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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grrussel</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grrussel"/>
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	<updated>2026-05-01T04:37:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_brew_(OpenXcom)&amp;diff=54656</id>
		<title>Compiling with brew (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_brew_(OpenXcom)&amp;diff=54656"/>
		<updated>2013-12-21T21:09:58Z</updated>

		<summary type="html">&lt;p&gt;Grrussel: update to match what is done for builds at  https://bitbucket.org/grrussel/openxcomosx/src&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Install brew&lt;br /&gt;
  see http://mxcl.github.com/homebrew/&lt;br /&gt;
&lt;br /&gt;
Install yaml-cpp and dependencies&lt;br /&gt;
&lt;br /&gt;
  brew install yaml-cpp&lt;br /&gt;
  brew install sdl&lt;br /&gt;
  brew install sdl_gfx&lt;br /&gt;
  brew install sdl_mixer&lt;br /&gt;
  brew install sdl_image&lt;br /&gt;
&lt;br /&gt;
Clone the source&lt;br /&gt;
  git clone https://github.com/SupSuper/OpenXcom.git&lt;br /&gt;
  &lt;br /&gt;
  cd openxcom/src&lt;br /&gt;
  make -f Makefile.simple  -j N ( N == number of cores on your machine)&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Grrussel</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_brew_(OpenXcom)&amp;diff=41110</id>
		<title>Compiling with brew (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_brew_(OpenXcom)&amp;diff=41110"/>
		<updated>2012-11-11T22:53:25Z</updated>

		<summary type="html">&lt;p&gt;Grrussel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Install brew&lt;br /&gt;
  see http://mxcl.github.com/homebrew/&lt;br /&gt;
&lt;br /&gt;
Install dependencies&lt;br /&gt;
&lt;br /&gt;
  brew install yaml-cpp&lt;br /&gt;
  brew install sdl&lt;br /&gt;
  brew install sdl_gfx&lt;br /&gt;
  brew install sdl_mixer&lt;br /&gt;
&lt;br /&gt;
Build OpenXCOM as in http://ufopaedia.org/index.php?title=Compiling_with_Make_(OpenXcom) e.g.&lt;br /&gt;
&lt;br /&gt;
  make -f Makefile.simple&lt;/div&gt;</summary>
		<author><name>Grrussel</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_brew_(OpenXcom)&amp;diff=41109</id>
		<title>Compiling with brew (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_brew_(OpenXcom)&amp;diff=41109"/>
		<updated>2012-11-11T22:51:28Z</updated>

		<summary type="html">&lt;p&gt;Grrussel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Install brew&lt;br /&gt;
  see http://mxcl.github.com/homebrew/&lt;br /&gt;
&lt;br /&gt;
Install dependencies&lt;br /&gt;
&lt;br /&gt;
  brew install yaml-cpp&lt;br /&gt;
  brew install sdl&lt;br /&gt;
  brew install sdl_gfx&lt;br /&gt;
  brew install sdl_mixer&lt;br /&gt;
&lt;br /&gt;
Build OpenXCOM&lt;br /&gt;
&lt;br /&gt;
  make -f Makefile.simple&lt;/div&gt;</summary>
		<author><name>Grrussel</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_brew_(OpenXcom)&amp;diff=41108</id>
		<title>Compiling with brew (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_brew_(OpenXcom)&amp;diff=41108"/>
		<updated>2012-11-11T22:48:38Z</updated>

		<summary type="html">&lt;p&gt;Grrussel: Created page with &amp;quot;Install brew   see http://mxcl.github.com/homebrew/  Install dependencies    brew install yaml-cpp   brew install sdl   brew install sdl_gfx   brew install sdl_mixer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Install brew&lt;br /&gt;
  see http://mxcl.github.com/homebrew/&lt;br /&gt;
&lt;br /&gt;
Install dependencies&lt;br /&gt;
&lt;br /&gt;
  brew install yaml-cpp&lt;br /&gt;
  brew install sdl&lt;br /&gt;
  brew install sdl_gfx&lt;br /&gt;
  brew install sdl_mixer&lt;/div&gt;</summary>
		<author><name>Grrussel</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_(OpenXcom)&amp;diff=41107</id>
		<title>Compiling (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_(OpenXcom)&amp;diff=41107"/>
		<updated>2012-11-11T22:46:14Z</updated>

		<summary type="html">&lt;p&gt;Grrussel: /* Mac OS X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The OpenXcom codebase is hosted on [https://github.com/SupSuper/OpenXcom Github], and you can grab the latest source with any Git client from: &amp;lt;code&amp;gt;https://github.com/SupSuper/OpenXcom.git&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a Github user you might wanna [http://help.github.com/forking use a fork] instead so you can have your own remote repository (you can&#039;t push to the official OpenXcom repository without permission) and easily send in pull requests.&lt;br /&gt;
&lt;br /&gt;
OpenXcom is a cross-platform game so it&#039;s possible to compile it on a variety of systems and project files for all the popular IDEs are included. There&#039;s also a [http://openxcom.org/docs/html/ Doxygen documentation] available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t forget to copy the X-Com resources to your &#039;&#039;bin&#039;&#039; folder as shown in [[Installing (OpenXcom)|Installing]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
&lt;br /&gt;
OpenXcom requires the following libraries to compile:&lt;br /&gt;
&lt;br /&gt;
* [http://www.libsdl.org/ SDL] (libsdl1.2)&lt;br /&gt;
* [http://www.libsdl.org/projects/SDL_mixer/ SDL_mixer] (libsdl-mixer1.2)&lt;br /&gt;
* [http://www.ferzkopp.net/joomla/content/view/19/14/ SDL_gfx] (libsdl-gfx1.2), version 2.0.22 or later&lt;br /&gt;
* [http://code.google.com/p/yaml-cpp/ yaml-cpp], version 0.2.6 or later&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
* [[Compiling with Microsoft Visual C++ (OpenXcom)|Compiling with Microsoft Visual C++]]&lt;br /&gt;
* [[Compiling with MinGW (OpenXcom)|Compiling with MinGW]]&lt;br /&gt;
* [[Compiling with Cygwin (OpenXcom)|Compiling with Cygwin]]&lt;br /&gt;
&lt;br /&gt;
== Mac OS X ==&lt;br /&gt;
&lt;br /&gt;
* [[Compiling with Xcode (OpenXcom)|Compiling with Xcode]]&lt;br /&gt;
* [[Compiling with brew (OpenXcom)|Compiling with brew]]&lt;br /&gt;
&lt;br /&gt;
== Linux/BSD ==&lt;br /&gt;
&lt;br /&gt;
* [[Compiling with Make (OpenXcom)|Compiling with Make]]&lt;br /&gt;
* [[Compiling with Autotools (OpenXcom)|Compiling with Autotools]]&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
&lt;br /&gt;
* [[Compiling with Code::Blocks (OpenXcom)|Compiling with Code::Blocks]]&lt;br /&gt;
* [[Compiling with Eclipse (OpenXcom)|Compiling with Eclipse]]&lt;br /&gt;
* [[Compiling with CMake (OpenXcom)|Compiling with CMake]]&lt;br /&gt;
* [[Compiling for Dingoo (OpenXcom)|Compiling for Dingoo]]&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Grrussel</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Colony_Attack_Mission&amp;diff=9422</id>
		<title>Alien Colony Attack Mission</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Colony_Attack_Mission&amp;diff=9422"/>
		<updated>2006-12-19T18:07:46Z</updated>

		<summary type="html">&lt;p&gt;Grrussel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alien Colony Assault? Evil!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get hurt, don&#039;t get mind controlled, do take it thorough, do throw flares like hot potatoes, do take 30!!!! Don&#039;t hand-to-hand Tentaculats, do take 14 soldiers (or more). DO NOT go unless you have Thermic lance and MC knowledge and Disrupter Pulse Launcher, and do edit this post!&lt;br /&gt;
&lt;br /&gt;
The central base structure is the destination, and can be entered via holes created by DPL missiles. These are also very handy for clearing the upper level gallery in this structure.&lt;br /&gt;
&lt;br /&gt;
The types of aliens will differ between phases - although,Tentaculets are more of a problem in low visibility corridors underground. You can profitably succeed in the first phase, and immediately abort the mission in the second, if you want to repeatedly harvest technology from the alien base.&lt;br /&gt;
&lt;br /&gt;
Some of your soldiers will be scattered alone in the second phase.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Missions(Tftd)|Missions]]&lt;/div&gt;</summary>
		<author><name>Grrussel</name></author>
	</entry>
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