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		<id>https://temp.ufopaedia.org/index.php?title=Experience_Training&amp;diff=46678</id>
		<title>Experience Training</title>
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		<updated>2013-07-14T19:25:05Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* Reactions training (TFTD) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several advanced troop-training methods are possible in X-COM, especially once your troops are capable of mind-controlling aliens.  The basic technique is to disarm the aliens, march them to a location of your choice, and have your soldiers fire at them.  This technique is commonly called a &#039;&#039;firing squad&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These techniques should ideally only be performed once a mission field is completely secured -- i.e., all aliens have been located, disarmed, and &amp;quot;rounded up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Mind-controlling aliens ==&lt;br /&gt;
&lt;br /&gt;
Once you have a few psionically-able soldiers armed with [[Psi-Amp]]s, you can [[Mind Control]] alien units and have them do your bidding.  Disarm the aliens (using the [[ExploitsB#Access_the_Alien_Inventory_Screen|alien inventory exploit]]) and place them in front of the soldiers you wish to train.  Hit the End Turn button so that the aliens will regain control of themselves (shooting X-COM-controlled units will not gain you experience), and fire at will.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a squad comprised of several psionically-strong and skilled soldiers will need little  further training of the type detailed in this article, as such soldiers can manipulate the alien forces at will.&lt;br /&gt;
&lt;br /&gt;
== Psionic aliens ==&lt;br /&gt;
&lt;br /&gt;
Aliens with [[Psionics|psionic]] abilities (Ethereals and Sectoid Commanders/Leaders) can allow additional specialized training techniques.  Their psionic panicking attacks can be used to train soldiers&#039; [[Bravery]] stat, and X-COM units under alien control can be used for target practice to gain experience.&lt;br /&gt;
&lt;br /&gt;
Special precautions are needed when using psionic aliens for training, however.  All soldiers should be disarmed (this includes grenades!), or equipped only with weapons that cannot harm a soldier in a [[Power Suit]]: standard Pistols or Rifles, or Autocannon-HE against [[Flying Suit]]s.&lt;br /&gt;
&lt;br /&gt;
== Combat actions and experience ==&lt;br /&gt;
&lt;br /&gt;
Depending on how many combat &amp;quot;actions&amp;quot; your soldiers perform, their stats will improve by a variable amount at the end of a mission.  With one action, their stats will improve 0-1 points; with three actions, 1-3 points, with six actions, 1-4 points, and with 11 or more, 2-6 points.  See [[Experience]] for further details. &lt;br /&gt;
&lt;br /&gt;
Stat increases are specific to the stat exercised: making reaction shots increases your Reactions; hitting an alien increases your Firing Accuracy, using a Psi-Amp increases your Psionic Skill; throwing objects increases your Throwing Accuracy; and not panicking despite low Morale increases your Bravery.&lt;br /&gt;
&lt;br /&gt;
However, there are four &amp;quot;secondary stats&amp;quot; ([[Time Units]], [[Energy]], [[Health]], and [[Strength]]) which may increase following a mission during which a soldier performs &#039;&#039;any&#039;&#039; action -- even just one.  (Throwing Accuracy actions are excluded.)  See [[Experience#Secondary Stats]] for full details.&lt;br /&gt;
&lt;br /&gt;
All stats, both primary and secondary, have a &amp;quot;cap&amp;quot;, above which they can never rise.  See [[Experience#Regarding Caps]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Stat-specific training methods ==&lt;br /&gt;
&lt;br /&gt;
=== Reactions training (EU) ===&lt;br /&gt;
&lt;br /&gt;
You can train your soldiers&#039; [[Reactions]] stat by leaving an armed but non-mind-controlled alien within their field of view.  If the alien moves, this will trigger reaction shots, thereby scoring your soldiers a Reactions &amp;quot;action&amp;quot;.  (See [[Reaction Training]] for more details.)&lt;br /&gt;
&lt;br /&gt;
Often a disarmed alien will not move, or will not move enough to trigger reaction shots, especially from soldiers with a very low Reactions score.  &amp;quot;[[Laser Pistol Gifts]]&amp;quot; is a very effective technique in this situation.  Using the [[ExploitsB#Access_the_Alien_Inventory_Screen|alien inventory exploit]] again, have the alien stand on top of a [[Laser Pistol]] and pick it up.  &lt;br /&gt;
&lt;br /&gt;
Make sure all soldiers within the alien&#039;s [[line of sight]] are wearing a [[Power Suit]] or [[Flying Suit]] and directly facing the alien.  A Laser Pistol can do a maximum of 92 points of damage, which cannot penetrate the front armor of a suit -- but it can get through the side and back armor.&lt;br /&gt;
&lt;br /&gt;
Now the alien will fire at your troops to no avail, using up all its TUs.  Even a soldier with a miserable Reactions score will return fire upon the alien.&lt;br /&gt;
&lt;br /&gt;
To optimize the number of actions your troops perform, arm the soldier(s) you are training with standard [[Pistol]]s.  Pistols are the weakest weapons in the game, and require the most shots to kill aliens -- giving your troops the most shots at an alien before it dies.  (See [[Kill Modelling]] for more details.)&lt;br /&gt;
&lt;br /&gt;
A pistol clip also holds 12 shots, which is a good de facto record-keeper: it approximates the 11 actions soldiers will need to perform to get maximum stat gains at the end of a mission.  (See [[Experience]] for more details.)  After a soldier empties the clip, reload the weapon and pass it to another soldier whose Reactions you wish to train.&lt;br /&gt;
&lt;br /&gt;
One other alternative is to handle a standard [[Rifle]]. Though it is equal in accuracy but slightly stronger than the pistol, you can make use of its two-handedness to drop its base accuracy from 60% down to 48% by holding an item in the other hand. The lower odds reduces the chance of hitting the test subject. Remember not to kneel as well!  &lt;br /&gt;
&lt;br /&gt;
A soldier does not have to hit an alien to score a Reactions action -- merely taking a reaction shot will increase the actions counter by one.  Occasionally the counter will increase without even taking a shot; see Note 3 at [[User_talk:MikeTheRed#Tips on Increasing Skills]].  (There are several other good tips on that page as well.)&lt;br /&gt;
This latest information has led me to develop a new, possibly better way of training... the INCENDIERY ROCKET gift!!! Which will be on the same page as Laser Pistol Gifts, for now.&lt;br /&gt;
&lt;br /&gt;
You can arm the alien with a standard pistol as well -- but a Laser Pistol is best as it does not require any ammo.  A Laser Pistol in the hands of your troops is not recommended, as it will kill the aliens more quickly.&lt;br /&gt;
&lt;br /&gt;
=== Reactions training (TFTD) ===&lt;br /&gt;
&lt;br /&gt;
[[Image:TFTD reactions training.png|thumb|upright=1.5|[[Reactions]] training in [[TFTD]] using [[Dart Gun|Dart Guns]] on an unarmed [[Lobsterman]].]]&lt;br /&gt;
&lt;br /&gt;
The training technique in [[TFTD]] is similar to that in [[X-COM|EU]], except that it is not possible to give aliens a weak weapon since their inventory is not accessible. The Lobsterman&#039;s melee attack can be used as a substitute.&lt;br /&gt;
&lt;br /&gt;
Disarm the Lobsterman (using M.C.) and position it directly in front of an aquanaut in Magnetic Ion Armor. Have the other aquanauts hover overhead, facing the alien.&lt;br /&gt;
&lt;br /&gt;
Often, the Lobsterman will perform five melee attacks on your aquanaut, then turn or walk one square. The melee attacks won&#039;t trigger reaction fire directly, but as soon as the alien moves, your aquanauts will unload their clips - even the ones with terrible reaction skills.&lt;br /&gt;
&lt;br /&gt;
The Dart Guns will not harm the Lobsterman or your aquanaut. The Lobsterman&#039;s melee attack is will not harm your aquanaut as long as it&#039;s a frontal attack.&lt;br /&gt;
&lt;br /&gt;
Sometimes the alien decides to walk around and/or attack from the side. In that case, M.C. it again and walk it back, or load your save game.&lt;br /&gt;
&lt;br /&gt;
As long as the rest of your squad is floating overhead, the alien will not use [[Sonic Pulser|Sonic Pulsers]].&lt;br /&gt;
&lt;br /&gt;
=== Firing Accuracy training ===&lt;br /&gt;
&lt;br /&gt;
Any time one of your soldiers fires at and hits an alien unit, he or she scores a [[Firing Accuracy]] action.  Like Reactions, 11 actions are the most needed to maximize stat gains -- so if during your Reactions training any of your soldiers manage to score 11 hits, they need no further training for that mission.&lt;br /&gt;
&lt;br /&gt;
Each hit will score you an additional Accuracy action, even if you aim at one alien and hit another.  Auto shots count as three actions, if all three shots hit.  You will also score an Accuracy action for each alien caught in the area effect of an [[explosions|explosive round]] (including a [[Stun Bomb]]) -- and one explosion can strike multiple aliens.  Explosions from grenades will score an Accuracy action for each alien hit as well (but not from [[Proximity Grenade]]s).  The last soldier to have thrown the grenade will be awarded the experience. If not thrown, it&#039;ll default to the unit that started on the equipment pile. &lt;br /&gt;
&lt;br /&gt;
One devious way to train your soldiers&#039; Firing Accuracy is to bring one or more psi-weak soldiers into battle wearing Power or Flying Suits.  Psi-enabled aliens will often [[Mind Control]] such soldiers -- and hitting any unit controlled by the aliens will score you an action.  &lt;br /&gt;
&lt;br /&gt;
Your entire squad can then take turns shooting the hapless puppets with a light weapon, such as a standard Pistol or Rifle.  A Laser Pistol can also be used, but be careful to only hit the victims&#039; front armor, so as to spare them from injuries.  A Laser Pistol should not be given to a unit that is psi-weak and might go berserk, or worse still, get mind-controlled.&lt;br /&gt;
&lt;br /&gt;
This technique unfortunately cannot be used to train Reactions, as X-COM soldiers will never take reaction shots at another soldier, even one that is under alien control and actively shooting all the other soldiers.  It does however combine well with [[#Bravery training|Bravery training]], detailed below.&lt;br /&gt;
&lt;br /&gt;
Shooting aliens currently under X-COM mind control will not count as an action.&lt;br /&gt;
&lt;br /&gt;
For a &amp;quot;cheap&amp;quot; way to safely train accuracy, also see [[ExploitsE#Milking_Alien_Bases]]&lt;br /&gt;
&lt;br /&gt;
=== Psionic Skill training ===&lt;br /&gt;
&lt;br /&gt;
[[Psionic Skill]] is the easiest stat to train.  Soldiers can simply be kept in training in a [[Psionic Laboratory]] for several months (details [[Psionic Skill|here]]), or they can bring a [[Psi-Amp]] onto the battlefield and muck with aliens&#039; minds to their hearts&#039; content.&lt;br /&gt;
&lt;br /&gt;
Since a lot of training methods hinge upon mind-controlling aliens in the first place, your most psi-adept soldiers will probably get battlefield Psi Skill training automatically.  Furthermore, since a successful psi attack counts as &#039;&#039;three&#039;&#039; actions instead of one (one is still scored for an unsuccessful attack), it is a trivial matter to gain Psi Skill in combat.  (Just be sure to not go past 255 actions -- 85 successful psi attacks per soldier -- as this will overflow the experience counter, making it start counting from zero again.  Details [[UNITREF.DAT#Psi_Skill_Experience_Counter|here]].)&lt;br /&gt;
&lt;br /&gt;
Rigorous training through battle will raise your psi skill to 100 fairly quickly. To get it beyond that, you must train through the labs. Do not let it go beyond 255, or else you will have to start training from scratch again. &lt;br /&gt;
&lt;br /&gt;
=== Bravery training ===&lt;br /&gt;
&lt;br /&gt;
Either you gain 10 bravery, or 0, per mission. Your soldiers will only gain [[Bravery]] experience when their [[Morale]] drops below 50.  Morale is lost when X-COM *controlled* units die -- since letting soldiers die is not a practical way to train, one way of doing this is to MC aliens, then shoot them while still under X-com control. Another way is to expose your troops to psi-enabled aliens.  See [[Bravery#Improvement]] for full details.&lt;br /&gt;
&lt;br /&gt;
If you have the resources to spare, a distastefully crude but effective method of artificially reducing morale for the purpose of bravery training is to hire a large contingent of throw-away rookies, gather them up and drop a high explosive amongst them and then let your trainees run around in a panic. Remember to take other precautions before attempting this, such as clearing the map and disarming the troops that are being trained in case they go berserk.&lt;br /&gt;
&lt;br /&gt;
A TRULY outlandish but effective way of training bravery is through an exploit and bug. [[Exploiting Mind Control]], you allow the Commander and Colonels to be zombified, once all Snakemen have been killed. (Make sure everyone is using flying armor) This will WRECK everyone else&#039;s morale, much worse than 10 rookies being killed. Don&#039;t mess up and end up not resurrecting your top troops!&lt;br /&gt;
Alternatively, I have found a disgustingly easy technique, which can be used to train your entire squad&#039;s (-1 volunteer) bravery at once. Kill all aliens except for 1 Chryssalid. Now, feed one of your soldiers to the Chryssalid, while having everyone else in a safe spot, facing away from the alien/s. Next turn, 1 unit turns around, spots the aliens, mind control the zombie, turn around again. End turn. Turn around, spot aliens, mind control the zombie, turn around again. Repeat add infinitum. Result: Eventually, entire squad turns into chickens. Disadvantage: You will end up with a REALLY bad score for that mission, since it will count as having many many soldiers dying over and over.&lt;br /&gt;
&lt;br /&gt;
=== Throwing Accuracy training ===&lt;br /&gt;
&lt;br /&gt;
Throwing Accuracy is trivial to train: each time a soldier throws any object, they will get a Throwing Accuracy action. If you&#039;re positive to have killed the last alien, have your soldiers throw away all their gear before the turn ends. Unlike all the other stats, performing Throwing Accuracy actions will not trigger secondary stat increases.&lt;br /&gt;
&lt;br /&gt;
== Training methods not involving psionics ==&lt;br /&gt;
&lt;br /&gt;
It is possible to use several of the above training techniques before your soldiers become psi-capable, although with greater difficulty and risk.  However, there are still several relatively-safe techniques you can employ.&lt;br /&gt;
&lt;br /&gt;
Aliens which have panicked and dropped their weapons are often still carrying an [[Alien Grenade]], which they will use, so approach unarmed aliens with caution.  However, grenades cannot be targeted at &amp;quot;mid-air&amp;quot; and will only damage units on the level where they explode, so soldiers hovering off the ground in Flying Suits can approach such aliens safely.&lt;br /&gt;
&lt;br /&gt;
Aliens which have lost [[unconscious|consciousness]] will drop all their weapons, including grenades. Aliens will never pick up objects, so once they regain consciousness (due to a treatment with [[Medi-Kit|Medi-Kit stimulants]], perhaps?), they cannot harm X-COM units. Terror units with a built-in attack (primarily [[Chryssalid]]s and [[Celatid]]s) remain dangerous at all times, however.  4-space terror units -- [[Reaper]], [[Sectopod]], and [[Cyberdisc]] -- will never regain consciousness once stunned.&lt;br /&gt;
&lt;br /&gt;
Ethereals and Sectoid Leaders/Commanders can still perform psi-attacks when disarmed, and are dangerous to engage in general except with soldiers known to be resistant to psionic attacks. Anti-psi tactics can lead to rich training opportunities here though, allowing relatively safe bravery, reaction and accuracy training, since alien Psi attacks do appear to draw reaction fire.&lt;br /&gt;
&lt;br /&gt;
[[Silacoid]]s, because of their slow speed and lack of ranged attacks, can also be used to safely train your troops.  Be sure your troops keep at least 12 spaces away to avoid their attacks (or simply hover off the ground in a [[Flying Suit]]).  Silacoids&#039; high armor (50 on Experienced level or above) also makes them excellent for Firing Accuracy and Reactions training -- a Pistol will seldom damage them, allowing many soldiers to get in some training before it dies.  [[Incendiary]] rounds are particularly effective for training on a live Silacoid, as they will not harm a Silacoid at all.  Incendiary rounds will also never harm a soldier wearing [[Personal Armor]] or better -- an added benefit in the event of stray shots.&lt;br /&gt;
&lt;br /&gt;
Aliens which have only a melee attack (Reapers, Chryssalids, and Silacoids) can also be attacked safely by any troops hovering in a Flying Suit (or by going up stairs and then destroying the stairs). If you can kill all the weapon-carrying aliens first, you can then have a good training session with the remaining terrorists. &lt;br /&gt;
&lt;br /&gt;
As noted above, stunning weapon-carrying aliens will make them drop all their equipment. Wake them up with Medi-Kits, and let the now helpless aliens run around the place, drawing reaction fire and deliberate fire from X-Com. This allows training of Soldiers right from day 1, since you theoretically only need [[Stun Rod]]s, and patience for the alien to wake up naturally. Possibly &#039;&#039;&#039;lots&#039;&#039;&#039; of patience or &#039;&#039;&#039;lots&#039;&#039;&#039; of Medi-Kits, since an alien can easily be at perhaps -100 Stun after a [[Stun Bomb]] hit, or perhaps -50 Stun after a Stun Rod hit. Since you can&#039;t stun or kill all the hostiles (otherwise the mission will end), you need to be on the look out for threats during the training, but you also may need to hold your fire to keep the &#039;training mission&#039; going. (Once some unarmed aliens have woken up, you can stun the rest with impunity, and relax). For the very patient, this makes the Small Launcher possibly a powerful training tool. Rush small launcher research and bring plenty of pistols and pistol clips into combat.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[Experience]]&lt;br /&gt;
*[[Kill Modelling]]&lt;br /&gt;
*[[User_talk:MikeTheRed#The_Experience_of_Experience|MikeTheRed - The Experience of Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Soldiers]]&lt;br /&gt;
[[Category: Tactics]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:TFTD_reactions_training.png&amp;diff=46677</id>
		<title>File:TFTD reactions training.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:TFTD_reactions_training.png&amp;diff=46677"/>
		<updated>2013-07-14T18:47:52Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Reactions&amp;diff=46676</id>
		<title>Reactions</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Reactions&amp;diff=46676"/>
		<updated>2013-07-14T18:36:04Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* Improvement */ Moved discussion from article to discussion page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Along with [[Time Units]], a unit&#039;s Reaction rating is one of the most vital resources a unit can have in combat. Reaction influences precedence - who gets priority to make their move. It is used offensively and defensively. The side that&#039;s currently issuing orders (the attacker) uses reactions to &amp;lt;i&amp;gt;prevent&amp;lt;/i&amp;gt; opportunity shots while the waiting side (the defender) uses reactions to &amp;lt;i&amp;gt;take&amp;lt;/i&amp;gt; shots of opportunity.&lt;br /&gt;
&lt;br /&gt;
When two opposing units are within range of each other, the Reaction levels of both units are compared. The unit with the highest Reactions gets to make the move. If the defender is not aware of the attacker, no check is made. However, as soon as the defender is made aware of the attacker, a check is made and will then perform an attack of opportunity if the conditions for a reaction shot are satisfied. Note that if an attacker with lower reactions is exposed to a defender with high reaction due to the actions of another unit (such as shooting away a wall), the check is not made and the exposed attacker is not fired upon. However, the moment the exposed attacker moves, the defender will be able to obtain an attack of opportunity given the right conditions.&lt;br /&gt;
&lt;br /&gt;
What is not common knowledge is how the overall reaction level of any given unit is also influenced by the percentage of the unit&#039;s remaining TUs! So say an alien has 100 reactions but only has 60% of its remaining TUs. Its actual Reaction level is really 60, not 100. If it takes a [[Shot Types#Snapshot|Snap Shot]], which costs 30% for any plasma weapon, the remaining TU percentage will drop to 30%, and so will the Reaction level. For more information, see [[Reaction fire formula]]. &#039;&#039; --[[User:JellyfishGreen|JellyfishGreen]] 10:51, 25 Apr 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
With this in mind, one could say that for the best opportunity attacks, end your turn with full TUs, wielding weapons with low snapshot costs. The [[Pistol]], [[Laser Pistol]], and [[Laser Rifle]] are by far the best weapons in the X-COM arsenal for attacks of opportunity. Still, these weapons (especially the standard pistol) may not be enough to take down e.g. Mutons. Adapt to your situation.&lt;br /&gt;
&lt;br /&gt;
Player controlled units only react with [[Shot Types#Snapshot|Snap Shots]], while the AI has the additional option of using [[Shot Types#Automatic fire|Auto Shots]].&lt;br /&gt;
&lt;br /&gt;
For melee attacks, it is often best to use a [[Mind_Probe|mind probe]] to examine the stats of any alien that you wish to approach. By getting an overall impression of the alien&#039;s remaining TUs and its reaction level, you can get a good idea of how safe the alien will be to approach.&lt;br /&gt;
&lt;br /&gt;
==Starting Values==&lt;br /&gt;
New recruits will always begin with a value between 30 and 60.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
&lt;br /&gt;
Reaction points are awarded (at end of combat) depending on how many times you took reaction shots. Missed reaction shots &amp;lt;i&amp;gt;do&amp;lt;/i&amp;gt; count - all that matters is that you reacted. (Misses don&#039;t count for Firing Accuracy increases, though.)&lt;br /&gt;
&lt;br /&gt;
You can be awarded up to an average of 4 skill points (range 2-6) per combat mission if you make at least 11 reaction shots. The point award does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; depend on your current skill level, only on the number of reactions. For more particulars on skill-point increases, see [[Experience#How_Experience_Points_Are_Applied|Experience]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Although there are several area-effect weapons that can be fired with a reaction shot (stun bomb, auto and heavy cannon, rocket launcher), each reaction shot only gives you 1 point of reaction experience, even if the shot impacts numerous aliens. From the game&#039;s perspective, you were only reacting versus one particular alien. However, multiple hits from one reaction shot &#039;&#039;will&#039;&#039; give you multiple experience points toward &#039;&#039;[[Firing Accuracy|firing accuracy]]&#039;&#039; skill increase.&lt;br /&gt;
&lt;br /&gt;
==Maximum Cap==&lt;br /&gt;
An X-COM soldier&#039;s Reactions are capped at 100. However, because you can get a +6 roll when at 99, a soldier can have up to 105 Reactions (if they&#039;re really lucky!). For more info, see [[Experience#Regarding_Caps|Regarding Caps]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Reaction_fire_formula|Reaction fire formula]]&lt;br /&gt;
*[[Reaction fire triggers]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
*[[Experience#How_Experience_Points_Are_Applied|Experience]]&lt;br /&gt;
*Advanced skill increase techniques:&lt;br /&gt;
**[[Experience Training#Reactions training]]&lt;br /&gt;
**[[Reactions Training]]&lt;br /&gt;
**[[Laser Pistol Gifts]] (the basic firing squad technique)&lt;br /&gt;
**[[User_talk:MikeTheRed#Tips_on_Increasing_Skills|Tips on increasing skills]] (lots of minutiae on the firing squad technique)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Unit Stats Navbar}}&lt;br /&gt;
[[Category:Soldiers]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Reactions&amp;diff=46675</id>
		<title>Talk:Reactions</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Reactions&amp;diff=46675"/>
		<updated>2013-07-14T18:35:26Z</updated>

		<summary type="html">&lt;p&gt;Grilse: Moved discussion from article to discussion page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question: How is having weapons in both hands handled when dealing with reactions?   Is there a &amp;quot;favored&amp;quot; hand?   Is the quicker weapon always chosen?   Are both weapons checked?&lt;br /&gt;
&lt;br /&gt;
This is important because if I have a Laser Pistol in one hand and a Blaster Launcher in another, most of the time I&#039;m not going to want my soldier wildly firing Blaster Bombs.   Also, if (for example) it always checks the right hand first and I happen to put the Blaster Launcher there, I will fail a lot of reaction rolls I could have made if it had checked the other hand holding the Laser Pistol.&lt;br /&gt;
&lt;br /&gt;
Have people noticed that the soldier always fires just one weapon... or have people seen soldiers alternate?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just run a test. I edited a soldier to 80 TUs, 200 reactions and 200 all-round armour. I then got a pistol, laser pistol and a blaster launcher and went off to run a few tests. Here are the results. &lt;br /&gt;
&lt;br /&gt;
Attacks of opportunity are performed with the active weapon. That is to say, the weapon that&#039;s visible on your sprite. The weapon that is activated when you bring up the weapon&#039;s attack menu. I think putting a new weapon into your right hand will also change your active weapon to it. &lt;br /&gt;
&lt;br /&gt;
You will continue to use the active weapon for reaction shots until you run out of ammo, then your active weapon will switch over to the other weapon. Assuming it&#039;s got ammo, of course. &lt;br /&gt;
&lt;br /&gt;
I tried this first with the pistol and laser pistol combo and it worked as I&#039;ve outlined. Then I tried it with the laser pistol and the blaster. Again, the blaster only fired after it was set to the active weapon. &lt;br /&gt;
&lt;br /&gt;
In summary, accidental reaction shots with the blaster can be avoided by arming another weapon and having it as the active weapon at the end of the turn. I&#039;d go with a laser pistol myself. You don&#039;t want to run out of ammo and then switch over to the blaster. &lt;br /&gt;
&lt;br /&gt;
This works well with the blaster as no accuracy is lost. With the launcher or small launcher, you&#039;ll suffer the accuracy penalty, but you will otherwise be able to control them in the same way. &lt;br /&gt;
&lt;br /&gt;
Oh, this only applies to reaction fire. Not unit mind control. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
P. S: One thing I noticed with the blaster launcher in the Collectors Edition while running the test. You no longer get a dud shell left behind for reaction fired blaster bombs. However, you will still get the dud shell when you actively fire a blaster bomb with only one waypoint - and if it hits. If it misses its mark and flies off the map, the blaster will not have a dud shell. Interesting. I&#039;ll go and put this in the blaster launcher entry.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A good question was asked on the xcomufo boards by Seeker whether you get a reaction point if you are in such a condition that your turn-towards-attacker spin is initiated, but you run out of TUs to fire your gun as a result. I&#039;m sure this was mentioned somewhere, but I can&#039;t seem to find it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, regarding the free experience point earned by soldiers in a group when one soldier manages to kill the alien before the rest. I guess all units are sorted in an iniative queue, and every time you or the enemy spend TUs your position in the queue drops. Every time a reaction shot is triggered, the game runs through all units above the alien in the queue and give the experience point to the ones that were able to trigger. I guess that&#039;s how it works. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
One thing that came to my mind this afternoon: &lt;br /&gt;
&lt;br /&gt;
Starting stats for reactions are 30 - 60. Now, that&#039;s fine and all, and I accept this - it&#039;s mentioned in the official strategy guide after all. But I recall that I was able to generate a brand new soldier with 20 reactions on one of the easier levels. I&#039;d like to figure out how to get this reproduced. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Hmmm, do you remember what version you were using? That might play a role. (And if I ever find the starting stats in the executable, this would be the easy way to verify). The only other thing may be corruption, but this cannot be reproduced without luck.--[[User:Zombie|Zombie]] 19:27, 17 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I know, that&#039;s what I thought. I&#039;m sure that I cannot reproduce it in the CE (I&#039;ve tried), but I believe it was through the Dos version. I&#039;ll try and run a few tests on my copy as soon as I can clear the olde-computer table and find the keyboard - or even the PC itself if I&#039;m lucky! &lt;br /&gt;
&lt;br /&gt;
I just recalled that I was challenged years ago about the reaction&#039;s starting level, and having actually seen a reaction stat at 20, I&#039;m a little unsure now. I&#039;m still all for the official starting values, I just want to see if this little glitch is reproduceable and would like to add it as a footnote to the official entry. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the record:&#039;&#039; Occasionally, you get more reaction experience points ([[UNITREF.DAT|Unitref]][80]) than rounds fired. It can be readily seen when numerous soldiers react to enemies, such as with a [[Reactions#See Also|firing squad]]. Each time an alien goes down (dead or unconscious), one of your soldiers is likely to gain an extra point. You may even see 15 reaction points after firing a clip of 12 bullets, although this is rare. What causes the extra points? Possibly reactions are &amp;quot;queued&amp;quot; when reaction ability is [[Reaction_fire_formula|checked]], but then the game doesn&#039;t make sure that the target is still viable until the next queued reaction comes up. You won&#039;t get an extra point every time an alien goes down, even with firing squads, though. This is probably because the last queued reaction on &amp;quot;your&amp;quot; side (before the enemy acts again) put the alien down. All in all, the more soldiers you have with similar reaction levels (TUs x Reactions, so they all all queue up at the same time) and with shorter snapshot times (puts more shots in the queue), the more likely you are to get these extra points. And the max possible extra points equals the number of targets. Still, unless you&#039;re peeking at Unitref[80], it&#039;s practically impossible to know when it happens. So sometimes you get a bonus to your reactions, even if you didn&#039;t know it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; If some soldiers have high reaction and some have low, the high ones are liable to get off a ton of shots before the low ones, and kill the target. Thus, the high ones get even higher, distancing themselves even more from the low ones - a vicious circle. If you want to build up low Reaction skills, try to keep &amp;quot;reaction stealing&amp;quot; in mind and work around it. If you have the funds, most players recommend recruits with at least 40 Reaction, if not 50 - there seems to be a definite notch where low Reaction soldiers get left behind. Also see the links [[Reactions#See Also|below]] for more tips on training skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Alternately, arm the high reaction soldiers with slower-firing snapshot weapons (heavy laser/cannon, auto-cannon or rocket launcher, for example) and arm the low reaction soldiers with faster firing snapshot weapons (pistol, laser pistol). This evens things out a bit, and although the higher reaction soldier will fire first, the higher TU cost lowers the reaction level considerably. And the lower TU drop for the faster pistols means the soldiers with lower reactions will not drop in reaction level as quickly. You&#039;ve just got to remember that no matter how high your reactions are, they&#039;re meaningless if you don&#039;t have any time units. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s always a lot better to train reactions as a group, with some high reaction soldiers to soften up the enemies a bit. The more the merrier, as they say. Also, the sight of 8 - 10 soldiers with laser pistols unleashing a seemingly endless amount of bolts of light at a couple of aliens leaving a UFO is sight any player should behold, at least once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some food for thought regarding the reaction skill. Does the reaction counter increase with an unloaded weapon? Or does it happen in the scenario you mention, when there&#039;s insufficient TUs to fire, but your reaction level is greater than the alien&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here&#039;s one related question I&#039;d like to see answered sometime: What actions cause an attack of opportunity to be triggered? I ask this because not all actions that use TUs will trigger it immediately, such as muddling around in the inventory screen.]&amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;[ [[User:MikeTheRed|MTR]]: [snipped - see below]&lt;br /&gt;
&lt;br /&gt;
Roger that re: what triggers opportunity fire. I wonder, too. It&#039;s also 100% clear that doing a psi doesn&#039;t cause reaction fire - and it takes lots of TUs. I have also never seen an alien fire on me when I was only turning, although I &#039;&#039;&#039;have&#039;&#039;&#039; seen cases where I fired on aliens, when they only turned. I&#039;ve been trying to keep an eye on this for several weeks now, and haven&#039;t noticed any exceptions. This makes me heavily wonder whether it is tied to &#039;&#039;&#039;energy&#039;&#039;&#039; usage, not TUs, per se. Remember that most aliens have U[45]=0 and use energy even when they turn, but soldiers have U[45]=1, and don&#039;t. See what I mean?&lt;br /&gt;
&lt;br /&gt;
Another thought to throw into the pipe: I wrote [[Night_Missions#Personal_lighting|this]] second paragraph about personal lighting. Something all us vet players know. But since then I&#039;ve realized that movement that doesn&#039;t use energy (elevators) does &#039;&#039;&#039;not&#039;&#039;&#039; trigger &amp;quot;backfield&amp;quot; personal lighting. And, just did more testing - in fact, energy usage is needed to trigger &#039;&#039;&#039;any&#039;&#039;&#039; check of aliens&#039; personal lighting. Examples:&lt;br /&gt;
*You MC some aliens on a regular turn; people move; aliens are lit, as usual. Start of next turn: &#039;&#039;&#039;Still lit,&#039;&#039;&#039; although no longer MC&#039;d. Move any of your soldiers so that they use energy - the formerly-MC&#039;d aliens &#039;&#039;&#039;go dark.&#039;&#039;&#039;&lt;br /&gt;
*Same situation: MC some aliens, they light up, end turn; start of next turn, formerly MC&#039;d aliens still lit. Move one of your soldiers up or down on an elevator: They stay lit. Move her off elevator: They go dark.&lt;br /&gt;
*Same holds for formely MC&#039;d aliens or aliens you just MC&#039;d, and moving them. Whether they are &#039;supposed&#039; to light up or go dark, no difference... Movement up or down on elevator: no change (no personal lighting check). Move off elevator: aliens change status.&lt;br /&gt;
*Whether they should be lighting up or going dark, &#039;&#039;&#039;energy usage&#039;&#039;&#039; by you or them is needed to trigger the alien lighting check and make them be &amp;quot;correct&amp;quot;.&lt;br /&gt;
*But wait! Beginning of turn: formerly MC&#039;d alien called &amp;quot;A&amp;quot; is still lit. MC some other alien called &amp;quot;B&amp;quot;. Now move B on the elevator: A is still lit. No problem. But &#039;&#039;&#039;turn&#039;&#039;&#039; B so he uses energy: &#039;&#039;&#039;A is still lit&#039;&#039;&#039;. Move B off elevator: A goes dark. &#039;&#039;&#039;ARG!&#039;&#039;&#039; B used energy, but A did not change status...&lt;br /&gt;
&lt;br /&gt;
These are interesting findings in and of themself, especially in those dark windy alien base &amp;quot;gardens&amp;quot; - a.k.a. don&#039;t move anybody and you&#039;ll see formerly MC&#039;d aliens better! Anyway, clearly, alien personal lighting checks interact with &#039;&#039;&#039;energy use&#039;&#039;&#039; somehow, not movement per se. Maybe the equation behind the scenes has U[45]=1 for everybody, and doesn&#039;t check the unit&#039;s U[45], per se?? But then that would counter my obs. that I can&#039;t remember aliens every reaction firing on me when I was only turning. Has anyone ever seen aliens fire on them when &#039;&#039;&#039;all&#039;&#039;&#039; you did was turn?&lt;br /&gt;
&lt;br /&gt;
So there&#039;s at least one &amp;quot;movement&amp;quot; thing that we now realize is actually related to energy use, not movement per se. See, they are so very closely related, that the programmers may have used that as a simple way to differentiate all the many possible actions, vs. ones that really &amp;quot;count&amp;quot; toward certain things. While I&#039;m not at all certain about this, one quick check would be to hack Unitref[45] to no energy usage... then go waltzing out in front of aliens that are loaded for bear and see if you make it across the field... reminds me of the opening scene to Dances With Wolves.  ] &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;[ [[User:MikeTheRed|MTR]]: NKF - I snipped some of my long-winded ramblings above, because further testing showed what&#039;s up - See my revised &amp;quot;For the record&amp;quot; above. I only ever saw extra points, consistent with what I wrote above. It&#039;s not what I had been thinking... you don&#039;t get extras if you turn to reaction-shoot, and then don&#039;t have enough TUs left to shoot. Also I can only recall seeing it when they still had bullets... I didn&#039;t test them as of the turn they ran out of bullets (I had 8 guys shooting 1 alien). Anyway, what I wrote above is very consistent, at least for a firing squad sitation.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that there are other ways to get extra reaction points. The other concepts such as an alien moving out of or into view (one or the other) can&#039;t be as easily tested.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave this up for a while to see if there&#039;s continuing interest and if not, will get rid of most of my comments. And move my stuff on energy-vs.-lighting to Personal Lighting.&lt;br /&gt;
&lt;br /&gt;
Another little note: Even if you only have one person doing reaction shooting, it is possible for them to get the one extra reaction point when an alien goes down. I figure that this happens if your shooter was going to get off two reaction shots before the alien fired. I.e., your guy was queued to fire twice before the alien, but the first one put the alien down.&lt;br /&gt;
&lt;br /&gt;
] &amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Reactions&amp;diff=46674</id>
		<title>Reactions</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Reactions&amp;diff=46674"/>
		<updated>2013-07-14T18:28:36Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Along with [[Time Units]], a unit&#039;s Reaction rating is one of the most vital resources a unit can have in combat. Reaction influences precedence - who gets priority to make their move. It is used offensively and defensively. The side that&#039;s currently issuing orders (the attacker) uses reactions to &amp;lt;i&amp;gt;prevent&amp;lt;/i&amp;gt; opportunity shots while the waiting side (the defender) uses reactions to &amp;lt;i&amp;gt;take&amp;lt;/i&amp;gt; shots of opportunity.&lt;br /&gt;
&lt;br /&gt;
When two opposing units are within range of each other, the Reaction levels of both units are compared. The unit with the highest Reactions gets to make the move. If the defender is not aware of the attacker, no check is made. However, as soon as the defender is made aware of the attacker, a check is made and will then perform an attack of opportunity if the conditions for a reaction shot are satisfied. Note that if an attacker with lower reactions is exposed to a defender with high reaction due to the actions of another unit (such as shooting away a wall), the check is not made and the exposed attacker is not fired upon. However, the moment the exposed attacker moves, the defender will be able to obtain an attack of opportunity given the right conditions.&lt;br /&gt;
&lt;br /&gt;
What is not common knowledge is how the overall reaction level of any given unit is also influenced by the percentage of the unit&#039;s remaining TUs! So say an alien has 100 reactions but only has 60% of its remaining TUs. Its actual Reaction level is really 60, not 100. If it takes a [[Shot Types#Snapshot|Snap Shot]], which costs 30% for any plasma weapon, the remaining TU percentage will drop to 30%, and so will the Reaction level. For more information, see [[Reaction fire formula]]. &#039;&#039; --[[User:JellyfishGreen|JellyfishGreen]] 10:51, 25 Apr 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
With this in mind, one could say that for the best opportunity attacks, end your turn with full TUs, wielding weapons with low snapshot costs. The [[Pistol]], [[Laser Pistol]], and [[Laser Rifle]] are by far the best weapons in the X-COM arsenal for attacks of opportunity. Still, these weapons (especially the standard pistol) may not be enough to take down e.g. Mutons. Adapt to your situation.&lt;br /&gt;
&lt;br /&gt;
Player controlled units only react with [[Shot Types#Snapshot|Snap Shots]], while the AI has the additional option of using [[Shot Types#Automatic fire|Auto Shots]].&lt;br /&gt;
&lt;br /&gt;
For melee attacks, it is often best to use a [[Mind_Probe|mind probe]] to examine the stats of any alien that you wish to approach. By getting an overall impression of the alien&#039;s remaining TUs and its reaction level, you can get a good idea of how safe the alien will be to approach.&lt;br /&gt;
&lt;br /&gt;
==Starting Values==&lt;br /&gt;
New recruits will always begin with a value between 30 and 60.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
&lt;br /&gt;
Reaction points are awarded (at end of combat) depending on how many times you took reaction shots. Missed reaction shots &amp;lt;i&amp;gt;do&amp;lt;/i&amp;gt; count - all that matters is that you reacted. (Misses don&#039;t count for Firing Accuracy increases, though.)&lt;br /&gt;
&lt;br /&gt;
You can be awarded up to an average of 4 skill points (range 2-6) per combat mission if you make at least 11 reaction shots. The point award does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; depend on your current skill level, only on the number of reactions. For more particulars on skill-point increases, see [[Experience#How_Experience_Points_Are_Applied|Experience]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Although there are several area-effect weapons that can be fired with a reaction shot (stun bomb, auto and heavy cannon, rocket launcher), each reaction shot only gives you 1 point of reaction experience, even if the shot impacts numerous aliens. From the game&#039;s perspective, you were only reacting versus one particular alien. However, multiple hits from one reaction shot &#039;&#039;will&#039;&#039; give you multiple experience points toward &#039;&#039;[[Firing Accuracy|firing accuracy]]&#039;&#039; skill increase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the record:&#039;&#039; Occasionally, you get more reaction experience points ([[UNITREF.DAT|Unitref]][80]) than rounds fired. It can be readily seen when numerous soldiers react to enemies, such as with a [[Reactions#See Also|firing squad]]. Each time an alien goes down (dead or unconscious), one of your soldiers is likely to gain an extra point. You may even see 15 reaction points after firing a clip of 12 bullets, although this is rare. What causes the extra points? Possibly reactions are &amp;quot;queued&amp;quot; when reaction ability is [[Reaction_fire_formula|checked]], but then the game doesn&#039;t make sure that the target is still viable until the next queued reaction comes up. You won&#039;t get an extra point every time an alien goes down, even with firing squads, though. This is probably because the last queued reaction on &amp;quot;your&amp;quot; side (before the enemy acts again) put the alien down. All in all, the more soldiers you have with similar reaction levels (TUs x Reactions, so they all all queue up at the same time) and with shorter snapshot times (puts more shots in the queue), the more likely you are to get these extra points. And the max possible extra points equals the number of targets. Still, unless you&#039;re peeking at Unitref[80], it&#039;s practically impossible to know when it happens. So sometimes you get a bonus to your reactions, even if you didn&#039;t know it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; If some soldiers have high reaction and some have low, the high ones are liable to get off a ton of shots before the low ones, and kill the target. Thus, the high ones get even higher, distancing themselves even more from the low ones - a vicious circle. If you want to build up low Reaction skills, try to keep &amp;quot;reaction stealing&amp;quot; in mind and work around it. If you have the funds, most players recommend recruits with at least 40 Reaction, if not 50 - there seems to be a definite notch where low Reaction soldiers get left behind. Also see the links [[Reactions#See Also|below]] for more tips on training skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Alternately, arm the high reaction soldiers with slower-firing snapshot weapons (heavy laser/cannon, auto-cannon or rocket launcher, for example) and arm the low reaction soldiers with faster firing snapshot weapons (pistol, laser pistol). This evens things out a bit, and although the higher reaction soldier will fire first, the higher TU cost lowers the reaction level considerably. And the lower TU drop for the faster pistols means the soldiers with lower reactions will not drop in reaction level as quickly. You&#039;ve just got to remember that no matter how high your reactions are, they&#039;re meaningless if you don&#039;t have any time units. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s always a lot better to train reactions as a group, with some high reaction soldiers to soften up the enemies a bit. The more the merrier, as they say. Also, the sight of 8 - 10 soldiers with laser pistols unleashing a seemingly endless amount of bolts of light at a couple of aliens leaving a UFO is sight any player should behold, at least once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some food for thought regarding the reaction skill. Does the reaction counter increase with an unloaded weapon? Or does it happen in the scenario you mention, when there&#039;s insufficient TUs to fire, but your reaction level is greater than the alien&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here&#039;s one related question I&#039;d like to see answered sometime: What actions cause an attack of opportunity to be triggered? I ask this because not all actions that use TUs will trigger it immediately, such as muddling around in the inventory screen.]&amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;[ [[User:MikeTheRed|MTR]]: [snipped - see below]&lt;br /&gt;
&lt;br /&gt;
Roger that re: what triggers opportunity fire. I wonder, too. It&#039;s also 100% clear that doing a psi doesn&#039;t cause reaction fire - and it takes lots of TUs. I have also never seen an alien fire on me when I was only turning, although I &#039;&#039;&#039;have&#039;&#039;&#039; seen cases where I fired on aliens, when they only turned. I&#039;ve been trying to keep an eye on this for several weeks now, and haven&#039;t noticed any exceptions. This makes me heavily wonder whether it is tied to &#039;&#039;&#039;energy&#039;&#039;&#039; usage, not TUs, per se. Remember that most aliens have U[45]=0 and use energy even when they turn, but soldiers have U[45]=1, and don&#039;t. See what I mean?&lt;br /&gt;
&lt;br /&gt;
Another thought to throw into the pipe: I wrote [[Night_Missions#Personal_lighting|this]] second paragraph about personal lighting. Something all us vet players know. But since then I&#039;ve realized that movement that doesn&#039;t use energy (elevators) does &#039;&#039;&#039;not&#039;&#039;&#039; trigger &amp;quot;backfield&amp;quot; personal lighting. And, just did more testing - in fact, energy usage is needed to trigger &#039;&#039;&#039;any&#039;&#039;&#039; check of aliens&#039; personal lighting. Examples:&lt;br /&gt;
*You MC some aliens on a regular turn; people move; aliens are lit, as usual. Start of next turn: &#039;&#039;&#039;Still lit,&#039;&#039;&#039; although no longer MC&#039;d. Move any of your soldiers so that they use energy - the formerly-MC&#039;d aliens &#039;&#039;&#039;go dark.&#039;&#039;&#039;&lt;br /&gt;
*Same situation: MC some aliens, they light up, end turn; start of next turn, formerly MC&#039;d aliens still lit. Move one of your soldiers up or down on an elevator: They stay lit. Move her off elevator: They go dark.&lt;br /&gt;
*Same holds for formely MC&#039;d aliens or aliens you just MC&#039;d, and moving them. Whether they are &#039;supposed&#039; to light up or go dark, no difference... Movement up or down on elevator: no change (no personal lighting check). Move off elevator: aliens change status.&lt;br /&gt;
*Whether they should be lighting up or going dark, &#039;&#039;&#039;energy usage&#039;&#039;&#039; by you or them is needed to trigger the alien lighting check and make them be &amp;quot;correct&amp;quot;.&lt;br /&gt;
*But wait! Beginning of turn: formerly MC&#039;d alien called &amp;quot;A&amp;quot; is still lit. MC some other alien called &amp;quot;B&amp;quot;. Now move B on the elevator: A is still lit. No problem. But &#039;&#039;&#039;turn&#039;&#039;&#039; B so he uses energy: &#039;&#039;&#039;A is still lit&#039;&#039;&#039;. Move B off elevator: A goes dark. &#039;&#039;&#039;ARG!&#039;&#039;&#039; B used energy, but A did not change status...&lt;br /&gt;
&lt;br /&gt;
These are interesting findings in and of themself, especially in those dark windy alien base &amp;quot;gardens&amp;quot; - a.k.a. don&#039;t move anybody and you&#039;ll see formerly MC&#039;d aliens better! Anyway, clearly, alien personal lighting checks interact with &#039;&#039;&#039;energy use&#039;&#039;&#039; somehow, not movement per se. Maybe the equation behind the scenes has U[45]=1 for everybody, and doesn&#039;t check the unit&#039;s U[45], per se?? But then that would counter my obs. that I can&#039;t remember aliens every reaction firing on me when I was only turning. Has anyone ever seen aliens fire on them when &#039;&#039;&#039;all&#039;&#039;&#039; you did was turn?&lt;br /&gt;
&lt;br /&gt;
So there&#039;s at least one &amp;quot;movement&amp;quot; thing that we now realize is actually related to energy use, not movement per se. See, they are so very closely related, that the programmers may have used that as a simple way to differentiate all the many possible actions, vs. ones that really &amp;quot;count&amp;quot; toward certain things. While I&#039;m not at all certain about this, one quick check would be to hack Unitref[45] to no energy usage... then go waltzing out in front of aliens that are loaded for bear and see if you make it across the field... reminds me of the opening scene to Dances With Wolves.  ] &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;[ [[User:MikeTheRed|MTR]]: NKF - I snipped some of my long-winded ramblings above, because further testing showed what&#039;s up - See my revised &amp;quot;For the record&amp;quot; above. I only ever saw extra points, consistent with what I wrote above. It&#039;s not what I had been thinking... you don&#039;t get extras if you turn to reaction-shoot, and then don&#039;t have enough TUs left to shoot. Also I can only recall seeing it when they still had bullets... I didn&#039;t test them as of the turn they ran out of bullets (I had 8 guys shooting 1 alien). Anyway, what I wrote above is very consistent, at least for a firing squad sitation.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that there are other ways to get extra reaction points. The other concepts such as an alien moving out of or into view (one or the other) can&#039;t be as easily tested.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave this up for a while to see if there&#039;s continuing interest and if not, will get rid of most of my comments. And move my stuff on energy-vs.-lighting to Personal Lighting.&lt;br /&gt;
&lt;br /&gt;
Another little note: Even if you only have one person doing reaction shooting, it is possible for them to get the one extra reaction point when an alien goes down. I figure that this happens if your shooter was going to get off two reaction shots before the alien fired. I.e., your guy was queued to fire twice before the alien, but the first one put the alien down.&lt;br /&gt;
&lt;br /&gt;
] &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maximum Cap==&lt;br /&gt;
An X-COM soldier&#039;s Reactions are capped at 100. However, because you can get a +6 roll when at 99, a soldier can have up to 105 Reactions (if they&#039;re really lucky!). For more info, see [[Experience#Regarding_Caps|Regarding Caps]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Reaction_fire_formula|Reaction fire formula]]&lt;br /&gt;
*[[Reaction fire triggers]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
*[[Experience#How_Experience_Points_Are_Applied|Experience]]&lt;br /&gt;
*Advanced skill increase techniques:&lt;br /&gt;
**[[Experience Training#Reactions training]]&lt;br /&gt;
**[[Reactions Training]]&lt;br /&gt;
**[[Laser Pistol Gifts]] (the basic firing squad technique)&lt;br /&gt;
**[[User_talk:MikeTheRed#Tips_on_Increasing_Skills|Tips on increasing skills]] (lots of minutiae on the firing squad technique)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Unit Stats Navbar}}&lt;br /&gt;
[[Category:Soldiers]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=46673</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=46673"/>
		<updated>2013-07-14T17:17:11Z</updated>

		<summary type="html">&lt;p&gt;Grilse: Attempting to get this page to show up on http://ufopaedia.org/index.php?title=Category:Data_tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 50%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher  || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 40%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 50% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the guns/ammo/gun+ammo tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip || 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo || 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip || 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb || 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo || 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo || 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo || 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip || 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- end of guns/ammo/gun+ammo wrapper table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Melee Weapons&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser || 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills || Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200% (or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapon Summaries|Weapon Summaries (EU)]]&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TFTD]] [[Category:Data tables]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(TFTD)&amp;diff=46634</id>
		<title>Equipment (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(TFTD)&amp;diff=46634"/>
		<updated>2013-07-09T00:00:51Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* General Equipment Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many different types of &#039;&#039;&#039;equipment&#039;&#039;&#039; available in [[TFTD]].  Aside from conventional aquatic weaponry, two human-based technologies (the [[Dye Grenade]] and the [[Chemical-flare]]) are available for purchase right from the start of the game, and with a little bit of research you can unlock the other two ([[Particle Disturbance Sensor]] and [[Medi-Kit (TFTD)|Medi-Kit]]). Alien items such as the [[M.C. Reader]] must first be collected, [[Research (TFTD)|researched]] and then [[Manufacturing (TFTD)|manufactured]].&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
:&#039;&#039;Main article:&#039;&#039; [[Armour (TFTD)]]&lt;br /&gt;
Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic diving suits that provide some minimal level of defense, as your technology progresses your [[aquanauts]] will be able to survive significant levels of damage without injury.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
:&#039;&#039;Main article:&#039;&#039; [[Weapons (TFTD)]]&lt;br /&gt;
Weapons are required to take on the alien threat, you initially have access to a fair range of weapons of various types, and research will give you access to both use captured alien weapons and manufacture a few of of your own.&lt;br /&gt;
&lt;br /&gt;
== Portable Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[Dye Grenade]]&lt;br /&gt;
* [[Particle Disturbance Sensor]]&lt;br /&gt;
* [[Medi-Kit (TFTD)|Medi-Kit]]&lt;br /&gt;
* [[Chemical-flare]]&lt;br /&gt;
* [[M.C. Disruptor]]&lt;br /&gt;
* [[M.C. Reader]]&lt;br /&gt;
* [[Zrbite]]&lt;br /&gt;
&lt;br /&gt;
== General Equipment Reference ==&lt;br /&gt;
* [[Item Weight(TFTD)]]&lt;br /&gt;
* [[Buying/Selling/Transferring (TFTD)]]&lt;br /&gt;
* [[Item Destruction Table (TFTD)]]&lt;br /&gt;
* [[Weapons Summaries (TFTD)]]&lt;br /&gt;
* [[Initial Inventory (TFTD)]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment (EU)|Equipment (UFO)]]&lt;br /&gt;
*[[Agents Equipment (Apocalypse)]]&lt;br /&gt;
*[[Vehicle Equipment (Apocalypse)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment (TFTD) Navbar}}&lt;br /&gt;
[[Category:Equipment (TFTD)]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapon_Summaries&amp;diff=46633</id>
		<title>Weapon Summaries</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapon_Summaries&amp;diff=46633"/>
		<updated>2013-07-09T00:00:43Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Accuracy and TU Cost==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Accuracy&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Auto&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Snap&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Aimed&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Auto Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;115&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;84&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Time Unit Cost&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Auto&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Snap&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Aimed&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Auto Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weights==&lt;br /&gt;
&amp;lt;table cellpadding =&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Weapon Weight&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Weight&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Auto Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Rod&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;High Explosive&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Proximity Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Ammunition Weight&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Weight&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Large Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Incendiary Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Weapon &amp;amp; Ammunition Weight&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Weight&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC+AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC+HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC+I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC+AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC+HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC+I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher+S&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher+L&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher+I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Storage, Damage and Ammo==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Items By Storage&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Space&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Proximity Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Rod&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Large Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Incendiary Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;High Explosive&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Auto-Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Weapon Damage&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;100&amp;quot;&amp;gt;Damage&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;100&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;AP&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;AP&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;AP&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;AP&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Large Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Incendiary Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;I&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Laser&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Laser&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Laser&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Plasma&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Plasma&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;115&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Plasma&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stun&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Rod&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stun&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Proximity Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Smoke&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;High Explosive&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Ammunition Capacities&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;100&amp;quot;&amp;gt;Ammo Cap&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Auto-Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Rod&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prices==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Purchase Price&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Cost&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$70&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$150&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Proximity Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$650&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Large Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$900&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Incendiary Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Rod&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,260&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;High Explosive&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$3,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$4,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6,400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Auto-Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$13,500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Manufacture Price&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Cost&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$3,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6,700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$7,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$8,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$8,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$32,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$56,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$78,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$88,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$90,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$122,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Sale Price&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Sale Price&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$52&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$150&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$225&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$240&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$275&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HC-I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Proximity Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$480&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-I&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$520&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;AC-HE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$560&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Large Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$720&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Rod&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$945&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Incendiary Rocket&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$960&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;High Explosive&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$2,250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Rocket Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$3,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$4,440&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$4,800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6,290&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$9,590&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Auto-Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$10,125&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Grenade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$14,850&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Stun Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$15,200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$17,028&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Laser Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$36,900&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Laser&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$61,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Pistol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$84,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$120,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$126,500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blaster Launcher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$144,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Plasma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$171,600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Tank Comparison]]&lt;br /&gt;
* [[Weapons Summaries (TFTD)]]&lt;br /&gt;
* [[Weapon Analysis]]&lt;br /&gt;
&lt;br /&gt;
[[Category: data tables]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(TFTD)&amp;diff=46632</id>
		<title>Weapons (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(TFTD)&amp;diff=46632"/>
		<updated>2013-07-09T00:00:35Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapon Information =&lt;br /&gt;
Weapons have a number of properties. Here we have two examples, the Sonic Blaster Rifle and the Harpoon Clip.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;{{Infobox style}}&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
{{Infobox module/weapon&lt;br /&gt;
| weapon =Sonic-Blasta Rifle&lt;br /&gt;
| height = 3&lt;br /&gt;
| width = 1&lt;br /&gt;
| weight =&lt;br /&gt;
| damagethreshold =&lt;br /&gt;
| grip= 2 Handed&lt;br /&gt;
| weaponimage = [[Image:Sonic-BlastaRifle.gif|Sonic-Blasta Rifle]]&lt;br /&gt;
| acc_auto = -&lt;br /&gt;
| acc_snap = 75&lt;br /&gt;
| acc_aim = 110&lt;br /&gt;
| fcost_auto = -&lt;br /&gt;
| fcost_snap = 40&lt;br /&gt;
| fcost_aim = 60&lt;br /&gt;
| saleprice = 126500&lt;br /&gt;
| research =&lt;br /&gt;
| acquisition = {{Manufacturing|88000|820|4|1 Aqua Plastics}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;{{Infobox style}}&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
{{Infobox module/ammo&lt;br /&gt;
| weapon = Jet Harpoon&lt;br /&gt;
| ammo = Harpoon Clip&lt;br /&gt;
| weight =&lt;br /&gt;
| height = 1&lt;br /&gt;
| width = 1&lt;br /&gt;
| damagethreshold =&lt;br /&gt;
| ammoimage = &lt;br /&gt;
| damage = 32 Armour Piercing&lt;br /&gt;
| capacity = 10&lt;br /&gt;
| saleprice = &lt;br /&gt;
| research = -&lt;br /&gt;
| acquisition = {{Purchasing|200}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most weapons are some form of projectile weapon and will require ammo, the Harpoon Clip for example works with the Jet Harpoon gun. Things to note about these objects are:&lt;br /&gt;
* Size - Describing how many inventory tiles the object takes up&lt;br /&gt;
* Image - Giving a visual description of the object if possible&lt;br /&gt;
* Weight - Which accumulates on troopers as encumberance and affects movement speed.&lt;br /&gt;
* D. Threshold - Item Destruction Threshold, the amount of damage the object can take before being destroyed&lt;br /&gt;
* Grip - 1 Handed or 2 Handed which influences accuracy&lt;br /&gt;
* Firing Modes - Time Unit costs and Accuracy at a given firing mode. Dashed if inapplicable.&lt;br /&gt;
* Damage - Amount and type of damage inflicted when loaded.&lt;br /&gt;
* Capacity - Maximum number of shots that may be fired with full ammunition.&lt;br /&gt;
* Sale Price - Price when sold.&lt;br /&gt;
* Research - Researched required to use the object.&lt;br /&gt;
* Acquisition - Either Manufactured or Purchased with associated costs.&lt;br /&gt;
&lt;br /&gt;
== Standard Weapons ==&lt;br /&gt;
&lt;br /&gt;
Once again, [[X-COM]] is supplied with a diverse selection of standard weapons to wield in its war against the watery alien menace. However, unlike the first alien war, the new line of weapons are mainly geared towards fighting underwater. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dart Gun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jet Harpoon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gas Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hydro-Jet Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Torpedo Launcher]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thermal Tazer]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magna-Blast Grenade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magna-Pack Explosive]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Particle Disturbance Grenade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dye Grenade]]&lt;br /&gt;
&lt;br /&gt;
== Gauss Technology ==&lt;br /&gt;
The line of weapons [[X-COM]] technicians have developed to combat the alien menace offer improved damage over the more conventional harpoon weapons. The earlier models of Gauss weapons offer high capacity ammunition magazines. They work well on land and at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gauss Pistol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gauss Rifle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy Gauss]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sonic Technology == &lt;br /&gt;
The bulk of the weapons used by the alien invaders make use of ultra powerful and highly concentrated sonic waves that literally shatters matter in an instant. They are powered by a [[Zrbite]] power source. The amount of damage caused by sonic weapons completely outclasses everything in [[X-COM]]&#039;s diverse but meager arsenal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonic Pistol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonic-Blasta Rifle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonic Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonic Pulser]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Disruptor Pulse Launcher]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thermal Shok Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
The deadly [[Lobsterman]] threat was finally countered by a desperate but effective strategy: melee combat with power tools.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vibro Blade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thermic Lance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy Thermic Lance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Weapons By Ammunition Types =&lt;br /&gt;
Ammunition types and the weapons that utilise them. &lt;br /&gt;
&lt;br /&gt;
== Armor-Piercing ==&lt;br /&gt;
Armor piercing rounds are standard rounds that specialize in piercing enemy armor. These come in the form of darts and shells propelled with compressed gas. &lt;br /&gt;
&lt;br /&gt;
[[Dart Gun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jet Harpoon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gas Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== High Explosive ==&lt;br /&gt;
High Explosive (HE) is an area-effecting ammunition. Any unit or object within the blast radius will receive some amount of damage.&lt;br /&gt;
&lt;br /&gt;
[[Gas Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hydro-Jet Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Torpedo Launcher]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magna-Blast Grenade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magna-Pack Explosive]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Particle Disturbance Grenade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonic Pulser]]&lt;br /&gt;
&lt;br /&gt;
== Phosphor ==&lt;br /&gt;
Also known as Incendiary. Phosphor ammunition creates an area-effect fire. The bonus of this form of ammunition is that it will continue to cause damage per turn until the fire dies out in addition to providing illumination. Phosphor rounds are half as effective underwater as they are on land. &lt;br /&gt;
&lt;br /&gt;
[[Gas Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hydro-Jet Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Torpedo Launcher]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gauss ==&lt;br /&gt;
Gauss ammunition fires is a high energy bolt at enemy targets with the same speed in or out of water. Gauss ammunition is relatively cheap high-end ammo and can be produced very quickly.   &lt;br /&gt;
&lt;br /&gt;
[[Gauss Pistol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gauss Rifle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy Gauss]]&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Sonic ==&lt;br /&gt;
Sonic Ammunition is an alien based technology. It encapsulate a small amount of [[Zrbite]] to power the sonic weapons. Scientists are able to easily reverse engineer them for production.&lt;br /&gt;
&lt;br /&gt;
[[Sonic Pistol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonic-Blasta Rifle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonic Cannon]]&lt;br /&gt;
&lt;br /&gt;
== Stun ==&lt;br /&gt;
Unlike the other forms of ammunition, [[Stun]] ammunition doesn&#039;t actually inflict damage to its target. Instead, it will cause them to fall [[unconscious]] until the stun effect has &amp;quot;worn off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Thermal Tazer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thermal Shok Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Melee == &lt;br /&gt;
The alien-based drills carry a chip of Zrbite, which provide a tremendous amount of energy that&#039;ll last the operational lifetime of any drill. They do not need any additional ammunition.&lt;br /&gt;
 &lt;br /&gt;
[[Vibro Blade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thermic Lance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy Thermic Lance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Weapons Summaries (TFTD)]]&lt;br /&gt;
&lt;br /&gt;
{{Equipment (TFTD) Navbar}}&lt;br /&gt;
[[Category:Equipment (TFTD)]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:TFTD_Weapons_Summaries&amp;diff=46631</id>
		<title>Talk:TFTD Weapons Summaries</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:TFTD_Weapons_Summaries&amp;diff=46631"/>
		<updated>2013-07-08T23:59:37Z</updated>

		<summary type="html">&lt;p&gt;Grilse: moved Talk:TFTD Weapons Summaries to Talk:Weapons Summaries (TFTD): Renaming page to match other pages&amp;#039; names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Weapons Summaries (TFTD)]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Weapons_Summaries_(TFTD)&amp;diff=46630</id>
		<title>Talk:Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Weapons_Summaries_(TFTD)&amp;diff=46630"/>
		<updated>2013-07-08T23:59:37Z</updated>

		<summary type="html">&lt;p&gt;Grilse: moved Talk:TFTD Weapons Summaries to Talk:Weapons Summaries (TFTD): Renaming page to match other pages&amp;#039; names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notes to Firepower tables:&lt;br /&gt;
&lt;br /&gt;
As others have noted, damage modifiers and armour play a big part in TFTD. The values shown don&#039;t include either factor, and as a result they favour light rapid fire weapons over low rate of fire, hard-hitting weapons (such as Sonics, Gas Cannon) which are actually more effective in the game than these numbers suggest. &lt;br /&gt;
&lt;br /&gt;
The numbers shown here can be taken as reasonably accurate for fighting Aquatoids. &lt;br /&gt;
&lt;br /&gt;
I have not included any melee weapons except Thermal Tazers, as I don&#039;t have the data yet. This is a shame as the drills probably have the highest firepower of all (once you get close). Actually, for this reason, all melee weapons should only be included in the &amp;quot;Shock&amp;quot; section, never in the &amp;quot;Skirmish&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
The assumed base Firing Accuracy for Skirmish calculations is 50. The assumed Throwing Accuracy is 65. The assumed Melee Accuracy is 30 (however certain melee attacks always hit).&lt;br /&gt;
&lt;br /&gt;
[[User:Spike|Spike]] 23:41, 4 April 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=TFTD_Weapons_Summaries&amp;diff=46629</id>
		<title>TFTD Weapons Summaries</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=TFTD_Weapons_Summaries&amp;diff=46629"/>
		<updated>2013-07-08T23:59:36Z</updated>

		<summary type="html">&lt;p&gt;Grilse: moved TFTD Weapons Summaries to Weapons Summaries (TFTD): Renaming page to match other pages&amp;#039; names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapons Summaries (TFTD)]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=46628</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=46628"/>
		<updated>2013-07-08T23:59:36Z</updated>

		<summary type="html">&lt;p&gt;Grilse: moved TFTD Weapons Summaries to Weapons Summaries (TFTD): Renaming page to match other pages&amp;#039; names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 50%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher  || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 40%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 50% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the guns/ammo/gun+ammo tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip || 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo || 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip || 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb || 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo || 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo || 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo || 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip || 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- end of guns/ammo/gun+ammo wrapper table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Melee Weapons&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser || 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills || Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200% (or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapon Summaries|Weapon Summaries (EU)]]&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TFTD]] [[Category: data tables]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=46627</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=46627"/>
		<updated>2013-07-08T23:55:10Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 50%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher  || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 40%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 50% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the guns/ammo/gun+ammo tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip || 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo || 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip || 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb || 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo || 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo || 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo || 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip || 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- end of guns/ammo/gun+ammo wrapper table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Melee Weapons&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser || 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills || Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200% (or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapon Summaries|Weapon Summaries (EU)]]&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TFTD]] [[Category: data tables]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=46626</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=46626"/>
		<updated>2013-07-08T23:49:18Z</updated>

		<summary type="html">&lt;p&gt;Grilse: Added Category: data tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 50%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher  || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 40%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 50% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the guns/ammo/gun+ammo tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip || 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo || 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip || 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb || 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo || 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo || 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo || 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip || 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- end of guns/ammo/gun+ammo wrapper table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Melee Weapons&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser || 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills || Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200% (or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TFTD]] [[Category: data tables]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ASTORE.DAT&amp;diff=34059</id>
		<title>ASTORE.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ASTORE.DAT&amp;diff=34059"/>
		<updated>2011-08-27T10:27:51Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ASTORE.DAT contains information pertinent to live aliens in confinement.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
ASTORE.DAT has a fixed size of 50 entries of 12 bytes each for a total file size of 600 bytes.  Information below is arranged by the byte&#039;s hex offset, in bold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;00&amp;lt;/b&amp;gt;: Alien race:&lt;br /&gt;
 00 = Unused entry&lt;br /&gt;
 01 = Sectoid&lt;br /&gt;
 02 = Snakeman&lt;br /&gt;
 03 = Etherial&lt;br /&gt;
 04 = Muton&lt;br /&gt;
 05 = Floater&lt;br /&gt;
 06 = Cellatid&lt;br /&gt;
 07 = Silacoid&lt;br /&gt;
 08 = Chryssalid&lt;br /&gt;
 09 = Reaper&lt;br /&gt;
 0A = Sectopod&lt;br /&gt;
 0B = Cyberdisk&lt;br /&gt;
&lt;br /&gt;
Once an alien is researched, its entry is erased by setting its race to 00.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;01&amp;lt;/b&amp;gt;: Rank:&lt;br /&gt;
 01 = Commander&lt;br /&gt;
 02 = Leader&lt;br /&gt;
 03 = Engineer&lt;br /&gt;
 04 = Medic&lt;br /&gt;
 05 = Navigator&lt;br /&gt;
 06 = Soldier&lt;br /&gt;
 07 = Terrorist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;02&amp;lt;/b&amp;gt;: Base at which the alien is imprisoned, using index values from [[LOC.DAT]], your original base is always 00.&lt;br /&gt;
A value of FF indicates that the alien is being transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;03-0B&amp;lt;/b&amp;gt;:  It is unclear what, if anything, these values do.  &amp;lt;b&amp;gt;0B&amp;lt;/b&amp;gt; gets set to 01 when an alien is in transit&lt;br /&gt;
(this is in addition to setting the Base byte to FF).  Otherwise, these bytes tend to remain 00.&lt;br /&gt;
&lt;br /&gt;
== For TFTD ==&lt;br /&gt;
&lt;br /&gt;
Note:  TFTD v2 expanded ASTORE.DAT to 3600 bytes (300 entries of 12 bytes each), with the same format.  Attempting to load a v2 or later saved game into the v1 version of TFTD will cause it to crash unless this file is truncated back to 600 bytes.  Loading a v1 version of this file into a v2 or later version of the game will not cause any problems.&lt;br /&gt;
&lt;br /&gt;
ASTORE.DAT&lt;br /&gt;
1st BYTE Alien type &lt;br /&gt;
 01h Aquatoid&lt;br /&gt;
 02h Gill Man&lt;br /&gt;
 03h Lobster Man&lt;br /&gt;
 04h Tasoth&lt;br /&gt;
 05h Calcinite&lt;br /&gt;
 06h Deep One&lt;br /&gt;
 07h Bio-Drone&lt;br /&gt;
 08h Tentaculat&lt;br /&gt;
 09h Triscene&lt;br /&gt;
 0Ah Hallucinoid&lt;br /&gt;
 0Bh Xarquid&lt;br /&gt;
&lt;br /&gt;
2nd BYTE Alien class&lt;br /&gt;
 01h Commander&lt;br /&gt;
 02h Navigator&lt;br /&gt;
 03h Medic&lt;br /&gt;
 04h Technician&lt;br /&gt;
 05h Squad Leader&lt;br /&gt;
 06h Soldier&lt;br /&gt;
 07h Terrorist&lt;br /&gt;
&lt;br /&gt;
These values define the alive aliens that we have in the base. The two values (one for the type and one for the class) must be entered in the first two bytes of the file. After the project has started or the aliens have been transferred to another base, the first byte will be 0. You can re-enter a new value to have other aliens.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[TRANSFER.DAT]] - Can contain information on Captured aliens in transit&lt;br /&gt;
* [[Saved Game Files]]&lt;br /&gt;
[[Category:Game Files]]&lt;br /&gt;
[[Category:Game Files (TFTD)]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Stats&amp;diff=34058</id>
		<title>Alien Stats</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Stats&amp;diff=34058"/>
		<updated>2011-08-26T20:24:31Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the TFTD version, see [[Alien Stats (TFTD)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The information on this page was gathered from Zombie&#039;s excellent page at [http://www.strategycore.co.uk/xcom/pg/ufoalienstats Strategy Core] and the Excel files that can be found there.&lt;br /&gt;
&lt;br /&gt;
For historical discussion and background info on alien stats, see this page&#039;s [[talk:Alien Stats|Discussion tab]]&lt;br /&gt;
&lt;br /&gt;
==Core Stats==&lt;br /&gt;
These statistics are found in the executable of the game (except for Zombies). ([[GEOSCAPE.EXE#Alien Stats|GEOSCAPE.EXE]] for DOS versions, and X-COM UFO Defense for the Windows version)&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot; width=&amp;quot;140&amp;quot;&amp;gt;Alien Race/Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;TU&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Sta&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;He&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Br&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Rea&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;FA&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;TA&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Str&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;PST&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;PSK&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th colspan=&amp;quot;4&amp;quot; width=&amp;quot;120&amp;quot;&amp;gt;Armor&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;EnR&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;VPS&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Agg&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Mel&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Int&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th colspan=&amp;quot;2&amp;quot; width=&amp;quot;60&amp;quot;&amp;gt;Height&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;30&amp;quot;&amp;gt;Fr&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;30&amp;quot;&amp;gt;L/R&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;30&amp;quot;&amp;gt;Re&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;30&amp;quot;&amp;gt;Un&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;30&amp;quot;&amp;gt;St&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;30&amp;quot;&amp;gt;Kn&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Floater]] Soldier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Floater Navigator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Floater Medic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Floater Engineer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Floater Leader&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Floater Commander&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sectoid]] Soldier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Navigator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Medic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Engineer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Leader&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Commander&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Snakeman]] Soldier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Snakeman Navigator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Snakeman Engineer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Snakeman Leader&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Snakeman&amp;amp;nbsp;Commander&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;84&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Ethereal]] Soldier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Ethereal Leader&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Ethereal Commander&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Muton]] Soldier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Muton Navigator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Muton Engineer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Reaper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;148&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Chryssalid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Silacoid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Celatid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sectopod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;145&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Cyberdisc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Zombie]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;84&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;84&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Key===&lt;br /&gt;
*&#039;&#039;&#039;TU&#039;&#039;&#039;: The number of Time Units the alien has per turn.&lt;br /&gt;
*&#039;&#039;&#039;Sta&#039;&#039;&#039;: Stamina (or Energy).&lt;br /&gt;
*&#039;&#039;&#039;He&#039;&#039;&#039;: Health.&lt;br /&gt;
*&#039;&#039;&#039;Br&#039;&#039;&#039;: Bravery.&lt;br /&gt;
*&#039;&#039;&#039;Rea&#039;&#039;&#039;: Reactions.&lt;br /&gt;
*&#039;&#039;&#039;FA&#039;&#039;&#039;: Firing Accuracy.&lt;br /&gt;
*&#039;&#039;&#039;TA&#039;&#039;&#039;: Throwing Accuracy.&lt;br /&gt;
*&#039;&#039;&#039;Str&#039;&#039;&#039;: Strength&lt;br /&gt;
*&#039;&#039;&#039;PST&#039;&#039;&#039;: Psionic Strength.&lt;br /&gt;
*&#039;&#039;&#039;PSK&#039;&#039;&#039;: Psionic Skill.&lt;br /&gt;
*&#039;&#039;&#039;Fr, L/R, Re, Un&#039;&#039;&#039;: Front, Left/Right, Rear and Under armor.&lt;br /&gt;
*&#039;&#039;&#039;EnR&#039;&#039;&#039;: Energy Recharge. This number represents how fast a unit will recover Energy lost due to movement.&lt;br /&gt;
*&#039;&#039;&#039;VPS&#039;&#039;&#039;: The number of Victory Points X-COM will get for killing that alien. &lt;br /&gt;
*&#039;&#039;&#039;Agg&#039;&#039;&#039;: Aggression is a number between 0 and 2. The larger the value, the more aggressive the alien will be. High ranking aliens usually prefer to stay concealed, rather than get involved in a raging fire-fight..&lt;br /&gt;
*&#039;&#039;&#039;Mel&#039;&#039;&#039;: (Also known as CCBA or Close Combat Base Accuracy). This number acts as the accuracy for hand-to-hand combat attacks.&lt;br /&gt;
*&#039;&#039;&#039;Int&#039;&#039;&#039;: Intelligence of the alien ranked from 2-8. This number correponds to the number of turns the alien will remember the location of your troops.&lt;br /&gt;
*&#039;&#039;&#039;St, Kn&#039;&#039;&#039;: Standing, Kneeling height.&lt;br /&gt;
&lt;br /&gt;
==Calculating Statistics==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
| {{StdDescTable_Heading}} | Statistic&lt;br /&gt;
| {{StdDescTable_Heading}} | Percentage&lt;br /&gt;
|-&lt;br /&gt;
| Health || align=&amp;quot;right&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || align=&amp;quot;right&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Throwing Accuracy || align=&amp;quot;right&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Energy Recharge || align=&amp;quot;right&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Victory Points || align=&amp;quot;right&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Aggression || align=&amp;quot;right&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || align=&amp;quot;right&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Standing || align=&amp;quot;right&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Kneeling Height || align=&amp;quot;right&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Time Units || align=&amp;quot;right&amp;quot;| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Stamina/Energy || align=&amp;quot;right&amp;quot;| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Reactions || align=&amp;quot;right&amp;quot;| 6%&lt;br /&gt;
|-&lt;br /&gt;
| Firing Accuracy || align=&amp;quot;right&amp;quot; | &#039;&#039;6%&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
| Strength || align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Strength || align=&amp;quot;right&amp;quot;| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Skill || align=&amp;quot;right&amp;quot;| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Melee (aka CCBA) || align=&amp;quot;right&amp;quot;| 4%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Statistics with 0 percentage are constant and therefore do not change with difficulty level&amp;lt;/small&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |To find a statistic which increases by a constant amount, the game adjusts the core value by a percentage which is dependent upon a skill level &amp;quot;multiplier&amp;quot;. Generally, the Beginner skill level numbers match the core group exactly so no modification is necessary. This multiplier (referred to as SLM) is the same value for the difficulty stored in [[IGLOB.DAT]] (if patched) They are reproduced to the right.&lt;br /&gt;
|&lt;br /&gt;
{|{{StdDescTable}}&lt;br /&gt;
| {{StdDescTable_Heading}} | Difficulty&lt;br /&gt;
| {{StdDescTable_Heading}} | SLM&lt;br /&gt;
|-&lt;br /&gt;
|Beginner ||align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
|Experienced ||align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|Veteran ||align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|Genius ||align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|Superhuman ||align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Equation===&lt;br /&gt;
This equation gives the statistic for any of the statistics to the left. The [[#Core Stats | core values]] are in the table above. Credit goes to [[User:Zombie|Zombie]] (the user, not the unit) for discovery of this (and about everything on this page).&lt;br /&gt;
 Skill Value = INT(Core Value * (100 + (Percentage * SLM)) / 100)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firing Accuracy*&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Beginner level aliens have a firing accuracy one-half the core value. Experienced through Superhuman skill levels are modified by a 6% change per level increase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Beginner level aliens have an armor rating of one-half the core value. Higher skill levels just receive the core value with no percentage adjustment. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
*  [[Zombie]] stats are not listed in the executable where the normal aliens are situated. Not only that, but their stats do not change as the skill level increases. For more information on this oddity, see the Editing Alien Stats heading on this page.&lt;br /&gt;
* [[Civilian]] stats are also constants and do not change.&lt;br /&gt;
* [[Chryssalid|Chryssalids]] which are spawned in a mission by the game have stats modified in the normal way. However, Chryssalids which hatch from Zombies have all their stats set to their core, regardless of current difficulty level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Life Forms]]&lt;br /&gt;
* [[Overviews of Aliens]]&lt;br /&gt;
* [[Terror Units]]&lt;br /&gt;
* [[:Category:Soldiers]] - Category containing more information on what each statistic does&lt;br /&gt;
* [[Saved Game Files]] / [[:Category:Game Files]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Data tables]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Stats_(TFTD)&amp;diff=34057</id>
		<title>Alien Stats (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Stats_(TFTD)&amp;diff=34057"/>
		<updated>2011-08-26T20:23:48Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the Enemy Unknown version, see [[Alien Stats]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numbers, numbers, numbers. These numbers are lifted from Zombie&#039;s research.&lt;br /&gt;
&lt;br /&gt;
==Core Stats==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot; width=&amp;quot;140&amp;quot;&amp;gt;Alien Race/Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;TU&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Sta&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;He&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Br&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Rea&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;FA&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;TA&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Str&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50&amp;quot;&amp;gt;MCStr&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50&amp;quot;&amp;gt;MCSk&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th colspan=&amp;quot;4&amp;quot; width=&amp;quot;120&amp;quot;&amp;gt;Armor&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;EnR&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;VPS&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Agg&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Mel&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th rowspan=&amp;quot;2&amp;quot; width=&amp;quot;30&amp;quot;&amp;gt;Int&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;30&amp;quot;&amp;gt;Fr&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;30&amp;quot;&amp;gt;L/R&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;30&amp;quot;&amp;gt;Re&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;30&amp;quot;&amp;gt;Un&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Aquatoid]] Soldier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Aquatoid Squad Leader&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Aquatoid Technician&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Aquatoid Medic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Aquatoid Navigator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Aquatoid Commander&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;63&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gillman]] Soldier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Gillman Squad Leader&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Gillman Technician&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Gillman Commander&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;53&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Tasoth]] Soldier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Tasoth Squad Leader&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Lobster Man]] Soldier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Lobster Man Squad Leader&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Lobster Man Technician&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;115&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Lobster Man Navigator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Lobster Man Commander&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Deep One]] Terrorist&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Triscene]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;158&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;69&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Xarquid]] Terrorist&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Calcinite]] Terrorist&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Tentaculat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;99&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hallucinoid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Bio-Drone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Zombie (TFTD)|Zombie]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;84&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Civilian]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Key===&lt;br /&gt;
*&#039;&#039;&#039;TU&#039;&#039;&#039;: The number of Time Units the alien has per turn.&lt;br /&gt;
*&#039;&#039;&#039;Sta&#039;&#039;&#039;: Stamina (or Energy).&lt;br /&gt;
*&#039;&#039;&#039;He&#039;&#039;&#039;: Health.&lt;br /&gt;
*&#039;&#039;&#039;Br&#039;&#039;&#039;: Bravery.&lt;br /&gt;
*&#039;&#039;&#039;Rea&#039;&#039;&#039;: Reactions.&lt;br /&gt;
*&#039;&#039;&#039;FA&#039;&#039;&#039;: Firing Accuracy.&lt;br /&gt;
*&#039;&#039;&#039;TA&#039;&#039;&#039;: Throwing Accuracy.&lt;br /&gt;
*&#039;&#039;&#039;Str&#039;&#039;&#039;: Strength&lt;br /&gt;
*&#039;&#039;&#039;MCStr&#039;&#039;&#039;: M.C. Strength.&lt;br /&gt;
*&#039;&#039;&#039;MCSk&#039;&#039;&#039;: Psionic Skill.&lt;br /&gt;
*&#039;&#039;&#039;Fr, L/R, Re, Un&#039;&#039;&#039;: Front, Left/Right, Rear and Under armor.&lt;br /&gt;
*&#039;&#039;&#039;EnR&#039;&#039;&#039;: Energy Recharge. This number represents how fast a unit will recover Energy lost due to movement.&lt;br /&gt;
*&#039;&#039;&#039;VPS&#039;&#039;&#039;: The number of Victory Points X-COM will get for killing that alien. &lt;br /&gt;
*&#039;&#039;&#039;Agg&#039;&#039;&#039;: Aggression is a number between 0 and 2. The larger the value, the more aggressive the alien will be. High ranking aliens usually prefer to stay concealed, rather than get involved in a raging fire-fight.&lt;br /&gt;
*&#039;&#039;&#039;Mel&#039;&#039;&#039;: (Also known as CCBA or Close Combat Base Accuracy). This number acts as the accuracy for hand-to-hand combat attacks.&lt;br /&gt;
*&#039;&#039;&#039;Int&#039;&#039;&#039;: Intelligence of the alien ranked from 2-8. This number correponds to the number of turns the alien will remember the location of your troops.&lt;br /&gt;
&lt;br /&gt;
==Calculating Statistics==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
| {{StdDescTable_Heading}} | Statistic&lt;br /&gt;
| {{StdDescTable_Heading}} | Parameter&lt;br /&gt;
|-&lt;br /&gt;
| Health || align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Throwing Accuracy || align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Energy Recharge || align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Victory Points || align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Aggression || align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Standing || align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kneeling Height || align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Time Units || align=&amp;quot;right&amp;quot;| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Stamina/Energy || align=&amp;quot;right&amp;quot;| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Reactions || align=&amp;quot;right&amp;quot;| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Firing Accuracy || align=&amp;quot;right&amp;quot; | ***&lt;br /&gt;
|-&lt;br /&gt;
| Strength || align=&amp;quot;right&amp;quot;| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| M.C. Strength || align=&amp;quot;right&amp;quot;| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| M.C. Skill || align=&amp;quot;right&amp;quot;| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Melee (aka CCBA) || align=&amp;quot;right&amp;quot;| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Armour || align=&amp;quot;right&amp;quot;| ***&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Statistics with 0 percentage are constant and therefore do not change with difficulty level&amp;lt;/small&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |To find a statistic which increases by a proportional amount, the game adjusts the core value by a percentage which is dependent upon a skill level &amp;quot;multiplier&amp;quot;. Generally, the Beginner skill level numbers match the core group exactly so no modification is necessary. They are reproduced to the right.&lt;br /&gt;
|&lt;br /&gt;
{|{{StdDescTable}}&lt;br /&gt;
| {{StdDescTable_Heading}} | Difficulty&lt;br /&gt;
| {{StdDescTable_Heading}} | SLM&lt;br /&gt;
|-&lt;br /&gt;
|Beginner ||align=&amp;quot;right&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
|Experienced ||align=&amp;quot;right&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|Veteran ||align=&amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|Genius ||align=&amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
|Superhuman ||align=&amp;quot;right&amp;quot;| 6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Equation===&lt;br /&gt;
This equation gives the statistic for any of the statistics to the left. The [[#Core Stats | core values]] are in the table above. Credit goes to [[User:Zombie|Zombie]] (the user, not the unit) for discovery of this (and about everything on this page).&lt;br /&gt;
 Skill Value = floor(Core Value * (1 + (Parameter * SLM))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firing Accuracy*&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Alien Firing Accuracy does follow a ratio, but it&#039;s pathological. The core values are multiplied by 0.4 for Beginner, 0.75 for Experienced, 1.12 for Veteran, 1.36 for Genius, and 1.625 for Superhuman.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Armour also follows a ratio, but although more rational than the Firing Accuracy one it&#039;s still different to the ratios for the other stats. The core values are multiplied by 0.4 for Beginner, 0.7 for Experienced, 1 for Veteran, 1.1 for Genius, and 1.2 for Superhuman.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
*  [[Zombie]] stats are not listed in the executable where the normal aliens are situated. Not only that, but their stats do not change as the skill level increases. For more information on this oddity, see the Editing Alien Stats heading on this page.&lt;br /&gt;
* [[Civilian]] stats are also constants and do not change.&lt;br /&gt;
* [[Tentaculat|Tentaculats]] which are spawned in a mission by the game have stats modified in the normal way. However, Tentaculats which hatch from Zombies have all their stats set to their core, regardless of current difficulty level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Life Forms (TFTD)]]&lt;br /&gt;
* [[Overviews of Aliens (TFTD)]]&lt;br /&gt;
* [[Terror Units (TFTD)]]&lt;br /&gt;
* [[:Category:Soldiers]] - Category containing more information on what each statistic does&lt;br /&gt;
* [[Saved Game Files]] / [[:Category:Game Files]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Data tables]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Game_Files&amp;diff=34039</id>
		<title>Game Files</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Game_Files&amp;diff=34039"/>
		<updated>2011-08-24T14:10:31Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not-for-profit, just-for-fun reverse engineering.&lt;br /&gt;
&lt;br /&gt;
* General note re: [[HackerTools|Hex editing game files]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Contains a quick introduction to using a most unlikely program to edit your game files, and suggestions on other editors out there.&amp;lt;/small&amp;gt;&lt;br /&gt;
* A primer for the [[Command Prompt]] (aka the command console). &lt;br /&gt;
:&amp;lt;small&amp;gt;Information on how to manage directories, files, plus other neat tricks that can be done through the command console that should not be forgotten in today&#039;s era of point and click madness.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[http://www.stonepool.com/xcom/hacking/index.html Hatfarm / Chris Voss] and [http://www.daishiva.com/phpBB2/generic.php?page=progLinks.shtml DaiShiva] (see [http://www.daishiva.com/programs/XCFormat.html file formats]) also have notes on a number of XCOM&#039;s file formats not yet detailed on this wiki.&lt;br /&gt;
&lt;br /&gt;
= General File Information = &lt;br /&gt;
== Program Files ==&lt;br /&gt;
&lt;br /&gt;
These are program files and static data files that are not part of the saved game files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdDescTable}}&amp;gt;&lt;br /&gt;
&amp;lt;th {{StdDescTable_Heading}}&amp;gt;File&amp;lt;/th&amp;gt;&amp;lt;th {{StdDescTable_Heading}}&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[GEODATA]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Geoscape data. Includes localization strings, [[OBDATA.DAT]] for objects like weapons, [[WORLD.DAT]] for globe terrain.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[GEOGRAPH]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Graphics for [[UFOpaedia]] and research screen backgrounds.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[MAPS]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pre-generated Battlescape terrain blocks (.MAP). These are filled in with terrain tiles. A few dozen blocks make up a battlescape.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Saved_Game_Files#Missdat_Files|MISSDAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Holds the data from the previous mission. (Can be [[ExploitsA#Score_Points_For_Free|exploited]]).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[ROUTES]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alien route maps (.RMP) for moving around the pre-generated Battlescape terrain blocks.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[SOUND]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1990-era sound drivers, or MIDI files for Windows version.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[TERRAIN]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Battlescape graphic tiles for buildings, ships, and terrain (.MCD, .PCK, and .TAB).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UFO2EXE\[[TACTICAL.EXE]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The &amp;quot;Battlescape&amp;quot; program in DOS-release of UFO.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UFOEXE\[[GEOSCAPE.EXE]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The &amp;quot;Geoscape&amp;quot; program that handles base management and aircraft.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UFOEXE\BLACK.EXE&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The black screen UFO.BAT puts up when swapping between the above two programs.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[UFOGRAPH]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Misc graphics (.PCK) for soldier equipment screens, smoke, motion detector blobs.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[UFOINTRO]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Holds the introduction movie (.FLI) and the endgame pictures (.LBM).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[UNITS]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Battlescape graphics for soldiers, aliens, and the pixelated guns they hold. (.PCK and .TAB).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Geoscape Files == &lt;br /&gt;
These are savegame files used by the [[Geoscape]] portion of the game. This can be considered a &#039;standard&#039; save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdDescTable}}&amp;gt;&lt;br /&gt;
&amp;lt;th {{StdDescTable_Heading}}&amp;gt;File&amp;lt;/th&amp;gt;&amp;lt;th {{StdDescTable_Heading}}&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[ACTS.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Contains information which acts with which priority in respective zones aliens are going to try.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[AKNOW.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[ALIEN.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Contains Alien activity in Countries and areas, for graphs.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[ASTORE.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has the info on aliens in [[Alien Containment]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[BASE.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has all of the [[X-COM Bases|base]] layout and contents information, radar scanning abilities and other base information.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[BPROD.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;List of [[Equipment (EU)|equipment]] being [[manufacturing|produced]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[CRAFT.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has all the [[craft]] info, [[Craft Weapons|weapons]], fuel, damage and items onboard. Also stores UFO information, although information is handled differently from friendly aircraft.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[DIPLOM.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Diplomacy info, and current and historical [[Country Funding]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[DUM.BIN]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dummy file for keeping directory structure. Not used.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[FACIL.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Info on [[Base Facilities]] you can build.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[IGLOB.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Date and time.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[INTER.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Info on interception windows&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[LEASE.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[LIGLOB.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Money! Also financial graph information.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[LOC.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Location of bases on the planet as well as other things like ships, waypoints and missions. Basically anything that is an icon on the Geoscape world view.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[MISSIONS.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Contains counters and race info on the ongoing alien acts.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[PRODUCT.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Info on things you can produce.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[PROJECT.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;These are things you are [[research]]ing.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[PURCHASE.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Info on stuff you can buy.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[RESEARCH.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Completed research.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[SAVEINFO.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Name of the saved game.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[SITE.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;List of recent Terror Sites.  (May be TFTD-only.)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[SOLDIER.DAT]]&amp;amp;nbsp;[[SOLDIER.DAT (TFTD)|(TFTD)]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Data about the [[soldiers]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[TRANSFER.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Personnel and equipment being transferred.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[UIGLOB.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Holds the next numbers for [[UFOs]], Terror Sites, [[Interceptor]]s, etc. Also contains monthly scores for research.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[UP.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[UFOpaedia]] info.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[XBASES.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Schedules [[Base Defense|attacks on X-COM bases]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[XCOM.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Contains X-Com activity in Countries and areas, for graphs.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[ZONAL.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Information on which zones and with what priority aliens are going to attack.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(28 files. Note that if you find a geoscape save with additional files, this simply means a battlescape save was made in that slot at some prior point. UFO does not remove unused save files).&lt;br /&gt;
&lt;br /&gt;
== Battlescape Files ==&lt;br /&gt;
These are savegame files created and used by the tactical portion of the game. They are only created if the game is saved while in the battlescape. [[Battlescape]] saves also contain all the files used in a standard save. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdDescTable}}&amp;gt;&lt;br /&gt;
&amp;lt;th {{StdDescTable_Heading}}&amp;gt;File&amp;lt;/th&amp;gt;&amp;lt;th {{StdDescTable_Heading}}&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[BGLOB.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Describes ambient light on map.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[GEODATA.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Details the map type and overall map structure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[MAP.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stores tile information for the whole map. Basically all static structures, such as trees, walls, floors and furniture.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[MISDATA.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Contains information on craft in use and which alien artefacts are available for use in combat.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[OBPOS.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stores all the objects that your soldiers can pick up (guns, corpses, etc).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[ROUTES.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stores nodes for soldier and alien spawn points, also acts as waypoints for AI pathfinding.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[SEEMAP.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fog of war overlay.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[SMOKBIT.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Smoke particles and fire patches on the map.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[SMOKREF.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Smoke particles and fire patches on the map.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[SOURCEMP.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light source overlays for mobile light sources (i.e. your soldiers).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[TERMP.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light source overlays for ambient (or fixed) lighting.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[UNITPOS.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Controls ownership, visibility, whether the unit is under temporary mind control, etc. Works hand in hand with [[UNITREF.DAT]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[UNITREF.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Contains the primary stats for all units in combat. X-Com owned soldiers in this file are &#039;&#039;virtual&#039;&#039; copies of the soldiers in soldier.dat. Works very closely with unitpos.dat.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[WGLOB.DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Battlescape map global information such as map dimensions and the number of turns that have elapsed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(14 unique files, plus all 28 standard save files, totaling 42).&lt;br /&gt;
&lt;br /&gt;
== Missdat Files ==&lt;br /&gt;
These temporary files are used at run time, when a battlescape game is in progress. The missdat folder also contains all the files needed to create a standard Geoscape save for the game in progress.&lt;br /&gt;
&lt;br /&gt;
When the tactical game engine starts, it first checks [[SAVEINFO.DAT]] to see if this is a new battle, or if you&#039;re loading a battlescape save game. In the case of the former, it generates a new map, based off these files:&lt;br /&gt;
*[[GEODATA.DAT]]&lt;br /&gt;
*[[MISSION.DAT]]&lt;br /&gt;
*[[OBPOSREF.DAT]]&lt;br /&gt;
*[[UNIPOS.DAT]]&lt;br /&gt;
*[[UNIREF.DAT]]&lt;br /&gt;
&lt;br /&gt;
If you load a game, the tactical engine loads from the save slot directly, as according to [[DIRECT.DAT]] (which details the path to the slot in concern).&lt;br /&gt;
&lt;br /&gt;
When combat ends, these files are created:&lt;br /&gt;
*[[CODE.DAT]]&lt;br /&gt;
*[[MISSION2.DAT]]&lt;br /&gt;
*[[OBPOS2.DAT]]&lt;br /&gt;
*[[OPTION.DAT]]&lt;br /&gt;
*[[UNIREF2.DAT]]&lt;br /&gt;
*[[UNITPOS.DAT_(MISSDAT)|UNITPOS.DAT]]&lt;br /&gt;
&lt;br /&gt;
(12 unique files, plus 27 standard save files (does not use dum.bin), totaling 39).&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=File Format information=&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
A list of specific image formats used by EU/TFTD. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdDescTable}}&amp;gt;&lt;br /&gt;
&amp;lt;th {{StdDescTable_Heading}}&amp;gt;Extension&amp;lt;/th&amp;gt;&amp;lt;th&lt;br /&gt;
{{StdDescTable_Heading}}&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image Formats#PCK|PCK]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A run-length-encoded image format for storing one or more images with a dimension of 32x40 pixels. Used for sprites, tiles and inventory images. Usually accompanied by a TAB file, serving as an index to the image archive.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image Formats#SCR &amp;amp; DAT|SCR &amp;amp; DAT]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stores uncompressed image data for the full screen backgrounds and the inventory screen icons.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image Formats#SPK|SPK]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Paper doll and UFOpedia images, among other full screen pictures.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image Formats#BDY|BDY]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Often used by TFTD in place of SPK.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Did You Know?=&lt;br /&gt;
* If your game crashes and you are returned to previous mission, the game is actually referring to the battlescape information in the MISSDAT directory. Also, if a tactical mission is abnormally aborted, the results are obtained from the MISSDAT folder as well. Because the game was not able to update the files that hold the results of the last mission, your current game will be updated with information from the &#039;&#039;previous&#039;&#039; mission that was able to end normally. Abnormal program termination simply means that the tactical game engine crashed or was forced to crash by the user. This [[ExploitsA#Score_Points_For_Free|can be abused]].&lt;br /&gt;
&lt;br /&gt;
* Other exploits with gamefiles can be found [[ExploitsF|here]].&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Game editors]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Files]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SOLDIER.DAT&amp;diff=34038</id>
		<title>SOLDIER.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SOLDIER.DAT&amp;diff=34038"/>
		<updated>2011-08-24T14:08:36Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about Enemy Unknown. For the TFTD-version, see [[SOLDIER.DAT (TFTD)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
SOLDIER.DAT has a fixed structure of 250 entries of 68 bytes each. (Only a maximum of 250 soldiers can be had.) Thus it is always 17,000 bytes long (250x68).&lt;br /&gt;
&lt;br /&gt;
Values are presented according to byte count (1 to 68) followed by the equivalent hex offset (00 to 43) in &amp;lt;b&amp;gt;bold&amp;lt;/b&amp;gt;, followed by the normal (non-hacked) range of values in &amp;lt;i&amp;gt;italics&amp;lt;/i&amp;gt;. Most fields can be hacked up to FF, but sometimes it can make for weirdness!&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
&amp;lt;b&amp;gt;0-1 / 00-01&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-5, FFFF)&amp;lt;/i&amp;gt;: Integer set to [[Rank]] or FFFF if soldier is dead (or slot not yet used). Values are actually a pointer within [[ENGLISH.DAT]]. Ranks are:&lt;br /&gt;
 0 Rookie&lt;br /&gt;
 1 Squaddie&lt;br /&gt;
 2 Sergeant (SGT)&lt;br /&gt;
 3 Captain (CPT)&lt;br /&gt;
 4 Colonel (COL)&lt;br /&gt;
 5 Commander (CDR)&lt;br /&gt;
 6 Select Squad for&lt;br /&gt;
 7 SPACE AVAILABLE&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2-3 / 02-03&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(various, FF)&amp;lt;/i&amp;gt;: Base the soldier is at, using reference values from [[LOC.DAT]]. First base is always 0 (first entry in LOC.DAT). Value of FF means the soldier is being transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4-5 / 04-05&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(various, FFFF)&amp;lt;/i&amp;gt;: Craft soldier is assigned to, using values from LOC.DAT. FFFF means not assigned to a craft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;6-7 / 06-07&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(various, FFFF)&amp;lt;/i&amp;gt;: Craft soldier was assigned to before being wounded and spending time in the infirmary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;8-9 / 08-09&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0+)&amp;lt;/i&amp;gt;: Missions. Signed integer. (The soldier display shows a negative value if highest/16th bit is set!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;10-11 / 0A-0B&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0+)&amp;lt;/i&amp;gt;: Kills. Signed integer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;12-13 / 0C-0D&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0+)&amp;lt;/i&amp;gt;: Wound recovery days. Signed integer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;14-15 / 0E-0F&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(20+)&amp;lt;/i&amp;gt;: Soldier value a.k.a. victory point loss if dies on a mission. Signed integer. Is equal to 20 + Missions + Rank Bonus, as follows:&lt;br /&gt;
    0  Recruit&lt;br /&gt;
   +1  Squaddie &lt;br /&gt;
   +1  SGT&lt;br /&gt;
   +3  CPT&lt;br /&gt;
   +6  COL&lt;br /&gt;
  +10  CDR&lt;br /&gt;
&lt;br /&gt;
Note: Hex-editing Missions or Rank and performing a combat (while not touching this field) does not cause this field to reflect the edited values. This field simply adds 1 for each mission and a delta when promoted (e.g. COL to CDR +4). In other words, although it uses the equation shown above, it&#039;s not actually &amp;lt;i&amp;gt;computed&amp;lt;/i&amp;gt; from Missions and Rank, per se.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;16-40 / 10-28&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Text)&amp;lt;/i&amp;gt;: &amp;lt;b&amp;gt;Name&amp;lt;/B&amp;gt;, 25 characters long. Only approx. 21 characters can be entered when editing the field within the game&#039;s Soldier display, but longer names can be hex edited and will be seen in the game. Almost any keyboard character can be entered (including within the game) because they are stored directly instead of going through Windows objects. The end of the current name is a null byte; garbage can be present after that (ends of longer previous names, etc.).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;41 / 29&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(various)&amp;lt;/i&amp;gt;: Always 0 except for &amp;lt;i&amp;gt;existing&amp;lt;/i&amp;gt; soldiers being transferred, in which case it equals the [[LOC.DAT]] value for destination base. &amp;lt;i&amp;gt;New&amp;lt;/i&amp;gt; recruits on their way to a base will also have this set to 0, so if Byte 3 is set to FF and this byte is 0, you can&#039;t tell (from these two bytes alone) if it&#039;s an existing soldier going to your first base (LOC.DAT=0), or a new recruit going to any base. But the game knows where they&#039;re going, via [[TRANSFER.DAT]].&lt;br /&gt;
&lt;br /&gt;
===Initial Recruit Stats===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Denoted in the geoscape soldier display by the two-tone stat bars (not viewable in combat)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th&amp;gt;[52] Value&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;100&amp;quot;&amp;gt;Bravery&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;42 / 2A&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(50-60)&amp;lt;/i&amp;gt;: Initial [[Time Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;43 / 2B&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(25-40)&amp;lt;/i&amp;gt;: Initial [[Health]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;44 / 2C&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(40-70)&amp;lt;/i&amp;gt;: Initial [[Energy|Energy a.k.a. Stamina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;45 / 2D&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(30-60)&amp;lt;/i&amp;gt;: Initial [[Reactions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;46 / 2E&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(20-40)&amp;lt;/i&amp;gt;: Initial [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;47 / 2F&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(40-70)&amp;lt;/i&amp;gt;: Initial [[Firing Accuracy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;48 / 30&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(50-80)&amp;lt;/i&amp;gt;: Initial [[Throwing Accuracy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;49 / 31&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(20-40)&amp;lt;/i&amp;gt;: Initial [[Melee Accuracy]] a.k.a. Close Combat Accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;50 / 32&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-100)&amp;lt;/i&amp;gt;: [[Psionic Strength]]. Never changes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;51 / 33&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-105+)&amp;lt;/i&amp;gt;: Current [[Psionic Skill]]. 0 = Not yet trained / Psi stats not visible. See Note 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlike other stats, Psi Skill always starts at 0. So it stores its current skill in what would&#039;ve otherwise been its initial skill byte, if you will. Also see Bytes 64 and 65.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;52 / 34&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(5-10)&amp;lt;/i&amp;gt;: Initial [[Bravery]]. Computed as 110-(10*ThisByte). E.g. if ThisByte=9, Bravery=20. So the lower this byte is, the better your Bravery is (see table at right). Initial Bravery can be 10-60, and it only uses increments of 10.&lt;br /&gt;
&lt;br /&gt;
===Stat Improvement===&lt;br /&gt;
&#039;&#039;Add to initial values to get current total.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;53 / 35&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-31)&amp;lt;/i&amp;gt;: Time Unit Improvement. (Max total TUs possible (initial+improvement) is 81. See Note 1.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;54 / 36&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-36)&amp;lt;/i&amp;gt;: Health Improvement. (Max total 61)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;55 / 37&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-61)&amp;lt;/i&amp;gt;: Stamina Improvement. (Max total 101)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;56 / 38&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-75)&amp;lt;/i&amp;gt;: Reaction Improvement. (Max total 105)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;57 / 39&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-51)&amp;lt;/i&amp;gt;: Strength Improvement. (Max total 71) Note that very high (hacked) values can cause &amp;quot;unable to throw here&amp;quot;, presumably because the arc would intercept the &amp;quot;ceiling&amp;quot; of the Battlescape. See [[Throwing_Accuracy#Throwing_Distance|throwing distance]] for more on Strength versus Throwing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;58 / 3A&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-85)&amp;lt;/i&amp;gt;: Firing Accuracy Improvement. (Max total 125)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;59 / 3B&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-75)&amp;lt;/i&amp;gt;: Throwing Accuracy Improvement Improvement. (Max total 125)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;60 / 3C&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-105)&amp;lt;/i&amp;gt;: Melee/Close Combat Accuracy Improvement. (Max total 125)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;61 / 3D&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-9)&amp;lt;/i&amp;gt;: Bravery Improvement (multiply by 10). (Max total 9; 100 Bravery)&lt;br /&gt;
&lt;br /&gt;
===Odds and Ends===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;62 / 3E&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-3)&amp;lt;/i&amp;gt;: Armor. 0=None, 1=Personal Armor, 2=Power Suit, 3=Flying Suit. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Can be hacked to:&amp;lt;/i&amp;gt; 4=Sectoid, 5=Snakeman, 6=Ethereal, 7=Muton, 8=Floater, 9=Celatid, 10=Silacoid, 11=Chryssalid. (Higher values are civilians and parts of big units.) NOTE: These are not real aliens, just skins... more research must be done e.g. on appearance and gender to make real aliens.  However, when you start a new mission, the CE version crashes because it cannot find a skin for that value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;63 / 3F&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-24)&amp;lt;/i&amp;gt;: Most-recent month&#039;s Psi Lab training increase. Largest values for newly trained (16-24). For Psi Lab point-award functionality, see [[Psionic Skill]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;64 / 40&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0,1)&amp;lt;/i&amp;gt;: In Psi Lab training.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;65 / 41&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0,1)&amp;lt;/i&amp;gt;: Promotion flag (as of most recent combat). Reset as of next combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;66 / 42&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0,1)&amp;lt;/i&amp;gt;: 0=Male, 1=Female. &amp;lt;br /&amp;gt;Editing values greater than 1 does not change the appearance in the soldier equip screens. However, the soldier image will always take the outward appearance of a female during a mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;67 / 43&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(0-3)&amp;lt;/i&amp;gt;: Appearance (for loadout, no armor): 0=blonde, 1=brown hair, 2=Oriental, 3=African. &amp;lt;br /&amp;gt;Refers to the [[UFOGRAPH]]/MAN.spk [[Inventory_Backgrounds|images]]. Because there are only 4 nationalities, editing values greater than 3 will result in an error code: &amp;lt;code&amp;gt;cannot open file ufograph/man_XYZ.spk&amp;lt;/code&amp;gt; where X is 0 or 1 (Light armored or personnel armored), Y is &amp;quot;M&amp;quot; or &amp;quot;F&amp;quot; (Male or Female) and Z is the nationality value listed in this field.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
#The possible values for skill increases (in a non-hacked game) depend both on the cap for each skill and on each soldiers&#039; initial value. Thus the max possible value shown in the &#039;increase&#039; range is for soldiers who started with the minimum initial skill, and got the max possible cap &#039;overflow&#039;. [[Experience#Primary_Stats|Primary skills]] can have up to cap+5, and secondary skills can have up to cap+1. Also, Psi Skill is not truly capped - although soldiers cease to get combat increases once at or above 100, it will continue to increase by 2-3 each month the soldier stays in Psi Training. For more info, see [[Experience#Regarding_Caps|Regarding Caps]].&lt;br /&gt;
#When you enter combat, the [[UNITREF.DAT|Unitref]] stat values (offset 23-28 etc.) are &#039;read only&#039; (for that combat only). If you edit Unitref stat values and end the combat, the changed stats are not reflected in the soldier&#039;s stats in the geoscape. Instead, the stat values from Soldier.Dat are used. Makes sense, since the current stat level doesn&#039;t change &amp;lt;i&amp;gt;during&amp;lt;/i&amp;gt; combat, per se - you only get stat changes (increases, if any) when the mission ends. &amp;quot;Kills&amp;quot; is the only value known to carry directly from geoscape to combat and back (due to its &amp;quot;unpredictability&amp;quot;).&lt;br /&gt;
#If you hack your stats, the game doesn&#039;t care if you put larger values than a recruit can get in the &amp;quot;initial&amp;quot; bytes. Or if you totally zero out a skill, for that matter. Not in the geoscape, anyway... Could lead to a very bad day on the battlefield, though.&lt;br /&gt;
#If your total skill value (initial + increase) is high enough, your skill bar will wrap around the stat display screen. (See how it goes to 150 in combat, 170 in geoscape?)&lt;br /&gt;
#As can be seen, Armor is the only thing that &#039;stays with&#039; a soldier. Yes, it&#039;s lost if you fire someone wearing it!&lt;br /&gt;
&lt;br /&gt;
== For More Information ==&lt;br /&gt;
*For information on individual skills see [[Soldiers]]&lt;br /&gt;
*For information on increasing skills see [[Experience]]&lt;br /&gt;
*[[UNITREF.DAT]] tracks items on the battlefield, including soldiers and their stats, and experience counters. Also see the notes at bottom of Unitref.&lt;br /&gt;
*For more info on starting soldier stats, see [[Raw_recruit_statistical_likelihood|Recruit Statistics]]&lt;br /&gt;
*Notes on [[HackerTools|hex editing]]&lt;br /&gt;
* A Hex Workshop Structure Library for editing this file can be found [[SOLDIER_DAT_HSL|here]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Saved_Game_Files|Saved Game Files]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Files]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34036</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34036"/>
		<updated>2011-08-24T11:55:11Z</updated>

		<summary type="html">&lt;p&gt;Grilse: removed last part of article-wide wrapper table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that&#039;ll suck your mind into oblivion, and run away with your shoes.&lt;br /&gt;
&lt;br /&gt;
== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 50%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher  || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 40%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 50% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the guns/ammo/gun+ammo tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip || 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo || 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip || 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb || 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo || 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo || 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo || 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip || 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- end of guns/ammo/gun+ammo wrapper table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Melee Weapons&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser || 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills || Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200% (or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34035</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34035"/>
		<updated>2011-08-24T11:52:15Z</updated>

		<summary type="html">&lt;p&gt;Grilse: moved section 4 out of wrapper table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that&#039;ll suck your mind into oblivion, and run away with your shoes.&lt;br /&gt;
&lt;br /&gt;
== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 50%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher  || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 40%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 50% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the guns/ammo/gun+ammo tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip || 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo || 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip || 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb || 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo || 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo || 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo || 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip || 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- end of guns/ammo/gun+ammo wrapper table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Melee Weapons&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser || 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills || Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of the table that wraps the entire rest of the article. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34034</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34034"/>
		<updated>2011-08-24T11:50:24Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that&#039;ll suck your mind into oblivion, and run away with your shoes.&lt;br /&gt;
&lt;br /&gt;
== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 50%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher  || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 40%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 50% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the guns/ammo/gun+ammo tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip || 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo || 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip || 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb || 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo || 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo || 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo || 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip || 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- end of guns/ammo/gun+ammo wrapper table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Melee Weapons&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser || 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of the table that wraps the entire rest of the article. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills&lt;br /&gt;
| Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;1&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34033</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34033"/>
		<updated>2011-08-24T11:49:50Z</updated>

		<summary type="html">&lt;p&gt;Grilse: moved third section out of wrapper table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that&#039;ll suck your mind into oblivion, and run away with your shoes.&lt;br /&gt;
&lt;br /&gt;
== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 50%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher  || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 40%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 50% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the guns/ammo/gun+ammo tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip || 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo || 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip || 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip || 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb || 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo || 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo || 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo || 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip || 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip || 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- end of guns/ammo/gun+ammo wrapper table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Melee Weapons&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser || 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade || 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of the table that wraps the entire rest of the article. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills&lt;br /&gt;
| Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;1&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34032</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34032"/>
		<updated>2011-08-24T11:40:39Z</updated>

		<summary type="html">&lt;p&gt;Grilse: moved speed-section out of wrapper table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that&#039;ll suck your mind into oblivion, and run away with your shoes.&lt;br /&gt;
&lt;br /&gt;
== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 50%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher  || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 40%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades || 50% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of the table that wraps the entire rest of the article. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo&lt;br /&gt;
| 8&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}  width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip&lt;br /&gt;
| 24&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;1&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;1&amp;quot; | Melee Weapons&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 6&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills&lt;br /&gt;
| Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;1&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34031</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34031"/>
		<updated>2011-08-24T11:23:38Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that&#039;ll suck your mind into oblivion, and run away with your shoes.&lt;br /&gt;
&lt;br /&gt;
== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 50%&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 40%&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades &lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo&lt;br /&gt;
| 8&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}  width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip&lt;br /&gt;
| 24&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;1&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;1&amp;quot; | Melee Weapons&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 6&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills&lt;br /&gt;
| Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;1&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34030</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34030"/>
		<updated>2011-08-24T11:21:13Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that&#039;ll suck your mind into oblivion, and run away with your shoes.&lt;br /&gt;
&lt;br /&gt;
== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table wraps the aimed/snap/auto accuracy tables. --&amp;gt;&lt;br /&gt;
{| 	&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 80%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 50%&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|} &amp;lt;!-- End of aimed/snap/auto accuracy wrapper table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 40%&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades &lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo&lt;br /&gt;
| 8&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}  width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip&lt;br /&gt;
| 24&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;1&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;1&amp;quot; | Melee Weapons&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 6&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills&lt;br /&gt;
| Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;1&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34029</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34029"/>
		<updated>2011-08-24T11:18:20Z</updated>

		<summary type="html">&lt;p&gt;Grilse: Lowered level of all headings: 1 is reserved for page title. Moved introtest to &amp;quot;lead&amp;quot;, above TOC. See http://en.wikipedia.org/wiki/Help:Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that&#039;ll suck your mind into oblivion, and run away with your shoes.&lt;br /&gt;
&lt;br /&gt;
== Weapons by Accuracy ==&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 80%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 50%&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Speed ==&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 40%&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades &lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weapons by Weight ==&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo&lt;br /&gt;
| 8&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}  width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip&lt;br /&gt;
| 24&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;1&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;1&amp;quot; | Melee Weapons&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 6&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons by Ammo Capacity ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills&lt;br /&gt;
| Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;1&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weapons by Damage ==&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
==Weapons By Cost==&lt;br /&gt;
===Purchase Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacture Costs===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sale Price===&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Store Usage==&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34028</id>
		<title>Weapons Summaries (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_Summaries_(TFTD)&amp;diff=34028"/>
		<updated>2011-08-24T11:10:31Z</updated>

		<summary type="html">&lt;p&gt;Grilse: removing some unnecessary table nesting that&amp;#039;s causing bad layout.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intent of Page =&lt;br /&gt;
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that&#039;ll suck your mind into oblivion, and run away with your shoes. &lt;br /&gt;
&lt;br /&gt;
= Weapons by Accuracy =&lt;br /&gt;
For the following tables, the numbers are read from the worst to the best accuracies.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 110%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 110%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 115%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 80%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Accuracy&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 50%&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 120%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Technically, an aimed shot, but this value isn&#039;t used. A launched weapon&#039;s accuracy depends entirely on the players ability to plot waypoints.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Accuracy%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 120%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;2&amp;quot; | &amp;lt;small&amp;gt; Again, this value isn&#039;t used as all melee attacks hit their target.&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons by Speed =&lt;br /&gt;
The following numbers are read from the best to worst. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Aimed Speed&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Snap Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width = &amp;quot;33%&amp;quot; |&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Auto Cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 40%&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Dart Gun&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Gas Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Heavy Gauss&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Pistol&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Blasta-Rifle&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Sonic Cannon&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Thermal Shok Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|- &lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | Torpedo Launcher&lt;br /&gt;
| style = &amp;quot;color:#ddd;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Launch &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Stun (or Hit) &lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; | Prime and Throw&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Priming TU Cost% || Throwing TU Cost%&lt;br /&gt;
|-&lt;br /&gt;
| All grenades &lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
= Weapons by Weight =&lt;br /&gt;
The values in the following tables are read from the lightest to the heaviest&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Guns&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| All Sonic Weapon Power clips&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle Clip&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon ammo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon AP ammo&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon HE or P ammo&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Large or Phosphor Torpedo&lt;br /&gt;
| 8&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}}  width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Gun + Ammo&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon/Clip || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol and clip&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun and clip&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle and clip&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol and clip&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon and clip&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon and clip&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle and clip&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher and bomb&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Small Torpedo&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher and Torpedo&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher and Large or Phosphor Torpedo&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss and clip&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and AP clip&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon and HE or P clip&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher and any clip&lt;br /&gt;
| 24&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;1&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;1&amp;quot; | Melee Weapons&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Weight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|colspan =&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|{{stdTable}} width = &amp;quot;100%&amp;quot; align = &amp;quot;Center&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Grenades&lt;br /&gt;
|-{{stdTable Sub Heading}}&lt;br /&gt;
| Grenade || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Magna Blast Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 6&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons by Ammo Capacity =&lt;br /&gt;
For the following tables, the numbers are read from the least to the most clip capacities.&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Clip Size&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Ammo in clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| All grenades&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Launcher&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| Infinite&lt;br /&gt;
|-&lt;br /&gt;
| All drills&lt;br /&gt;
| Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;1&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
= Weapons by Damage =&lt;br /&gt;
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it&#039;s HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.&lt;br /&gt;
&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
| width = &amp;quot;100%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Damage and type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 1-3 Stun per round&lt;br /&gt;
|-&lt;br /&gt;
| Standing in fire&lt;br /&gt;
| 1-12 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| On fire/Phosphor Impact Damage&lt;br /&gt;
| 5-10 Incendiary per round&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| 16 AP&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| 32 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP&lt;br /&gt;
| 40 AP&lt;br /&gt;
|-&lt;br /&gt;
| HJ-P&lt;br /&gt;
| 40 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| 45 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE&lt;br /&gt;
| 50 HE&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP&lt;br /&gt;
| 60 AP&lt;br /&gt;
|-&lt;br /&gt;
| GC-P&lt;br /&gt;
| 60 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| 60 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE&lt;br /&gt;
| 65 HE&lt;br /&gt;
|-&lt;br /&gt;
| Particle Disturbance Grenade&lt;br /&gt;
| 70 HE&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| 75 Gauss&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| 80 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| 80 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| 80 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| 80 HE&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| 80 Phosphor&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| 90 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| 95 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| 100 HE&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| 110 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| 120 Freeze&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| 120 HE&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| 130 Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| 150 Drill&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| 200 HE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skirmish Firepower: pre-Armour On-Target Damage/turn ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dart Gun        16&lt;br /&gt;
 Mag Grd         33&lt;br /&gt;
 Torp Sm         44&lt;br /&gt;
 GC - AP         45&lt;br /&gt;
 P D Grd         46&lt;br /&gt;
 HvyGauss        47&lt;br /&gt;
 Jet Harpoon     48&lt;br /&gt;
 GC - HE         49&lt;br /&gt;
 Torp Lg         50&lt;br /&gt;
 JC - AP         60&lt;br /&gt;
 Mag Pack        65&lt;br /&gt;
 Gauss P         68&lt;br /&gt;
 Thermal SL      72&lt;br /&gt;
 JC - HE         75&lt;br /&gt;
 Sonic Pulser    78&lt;br /&gt;
 Sonic P         87&lt;br /&gt;
 Sonic R         89&lt;br /&gt;
 Sonic C        107&lt;br /&gt;
 Gauss R        113&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
&lt;br /&gt;
== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ==&lt;br /&gt;
&lt;br /&gt;
 Mag Grd         50&lt;br /&gt;
 PD Grd          70&lt;br /&gt;
 Dart Gun        80&lt;br /&gt;
 Torp Sm         80&lt;br /&gt;
 Torp Lg         90&lt;br /&gt;
 Mag Pack       100&lt;br /&gt;
 Thermal SL     120&lt;br /&gt;
 Sonic Pulser   120&lt;br /&gt;
 GC - AP        150&lt;br /&gt;
 GC - HE        163&lt;br /&gt;
 HvyGauss       188&lt;br /&gt;
 Disruptor PL   200&lt;br /&gt;
 Therm Tazer    200&lt;br /&gt;
 Sonic R        238&lt;br /&gt;
 Jet Harpoon    240&lt;br /&gt;
 Sonic C        260&lt;br /&gt;
 Sonic P        267&lt;br /&gt;
 JC - AP        300&lt;br /&gt;
 JC - HE        375&lt;br /&gt;
 Gauss P        450&lt;br /&gt;
 Gauss R        450&lt;br /&gt;
&lt;br /&gt;
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.&lt;br /&gt;
&lt;br /&gt;
=Weapons By Cost=&lt;br /&gt;
==Purchase Costs==&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Purchase Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Clip&lt;br /&gt;
| $70&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Clip&lt;br /&gt;
| $200&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| GC-P clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip, HJ-AP clip, PD Grenade&lt;br /&gt;
| $500&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $650&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $700&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $800&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $900&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $1,260&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $6,400&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $13,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manufacture Costs==&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Manufacture Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $1,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol Clip&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Rifle Clip&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss Clip&lt;br /&gt;
| $4,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon Clip&lt;br /&gt;
| $6,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $6,700&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $7,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $8,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $12,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $32,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $56,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $78,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $88,000&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $90,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $122,000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sale Price==&lt;br /&gt;
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by cost&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Sale Price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dart Pod&lt;br /&gt;
| $52&lt;br /&gt;
|-&lt;br /&gt;
| Dye Grenade&lt;br /&gt;
| $120&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon Pod&lt;br /&gt;
| $150&lt;br /&gt;
|-&lt;br /&gt;
| GC-AP clip&lt;br /&gt;
| $225&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Blast Grenade&lt;br /&gt;
| $240&lt;br /&gt;
|-&lt;br /&gt;
| GC-HE clip&lt;br /&gt;
| $275&lt;br /&gt;
|-&lt;br /&gt;
| HC-Phosphor clip&lt;br /&gt;
| $300&lt;br /&gt;
|-&lt;br /&gt;
| PD Grenade&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-AP clip&lt;br /&gt;
| $400&lt;br /&gt;
|-&lt;br /&gt;
| Small Torpedo&lt;br /&gt;
| $480&lt;br /&gt;
|-&lt;br /&gt;
| HJ-Phosphor clip&lt;br /&gt;
| $520&lt;br /&gt;
|-&lt;br /&gt;
| HJ-HE clip&lt;br /&gt;
| $560&lt;br /&gt;
|-&lt;br /&gt;
| Dart Gun&lt;br /&gt;
| $600&lt;br /&gt;
|-&lt;br /&gt;
| Large Torpedo&lt;br /&gt;
| $720&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| $945&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor Torpedo&lt;br /&gt;
| $960&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| $1,050&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive &lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| $1,500&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| $1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| $1,950&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| $2,000&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| $2,250&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| $3,220&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol clip&lt;br /&gt;
| $4,440&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| $4,800&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle clip&lt;br /&gt;
| $6,290&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon clip&lt;br /&gt;
| $9,590&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| $10,125&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pulser&lt;br /&gt;
| $14,850&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| $15,200&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| $17,028&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| $20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| $36,900&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| $61,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| $84,000&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| $120,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| $126,500&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| $144,000&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| $171,600&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Store Usage=&lt;br /&gt;
&lt;br /&gt;
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|- {{stdTable Heading}} &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; | Weapons by Storage&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Weapon || Storage Space &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| All Grenades(except Magna-Pack Explosive)&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon clips&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart gun&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Dart clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Pistol clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Pistol&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Blasta Power clip&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Bomb&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Tazer&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Vibroblade&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thermic Lance&lt;br /&gt;
| .10&lt;br /&gt;
|-&lt;br /&gt;
| Jet Harpoon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Cannon&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Blasta-Rifle&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Shok Launcher&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Magna-Pack Explosive&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Any Torpedo Launcher round&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Torpedo&lt;br /&gt;
| .20&lt;br /&gt;
|-&lt;br /&gt;
| Gas Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-Jet Cannon&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Gauss&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor Pulse Launcher&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Power clip&lt;br /&gt;
| .30&lt;br /&gt;
|-&lt;br /&gt;
| Torpedo Launcher&lt;br /&gt;
| .40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Weapons (TFTD)]]&lt;br /&gt;
*[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hiring/firing&amp;diff=34005</id>
		<title>Hiring/firing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hiring/firing&amp;diff=34005"/>
		<updated>2011-08-21T11:40:59Z</updated>

		<summary type="html">&lt;p&gt;Grilse: It&amp;#039;s been 6 years since coming &amp;quot;soon&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
*You can only have a maximum of 250 soldiers. This includes new recruits (not yet shown up) and soldiers in transit between bases.&lt;br /&gt;
*New soldiers cost $40,000, while their monthly salary is half that price, or $20,000. If you have the full 250 soldiers, they&#039;re costing you $5M/month.&lt;br /&gt;
*Sacking a soldier costs nothing. To do so, make sure the soldiers name is listed in the Sell/Sack screen. If it is not there, the soldier is probably loaded on a transport ship. &lt;br /&gt;
*It takes 72 hours (3 days) for new recruits to show up. Once at a base, it takes anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. The minimum transfer time is guaranteed even if both of your bases are stacked right on top of each other. The cost to transfer soldiers is free, regardless if they are wearing armor.&lt;br /&gt;
*Statistics and names of new recruits are always randomly generated. See [[Raw recruit statistical likelihood|recruit statistics]] for more info, including the probability of getting the perfect soldier.&lt;br /&gt;
*A soldier&#039;s armor stays with them, including if they are transferred or fired. So it is &amp;lt;b&amp;gt;LOST&amp;lt;/b&amp;gt; if you fire them when they have on armor. This is the only item that stays with a soldier. Armor can be seen/changed on the Soldier tab, or under Equip Craft.&lt;br /&gt;
*Only 100 items can be in transit (transferred between bases) in total at any given time. &amp;quot;Items&amp;quot; here means line items; one transfer of 200 Elerium counts as one line item. Soldiers (including new recruits) each count as one item. So, in the endgame, if you want to hire a ton of new recruits for high-psi screening at the beginning of a month, you can only have 100 on the way at a time. This leads to a theoretical max of 1,000 soldiers per month if you&#039;re doing high-volume screening (3 days for 100 soldiers; 30 days per month). Do routine inter-base transfers before hiring huge batches, because they will hog your transfer queue for 3 days.&lt;br /&gt;
==Scientist Costs==&lt;br /&gt;
&lt;br /&gt;
Scientist cost $60K each in the first month to hire, plus $30K/month thereafter in salary. They also need Laboratories to work in and Living Quarters to live in. Assuming you have Scientists on-staff in blocks of 50, including Lab rental and Living Quarters rental, each Scientist costs $1.54M/50 per month. As a good approximation, a full Lab costs $50K per day to run. In other words, every research day costs about $1K. As most of the cost (97%) is per-Scientist salaries, it&#039;s a good approximation even if your Labs are far from fully utilised.&lt;br /&gt;
&lt;br /&gt;
In addition, the up-front cost of hiring an extra 50 scientists, building the Lab and the Living Quarters, is $4.15 million. The first Lab-full is a little cheaper as 10 Scientists are already hired, the Lab is already built, and there are (some, but not enough) Living Quarters available. $2.8 million is a reasonable approximation for the up-front costs of the first full Lab. Generally more than 3 Labs is not considered useful. However even in the limiting case (infinite/maximum Labs), the up-front cost amounts to about $83K per Scientist - not a huge amount more than the $30K hiring each Scientist will cost you in the first month.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Labs Up-front (/Scientist)  Daily (/Scientist)&#039;&#039;&#039; &lt;br /&gt;
 x1   $ 2.80M   $ 56K        $ 50K     $1K&lt;br /&gt;
 x2   $ 6.95M   $ 70K        $100K     $1K&lt;br /&gt;
 x3   $11.10M   $ 74K        $150K     $1K&lt;br /&gt;
 ..&lt;br /&gt;
 xN   $ 4.15MxN $ 83K        $ 50KxN   $1K&lt;br /&gt;
&lt;br /&gt;
==Aircraft== &lt;br /&gt;
&lt;br /&gt;
===Craft Weapons===&lt;br /&gt;
When you sack/remove any craft you also lose the craft weapons (and ammo) it is armed with, so it is usually prudent to remove the weapons before sacking the aircraft. This is most often an issue when upgrading your [[Interceptor]]s, but also if you are getting rid of [[Firestorm]]s or [[Lightning]]s that you no longer require.&lt;br /&gt;
&lt;br /&gt;
Unfortunately you are unable to totally remove weapons - you have to switch (rearm) to another weapon type. Therefore, before you sack an aircraft, make sure you have 2 spare cheap weapons in that base. Switch to the cheap weapons that you would rather lose, and keep your Plasma Beams or whatever was on the aircraft. Also, if you sell the aircraft right away after you have begun to rearm, there will be little or no ammunition lost when it flies back home to the leasing company. &lt;br /&gt;
&lt;br /&gt;
In theory the cheapest &#039;sacrifice&#039; weapon is a Stingray Launcher, $16K each. In practice an Avalanche Launcher, $17K each, is a much more useful thing to have laying around spare. So far from being &#039;free&#039; to sack an aircraft (with the exception of the [[Skyranger]]), it is likely to cost you $16K-$34K to sack it, even if you are careful. If you are careless it could cost you half a million dollars cash, plus lost manufacturing time. &lt;br /&gt;
&lt;br /&gt;
When you do decide to rid yourself an aircraft, the general practice is to arm the cheap weapons onto it and then sack it immediately. If, due to various circumstances, you had the throwaway weapons on the ship long enough for it to proceed to its rearming phase, don&#039;t forget to unload the ammo before sacking the ship so that you don&#039;t lose the ammunition as well. To empty the ammo, re-arm the same weapon onto the ship. This will empty its magazine. Obviously this is not a necessary step if you do not have any of that weapon&#039;s ammo in storage, but one you should take if you are still actively using them.&lt;br /&gt;
&lt;br /&gt;
[[User:Seb76|Seb76]]&#039;s UFOLoader has a fix for this problem, allowing you to remove all weaponry from an aircraft.&lt;br /&gt;
&lt;br /&gt;
===Soldiers, HWPs and Equipment===&lt;br /&gt;
When you sack an aircraft the soldiers and equipment get off first, so you don&#039;t need to worry about removing them first. They will still be retained even if there is no more storage capacity left for them, but this will mean that you won&#039;t be able to purchase new gear until free space is once again available.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot; width=&amp;quot;170&amp;quot;&amp;gt;Personnel/Craft&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;100&amp;quot;&amp;gt;Recruit&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Salary&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Soldier&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Engineer&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Scientist&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;$60,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Interceptor&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Skyranger&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Buying/Selling/Transferring]]&lt;br /&gt;
*[[Raw_recruit_statistical_likelihood|Recruit statistics]]&lt;br /&gt;
*[[Soldier Name Stats|Soldier Names]]&lt;br /&gt;
*[[Known_Bugs#Transfer_Limit_cash_eater|Transfer-limit cash-eating glitch]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO_Flight_Patterns&amp;diff=33999</id>
		<title>UFO Flight Patterns</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO_Flight_Patterns&amp;diff=33999"/>
		<updated>2011-08-20T16:01:06Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* Harvest UFOs (incomplete) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(&amp;lt;i&amp;gt;Zaimoni&amp;lt;/i&amp;gt;: Some working notes.  This plausibly should be moved to mainline when sufficiently detailed.  While I do use [[MISSIONS.DAT]] notation to index the UFOs, this does not belong there.)&lt;br /&gt;
&lt;br /&gt;
=== Common Observations ===&lt;br /&gt;
&lt;br /&gt;
* In spite of the game having precomputed trig functions at 1/8 &amp;amp;deg; resolution, the &amp;quot;turning points&amp;quot; are not nearly so densely packed.  (I suspect a sparse latitude-longitude grid, or an explicit valid list somewhere.)  It should be possible to identify the precise intermediate destination in-game, at least when it&#039;s near the equator and not at the same latitude.  UFOs are notably slower at turning points.&lt;br /&gt;
* The current waypoint appears consistent between saves.  Later ones in the sequence aren&#039;t (some question about Retaliation missions)&lt;br /&gt;
* When a UFO leaves its target region, it&#039;s leaving for good.&lt;br /&gt;
* The next &amp;quot;turning point&amp;quot; (or landing site, as the case may be) is only generated when the current one is reached.&lt;br /&gt;
* I have not been able to get a Retaliation mission scheduled when a UFO is shot down at the second or later &amp;quot;turning points&amp;quot;.  Scheduling is very unreliable even then, and is not a strict matter of either speed or accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Retaliation searching UFOs === &lt;br /&gt;
* Searching Retaliation UFOs (before BattleShip) fly &amp;lt;b&amp;gt;slow&amp;lt;/b&amp;gt;.  With XComUtil craft, it may be possible to shoot them down with a Skyranger.&lt;br /&gt;
* Searching Retalation Battleships merely fly &amp;quot;normally&amp;quot;.&lt;br /&gt;
* needless to say, the sequence will abort if the UFO finds your base.&lt;br /&gt;
&lt;br /&gt;
I am tentatively assuming that the number of turning points is fixed, but that they may not necessarily be visible to the naked eye because of practical colinearity.&lt;br /&gt;
&lt;br /&gt;
=== Research UFOs ===&lt;br /&gt;
Research 0/0&lt;br /&gt;
* These do not land.&lt;br /&gt;
* Four turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Research 1/0&lt;br /&gt;
* Four turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Research 2/*&lt;br /&gt;
* Four turning points, land, two turning points, land, leave (&amp;lt;i&amp;gt;May test 2/1 a bit more to confirm leave, but rest of sequence is directly observed&amp;lt;/i&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== Harvest UFOs (incomplete) ===&lt;br /&gt;
Harvest 0/0 - small scout&lt;br /&gt;
* These do not land.&lt;br /&gt;
* Five(?) turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Harvest 1/0 - medium scout&lt;br /&gt;
* Five turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Harvest 2/0 - small scout&lt;br /&gt;
* These do not land.&lt;br /&gt;
&lt;br /&gt;
Harvest 3/0 - large scout&lt;br /&gt;
* These do not land.&lt;br /&gt;
&lt;br /&gt;
=== Abductor UFOs ===&lt;br /&gt;
&lt;br /&gt;
Abductor 0/0&lt;br /&gt;
* Six turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 1/0&lt;br /&gt;
* Five turning points, land, three turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 2/0&lt;br /&gt;
* Five turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 3/0&lt;br /&gt;
* Six turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 4/*&lt;br /&gt;
* Six turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
=== Base Construction UFOs ===&lt;br /&gt;
&lt;br /&gt;
Base Construction 0/0&lt;br /&gt;
* 5 turning points, land, 3 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 1/0&lt;br /&gt;
* 4(?) turning points, land, 3 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 2/0&lt;br /&gt;
* 6(?) turning points, land, 3 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 3/0&lt;br /&gt;
* 4 turning points, land, 4 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 3/1&lt;br /&gt;
* 4 turning points, land, 4 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 4/0&lt;br /&gt;
* 4 turning points, land, leave.&lt;br /&gt;
* The alien base is placed the instant this Battleship arrives in the Earth&#039;s atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Terror UFOs ===&lt;br /&gt;
&lt;br /&gt;
Terror 0/0&lt;br /&gt;
* three turning points, land, three turning points, land, leave.&lt;br /&gt;
* Slow...until preparing to land.  Pretty large difference (~450 vs ~1800).&lt;br /&gt;
&lt;br /&gt;
Terror 1/0&lt;br /&gt;
* two turning points, land, leave&lt;br /&gt;
&lt;br /&gt;
Terror 2/0 &lt;br /&gt;
* These do not land (&amp;lt;i&amp;gt;??? need more samples to document variability between instances ???&amp;lt;/i&amp;gt;)&lt;br /&gt;
* two turning points, leave&lt;br /&gt;
&lt;br /&gt;
Terror 3/0 &lt;br /&gt;
* two turning points, land.&lt;br /&gt;
&lt;br /&gt;
=== Retaliation UFOs ===&lt;br /&gt;
&lt;br /&gt;
Retaliation 0/0&lt;br /&gt;
* These do not land.&lt;br /&gt;
* five turning points, leave.  (Didn&#039;t get a clear sample)&lt;br /&gt;
&lt;br /&gt;
Retaliation 1/*&lt;br /&gt;
* These do not land.&lt;br /&gt;
* seven turning points, leave.  The 1/0 I observed to count this did a &amp;lt;b&amp;gt;very&amp;lt;/b&amp;gt; tight zigzag pattern...it would have touched any base in about 2/3rds of the nation of South Africa, and just about any base in Madagascar.  This may be fluky, though.  1/1 is the same format, but the one I observed was not a tight-weave.&lt;br /&gt;
&lt;br /&gt;
Retaliation 2/0&lt;br /&gt;
* These do not land.&lt;br /&gt;
* eight turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Retaliation 2/1&lt;br /&gt;
* These do not land.&lt;br /&gt;
* I had some problems measuring the number of turning points here.  I&#039;m inclined to think there are ten turning points, but eight is the most consistent; if I was forced to jump to conclusions, I&#039;d say eight.&lt;br /&gt;
* I thought I saw a six-turning point instance, but suspected that was spoiled because it had found Base Nigeria.  However, the expected base attack did not happen on Retaliation 3/0, and (conjecturing that the actual base attack is coordinated in BASE.DAT) there was no odd change in BASE.DAT that would have flagged a base attack.&lt;br /&gt;
** AFAIK BASE.DAT doesn&#039;t contain any information pertaining to a retaliation. It stores the layout of your bases and what items are stored in them, there are some unknowns at the end however. I&#039;m fairly certain it isn&#039;t in there... --[[User:Pi Masta|Pi Masta]] 17:04, 9 July 2007 (PDT)&lt;br /&gt;
* Another possibility is that base attack Battleships are handled in MISSION.DAT, using some oddball sub-UFO index that clearly is out-of-sequence.&lt;br /&gt;
* Also: what does AKNOW.DAT do...it certainly is suggestively named.&lt;br /&gt;
** I would like to know as well. So far I have only seen it contain 0s, possibly an abandoned file...? --[[User:Pi Masta|Pi Masta]] 17:04, 9 July 2007 (PDT)&lt;br /&gt;
* I&#039;m thinking that the file XBASES.DAT handles what base the aliens will attack. It&#039;s 48 bytes long which divides into 8 nicely. Normally the file has all zero&#039;s in it but on my saves just before a Base attack there&#039;s one byte set to 1 --[[User:Pi Masta|Pi Masta]] 17:04, 9 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Retaliation 3/0,1 (base not found)&lt;br /&gt;
* These do not land.&lt;br /&gt;
* eight turning points, leave.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
One thing i&#039;ve noticed that might help: searching Battleships on retaliation missions tend to overfly the base that they are looking for. This could be just coincidence but i&#039;ve seen it happen a few times. Could the turning points be related to the location of the base? &lt;br /&gt;
&lt;br /&gt;
[[User:Hobbes|Hobbes]] 16:12, 6 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
: The Retaliation 1/0 I observed was zigzagging across where I had done two shootdowns, so that&#039;s entirely possible.  The 1/1 was more generalized.&lt;br /&gt;
&lt;br /&gt;
: [[User:Zaimoni|Zaimoni]] 6:48, 7 Jan 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
Zaimoni, anything you can do to predict where and when something might land, given your insights, would help. Are there specific speeds and/or distances associated with each leg? I guess it&#039;s less relevant with Terror (aimed at a city) and Retaliation searches, and Supply is often (always?) aimed at an existing base. But with Research it could be useful. Players sometimes want to catch a UFO just as it lands, to save flytime/fuel and/or daylight. In my experience though it&#039;s pretty random and basically hard to predict, even with reloading, as you say.&lt;br /&gt;
&lt;br /&gt;
Could you benefit from a logger program that collects data overnight, or does it seem so highly variable that it&#039;s anybody&#039;s guess when a Research might land? - [[User:MikeTheRed|MikeTheRed]] 17:09, 10 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
: Sorry for the delay...I must have had a work schedule spike that lasted a few weeks.  (I don&#039;t have email notification turned on, just a URL checklist that includes this site.)  I just started actually playing again, so had new early-game data.&lt;br /&gt;
&lt;br /&gt;
: There is no consistent distance, just the sparse grid of valid points.  Landing times will not be predictable from a savegame until the landing site is the next waypoint.  Retaliation missions may not be consistently random in the choice of these points.  Speeds are consistent within UFO type: there is an &amp;quot;incoming&amp;quot; speed, a &amp;quot;near waypoint&amp;quot; speed, and a &amp;quot;between waypoint&amp;quot; speed.  The current waypoint is consistent between saves.&lt;br /&gt;
&lt;br /&gt;
: Not sure about logger yet (have AutoHotKey installer on my system, but my AV is very unpredictable in when it runs).  Some sort of &amp;quot;slice&amp;quot; logger would be of limited use here.  I&#039;m also considering a range test run to pin down the exact duration ranges on [[MISSIONS.DAT]]&lt;br /&gt;
&lt;br /&gt;
: [[User:Zaimoni|Zaimoni]] 6:48, 7 Jan 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO_Flight_Patterns&amp;diff=33998</id>
		<title>UFO Flight Patterns</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO_Flight_Patterns&amp;diff=33998"/>
		<updated>2011-08-20T16:00:49Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* Harvest UFOs (incomplete) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(&amp;lt;i&amp;gt;Zaimoni&amp;lt;/i&amp;gt;: Some working notes.  This plausibly should be moved to mainline when sufficiently detailed.  While I do use [[MISSIONS.DAT]] notation to index the UFOs, this does not belong there.)&lt;br /&gt;
&lt;br /&gt;
=== Common Observations ===&lt;br /&gt;
&lt;br /&gt;
* In spite of the game having precomputed trig functions at 1/8 &amp;amp;deg; resolution, the &amp;quot;turning points&amp;quot; are not nearly so densely packed.  (I suspect a sparse latitude-longitude grid, or an explicit valid list somewhere.)  It should be possible to identify the precise intermediate destination in-game, at least when it&#039;s near the equator and not at the same latitude.  UFOs are notably slower at turning points.&lt;br /&gt;
* The current waypoint appears consistent between saves.  Later ones in the sequence aren&#039;t (some question about Retaliation missions)&lt;br /&gt;
* When a UFO leaves its target region, it&#039;s leaving for good.&lt;br /&gt;
* The next &amp;quot;turning point&amp;quot; (or landing site, as the case may be) is only generated when the current one is reached.&lt;br /&gt;
* I have not been able to get a Retaliation mission scheduled when a UFO is shot down at the second or later &amp;quot;turning points&amp;quot;.  Scheduling is very unreliable even then, and is not a strict matter of either speed or accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Retaliation searching UFOs === &lt;br /&gt;
* Searching Retaliation UFOs (before BattleShip) fly &amp;lt;b&amp;gt;slow&amp;lt;/b&amp;gt;.  With XComUtil craft, it may be possible to shoot them down with a Skyranger.&lt;br /&gt;
* Searching Retalation Battleships merely fly &amp;quot;normally&amp;quot;.&lt;br /&gt;
* needless to say, the sequence will abort if the UFO finds your base.&lt;br /&gt;
&lt;br /&gt;
I am tentatively assuming that the number of turning points is fixed, but that they may not necessarily be visible to the naked eye because of practical colinearity.&lt;br /&gt;
&lt;br /&gt;
=== Research UFOs ===&lt;br /&gt;
Research 0/0&lt;br /&gt;
* These do not land.&lt;br /&gt;
* Four turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Research 1/0&lt;br /&gt;
* Four turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Research 2/*&lt;br /&gt;
* Four turning points, land, two turning points, land, leave (&amp;lt;i&amp;gt;May test 2/1 a bit more to confirm leave, but rest of sequence is directly observed&amp;lt;/i&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== Harvest UFOs (incomplete) ===&lt;br /&gt;
Harvest 0/0 - small scout&lt;br /&gt;
* These do not land.&lt;br /&gt;
* Five(?) turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Harvest 1/0 - medium scout&lt;br /&gt;
* Five turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Harvest 2/0 - small scout&lt;br /&gt;
* These do not land.&lt;br /&gt;
&lt;br /&gt;
Harvest 3/0 - large scout&lt;br /&gt;
* Lands.&lt;br /&gt;
&lt;br /&gt;
=== Abductor UFOs ===&lt;br /&gt;
&lt;br /&gt;
Abductor 0/0&lt;br /&gt;
* Six turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 1/0&lt;br /&gt;
* Five turning points, land, three turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 2/0&lt;br /&gt;
* Five turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 3/0&lt;br /&gt;
* Six turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 4/*&lt;br /&gt;
* Six turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
=== Base Construction UFOs ===&lt;br /&gt;
&lt;br /&gt;
Base Construction 0/0&lt;br /&gt;
* 5 turning points, land, 3 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 1/0&lt;br /&gt;
* 4(?) turning points, land, 3 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 2/0&lt;br /&gt;
* 6(?) turning points, land, 3 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 3/0&lt;br /&gt;
* 4 turning points, land, 4 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 3/1&lt;br /&gt;
* 4 turning points, land, 4 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 4/0&lt;br /&gt;
* 4 turning points, land, leave.&lt;br /&gt;
* The alien base is placed the instant this Battleship arrives in the Earth&#039;s atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Terror UFOs ===&lt;br /&gt;
&lt;br /&gt;
Terror 0/0&lt;br /&gt;
* three turning points, land, three turning points, land, leave.&lt;br /&gt;
* Slow...until preparing to land.  Pretty large difference (~450 vs ~1800).&lt;br /&gt;
&lt;br /&gt;
Terror 1/0&lt;br /&gt;
* two turning points, land, leave&lt;br /&gt;
&lt;br /&gt;
Terror 2/0 &lt;br /&gt;
* These do not land (&amp;lt;i&amp;gt;??? need more samples to document variability between instances ???&amp;lt;/i&amp;gt;)&lt;br /&gt;
* two turning points, leave&lt;br /&gt;
&lt;br /&gt;
Terror 3/0 &lt;br /&gt;
* two turning points, land.&lt;br /&gt;
&lt;br /&gt;
=== Retaliation UFOs ===&lt;br /&gt;
&lt;br /&gt;
Retaliation 0/0&lt;br /&gt;
* These do not land.&lt;br /&gt;
* five turning points, leave.  (Didn&#039;t get a clear sample)&lt;br /&gt;
&lt;br /&gt;
Retaliation 1/*&lt;br /&gt;
* These do not land.&lt;br /&gt;
* seven turning points, leave.  The 1/0 I observed to count this did a &amp;lt;b&amp;gt;very&amp;lt;/b&amp;gt; tight zigzag pattern...it would have touched any base in about 2/3rds of the nation of South Africa, and just about any base in Madagascar.  This may be fluky, though.  1/1 is the same format, but the one I observed was not a tight-weave.&lt;br /&gt;
&lt;br /&gt;
Retaliation 2/0&lt;br /&gt;
* These do not land.&lt;br /&gt;
* eight turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Retaliation 2/1&lt;br /&gt;
* These do not land.&lt;br /&gt;
* I had some problems measuring the number of turning points here.  I&#039;m inclined to think there are ten turning points, but eight is the most consistent; if I was forced to jump to conclusions, I&#039;d say eight.&lt;br /&gt;
* I thought I saw a six-turning point instance, but suspected that was spoiled because it had found Base Nigeria.  However, the expected base attack did not happen on Retaliation 3/0, and (conjecturing that the actual base attack is coordinated in BASE.DAT) there was no odd change in BASE.DAT that would have flagged a base attack.&lt;br /&gt;
** AFAIK BASE.DAT doesn&#039;t contain any information pertaining to a retaliation. It stores the layout of your bases and what items are stored in them, there are some unknowns at the end however. I&#039;m fairly certain it isn&#039;t in there... --[[User:Pi Masta|Pi Masta]] 17:04, 9 July 2007 (PDT)&lt;br /&gt;
* Another possibility is that base attack Battleships are handled in MISSION.DAT, using some oddball sub-UFO index that clearly is out-of-sequence.&lt;br /&gt;
* Also: what does AKNOW.DAT do...it certainly is suggestively named.&lt;br /&gt;
** I would like to know as well. So far I have only seen it contain 0s, possibly an abandoned file...? --[[User:Pi Masta|Pi Masta]] 17:04, 9 July 2007 (PDT)&lt;br /&gt;
* I&#039;m thinking that the file XBASES.DAT handles what base the aliens will attack. It&#039;s 48 bytes long which divides into 8 nicely. Normally the file has all zero&#039;s in it but on my saves just before a Base attack there&#039;s one byte set to 1 --[[User:Pi Masta|Pi Masta]] 17:04, 9 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Retaliation 3/0,1 (base not found)&lt;br /&gt;
* These do not land.&lt;br /&gt;
* eight turning points, leave.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
One thing i&#039;ve noticed that might help: searching Battleships on retaliation missions tend to overfly the base that they are looking for. This could be just coincidence but i&#039;ve seen it happen a few times. Could the turning points be related to the location of the base? &lt;br /&gt;
&lt;br /&gt;
[[User:Hobbes|Hobbes]] 16:12, 6 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
: The Retaliation 1/0 I observed was zigzagging across where I had done two shootdowns, so that&#039;s entirely possible.  The 1/1 was more generalized.&lt;br /&gt;
&lt;br /&gt;
: [[User:Zaimoni|Zaimoni]] 6:48, 7 Jan 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
Zaimoni, anything you can do to predict where and when something might land, given your insights, would help. Are there specific speeds and/or distances associated with each leg? I guess it&#039;s less relevant with Terror (aimed at a city) and Retaliation searches, and Supply is often (always?) aimed at an existing base. But with Research it could be useful. Players sometimes want to catch a UFO just as it lands, to save flytime/fuel and/or daylight. In my experience though it&#039;s pretty random and basically hard to predict, even with reloading, as you say.&lt;br /&gt;
&lt;br /&gt;
Could you benefit from a logger program that collects data overnight, or does it seem so highly variable that it&#039;s anybody&#039;s guess when a Research might land? - [[User:MikeTheRed|MikeTheRed]] 17:09, 10 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
: Sorry for the delay...I must have had a work schedule spike that lasted a few weeks.  (I don&#039;t have email notification turned on, just a URL checklist that includes this site.)  I just started actually playing again, so had new early-game data.&lt;br /&gt;
&lt;br /&gt;
: There is no consistent distance, just the sparse grid of valid points.  Landing times will not be predictable from a savegame until the landing site is the next waypoint.  Retaliation missions may not be consistently random in the choice of these points.  Speeds are consistent within UFO type: there is an &amp;quot;incoming&amp;quot; speed, a &amp;quot;near waypoint&amp;quot; speed, and a &amp;quot;between waypoint&amp;quot; speed.  The current waypoint is consistent between saves.&lt;br /&gt;
&lt;br /&gt;
: Not sure about logger yet (have AutoHotKey installer on my system, but my AV is very unpredictable in when it runs).  Some sort of &amp;quot;slice&amp;quot; logger would be of limited use here.  I&#039;m also considering a range test run to pin down the exact duration ranges on [[MISSIONS.DAT]]&lt;br /&gt;
&lt;br /&gt;
: [[User:Zaimoni|Zaimoni]] 6:48, 7 Jan 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO_Flight_Patterns&amp;diff=33997</id>
		<title>UFO Flight Patterns</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO_Flight_Patterns&amp;diff=33997"/>
		<updated>2011-08-20T15:35:03Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(&amp;lt;i&amp;gt;Zaimoni&amp;lt;/i&amp;gt;: Some working notes.  This plausibly should be moved to mainline when sufficiently detailed.  While I do use [[MISSIONS.DAT]] notation to index the UFOs, this does not belong there.)&lt;br /&gt;
&lt;br /&gt;
=== Common Observations ===&lt;br /&gt;
&lt;br /&gt;
* In spite of the game having precomputed trig functions at 1/8 &amp;amp;deg; resolution, the &amp;quot;turning points&amp;quot; are not nearly so densely packed.  (I suspect a sparse latitude-longitude grid, or an explicit valid list somewhere.)  It should be possible to identify the precise intermediate destination in-game, at least when it&#039;s near the equator and not at the same latitude.  UFOs are notably slower at turning points.&lt;br /&gt;
* The current waypoint appears consistent between saves.  Later ones in the sequence aren&#039;t (some question about Retaliation missions)&lt;br /&gt;
* When a UFO leaves its target region, it&#039;s leaving for good.&lt;br /&gt;
* The next &amp;quot;turning point&amp;quot; (or landing site, as the case may be) is only generated when the current one is reached.&lt;br /&gt;
* I have not been able to get a Retaliation mission scheduled when a UFO is shot down at the second or later &amp;quot;turning points&amp;quot;.  Scheduling is very unreliable even then, and is not a strict matter of either speed or accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Retaliation searching UFOs === &lt;br /&gt;
* Searching Retaliation UFOs (before BattleShip) fly &amp;lt;b&amp;gt;slow&amp;lt;/b&amp;gt;.  With XComUtil craft, it may be possible to shoot them down with a Skyranger.&lt;br /&gt;
* Searching Retalation Battleships merely fly &amp;quot;normally&amp;quot;.&lt;br /&gt;
* needless to say, the sequence will abort if the UFO finds your base.&lt;br /&gt;
&lt;br /&gt;
I am tentatively assuming that the number of turning points is fixed, but that they may not necessarily be visible to the naked eye because of practical colinearity.&lt;br /&gt;
&lt;br /&gt;
=== Research UFOs ===&lt;br /&gt;
Research 0/0&lt;br /&gt;
* These do not land.&lt;br /&gt;
* Four turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Research 1/0&lt;br /&gt;
* Four turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Research 2/*&lt;br /&gt;
* Four turning points, land, two turning points, land, leave (&amp;lt;i&amp;gt;May test 2/1 a bit more to confirm leave, but rest of sequence is directly observed&amp;lt;/i&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== Harvest UFOs (incomplete) ===&lt;br /&gt;
Harvest 0/0&lt;br /&gt;
* These do not land.&lt;br /&gt;
* Five(?) turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Harvest 1/0&lt;br /&gt;
* Five turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
=== Abductor UFOs ===&lt;br /&gt;
&lt;br /&gt;
Abductor 0/0&lt;br /&gt;
* Six turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 1/0&lt;br /&gt;
* Five turning points, land, three turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 2/0&lt;br /&gt;
* Five turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 3/0&lt;br /&gt;
* Six turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Abductor 4/*&lt;br /&gt;
* Six turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
=== Base Construction UFOs ===&lt;br /&gt;
&lt;br /&gt;
Base Construction 0/0&lt;br /&gt;
* 5 turning points, land, 3 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 1/0&lt;br /&gt;
* 4(?) turning points, land, 3 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 2/0&lt;br /&gt;
* 6(?) turning points, land, 3 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 3/0&lt;br /&gt;
* 4 turning points, land, 4 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 3/1&lt;br /&gt;
* 4 turning points, land, 4 turning points, land, leave.&lt;br /&gt;
&lt;br /&gt;
Base Construction 4/0&lt;br /&gt;
* 4 turning points, land, leave.&lt;br /&gt;
* The alien base is placed the instant this Battleship arrives in the Earth&#039;s atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Terror UFOs ===&lt;br /&gt;
&lt;br /&gt;
Terror 0/0&lt;br /&gt;
* three turning points, land, three turning points, land, leave.&lt;br /&gt;
* Slow...until preparing to land.  Pretty large difference (~450 vs ~1800).&lt;br /&gt;
&lt;br /&gt;
Terror 1/0&lt;br /&gt;
* two turning points, land, leave&lt;br /&gt;
&lt;br /&gt;
Terror 2/0 &lt;br /&gt;
* These do not land (&amp;lt;i&amp;gt;??? need more samples to document variability between instances ???&amp;lt;/i&amp;gt;)&lt;br /&gt;
* two turning points, leave&lt;br /&gt;
&lt;br /&gt;
Terror 3/0 &lt;br /&gt;
* two turning points, land.&lt;br /&gt;
&lt;br /&gt;
=== Retaliation UFOs ===&lt;br /&gt;
&lt;br /&gt;
Retaliation 0/0&lt;br /&gt;
* These do not land.&lt;br /&gt;
* five turning points, leave.  (Didn&#039;t get a clear sample)&lt;br /&gt;
&lt;br /&gt;
Retaliation 1/*&lt;br /&gt;
* These do not land.&lt;br /&gt;
* seven turning points, leave.  The 1/0 I observed to count this did a &amp;lt;b&amp;gt;very&amp;lt;/b&amp;gt; tight zigzag pattern...it would have touched any base in about 2/3rds of the nation of South Africa, and just about any base in Madagascar.  This may be fluky, though.  1/1 is the same format, but the one I observed was not a tight-weave.&lt;br /&gt;
&lt;br /&gt;
Retaliation 2/0&lt;br /&gt;
* These do not land.&lt;br /&gt;
* eight turning points, leave.&lt;br /&gt;
&lt;br /&gt;
Retaliation 2/1&lt;br /&gt;
* These do not land.&lt;br /&gt;
* I had some problems measuring the number of turning points here.  I&#039;m inclined to think there are ten turning points, but eight is the most consistent; if I was forced to jump to conclusions, I&#039;d say eight.&lt;br /&gt;
* I thought I saw a six-turning point instance, but suspected that was spoiled because it had found Base Nigeria.  However, the expected base attack did not happen on Retaliation 3/0, and (conjecturing that the actual base attack is coordinated in BASE.DAT) there was no odd change in BASE.DAT that would have flagged a base attack.&lt;br /&gt;
** AFAIK BASE.DAT doesn&#039;t contain any information pertaining to a retaliation. It stores the layout of your bases and what items are stored in them, there are some unknowns at the end however. I&#039;m fairly certain it isn&#039;t in there... --[[User:Pi Masta|Pi Masta]] 17:04, 9 July 2007 (PDT)&lt;br /&gt;
* Another possibility is that base attack Battleships are handled in MISSION.DAT, using some oddball sub-UFO index that clearly is out-of-sequence.&lt;br /&gt;
* Also: what does AKNOW.DAT do...it certainly is suggestively named.&lt;br /&gt;
** I would like to know as well. So far I have only seen it contain 0s, possibly an abandoned file...? --[[User:Pi Masta|Pi Masta]] 17:04, 9 July 2007 (PDT)&lt;br /&gt;
* I&#039;m thinking that the file XBASES.DAT handles what base the aliens will attack. It&#039;s 48 bytes long which divides into 8 nicely. Normally the file has all zero&#039;s in it but on my saves just before a Base attack there&#039;s one byte set to 1 --[[User:Pi Masta|Pi Masta]] 17:04, 9 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Retaliation 3/0,1 (base not found)&lt;br /&gt;
* These do not land.&lt;br /&gt;
* eight turning points, leave.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
One thing i&#039;ve noticed that might help: searching Battleships on retaliation missions tend to overfly the base that they are looking for. This could be just coincidence but i&#039;ve seen it happen a few times. Could the turning points be related to the location of the base? &lt;br /&gt;
&lt;br /&gt;
[[User:Hobbes|Hobbes]] 16:12, 6 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
: The Retaliation 1/0 I observed was zigzagging across where I had done two shootdowns, so that&#039;s entirely possible.  The 1/1 was more generalized.&lt;br /&gt;
&lt;br /&gt;
: [[User:Zaimoni|Zaimoni]] 6:48, 7 Jan 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
Zaimoni, anything you can do to predict where and when something might land, given your insights, would help. Are there specific speeds and/or distances associated with each leg? I guess it&#039;s less relevant with Terror (aimed at a city) and Retaliation searches, and Supply is often (always?) aimed at an existing base. But with Research it could be useful. Players sometimes want to catch a UFO just as it lands, to save flytime/fuel and/or daylight. In my experience though it&#039;s pretty random and basically hard to predict, even with reloading, as you say.&lt;br /&gt;
&lt;br /&gt;
Could you benefit from a logger program that collects data overnight, or does it seem so highly variable that it&#039;s anybody&#039;s guess when a Research might land? - [[User:MikeTheRed|MikeTheRed]] 17:09, 10 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
: Sorry for the delay...I must have had a work schedule spike that lasted a few weeks.  (I don&#039;t have email notification turned on, just a URL checklist that includes this site.)  I just started actually playing again, so had new early-game data.&lt;br /&gt;
&lt;br /&gt;
: There is no consistent distance, just the sparse grid of valid points.  Landing times will not be predictable from a savegame until the landing site is the next waypoint.  Retaliation missions may not be consistently random in the choice of these points.  Speeds are consistent within UFO type: there is an &amp;quot;incoming&amp;quot; speed, a &amp;quot;near waypoint&amp;quot; speed, and a &amp;quot;between waypoint&amp;quot; speed.  The current waypoint is consistent between saves.&lt;br /&gt;
&lt;br /&gt;
: Not sure about logger yet (have AutoHotKey installer on my system, but my AV is very unpredictable in when it runs).  Some sort of &amp;quot;slice&amp;quot; logger would be of limited use here.  I&#039;m also considering a range test run to pin down the exact duration ranges on [[MISSIONS.DAT]]&lt;br /&gt;
&lt;br /&gt;
: [[User:Zaimoni|Zaimoni]] 6:48, 7 Jan 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UNITPOS.DAT&amp;diff=33996</id>
		<title>UNITPOS.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UNITPOS.DAT&amp;diff=33996"/>
		<updated>2011-08-20T12:12:54Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stores positioning information for units in the playing field. Each large unit takes four individual records, small units have one record each - there are 80 records of 14 values of one byte each, 1120 bytes in total. It goes hand in hand with [[UNITREF.DAT]].&lt;br /&gt;
&lt;br /&gt;
Comes in three flavours:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;UNIPOS.DAT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Initially created by the GeoScape engine before tactical battles. Stored in the [[Saved_Game_Files#Missdat_Files|MISSDAT]] folder and contains info on all units that will be present in the coming mission (in an alive state - the deaths of aliens killed by exploding UFO power units isn&#039;t determined until [[Battlescape_Map_Generation#KABOOM.21.21|later]]). Unlike the other two versions, this only contains the bare minimum number of records required to store the units it details.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All X-COM units are placed in their initial starting locations, assuming a drop-ship is present. All other units (aliens and civilians), however, are not placed until combat actually begins, but this file still contains empty records equal to the amount of units that remain. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;UNITPOS.DAT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Created along with a [[Saved_Game_Files#Battlescape_Files|battlescape save]], contains the mid-mission state of the unit positioning table.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;UNITPOS.DAT (MissDat version)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Appears in the [[Saved_Game_Files#Missdat_Files|MISSDAT]] folder at the end of combat (convention dictates that it should really be called UNIPOS2.DAT). Used to determine which troopers/tanks survived.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that records in UNITPOS.DAT do &#039;&#039;&#039;not&#039;&#039;&#039; correspond 1-to-1 to records in [[UNITREF.DAT]]: large units have 4 records in UNITPOS, and 1 record in UNITREF. Example:&lt;br /&gt;
&lt;br /&gt;
 UNITPOS.DAT            UNITREF.DAT&lt;br /&gt;
 0: soldier A           0: soldier A&lt;br /&gt;
 1: soldier B           1: soldier B&lt;br /&gt;
 2: tank C upper left   2: tank C&lt;br /&gt;
 3: tank C upper right  3: alien D&lt;br /&gt;
 4: tank C lower left   4: ...&lt;br /&gt;
 5: tank C lower right&lt;br /&gt;
 6: alien D&lt;br /&gt;
 7: ...&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Offset&amp;lt;br&amp;gt;(Decimal)&lt;br /&gt;
!Offset&amp;lt;br&amp;gt;(Hex)&lt;br /&gt;
!Usage&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x00&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x00&lt;br /&gt;
|Y position. 255 if unit specifically unused.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;1&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x01&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x01&lt;br /&gt;
|X position.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;2&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x02&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x02&lt;br /&gt;
|Z position. (0 is top level).&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;3&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x03&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x03&lt;br /&gt;
|???&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;4-7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;4-7&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x04-0x07&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x04-0x07&lt;br /&gt;
|A four byte value pointing to the memory location of the corresponding [[UNITREF.DAT]] record. Redundant when stored to disk (as it&#039;d need to be re-written as soon as you load the game anyway).&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;8&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x08&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x08&lt;br /&gt;
|Keeps track of the number of turns since this unit was last spotted by the enemy side. Increments by 1 at the start of the unit&#039;s turn, to a maximum of 255 (which is the starting value for your troopers at the beginning of combat). If seen, it resets to 0. A unit is counted as &amp;quot;seen&amp;quot; if an enemy &amp;quot;looks at&amp;quot; the unit during the enemy&#039;s turn, or the unit scores a non-[[Psionics|psionic]] attack (damaging or otherwise) on an enemy that fails to kill it outright.&lt;br /&gt;
&lt;br /&gt;
The other way to be seen is if the unit is successfully mind-controlled by the enemy side. Unsuccessful psionic attacks, or successful panic attacks, do not count.&lt;br /&gt;
&lt;br /&gt;
For example, if agent Bob walks in front of an alien during X-COM&#039;s turn, he won&#039;t be &amp;quot;seen&amp;quot;, &#039;&#039;even if&#039;&#039; the alien fires a reaction shot at him. If Bob shoots at the alien but misses completely, he still won&#039;t be spotted. If he uses an autoshot, which hits the alien three times before killing it, then he &#039;&#039;will&#039;&#039; be counted as spotted - even if he shot the alien in the back from over half way across the map.&lt;br /&gt;
&lt;br /&gt;
So long as this value is less or equal to the intelligence stat of any given alien (offset [[UNITREF.DAT#73|73]] of the alien&#039;s [[UNITREF.DAT]] record), that alien will &amp;quot;know&amp;quot; where that particular unit is, and may launch [[Psionics|psi attacks]] against him (assuming it has any psi skill).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; After turn twenty, this value will reset to 0 at the start of every alien turn, hence allowing them to use psionic attacks against whichever X-COM troopers they wish to target. It appears that later in the game (or against certain races), this may happen after the &#039;&#039;first&#039;&#039; turn (observed in a TFTD passenger ship terror mission, 1st Apr 2040, Tasoth race). Full knowledge of how aliens react to this value is unknown (in terms of movement patterns etc), though the [[Exercising_The_AI#Tactical_Debug_Mode|Tactical Debug Mode]] is available for UFO CE if anyone wishes to research the matter. Conjecture indicates that most aliens will head towards spotted X-COM units, as many &amp;quot;come out of hiding&amp;quot; after the twentieth turn.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;9&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x09&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x09&lt;br /&gt;
|Owner flag. Possible values:&lt;br /&gt;
   0: X-Com&lt;br /&gt;
   1: Alien&lt;br /&gt;
   2: Civilian&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;10&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x0A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x0A&lt;br /&gt;
|Unit info flags. Bits (from left to right, 87654321):&lt;br /&gt;
&lt;br /&gt;
   (  1) 1: 0 = Invisible, 1 = visible (i.e., unit has been spotted by the enemy).&lt;br /&gt;
   (  2) 2: 0 = Dead or unconscious, 1 = active.&lt;br /&gt;
   (  4) 3: 0 = Small unit, 1 = big unit.&lt;br /&gt;
   (  8) 4: 0 = Left section of unit, 1 = right side of unit.&lt;br /&gt;
   ( 16) 5: 0 = Upper side of unit, 1 = lower side of unit.&lt;br /&gt;
   ( 32) 6: Only seems to flag for certain tank parts. Could be where tank will fire from?&lt;br /&gt;
   ( 64) 7: 0 = Normal, 1 = under mind control.&lt;br /&gt;
   (128) 8: Unused?&lt;br /&gt;
&lt;br /&gt;
Ignore bits 4 and 5 if bit 3 is unflagged.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;11&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x0B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x0B&lt;br /&gt;
|??? Unknown, never seen it flag.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;12&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x0C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x0C&lt;br /&gt;
|??? Unknown, never seen it flag.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&amp;lt;span id=&amp;quot;13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;13&lt;br /&gt;
!&amp;lt;span id=&amp;quot;0x0D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;0x0D&lt;br /&gt;
|??? Unknown, never seen it flag.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Saved Game Files]]&lt;br /&gt;
* [[Saved_Game_Files#Battlescape_Files|Battlescape Files]]&lt;br /&gt;
* [[Saved_Game_Files#Missdat_Files|Missdat Files]]&lt;br /&gt;
* [[Battlescape Map Generation]]&lt;br /&gt;
[[Category:Game Files]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:TRANSFER.DAT&amp;diff=33983</id>
		<title>Talk:TRANSFER.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:TRANSFER.DAT&amp;diff=33983"/>
		<updated>2011-08-18T20:48:31Z</updated>

		<summary type="html">&lt;p&gt;Grilse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Item list displayed here is not correct. Transfer.dat uses the exact same rec# found in base.dat. The list on this page only goes to 82, but in reality it should go up to 95.&lt;br /&gt;
&lt;br /&gt;
- [[User:PJLASL|pjlasl]] 03/08/2011&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A correction to offsets 4-5 for crafts. The reference to GEODATA.dat is incorrect. It is a little more complicated to identify the craft. Here is how it works: in my game I transferred my SkyRanger from base1 to base2. the TRANSFER.dat file shows the value 01 at offset 0x04. If we go by the instructions on the page, 01 = lightning. You have to do some work before you can get the GEODATA.dat translation. Here is how you identify it as a skyranger correctly.&lt;br /&gt;
&lt;br /&gt;
The transfer.dat shows 01. This value is a pointer to the 2nd record in the loc.dat file. Remember the loc.dat record is 20 bytes long so just use the formula (20 * xx) to find the correct offset. After we find the correct place in the loc.dat file the value 02 tells us this is a x-com ship record. according to loc.dat the next offset value (00) tells us the position in the craft.dat file. In the craft.dat file the first offset 0x00 tells us the craft type = SKYRANGER.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
transfer.dat 0x04 = 01&lt;br /&gt;
:loc.dat (0x20 * 01) validates this is a x-com ship (02)&lt;br /&gt;
:loc.dat (0x20 * 01) + 1 = 00&lt;br /&gt;
::craft.dat (0x00 * 00) = 00&lt;br /&gt;
:::GEODATA.dat 00 = SKYRANGER&lt;br /&gt;
&lt;br /&gt;
- [[User:PJLASL|pjlasl]] 03/08/2011&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Offset 5 is always 0, though [http://www.stonepool.com/xcom/hacking/transfer.html Hatfarm] has tried setting it to 1, but with weird  results. Possible that it is the high byte for the reference at offset 4. -- Confirmed high byte --[[User:Volutar|Volutar]] 09:24, 15 April 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:TRANSFER.DAT&amp;diff=33982</id>
		<title>Talk:TRANSFER.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:TRANSFER.DAT&amp;diff=33982"/>
		<updated>2011-08-18T20:48:13Z</updated>

		<summary type="html">&lt;p&gt;Grilse: moving discussion to discussion page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Item list displayed here is not correct. Transfer.dat uses the exact same rec# found in base.dat. The list on this page only goes to 82, but in reality it should go up to 95.&lt;br /&gt;
&lt;br /&gt;
- [[User:PJLASL|pjlasl]] 03/08/2011&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A correction to offsets 4-5 for crafts. The reference to GEODATA.dat is incorrect. It is a little more complicated to identify the craft. Here is how it works: in my game I transferred my SkyRanger from base1 to base2. the TRANSFER.dat file shows the value 01 at offset 0x04. If we go by the instructions on the page, 01 = lightning. You have to do some work before you can get the GEODATA.dat translation. Here is how you identify it as a skyranger correctly.&lt;br /&gt;
&lt;br /&gt;
The transfer.dat shows 01. This value is a pointer to the 2nd record in the loc.dat file. Remember the loc.dat record is 20 bytes long so just use the formula (20 * xx) to find the correct offset. After we find the correct place in the loc.dat file the value 02 tells us this is a x-com ship record. according to loc.dat the next offset value (00) tells us the position in the craft.dat file. In the craft.dat file the first offset 0x00 tells us the craft type = SKYRANGER.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
transfer.dat 0x04 = 01&lt;br /&gt;
:loc.dat (0x20 * 01) validates this is a x-com ship (02)&lt;br /&gt;
:loc.dat (0x20 * 01) + 1 = 00&lt;br /&gt;
::craft.dat (0x00 * 00) = 00&lt;br /&gt;
:::GEODATA.dat 00 = SKYRANGER&lt;br /&gt;
&lt;br /&gt;
- [[User:PJLASL|pjlasl]] 03/08/2011&lt;br /&gt;
&lt;br /&gt;
Offset 5 is always 0, though [http://www.stonepool.com/xcom/hacking/transfer.html Hatfarm] has tried setting it to 1, but with weird  results. Possible that it is the high byte for the reference at offset 4. -- Confirmed high byte --[[User:Volutar|Volutar]] 09:24, 15 April 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=TRANSFER.DAT&amp;diff=33981</id>
		<title>TRANSFER.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=TRANSFER.DAT&amp;diff=33981"/>
		<updated>2011-08-18T20:46:05Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* Structure */ moving discussion to discussion page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file contains the information about items in transit. Each record is 8 bytes long and is fixed at 100 entries thus a fixed size of 800. Each record contains a &#039;line&#039; of the transfer screen, hence the 100 line limit as described in [[Known Bugs#Transfer_Limit_cash_eater | known bugs]].&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
&lt;br /&gt;
* Offset &#039;&#039;&#039;0 (1 Byte)&#039;&#039;&#039; - Base the item is coming from (as indexed in [[LOC.DAT]]). 255 if the item is purchased and thus no base of origin&lt;br /&gt;
&lt;br /&gt;
* Offset &#039;&#039;&#039;1 (1 Byte)&#039;&#039;&#039; - Base the item is going to (again from LOC.DAT). 255 should not be used here&lt;br /&gt;
&lt;br /&gt;
* Offset &#039;&#039;&#039;2 (1 Byte)&#039;&#039;&#039; - Hours left in transit. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Setting this to 0 will make the game think it has been completed already&lt;br /&gt;
&lt;br /&gt;
* Offset &#039;&#039;&#039;3 (1 Byte)&#039;&#039;&#039; - Item Type. This also affects what can be used in the next offset. Possible/observed values:&lt;br /&gt;
** 0 - Item (such as [[Laser Rifle]] or even craft weapons like [[Laser Cannon]])&lt;br /&gt;
** 1 - Craft&lt;br /&gt;
** 2 - Soldier&lt;br /&gt;
** 3 - Scientists&lt;br /&gt;
** 4 - Engineers&lt;br /&gt;
** 5 - Alien (those in containment)&lt;br /&gt;
&lt;br /&gt;
* Offset &#039;&#039;&#039;4-5 (2 Bytes)&#039;&#039;&#039; - Reference number. The meaning of this value depends on the above Item Type value.&lt;br /&gt;
** &#039;&#039;Type 0 - Item&#039;&#039; Index to the item as listed in [[BASE.DAT]] (Excluding Scientists and Engineers) ([[#Item List|See Below]])&lt;br /&gt;
** &#039;&#039;Type 1 - Craft&#039;&#039; Index to the craft type as used in [[GEODATA.DAT]], that is 0:Skyranger, 1:Lightning, etc. ([[#Ship List|See Below]])&lt;br /&gt;
** &#039;&#039;Type 2 - Soldier&#039;&#039; Index to [[SOLDIER.DAT]]&lt;br /&gt;
** &#039;&#039;Type 3 - Scientist&#039;&#039; Always 0, presumed ignored&lt;br /&gt;
** &#039;&#039;Type 4 - Engineers&#039;&#039; Always 0, presumed ignored&lt;br /&gt;
** &#039;&#039;Type 5 - Alien&#039;&#039; Reference to [[ASTORE.DAT]] (whose entry will have the base set to 255)&lt;br /&gt;
&lt;br /&gt;
* Offset &#039;&#039;&#039;6 (1 Byte)&#039;&#039;&#039; - Quantity. Also the entry is ignored if this value is 0, thus there can be invalid data in the other entries but they will always have this byte set to 0.&lt;br /&gt;
&lt;br /&gt;
==Item List==&lt;br /&gt;
Possible values if offset 3 (type) is 0. In exactly the same order as [[BASE.DAT]].&lt;br /&gt;
&amp;lt;table {{StdDescTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;0 - Stingray Launcher&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;28 - Small Rocket&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;56 - Sectoid Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;1 - Avalanche Launcher&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;29 - Large Rocket&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;57 - Snakeman Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;2 - Cannon&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;30 - Incendiary Rocket&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;58 - Ethereal Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;3 - Fusion Ball Launcher&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;31 - Laser Pistol&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;59 - Muton Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;4 - Laser Cannon&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;32 - Laser Rifle&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;60 - Floater Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;5 - Plasma Beam&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;33 - Heavy Laser&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;61 - Celatid Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;6 - Stingray Missile&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;34 - Grenade&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;62 - Silacoid Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;7 - Avalanche Missile&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;35 - Smoke Grenade&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;63 - Chryssalid Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;8 - Cannon Rounds&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;36 - Proximity Grenade&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;64 - Reaper Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;9 - Fusion Balls&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;37 - High Explosive&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;65 - Sectopod Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;10 - Tank/Cannon&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;38 - Motion Scanner&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;66 - Cyberdisc Corpse&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;11 - Tank/Rocket Launcher&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;39 - Medi-Kit&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;67 - UFO Power Source&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;12 - Tank/Laser Cannon&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;40 - Psi-Amp&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;68 - UFO Navigation&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;13 - Hovertank/Plasma&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;41 - Stun Rod&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;69 - UFO Construction&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;14 - Hovertank/Launcher&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;42 - Electro Flare&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;70 - Alien Food&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;15 - Pistol&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;43 - Heavy Plasma&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;71 - Alien Reproduction&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;16 - Pistol Clip&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;44 - Heavy Plasma Clip&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;72 - Alien Entertainment&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;17 - Rifle&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;45 - Plasma Rifle&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;73 - Alien Surgery&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;18 - Rifle Clip&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;46 - Plasma Rifle Clip&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;74 - Examination Room&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;19 - Heavy Cannon&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;47 - Plasma Pistol&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;75 - Alien Alloys&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;20 - HC-AP Ammo&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;48 - Plasma Pistol Clip&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;76 - Alien Habitat&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;21 - HC-HE Ammo&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;49 - Blaster Launcher&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;77 - Personal Armour&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;22 - HC-IN Ammo&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;50 - Blaster Bomb&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;78 - Power Suit&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;23 - Auto Cannon&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;51 - Small Launcher&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;79 - Flying Suit&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;24 - AC-AP Ammo&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;52 - Stun Bomb&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;80 - HWP Cannon Shell&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;25 - AC-HE Ammo&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;53 - Alien Grenade&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;81 - HWP Rockets&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;26 - AC-IN Ammo&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;54 - Elerium-115&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;82 - HWP Fusion Bomb&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt;27 - Rocket Launcher&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;55 - Mind Probe&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ship List==&lt;br /&gt;
Same numbers that are used to identify the ship used in combat in [[GEODATA.DAT]]. For use in craft transfers use only human crafts. Otherwise the game will crash if you try to &#039;launch&#039; an alien ship.&lt;br /&gt;
 HUMAN&lt;br /&gt;
 0 - Skyranger&lt;br /&gt;
 1 - Lightning&lt;br /&gt;
 2 - Avenger&lt;br /&gt;
 3 - Interceptor&lt;br /&gt;
 4 - Firestorm&lt;br /&gt;
&lt;br /&gt;
 ALIEN&lt;br /&gt;
 5 - Small Scout&lt;br /&gt;
 6 - Medium Scout&lt;br /&gt;
 7 - Large Scout&lt;br /&gt;
 8 - Harvestor&lt;br /&gt;
 9 - Abductor&lt;br /&gt;
 10 - Terror Ship&lt;br /&gt;
 11 - Battleship&lt;br /&gt;
 12 - Supply Ship&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[ASTORE.DAT]] - Information on aliens in containment&lt;br /&gt;
* [[BASE.DAT]] - Information on bases and their contents&lt;br /&gt;
* [[CRAFT.DAT]] - Information on current crafts (includes ones purchased I think -[[User:Pi Masta|Pi Masta]])&lt;br /&gt;
* [[PURCHASE.DAT]] - Information on items that can be purchased (and sold)&lt;br /&gt;
* [[SOLDIER.DAT]] - Soldiers are put in here immeadiatly on purchase&lt;br /&gt;
* [[Saved Game Files]]&lt;br /&gt;
[[Category:Game Files]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=MISSIONS.DAT&amp;diff=33980</id>
		<title>MISSIONS.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=MISSIONS.DAT&amp;diff=33980"/>
		<updated>2011-08-17T11:05:15Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* Structure of a mission entry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;contains counters and race info on the ongoing acts. At the start of the game (beginner level) research in your home zone and terror in a random zone is initiated.  After that each new month you will get two new missions, one of which is a terror mission (beginner level).&lt;br /&gt;
&lt;br /&gt;
==Structure of a mission entry==&lt;br /&gt;
&lt;br /&gt;
Each mission has 4 words. With 7 acts on 12 zones these are 672 bytes. E.g. infiltration(3) in Europe(4) would have the offset 3*8+4*(7*8)=0xF8.&lt;br /&gt;
&lt;br /&gt;
 offset	meaning&lt;br /&gt;
 0	ufo-counter on the ufos within the mission (FFFF, the mission is not active)&lt;br /&gt;
 2	sub-ufo-counter used for some missions&lt;br /&gt;
 4	time-counter, 30 minutes to next ufo&lt;br /&gt;
 6	alien race of mission&lt;br /&gt;
&lt;br /&gt;
The race number can be looked up in [[ENGLISH.DAT]], entries 466-476:&lt;br /&gt;
  0	Sectoid&lt;br /&gt;
  1	Snakeman&lt;br /&gt;
  2	Ethereal&lt;br /&gt;
  3	Muton&lt;br /&gt;
  4	Floater&lt;br /&gt;
  5	Celatid&lt;br /&gt;
  6	Silacoid&lt;br /&gt;
  7	Chryssalid&lt;br /&gt;
  8	Reaper&lt;br /&gt;
  9	Sectopod&lt;br /&gt;
 10	Cyberdisc&lt;br /&gt;
&lt;br /&gt;
==Timetable of a mission==&lt;br /&gt;
&lt;br /&gt;
When a mission starts, the ufo-counter is set to 0 and the time-counter to some act-depending time. The time-count is reduced every 30 minutes. When 0, an ufo will appear, the ufo-counter (or the sub-counter on some mission) will be increased and a new random time-counter for the new ufo will be set.&lt;br /&gt;
&lt;br /&gt;
===Note on the timing===&lt;br /&gt;
&lt;br /&gt;
The randomization makes it difficult to generalize ufo appearances, but there seem to be some categories:&lt;br /&gt;
&lt;br /&gt;
 immediate	1h	0.5-2.5h&lt;br /&gt;
 hard 2.5h	2.5h	2.5h&lt;br /&gt;
 a day		1d	20h-30h&lt;br /&gt;
 some days	3d	2d-5d&lt;br /&gt;
 a week		1w	5.5d-8.5d&lt;br /&gt;
 two weeks	2w	10d-18d&lt;br /&gt;
 longer		1m	e.g.46 days&lt;br /&gt;
&lt;br /&gt;
A time followed by * denotes an exact non-randomized time of arrival.&lt;br /&gt;
&lt;br /&gt;
Also, shooting down a UFO will immediately increase the time before the next UFO scheduled in the same act/zone.  The duration types of these delays have not been properly verified.  A casual overview suggests that when a retaliation act is not scheduled in response to the shootdown, the additional delay is of the same order as the original scheduling delay.&lt;br /&gt;
&lt;br /&gt;
If a retaliation act is scheduled in response to the shootdown, the additional delay can be of a higher order than the original scheduling delay.&lt;br /&gt;
&lt;br /&gt;
Battlescape missions do not affect the scheduling of future UFOs.&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;i&amp;gt;Zaimoni&amp;lt;/i&amp;gt;: need to revise the following to work on ufo-c/sub-ufo-c pairs where relevant.  Remove this comment when completely revised]&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
A undisturbed research mission on beginner level would look like this:&lt;br /&gt;
&lt;br /&gt;
 ufo-c	time-c	ufo-type &lt;br /&gt;
 0/0	150h&amp;amp;plusmn;75h	s.Scout  &amp;lt;i&amp;gt;(start of game Research mission is 2.5h*.  This is for later ones)&amp;lt;/i&amp;gt;&lt;br /&gt;
 1/0	130h&amp;amp;plusmn;65h	m.Scout&lt;br /&gt;
 2/0	150h&amp;amp;plusmn;75h	l.Scout&lt;br /&gt;
 2/1	150h&amp;amp;plusmn;75h	l.Scout&lt;br /&gt;
&lt;br /&gt;
===Harvest===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0/0	3d	s.Scout&lt;br /&gt;
 1/0	3d	m.Scout&lt;br /&gt;
 2/0	1w	s.Scout&lt;br /&gt;
 3/0	3d	l.Scout&lt;br /&gt;
 4/0	3d	l.Scout&lt;br /&gt;
 5/0	1w	Harvester&lt;br /&gt;
 6/0	3d	Harvester&lt;br /&gt;
 7/0	1d	Battleship&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Zaimoni: Prior extrapolation is incorrect.  Unlike other hard-verified series which cluster all UFOs of the same class in the same ufo-c, this seems to be marching up sequentially.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abduction===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0/0	1w	s.Scout&lt;br /&gt;
 1/0	1w	m.Scout&lt;br /&gt;
 2/0	2w	l.Scout&lt;br /&gt;
 3/0	3d	Abductor&lt;br /&gt;
 4/0	3d	Abductor&lt;br /&gt;
 4/1	0.5h*	Abductor&lt;br /&gt;
&lt;br /&gt;
===Infiltration===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0/0	2w	s.Scout&lt;br /&gt;
 1/0	2w	m.Scout&lt;br /&gt;
 2/0	2w	m.Scout&lt;br /&gt;
 3/0	2w	l.Scout&lt;br /&gt;
 4/0	3d	l.Scout&lt;br /&gt;
 5/0	1h	Terrorship&lt;br /&gt;
 6/0  	1h	Supply&lt;br /&gt;
 7/0	1h	Battleship&lt;br /&gt;
 7/1  	1h	Battleship&lt;br /&gt;
&lt;br /&gt;
after this, the mission does not end, but starts again&lt;br /&gt;
with ufo 0 again.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0/0	1w	s.Scout&lt;br /&gt;
 1/0	1w	m.Scout&lt;br /&gt;
 2/0	1w	l.Scout&lt;br /&gt;
 3/0	1.5h*	Supply   &amp;lt;i&amp;gt;(but shooting it down is worth ~1w of delay anyway)&amp;lt;/i&amp;gt; &lt;br /&gt;
 3/1	1.5h*	Supply   &amp;lt;i&amp;gt;(untested: is shooting this down worth ~1w of delay anyway?)&amp;lt;/i&amp;gt; &lt;br /&gt;
 4/0	0.5h*	Battleship&lt;br /&gt;
&lt;br /&gt;
Legacy annotation:&lt;br /&gt;
If you shoot down the supplys the battleship will not come for several weeks and a retaliation mission is started. (&amp;lt;i&amp;gt;Zaimoni: to test this, one of the first three UFOs has to be shot down in the 30-minute window after 3/1 arrives, before the Battleship arrives, to generate enough delay.  No special code for just shooting down the 3/0 Supply.&amp;lt;/i&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Terror===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0	2.5h*	m.Scout&lt;br /&gt;
 1	1w	l.Scout&lt;br /&gt;
 2	1w	Terrorship&lt;br /&gt;
 3	1w	Terrorship&lt;br /&gt;
&lt;br /&gt;
Landing sites of Terrorships are terror missions, not ground assault missions.  Your radars don&#039;t want to track a Terrorship after it drops off its cargo.  Shooting down Terrorships is highly recommended.&lt;br /&gt;
&lt;br /&gt;
sub-ufo-c is empirically always 0 for Terror acts.&lt;br /&gt;
&lt;br /&gt;
===Retaliation===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0/0	50h*    s.Scout&lt;br /&gt;
 1/0	?       m.Scout&lt;br /&gt;
 1/1	32h*	m.Scout (&amp;lt;i&amp;gt;add 146.5h* if 1/0 shot down at first turning point&amp;lt;/i&amp;gt;)&lt;br /&gt;
 2/0	52h*    l.Scout (&amp;lt;i&amp;gt;add 3d if 1/1 shot down at first turning point&amp;lt;/i&amp;gt;)&lt;br /&gt;
 2/1	?	l.Scout&lt;br /&gt;
 2/2	3d	l.Scout (&amp;lt;i&amp;gt;Not always...finally confirmed it could happen, no idea what factors control this one&#039;s existence.&amp;lt;/i&amp;gt;)&lt;br /&gt;
 3/0	2d      Battleship&lt;br /&gt;
 3/1	2d	Battleship&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Zaimoni: Don&#039;t have exhaustive information on how these get initiated, yet.  Hyperwave detection doesn&#039;t rewrite mission types on the fly, so I have no idea why I&#039;m &amp;lt;b&amp;gt;never&amp;lt;/b&amp;gt; seeing these scheduled other than after a successful shootdown (alien base mission not verified either way yet).  NKF has seen these as very first mission...perhaps this is a version difference?  0/0 time-c is for retaliation acts scheduled in response to shooting down UFOs.&lt;br /&gt;
&lt;br /&gt;
Unlike the others, many of these times are not measuring random at all.  There may be variance between games, or other factors, but certainly no random variation for a given UFO when a sharp time is recorded.&lt;br /&gt;
&lt;br /&gt;
Shooting down a UFO &amp;lt;b&amp;gt;immediately&amp;lt;/b&amp;gt; after it slows down &amp;quot;post-entry&amp;quot; [within the same half-hour block] schedules these unreliably.  (At least, this is about the only time I see it.  Empirical probability...somewhere around/under 10%, don&#039;t have a large enough sample to be more precise.)  The time that can elapse while still triggering this is not fully known, and may depend on prior BattleScape results and/or various aspects of the scoring system.)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using the information==&lt;br /&gt;
&lt;br /&gt;
You might find that may small scouts appear at 2:30 on the first of a month. This is due to a often found count of 5 with the first ufo on a new terror mission for the month.&lt;br /&gt;
&lt;br /&gt;
To make use of this knowledge might be difficult. But say, if you see a supply ship at a location without an alien base at the end of the third week of a month, it might be on a base mission. Then you should expect a second supply ship and a battleship somewhere close. If it is on infiltration you might see two battleships. If you see a first harvester/abductor, watch out for a second within three days. With a hyperwave decoder you might have more use from the mission sketches.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[ACTS.DAT]] - Contains actions the Aliens will embark on&lt;br /&gt;
* [[ALIEN.DAT]] - Contains alien activity for graphs&lt;br /&gt;
* [[ZONAL.DAT]] - Contains priorities for alien activities&lt;br /&gt;
* [[UFO Flight Patterns]]&lt;br /&gt;
* [[Game Files]]&lt;br /&gt;
[[Category:Game Files]]&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:IGLOB.DAT&amp;diff=33979</id>
		<title>Talk:IGLOB.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:IGLOB.DAT&amp;diff=33979"/>
		<updated>2011-08-17T10:48:07Z</updated>

		<summary type="html">&lt;p&gt;Grilse: /* IGLOB abbreviation */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hmm. There ought to be a Year field in here somewhere, no? [[User:Knan|Knan]] 14:29, 21 December 2010 (EST)&lt;br /&gt;
:That would make sense, yeah. Presumably the year is set to 2000 + one of these values. - &amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Bomb_Bloke|Bomb Bloke]] ([[User_talk:Bomb_Bloke|Talk]]/[[Special:Contributions/Bomb_Bloke|Contribs]])&amp;lt;/span&amp;gt; 16:30, 21 December 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== IGLOB abbreviation ==&lt;br /&gt;
&lt;br /&gt;
What does IGLOB (and LIGLOB for that matter) stand for?--[[User:Grilse|Grilse]] 06:48, 17 August 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Grilse</name></author>
	</entry>
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