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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Harvestmoon</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Harvestmoon"/>
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	<updated>2026-05-03T14:59:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LW2)&amp;diff=84333</id>
		<title>Proving Ground (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LW2)&amp;diff=84333"/>
		<updated>2017-03-26T09:31:06Z</updated>

		<summary type="html">&lt;p&gt;Harvestmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops.&amp;quot;&#039;&#039;&lt;br /&gt;
[[File:XCOM2_ChooseFacility_ProvingGrounds.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In LW2 items must be researched in the Proving Ground before you can build them in Engineering -&amp;gt; Build Items.&lt;br /&gt;
&lt;br /&gt;
The Proving Ground has two slots for engineers that reduce project time by 50% each.&lt;br /&gt;
&lt;br /&gt;
See [[Equipment (LW2)]] for lists of items and the projects they require.&lt;/div&gt;</summary>
		<author><name>Harvestmoon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LW2)&amp;diff=84332</id>
		<title>Proving Ground (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LW2)&amp;diff=84332"/>
		<updated>2017-03-26T09:27:41Z</updated>

		<summary type="html">&lt;p&gt;Harvestmoon: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;quot;The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammuni...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In LW2 items must be researched in the Proving Ground before you can build them in Engineering -&amp;gt; Build Items.&lt;br /&gt;
&lt;br /&gt;
The Proving Ground has two slots for engineers that reduce project time by 50% each.&lt;br /&gt;
&lt;br /&gt;
See [[Equipment (LW2)]] for lists of items and the projects they require.&lt;/div&gt;</summary>
		<author><name>Harvestmoon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LW2)&amp;diff=84331</id>
		<title>Guerrilla Tactics School (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LW2)&amp;diff=84331"/>
		<updated>2017-03-26T08:04:02Z</updated>

		<summary type="html">&lt;p&gt;Harvestmoon: Clarified Rookie training&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Guerrilla Tactics School, GTS, functions similarly to the [[GTS_(XCOM2)|XCOM2 Vanilla version]] by providing rookie training (allowing choice of class) and squad-wide perks . The first upgrade being purchased for 35 supplies and costing 0 power allows for training of [[Officers_(LW2)|officers]]. Up to two training pods can be built to train officers. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Training !! Effect !! Cost!! Requirements &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. || 25 || none&lt;br /&gt;
|-&lt;br /&gt;
| Wet Work || +33% experience gained from kills. || 75 || Lance Corporal &lt;br /&gt;
|-&lt;br /&gt;
| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 ||  Corporal&lt;br /&gt;
|-&lt;br /&gt;
| Vulture || Enemies will often drop an additional item with every timed loot drop. || 150 || Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Stay With Me || Soldiers will be more likely to bleed out than to die outright. || 150 || Tech Sergeant  &lt;br /&gt;
|-&lt;br /&gt;
| Tactical Infiltrations || Infiltrations for squads of 6 or 7 soldiers will take less time. || 250 || Officer: Major&lt;br /&gt;
|-&lt;br /&gt;
| Large Unit Infiltrations || Infiltrations for squads of 8 to 10 soldiers will take less time. || 250 || Officer: Colonel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Large unit infiltrations and tactical infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Harvestmoon</name></author>
	</entry>
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