest duration of any mission) but then the mission immediately moves to the second part which is automatically detected. The final mission is that second part which explain why you never detect Rendezvous with long durations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;AI Activity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Rebel Income&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Discovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Force Mod&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Alert Mod&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Tree&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Families&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;EVAC Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | Rendezvous || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | -2 || rowspan=&amp;quot;2&amp;quot; | -2 || 0&lt;br /&gt;
| Placeholder || 504+168 || ||style=&amp;quot;text-align: left;&amp;quot;|No actual mission, immediately advances to second stage.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rendezvous|| 24+5|| 2||style=&amp;quot;text-align: left;&amp;quot;|Automatically detected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Muton_Elite(LW2)&amp;diff=84963</id>
		<title>Muton Elite(LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Muton_Elite(LW2)&amp;diff=84963"/>
		<updated>2017-05-19T15:54:23Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Created page with &amp;quot;{{Unit Stat Box LW2 |name=Muton Elite |rank=3 |followerforcelevel=15-20 |leaderforcelevel=13-20 |podmax=2 |picture=256px |armor=3 |hp=18/22/24...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Muton Elite&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=15-20&lt;br /&gt;
|leaderforcelevel=13-20&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:Muton Elite 1 (LW2).jpg|256px]]&lt;br /&gt;
|armor=3&lt;br /&gt;
|hp=18/22/24/27&lt;br /&gt;
|mobility=14&lt;br /&gt;
|detection=14&lt;br /&gt;
|offense=75/80/85/85&lt;br /&gt;
|ap=1&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=15/15/15/20&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=100/105/105/110&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Muton Elite&#039;&#039;&#039; is a dangerous opponent for XCOM. Equipped with a bayoneted heavy auto-plasma weapon, grenades, and thick armor, these elite warriors are the peak of ADVENT&#039;s martial prowess.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Muton Elite Abilities&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_muton_bayonet.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bayonet&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Strike a target in melee.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_muton_counterattack.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Counterattack&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chance to ignore melee damage and instantly respond with a melee strike.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_muton_execute.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Execute&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Mutons can perform a finishing move on an adjacent stunned enemy.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_muton_aliengrenade.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Grenade&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Throw an alien grenade&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| {{Light &#039;Em Up (LW2)|b_name=1|b_descr=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| {{Suppression (LW2)|b_name=1|b_descr=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityPersonalShields.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Personal Shield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Activate a personal shield to gain ablative HP.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Muton_(LW2)&amp;diff=84962</id>
		<title>Muton (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Muton_(LW2)&amp;diff=84962"/>
		<updated>2017-05-19T15:42:34Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Muton&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=8-20&lt;br /&gt;
|leaderforcelevel=5-16&lt;br /&gt;
|podmax=4&lt;br /&gt;
|picture=[[File:Mutonxcom2.jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=8/9/10/11&lt;br /&gt;
|mobility=12/14/14/14&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=80&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=55/60/60/60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Muton&#039;&#039;&#039;, as it always has, serves as heavy infantry for the aliens. They are armed with a plasma rifle (with bayonet), plasma grenade, some armor, and above average stats across the board, making them well rounded and effective while brawling at close to medium range.&lt;br /&gt;
&lt;br /&gt;
Muton leaders in the field are called [[Muton Centurion (LW2)|Centurions]], they possess additional training and skills. They are identifiable from standard mutons by their red armor and face covering masks. The far more dangerous [[Muton_Elite(LW2)|Elites]] have purple armor and sophisticated helmets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Muton Abilities&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_muton_bayonet.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bayonet&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Strike a target in melee.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_muton_counterattack.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Counterattack&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chance to ignore melee damage and instantly respond with a melee strike.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_muton_execute.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Execute&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Mutons can perform a finishing move on an adjacent stunned enemy.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_muton_aliengrenade.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Grenade&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Throw an alien grenade&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| {{Suppression (LW2)|b_name=1|b_descr=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Muton Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|-&lt;br /&gt;
| {{Aggression (LW2)}} Aggression || align=&amp;quot;center&amp;quot; | All ranks || align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{Center Mass (LW2)}} Center Mass || align=&amp;quot;center&amp;quot; | All ranks || align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| {{Grazing Fire (LW2)}} Grazing Fire || align=&amp;quot;center&amp;quot; | Mk3 || align=&amp;quot;center&amp;quot; | 33%&lt;br /&gt;
|-&lt;br /&gt;
| {{Lethal (LW2)}} Lethal || align=&amp;quot;center&amp;quot; | All ranks || align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| {{Sapper (LW2)}} Sapper || align=&amp;quot;center&amp;quot; | All ranks || align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| {{Shredder (LW2)}} Shredder || align=&amp;quot;center&amp;quot; | Mk3 || align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=84961</id>
		<title>Perk List (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=84961"/>
		<updated>2017-05-19T14:59:53Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: /* Officer Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Perks==&lt;br /&gt;
&amp;lt;!--These tables are not ideal, but better than nothing at all.  Feel free to redo --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; background-color:white; width:50%;&amp;quot;&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Aggression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Alpha Mike Foxtrot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Area Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Biggest Booms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Both Barrels (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Bring &#039;Em On (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Bunker Buster (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Burnout (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Close and Personal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Close Combat Specialist (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Close Encounters (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Combat Fitness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Concussion Rocket (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Coup de Grace (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Cutthroat (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Executioner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Fire in the Hole (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Firestorm (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Fortify (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Ghostwalker (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Heavy Weapons (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Implacable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Javelin Rockets (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Napalm-X (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Phosphorus (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Point Blank (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Quickburn (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Roust (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Run and Gun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Rupture (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Salvo (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Street Sweeper (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Stun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Stun Gunner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Tactical Sense (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Tandem Warheads (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Tradecraft (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Exclusive Perks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; background-color:white; width:50%;&amp;quot;&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Bind and Crush (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Counterattack (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Execute (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Poison Spit (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Tongue Pull (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AWC Exclusive Perks ==&lt;br /&gt;
See also [[Advanced_Warfare_Center_(LW2)|Advanced Warfare Center]]&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; background-color:white; width:50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Steady Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Deadshot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; background-color:white; width:50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Deep Cover (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Will to Survive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Smoker (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Flashbanger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Sharpshooter Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Resilience (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Field Medic (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; background-color:white; width:50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ You&#039;ll Need This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Incoming! (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Trial by Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Lead by Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
&lt;br /&gt;
{{Return Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quickdraw (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gunslinger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War 2]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=84960</id>
		<title>Perk List (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=84960"/>
		<updated>2017-05-19T14:56:45Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: /* AWC Exclusive Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Perks==&lt;br /&gt;
&amp;lt;!--These tables are not ideal, but better than nothing at all.  Feel free to redo --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; background-color:white; width:50%;&amp;quot;&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Aggression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Alpha Mike Foxtrot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Area Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Biggest Booms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Both Barrels (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Bring &#039;Em On (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Bunker Buster (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Burnout (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Close and Personal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Close Combat Specialist (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Close Encounters (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Combat Fitness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Concussion Rocket (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Coup de Grace (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Cutthroat (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Executioner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Fire in the Hole (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Firestorm (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Fortify (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Ghostwalker (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Heavy Weapons (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Implacable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Javelin Rockets (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Napalm-X (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Phosphorus (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Point Blank (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Quickburn (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Roust (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Run and Gun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Rupture (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Salvo (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Street Sweeper (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Stun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Stun Gunner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Tactical Sense (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Tandem Warheads (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Tradecraft (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Exclusive Perks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; background-color:white; width:50%;&amp;quot;&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Bind and Crush (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Counterattack (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Execute (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Poison Spit (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&#039;2&#039; style=&amp;quot;border:none;&amp;quot; | {{Tongue Pull (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; width:60%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0; vertical-align:bottom; text-align:left&amp;quot; |Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AWC Exclusive Perks ==&lt;br /&gt;
See also [[Advanced_Warfare_Center_(LW2)|Advanced Warfare Center]]&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; background-color:white; width:50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Steady Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Deadshot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; background-color:white; width:50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Deep Cover (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Will to Survive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Smoker (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Flashbanger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Sharpshooter Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Resilience (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Field Medic (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; background-color:white; width:50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Lead by Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 1px 0;&amp;quot; | {{ Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | {{ You&#039;ll Need This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
&lt;br /&gt;
{{Return Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quickdraw (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gunslinger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War 2]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=84959</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=84959"/>
		<updated>2017-05-19T14:44:32Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Some 1.3 updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers are regular soldiers who have received additional training and responsibilities as leaders in the field for XCOM operations. Best used as formal leaders for specific recurring squads, Officers grant important tactical and strategic bonuses for those soldiers, some of which improve the more missions those squad members go on. Bear in mind that only one Officer at a time can serve as a mission leader (the highest ranking Officer, highest combat rank if tied, or highest Will if both ranks are tied); other officers on that mission do not have access to their special abilities.&lt;br /&gt;
&lt;br /&gt;
Even the lowest ranking officer gets access to the powerful &amp;quot;Command&amp;quot; ability, which allows them to grant any ally an additional action at the cost of their own action, as well as the &amp;quot;Intervention&amp;quot; ability, which exchanges your Intel resource for an extension of the mission timer. Well-employed, Officers improves the reliability and survivability of your squad even in the face of unknown, unexpected, or inconvenient factors. There is some selflessness inherent to the Officer&#039;s duty, and use of many of their abilities will cost you opportunities to employ their combat skills at the same time, so make sure the squad you assign them to shores up the officer&#039;s blind spots that emerge from use of their special abilities.&lt;br /&gt;
&lt;br /&gt;
A few important notes:&lt;br /&gt;
&lt;br /&gt;
* Many officer abilities refer to the &amp;quot;Command Range&amp;quot; of an officer; this is an area of effect centered on the officer, inside which these abilities apply, and outside which they do not. The higher ranking the Officer, the larger this area. You can check this ability by pressing the green button on the upper right corner of the command screen, which toggles the display of this area.&lt;br /&gt;
* Officers are better than non-officers at rooting out Faceless spies when assigned to Haven Advisor duty. The higher the rank, the stronger this effect. This combined with the Lead By Example perk (see below) makes them excellent for kickstarting recruitment new havens, as their officer abilities help make up for your lower numbers on faceless hunts and defense missions.&lt;br /&gt;
* Get Some, Fall Back, Oscar Mike, Command, and Incoming do not effect &amp;quot;civilians&amp;quot; (i.e. VIPs, unarmed rebels)&lt;br /&gt;
&lt;br /&gt;
== Training and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Officers can be trained via the Guerrilla Tactics School, and are unavailable for the duration of the training period (4-12 days depending on level) unless the training is cancelled. Once initially trained, all Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities as they rank up. An officer&#039;s rank increases as their normal level does. Each new ability must be trained by spending time in the Guerrilla Tactics School.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! !!&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Focus Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{Incoming! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Get Some (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Captain&lt;br /&gt;
| {{Trial by Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Jammer (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Major&lt;br /&gt;
| {{Lead By Example (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Collector (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lieutenant Colonel&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Defilade (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Colonel&lt;br /&gt;
| {{Air Controller (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Infiltrator (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Field Commander&lt;br /&gt;
| {{Combined Arms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Scavenger (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candidates for Officer Training ==&lt;br /&gt;
&lt;br /&gt;
Any soldier class (including Psi Operative) can receive officer training once they are no longer a Rookie. Here are some notes on class suitability for the role:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;: Good. Rangers have access to a variety of defensive perks that can make your officer hard to kill in a fight, and their tendency to already serve in the mid and back lines means that they&#039;re usually well-positioned to catch everyone in their command range and line of sight. You will usually want to favor passive or free action abilities in this officer&#039;s training; &amp;quot;Fall Back&amp;quot; and &amp;quot;Incoming&amp;quot; are two good choices. Alternatively, use their Light &#039;Em Up ability to maintain an attack per round while also issuing orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault&#039;&#039;&#039;: Poor. The Assault role is a hazardous job, especially reliant on actions and mobility, and managing the hazards your officers have to deal with is important to keeping them alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunner&#039;&#039;&#039;: Situational. Often times you&#039;d rather have the gunner shooting than barking orders, especially if they&#039;re applying shred to tough targets. That being said, if your squad is already loaded in firepower and cover-busting effects, a SAW-specced Gunner can double as an officer without too much trouble. Like the Ranger, passive and free action abilities are ideal if you want to keep your damage output up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039;: Good. Technicals have access to the largest number of concurrent defensive perks in the game, so even if you&#039;re rushing them forward to flamethrower the enemy, the combination of Formidable, Burnout, Fortify, and Tactical Sense will make your Officer an unappealing target. Also, since the Technical&#039;s trademark weapons are already charge based, doubling them as your officer increases their utility and gives them things to do when heavy weapons are unsuitable for the task at hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shinobi&#039;&#039;&#039;: Excellent. Officer abilities do not break concealment when used, allowing you to keep a forward observer Shinobi relevant without breaking their stealth, or simply retain the officer&#039;s stealth during a firefight for use later in a mission. An Officer Shinobi is also the vital half of the Shinobi-Specialist one-two punch that can effortlessly tackle most hacking and prison-break missions, using their Command to get the Specialist or mission package out of harms way after completing to the objective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;: Poor... for traditional snipers. Sharpshooters are either too isolated or too busy shooting to serve as an effective squad leader, and don&#039;t get access to that many defensive perks.  However, there is a sharpshooter archetype that synergizes extremely well with officer abilities: take everything from the center of the tree. Once the sharpshooter hits Sergeant rank this setup kicks into high gear, providing your tactical teams with a concealed scout that can contribute meaningfully to every battle.  In one turn this officer can observe the next pod of enemies to avoid pulling in four new mutons, light up two key foes with a holotargeter (thanks to rapid targeting), give a critical soldier an extra action, and provide passive benefits through defilade and lead by example, all without breaking concealment. Avoid the urge to also train in pistol abilities unless you can justify the extended time off the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenadier&#039;&#039;&#039;: Good. As another class that leans on charge-based core abilities and with some access to defensive perks, Grenadiers benefit nicely from having officer perks, as you don&#039;t always want to solve a problem with a precious grenade, especially on longer missions. Cooldown based abilities, such as Focus Fire, are ideal picks here. Rapid Deployment is particularly useful, allowing this officer to throw a defensive grenade in the same turn as issuing an order if a surprised group of enemies requires an immediate reaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist&#039;&#039;&#039;: Excellent. Further cementing their identity as toolboxes for any mission, Officer training gives specialists even more options to confront a particular problem, especially tools that don&#039;t drain precious charges. Given how little the Specialist&#039;s primary weapon is employed, little opportunity cost is paid in use of Officer abilities, so go crazy on those action-costing abilities, such as Get Some, Jammer, and particularly Focus Fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psi Operative&#039;&#039;&#039;: Situational. As Psi Operatives will already spend a lot of time &amp;quot;in the tank&amp;quot; training Psionic abilities, further sidelining them for officer training can be a prohibitive opportunity cost. However, its important to note that Psi Operatives ascend their ranks much faster than regular soldier classes, so if you get psionics early, you can quickly get a colonel or field commander trained for some GTS upgrades and strategic benefits. The Officer haven bonus also stacks with the Psi operative haven bonus for detecting faceless, so you can quickly sanitize the globe of faceless spies with these soldiers. On the battlefield, Psi Operatives already have a lot of cooldown-based abilities competing for attention, particularly the ever-valuable Stasis and Mind Merge abilities, so its viable but not excellent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Oscar_Mike_(LW2)&amp;diff=84958</id>
		<title>Template:Oscar Mike (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Oscar_Mike_(LW2)&amp;diff=84958"/>
		<updated>2017-05-19T14:42:06Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LWOfficers_AbilityOscarMike.png&lt;br /&gt;
  | s_caption = Oscar Mike&lt;br /&gt;
  | s_link    = &lt;br /&gt;
  | s_name    = Oscar Mike&lt;br /&gt;
  | s_descr   = Spend an action to give all allies within Command Range +5 Mobility for the remainder of the turn. Usable once per mission.&lt;br /&gt;
  | s_id      = &lt;br /&gt;
  | s_templateName = Template:Oscar Mike (LW2)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Trial_by_Fire_(LW2)&amp;diff=84957</id>
		<title>Template:Trial by Fire (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Trial_by_Fire_(LW2)&amp;diff=84957"/>
		<updated>2017-05-19T14:39:46Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Close enough, on the description for now I think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LWOfficers_AbilityTrialByFire.png&lt;br /&gt;
  | s_caption = Trial by Fire&lt;br /&gt;
  | s_link    = &lt;br /&gt;
  | s_name    = Trial by Fire&lt;br /&gt;
  | s_descr   = Any soldier going on a mission under this officer below the rank of sergeant will automatically level up.&lt;br /&gt;
  | s_id      = &lt;br /&gt;
  | s_templateName = Template:Trial by Fire (LW2)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Faceless_(LW2)&amp;diff=84956</id>
		<title>Faceless (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Faceless_(LW2)&amp;diff=84956"/>
		<updated>2017-05-19T14:33:03Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Faceless&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=7-20&lt;br /&gt;
|leaderforcelevel=3-10&lt;br /&gt;
|podmax=8&lt;br /&gt;
|picture=[[File:Facelessxcom2.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=8/10/10/12&lt;br /&gt;
|mobility=12/14/14/14&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=70/75/75/75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/15/15/15&lt;br /&gt;
|defense=0/15/15/15&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=50/55/55/60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The role of the Faceless has been significantly expanded in XCOM 2; no longer just a menace on the tactical field, Faceless can infiltrate XCOM&#039;s rebel havens. Infiltrated Faceless operate at reduced efficiency when performing a task, siphoning supplies and increasing vulnerability to retaliations. &lt;br /&gt;
&lt;br /&gt;
Identifying Faceless infiltrators requires a soldier to be an adviser in the suspected haven, eventually starting a [[Missions_(LW2)#Retaliation_Missions|rendezvous]] mission. This will pit the adviser and some of the remaining rebels in the infiltrated haven against one or more infiltrators and an ADVENT patrol during their meetup.&lt;br /&gt;
&lt;br /&gt;
Faceless can also be found during [[Missions_(LW2)#Liberation_Missions|certain VIP]] missions where a large portion of the civilian populace are concealed faceless, during retaliations on havens they&#039;ve infiltrated, and during certain [[Dark Events (LW2)|dark events]] as concealed civilians. Faceless will not appears as part of normal alien units outside of rendezvous missions.&lt;br /&gt;
&lt;br /&gt;
Tactically, Faceless are surprising fast for their appearance, capable of regenerating health, and possess a melee attack that can hit a wide swath while tearing apart cover.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Faceless Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_rapidregeneration.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rapid regeneration&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;This unit heals some health each turn.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Greater Faceless dark event make faceless much more threatening in combat, giving them +4 HP, +2 Mobility, +5 Aim, +5 Def.&lt;br /&gt;
&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sidewinder_(LW2)&amp;diff=84955</id>
		<title>Sidewinder (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sidewinder_(LW2)&amp;diff=84955"/>
		<updated>2017-05-19T13:55:06Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Well, that&amp;#039;s horrifying to learn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Sidewinder Elite&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=16-20&lt;br /&gt;
|leaderforcelevel=14-20&lt;br /&gt;
|podmax=4&lt;br /&gt;
|picture=[[File:SidewinderElite.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=10/12/12/12&lt;br /&gt;
|mobility=16/18/18/18&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75/75/80/80&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=10/15/15/15&lt;br /&gt;
|defense=10/10/15/20&lt;br /&gt;
|dodge=35/35/40/40&lt;br /&gt;
|will=85/90/90/95&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Sidewinder Serpens&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=11-20&lt;br /&gt;
|leaderforcelevel=9-14&lt;br /&gt;
|podmax=4&lt;br /&gt;
|picture=[[File:SidewinderSerpens.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=7/8/8/9&lt;br /&gt;
|mobility=16&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=70/70/75/75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=5/5/10/10&lt;br /&gt;
|dodge=30/30/30/35&lt;br /&gt;
|will=68/72/72/72&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Sidewinder&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=6-15&lt;br /&gt;
|leaderforcelevel=4-9&lt;br /&gt;
|podmax=4&lt;br /&gt;
|picture=[[File:Sidewinderactual.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=5/6/6/7&lt;br /&gt;
|mobility=15&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65/65/70/70	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/0/10/10&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=25/30/30/30&lt;br /&gt;
|will=50/55/55/60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sidewinder&#039;&#039;&#039; is a more mobile variant of the [[Viper (LW2)|Viper]], which will more often than not attempt to flank your soldiers. Even more fragile and slippery than standard Vipers, they are equipped with a close range plasma weapon that can deal incredible amounts of damage to exposed targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Sidewinder Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Needed&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_viper_getoverhere.jpg |32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tongue Pull&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.&#039;&#039;||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_viper_bind.jpg |32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bind and Crush&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.&#039;&#039;||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk_viper_poisonspit.jpg|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Poison Spit&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Spit deadly poison at an area.&#039;&#039;|| All Ranks&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| {{Shadowstep (LW2)|b_name=1|b_descr=1}}|| All Ranks&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityHitandRun.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hit and Slither&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon.&#039;&#039; || Serpens (Mk2), Elite (Mk3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Sidewinders have a slight (+5) accuracy bonus to flanking shots at all ranks.&lt;br /&gt;
* Sidewinder AI makes them much more likely to flank and shoot targets compared to standard Vipers.&lt;br /&gt;
* Poison spit is a single action and not turn ending, leaving sidewinders like to spit and shoot if they unable to exploit a flank.&lt;br /&gt;
* The Sidewinder&#039;s plasma weapon has SMG-class range fall-off, resulting in Sidewinders getting close instead of staying back and sniping.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Sidewinder Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 1 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 2 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 3 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Veterans || All ranks || 25%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Servos || All ranks || 60%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}}  || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Deadshot (LW2)|b_name=1}}  || All ranks || 50%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Hard Target (LW2)|b_name=1}}  || All ranks || 25%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Hunter&#039;s Instincts (LW2)|b_name=1}} || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lethal (LW2)|b_name=1}}  || All ranks || 8%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Will to Survive (LW2)|b_name=1}}  || All ranks || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Stun_Lancer_(LW2)&amp;diff=84954</id>
		<title>ADVENT Stun Lancer (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Stun_Lancer_(LW2)&amp;diff=84954"/>
		<updated>2017-05-19T13:45:58Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Elite Lancer&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=15-20&lt;br /&gt;
|leaderforcelevel=N/A&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:Stunlancer.jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=10/12/14/15&lt;br /&gt;
|mobility=14/14/15/15&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/15/15/15&lt;br /&gt;
|defense=10/10/10/15&lt;br /&gt;
|dodge=10/20/20/20&lt;br /&gt;
|will=80/85/85/85&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}{{Unit Stat Box LW2&lt;br /&gt;
|name=Heavy Lancer&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=9-20&lt;br /&gt;
|leaderforcelevel=N/A&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:Stunlancer.jpg|256px]]&lt;br /&gt;
|armor=0/1/1/1&lt;br /&gt;
|hp=6/7/8/10&lt;br /&gt;
|mobility=13/14/15/15&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65/70/70/70&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/15/15/15&lt;br /&gt;
|defense=5&lt;br /&gt;
|dodge=0/25/25/25&lt;br /&gt;
|will=60/65/65/65&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}{{Unit Stat Box LW2&lt;br /&gt;
|name=Stun Lancer&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=3-14&lt;br /&gt;
|leaderforcelevel=N/A&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:Stunlancer.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=4/5/6/7&lt;br /&gt;
|mobility=12/14/14/14&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/15/15/15&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=40/45/45/45&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Stun Lancer&#039;&#039;&#039; was initially developed by ADVENT to serve as less then lethal crowd control, that has changed. In the face of the increasing XCOM threat, these soldiers have been re-tasked as brutal, close-in melee fighters. Their high mobility and dangerous charge makes them an important unit to lock down.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Stun Lancer Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_adventstunlancer_charge.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Charge&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Make a melee attack as part of a dash.&#039;&#039; || All ranks&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_adventstunlancer_stunlance.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Melee&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Make a melee attack.&#039;&#039; || All ranks&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Coup de Grace (LW2)|b_name=1|b_descr=1}} || Heavy Lancer, Elite Lancer (Mk2, Mk3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Whirlwind (LW2)|b_name=1|b_descr=1}} ||Elite Lancer (Mk3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The stun lance has high accuracy bonus and has a chance to stun a unit for a single action or potentially knock the unit unconscious for the remainder of the deployment.&lt;br /&gt;
* Long War stun lancers are more likely to fire their rifle than in vanilla if a good melee target is unavailable.&lt;br /&gt;
* Stun Lancer threat is variable as a campaign progresses as they have a number of high impact Dark Events available to them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Stun Lancer Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Aggression (LW2)|b_name=1}} || Mk3 || 20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Cutthroat (LW2)|b_name=1}} || All ranks || 100%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Infighter (LW2)|b_name=1}} || All ranks || 100%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lightning Reflexes (LW2)|b_name=1}} || All ranks || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(LW2)&amp;diff=84943</id>
		<title>Weapons (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(LW2)&amp;diff=84943"/>
		<updated>2017-05-18T16:26:12Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: /* Rocket Scatter */ some info on what does and does not effect rockets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifle ===&lt;br /&gt;
{{main|Assault Rifle (LW2)}}&lt;br /&gt;
Assault Rifles are the default primary weapon of most soldiers within modern militaries. Extremely versatile and &amp;quot;middle of the road&amp;quot; in every way.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Rupture !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 3-5    || +2          ||           ||        ||         ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 4-7    || +2          || +5        ||        ||         || 20       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 5-9    || +3          ||           ||        ||         || 30       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 6-11   || +4          ||           || 1      ||         || 50       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 8-12   || +5          ||           ||        || 1       || 60       || 4      || 5        || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Cannon ===&lt;br /&gt;
{{main|Cannon (LW2)}}&lt;br /&gt;
Cannons can only be fielded by [[Gunner (LW2)|Gunner]] soldiers; automatic rifleman specialist trained in using light machine gun or squad automatic weapon as part of a fireteam. They have higher damage compared to rifles, and larger clips. They suffer penalties at very short range, but nowhere near the extent that sniper rifles do.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Rupture !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 3-6    || +2          ||           ||        ||         ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 5-8    || +3          || +5        ||        ||         || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 6-10   || +4          ||           ||        ||         || 40       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 7-12   || +4          ||           || 1      ||         || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 10-15  || +6          ||           ||        || 1       || 70       || 4      || 5        || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/LMG All}}&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
{{main|SMG (LW2)}}&lt;br /&gt;
SMG-type weapons can be used by most classes. They do lower damage than assault rifles, have smaller clips and have more falloff at range, but increase mobility. They also slightly decrease infiltration time for the soldier carrying them.&lt;br /&gt;
&lt;br /&gt;
Using an SMG increases the soldier&#039;s Mobility by 3, and reduces enemy detection radius for that soldier by 12.5%.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Rupture !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 2-4    || +1          ||           ||        ||         ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 3-6    || +2          || +5        ||        ||         || 20       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 4-7    || +2          ||           ||        ||         || 30       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 5-9    || +3          ||           || 1      ||         || 55       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 6-11   || +4          ||           ||        || 1       || 65       || 4      || 5        || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Midshort Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Shotgun ===&lt;br /&gt;
{{main|Shotgun (LW2)}}&lt;br /&gt;
Shotguns can be equipped by most soldiers in Long War. [[Assault (LW2)|Assault]] soldiers have several perks specialising in them.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Rupture !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 4-6    || +2          ||           ||        ||         ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 5-8    || +3          || +5        ||        ||         || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 6-11   || +4          ||           ||        ||         || 40       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 8-13   || +5          ||           || 1      ||         || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 10-14  || +8          ||           ||        || 1       || 70       || 6      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{{main|Sniper Rifle (LW2)}}&lt;br /&gt;
Sniper Rifles can only be fielded by [[Sharpshooter (LW2)|Sharpshooter]]s.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Rupture !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 4-6    || +2          ||           ||        ||         ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 5-8    || +3          || +5        ||        ||         || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 6-11   || +4          ||           ||        ||         || 40       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 8-13   || +5          ||           || 1      ||         || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 10-14  || +6          ||           ||        || 1       || 70       || 4      || 15       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Long Conventional}}&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Weapons==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
{{main|Pistol (LW2)|Advanced Warfare Center (LW2)#Pistol Perks}}&lt;br /&gt;
The Pistol is now a utility slot item and can be equipped on any soldier. Pistol related perks are trainable in the Advanced Warfare Center. Officers also have a few abilities related to pistols, including the ability to give one to a civilian ally.&lt;br /&gt;
{{Pistols (LW2)}}&lt;br /&gt;
{{Pistols DLC 2 (LW2)}}&lt;br /&gt;
{{Range (LW2)/Midshort Conventional}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
Secondary weapons are available only to [[Soldiers (LW2)|Soldier]] classes. These weapons require specific training and each Soldier class can use only one type of special weapon.&lt;br /&gt;
&lt;br /&gt;
=== Combat Knife ===&lt;br /&gt;
The Combat Knife is used by the [[Gunner (LW2)|Gunner]] class. While it is weaker than the [[Swords (LW2)|Sword]], this melee weapon is highly accurate and has a higher innate chance to crit.&lt;br /&gt;
{{Combat Knives (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Arc Thrower ===&lt;br /&gt;
The Arc Thrower is used by the [[Assault (LW2)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.&lt;br /&gt;
&lt;br /&gt;
Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.&lt;br /&gt;
{{Arc Throwers (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===GREMLIN===&lt;br /&gt;
The GREMLIN is used by the [[Specialist (LW2)|Specialist]] class. These little robots provide electronic warfare and logistical combat support, such as remote hacking and healing, and can deal damage with the right perks, especially against mechanical enemies.&lt;br /&gt;
{{GREMLINS (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launcher===&lt;br /&gt;
The Grenade Launcher is used by the [[Grenadier (LW2)|Grenadier]] class. They provide extended range and blast radius bonuses over [[Equipment (LW2)#Grenades|Grenades]] thrown by other classes, and grenades launched by these do not suffer the cooldown preventing other classes from using grenades every turn&lt;br /&gt;
{{Grenade Launchers (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Holotargeter===&lt;br /&gt;
The Holotargeter is used by the [[Sharpshooter (LW2)|Sharpshooter]] class. Holotargeters have squadsight range and apply an aim bonus to any targeted enemies. The Sharpshooter can specialize in various skills to augment the Holotargeter with additional bonuses and allow targeting of multiple enemies in a single turn.&lt;br /&gt;
{{Holotargeters (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Psi Amp===&lt;br /&gt;
The Psi Amp is used by the [[Psi Operative (LW2)|Psi Operative]] class. They are used for all psionic attacks.&lt;br /&gt;
{{Psi Amps (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Sawed-Off Shotgun ===&lt;br /&gt;
The Sawed-Off Shotgun is used by the [[Ranger (LW2)|Ranger]] class. It deals colossal damage at close range, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.&lt;br /&gt;
{{Sawed-Off Shotguns (LW2)}}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Sawed Off}}&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
The Sword is used by the [[Shinobi (LW2)|Shinobi]] class.&lt;br /&gt;
{{Swords (LW2)}}&lt;br /&gt;
{{Swords DLC 2 (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Gauntlet ===&lt;br /&gt;
The Gauntlet is used by the [[Technical (LW2)|Technical]] class.&lt;br /&gt;
{{Gauntlets (LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Heavy weapons are carried by the Technical class and other soldiers in EXO suits. Technicals carry the Gauntlet, which has an integrated rocket launcher and flamethrower. Technicals in an EXO suit can&#039;t equip different heavy weapons, but can carry extra rockets and flamethrower fuel in its heavy weapon slot. Other soldiers can carry different heavy weapons, but not rocket launchers or flamethrowers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Launcher (XCOM2)|Rocket Launcher]]&lt;br /&gt;
|Deals high area damage, but can scatter based on aim, range and whether the soldier has moved this turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flamethrower (XCOM2)|Flamethrower]]&lt;br /&gt;
|Fires a short range cone that pierces low cover and can inflict Burning.&lt;br /&gt;
|-&lt;br /&gt;
|Blaster Launcher&lt;br /&gt;
|Replaces the Rocket Launcher for Technicals with Blaster Gauntlets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shredder Gun (XCOM2)|Shredder Gun]]&lt;br /&gt;
|Fires a large cone.&lt;br /&gt;
|-&lt;br /&gt;
|Shredstorm Cannon&lt;br /&gt;
|Advanced Shredder Gun.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Blaster&lt;br /&gt;
|Fires a beam in a straight line, penetrating walls, cover and armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Scatter ===&lt;br /&gt;
Rocket scatter is calculated by making a number of aim rolls against the maximum scatter distance and applying scatter of that number of tiles in a random direction. The maximum scatter is by default 4 tiles, reduced by 2 tiles by the Fire In The Hole ability, and increased by 2 tiles if the soldier has only one action remaining.&lt;br /&gt;
&lt;br /&gt;
The aim rolls are based on the aim of the soldier, reduced by 30 if the soldier has only one action remaining, with a range penalty of 3 per tile further than 9.&lt;br /&gt;
&lt;br /&gt;
So, if your Tech has 70 Aim innately and Fire In The Hole, hasn&#039;t moved and is taking a shot at a target 14 tiles away (-15), you want 2 rolls of 55%. Doable. On the other hand if they moved before firing, you want 4 rolls of 25%. Not great odds!&lt;br /&gt;
&lt;br /&gt;
Rocket accuracy can further be increased by increasing the soldier&#039;s base aim. Modifiers based on the soldier&#039;s weapon will not effect it.&lt;br /&gt;
For example, these effect the soldier&#039;s aim in general and will boost rocket accuracy:&lt;br /&gt;
*[[Equipment_(LW2)#Personal_Combat_Sims|PCS: Perception]]&lt;br /&gt;
*[[Advanced_Warfare_Center_(LW2)|Steady Hands]]&lt;br /&gt;
*[[Advanced_Warfare_Center_(LW2)|Aim (Perk)]]&lt;br /&gt;
*[[Perk_List_(LW2)|Lone wolf]]&lt;br /&gt;
*[[Equipment_(LW2)#Personal_Combat_Sims|PCS: Combat Rush]]&lt;br /&gt;
*[[Perk_List_(LW2)|Combat Fitness]]&lt;br /&gt;
*Aim progression on stat bonuses from leveling up&lt;br /&gt;
&lt;br /&gt;
For a counter-example, these effect effects are tied to weapons and don&#039;t effect rocket accuracy:&lt;br /&gt;
* The accuracy boost from laser weapons&lt;br /&gt;
* Weapon upgrade modules (scopes, stocks, etc)&lt;br /&gt;
* [[Equipment_(LW2)#Ammunition|Tracer rounds]]&lt;br /&gt;
* [[Equipment_(LW2)#Personal_Combat_Sims|PCS: Hyper reactive pupils]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Upgrades==&lt;br /&gt;
[...]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Basic !! Advanced !!  Elite&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Auto Loader || Free reload  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Expanded Magazine || Adds ammo capacity  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Adds bonus aim to reaction fire  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || Adds critical chance bonus  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Scope || Adds bonus aim to non-reaction fire  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Stock || Grants the Steady Weapon ability (+X aim, +X crit on next shot) || +15 || +20 || +25   &lt;br /&gt;
|-&lt;br /&gt;
|Suppressor || Reduces Soldier&#039;s impact on infiltration time by (X), Reduces a Weapon&#039;s sound range by (Y) meters.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15%, 5 || 20%, 8 || 25%, 11 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;(Assuming 1 Tile = 1.5 Meters) Basic Suppressor: 3.33 Tiles, Advanced: 5.33 Tiles, Superior: 7.33 Tiles; in a straight line.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Gunner_(LW2)&amp;diff=84764</id>
		<title>ADVENT Gunner (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Gunner_(LW2)&amp;diff=84764"/>
		<updated>2017-05-01T16:14:21Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Mind controlled one the other night, and apparently base ADVENT gunners don&amp;#039;t get single target suppression?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Elite Gunner&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=14-20&lt;br /&gt;
|leaderforcelevel=16-20&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:ADVENT_Gunner.jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=9/13/14/15&lt;br /&gt;
|mobility=11&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=70/70/75/75	&lt;br /&gt;
|ap=1/2/2/2&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=85/90/90/95&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}{{Unit Stat Box LW2&lt;br /&gt;
|name=Heavy Gunner&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=7-13&lt;br /&gt;
|leaderforcelevel=7-20&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:ADVENT_Gunner.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=6/7/8/8&lt;br /&gt;
|mobility=11&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65/65/70/70&lt;br /&gt;
|ap=0/1/1/1&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=65/70/70/75&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}{{Unit Stat Box LW2&lt;br /&gt;
|name=Gunner&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=2-6&lt;br /&gt;
|leaderforcelevel=1-15&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:ADVENT_Gunner.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=4/5/5/6&lt;br /&gt;
|mobility=11&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=60/60/65/65	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=45/50/50/55&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Gunner&#039;&#039;&#039; is a trooper variant that carries a machine gun. They serve much the same role as [[Gunner_(LW2)|XCOM&#039;s gunner]], suppression and direct fire support.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Gunner Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Area Suppression (LW2)|b_name=1|b_descr=1}} || Gunner (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Traverse Fire (LW2)|b_name=1|b_descr=1}} || Elite Gunner (Mk3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Gunner Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Grazing Fire (LW2)|b_name=1}} || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Shredder (LW2)|b_name=1}} || All ranks || 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Rocketeer_(LW2)&amp;diff=84369</id>
		<title>ADVENT Rocketeer (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Rocketeer_(LW2)&amp;diff=84369"/>
		<updated>2017-03-31T15:46:23Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Elite Rocketeer&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=15-20&lt;br /&gt;
|leaderforcelevel=15-20&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:ADVENT_EliteRocketeer.jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=9/11/12/14&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=70/70/75/75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=10&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=85/90/90/90&lt;br /&gt;
|hackdef=175&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Heavy Rocketeer&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=8-20&lt;br /&gt;
|leaderforcelevel=8-14&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:ADVENT_HeavyRocketeer.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=6/7/7/8&lt;br /&gt;
|mobility=11&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65/65/70/70&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=65/70/70/70&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Rocketeer&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=4-7&lt;br /&gt;
|leaderforcelevel=4-14&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:ADVENT_Rocketeer.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=4/5/5/6&lt;br /&gt;
|mobility=11&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=45/50/50/50&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Rocketeer&#039;&#039;&#039; is a trooper variant equipped with a gauntlet-mounted rocket launcher. They are extremely dangerous against grouped up XCOM soldiers, as their rocket will do AoE damage and potentially remove any cover for those troops. It is recommended that they are dealt with swiftly before they can fire their rockets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Rocketeer Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! RankRequired&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_firerocket.png |32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fire Rocket&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Fire a rocket that deals damage and destroys cover.&#039;&#039; || Rocketeer (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rocketeers seem reluctant to use rockets on single targets, though their area of effect is large enough that avoiding being grouped is non-trivial.&lt;br /&gt;
* Rocketeers will not fire rockets as a second action, so threatening them with flanking actions can dissuade them from rocketing as they will be inclined to scamper to cover.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Rocketeer Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 1 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 2 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 3 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Veterans || All ranks || 25%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Servos || All ranks || 60%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Formidable (LW2)|b_name=1}} || Mk2, Mk3 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectoid_(LW2)&amp;diff=84368</id>
		<title>Sectoid (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectoid_(LW2)&amp;diff=84368"/>
		<updated>2017-03-30T15:39:06Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Sectoid Commander&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=15-20&lt;br /&gt;
|leaderforcelevel=12-20&lt;br /&gt;
|podmax=3&lt;br /&gt;
|picture=[[File:SectoidCommander.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=12/14/15/16&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=15&lt;br /&gt;
|offense=75/75/80/80&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=10&lt;br /&gt;
|defense=10/10/15/20&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=100/105/105/110&lt;br /&gt;
|psi=100/110/120/130&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Sectoid&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=4-20&lt;br /&gt;
|leaderforcelevel=0-11&lt;br /&gt;
|podmax=4&lt;br /&gt;
|picture=[[File:Xcom2_sectoid_hero.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=7/8/8/9&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=15&lt;br /&gt;
|offense=70/75/75/75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/0/10/10&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=80/85/85/85&lt;br /&gt;
|psi=80/90/90/90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sectoid&#039;&#039;&#039; enjoys a somewhat elevated position in the alien hierarchy since the formation of the ADVENT coalition. Extensively modified with human genetics, the Sectiod is much more physically imposing than they have been in the past. Armed with a wrist mounted plasma weapon and powerful psionics, they serve as either patrol leaders for ADVENT grunts, or support for more independent aliens patrols.&lt;br /&gt;
&lt;br /&gt;
Eventually, &#039;&#039;&#039;Sectoid Commanders&#039;&#039;&#039; will be seen in the field. Possessing more psionic power than common Sectoids, they are substantively more dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Sectoid Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_sectoid_mindspin.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mindspin&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Chance to panic, disorient, or mind control target unit.&#039;&#039; || Sectoid (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk_sectoid_psireanimate.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PSI Reanimate&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Reanimate a dead human or ADVENT corpse as a psi-zombie.&#039;&#039; || Sectoid (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityMassreanimate.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PSI Mass Reanimate&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Reanimate all dead human or ADVENT corpses as psi-zombies.&#039;&#039; || Sectoid Command (Mk2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mindspin is resisted using the target&#039;s will score, making Sectoids very effective against shaken soldiers.&lt;br /&gt;
* Disorienting or killing a Sectoid will remove active psionic effects, which includes de-animating psi-zombies.&lt;br /&gt;
* Sectoids will reanimate corpses in view even if their pod hasn&#039;t been activated.&lt;br /&gt;
* Sectoids have a hidden perk called &amp;quot;Sectoid Melee Vulnerability&amp;quot; have causes them to take extra damage from melee attacks.&lt;br /&gt;
* In Long War 2, Sectoids are more likely to take flank shots than they were in vanilla.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Sectoid Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 1 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 2 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 3 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Veterans || All ranks || 25%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Servos || All ranks || 60%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lethal (LW2)|b_name=1}} || All ranks || 8%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Will to Survive (LW2)|b_name=1}} || All ranks || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Naja_(LW2)&amp;diff=84356</id>
		<title>Naja (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Naja_(LW2)&amp;diff=84356"/>
		<updated>2017-03-28T20:29:54Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Naja Elite&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=18-20&lt;br /&gt;
|leaderforcelevel=16-20&lt;br /&gt;
|podmax=3&lt;br /&gt;
|picture=[[File:NajaElite.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=10/11/12/12&lt;br /&gt;
|mobility=13/14/14/14&lt;br /&gt;
|detection=16&lt;br /&gt;
|offense=80/85/90/90&lt;br /&gt;
|ap=2&lt;br /&gt;
|crit=10/15/20/20&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=30/30/35/35&lt;br /&gt;
|will=90/95/95/100&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Naja Serpens&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=12-20&lt;br /&gt;
|leaderforcelevel=10-16&lt;br /&gt;
|podmax=3&lt;br /&gt;
|picture=[[File:NajaSerpens.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=7/8/9/10&lt;br /&gt;
|mobility=13&lt;br /&gt;
|detection=14&lt;br /&gt;
|offense=75/80/85/85&lt;br /&gt;
|ap=1&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=5&lt;br /&gt;
|dodge=20/20/25/25&lt;br /&gt;
|will=72/77/77/77&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Naja&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=7-17&lt;br /&gt;
|leaderforcelevel=5-10&lt;br /&gt;
|podmax=3&lt;br /&gt;
|picture=[[File:Sidewinder1.png|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=5/6/6/7&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=70/75/80/80	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/0/10/10&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=10/15/20/20&lt;br /&gt;
|will=55/60/60/65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Naja&#039;&#039;&#039; serve as marksnakes, bolstering the alien forces with direct fire support. They have high accuracy and can shoot at squad sight range with their plasma rifles. To compensate, they are less mobile and have less dodge than other vipers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Naja Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Squadsight (LW2)|b_name=1|b_descr=1}} || All Ranks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Naja&#039;s plasma rifle only takes one action to fire, allowing them to re-position and fire in a single turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Naja Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 1 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 2 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 3 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Veterans || All ranks || 25%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Servos || All ranks || 60%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}}  || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Deadshot (LW2)|b_name=1}}  || All ranks || 50%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Hunter&#039;s Instincts (LW2)|b_name=1}} || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lethal (LW2)|b_name=1}}  || All ranks || 8%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Will to Survive (LW2)|b_name=1}}  || All ranks || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Naja_(LW2)&amp;diff=84355</id>
		<title>Naja (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Naja_(LW2)&amp;diff=84355"/>
		<updated>2017-03-28T20:29:23Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Naja Elite&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=18-20&lt;br /&gt;
|leaderforcelevel=16-20&lt;br /&gt;
|podmax=3&lt;br /&gt;
|picture=[[File:NajaElite.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=10/11/12/12&lt;br /&gt;
|mobility=13/14/14/14&lt;br /&gt;
|detection=16&lt;br /&gt;
|offense=80/85/90/90&lt;br /&gt;
|ap=2&lt;br /&gt;
|crit=10/15/20/20&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=30/30/35/35&lt;br /&gt;
|will=90/95/95/100&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Naja Serpens&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=12-20&lt;br /&gt;
|leaderforcelevel=10-16&lt;br /&gt;
|podmax=3&lt;br /&gt;
|picture=[[File:NajaSerpens.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=7/8/9/10&lt;br /&gt;
|mobility=13&lt;br /&gt;
|detection=14&lt;br /&gt;
|offense=75/80/85/85&lt;br /&gt;
|ap=1&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=5&lt;br /&gt;
|dodge=20/20/25/25&lt;br /&gt;
|will=72/77/77/77&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Naja&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=7-17&lt;br /&gt;
|leaderforcelevel=5-10&lt;br /&gt;
|podmax=3&lt;br /&gt;
|picture=[[File:Sidewinder1.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=5/6/6/7&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=70/75/80/80	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/0/10/10&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=10/15/20/20&lt;br /&gt;
|will=55/60/60/65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Naja&#039;&#039;&#039; serve as marksnakes, bolstering the alien forces with direct fire support. They have high accuracy and can shoot at squad sight range with their plasma rifles. To compensate, they are less mobile and have less dodge than other vipers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Naja Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Squadsight (LW2)|b_name=1|b_descr=1}} || All Ranks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Naja&#039;s plasma rifle only takes one action to fire, allowing them to re-position and fire in a single turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Naja Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 1 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 2 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 3 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Veterans || All ranks || 25%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Servos || All ranks || 60%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}}  || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Deadshot (LW2)|b_name=1}}  || All ranks || 50%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Hunter&#039;s Instincts (LW2)|b_name=1}} || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lethal (LW2)|b_name=1}}  || All ranks || 8%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Will to Survive (LW2)|b_name=1}}  || All ranks || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sidewinder_(LW2)&amp;diff=84354</id>
		<title>Sidewinder (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sidewinder_(LW2)&amp;diff=84354"/>
		<updated>2017-03-28T17:30:27Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Sidewinder Elite&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=16-20&lt;br /&gt;
|leaderforcelevel=14-20&lt;br /&gt;
|podmax=4&lt;br /&gt;
|picture=[[File:SidewinderElite.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=10/12/12/12&lt;br /&gt;
|mobility=16/18/18/18&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75/75/80/80&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=10/15/15/15&lt;br /&gt;
|defense=10/10/15/20&lt;br /&gt;
|dodge=35/35/40/40&lt;br /&gt;
|will=85/90/90/95&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Sidewinder Serpens&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=11-20&lt;br /&gt;
|leaderforcelevel=9-14&lt;br /&gt;
|podmax=4&lt;br /&gt;
|picture=[[File:SidewinderSerpens.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=7/8/8/9&lt;br /&gt;
|mobility=16&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=70/70/75/75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=5/5/10/10&lt;br /&gt;
|dodge=30/30/30/35&lt;br /&gt;
|will=68/72/72/72&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Sidewinder&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=6-15&lt;br /&gt;
|leaderforcelevel=4-9&lt;br /&gt;
|podmax=4&lt;br /&gt;
|picture=[[File:Sidewinderactual.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=5/6/6/7&lt;br /&gt;
|mobility=15&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65/65/70/70	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/0/10/10&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=25/30/30/30&lt;br /&gt;
|will=50/55/55/60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sidewinder&#039;&#039;&#039; is a more mobile variant of the [[Viper (LW2)|Viper]], which will more often than not attempt to flank your soldiers. Even more fragile and slippery than standard Vipers, they are equipped with a close range plasma weapon that can deal incredible amounts of damage to exposed targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Sidewinder Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description !! Rank Needed&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_viper_getoverhere.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tongue Pull&#039;&#039;&#039; || &#039;&#039;Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.&#039;&#039;||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_viper_bind.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bind and Crush&#039;&#039;&#039; || &#039;&#039;Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.&#039;&#039;||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk_viper_poisonspit.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Poison Spit&#039;&#039;&#039; || &#039;&#039;Spit deadly poison at an area.&#039;&#039;|| All Ranks&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk_shadowstep.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadowstep&#039;&#039;&#039; || &#039;&#039;This alien does not trigger overwatch or reaction fire.&#039;&#039;|| All Ranks&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityHitandRun.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hit and Run&#039;&#039;&#039; || &#039;&#039;Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon.&#039;&#039; || Serpens (Mk2), Elite (Mk3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Sidewinder AI makes them much more likely to flank and shoot targets compared to standard Vipers.&lt;br /&gt;
* Poison spit is a single action and not turn ending, leaving sidewinders like to spit and shoot if they unable to exploit a flank.&lt;br /&gt;
* The Sidewinder&#039;s plasma weapon has SMG-class range fall-off, resulting in Sidewinders getting close instead of staying back and sniping.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Sidewinder Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 1 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 2 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Conditioning 3 || All ranks || 75%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Veterans || All ranks || 25%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Servos || All ranks || 60%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}}  || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Deadshot (LW2)|b_name=1}}  || All ranks || 50%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Hard Target (LW2)|b_name=1}}  || All ranks || 25%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Hunter&#039;s Instincts (LW2)|b_name=1}} || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lethal (LW2)|b_name=1}}  || All ranks || 8%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Will to Survive (LW2)|b_name=1}}  || All ranks || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dark_Events_(LW2)&amp;diff=84289</id>
		<title>Dark Events (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dark_Events_(LW2)&amp;diff=84289"/>
		<updated>2017-03-13T18:34:59Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Updates based on https://docs.google.com/spreadsheets/d/1kcM-49VwQdkqsyR2RtBfzQJrDmtaw46sWdFgfrmorLw/edit#gid=974252575&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dark Events in Long War 2 come in two forms: &#039;&#039;&#039;tactical research upgrades&#039;&#039;&#039; and &#039;&#039;&#039;strategic operations&#039;&#039;&#039;.  The former represent ADVENT building up the strength of its forces over time, and are permanent once applied; the latter represents the Aliens conducting operations of its own to cripple XCOM at the strategic layer, and last for a designated time frame.&lt;br /&gt;
&lt;br /&gt;
Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in.  Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.&lt;br /&gt;
&lt;br /&gt;
==Tactical Research Upgrades==&lt;br /&gt;
&lt;br /&gt;
Over time, the [[Advent (LW2) | ADVENT]] and [[Alien_Life_Forms_(LW2) | Alien]] ground forces will gain increases in combat effectiveness, as denoted by additional perks and equipment.  Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade.&lt;br /&gt;
&lt;br /&gt;
These Dark Events are &#039;&#039;permanent&#039;&#039; once triggered; this system serves as the Long War 2 equivalent of Long War 1&#039;s [[Alien Research (Long War) | Alien Research]], where aliens gain boosts to stats and bonus perks over time.  In this case, however, the bonuses are random and tied to interruptible Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Tactical Dark Events &amp;lt;br&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Dark Event&#039;&#039;&#039; !! width=&amp;quot;10%&amp;quot; | Units Affected !! width=&amp;quot;10%&amp;quot; | Chance !! Project Requirement || Project time to complete || Weight&lt;br /&gt;
|- &lt;br /&gt;
| Scopes (+5 Aim)&lt;br /&gt;
| All ADVENT || 33% || None || 21-28 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Laser Sights (+10 Crit)&lt;br /&gt;
| All ADVENT || 33% || None || 21-28 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Firewalls (+15 Hack Def)&lt;br /&gt;
| All Mechanicals || 100% || None || 21-28 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Conditioning 1 (+1 HP)&lt;br /&gt;
| All Enemies || 75% || 4th Month || 7-9 days || 100&lt;br /&gt;
|-&lt;br /&gt;
| Conditioning 2 (+1 HP)&lt;br /&gt;
| All Enemies || 75% || 7th Month || 7-9 days || 100&lt;br /&gt;
|-&lt;br /&gt;
| Conditioning 3 (+1 HP)&lt;br /&gt;
| All Enemies || 75% || 10th Month || 7-9 days || 100&lt;br /&gt;
|-&lt;br /&gt;
| Veterans (+5 Aim)&lt;br /&gt;
| All Enemies || 25% || None || 12-15 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Defense (+5 Defense)&lt;br /&gt;
| All Enemies || 33% || None || 12-18 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Servos (+1 Mobility)&lt;br /&gt;
| All Enemies || 60% || Encountered MEC || 18-21 days || 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Aggression (LW2)}} Aggression &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |  [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] (Mk3) &amp;lt;br&amp;gt; [[Archon (LW2) | Archons]] &amp;lt;br&amp;gt; [[Muton (LW2) | Mutons]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% || Encountered Muton || 14-21 days || 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Center Mass (LW2)}} Center Mass &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All enemies&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% || None || 18-24 days || 5&lt;br /&gt;
|- &lt;br /&gt;
|{{Close Combat Specialist (LW2)}} Close Combat Specialist&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Archon (LW2) | Archons]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100% || Encountered Archon || 12-16 days || 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Combat Awareness (LW2)}} Combat Awareness&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Sentry (LW2) | ADVENT Sentries]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% || Encountered Sentry || 14-18 days || 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Cutthroat (LW2)}} Cutthroat&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[Faceless (LW2) | Faceless]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67% || Encountered Stun lancer || 12-16 days || 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Damage Control (LW2)}} Damage Control&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Mec (LW2)| ADVENT MECs]] &amp;lt;br&amp;gt; [[ADVENT Turret (LW2) | ADVENT Turrets]] &amp;lt;br&amp;gt; [[Codex (LW2)|Codices]] &amp;lt;br&amp;gt; [[Gatekeeper (LW2) | Gatekeepers]] &amp;lt;br&amp;gt; [[Sectopod (LW2) | Sectopods]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% || Encountered Codex || 14-21 days || 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Deadshot (LW2)}} Deadshot &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Avatar (LW2)| ADVENT Avatars]] (Mk3) &amp;lt;br&amp;gt; [[Viper (LW2) | Vipers]], [[Naja (LW2) | Najas]], &amp;amp; [[Sidewinder (LW2) | Sidewinders]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
|{{Hard Target (LW2)}} Hard Target&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Archon (LW2) | Archons]] &amp;lt;br&amp;gt; [[Codex (LW2)|Codices]] &amp;lt;br&amp;gt; [[Viper (LW2) | Vipers]], &amp;amp; [[Sidewinder (LW2) | Sidewinders]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% || Encountered Viper || 14-21 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Hunter&#039;s Instincts (LW2)}} Hunter&#039;s Instincts&lt;br /&gt;
| Vipers, Najas, Sidewinders, Avatars || 33% || Encountered Viper || 14-18 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Infighter (LW2)}} Infighter &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[ADVENT Avatar (LW2)| ADVENT Avatars]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%  || Encountered Stun lancer || 8-10 days || 5&lt;br /&gt;
|-&lt;br /&gt;
|{{Iron Skin (LW2)}} Iron Skin&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Robotic Enemies&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100% || Encountered MEC || 12-16 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Formidable (LW2)}} Formidable &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LW2) | ADVENT Officers ]] &amp;lt;br&amp;gt; [[ADVENT Grenadier (LW2) | ADVENT Grenadiers]] &amp;lt;br&amp;gt; [[ADVENT Avatar (LW2)| ADVENT Avatars]] (Mk3) &amp;lt;br&amp;gt; [[ADVENT Rocketeer (LW2) | ADVENT Rocketeers]] (Mk2, Mk3) &amp;lt;br&amp;gt; [[ADVENT Shieldbearer (LW2) | ADVENT Shieldbearers]] (Mk2, Mk3) &amp;lt;br&amp;gt; [[Muton (LW2) | Mutons]] (Mk2, Mk3) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15% || Encountered Mk2 Officer || 12-21 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Grazing Fire (LW2)}} Grazing Fire&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LW2) | ADVENT Officers]] (Mk3) &amp;lt;br&amp;gt; [[ADVENT Gunner (LW2) | ADVENT Gunners]] &amp;lt;br&amp;gt; [[ADVENT Avatar (LW2)| ADVENT Avatars]] &amp;lt;br&amp;gt; [[ADVENT Sentry (LW2) | ADVENT Sentries]] (Mk3) &amp;lt;br&amp;gt; [[ADVENT Trooper (LW2) | ADVENT Troopers]] (Mk3)&amp;lt;br&amp;gt; [[Muton (LW2) | Mutons]] (Mk3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% || None || 18-21 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Lethal (LW2)}} Lethal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[Alien_Life_Forms_(LW2) | Aliens]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8% || Encountered Gatekeeper || 18-21 days || 5&lt;br /&gt;
|- &lt;br /&gt;
| {{Lightning Reflexes (LW2)}} Lightning Reflexes&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Avatar (LW2)| ADVENT Avatars]] &amp;lt;br&amp;gt; [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% || Encountered Stun lancer || 14-18 days || 5&lt;br /&gt;
|- &lt;br /&gt;
| {{Resilience (LW2)}} Resilience&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Codex (LW2)|Codices]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100% || Encountered Codex || 10-14 days || 5&lt;br /&gt;
|- style=&amp;quot;color:grey;&amp;quot;&lt;br /&gt;
| {{Sapper (LW2)}} Sapper &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LW2) | ADVENT Officers]] (Mk3) &amp;lt;br&amp;gt; [[Muton (LW2) | Mutons]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% || Encountered Muton || 12-15 days || 5&lt;br /&gt;
|- &lt;br /&gt;
| {{Shadowstep (LW2)}} Shadowstep &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Codex (LW2)|Codices]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100% || Encountered Codex || 14-21 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Shredder (LW2)}} Shredder &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Gunner (LW2) | ADVENT Gunners]] &amp;lt;br&amp;gt; [[ADVENT Avatar (LW2)| ADVENT Avatars]] &amp;lt;br&amp;gt; [[Muton (LW2) | Mutons]] (Mk3) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15% || Encountered Mk2 Officer || 14-18 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Tactical Sense (LW2)}} Tactical Sense &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LW2) | ADVENT Officers]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% || Encountered Mk2 Officer || 18-21 days || 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{Will to Survive (LW2)}} Will to Survive &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Sectoid (LW2) | Sectoids]] &amp;lt;br&amp;gt; [[Viper (LW2) | Vipers]], [[Naja (LW2) | Najas]] &amp;amp; [[Sidewinder (LW2) | Sidewinders]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15% || None || 14-21 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Viper Rounds &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% || Encountered Codex&lt;br /&gt;
|-&lt;br /&gt;
| Greater Faceless (+4 HP, +2 Mobility, +5 Aim, +5 Def)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Faceless (LW2) | Faceless]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75% || Encountered Faceless || 10-14 days || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategic Operations==&lt;br /&gt;
&lt;br /&gt;
ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in much the same way that many Dark Events functioned in vanilla.  Fortunately, while they are crippling, they are of limited duration.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Strategic Dark Events &amp;lt;br&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Dark Event&#039;&#039;&#039; !! Description || Duration || Project time to complete || Weight&lt;br /&gt;
|- &lt;br /&gt;
| Air Patrols || Halves the Avenger&#039;s contribution to activity detection || 21-28 days || 8-15 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Rural Checkpoints || Reduces haven supply gathering by 50% || 14-16 days || 10-15 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Counterintelligence Sweep || Reduces haven intel gathering by 50% || 14-16 days || 12-16 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Rural Propaganda Blitz || Reduces haven recruiting by 50% || 14-16 days || 14-16 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Haven Infiltration || Doubles chance of new rebels being faceless || 45-60 days || 10-15 days || 5&lt;br /&gt;
|-&lt;br /&gt;
| Minor Breakthrough || Adds one doom to Avatar Project || || 15-20 days ||&lt;br /&gt;
|-&lt;br /&gt;
| Major Breakthrough || Adds two doom to Avatar Project || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Midnight Raids || Doubles cost of new recruits|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| Alien Cypher || Increases intel costs by 33% (25% on Rookie) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Informant || Reduces detection chance for haven retaliations by 90% || 21-28 days || ||&lt;br /&gt;
|-&lt;br /&gt;
| Alien Infiltrator || Adds Faceless to missions || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Infestation || Adds Chryssalids to missions || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Response || Reinforcements arrive more often in missions || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Vigilance || Enemies have increased detection range || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Show of Force || Increases the number of enemies in missions || || ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectopod_(LW2)&amp;diff=84267</id>
		<title>Sectopod (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectopod_(LW2)&amp;diff=84267"/>
		<updated>2017-03-10T13:19:20Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Sectopod&lt;br /&gt;
|rank=1&lt;br /&gt;
|leaderforcelevel=16-20&lt;br /&gt;
|followerforcelevel=NA&lt;br /&gt;
|podmax=2&lt;br /&gt;
|picture=[[File:Sectopodxcom2.jpg|256px]]&lt;br /&gt;
|armor=4/5/5/5&lt;br /&gt;
|hp=35/45/50/55&lt;br /&gt;
|mobility=16&lt;br /&gt;
|detection=15&lt;br /&gt;
|offense=75	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=50&lt;br /&gt;
|hackdef=165/180/180/180&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sectopod&#039;&#039;&#039; is a heavy, mechanized war machine deployed by the aliens. Having both the highest durability of all of the Alien&#039;s mechanized units and the highest hack defense, there are no trivial solutions to an engaged Sectopod.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Sectopod Abilities&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Mechanical Chassis (LW2) |b_name=1|b_descr=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_sectopod_heightchange.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Stance&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Sectopod can extend its legs to improve its range and weapon reach, and allow it to use the Wrath Cannon against elevated targets.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_sectopod_wrathcannon.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrath Cannon&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Wrath Cannon is an extremely high energy attack that deals damage in a long line. The firing of the cannon requires the Sectopod to fully charge a series of emitters, which might give quick victims a chance to run and hide.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_lightningfield.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lightning Field&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Sectopod can emit a blast of lightning in a circular area around itself whenever it detects an enemy in melee range.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Sectopod has 3 actions.&lt;br /&gt;
* High Stance is a free action.&lt;br /&gt;
* Firing it&#039;s primary weapon does not end the Sectopod&#039;s turn, allowing it to take additional actions.&lt;br /&gt;
* The Sectopod can (and will, even when non-alerted) walk through cover, destroying it in the process.&lt;br /&gt;
* Sectopods are immune to the effects of &amp;quot;Red Fog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Sectopod Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2) |b_name=1}} ||  All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Damage Control (LW2) |b_name=1}} || All ranks || 20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Iron Skin (LW2) |b_name=1}} || All ranks || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Officer_(LW2)&amp;diff=84247</id>
		<title>ADVENT Officer (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Officer_(LW2)&amp;diff=84247"/>
		<updated>2017-03-09T01:34:28Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Elite Officer&lt;br /&gt;
|rank=3&lt;br /&gt;
|leaderforcelevel=13-20&lt;br /&gt;
|followerforcelevel=NA&lt;br /&gt;
|podmax=1&lt;br /&gt;
|picture=[[File:XCOM2_ADVENT_Captain_(1).jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=12/16/16/18&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12/13/13/13&lt;br /&gt;
|offense=70/75/80/80&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=10/10/15/15&lt;br /&gt;
|dodge=0/15/15/15&lt;br /&gt;
|will=90/95/95/95&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Advanced Officer&lt;br /&gt;
|rank=2&lt;br /&gt;
|leaderforcelevel=7-14&lt;br /&gt;
|followerforcelevel=NA&lt;br /&gt;
|podmax=1&lt;br /&gt;
|picture=[[File:XCOM2_ADVENT_Captain_(1).jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=8/12/12/13&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65/75/75/75	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=5/10/10/10&lt;br /&gt;
|dodge=0/15/15/15&lt;br /&gt;
|will=70/75/75/75&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Officer&lt;br /&gt;
|rank=1&lt;br /&gt;
|leaderforcelevel=0-8&lt;br /&gt;
|followerforcelevel=NA&lt;br /&gt;
|podmax=1&lt;br /&gt;
|picture=[[File:XCOM2_ADVENT_Captain_(1).jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=6/6/7/7&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65/75/75/75	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=50/55/55/55&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Officer&#039;&#039;&#039; serves as a squad leader for ADVENT patrols. They possess better training (or alternatively &amp;quot;stricter mind control&amp;quot;) than most other ADVENT forces and can mark targets, making them priority targets in prolonged firefights.&lt;br /&gt;
&lt;br /&gt;
They are distinguishable from other ADVENT forces by their more ornate armor and half-capes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Officer Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_advent_marktarget.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mark Target&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allies gain a bonus to hit a marked unit.&#039;&#039; || All ranks&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_fraggrenade.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Throw Grenade&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Throw a fragmentation grenade.&#039;&#039; || Advanced, Elite Officer (Mk2, Mk3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As a marked target will be easier to hit, this can have the effect of causing the AI to focus fire on the marked unit in a pitched firefight.&lt;br /&gt;
* Killing an ADVENT Officer will remove their mark. Otherwise, it lasts for two turns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Officer Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2) |b_name=1}} || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Formidable (LW2) |b_name=1}} || All ranks || 15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Grazing Fire (LW2) |b_name=1}} || Mk3 || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Sapper (LW2) |b_name=1}} || Mk3 || 25%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Tactical Sense (LW2) |b_name=1}} || All ranks || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Trooper_(LW2)&amp;diff=84246</id>
		<title>ADVENT Trooper (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Trooper_(LW2)&amp;diff=84246"/>
		<updated>2017-03-09T01:23:46Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Elite Trooper&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=12-20&lt;br /&gt;
|leaderforcelevel=NA&lt;br /&gt;
|podmax=8&lt;br /&gt;
|picture=[[File:AdventTrooper_20.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=8/11/12/14&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=70/75/75/75	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/0/10/10&lt;br /&gt;
|defense=5/10/10/10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=80/85/85/85&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Advanced Trooper&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=6-20&lt;br /&gt;
|leaderforcelevel=NA&lt;br /&gt;
|podmax=8&lt;br /&gt;
|picture=[[File:AdventTrooper_20.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=6/7/8/9&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65/70/70/70	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=5&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=60/65/65/65&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Trooper&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=0-13&lt;br /&gt;
|leaderforcelevel=0-4&lt;br /&gt;
|podmax=8&lt;br /&gt;
|picture=[[File:AdventTrooper_20.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=3/3/4/4&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0-10	&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=40/45/45/45&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Trooper&#039;&#039;&#039; serves as the baseline of ADVENT forces. Unremarkable in every way, the trooper is distinguishable by their lack of training or features that elevate the rest of the ADVENT forces.&lt;br /&gt;
&lt;br /&gt;
Initially ADVENT troopers are as threatening as the XCOM rookies they are thrown up against, not very. As the campaign progresses, &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Elite Troopers&#039;&#039;&#039; will appear, possessing better equipment, training, and perhaps most notably, fragmentation grenades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Trooper Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_fraggrenade.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Throw Grenade&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Throw a fragmentation grenade.&#039;&#039; || Advanced Trooper (Mk2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Trooper Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|-&lt;br /&gt;
| {{Center Mass (LW2)}} Center Mass || align=&amp;quot;center&amp;quot; | All ranks || align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| {{Grazing Fire (LW2)}} Grazing Fire || align=&amp;quot;center&amp;quot; | Mk3 || align=&amp;quot;center&amp;quot; | 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Vanguard_(LW2)&amp;diff=84245</id>
		<title>ADVENT Vanguard (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Vanguard_(LW2)&amp;diff=84245"/>
		<updated>2017-03-09T01:11:19Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: adding deployment stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Vanguard&lt;br /&gt;
|rank=1&lt;br /&gt;
|leaderforcelevel=14-20&lt;br /&gt;
|followerforcelevel=16-20&lt;br /&gt;
|podmax=1&lt;br /&gt;
|picture=[[File:ADVENT_Vanguard.jpg|256px]]&lt;br /&gt;
|armor=2&lt;br /&gt;
|hp=15/16/16/16&lt;br /&gt;
|mobility=13&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=85/90/90/90	&lt;br /&gt;
|ap=1&lt;br /&gt;
|crit=10	&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=10&lt;br /&gt;
|will=90/95/95/95&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Vanguard&#039;&#039;&#039; is an elite trooper variant. Equipped with heavy armor, they are well suited to breaching enemy formations and surviving once they get stuck in.&lt;br /&gt;
&lt;br /&gt;
Visually, they are identifiable by their combination of heavy armor and half-cape.&lt;br /&gt;
&lt;br /&gt;
There are no advanced variations of Vanguard. Visually similar, but distinctly trained is the [[ADVENT Shock Trooper (LW2)|ADVENT Shock Trooper]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Vanguard Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Required Rank&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Close Combat Specialist (LW2)| b_name=1|b_descr=1}} || Vanguard (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Close and Personal (LW2)| b_name=1|b_descr=1}} || Vanguard (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Hard Target (LW2)| b_name=1|b_descr=1}} || Vanguard (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lone Wolf (LW2)| b_name=1|b_descr=1}} || Vanguard (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Vanguard  Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)| b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Shock_Trooper_(LW2)&amp;diff=84244</id>
		<title>ADVENT Shock Trooper (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Shock_Trooper_(LW2)&amp;diff=84244"/>
		<updated>2017-03-09T01:09:54Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: adding deployment stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Shock Trooper&lt;br /&gt;
|rank=1&lt;br /&gt;
|leaderforcelevel=14-20&lt;br /&gt;
|followerforcelevel=14-20&lt;br /&gt;
|podmax=1&lt;br /&gt;
|picture=[[File:ADVENT_Shock_Trooper.jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=12/14/15/16&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=85/90/90/90	&lt;br /&gt;
|ap=1&lt;br /&gt;
|crit=10	&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=10&lt;br /&gt;
|will=80/85/85/85&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Shock Trooper&#039;&#039;&#039; is an elite trooper variant. They possess fair durability and skills to deal devastating amounts of damage via criticals.&lt;br /&gt;
&lt;br /&gt;
Visually, they are identifiable by their combination of heavy armor and half-cape.&lt;br /&gt;
&lt;br /&gt;
There are no advanced variations of shock troopers. Visually similar, but distinctly trained is the [[ADVENT Vanguard (LW2)|ADVENT Vanguard]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Shock Trooper Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Required Rank&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Aggression (LW2)| b_name=1|b_descr=1}} || Shock Trooper (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Bring &#039;Em On (LW2)| b_name=1|b_descr=1}} || Shock Trooper (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Executioner (LW2)| b_name=1|b_descr=1}} || Shock Trooper (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Shock Trooper Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)| b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Commando_(LW2)&amp;diff=84243</id>
		<title>ADVENT Commando (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Commando_(LW2)&amp;diff=84243"/>
		<updated>2017-03-09T01:08:39Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: adding deployment stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Commando&lt;br /&gt;
|rank=1&lt;br /&gt;
|leaderforcelevel=12-20&lt;br /&gt;
|followerforcelevel=12-20&lt;br /&gt;
|podmax=1&lt;br /&gt;
|picture=[[File:ADVENT_Commando.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=9/11/12/13&lt;br /&gt;
|mobility=14&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=85/90/90/90	&lt;br /&gt;
|ap=2&lt;br /&gt;
|crit=5&lt;br /&gt;
|defense=10/15/15/15&lt;br /&gt;
|dodge=25&lt;br /&gt;
|will=80/85/85/85&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Commando&#039;&#039;&#039; is a trooper variant for anti-armor skirmishing. Possessing defensive skills that grant flexible survival options and limited armor piercing rounds, the Commando is well suited to counter light MECs.&lt;br /&gt;
&lt;br /&gt;
The ADVENT Commando does not have advanced variants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Commando Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Required Rank&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Shadowstep (LW2)| b_name=1|b_descr=1}}|| Commando (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Evasive (LW2)| b_name=1|b_descr=1}}|| Commando (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Low Profile (LW2)| b_name=1|b_descr=1}}|| Commando (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Commando Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)| b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Scout_(LW2)&amp;diff=84242</id>
		<title>ADVENT Scout (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Scout_(LW2)&amp;diff=84242"/>
		<updated>2017-03-09T01:07:00Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: adding deployment stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Scout&lt;br /&gt;
|rank=1&lt;br /&gt;
|leaderforcelevel=5-11&lt;br /&gt;
|followerforcelevel=5-13&lt;br /&gt;
|podmax=1&lt;br /&gt;
|picture=[[File:ADVENT_Scout.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=6/7/7/7&lt;br /&gt;
|mobility=14&lt;br /&gt;
|detection=14&lt;br /&gt;
|offense=75/80/80/80	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=00&lt;br /&gt;
|defense=5/10/10/10&lt;br /&gt;
|dodge=5/10/10/15&lt;br /&gt;
|will=50/55/55/55&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Scout&#039;&#039;&#039; is a trooper variant that specializes in mobility and detection. While not overtly threatening on their own, their ability to avoid incoming damage while ignoring reaction fire can make for complications and their improved detection capacity can be a threat to concealed units. &lt;br /&gt;
&lt;br /&gt;
The ADVENT Scout does not have advanced variants. The [[ADVENT Commando (LW2)|ADVENT Commando]] is serves a similarly slippery, but more offensive role.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Scout Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Required Rank&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Shadowstep (LW2)| b_name=1|b_descr=1}}|| Scout (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lone Wolf (LW2)| b_name=1|b_descr=1}}|| Scout (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Will to Survive (LW2)| b_name=1|b_descr=1}}|| Scout (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Scout Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)| b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Sergeant_(LW2)&amp;diff=84241</id>
		<title>ADVENT Sergeant (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Sergeant_(LW2)&amp;diff=84241"/>
		<updated>2017-03-09T01:03:00Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: adding deployment stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=First Sergeant&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=13-20&lt;br /&gt;
|leaderforcelevel=13-20&lt;br /&gt;
|podmax=1&lt;br /&gt;
|picture=[[File:ADVENT_First_Sergeant.jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=9/10/12/12&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=18&lt;br /&gt;
|offense=80/80/85/85	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=10&lt;br /&gt;
|will=90/95/95/95&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Sergeant&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=6-12&lt;br /&gt;
|leaderforcelevel=6-12&lt;br /&gt;
|podmax=1&lt;br /&gt;
|picture=[[File:ADVENT_Sergeant_(LW2).jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=7/8/8/9&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=18&lt;br /&gt;
|offense=75	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=5/10/10/10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=70/75/75/75&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Sergeant&#039;&#039;&#039; is an elite ADVENT operative. They are tough, well trained, and have increased vigilance, making them a dangerous foe concealed or engaging. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Sergeant Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Tactical Sense (LW2)|b_name=1|b_descr=1}} || All&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_implants_firecontrol.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fire Control (25)&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Do not take Overwatch shot below 25% chance to hit.&#039;&#039; || All&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_fraggrenade.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Throw Grenade&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Throw a fragmentation grenade.&#039;&#039; || All&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Locked On (LW2)|b_name=1|b_descr=1}} || First Sergeant (Mk2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Tactical sense can suppressed with disabling status effects, such as disoriented.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Sergeant Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84240</id>
		<title>Template:Unit Stat Box LW2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84240"/>
		<updated>2017-03-09T01:01:10Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Adding podmax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; border: 1px; padding: 10px 10px 10px 20px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| {{{name}}}&lt;br /&gt;
| &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
| {{{rank}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Force Level&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL at which this unit appears as a pod leader&amp;quot;&amp;gt;{{{leaderforcelevel}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL at which this unit appears as a pod follower&amp;quot;&amp;gt;{{{followerforcelevel}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Pod Max&#039;&#039;&#039; &lt;br /&gt;
| &amp;lt;div title=&amp;quot;At most how many of these will appear in one pod&amp;quot;&amp;gt;{{{podmax}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; | {{{picture}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| {{{armor}}}&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| {{{hp}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| {{{mobility}}}&lt;br /&gt;
| &#039;&#039;&#039;Detection Radius&#039;&#039;&#039;&lt;br /&gt;
| {{{detection}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| {{{offense}}}&lt;br /&gt;
| &#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;&lt;br /&gt;
| {{{ap}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Crit Chance&#039;&#039;&#039;&lt;br /&gt;
| {{{crit}}}&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| {{{defense}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| {{{dodge}}}&lt;br /&gt;
| &#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| {{{will}}}&lt;br /&gt;
|- &lt;br /&gt;
{{#if:{{{psi|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Psi&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{psi}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{hackdef|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{hackdef}}}&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Chryssalid_(LW2)&amp;diff=84236</id>
		<title>Chryssalid (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Chryssalid_(LW2)&amp;diff=84236"/>
		<updated>2017-03-08T15:34:42Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Need to do something better with the box positioning later when I have time to wrestle with CSS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Hive Queen&lt;br /&gt;
|rank=3&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:Hive_Queen_(LW2).jpg|256px]]&lt;br /&gt;
|armor=4/4/5/5&lt;br /&gt;
|hp=40/45/50/60&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=-10/-10/0/0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=150&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Chryssalid Soldier&lt;br /&gt;
|rank=2&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:Chryssalid_Soldier_(LW2).jpg|256px]]&lt;br /&gt;
|armor=2/2/3/3&lt;br /&gt;
|hp=15/18/21/24&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=0/0/5/5&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=120&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Chryssalid&lt;br /&gt;
|rank=1&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:Xcom2_chrysalid.jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=8/9/10/13&lt;br /&gt;
|mobility=12/13/15/15&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/15/15&lt;br /&gt;
|defense=0/0/10/10&lt;br /&gt;
|dodge=20&lt;br /&gt;
|will=55/60/60/65&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Chryssalid&#039;&#039;&#039; is a terrifying alien assault unit. Only semi-intelligent, these creatures close to melee disquietingly fast, where they are very effective.&lt;br /&gt;
&lt;br /&gt;
Chryssalids grow larger with maturity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Chryssalid Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_chryssalid_slash.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slash&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Attack an adjacent unit in melee.&#039;&#039;|| Chryssalid (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_chryssalid_chargeandslash.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Charge&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Attack a unit in melee at the end of a dash.&#039;&#039;|| Chryssalid (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk_chryssalid_burrow.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Burrow&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Hide underground.&#039;&#039; || Chryssalid (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk_chryssalid_poisonousclaws.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Poisonous Claws&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Units hit with melee attacks will be afflicted with Chryssalid poison.&#039;&#039; || Chryssalid (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| {{Lightning Reflexes (LW2) |b_name=1 |b_descr=1}} || Chryssalid Soldier (Mk2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Burrowed chryssalids can be revealed by &#039;&#039;&#039;Scanning Protocol&#039;&#039;&#039; or &#039;&#039;&#039;Battle Scanners&#039;&#039;&#039;, otherwise getting too close will cause them to unburrow and possibly charge as a reaction.&lt;br /&gt;
* Units killed by chryssalids or their poison will become cocoons that will spawn additional chryssalids.&lt;br /&gt;
* Unlike viper poison, medkits do not prevent Chryssalid poison.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Chryssalid Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lethal (LW2)|b_name=1}} || All ranks || 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84235</id>
		<title>Template:Unit Stat Box LW2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84235"/>
		<updated>2017-03-08T15:33:58Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; border: 1px; padding: 10px 10px 10px 20px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| {{{name}}}&lt;br /&gt;
| &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
| {{{rank}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Force Level&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod leader&amp;quot;&amp;gt;{{{leaderforcelevel}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod follower&amp;quot;&amp;gt;{{{followerforcelevel}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; | {{{picture}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| {{{armor}}}&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| {{{hp}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| {{{mobility}}}&lt;br /&gt;
| &#039;&#039;&#039;Detection Radius&#039;&#039;&#039;&lt;br /&gt;
| {{{detection}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| {{{offense}}}&lt;br /&gt;
| &#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;&lt;br /&gt;
| {{{ap}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Crit Chance&#039;&#039;&#039;&lt;br /&gt;
| {{{crit}}}&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| {{{defense}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| {{{dodge}}}&lt;br /&gt;
| &#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| {{{will}}}&lt;br /&gt;
|- &lt;br /&gt;
{{#if:{{{psi|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Psi&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{psi}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{hackdef|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{hackdef}}}&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Vanguard_(LW2)&amp;diff=84234</id>
		<title>ADVENT Vanguard (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Vanguard_(LW2)&amp;diff=84234"/>
		<updated>2017-03-08T15:07:01Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Created page with &amp;quot;{{Unit Stat Box LW2 |name=Vanguard |rank=1 |forceLevel=? |picture=256px |armor=2 |hp=15/16/16/16 |mobility=13 |detection=12 |offense=85/90/90/90	 ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Vanguard&lt;br /&gt;
|rank=1&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:ADVENT_Vanguard.jpg|256px]]&lt;br /&gt;
|armor=2&lt;br /&gt;
|hp=15/16/16/16&lt;br /&gt;
|mobility=13&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=85/90/90/90	&lt;br /&gt;
|ap=1&lt;br /&gt;
|crit=10	&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=10&lt;br /&gt;
|will=90/95/95/95&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Vanguard&#039;&#039;&#039; is an elite trooper variant. Equipped with heavy armor, they are well suited to breaching enemy formations and surviving once they get stuck in.&lt;br /&gt;
&lt;br /&gt;
Visually, they are identifiable by their combination of heavy armor and half-cape.&lt;br /&gt;
&lt;br /&gt;
There are no advanced variations of Vanguard. Visually similar, but distinctly trained is the [[ADVENT Shock Trooper (LW2)|ADVENT Shock Trooper]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Vanguard Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Required Rank&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Close Combat Specialist (LW2)| b_name=1|b_descr=1}} || Vanguard (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Close and Personal (LW2)| b_name=1|b_descr=1}} || Vanguard (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Hard Target (LW2)| b_name=1|b_descr=1}} || Vanguard (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lone Wolf (LW2)| b_name=1|b_descr=1}} || Vanguard (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Vanguard  Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)| b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Shock_Trooper_(LW2)&amp;diff=84233</id>
		<title>ADVENT Shock Trooper (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Shock_Trooper_(LW2)&amp;diff=84233"/>
		<updated>2017-03-08T15:00:13Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Shock Trooper&lt;br /&gt;
|rank=1&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:ADVENT_Shock_Trooper.jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=12/14/15/16&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=85/90/90/90	&lt;br /&gt;
|ap=1&lt;br /&gt;
|crit=10	&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=10&lt;br /&gt;
|will=80/85/85/85&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Shock Trooper&#039;&#039;&#039; is an elite trooper variant. They possess fair durability and skills to deal devastating amounts of damage via criticals.&lt;br /&gt;
&lt;br /&gt;
Visually, they are identifiable by their combination of heavy armor and half-cape.&lt;br /&gt;
&lt;br /&gt;
There are no advanced variations of shock troopers. Visually similar, but distinctly trained is the [[ADVENT Vanguard (LW2)|ADVENT Vanguard]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Shock Trooper Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Required Rank&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Aggression (LW2)| b_name=1|b_descr=1}} || Shock Trooper (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Bring &#039;Em On (LW2)| b_name=1|b_descr=1}} || Shock Trooper (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Executioner (LW2)| b_name=1|b_descr=1}} || Shock Trooper (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Shock Trooper Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)| b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Commando_(LW2)&amp;diff=84232</id>
		<title>ADVENT Commando (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Commando_(LW2)&amp;diff=84232"/>
		<updated>2017-03-08T14:51:32Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Created page with &amp;quot;{{Unit Stat Box LW2 |name=Commando |rank=1 |forceLevel=? |picture=256px |armor=0 |hp=9/11/12/13 |mobility=14 |detection=12 |offense=85/90/90/90	 |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Commando&lt;br /&gt;
|rank=1&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:ADVENT_Commando.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=9/11/12/13&lt;br /&gt;
|mobility=14&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=85/90/90/90	&lt;br /&gt;
|ap=2&lt;br /&gt;
|crit=5&lt;br /&gt;
|defense=10/15/15/15&lt;br /&gt;
|dodge=25&lt;br /&gt;
|will=80/85/85/85&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Commando&#039;&#039;&#039; is a trooper variant for anti-armor skirmishing. Possessing defensive skills that grant flexible survival options and limited armor piercing rounds, the Commando is well suited to counter light MECs.&lt;br /&gt;
&lt;br /&gt;
The ADVENT Commando does not have advanced variants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Commando Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Required Rank&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Shadowstep (LW2)| b_name=1|b_descr=1}}|| Commando (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Evasive (LW2)| b_name=1|b_descr=1}}|| Commando (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Low Profile (LW2)| b_name=1|b_descr=1}}|| Commando (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Commando Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)| b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Scout_(LW2)&amp;diff=84231</id>
		<title>ADVENT Scout (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Scout_(LW2)&amp;diff=84231"/>
		<updated>2017-03-08T14:44:55Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Scout&lt;br /&gt;
|rank=1&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:ADVENT_Scout.jpg|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=6/7/7/7&lt;br /&gt;
|mobility=14&lt;br /&gt;
|detection=14&lt;br /&gt;
|offense=75/80/80/80	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=00&lt;br /&gt;
|defense=5/10/10/10&lt;br /&gt;
|dodge=5/10/10/15&lt;br /&gt;
|will=50/55/55/55&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Scout&#039;&#039;&#039; is a trooper variant that specializes in mobility and detection. While not overtly threatening on their own, their ability to avoid incoming damage while ignoring reaction fire can make for complications and their improved detection capacity can be a threat to concealed units. &lt;br /&gt;
&lt;br /&gt;
The ADVENT Scout does not have advanced variants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Scout Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Required Rank&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Shadowstep (LW2)| b_name=1|b_descr=1}}|| Scout (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lone Wolf (LW2)| b_name=1|b_descr=1}}|| Scout (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Will to Survive (LW2)| b_name=1|b_descr=1}}|| Scout (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Scout Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)| b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Sergeant_(LW2)&amp;diff=84230</id>
		<title>ADVENT Sergeant (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Sergeant_(LW2)&amp;diff=84230"/>
		<updated>2017-03-08T14:41:01Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=First Sergeant&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=?&lt;br /&gt;
|leaderforcelevel=?&lt;br /&gt;
|picture=[[File:ADVENT_First_Sergeant.jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=9/10/12/12&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=18&lt;br /&gt;
|offense=80/80/85/85	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=10&lt;br /&gt;
|will=90/95/95/95&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Sergeant&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=?&lt;br /&gt;
|leaderforcelevel=?&lt;br /&gt;
|picture=[[File:ADVENT_Sergeant_(LW2).jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=7/8/8/9&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=18&lt;br /&gt;
|offense=75	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=5/10/10/10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=70/75/75/75&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Sergeant&#039;&#039;&#039; is an elite ADVENT operative. They are tough, well trained, and have increased vigilance, making them a dangerous foe concealed or engaging. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Sergeant Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Tactical Sense (LW2)|b_name=1|b_descr=1}} || All&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_implants_firecontrol.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fire Control (25)&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Do not take Overwatch shot below 25% chance to hit.&#039;&#039; || All&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_fraggrenade.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Throw Grenade&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Throw a fragmentation grenade.&#039;&#039; || All&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Locked On (LW2)|b_name=1|b_descr=1}} || First Sergeant (Mk2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Tactical sense can suppressed with disabling status effects, such as disoriented.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Sergeant Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:ADVENT_(LW2)&amp;diff=84229</id>
		<title>Talk:ADVENT (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:ADVENT_(LW2)&amp;diff=84229"/>
		<updated>2017-03-08T14:33:26Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question: Is there a consensus on how to organize enemy information? Do we want separate pages for each variation of every enemy? Group all upgrades of a base unit on one page? Stack up all of the information on to one giant mega-page like LW1&#039;s page? [[User:Hewhoispale|Hewhoispale]] ([[User talk:Hewhoispale|talk]]) 17:35, 6 March 2017 (UTC)&lt;br /&gt;
:Due to the variety of LW2&#039;s units, I decided to simply add photos of all the different variations, but I don&#039;t think each should have its own page, but rather have a single page for Grenadier, Sergeant, Archon, Sectoid, etc. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 18:41, 6 March 2017 (UTC)&lt;br /&gt;
:System at the moment is a picture for each unit that has a different model in game, and the link points to the page for the basic version, which explains that they&#039;re actually variations of the same type. It works well for the aliens. It might work better for the ADVENT when we figure out which are actually variations of each other so we can categorise them properly (First Sergeant is clearly an advanced Sergeant. Is Commando an advanced Scout? Is Shock Trooper an advanced Vanguard?) [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 11:28, 8 March 2017 (UTC)&lt;br /&gt;
::Here are the perks assigned for the ADVENT elite units. Sergeants have Fire Control 25 and Tactical Sense, First Sergeant additionally has Locked On. Scout has Shadowstep, Lone Wolf and Will to Survive. Commando has Shadowstep, Evasive and Low Profile. Shock Trooper has Aggression, Bring Em On and Executioner. And finally Vanguard has Close Combat Specialist, Close and Personal, Hard Target and Lone Wolf. From the perks it looks to me that the 4 last units have designed all with different roles. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:26, 8 March 2017 (UTC)&lt;br /&gt;
:::Fascinating. Also terrifying. [[User:Hewhoispale|Hewhoispale]] ([[User talk:Hewhoispale|talk]]) 14:33, 8 March 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:ADVENT_(LW2)&amp;diff=84217</id>
		<title>Talk:ADVENT (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:ADVENT_(LW2)&amp;diff=84217"/>
		<updated>2017-03-06T17:35:02Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Created page with &amp;quot;Question: Is there a consensus on how to organize enemy information? Do we want separate pages for each variation of every enemy? Group all upgrades of a base unit on one page...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question: Is there a consensus on how to organize enemy information? Do we want separate pages for each variation of every enemy? Group all upgrades of a base unit on one page? Stack up all of the information on to one giant mega-page like LW1&#039;s page? [[User:Hewhoispale|Hewhoispale]] ([[User talk:Hewhoispale|talk]]) 17:35, 6 March 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:ADVENT_Vanguard.png&amp;diff=84165</id>
		<title>File:ADVENT Vanguard.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:ADVENT_Vanguard.png&amp;diff=84165"/>
		<updated>2017-03-03T00:47:21Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: A bad photo, but it&amp;#039;s something I guess.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bad photo, but it&#039;s something I guess.&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84163</id>
		<title>Template:Unit Stat Box LW2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84163"/>
		<updated>2017-03-02T21:04:56Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Gah, typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;float: right; border: 1px; padding: 10px 10px 10px 20px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| {{{name}}}&lt;br /&gt;
| &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
| {{{rank}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Force Level&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod leader&amp;quot;&amp;gt;{{{leaderforcelevel}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod follower&amp;quot;&amp;gt;{{{followerforcelevel}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; | {{{picture}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| {{{armor}}}&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| {{{hp}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| {{{mobility}}}&lt;br /&gt;
| &#039;&#039;&#039;Detection Radius&#039;&#039;&#039;&lt;br /&gt;
| {{{detection}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| {{{offense}}}&lt;br /&gt;
| &#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;&lt;br /&gt;
| {{{ap}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Crit Chance&#039;&#039;&#039;&lt;br /&gt;
| {{{crit}}}&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| {{{defense}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| {{{dodge}}}&lt;br /&gt;
| &#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| {{{will}}}&lt;br /&gt;
{{#if:{{{psi|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Psi&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{psi}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{hackdef|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{hackdef}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84162</id>
		<title>Template:Unit Stat Box LW2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84162"/>
		<updated>2017-03-02T20:58:03Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;float: right; border: 1px; padding: 10px 10px 10px 20px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| {{{name}}}&lt;br /&gt;
| &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
| {{{rank}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Force Level&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod leader&amp;quot;&amp;gt;{{{leaderforcelevel}}}&amp;lt;div&amp;gt;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod follower&amp;quot;&amp;gt;{{{followerforcelevel}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; | {{{picture}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| {{{armor}}}&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| {{{hp}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| {{{mobility}}}&lt;br /&gt;
| &#039;&#039;&#039;Detection Radius&#039;&#039;&#039;&lt;br /&gt;
| {{{detection}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| {{{offense}}}&lt;br /&gt;
| &#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;&lt;br /&gt;
| {{{ap}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Crit Chance&#039;&#039;&#039;&lt;br /&gt;
| {{{crit}}}&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| {{{defense}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| {{{dodge}}}&lt;br /&gt;
| &#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| {{{will}}}&lt;br /&gt;
{{#if:{{{psi|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Psi&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{psi}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{hackdef|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{hackdef}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Sentry_(LW2)&amp;diff=84161</id>
		<title>ADVENT Sentry (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Sentry_(LW2)&amp;diff=84161"/>
		<updated>2017-03-02T20:46:43Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Trying the broken out info boxes for each rank, also saw sentinel abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;ADVENT Sentry&#039;&#039;&#039; is a trooper variant which has higher aim and specializes in overwatch skills. The medium tier version is called ADVENT Guardian and the later tier is designated as ADVENT Security.&lt;br /&gt;
&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Sentinel&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=?&lt;br /&gt;
|leaderforcelevel=?&lt;br /&gt;
|picture=[[File:Advent_sentrymk3.png|256px]]&lt;br /&gt;
|armor=0/0/1/1&lt;br /&gt;
|hp=9/12/13/15&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=21&lt;br /&gt;
|offense=70/70/75/75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=10&lt;br /&gt;
|defense=10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=80/85/85/85&lt;br /&gt;
|hackdef=175&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Guardian&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=?&lt;br /&gt;
|leaderforcelevel=?&lt;br /&gt;
|picture=[[File:Advent_sentrymk2.png|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=5/6/7/8&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=18&lt;br /&gt;
|offense=70/70/75/75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/10/10&lt;br /&gt;
|defense=5/10/10/10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=60/65/65/65&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Sentry&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=?&lt;br /&gt;
|leaderforcelevel=?&lt;br /&gt;
|picture=[[File:Advent_sentry_better.png|256px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=3/4/4/5&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=15&lt;br /&gt;
|offense=65/65/70/70	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/0/10/10&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=40/45/45/45&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Sentry Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Required Rank&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityReadyForAnything.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ready for Anything&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Enter overwatch after firing a standard shot with your primary weapon.&#039;&#039; || Sentry (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Covering Fire (LW2)| b_name=1|b_descr=1}} || Sentry (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Guardian (LW2)| b_name=1|b_descr=1}} || Guardian (Mk2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Rapid Reaction (LW2)| b_name=1|b_descr=1}} || Sentinel (Mk3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Covering Fire does not appear to stack with Ready for Anything, so it only triggers when manually entering overwatch.&lt;br /&gt;
* Disorientated and other ability blocking debuffs will prevent Ready for Anything from activating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Sentry Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}} || All ranks ||16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Combat Awareness (LW2)|b_name=1}} || All ranks || 100%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Grazing Fire (LW2)|b_name=1}} || Mk3 || 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84160</id>
		<title>Template:Unit Stat Box LW2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84160"/>
		<updated>2017-03-02T20:18:59Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Gah, typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; border: 1px; padding: 10px 10px 10px 20px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| {{{name}}}&lt;br /&gt;
| &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
| {{{rank}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Force Level&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod leader&amp;quot;&amp;gt;{{{leaderforcelevel}}}&amp;lt;div&amp;gt;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod follower&amp;quot;&amp;gt;{{{followerforcelevel}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 align=&amp;quot;center&amp;quot; | {{{picture}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| {{{armor}}}&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| {{{hp}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| {{{mobility}}}&lt;br /&gt;
| &#039;&#039;&#039;Detection Radius&#039;&#039;&#039;&lt;br /&gt;
| {{{detection}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| {{{offense}}}&lt;br /&gt;
| &#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;&lt;br /&gt;
| {{{ap}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Crit Chance&#039;&#039;&#039;&lt;br /&gt;
| {{{crit}}}&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| {{{defense}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| {{{dodge}}}&lt;br /&gt;
| &#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| {{{will}}}&lt;br /&gt;
{{#if:{{{psi|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Psi&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{psi}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{hackdef|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{hackdef}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84159</id>
		<title>Template:Unit Stat Box LW2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84159"/>
		<updated>2017-03-02T20:16:20Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; border: 1px; padding: 10px 10px 10px 20px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| {{{name}}}&lt;br /&gt;
| &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
| {{{rank}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Force Level&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod leader&amp;quot;&amp;gt;{{{leaderforcelevel}}}&amp;lt;div&amp;gt;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod follower&amp;quot;&amp;gt;{{{followerforcelevel}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{picture|}}}|-&lt;br /&gt;
{{!}} colspan=4 align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} {{{picture}}}&lt;br /&gt;
}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| {{{armor}}}&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| {{{hp}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| {{{mobility}}}&lt;br /&gt;
| &#039;&#039;&#039;Detection Radius&#039;&#039;&#039;&lt;br /&gt;
| {{{detection}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| {{{offense}}}&lt;br /&gt;
| &#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;&lt;br /&gt;
| {{{ap}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Crit Chance&#039;&#039;&#039;&lt;br /&gt;
| {{{crit}}}&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| {{{defense}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| {{{dodge}}}&lt;br /&gt;
| &#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| {{{will}}}&lt;br /&gt;
{{#if:{{{psi|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Psi&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{psi}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{hackdef|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{hackdef}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84158</id>
		<title>Template:Unit Stat Box LW2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Unit_Stat_Box_LW2&amp;diff=84158"/>
		<updated>2017-03-02T20:14:24Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; border: 1px; padding: 10px 10px 10px 20px&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| {{{name}}}&lt;br /&gt;
| &#039;&#039;&#039;Rank&#039;&#039;&#039; &lt;br /&gt;
| {{{rank}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Force Level&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod leader&amp;quot;&amp;gt;{{{leaderforcelevel}}}&amp;lt;div&amp;gt;&lt;br /&gt;
| &amp;lt;div title=&amp;quot;The FL this unit appears as a pod follower&amp;quot;&amp;gt;{{{followerforcelevel}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{picture|}}}|&lt;br /&gt;
{{!}} colspan=4 align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} {{{picture}}}&lt;br /&gt;
}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| {{{armor}}}&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| {{{hp}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| {{{mobility}}}&lt;br /&gt;
| &#039;&#039;&#039;Detection Radius&#039;&#039;&#039;&lt;br /&gt;
| {{{detection}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| {{{offense}}}&lt;br /&gt;
| &#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;&lt;br /&gt;
| {{{ap}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Crit Chance&#039;&#039;&#039;&lt;br /&gt;
| {{{crit}}}&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| {{{defense}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| {{{dodge}}}&lt;br /&gt;
| &#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| {{{will}}}&lt;br /&gt;
{{#if:{{{psi|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Psi&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{psi}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{hackdef|}}}|&lt;br /&gt;
{{!}}- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} &#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{hackdef}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_(LW2)&amp;diff=84157</id>
		<title>ADVENT (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_(LW2)&amp;diff=84157"/>
		<updated>2017-03-02T18:48:28Z</updated>

		<summary type="html">&lt;p&gt;Hewhoispale: Sectoid commanders don&amp;#039;t really need their an extra page just because they have extra lobes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADVENT&#039;s forces have been greatly expanded in Long War 2 to include a wide variety of troopers. Immediately upon starting a new campaign, one will immediately face some of these new varieties - such as the Advent Engineer or Advent Gunner - all of which possess different abilities. Prepare yourself.&lt;br /&gt;
&lt;br /&gt;
==ADVENT Conventional Forces==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;ADVENT Soldiers&amp;quot;&amp;gt;&lt;br /&gt;
File:AdventTrooper 20.jpg| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&lt;br /&gt;
File:XCOM2_ADVENT_Captain_(1).jpg| [[ADVENT Officer (LW2)|ADVENT Officer]]&lt;br /&gt;
File:stunlancer.jpg| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]&lt;br /&gt;
File:Xcom2_shieldbearer_hero.jpg| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]&lt;br /&gt;
File:ADVENT_Gunner.jpg| [[ADVENT Gunner (LW2)|ADVENT Gunner]]&lt;br /&gt;
File:Advent_sentry_better.png| [[ADVENT Sentry (LW2)|ADVENT Sentry]]&lt;br /&gt;
File:Advent_engineer.png| [[ADVENT Grenadier (LW2)|ADVENT Grenadier]]&lt;br /&gt;
File:ADVENT_Rocketeer.jpg| [[ADVENT Rocketeer (LW2)|ADVENT Rocketeer]]&lt;br /&gt;
File:ADVENT_Sergeant.jpg | [[ADVENT Sergeant (LW2)|ADVENT Sergeant]]&lt;br /&gt;
File:ADVENT_Scout.jpg | [[ADVENT Scout (LW2)|ADVENT Scout]]&lt;br /&gt;
File:ADVENT_ShockTrooper.jpg | [[ADVENT Shock Trooper (LW2)|ADVENT Shock Trooper]]&lt;br /&gt;
File:ADVENT_General.jpg | [[ADVENT_General_(LW2)|ADVENT General]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ADVENT Mechanized Forces==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;ADVENT Mechanized Forces&amp;quot;&amp;gt;&lt;br /&gt;
File:Advent_drone.png| [[ADVENT Drone (LW2)|ADVENT Drone]]&lt;br /&gt;
File:XCOM2_ADVENTturret.jpg| [[ADVENT Turret (LW2)|ADVENT Turret]]&lt;br /&gt;
File:ADVENT_mec.jpg| [[ADVENT MEC (LW2)|ADVENT MEC]]&lt;br /&gt;
File:ADVENT_mec_archer.jpg| [[ADVENT MEC Archer (LW2)|ADVENT MEC Archer]]&lt;br /&gt;
File:Sectopodxcom2.jpg| [[Sectopod (LW2)|Sectopod]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ADVENT Aliens==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;Sectoids&amp;quot;&amp;gt;&lt;br /&gt;
File:Xcom2_sectoid_hero.jpg| [[Sectoid (LW2)|Sectoid]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;Vipers&amp;quot;&amp;gt;&lt;br /&gt;
File:Xcom2 viper hero.jpg| [[Viper (LW2)|Viper]]&lt;br /&gt;
File:Sidewinderactual.jpg| [[Sidewinder (LW2)|Sidewinder]]&lt;br /&gt;
File:Sidewinder1.png| [[Naja (LW2)|Naja]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;Mutons&amp;quot;&amp;gt;&lt;br /&gt;
File:Mutonxcom2.jpg| [[Muton (LW2)|Muton]]&lt;br /&gt;
File:Muton_Centurion.jpg| [[Muton Centurion(LW2)|Muton Centurion]]&lt;br /&gt;
File:Muton_Elite.jpg| [[Muton Elite(LW2)|Muton Elite]]&lt;br /&gt;
File:XCOM-2 E3-Screenshot Berserker hero.jpg| [[Berserker (LW2)|Berserker]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;Others&amp;quot;&amp;gt;&lt;br /&gt;
File:Codex.jpeg| [[Codex (LW2)|Codex]]&lt;br /&gt;
File:Facelessxcom2.jpg| [[Faceless (LW2)|Faceless]]&lt;br /&gt;
File:Archon.jpg| [[Archon (LW2)|Archon]]&lt;br /&gt;
File:xcom2_chrysalid.jpg| [[Chryssalid (LW2)|Chryssalid]]&lt;br /&gt;
File:Andromedon.jpg| [[Andromedon (LW2)|Andromedon]]&lt;br /&gt;
File:Gatekeeper.jpg| [[Gatekeeper (LW2)|Gatekeeper]]&lt;br /&gt;
File:Avatar.jpg| [[Avatar (LW2)|Avatar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Hewhoispale</name></author>
	</entry>
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