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		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=89141</id>
		<title>Change Log (Piratez)</title>
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		<updated>2019-05-01T23:45:27Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: Updated version history to X-PirateZ v.J14a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|v.J14}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J14a===&lt;br /&gt;
* Fix: XEC suits available for Cydonia&lt;br /&gt;
* Fix: Moloch armor now really available to Green&lt;br /&gt;
* Fix: Crash on Ruff Raiding&lt;br /&gt;
* Cyclops buffed, minor polishing of SG abilities&lt;br /&gt;
* Auto range on Golden Rifles buffed&lt;br /&gt;
* Gambling exploits nerfed (thx to Grub for being crazy exploiter)&lt;br /&gt;
* Added D/A for Sectopod and Hovertank wrecks&lt;br /&gt;
* Other Fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J14===&lt;br /&gt;
* Exec upgrade to OXCE 5.4.1 29-Apr-2019 (custom splashscreen build by Stoddard + Fonzo)&lt;br /&gt;
* Fix: crash on Named Blood Hound sale, Blood Hounds have accessible inventory&lt;br /&gt;
* Fix: Security Corridor no longer counts as Casino&lt;br /&gt;
* Fix: catacomb/cellar terrain&lt;br /&gt;
* Fix: VooDoo Excess now reachable to Gray and Green Codex again&lt;br /&gt;
* Fixes/Improvements to Death Dungeon mission&lt;br /&gt;
* Fixes/Improvements to Pirate Hideout terrain&lt;br /&gt;
* Fix: Some passability fixes to Swamp/Arctic watery terrains and Sewers&lt;br /&gt;
* Fix: Vehicle Armors properly incur their maintenance costs now&lt;br /&gt;
* Fixed loot issue with Cannibal Camp mission&lt;br /&gt;
* Fix: Bugeyes now revert to proper armors after underwater stage&lt;br /&gt;
* Fix: Guild Spacemen can fly&lt;br /&gt;
* New Missions: Smuggler Hideout, Highway House&lt;br /&gt;
* New Enemy Missions: Ruff Raiding, Academy Passenger Ferrying&lt;br /&gt;
* New Enemies: Smuggler Negotiator, Golden Saint, Troublemaker, Stormrat, Field Gun&lt;br /&gt;
* New Craft: Bikes&lt;br /&gt;
* New Craft Weapon: Airballs (Missile slot). Airballs fire slower, but hold more ammo.&lt;br /&gt;
* New Armor: Saint (Gal, Peasant and SS), Kummissar (Lokk&#039;Naar)&lt;br /&gt;
* New Vehicle Armor: Armored Car/Flamer, XEC/Scout, XEC/Terminator, XEC/Havoc, XEC/Archer, XEC/Armageddon, XEC/Retributor&lt;br /&gt;
* New: Golden weapons line (6 guns). Available through Casino Coupons and Smuggler Strongboxes.&lt;br /&gt;
* New Ammo: PS Shells for R-Rifles (personal and tank), Havoc/Fusion&lt;br /&gt;
* New Items: Smuggler Strongbox (added to smuggler ships&#039; loot), Foam Grenade, Mumbleball, Gnome Research Notes&lt;br /&gt;
* Added more laser sound variation (by Kipoltli)&lt;br /&gt;
* Completed Golden Apple stuff and added more Shadowmasters stuff in general&lt;br /&gt;
* Researching Broken captives now removes the Breaking project from workshop list&lt;br /&gt;
* Gambling yields nerfed (OY VEY)&lt;br /&gt;
* Teleporting facilities no longer works in Supermutant (Ironman) mode.&lt;br /&gt;
* Chem weapons have harder time penetrating armor now (melting effect was unaffected or increased).&lt;br /&gt;
* Lowered TU costs on some instant throwables&lt;br /&gt;
* Reworked throwable light sources&lt;br /&gt;
* EMP resist tweaks for 2x2 units&lt;br /&gt;
* Looted Sectopod removed. The XEC Suit line introduced in its place. (sprites by Drages)&lt;br /&gt;
* Some armor buffs (gnome, vampy)&lt;br /&gt;
* Moloch armor reworked (general debuff but more specialized at tanking - shield regens), now allowed to both Red and Green codexes&lt;br /&gt;
* Light Cannon and R-Rifle buffed in antiarmor role&lt;br /&gt;
* Revisited Hot Pursuits (thanks to Kipoltli for new palette, also used on Mars now). Is more burny and more looty now. &lt;br /&gt;
* Updated Red Scorpion map&lt;br /&gt;
* More names for the names god!&lt;br /&gt;
* Merged Country Flags mod by OAK group&lt;br /&gt;
* Updated alt Smokey/Tac armor sub-mods by Roxis, and RU sub-mods by OAK group&lt;br /&gt;
* Lots of Minor Fixes (special thanks to just_dont) and Some Additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J13===&lt;br /&gt;
* OXCE version change to 4-Mar-2019&lt;br /&gt;
* Fixed item recovery for the Tank mission&lt;br /&gt;
* Fixed doors on Raynerd mission&lt;br /&gt;
* New Enviro: Shadowrealm (with specific items and weapons)&lt;br /&gt;
* New Mission: Death Dungeon&lt;br /&gt;
* New Enemies: Carnodemon, Wraith&lt;br /&gt;
* New Facility: Casino&lt;br /&gt;
* New Armors: Aqua Suit (Peasant; land, eva &amp;amp; sea), Theban Dress (sea), Speaker (Lokk&#039;Naar)&lt;br /&gt;
* New Weapons: Wheeled Machinegun, Lynx SMG, Shotgun Shield, Super Stapler, Knockout Bomb&lt;br /&gt;
* New Ammo: Phoenix Birdshot, UAC Rifle Aqua Clip; Nuclear Ammo for shotguns (6 types), Chaingun, Kustom Handcannon; BM SMG Clip/EP&lt;br /&gt;
* New Items: Kaltes-Klares, Mystery Box, T-D Locker, Golden Apple&lt;br /&gt;
* New Feature: Gambling&lt;br /&gt;
* New Soldier Race: Gnome (7 outfits)&lt;br /&gt;
* Increased score for kill/capture dangerous enemies across the board&lt;br /&gt;
* Updates to Sea environment (BUBBLES)&lt;br /&gt;
* Lokk&#039;Naars got +2 NV&lt;br /&gt;
* Fire can damage fragile loot now&lt;br /&gt;
* Improved Personal Lighting on Armored Cars, Tanks&lt;br /&gt;
* Personal Lighting added to all 0-g armor&lt;br /&gt;
* Flamethrowes now use diff. Acc formula, LR flamer lighter/more accurate&lt;br /&gt;
* VooDoo rods redesigned; separated from armor, lower dropoff, the great rod needs nor LoS.&lt;br /&gt;
* Hybrid innate VooDoo weapon nerfed by 10%&lt;br /&gt;
* Advanced and Space medipacks are infinite now, but cost maintenance&lt;br /&gt;
* Minor fixes, rebalances, additional gfx by Perekrylo and Bloax&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J12===&lt;br /&gt;
* OXCE update to experimental build 24-Feb-2019&lt;br /&gt;
* Fixed crash on stripping gal #f39 nude.&lt;br /&gt;
* Fixed exploding LZ on Organ Grinder &amp;amp; Hot Pursuits&lt;br /&gt;
* Fixed Academy Thrall&#039;s capture&lt;br /&gt;
* Fixed Shadowbat&#039;s illumination&lt;br /&gt;
* Fixed item recovery scores&lt;br /&gt;
* Fixes to armor changes in Starting Conditions&lt;br /&gt;
* Fixed Witch outfit and VD: Communion being Gold-Exclusive by mistake&lt;br /&gt;
* Fixes to terrains: Savanna and Steppe (asbestos grass and other curiosities), Island Town (SCANGs)&lt;br /&gt;
* New Mission: Smuggler Lair&lt;br /&gt;
* New Armors: Frogman (SS &amp;amp; PEA), Defender (SS &amp;amp; PEA), Fusilier (PEA), Mud (Pea)&lt;br /&gt;
* New Weapons: Reticulan Laspistol, Aqua Javelins, Medical Slicer, Hand Flamer, Sludge Hammer, Shredder, Laser Stars, Survival Bow&lt;br /&gt;
* New Ammo: Small Revolver Drum/Mag, Ol&#039;Carbine Ammo/Slay&lt;br /&gt;
* New Facility: Onsen&lt;br /&gt;
* New 8 faces for Peasants&lt;br /&gt;
* Slight rebalance to interceptor speeds&lt;br /&gt;
* Slight rebalances to craft weapons&lt;br /&gt;
* Peasants get increased V.Def&lt;br /&gt;
* Weapon rebalances - basic firearms (thx to Thinky)&lt;br /&gt;
* Pedia reordered&lt;br /&gt;
* More layered armors (thx to Roxis231 for help)&lt;br /&gt;
* Improved Deep One sounds and gfx by Кнроптл&lt;br /&gt;
* Gfx improvements&lt;br /&gt;
* Minor fixes, updates, smoothening, stuff&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J11===&lt;br /&gt;
* OXCE upgraded to 5.2, 21-Jan-2019 experimental build&lt;br /&gt;
* Fix: some wrong armor transformations on special envinros&lt;br /&gt;
* Fix: erroneus spawns of Comms Tower with Guild Warehouse terrain&lt;br /&gt;
* New geoscape palette by Chronicle Commando&lt;br /&gt;
* New Missions: Siztzkrieg, Gnome Lair, Demon God Shrine&lt;br /&gt;
* New Enemies: Armored Gnome, Hallucinoid&lt;br /&gt;
* New Civilian Type: Lokk&#039;Naar Militia&lt;br /&gt;
* New Soldier Race: Blood Hound&lt;br /&gt;
* New Vehicles: Car*Flak Cannon (replaces Flak Tank), Car*XGauss, Car*Havok, Car*XPlasma&lt;br /&gt;
* New Vehicles: Hovertanks! Lascannon, XGauss, XPlasma, Havok. Replace the 3 old HWP hovertanks.&lt;br /&gt;
* New Armors: Nurse (Peasant), Tac Vest (Slave), Avenger (Lokk&#039;Naar), Ratmeister (Lokk&#039;Naar), Pointman (Slave), Demolisher (Slave), Punk (Slave), Tac Vest (Bugeye)&lt;br /&gt;
* New Weapons: Battle Ax, Barrel of Nuke, Stick Bomb, Hornet, Plasma Breaching Charge, Poisonous Tentacle, Kraken Cannon, Infantry Laser, Killgun&lt;br /&gt;
* New Ammo: Poisonous Cannonball&lt;br /&gt;
* New Items: Ninja Badge, Merc Bizcard&lt;br /&gt;
* Basic Formula for VooDoo Defense changed: morale has only positive effect, and extra +0.2*Bravery bonus. Enemy mages&#039; skills improved to adjust.&lt;br /&gt;
* Cockpit windows on many ships are see-through now. Watch your heads.&lt;br /&gt;
* You can now turn rescued Castaways into Brainers&lt;br /&gt;
* Diverging Paths. Choose between being able to recruit Gals or Slave Soldiers for money. Other sources of recruitment unchanged.&lt;br /&gt;
* Bounty Hunt Challenges. Once Crowned, you can take one B-Class mission of choice before getting B-Class Badge.&lt;br /&gt;
* Improved Slave Soldiers sprites (thx to Jim)&lt;br /&gt;
* 88 New Slave Soldier faces (63 by Jim)!&lt;br /&gt;
* Added Public Enemy Inventory &amp;amp; Pedia pics (by Kato)&lt;br /&gt;
* Added 1-handed &amp;amp; 2-handed categories&lt;br /&gt;
* Security Cameras got INVIS 15/15&lt;br /&gt;
* Most piloted tanks no longer suffer natural morale decay or regen&lt;br /&gt;
* Rebalanced Lokk&#039;Naar and Hybrid hot/cold resistances&lt;br /&gt;
* Amazon Armor buffed but now Gold-Exclusive; can be used undersea&lt;br /&gt;
* Zombies no longer resist Laser&lt;br /&gt;
* Sligtly lowered tanks&#039; fire resist, and increased WP armor bypass to 80%.&lt;br /&gt;
* Added minor Camo values to all small creatures (animals, lokk&#039;naar civs, ratmen).&lt;br /&gt;
* Merc Hovertanks got Shields now&lt;br /&gt;
* Chinese Dragon now Codex Red exclusive&lt;br /&gt;
* Electric Lassos, Mines and Barrel Bombs are now 2-handed weapons&lt;br /&gt;
* Buy Prices on basic firearms cut across the board&lt;br /&gt;
* Slightly lowered shotguns&#039; accuracies&lt;br /&gt;
* File count reduced by over 5000 thanks to armor layering - faster loading&lt;br /&gt;
* Minor fixxes, rebalances, updates, additions, tidying up and tying up loose ends&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J10===&lt;br /&gt;
* Exec Update: OXCE v5.2 27-Dec-2018&lt;br /&gt;
* New Missions: Ratmen Cache, Reticulan Vats (Bounty B)&lt;br /&gt;
* New Armors: Sailor Uniform, Punk (Loknar), Slayer (Loknar), Slayer/Shield (Loknar)&lt;br /&gt;
* New items: Mutant Fish, Mutant Egg, Glitterskull, Chocolate&lt;br /&gt;
* New Flamethrower sounds by FG&lt;br /&gt;
* New Craft Equipment pictures by FG&lt;br /&gt;
* New Forest maps by Finnik&lt;br /&gt;
* New Village map by Solarius Scorch&lt;br /&gt;
* Added Russian names sub-mod by Perekrylo&lt;br /&gt;
* Secret Bases now count as Underground enviro&lt;br /&gt;
* Civilians worth more points&lt;br /&gt;
* Combat Stress slightly worse&lt;br /&gt;
* Buffed Codex Gold to receive more gold bars&lt;br /&gt;
* 105mm launcher is now 250mm launcher (new sprite), stats readjusted&lt;br /&gt;
* Spike Rockets moved from Heavy to Missile slot&lt;br /&gt;
* Some Missiles do extra damage to Shields now&lt;br /&gt;
* Removed Goblin Rokkitz&lt;br /&gt;
* Buffed Shadowtech&lt;br /&gt;
* Some outfits grant extra secondary stats XP now (script by Ohartenstein)&lt;br /&gt;
* Reduced inv space on gym suit, swimsuit, bikini&lt;br /&gt;
* WP munitions now ignore 75% instead of 100% armor&lt;br /&gt;
* Terrain updates (thx to Kato &amp;amp; others)&lt;br /&gt;
* Minor fixes, rebalances, additions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions prior to v.J10 have a different version number format&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J9===&lt;br /&gt;
* OXCE updated to 07-Nov-2018&lt;br /&gt;
* Fixes to terrain&lt;br /&gt;
* New Missions: Comms Tower, Terminal Terror&lt;br /&gt;
* New Enemy Missions: Flesh Hunt, Necro Patrol&lt;br /&gt;
* New Enemies: Necropirate, Clerk&lt;br /&gt;
* New Armors: Glitter, Chains&lt;br /&gt;
* New Weapons: Reticulan Electrogun, Harquebus, Air Musket, LASS, UAC Rocket Launcher&lt;br /&gt;
* New Ammo: Flintlock SC-Balls, Flintlock WP-Balls&lt;br /&gt;
* New Forest map tiles by Finnik&lt;br /&gt;
* New music: GMTACTIC8 by Makeup, GMGEO11 by Vanity Set, TAC_CITY by Jesper Kyd, GMENBASE2 (thanks to FG for suggestions)&lt;br /&gt;
* New sound: Ambient Sounds added to many terrains (thanks to FG)&lt;br /&gt;
* Update: Base Defenses (SAM/Missile/Fusion get bigger radar, Flak/Laser/Gauss/Plasma maps reworked and a turret for tactical Hideout defense; Flak loses extra crew space; costs adjusted)&lt;br /&gt;
* Dojos and VooDoo Schools now house 8 students each. Luxury Spa - 40. Stills cheaper to build.&lt;br /&gt;
* Church Exalt reworked&lt;br /&gt;
* Added cover art by Berggen&lt;br /&gt;
* Flintlocks slower, but more accurate&lt;br /&gt;
* Buffs: Flame Cannon +Acc, Flintlock Rifle +Dmg&lt;br /&gt;
* Buffs: Rifles: Aim Shot improved on some. RCF clip better pierces armor. Improved Snap ranges&lt;br /&gt;
* Nerfs: Hellblade (drains Morale), Impaler (slower to fire, firing costs Morale, drains Morale), Clockwork Gun (-range, +wt)&lt;br /&gt;
* Nerfs: Enemy Armored Cars have a little less armor and fire res&lt;br /&gt;
* Minor fixes, adjustments, additions, rebalances, gfx improvements&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J8===&lt;br /&gt;
* OXCE update to 5.1 14-Oct-2018&lt;br /&gt;
* Fix to stealth research of tokens, newspapers&lt;br /&gt;
* Fixed Codex research&lt;br /&gt;
* Fixes to Savage Armor, Contraband&lt;br /&gt;
* Fixed Bugeye VooDoo powers&lt;br /&gt;
* Fix to acid weapons (corrected wound formula)&lt;br /&gt;
* Fixes to academy buildings (see-through floors on the corners)&lt;br /&gt;
* Fixes to Robin&#039;s Apocalypse ship tilesets (Airbus, Aircar etc etc), some map updates&lt;br /&gt;
* Fixed Convoy map&lt;br /&gt;
* New: Peasants: +16 faces&lt;br /&gt;
* New Armor: Hunter (Peasant)&lt;br /&gt;
* New Tank Armors: Bombard (replaces the Howitzer Tank) w/5 ammo types; Armored Car /Lascannon; Tank/Heavy Lascannon (replaces robic version); Gyrocopter&lt;br /&gt;
* New Ammo: HMG Small Clip, Tank 60mm AC/HVAP&lt;br /&gt;
* New Mission: Beautiful People&lt;br /&gt;
* New Enemy: Sharp Girl&lt;br /&gt;
* New/Updated hit animations by RSSWizard&lt;br /&gt;
* Update: Peasant Morale recovery raised by around 1/3 (less Stress)&lt;br /&gt;
* Update: Changed accuracy formulas for many weapons (mostly dakka-dakka weapons and all piloted tank weapons)&lt;br /&gt;
* Update: Possession slower in general (both AI and player&#039;s), buffs to voodoo dispensed where due to compensate (Terror same as was or faster)&lt;br /&gt;
* Update: Sandbags removed from researchable items&lt;br /&gt;
* Added ship engine + minor loot to Academy Airbus&lt;br /&gt;
* Extra loot on Atrium map added&lt;br /&gt;
* Clearing Mysterious Island now unlocks Ghost Gal analysis&lt;br /&gt;
* Adjustments to Kraken, Swordfish, Hydra (More armor, pedia fix, Kraken loses regen)&lt;br /&gt;
* Added more powerful weapons to later Megapol patrols&lt;br /&gt;
* Buffed Sectopod to be competitive with new tanks&lt;br /&gt;
* Tanks can no longer be used in underground missions&lt;br /&gt;
* Synths can now be revived (not only repaired), at a minor stat loss&lt;br /&gt;
* Lessened combat penalties for Nurse outfits&lt;br /&gt;
* Added monthly maintenance for Armored Cars&lt;br /&gt;
* Quarterstaff has a ranged attack now&lt;br /&gt;
* Halved TU cost and significantly buffed the effect of Battle Flag and its upgrades&lt;br /&gt;
* Updated items of recovery: Hellerium Charm (now heals Stun), Drug Dispensor (buffed). Lunar Ward and Bejeweled Cap add Morale per turn.&lt;br /&gt;
* Jewelry now regens Morale in exchange for TUs. Skull (now Demon Skull) regens Energy in exchange for Morale.&lt;br /&gt;
* Changed manufacturing formula for the pirate flag - but you no longer get any from Codex&lt;br /&gt;
* Other fixes, adjustments, additions, rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J7===&lt;br /&gt;
* Exec update to OXCE 5.0 21-Sep-2018&lt;br /&gt;
* Fix: AI no-Spotter Snipers (like Osiron Security) are now Spotters so they no longer ignore player&#039;s units&lt;br /&gt;
* Fix: Moloch V.Def works now&lt;br /&gt;
* Fixes to Jungle terrains, other terrain fixes&lt;br /&gt;
* New Mission: Death and Taxes&lt;br /&gt;
* New Terrain: Village&lt;br /&gt;
* New Enemies: Singer Zombie, Ruffian&lt;br /&gt;
* New Armors: Militia (Peasant), Gladiatrix (Peasant), Ravenclaw (Peasant)&lt;br /&gt;
* New Vehicle Armors: Recon Quad (Slave), Armored Car (6 variants with their weapons), Tanks (2 variants - replaced 2 old robotic variants)&lt;br /&gt;
* New Weapons: Electric Net, Quarterstaff, Plasma Caster, Scout Rifle, Blackmarch Rifle, Heavy Grenade Launcher&lt;br /&gt;
* New Ammo: Machinegun/PS, RPG Round/Hell, GL/Gas, GL/Knockout&lt;br /&gt;
* New Item: Sandbags&lt;br /&gt;
* New Soldier Race: Bugeyes! 11 armors (w/ versions) (they replace the Alliance Advisor unit) (Bugeye nude doll and new Advisor outfit mainly by Jim Applegate)&lt;br /&gt;
* New item gfx by Bloax&lt;br /&gt;
* Updates to Airbus, Airvan maps&lt;br /&gt;
* Update: Tank armor/resistances/HPs rebalanced&lt;br /&gt;
* Update: ninja missions/researches&lt;br /&gt;
* Extra loot on Pyramid of Pain&lt;br /&gt;
* Zeppelin and Convoy got more HP, +25 speed, light weapon slots. Convoy got 5 armor on top of that.&lt;br /&gt;
* Automatic Hideout Defenses: Security Cameras (Security Corridor, Large Prison)&lt;br /&gt;
* Power Plants extra profitable&lt;br /&gt;
* Reduced Combat Stress penalty for most armors by about 25%&lt;br /&gt;
* Updated outdated Morale formula for Sorceress&lt;br /&gt;
* Space Pods less susceptible to Overstun; have updated paperdolls&lt;br /&gt;
* Weapon Buffs: Grenade Launcher, M-Lasgun, Mammoth, Super-Self-Charger, Hammer, Fusion Torch, Commando Rifle, Hi-Ex, others&lt;br /&gt;
* Crossbows now use TU percentage, not flat value&lt;br /&gt;
* PS ammo now more powerful on most weapons (consistently +25% power or slightly more).&lt;br /&gt;
* Blizzard is one-handed now, allowed Snap shot&lt;br /&gt;
* RL&#039;s rockets are heavier and more expensive; HEs have a bit more concentrated blasts&lt;br /&gt;
* Heavy thrown explosives and mines do some armor damage now&lt;br /&gt;
* Cheaper magical powers&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Warning: may cause conflicts with the current version of Tanks and Cars&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J6b===&lt;br /&gt;
* Fix: Stun recovery bonus is no longer reversed&lt;br /&gt;
* Fix: BH Prize: MC weapon parts manufacture crash&lt;br /&gt;
* Fix: Secret Base mission no longer fails to spawn Secret Bases&lt;br /&gt;
* New Terrain: Junk Urban&lt;br /&gt;
* Morale decay formula more mellow&lt;br /&gt;
* Dogs and Blood Hounds have some passive Morale regen now&lt;br /&gt;
* Ambience sounds added to some missions&lt;br /&gt;
* Minor updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J6===&lt;br /&gt;
* OXCE+ version upgrade to 28-Aug-2018&lt;br /&gt;
* Fix: Poison Arrows manufacture crash&lt;br /&gt;
* Fix: Cydonia brain now always spawns&lt;br /&gt;
* Fix: Cats and Rabbits can no longer be zombified&lt;br /&gt;
* Fix: male death scream definitions, 1 more death scream added&lt;br /&gt;
* Fix: Secret Base maps &amp;amp; spawns&lt;br /&gt;
* Fix: Adding missing Recovery score to several artifacts&lt;br /&gt;
* New Missions: Cannibal Camp, Cave of the Technomancer&lt;br /&gt;
* New Enemies: Technomancer, Ninja Warrior, Zombie Sentinel&lt;br /&gt;
* New Armor: Chain Mail / Shield&lt;br /&gt;
* New Weapons: Laserfist, T-T Grenade Launcher&lt;br /&gt;
* New Ammo: EMP Minibomb&lt;br /&gt;
* New Gfx: Lokk&#039;naar Villager (by Jim Applegate)&lt;br /&gt;
* Update: The current Combat Stress system replaced with an updated version of the old one (constant, slow Morale loss). &lt;br /&gt;
* Update: Reverse is true for enemies now. Because of that, Bravery score of many enemies lowered.&lt;br /&gt;
* Update: Stun regeneration raised for everyone: 9% of current Stun per turn on top of the current formula. Does not apply to Sea and Space.&lt;br /&gt;
* Advanced the Red Mage arc a step&lt;br /&gt;
* Enemy missions may now be interrupted by shooting down/raiding their component vessels.&lt;br /&gt;
* Enemies carry more antitank weapons now&lt;br /&gt;
* Reduced Zombie Strix ranged damage&lt;br /&gt;
* Basic facilities can now be built over with new ones (with a refund), but price of teleporting facilities jacked up to $333k&lt;br /&gt;
* Medical facility tag taken away from the Lab, given to Medbay. Zombie research requires it.&lt;br /&gt;
* Increased Farms build time to 24/32/26 days&lt;br /&gt;
* Dogs and Blood Hounds suffer less penalty vs. armor. Dogs cause CqC tests again. Blood Hounds get a smell scanner.&lt;br /&gt;
* Increased REA bonus (and STA in one case) on most Loknar armors by 5-10&lt;br /&gt;
* Plasma weapons now set things on fire, laser hits and powerful AP hits sometimes cause puffs of smoke&lt;br /&gt;
* Explosives now cause +50 or +100% Stun compared to before&lt;br /&gt;
* Extra Stun for heavy SMGs&lt;br /&gt;
* Instant-throwables now follow flat TU cost as well&lt;br /&gt;
* Prizes which have been already researched disappear from the manufacturing list&lt;br /&gt;
* Power Armor Parts now can be manufactured&lt;br /&gt;
* Spelling fixes (thanks to Juff)&lt;br /&gt;
* Minor fixes, improvements, additions (special thanks to Silencer_pl and his LP)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J5===&lt;br /&gt;
* Exec upgrade to OXCE+ 2-Aug-2018&lt;br /&gt;
* Fix: Aircar Race actually despawns as intended, accepts proper ships&lt;br /&gt;
* Fix: 0 TU cost floor tiles gone, some broken death tile fixes&lt;br /&gt;
* New Enemy: Canny Gal&lt;br /&gt;
* New Enemy Craft: Ninja Seeker&lt;br /&gt;
* New Enemy Mission: Pirate Hunt&lt;br /&gt;
* New Armor: Tac Vest (Peasant)&lt;br /&gt;
* New Weapons: Holy Club, Throwing Hammer&lt;br /&gt;
* New Ammo: RPG round/FAE, Gas Rocket, Poisoned Arrows&lt;br /&gt;
* New Item: Grrrl Guide&lt;br /&gt;
* New Transformation: Gladiatorial Training&lt;br /&gt;
* Hideout map updates&lt;br /&gt;
* Fixed erroneously balanced Condemnations: Gal of Steel, Bullet Magnet, Triggerhappy, Lady Luck&lt;br /&gt;
* Updated Item Categories, categorized missing items. New Categories: Trappings, Artifacts, Merchandise&lt;br /&gt;
* Low-end slaves less effective, Magical Slave more effective&lt;br /&gt;
* New Book floorobs by Ivan Dogovich&lt;br /&gt;
* Plantation profits raised by 25%&lt;br /&gt;
* Speed of Expedition raised by 50%&lt;br /&gt;
* Worm&#039;s Hallucinogen bombs now visible on the minimap&lt;br /&gt;
* Dragon&#039;s speed raised to 3000&lt;br /&gt;
* Rebalances to Heavy Craft Weapons&lt;br /&gt;
* Loknar cap on REA reduced to 125&lt;br /&gt;
* Slave Soldiers die harder&lt;br /&gt;
* Separate rank images added for peasants, loknar etc.&lt;br /&gt;
* Minor buffs to Brainer outfit, gfx update&lt;br /&gt;
* Wearable Rags are not a limited item anymore&lt;br /&gt;
* Improved Day camo on Stalker/PEA outfit by 5, increased manuf. costs&lt;br /&gt;
* Slightly lowered Weed costs on Green Codex stuff&lt;br /&gt;
* Melee wpns slight rebalance (knuckless less dmg bonus, +acc; most large melee wpns buffed)&lt;br /&gt;
* SMGs rebalanced (added snap-multishot, longer bursts)&lt;br /&gt;
* Slightly increased Snap Acc on most assault rifles&lt;br /&gt;
* Machinegun and Smartgun got snap-multishot now&lt;br /&gt;
* Added reload sounds for energy weapons&lt;br /&gt;
* Recoilless Rifle causes more armor damage, has a melee option&lt;br /&gt;
* Buffed RPG, Mortar rounds&lt;br /&gt;
* Cobra staff now has a melee stunning attack&lt;br /&gt;
* Shawl is now a choking weapon, like the Rope&lt;br /&gt;
* Rebalance to Items of Resistance: buffed Shawl, added Energy Reg. to Thermal Shirt, Space Towel less good vs. Cold but also protects vs. Hot, Shawl &amp;amp; Ushanka lighter&lt;br /&gt;
* Enemy tanks and armored cars are no longer capturable&lt;br /&gt;
* Many enemies do not lose consciousness as easily as before&lt;br /&gt;
* Increased rewards for the Mysterious Island mission&lt;br /&gt;
* Temple Raid needs to be approached by foot now.&lt;br /&gt;
* Minor fixes, rebalances, additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J4===&lt;br /&gt;
* Exec Update to OXCE+ 14-Jul-2018&lt;br /&gt;
* Fix: Mythos Research crash&lt;br /&gt;
* Fix: Doom Terror/Crackdown crashes&lt;br /&gt;
* Fix: Exotic Dancer manufacture crash&lt;br /&gt;
* Fix: Energy Shields on Church units work again&lt;br /&gt;
* Fix: Terrain: Uber vegetables now get harvested from Uber farms only, not normal farms&lt;br /&gt;
* Fix: Moloch armor no longer accessible to non-Red Codex&lt;br /&gt;
* Fix: Mini SMG no longer unbuyable&lt;br /&gt;
* Fix: Missing weapons for mutant civilians&lt;br /&gt;
* New Terrains: Uber Farm, Reticulan Farm&lt;br /&gt;
* New Mission: Padlocks of Chaos!&lt;br /&gt;
* New Enemies: Megazombie, Vampire Dude, Vampire Gal&lt;br /&gt;
* New Craft: Convoy&lt;br /&gt;
* New Craft Weapon: Quadcannon&lt;br /&gt;
* New Soldier Type: Spectre&lt;br /&gt;
* New Armors: Swashbuckler, Spectre, Legion (Slave &amp;amp; Peasant)&lt;br /&gt;
* New Weapons: XG Sniper Rifle, Chitin Knife&lt;br /&gt;
* New Feature: Fund Expedition (inspired by Grub)&lt;br /&gt;
* New! Soldier Transformations: Shakeup, Repentance, Spectre Summoning&lt;br /&gt;
* New! Custom reload sounds added for many weapons&lt;br /&gt;
* New! Spray fire mode (CTRL+SHIFT+Click)&lt;br /&gt;
* Update: Revised manufacturing for Green-codex related stuff, now needs much Sectoweed.&lt;br /&gt;
* Update: Crafts: Shadowbat Speed&amp;amp;Dodge buff; Aircar got doors both ways; back door added to Airbus and Airvan; Zeppelin +50% speed; Scorpion and Scarab +HP, +Acc&lt;br /&gt;
* Update: Crafts: Turtle +range; Worm +range, +radar, +repair rate, 2 extra hallucinogen bombs, redesigned map&lt;br /&gt;
* Update: Added new unarmed weapon: Clawed Gauntlet. Updated Synths, Furiosa armors.&lt;br /&gt;
* Update: Bootypedia overhaul (ordering, formatting)&lt;br /&gt;
* Update: Coherency between armor manufacture/research/item names and armor worn names&lt;br /&gt;
* Relaxed constrainst on Zombie research&lt;br /&gt;
* Added manufacture and disassembly for Codex craft weapons: Conversion Launcher, Flame Cannon, Lil&#039;Ilya (Ilya doesn&#039;t get dissassembly)&lt;br /&gt;
* Cheaper Dojo and Spa&lt;br /&gt;
* Increased Freaks max starting HP to 120, TU to 115&lt;br /&gt;
* Buffs to Pirate outfit, Crusader armor&lt;br /&gt;
* Added melee attack to the FUCKING ninja sickle&lt;br /&gt;
* Manacles rebalance&lt;br /&gt;
* Improved Shotguns&#039; heavy shells; Less pellets in Acid shells&lt;br /&gt;
* Added Greater Mage&#039;s Hand as 3rd Sorceress Outfit weapon (at Surrealistik&#039;s suggestion)&lt;br /&gt;
* Buffs to Neon Bow, Laslock Pistol, Laslock Shotgun&lt;br /&gt;
* Buffs to Slayer Ammo&lt;br /&gt;
* Increased max range by 2 on most instant explosives, but added acc. dropoff from 3/4 range onwards&lt;br /&gt;
* Added missing unarmed attacks for enemies (not all enemies are intended to have them, mind you)&lt;br /&gt;
* Implemented overstun icon&lt;br /&gt;
* Tanks and Cars+ mod by Greatluna updated to ver. 8.0, fixed to work with 0.99J4&lt;br /&gt;
* Minor rebalances, Text updates, Extra Lore&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J3===&lt;br /&gt;
* OXCE+ update to ver. 3.10b 5-Jul-2018&lt;br /&gt;
* Fix: Rare crash on Hell Cruise caused by nonexistent loot&lt;br /&gt;
* Fix: Some grenades had old priming cost&lt;br /&gt;
* New Enemy Missions: Air Banditry, Mutant Culling/Mutant Supression&lt;br /&gt;
* New Enemy Vessels: Bandit Vessels (3), Dominator&lt;br /&gt;
* New Facilities: Plantation, Weed Plantation, Boom Plantation&lt;br /&gt;
* New Aux: Black Cat (merged and reworked Clownagent&#039;s mod) - recoverable from some missions.&lt;br /&gt;
* New Outfits: Swimsuit (Peasant), Runt (Peasant &amp;amp; Slave)&lt;br /&gt;
* New Weapons: Unarmed/Wrestling, Plague Bug, Scepter of Fear, Spiked Knuckles&lt;br /&gt;
* New Ammo: Ol&#039; Carbine/EP, Canister/Gas, AGL/Black Napalm, Acid Minibomb, Slugthrower/Chem&lt;br /&gt;
* New Equipment: Canteen o&#039; Wisdom&lt;br /&gt;
* New weapon gfx by Bloax, Ivan Dogovich&lt;br /&gt;
* Update: Shields type 2 and 3 more effective against Laser now&lt;br /&gt;
* Update: Shotguns now use Firing/2 + 50 Skill&lt;br /&gt;
* Update: Arcane Ammo now ignores more armor, deals more damage&lt;br /&gt;
* Update: Grenades. Buffed damage of basic HE grenades. Most grenades explode next turn after priming.&lt;br /&gt;
* Update: Added custom flags and ranks for Soldier Types&lt;br /&gt;
* Update: Spelling Fixes by Juff&lt;br /&gt;
* Update: More enemy types use Animal Cages&lt;br /&gt;
* Updated Mission Tables&lt;br /&gt;
* Minor updates of Space maps&lt;br /&gt;
* Manufacturing Chems and Med Supplies takes 20 space. Manufacturing Plastasteel takes 50 space but is faster. Nuclear Materials takes 50 space but costs less REEs.&lt;br /&gt;
* Med Supplies need less Chems and have an increased sell price, but need Sectoweed now&lt;br /&gt;
* Workshops limited to 1 per Hideout&lt;br /&gt;
* Each Hangar gives +5 Workspace; Factory capacity reduced to 400 Workspace&lt;br /&gt;
* Courtesans and Gladiatrices can be upgraded to Exotic Dancers&lt;br /&gt;
* Courtesans do not take any storage space, occupy Prison space instead&lt;br /&gt;
* Slight HP buff on Slave Soldiers&lt;br /&gt;
* Reduced officer salaries by around 1/3, but all types of Ubers except Veterans now cost +$25k to recruit&lt;br /&gt;
* Werewolves tweaks; energy regen buff on Parrots&lt;br /&gt;
* Lokk&#039;Naar day camo buffed by 2&lt;br /&gt;
* Succesful dagger attacks by Nightblade wearing Lokk&#039;Naars replenish some TU now&lt;br /&gt;
* Space Pod&#039;s LN Gun no longer arcing, stats adjusted&lt;br /&gt;
* Pestulator now has its corrosive cloud as Special weapon, both hands free&lt;br /&gt;
* Silver Snake and Precision Pistol dmg bonus buff; Sat Uplink buff to Justicar &amp;amp; Asuka&lt;br /&gt;
* Some more HE rounds deal extra damage to terrain (Slugthrower, Blunderbuss etc); Python/HE ignores some armor&lt;br /&gt;
* Electro Flares need to be primed and activate on throw (to not expose the thrower)&lt;br /&gt;
* Panzerfaust changed to Arcing wpn, rebalanced&lt;br /&gt;
* More stuff can be exchanged for Wiz Biz tokens&lt;br /&gt;
* More Wrenches to be found and loved&lt;br /&gt;
* Hideout gfx improvements&lt;br /&gt;
* Minor Fixes, Balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J2===&lt;br /&gt;
* Fix: V. Destruction no longer locked out to non-Red Codexes&lt;br /&gt;
* Fix: more fixes to Campus Carnage&lt;br /&gt;
* Fix: Raynerd interrogs/research&lt;br /&gt;
* New Enemy Mission: Dark Pillage&lt;br /&gt;
* New Missions: Infested Cellar, Demonic Sacrifices&lt;br /&gt;
* New Enemies: Giant Rat, Bogeyman, Sadist of Apocalypse&lt;br /&gt;
* New Facility: Data Centre&lt;br /&gt;
* New Craft: Rail Pod&lt;br /&gt;
* New Outfit: Theban Dress&lt;br /&gt;
* New Weapon: Ninja Sickle&lt;br /&gt;
* New Item: Grav Damper&lt;br /&gt;
* New Interception music tracks (by FG)&lt;br /&gt;
* New Sounds for Doom stuff&lt;br /&gt;
* Update: starting Brainers changed to 3, added lore&lt;br /&gt;
* Update: cost of throwing 35 TU -&amp;gt; 30 TU&lt;br /&gt;
* Began ANGEL story arc (the last one missing)&lt;br /&gt;
* Slight damage buffs to Sniper Rifles&lt;br /&gt;
* Destructor armor rework/buff (reduced armor/res, added shields, Sense, moved BoA to spec slot)&lt;br /&gt;
* Reduced energy cost on Longbow, Future Bow&lt;br /&gt;
* Buffed Tome of Lightning&lt;br /&gt;
* Mines no longer invisible on minimap&lt;br /&gt;
* Seduction is now a Special Weapon (no hands)&lt;br /&gt;
* Rebelanced morale/energy/stun costs for psi weapons&lt;br /&gt;
* &amp;quot;Sleeping&amp;quot; sprites for recoverable victims (castaways, govt agents etc)&lt;br /&gt;
* Assorted Fixes, balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J1===&lt;br /&gt;
* Exec update: OXCE+ 19-May-2018&lt;br /&gt;
* Fix: Marsec Drones examination crash&lt;br /&gt;
* Fix: Space Freighter crash&lt;br /&gt;
* Fix: Stun recovery bug&lt;br /&gt;
* Fix: Double spawn of escape tower&lt;br /&gt;
* Fix: Academy Campus phantom spawn crash (AGAIN)&lt;br /&gt;
* Fix: Academy Campus command centre map&lt;br /&gt;
* New Mechanic: Unarmed attacks (now in basic build, also partially implemented for enemies)&lt;br /&gt;
* New Mechanic: Gathering of Glamour, which is needed for Fairy, Saviour and Ghost outfits now&lt;br /&gt;
* New Music tracks (by FG)&lt;br /&gt;
* New Sprite for Industrial Printer (by Tnarg)&lt;br /&gt;
* New Civilian Type: Young Uber (can be recruited)&lt;br /&gt;
* New handobs for Wrench and Slaver&#039;s Cane (by Ivan Dogovich)&lt;br /&gt;
* New Facility: Beast Den&lt;br /&gt;
* New Ammo: Aqua: LACC, Light Cannon, Autocannon, Spraygun, CAWS, ES SMG&lt;br /&gt;
* New Ammo: Aqua, PS and Nuke: LACC, Light Cannon, Autocannon&lt;br /&gt;
* New Ammo: HVAP: Smartrifle, Super Shotgun, Custom Sniping Gun&lt;br /&gt;
* New Ammo: Las/AP: Laspistol, Assault Laser, Lasgun, Autolaser, Heavy Laser, MP Lascannon&lt;br /&gt;
* New Item: Liquid Cool&lt;br /&gt;
* Update: Throwing now costs 35 TUs instead of 25%&lt;br /&gt;
* Update: Arming grenades now costs 33% TUs (40-50% for large explosives)&lt;br /&gt;
* Update: Large conventional pistols &amp;amp; shotgun slugs deal more Shock&lt;br /&gt;
* Update: Laser now causes 0.06 Wounds/HP damage, instead of 0&lt;br /&gt;
* Update: Plasma now causes 0.12 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: Chem now causes 0.04 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: All multi-pellet weapons now cause 0.1 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: Translations (mainly russian)&lt;br /&gt;
* Jellyfish map updated&lt;br /&gt;
* Doom monsters no longer die from overstun&lt;br /&gt;
* Rebalanced Berseker outfit&lt;br /&gt;
* HC/BS ammo changed into HE/EP, HE/HEAT removed&lt;br /&gt;
* Expedition carries 25 people now, but requires research&lt;br /&gt;
* Saviour outfit got Shields &amp;amp; +5 armor; lost las/plas resistances&lt;br /&gt;
* Slugthrower is now underwater-capable, clipsize reduced to 4, added HE ammo&lt;br /&gt;
* MC Weapon Parts are now procurable for Alliance Tokens&lt;br /&gt;
* Wand of fire buffed&lt;br /&gt;
* Assorted fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J===&lt;br /&gt;
* OXCE+ updated to 3.10a 03-Apr-2018&lt;br /&gt;
* Fix: Charm damage no longer causes Wounds etc.&lt;br /&gt;
* Fix: Rare Bank Robbery mission crash&lt;br /&gt;
* Fix: Phantom Campus Carnage mission spawn/crash&lt;br /&gt;
* Fix: Escape tower failing to spawn in the Escape Tower mission&lt;br /&gt;
* Fix: Broken spawns in Forest terrains&lt;br /&gt;
* Fix: Some Items of Resistance did not work&lt;br /&gt;
* Fix: Problem with dead naked peasants&lt;br /&gt;
* Fix: Dead sharkmen&lt;br /&gt;
* New Feature (Experimental): Unarmed attacks (launch with OpenXcomEx_special.exe if you want to try them out)&lt;br /&gt;
* New Missions: Space Freighter, Hot Pursuits&lt;br /&gt;
* New Enemies: Technocracy Infiltrator, Belter, Guild Space Technician, Guild Ship Officer, Guild Navigator, Guild Medic, Marsec Drones (2 types)&lt;br /&gt;
* New Armors: Gravball, Stalker (Peasant), Camo Paint (Peasant)&lt;br /&gt;
* New Weapons: Ring-Dang-Doo, Street Sweeper, Painbringer SMG, Asuka Rifle, Haxxor One, Justiciar, Gothic Raygun, Wrench, Toxi-Lance&lt;br /&gt;
* New Items: Space Towel, Handheld Energy Shield, Personal Shield Matrix&lt;br /&gt;
* Update: Doctor X arc milestone 2/3 reached (Including all sorts of extras)&lt;br /&gt;
* Update: Custom battle palettes for special envinros&lt;br /&gt;
* Update: Energy Shields added to many armors (in place of resistances)&lt;br /&gt;
* Update: Lasers no longer cause Fatal Wounds. Slight buffs dispensed in exchange.&lt;br /&gt;
* Update: Base maps updates (incl. proper item spawning), some facility updates&lt;br /&gt;
* Update: More diverse shotgun handsprites&lt;br /&gt;
* Tanks and Cars mod updated to ver. 5.0 mdf (for use with 0.99J)&lt;br /&gt;
* Updated Yankes Scripts by Ohartenstein&lt;br /&gt;
* More powerful &amp;amp; heavier rockets&lt;br /&gt;
* Minor fixes to Tanks and Cars Plus&lt;br /&gt;
* Minor fixes, additions, updates, horse heads&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I2a===&lt;br /&gt;
* Exec update to OXCE+ 3.10a 21-03-2018&lt;br /&gt;
* Fix: Sunday Town spawns proper Zombies nao&lt;br /&gt;
* Fix: Restored missing audience in Aircar Race&lt;br /&gt;
* Fix: Rebel Fighter crash&lt;br /&gt;
* Fix: objective spawning issues in some Distress Call missions&lt;br /&gt;
* Fix: Shadowbat&#039;s ladder now counts as exit zone&lt;br /&gt;
* Fix: Wrong tilesets for Forest Marsh terrain&lt;br /&gt;
* Fix: Spawning issues with high enemy count; updated Forests, Deserts, Forest Marshes, Forest Mountains, Jungle&lt;br /&gt;
* Fix: less Evil Grass&lt;br /&gt;
* Fix: minimap fixes for Cruise Liner terrains&lt;br /&gt;
* Fix: Academy Hierarchy broken research&lt;br /&gt;
* Fix: problem with Contact: Reticulans blocking off research&lt;br /&gt;
* New Missions: Campus Carnage, Academy Propaganda, Doomed Farm&lt;br /&gt;
* New Enemy Ship: Science Vessel&lt;br /&gt;
* New Enemies: Academy Scientist, Academy Counsellor, Academy Thrall&lt;br /&gt;
* New Auxilia: Blood Hound&lt;br /&gt;
* New Soldier Race: Peasants (24 faces, with 5 outfits + 5 variants)&lt;br /&gt;
* New Armors: Berserker, Testudo (Hum), Space Suit (Hum)&lt;br /&gt;
* New Weapons: Irradiator, Lightning Thrower, UAC Shotgun, Purgatory Whip, Super Sawed-Off, Pike&lt;br /&gt;
* New Ammo: Slayer Bullets (for several pistols and revolvers), Acid Ammo/DB shotgun&lt;br /&gt;
* New Feature (experimental): Special Recruits&lt;br /&gt;
* Update: Enemies gain less psi skill and firing, more reactions on high difficulties; they also get some Throwing now&lt;br /&gt;
* Update: 2nd hangar added to starting base&lt;br /&gt;
* Update: Jellyfish map&lt;br /&gt;
* Update: gfx for Space Pod / Lok&lt;br /&gt;
* Update: 2 fire animations for normal and WP fire explosions (by Sidequests and Solarius Scorch), new burning guy animation (by RSSWizard)&lt;br /&gt;
* Update: increased Chem res for heaviest outfits, Warp res for lightest outfits&lt;br /&gt;
* Update: Contraband removed, now Jack Favors allows to buy gems for Jack&#039;s tokens&lt;br /&gt;
* Update: Werewolfs, dogs etc. less effective vs. armor&lt;br /&gt;
* Update: Dogs available earlier. Alliance offer Blood Hounds now.&lt;br /&gt;
* Update: Tanks and Cars Plus updated to 4.1.2a&lt;br /&gt;
* Update: Mysterious Island mission now fully operational&lt;br /&gt;
* More frequent Space Missions; Watchtowers etc. have a small chance of spawning later in the game.&lt;br /&gt;
* New handob for fire wands (by Ivan Dogovich)&lt;br /&gt;
* Gat Lascannon buff&lt;br /&gt;
* Drones can spot for Osiron Security, making them more active.&lt;br /&gt;
* Sorceress outfit has reduced armor values and debuffs Health, gets an energy shield in exchange.&lt;br /&gt;
* Rebalances: buffed bows, some armors&lt;br /&gt;
* Flechette guns ignore less armor, have more ammo&lt;br /&gt;
* Autocannon buffed, also heavier&lt;br /&gt;
* Seduction&#039;s Accuracy is buffed by Rank. Reworked Good and Bad Touch.&lt;br /&gt;
* Mines can be destroyed by explosives now&lt;br /&gt;
* Food items have Pedia entries now&lt;br /&gt;
* Minor fixes and updates, extra stuff&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I1===&lt;br /&gt;
* Fix: Bandit Caves mission spawn problem&lt;br /&gt;
* Fix: Bandit Bosses are recoverable now&lt;br /&gt;
* Fix: Stranded Govt Agent spawns properly now&lt;br /&gt;
* Fix: Prize: Saya is no longer inaccessible&lt;br /&gt;
* Fix: Loot spawning inside of engines issue&lt;br /&gt;
* Fix: Handle no longer multiplies armor by .22 instead of 1.22&lt;br /&gt;
* New: Intro added!&lt;br /&gt;
* New Mission: Mysterious Island&lt;br /&gt;
* New Enemy: Ghost Gal&lt;br /&gt;
* New Facilities: Large Prison, Cryo Prison&lt;br /&gt;
* New Armors: Savage, Furiosa&lt;br /&gt;
* New Weapons: Great Club, Pocket Las-Charger, Varmint Rifle, Iron Rod, Shepherd&#039;s Staff&lt;br /&gt;
* Update: improved-palette pictures (by Holoc)&lt;br /&gt;
* Update: Armored Car sprite (by Ivan Dogovich)&lt;br /&gt;
* Update: starting gals back to 6&lt;br /&gt;
* Update: Bows, thrown bombs slightly more accurate&lt;br /&gt;
* Update: Unlocked Syn Stealthsuits&lt;br /&gt;
* More Condemnations&lt;br /&gt;
* Cheaper Stills&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Minor fixes/additions/tweaks&lt;br /&gt;
* Included &amp;quot;Tanks and Cars Plus&amp;quot; mod by Greattuna&lt;br /&gt;
* Updated Czech translation by Bartojan&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H3===&lt;br /&gt;
* Fixed Cydonia&#039;s Aura of Fear crew death on landing &amp;amp; other issues&lt;br /&gt;
* Fixed Blood Rituals mission&lt;br /&gt;
* Fixed Bank Robbery enemy surrender exploit&lt;br /&gt;
* Fixed Boozeosaur manufacture&lt;br /&gt;
* Fix: Master&#039;s Cane runaway damage formula&lt;br /&gt;
* New Enemies: Bandit Boss, Disciple of Apocalypse, Marsec Colonial Marine&lt;br /&gt;
* New Enemy Craft: Viper Fighter&lt;br /&gt;
* New Enemy Mission: Combat Air Patrol&lt;br /&gt;
* New Missions: Bandit Town, Pirate Cruise, Underwater Assets, Humanist Arsenal, Bandit Caves&lt;br /&gt;
* New Auxilia: Tamed Werewolf&lt;br /&gt;
* New Outfits: Robber, Shadow (Lokk&#039;Naar), Doom 2 (Slave)&lt;br /&gt;
* New Weapons: M-Lasers, Plasma Blades, Vampire Sword, Long Knife, Anchor, Rusty Blade, Cobra Staff, Heartgrip Staff, Flame Glove&lt;br /&gt;
* Update: Added 8 faces for Lokk&#039;Naar soldiers&lt;br /&gt;
* Update: Thermal Vision improved on many player&#039;s armors&lt;br /&gt;
* Update: Upped Snap accuracy for many light firearms, mainly pistols and 2-h SMGs&lt;br /&gt;
* Update: Vampirism&lt;br /&gt;
* Update: Slight palette change (lighter black and tan)&lt;br /&gt;
* Update: Power Armor, tanks more resistant to Cutting&lt;br /&gt;
* You can now eventually get out of the ES deal&lt;br /&gt;
* No longer possible to use non-Ubers on X-Prison&lt;br /&gt;
* Enemies on Shrine Ships and Supply Ships receive morale buff&lt;br /&gt;
* Better score yield on some medium-hard interrogs, worse on a few medium-easy.&lt;br /&gt;
* Reduced Grog profits by 1/4&lt;br /&gt;
* Reduced amount of Fuel Capsules needed for Conqueror by 1/2&lt;br /&gt;
* Removed Gravity Physics requirement for the Mining Ship&lt;br /&gt;
* Finished Bounty Hunt Prizes for the 3 basic customers&lt;br /&gt;
* Regular Gals and Veterans a little less expensive&lt;br /&gt;
* Rebel Mutants have proper armors now&lt;br /&gt;
* Buffed Super Shotgun&lt;br /&gt;
* Crystal Skull allows to steal TUs, is manufacturable now&lt;br /&gt;
* Minor fixes and additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H2===&lt;br /&gt;
* Exec update to OXCE+ 3.9c 10-Oct-2017&lt;br /&gt;
* Fix: Nightmare&#039;s map&lt;br /&gt;
* Fix: Devastator&#039;s deployment&lt;br /&gt;
* Fix: Battlerifles&lt;br /&gt;
* New Missions: Raynerd Must Survive, Bank Robbery, They Came From The Sea, Mysterious Tower (special thx to Solar)&lt;br /&gt;
* New Armors: Assault Bike, Pillow Knight (Slave)&lt;br /&gt;
* New Weapons: Laserball, Sunblades, Slaver&#039;s Cane, Mammoth Chain Shotgun, Monstermano, D.C. Portable Mortar, MP Autocannon, Laslock Shotgun, Baby Nuke (Timed), Sonic Weapons&lt;br /&gt;
* New Equipment: Lunar Ward, Bejeweled Cap&lt;br /&gt;
* Update: Firing from outside LoS suffers 50% penalty. Also, enemies can now snipe you.&lt;br /&gt;
* Update: Infamy from Research roughly halved because Brainer spam outweighed other sources of income&lt;br /&gt;
* Update: Direct damage fire weapons disrupt Reactions now&lt;br /&gt;
* Update: Recruitment costs. Lokk&#039;Naars are cheaper, Ubers more expensive.&lt;br /&gt;
* Update: Merged the Naughty Mod in. DO NOT USE IT ANYMORE! All &#039;naughty&#039; content now available normally &amp;amp; fixed.&lt;br /&gt;
* Update: Crypt terrain more destructible&lt;br /&gt;
* Update: Removed &amp;quot;Gun Magazines&amp;quot;, enemy craft ammo is looted directly now&lt;br /&gt;
* Update: Removed the dependency of certain manufacture and research on existence of Gauss/Las defense facilities. XG weapons and ammo require Printer instead now.&lt;br /&gt;
* Update: Pimpcraft rebalanced &amp;amp; diversified; removed forced prostitution&lt;br /&gt;
* Updates: Research: Zombies, Magic Shop/Red Mage/Wiz Biz&lt;br /&gt;
* Updates: More Bounty Hunt prizes&lt;br /&gt;
* Updates: Gfx: improved weapon sprites (by Bloax, Ivan Dogovich &amp;amp; RSS Wizard)&lt;br /&gt;
* Updates: Gfx: improved paperdolls (Nurse, Guardian)&lt;br /&gt;
* Update: Armor listorders&lt;br /&gt;
* Siberia respawns until Siberia Files are researched (again)&lt;br /&gt;
* Mercs have lower Camo now&lt;br /&gt;
* Increased crew sizes on Bonaventura (18/2), Metallo (16/2), El Fuego (12/2), Thunderhorse (24/4), Leviathan (36/5)&lt;br /&gt;
* Worm craft now has a hallucinogen bomb&lt;br /&gt;
* Slave armors buffed, faster to make and/or repairable&lt;br /&gt;
* Synthsuit +15 Throwing&lt;br /&gt;
* Nurse: decreased inventory space, decreased stat penalties&lt;br /&gt;
* Wench &amp;amp; Seductress: Removed TU penalties, but disabled running&lt;br /&gt;
* MC &amp;amp; Seduction tweaks&lt;br /&gt;
* Master&#039;s Cane Hex attack deals less damage now&lt;br /&gt;
* Rebalanced thrown stars, thrown knives, blowpipe, poisoned dagger, Power Mace&lt;br /&gt;
* Bows and Javelins accuracy +10%, removed most acc penalties for grenades due to no LoS acc penalty being a consideration now&lt;br /&gt;
* Autocannon 2x4 auto now; HMG 2x5 auto, but major accuracy loss if not kneeling&lt;br /&gt;
* Baby Nuke more powerful; no longer can be fired from RPG, now Ballista or D.C. Mortar&lt;br /&gt;
* Some HE rounds and some demolition charges have a terrain demolition bonus now&lt;br /&gt;
* Better yield on Plastic Chips, worse on Chems and Meds&lt;br /&gt;
* Minor fixes/updates/additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H1===&lt;br /&gt;
* Exec Update to OXCE 3.9c 3-Sep-2017&lt;br /&gt;
* Fix: unread topic colors&lt;br /&gt;
* Fix: removed outdated language files&lt;br /&gt;
* Fix: chryssalid research crash&lt;br /&gt;
* Merge: White Rabbit mod by Clownagent&lt;br /&gt;
* New Armors: Pirate (Slave Soldier), Boss&lt;br /&gt;
* New Weapons: Trench Gun, Magic Cards, EMP Grenade&lt;br /&gt;
* Update: Gauss, Rail and XG weapons now deal TFTD damage.&lt;br /&gt;
* Gfx updates by Bloax&lt;br /&gt;
* Added Night Mission indicator&lt;br /&gt;
* Added item categories for all items&lt;br /&gt;
* Summoning Circle now gives space for 3 Brainers, but only 1/base allowed&lt;br /&gt;
* Reworked topless outfit (thx to Tylor)&lt;br /&gt;
* Improved bayonets (-10% armor)&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Other small fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H===&lt;br /&gt;
* Exec Update to OXCE 3.9c 30-Aug-2017&lt;br /&gt;
* Fix: Shadowbat&#039;s deployment&lt;br /&gt;
* Fix: Ghost walls on Space Station maps&lt;br /&gt;
* Fix: Ratmen hideout attack HWD crash&lt;br /&gt;
* Fix: VIP/Leader research trap&lt;br /&gt;
* Fix: Plasma Bayonet on Super-Self-Charger&lt;br /&gt;
* Fix: Tazogun&lt;br /&gt;
* Fix: Blood Magic/Masochist outfit&lt;br /&gt;
* Fix: Armored Beastmaster fatal wounds bug&lt;br /&gt;
* New Experimental Palettes by: RSSWizard (Pedia), Bloax (Battlescape)&lt;br /&gt;
* New Enemies: Noblewoman, Merc Commander, Funky Zombie, Strix Zombie&lt;br /&gt;
* New Mission: Sunday Town&lt;br /&gt;
* New Craft: Zubrin&lt;br /&gt;
* New Soldier Type: Lokk&#039;Naar (with 8 armors &amp;amp; 8 faces)&lt;br /&gt;
* New Armors: Slave G.I., Moloch, Holosuit, Furs&lt;br /&gt;
* New Weapon: Custom Lasgun&lt;br /&gt;
* New Ammo: .6g Buckshot&lt;br /&gt;
* New Items: Hellerium Charm, Drug Dispensor&lt;br /&gt;
* Update: Czech translation by Bartojan&lt;br /&gt;
* Update: Difficulty levels tweaked&lt;br /&gt;
* Update: Reduced Heat/Cold Enviro damage effects by another 10%&lt;br /&gt;
* Update: Item Categories overhaul&lt;br /&gt;
* Update: Starting Crew increased to 9&lt;br /&gt;
* Update: Psi Strength Evaluation enabled (req. voodoo school)&lt;br /&gt;
* Update: Some enemies are Leeroy Jenkins now&lt;br /&gt;
* Update: Some armors cannot kneel/run/strafe; energy regen upped where due&lt;br /&gt;
* Update: all Power Armors now more resistant to Burn&lt;br /&gt;
* Update: Machineguns/Chainguns/Miniguns/Shooty Guns train Accuracy slower&lt;br /&gt;
* Update: Improved gun butt attacks&lt;br /&gt;
* Update: Improved snap &amp;amp; auto range on light lasers&lt;br /&gt;
* Update: Most grenades are more accurate now&lt;br /&gt;
* Update: Mines now invisible on Minimap&lt;br /&gt;
* Update: Increased transfer time on new recruits&lt;br /&gt;
* Update: Major Bootypedia Overhaul; data on all enemy armors added&lt;br /&gt;
* Update: New Merc Inventory Images (by Bloax)&lt;br /&gt;
* Update: Church can field Rockies now&lt;br /&gt;
* Update: Enemy Hideout Assault gives -400 score per attempt, some mapblocks removed&lt;br /&gt;
* Update: Jellyfish &amp;amp; Shadowbat maps&lt;br /&gt;
* Update: Nightmare got its own map, +1 crew, -5% dodge&lt;br /&gt;
* Update: Wands rebalance&lt;br /&gt;
* Update: Slave armors cheaper and faster to manufacture; Slave Soldiers cost Mutant Meat&lt;br /&gt;
* Upped armor on some trees, rocks&lt;br /&gt;
* Star Gods, Cyclops +REA&lt;br /&gt;
* Prizes reshuffled&lt;br /&gt;
* Cardinals no longer have equips, armed with Tome of Lighting&lt;br /&gt;
* Boomosaur +HP, can explode if killed&lt;br /&gt;
* Cyberdiscs more resilient to Melee&lt;br /&gt;
* Cyberdisc/Rocket buffed&lt;br /&gt;
* Better loot on Disruptive Transmissions mission; mission starts later&lt;br /&gt;
* Pits/Corridors harder to destroy&lt;br /&gt;
* Medbay gives workspace for 1 Brainer now&lt;br /&gt;
* Expanded Codex access to VooDoo schools (each gives 3)&lt;br /&gt;
* Swordfish got +2 crew&lt;br /&gt;
* Tamed Boomosaurus changed to Boozeosaur&lt;br /&gt;
* Vampiric items now use Bio res as drain multiplier&lt;br /&gt;
* Tribal, Adventurer and Scout outfit change into a more suitable version automatically on some missions (namely Cold enviro)&lt;br /&gt;
* Brainer outfit buffed&lt;br /&gt;
* Sorceress armor +REA, evasion changed to V.Mastery based&lt;br /&gt;
* Destructor armor +REA, +TU, +MEL, halved Evasion back penalty&lt;br /&gt;
* Changed HP regen formula on Biosuit and Pestulator&lt;br /&gt;
* Added night camo on Xeno armor, buffed NV, worse res to Anti-E511, less equip space, Pain Resistance&lt;br /&gt;
* Evasion changes for seduction outfits: MEL -&amp;gt; BRA&lt;br /&gt;
* Faster Ident device on Brainer&lt;br /&gt;
* Rope redesigned&lt;br /&gt;
* New Musket sprites (by RSS Wizard)&lt;br /&gt;
* Master&#039;s Cane &amp;amp; TK Device buffed&lt;br /&gt;
* Small Launcher has lower 1-h penalty&lt;br /&gt;
* Heavy Gauss has a Snap Shot now&lt;br /&gt;
* Tome of Lightning redone to Warp&lt;br /&gt;
* Easier unlock of Plasma Pistol&lt;br /&gt;
* Stun bombs ignore 25% armor now&lt;br /&gt;
* Flag items now more dependant on Rank&lt;br /&gt;
* Improved some Items of Resistance&lt;br /&gt;
* Updated Synth names&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Moar pinups &amp;amp; shit&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.5===&lt;br /&gt;
* Fix: Scarab gets a proper bonus to damage&lt;br /&gt;
* Fix: Mutated Reaper properly regenerates health now&lt;br /&gt;
* Fix: Slave Soldiers have proper voodoo strength now&lt;br /&gt;
* Fix: Persuadotron now available with proper prize&lt;br /&gt;
* Fix: stranded govt agents now spawn properly&lt;br /&gt;
* Fix: some tiles in Commercial tileset now are properly destructible&lt;br /&gt;
* New Armor: Sorceress&lt;br /&gt;
* Update: cost of gun dodge changed to 0 TU, 10 Energy&lt;br /&gt;
* Update: sniper rifles now follow the Gaussian damage roll formula (2d100% instead of 1d200%)&lt;br /&gt;
* Update: slightly lowered Stun penalty to Energy Recovery&lt;br /&gt;
* Increased random loot on sea missions&lt;br /&gt;
* Church spawns adjustments&lt;br /&gt;
* Zombie research fix&lt;br /&gt;
* Werewolves and Ghouls take even more damage from Burn&lt;br /&gt;
* Sectogre has fist replaced with Seduction&lt;br /&gt;
* Power plant&#039;s price reduced&lt;br /&gt;
* Shadobat map made much less suicidal&lt;br /&gt;
* Charger laser&#039;s range reduced to 20km&lt;br /&gt;
* Shock&#039;a&#039;Fist cuts armor in half, inflicts more Shock now&lt;br /&gt;
* Zapper causes reactions disrupt now&lt;br /&gt;
* Slugthrower buffed with armor damage, double Shock, bit more range&lt;br /&gt;
* Super Shooty Gun has higher BRA bonus to damage if using long belts&lt;br /&gt;
* Riot Shield buff&lt;br /&gt;
* Pedia and other minor updates &amp;amp; fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.4===&lt;br /&gt;
* Fix: STR_LOC_Hitman crash&lt;br /&gt;
* Fix: Mk.801 corpse research crash&lt;br /&gt;
* Fix: thermal gear not working&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.3===&lt;br /&gt;
* Fix: crash on sunken UFO/USO damaged in battle&lt;br /&gt;
* Fix: mutated reaper&#039;s spit&lt;br /&gt;
* Fix: hot/cold enviro inflict proper damage types now&lt;br /&gt;
* Fix: damage types on varied weapons/armor now work properly&lt;br /&gt;
* Fix: jungle deployment for Shipwrecked Gal mission&lt;br /&gt;
* New Missions: Reservoir Dog, Disruptive Signals&lt;br /&gt;
* New Enemy: Mk. 801&lt;br /&gt;
* New Weapon: Sickle&lt;br /&gt;
* Update: Mission briefings now available from geoscape, before landing&lt;br /&gt;
* Update: Bughunt conditions eased&lt;br /&gt;
* Update: Some facilities now require special components to be built&lt;br /&gt;
* Update: added storage space requirements for 2x2 prisoners and tamed animals&lt;br /&gt;
* Update: HWP counts on crafts fixed&lt;br /&gt;
* Update: wearables lists for special missions now display correctly&lt;br /&gt;
* Even more music (special thx to Bloax)&lt;br /&gt;
* Siberia and X-Prison no longer respawn when they&#039;re won once&lt;br /&gt;
* Corridor has grates in the sewer level now&lt;br /&gt;
* Magical Girl outfit limited to green or gold Codex now&lt;br /&gt;
* Deathblade and Impaler now deal Warp damage&lt;br /&gt;
* Smaller smoke clouds from GL, Mortar and Blizzard smokes&lt;br /&gt;
* Hallucinogen grenade no longer causes excess Stun, costs more&lt;br /&gt;
* Removed melee dodge on doom demons (except Pinky/Spectre); removed melee threat on dogs, megascorpions, cockroaches&lt;br /&gt;
* Minor fixes/adjustments/additions (special thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.2===&lt;br /&gt;
* Updated to OXCE+ 3.7 08-Jun-2017&lt;br /&gt;
* Fix: no mechtoid corpse = unwinnable campaign problem&lt;br /&gt;
* Fix: modified enemy scoring for their missions works now&lt;br /&gt;
* Fix: Fusion Torch should be more reliabe at breaching ship hulls now&lt;br /&gt;
* New: Added 6 damage types, updated weapons and armor&lt;br /&gt;
* New: 8 brand new faces for Gals (to a total of 96)&lt;br /&gt;
* New Soldier Type: Freaks&lt;br /&gt;
* New Maps for Commercial (by Solarius Scorch), Commercial terrain script update&lt;br /&gt;
* New Enemies: Baller, Giant Cockroach&lt;br /&gt;
* New Missions: Stranded Govt Agent, Shipwrecked Gal&lt;br /&gt;
* New Facilities: Burrow, Cloning Centre&lt;br /&gt;
* New Craft: Piranha&lt;br /&gt;
* New Armor: Pestulator&lt;br /&gt;
* New Weapons: Black Adder, Super-Self-Charger, Hallucinogen Gas Grenade, ES Ion Cannon&lt;br /&gt;
* New Ammo: AP bullets for A. Rifle, B. Rifle, Omega Rifle, Sniper Rifle, LMG&lt;br /&gt;
* New Item: Chem Coat&lt;br /&gt;
* Update: More music&lt;br /&gt;
* Update: Interface look updates (by Bloax)&lt;br /&gt;
* Update: Animals (both friendly and caught) now live in cages, take no storage space&lt;br /&gt;
* Update: CQC check now requires 6 Tu and 6 Energy. These are spent if the check succeeds.&lt;br /&gt;
* Update: More Distress Call missions&lt;br /&gt;
* Update: Prize system expanded&lt;br /&gt;
* Update: Hangars should be destructible now&lt;br /&gt;
* Update: Loader armor can be used by Slave Soldiers&lt;br /&gt;
* Update: Scroll of Inconsensuality now causes Morale damage instead of Stun&lt;br /&gt;
* Added a few missing Butcheries&lt;br /&gt;
* Added beastmen slavery&lt;br /&gt;
* Minor additions, fixes and updates (special thx to Zharkov)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.1===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 21-May-2017)&lt;br /&gt;
* Fix: underwater unit move sound crash&lt;br /&gt;
* Fixed melee threat on units like Drone, Celatid etc.&lt;br /&gt;
* Fixed Items of Resistance (no longer give infinite resistance)&lt;br /&gt;
* New Weapons: Harpoon Carbine, Assault Shotgun&lt;br /&gt;
* Update: Almost everyone and everything has melee dodge now (now caleed Evasion)&lt;br /&gt;
* Update: Overhaul of Evasion on playable units, some armors w/o Evasion gotten it, many undue extremes were cut shorter.&lt;br /&gt;
* Update: CqC accuracy values on all guns increased by 25-50%&lt;br /&gt;
* Update: Melee accuracy values on all melee wpns increased by 0-25%&lt;br /&gt;
* Update: Orbital maps&#039; ship spawning (credit to Ohartenstein)&lt;br /&gt;
* Update: X-Prison spawn to allow a single-person mission&lt;br /&gt;
* Update: enemy stats better adjusted for CqC realities&lt;br /&gt;
* Refund option added to many manufacturing projects (mainly shadowtech, human bondage and trophies)&lt;br /&gt;
* Doubled synthmuscle requirements for armor manuf., doubled synthmuscle yield from Mercs robbery&lt;br /&gt;
* Minor fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 24-Apr-2017); includes CqC (Close Quarters Combat) changes, smoke vis. patches&lt;br /&gt;
* Fix: Syn repair bug&lt;br /&gt;
* Fix: Maps, routes &amp;amp; deploys: Warehouse Wars, X-Prison, Pachyderm, Drakkar, Escort, Kraken, others&lt;br /&gt;
* Fix: Few maps made larger to avoid crashes caused by 20x20 pirate ships&lt;br /&gt;
* Fix: Bong works now&lt;br /&gt;
* New: basic Bounty Hunting/Trophy system added. Contains 8 new missions and 1 reworked old mission (Crackhouse)&lt;br /&gt;
* New Enemies: Reaper Cavalry, Mutant Crab, Vampire Bat (credit for these 3 to Solar Scorch), Tomb Runner, Bandit Dude, Megapol (4 types)&lt;br /&gt;
* New Enemy Craft: Megapol craft (x5)&lt;br /&gt;
* New Enemy Missions: Ratmen Raid, Megapol Patrols (+8 Bounty Hunt missions, for a total of 14 new missions!)&lt;br /&gt;
* New Terrain: Native/road (credit to Solar Scorch)&lt;br /&gt;
* New Soldier Type: Veteran&lt;br /&gt;
* New Craft: Golden Hawk, White Worm (8/8 STC ships done)&lt;br /&gt;
* New Craft Weapon: 20mm (x1) Cannon&lt;br /&gt;
* New Armor: Doomguy (Slave)&lt;br /&gt;
* New Weapons: Barbaric Axe, Commando Pistol, Tech Cleaver, Police Revolver, Heavy Baton, Mini SMG, Police Shotgun, Mini Shotgun, OGRE Shotgun, Pitchfork, Bandit Knife, Ninja Stick&lt;br /&gt;
* New Ammo: LC-BS (Buckshot)&lt;br /&gt;
* New Equipment: Stimm, Barbed Stockings, Safety Goggles, Radiator Shirt, Persuadotron 2000, Police Shield&lt;br /&gt;
* Update: Randomized civilian crews&lt;br /&gt;
* Update: Enemy nerfs: Nomads&#039; armor weaker; less dangerous enemies on Sea Adventures&lt;br /&gt;
* Update: most Pinups available through interrogations&lt;br /&gt;
* Update: Pirate armors got proper loftemps. Underwater move sounds added.&lt;br /&gt;
* Update: Gfx for RPG, gas bomb&lt;br /&gt;
* Update: Adjusted score hits for landings and overflights. Neutral or friendly will generate none (invisible on graph!), highly threatening ones will generate more.&lt;br /&gt;
* Monthly bonus raised from 300 to 333&lt;br /&gt;
* Sectoweed added to Crackhouse and Ret deployments&lt;br /&gt;
* Spiders and Scorpions got tremorsense&lt;br /&gt;
* Chryssalids and Lobstermen got melee dodge&lt;br /&gt;
* Shadow ships got their HPs buffed; Scarab -5 Acc penalty because was too good&lt;br /&gt;
* Skyranger and Pigeon fuel capacity cut down to normal Chem-burning levels, prices and maint. reduced&lt;br /&gt;
* Ghost Armor and Dagger no longer available to Golden Codex&lt;br /&gt;
* Inventories updates for Grav Armor, Thief/Sea&lt;br /&gt;
* Hammer nerfed vs. moving targets but attacks faster&lt;br /&gt;
* Pickaxe the same, but now is faster to use.&lt;br /&gt;
* Reaper Rifle aimed range capped at 30&lt;br /&gt;
* Rail Driver slower &amp;amp; less accurate&lt;br /&gt;
* H. Slugthrower range nerf, weight increase&lt;br /&gt;
* Basic Cannonballs no longer explode, but have easier time defeating armor. Pyrotechnic cannonballs cause extra stun and TU damage.&lt;br /&gt;
* Shields use Melee/2 + Bravery/2 for skill&lt;br /&gt;
* Seduction TU cost doubled, damage output reduced&lt;br /&gt;
* Bandages, First Aid kit less cumbersome&lt;br /&gt;
* Assorted fixes/updates/rebalances/Pedia additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.5===&lt;br /&gt;
* New Enemy Missions: Secure Freight, Distress Call&lt;br /&gt;
* New Shipping: Heavy Freighter&lt;br /&gt;
* New Craft: Sapphire Jellyfish, Shadowbat, Devastator, Blowfish&lt;br /&gt;
* New Craft Equipment: STC Fusion Drive&lt;br /&gt;
* New Weapons: Rotogun, Rail Rifle (recycled), Shiny Niner&lt;br /&gt;
* New Gfx: 8 New Avatars&lt;br /&gt;
* Update: Reworked global mission structure (Ongoing campaigns: delete the whole &#039;possibleMissions:&#039; section in your save to avoid crashes)&lt;br /&gt;
* Update: V.Defense of all units is now influenced by current Morale; high Morale gives buff, low * penalty.&lt;br /&gt;
* Update: V.Defense for Ubers increased to Str+0.5 Skill; voodoo stats of some enemies, chiefly Star Gods, increased accordingly&lt;br /&gt;
* Update: added Descriptions to all marker missions&lt;br /&gt;
* Some people taken off slavery lists&lt;br /&gt;
* Silver Towers slight nerf&lt;br /&gt;
* Aircar, Airvan and Airbus no longer viable for Sea missions&lt;br /&gt;
* Airspeeder&#039;s crew buffed to 3&lt;br /&gt;
* Purple Turtle can take 3 STCs now, fuel &amp;amp; HP buffed&lt;br /&gt;
* Verdant Snake +5% Gun Acc.&lt;br /&gt;
* Ship map updates: Pachyderm, Drakkar&lt;br /&gt;
* M-Wing redesigned&lt;br /&gt;
* Fusion Balls are Missile-type now, range buff&lt;br /&gt;
* Tamed Boomosaurus got HP buff&lt;br /&gt;
* Cyclops Gaze deals higher Armor damage, Cyclops Convert fix&lt;br /&gt;
* Smokey Armors got buffed vs. Chem&lt;br /&gt;
* Nerfed Fatty&#039;s ROF and damage a bit, but increased Acc and faster to fire; Vulcan made bit slower&lt;br /&gt;
* Grog is consummable now&lt;br /&gt;
* Paperdoll updated: Tac Vest, Ghost&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.4===&lt;br /&gt;
* Executable update to 12 Mar 2017&lt;br /&gt;
* Fix: civilian ships crashes&lt;br /&gt;
* Fix: Electrics &amp;amp; Electronics research bug&lt;br /&gt;
* Fix: surplus/wrong natural weapons on many monsters&lt;br /&gt;
* Fix: Supply Ship map/spawn&lt;br /&gt;
* Fix: Some pirate aircraft maps. Roofs and ramps no longer count as EZ, engines no longer illuminate you where it&#039;d be silly.&lt;br /&gt;
* New Mission: EuroSyndicate Elimination&lt;br /&gt;
* New Weapons: ES SMG, ES Markslaser, Poison Gas Bomb, Barrel Bomb, Auto Rifle&lt;br /&gt;
* Update: Monthly Bonus reduced from $500 to $300 per point&lt;br /&gt;
* Update: Plunder enemy mission redesigned&lt;br /&gt;
* Update: Backpack -2 TUs item removal costs&lt;br /&gt;
* Update: Small Medipack, Space Medipack, First Aid Kit &amp;amp; Canteen now consummable, slight buffs to the 2 former.&lt;br /&gt;
* Celatids&#039; SENSE reduced to 20, accuracy by 20% and fire rate to 2/turn&lt;br /&gt;
* Updated some natural weapons on some monsters, Silacoids get a secondary melee Acid weapon.&lt;br /&gt;
* Some manufacturing-for-money abuse nerfs&lt;br /&gt;
* HWPs cleanup&lt;br /&gt;
* Vulcan and Tornado updated&lt;br /&gt;
* Rebalanced Blaster Launcher&lt;br /&gt;
* Bandages hold just 2 uses now&lt;br /&gt;
* Node fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
* Other fixes &amp;amp; balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.3===&lt;br /&gt;
* Executable update to 6 Mar 2017&lt;br /&gt;
* Fix: faulty researches&lt;br /&gt;
* Fix: faulty ship maps&lt;br /&gt;
* Fix: shield recovery at base now should work properly&lt;br /&gt;
* Fix: Slave Soldiers no longer unable to learn VooDoo&lt;br /&gt;
* Fix: grenade unpriming&lt;br /&gt;
* New Missions: Church Boot Camp, Hideout of Dr. X&lt;br /&gt;
* New Enemy: Academy Student&lt;br /&gt;
* New Armor: Crusader (Slave)&lt;br /&gt;
* New Weapons: Fan, Heavy Particle Accelerator, Dragoon Rifle, Precision Pistol, Laslock Pistol&lt;br /&gt;
* New Equipment: Protective Gear&lt;br /&gt;
* Update: lowered initial funding, added monthly Infamy Bonus instead&lt;br /&gt;
* Update: randomized mission start timers&lt;br /&gt;
* Update: added interception pics to civvies, as well as some loot randomization&lt;br /&gt;
* Update: stun level greater than current HPx3 slowly drains HP (so better not leave heavily wounded in the smoke)&lt;br /&gt;
* Update: Large Vaults, Large Barracks, Armored Vaults * increased capacities&lt;br /&gt;
* Update: Actually working Tractor Beams (credit to Ohartenstein); they also are Heavy Weapons now&lt;br /&gt;
* Update: Slave Soldiers no longer liable for promotion, you have to pay them but they do not generate more officers.&lt;br /&gt;
* Update: One-handed accuracy penalty for 2-handed items upped to 50% (stays at 33% for melee weapons), with exceptions, tho.&lt;br /&gt;
* Update: bows do less reliable damage (but same max/specials)&lt;br /&gt;
* Update: Sniper rifes got 20% armor piercing&lt;br /&gt;
* Update: each use of an item capable of healing recovers 5 Morale on use&lt;br /&gt;
* Cold deals a bit more Stun (to avoid &#039;freeze&#039; situations), base damage of Heat and Cold lessened by 10%.&lt;br /&gt;
* Hideout&#039;s lighting level upped&lt;br /&gt;
* Bottle of Rum and Kustom Handcannon got melee attacks&lt;br /&gt;
* Better underwater dodge on basic outfits&lt;br /&gt;
* Improved camo on guerilla &amp;amp; sniper armor for better sniping&lt;br /&gt;
* Grav armor has better energy regen and enviro res, but deals 5 Stun/turn&lt;br /&gt;
* Some weapon balancing/reimagining (Electro-Claw, Power Mace, Handcannons, Silver Snake)&lt;br /&gt;
* Added more info/articles&lt;br /&gt;
* Lots of minor fixes/updates&lt;br /&gt;
* Naughty mod fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.1===&lt;br /&gt;
* Exec Upgraded (OXCE+ 3.6b 09-Feb-2017)&lt;br /&gt;
* Fix: Research &amp;amp; manuf. crashes, missing research&lt;br /&gt;
* Fix: Craft weapon modifiers vs. shields work now&lt;br /&gt;
* Fix: Zombie height/width issues&lt;br /&gt;
* Fix: no more enemies surrendering on mission abort on some maps&lt;br /&gt;
* Fix: long-range chainsaw shots&lt;br /&gt;
* Fix: vampiric weapons now work&lt;br /&gt;
* Fix: acid cannonball&lt;br /&gt;
* Fix: Cydonia Landing deployment&lt;br /&gt;
* New Enemy: Academy Nurse&lt;br /&gt;
* New Enemy Missions: Fugitive Search, Plunder&lt;br /&gt;
* New Soldier Type: Slaves can be recruited to fight! Feature several armors, including the old Superslave line.&lt;br /&gt;
* New Facility: Mess Hall&lt;br /&gt;
* New Crafts: Expedition, Ashen Scarab&lt;br /&gt;
* New Weapons: Incendiary Grenade, O&#039;Harty&#039;s Gun, Automatic Harpoon Gun, Riot Grenade&lt;br /&gt;
* New Ammo: Aqua clips for XG weapons&lt;br /&gt;
* Update: Helmetless Tac Armor Mod now features Guardian Armor as well&lt;br /&gt;
* Update: Using Gauss Weapons requires their unlock now&lt;br /&gt;
* Update: Pillow Book research moved to Naughty Mod&lt;br /&gt;
* Update: Facelift of 2 avatars, #5 Meg, #47 Teesha (F0 and F22)&lt;br /&gt;
* Downed USOs now yield lots of Aqua Plastic (Personal Armor Parts)&lt;br /&gt;
* Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger&lt;br /&gt;
* Updated underwater weapon/ammo usage and resistances&lt;br /&gt;
* Mansions are now timed&lt;br /&gt;
* New medal bar by Carfax&lt;br /&gt;
* Shock Immunity removed where due&lt;br /&gt;
* Shadow Orbs&lt;br /&gt;
* Spa healing buff&lt;br /&gt;
* Red Scorpion reworked&lt;br /&gt;
* Plate Mail lighter, Plate Mail /S heavier, shield stronger&lt;br /&gt;
* Adv. Power Amor buffed, also now allowed on Sea and Eva missions (like Mars)&lt;br /&gt;
* Xeno armor now sea-capable&lt;br /&gt;
* Blowpipe darts no longer damage armor, or are any good vs. terrain&lt;br /&gt;
* Research updates&lt;br /&gt;
* Minor fixes &amp;amp; tweaks&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F===&lt;br /&gt;
* Exec Update: OXCE+ 3.6 (29-01-2017) [better purge your old directory]&lt;br /&gt;
* Fix: Performance issues (sprite numbering problem)&lt;br /&gt;
* Fix: Weird retals by Zombies etc.&lt;br /&gt;
* Fix: Weird Pogroms caused by Sway Govt missions&lt;br /&gt;
* Fix: Dogfight icons for some weapons&lt;br /&gt;
* Fix: Cattle Prods etc. Plasma/Laser based stun affects large and robotic units now, same true for Electro Sword &amp;amp; Claws&lt;br /&gt;
* Fix: Powers of Seduction no longer require psi training&lt;br /&gt;
* Fix: Rebel Mutants can be caught, researches added&lt;br /&gt;
* Fix: map crashes. Various scripts/maps/nodes fixes&lt;br /&gt;
* Fix: move sound of the Space Pod&lt;br /&gt;
* New Mechanics: Some enemy and player ships have regenerating shields now; armor values lowered accordingly.&lt;br /&gt;
* New Mechanics: Vampiric weapons and armor! (scripts by Ohartenstein)&lt;br /&gt;
* New Mechanics: You get damage from extreme weather, armor resistances added accordingly&lt;br /&gt;
* New Mechanics: Stun Damage results in some Energy Damage&lt;br /&gt;
* New Missions: Crackhouse (maps by Solarius Scorch), Lost Spaceship, Blood Rituals&lt;br /&gt;
* New Maps: 4 Polar Mapblocks by Solarius Scorch; 3 interceptor maps, Jetbike map (credit to Bulletdesigner); Swordfish map (credit to Robin)&lt;br /&gt;
* New Soldier Type: Syn (credit to Bloax), with specific paperdoll in 14 variants and over 10 armors!&lt;br /&gt;
* New Enemies: B-Boy, Hovertank/Gauss Cannon, Werewolf, Nomad, Zombie Trooper&lt;br /&gt;
* New Crafts: Verdant Snake (Red &amp;amp; Gray only), Airvan&lt;br /&gt;
* New Craft Weapons: Medusa Missile, Tesla Cannon, Goblin Rokkitz&lt;br /&gt;
* New Craft Equipment: Heavy Shield Generator, Shield Capacitor, Tractor Beam, Hull Plating&lt;br /&gt;
* New Armors: Officer (Gold only), Castaway&lt;br /&gt;
* New Weapons: Throwing Axes, Small Shotgun, Officer&#039;s Lash (Gold only), Kustom Handcannon, Infantry Rifle&lt;br /&gt;
* New Ammo: Cannonballs o&#039;Acid&lt;br /&gt;
* New Equipment: Levitator, Moonshine&lt;br /&gt;
* New Font by Bloax&lt;br /&gt;
* Update: Soldier salaries now rise substantially with rank&lt;br /&gt;
* Update: All Mutant Civilians now may carry arms&lt;br /&gt;
* Update: Interface Recolors&lt;br /&gt;
* Update: Significant Research/Pedia updates/streamlining/additions&lt;br /&gt;
* Update: Pain Immunity added where due (Baron of Hell!)&lt;br /&gt;
* Update: Radars a bit more fallible&lt;br /&gt;
* Update: Monster Hunts enriched&lt;br /&gt;
* Update: Merc fighters and security no longer available. Contact Mercenaries allows to kidnap low-level leaders now.&lt;br /&gt;
* Update: Catgirls/Stealthsuits&lt;br /&gt;
* Update: Rebalancing (HWP, armor, facilities, ship weapons...)&lt;br /&gt;
* New Hideouts more costly&lt;br /&gt;
* Tileset lighting fixes&lt;br /&gt;
* Bomb Launchers are now Missile-class&lt;br /&gt;
* Parrots got flapping wings by Ivan Dogovich / Yankes&lt;br /&gt;
* Attack Dogs can &#039;scan&#039; for enemies now&lt;br /&gt;
* Sentry Gun rework (for Waypoint use), idea by Ivan Dogovich&lt;br /&gt;
* New Xeno Armor gfx by Bloax&lt;br /&gt;
* Superhero Armor version for 0-G missions added&lt;br /&gt;
* Knives/Stars have a much harder time breaking walls&lt;br /&gt;
* Electro Whip renamed to Neural Whip, deals extra Stun &lt;br /&gt;
* Changed stat bonus behaviour on: Officer&#039;s Pistol (now based on Rank), Super-Magnum (Reactions), Master&#039;s Cane, Tome of Lightning (partially based on Rank)&lt;br /&gt;
* Radical weight increase of UAC &amp;amp; other primitive Plasma weapons&lt;br /&gt;
* Gauss ammo, Blaster Bombs, Cooker ammo can be manufactured&lt;br /&gt;
* Advanced ammo can be broken down to extract Hellerium&lt;br /&gt;
* Manufacturing &amp;amp; other minor fixes&lt;br /&gt;
* (Naughty Mod) Slave Outfit redesigned&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.3===&lt;br /&gt;
* Fix: Desert map crashes&lt;br /&gt;
* Fix: Cold Storage unwinnable map spawn&lt;br /&gt;
* Fix: Fuego &amp;amp; Fortuna maps&lt;br /&gt;
* Fix: Shambler loftemps&lt;br /&gt;
* New: +16 avatars!&lt;br /&gt;
* New Armor: Vampire&lt;br /&gt;
* New Weapons: Super Magnum, Loli Chainsaw, Ol&#039; Revolver (remake), Powerball Bat&lt;br /&gt;
* New Item: Healing Gel&lt;br /&gt;
* New Merchandise: ICBM&lt;br /&gt;
* Integrated Crowbar mod by Solarius Scorch&lt;br /&gt;
* Update: Condemnations (new and old)&lt;br /&gt;
* Update: scream variety (a&#039;la XCF)&lt;br /&gt;
* Updated Refinery Pogrom map&lt;br /&gt;
* Updates to Hideout tilesets, maps&lt;br /&gt;
* Update: buyables&lt;br /&gt;
* Increased Space Missions enemy count&lt;br /&gt;
* Large Barracks &amp;amp; Vaults built faster, less maintenance&lt;br /&gt;
* Cyclops gaze buff (Added TU and Energy damage)&lt;br /&gt;
* Red Scorpion dodge buff&lt;br /&gt;
* Beam Laser, Plasma Beam buffs&lt;br /&gt;
* Tanks more res. to fire&lt;br /&gt;
* Swimsuit has o2 bottle space&lt;br /&gt;
* Whips now train Reactions &amp;amp; Throwing, not Reactions &amp;amp; Melee&lt;br /&gt;
* Bows accuracy nerf&lt;br /&gt;
* Flintlocks acc/speed nerfs&lt;br /&gt;
* DB Shotgun nerf&lt;br /&gt;
* CAWS range buff&lt;br /&gt;
* Tommygun accuracies nerf&lt;br /&gt;
* All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added&lt;br /&gt;
* Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus&lt;br /&gt;
* Reaper Rifle now based on Bravery + Firing&lt;br /&gt;
* Mining Laser reworked&lt;br /&gt;
* Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based&lt;br /&gt;
* Research &amp;amp; Manufacture updates&lt;br /&gt;
* Slavery updates (Yeomen &amp;amp; Farmhouses added, Drone Herders redesigned)&lt;br /&gt;
* Minor fixes/rebalances&lt;br /&gt;
* Text fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=89138</id>
		<title>Template:CheckOutdated (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=89138"/>
		<updated>2019-04-30T03:07:18Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: Updated version number to v.J14, added to Piratez category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{{1}}}|v.J14||{{{!}} align = &amp;quot;center&amp;quot; width = &amp;quot;100%&amp;quot; style =&amp;quot;background:#FFFFd0;&amp;quot; border = &amp;quot;0&amp;quot; &lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}}align=&amp;quot;center&amp;quot; {{!}} This page may be outdated. It is up-to-date for version &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;. The latest version is &#039;&#039;&#039;v.J14&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
{{!}}}[[Category:Outdated (Piratez)]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Piratez]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=89137</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=89137"/>
		<updated>2019-04-30T03:03:20Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: Updated version history to X-PirateZ v.J14&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|v.J14}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J14===&lt;br /&gt;
* Exec upgrade to OXCE 5.4.1 29-Apr-2019 (custom splashscreen build by Stoddard + Fonzo)&lt;br /&gt;
* Fix: crash on Named Blood Hound sale, Blood Hounds have accessible inventory&lt;br /&gt;
* Fix: Security Corridor no longer counts as Casino&lt;br /&gt;
* Fix: catacomb/cellar terrain&lt;br /&gt;
* Fix: VooDoo Excess now reachable to Gray and Green Codex again&lt;br /&gt;
* Fixes/Improvements to Death Dungeon mission&lt;br /&gt;
* Fixes/Improvements to Pirate Hideout terrain&lt;br /&gt;
* Fix: Some passability fixes to Swamp/Arctic watery terrains and Sewers&lt;br /&gt;
* Fix: Vehicle Armors properly incur their maintenance costs now&lt;br /&gt;
* Fixed loot issue with Cannibal Camp mission&lt;br /&gt;
* Fix: Bugeyes now revert to proper armors after underwater stage&lt;br /&gt;
* Fix: Guild Spacemen can fly&lt;br /&gt;
* New Missions: Smuggler Hideout, Highway House&lt;br /&gt;
* New Enemy Missions: Ruff Raiding, Academy Passenger Ferrying&lt;br /&gt;
* New Enemies: Smuggler Negotiator, Golden Saint, Troublemaker, Stormrat, Field Gun&lt;br /&gt;
* New Craft: Bikes&lt;br /&gt;
* New Craft Weapon: Airballs (Missile slot). Airballs fire slower, but hold more ammo.&lt;br /&gt;
* New Armor: Saint (Gal, Peasant and SS), Kummissar (Lokk&#039;Naar)&lt;br /&gt;
* New Vehicle Armor: Armored Car/Flamer, XEC/Scout, XEC/Terminator, XEC/Havoc, XEC/Archer, XEC/Armageddon, XEC/Retributor&lt;br /&gt;
* New: Golden weapons line (6 guns). Available through Casino Coupons and Smuggler Strongboxes.&lt;br /&gt;
* New Ammo: PS Shells for R-Rifles (personal and tank), Havoc/Fusion&lt;br /&gt;
* New Items: Smuggler Strongbox (added to smuggler ships&#039; loot), Foam Grenade, Mumbleball, Gnome Research Notes&lt;br /&gt;
* Added more laser sound variation (by Kipoltli)&lt;br /&gt;
* Completed Golden Apple stuff and added more Shadowmasters stuff in general&lt;br /&gt;
* Researching Broken captives now removes the Breaking project from workshop list&lt;br /&gt;
* Gambling yields nerfed (OY VEY)&lt;br /&gt;
* Teleporting facilities no longer works in Supermutant (Ironman) mode.&lt;br /&gt;
* Chem weapons have harder time penetrating armor now (melting effect was unaffected or increased).&lt;br /&gt;
* Lowered TU costs on some instant throwables&lt;br /&gt;
* Reworked throwable light sources&lt;br /&gt;
* EMP resist tweaks for 2x2 units&lt;br /&gt;
* Looted Sectopod removed. The XEC Suit line introduced in its place. (sprites by Drages)&lt;br /&gt;
* Some armor buffs (gnome, vampy)&lt;br /&gt;
* Moloch armor reworked (general debuff but more specialized at tanking - shield regens), now allowed to both Red and Green codexes&lt;br /&gt;
* Light Cannon and R-Rifle buffed in antiarmor role&lt;br /&gt;
* Revisited Hot Pursuits (thanks to Kipoltli for new palette, also used on Mars now). Is more burny and more looty now. &lt;br /&gt;
* Updated Red Scorpion map&lt;br /&gt;
* More names for the names god!&lt;br /&gt;
* Merged Country Flags mod by OAK group&lt;br /&gt;
* Updated alt Smokey/Tac armor sub-mods by Roxis, and RU sub-mods by OAK group&lt;br /&gt;
* Lots of Minor Fixes (special thanks to just_dont) and Some Additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J13===&lt;br /&gt;
* OXCE version change to 4-Mar-2019&lt;br /&gt;
* Fixed item recovery for the Tank mission&lt;br /&gt;
* Fixed doors on Raynerd mission&lt;br /&gt;
* New Enviro: Shadowrealm (with specific items and weapons)&lt;br /&gt;
* New Mission: Death Dungeon&lt;br /&gt;
* New Enemies: Carnodemon, Wraith&lt;br /&gt;
* New Facility: Casino&lt;br /&gt;
* New Armors: Aqua Suit (Peasant; land, eva &amp;amp; sea), Theban Dress (sea), Speaker (Lokk&#039;Naar)&lt;br /&gt;
* New Weapons: Wheeled Machinegun, Lynx SMG, Shotgun Shield, Super Stapler, Knockout Bomb&lt;br /&gt;
* New Ammo: Phoenix Birdshot, UAC Rifle Aqua Clip; Nuclear Ammo for shotguns (6 types), Chaingun, Kustom Handcannon; BM SMG Clip/EP&lt;br /&gt;
* New Items: Kaltes-Klares, Mystery Box, T-D Locker, Golden Apple&lt;br /&gt;
* New Feature: Gambling&lt;br /&gt;
* New Soldier Race: Gnome (7 outfits)&lt;br /&gt;
* Increased score for kill/capture dangerous enemies across the board&lt;br /&gt;
* Updates to Sea environment (BUBBLES)&lt;br /&gt;
* Lokk&#039;Naars got +2 NV&lt;br /&gt;
* Fire can damage fragile loot now&lt;br /&gt;
* Improved Personal Lighting on Armored Cars, Tanks&lt;br /&gt;
* Personal Lighting added to all 0-g armor&lt;br /&gt;
* Flamethrowes now use diff. Acc formula, LR flamer lighter/more accurate&lt;br /&gt;
* VooDoo rods redesigned; separated from armor, lower dropoff, the great rod needs nor LoS.&lt;br /&gt;
* Hybrid innate VooDoo weapon nerfed by 10%&lt;br /&gt;
* Advanced and Space medipacks are infinite now, but cost maintenance&lt;br /&gt;
* Minor fixes, rebalances, additional gfx by Perekrylo and Bloax&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J12===&lt;br /&gt;
* OXCE update to experimental build 24-Feb-2019&lt;br /&gt;
* Fixed crash on stripping gal #f39 nude.&lt;br /&gt;
* Fixed exploding LZ on Organ Grinder &amp;amp; Hot Pursuits&lt;br /&gt;
* Fixed Academy Thrall&#039;s capture&lt;br /&gt;
* Fixed Shadowbat&#039;s illumination&lt;br /&gt;
* Fixed item recovery scores&lt;br /&gt;
* Fixes to armor changes in Starting Conditions&lt;br /&gt;
* Fixed Witch outfit and VD: Communion being Gold-Exclusive by mistake&lt;br /&gt;
* Fixes to terrains: Savanna and Steppe (asbestos grass and other curiosities), Island Town (SCANGs)&lt;br /&gt;
* New Mission: Smuggler Lair&lt;br /&gt;
* New Armors: Frogman (SS &amp;amp; PEA), Defender (SS &amp;amp; PEA), Fusilier (PEA), Mud (Pea)&lt;br /&gt;
* New Weapons: Reticulan Laspistol, Aqua Javelins, Medical Slicer, Hand Flamer, Sludge Hammer, Shredder, Laser Stars, Survival Bow&lt;br /&gt;
* New Ammo: Small Revolver Drum/Mag, Ol&#039;Carbine Ammo/Slay&lt;br /&gt;
* New Facility: Onsen&lt;br /&gt;
* New 8 faces for Peasants&lt;br /&gt;
* Slight rebalance to interceptor speeds&lt;br /&gt;
* Slight rebalances to craft weapons&lt;br /&gt;
* Peasants get increased V.Def&lt;br /&gt;
* Weapon rebalances - basic firearms (thx to Thinky)&lt;br /&gt;
* Pedia reordered&lt;br /&gt;
* More layered armors (thx to Roxis231 for help)&lt;br /&gt;
* Improved Deep One sounds and gfx by Кнроптл&lt;br /&gt;
* Gfx improvements&lt;br /&gt;
* Minor fixes, updates, smoothening, stuff&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J11===&lt;br /&gt;
* OXCE upgraded to 5.2, 21-Jan-2019 experimental build&lt;br /&gt;
* Fix: some wrong armor transformations on special envinros&lt;br /&gt;
* Fix: erroneus spawns of Comms Tower with Guild Warehouse terrain&lt;br /&gt;
* New geoscape palette by Chronicle Commando&lt;br /&gt;
* New Missions: Siztzkrieg, Gnome Lair, Demon God Shrine&lt;br /&gt;
* New Enemies: Armored Gnome, Hallucinoid&lt;br /&gt;
* New Civilian Type: Lokk&#039;Naar Militia&lt;br /&gt;
* New Soldier Race: Blood Hound&lt;br /&gt;
* New Vehicles: Car*Flak Cannon (replaces Flak Tank), Car*XGauss, Car*Havok, Car*XPlasma&lt;br /&gt;
* New Vehicles: Hovertanks! Lascannon, XGauss, XPlasma, Havok. Replace the 3 old HWP hovertanks.&lt;br /&gt;
* New Armors: Nurse (Peasant), Tac Vest (Slave), Avenger (Lokk&#039;Naar), Ratmeister (Lokk&#039;Naar), Pointman (Slave), Demolisher (Slave), Punk (Slave), Tac Vest (Bugeye)&lt;br /&gt;
* New Weapons: Battle Ax, Barrel of Nuke, Stick Bomb, Hornet, Plasma Breaching Charge, Poisonous Tentacle, Kraken Cannon, Infantry Laser, Killgun&lt;br /&gt;
* New Ammo: Poisonous Cannonball&lt;br /&gt;
* New Items: Ninja Badge, Merc Bizcard&lt;br /&gt;
* Basic Formula for VooDoo Defense changed: morale has only positive effect, and extra +0.2*Bravery bonus. Enemy mages&#039; skills improved to adjust.&lt;br /&gt;
* Cockpit windows on many ships are see-through now. Watch your heads.&lt;br /&gt;
* You can now turn rescued Castaways into Brainers&lt;br /&gt;
* Diverging Paths. Choose between being able to recruit Gals or Slave Soldiers for money. Other sources of recruitment unchanged.&lt;br /&gt;
* Bounty Hunt Challenges. Once Crowned, you can take one B-Class mission of choice before getting B-Class Badge.&lt;br /&gt;
* Improved Slave Soldiers sprites (thx to Jim)&lt;br /&gt;
* 88 New Slave Soldier faces (63 by Jim)!&lt;br /&gt;
* Added Public Enemy Inventory &amp;amp; Pedia pics (by Kato)&lt;br /&gt;
* Added 1-handed &amp;amp; 2-handed categories&lt;br /&gt;
* Security Cameras got INVIS 15/15&lt;br /&gt;
* Most piloted tanks no longer suffer natural morale decay or regen&lt;br /&gt;
* Rebalanced Lokk&#039;Naar and Hybrid hot/cold resistances&lt;br /&gt;
* Amazon Armor buffed but now Gold-Exclusive; can be used undersea&lt;br /&gt;
* Zombies no longer resist Laser&lt;br /&gt;
* Sligtly lowered tanks&#039; fire resist, and increased WP armor bypass to 80%.&lt;br /&gt;
* Added minor Camo values to all small creatures (animals, lokk&#039;naar civs, ratmen).&lt;br /&gt;
* Merc Hovertanks got Shields now&lt;br /&gt;
* Chinese Dragon now Codex Red exclusive&lt;br /&gt;
* Electric Lassos, Mines and Barrel Bombs are now 2-handed weapons&lt;br /&gt;
* Buy Prices on basic firearms cut across the board&lt;br /&gt;
* Slightly lowered shotguns&#039; accuracies&lt;br /&gt;
* File count reduced by over 5000 thanks to armor layering - faster loading&lt;br /&gt;
* Minor fixxes, rebalances, updates, additions, tidying up and tying up loose ends&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J10===&lt;br /&gt;
* Exec Update: OXCE v5.2 27-Dec-2018&lt;br /&gt;
* New Missions: Ratmen Cache, Reticulan Vats (Bounty B)&lt;br /&gt;
* New Armors: Sailor Uniform, Punk (Loknar), Slayer (Loknar), Slayer/Shield (Loknar)&lt;br /&gt;
* New items: Mutant Fish, Mutant Egg, Glitterskull, Chocolate&lt;br /&gt;
* New Flamethrower sounds by FG&lt;br /&gt;
* New Craft Equipment pictures by FG&lt;br /&gt;
* New Forest maps by Finnik&lt;br /&gt;
* New Village map by Solarius Scorch&lt;br /&gt;
* Added Russian names sub-mod by Perekrylo&lt;br /&gt;
* Secret Bases now count as Underground enviro&lt;br /&gt;
* Civilians worth more points&lt;br /&gt;
* Combat Stress slightly worse&lt;br /&gt;
* Buffed Codex Gold to receive more gold bars&lt;br /&gt;
* 105mm launcher is now 250mm launcher (new sprite), stats readjusted&lt;br /&gt;
* Spike Rockets moved from Heavy to Missile slot&lt;br /&gt;
* Some Missiles do extra damage to Shields now&lt;br /&gt;
* Removed Goblin Rokkitz&lt;br /&gt;
* Buffed Shadowtech&lt;br /&gt;
* Some outfits grant extra secondary stats XP now (script by Ohartenstein)&lt;br /&gt;
* Reduced inv space on gym suit, swimsuit, bikini&lt;br /&gt;
* WP munitions now ignore 75% instead of 100% armor&lt;br /&gt;
* Terrain updates (thx to Kato &amp;amp; others)&lt;br /&gt;
* Minor fixes, rebalances, additions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions prior to v.J10 have a different version number format&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J9===&lt;br /&gt;
* OXCE updated to 07-Nov-2018&lt;br /&gt;
* Fixes to terrain&lt;br /&gt;
* New Missions: Comms Tower, Terminal Terror&lt;br /&gt;
* New Enemy Missions: Flesh Hunt, Necro Patrol&lt;br /&gt;
* New Enemies: Necropirate, Clerk&lt;br /&gt;
* New Armors: Glitter, Chains&lt;br /&gt;
* New Weapons: Reticulan Electrogun, Harquebus, Air Musket, LASS, UAC Rocket Launcher&lt;br /&gt;
* New Ammo: Flintlock SC-Balls, Flintlock WP-Balls&lt;br /&gt;
* New Forest map tiles by Finnik&lt;br /&gt;
* New music: GMTACTIC8 by Makeup, GMGEO11 by Vanity Set, TAC_CITY by Jesper Kyd, GMENBASE2 (thanks to FG for suggestions)&lt;br /&gt;
* New sound: Ambient Sounds added to many terrains (thanks to FG)&lt;br /&gt;
* Update: Base Defenses (SAM/Missile/Fusion get bigger radar, Flak/Laser/Gauss/Plasma maps reworked and a turret for tactical Hideout defense; Flak loses extra crew space; costs adjusted)&lt;br /&gt;
* Dojos and VooDoo Schools now house 8 students each. Luxury Spa - 40. Stills cheaper to build.&lt;br /&gt;
* Church Exalt reworked&lt;br /&gt;
* Added cover art by Berggen&lt;br /&gt;
* Flintlocks slower, but more accurate&lt;br /&gt;
* Buffs: Flame Cannon +Acc, Flintlock Rifle +Dmg&lt;br /&gt;
* Buffs: Rifles: Aim Shot improved on some. RCF clip better pierces armor. Improved Snap ranges&lt;br /&gt;
* Nerfs: Hellblade (drains Morale), Impaler (slower to fire, firing costs Morale, drains Morale), Clockwork Gun (-range, +wt)&lt;br /&gt;
* Nerfs: Enemy Armored Cars have a little less armor and fire res&lt;br /&gt;
* Minor fixes, adjustments, additions, rebalances, gfx improvements&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J8===&lt;br /&gt;
* OXCE update to 5.1 14-Oct-2018&lt;br /&gt;
* Fix to stealth research of tokens, newspapers&lt;br /&gt;
* Fixed Codex research&lt;br /&gt;
* Fixes to Savage Armor, Contraband&lt;br /&gt;
* Fixed Bugeye VooDoo powers&lt;br /&gt;
* Fix to acid weapons (corrected wound formula)&lt;br /&gt;
* Fixes to academy buildings (see-through floors on the corners)&lt;br /&gt;
* Fixes to Robin&#039;s Apocalypse ship tilesets (Airbus, Aircar etc etc), some map updates&lt;br /&gt;
* Fixed Convoy map&lt;br /&gt;
* New: Peasants: +16 faces&lt;br /&gt;
* New Armor: Hunter (Peasant)&lt;br /&gt;
* New Tank Armors: Bombard (replaces the Howitzer Tank) w/5 ammo types; Armored Car /Lascannon; Tank/Heavy Lascannon (replaces robic version); Gyrocopter&lt;br /&gt;
* New Ammo: HMG Small Clip, Tank 60mm AC/HVAP&lt;br /&gt;
* New Mission: Beautiful People&lt;br /&gt;
* New Enemy: Sharp Girl&lt;br /&gt;
* New/Updated hit animations by RSSWizard&lt;br /&gt;
* Update: Peasant Morale recovery raised by around 1/3 (less Stress)&lt;br /&gt;
* Update: Changed accuracy formulas for many weapons (mostly dakka-dakka weapons and all piloted tank weapons)&lt;br /&gt;
* Update: Possession slower in general (both AI and player&#039;s), buffs to voodoo dispensed where due to compensate (Terror same as was or faster)&lt;br /&gt;
* Update: Sandbags removed from researchable items&lt;br /&gt;
* Added ship engine + minor loot to Academy Airbus&lt;br /&gt;
* Extra loot on Atrium map added&lt;br /&gt;
* Clearing Mysterious Island now unlocks Ghost Gal analysis&lt;br /&gt;
* Adjustments to Kraken, Swordfish, Hydra (More armor, pedia fix, Kraken loses regen)&lt;br /&gt;
* Added more powerful weapons to later Megapol patrols&lt;br /&gt;
* Buffed Sectopod to be competitive with new tanks&lt;br /&gt;
* Tanks can no longer be used in underground missions&lt;br /&gt;
* Synths can now be revived (not only repaired), at a minor stat loss&lt;br /&gt;
* Lessened combat penalties for Nurse outfits&lt;br /&gt;
* Added monthly maintenance for Armored Cars&lt;br /&gt;
* Quarterstaff has a ranged attack now&lt;br /&gt;
* Halved TU cost and significantly buffed the effect of Battle Flag and its upgrades&lt;br /&gt;
* Updated items of recovery: Hellerium Charm (now heals Stun), Drug Dispensor (buffed). Lunar Ward and Bejeweled Cap add Morale per turn.&lt;br /&gt;
* Jewelry now regens Morale in exchange for TUs. Skull (now Demon Skull) regens Energy in exchange for Morale.&lt;br /&gt;
* Changed manufacturing formula for the pirate flag - but you no longer get any from Codex&lt;br /&gt;
* Other fixes, adjustments, additions, rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J7===&lt;br /&gt;
* Exec update to OXCE 5.0 21-Sep-2018&lt;br /&gt;
* Fix: AI no-Spotter Snipers (like Osiron Security) are now Spotters so they no longer ignore player&#039;s units&lt;br /&gt;
* Fix: Moloch V.Def works now&lt;br /&gt;
* Fixes to Jungle terrains, other terrain fixes&lt;br /&gt;
* New Mission: Death and Taxes&lt;br /&gt;
* New Terrain: Village&lt;br /&gt;
* New Enemies: Singer Zombie, Ruffian&lt;br /&gt;
* New Armors: Militia (Peasant), Gladiatrix (Peasant), Ravenclaw (Peasant)&lt;br /&gt;
* New Vehicle Armors: Recon Quad (Slave), Armored Car (6 variants with their weapons), Tanks (2 variants - replaced 2 old robotic variants)&lt;br /&gt;
* New Weapons: Electric Net, Quarterstaff, Plasma Caster, Scout Rifle, Blackmarch Rifle, Heavy Grenade Launcher&lt;br /&gt;
* New Ammo: Machinegun/PS, RPG Round/Hell, GL/Gas, GL/Knockout&lt;br /&gt;
* New Item: Sandbags&lt;br /&gt;
* New Soldier Race: Bugeyes! 11 armors (w/ versions) (they replace the Alliance Advisor unit) (Bugeye nude doll and new Advisor outfit mainly by Jim Applegate)&lt;br /&gt;
* New item gfx by Bloax&lt;br /&gt;
* Updates to Airbus, Airvan maps&lt;br /&gt;
* Update: Tank armor/resistances/HPs rebalanced&lt;br /&gt;
* Update: ninja missions/researches&lt;br /&gt;
* Extra loot on Pyramid of Pain&lt;br /&gt;
* Zeppelin and Convoy got more HP, +25 speed, light weapon slots. Convoy got 5 armor on top of that.&lt;br /&gt;
* Automatic Hideout Defenses: Security Cameras (Security Corridor, Large Prison)&lt;br /&gt;
* Power Plants extra profitable&lt;br /&gt;
* Reduced Combat Stress penalty for most armors by about 25%&lt;br /&gt;
* Updated outdated Morale formula for Sorceress&lt;br /&gt;
* Space Pods less susceptible to Overstun; have updated paperdolls&lt;br /&gt;
* Weapon Buffs: Grenade Launcher, M-Lasgun, Mammoth, Super-Self-Charger, Hammer, Fusion Torch, Commando Rifle, Hi-Ex, others&lt;br /&gt;
* Crossbows now use TU percentage, not flat value&lt;br /&gt;
* PS ammo now more powerful on most weapons (consistently +25% power or slightly more).&lt;br /&gt;
* Blizzard is one-handed now, allowed Snap shot&lt;br /&gt;
* RL&#039;s rockets are heavier and more expensive; HEs have a bit more concentrated blasts&lt;br /&gt;
* Heavy thrown explosives and mines do some armor damage now&lt;br /&gt;
* Cheaper magical powers&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Warning: may cause conflicts with the current version of Tanks and Cars&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J6b===&lt;br /&gt;
* Fix: Stun recovery bonus is no longer reversed&lt;br /&gt;
* Fix: BH Prize: MC weapon parts manufacture crash&lt;br /&gt;
* Fix: Secret Base mission no longer fails to spawn Secret Bases&lt;br /&gt;
* New Terrain: Junk Urban&lt;br /&gt;
* Morale decay formula more mellow&lt;br /&gt;
* Dogs and Blood Hounds have some passive Morale regen now&lt;br /&gt;
* Ambience sounds added to some missions&lt;br /&gt;
* Minor updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J6===&lt;br /&gt;
* OXCE+ version upgrade to 28-Aug-2018&lt;br /&gt;
* Fix: Poison Arrows manufacture crash&lt;br /&gt;
* Fix: Cydonia brain now always spawns&lt;br /&gt;
* Fix: Cats and Rabbits can no longer be zombified&lt;br /&gt;
* Fix: male death scream definitions, 1 more death scream added&lt;br /&gt;
* Fix: Secret Base maps &amp;amp; spawns&lt;br /&gt;
* Fix: Adding missing Recovery score to several artifacts&lt;br /&gt;
* New Missions: Cannibal Camp, Cave of the Technomancer&lt;br /&gt;
* New Enemies: Technomancer, Ninja Warrior, Zombie Sentinel&lt;br /&gt;
* New Armor: Chain Mail / Shield&lt;br /&gt;
* New Weapons: Laserfist, T-T Grenade Launcher&lt;br /&gt;
* New Ammo: EMP Minibomb&lt;br /&gt;
* New Gfx: Lokk&#039;naar Villager (by Jim Applegate)&lt;br /&gt;
* Update: The current Combat Stress system replaced with an updated version of the old one (constant, slow Morale loss). &lt;br /&gt;
* Update: Reverse is true for enemies now. Because of that, Bravery score of many enemies lowered.&lt;br /&gt;
* Update: Stun regeneration raised for everyone: 9% of current Stun per turn on top of the current formula. Does not apply to Sea and Space.&lt;br /&gt;
* Advanced the Red Mage arc a step&lt;br /&gt;
* Enemy missions may now be interrupted by shooting down/raiding their component vessels.&lt;br /&gt;
* Enemies carry more antitank weapons now&lt;br /&gt;
* Reduced Zombie Strix ranged damage&lt;br /&gt;
* Basic facilities can now be built over with new ones (with a refund), but price of teleporting facilities jacked up to $333k&lt;br /&gt;
* Medical facility tag taken away from the Lab, given to Medbay. Zombie research requires it.&lt;br /&gt;
* Increased Farms build time to 24/32/26 days&lt;br /&gt;
* Dogs and Blood Hounds suffer less penalty vs. armor. Dogs cause CqC tests again. Blood Hounds get a smell scanner.&lt;br /&gt;
* Increased REA bonus (and STA in one case) on most Loknar armors by 5-10&lt;br /&gt;
* Plasma weapons now set things on fire, laser hits and powerful AP hits sometimes cause puffs of smoke&lt;br /&gt;
* Explosives now cause +50 or +100% Stun compared to before&lt;br /&gt;
* Extra Stun for heavy SMGs&lt;br /&gt;
* Instant-throwables now follow flat TU cost as well&lt;br /&gt;
* Prizes which have been already researched disappear from the manufacturing list&lt;br /&gt;
* Power Armor Parts now can be manufactured&lt;br /&gt;
* Spelling fixes (thanks to Juff)&lt;br /&gt;
* Minor fixes, improvements, additions (special thanks to Silencer_pl and his LP)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J5===&lt;br /&gt;
* Exec upgrade to OXCE+ 2-Aug-2018&lt;br /&gt;
* Fix: Aircar Race actually despawns as intended, accepts proper ships&lt;br /&gt;
* Fix: 0 TU cost floor tiles gone, some broken death tile fixes&lt;br /&gt;
* New Enemy: Canny Gal&lt;br /&gt;
* New Enemy Craft: Ninja Seeker&lt;br /&gt;
* New Enemy Mission: Pirate Hunt&lt;br /&gt;
* New Armor: Tac Vest (Peasant)&lt;br /&gt;
* New Weapons: Holy Club, Throwing Hammer&lt;br /&gt;
* New Ammo: RPG round/FAE, Gas Rocket, Poisoned Arrows&lt;br /&gt;
* New Item: Grrrl Guide&lt;br /&gt;
* New Transformation: Gladiatorial Training&lt;br /&gt;
* Hideout map updates&lt;br /&gt;
* Fixed erroneously balanced Condemnations: Gal of Steel, Bullet Magnet, Triggerhappy, Lady Luck&lt;br /&gt;
* Updated Item Categories, categorized missing items. New Categories: Trappings, Artifacts, Merchandise&lt;br /&gt;
* Low-end slaves less effective, Magical Slave more effective&lt;br /&gt;
* New Book floorobs by Ivan Dogovich&lt;br /&gt;
* Plantation profits raised by 25%&lt;br /&gt;
* Speed of Expedition raised by 50%&lt;br /&gt;
* Worm&#039;s Hallucinogen bombs now visible on the minimap&lt;br /&gt;
* Dragon&#039;s speed raised to 3000&lt;br /&gt;
* Rebalances to Heavy Craft Weapons&lt;br /&gt;
* Loknar cap on REA reduced to 125&lt;br /&gt;
* Slave Soldiers die harder&lt;br /&gt;
* Separate rank images added for peasants, loknar etc.&lt;br /&gt;
* Minor buffs to Brainer outfit, gfx update&lt;br /&gt;
* Wearable Rags are not a limited item anymore&lt;br /&gt;
* Improved Day camo on Stalker/PEA outfit by 5, increased manuf. costs&lt;br /&gt;
* Slightly lowered Weed costs on Green Codex stuff&lt;br /&gt;
* Melee wpns slight rebalance (knuckless less dmg bonus, +acc; most large melee wpns buffed)&lt;br /&gt;
* SMGs rebalanced (added snap-multishot, longer bursts)&lt;br /&gt;
* Slightly increased Snap Acc on most assault rifles&lt;br /&gt;
* Machinegun and Smartgun got snap-multishot now&lt;br /&gt;
* Added reload sounds for energy weapons&lt;br /&gt;
* Recoilless Rifle causes more armor damage, has a melee option&lt;br /&gt;
* Buffed RPG, Mortar rounds&lt;br /&gt;
* Cobra staff now has a melee stunning attack&lt;br /&gt;
* Shawl is now a choking weapon, like the Rope&lt;br /&gt;
* Rebalance to Items of Resistance: buffed Shawl, added Energy Reg. to Thermal Shirt, Space Towel less good vs. Cold but also protects vs. Hot, Shawl &amp;amp; Ushanka lighter&lt;br /&gt;
* Enemy tanks and armored cars are no longer capturable&lt;br /&gt;
* Many enemies do not lose consciousness as easily as before&lt;br /&gt;
* Increased rewards for the Mysterious Island mission&lt;br /&gt;
* Temple Raid needs to be approached by foot now.&lt;br /&gt;
* Minor fixes, rebalances, additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J4===&lt;br /&gt;
* Exec Update to OXCE+ 14-Jul-2018&lt;br /&gt;
* Fix: Mythos Research crash&lt;br /&gt;
* Fix: Doom Terror/Crackdown crashes&lt;br /&gt;
* Fix: Exotic Dancer manufacture crash&lt;br /&gt;
* Fix: Energy Shields on Church units work again&lt;br /&gt;
* Fix: Terrain: Uber vegetables now get harvested from Uber farms only, not normal farms&lt;br /&gt;
* Fix: Moloch armor no longer accessible to non-Red Codex&lt;br /&gt;
* Fix: Mini SMG no longer unbuyable&lt;br /&gt;
* Fix: Missing weapons for mutant civilians&lt;br /&gt;
* New Terrains: Uber Farm, Reticulan Farm&lt;br /&gt;
* New Mission: Padlocks of Chaos!&lt;br /&gt;
* New Enemies: Megazombie, Vampire Dude, Vampire Gal&lt;br /&gt;
* New Craft: Convoy&lt;br /&gt;
* New Craft Weapon: Quadcannon&lt;br /&gt;
* New Soldier Type: Spectre&lt;br /&gt;
* New Armors: Swashbuckler, Spectre, Legion (Slave &amp;amp; Peasant)&lt;br /&gt;
* New Weapons: XG Sniper Rifle, Chitin Knife&lt;br /&gt;
* New Feature: Fund Expedition (inspired by Grub)&lt;br /&gt;
* New! Soldier Transformations: Shakeup, Repentance, Spectre Summoning&lt;br /&gt;
* New! Custom reload sounds added for many weapons&lt;br /&gt;
* New! Spray fire mode (CTRL+SHIFT+Click)&lt;br /&gt;
* Update: Revised manufacturing for Green-codex related stuff, now needs much Sectoweed.&lt;br /&gt;
* Update: Crafts: Shadowbat Speed&amp;amp;Dodge buff; Aircar got doors both ways; back door added to Airbus and Airvan; Zeppelin +50% speed; Scorpion and Scarab +HP, +Acc&lt;br /&gt;
* Update: Crafts: Turtle +range; Worm +range, +radar, +repair rate, 2 extra hallucinogen bombs, redesigned map&lt;br /&gt;
* Update: Added new unarmed weapon: Clawed Gauntlet. Updated Synths, Furiosa armors.&lt;br /&gt;
* Update: Bootypedia overhaul (ordering, formatting)&lt;br /&gt;
* Update: Coherency between armor manufacture/research/item names and armor worn names&lt;br /&gt;
* Relaxed constrainst on Zombie research&lt;br /&gt;
* Added manufacture and disassembly for Codex craft weapons: Conversion Launcher, Flame Cannon, Lil&#039;Ilya (Ilya doesn&#039;t get dissassembly)&lt;br /&gt;
* Cheaper Dojo and Spa&lt;br /&gt;
* Increased Freaks max starting HP to 120, TU to 115&lt;br /&gt;
* Buffs to Pirate outfit, Crusader armor&lt;br /&gt;
* Added melee attack to the FUCKING ninja sickle&lt;br /&gt;
* Manacles rebalance&lt;br /&gt;
* Improved Shotguns&#039; heavy shells; Less pellets in Acid shells&lt;br /&gt;
* Added Greater Mage&#039;s Hand as 3rd Sorceress Outfit weapon (at Surrealistik&#039;s suggestion)&lt;br /&gt;
* Buffs to Neon Bow, Laslock Pistol, Laslock Shotgun&lt;br /&gt;
* Buffs to Slayer Ammo&lt;br /&gt;
* Increased max range by 2 on most instant explosives, but added acc. dropoff from 3/4 range onwards&lt;br /&gt;
* Added missing unarmed attacks for enemies (not all enemies are intended to have them, mind you)&lt;br /&gt;
* Implemented overstun icon&lt;br /&gt;
* Tanks and Cars+ mod by Greatluna updated to ver. 8.0, fixed to work with 0.99J4&lt;br /&gt;
* Minor rebalances, Text updates, Extra Lore&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J3===&lt;br /&gt;
* OXCE+ update to ver. 3.10b 5-Jul-2018&lt;br /&gt;
* Fix: Rare crash on Hell Cruise caused by nonexistent loot&lt;br /&gt;
* Fix: Some grenades had old priming cost&lt;br /&gt;
* New Enemy Missions: Air Banditry, Mutant Culling/Mutant Supression&lt;br /&gt;
* New Enemy Vessels: Bandit Vessels (3), Dominator&lt;br /&gt;
* New Facilities: Plantation, Weed Plantation, Boom Plantation&lt;br /&gt;
* New Aux: Black Cat (merged and reworked Clownagent&#039;s mod) - recoverable from some missions.&lt;br /&gt;
* New Outfits: Swimsuit (Peasant), Runt (Peasant &amp;amp; Slave)&lt;br /&gt;
* New Weapons: Unarmed/Wrestling, Plague Bug, Scepter of Fear, Spiked Knuckles&lt;br /&gt;
* New Ammo: Ol&#039; Carbine/EP, Canister/Gas, AGL/Black Napalm, Acid Minibomb, Slugthrower/Chem&lt;br /&gt;
* New Equipment: Canteen o&#039; Wisdom&lt;br /&gt;
* New weapon gfx by Bloax, Ivan Dogovich&lt;br /&gt;
* Update: Shields type 2 and 3 more effective against Laser now&lt;br /&gt;
* Update: Shotguns now use Firing/2 + 50 Skill&lt;br /&gt;
* Update: Arcane Ammo now ignores more armor, deals more damage&lt;br /&gt;
* Update: Grenades. Buffed damage of basic HE grenades. Most grenades explode next turn after priming.&lt;br /&gt;
* Update: Added custom flags and ranks for Soldier Types&lt;br /&gt;
* Update: Spelling Fixes by Juff&lt;br /&gt;
* Update: More enemy types use Animal Cages&lt;br /&gt;
* Updated Mission Tables&lt;br /&gt;
* Minor updates of Space maps&lt;br /&gt;
* Manufacturing Chems and Med Supplies takes 20 space. Manufacturing Plastasteel takes 50 space but is faster. Nuclear Materials takes 50 space but costs less REEs.&lt;br /&gt;
* Med Supplies need less Chems and have an increased sell price, but need Sectoweed now&lt;br /&gt;
* Workshops limited to 1 per Hideout&lt;br /&gt;
* Each Hangar gives +5 Workspace; Factory capacity reduced to 400 Workspace&lt;br /&gt;
* Courtesans and Gladiatrices can be upgraded to Exotic Dancers&lt;br /&gt;
* Courtesans do not take any storage space, occupy Prison space instead&lt;br /&gt;
* Slight HP buff on Slave Soldiers&lt;br /&gt;
* Reduced officer salaries by around 1/3, but all types of Ubers except Veterans now cost +$25k to recruit&lt;br /&gt;
* Werewolves tweaks; energy regen buff on Parrots&lt;br /&gt;
* Lokk&#039;Naar day camo buffed by 2&lt;br /&gt;
* Succesful dagger attacks by Nightblade wearing Lokk&#039;Naars replenish some TU now&lt;br /&gt;
* Space Pod&#039;s LN Gun no longer arcing, stats adjusted&lt;br /&gt;
* Pestulator now has its corrosive cloud as Special weapon, both hands free&lt;br /&gt;
* Silver Snake and Precision Pistol dmg bonus buff; Sat Uplink buff to Justicar &amp;amp; Asuka&lt;br /&gt;
* Some more HE rounds deal extra damage to terrain (Slugthrower, Blunderbuss etc); Python/HE ignores some armor&lt;br /&gt;
* Electro Flares need to be primed and activate on throw (to not expose the thrower)&lt;br /&gt;
* Panzerfaust changed to Arcing wpn, rebalanced&lt;br /&gt;
* More stuff can be exchanged for Wiz Biz tokens&lt;br /&gt;
* More Wrenches to be found and loved&lt;br /&gt;
* Hideout gfx improvements&lt;br /&gt;
* Minor Fixes, Balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J2===&lt;br /&gt;
* Fix: V. Destruction no longer locked out to non-Red Codexes&lt;br /&gt;
* Fix: more fixes to Campus Carnage&lt;br /&gt;
* Fix: Raynerd interrogs/research&lt;br /&gt;
* New Enemy Mission: Dark Pillage&lt;br /&gt;
* New Missions: Infested Cellar, Demonic Sacrifices&lt;br /&gt;
* New Enemies: Giant Rat, Bogeyman, Sadist of Apocalypse&lt;br /&gt;
* New Facility: Data Centre&lt;br /&gt;
* New Craft: Rail Pod&lt;br /&gt;
* New Outfit: Theban Dress&lt;br /&gt;
* New Weapon: Ninja Sickle&lt;br /&gt;
* New Item: Grav Damper&lt;br /&gt;
* New Interception music tracks (by FG)&lt;br /&gt;
* New Sounds for Doom stuff&lt;br /&gt;
* Update: starting Brainers changed to 3, added lore&lt;br /&gt;
* Update: cost of throwing 35 TU -&amp;gt; 30 TU&lt;br /&gt;
* Began ANGEL story arc (the last one missing)&lt;br /&gt;
* Slight damage buffs to Sniper Rifles&lt;br /&gt;
* Destructor armor rework/buff (reduced armor/res, added shields, Sense, moved BoA to spec slot)&lt;br /&gt;
* Reduced energy cost on Longbow, Future Bow&lt;br /&gt;
* Buffed Tome of Lightning&lt;br /&gt;
* Mines no longer invisible on minimap&lt;br /&gt;
* Seduction is now a Special Weapon (no hands)&lt;br /&gt;
* Rebelanced morale/energy/stun costs for psi weapons&lt;br /&gt;
* &amp;quot;Sleeping&amp;quot; sprites for recoverable victims (castaways, govt agents etc)&lt;br /&gt;
* Assorted Fixes, balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J1===&lt;br /&gt;
* Exec update: OXCE+ 19-May-2018&lt;br /&gt;
* Fix: Marsec Drones examination crash&lt;br /&gt;
* Fix: Space Freighter crash&lt;br /&gt;
* Fix: Stun recovery bug&lt;br /&gt;
* Fix: Double spawn of escape tower&lt;br /&gt;
* Fix: Academy Campus phantom spawn crash (AGAIN)&lt;br /&gt;
* Fix: Academy Campus command centre map&lt;br /&gt;
* New Mechanic: Unarmed attacks (now in basic build, also partially implemented for enemies)&lt;br /&gt;
* New Mechanic: Gathering of Glamour, which is needed for Fairy, Saviour and Ghost outfits now&lt;br /&gt;
* New Music tracks (by FG)&lt;br /&gt;
* New Sprite for Industrial Printer (by Tnarg)&lt;br /&gt;
* New Civilian Type: Young Uber (can be recruited)&lt;br /&gt;
* New handobs for Wrench and Slaver&#039;s Cane (by Ivan Dogovich)&lt;br /&gt;
* New Facility: Beast Den&lt;br /&gt;
* New Ammo: Aqua: LACC, Light Cannon, Autocannon, Spraygun, CAWS, ES SMG&lt;br /&gt;
* New Ammo: Aqua, PS and Nuke: LACC, Light Cannon, Autocannon&lt;br /&gt;
* New Ammo: HVAP: Smartrifle, Super Shotgun, Custom Sniping Gun&lt;br /&gt;
* New Ammo: Las/AP: Laspistol, Assault Laser, Lasgun, Autolaser, Heavy Laser, MP Lascannon&lt;br /&gt;
* New Item: Liquid Cool&lt;br /&gt;
* Update: Throwing now costs 35 TUs instead of 25%&lt;br /&gt;
* Update: Arming grenades now costs 33% TUs (40-50% for large explosives)&lt;br /&gt;
* Update: Large conventional pistols &amp;amp; shotgun slugs deal more Shock&lt;br /&gt;
* Update: Laser now causes 0.06 Wounds/HP damage, instead of 0&lt;br /&gt;
* Update: Plasma now causes 0.12 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: Chem now causes 0.04 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: All multi-pellet weapons now cause 0.1 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: Translations (mainly russian)&lt;br /&gt;
* Jellyfish map updated&lt;br /&gt;
* Doom monsters no longer die from overstun&lt;br /&gt;
* Rebalanced Berseker outfit&lt;br /&gt;
* HC/BS ammo changed into HE/EP, HE/HEAT removed&lt;br /&gt;
* Expedition carries 25 people now, but requires research&lt;br /&gt;
* Saviour outfit got Shields &amp;amp; +5 armor; lost las/plas resistances&lt;br /&gt;
* Slugthrower is now underwater-capable, clipsize reduced to 4, added HE ammo&lt;br /&gt;
* MC Weapon Parts are now procurable for Alliance Tokens&lt;br /&gt;
* Wand of fire buffed&lt;br /&gt;
* Assorted fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J===&lt;br /&gt;
* OXCE+ updated to 3.10a 03-Apr-2018&lt;br /&gt;
* Fix: Charm damage no longer causes Wounds etc.&lt;br /&gt;
* Fix: Rare Bank Robbery mission crash&lt;br /&gt;
* Fix: Phantom Campus Carnage mission spawn/crash&lt;br /&gt;
* Fix: Escape tower failing to spawn in the Escape Tower mission&lt;br /&gt;
* Fix: Broken spawns in Forest terrains&lt;br /&gt;
* Fix: Some Items of Resistance did not work&lt;br /&gt;
* Fix: Problem with dead naked peasants&lt;br /&gt;
* Fix: Dead sharkmen&lt;br /&gt;
* New Feature (Experimental): Unarmed attacks (launch with OpenXcomEx_special.exe if you want to try them out)&lt;br /&gt;
* New Missions: Space Freighter, Hot Pursuits&lt;br /&gt;
* New Enemies: Technocracy Infiltrator, Belter, Guild Space Technician, Guild Ship Officer, Guild Navigator, Guild Medic, Marsec Drones (2 types)&lt;br /&gt;
* New Armors: Gravball, Stalker (Peasant), Camo Paint (Peasant)&lt;br /&gt;
* New Weapons: Ring-Dang-Doo, Street Sweeper, Painbringer SMG, Asuka Rifle, Haxxor One, Justiciar, Gothic Raygun, Wrench, Toxi-Lance&lt;br /&gt;
* New Items: Space Towel, Handheld Energy Shield, Personal Shield Matrix&lt;br /&gt;
* Update: Doctor X arc milestone 2/3 reached (Including all sorts of extras)&lt;br /&gt;
* Update: Custom battle palettes for special envinros&lt;br /&gt;
* Update: Energy Shields added to many armors (in place of resistances)&lt;br /&gt;
* Update: Lasers no longer cause Fatal Wounds. Slight buffs dispensed in exchange.&lt;br /&gt;
* Update: Base maps updates (incl. proper item spawning), some facility updates&lt;br /&gt;
* Update: More diverse shotgun handsprites&lt;br /&gt;
* Tanks and Cars mod updated to ver. 5.0 mdf (for use with 0.99J)&lt;br /&gt;
* Updated Yankes Scripts by Ohartenstein&lt;br /&gt;
* More powerful &amp;amp; heavier rockets&lt;br /&gt;
* Minor fixes to Tanks and Cars Plus&lt;br /&gt;
* Minor fixes, additions, updates, horse heads&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I2a===&lt;br /&gt;
* Exec update to OXCE+ 3.10a 21-03-2018&lt;br /&gt;
* Fix: Sunday Town spawns proper Zombies nao&lt;br /&gt;
* Fix: Restored missing audience in Aircar Race&lt;br /&gt;
* Fix: Rebel Fighter crash&lt;br /&gt;
* Fix: objective spawning issues in some Distress Call missions&lt;br /&gt;
* Fix: Shadowbat&#039;s ladder now counts as exit zone&lt;br /&gt;
* Fix: Wrong tilesets for Forest Marsh terrain&lt;br /&gt;
* Fix: Spawning issues with high enemy count; updated Forests, Deserts, Forest Marshes, Forest Mountains, Jungle&lt;br /&gt;
* Fix: less Evil Grass&lt;br /&gt;
* Fix: minimap fixes for Cruise Liner terrains&lt;br /&gt;
* Fix: Academy Hierarchy broken research&lt;br /&gt;
* Fix: problem with Contact: Reticulans blocking off research&lt;br /&gt;
* New Missions: Campus Carnage, Academy Propaganda, Doomed Farm&lt;br /&gt;
* New Enemy Ship: Science Vessel&lt;br /&gt;
* New Enemies: Academy Scientist, Academy Counsellor, Academy Thrall&lt;br /&gt;
* New Auxilia: Blood Hound&lt;br /&gt;
* New Soldier Race: Peasants (24 faces, with 5 outfits + 5 variants)&lt;br /&gt;
* New Armors: Berserker, Testudo (Hum), Space Suit (Hum)&lt;br /&gt;
* New Weapons: Irradiator, Lightning Thrower, UAC Shotgun, Purgatory Whip, Super Sawed-Off, Pike&lt;br /&gt;
* New Ammo: Slayer Bullets (for several pistols and revolvers), Acid Ammo/DB shotgun&lt;br /&gt;
* New Feature (experimental): Special Recruits&lt;br /&gt;
* Update: Enemies gain less psi skill and firing, more reactions on high difficulties; they also get some Throwing now&lt;br /&gt;
* Update: 2nd hangar added to starting base&lt;br /&gt;
* Update: Jellyfish map&lt;br /&gt;
* Update: gfx for Space Pod / Lok&lt;br /&gt;
* Update: 2 fire animations for normal and WP fire explosions (by Sidequests and Solarius Scorch), new burning guy animation (by RSSWizard)&lt;br /&gt;
* Update: increased Chem res for heaviest outfits, Warp res for lightest outfits&lt;br /&gt;
* Update: Contraband removed, now Jack Favors allows to buy gems for Jack&#039;s tokens&lt;br /&gt;
* Update: Werewolfs, dogs etc. less effective vs. armor&lt;br /&gt;
* Update: Dogs available earlier. Alliance offer Blood Hounds now.&lt;br /&gt;
* Update: Tanks and Cars Plus updated to 4.1.2a&lt;br /&gt;
* Update: Mysterious Island mission now fully operational&lt;br /&gt;
* More frequent Space Missions; Watchtowers etc. have a small chance of spawning later in the game.&lt;br /&gt;
* New handob for fire wands (by Ivan Dogovich)&lt;br /&gt;
* Gat Lascannon buff&lt;br /&gt;
* Drones can spot for Osiron Security, making them more active.&lt;br /&gt;
* Sorceress outfit has reduced armor values and debuffs Health, gets an energy shield in exchange.&lt;br /&gt;
* Rebalances: buffed bows, some armors&lt;br /&gt;
* Flechette guns ignore less armor, have more ammo&lt;br /&gt;
* Autocannon buffed, also heavier&lt;br /&gt;
* Seduction&#039;s Accuracy is buffed by Rank. Reworked Good and Bad Touch.&lt;br /&gt;
* Mines can be destroyed by explosives now&lt;br /&gt;
* Food items have Pedia entries now&lt;br /&gt;
* Minor fixes and updates, extra stuff&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I1===&lt;br /&gt;
* Fix: Bandit Caves mission spawn problem&lt;br /&gt;
* Fix: Bandit Bosses are recoverable now&lt;br /&gt;
* Fix: Stranded Govt Agent spawns properly now&lt;br /&gt;
* Fix: Prize: Saya is no longer inaccessible&lt;br /&gt;
* Fix: Loot spawning inside of engines issue&lt;br /&gt;
* Fix: Handle no longer multiplies armor by .22 instead of 1.22&lt;br /&gt;
* New: Intro added!&lt;br /&gt;
* New Mission: Mysterious Island&lt;br /&gt;
* New Enemy: Ghost Gal&lt;br /&gt;
* New Facilities: Large Prison, Cryo Prison&lt;br /&gt;
* New Armors: Savage, Furiosa&lt;br /&gt;
* New Weapons: Great Club, Pocket Las-Charger, Varmint Rifle, Iron Rod, Shepherd&#039;s Staff&lt;br /&gt;
* Update: improved-palette pictures (by Holoc)&lt;br /&gt;
* Update: Armored Car sprite (by Ivan Dogovich)&lt;br /&gt;
* Update: starting gals back to 6&lt;br /&gt;
* Update: Bows, thrown bombs slightly more accurate&lt;br /&gt;
* Update: Unlocked Syn Stealthsuits&lt;br /&gt;
* More Condemnations&lt;br /&gt;
* Cheaper Stills&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Minor fixes/additions/tweaks&lt;br /&gt;
* Included &amp;quot;Tanks and Cars Plus&amp;quot; mod by Greattuna&lt;br /&gt;
* Updated Czech translation by Bartojan&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H3===&lt;br /&gt;
* Fixed Cydonia&#039;s Aura of Fear crew death on landing &amp;amp; other issues&lt;br /&gt;
* Fixed Blood Rituals mission&lt;br /&gt;
* Fixed Bank Robbery enemy surrender exploit&lt;br /&gt;
* Fixed Boozeosaur manufacture&lt;br /&gt;
* Fix: Master&#039;s Cane runaway damage formula&lt;br /&gt;
* New Enemies: Bandit Boss, Disciple of Apocalypse, Marsec Colonial Marine&lt;br /&gt;
* New Enemy Craft: Viper Fighter&lt;br /&gt;
* New Enemy Mission: Combat Air Patrol&lt;br /&gt;
* New Missions: Bandit Town, Pirate Cruise, Underwater Assets, Humanist Arsenal, Bandit Caves&lt;br /&gt;
* New Auxilia: Tamed Werewolf&lt;br /&gt;
* New Outfits: Robber, Shadow (Lokk&#039;Naar), Doom 2 (Slave)&lt;br /&gt;
* New Weapons: M-Lasers, Plasma Blades, Vampire Sword, Long Knife, Anchor, Rusty Blade, Cobra Staff, Heartgrip Staff, Flame Glove&lt;br /&gt;
* Update: Added 8 faces for Lokk&#039;Naar soldiers&lt;br /&gt;
* Update: Thermal Vision improved on many player&#039;s armors&lt;br /&gt;
* Update: Upped Snap accuracy for many light firearms, mainly pistols and 2-h SMGs&lt;br /&gt;
* Update: Vampirism&lt;br /&gt;
* Update: Slight palette change (lighter black and tan)&lt;br /&gt;
* Update: Power Armor, tanks more resistant to Cutting&lt;br /&gt;
* You can now eventually get out of the ES deal&lt;br /&gt;
* No longer possible to use non-Ubers on X-Prison&lt;br /&gt;
* Enemies on Shrine Ships and Supply Ships receive morale buff&lt;br /&gt;
* Better score yield on some medium-hard interrogs, worse on a few medium-easy.&lt;br /&gt;
* Reduced Grog profits by 1/4&lt;br /&gt;
* Reduced amount of Fuel Capsules needed for Conqueror by 1/2&lt;br /&gt;
* Removed Gravity Physics requirement for the Mining Ship&lt;br /&gt;
* Finished Bounty Hunt Prizes for the 3 basic customers&lt;br /&gt;
* Regular Gals and Veterans a little less expensive&lt;br /&gt;
* Rebel Mutants have proper armors now&lt;br /&gt;
* Buffed Super Shotgun&lt;br /&gt;
* Crystal Skull allows to steal TUs, is manufacturable now&lt;br /&gt;
* Minor fixes and additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H2===&lt;br /&gt;
* Exec update to OXCE+ 3.9c 10-Oct-2017&lt;br /&gt;
* Fix: Nightmare&#039;s map&lt;br /&gt;
* Fix: Devastator&#039;s deployment&lt;br /&gt;
* Fix: Battlerifles&lt;br /&gt;
* New Missions: Raynerd Must Survive, Bank Robbery, They Came From The Sea, Mysterious Tower (special thx to Solar)&lt;br /&gt;
* New Armors: Assault Bike, Pillow Knight (Slave)&lt;br /&gt;
* New Weapons: Laserball, Sunblades, Slaver&#039;s Cane, Mammoth Chain Shotgun, Monstermano, D.C. Portable Mortar, MP Autocannon, Laslock Shotgun, Baby Nuke (Timed), Sonic Weapons&lt;br /&gt;
* New Equipment: Lunar Ward, Bejeweled Cap&lt;br /&gt;
* Update: Firing from outside LoS suffers 50% penalty. Also, enemies can now snipe you.&lt;br /&gt;
* Update: Infamy from Research roughly halved because Brainer spam outweighed other sources of income&lt;br /&gt;
* Update: Direct damage fire weapons disrupt Reactions now&lt;br /&gt;
* Update: Recruitment costs. Lokk&#039;Naars are cheaper, Ubers more expensive.&lt;br /&gt;
* Update: Merged the Naughty Mod in. DO NOT USE IT ANYMORE! All &#039;naughty&#039; content now available normally &amp;amp; fixed.&lt;br /&gt;
* Update: Crypt terrain more destructible&lt;br /&gt;
* Update: Removed &amp;quot;Gun Magazines&amp;quot;, enemy craft ammo is looted directly now&lt;br /&gt;
* Update: Removed the dependency of certain manufacture and research on existence of Gauss/Las defense facilities. XG weapons and ammo require Printer instead now.&lt;br /&gt;
* Update: Pimpcraft rebalanced &amp;amp; diversified; removed forced prostitution&lt;br /&gt;
* Updates: Research: Zombies, Magic Shop/Red Mage/Wiz Biz&lt;br /&gt;
* Updates: More Bounty Hunt prizes&lt;br /&gt;
* Updates: Gfx: improved weapon sprites (by Bloax, Ivan Dogovich &amp;amp; RSS Wizard)&lt;br /&gt;
* Updates: Gfx: improved paperdolls (Nurse, Guardian)&lt;br /&gt;
* Update: Armor listorders&lt;br /&gt;
* Siberia respawns until Siberia Files are researched (again)&lt;br /&gt;
* Mercs have lower Camo now&lt;br /&gt;
* Increased crew sizes on Bonaventura (18/2), Metallo (16/2), El Fuego (12/2), Thunderhorse (24/4), Leviathan (36/5)&lt;br /&gt;
* Worm craft now has a hallucinogen bomb&lt;br /&gt;
* Slave armors buffed, faster to make and/or repairable&lt;br /&gt;
* Synthsuit +15 Throwing&lt;br /&gt;
* Nurse: decreased inventory space, decreased stat penalties&lt;br /&gt;
* Wench &amp;amp; Seductress: Removed TU penalties, but disabled running&lt;br /&gt;
* MC &amp;amp; Seduction tweaks&lt;br /&gt;
* Master&#039;s Cane Hex attack deals less damage now&lt;br /&gt;
* Rebalanced thrown stars, thrown knives, blowpipe, poisoned dagger, Power Mace&lt;br /&gt;
* Bows and Javelins accuracy +10%, removed most acc penalties for grenades due to no LoS acc penalty being a consideration now&lt;br /&gt;
* Autocannon 2x4 auto now; HMG 2x5 auto, but major accuracy loss if not kneeling&lt;br /&gt;
* Baby Nuke more powerful; no longer can be fired from RPG, now Ballista or D.C. Mortar&lt;br /&gt;
* Some HE rounds and some demolition charges have a terrain demolition bonus now&lt;br /&gt;
* Better yield on Plastic Chips, worse on Chems and Meds&lt;br /&gt;
* Minor fixes/updates/additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H1===&lt;br /&gt;
* Exec Update to OXCE 3.9c 3-Sep-2017&lt;br /&gt;
* Fix: unread topic colors&lt;br /&gt;
* Fix: removed outdated language files&lt;br /&gt;
* Fix: chryssalid research crash&lt;br /&gt;
* Merge: White Rabbit mod by Clownagent&lt;br /&gt;
* New Armors: Pirate (Slave Soldier), Boss&lt;br /&gt;
* New Weapons: Trench Gun, Magic Cards, EMP Grenade&lt;br /&gt;
* Update: Gauss, Rail and XG weapons now deal TFTD damage.&lt;br /&gt;
* Gfx updates by Bloax&lt;br /&gt;
* Added Night Mission indicator&lt;br /&gt;
* Added item categories for all items&lt;br /&gt;
* Summoning Circle now gives space for 3 Brainers, but only 1/base allowed&lt;br /&gt;
* Reworked topless outfit (thx to Tylor)&lt;br /&gt;
* Improved bayonets (-10% armor)&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Other small fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H===&lt;br /&gt;
* Exec Update to OXCE 3.9c 30-Aug-2017&lt;br /&gt;
* Fix: Shadowbat&#039;s deployment&lt;br /&gt;
* Fix: Ghost walls on Space Station maps&lt;br /&gt;
* Fix: Ratmen hideout attack HWD crash&lt;br /&gt;
* Fix: VIP/Leader research trap&lt;br /&gt;
* Fix: Plasma Bayonet on Super-Self-Charger&lt;br /&gt;
* Fix: Tazogun&lt;br /&gt;
* Fix: Blood Magic/Masochist outfit&lt;br /&gt;
* Fix: Armored Beastmaster fatal wounds bug&lt;br /&gt;
* New Experimental Palettes by: RSSWizard (Pedia), Bloax (Battlescape)&lt;br /&gt;
* New Enemies: Noblewoman, Merc Commander, Funky Zombie, Strix Zombie&lt;br /&gt;
* New Mission: Sunday Town&lt;br /&gt;
* New Craft: Zubrin&lt;br /&gt;
* New Soldier Type: Lokk&#039;Naar (with 8 armors &amp;amp; 8 faces)&lt;br /&gt;
* New Armors: Slave G.I., Moloch, Holosuit, Furs&lt;br /&gt;
* New Weapon: Custom Lasgun&lt;br /&gt;
* New Ammo: .6g Buckshot&lt;br /&gt;
* New Items: Hellerium Charm, Drug Dispensor&lt;br /&gt;
* Update: Czech translation by Bartojan&lt;br /&gt;
* Update: Difficulty levels tweaked&lt;br /&gt;
* Update: Reduced Heat/Cold Enviro damage effects by another 10%&lt;br /&gt;
* Update: Item Categories overhaul&lt;br /&gt;
* Update: Starting Crew increased to 9&lt;br /&gt;
* Update: Psi Strength Evaluation enabled (req. voodoo school)&lt;br /&gt;
* Update: Some enemies are Leeroy Jenkins now&lt;br /&gt;
* Update: Some armors cannot kneel/run/strafe; energy regen upped where due&lt;br /&gt;
* Update: all Power Armors now more resistant to Burn&lt;br /&gt;
* Update: Machineguns/Chainguns/Miniguns/Shooty Guns train Accuracy slower&lt;br /&gt;
* Update: Improved gun butt attacks&lt;br /&gt;
* Update: Improved snap &amp;amp; auto range on light lasers&lt;br /&gt;
* Update: Most grenades are more accurate now&lt;br /&gt;
* Update: Mines now invisible on Minimap&lt;br /&gt;
* Update: Increased transfer time on new recruits&lt;br /&gt;
* Update: Major Bootypedia Overhaul; data on all enemy armors added&lt;br /&gt;
* Update: New Merc Inventory Images (by Bloax)&lt;br /&gt;
* Update: Church can field Rockies now&lt;br /&gt;
* Update: Enemy Hideout Assault gives -400 score per attempt, some mapblocks removed&lt;br /&gt;
* Update: Jellyfish &amp;amp; Shadowbat maps&lt;br /&gt;
* Update: Nightmare got its own map, +1 crew, -5% dodge&lt;br /&gt;
* Update: Wands rebalance&lt;br /&gt;
* Update: Slave armors cheaper and faster to manufacture; Slave Soldiers cost Mutant Meat&lt;br /&gt;
* Upped armor on some trees, rocks&lt;br /&gt;
* Star Gods, Cyclops +REA&lt;br /&gt;
* Prizes reshuffled&lt;br /&gt;
* Cardinals no longer have equips, armed with Tome of Lighting&lt;br /&gt;
* Boomosaur +HP, can explode if killed&lt;br /&gt;
* Cyberdiscs more resilient to Melee&lt;br /&gt;
* Cyberdisc/Rocket buffed&lt;br /&gt;
* Better loot on Disruptive Transmissions mission; mission starts later&lt;br /&gt;
* Pits/Corridors harder to destroy&lt;br /&gt;
* Medbay gives workspace for 1 Brainer now&lt;br /&gt;
* Expanded Codex access to VooDoo schools (each gives 3)&lt;br /&gt;
* Swordfish got +2 crew&lt;br /&gt;
* Tamed Boomosaurus changed to Boozeosaur&lt;br /&gt;
* Vampiric items now use Bio res as drain multiplier&lt;br /&gt;
* Tribal, Adventurer and Scout outfit change into a more suitable version automatically on some missions (namely Cold enviro)&lt;br /&gt;
* Brainer outfit buffed&lt;br /&gt;
* Sorceress armor +REA, evasion changed to V.Mastery based&lt;br /&gt;
* Destructor armor +REA, +TU, +MEL, halved Evasion back penalty&lt;br /&gt;
* Changed HP regen formula on Biosuit and Pestulator&lt;br /&gt;
* Added night camo on Xeno armor, buffed NV, worse res to Anti-E511, less equip space, Pain Resistance&lt;br /&gt;
* Evasion changes for seduction outfits: MEL -&amp;gt; BRA&lt;br /&gt;
* Faster Ident device on Brainer&lt;br /&gt;
* Rope redesigned&lt;br /&gt;
* New Musket sprites (by RSS Wizard)&lt;br /&gt;
* Master&#039;s Cane &amp;amp; TK Device buffed&lt;br /&gt;
* Small Launcher has lower 1-h penalty&lt;br /&gt;
* Heavy Gauss has a Snap Shot now&lt;br /&gt;
* Tome of Lightning redone to Warp&lt;br /&gt;
* Easier unlock of Plasma Pistol&lt;br /&gt;
* Stun bombs ignore 25% armor now&lt;br /&gt;
* Flag items now more dependant on Rank&lt;br /&gt;
* Improved some Items of Resistance&lt;br /&gt;
* Updated Synth names&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Moar pinups &amp;amp; shit&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.5===&lt;br /&gt;
* Fix: Scarab gets a proper bonus to damage&lt;br /&gt;
* Fix: Mutated Reaper properly regenerates health now&lt;br /&gt;
* Fix: Slave Soldiers have proper voodoo strength now&lt;br /&gt;
* Fix: Persuadotron now available with proper prize&lt;br /&gt;
* Fix: stranded govt agents now spawn properly&lt;br /&gt;
* Fix: some tiles in Commercial tileset now are properly destructible&lt;br /&gt;
* New Armor: Sorceress&lt;br /&gt;
* Update: cost of gun dodge changed to 0 TU, 10 Energy&lt;br /&gt;
* Update: sniper rifles now follow the Gaussian damage roll formula (2d100% instead of 1d200%)&lt;br /&gt;
* Update: slightly lowered Stun penalty to Energy Recovery&lt;br /&gt;
* Increased random loot on sea missions&lt;br /&gt;
* Church spawns adjustments&lt;br /&gt;
* Zombie research fix&lt;br /&gt;
* Werewolves and Ghouls take even more damage from Burn&lt;br /&gt;
* Sectogre has fist replaced with Seduction&lt;br /&gt;
* Power plant&#039;s price reduced&lt;br /&gt;
* Shadobat map made much less suicidal&lt;br /&gt;
* Charger laser&#039;s range reduced to 20km&lt;br /&gt;
* Shock&#039;a&#039;Fist cuts armor in half, inflicts more Shock now&lt;br /&gt;
* Zapper causes reactions disrupt now&lt;br /&gt;
* Slugthrower buffed with armor damage, double Shock, bit more range&lt;br /&gt;
* Super Shooty Gun has higher BRA bonus to damage if using long belts&lt;br /&gt;
* Riot Shield buff&lt;br /&gt;
* Pedia and other minor updates &amp;amp; fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.4===&lt;br /&gt;
* Fix: STR_LOC_Hitman crash&lt;br /&gt;
* Fix: Mk.801 corpse research crash&lt;br /&gt;
* Fix: thermal gear not working&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.3===&lt;br /&gt;
* Fix: crash on sunken UFO/USO damaged in battle&lt;br /&gt;
* Fix: mutated reaper&#039;s spit&lt;br /&gt;
* Fix: hot/cold enviro inflict proper damage types now&lt;br /&gt;
* Fix: damage types on varied weapons/armor now work properly&lt;br /&gt;
* Fix: jungle deployment for Shipwrecked Gal mission&lt;br /&gt;
* New Missions: Reservoir Dog, Disruptive Signals&lt;br /&gt;
* New Enemy: Mk. 801&lt;br /&gt;
* New Weapon: Sickle&lt;br /&gt;
* Update: Mission briefings now available from geoscape, before landing&lt;br /&gt;
* Update: Bughunt conditions eased&lt;br /&gt;
* Update: Some facilities now require special components to be built&lt;br /&gt;
* Update: added storage space requirements for 2x2 prisoners and tamed animals&lt;br /&gt;
* Update: HWP counts on crafts fixed&lt;br /&gt;
* Update: wearables lists for special missions now display correctly&lt;br /&gt;
* Even more music (special thx to Bloax)&lt;br /&gt;
* Siberia and X-Prison no longer respawn when they&#039;re won once&lt;br /&gt;
* Corridor has grates in the sewer level now&lt;br /&gt;
* Magical Girl outfit limited to green or gold Codex now&lt;br /&gt;
* Deathblade and Impaler now deal Warp damage&lt;br /&gt;
* Smaller smoke clouds from GL, Mortar and Blizzard smokes&lt;br /&gt;
* Hallucinogen grenade no longer causes excess Stun, costs more&lt;br /&gt;
* Removed melee dodge on doom demons (except Pinky/Spectre); removed melee threat on dogs, megascorpions, cockroaches&lt;br /&gt;
* Minor fixes/adjustments/additions (special thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.2===&lt;br /&gt;
* Updated to OXCE+ 3.7 08-Jun-2017&lt;br /&gt;
* Fix: no mechtoid corpse = unwinnable campaign problem&lt;br /&gt;
* Fix: modified enemy scoring for their missions works now&lt;br /&gt;
* Fix: Fusion Torch should be more reliabe at breaching ship hulls now&lt;br /&gt;
* New: Added 6 damage types, updated weapons and armor&lt;br /&gt;
* New: 8 brand new faces for Gals (to a total of 96)&lt;br /&gt;
* New Soldier Type: Freaks&lt;br /&gt;
* New Maps for Commercial (by Solarius Scorch), Commercial terrain script update&lt;br /&gt;
* New Enemies: Baller, Giant Cockroach&lt;br /&gt;
* New Missions: Stranded Govt Agent, Shipwrecked Gal&lt;br /&gt;
* New Facilities: Burrow, Cloning Centre&lt;br /&gt;
* New Craft: Piranha&lt;br /&gt;
* New Armor: Pestulator&lt;br /&gt;
* New Weapons: Black Adder, Super-Self-Charger, Hallucinogen Gas Grenade, ES Ion Cannon&lt;br /&gt;
* New Ammo: AP bullets for A. Rifle, B. Rifle, Omega Rifle, Sniper Rifle, LMG&lt;br /&gt;
* New Item: Chem Coat&lt;br /&gt;
* Update: More music&lt;br /&gt;
* Update: Interface look updates (by Bloax)&lt;br /&gt;
* Update: Animals (both friendly and caught) now live in cages, take no storage space&lt;br /&gt;
* Update: CQC check now requires 6 Tu and 6 Energy. These are spent if the check succeeds.&lt;br /&gt;
* Update: More Distress Call missions&lt;br /&gt;
* Update: Prize system expanded&lt;br /&gt;
* Update: Hangars should be destructible now&lt;br /&gt;
* Update: Loader armor can be used by Slave Soldiers&lt;br /&gt;
* Update: Scroll of Inconsensuality now causes Morale damage instead of Stun&lt;br /&gt;
* Added a few missing Butcheries&lt;br /&gt;
* Added beastmen slavery&lt;br /&gt;
* Minor additions, fixes and updates (special thx to Zharkov)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.1===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 21-May-2017)&lt;br /&gt;
* Fix: underwater unit move sound crash&lt;br /&gt;
* Fixed melee threat on units like Drone, Celatid etc.&lt;br /&gt;
* Fixed Items of Resistance (no longer give infinite resistance)&lt;br /&gt;
* New Weapons: Harpoon Carbine, Assault Shotgun&lt;br /&gt;
* Update: Almost everyone and everything has melee dodge now (now caleed Evasion)&lt;br /&gt;
* Update: Overhaul of Evasion on playable units, some armors w/o Evasion gotten it, many undue extremes were cut shorter.&lt;br /&gt;
* Update: CqC accuracy values on all guns increased by 25-50%&lt;br /&gt;
* Update: Melee accuracy values on all melee wpns increased by 0-25%&lt;br /&gt;
* Update: Orbital maps&#039; ship spawning (credit to Ohartenstein)&lt;br /&gt;
* Update: X-Prison spawn to allow a single-person mission&lt;br /&gt;
* Update: enemy stats better adjusted for CqC realities&lt;br /&gt;
* Refund option added to many manufacturing projects (mainly shadowtech, human bondage and trophies)&lt;br /&gt;
* Doubled synthmuscle requirements for armor manuf., doubled synthmuscle yield from Mercs robbery&lt;br /&gt;
* Minor fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 24-Apr-2017); includes CqC (Close Quarters Combat) changes, smoke vis. patches&lt;br /&gt;
* Fix: Syn repair bug&lt;br /&gt;
* Fix: Maps, routes &amp;amp; deploys: Warehouse Wars, X-Prison, Pachyderm, Drakkar, Escort, Kraken, others&lt;br /&gt;
* Fix: Few maps made larger to avoid crashes caused by 20x20 pirate ships&lt;br /&gt;
* Fix: Bong works now&lt;br /&gt;
* New: basic Bounty Hunting/Trophy system added. Contains 8 new missions and 1 reworked old mission (Crackhouse)&lt;br /&gt;
* New Enemies: Reaper Cavalry, Mutant Crab, Vampire Bat (credit for these 3 to Solar Scorch), Tomb Runner, Bandit Dude, Megapol (4 types)&lt;br /&gt;
* New Enemy Craft: Megapol craft (x5)&lt;br /&gt;
* New Enemy Missions: Ratmen Raid, Megapol Patrols (+8 Bounty Hunt missions, for a total of 14 new missions!)&lt;br /&gt;
* New Terrain: Native/road (credit to Solar Scorch)&lt;br /&gt;
* New Soldier Type: Veteran&lt;br /&gt;
* New Craft: Golden Hawk, White Worm (8/8 STC ships done)&lt;br /&gt;
* New Craft Weapon: 20mm (x1) Cannon&lt;br /&gt;
* New Armor: Doomguy (Slave)&lt;br /&gt;
* New Weapons: Barbaric Axe, Commando Pistol, Tech Cleaver, Police Revolver, Heavy Baton, Mini SMG, Police Shotgun, Mini Shotgun, OGRE Shotgun, Pitchfork, Bandit Knife, Ninja Stick&lt;br /&gt;
* New Ammo: LC-BS (Buckshot)&lt;br /&gt;
* New Equipment: Stimm, Barbed Stockings, Safety Goggles, Radiator Shirt, Persuadotron 2000, Police Shield&lt;br /&gt;
* Update: Randomized civilian crews&lt;br /&gt;
* Update: Enemy nerfs: Nomads&#039; armor weaker; less dangerous enemies on Sea Adventures&lt;br /&gt;
* Update: most Pinups available through interrogations&lt;br /&gt;
* Update: Pirate armors got proper loftemps. Underwater move sounds added.&lt;br /&gt;
* Update: Gfx for RPG, gas bomb&lt;br /&gt;
* Update: Adjusted score hits for landings and overflights. Neutral or friendly will generate none (invisible on graph!), highly threatening ones will generate more.&lt;br /&gt;
* Monthly bonus raised from 300 to 333&lt;br /&gt;
* Sectoweed added to Crackhouse and Ret deployments&lt;br /&gt;
* Spiders and Scorpions got tremorsense&lt;br /&gt;
* Chryssalids and Lobstermen got melee dodge&lt;br /&gt;
* Shadow ships got their HPs buffed; Scarab -5 Acc penalty because was too good&lt;br /&gt;
* Skyranger and Pigeon fuel capacity cut down to normal Chem-burning levels, prices and maint. reduced&lt;br /&gt;
* Ghost Armor and Dagger no longer available to Golden Codex&lt;br /&gt;
* Inventories updates for Grav Armor, Thief/Sea&lt;br /&gt;
* Hammer nerfed vs. moving targets but attacks faster&lt;br /&gt;
* Pickaxe the same, but now is faster to use.&lt;br /&gt;
* Reaper Rifle aimed range capped at 30&lt;br /&gt;
* Rail Driver slower &amp;amp; less accurate&lt;br /&gt;
* H. Slugthrower range nerf, weight increase&lt;br /&gt;
* Basic Cannonballs no longer explode, but have easier time defeating armor. Pyrotechnic cannonballs cause extra stun and TU damage.&lt;br /&gt;
* Shields use Melee/2 + Bravery/2 for skill&lt;br /&gt;
* Seduction TU cost doubled, damage output reduced&lt;br /&gt;
* Bandages, First Aid kit less cumbersome&lt;br /&gt;
* Assorted fixes/updates/rebalances/Pedia additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.5===&lt;br /&gt;
* New Enemy Missions: Secure Freight, Distress Call&lt;br /&gt;
* New Shipping: Heavy Freighter&lt;br /&gt;
* New Craft: Sapphire Jellyfish, Shadowbat, Devastator, Blowfish&lt;br /&gt;
* New Craft Equipment: STC Fusion Drive&lt;br /&gt;
* New Weapons: Rotogun, Rail Rifle (recycled), Shiny Niner&lt;br /&gt;
* New Gfx: 8 New Avatars&lt;br /&gt;
* Update: Reworked global mission structure (Ongoing campaigns: delete the whole &#039;possibleMissions:&#039; section in your save to avoid crashes)&lt;br /&gt;
* Update: V.Defense of all units is now influenced by current Morale; high Morale gives buff, low * penalty.&lt;br /&gt;
* Update: V.Defense for Ubers increased to Str+0.5 Skill; voodoo stats of some enemies, chiefly Star Gods, increased accordingly&lt;br /&gt;
* Update: added Descriptions to all marker missions&lt;br /&gt;
* Some people taken off slavery lists&lt;br /&gt;
* Silver Towers slight nerf&lt;br /&gt;
* Aircar, Airvan and Airbus no longer viable for Sea missions&lt;br /&gt;
* Airspeeder&#039;s crew buffed to 3&lt;br /&gt;
* Purple Turtle can take 3 STCs now, fuel &amp;amp; HP buffed&lt;br /&gt;
* Verdant Snake +5% Gun Acc.&lt;br /&gt;
* Ship map updates: Pachyderm, Drakkar&lt;br /&gt;
* M-Wing redesigned&lt;br /&gt;
* Fusion Balls are Missile-type now, range buff&lt;br /&gt;
* Tamed Boomosaurus got HP buff&lt;br /&gt;
* Cyclops Gaze deals higher Armor damage, Cyclops Convert fix&lt;br /&gt;
* Smokey Armors got buffed vs. Chem&lt;br /&gt;
* Nerfed Fatty&#039;s ROF and damage a bit, but increased Acc and faster to fire; Vulcan made bit slower&lt;br /&gt;
* Grog is consummable now&lt;br /&gt;
* Paperdoll updated: Tac Vest, Ghost&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.4===&lt;br /&gt;
* Executable update to 12 Mar 2017&lt;br /&gt;
* Fix: civilian ships crashes&lt;br /&gt;
* Fix: Electrics &amp;amp; Electronics research bug&lt;br /&gt;
* Fix: surplus/wrong natural weapons on many monsters&lt;br /&gt;
* Fix: Supply Ship map/spawn&lt;br /&gt;
* Fix: Some pirate aircraft maps. Roofs and ramps no longer count as EZ, engines no longer illuminate you where it&#039;d be silly.&lt;br /&gt;
* New Mission: EuroSyndicate Elimination&lt;br /&gt;
* New Weapons: ES SMG, ES Markslaser, Poison Gas Bomb, Barrel Bomb, Auto Rifle&lt;br /&gt;
* Update: Monthly Bonus reduced from $500 to $300 per point&lt;br /&gt;
* Update: Plunder enemy mission redesigned&lt;br /&gt;
* Update: Backpack -2 TUs item removal costs&lt;br /&gt;
* Update: Small Medipack, Space Medipack, First Aid Kit &amp;amp; Canteen now consummable, slight buffs to the 2 former.&lt;br /&gt;
* Celatids&#039; SENSE reduced to 20, accuracy by 20% and fire rate to 2/turn&lt;br /&gt;
* Updated some natural weapons on some monsters, Silacoids get a secondary melee Acid weapon.&lt;br /&gt;
* Some manufacturing-for-money abuse nerfs&lt;br /&gt;
* HWPs cleanup&lt;br /&gt;
* Vulcan and Tornado updated&lt;br /&gt;
* Rebalanced Blaster Launcher&lt;br /&gt;
* Bandages hold just 2 uses now&lt;br /&gt;
* Node fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
* Other fixes &amp;amp; balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.3===&lt;br /&gt;
* Executable update to 6 Mar 2017&lt;br /&gt;
* Fix: faulty researches&lt;br /&gt;
* Fix: faulty ship maps&lt;br /&gt;
* Fix: shield recovery at base now should work properly&lt;br /&gt;
* Fix: Slave Soldiers no longer unable to learn VooDoo&lt;br /&gt;
* Fix: grenade unpriming&lt;br /&gt;
* New Missions: Church Boot Camp, Hideout of Dr. X&lt;br /&gt;
* New Enemy: Academy Student&lt;br /&gt;
* New Armor: Crusader (Slave)&lt;br /&gt;
* New Weapons: Fan, Heavy Particle Accelerator, Dragoon Rifle, Precision Pistol, Laslock Pistol&lt;br /&gt;
* New Equipment: Protective Gear&lt;br /&gt;
* Update: lowered initial funding, added monthly Infamy Bonus instead&lt;br /&gt;
* Update: randomized mission start timers&lt;br /&gt;
* Update: added interception pics to civvies, as well as some loot randomization&lt;br /&gt;
* Update: stun level greater than current HPx3 slowly drains HP (so better not leave heavily wounded in the smoke)&lt;br /&gt;
* Update: Large Vaults, Large Barracks, Armored Vaults * increased capacities&lt;br /&gt;
* Update: Actually working Tractor Beams (credit to Ohartenstein); they also are Heavy Weapons now&lt;br /&gt;
* Update: Slave Soldiers no longer liable for promotion, you have to pay them but they do not generate more officers.&lt;br /&gt;
* Update: One-handed accuracy penalty for 2-handed items upped to 50% (stays at 33% for melee weapons), with exceptions, tho.&lt;br /&gt;
* Update: bows do less reliable damage (but same max/specials)&lt;br /&gt;
* Update: Sniper rifes got 20% armor piercing&lt;br /&gt;
* Update: each use of an item capable of healing recovers 5 Morale on use&lt;br /&gt;
* Cold deals a bit more Stun (to avoid &#039;freeze&#039; situations), base damage of Heat and Cold lessened by 10%.&lt;br /&gt;
* Hideout&#039;s lighting level upped&lt;br /&gt;
* Bottle of Rum and Kustom Handcannon got melee attacks&lt;br /&gt;
* Better underwater dodge on basic outfits&lt;br /&gt;
* Improved camo on guerilla &amp;amp; sniper armor for better sniping&lt;br /&gt;
* Grav armor has better energy regen and enviro res, but deals 5 Stun/turn&lt;br /&gt;
* Some weapon balancing/reimagining (Electro-Claw, Power Mace, Handcannons, Silver Snake)&lt;br /&gt;
* Added more info/articles&lt;br /&gt;
* Lots of minor fixes/updates&lt;br /&gt;
* Naughty mod fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.1===&lt;br /&gt;
* Exec Upgraded (OXCE+ 3.6b 09-Feb-2017)&lt;br /&gt;
* Fix: Research &amp;amp; manuf. crashes, missing research&lt;br /&gt;
* Fix: Craft weapon modifiers vs. shields work now&lt;br /&gt;
* Fix: Zombie height/width issues&lt;br /&gt;
* Fix: no more enemies surrendering on mission abort on some maps&lt;br /&gt;
* Fix: long-range chainsaw shots&lt;br /&gt;
* Fix: vampiric weapons now work&lt;br /&gt;
* Fix: acid cannonball&lt;br /&gt;
* Fix: Cydonia Landing deployment&lt;br /&gt;
* New Enemy: Academy Nurse&lt;br /&gt;
* New Enemy Missions: Fugitive Search, Plunder&lt;br /&gt;
* New Soldier Type: Slaves can be recruited to fight! Feature several armors, including the old Superslave line.&lt;br /&gt;
* New Facility: Mess Hall&lt;br /&gt;
* New Crafts: Expedition, Ashen Scarab&lt;br /&gt;
* New Weapons: Incendiary Grenade, O&#039;Harty&#039;s Gun, Automatic Harpoon Gun, Riot Grenade&lt;br /&gt;
* New Ammo: Aqua clips for XG weapons&lt;br /&gt;
* Update: Helmetless Tac Armor Mod now features Guardian Armor as well&lt;br /&gt;
* Update: Using Gauss Weapons requires their unlock now&lt;br /&gt;
* Update: Pillow Book research moved to Naughty Mod&lt;br /&gt;
* Update: Facelift of 2 avatars, #5 Meg, #47 Teesha (F0 and F22)&lt;br /&gt;
* Downed USOs now yield lots of Aqua Plastic (Personal Armor Parts)&lt;br /&gt;
* Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger&lt;br /&gt;
* Updated underwater weapon/ammo usage and resistances&lt;br /&gt;
* Mansions are now timed&lt;br /&gt;
* New medal bar by Carfax&lt;br /&gt;
* Shock Immunity removed where due&lt;br /&gt;
* Shadow Orbs&lt;br /&gt;
* Spa healing buff&lt;br /&gt;
* Red Scorpion reworked&lt;br /&gt;
* Plate Mail lighter, Plate Mail /S heavier, shield stronger&lt;br /&gt;
* Adv. Power Amor buffed, also now allowed on Sea and Eva missions (like Mars)&lt;br /&gt;
* Xeno armor now sea-capable&lt;br /&gt;
* Blowpipe darts no longer damage armor, or are any good vs. terrain&lt;br /&gt;
* Research updates&lt;br /&gt;
* Minor fixes &amp;amp; tweaks&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F===&lt;br /&gt;
* Exec Update: OXCE+ 3.6 (29-01-2017) [better purge your old directory]&lt;br /&gt;
* Fix: Performance issues (sprite numbering problem)&lt;br /&gt;
* Fix: Weird retals by Zombies etc.&lt;br /&gt;
* Fix: Weird Pogroms caused by Sway Govt missions&lt;br /&gt;
* Fix: Dogfight icons for some weapons&lt;br /&gt;
* Fix: Cattle Prods etc. Plasma/Laser based stun affects large and robotic units now, same true for Electro Sword &amp;amp; Claws&lt;br /&gt;
* Fix: Powers of Seduction no longer require psi training&lt;br /&gt;
* Fix: Rebel Mutants can be caught, researches added&lt;br /&gt;
* Fix: map crashes. Various scripts/maps/nodes fixes&lt;br /&gt;
* Fix: move sound of the Space Pod&lt;br /&gt;
* New Mechanics: Some enemy and player ships have regenerating shields now; armor values lowered accordingly.&lt;br /&gt;
* New Mechanics: Vampiric weapons and armor! (scripts by Ohartenstein)&lt;br /&gt;
* New Mechanics: You get damage from extreme weather, armor resistances added accordingly&lt;br /&gt;
* New Mechanics: Stun Damage results in some Energy Damage&lt;br /&gt;
* New Missions: Crackhouse (maps by Solarius Scorch), Lost Spaceship, Blood Rituals&lt;br /&gt;
* New Maps: 4 Polar Mapblocks by Solarius Scorch; 3 interceptor maps, Jetbike map (credit to Bulletdesigner); Swordfish map (credit to Robin)&lt;br /&gt;
* New Soldier Type: Syn (credit to Bloax), with specific paperdoll in 14 variants and over 10 armors!&lt;br /&gt;
* New Enemies: B-Boy, Hovertank/Gauss Cannon, Werewolf, Nomad, Zombie Trooper&lt;br /&gt;
* New Crafts: Verdant Snake (Red &amp;amp; Gray only), Airvan&lt;br /&gt;
* New Craft Weapons: Medusa Missile, Tesla Cannon, Goblin Rokkitz&lt;br /&gt;
* New Craft Equipment: Heavy Shield Generator, Shield Capacitor, Tractor Beam, Hull Plating&lt;br /&gt;
* New Armors: Officer (Gold only), Castaway&lt;br /&gt;
* New Weapons: Throwing Axes, Small Shotgun, Officer&#039;s Lash (Gold only), Kustom Handcannon, Infantry Rifle&lt;br /&gt;
* New Ammo: Cannonballs o&#039;Acid&lt;br /&gt;
* New Equipment: Levitator, Moonshine&lt;br /&gt;
* New Font by Bloax&lt;br /&gt;
* Update: Soldier salaries now rise substantially with rank&lt;br /&gt;
* Update: All Mutant Civilians now may carry arms&lt;br /&gt;
* Update: Interface Recolors&lt;br /&gt;
* Update: Significant Research/Pedia updates/streamlining/additions&lt;br /&gt;
* Update: Pain Immunity added where due (Baron of Hell!)&lt;br /&gt;
* Update: Radars a bit more fallible&lt;br /&gt;
* Update: Monster Hunts enriched&lt;br /&gt;
* Update: Merc fighters and security no longer available. Contact Mercenaries allows to kidnap low-level leaders now.&lt;br /&gt;
* Update: Catgirls/Stealthsuits&lt;br /&gt;
* Update: Rebalancing (HWP, armor, facilities, ship weapons...)&lt;br /&gt;
* New Hideouts more costly&lt;br /&gt;
* Tileset lighting fixes&lt;br /&gt;
* Bomb Launchers are now Missile-class&lt;br /&gt;
* Parrots got flapping wings by Ivan Dogovich / Yankes&lt;br /&gt;
* Attack Dogs can &#039;scan&#039; for enemies now&lt;br /&gt;
* Sentry Gun rework (for Waypoint use), idea by Ivan Dogovich&lt;br /&gt;
* New Xeno Armor gfx by Bloax&lt;br /&gt;
* Superhero Armor version for 0-G missions added&lt;br /&gt;
* Knives/Stars have a much harder time breaking walls&lt;br /&gt;
* Electro Whip renamed to Neural Whip, deals extra Stun &lt;br /&gt;
* Changed stat bonus behaviour on: Officer&#039;s Pistol (now based on Rank), Super-Magnum (Reactions), Master&#039;s Cane, Tome of Lightning (partially based on Rank)&lt;br /&gt;
* Radical weight increase of UAC &amp;amp; other primitive Plasma weapons&lt;br /&gt;
* Gauss ammo, Blaster Bombs, Cooker ammo can be manufactured&lt;br /&gt;
* Advanced ammo can be broken down to extract Hellerium&lt;br /&gt;
* Manufacturing &amp;amp; other minor fixes&lt;br /&gt;
* (Naughty Mod) Slave Outfit redesigned&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.3===&lt;br /&gt;
* Fix: Desert map crashes&lt;br /&gt;
* Fix: Cold Storage unwinnable map spawn&lt;br /&gt;
* Fix: Fuego &amp;amp; Fortuna maps&lt;br /&gt;
* Fix: Shambler loftemps&lt;br /&gt;
* New: +16 avatars!&lt;br /&gt;
* New Armor: Vampire&lt;br /&gt;
* New Weapons: Super Magnum, Loli Chainsaw, Ol&#039; Revolver (remake), Powerball Bat&lt;br /&gt;
* New Item: Healing Gel&lt;br /&gt;
* New Merchandise: ICBM&lt;br /&gt;
* Integrated Crowbar mod by Solarius Scorch&lt;br /&gt;
* Update: Condemnations (new and old)&lt;br /&gt;
* Update: scream variety (a&#039;la XCF)&lt;br /&gt;
* Updated Refinery Pogrom map&lt;br /&gt;
* Updates to Hideout tilesets, maps&lt;br /&gt;
* Update: buyables&lt;br /&gt;
* Increased Space Missions enemy count&lt;br /&gt;
* Large Barracks &amp;amp; Vaults built faster, less maintenance&lt;br /&gt;
* Cyclops gaze buff (Added TU and Energy damage)&lt;br /&gt;
* Red Scorpion dodge buff&lt;br /&gt;
* Beam Laser, Plasma Beam buffs&lt;br /&gt;
* Tanks more res. to fire&lt;br /&gt;
* Swimsuit has o2 bottle space&lt;br /&gt;
* Whips now train Reactions &amp;amp; Throwing, not Reactions &amp;amp; Melee&lt;br /&gt;
* Bows accuracy nerf&lt;br /&gt;
* Flintlocks acc/speed nerfs&lt;br /&gt;
* DB Shotgun nerf&lt;br /&gt;
* CAWS range buff&lt;br /&gt;
* Tommygun accuracies nerf&lt;br /&gt;
* All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added&lt;br /&gt;
* Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus&lt;br /&gt;
* Reaper Rifle now based on Bravery + Firing&lt;br /&gt;
* Mining Laser reworked&lt;br /&gt;
* Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based&lt;br /&gt;
* Research &amp;amp; Manufacture updates&lt;br /&gt;
* Slavery updates (Yeomen &amp;amp; Farmhouses added, Drone Herders redesigned)&lt;br /&gt;
* Minor fixes/rebalances&lt;br /&gt;
* Text fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=89136</id>
		<title>Piratez</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=89136"/>
		<updated>2019-04-30T02:59:47Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: Updated version number to v.J14&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bpedia.png|250px|link=Piratez|Header by ivandogovich]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Bootypedia, a part of UFOPaedia.org. [http://www.openxcom.com/mod/x-piratez Piratez] (or X-Piratez for Extended version) is a total conversion mod designed for [[OpenXcom|OpenXcom]], a free open-source reimplementation of [[X-COM|X-Com: Enemy Unknown (1994)]] and [[TFTD|Terror From The Deep]]. There are major gameplay differences, as well as many additions to research, manufacture, base facilities, and so on. Piratez is designed for the veteran X-Com player seeking a much longer and challenging campaign.&lt;br /&gt;
&lt;br /&gt;
The Bootypedia is introduced to assist with the main changes with Piratez and continually a work in progress - anyone and everyone can contribute by creating an account and editing the pages. Utilize the Discussion tab on any page to discuss any aspects of the wiki or use the [http://openxcom.org/forum/index.php/topic,3626.0.html OpenXcom forums] if you wish to discuss the mod with the creator, Dioxine.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute and are looking for what to do, please consult the [[To Do List (Piratez)| To Do List]].&lt;br /&gt;
&lt;br /&gt;
All information on this wiki attempts to relate to the latest version of Piratez, which is currently X-Piratez v.J14. Current version can be found [http://www.openxcom.com/mod/x-piratez here] or on the Forums [http://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Link Here.]&lt;br /&gt;
&lt;br /&gt;
X-Piratez (previously Piratez) is currently in development by Dioxine, utilizing OpenXcom Extended (Plus) that allows for more features. Any bugs or issues should be recorded and reported to Dioxine for fixing.&lt;br /&gt;
&lt;br /&gt;
You may ask, &amp;quot;What is X-Piratez&amp;quot; X-Piratez is a roleplaying strategy game where you lead a band of mutant pirates in their run of glory and victory on the ravaged planet of earth.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039;: By default, most information is hidden to hide spoilers and/or preserve page length due to the massive amount of listings in Piratez compared to vanilla X-Com. Click the &amp;quot;Expand&amp;quot; links in order to display any hidden information.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Piratez Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: OpenXcom]]&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tactics_(Piratez)&amp;diff=89114</id>
		<title>Tactics (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tactics_(Piratez)&amp;diff=89114"/>
		<updated>2019-04-18T03:34:59Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: /* Air Combat */ Removed duplicate of entry 051. Sorted out of order entries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99F.5}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
=Damage type details from forum=&lt;br /&gt;
Weapons have 2 ways of mitigating Armor &lt;br /&gt;
Armor effectiveness (denoted as Armor ±X%) ignores or adds some percentage of armor&lt;br /&gt;
&amp;lt;br&amp;gt;EG. Fuso sword has armor +40%, so if the target has 50 armor damage is reduced by 70. Spear has armor -20% so the same target would reduce damage by 40.&lt;br /&gt;
&amp;lt;br&amp;gt;Armor damage means that some percentage of the damage dealt will be done to armour first, removing it for all subsequent attacks. &lt;br /&gt;
&amp;lt;br&amp;gt;EG. Hammer has armor damage 10%. If the hammer hits for 60 damage, it also removes up to 6 armor from the target. Armor damage happens before the target takes damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piercing&#039;&#039;&#039; - Standard Armor Piercing from vanilla.  Basic ballistic rounds you would find in conventional weapons. Rifles have a slight bit of armor negation with this (-15%), and because this is a common early form of damage, many higher tier enemies have in built resistances to it (I&#039;m looking at you, Mercs). All piercing weapons that have a base of 60+ damage deal armor damage&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cutting&#039;&#039;&#039;. Almost always on melee or thrown weapons: Axes, Swords, Throwing Knives etc.  Usually very solid damage in its Melee form, and often scales up in thrown form with throwing skill (more skilled archers get more damage, etc).  Usually a solid early damage type as most enemies don&#039;t have extra resistances to it.  (This is actually one type Mercs are more responsive to).&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Concussive&#039;&#039;&#039; - High Explosive from Vanilla, but some melee weapons use it as well.  Great for terrain damage. Often useful as bombs that use it hit the under armor of the targetted unit.  Does carry some secondary stun effects, but in practice is more likely to kill targets if it overcomes their armor than stun them. Higher tier enemies are often resistant to this, but as with anything, apply it enough, and you may still get effects.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Daze&#039;&#039;&#039; - Stun damage. Knocks enemies unconscious.  With OpenXcom Extended, the waters become a bit more muddied here, as weapons can have a primary damage type and secondary damage effects. For example, the Handle is primary Daze/Stun with secondary lethal effects.  This means that as damage scales up with your strong gals, you may sometimes kill a target you were trying to stun with a handle.  Also, some targets are immune to Daze/Stun damage.  Another mechanic in OXCE allows other weapons that are designed for incapacitating enemies.  These are often listed as &amp;quot;Plasma&amp;quot; damage in the Bootypedia, but they have extremely minor lethal damage and 4x stun damage.  These are often later in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Choking&#039;&#039;&#039; - Smoke from Vanilla.  Please note that almost all units that don&#039;t have environmental filters (masked helmets, etc) take 4X damage from smoke as compared to vanilla.  You can see this in your own gal&#039;s base stats.  Does stun damage over time.  Now, throw in OXCE mixes on assorted weapons as mentioned above in Daze, and you can get Smoke type weapons that also do significant Lethal damage (to health) or pain (often to Morale) or even to energy and time units.  Most early Choking stuff is just smoke though.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Chem&#039;&#039;&#039; - Same as Acid from vanilla (ie Celatid spit).  In XPirateZ almost always degrades armor, usually adds pain (Morale damage) and has good Terrain Destruction effects.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma&#039;&#039;&#039; - Plasma from vanilla. &amp;quot; sometimes plasma damage is stun (cattle prod, tazogun?)&amp;quot; - See explanation in Daze above.  Most enemies will respond to doses of plasma as very few are resistant to it.  However, access to good plasma weapons for the player can be fairly limited for sometime. Proper plasma weapons (non-stun) do armor damage by default&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser&#039;&#039;&#039; - Laser from Vanilla.  This ignores 1/3 Armor so it can be useful against armored enemies.  Again, not easy to get a hold of early on.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Burn&#039;&#039;&#039; - Incendiary damage from vanilla. Completely ignores armor and does 5-10 damage, only affected by resistance. If a target is hit Fire will almost always damage the target.  If the target is set on fire from being hit or starting its turn on a tile on fire, it will continue to take damage from the flames for up to 5 turns.  Some units are immune, while others are very vulnerable (Academy Drones). Large units take damage for each square affected.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039; - This is listed and is a rare damage type applied via Voodoo(Psi) weapons.  Has varied effects ie, stun, morale, tu, energy, armor damage, in addition to possible lethal damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cold&#039;&#039;&#039; -  A weather effect of environmental conditions, causes energy drain on player units wearing little or nothing. (Bikinis are bad in the Arctic). At 200% weakness or higher, deals HP damage&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Heat&#039;&#039;&#039; - Another weather effect: Causes stun on units that might overheat in Jungles or Desert.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Rain&#039;&#039;&#039; - Damages armor, and morale and causes stun&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Extra Damage (Lethal)&#039;&#039;&#039; - Does that percentage of damage as lethal damage. Eg. Fistycuffs (extra lethal damage 35%) hits for 20 stun, it also does 7 hp damage. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Extra Pain&#039;&#039;&#039; - Does damage to Morale. Pain resistance and immunity don&#039;t actually reduce pain damage, but instead increase the amount of stun recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Reactions Disrupt&#039;&#039;&#039; - Reduces current TU of unit, so reduces chance of reaction fire&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Shock&#039;&#039;&#039; (System Shock)- Weapons do some amount of stun damage as well. The default is 0-50% of the damage dealt. A weapon with Shock x3 would do 0-150% stun damage. eg. If hammer hits for 60 damage, it does 0-90 stun as well&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cold embrace of death&#039;&#039;&#039; - If a unit has 3x more stun damage than current health, it loses 1 hp a turn. If it has 6x more damage, it loses 2 hp a turn.&lt;br /&gt;
&lt;br /&gt;
=Tactical Tips from decrypted data discs and the BootyPedia itself:=&lt;br /&gt;
&lt;br /&gt;
==General Tactics==&lt;br /&gt;
010 || Diversify your weapons.&lt;br /&gt;
&lt;br /&gt;
032 || Only the fools rush in. Always check your surroundings and avoid disembarking on Turn 1.&lt;br /&gt;
&lt;br /&gt;
031 || If you remain unseen, you cannot be killed.&lt;br /&gt;
&lt;br /&gt;
019 || Cover saves lives. Ending your move in the open is the surest ticket to the other world. Hide at least 1 tile away from a corner for maximum safety. When going under a low ceiling, kneel to see elevated enemies and be able to throw bombs further away. Standing on corpses brings bad luck.&lt;br /&gt;
&lt;br /&gt;
014 || Armor is only useful to those who get hit.&lt;br /&gt;
&lt;br /&gt;
056 || When someone moves, attacks or throws, a reaction check is called. There is no random factor: the Reaction scores of both fighters are multiplied by their current TU&#039;s. If the defender has a higher score, they&#039;re permitted an attack of opportunity, which can be only a Melee attack or a Snap Shot.&lt;br /&gt;
&lt;br /&gt;
020 || Don&#039;t panic: any explosive can be unprimed. To do that, drag the bomb over the &#039;unload&#039; button, just like you&#039;d unload a weapon. This operation costs 25% of your TUs.&lt;br /&gt;
&lt;br /&gt;
005 || The placement of your spare ammo does matter. The TU cost of reloading is increased by the cost of moving ammunition to you hand (as much as 10 if it&#039;s in your backpack). You will avoid paying extra TUs only if the spare ammo is in your free hand.&lt;br /&gt;
&lt;br /&gt;
070 || Resistances are sometimes far more important than armor values.&lt;br /&gt;
&lt;br /&gt;
106 || Some items, like ammo clips and bandages are consumed when used. After the battle, all charges of all remaining items are tallied up and stacked to fully refill as many items as possible. All excess charges will normally be lost (depending on game options).&lt;br /&gt;
&lt;br /&gt;
==Quality of Life==&lt;br /&gt;
037 || Tired of all the hassle with daily dressing up in all that equipment and agonizing before the mirror? Can&#039;t ever seem to find pieces of the stuff you want to wear?In the equip screen, you can use Quicksave hotkey (F5) to save current soldier&#039;s equipment as a custom template. You can load any of your custom templates by pressing the Quickload key (F9). You can also use [Q]uicksearch button to find things, but you gotta know their names.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MELEE&#039;&#039;&#039; - Summary || Melee weapons are characterized by high and dependable damage (50-150% damage roll), however using them effectively requires skilled Hands. Pay close attention to their stats, as weapons useless for a weakling might be deadly in the hands of a strong warrior; this is especially important considering the wild range of skills presented by newly hired Hands. Muscles, math and bold action are the keys to success; overconfidence and lack of tactical acumen will lead to many a funeral.&lt;br /&gt;
&lt;br /&gt;
003 || Come at them from the back. It will reduce any Melee Dodge they might have by a half (attacks from the flank reduce it by 1/4th).&lt;br /&gt;
&lt;br /&gt;
009 || No matter how good you think your armor is, if you&#039;re presenting your backside to the enemy, you&#039;re asking for it. Even the best armor is usually much more vulnerable from the back, and your melee dodge is the worst there as well.&lt;br /&gt;
&lt;br /&gt;
011 || Strong and skilled melee fighters can destroy anything.&lt;br /&gt;
&lt;br /&gt;
013 || Do not underestimate skilled, but weak melee fighters. Many of the lighter melee weapons inflict damage based rather on Skill than Strenght, and they&#039;re much less tiring to use (melee weapon&#039;s swing Energy cost equals 2/3rds of its Weight, rounded down). High Reactions will allow for a frontal charge without being shot at. Thus, a fast skirmisher will sometimes be more effective than a bulky warrior.&lt;br /&gt;
&lt;br /&gt;
040 || Using a two-handed weapon single-handedly usually incurs a 50% accuracy penalty (33% for melee weapons).However, some weapons (indicated by the red 2-handedness marker) are either too heavy, too intricate or otherwise impossible to use when your off-hand is full.&lt;br /&gt;
&lt;br /&gt;
==Ranged==&lt;br /&gt;
&lt;br /&gt;
016 || Normal autofire range is 11 tiles. The chance to hit drops by 2% per every tile after that.&lt;br /&gt;
&lt;br /&gt;
033 || Kneeling usually increases your hit chance by 20%.&lt;br /&gt;
&lt;br /&gt;
040 || Using a two-handed weapon single-handedly usually incurs a 50% accuracy penalty (33% for melee weapons).However, some weapons (indicated by the red 2-handedness marker) are either too heavy, too intricate or otherwise impossible to use when your off-hand is full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PISTOLS&#039;&#039;&#039; - Summary || The main advantage of pistols is that they suffer no accuracy penalty when your other hand is occupied. They&#039;re also fairly accurate, shoot very fast and fit the quickdraw (QD) slot. The main disadvantages are: limited accurate range, lowish damage and reduced accuracy bonus from kneeling (just +10%).&lt;br /&gt;
We now understand how cased ammunition works and we&#039;ll be able to reproduce it, once we have a proper Workshop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHOTGUNS&#039;&#039;&#039; - Summary || &amp;quot;Shotguns have the highest close-range accuracy of all guns, although their accurate range is severely limited. They usually fire pellet munitions which have huge damage potential, but spread very randomly and are completely useless against armored targets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWS&#039;&#039;&#039; - Summary || &amp;quot;Bows shoot with an arcing trajectory, which makes them very useful in dense terrain (but not in the forest, where the tree canopies are a major issue). The Throwing skill commands both accuracy and a large part of bow damage, so don&#039;t expect good results from anyone with Throwing below 50; however, experienced soldiers can inflict fairly heavy damage using bows. High Stamina is also essential for an archer, since the larger bows put a major drain on it. Bows don&#039;t get any accuracy bonus from kneeling, and shooting them costs a fixed amount of TUs, so make use of your mobility. Arrows often inflict less damage to enemy Health than expected, so don&#039;t rely on them in 1 vs 1 situations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMGS&#039;&#039;&#039; - Summary || &amp;quot;Two-handed SMGs and, partially, Carbines fall under this category. These weapons have higher volume of fire than Rifles, as well as faster aiming, usually allowing them to fire two aimed shots per turn. They often have reduced single-handed use penalty (per gun description). Thus they&#039;re particularly good at delivering high amounts of pain at medium ranges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RIFLES&#039;&#039;&#039; - Summary || &amp;quot;Rifles are the most average weapons of all, and most dependable, even if they don&#039;t shine in any single aspect. All rifles have two general advantages:&amp;gt; Unlimited Aimed Shot range;&amp;gt; 15% Armor Penetration with Piercing munitions (Firearms only). This does include machineguns and sniper rifles (but not chainguns), as long as they don&#039;t get any bonus damage based on soldier&#039;s stats (Rifles that get such a bonus are excluded as well).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNIPER&#039;&#039;&#039; - Summary || &amp;quot;The most common characteristics among these weapons are slow firing rates and a serious influence of shooter&#039;s skill on the damage inflicted. This means potential damage far exceeding that of normal rifles. &#039;True&#039; sniper rifles are governed by Firing^2 * 0.01 skill, making them almost useless for warriors of Firing below circa 75.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEAVY WEAPONS&#039;&#039;&#039; - Summary || &amp;quot;Heavy weapons are not simply heavy, but they often require forethought to use properly. When planning to use one, be sure to check if you&#039;re strong enough, if the weapon doesn&#039;t get a major accuracy bonus when used from a kneeling position, if it requires offhand to be free (a red &#039;2&#039; in Inventory) and how punishing are TU costs of its attacks.A study of how these are built seems crucial to making our own heavy weapons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EXPLOSIVES&#039;&#039;&#039; - Summary || &amp;quot;Explosives never fail to provide fun. If exploded directly on someone, they attack the under armor, which is usually the thinnest; they also do quad damage vs. large units. Blast usually weakens by 10 per tile, but eg. Fire inflicts full damage within the whole area.&lt;br /&gt;
&amp;gt;Launched. These use some kind of a launcher and explode on contact.&amp;gt;Thrown. Much like the former but require no launcher.&lt;br /&gt;
&amp;gt;Fused. They explode after a set number of half-turns (0 is after your current turn, 1 is after the next enemy turn, 2 is after your next turn etc). Prime, then Throw or drop.&amp;gt;Proximity. When primed, they explode when a target enters or leaves a 1-tile radius.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
006 || All Piercing weapons of 60+ Power will always cause some armor damage. Even more armor damage is caused by Plasma weapons, regardless of their Power (but electric weapons that cause Plasma damage do not count).&lt;br /&gt;
&lt;br /&gt;
015 || Maximum level of stun damage is four times the max health, so it might be worth it to inflict extra stun on a fallen enemy. On the other hand, it also means everyone can be revived... sooner or later. Stun also causes Energy drain, so don&#039;t be surprised that a freshly woken Gal has little Energy...&lt;br /&gt;
&lt;br /&gt;
021 || Cutting damage, inflicted by weapons like knives and bows, causes very little extra Stun damage (half as much as bullets).However, such weapons sometimes can cause Reactions Disrupt or Extra Pain, which inflict, respectively, TU and Morale damage proportional to HP damage caused.&lt;br /&gt;
&lt;br /&gt;
023 || Chem can melt your opponent right out of their armor. All chem weapons cause armor damage equal to 0-20% of their Power, before armor&#039;s defense is even considered, unless otherwise stated in the Pedia. This makes subsequent shots more effective. The effect stacks with armor damage caused by any penetrating hits, if applicable. Chem also causes moderate Morale damage.&lt;br /&gt;
&lt;br /&gt;
028 || Lethal weapons cause so-called System Shock damage, which is extra stun damage, normally equal to 0-50% of HP damage inflicted. If a weapon description says, eg. &#039;Shock x3&#039; it means 0-150% Stun in addition to Health damage. Some enemies to which normal biology doesn&#039;t apply, mainly robotic ones, are immune to System Shock damage. However, stun weapons, based on electricity or radiation (working against Laser or Plasma resistance), ignore that immunity. Other weapons do that only if their description states so.&lt;br /&gt;
&lt;br /&gt;
039 || Pain Resistance increases the innate Stun recovery by 50%, while Pain Immunity doubles it. This not only helps to withstand more whipping, it also helps to keep fighting when heavily wounded. Normally, when a person drops below 75% Health, they stop recovering Stun damage and start to accumulate it instead. Pain Resistance effectively moves that threshold to 50%, while Immunity - to 37%. Armors and races with special Stun recovery rules override these formulas completely.&lt;br /&gt;
&lt;br /&gt;
045 || Death is your most faithful friend. Anyone whose Stun level is thrice or more their current HP will start to slowly pass into its cold embraces. The rate is 1 HP per turn, but doubles when Stun level is 6x your current health etc. (possible only if you&#039;re wounded). Keep the wounded hydrated and don&#039;t leave them to exposure!&lt;br /&gt;
&lt;br /&gt;
047 || Daze is a type of damage caused by unarmed attacks, as well as clubs, handles, rubber bullets etc. Its&#039; primary effect is Stun, but it often causes extra lethal damage (percentile means how much compared to Stun). Attacks with magical energies often use Daze damage type as well but are sometimes straight deadly. Daze usually doesn&#039;t affect robots or zombies.&lt;br /&gt;
&lt;br /&gt;
062 || Eyes can deceive you. Sometimes you can&#039;t shoot what you see, or can shoot what you don&#039;t see. Ctrl+Click to force fire (doesn&#039;t work for Arcing weapons).&lt;br /&gt;
&lt;br /&gt;
080 || Do not underestimate fire, as it ignores all normal armor, no matter how thick, and causes massive Morale loss. A target hit by fire takes 5-10 damage, modified by its Fire Resistance. 2x2 targets take quadruple damage. Additional fire hit is dealt every turn the target is burning (which can last up to 5 turns). Fire damage never deals Fatal Wounds. Some enemies might be immune to fire, but those who aren&#039;t, will eventually succumb to it - especially since Flamers cause multiple hits.&lt;br /&gt;
&lt;br /&gt;
022 || Certain underhanded monsters (usually the tentacled ones and witches, or, worst case, tentacled witches) will use attacks based on Special damage, that usually also destroy armor. Resistance to Special damage will be the key in dealing with them, which usually means the less clothing, the better. Bringing along stims is also recommended.&lt;br /&gt;
&lt;br /&gt;
==Combat Morale==&lt;br /&gt;
&lt;br /&gt;
041 || Morale influences defense against black magics. One who&#039;s scared becomes an easier prey to evil spells. On the other hand, one with Morale above 70 is more defiant to these sinister powers.&lt;br /&gt;
&lt;br /&gt;
046 || Experiencing comrades&#039; deaths and being subjected to evil magics will instantly decrease Morale. The lower the Bravery, the higher the loss - someone who has Bravery 90 is twice as susceptible as someone with Bravery 100, one with Bravery 80 - thrice etc. Losing one&#039;s nerves can occur if Morale is below 50 - the closer to zero, the higher the chance.&lt;br /&gt;
&lt;br /&gt;
083 || The presence of an officer on a mission reduces all morale losses and boosts all morale increases by 10 to 25%, depending on their rank (only the highest one alive counts). The highest rank modifies these values by 50%. However, the death of an officer also means a more severe morale hit than death of a mere soldier, up to 175% of the normal value. Remember that the enemies are also affected by these rules - so strike right in the heart.&lt;br /&gt;
&lt;br /&gt;
092 || Being nice sometimes mostly benefits the benefactor. Each use of any item capable of healing gives the user +5 Morale, whether or not it actually helps.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
002 || Be wary of your encumbrance, as it could really slow you down. If the carried weight surpasses soldier&#039;s Strength, you will have less TU&#039;s available, and unlike TU penalties incurred by armor, it can even make it impossible to fire weapons. However a soldier can pick up any weight and suffer no ill-effects if the weight is dropped before the end of turn.&lt;br /&gt;
&lt;br /&gt;
024 || Running is faster than walking, but you won&#039;t automatically stop upon seeing an enemy, allowing them an immediate Reactions check.&lt;br /&gt;
&lt;br /&gt;
093 || High Stamina is important in battle, because Energy is used for moving, throwing, melee and magical attacks - eventually you will lose your breath. Sprinting (CTRL+move) will allow you to run faster, but will burn through any amount of Energy rather quickly. You can alleviate the problem a bit by dressing as lightly as possible, but real endurance can be achieved only through training. The Energy recovered per turn is normally equal to 10 + one quarter of the current Health.&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
&lt;br /&gt;
026 || The gals will be hurting when wounded, whether you like it or not! Health damage does not only reduce combat skills, it also affects Stun and Energy recovery. When you&#039;re seriously wounded, you will be suffering constant Stun damage. This affects all human-like creatures.&lt;br /&gt;
&lt;br /&gt;
107 || Our mutant bodies are able to quickly regenerate any form of non-lethal injury, so we can be smooth and ready for more adventure again, but it won&#039;t happen overnight. The healing might take anywhere from 0.5 to 1.5 times as many days as the amount of HPs an injured warrior was missing. So be a good sis and don&#039;t forget to heal as much as you can before ending a mission, since early treatment can greatly reduce the duration of the painful recovery process.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
004 || What constitutes beauty is often a complicated matter, but here we simply sum it up as &#039;beefness&#039;. Beefness, or physical ability is broken into stats: Strength, Health, TUs (speed) and Energy (Stamina). To increase beefness (and thus beauty), you need to train; the lower a stat, the faster it&#039;s likely to increase. Working out surely gets you there, but it requires effort. And there is a more fun way: combat. Hitting enemies with ranged and melee weapons or casting magic will not only influence related skills, but also gradually increase your beefness (and thus beauty).&lt;br /&gt;
&lt;br /&gt;
029 || The basic method of training Bravery is to use medikits (alcohol and drugs don&#039;t count). It can also be gained from piloting. However, some gals insist that swagging about without much, or any, apparel on is the best way of building confidence.&lt;br /&gt;
&lt;br /&gt;
030 || The main combat Skills are Firing, Throwing, and Melee. Some unusual weapons use unusual combinations of skills and even flat numbers. Such weapons will have a &#039;SKILL: xxx&#039; entry in their descriptions. To make heads and tails of this, you only need to remember that weapon&#039;s accuracies (Aimed, Snap etc.) are displayed for effective Skill = 100.&lt;br /&gt;
&lt;br /&gt;
055 || To train Reactions, you need either to fire opportunity shots, or hit enemies with fast melee weapons (costing 12 or less TUs to use).&lt;br /&gt;
&lt;br /&gt;
064 || No mastery without training. No discipline without meaning. No real pleasure without any of them.&lt;br /&gt;
&lt;br /&gt;
[https://openxcom.org/forum/index.php/topic,4230.0.html WOULD YOU LIKE TO KNOW MORE?]&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
058 || There is nothing shameful about the human body, yet there&#039;s a time and a place for everything. For example, swimming naked results in taking less Stun damage per turn than in a swimsuit. &lt;br /&gt;
&lt;br /&gt;
060 || Underwater environment modifies resistances to several types of damage. Concussive damage becomes extremely dangerous, being modified x1.5, while Piercing, Fire, Daze and Cutting all deal 20-30% less damage. These values are already accounted for in aquatic armors&#039; descriptions.&lt;br /&gt;
&lt;br /&gt;
==Air Combat==&lt;br /&gt;
&lt;br /&gt;
012 || The approach speed in dogfight is constant and equals 1 km per 4 seconds; when equipped with short-range weapons, you might take as many as 10 enemy blasts before getting into engagement range. Some enemies may flee instead of fighting, as long as the Max Speed of their craft exceeds that of your interceptor.&lt;br /&gt;
&lt;br /&gt;
027 || You can switch craft&#039;s weapons off and on by clicking their icons during an air battle.&lt;br /&gt;
&lt;br /&gt;
038 || Runts will work really hard to get your ships back into shape, but it&#039;s not an easy matter to repair such a large hull in the tight, hot confines of an underground hangar. The normal repair rate is 1 Hit Point per hour, so it might take even 10 days to repair a heavily damaged craft.&lt;br /&gt;
&lt;br /&gt;
048 || The &#039;Ramming Speed&#039; attack setting will increase firing rates of some weapons, most notably guided missiles and, to a lesser extent, big guns.&lt;br /&gt;
&lt;br /&gt;
049 || The &#039;Fuel&#039; rating of a craft corresponds directly with its range. It is calculated differently for crafts that use physical fuel, like Chemicals or Hellerium; they have 20x as much range as battery-powered crafts with the same Fuel rating. Fuel is replenished at a rate of 1 fuel item / hour. 1 fuel item gives a lot of fuel for small craft, but much less for large ones (equal to &#039;Mileage&#039; rating).&lt;br /&gt;
&lt;br /&gt;
050 || Craft&#039;s Acceleration score governs how rapidly it can disengage from dogfight. Score up to 2 means half speed, 6-8: x1.5, and 9+ double speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
051 || Warships should be attacked by multiple craft. Up to 4 interceptors can be used in a single combat.&lt;br /&gt;
&lt;br /&gt;
052 || An airborne weapon causes 50-100% of its stated damage upon a successful hit.&lt;br /&gt;
&lt;br /&gt;
053 || The chances to hit a target in air combat are influenced by the size of the target. The number provided in the weapon entry is the chance to hit a Medium target.Very Small have a to-hit modifier of 75%, while Small - 87.5%.Large targets have a modifier of 125%. Very Large are trivial to hit with a modifier of 200%.&lt;br /&gt;
&lt;br /&gt;
==VooDoo==&lt;br /&gt;
&lt;br /&gt;
041 || Morale influences defense against black magics. One who&#039;s scared becomes an easier prey to evil spells. On the other hand, one with Morale above 70 is more defiant to these sinister powers.&lt;br /&gt;
&lt;br /&gt;
101 || Even if your VooDoo is weak, keep using it. The progress made in school is steady but very slow.&lt;br /&gt;
&lt;br /&gt;
081 || Witchery Guide. &amp;gt;The base accuracy of a VooDoo attack is equal to 2% of caster&#039;s Mastery (Power*Skill) +25. It drops by 2 per every tile of distance. &amp;gt;Efficiency changes that base accuracy; eg. Efficiency of 50% means that accuracy is halved. &amp;gt;Difficulty of a VooDoo attack ranges from v. hard (+0 Accuracy) to v. easy (+40 Accuracy). &amp;gt;V. Defense (Power + Skill/5) decreases effective accuracy. If they&#039;re equal, the chance to succeed is 0. If accuracy is 200 higher than defense, success is guaranteed.&lt;br /&gt;
&lt;br /&gt;
==General Esoteric Wisdom==&lt;br /&gt;
&lt;br /&gt;
086 || Only Mun Tzu could a Tank and 4 Gals at the same time.&lt;br /&gt;
&lt;br /&gt;
035 || Every paradise has its snake. Read between the verses.&lt;br /&gt;
&lt;br /&gt;
042 || No Pain, No Pleasure. No Train, No Treasure!&lt;br /&gt;
&lt;br /&gt;
007 || If you can&#039;t get enough plundering, make a break every few hours. Savour the anticipation, protect your sanity and let your body regenerate.&lt;br /&gt;
&lt;br /&gt;
008 || Discretion is the better part of valour.&lt;br /&gt;
&lt;br /&gt;
054 || Never do it alone. A pair is much better. Four makes a party.&lt;br /&gt;
&lt;br /&gt;
064 || No mastery without training. No discipline without meaning. No triumph without loss. No real pleasure without any of them.&lt;br /&gt;
&lt;br /&gt;
017 || Dragons might eat you, but they might not.&lt;br /&gt;
&lt;br /&gt;
018 || Greed kills. Don&#039;t stuff your mouth with more than you can swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=89113</id>
		<title>Template:CheckOutdated (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=89113"/>
		<updated>2019-04-18T03:27:15Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: Updated version number to v.J13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{{1}}}|0.99I1||{{{!}} align = &amp;quot;center&amp;quot; width = &amp;quot;100%&amp;quot; style =&amp;quot;background:#FFFFd0;&amp;quot; border = &amp;quot;0&amp;quot; &lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}}align=&amp;quot;center&amp;quot; {{!}} This page may be outdated. It is up-to-date for version &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;. The latest version is &#039;&#039;&#039;v.J13&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
{{!}}}[[Category:Outdated (Piratez)]]}}&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=89112</id>
		<title>Piratez</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=89112"/>
		<updated>2019-04-17T22:19:45Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: Added missing period to version number.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bpedia.png|250px|link=Piratez|Header by ivandogovich]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Bootypedia, a part of UFOPaedia.org. [http://www.openxcom.com/mod/x-piratez Piratez] (or X-Piratez for Extended version) is a total conversion mod designed for [[OpenXcom|OpenXcom]], a free open-source reimplementation of [[X-COM|X-Com: Enemy Unknown (1994)]] and [[TFTD|Terror From The Deep]]. There are major gameplay differences, as well as many additions to research, manufacture, base facilities, and so on. Piratez is designed for the veteran X-Com player seeking a much longer and challenging campaign.&lt;br /&gt;
&lt;br /&gt;
The Bootypedia is introduced to assist with the main changes with Piratez and continually a work in progress - anyone and everyone can contribute by creating an account and editing the pages. Utilize the Discussion tab on any page to discuss any aspects of the wiki or use the [http://openxcom.org/forum/index.php/topic,3626.0.html OpenXcom forums] if you wish to discuss the mod with the creator, Dioxine.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute and are looking for what to do, please consult the [[To Do List (Piratez)| To Do List]].&lt;br /&gt;
&lt;br /&gt;
All information on this wiki attempts to relate to the latest version of Piratez, which is currently X-Piratez v.J13. Current version can be found [http://www.openxcom.com/mod/x-piratez here] or on the Forums [http://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Link Here.]&lt;br /&gt;
&lt;br /&gt;
X-Piratez (previously Piratez) is currently in development by Dioxine, utilizing OpenXcom Extended (Plus) that allows for more features. Any bugs or issues should be recorded and reported to Dioxine for fixing.&lt;br /&gt;
&lt;br /&gt;
You may ask, &amp;quot;What is X-Piratez&amp;quot; X-Piratez is a roleplaying strategy game where you lead a band of mutant pirates in their run of glory and victory on the ravaged planet of earth.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039;: By default, most information is hidden to hide spoilers and/or preserve page length due to the massive amount of listings in Piratez compared to vanilla X-Com. Click the &amp;quot;Expand&amp;quot; links in order to display any hidden information.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Piratez Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: OpenXcom]]&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=89111</id>
		<title>Info (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=89111"/>
		<updated>2019-04-17T22:19:04Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: /* Current Version */ Updated version number to v.J13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.98D1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Piratez features hundreds of distinct changes from vanilla X-Com. Here is a list of what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Enemies:&#039;&#039;&#039;&lt;br /&gt;
* Most aliens are gone and replaced with entire factions, consisting of their own units and background.&lt;br /&gt;
* Factions will generate their own missions; some of which are unique and alter the Geoscape.&lt;br /&gt;
* [[Major Factions (Piratez)|Global factions]] are the main opponents, but don&#039;t be surprised by the [[Minor Factions (Piratez)|other groups]] you&#039;ll be contending with!&lt;br /&gt;
* Way more UFOs, now called &amp;quot;[[Shippings (Piratez)|Shippings]]&amp;quot;. Researching ship types is vital as even small ships can obliterate your interceptors, if you&#039;re not careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hands (Piratez)|Hands]]:&#039;&#039;&#039;&lt;br /&gt;
* Lead a band of female mutant pirate soldiers, now called &amp;quot;Hands&amp;quot;.&lt;br /&gt;
* All hands are mutants from the &amp;quot;Uber&amp;quot; strain; they are faster, stronger, smarter and more resilient than pureblood humans!&lt;br /&gt;
* Melee plays a main part in the Battlescape; carve up enemies with cutlasses and chainsaws or take them hostage by stunning them with cattle prods or asphyxiating them with rope!&lt;br /&gt;
* Psionics is now called &amp;quot;VooDoo&amp;quot;; takes a bit longer to unlock through research and requires specific armors in order to perform the VooDoo. Note: Hands won&#039;t be as powerful psionically as vanilla X-Com soldiers did!&lt;br /&gt;
* Every stat plays a role, especially with the Combat Stress system.&lt;br /&gt;
* Hands have a quickdraw slot, allowing for rapid access to small items like pistols, grenades, and alcohol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor (Piratez)|Armor]]/[[Equipment (Piratez)|Equipment]]/[[Weapons (Piratez)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
* Huge arsenal of weapons, equipment and armors.&lt;br /&gt;
* Weapons still have tiers, but are not necessarily direct upgrades.&lt;br /&gt;
* Many classes of weapons; pistols, SMGs, shotguns, heavy weapons, and more.&lt;br /&gt;
* Most weapons can have multiple types of ammunition, such as acidic clips, plastasteel magazines, and laser-tipped!&lt;br /&gt;
* Massive amount of melee weapons to complement your hands and their mutant abilities: chainsaws, katanas, power fists, and spears.&lt;br /&gt;
* Alcohol is the mainstay for any pirate; boost your morale or pour it on your wounds!&lt;br /&gt;
* Way more options for equipment like landmines, smoke bombs, dynamite, acid flasks, and bagpipes.&lt;br /&gt;
* Many items are consumable now, such as beer, bandages, and vodka.&lt;br /&gt;
* Armor still has tiers but each armors have niches in respective tiers.&lt;br /&gt;
* Armor is generally broken into three categories: Outfits (unarmored or mostly), Armored, and Power Armor.&lt;br /&gt;
* Armors now have specific limits on how many inventory slots are available. Bikini babes, may not be able to lug as much as Power Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Research (Piratez)|Research]]&#039;&#039;&#039;&lt;br /&gt;
* Research tree is completely changed; nothing is the same!&lt;br /&gt;
* Expect progress to be slow, you are a band of pirates!&lt;br /&gt;
* Limited research facilities minimizes research focus, but still a vital part in order to complete a campaign.&lt;br /&gt;
* Research projects require hostages, items, facilities; don&#039;t expect to be able to start producing the best items right away.&lt;br /&gt;
* Research branches into several directions (Crafts, Facilities, Weapons, etc), so don&#039;t focus too heavily into one area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Facilities (Piratez)|Facilities]]:&#039;&#039;&#039;&lt;br /&gt;
* Some of the original facilities return (albeit with different names), but there are way more added.&lt;br /&gt;
* Advanced facilities will require research (some a lot!) and may even be dependent on prior facilities to be in place prior to construction.&lt;br /&gt;
* Some facilities will unlock certain types of manufacturing, such as Stills only producing alcoholic items!&lt;br /&gt;
* Some facilities have multiple features: expand general quarters, storage space or more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Governments (Piratez)|Scoring Mechanics]]:&#039;&#039;&#039;&lt;br /&gt;
* You play as a band of female pirates, seeking infamy and freedom against the purebloods and Star Gods&#039; rule.&lt;br /&gt;
* Scoring is based on working with the Mutant Alliance; the impoverished masses of the world in all the local governments. In addition, the higher-ups in the governments are tired of playing second-fiddle to the major powers, like the Academy or Traders Guild, and willing to pay protection money for you to not attack government ships and instead target the global factions to undermine their strength.&lt;br /&gt;
* Scoring also directly affects your income. You earn bonus cash based on your monthly infamy.&lt;br /&gt;
* Attacking government ships can result in negative scores, essentially harming your agreement with the leaders of the governments and damaging your reputation with the Mutant Alliance.&lt;br /&gt;
* Terror Missions are now called Pogroms and are just as important in responding to, otherwise face the consequences of &amp;quot;Zero Tolerance&amp;quot; policies against piracy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactics (Piratez)|Tactical Combat]]:&#039;&#039;&#039;&lt;br /&gt;
* Melee has become a huge focus in Piratez, so avast ye swabbies!&lt;br /&gt;
* Hands are mutants and have naturally better Night Vision than purebloods! This can be hampered or even improved by certain armors.&lt;br /&gt;
* Night Vision can be used during night missions in your favor! You&#039;ll be able to spot enemies farther and attack more safely. Be aware of enemies that utilize some form of night vision goggles, however!&lt;br /&gt;
* Smoke is still a viable tactic, as some armors even allow your hands immunity to smoke damage.&lt;br /&gt;
* Take care against Power Armored enemies; they are extremely resistant to most weapons unless you attack from behind or use specific weapons/ammo they are weak against (such as Acid).&lt;br /&gt;
* Fire is an amazing morale killer and very useful against larger units (2x2 size) as they will take cumulative damage from each tile hit they were in!&lt;br /&gt;
* Be wary of Psionic enemies as your hands are not as resilient psionically as vanilla X-Com soldiers could be. Likewise, don&#039;t expect your VooDoo-toting hands to be God Incarnates, either!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Combat:&#039;&#039;&#039;&lt;br /&gt;
* A few original craft re-appear but you will eventually discover plenty of new [[Vessels (Piratez)|vessels]] fitting into three categories: Interceptor, Transporters &amp;amp; Multi-Role.&lt;br /&gt;
* Vessels can have hardpoints of three types: Light, Missile, and Heavy. There is a lot more [[Vessel Armaments (Piratez)|armaments]] as well as equipment that can be used in place of a weapon to improve a vessel in some way.&lt;br /&gt;
* &amp;quot;Scouting&amp;quot; is a very important part of the Air Engagement.  Using a fast craft to identify the radar contacts can help you avoid catastrophic engagements as well as allow you to follow a vessel until it lands.&lt;br /&gt;
* Focus on landed ships more than interceptions until you are knowledgeable about enemy shippings and their images as any size ship can easily destroy yours!&lt;br /&gt;
* Interceptions tend to be difficult until your technology and financial stability can allow for multiple ships, fuel and replenishing spent ammunition.&lt;br /&gt;
* Reconnaissance can make the difference in how productive your operation will be. Radar craft such as Pigeons and Zeppelins can provide excellent intelligence in regions beyond the range of your hideouts.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
X-Piratez v.J13. [https://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Thread]&lt;br /&gt;
    &lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,4133.0.html Thread for Upgrading Saves Between Versions]&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
Full [[Change Log (Piratez)|Change Log]] is here on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* &#039;&#039;&#039;Author: Dioxine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mod is using a custom executable made by Yankes: http://www.openxcom.com/mod/openxcom-extended, &amp;amp; its fork made by Meridian: http://openxcom.org/forum/index.php/topic,4187.0.html&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
*Alex_D: discussions and suggestions&lt;br /&gt;
*Arthanor: Stun explosion animation, discussions and suggestions, small gfx upgrades, Juggernaut sprite&lt;br /&gt;
*Bloax: Additional Inventory / Pedia gfx; Synthmuscle Suit paperdoll; paperdoll enhancements; Rod of Hellfire, Hovertank Pedia pict&lt;br /&gt;
*Civilian: Extra farm terrain&lt;br /&gt;
*Chaosshade: Death Blossom clip, SR Shotgun base&lt;br /&gt;
*Chiko: parts of some weapons&lt;br /&gt;
*Clownagent: extra pirate names, Superheroes mod, berets, Parrot mod&lt;br /&gt;
*Daedalus: HQ sound pack&lt;br /&gt;
*DracoGriffin: bug hunting, English editing, some texts, discussions and suggestions, online Bootypedia&lt;br /&gt;
*eatthepath: some texts&lt;br /&gt;
*Gifty: Flamethrower model redraw base, Small Revolver base&lt;br /&gt;
*GrandSirThebus: ES Rifle, ES Pistol (updated)&lt;br /&gt;
*Hellrazor: Map fixes, Terrain Fixes, Expanded Urban maps&lt;br /&gt;
*Hobbes: Pretty much all non-standard maps, unless otherwise stated, were made by this great writer/modder. Also Knockout Grenade gfx&lt;br /&gt;
*Hythlodaeus: Amiga font&lt;br /&gt;
*Ivan Dogovich: Handobs for original UFO objects (which were missing from the original game), additional gfx, text editing, playtesting, advertisement, general support&lt;br /&gt;
*Jackstraw2323: Loader armor battlescape sprite, 25mm Cannon pedia image, Church Priest base, Humanist Power Armor base&lt;br /&gt;
*KingMob4313: inspiration for automatic weapons balance, good ideas in general, base for some graphics, sound collection&lt;br /&gt;
*Luke83: a lot of sprites I used whole or in parts, or as recolors (scientists, engineers, gangs, civs, cyborg, black mutons); modified UFOs tileset; expanded urban maps&lt;br /&gt;
*Meridian: testing, bugfixing, popularization&lt;br /&gt;
*Mick the Mage: Baracuda interceptor&lt;br /&gt;
*Miguel/Alinare: Armored Car base&lt;br /&gt;
*Moriarty: blade handob&lt;br /&gt;
*Mr.Quiet: Suggestions&lt;br /&gt;
*morisaki0144: Musket Bayonet&lt;br /&gt;
*NeoWorm: Tech Blade&lt;br /&gt;
*Niculinux: Some ripped sprites, general support&lt;br /&gt;
*NoirSuccubus: base for the Ol&#039; revolver&lt;br /&gt;
*Phaedris: Muton Commander (Mercenary Captain)&lt;br /&gt;
*Ran: Active contribution, collab on blue armors, suggestions&lt;br /&gt;
*Redv: E3 Hawkeye&lt;br /&gt;
*Robin: Rail Driver, bigobs for the govt agent &amp;amp; govt faction corpses bigobs, Cyclops alien race, Ghoul, Smoke animation, carapace-armored legs &amp;amp; arms sprites, MIB ship tileset&lt;br /&gt;
*Roxis231: Alternate Armors gfx, collab on Pirate &amp;amp; unarmored outfit variants&lt;br /&gt;
*Rockfish: Tons of weapons, sometimes used straight, sometimes reworked&lt;br /&gt;
*RSSWizard: Some weapon sprites (notably Death Blossom, Reticulan Plasma Gun, Blizzard)&lt;br /&gt;
*Ryskeliini: Guns, guns, guns! LMG, SSRL, SMG, Magnum handob &amp;amp; bullet, Flak Cannon w/ hit anim, Taser, Battle Flag base&lt;br /&gt;
*Shadics &amp;amp; Gabots: Laminated Power Suit (Harbinger)&lt;br /&gt;
*Skorpio/Opengamerart.org: base for the Conqueror sprite&lt;br /&gt;
*Solarius Scorch: Many great contributions: maps, gfx, text, etc.&lt;br /&gt;
*Sporb: Heavy Chainsaw, Base for Grenade Launcher, Tornado Ammo, M-Cooker, Heavy Slugthrower&lt;br /&gt;
*Tentacular: resources for the bathroom tileset&lt;br /&gt;
*Tentaculat Soup: base for the Mining Laser model&lt;br /&gt;
*Tollworkout: Ripper, Shredder&lt;br /&gt;
*Toshiaki2115: Sniper Rifle&lt;br /&gt;
*Tyran_nick: Elerium Mace, Thunderstorm craft, Plasma Spitter&lt;br /&gt;
*Uncy: Doom mod&lt;br /&gt;
*Warboy: a lot of sprites again, cut, pasted and generally butchered (mostly arms/legs reused), the Sentinel craft, also for making OpenXcom and answering my endless questions!&lt;br /&gt;
*XOps: Nightmare &amp;amp; Deathchaser, Fistycuffs, Vulcan Ammo, clips for some weapons, base for Blackmarch SMG &amp;amp; Adv. Sniper Rifle, Adv. SMG, Omega Rifle, melee animations, some base facilities sprites, parts of sprites/paperdolls (Spartans, Highwaymen, Human Commando, Merc Shock Trooper), some handobs&lt;br /&gt;
*Yrizoud: Clips for laser weapons (pistol Lo, rifle Hi, HLas Lo), improved AK &amp;amp; Cutlass sprites&lt;br /&gt;
*Zane: Bio-Armor sprite base&lt;br /&gt;
*Zharkov: Porn, Superslave branch ideas, code &amp;amp; texts&lt;br /&gt;
&lt;br /&gt;
*Special thanks to Falko for great help with bugfixing.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===WINDOWS===&lt;br /&gt;
* Unpack the mod. It will create a complete Openxcom_XPiratez folder with all the files that you need; it will contain Meridian&#039;s custom build of OpenXcom Extended named &amp;quot;OpenXcomExPlus29.exe&amp;quot;.&lt;br /&gt;
* Copy files from your original &amp;quot;UFO: Enemy Unknown&amp;quot;/&amp;quot;X-Com: UFO Defense&amp;quot; folder to the &amp;quot;OpenXcom_XPiratez/UFO&amp;quot; folder.&lt;br /&gt;
* Use OpenXcomExPlus29.exe to run the game.&lt;br /&gt;
* Choose &amp;quot;Piratez&amp;quot; as the master mod from the Game Options menu.&lt;br /&gt;
* Includes four sub-mods: helmetless/maskless armor paperdoll variants made by Roxis231, as well as an alternate StarGod Coordinator image to honor Dioxine, and an optional Naughty Mod which allows the gals to run around in the buff.&lt;br /&gt;
&lt;br /&gt;
===LINUX===&lt;br /&gt;
* Compile your own version of Meridian&#039;s OXCom-Extended Plus build.&lt;br /&gt;
* Unpack the mod. Put the contents of the /user directory into your installation folder.&lt;br /&gt;
* Ignore the rest of the archive (as it contains Windows installation).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
There is a thread for information relevant to upgrading between XPiratez versions [http://openxcom.org/forum/index.php/topic,4133.0.html here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Settings==&lt;br /&gt;
&#039;&#039;&#039;Essential Options:&#039;&#039;&#039;&lt;br /&gt;
* Spend Research Items (there are many items in this mod that can be researched repeatedly, so not enabling it is a straight cheat)&lt;br /&gt;
* UFO Extender Accuracy (all the weapons are balanced with this in mind)&lt;br /&gt;
* Live Alien Sale (releasing people for ransom is an important part of the game)&lt;br /&gt;
* Explosion Height: 2 (realistic explosions are very important too)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Options:&#039;&#039;&#039;&lt;br /&gt;
* Storage Limits For Recovered Items (for items and prisoners; realistic mode, forces decisions)&lt;br /&gt;
* Force Craft Launch (pirates rarely have the luxury of having armed, undamaged and fully-fueled craft... much less all at the same time!)&lt;br /&gt;
* Airborne Transfers (make more sense)&lt;br /&gt;
* Inventory Stats (crucial for keeping track of your encumbrance!)&lt;br /&gt;
* Alternate Movement Methods (because they&#039;re more in line with the adventurous approach to the theme)&lt;br /&gt;
* Alien Bleeding (to make it a bit easier to play... but harder to catch enemies alive. Plus they&#039;re mostly humans, they should bleed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discouraged Options:&#039;&#039;&#039;&lt;br /&gt;
* Instant Grenades (You can throw multiple grenades in this mod and they won&#039;t destroy each other)&lt;br /&gt;
* Alien Weapon Self-Destruction (unless you never want to have top-tier guns)&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&#039;&#039;&#039;If you discover a bug, try the following steps to resolve it and report the bug to Dioxine&#039;&#039;&#039;&lt;br /&gt;
* Save your game and reload.&lt;br /&gt;
* Save your game, shut down Piratez and restart Piratez.&lt;br /&gt;
* Save your game, shut down Piratez, and restart your computer.&lt;br /&gt;
* Save your game, delete Piratez folder, re-download Piratez and re-install Piratez.&lt;br /&gt;
* Report the bug in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread]. Please include the save game and steps to replicate the bug, as well as any other mods or settings not encouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If You Get a Crash To Desktop (CTD)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Please help by posting all information in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread].&#039;&#039;&#039;&lt;br /&gt;
* Describe how the crash occurred.&lt;br /&gt;
* Include the save game as well as the openxcom.log in the \Piratez Folder\user folder.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;How do I help with getting information into the Bootypedia?&#039;&#039;&#039;&lt;br /&gt;
* Ruleset delving. Essentially, you need two things: latest version of Piratez and a text editing program (preferably Notepad++). The rulesets used by X-Piratez are in the \user\mods\Piratez\Ruleset ; notably Piratez.rul contains most information and Piratez_lang.rul contains the text and spelling entries. WinMerge is an additional tool for editing as it can be used to highlight differences between files (notably the rulesets), allowing for quicker updating of the Bootypedia&#039;s information from previous versions.  Another alternative is [https://www.diffchecker.com Diffchecker.com].&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=89110</id>
		<title>Piratez</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=89110"/>
		<updated>2019-04-17T22:16:17Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: Updated version number to vJ13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bpedia.png|250px|link=Piratez|Header by ivandogovich]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Bootypedia, a part of UFOPaedia.org. [http://www.openxcom.com/mod/x-piratez Piratez] (or X-Piratez for Extended version) is a total conversion mod designed for [[OpenXcom|OpenXcom]], a free open-source reimplementation of [[X-COM|X-Com: Enemy Unknown (1994)]] and [[TFTD|Terror From The Deep]]. There are major gameplay differences, as well as many additions to research, manufacture, base facilities, and so on. Piratez is designed for the veteran X-Com player seeking a much longer and challenging campaign.&lt;br /&gt;
&lt;br /&gt;
The Bootypedia is introduced to assist with the main changes with Piratez and continually a work in progress - anyone and everyone can contribute by creating an account and editing the pages. Utilize the Discussion tab on any page to discuss any aspects of the wiki or use the [http://openxcom.org/forum/index.php/topic,3626.0.html OpenXcom forums] if you wish to discuss the mod with the creator, Dioxine.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute and are looking for what to do, please consult the [[To Do List (Piratez)| To Do List]].&lt;br /&gt;
&lt;br /&gt;
All information on this wiki attempts to relate to the latest version of Piratez, which is currently X-Piratez vJ13. Current version can be found [http://www.openxcom.com/mod/x-piratez here] or on the Forums [http://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Link Here.]&lt;br /&gt;
&lt;br /&gt;
X-Piratez (previously Piratez) is currently in development by Dioxine, utilizing OpenXcom Extended (Plus) that allows for more features. Any bugs or issues should be recorded and reported to Dioxine for fixing.&lt;br /&gt;
&lt;br /&gt;
You may ask, &amp;quot;What is X-Piratez&amp;quot; X-Piratez is a roleplaying strategy game where you lead a band of mutant pirates in their run of glory and victory on the ravaged planet of earth.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039;: By default, most information is hidden to hide spoilers and/or preserve page length due to the massive amount of listings in Piratez compared to vanilla X-Com. Click the &amp;quot;Expand&amp;quot; links in order to display any hidden information.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Piratez Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: OpenXcom]]&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=89109</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=89109"/>
		<updated>2019-04-17T22:13:35Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: /* 0.99J4 19-Jul-2018 */ Modified heading for 0.99J4 to be consistent with others.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99I1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J13===&lt;br /&gt;
* OXCE version change to 4-Mar-2019&lt;br /&gt;
* Fixed item recovery for the Tank mission&lt;br /&gt;
* Fixed doors on Raynerd mission&lt;br /&gt;
* New Enviro: Shadowrealm (with specific items and weapons)&lt;br /&gt;
* New Mission: Death Dungeon&lt;br /&gt;
* New Enemies: Carnodemon, Wraith&lt;br /&gt;
* New Facility: Casino&lt;br /&gt;
* New Armors: Aqua Suit (Peasant; land, eva &amp;amp; sea), Theban Dress (sea), Speaker (Lokk&#039;Naar)&lt;br /&gt;
* New Weapons: Wheeled Machinegun, Lynx SMG, Shotgun Shield, Super Stapler, Knockout Bomb&lt;br /&gt;
* New Ammo: Phoenix Birdshot, UAC Rifle Aqua Clip; Nuclear Ammo for shotguns (6 types), Chaingun, Kustom Handcannon; BM SMG Clip/EP&lt;br /&gt;
* New Items: Kaltes-Klares, Mystery Box, T-D Locker, Golden Apple&lt;br /&gt;
* New Feature: Gambling&lt;br /&gt;
* New Soldier Race: Gnome (7 outfits)&lt;br /&gt;
* Increased score for kill/capture dangerous enemies across the board&lt;br /&gt;
* Updates to Sea environment (BUBBLES)&lt;br /&gt;
* Lokk&#039;Naars got +2 NV&lt;br /&gt;
* Fire can damage fragile loot now&lt;br /&gt;
* Improved Personal Lighting on Armored Cars, Tanks&lt;br /&gt;
* Personal Lighting added to all 0-g armor&lt;br /&gt;
* Flamethrowes now use diff. Acc formula, LR flamer lighter/more accurate&lt;br /&gt;
* VooDoo rods redesigned; separated from armor, lower dropoff, the great rod needs nor LoS.&lt;br /&gt;
* Hybrid innate VooDoo weapon nerfed by 10%&lt;br /&gt;
* Advanced and Space medipacks are infinite now, but cost maintenance&lt;br /&gt;
* Minor fixes, rebalances, additional gfx by Perekrylo and Bloax&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J12===&lt;br /&gt;
* OXCE update to experimental build 24-Feb-2019&lt;br /&gt;
* Fixed crash on stripping gal #f39 nude.&lt;br /&gt;
* Fixed exploding LZ on Organ Grinder &amp;amp; Hot Pursuits&lt;br /&gt;
* Fixed Academy Thrall&#039;s capture&lt;br /&gt;
* Fixed Shadowbat&#039;s illumination&lt;br /&gt;
* Fixed item recovery scores&lt;br /&gt;
* Fixes to armor changes in Starting Conditions&lt;br /&gt;
* Fixed Witch outfit and VD: Communion being Gold-Exclusive by mistake&lt;br /&gt;
* Fixes to terrains: Savanna and Steppe (asbestos grass and other curiosities), Island Town (SCANGs)&lt;br /&gt;
* New Mission: Smuggler Lair&lt;br /&gt;
* New Armors: Frogman (SS &amp;amp; PEA), Defender (SS &amp;amp; PEA), Fusilier (PEA), Mud (Pea)&lt;br /&gt;
* New Weapons: Reticulan Laspistol, Aqua Javelins, Medical Slicer, Hand Flamer, Sludge Hammer, Shredder, Laser Stars, Survival Bow&lt;br /&gt;
* New Ammo: Small Revolver Drum/Mag, Ol&#039;Carbine Ammo/Slay&lt;br /&gt;
* New Facility: Onsen&lt;br /&gt;
* New 8 faces for Peasants&lt;br /&gt;
* Slight rebalance to interceptor speeds&lt;br /&gt;
* Slight rebalances to craft weapons&lt;br /&gt;
* Peasants get increased V.Def&lt;br /&gt;
* Weapon rebalances - basic firearms (thx to Thinky)&lt;br /&gt;
* Pedia reordered&lt;br /&gt;
* More layered armors (thx to Roxis231 for help)&lt;br /&gt;
* Improved Deep One sounds and gfx by Кнроптл&lt;br /&gt;
* Gfx improvements&lt;br /&gt;
* Minor fixes, updates, smoothening, stuff&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J11===&lt;br /&gt;
* OXCE upgraded to 5.2, 21-Jan-2019 experimental build&lt;br /&gt;
* Fix: some wrong armor transformations on special envinros&lt;br /&gt;
* Fix: erroneus spawns of Comms Tower with Guild Warehouse terrain&lt;br /&gt;
* New geoscape palette by Chronicle Commando&lt;br /&gt;
* New Missions: Siztzkrieg, Gnome Lair, Demon God Shrine&lt;br /&gt;
* New Enemies: Armored Gnome, Hallucinoid&lt;br /&gt;
* New Civilian Type: Lokk&#039;Naar Militia&lt;br /&gt;
* New Soldier Race: Blood Hound&lt;br /&gt;
* New Vehicles: Car*Flak Cannon (replaces Flak Tank), Car*XGauss, Car*Havok, Car*XPlasma&lt;br /&gt;
* New Vehicles: Hovertanks! Lascannon, XGauss, XPlasma, Havok. Replace the 3 old HWP hovertanks.&lt;br /&gt;
* New Armors: Nurse (Peasant), Tac Vest (Slave), Avenger (Lokk&#039;Naar), Ratmeister (Lokk&#039;Naar), Pointman (Slave), Demolisher (Slave), Punk (Slave), Tac Vest (Bugeye)&lt;br /&gt;
* New Weapons: Battle Ax, Barrel of Nuke, Stick Bomb, Hornet, Plasma Breaching Charge, Poisonous Tentacle, Kraken Cannon, Infantry Laser, Killgun&lt;br /&gt;
* New Ammo: Poisonous Cannonball&lt;br /&gt;
* New Items: Ninja Badge, Merc Bizcard&lt;br /&gt;
* Basic Formula for VooDoo Defense changed: morale has only positive effect, and extra +0.2*Bravery bonus. Enemy mages&#039; skills improved to adjust.&lt;br /&gt;
* Cockpit windows on many ships are see-through now. Watch your heads.&lt;br /&gt;
* You can now turn rescued Castaways into Brainers&lt;br /&gt;
* Diverging Paths. Choose between being able to recruit Gals or Slave Soldiers for money. Other sources of recruitment unchanged.&lt;br /&gt;
* Bounty Hunt Challenges. Once Crowned, you can take one B-Class mission of choice before getting B-Class Badge.&lt;br /&gt;
* Improved Slave Soldiers sprites (thx to Jim)&lt;br /&gt;
* 88 New Slave Soldier faces (63 by Jim)!&lt;br /&gt;
* Added Public Enemy Inventory &amp;amp; Pedia pics (by Kato)&lt;br /&gt;
* Added 1-handed &amp;amp; 2-handed categories&lt;br /&gt;
* Security Cameras got INVIS 15/15&lt;br /&gt;
* Most piloted tanks no longer suffer natural morale decay or regen&lt;br /&gt;
* Rebalanced Lokk&#039;Naar and Hybrid hot/cold resistances&lt;br /&gt;
* Amazon Armor buffed but now Gold-Exclusive; can be used undersea&lt;br /&gt;
* Zombies no longer resist Laser&lt;br /&gt;
* Sligtly lowered tanks&#039; fire resist, and increased WP armor bypass to 80%.&lt;br /&gt;
* Added minor Camo values to all small creatures (animals, lokk&#039;naar civs, ratmen).&lt;br /&gt;
* Merc Hovertanks got Shields now&lt;br /&gt;
* Chinese Dragon now Codex Red exclusive&lt;br /&gt;
* Electric Lassos, Mines and Barrel Bombs are now 2-handed weapons&lt;br /&gt;
* Buy Prices on basic firearms cut across the board&lt;br /&gt;
* Slightly lowered shotguns&#039; accuracies&lt;br /&gt;
* File count reduced by over 5000 thanks to armor layering - faster loading&lt;br /&gt;
* Minor fixxes, rebalances, updates, additions, tidying up and tying up loose ends&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J10===&lt;br /&gt;
* Exec Update: OXCE v5.2 27-Dec-2018&lt;br /&gt;
* New Missions: Ratmen Cache, Reticulan Vats (Bounty B)&lt;br /&gt;
* New Armors: Sailor Uniform, Punk (Loknar), Slayer (Loknar), Slayer/Shield (Loknar)&lt;br /&gt;
* New items: Mutant Fish, Mutant Egg, Glitterskull, Chocolate&lt;br /&gt;
* New Flamethrower sounds by FG&lt;br /&gt;
* New Craft Equipment pictures by FG&lt;br /&gt;
* New Forest maps by Finnik&lt;br /&gt;
* New Village map by Solarius Scorch&lt;br /&gt;
* Added Russian names sub-mod by Perekrylo&lt;br /&gt;
* Secret Bases now count as Underground enviro&lt;br /&gt;
* Civilians worth more points&lt;br /&gt;
* Combat Stress slightly worse&lt;br /&gt;
* Buffed Codex Gold to receive more gold bars&lt;br /&gt;
* 105mm launcher is now 250mm launcher (new sprite), stats readjusted&lt;br /&gt;
* Spike Rockets moved from Heavy to Missile slot&lt;br /&gt;
* Some Missiles do extra damage to Shields now&lt;br /&gt;
* Removed Goblin Rokkitz&lt;br /&gt;
* Buffed Shadowtech&lt;br /&gt;
* Some outfits grant extra secondary stats XP now (script by Ohartenstein)&lt;br /&gt;
* Reduced inv space on gym suit, swimsuit, bikini&lt;br /&gt;
* WP munitions now ignore 75% instead of 100% armor&lt;br /&gt;
* Terrain updates (thx to Kato &amp;amp; others)&lt;br /&gt;
* Minor fixes, rebalances, additions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions prior to v.J10 have a different version number format&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J9===&lt;br /&gt;
* OXCE updated to 07-Nov-2018&lt;br /&gt;
* Fixes to terrain&lt;br /&gt;
* New Missions: Comms Tower, Terminal Terror&lt;br /&gt;
* New Enemy Missions: Flesh Hunt, Necro Patrol&lt;br /&gt;
* New Enemies: Necropirate, Clerk&lt;br /&gt;
* New Armors: Glitter, Chains&lt;br /&gt;
* New Weapons: Reticulan Electrogun, Harquebus, Air Musket, LASS, UAC Rocket Launcher&lt;br /&gt;
* New Ammo: Flintlock SC-Balls, Flintlock WP-Balls&lt;br /&gt;
* New Forest map tiles by Finnik&lt;br /&gt;
* New music: GMTACTIC8 by Makeup, GMGEO11 by Vanity Set, TAC_CITY by Jesper Kyd, GMENBASE2 (thanks to FG for suggestions)&lt;br /&gt;
* New sound: Ambient Sounds added to many terrains (thanks to FG)&lt;br /&gt;
* Update: Base Defenses (SAM/Missile/Fusion get bigger radar, Flak/Laser/Gauss/Plasma maps reworked and a turret for tactical Hideout defense; Flak loses extra crew space; costs adjusted)&lt;br /&gt;
* Dojos and VooDoo Schools now house 8 students each. Luxury Spa - 40. Stills cheaper to build.&lt;br /&gt;
* Church Exalt reworked&lt;br /&gt;
* Added cover art by Berggen&lt;br /&gt;
* Flintlocks slower, but more accurate&lt;br /&gt;
* Buffs: Flame Cannon +Acc, Flintlock Rifle +Dmg&lt;br /&gt;
* Buffs: Rifles: Aim Shot improved on some. RCF clip better pierces armor. Improved Snap ranges&lt;br /&gt;
* Nerfs: Hellblade (drains Morale), Impaler (slower to fire, firing costs Morale, drains Morale), Clockwork Gun (-range, +wt)&lt;br /&gt;
* Nerfs: Enemy Armored Cars have a little less armor and fire res&lt;br /&gt;
* Minor fixes, adjustments, additions, rebalances, gfx improvements&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J8===&lt;br /&gt;
* OXCE update to 5.1 14-Oct-2018&lt;br /&gt;
* Fix to stealth research of tokens, newspapers&lt;br /&gt;
* Fixed Codex research&lt;br /&gt;
* Fixes to Savage Armor, Contraband&lt;br /&gt;
* Fixed Bugeye VooDoo powers&lt;br /&gt;
* Fix to acid weapons (corrected wound formula)&lt;br /&gt;
* Fixes to academy buildings (see-through floors on the corners)&lt;br /&gt;
* Fixes to Robin&#039;s Apocalypse ship tilesets (Airbus, Aircar etc etc), some map updates&lt;br /&gt;
* Fixed Convoy map&lt;br /&gt;
* New: Peasants: +16 faces&lt;br /&gt;
* New Armor: Hunter (Peasant)&lt;br /&gt;
* New Tank Armors: Bombard (replaces the Howitzer Tank) w/5 ammo types; Armored Car /Lascannon; Tank/Heavy Lascannon (replaces robic version); Gyrocopter&lt;br /&gt;
* New Ammo: HMG Small Clip, Tank 60mm AC/HVAP&lt;br /&gt;
* New Mission: Beautiful People&lt;br /&gt;
* New Enemy: Sharp Girl&lt;br /&gt;
* New/Updated hit animations by RSSWizard&lt;br /&gt;
* Update: Peasant Morale recovery raised by around 1/3 (less Stress)&lt;br /&gt;
* Update: Changed accuracy formulas for many weapons (mostly dakka-dakka weapons and all piloted tank weapons)&lt;br /&gt;
* Update: Possession slower in general (both AI and player&#039;s), buffs to voodoo dispensed where due to compensate (Terror same as was or faster)&lt;br /&gt;
* Update: Sandbags removed from researchable items&lt;br /&gt;
* Added ship engine + minor loot to Academy Airbus&lt;br /&gt;
* Extra loot on Atrium map added&lt;br /&gt;
* Clearing Mysterious Island now unlocks Ghost Gal analysis&lt;br /&gt;
* Adjustments to Kraken, Swordfish, Hydra (More armor, pedia fix, Kraken loses regen)&lt;br /&gt;
* Added more powerful weapons to later Megapol patrols&lt;br /&gt;
* Buffed Sectopod to be competitive with new tanks&lt;br /&gt;
* Tanks can no longer be used in underground missions&lt;br /&gt;
* Synths can now be revived (not only repaired), at a minor stat loss&lt;br /&gt;
* Lessened combat penalties for Nurse outfits&lt;br /&gt;
* Added monthly maintenance for Armored Cars&lt;br /&gt;
* Quarterstaff has a ranged attack now&lt;br /&gt;
* Halved TU cost and significantly buffed the effect of Battle Flag and its upgrades&lt;br /&gt;
* Updated items of recovery: Hellerium Charm (now heals Stun), Drug Dispensor (buffed). Lunar Ward and Bejeweled Cap add Morale per turn.&lt;br /&gt;
* Jewelry now regens Morale in exchange for TUs. Skull (now Demon Skull) regens Energy in exchange for Morale.&lt;br /&gt;
* Changed manufacturing formula for the pirate flag - but you no longer get any from Codex&lt;br /&gt;
* Other fixes, adjustments, additions, rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J7===&lt;br /&gt;
* Exec update to OXCE 5.0 21-Sep-2018&lt;br /&gt;
* Fix: AI no-Spotter Snipers (like Osiron Security) are now Spotters so they no longer ignore player&#039;s units&lt;br /&gt;
* Fix: Moloch V.Def works now&lt;br /&gt;
* Fixes to Jungle terrains, other terrain fixes&lt;br /&gt;
* New Mission: Death and Taxes&lt;br /&gt;
* New Terrain: Village&lt;br /&gt;
* New Enemies: Singer Zombie, Ruffian&lt;br /&gt;
* New Armors: Militia (Peasant), Gladiatrix (Peasant), Ravenclaw (Peasant)&lt;br /&gt;
* New Vehicle Armors: Recon Quad (Slave), Armored Car (6 variants with their weapons), Tanks (2 variants - replaced 2 old robotic variants)&lt;br /&gt;
* New Weapons: Electric Net, Quarterstaff, Plasma Caster, Scout Rifle, Blackmarch Rifle, Heavy Grenade Launcher&lt;br /&gt;
* New Ammo: Machinegun/PS, RPG Round/Hell, GL/Gas, GL/Knockout&lt;br /&gt;
* New Item: Sandbags&lt;br /&gt;
* New Soldier Race: Bugeyes! 11 armors (w/ versions) (they replace the Alliance Advisor unit) (Bugeye nude doll and new Advisor outfit mainly by Jim Applegate)&lt;br /&gt;
* New item gfx by Bloax&lt;br /&gt;
* Updates to Airbus, Airvan maps&lt;br /&gt;
* Update: Tank armor/resistances/HPs rebalanced&lt;br /&gt;
* Update: ninja missions/researches&lt;br /&gt;
* Extra loot on Pyramid of Pain&lt;br /&gt;
* Zeppelin and Convoy got more HP, +25 speed, light weapon slots. Convoy got 5 armor on top of that.&lt;br /&gt;
* Automatic Hideout Defenses: Security Cameras (Security Corridor, Large Prison)&lt;br /&gt;
* Power Plants extra profitable&lt;br /&gt;
* Reduced Combat Stress penalty for most armors by about 25%&lt;br /&gt;
* Updated outdated Morale formula for Sorceress&lt;br /&gt;
* Space Pods less susceptible to Overstun; have updated paperdolls&lt;br /&gt;
* Weapon Buffs: Grenade Launcher, M-Lasgun, Mammoth, Super-Self-Charger, Hammer, Fusion Torch, Commando Rifle, Hi-Ex, others&lt;br /&gt;
* Crossbows now use TU percentage, not flat value&lt;br /&gt;
* PS ammo now more powerful on most weapons (consistently +25% power or slightly more).&lt;br /&gt;
* Blizzard is one-handed now, allowed Snap shot&lt;br /&gt;
* RL&#039;s rockets are heavier and more expensive; HEs have a bit more concentrated blasts&lt;br /&gt;
* Heavy thrown explosives and mines do some armor damage now&lt;br /&gt;
* Cheaper magical powers&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Warning: may cause conflicts with the current version of Tanks and Cars&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J6b===&lt;br /&gt;
* Fix: Stun recovery bonus is no longer reversed&lt;br /&gt;
* Fix: BH Prize: MC weapon parts manufacture crash&lt;br /&gt;
* Fix: Secret Base mission no longer fails to spawn Secret Bases&lt;br /&gt;
* New Terrain: Junk Urban&lt;br /&gt;
* Morale decay formula more mellow&lt;br /&gt;
* Dogs and Blood Hounds have some passive Morale regen now&lt;br /&gt;
* Ambience sounds added to some missions&lt;br /&gt;
* Minor updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J6===&lt;br /&gt;
* OXCE+ version upgrade to 28-Aug-2018&lt;br /&gt;
* Fix: Poison Arrows manufacture crash&lt;br /&gt;
* Fix: Cydonia brain now always spawns&lt;br /&gt;
* Fix: Cats and Rabbits can no longer be zombified&lt;br /&gt;
* Fix: male death scream definitions, 1 more death scream added&lt;br /&gt;
* Fix: Secret Base maps &amp;amp; spawns&lt;br /&gt;
* Fix: Adding missing Recovery score to several artifacts&lt;br /&gt;
* New Missions: Cannibal Camp, Cave of the Technomancer&lt;br /&gt;
* New Enemies: Technomancer, Ninja Warrior, Zombie Sentinel&lt;br /&gt;
* New Armor: Chain Mail / Shield&lt;br /&gt;
* New Weapons: Laserfist, T-T Grenade Launcher&lt;br /&gt;
* New Ammo: EMP Minibomb&lt;br /&gt;
* New Gfx: Lokk&#039;naar Villager (by Jim Applegate)&lt;br /&gt;
* Update: The current Combat Stress system replaced with an updated version of the old one (constant, slow Morale loss). &lt;br /&gt;
* Update: Reverse is true for enemies now. Because of that, Bravery score of many enemies lowered.&lt;br /&gt;
* Update: Stun regeneration raised for everyone: 9% of current Stun per turn on top of the current formula. Does not apply to Sea and Space.&lt;br /&gt;
* Advanced the Red Mage arc a step&lt;br /&gt;
* Enemy missions may now be interrupted by shooting down/raiding their component vessels.&lt;br /&gt;
* Enemies carry more antitank weapons now&lt;br /&gt;
* Reduced Zombie Strix ranged damage&lt;br /&gt;
* Basic facilities can now be built over with new ones (with a refund), but price of teleporting facilities jacked up to $333k&lt;br /&gt;
* Medical facility tag taken away from the Lab, given to Medbay. Zombie research requires it.&lt;br /&gt;
* Increased Farms build time to 24/32/26 days&lt;br /&gt;
* Dogs and Blood Hounds suffer less penalty vs. armor. Dogs cause CqC tests again. Blood Hounds get a smell scanner.&lt;br /&gt;
* Increased REA bonus (and STA in one case) on most Loknar armors by 5-10&lt;br /&gt;
* Plasma weapons now set things on fire, laser hits and powerful AP hits sometimes cause puffs of smoke&lt;br /&gt;
* Explosives now cause +50 or +100% Stun compared to before&lt;br /&gt;
* Extra Stun for heavy SMGs&lt;br /&gt;
* Instant-throwables now follow flat TU cost as well&lt;br /&gt;
* Prizes which have been already researched disappear from the manufacturing list&lt;br /&gt;
* Power Armor Parts now can be manufactured&lt;br /&gt;
* Spelling fixes (thanks to Juff)&lt;br /&gt;
* Minor fixes, improvements, additions (special thanks to Silencer_pl and his LP)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J5===&lt;br /&gt;
* Exec upgrade to OXCE+ 2-Aug-2018&lt;br /&gt;
* Fix: Aircar Race actually despawns as intended, accepts proper ships&lt;br /&gt;
* Fix: 0 TU cost floor tiles gone, some broken death tile fixes&lt;br /&gt;
* New Enemy: Canny Gal&lt;br /&gt;
* New Enemy Craft: Ninja Seeker&lt;br /&gt;
* New Enemy Mission: Pirate Hunt&lt;br /&gt;
* New Armor: Tac Vest (Peasant)&lt;br /&gt;
* New Weapons: Holy Club, Throwing Hammer&lt;br /&gt;
* New Ammo: RPG round/FAE, Gas Rocket, Poisoned Arrows&lt;br /&gt;
* New Item: Grrrl Guide&lt;br /&gt;
* New Transformation: Gladiatorial Training&lt;br /&gt;
* Hideout map updates&lt;br /&gt;
* Fixed erroneously balanced Condemnations: Gal of Steel, Bullet Magnet, Triggerhappy, Lady Luck&lt;br /&gt;
* Updated Item Categories, categorized missing items. New Categories: Trappings, Artifacts, Merchandise&lt;br /&gt;
* Low-end slaves less effective, Magical Slave more effective&lt;br /&gt;
* New Book floorobs by Ivan Dogovich&lt;br /&gt;
* Plantation profits raised by 25%&lt;br /&gt;
* Speed of Expedition raised by 50%&lt;br /&gt;
* Worm&#039;s Hallucinogen bombs now visible on the minimap&lt;br /&gt;
* Dragon&#039;s speed raised to 3000&lt;br /&gt;
* Rebalances to Heavy Craft Weapons&lt;br /&gt;
* Loknar cap on REA reduced to 125&lt;br /&gt;
* Slave Soldiers die harder&lt;br /&gt;
* Separate rank images added for peasants, loknar etc.&lt;br /&gt;
* Minor buffs to Brainer outfit, gfx update&lt;br /&gt;
* Wearable Rags are not a limited item anymore&lt;br /&gt;
* Improved Day camo on Stalker/PEA outfit by 5, increased manuf. costs&lt;br /&gt;
* Slightly lowered Weed costs on Green Codex stuff&lt;br /&gt;
* Melee wpns slight rebalance (knuckless less dmg bonus, +acc; most large melee wpns buffed)&lt;br /&gt;
* SMGs rebalanced (added snap-multishot, longer bursts)&lt;br /&gt;
* Slightly increased Snap Acc on most assault rifles&lt;br /&gt;
* Machinegun and Smartgun got snap-multishot now&lt;br /&gt;
* Added reload sounds for energy weapons&lt;br /&gt;
* Recoilless Rifle causes more armor damage, has a melee option&lt;br /&gt;
* Buffed RPG, Mortar rounds&lt;br /&gt;
* Cobra staff now has a melee stunning attack&lt;br /&gt;
* Shawl is now a choking weapon, like the Rope&lt;br /&gt;
* Rebalance to Items of Resistance: buffed Shawl, added Energy Reg. to Thermal Shirt, Space Towel less good vs. Cold but also protects vs. Hot, Shawl &amp;amp; Ushanka lighter&lt;br /&gt;
* Enemy tanks and armored cars are no longer capturable&lt;br /&gt;
* Many enemies do not lose consciousness as easily as before&lt;br /&gt;
* Increased rewards for the Mysterious Island mission&lt;br /&gt;
* Temple Raid needs to be approached by foot now.&lt;br /&gt;
* Minor fixes, rebalances, additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J4===&lt;br /&gt;
* Exec Update to OXCE+ 14-Jul-2018&lt;br /&gt;
* Fix: Mythos Research crash&lt;br /&gt;
* Fix: Doom Terror/Crackdown crashes&lt;br /&gt;
* Fix: Exotic Dancer manufacture crash&lt;br /&gt;
* Fix: Energy Shields on Church units work again&lt;br /&gt;
* Fix: Terrain: Uber vegetables now get harvested from Uber farms only, not normal farms&lt;br /&gt;
* Fix: Moloch armor no longer accessible to non-Red Codex&lt;br /&gt;
* Fix: Mini SMG no longer unbuyable&lt;br /&gt;
* Fix: Missing weapons for mutant civilians&lt;br /&gt;
* New Terrains: Uber Farm, Reticulan Farm&lt;br /&gt;
* New Mission: Padlocks of Chaos!&lt;br /&gt;
* New Enemies: Megazombie, Vampire Dude, Vampire Gal&lt;br /&gt;
* New Craft: Convoy&lt;br /&gt;
* New Craft Weapon: Quadcannon&lt;br /&gt;
* New Soldier Type: Spectre&lt;br /&gt;
* New Armors: Swashbuckler, Spectre, Legion (Slave &amp;amp; Peasant)&lt;br /&gt;
* New Weapons: XG Sniper Rifle, Chitin Knife&lt;br /&gt;
* New Feature: Fund Expedition (inspired by Grub)&lt;br /&gt;
* New! Soldier Transformations: Shakeup, Repentance, Spectre Summoning&lt;br /&gt;
* New! Custom reload sounds added for many weapons&lt;br /&gt;
* New! Spray fire mode (CTRL+SHIFT+Click)&lt;br /&gt;
* Update: Revised manufacturing for Green-codex related stuff, now needs much Sectoweed.&lt;br /&gt;
* Update: Crafts: Shadowbat Speed&amp;amp;Dodge buff; Aircar got doors both ways; back door added to Airbus and Airvan; Zeppelin +50% speed; Scorpion and Scarab +HP, +Acc&lt;br /&gt;
* Update: Crafts: Turtle +range; Worm +range, +radar, +repair rate, 2 extra hallucinogen bombs, redesigned map&lt;br /&gt;
* Update: Added new unarmed weapon: Clawed Gauntlet. Updated Synths, Furiosa armors.&lt;br /&gt;
* Update: Bootypedia overhaul (ordering, formatting)&lt;br /&gt;
* Update: Coherency between armor manufacture/research/item names and armor worn names&lt;br /&gt;
* Relaxed constrainst on Zombie research&lt;br /&gt;
* Added manufacture and disassembly for Codex craft weapons: Conversion Launcher, Flame Cannon, Lil&#039;Ilya (Ilya doesn&#039;t get dissassembly)&lt;br /&gt;
* Cheaper Dojo and Spa&lt;br /&gt;
* Increased Freaks max starting HP to 120, TU to 115&lt;br /&gt;
* Buffs to Pirate outfit, Crusader armor&lt;br /&gt;
* Added melee attack to the FUCKING ninja sickle&lt;br /&gt;
* Manacles rebalance&lt;br /&gt;
* Improved Shotguns&#039; heavy shells; Less pellets in Acid shells&lt;br /&gt;
* Added Greater Mage&#039;s Hand as 3rd Sorceress Outfit weapon (at Surrealistik&#039;s suggestion)&lt;br /&gt;
* Buffs to Neon Bow, Laslock Pistol, Laslock Shotgun&lt;br /&gt;
* Buffs to Slayer Ammo&lt;br /&gt;
* Increased max range by 2 on most instant explosives, but added acc. dropoff from 3/4 range onwards&lt;br /&gt;
* Added missing unarmed attacks for enemies (not all enemies are intended to have them, mind you)&lt;br /&gt;
* Implemented overstun icon&lt;br /&gt;
* Tanks and Cars+ mod by Greatluna updated to ver. 8.0, fixed to work with 0.99J4&lt;br /&gt;
* Minor rebalances, Text updates, Extra Lore&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J3===&lt;br /&gt;
* OXCE+ update to ver. 3.10b 5-Jul-2018&lt;br /&gt;
* Fix: Rare crash on Hell Cruise caused by nonexistent loot&lt;br /&gt;
* Fix: Some grenades had old priming cost&lt;br /&gt;
* New Enemy Missions: Air Banditry, Mutant Culling/Mutant Supression&lt;br /&gt;
* New Enemy Vessels: Bandit Vessels (3), Dominator&lt;br /&gt;
* New Facilities: Plantation, Weed Plantation, Boom Plantation&lt;br /&gt;
* New Aux: Black Cat (merged and reworked Clownagent&#039;s mod) - recoverable from some missions.&lt;br /&gt;
* New Outfits: Swimsuit (Peasant), Runt (Peasant &amp;amp; Slave)&lt;br /&gt;
* New Weapons: Unarmed/Wrestling, Plague Bug, Scepter of Fear, Spiked Knuckles&lt;br /&gt;
* New Ammo: Ol&#039; Carbine/EP, Canister/Gas, AGL/Black Napalm, Acid Minibomb, Slugthrower/Chem&lt;br /&gt;
* New Equipment: Canteen o&#039; Wisdom&lt;br /&gt;
* New weapon gfx by Bloax, Ivan Dogovich&lt;br /&gt;
* Update: Shields type 2 and 3 more effective against Laser now&lt;br /&gt;
* Update: Shotguns now use Firing/2 + 50 Skill&lt;br /&gt;
* Update: Arcane Ammo now ignores more armor, deals more damage&lt;br /&gt;
* Update: Grenades. Buffed damage of basic HE grenades. Most grenades explode next turn after priming.&lt;br /&gt;
* Update: Added custom flags and ranks for Soldier Types&lt;br /&gt;
* Update: Spelling Fixes by Juff&lt;br /&gt;
* Update: More enemy types use Animal Cages&lt;br /&gt;
* Updated Mission Tables&lt;br /&gt;
* Minor updates of Space maps&lt;br /&gt;
* Manufacturing Chems and Med Supplies takes 20 space. Manufacturing Plastasteel takes 50 space but is faster. Nuclear Materials takes 50 space but costs less REEs.&lt;br /&gt;
* Med Supplies need less Chems and have an increased sell price, but need Sectoweed now&lt;br /&gt;
* Workshops limited to 1 per Hideout&lt;br /&gt;
* Each Hangar gives +5 Workspace; Factory capacity reduced to 400 Workspace&lt;br /&gt;
* Courtesans and Gladiatrices can be upgraded to Exotic Dancers&lt;br /&gt;
* Courtesans do not take any storage space, occupy Prison space instead&lt;br /&gt;
* Slight HP buff on Slave Soldiers&lt;br /&gt;
* Reduced officer salaries by around 1/3, but all types of Ubers except Veterans now cost +$25k to recruit&lt;br /&gt;
* Werewolves tweaks; energy regen buff on Parrots&lt;br /&gt;
* Lokk&#039;Naar day camo buffed by 2&lt;br /&gt;
* Succesful dagger attacks by Nightblade wearing Lokk&#039;Naars replenish some TU now&lt;br /&gt;
* Space Pod&#039;s LN Gun no longer arcing, stats adjusted&lt;br /&gt;
* Pestulator now has its corrosive cloud as Special weapon, both hands free&lt;br /&gt;
* Silver Snake and Precision Pistol dmg bonus buff; Sat Uplink buff to Justicar &amp;amp; Asuka&lt;br /&gt;
* Some more HE rounds deal extra damage to terrain (Slugthrower, Blunderbuss etc); Python/HE ignores some armor&lt;br /&gt;
* Electro Flares need to be primed and activate on throw (to not expose the thrower)&lt;br /&gt;
* Panzerfaust changed to Arcing wpn, rebalanced&lt;br /&gt;
* More stuff can be exchanged for Wiz Biz tokens&lt;br /&gt;
* More Wrenches to be found and loved&lt;br /&gt;
* Hideout gfx improvements&lt;br /&gt;
* Minor Fixes, Balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J2===&lt;br /&gt;
* Fix: V. Destruction no longer locked out to non-Red Codexes&lt;br /&gt;
* Fix: more fixes to Campus Carnage&lt;br /&gt;
* Fix: Raynerd interrogs/research&lt;br /&gt;
* New Enemy Mission: Dark Pillage&lt;br /&gt;
* New Missions: Infested Cellar, Demonic Sacrifices&lt;br /&gt;
* New Enemies: Giant Rat, Bogeyman, Sadist of Apocalypse&lt;br /&gt;
* New Facility: Data Centre&lt;br /&gt;
* New Craft: Rail Pod&lt;br /&gt;
* New Outfit: Theban Dress&lt;br /&gt;
* New Weapon: Ninja Sickle&lt;br /&gt;
* New Item: Grav Damper&lt;br /&gt;
* New Interception music tracks (by FG)&lt;br /&gt;
* New Sounds for Doom stuff&lt;br /&gt;
* Update: starting Brainers changed to 3, added lore&lt;br /&gt;
* Update: cost of throwing 35 TU -&amp;gt; 30 TU&lt;br /&gt;
* Began ANGEL story arc (the last one missing)&lt;br /&gt;
* Slight damage buffs to Sniper Rifles&lt;br /&gt;
* Destructor armor rework/buff (reduced armor/res, added shields, Sense, moved BoA to spec slot)&lt;br /&gt;
* Reduced energy cost on Longbow, Future Bow&lt;br /&gt;
* Buffed Tome of Lightning&lt;br /&gt;
* Mines no longer invisible on minimap&lt;br /&gt;
* Seduction is now a Special Weapon (no hands)&lt;br /&gt;
* Rebelanced morale/energy/stun costs for psi weapons&lt;br /&gt;
* &amp;quot;Sleeping&amp;quot; sprites for recoverable victims (castaways, govt agents etc)&lt;br /&gt;
* Assorted Fixes, balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J1===&lt;br /&gt;
* Exec update: OXCE+ 19-May-2018&lt;br /&gt;
* Fix: Marsec Drones examination crash&lt;br /&gt;
* Fix: Space Freighter crash&lt;br /&gt;
* Fix: Stun recovery bug&lt;br /&gt;
* Fix: Double spawn of escape tower&lt;br /&gt;
* Fix: Academy Campus phantom spawn crash (AGAIN)&lt;br /&gt;
* Fix: Academy Campus command centre map&lt;br /&gt;
* New Mechanic: Unarmed attacks (now in basic build, also partially implemented for enemies)&lt;br /&gt;
* New Mechanic: Gathering of Glamour, which is needed for Fairy, Saviour and Ghost outfits now&lt;br /&gt;
* New Music tracks (by FG)&lt;br /&gt;
* New Sprite for Industrial Printer (by Tnarg)&lt;br /&gt;
* New Civilian Type: Young Uber (can be recruited)&lt;br /&gt;
* New handobs for Wrench and Slaver&#039;s Cane (by Ivan Dogovich)&lt;br /&gt;
* New Facility: Beast Den&lt;br /&gt;
* New Ammo: Aqua: LACC, Light Cannon, Autocannon, Spraygun, CAWS, ES SMG&lt;br /&gt;
* New Ammo: Aqua, PS and Nuke: LACC, Light Cannon, Autocannon&lt;br /&gt;
* New Ammo: HVAP: Smartrifle, Super Shotgun, Custom Sniping Gun&lt;br /&gt;
* New Ammo: Las/AP: Laspistol, Assault Laser, Lasgun, Autolaser, Heavy Laser, MP Lascannon&lt;br /&gt;
* New Item: Liquid Cool&lt;br /&gt;
* Update: Throwing now costs 35 TUs instead of 25%&lt;br /&gt;
* Update: Arming grenades now costs 33% TUs (40-50% for large explosives)&lt;br /&gt;
* Update: Large conventional pistols &amp;amp; shotgun slugs deal more Shock&lt;br /&gt;
* Update: Laser now causes 0.06 Wounds/HP damage, instead of 0&lt;br /&gt;
* Update: Plasma now causes 0.12 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: Chem now causes 0.04 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: All multi-pellet weapons now cause 0.1 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: Translations (mainly russian)&lt;br /&gt;
* Jellyfish map updated&lt;br /&gt;
* Doom monsters no longer die from overstun&lt;br /&gt;
* Rebalanced Berseker outfit&lt;br /&gt;
* HC/BS ammo changed into HE/EP, HE/HEAT removed&lt;br /&gt;
* Expedition carries 25 people now, but requires research&lt;br /&gt;
* Saviour outfit got Shields &amp;amp; +5 armor; lost las/plas resistances&lt;br /&gt;
* Slugthrower is now underwater-capable, clipsize reduced to 4, added HE ammo&lt;br /&gt;
* MC Weapon Parts are now procurable for Alliance Tokens&lt;br /&gt;
* Wand of fire buffed&lt;br /&gt;
* Assorted fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J===&lt;br /&gt;
* OXCE+ updated to 3.10a 03-Apr-2018&lt;br /&gt;
* Fix: Charm damage no longer causes Wounds etc.&lt;br /&gt;
* Fix: Rare Bank Robbery mission crash&lt;br /&gt;
* Fix: Phantom Campus Carnage mission spawn/crash&lt;br /&gt;
* Fix: Escape tower failing to spawn in the Escape Tower mission&lt;br /&gt;
* Fix: Broken spawns in Forest terrains&lt;br /&gt;
* Fix: Some Items of Resistance did not work&lt;br /&gt;
* Fix: Problem with dead naked peasants&lt;br /&gt;
* Fix: Dead sharkmen&lt;br /&gt;
* New Feature (Experimental): Unarmed attacks (launch with OpenXcomEx_special.exe if you want to try them out)&lt;br /&gt;
* New Missions: Space Freighter, Hot Pursuits&lt;br /&gt;
* New Enemies: Technocracy Infiltrator, Belter, Guild Space Technician, Guild Ship Officer, Guild Navigator, Guild Medic, Marsec Drones (2 types)&lt;br /&gt;
* New Armors: Gravball, Stalker (Peasant), Camo Paint (Peasant)&lt;br /&gt;
* New Weapons: Ring-Dang-Doo, Street Sweeper, Painbringer SMG, Asuka Rifle, Haxxor One, Justiciar, Gothic Raygun, Wrench, Toxi-Lance&lt;br /&gt;
* New Items: Space Towel, Handheld Energy Shield, Personal Shield Matrix&lt;br /&gt;
* Update: Doctor X arc milestone 2/3 reached (Including all sorts of extras)&lt;br /&gt;
* Update: Custom battle palettes for special envinros&lt;br /&gt;
* Update: Energy Shields added to many armors (in place of resistances)&lt;br /&gt;
* Update: Lasers no longer cause Fatal Wounds. Slight buffs dispensed in exchange.&lt;br /&gt;
* Update: Base maps updates (incl. proper item spawning), some facility updates&lt;br /&gt;
* Update: More diverse shotgun handsprites&lt;br /&gt;
* Tanks and Cars mod updated to ver. 5.0 mdf (for use with 0.99J)&lt;br /&gt;
* Updated Yankes Scripts by Ohartenstein&lt;br /&gt;
* More powerful &amp;amp; heavier rockets&lt;br /&gt;
* Minor fixes to Tanks and Cars Plus&lt;br /&gt;
* Minor fixes, additions, updates, horse heads&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I2a===&lt;br /&gt;
* Exec update to OXCE+ 3.10a 21-03-2018&lt;br /&gt;
* Fix: Sunday Town spawns proper Zombies nao&lt;br /&gt;
* Fix: Restored missing audience in Aircar Race&lt;br /&gt;
* Fix: Rebel Fighter crash&lt;br /&gt;
* Fix: objective spawning issues in some Distress Call missions&lt;br /&gt;
* Fix: Shadowbat&#039;s ladder now counts as exit zone&lt;br /&gt;
* Fix: Wrong tilesets for Forest Marsh terrain&lt;br /&gt;
* Fix: Spawning issues with high enemy count; updated Forests, Deserts, Forest Marshes, Forest Mountains, Jungle&lt;br /&gt;
* Fix: less Evil Grass&lt;br /&gt;
* Fix: minimap fixes for Cruise Liner terrains&lt;br /&gt;
* Fix: Academy Hierarchy broken research&lt;br /&gt;
* Fix: problem with Contact: Reticulans blocking off research&lt;br /&gt;
* New Missions: Campus Carnage, Academy Propaganda, Doomed Farm&lt;br /&gt;
* New Enemy Ship: Science Vessel&lt;br /&gt;
* New Enemies: Academy Scientist, Academy Counsellor, Academy Thrall&lt;br /&gt;
* New Auxilia: Blood Hound&lt;br /&gt;
* New Soldier Race: Peasants (24 faces, with 5 outfits + 5 variants)&lt;br /&gt;
* New Armors: Berserker, Testudo (Hum), Space Suit (Hum)&lt;br /&gt;
* New Weapons: Irradiator, Lightning Thrower, UAC Shotgun, Purgatory Whip, Super Sawed-Off, Pike&lt;br /&gt;
* New Ammo: Slayer Bullets (for several pistols and revolvers), Acid Ammo/DB shotgun&lt;br /&gt;
* New Feature (experimental): Special Recruits&lt;br /&gt;
* Update: Enemies gain less psi skill and firing, more reactions on high difficulties; they also get some Throwing now&lt;br /&gt;
* Update: 2nd hangar added to starting base&lt;br /&gt;
* Update: Jellyfish map&lt;br /&gt;
* Update: gfx for Space Pod / Lok&lt;br /&gt;
* Update: 2 fire animations for normal and WP fire explosions (by Sidequests and Solarius Scorch), new burning guy animation (by RSSWizard)&lt;br /&gt;
* Update: increased Chem res for heaviest outfits, Warp res for lightest outfits&lt;br /&gt;
* Update: Contraband removed, now Jack Favors allows to buy gems for Jack&#039;s tokens&lt;br /&gt;
* Update: Werewolfs, dogs etc. less effective vs. armor&lt;br /&gt;
* Update: Dogs available earlier. Alliance offer Blood Hounds now.&lt;br /&gt;
* Update: Tanks and Cars Plus updated to 4.1.2a&lt;br /&gt;
* Update: Mysterious Island mission now fully operational&lt;br /&gt;
* More frequent Space Missions; Watchtowers etc. have a small chance of spawning later in the game.&lt;br /&gt;
* New handob for fire wands (by Ivan Dogovich)&lt;br /&gt;
* Gat Lascannon buff&lt;br /&gt;
* Drones can spot for Osiron Security, making them more active.&lt;br /&gt;
* Sorceress outfit has reduced armor values and debuffs Health, gets an energy shield in exchange.&lt;br /&gt;
* Rebalances: buffed bows, some armors&lt;br /&gt;
* Flechette guns ignore less armor, have more ammo&lt;br /&gt;
* Autocannon buffed, also heavier&lt;br /&gt;
* Seduction&#039;s Accuracy is buffed by Rank. Reworked Good and Bad Touch.&lt;br /&gt;
* Mines can be destroyed by explosives now&lt;br /&gt;
* Food items have Pedia entries now&lt;br /&gt;
* Minor fixes and updates, extra stuff&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I1===&lt;br /&gt;
* Fix: Bandit Caves mission spawn problem&lt;br /&gt;
* Fix: Bandit Bosses are recoverable now&lt;br /&gt;
* Fix: Stranded Govt Agent spawns properly now&lt;br /&gt;
* Fix: Prize: Saya is no longer inaccessible&lt;br /&gt;
* Fix: Loot spawning inside of engines issue&lt;br /&gt;
* Fix: Handle no longer multiplies armor by .22 instead of 1.22&lt;br /&gt;
* New: Intro added!&lt;br /&gt;
* New Mission: Mysterious Island&lt;br /&gt;
* New Enemy: Ghost Gal&lt;br /&gt;
* New Facilities: Large Prison, Cryo Prison&lt;br /&gt;
* New Armors: Savage, Furiosa&lt;br /&gt;
* New Weapons: Great Club, Pocket Las-Charger, Varmint Rifle, Iron Rod, Shepherd&#039;s Staff&lt;br /&gt;
* Update: improved-palette pictures (by Holoc)&lt;br /&gt;
* Update: Armored Car sprite (by Ivan Dogovich)&lt;br /&gt;
* Update: starting gals back to 6&lt;br /&gt;
* Update: Bows, thrown bombs slightly more accurate&lt;br /&gt;
* Update: Unlocked Syn Stealthsuits&lt;br /&gt;
* More Condemnations&lt;br /&gt;
* Cheaper Stills&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Minor fixes/additions/tweaks&lt;br /&gt;
* Included &amp;quot;Tanks and Cars Plus&amp;quot; mod by Greattuna&lt;br /&gt;
* Updated Czech translation by Bartojan&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H3===&lt;br /&gt;
* Fixed Cydonia&#039;s Aura of Fear crew death on landing &amp;amp; other issues&lt;br /&gt;
* Fixed Blood Rituals mission&lt;br /&gt;
* Fixed Bank Robbery enemy surrender exploit&lt;br /&gt;
* Fixed Boozeosaur manufacture&lt;br /&gt;
* Fix: Master&#039;s Cane runaway damage formula&lt;br /&gt;
* New Enemies: Bandit Boss, Disciple of Apocalypse, Marsec Colonial Marine&lt;br /&gt;
* New Enemy Craft: Viper Fighter&lt;br /&gt;
* New Enemy Mission: Combat Air Patrol&lt;br /&gt;
* New Missions: Bandit Town, Pirate Cruise, Underwater Assets, Humanist Arsenal, Bandit Caves&lt;br /&gt;
* New Auxilia: Tamed Werewolf&lt;br /&gt;
* New Outfits: Robber, Shadow (Lokk&#039;Naar), Doom 2 (Slave)&lt;br /&gt;
* New Weapons: M-Lasers, Plasma Blades, Vampire Sword, Long Knife, Anchor, Rusty Blade, Cobra Staff, Heartgrip Staff, Flame Glove&lt;br /&gt;
* Update: Added 8 faces for Lokk&#039;Naar soldiers&lt;br /&gt;
* Update: Thermal Vision improved on many player&#039;s armors&lt;br /&gt;
* Update: Upped Snap accuracy for many light firearms, mainly pistols and 2-h SMGs&lt;br /&gt;
* Update: Vampirism&lt;br /&gt;
* Update: Slight palette change (lighter black and tan)&lt;br /&gt;
* Update: Power Armor, tanks more resistant to Cutting&lt;br /&gt;
* You can now eventually get out of the ES deal&lt;br /&gt;
* No longer possible to use non-Ubers on X-Prison&lt;br /&gt;
* Enemies on Shrine Ships and Supply Ships receive morale buff&lt;br /&gt;
* Better score yield on some medium-hard interrogs, worse on a few medium-easy.&lt;br /&gt;
* Reduced Grog profits by 1/4&lt;br /&gt;
* Reduced amount of Fuel Capsules needed for Conqueror by 1/2&lt;br /&gt;
* Removed Gravity Physics requirement for the Mining Ship&lt;br /&gt;
* Finished Bounty Hunt Prizes for the 3 basic customers&lt;br /&gt;
* Regular Gals and Veterans a little less expensive&lt;br /&gt;
* Rebel Mutants have proper armors now&lt;br /&gt;
* Buffed Super Shotgun&lt;br /&gt;
* Crystal Skull allows to steal TUs, is manufacturable now&lt;br /&gt;
* Minor fixes and additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H2===&lt;br /&gt;
* Exec update to OXCE+ 3.9c 10-Oct-2017&lt;br /&gt;
* Fix: Nightmare&#039;s map&lt;br /&gt;
* Fix: Devastator&#039;s deployment&lt;br /&gt;
* Fix: Battlerifles&lt;br /&gt;
* New Missions: Raynerd Must Survive, Bank Robbery, They Came From The Sea, Mysterious Tower (special thx to Solar)&lt;br /&gt;
* New Armors: Assault Bike, Pillow Knight (Slave)&lt;br /&gt;
* New Weapons: Laserball, Sunblades, Slaver&#039;s Cane, Mammoth Chain Shotgun, Monstermano, D.C. Portable Mortar, MP Autocannon, Laslock Shotgun, Baby Nuke (Timed), Sonic Weapons&lt;br /&gt;
* New Equipment: Lunar Ward, Bejeweled Cap&lt;br /&gt;
* Update: Firing from outside LoS suffers 50% penalty. Also, enemies can now snipe you.&lt;br /&gt;
* Update: Infamy from Research roughly halved because Brainer spam outweighed other sources of income&lt;br /&gt;
* Update: Direct damage fire weapons disrupt Reactions now&lt;br /&gt;
* Update: Recruitment costs. Lokk&#039;Naars are cheaper, Ubers more expensive.&lt;br /&gt;
* Update: Merged the Naughty Mod in. DO NOT USE IT ANYMORE! All &#039;naughty&#039; content now available normally &amp;amp; fixed.&lt;br /&gt;
* Update: Crypt terrain more destructible&lt;br /&gt;
* Update: Removed &amp;quot;Gun Magazines&amp;quot;, enemy craft ammo is looted directly now&lt;br /&gt;
* Update: Removed the dependency of certain manufacture and research on existence of Gauss/Las defense facilities. XG weapons and ammo require Printer instead now.&lt;br /&gt;
* Update: Pimpcraft rebalanced &amp;amp; diversified; removed forced prostitution&lt;br /&gt;
* Updates: Research: Zombies, Magic Shop/Red Mage/Wiz Biz&lt;br /&gt;
* Updates: More Bounty Hunt prizes&lt;br /&gt;
* Updates: Gfx: improved weapon sprites (by Bloax, Ivan Dogovich &amp;amp; RSS Wizard)&lt;br /&gt;
* Updates: Gfx: improved paperdolls (Nurse, Guardian)&lt;br /&gt;
* Update: Armor listorders&lt;br /&gt;
* Siberia respawns until Siberia Files are researched (again)&lt;br /&gt;
* Mercs have lower Camo now&lt;br /&gt;
* Increased crew sizes on Bonaventura (18/2), Metallo (16/2), El Fuego (12/2), Thunderhorse (24/4), Leviathan (36/5)&lt;br /&gt;
* Worm craft now has a hallucinogen bomb&lt;br /&gt;
* Slave armors buffed, faster to make and/or repairable&lt;br /&gt;
* Synthsuit +15 Throwing&lt;br /&gt;
* Nurse: decreased inventory space, decreased stat penalties&lt;br /&gt;
* Wench &amp;amp; Seductress: Removed TU penalties, but disabled running&lt;br /&gt;
* MC &amp;amp; Seduction tweaks&lt;br /&gt;
* Master&#039;s Cane Hex attack deals less damage now&lt;br /&gt;
* Rebalanced thrown stars, thrown knives, blowpipe, poisoned dagger, Power Mace&lt;br /&gt;
* Bows and Javelins accuracy +10%, removed most acc penalties for grenades due to no LoS acc penalty being a consideration now&lt;br /&gt;
* Autocannon 2x4 auto now; HMG 2x5 auto, but major accuracy loss if not kneeling&lt;br /&gt;
* Baby Nuke more powerful; no longer can be fired from RPG, now Ballista or D.C. Mortar&lt;br /&gt;
* Some HE rounds and some demolition charges have a terrain demolition bonus now&lt;br /&gt;
* Better yield on Plastic Chips, worse on Chems and Meds&lt;br /&gt;
* Minor fixes/updates/additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H1===&lt;br /&gt;
* Exec Update to OXCE 3.9c 3-Sep-2017&lt;br /&gt;
* Fix: unread topic colors&lt;br /&gt;
* Fix: removed outdated language files&lt;br /&gt;
* Fix: chryssalid research crash&lt;br /&gt;
* Merge: White Rabbit mod by Clownagent&lt;br /&gt;
* New Armors: Pirate (Slave Soldier), Boss&lt;br /&gt;
* New Weapons: Trench Gun, Magic Cards, EMP Grenade&lt;br /&gt;
* Update: Gauss, Rail and XG weapons now deal TFTD damage.&lt;br /&gt;
* Gfx updates by Bloax&lt;br /&gt;
* Added Night Mission indicator&lt;br /&gt;
* Added item categories for all items&lt;br /&gt;
* Summoning Circle now gives space for 3 Brainers, but only 1/base allowed&lt;br /&gt;
* Reworked topless outfit (thx to Tylor)&lt;br /&gt;
* Improved bayonets (-10% armor)&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Other small fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H===&lt;br /&gt;
* Exec Update to OXCE 3.9c 30-Aug-2017&lt;br /&gt;
* Fix: Shadowbat&#039;s deployment&lt;br /&gt;
* Fix: Ghost walls on Space Station maps&lt;br /&gt;
* Fix: Ratmen hideout attack HWD crash&lt;br /&gt;
* Fix: VIP/Leader research trap&lt;br /&gt;
* Fix: Plasma Bayonet on Super-Self-Charger&lt;br /&gt;
* Fix: Tazogun&lt;br /&gt;
* Fix: Blood Magic/Masochist outfit&lt;br /&gt;
* Fix: Armored Beastmaster fatal wounds bug&lt;br /&gt;
* New Experimental Palettes by: RSSWizard (Pedia), Bloax (Battlescape)&lt;br /&gt;
* New Enemies: Noblewoman, Merc Commander, Funky Zombie, Strix Zombie&lt;br /&gt;
* New Mission: Sunday Town&lt;br /&gt;
* New Craft: Zubrin&lt;br /&gt;
* New Soldier Type: Lokk&#039;Naar (with 8 armors &amp;amp; 8 faces)&lt;br /&gt;
* New Armors: Slave G.I., Moloch, Holosuit, Furs&lt;br /&gt;
* New Weapon: Custom Lasgun&lt;br /&gt;
* New Ammo: .6g Buckshot&lt;br /&gt;
* New Items: Hellerium Charm, Drug Dispensor&lt;br /&gt;
* Update: Czech translation by Bartojan&lt;br /&gt;
* Update: Difficulty levels tweaked&lt;br /&gt;
* Update: Reduced Heat/Cold Enviro damage effects by another 10%&lt;br /&gt;
* Update: Item Categories overhaul&lt;br /&gt;
* Update: Starting Crew increased to 9&lt;br /&gt;
* Update: Psi Strength Evaluation enabled (req. voodoo school)&lt;br /&gt;
* Update: Some enemies are Leeroy Jenkins now&lt;br /&gt;
* Update: Some armors cannot kneel/run/strafe; energy regen upped where due&lt;br /&gt;
* Update: all Power Armors now more resistant to Burn&lt;br /&gt;
* Update: Machineguns/Chainguns/Miniguns/Shooty Guns train Accuracy slower&lt;br /&gt;
* Update: Improved gun butt attacks&lt;br /&gt;
* Update: Improved snap &amp;amp; auto range on light lasers&lt;br /&gt;
* Update: Most grenades are more accurate now&lt;br /&gt;
* Update: Mines now invisible on Minimap&lt;br /&gt;
* Update: Increased transfer time on new recruits&lt;br /&gt;
* Update: Major Bootypedia Overhaul; data on all enemy armors added&lt;br /&gt;
* Update: New Merc Inventory Images (by Bloax)&lt;br /&gt;
* Update: Church can field Rockies now&lt;br /&gt;
* Update: Enemy Hideout Assault gives -400 score per attempt, some mapblocks removed&lt;br /&gt;
* Update: Jellyfish &amp;amp; Shadowbat maps&lt;br /&gt;
* Update: Nightmare got its own map, +1 crew, -5% dodge&lt;br /&gt;
* Update: Wands rebalance&lt;br /&gt;
* Update: Slave armors cheaper and faster to manufacture; Slave Soldiers cost Mutant Meat&lt;br /&gt;
* Upped armor on some trees, rocks&lt;br /&gt;
* Star Gods, Cyclops +REA&lt;br /&gt;
* Prizes reshuffled&lt;br /&gt;
* Cardinals no longer have equips, armed with Tome of Lighting&lt;br /&gt;
* Boomosaur +HP, can explode if killed&lt;br /&gt;
* Cyberdiscs more resilient to Melee&lt;br /&gt;
* Cyberdisc/Rocket buffed&lt;br /&gt;
* Better loot on Disruptive Transmissions mission; mission starts later&lt;br /&gt;
* Pits/Corridors harder to destroy&lt;br /&gt;
* Medbay gives workspace for 1 Brainer now&lt;br /&gt;
* Expanded Codex access to VooDoo schools (each gives 3)&lt;br /&gt;
* Swordfish got +2 crew&lt;br /&gt;
* Tamed Boomosaurus changed to Boozeosaur&lt;br /&gt;
* Vampiric items now use Bio res as drain multiplier&lt;br /&gt;
* Tribal, Adventurer and Scout outfit change into a more suitable version automatically on some missions (namely Cold enviro)&lt;br /&gt;
* Brainer outfit buffed&lt;br /&gt;
* Sorceress armor +REA, evasion changed to V.Mastery based&lt;br /&gt;
* Destructor armor +REA, +TU, +MEL, halved Evasion back penalty&lt;br /&gt;
* Changed HP regen formula on Biosuit and Pestulator&lt;br /&gt;
* Added night camo on Xeno armor, buffed NV, worse res to Anti-E511, less equip space, Pain Resistance&lt;br /&gt;
* Evasion changes for seduction outfits: MEL -&amp;gt; BRA&lt;br /&gt;
* Faster Ident device on Brainer&lt;br /&gt;
* Rope redesigned&lt;br /&gt;
* New Musket sprites (by RSS Wizard)&lt;br /&gt;
* Master&#039;s Cane &amp;amp; TK Device buffed&lt;br /&gt;
* Small Launcher has lower 1-h penalty&lt;br /&gt;
* Heavy Gauss has a Snap Shot now&lt;br /&gt;
* Tome of Lightning redone to Warp&lt;br /&gt;
* Easier unlock of Plasma Pistol&lt;br /&gt;
* Stun bombs ignore 25% armor now&lt;br /&gt;
* Flag items now more dependant on Rank&lt;br /&gt;
* Improved some Items of Resistance&lt;br /&gt;
* Updated Synth names&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Moar pinups &amp;amp; shit&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.5===&lt;br /&gt;
* Fix: Scarab gets a proper bonus to damage&lt;br /&gt;
* Fix: Mutated Reaper properly regenerates health now&lt;br /&gt;
* Fix: Slave Soldiers have proper voodoo strength now&lt;br /&gt;
* Fix: Persuadotron now available with proper prize&lt;br /&gt;
* Fix: stranded govt agents now spawn properly&lt;br /&gt;
* Fix: some tiles in Commercial tileset now are properly destructible&lt;br /&gt;
* New Armor: Sorceress&lt;br /&gt;
* Update: cost of gun dodge changed to 0 TU, 10 Energy&lt;br /&gt;
* Update: sniper rifles now follow the Gaussian damage roll formula (2d100% instead of 1d200%)&lt;br /&gt;
* Update: slightly lowered Stun penalty to Energy Recovery&lt;br /&gt;
* Increased random loot on sea missions&lt;br /&gt;
* Church spawns adjustments&lt;br /&gt;
* Zombie research fix&lt;br /&gt;
* Werewolves and Ghouls take even more damage from Burn&lt;br /&gt;
* Sectogre has fist replaced with Seduction&lt;br /&gt;
* Power plant&#039;s price reduced&lt;br /&gt;
* Shadobat map made much less suicidal&lt;br /&gt;
* Charger laser&#039;s range reduced to 20km&lt;br /&gt;
* Shock&#039;a&#039;Fist cuts armor in half, inflicts more Shock now&lt;br /&gt;
* Zapper causes reactions disrupt now&lt;br /&gt;
* Slugthrower buffed with armor damage, double Shock, bit more range&lt;br /&gt;
* Super Shooty Gun has higher BRA bonus to damage if using long belts&lt;br /&gt;
* Riot Shield buff&lt;br /&gt;
* Pedia and other minor updates &amp;amp; fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.4===&lt;br /&gt;
* Fix: STR_LOC_Hitman crash&lt;br /&gt;
* Fix: Mk.801 corpse research crash&lt;br /&gt;
* Fix: thermal gear not working&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.3===&lt;br /&gt;
* Fix: crash on sunken UFO/USO damaged in battle&lt;br /&gt;
* Fix: mutated reaper&#039;s spit&lt;br /&gt;
* Fix: hot/cold enviro inflict proper damage types now&lt;br /&gt;
* Fix: damage types on varied weapons/armor now work properly&lt;br /&gt;
* Fix: jungle deployment for Shipwrecked Gal mission&lt;br /&gt;
* New Missions: Reservoir Dog, Disruptive Signals&lt;br /&gt;
* New Enemy: Mk. 801&lt;br /&gt;
* New Weapon: Sickle&lt;br /&gt;
* Update: Mission briefings now available from geoscape, before landing&lt;br /&gt;
* Update: Bughunt conditions eased&lt;br /&gt;
* Update: Some facilities now require special components to be built&lt;br /&gt;
* Update: added storage space requirements for 2x2 prisoners and tamed animals&lt;br /&gt;
* Update: HWP counts on crafts fixed&lt;br /&gt;
* Update: wearables lists for special missions now display correctly&lt;br /&gt;
* Even more music (special thx to Bloax)&lt;br /&gt;
* Siberia and X-Prison no longer respawn when they&#039;re won once&lt;br /&gt;
* Corridor has grates in the sewer level now&lt;br /&gt;
* Magical Girl outfit limited to green or gold Codex now&lt;br /&gt;
* Deathblade and Impaler now deal Warp damage&lt;br /&gt;
* Smaller smoke clouds from GL, Mortar and Blizzard smokes&lt;br /&gt;
* Hallucinogen grenade no longer causes excess Stun, costs more&lt;br /&gt;
* Removed melee dodge on doom demons (except Pinky/Spectre); removed melee threat on dogs, megascorpions, cockroaches&lt;br /&gt;
* Minor fixes/adjustments/additions (special thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.2===&lt;br /&gt;
* Updated to OXCE+ 3.7 08-Jun-2017&lt;br /&gt;
* Fix: no mechtoid corpse = unwinnable campaign problem&lt;br /&gt;
* Fix: modified enemy scoring for their missions works now&lt;br /&gt;
* Fix: Fusion Torch should be more reliabe at breaching ship hulls now&lt;br /&gt;
* New: Added 6 damage types, updated weapons and armor&lt;br /&gt;
* New: 8 brand new faces for Gals (to a total of 96)&lt;br /&gt;
* New Soldier Type: Freaks&lt;br /&gt;
* New Maps for Commercial (by Solarius Scorch), Commercial terrain script update&lt;br /&gt;
* New Enemies: Baller, Giant Cockroach&lt;br /&gt;
* New Missions: Stranded Govt Agent, Shipwrecked Gal&lt;br /&gt;
* New Facilities: Burrow, Cloning Centre&lt;br /&gt;
* New Craft: Piranha&lt;br /&gt;
* New Armor: Pestulator&lt;br /&gt;
* New Weapons: Black Adder, Super-Self-Charger, Hallucinogen Gas Grenade, ES Ion Cannon&lt;br /&gt;
* New Ammo: AP bullets for A. Rifle, B. Rifle, Omega Rifle, Sniper Rifle, LMG&lt;br /&gt;
* New Item: Chem Coat&lt;br /&gt;
* Update: More music&lt;br /&gt;
* Update: Interface look updates (by Bloax)&lt;br /&gt;
* Update: Animals (both friendly and caught) now live in cages, take no storage space&lt;br /&gt;
* Update: CQC check now requires 6 Tu and 6 Energy. These are spent if the check succeeds.&lt;br /&gt;
* Update: More Distress Call missions&lt;br /&gt;
* Update: Prize system expanded&lt;br /&gt;
* Update: Hangars should be destructible now&lt;br /&gt;
* Update: Loader armor can be used by Slave Soldiers&lt;br /&gt;
* Update: Scroll of Inconsensuality now causes Morale damage instead of Stun&lt;br /&gt;
* Added a few missing Butcheries&lt;br /&gt;
* Added beastmen slavery&lt;br /&gt;
* Minor additions, fixes and updates (special thx to Zharkov)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.1===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 21-May-2017)&lt;br /&gt;
* Fix: underwater unit move sound crash&lt;br /&gt;
* Fixed melee threat on units like Drone, Celatid etc.&lt;br /&gt;
* Fixed Items of Resistance (no longer give infinite resistance)&lt;br /&gt;
* New Weapons: Harpoon Carbine, Assault Shotgun&lt;br /&gt;
* Update: Almost everyone and everything has melee dodge now (now caleed Evasion)&lt;br /&gt;
* Update: Overhaul of Evasion on playable units, some armors w/o Evasion gotten it, many undue extremes were cut shorter.&lt;br /&gt;
* Update: CqC accuracy values on all guns increased by 25-50%&lt;br /&gt;
* Update: Melee accuracy values on all melee wpns increased by 0-25%&lt;br /&gt;
* Update: Orbital maps&#039; ship spawning (credit to Ohartenstein)&lt;br /&gt;
* Update: X-Prison spawn to allow a single-person mission&lt;br /&gt;
* Update: enemy stats better adjusted for CqC realities&lt;br /&gt;
* Refund option added to many manufacturing projects (mainly shadowtech, human bondage and trophies)&lt;br /&gt;
* Doubled synthmuscle requirements for armor manuf., doubled synthmuscle yield from Mercs robbery&lt;br /&gt;
* Minor fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 24-Apr-2017); includes CqC (Close Quarters Combat) changes, smoke vis. patches&lt;br /&gt;
* Fix: Syn repair bug&lt;br /&gt;
* Fix: Maps, routes &amp;amp; deploys: Warehouse Wars, X-Prison, Pachyderm, Drakkar, Escort, Kraken, others&lt;br /&gt;
* Fix: Few maps made larger to avoid crashes caused by 20x20 pirate ships&lt;br /&gt;
* Fix: Bong works now&lt;br /&gt;
* New: basic Bounty Hunting/Trophy system added. Contains 8 new missions and 1 reworked old mission (Crackhouse)&lt;br /&gt;
* New Enemies: Reaper Cavalry, Mutant Crab, Vampire Bat (credit for these 3 to Solar Scorch), Tomb Runner, Bandit Dude, Megapol (4 types)&lt;br /&gt;
* New Enemy Craft: Megapol craft (x5)&lt;br /&gt;
* New Enemy Missions: Ratmen Raid, Megapol Patrols (+8 Bounty Hunt missions, for a total of 14 new missions!)&lt;br /&gt;
* New Terrain: Native/road (credit to Solar Scorch)&lt;br /&gt;
* New Soldier Type: Veteran&lt;br /&gt;
* New Craft: Golden Hawk, White Worm (8/8 STC ships done)&lt;br /&gt;
* New Craft Weapon: 20mm (x1) Cannon&lt;br /&gt;
* New Armor: Doomguy (Slave)&lt;br /&gt;
* New Weapons: Barbaric Axe, Commando Pistol, Tech Cleaver, Police Revolver, Heavy Baton, Mini SMG, Police Shotgun, Mini Shotgun, OGRE Shotgun, Pitchfork, Bandit Knife, Ninja Stick&lt;br /&gt;
* New Ammo: LC-BS (Buckshot)&lt;br /&gt;
* New Equipment: Stimm, Barbed Stockings, Safety Goggles, Radiator Shirt, Persuadotron 2000, Police Shield&lt;br /&gt;
* Update: Randomized civilian crews&lt;br /&gt;
* Update: Enemy nerfs: Nomads&#039; armor weaker; less dangerous enemies on Sea Adventures&lt;br /&gt;
* Update: most Pinups available through interrogations&lt;br /&gt;
* Update: Pirate armors got proper loftemps. Underwater move sounds added.&lt;br /&gt;
* Update: Gfx for RPG, gas bomb&lt;br /&gt;
* Update: Adjusted score hits for landings and overflights. Neutral or friendly will generate none (invisible on graph!), highly threatening ones will generate more.&lt;br /&gt;
* Monthly bonus raised from 300 to 333&lt;br /&gt;
* Sectoweed added to Crackhouse and Ret deployments&lt;br /&gt;
* Spiders and Scorpions got tremorsense&lt;br /&gt;
* Chryssalids and Lobstermen got melee dodge&lt;br /&gt;
* Shadow ships got their HPs buffed; Scarab -5 Acc penalty because was too good&lt;br /&gt;
* Skyranger and Pigeon fuel capacity cut down to normal Chem-burning levels, prices and maint. reduced&lt;br /&gt;
* Ghost Armor and Dagger no longer available to Golden Codex&lt;br /&gt;
* Inventories updates for Grav Armor, Thief/Sea&lt;br /&gt;
* Hammer nerfed vs. moving targets but attacks faster&lt;br /&gt;
* Pickaxe the same, but now is faster to use.&lt;br /&gt;
* Reaper Rifle aimed range capped at 30&lt;br /&gt;
* Rail Driver slower &amp;amp; less accurate&lt;br /&gt;
* H. Slugthrower range nerf, weight increase&lt;br /&gt;
* Basic Cannonballs no longer explode, but have easier time defeating armor. Pyrotechnic cannonballs cause extra stun and TU damage.&lt;br /&gt;
* Shields use Melee/2 + Bravery/2 for skill&lt;br /&gt;
* Seduction TU cost doubled, damage output reduced&lt;br /&gt;
* Bandages, First Aid kit less cumbersome&lt;br /&gt;
* Assorted fixes/updates/rebalances/Pedia additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.5===&lt;br /&gt;
* New Enemy Missions: Secure Freight, Distress Call&lt;br /&gt;
* New Shipping: Heavy Freighter&lt;br /&gt;
* New Craft: Sapphire Jellyfish, Shadowbat, Devastator, Blowfish&lt;br /&gt;
* New Craft Equipment: STC Fusion Drive&lt;br /&gt;
* New Weapons: Rotogun, Rail Rifle (recycled), Shiny Niner&lt;br /&gt;
* New Gfx: 8 New Avatars&lt;br /&gt;
* Update: Reworked global mission structure (Ongoing campaigns: delete the whole &#039;possibleMissions:&#039; section in your save to avoid crashes)&lt;br /&gt;
* Update: V.Defense of all units is now influenced by current Morale; high Morale gives buff, low * penalty.&lt;br /&gt;
* Update: V.Defense for Ubers increased to Str+0.5 Skill; voodoo stats of some enemies, chiefly Star Gods, increased accordingly&lt;br /&gt;
* Update: added Descriptions to all marker missions&lt;br /&gt;
* Some people taken off slavery lists&lt;br /&gt;
* Silver Towers slight nerf&lt;br /&gt;
* Aircar, Airvan and Airbus no longer viable for Sea missions&lt;br /&gt;
* Airspeeder&#039;s crew buffed to 3&lt;br /&gt;
* Purple Turtle can take 3 STCs now, fuel &amp;amp; HP buffed&lt;br /&gt;
* Verdant Snake +5% Gun Acc.&lt;br /&gt;
* Ship map updates: Pachyderm, Drakkar&lt;br /&gt;
* M-Wing redesigned&lt;br /&gt;
* Fusion Balls are Missile-type now, range buff&lt;br /&gt;
* Tamed Boomosaurus got HP buff&lt;br /&gt;
* Cyclops Gaze deals higher Armor damage, Cyclops Convert fix&lt;br /&gt;
* Smokey Armors got buffed vs. Chem&lt;br /&gt;
* Nerfed Fatty&#039;s ROF and damage a bit, but increased Acc and faster to fire; Vulcan made bit slower&lt;br /&gt;
* Grog is consummable now&lt;br /&gt;
* Paperdoll updated: Tac Vest, Ghost&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.4===&lt;br /&gt;
* Executable update to 12 Mar 2017&lt;br /&gt;
* Fix: civilian ships crashes&lt;br /&gt;
* Fix: Electrics &amp;amp; Electronics research bug&lt;br /&gt;
* Fix: surplus/wrong natural weapons on many monsters&lt;br /&gt;
* Fix: Supply Ship map/spawn&lt;br /&gt;
* Fix: Some pirate aircraft maps. Roofs and ramps no longer count as EZ, engines no longer illuminate you where it&#039;d be silly.&lt;br /&gt;
* New Mission: EuroSyndicate Elimination&lt;br /&gt;
* New Weapons: ES SMG, ES Markslaser, Poison Gas Bomb, Barrel Bomb, Auto Rifle&lt;br /&gt;
* Update: Monthly Bonus reduced from $500 to $300 per point&lt;br /&gt;
* Update: Plunder enemy mission redesigned&lt;br /&gt;
* Update: Backpack -2 TUs item removal costs&lt;br /&gt;
* Update: Small Medipack, Space Medipack, First Aid Kit &amp;amp; Canteen now consummable, slight buffs to the 2 former.&lt;br /&gt;
* Celatids&#039; SENSE reduced to 20, accuracy by 20% and fire rate to 2/turn&lt;br /&gt;
* Updated some natural weapons on some monsters, Silacoids get a secondary melee Acid weapon.&lt;br /&gt;
* Some manufacturing-for-money abuse nerfs&lt;br /&gt;
* HWPs cleanup&lt;br /&gt;
* Vulcan and Tornado updated&lt;br /&gt;
* Rebalanced Blaster Launcher&lt;br /&gt;
* Bandages hold just 2 uses now&lt;br /&gt;
* Node fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
* Other fixes &amp;amp; balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.3===&lt;br /&gt;
* Executable update to 6 Mar 2017&lt;br /&gt;
* Fix: faulty researches&lt;br /&gt;
* Fix: faulty ship maps&lt;br /&gt;
* Fix: shield recovery at base now should work properly&lt;br /&gt;
* Fix: Slave Soldiers no longer unable to learn VooDoo&lt;br /&gt;
* Fix: grenade unpriming&lt;br /&gt;
* New Missions: Church Boot Camp, Hideout of Dr. X&lt;br /&gt;
* New Enemy: Academy Student&lt;br /&gt;
* New Armor: Crusader (Slave)&lt;br /&gt;
* New Weapons: Fan, Heavy Particle Accelerator, Dragoon Rifle, Precision Pistol, Laslock Pistol&lt;br /&gt;
* New Equipment: Protective Gear&lt;br /&gt;
* Update: lowered initial funding, added monthly Infamy Bonus instead&lt;br /&gt;
* Update: randomized mission start timers&lt;br /&gt;
* Update: added interception pics to civvies, as well as some loot randomization&lt;br /&gt;
* Update: stun level greater than current HPx3 slowly drains HP (so better not leave heavily wounded in the smoke)&lt;br /&gt;
* Update: Large Vaults, Large Barracks, Armored Vaults * increased capacities&lt;br /&gt;
* Update: Actually working Tractor Beams (credit to Ohartenstein); they also are Heavy Weapons now&lt;br /&gt;
* Update: Slave Soldiers no longer liable for promotion, you have to pay them but they do not generate more officers.&lt;br /&gt;
* Update: One-handed accuracy penalty for 2-handed items upped to 50% (stays at 33% for melee weapons), with exceptions, tho.&lt;br /&gt;
* Update: bows do less reliable damage (but same max/specials)&lt;br /&gt;
* Update: Sniper rifes got 20% armor piercing&lt;br /&gt;
* Update: each use of an item capable of healing recovers 5 Morale on use&lt;br /&gt;
* Cold deals a bit more Stun (to avoid &#039;freeze&#039; situations), base damage of Heat and Cold lessened by 10%.&lt;br /&gt;
* Hideout&#039;s lighting level upped&lt;br /&gt;
* Bottle of Rum and Kustom Handcannon got melee attacks&lt;br /&gt;
* Better underwater dodge on basic outfits&lt;br /&gt;
* Improved camo on guerilla &amp;amp; sniper armor for better sniping&lt;br /&gt;
* Grav armor has better energy regen and enviro res, but deals 5 Stun/turn&lt;br /&gt;
* Some weapon balancing/reimagining (Electro-Claw, Power Mace, Handcannons, Silver Snake)&lt;br /&gt;
* Added more info/articles&lt;br /&gt;
* Lots of minor fixes/updates&lt;br /&gt;
* Naughty mod fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.1===&lt;br /&gt;
* Exec Upgraded (OXCE+ 3.6b 09-Feb-2017)&lt;br /&gt;
* Fix: Research &amp;amp; manuf. crashes, missing research&lt;br /&gt;
* Fix: Craft weapon modifiers vs. shields work now&lt;br /&gt;
* Fix: Zombie height/width issues&lt;br /&gt;
* Fix: no more enemies surrendering on mission abort on some maps&lt;br /&gt;
* Fix: long-range chainsaw shots&lt;br /&gt;
* Fix: vampiric weapons now work&lt;br /&gt;
* Fix: acid cannonball&lt;br /&gt;
* Fix: Cydonia Landing deployment&lt;br /&gt;
* New Enemy: Academy Nurse&lt;br /&gt;
* New Enemy Missions: Fugitive Search, Plunder&lt;br /&gt;
* New Soldier Type: Slaves can be recruited to fight! Feature several armors, including the old Superslave line.&lt;br /&gt;
* New Facility: Mess Hall&lt;br /&gt;
* New Crafts: Expedition, Ashen Scarab&lt;br /&gt;
* New Weapons: Incendiary Grenade, O&#039;Harty&#039;s Gun, Automatic Harpoon Gun, Riot Grenade&lt;br /&gt;
* New Ammo: Aqua clips for XG weapons&lt;br /&gt;
* Update: Helmetless Tac Armor Mod now features Guardian Armor as well&lt;br /&gt;
* Update: Using Gauss Weapons requires their unlock now&lt;br /&gt;
* Update: Pillow Book research moved to Naughty Mod&lt;br /&gt;
* Update: Facelift of 2 avatars, #5 Meg, #47 Teesha (F0 and F22)&lt;br /&gt;
* Downed USOs now yield lots of Aqua Plastic (Personal Armor Parts)&lt;br /&gt;
* Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger&lt;br /&gt;
* Updated underwater weapon/ammo usage and resistances&lt;br /&gt;
* Mansions are now timed&lt;br /&gt;
* New medal bar by Carfax&lt;br /&gt;
* Shock Immunity removed where due&lt;br /&gt;
* Shadow Orbs&lt;br /&gt;
* Spa healing buff&lt;br /&gt;
* Red Scorpion reworked&lt;br /&gt;
* Plate Mail lighter, Plate Mail /S heavier, shield stronger&lt;br /&gt;
* Adv. Power Amor buffed, also now allowed on Sea and Eva missions (like Mars)&lt;br /&gt;
* Xeno armor now sea-capable&lt;br /&gt;
* Blowpipe darts no longer damage armor, or are any good vs. terrain&lt;br /&gt;
* Research updates&lt;br /&gt;
* Minor fixes &amp;amp; tweaks&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F===&lt;br /&gt;
* Exec Update: OXCE+ 3.6 (29-01-2017) [better purge your old directory]&lt;br /&gt;
* Fix: Performance issues (sprite numbering problem)&lt;br /&gt;
* Fix: Weird retals by Zombies etc.&lt;br /&gt;
* Fix: Weird Pogroms caused by Sway Govt missions&lt;br /&gt;
* Fix: Dogfight icons for some weapons&lt;br /&gt;
* Fix: Cattle Prods etc. Plasma/Laser based stun affects large and robotic units now, same true for Electro Sword &amp;amp; Claws&lt;br /&gt;
* Fix: Powers of Seduction no longer require psi training&lt;br /&gt;
* Fix: Rebel Mutants can be caught, researches added&lt;br /&gt;
* Fix: map crashes. Various scripts/maps/nodes fixes&lt;br /&gt;
* Fix: move sound of the Space Pod&lt;br /&gt;
* New Mechanics: Some enemy and player ships have regenerating shields now; armor values lowered accordingly.&lt;br /&gt;
* New Mechanics: Vampiric weapons and armor! (scripts by Ohartenstein)&lt;br /&gt;
* New Mechanics: You get damage from extreme weather, armor resistances added accordingly&lt;br /&gt;
* New Mechanics: Stun Damage results in some Energy Damage&lt;br /&gt;
* New Missions: Crackhouse (maps by Solarius Scorch), Lost Spaceship, Blood Rituals&lt;br /&gt;
* New Maps: 4 Polar Mapblocks by Solarius Scorch; 3 interceptor maps, Jetbike map (credit to Bulletdesigner); Swordfish map (credit to Robin)&lt;br /&gt;
* New Soldier Type: Syn (credit to Bloax), with specific paperdoll in 14 variants and over 10 armors!&lt;br /&gt;
* New Enemies: B-Boy, Hovertank/Gauss Cannon, Werewolf, Nomad, Zombie Trooper&lt;br /&gt;
* New Crafts: Verdant Snake (Red &amp;amp; Gray only), Airvan&lt;br /&gt;
* New Craft Weapons: Medusa Missile, Tesla Cannon, Goblin Rokkitz&lt;br /&gt;
* New Craft Equipment: Heavy Shield Generator, Shield Capacitor, Tractor Beam, Hull Plating&lt;br /&gt;
* New Armors: Officer (Gold only), Castaway&lt;br /&gt;
* New Weapons: Throwing Axes, Small Shotgun, Officer&#039;s Lash (Gold only), Kustom Handcannon, Infantry Rifle&lt;br /&gt;
* New Ammo: Cannonballs o&#039;Acid&lt;br /&gt;
* New Equipment: Levitator, Moonshine&lt;br /&gt;
* New Font by Bloax&lt;br /&gt;
* Update: Soldier salaries now rise substantially with rank&lt;br /&gt;
* Update: All Mutant Civilians now may carry arms&lt;br /&gt;
* Update: Interface Recolors&lt;br /&gt;
* Update: Significant Research/Pedia updates/streamlining/additions&lt;br /&gt;
* Update: Pain Immunity added where due (Baron of Hell!)&lt;br /&gt;
* Update: Radars a bit more fallible&lt;br /&gt;
* Update: Monster Hunts enriched&lt;br /&gt;
* Update: Merc fighters and security no longer available. Contact Mercenaries allows to kidnap low-level leaders now.&lt;br /&gt;
* Update: Catgirls/Stealthsuits&lt;br /&gt;
* Update: Rebalancing (HWP, armor, facilities, ship weapons...)&lt;br /&gt;
* New Hideouts more costly&lt;br /&gt;
* Tileset lighting fixes&lt;br /&gt;
* Bomb Launchers are now Missile-class&lt;br /&gt;
* Parrots got flapping wings by Ivan Dogovich / Yankes&lt;br /&gt;
* Attack Dogs can &#039;scan&#039; for enemies now&lt;br /&gt;
* Sentry Gun rework (for Waypoint use), idea by Ivan Dogovich&lt;br /&gt;
* New Xeno Armor gfx by Bloax&lt;br /&gt;
* Superhero Armor version for 0-G missions added&lt;br /&gt;
* Knives/Stars have a much harder time breaking walls&lt;br /&gt;
* Electro Whip renamed to Neural Whip, deals extra Stun &lt;br /&gt;
* Changed stat bonus behaviour on: Officer&#039;s Pistol (now based on Rank), Super-Magnum (Reactions), Master&#039;s Cane, Tome of Lightning (partially based on Rank)&lt;br /&gt;
* Radical weight increase of UAC &amp;amp; other primitive Plasma weapons&lt;br /&gt;
* Gauss ammo, Blaster Bombs, Cooker ammo can be manufactured&lt;br /&gt;
* Advanced ammo can be broken down to extract Hellerium&lt;br /&gt;
* Manufacturing &amp;amp; other minor fixes&lt;br /&gt;
* (Naughty Mod) Slave Outfit redesigned&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.3===&lt;br /&gt;
* Fix: Desert map crashes&lt;br /&gt;
* Fix: Cold Storage unwinnable map spawn&lt;br /&gt;
* Fix: Fuego &amp;amp; Fortuna maps&lt;br /&gt;
* Fix: Shambler loftemps&lt;br /&gt;
* New: +16 avatars!&lt;br /&gt;
* New Armor: Vampire&lt;br /&gt;
* New Weapons: Super Magnum, Loli Chainsaw, Ol&#039; Revolver (remake), Powerball Bat&lt;br /&gt;
* New Item: Healing Gel&lt;br /&gt;
* New Merchandise: ICBM&lt;br /&gt;
* Integrated Crowbar mod by Solarius Scorch&lt;br /&gt;
* Update: Condemnations (new and old)&lt;br /&gt;
* Update: scream variety (a&#039;la XCF)&lt;br /&gt;
* Updated Refinery Pogrom map&lt;br /&gt;
* Updates to Hideout tilesets, maps&lt;br /&gt;
* Update: buyables&lt;br /&gt;
* Increased Space Missions enemy count&lt;br /&gt;
* Large Barracks &amp;amp; Vaults built faster, less maintenance&lt;br /&gt;
* Cyclops gaze buff (Added TU and Energy damage)&lt;br /&gt;
* Red Scorpion dodge buff&lt;br /&gt;
* Beam Laser, Plasma Beam buffs&lt;br /&gt;
* Tanks more res. to fire&lt;br /&gt;
* Swimsuit has o2 bottle space&lt;br /&gt;
* Whips now train Reactions &amp;amp; Throwing, not Reactions &amp;amp; Melee&lt;br /&gt;
* Bows accuracy nerf&lt;br /&gt;
* Flintlocks acc/speed nerfs&lt;br /&gt;
* DB Shotgun nerf&lt;br /&gt;
* CAWS range buff&lt;br /&gt;
* Tommygun accuracies nerf&lt;br /&gt;
* All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added&lt;br /&gt;
* Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus&lt;br /&gt;
* Reaper Rifle now based on Bravery + Firing&lt;br /&gt;
* Mining Laser reworked&lt;br /&gt;
* Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based&lt;br /&gt;
* Research &amp;amp; Manufacture updates&lt;br /&gt;
* Slavery updates (Yeomen &amp;amp; Farmhouses added, Drone Herders redesigned)&lt;br /&gt;
* Minor fixes/rebalances&lt;br /&gt;
* Text fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=89108</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=89108"/>
		<updated>2019-04-17T22:10:56Z</updated>

		<summary type="html">&lt;p&gt;Hauptmann103: Updated version history to X-PirateZ v.J13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99I1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J13===&lt;br /&gt;
* OXCE version change to 4-Mar-2019&lt;br /&gt;
* Fixed item recovery for the Tank mission&lt;br /&gt;
* Fixed doors on Raynerd mission&lt;br /&gt;
* New Enviro: Shadowrealm (with specific items and weapons)&lt;br /&gt;
* New Mission: Death Dungeon&lt;br /&gt;
* New Enemies: Carnodemon, Wraith&lt;br /&gt;
* New Facility: Casino&lt;br /&gt;
* New Armors: Aqua Suit (Peasant; land, eva &amp;amp; sea), Theban Dress (sea), Speaker (Lokk&#039;Naar)&lt;br /&gt;
* New Weapons: Wheeled Machinegun, Lynx SMG, Shotgun Shield, Super Stapler, Knockout Bomb&lt;br /&gt;
* New Ammo: Phoenix Birdshot, UAC Rifle Aqua Clip; Nuclear Ammo for shotguns (6 types), Chaingun, Kustom Handcannon; BM SMG Clip/EP&lt;br /&gt;
* New Items: Kaltes-Klares, Mystery Box, T-D Locker, Golden Apple&lt;br /&gt;
* New Feature: Gambling&lt;br /&gt;
* New Soldier Race: Gnome (7 outfits)&lt;br /&gt;
* Increased score for kill/capture dangerous enemies across the board&lt;br /&gt;
* Updates to Sea environment (BUBBLES)&lt;br /&gt;
* Lokk&#039;Naars got +2 NV&lt;br /&gt;
* Fire can damage fragile loot now&lt;br /&gt;
* Improved Personal Lighting on Armored Cars, Tanks&lt;br /&gt;
* Personal Lighting added to all 0-g armor&lt;br /&gt;
* Flamethrowes now use diff. Acc formula, LR flamer lighter/more accurate&lt;br /&gt;
* VooDoo rods redesigned; separated from armor, lower dropoff, the great rod needs nor LoS.&lt;br /&gt;
* Hybrid innate VooDoo weapon nerfed by 10%&lt;br /&gt;
* Advanced and Space medipacks are infinite now, but cost maintenance&lt;br /&gt;
* Minor fixes, rebalances, additional gfx by Perekrylo and Bloax&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J12===&lt;br /&gt;
* OXCE update to experimental build 24-Feb-2019&lt;br /&gt;
* Fixed crash on stripping gal #f39 nude.&lt;br /&gt;
* Fixed exploding LZ on Organ Grinder &amp;amp; Hot Pursuits&lt;br /&gt;
* Fixed Academy Thrall&#039;s capture&lt;br /&gt;
* Fixed Shadowbat&#039;s illumination&lt;br /&gt;
* Fixed item recovery scores&lt;br /&gt;
* Fixes to armor changes in Starting Conditions&lt;br /&gt;
* Fixed Witch outfit and VD: Communion being Gold-Exclusive by mistake&lt;br /&gt;
* Fixes to terrains: Savanna and Steppe (asbestos grass and other curiosities), Island Town (SCANGs)&lt;br /&gt;
* New Mission: Smuggler Lair&lt;br /&gt;
* New Armors: Frogman (SS &amp;amp; PEA), Defender (SS &amp;amp; PEA), Fusilier (PEA), Mud (Pea)&lt;br /&gt;
* New Weapons: Reticulan Laspistol, Aqua Javelins, Medical Slicer, Hand Flamer, Sludge Hammer, Shredder, Laser Stars, Survival Bow&lt;br /&gt;
* New Ammo: Small Revolver Drum/Mag, Ol&#039;Carbine Ammo/Slay&lt;br /&gt;
* New Facility: Onsen&lt;br /&gt;
* New 8 faces for Peasants&lt;br /&gt;
* Slight rebalance to interceptor speeds&lt;br /&gt;
* Slight rebalances to craft weapons&lt;br /&gt;
* Peasants get increased V.Def&lt;br /&gt;
* Weapon rebalances - basic firearms (thx to Thinky)&lt;br /&gt;
* Pedia reordered&lt;br /&gt;
* More layered armors (thx to Roxis231 for help)&lt;br /&gt;
* Improved Deep One sounds and gfx by Кнроптл&lt;br /&gt;
* Gfx improvements&lt;br /&gt;
* Minor fixes, updates, smoothening, stuff&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J11===&lt;br /&gt;
* OXCE upgraded to 5.2, 21-Jan-2019 experimental build&lt;br /&gt;
* Fix: some wrong armor transformations on special envinros&lt;br /&gt;
* Fix: erroneus spawns of Comms Tower with Guild Warehouse terrain&lt;br /&gt;
* New geoscape palette by Chronicle Commando&lt;br /&gt;
* New Missions: Siztzkrieg, Gnome Lair, Demon God Shrine&lt;br /&gt;
* New Enemies: Armored Gnome, Hallucinoid&lt;br /&gt;
* New Civilian Type: Lokk&#039;Naar Militia&lt;br /&gt;
* New Soldier Race: Blood Hound&lt;br /&gt;
* New Vehicles: Car*Flak Cannon (replaces Flak Tank), Car*XGauss, Car*Havok, Car*XPlasma&lt;br /&gt;
* New Vehicles: Hovertanks! Lascannon, XGauss, XPlasma, Havok. Replace the 3 old HWP hovertanks.&lt;br /&gt;
* New Armors: Nurse (Peasant), Tac Vest (Slave), Avenger (Lokk&#039;Naar), Ratmeister (Lokk&#039;Naar), Pointman (Slave), Demolisher (Slave), Punk (Slave), Tac Vest (Bugeye)&lt;br /&gt;
* New Weapons: Battle Ax, Barrel of Nuke, Stick Bomb, Hornet, Plasma Breaching Charge, Poisonous Tentacle, Kraken Cannon, Infantry Laser, Killgun&lt;br /&gt;
* New Ammo: Poisonous Cannonball&lt;br /&gt;
* New Items: Ninja Badge, Merc Bizcard&lt;br /&gt;
* Basic Formula for VooDoo Defense changed: morale has only positive effect, and extra +0.2*Bravery bonus. Enemy mages&#039; skills improved to adjust.&lt;br /&gt;
* Cockpit windows on many ships are see-through now. Watch your heads.&lt;br /&gt;
* You can now turn rescued Castaways into Brainers&lt;br /&gt;
* Diverging Paths. Choose between being able to recruit Gals or Slave Soldiers for money. Other sources of recruitment unchanged.&lt;br /&gt;
* Bounty Hunt Challenges. Once Crowned, you can take one B-Class mission of choice before getting B-Class Badge.&lt;br /&gt;
* Improved Slave Soldiers sprites (thx to Jim)&lt;br /&gt;
* 88 New Slave Soldier faces (63 by Jim)!&lt;br /&gt;
* Added Public Enemy Inventory &amp;amp; Pedia pics (by Kato)&lt;br /&gt;
* Added 1-handed &amp;amp; 2-handed categories&lt;br /&gt;
* Security Cameras got INVIS 15/15&lt;br /&gt;
* Most piloted tanks no longer suffer natural morale decay or regen&lt;br /&gt;
* Rebalanced Lokk&#039;Naar and Hybrid hot/cold resistances&lt;br /&gt;
* Amazon Armor buffed but now Gold-Exclusive; can be used undersea&lt;br /&gt;
* Zombies no longer resist Laser&lt;br /&gt;
* Sligtly lowered tanks&#039; fire resist, and increased WP armor bypass to 80%.&lt;br /&gt;
* Added minor Camo values to all small creatures (animals, lokk&#039;naar civs, ratmen).&lt;br /&gt;
* Merc Hovertanks got Shields now&lt;br /&gt;
* Chinese Dragon now Codex Red exclusive&lt;br /&gt;
* Electric Lassos, Mines and Barrel Bombs are now 2-handed weapons&lt;br /&gt;
* Buy Prices on basic firearms cut across the board&lt;br /&gt;
* Slightly lowered shotguns&#039; accuracies&lt;br /&gt;
* File count reduced by over 5000 thanks to armor layering - faster loading&lt;br /&gt;
* Minor fixxes, rebalances, updates, additions, tidying up and tying up loose ends&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J10===&lt;br /&gt;
* Exec Update: OXCE v5.2 27-Dec-2018&lt;br /&gt;
* New Missions: Ratmen Cache, Reticulan Vats (Bounty B)&lt;br /&gt;
* New Armors: Sailor Uniform, Punk (Loknar), Slayer (Loknar), Slayer/Shield (Loknar)&lt;br /&gt;
* New items: Mutant Fish, Mutant Egg, Glitterskull, Chocolate&lt;br /&gt;
* New Flamethrower sounds by FG&lt;br /&gt;
* New Craft Equipment pictures by FG&lt;br /&gt;
* New Forest maps by Finnik&lt;br /&gt;
* New Village map by Solarius Scorch&lt;br /&gt;
* Added Russian names sub-mod by Perekrylo&lt;br /&gt;
* Secret Bases now count as Underground enviro&lt;br /&gt;
* Civilians worth more points&lt;br /&gt;
* Combat Stress slightly worse&lt;br /&gt;
* Buffed Codex Gold to receive more gold bars&lt;br /&gt;
* 105mm launcher is now 250mm launcher (new sprite), stats readjusted&lt;br /&gt;
* Spike Rockets moved from Heavy to Missile slot&lt;br /&gt;
* Some Missiles do extra damage to Shields now&lt;br /&gt;
* Removed Goblin Rokkitz&lt;br /&gt;
* Buffed Shadowtech&lt;br /&gt;
* Some outfits grant extra secondary stats XP now (script by Ohartenstein)&lt;br /&gt;
* Reduced inv space on gym suit, swimsuit, bikini&lt;br /&gt;
* WP munitions now ignore 75% instead of 100% armor&lt;br /&gt;
* Terrain updates (thx to Kato &amp;amp; others)&lt;br /&gt;
* Minor fixes, rebalances, additions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions prior to v.J10 have a different version number format&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J9===&lt;br /&gt;
* OXCE updated to 07-Nov-2018&lt;br /&gt;
* Fixes to terrain&lt;br /&gt;
* New Missions: Comms Tower, Terminal Terror&lt;br /&gt;
* New Enemy Missions: Flesh Hunt, Necro Patrol&lt;br /&gt;
* New Enemies: Necropirate, Clerk&lt;br /&gt;
* New Armors: Glitter, Chains&lt;br /&gt;
* New Weapons: Reticulan Electrogun, Harquebus, Air Musket, LASS, UAC Rocket Launcher&lt;br /&gt;
* New Ammo: Flintlock SC-Balls, Flintlock WP-Balls&lt;br /&gt;
* New Forest map tiles by Finnik&lt;br /&gt;
* New music: GMTACTIC8 by Makeup, GMGEO11 by Vanity Set, TAC_CITY by Jesper Kyd, GMENBASE2 (thanks to FG for suggestions)&lt;br /&gt;
* New sound: Ambient Sounds added to many terrains (thanks to FG)&lt;br /&gt;
* Update: Base Defenses (SAM/Missile/Fusion get bigger radar, Flak/Laser/Gauss/Plasma maps reworked and a turret for tactical Hideout defense; Flak loses extra crew space; costs adjusted)&lt;br /&gt;
* Dojos and VooDoo Schools now house 8 students each. Luxury Spa - 40. Stills cheaper to build.&lt;br /&gt;
* Church Exalt reworked&lt;br /&gt;
* Added cover art by Berggen&lt;br /&gt;
* Flintlocks slower, but more accurate&lt;br /&gt;
* Buffs: Flame Cannon +Acc, Flintlock Rifle +Dmg&lt;br /&gt;
* Buffs: Rifles: Aim Shot improved on some. RCF clip better pierces armor. Improved Snap ranges&lt;br /&gt;
* Nerfs: Hellblade (drains Morale), Impaler (slower to fire, firing costs Morale, drains Morale), Clockwork Gun (-range, +wt)&lt;br /&gt;
* Nerfs: Enemy Armored Cars have a little less armor and fire res&lt;br /&gt;
* Minor fixes, adjustments, additions, rebalances, gfx improvements&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J8===&lt;br /&gt;
* OXCE update to 5.1 14-Oct-2018&lt;br /&gt;
* Fix to stealth research of tokens, newspapers&lt;br /&gt;
* Fixed Codex research&lt;br /&gt;
* Fixes to Savage Armor, Contraband&lt;br /&gt;
* Fixed Bugeye VooDoo powers&lt;br /&gt;
* Fix to acid weapons (corrected wound formula)&lt;br /&gt;
* Fixes to academy buildings (see-through floors on the corners)&lt;br /&gt;
* Fixes to Robin&#039;s Apocalypse ship tilesets (Airbus, Aircar etc etc), some map updates&lt;br /&gt;
* Fixed Convoy map&lt;br /&gt;
* New: Peasants: +16 faces&lt;br /&gt;
* New Armor: Hunter (Peasant)&lt;br /&gt;
* New Tank Armors: Bombard (replaces the Howitzer Tank) w/5 ammo types; Armored Car /Lascannon; Tank/Heavy Lascannon (replaces robic version); Gyrocopter&lt;br /&gt;
* New Ammo: HMG Small Clip, Tank 60mm AC/HVAP&lt;br /&gt;
* New Mission: Beautiful People&lt;br /&gt;
* New Enemy: Sharp Girl&lt;br /&gt;
* New/Updated hit animations by RSSWizard&lt;br /&gt;
* Update: Peasant Morale recovery raised by around 1/3 (less Stress)&lt;br /&gt;
* Update: Changed accuracy formulas for many weapons (mostly dakka-dakka weapons and all piloted tank weapons)&lt;br /&gt;
* Update: Possession slower in general (both AI and player&#039;s), buffs to voodoo dispensed where due to compensate (Terror same as was or faster)&lt;br /&gt;
* Update: Sandbags removed from researchable items&lt;br /&gt;
* Added ship engine + minor loot to Academy Airbus&lt;br /&gt;
* Extra loot on Atrium map added&lt;br /&gt;
* Clearing Mysterious Island now unlocks Ghost Gal analysis&lt;br /&gt;
* Adjustments to Kraken, Swordfish, Hydra (More armor, pedia fix, Kraken loses regen)&lt;br /&gt;
* Added more powerful weapons to later Megapol patrols&lt;br /&gt;
* Buffed Sectopod to be competitive with new tanks&lt;br /&gt;
* Tanks can no longer be used in underground missions&lt;br /&gt;
* Synths can now be revived (not only repaired), at a minor stat loss&lt;br /&gt;
* Lessened combat penalties for Nurse outfits&lt;br /&gt;
* Added monthly maintenance for Armored Cars&lt;br /&gt;
* Quarterstaff has a ranged attack now&lt;br /&gt;
* Halved TU cost and significantly buffed the effect of Battle Flag and its upgrades&lt;br /&gt;
* Updated items of recovery: Hellerium Charm (now heals Stun), Drug Dispensor (buffed). Lunar Ward and Bejeweled Cap add Morale per turn.&lt;br /&gt;
* Jewelry now regens Morale in exchange for TUs. Skull (now Demon Skull) regens Energy in exchange for Morale.&lt;br /&gt;
* Changed manufacturing formula for the pirate flag - but you no longer get any from Codex&lt;br /&gt;
* Other fixes, adjustments, additions, rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J7===&lt;br /&gt;
* Exec update to OXCE 5.0 21-Sep-2018&lt;br /&gt;
* Fix: AI no-Spotter Snipers (like Osiron Security) are now Spotters so they no longer ignore player&#039;s units&lt;br /&gt;
* Fix: Moloch V.Def works now&lt;br /&gt;
* Fixes to Jungle terrains, other terrain fixes&lt;br /&gt;
* New Mission: Death and Taxes&lt;br /&gt;
* New Terrain: Village&lt;br /&gt;
* New Enemies: Singer Zombie, Ruffian&lt;br /&gt;
* New Armors: Militia (Peasant), Gladiatrix (Peasant), Ravenclaw (Peasant)&lt;br /&gt;
* New Vehicle Armors: Recon Quad (Slave), Armored Car (6 variants with their weapons), Tanks (2 variants - replaced 2 old robotic variants)&lt;br /&gt;
* New Weapons: Electric Net, Quarterstaff, Plasma Caster, Scout Rifle, Blackmarch Rifle, Heavy Grenade Launcher&lt;br /&gt;
* New Ammo: Machinegun/PS, RPG Round/Hell, GL/Gas, GL/Knockout&lt;br /&gt;
* New Item: Sandbags&lt;br /&gt;
* New Soldier Race: Bugeyes! 11 armors (w/ versions) (they replace the Alliance Advisor unit) (Bugeye nude doll and new Advisor outfit mainly by Jim Applegate)&lt;br /&gt;
* New item gfx by Bloax&lt;br /&gt;
* Updates to Airbus, Airvan maps&lt;br /&gt;
* Update: Tank armor/resistances/HPs rebalanced&lt;br /&gt;
* Update: ninja missions/researches&lt;br /&gt;
* Extra loot on Pyramid of Pain&lt;br /&gt;
* Zeppelin and Convoy got more HP, +25 speed, light weapon slots. Convoy got 5 armor on top of that.&lt;br /&gt;
* Automatic Hideout Defenses: Security Cameras (Security Corridor, Large Prison)&lt;br /&gt;
* Power Plants extra profitable&lt;br /&gt;
* Reduced Combat Stress penalty for most armors by about 25%&lt;br /&gt;
* Updated outdated Morale formula for Sorceress&lt;br /&gt;
* Space Pods less susceptible to Overstun; have updated paperdolls&lt;br /&gt;
* Weapon Buffs: Grenade Launcher, M-Lasgun, Mammoth, Super-Self-Charger, Hammer, Fusion Torch, Commando Rifle, Hi-Ex, others&lt;br /&gt;
* Crossbows now use TU percentage, not flat value&lt;br /&gt;
* PS ammo now more powerful on most weapons (consistently +25% power or slightly more).&lt;br /&gt;
* Blizzard is one-handed now, allowed Snap shot&lt;br /&gt;
* RL&#039;s rockets are heavier and more expensive; HEs have a bit more concentrated blasts&lt;br /&gt;
* Heavy thrown explosives and mines do some armor damage now&lt;br /&gt;
* Cheaper magical powers&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Warning: may cause conflicts with the current version of Tanks and Cars&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J6b===&lt;br /&gt;
* Fix: Stun recovery bonus is no longer reversed&lt;br /&gt;
* Fix: BH Prize: MC weapon parts manufacture crash&lt;br /&gt;
* Fix: Secret Base mission no longer fails to spawn Secret Bases&lt;br /&gt;
* New Terrain: Junk Urban&lt;br /&gt;
* Morale decay formula more mellow&lt;br /&gt;
* Dogs and Blood Hounds have some passive Morale regen now&lt;br /&gt;
* Ambience sounds added to some missions&lt;br /&gt;
* Minor updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J6===&lt;br /&gt;
* OXCE+ version upgrade to 28-Aug-2018&lt;br /&gt;
* Fix: Poison Arrows manufacture crash&lt;br /&gt;
* Fix: Cydonia brain now always spawns&lt;br /&gt;
* Fix: Cats and Rabbits can no longer be zombified&lt;br /&gt;
* Fix: male death scream definitions, 1 more death scream added&lt;br /&gt;
* Fix: Secret Base maps &amp;amp; spawns&lt;br /&gt;
* Fix: Adding missing Recovery score to several artifacts&lt;br /&gt;
* New Missions: Cannibal Camp, Cave of the Technomancer&lt;br /&gt;
* New Enemies: Technomancer, Ninja Warrior, Zombie Sentinel&lt;br /&gt;
* New Armor: Chain Mail / Shield&lt;br /&gt;
* New Weapons: Laserfist, T-T Grenade Launcher&lt;br /&gt;
* New Ammo: EMP Minibomb&lt;br /&gt;
* New Gfx: Lokk&#039;naar Villager (by Jim Applegate)&lt;br /&gt;
* Update: The current Combat Stress system replaced with an updated version of the old one (constant, slow Morale loss). &lt;br /&gt;
* Update: Reverse is true for enemies now. Because of that, Bravery score of many enemies lowered.&lt;br /&gt;
* Update: Stun regeneration raised for everyone: 9% of current Stun per turn on top of the current formula. Does not apply to Sea and Space.&lt;br /&gt;
* Advanced the Red Mage arc a step&lt;br /&gt;
* Enemy missions may now be interrupted by shooting down/raiding their component vessels.&lt;br /&gt;
* Enemies carry more antitank weapons now&lt;br /&gt;
* Reduced Zombie Strix ranged damage&lt;br /&gt;
* Basic facilities can now be built over with new ones (with a refund), but price of teleporting facilities jacked up to $333k&lt;br /&gt;
* Medical facility tag taken away from the Lab, given to Medbay. Zombie research requires it.&lt;br /&gt;
* Increased Farms build time to 24/32/26 days&lt;br /&gt;
* Dogs and Blood Hounds suffer less penalty vs. armor. Dogs cause CqC tests again. Blood Hounds get a smell scanner.&lt;br /&gt;
* Increased REA bonus (and STA in one case) on most Loknar armors by 5-10&lt;br /&gt;
* Plasma weapons now set things on fire, laser hits and powerful AP hits sometimes cause puffs of smoke&lt;br /&gt;
* Explosives now cause +50 or +100% Stun compared to before&lt;br /&gt;
* Extra Stun for heavy SMGs&lt;br /&gt;
* Instant-throwables now follow flat TU cost as well&lt;br /&gt;
* Prizes which have been already researched disappear from the manufacturing list&lt;br /&gt;
* Power Armor Parts now can be manufactured&lt;br /&gt;
* Spelling fixes (thanks to Juff)&lt;br /&gt;
* Minor fixes, improvements, additions (special thanks to Silencer_pl and his LP)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J5===&lt;br /&gt;
* Exec upgrade to OXCE+ 2-Aug-2018&lt;br /&gt;
* Fix: Aircar Race actually despawns as intended, accepts proper ships&lt;br /&gt;
* Fix: 0 TU cost floor tiles gone, some broken death tile fixes&lt;br /&gt;
* New Enemy: Canny Gal&lt;br /&gt;
* New Enemy Craft: Ninja Seeker&lt;br /&gt;
* New Enemy Mission: Pirate Hunt&lt;br /&gt;
* New Armor: Tac Vest (Peasant)&lt;br /&gt;
* New Weapons: Holy Club, Throwing Hammer&lt;br /&gt;
* New Ammo: RPG round/FAE, Gas Rocket, Poisoned Arrows&lt;br /&gt;
* New Item: Grrrl Guide&lt;br /&gt;
* New Transformation: Gladiatorial Training&lt;br /&gt;
* Hideout map updates&lt;br /&gt;
* Fixed erroneously balanced Condemnations: Gal of Steel, Bullet Magnet, Triggerhappy, Lady Luck&lt;br /&gt;
* Updated Item Categories, categorized missing items. New Categories: Trappings, Artifacts, Merchandise&lt;br /&gt;
* Low-end slaves less effective, Magical Slave more effective&lt;br /&gt;
* New Book floorobs by Ivan Dogovich&lt;br /&gt;
* Plantation profits raised by 25%&lt;br /&gt;
* Speed of Expedition raised by 50%&lt;br /&gt;
* Worm&#039;s Hallucinogen bombs now visible on the minimap&lt;br /&gt;
* Dragon&#039;s speed raised to 3000&lt;br /&gt;
* Rebalances to Heavy Craft Weapons&lt;br /&gt;
* Loknar cap on REA reduced to 125&lt;br /&gt;
* Slave Soldiers die harder&lt;br /&gt;
* Separate rank images added for peasants, loknar etc.&lt;br /&gt;
* Minor buffs to Brainer outfit, gfx update&lt;br /&gt;
* Wearable Rags are not a limited item anymore&lt;br /&gt;
* Improved Day camo on Stalker/PEA outfit by 5, increased manuf. costs&lt;br /&gt;
* Slightly lowered Weed costs on Green Codex stuff&lt;br /&gt;
* Melee wpns slight rebalance (knuckless less dmg bonus, +acc; most large melee wpns buffed)&lt;br /&gt;
* SMGs rebalanced (added snap-multishot, longer bursts)&lt;br /&gt;
* Slightly increased Snap Acc on most assault rifles&lt;br /&gt;
* Machinegun and Smartgun got snap-multishot now&lt;br /&gt;
* Added reload sounds for energy weapons&lt;br /&gt;
* Recoilless Rifle causes more armor damage, has a melee option&lt;br /&gt;
* Buffed RPG, Mortar rounds&lt;br /&gt;
* Cobra staff now has a melee stunning attack&lt;br /&gt;
* Shawl is now a choking weapon, like the Rope&lt;br /&gt;
* Rebalance to Items of Resistance: buffed Shawl, added Energy Reg. to Thermal Shirt, Space Towel less good vs. Cold but also protects vs. Hot, Shawl &amp;amp; Ushanka lighter&lt;br /&gt;
* Enemy tanks and armored cars are no longer capturable&lt;br /&gt;
* Many enemies do not lose consciousness as easily as before&lt;br /&gt;
* Increased rewards for the Mysterious Island mission&lt;br /&gt;
* Temple Raid needs to be approached by foot now.&lt;br /&gt;
* Minor fixes, rebalances, additions&lt;br /&gt;
&lt;br /&gt;
===0.99J4 19-Jul-2018===&lt;br /&gt;
* Exec Update to OXCE+ 14-Jul-2018&lt;br /&gt;
* Fix: Mythos Research crash&lt;br /&gt;
* Fix: Doom Terror/Crackdown crashes&lt;br /&gt;
* Fix: Exotic Dancer manufacture crash&lt;br /&gt;
* Fix: Energy Shields on Church units work again&lt;br /&gt;
* Fix: Terrain: Uber vegetables now get harvested from Uber farms only, not normal farms&lt;br /&gt;
* Fix: Moloch armor no longer accessible to non-Red Codex&lt;br /&gt;
* Fix: Mini SMG no longer unbuyable&lt;br /&gt;
* Fix: Missing weapons for mutant civilians&lt;br /&gt;
* New Terrains: Uber Farm, Reticulan Farm&lt;br /&gt;
* New Mission: Padlocks of Chaos!&lt;br /&gt;
* New Enemies: Megazombie, Vampire Dude, Vampire Gal&lt;br /&gt;
* New Craft: Convoy&lt;br /&gt;
* New Craft Weapon: Quadcannon&lt;br /&gt;
* New Soldier Type: Spectre&lt;br /&gt;
* New Armors: Swashbuckler, Spectre, Legion (Slave &amp;amp; Peasant)&lt;br /&gt;
* New Weapons: XG Sniper Rifle, Chitin Knife&lt;br /&gt;
* New Feature: Fund Expedition (inspired by Grub)&lt;br /&gt;
* New! Soldier Transformations: Shakeup, Repentance, Spectre Summoning&lt;br /&gt;
* New! Custom reload sounds added for many weapons&lt;br /&gt;
* New! Spray fire mode (CTRL+SHIFT+Click)&lt;br /&gt;
* Update: Revised manufacturing for Green-codex related stuff, now needs much Sectoweed.&lt;br /&gt;
* Update: Crafts: Shadowbat Speed&amp;amp;Dodge buff; Aircar got doors both ways; back door added to Airbus and Airvan; Zeppelin +50% speed; Scorpion and Scarab +HP, +Acc&lt;br /&gt;
* Update: Crafts: Turtle +range; Worm +range, +radar, +repair rate, 2 extra hallucinogen bombs, redesigned map&lt;br /&gt;
* Update: Added new unarmed weapon: Clawed Gauntlet. Updated Synths, Furiosa armors.&lt;br /&gt;
* Update: Bootypedia overhaul (ordering, formatting)&lt;br /&gt;
* Update: Coherency between armor manufacture/research/item names and armor worn names&lt;br /&gt;
* Relaxed constrainst on Zombie research&lt;br /&gt;
* Added manufacture and disassembly for Codex craft weapons: Conversion Launcher, Flame Cannon, Lil&#039;Ilya (Ilya doesn&#039;t get dissassembly)&lt;br /&gt;
* Cheaper Dojo and Spa&lt;br /&gt;
* Increased Freaks max starting HP to 120, TU to 115&lt;br /&gt;
* Buffs to Pirate outfit, Crusader armor&lt;br /&gt;
* Added melee attack to the FUCKING ninja sickle&lt;br /&gt;
* Manacles rebalance&lt;br /&gt;
* Improved Shotguns&#039; heavy shells; Less pellets in Acid shells&lt;br /&gt;
* Added Greater Mage&#039;s Hand as 3rd Sorceress Outfit weapon (at Surrealistik&#039;s suggestion)&lt;br /&gt;
* Buffs to Neon Bow, Laslock Pistol, Laslock Shotgun&lt;br /&gt;
* Buffs to Slayer Ammo&lt;br /&gt;
* Increased max range by 2 on most instant explosives, but added acc. dropoff from 3/4 range onwards&lt;br /&gt;
* Added missing unarmed attacks for enemies (not all enemies are intended to have them, mind you)&lt;br /&gt;
* Implemented overstun icon&lt;br /&gt;
* Tanks and Cars+ mod by Greatluna updated to ver. 8.0, fixed to work with 0.99J4&lt;br /&gt;
* Minor rebalances, Text updates, Extra Lore&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J3===&lt;br /&gt;
* OXCE+ update to ver. 3.10b 5-Jul-2018&lt;br /&gt;
* Fix: Rare crash on Hell Cruise caused by nonexistent loot&lt;br /&gt;
* Fix: Some grenades had old priming cost&lt;br /&gt;
* New Enemy Missions: Air Banditry, Mutant Culling/Mutant Supression&lt;br /&gt;
* New Enemy Vessels: Bandit Vessels (3), Dominator&lt;br /&gt;
* New Facilities: Plantation, Weed Plantation, Boom Plantation&lt;br /&gt;
* New Aux: Black Cat (merged and reworked Clownagent&#039;s mod) - recoverable from some missions.&lt;br /&gt;
* New Outfits: Swimsuit (Peasant), Runt (Peasant &amp;amp; Slave)&lt;br /&gt;
* New Weapons: Unarmed/Wrestling, Plague Bug, Scepter of Fear, Spiked Knuckles&lt;br /&gt;
* New Ammo: Ol&#039; Carbine/EP, Canister/Gas, AGL/Black Napalm, Acid Minibomb, Slugthrower/Chem&lt;br /&gt;
* New Equipment: Canteen o&#039; Wisdom&lt;br /&gt;
* New weapon gfx by Bloax, Ivan Dogovich&lt;br /&gt;
* Update: Shields type 2 and 3 more effective against Laser now&lt;br /&gt;
* Update: Shotguns now use Firing/2 + 50 Skill&lt;br /&gt;
* Update: Arcane Ammo now ignores more armor, deals more damage&lt;br /&gt;
* Update: Grenades. Buffed damage of basic HE grenades. Most grenades explode next turn after priming.&lt;br /&gt;
* Update: Added custom flags and ranks for Soldier Types&lt;br /&gt;
* Update: Spelling Fixes by Juff&lt;br /&gt;
* Update: More enemy types use Animal Cages&lt;br /&gt;
* Updated Mission Tables&lt;br /&gt;
* Minor updates of Space maps&lt;br /&gt;
* Manufacturing Chems and Med Supplies takes 20 space. Manufacturing Plastasteel takes 50 space but is faster. Nuclear Materials takes 50 space but costs less REEs.&lt;br /&gt;
* Med Supplies need less Chems and have an increased sell price, but need Sectoweed now&lt;br /&gt;
* Workshops limited to 1 per Hideout&lt;br /&gt;
* Each Hangar gives +5 Workspace; Factory capacity reduced to 400 Workspace&lt;br /&gt;
* Courtesans and Gladiatrices can be upgraded to Exotic Dancers&lt;br /&gt;
* Courtesans do not take any storage space, occupy Prison space instead&lt;br /&gt;
* Slight HP buff on Slave Soldiers&lt;br /&gt;
* Reduced officer salaries by around 1/3, but all types of Ubers except Veterans now cost +$25k to recruit&lt;br /&gt;
* Werewolves tweaks; energy regen buff on Parrots&lt;br /&gt;
* Lokk&#039;Naar day camo buffed by 2&lt;br /&gt;
* Succesful dagger attacks by Nightblade wearing Lokk&#039;Naars replenish some TU now&lt;br /&gt;
* Space Pod&#039;s LN Gun no longer arcing, stats adjusted&lt;br /&gt;
* Pestulator now has its corrosive cloud as Special weapon, both hands free&lt;br /&gt;
* Silver Snake and Precision Pistol dmg bonus buff; Sat Uplink buff to Justicar &amp;amp; Asuka&lt;br /&gt;
* Some more HE rounds deal extra damage to terrain (Slugthrower, Blunderbuss etc); Python/HE ignores some armor&lt;br /&gt;
* Electro Flares need to be primed and activate on throw (to not expose the thrower)&lt;br /&gt;
* Panzerfaust changed to Arcing wpn, rebalanced&lt;br /&gt;
* More stuff can be exchanged for Wiz Biz tokens&lt;br /&gt;
* More Wrenches to be found and loved&lt;br /&gt;
* Hideout gfx improvements&lt;br /&gt;
* Minor Fixes, Balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J2===&lt;br /&gt;
* Fix: V. Destruction no longer locked out to non-Red Codexes&lt;br /&gt;
* Fix: more fixes to Campus Carnage&lt;br /&gt;
* Fix: Raynerd interrogs/research&lt;br /&gt;
* New Enemy Mission: Dark Pillage&lt;br /&gt;
* New Missions: Infested Cellar, Demonic Sacrifices&lt;br /&gt;
* New Enemies: Giant Rat, Bogeyman, Sadist of Apocalypse&lt;br /&gt;
* New Facility: Data Centre&lt;br /&gt;
* New Craft: Rail Pod&lt;br /&gt;
* New Outfit: Theban Dress&lt;br /&gt;
* New Weapon: Ninja Sickle&lt;br /&gt;
* New Item: Grav Damper&lt;br /&gt;
* New Interception music tracks (by FG)&lt;br /&gt;
* New Sounds for Doom stuff&lt;br /&gt;
* Update: starting Brainers changed to 3, added lore&lt;br /&gt;
* Update: cost of throwing 35 TU -&amp;gt; 30 TU&lt;br /&gt;
* Began ANGEL story arc (the last one missing)&lt;br /&gt;
* Slight damage buffs to Sniper Rifles&lt;br /&gt;
* Destructor armor rework/buff (reduced armor/res, added shields, Sense, moved BoA to spec slot)&lt;br /&gt;
* Reduced energy cost on Longbow, Future Bow&lt;br /&gt;
* Buffed Tome of Lightning&lt;br /&gt;
* Mines no longer invisible on minimap&lt;br /&gt;
* Seduction is now a Special Weapon (no hands)&lt;br /&gt;
* Rebelanced morale/energy/stun costs for psi weapons&lt;br /&gt;
* &amp;quot;Sleeping&amp;quot; sprites for recoverable victims (castaways, govt agents etc)&lt;br /&gt;
* Assorted Fixes, balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J1===&lt;br /&gt;
* Exec update: OXCE+ 19-May-2018&lt;br /&gt;
* Fix: Marsec Drones examination crash&lt;br /&gt;
* Fix: Space Freighter crash&lt;br /&gt;
* Fix: Stun recovery bug&lt;br /&gt;
* Fix: Double spawn of escape tower&lt;br /&gt;
* Fix: Academy Campus phantom spawn crash (AGAIN)&lt;br /&gt;
* Fix: Academy Campus command centre map&lt;br /&gt;
* New Mechanic: Unarmed attacks (now in basic build, also partially implemented for enemies)&lt;br /&gt;
* New Mechanic: Gathering of Glamour, which is needed for Fairy, Saviour and Ghost outfits now&lt;br /&gt;
* New Music tracks (by FG)&lt;br /&gt;
* New Sprite for Industrial Printer (by Tnarg)&lt;br /&gt;
* New Civilian Type: Young Uber (can be recruited)&lt;br /&gt;
* New handobs for Wrench and Slaver&#039;s Cane (by Ivan Dogovich)&lt;br /&gt;
* New Facility: Beast Den&lt;br /&gt;
* New Ammo: Aqua: LACC, Light Cannon, Autocannon, Spraygun, CAWS, ES SMG&lt;br /&gt;
* New Ammo: Aqua, PS and Nuke: LACC, Light Cannon, Autocannon&lt;br /&gt;
* New Ammo: HVAP: Smartrifle, Super Shotgun, Custom Sniping Gun&lt;br /&gt;
* New Ammo: Las/AP: Laspistol, Assault Laser, Lasgun, Autolaser, Heavy Laser, MP Lascannon&lt;br /&gt;
* New Item: Liquid Cool&lt;br /&gt;
* Update: Throwing now costs 35 TUs instead of 25%&lt;br /&gt;
* Update: Arming grenades now costs 33% TUs (40-50% for large explosives)&lt;br /&gt;
* Update: Large conventional pistols &amp;amp; shotgun slugs deal more Shock&lt;br /&gt;
* Update: Laser now causes 0.06 Wounds/HP damage, instead of 0&lt;br /&gt;
* Update: Plasma now causes 0.12 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: Chem now causes 0.04 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: All multi-pellet weapons now cause 0.1 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: Translations (mainly russian)&lt;br /&gt;
* Jellyfish map updated&lt;br /&gt;
* Doom monsters no longer die from overstun&lt;br /&gt;
* Rebalanced Berseker outfit&lt;br /&gt;
* HC/BS ammo changed into HE/EP, HE/HEAT removed&lt;br /&gt;
* Expedition carries 25 people now, but requires research&lt;br /&gt;
* Saviour outfit got Shields &amp;amp; +5 armor; lost las/plas resistances&lt;br /&gt;
* Slugthrower is now underwater-capable, clipsize reduced to 4, added HE ammo&lt;br /&gt;
* MC Weapon Parts are now procurable for Alliance Tokens&lt;br /&gt;
* Wand of fire buffed&lt;br /&gt;
* Assorted fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J===&lt;br /&gt;
* OXCE+ updated to 3.10a 03-Apr-2018&lt;br /&gt;
* Fix: Charm damage no longer causes Wounds etc.&lt;br /&gt;
* Fix: Rare Bank Robbery mission crash&lt;br /&gt;
* Fix: Phantom Campus Carnage mission spawn/crash&lt;br /&gt;
* Fix: Escape tower failing to spawn in the Escape Tower mission&lt;br /&gt;
* Fix: Broken spawns in Forest terrains&lt;br /&gt;
* Fix: Some Items of Resistance did not work&lt;br /&gt;
* Fix: Problem with dead naked peasants&lt;br /&gt;
* Fix: Dead sharkmen&lt;br /&gt;
* New Feature (Experimental): Unarmed attacks (launch with OpenXcomEx_special.exe if you want to try them out)&lt;br /&gt;
* New Missions: Space Freighter, Hot Pursuits&lt;br /&gt;
* New Enemies: Technocracy Infiltrator, Belter, Guild Space Technician, Guild Ship Officer, Guild Navigator, Guild Medic, Marsec Drones (2 types)&lt;br /&gt;
* New Armors: Gravball, Stalker (Peasant), Camo Paint (Peasant)&lt;br /&gt;
* New Weapons: Ring-Dang-Doo, Street Sweeper, Painbringer SMG, Asuka Rifle, Haxxor One, Justiciar, Gothic Raygun, Wrench, Toxi-Lance&lt;br /&gt;
* New Items: Space Towel, Handheld Energy Shield, Personal Shield Matrix&lt;br /&gt;
* Update: Doctor X arc milestone 2/3 reached (Including all sorts of extras)&lt;br /&gt;
* Update: Custom battle palettes for special envinros&lt;br /&gt;
* Update: Energy Shields added to many armors (in place of resistances)&lt;br /&gt;
* Update: Lasers no longer cause Fatal Wounds. Slight buffs dispensed in exchange.&lt;br /&gt;
* Update: Base maps updates (incl. proper item spawning), some facility updates&lt;br /&gt;
* Update: More diverse shotgun handsprites&lt;br /&gt;
* Tanks and Cars mod updated to ver. 5.0 mdf (for use with 0.99J)&lt;br /&gt;
* Updated Yankes Scripts by Ohartenstein&lt;br /&gt;
* More powerful &amp;amp; heavier rockets&lt;br /&gt;
* Minor fixes to Tanks and Cars Plus&lt;br /&gt;
* Minor fixes, additions, updates, horse heads&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I2a===&lt;br /&gt;
* Exec update to OXCE+ 3.10a 21-03-2018&lt;br /&gt;
* Fix: Sunday Town spawns proper Zombies nao&lt;br /&gt;
* Fix: Restored missing audience in Aircar Race&lt;br /&gt;
* Fix: Rebel Fighter crash&lt;br /&gt;
* Fix: objective spawning issues in some Distress Call missions&lt;br /&gt;
* Fix: Shadowbat&#039;s ladder now counts as exit zone&lt;br /&gt;
* Fix: Wrong tilesets for Forest Marsh terrain&lt;br /&gt;
* Fix: Spawning issues with high enemy count; updated Forests, Deserts, Forest Marshes, Forest Mountains, Jungle&lt;br /&gt;
* Fix: less Evil Grass&lt;br /&gt;
* Fix: minimap fixes for Cruise Liner terrains&lt;br /&gt;
* Fix: Academy Hierarchy broken research&lt;br /&gt;
* Fix: problem with Contact: Reticulans blocking off research&lt;br /&gt;
* New Missions: Campus Carnage, Academy Propaganda, Doomed Farm&lt;br /&gt;
* New Enemy Ship: Science Vessel&lt;br /&gt;
* New Enemies: Academy Scientist, Academy Counsellor, Academy Thrall&lt;br /&gt;
* New Auxilia: Blood Hound&lt;br /&gt;
* New Soldier Race: Peasants (24 faces, with 5 outfits + 5 variants)&lt;br /&gt;
* New Armors: Berserker, Testudo (Hum), Space Suit (Hum)&lt;br /&gt;
* New Weapons: Irradiator, Lightning Thrower, UAC Shotgun, Purgatory Whip, Super Sawed-Off, Pike&lt;br /&gt;
* New Ammo: Slayer Bullets (for several pistols and revolvers), Acid Ammo/DB shotgun&lt;br /&gt;
* New Feature (experimental): Special Recruits&lt;br /&gt;
* Update: Enemies gain less psi skill and firing, more reactions on high difficulties; they also get some Throwing now&lt;br /&gt;
* Update: 2nd hangar added to starting base&lt;br /&gt;
* Update: Jellyfish map&lt;br /&gt;
* Update: gfx for Space Pod / Lok&lt;br /&gt;
* Update: 2 fire animations for normal and WP fire explosions (by Sidequests and Solarius Scorch), new burning guy animation (by RSSWizard)&lt;br /&gt;
* Update: increased Chem res for heaviest outfits, Warp res for lightest outfits&lt;br /&gt;
* Update: Contraband removed, now Jack Favors allows to buy gems for Jack&#039;s tokens&lt;br /&gt;
* Update: Werewolfs, dogs etc. less effective vs. armor&lt;br /&gt;
* Update: Dogs available earlier. Alliance offer Blood Hounds now.&lt;br /&gt;
* Update: Tanks and Cars Plus updated to 4.1.2a&lt;br /&gt;
* Update: Mysterious Island mission now fully operational&lt;br /&gt;
* More frequent Space Missions; Watchtowers etc. have a small chance of spawning later in the game.&lt;br /&gt;
* New handob for fire wands (by Ivan Dogovich)&lt;br /&gt;
* Gat Lascannon buff&lt;br /&gt;
* Drones can spot for Osiron Security, making them more active.&lt;br /&gt;
* Sorceress outfit has reduced armor values and debuffs Health, gets an energy shield in exchange.&lt;br /&gt;
* Rebalances: buffed bows, some armors&lt;br /&gt;
* Flechette guns ignore less armor, have more ammo&lt;br /&gt;
* Autocannon buffed, also heavier&lt;br /&gt;
* Seduction&#039;s Accuracy is buffed by Rank. Reworked Good and Bad Touch.&lt;br /&gt;
* Mines can be destroyed by explosives now&lt;br /&gt;
* Food items have Pedia entries now&lt;br /&gt;
* Minor fixes and updates, extra stuff&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I1===&lt;br /&gt;
* Fix: Bandit Caves mission spawn problem&lt;br /&gt;
* Fix: Bandit Bosses are recoverable now&lt;br /&gt;
* Fix: Stranded Govt Agent spawns properly now&lt;br /&gt;
* Fix: Prize: Saya is no longer inaccessible&lt;br /&gt;
* Fix: Loot spawning inside of engines issue&lt;br /&gt;
* Fix: Handle no longer multiplies armor by .22 instead of 1.22&lt;br /&gt;
* New: Intro added!&lt;br /&gt;
* New Mission: Mysterious Island&lt;br /&gt;
* New Enemy: Ghost Gal&lt;br /&gt;
* New Facilities: Large Prison, Cryo Prison&lt;br /&gt;
* New Armors: Savage, Furiosa&lt;br /&gt;
* New Weapons: Great Club, Pocket Las-Charger, Varmint Rifle, Iron Rod, Shepherd&#039;s Staff&lt;br /&gt;
* Update: improved-palette pictures (by Holoc)&lt;br /&gt;
* Update: Armored Car sprite (by Ivan Dogovich)&lt;br /&gt;
* Update: starting gals back to 6&lt;br /&gt;
* Update: Bows, thrown bombs slightly more accurate&lt;br /&gt;
* Update: Unlocked Syn Stealthsuits&lt;br /&gt;
* More Condemnations&lt;br /&gt;
* Cheaper Stills&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Minor fixes/additions/tweaks&lt;br /&gt;
* Included &amp;quot;Tanks and Cars Plus&amp;quot; mod by Greattuna&lt;br /&gt;
* Updated Czech translation by Bartojan&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H3===&lt;br /&gt;
* Fixed Cydonia&#039;s Aura of Fear crew death on landing &amp;amp; other issues&lt;br /&gt;
* Fixed Blood Rituals mission&lt;br /&gt;
* Fixed Bank Robbery enemy surrender exploit&lt;br /&gt;
* Fixed Boozeosaur manufacture&lt;br /&gt;
* Fix: Master&#039;s Cane runaway damage formula&lt;br /&gt;
* New Enemies: Bandit Boss, Disciple of Apocalypse, Marsec Colonial Marine&lt;br /&gt;
* New Enemy Craft: Viper Fighter&lt;br /&gt;
* New Enemy Mission: Combat Air Patrol&lt;br /&gt;
* New Missions: Bandit Town, Pirate Cruise, Underwater Assets, Humanist Arsenal, Bandit Caves&lt;br /&gt;
* New Auxilia: Tamed Werewolf&lt;br /&gt;
* New Outfits: Robber, Shadow (Lokk&#039;Naar), Doom 2 (Slave)&lt;br /&gt;
* New Weapons: M-Lasers, Plasma Blades, Vampire Sword, Long Knife, Anchor, Rusty Blade, Cobra Staff, Heartgrip Staff, Flame Glove&lt;br /&gt;
* Update: Added 8 faces for Lokk&#039;Naar soldiers&lt;br /&gt;
* Update: Thermal Vision improved on many player&#039;s armors&lt;br /&gt;
* Update: Upped Snap accuracy for many light firearms, mainly pistols and 2-h SMGs&lt;br /&gt;
* Update: Vampirism&lt;br /&gt;
* Update: Slight palette change (lighter black and tan)&lt;br /&gt;
* Update: Power Armor, tanks more resistant to Cutting&lt;br /&gt;
* You can now eventually get out of the ES deal&lt;br /&gt;
* No longer possible to use non-Ubers on X-Prison&lt;br /&gt;
* Enemies on Shrine Ships and Supply Ships receive morale buff&lt;br /&gt;
* Better score yield on some medium-hard interrogs, worse on a few medium-easy.&lt;br /&gt;
* Reduced Grog profits by 1/4&lt;br /&gt;
* Reduced amount of Fuel Capsules needed for Conqueror by 1/2&lt;br /&gt;
* Removed Gravity Physics requirement for the Mining Ship&lt;br /&gt;
* Finished Bounty Hunt Prizes for the 3 basic customers&lt;br /&gt;
* Regular Gals and Veterans a little less expensive&lt;br /&gt;
* Rebel Mutants have proper armors now&lt;br /&gt;
* Buffed Super Shotgun&lt;br /&gt;
* Crystal Skull allows to steal TUs, is manufacturable now&lt;br /&gt;
* Minor fixes and additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H2===&lt;br /&gt;
* Exec update to OXCE+ 3.9c 10-Oct-2017&lt;br /&gt;
* Fix: Nightmare&#039;s map&lt;br /&gt;
* Fix: Devastator&#039;s deployment&lt;br /&gt;
* Fix: Battlerifles&lt;br /&gt;
* New Missions: Raynerd Must Survive, Bank Robbery, They Came From The Sea, Mysterious Tower (special thx to Solar)&lt;br /&gt;
* New Armors: Assault Bike, Pillow Knight (Slave)&lt;br /&gt;
* New Weapons: Laserball, Sunblades, Slaver&#039;s Cane, Mammoth Chain Shotgun, Monstermano, D.C. Portable Mortar, MP Autocannon, Laslock Shotgun, Baby Nuke (Timed), Sonic Weapons&lt;br /&gt;
* New Equipment: Lunar Ward, Bejeweled Cap&lt;br /&gt;
* Update: Firing from outside LoS suffers 50% penalty. Also, enemies can now snipe you.&lt;br /&gt;
* Update: Infamy from Research roughly halved because Brainer spam outweighed other sources of income&lt;br /&gt;
* Update: Direct damage fire weapons disrupt Reactions now&lt;br /&gt;
* Update: Recruitment costs. Lokk&#039;Naars are cheaper, Ubers more expensive.&lt;br /&gt;
* Update: Merged the Naughty Mod in. DO NOT USE IT ANYMORE! All &#039;naughty&#039; content now available normally &amp;amp; fixed.&lt;br /&gt;
* Update: Crypt terrain more destructible&lt;br /&gt;
* Update: Removed &amp;quot;Gun Magazines&amp;quot;, enemy craft ammo is looted directly now&lt;br /&gt;
* Update: Removed the dependency of certain manufacture and research on existence of Gauss/Las defense facilities. XG weapons and ammo require Printer instead now.&lt;br /&gt;
* Update: Pimpcraft rebalanced &amp;amp; diversified; removed forced prostitution&lt;br /&gt;
* Updates: Research: Zombies, Magic Shop/Red Mage/Wiz Biz&lt;br /&gt;
* Updates: More Bounty Hunt prizes&lt;br /&gt;
* Updates: Gfx: improved weapon sprites (by Bloax, Ivan Dogovich &amp;amp; RSS Wizard)&lt;br /&gt;
* Updates: Gfx: improved paperdolls (Nurse, Guardian)&lt;br /&gt;
* Update: Armor listorders&lt;br /&gt;
* Siberia respawns until Siberia Files are researched (again)&lt;br /&gt;
* Mercs have lower Camo now&lt;br /&gt;
* Increased crew sizes on Bonaventura (18/2), Metallo (16/2), El Fuego (12/2), Thunderhorse (24/4), Leviathan (36/5)&lt;br /&gt;
* Worm craft now has a hallucinogen bomb&lt;br /&gt;
* Slave armors buffed, faster to make and/or repairable&lt;br /&gt;
* Synthsuit +15 Throwing&lt;br /&gt;
* Nurse: decreased inventory space, decreased stat penalties&lt;br /&gt;
* Wench &amp;amp; Seductress: Removed TU penalties, but disabled running&lt;br /&gt;
* MC &amp;amp; Seduction tweaks&lt;br /&gt;
* Master&#039;s Cane Hex attack deals less damage now&lt;br /&gt;
* Rebalanced thrown stars, thrown knives, blowpipe, poisoned dagger, Power Mace&lt;br /&gt;
* Bows and Javelins accuracy +10%, removed most acc penalties for grenades due to no LoS acc penalty being a consideration now&lt;br /&gt;
* Autocannon 2x4 auto now; HMG 2x5 auto, but major accuracy loss if not kneeling&lt;br /&gt;
* Baby Nuke more powerful; no longer can be fired from RPG, now Ballista or D.C. Mortar&lt;br /&gt;
* Some HE rounds and some demolition charges have a terrain demolition bonus now&lt;br /&gt;
* Better yield on Plastic Chips, worse on Chems and Meds&lt;br /&gt;
* Minor fixes/updates/additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H1===&lt;br /&gt;
* Exec Update to OXCE 3.9c 3-Sep-2017&lt;br /&gt;
* Fix: unread topic colors&lt;br /&gt;
* Fix: removed outdated language files&lt;br /&gt;
* Fix: chryssalid research crash&lt;br /&gt;
* Merge: White Rabbit mod by Clownagent&lt;br /&gt;
* New Armors: Pirate (Slave Soldier), Boss&lt;br /&gt;
* New Weapons: Trench Gun, Magic Cards, EMP Grenade&lt;br /&gt;
* Update: Gauss, Rail and XG weapons now deal TFTD damage.&lt;br /&gt;
* Gfx updates by Bloax&lt;br /&gt;
* Added Night Mission indicator&lt;br /&gt;
* Added item categories for all items&lt;br /&gt;
* Summoning Circle now gives space for 3 Brainers, but only 1/base allowed&lt;br /&gt;
* Reworked topless outfit (thx to Tylor)&lt;br /&gt;
* Improved bayonets (-10% armor)&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Other small fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H===&lt;br /&gt;
* Exec Update to OXCE 3.9c 30-Aug-2017&lt;br /&gt;
* Fix: Shadowbat&#039;s deployment&lt;br /&gt;
* Fix: Ghost walls on Space Station maps&lt;br /&gt;
* Fix: Ratmen hideout attack HWD crash&lt;br /&gt;
* Fix: VIP/Leader research trap&lt;br /&gt;
* Fix: Plasma Bayonet on Super-Self-Charger&lt;br /&gt;
* Fix: Tazogun&lt;br /&gt;
* Fix: Blood Magic/Masochist outfit&lt;br /&gt;
* Fix: Armored Beastmaster fatal wounds bug&lt;br /&gt;
* New Experimental Palettes by: RSSWizard (Pedia), Bloax (Battlescape)&lt;br /&gt;
* New Enemies: Noblewoman, Merc Commander, Funky Zombie, Strix Zombie&lt;br /&gt;
* New Mission: Sunday Town&lt;br /&gt;
* New Craft: Zubrin&lt;br /&gt;
* New Soldier Type: Lokk&#039;Naar (with 8 armors &amp;amp; 8 faces)&lt;br /&gt;
* New Armors: Slave G.I., Moloch, Holosuit, Furs&lt;br /&gt;
* New Weapon: Custom Lasgun&lt;br /&gt;
* New Ammo: .6g Buckshot&lt;br /&gt;
* New Items: Hellerium Charm, Drug Dispensor&lt;br /&gt;
* Update: Czech translation by Bartojan&lt;br /&gt;
* Update: Difficulty levels tweaked&lt;br /&gt;
* Update: Reduced Heat/Cold Enviro damage effects by another 10%&lt;br /&gt;
* Update: Item Categories overhaul&lt;br /&gt;
* Update: Starting Crew increased to 9&lt;br /&gt;
* Update: Psi Strength Evaluation enabled (req. voodoo school)&lt;br /&gt;
* Update: Some enemies are Leeroy Jenkins now&lt;br /&gt;
* Update: Some armors cannot kneel/run/strafe; energy regen upped where due&lt;br /&gt;
* Update: all Power Armors now more resistant to Burn&lt;br /&gt;
* Update: Machineguns/Chainguns/Miniguns/Shooty Guns train Accuracy slower&lt;br /&gt;
* Update: Improved gun butt attacks&lt;br /&gt;
* Update: Improved snap &amp;amp; auto range on light lasers&lt;br /&gt;
* Update: Most grenades are more accurate now&lt;br /&gt;
* Update: Mines now invisible on Minimap&lt;br /&gt;
* Update: Increased transfer time on new recruits&lt;br /&gt;
* Update: Major Bootypedia Overhaul; data on all enemy armors added&lt;br /&gt;
* Update: New Merc Inventory Images (by Bloax)&lt;br /&gt;
* Update: Church can field Rockies now&lt;br /&gt;
* Update: Enemy Hideout Assault gives -400 score per attempt, some mapblocks removed&lt;br /&gt;
* Update: Jellyfish &amp;amp; Shadowbat maps&lt;br /&gt;
* Update: Nightmare got its own map, +1 crew, -5% dodge&lt;br /&gt;
* Update: Wands rebalance&lt;br /&gt;
* Update: Slave armors cheaper and faster to manufacture; Slave Soldiers cost Mutant Meat&lt;br /&gt;
* Upped armor on some trees, rocks&lt;br /&gt;
* Star Gods, Cyclops +REA&lt;br /&gt;
* Prizes reshuffled&lt;br /&gt;
* Cardinals no longer have equips, armed with Tome of Lighting&lt;br /&gt;
* Boomosaur +HP, can explode if killed&lt;br /&gt;
* Cyberdiscs more resilient to Melee&lt;br /&gt;
* Cyberdisc/Rocket buffed&lt;br /&gt;
* Better loot on Disruptive Transmissions mission; mission starts later&lt;br /&gt;
* Pits/Corridors harder to destroy&lt;br /&gt;
* Medbay gives workspace for 1 Brainer now&lt;br /&gt;
* Expanded Codex access to VooDoo schools (each gives 3)&lt;br /&gt;
* Swordfish got +2 crew&lt;br /&gt;
* Tamed Boomosaurus changed to Boozeosaur&lt;br /&gt;
* Vampiric items now use Bio res as drain multiplier&lt;br /&gt;
* Tribal, Adventurer and Scout outfit change into a more suitable version automatically on some missions (namely Cold enviro)&lt;br /&gt;
* Brainer outfit buffed&lt;br /&gt;
* Sorceress armor +REA, evasion changed to V.Mastery based&lt;br /&gt;
* Destructor armor +REA, +TU, +MEL, halved Evasion back penalty&lt;br /&gt;
* Changed HP regen formula on Biosuit and Pestulator&lt;br /&gt;
* Added night camo on Xeno armor, buffed NV, worse res to Anti-E511, less equip space, Pain Resistance&lt;br /&gt;
* Evasion changes for seduction outfits: MEL -&amp;gt; BRA&lt;br /&gt;
* Faster Ident device on Brainer&lt;br /&gt;
* Rope redesigned&lt;br /&gt;
* New Musket sprites (by RSS Wizard)&lt;br /&gt;
* Master&#039;s Cane &amp;amp; TK Device buffed&lt;br /&gt;
* Small Launcher has lower 1-h penalty&lt;br /&gt;
* Heavy Gauss has a Snap Shot now&lt;br /&gt;
* Tome of Lightning redone to Warp&lt;br /&gt;
* Easier unlock of Plasma Pistol&lt;br /&gt;
* Stun bombs ignore 25% armor now&lt;br /&gt;
* Flag items now more dependant on Rank&lt;br /&gt;
* Improved some Items of Resistance&lt;br /&gt;
* Updated Synth names&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Moar pinups &amp;amp; shit&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.5===&lt;br /&gt;
* Fix: Scarab gets a proper bonus to damage&lt;br /&gt;
* Fix: Mutated Reaper properly regenerates health now&lt;br /&gt;
* Fix: Slave Soldiers have proper voodoo strength now&lt;br /&gt;
* Fix: Persuadotron now available with proper prize&lt;br /&gt;
* Fix: stranded govt agents now spawn properly&lt;br /&gt;
* Fix: some tiles in Commercial tileset now are properly destructible&lt;br /&gt;
* New Armor: Sorceress&lt;br /&gt;
* Update: cost of gun dodge changed to 0 TU, 10 Energy&lt;br /&gt;
* Update: sniper rifles now follow the Gaussian damage roll formula (2d100% instead of 1d200%)&lt;br /&gt;
* Update: slightly lowered Stun penalty to Energy Recovery&lt;br /&gt;
* Increased random loot on sea missions&lt;br /&gt;
* Church spawns adjustments&lt;br /&gt;
* Zombie research fix&lt;br /&gt;
* Werewolves and Ghouls take even more damage from Burn&lt;br /&gt;
* Sectogre has fist replaced with Seduction&lt;br /&gt;
* Power plant&#039;s price reduced&lt;br /&gt;
* Shadobat map made much less suicidal&lt;br /&gt;
* Charger laser&#039;s range reduced to 20km&lt;br /&gt;
* Shock&#039;a&#039;Fist cuts armor in half, inflicts more Shock now&lt;br /&gt;
* Zapper causes reactions disrupt now&lt;br /&gt;
* Slugthrower buffed with armor damage, double Shock, bit more range&lt;br /&gt;
* Super Shooty Gun has higher BRA bonus to damage if using long belts&lt;br /&gt;
* Riot Shield buff&lt;br /&gt;
* Pedia and other minor updates &amp;amp; fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.4===&lt;br /&gt;
* Fix: STR_LOC_Hitman crash&lt;br /&gt;
* Fix: Mk.801 corpse research crash&lt;br /&gt;
* Fix: thermal gear not working&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.3===&lt;br /&gt;
* Fix: crash on sunken UFO/USO damaged in battle&lt;br /&gt;
* Fix: mutated reaper&#039;s spit&lt;br /&gt;
* Fix: hot/cold enviro inflict proper damage types now&lt;br /&gt;
* Fix: damage types on varied weapons/armor now work properly&lt;br /&gt;
* Fix: jungle deployment for Shipwrecked Gal mission&lt;br /&gt;
* New Missions: Reservoir Dog, Disruptive Signals&lt;br /&gt;
* New Enemy: Mk. 801&lt;br /&gt;
* New Weapon: Sickle&lt;br /&gt;
* Update: Mission briefings now available from geoscape, before landing&lt;br /&gt;
* Update: Bughunt conditions eased&lt;br /&gt;
* Update: Some facilities now require special components to be built&lt;br /&gt;
* Update: added storage space requirements for 2x2 prisoners and tamed animals&lt;br /&gt;
* Update: HWP counts on crafts fixed&lt;br /&gt;
* Update: wearables lists for special missions now display correctly&lt;br /&gt;
* Even more music (special thx to Bloax)&lt;br /&gt;
* Siberia and X-Prison no longer respawn when they&#039;re won once&lt;br /&gt;
* Corridor has grates in the sewer level now&lt;br /&gt;
* Magical Girl outfit limited to green or gold Codex now&lt;br /&gt;
* Deathblade and Impaler now deal Warp damage&lt;br /&gt;
* Smaller smoke clouds from GL, Mortar and Blizzard smokes&lt;br /&gt;
* Hallucinogen grenade no longer causes excess Stun, costs more&lt;br /&gt;
* Removed melee dodge on doom demons (except Pinky/Spectre); removed melee threat on dogs, megascorpions, cockroaches&lt;br /&gt;
* Minor fixes/adjustments/additions (special thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.2===&lt;br /&gt;
* Updated to OXCE+ 3.7 08-Jun-2017&lt;br /&gt;
* Fix: no mechtoid corpse = unwinnable campaign problem&lt;br /&gt;
* Fix: modified enemy scoring for their missions works now&lt;br /&gt;
* Fix: Fusion Torch should be more reliabe at breaching ship hulls now&lt;br /&gt;
* New: Added 6 damage types, updated weapons and armor&lt;br /&gt;
* New: 8 brand new faces for Gals (to a total of 96)&lt;br /&gt;
* New Soldier Type: Freaks&lt;br /&gt;
* New Maps for Commercial (by Solarius Scorch), Commercial terrain script update&lt;br /&gt;
* New Enemies: Baller, Giant Cockroach&lt;br /&gt;
* New Missions: Stranded Govt Agent, Shipwrecked Gal&lt;br /&gt;
* New Facilities: Burrow, Cloning Centre&lt;br /&gt;
* New Craft: Piranha&lt;br /&gt;
* New Armor: Pestulator&lt;br /&gt;
* New Weapons: Black Adder, Super-Self-Charger, Hallucinogen Gas Grenade, ES Ion Cannon&lt;br /&gt;
* New Ammo: AP bullets for A. Rifle, B. Rifle, Omega Rifle, Sniper Rifle, LMG&lt;br /&gt;
* New Item: Chem Coat&lt;br /&gt;
* Update: More music&lt;br /&gt;
* Update: Interface look updates (by Bloax)&lt;br /&gt;
* Update: Animals (both friendly and caught) now live in cages, take no storage space&lt;br /&gt;
* Update: CQC check now requires 6 Tu and 6 Energy. These are spent if the check succeeds.&lt;br /&gt;
* Update: More Distress Call missions&lt;br /&gt;
* Update: Prize system expanded&lt;br /&gt;
* Update: Hangars should be destructible now&lt;br /&gt;
* Update: Loader armor can be used by Slave Soldiers&lt;br /&gt;
* Update: Scroll of Inconsensuality now causes Morale damage instead of Stun&lt;br /&gt;
* Added a few missing Butcheries&lt;br /&gt;
* Added beastmen slavery&lt;br /&gt;
* Minor additions, fixes and updates (special thx to Zharkov)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.1===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 21-May-2017)&lt;br /&gt;
* Fix: underwater unit move sound crash&lt;br /&gt;
* Fixed melee threat on units like Drone, Celatid etc.&lt;br /&gt;
* Fixed Items of Resistance (no longer give infinite resistance)&lt;br /&gt;
* New Weapons: Harpoon Carbine, Assault Shotgun&lt;br /&gt;
* Update: Almost everyone and everything has melee dodge now (now caleed Evasion)&lt;br /&gt;
* Update: Overhaul of Evasion on playable units, some armors w/o Evasion gotten it, many undue extremes were cut shorter.&lt;br /&gt;
* Update: CqC accuracy values on all guns increased by 25-50%&lt;br /&gt;
* Update: Melee accuracy values on all melee wpns increased by 0-25%&lt;br /&gt;
* Update: Orbital maps&#039; ship spawning (credit to Ohartenstein)&lt;br /&gt;
* Update: X-Prison spawn to allow a single-person mission&lt;br /&gt;
* Update: enemy stats better adjusted for CqC realities&lt;br /&gt;
* Refund option added to many manufacturing projects (mainly shadowtech, human bondage and trophies)&lt;br /&gt;
* Doubled synthmuscle requirements for armor manuf., doubled synthmuscle yield from Mercs robbery&lt;br /&gt;
* Minor fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 24-Apr-2017); includes CqC (Close Quarters Combat) changes, smoke vis. patches&lt;br /&gt;
* Fix: Syn repair bug&lt;br /&gt;
* Fix: Maps, routes &amp;amp; deploys: Warehouse Wars, X-Prison, Pachyderm, Drakkar, Escort, Kraken, others&lt;br /&gt;
* Fix: Few maps made larger to avoid crashes caused by 20x20 pirate ships&lt;br /&gt;
* Fix: Bong works now&lt;br /&gt;
* New: basic Bounty Hunting/Trophy system added. Contains 8 new missions and 1 reworked old mission (Crackhouse)&lt;br /&gt;
* New Enemies: Reaper Cavalry, Mutant Crab, Vampire Bat (credit for these 3 to Solar Scorch), Tomb Runner, Bandit Dude, Megapol (4 types)&lt;br /&gt;
* New Enemy Craft: Megapol craft (x5)&lt;br /&gt;
* New Enemy Missions: Ratmen Raid, Megapol Patrols (+8 Bounty Hunt missions, for a total of 14 new missions!)&lt;br /&gt;
* New Terrain: Native/road (credit to Solar Scorch)&lt;br /&gt;
* New Soldier Type: Veteran&lt;br /&gt;
* New Craft: Golden Hawk, White Worm (8/8 STC ships done)&lt;br /&gt;
* New Craft Weapon: 20mm (x1) Cannon&lt;br /&gt;
* New Armor: Doomguy (Slave)&lt;br /&gt;
* New Weapons: Barbaric Axe, Commando Pistol, Tech Cleaver, Police Revolver, Heavy Baton, Mini SMG, Police Shotgun, Mini Shotgun, OGRE Shotgun, Pitchfork, Bandit Knife, Ninja Stick&lt;br /&gt;
* New Ammo: LC-BS (Buckshot)&lt;br /&gt;
* New Equipment: Stimm, Barbed Stockings, Safety Goggles, Radiator Shirt, Persuadotron 2000, Police Shield&lt;br /&gt;
* Update: Randomized civilian crews&lt;br /&gt;
* Update: Enemy nerfs: Nomads&#039; armor weaker; less dangerous enemies on Sea Adventures&lt;br /&gt;
* Update: most Pinups available through interrogations&lt;br /&gt;
* Update: Pirate armors got proper loftemps. Underwater move sounds added.&lt;br /&gt;
* Update: Gfx for RPG, gas bomb&lt;br /&gt;
* Update: Adjusted score hits for landings and overflights. Neutral or friendly will generate none (invisible on graph!), highly threatening ones will generate more.&lt;br /&gt;
* Monthly bonus raised from 300 to 333&lt;br /&gt;
* Sectoweed added to Crackhouse and Ret deployments&lt;br /&gt;
* Spiders and Scorpions got tremorsense&lt;br /&gt;
* Chryssalids and Lobstermen got melee dodge&lt;br /&gt;
* Shadow ships got their HPs buffed; Scarab -5 Acc penalty because was too good&lt;br /&gt;
* Skyranger and Pigeon fuel capacity cut down to normal Chem-burning levels, prices and maint. reduced&lt;br /&gt;
* Ghost Armor and Dagger no longer available to Golden Codex&lt;br /&gt;
* Inventories updates for Grav Armor, Thief/Sea&lt;br /&gt;
* Hammer nerfed vs. moving targets but attacks faster&lt;br /&gt;
* Pickaxe the same, but now is faster to use.&lt;br /&gt;
* Reaper Rifle aimed range capped at 30&lt;br /&gt;
* Rail Driver slower &amp;amp; less accurate&lt;br /&gt;
* H. Slugthrower range nerf, weight increase&lt;br /&gt;
* Basic Cannonballs no longer explode, but have easier time defeating armor. Pyrotechnic cannonballs cause extra stun and TU damage.&lt;br /&gt;
* Shields use Melee/2 + Bravery/2 for skill&lt;br /&gt;
* Seduction TU cost doubled, damage output reduced&lt;br /&gt;
* Bandages, First Aid kit less cumbersome&lt;br /&gt;
* Assorted fixes/updates/rebalances/Pedia additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.5===&lt;br /&gt;
* New Enemy Missions: Secure Freight, Distress Call&lt;br /&gt;
* New Shipping: Heavy Freighter&lt;br /&gt;
* New Craft: Sapphire Jellyfish, Shadowbat, Devastator, Blowfish&lt;br /&gt;
* New Craft Equipment: STC Fusion Drive&lt;br /&gt;
* New Weapons: Rotogun, Rail Rifle (recycled), Shiny Niner&lt;br /&gt;
* New Gfx: 8 New Avatars&lt;br /&gt;
* Update: Reworked global mission structure (Ongoing campaigns: delete the whole &#039;possibleMissions:&#039; section in your save to avoid crashes)&lt;br /&gt;
* Update: V.Defense of all units is now influenced by current Morale; high Morale gives buff, low * penalty.&lt;br /&gt;
* Update: V.Defense for Ubers increased to Str+0.5 Skill; voodoo stats of some enemies, chiefly Star Gods, increased accordingly&lt;br /&gt;
* Update: added Descriptions to all marker missions&lt;br /&gt;
* Some people taken off slavery lists&lt;br /&gt;
* Silver Towers slight nerf&lt;br /&gt;
* Aircar, Airvan and Airbus no longer viable for Sea missions&lt;br /&gt;
* Airspeeder&#039;s crew buffed to 3&lt;br /&gt;
* Purple Turtle can take 3 STCs now, fuel &amp;amp; HP buffed&lt;br /&gt;
* Verdant Snake +5% Gun Acc.&lt;br /&gt;
* Ship map updates: Pachyderm, Drakkar&lt;br /&gt;
* M-Wing redesigned&lt;br /&gt;
* Fusion Balls are Missile-type now, range buff&lt;br /&gt;
* Tamed Boomosaurus got HP buff&lt;br /&gt;
* Cyclops Gaze deals higher Armor damage, Cyclops Convert fix&lt;br /&gt;
* Smokey Armors got buffed vs. Chem&lt;br /&gt;
* Nerfed Fatty&#039;s ROF and damage a bit, but increased Acc and faster to fire; Vulcan made bit slower&lt;br /&gt;
* Grog is consummable now&lt;br /&gt;
* Paperdoll updated: Tac Vest, Ghost&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.4===&lt;br /&gt;
* Executable update to 12 Mar 2017&lt;br /&gt;
* Fix: civilian ships crashes&lt;br /&gt;
* Fix: Electrics &amp;amp; Electronics research bug&lt;br /&gt;
* Fix: surplus/wrong natural weapons on many monsters&lt;br /&gt;
* Fix: Supply Ship map/spawn&lt;br /&gt;
* Fix: Some pirate aircraft maps. Roofs and ramps no longer count as EZ, engines no longer illuminate you where it&#039;d be silly.&lt;br /&gt;
* New Mission: EuroSyndicate Elimination&lt;br /&gt;
* New Weapons: ES SMG, ES Markslaser, Poison Gas Bomb, Barrel Bomb, Auto Rifle&lt;br /&gt;
* Update: Monthly Bonus reduced from $500 to $300 per point&lt;br /&gt;
* Update: Plunder enemy mission redesigned&lt;br /&gt;
* Update: Backpack -2 TUs item removal costs&lt;br /&gt;
* Update: Small Medipack, Space Medipack, First Aid Kit &amp;amp; Canteen now consummable, slight buffs to the 2 former.&lt;br /&gt;
* Celatids&#039; SENSE reduced to 20, accuracy by 20% and fire rate to 2/turn&lt;br /&gt;
* Updated some natural weapons on some monsters, Silacoids get a secondary melee Acid weapon.&lt;br /&gt;
* Some manufacturing-for-money abuse nerfs&lt;br /&gt;
* HWPs cleanup&lt;br /&gt;
* Vulcan and Tornado updated&lt;br /&gt;
* Rebalanced Blaster Launcher&lt;br /&gt;
* Bandages hold just 2 uses now&lt;br /&gt;
* Node fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
* Other fixes &amp;amp; balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.3===&lt;br /&gt;
* Executable update to 6 Mar 2017&lt;br /&gt;
* Fix: faulty researches&lt;br /&gt;
* Fix: faulty ship maps&lt;br /&gt;
* Fix: shield recovery at base now should work properly&lt;br /&gt;
* Fix: Slave Soldiers no longer unable to learn VooDoo&lt;br /&gt;
* Fix: grenade unpriming&lt;br /&gt;
* New Missions: Church Boot Camp, Hideout of Dr. X&lt;br /&gt;
* New Enemy: Academy Student&lt;br /&gt;
* New Armor: Crusader (Slave)&lt;br /&gt;
* New Weapons: Fan, Heavy Particle Accelerator, Dragoon Rifle, Precision Pistol, Laslock Pistol&lt;br /&gt;
* New Equipment: Protective Gear&lt;br /&gt;
* Update: lowered initial funding, added monthly Infamy Bonus instead&lt;br /&gt;
* Update: randomized mission start timers&lt;br /&gt;
* Update: added interception pics to civvies, as well as some loot randomization&lt;br /&gt;
* Update: stun level greater than current HPx3 slowly drains HP (so better not leave heavily wounded in the smoke)&lt;br /&gt;
* Update: Large Vaults, Large Barracks, Armored Vaults * increased capacities&lt;br /&gt;
* Update: Actually working Tractor Beams (credit to Ohartenstein); they also are Heavy Weapons now&lt;br /&gt;
* Update: Slave Soldiers no longer liable for promotion, you have to pay them but they do not generate more officers.&lt;br /&gt;
* Update: One-handed accuracy penalty for 2-handed items upped to 50% (stays at 33% for melee weapons), with exceptions, tho.&lt;br /&gt;
* Update: bows do less reliable damage (but same max/specials)&lt;br /&gt;
* Update: Sniper rifes got 20% armor piercing&lt;br /&gt;
* Update: each use of an item capable of healing recovers 5 Morale on use&lt;br /&gt;
* Cold deals a bit more Stun (to avoid &#039;freeze&#039; situations), base damage of Heat and Cold lessened by 10%.&lt;br /&gt;
* Hideout&#039;s lighting level upped&lt;br /&gt;
* Bottle of Rum and Kustom Handcannon got melee attacks&lt;br /&gt;
* Better underwater dodge on basic outfits&lt;br /&gt;
* Improved camo on guerilla &amp;amp; sniper armor for better sniping&lt;br /&gt;
* Grav armor has better energy regen and enviro res, but deals 5 Stun/turn&lt;br /&gt;
* Some weapon balancing/reimagining (Electro-Claw, Power Mace, Handcannons, Silver Snake)&lt;br /&gt;
* Added more info/articles&lt;br /&gt;
* Lots of minor fixes/updates&lt;br /&gt;
* Naughty mod fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.1===&lt;br /&gt;
* Exec Upgraded (OXCE+ 3.6b 09-Feb-2017)&lt;br /&gt;
* Fix: Research &amp;amp; manuf. crashes, missing research&lt;br /&gt;
* Fix: Craft weapon modifiers vs. shields work now&lt;br /&gt;
* Fix: Zombie height/width issues&lt;br /&gt;
* Fix: no more enemies surrendering on mission abort on some maps&lt;br /&gt;
* Fix: long-range chainsaw shots&lt;br /&gt;
* Fix: vampiric weapons now work&lt;br /&gt;
* Fix: acid cannonball&lt;br /&gt;
* Fix: Cydonia Landing deployment&lt;br /&gt;
* New Enemy: Academy Nurse&lt;br /&gt;
* New Enemy Missions: Fugitive Search, Plunder&lt;br /&gt;
* New Soldier Type: Slaves can be recruited to fight! Feature several armors, including the old Superslave line.&lt;br /&gt;
* New Facility: Mess Hall&lt;br /&gt;
* New Crafts: Expedition, Ashen Scarab&lt;br /&gt;
* New Weapons: Incendiary Grenade, O&#039;Harty&#039;s Gun, Automatic Harpoon Gun, Riot Grenade&lt;br /&gt;
* New Ammo: Aqua clips for XG weapons&lt;br /&gt;
* Update: Helmetless Tac Armor Mod now features Guardian Armor as well&lt;br /&gt;
* Update: Using Gauss Weapons requires their unlock now&lt;br /&gt;
* Update: Pillow Book research moved to Naughty Mod&lt;br /&gt;
* Update: Facelift of 2 avatars, #5 Meg, #47 Teesha (F0 and F22)&lt;br /&gt;
* Downed USOs now yield lots of Aqua Plastic (Personal Armor Parts)&lt;br /&gt;
* Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger&lt;br /&gt;
* Updated underwater weapon/ammo usage and resistances&lt;br /&gt;
* Mansions are now timed&lt;br /&gt;
* New medal bar by Carfax&lt;br /&gt;
* Shock Immunity removed where due&lt;br /&gt;
* Shadow Orbs&lt;br /&gt;
* Spa healing buff&lt;br /&gt;
* Red Scorpion reworked&lt;br /&gt;
* Plate Mail lighter, Plate Mail /S heavier, shield stronger&lt;br /&gt;
* Adv. Power Amor buffed, also now allowed on Sea and Eva missions (like Mars)&lt;br /&gt;
* Xeno armor now sea-capable&lt;br /&gt;
* Blowpipe darts no longer damage armor, or are any good vs. terrain&lt;br /&gt;
* Research updates&lt;br /&gt;
* Minor fixes &amp;amp; tweaks&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F===&lt;br /&gt;
* Exec Update: OXCE+ 3.6 (29-01-2017) [better purge your old directory]&lt;br /&gt;
* Fix: Performance issues (sprite numbering problem)&lt;br /&gt;
* Fix: Weird retals by Zombies etc.&lt;br /&gt;
* Fix: Weird Pogroms caused by Sway Govt missions&lt;br /&gt;
* Fix: Dogfight icons for some weapons&lt;br /&gt;
* Fix: Cattle Prods etc. Plasma/Laser based stun affects large and robotic units now, same true for Electro Sword &amp;amp; Claws&lt;br /&gt;
* Fix: Powers of Seduction no longer require psi training&lt;br /&gt;
* Fix: Rebel Mutants can be caught, researches added&lt;br /&gt;
* Fix: map crashes. Various scripts/maps/nodes fixes&lt;br /&gt;
* Fix: move sound of the Space Pod&lt;br /&gt;
* New Mechanics: Some enemy and player ships have regenerating shields now; armor values lowered accordingly.&lt;br /&gt;
* New Mechanics: Vampiric weapons and armor! (scripts by Ohartenstein)&lt;br /&gt;
* New Mechanics: You get damage from extreme weather, armor resistances added accordingly&lt;br /&gt;
* New Mechanics: Stun Damage results in some Energy Damage&lt;br /&gt;
* New Missions: Crackhouse (maps by Solarius Scorch), Lost Spaceship, Blood Rituals&lt;br /&gt;
* New Maps: 4 Polar Mapblocks by Solarius Scorch; 3 interceptor maps, Jetbike map (credit to Bulletdesigner); Swordfish map (credit to Robin)&lt;br /&gt;
* New Soldier Type: Syn (credit to Bloax), with specific paperdoll in 14 variants and over 10 armors!&lt;br /&gt;
* New Enemies: B-Boy, Hovertank/Gauss Cannon, Werewolf, Nomad, Zombie Trooper&lt;br /&gt;
* New Crafts: Verdant Snake (Red &amp;amp; Gray only), Airvan&lt;br /&gt;
* New Craft Weapons: Medusa Missile, Tesla Cannon, Goblin Rokkitz&lt;br /&gt;
* New Craft Equipment: Heavy Shield Generator, Shield Capacitor, Tractor Beam, Hull Plating&lt;br /&gt;
* New Armors: Officer (Gold only), Castaway&lt;br /&gt;
* New Weapons: Throwing Axes, Small Shotgun, Officer&#039;s Lash (Gold only), Kustom Handcannon, Infantry Rifle&lt;br /&gt;
* New Ammo: Cannonballs o&#039;Acid&lt;br /&gt;
* New Equipment: Levitator, Moonshine&lt;br /&gt;
* New Font by Bloax&lt;br /&gt;
* Update: Soldier salaries now rise substantially with rank&lt;br /&gt;
* Update: All Mutant Civilians now may carry arms&lt;br /&gt;
* Update: Interface Recolors&lt;br /&gt;
* Update: Significant Research/Pedia updates/streamlining/additions&lt;br /&gt;
* Update: Pain Immunity added where due (Baron of Hell!)&lt;br /&gt;
* Update: Radars a bit more fallible&lt;br /&gt;
* Update: Monster Hunts enriched&lt;br /&gt;
* Update: Merc fighters and security no longer available. Contact Mercenaries allows to kidnap low-level leaders now.&lt;br /&gt;
* Update: Catgirls/Stealthsuits&lt;br /&gt;
* Update: Rebalancing (HWP, armor, facilities, ship weapons...)&lt;br /&gt;
* New Hideouts more costly&lt;br /&gt;
* Tileset lighting fixes&lt;br /&gt;
* Bomb Launchers are now Missile-class&lt;br /&gt;
* Parrots got flapping wings by Ivan Dogovich / Yankes&lt;br /&gt;
* Attack Dogs can &#039;scan&#039; for enemies now&lt;br /&gt;
* Sentry Gun rework (for Waypoint use), idea by Ivan Dogovich&lt;br /&gt;
* New Xeno Armor gfx by Bloax&lt;br /&gt;
* Superhero Armor version for 0-G missions added&lt;br /&gt;
* Knives/Stars have a much harder time breaking walls&lt;br /&gt;
* Electro Whip renamed to Neural Whip, deals extra Stun &lt;br /&gt;
* Changed stat bonus behaviour on: Officer&#039;s Pistol (now based on Rank), Super-Magnum (Reactions), Master&#039;s Cane, Tome of Lightning (partially based on Rank)&lt;br /&gt;
* Radical weight increase of UAC &amp;amp; other primitive Plasma weapons&lt;br /&gt;
* Gauss ammo, Blaster Bombs, Cooker ammo can be manufactured&lt;br /&gt;
* Advanced ammo can be broken down to extract Hellerium&lt;br /&gt;
* Manufacturing &amp;amp; other minor fixes&lt;br /&gt;
* (Naughty Mod) Slave Outfit redesigned&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.3===&lt;br /&gt;
* Fix: Desert map crashes&lt;br /&gt;
* Fix: Cold Storage unwinnable map spawn&lt;br /&gt;
* Fix: Fuego &amp;amp; Fortuna maps&lt;br /&gt;
* Fix: Shambler loftemps&lt;br /&gt;
* New: +16 avatars!&lt;br /&gt;
* New Armor: Vampire&lt;br /&gt;
* New Weapons: Super Magnum, Loli Chainsaw, Ol&#039; Revolver (remake), Powerball Bat&lt;br /&gt;
* New Item: Healing Gel&lt;br /&gt;
* New Merchandise: ICBM&lt;br /&gt;
* Integrated Crowbar mod by Solarius Scorch&lt;br /&gt;
* Update: Condemnations (new and old)&lt;br /&gt;
* Update: scream variety (a&#039;la XCF)&lt;br /&gt;
* Updated Refinery Pogrom map&lt;br /&gt;
* Updates to Hideout tilesets, maps&lt;br /&gt;
* Update: buyables&lt;br /&gt;
* Increased Space Missions enemy count&lt;br /&gt;
* Large Barracks &amp;amp; Vaults built faster, less maintenance&lt;br /&gt;
* Cyclops gaze buff (Added TU and Energy damage)&lt;br /&gt;
* Red Scorpion dodge buff&lt;br /&gt;
* Beam Laser, Plasma Beam buffs&lt;br /&gt;
* Tanks more res. to fire&lt;br /&gt;
* Swimsuit has o2 bottle space&lt;br /&gt;
* Whips now train Reactions &amp;amp; Throwing, not Reactions &amp;amp; Melee&lt;br /&gt;
* Bows accuracy nerf&lt;br /&gt;
* Flintlocks acc/speed nerfs&lt;br /&gt;
* DB Shotgun nerf&lt;br /&gt;
* CAWS range buff&lt;br /&gt;
* Tommygun accuracies nerf&lt;br /&gt;
* All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added&lt;br /&gt;
* Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus&lt;br /&gt;
* Reaper Rifle now based on Bravery + Firing&lt;br /&gt;
* Mining Laser reworked&lt;br /&gt;
* Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based&lt;br /&gt;
* Research &amp;amp; Manufacture updates&lt;br /&gt;
* Slavery updates (Yeomen &amp;amp; Farmhouses added, Drone Herders redesigned)&lt;br /&gt;
* Minor fixes/rebalances&lt;br /&gt;
* Text fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>Hauptmann103</name></author>
	</entry>
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