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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greep</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greep"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Greep"/>
	<updated>2026-05-01T08:58:06Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89183</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89183"/>
		<updated>2019-05-06T09:45:27Z</updated>

		<summary type="html">&lt;p&gt;Greep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Server Move==&lt;br /&gt;
In the near future we&#039;re going to move to a new server (hosted by NineX) because of the constant site outages and other technical/security issues that have been affecting the wiki since the last year. NineX currently hosts the OpenXCom forums and site, so I feel that it will be a good move since the OpenXCom community has been the most active in keeping the old XCom games alive. &lt;br /&gt;
&lt;br /&gt;
However we&#039;re still not sure if we&#039;re gonna be able to keep the old domain (www.ufopaedia.org) or if it will be necessary to move to a new one, and ask everybody to update their links. We&#039;re trying to keep the old domain, but right now the choice is to be between keeping things as they currently are, or get the technical/security issues fixed and get back the wiki properly working, even if that means losing the domain and the traffic.&lt;br /&gt;
&lt;br /&gt;
I personally prefer the 2nd option since we need a wiki that is 100% available for both consulting and editing information, like it did in the past. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:17, 25 January 2018 (UTC)&lt;br /&gt;
==Temporary Domain==&lt;br /&gt;
We completed the server move thanks to NineX, who also upgraded the wiki&#039;s software. The process required that we moved temporarily to a new domain, ufopaedia.info, but we&#039;ll return to our old domain, ufopaedia.org, as soon as the process is complete. Thanks for your patience :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 21:40, 28 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Migration finished. ufopaedia.info is redirecting to ufopaedia.org.&lt;br /&gt;
Mediawiki software have been upgraded to latest version , and whole site audited. [[User:NineX|NineX]] ([[User talk:NineX|talk]]), 13:27, 31 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
==Piratez in featured projects?==&lt;br /&gt;
It seems out of place that piratez has it&#039;s own table on the UFOpedia, and uses (Piratez) to distinguish its own pages, but is not listed on the featured projects.  Going to add it if nobody objects.  The rationale for adding Long War in this talk pages history (Huge makeover of the original version) pretty much goes doubly so for piratez.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 21:57, 5 May 2019 (CEST)&lt;br /&gt;
:Only admins can edit Featured Projects. And I object to it. &lt;br /&gt;
:I proposed to add Long War because it was the only major mod available to EU/EW, and even got recognition and compliments made by Firaxis (with Jake Solomon joking that he was the guy that designed LW&#039;s beta), which was then extended to hiring the LW team to make official XCOM 2 mods for the game&#039;s release. So LW is really something special that deserved to get its own recognition. &lt;br /&gt;
:Piratez is just one of several total conversions available for OpenXCom, and the intent is not to list all mod projects on Featured Projects, Because then X-Files, Hardmode or Area 51 would also qualify, being also expansions on their own right, although without Piratez&#039;s popularity. &lt;br /&gt;
:Not to mention that there are other current XCom games like XCOM 2 that have also their own mods. So, if Piratez is added, what happens if someone else from another XCOM game, or current projects being developed like OpenApoc, decides to ask for his major mod to be added?&lt;br /&gt;
:The primary intent of this wiki is the XCOM games, and Featured Projects is a way to recognize the hard work and dedication of a few fan projects, OpenXCom being one of them - and if you add Piratez then you&#039;re basically saying that Piratez is at the same level as OpenXCom, when Piratez wouldn&#039;t exist if there wasn&#039;t OpenXCom to begin with. &lt;br /&gt;
:Finally, pages with their own suffix (Whatever) don&#039;t necessarily translate into Featured Projects, check the existing Interceptor and the Enforcer pages, it&#039;s more of a matter of internal page categorization. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:23, 5 May 2019 (CEST)&lt;br /&gt;
::: Ah okay, but I&#039;m not really convinced, this feels like a matter of scale.  I&#039;m not trying to get it added as a featured project because I&#039;m a fan, it just doesn&#039;t seem right to not have it there regardless of those reasons.  If you look at something like UFO:AI or OpenApoc, on the main featured bar, they&#039;re almost completed unupdated and tiny.  If the idea is that Piratez should have it&#039;s place on this wiki, and not on it&#039;s own wiki, then it really should have a place on the main page.  If it&#039;s not, why is it even on here with hundreds and hundreds of pages?  I type in just about any search for x-com related things and see a bunch of piratez pages in the autocomplete.  If X-Files, Hardmode, Area 51 had hundreds of pages on the wiki, I&#039;d recommend adding them as well, though they don&#039;t.  Anyways, just my thoughts, I won&#039;t push this anymore.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:53, 6 May 2019 (CEST)&lt;br /&gt;
:::Edit: https://en.wikipedia.org/wiki/Wikipedia:Orphan explains the argument more.  It The piratez main page is a huge presence on the wiki, and is essentially unaccessable on the wiki.  Which is just not what wikis are about. [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:59, 6 May 2019 (CEST)&lt;br /&gt;
:::: There are a lot of interesting points in your reply, that I&#039;ll try to answer separately to those, since some I have already considered myself.&lt;br /&gt;
:::: UFO2000 and UFO:AI are dead projects, UFO2000 had its glory days more than 10 years ago (I was heavily involved with it) and it is playable (although hardly anyone plays it) and UFO:AI was never finished, so there&#039;s really an argument there whether both should still be on Featured Projects. OpenApoc on the other hand is actively being developed right now, they have their own Discord channel and it might take a while, but the general feeling is that one day it will reach 1.0 status, like OpenXCom did.&lt;br /&gt;
:::: Piratez section on its wiki grew up by itself out of the OpenXCom until now, Dioxine or anyone ever asked permission, that I recall, but since we got the space and it is XCom related, no one objected, and the community is pretty supportive of each other&#039;s projects. &lt;br /&gt;
:::: If by Auto-Complete you mean Google&#039;s search bar then the reason why you get so much Piratez results associated with XCom is because it uses your past search history and page views. I don&#039;t get any Piratez results when I search for XCom things because I don&#039;t play Piratez (and I don&#039;t play LW or LW2 also, but I suggested that they should be added because of their importance).&lt;br /&gt;
:::: And this brings me to another important point, which is that Piratez includes content that some people don&#039;t really think belongs in an XCom game, namely it being about space pirates, slaves and mutants against aliens, and with the nudity involved. I know it takes place in an alternate universe where XCom lost the war, but if Firaxis announced that XCOM 3 followed Piratez setting, there would be a huge fan backlash because XCom has almost always been about an international, semi-clandestine organization of humans fighting aliens, and never required nudity to be atractive. Piratez setting and aesthetics appeal to a lot of people but to a lot of others it doesn&#039;t, even inside the OpenXCom community. &lt;br /&gt;
:::: And for instance, I&#039;m the lead developer of Area 51 that was mentioned before, and while it expands the base UFO: Defense game like EW or LW did, if not more, I do not think it should be on Featured Projects because of all the reasons I mentioned before. As a developer I&#039;d love it to be more publicized, but here I need to think first as a wiki administrator, and like I said before, this is an XCOM wiki since it was created 15 years ago, not an OpenXCom one. If this was a wiki dedicated to OXC, then Piratez, Area 51, Tech-Comm (another total conversion I&#039;m working based on the Terminator universe), Warhammer 40k, Dune, and all other major projects, XCom based or not, would belong here, but it isn&#039;t.&lt;br /&gt;
:::: Finally, we&#039;re not talking here about a single orphan article. Orphan articles mean that they can only be accessed by searching the wiki since there aren&#039;t any links to them anywhere. Piratez can be accessed through here https://www.ufopaedia.org/index.php/Mods_(OpenXcom). The issue really is that you think Piratez should be more advertised on the wiki by adding it to Featured Projects, but as I said before, it is questionable whether it deserves to get that sort of attention on an XCOM wiki. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 05:37, 6 May 2019 (CEST)&lt;br /&gt;
::::: Heh, well in any case, looks like someone else added it to featured projects about a year ago: it&#039;s just on the featured projects at the very bottom of the page, along with all the other featured projects but with piratez squeezed in haha.  Somewhat tangential but a bit on topic:  Maybe the front page should just have a section at the top listing all the relevant games on the wiki?  I remember like a decade ago when it was just the 1994 version/TFT and Apoc and the main page was very organized and clear, but it&#039;s really not now what with the tables of nearly every game on the wiki on the main page and some random lists in random places.  Case in point: Piratez is already considered a featured mod by someone and neither of us noticed until this point, nor did I know even enforcer or these other spinoffs existed that you mentioned earlier existed or were on the wiki at all.  In any case, glad to have talked this out.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 11:21, 6 May 2019 (CEST)&lt;br /&gt;
::::: Bluh, one last point, I promise.  I think maybe your having made/worked on a huge mod might be influencing your decision: you make it sound like it&#039;d be a bad thing if all OpenXcom mods were featured and I don&#039;t think this would even be bad at all.  E.g. a lot of games wikis list basically all the relevant large mods for the game in a very visible place.  Example: https://rimworldwiki.com/wiki/Main_Page has a link to a list of pretty much every major mod visible up front without needing to scroll down.  To me it just seemed odd specifically for piratez here since it also had a huge space on the wiki, but I don&#039;t see an issue with Area 51, Warhammer 40k, etc having a visible place.&lt;/div&gt;</summary>
		<author><name>Greep</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89182</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89182"/>
		<updated>2019-05-06T09:22:06Z</updated>

		<summary type="html">&lt;p&gt;Greep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Server Move==&lt;br /&gt;
In the near future we&#039;re going to move to a new server (hosted by NineX) because of the constant site outages and other technical/security issues that have been affecting the wiki since the last year. NineX currently hosts the OpenXCom forums and site, so I feel that it will be a good move since the OpenXCom community has been the most active in keeping the old XCom games alive. &lt;br /&gt;
&lt;br /&gt;
However we&#039;re still not sure if we&#039;re gonna be able to keep the old domain (www.ufopaedia.org) or if it will be necessary to move to a new one, and ask everybody to update their links. We&#039;re trying to keep the old domain, but right now the choice is to be between keeping things as they currently are, or get the technical/security issues fixed and get back the wiki properly working, even if that means losing the domain and the traffic.&lt;br /&gt;
&lt;br /&gt;
I personally prefer the 2nd option since we need a wiki that is 100% available for both consulting and editing information, like it did in the past. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:17, 25 January 2018 (UTC)&lt;br /&gt;
==Temporary Domain==&lt;br /&gt;
We completed the server move thanks to NineX, who also upgraded the wiki&#039;s software. The process required that we moved temporarily to a new domain, ufopaedia.info, but we&#039;ll return to our old domain, ufopaedia.org, as soon as the process is complete. Thanks for your patience :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 21:40, 28 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Migration finished. ufopaedia.info is redirecting to ufopaedia.org.&lt;br /&gt;
Mediawiki software have been upgraded to latest version , and whole site audited. [[User:NineX|NineX]] ([[User talk:NineX|talk]]), 13:27, 31 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
==Piratez in featured projects?==&lt;br /&gt;
It seems out of place that piratez has it&#039;s own table on the UFOpedia, and uses (Piratez) to distinguish its own pages, but is not listed on the featured projects.  Going to add it if nobody objects.  The rationale for adding Long War in this talk pages history (Huge makeover of the original version) pretty much goes doubly so for piratez.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 21:57, 5 May 2019 (CEST)&lt;br /&gt;
:Only admins can edit Featured Projects. And I object to it. &lt;br /&gt;
:I proposed to add Long War because it was the only major mod available to EU/EW, and even got recognition and compliments made by Firaxis (with Jake Solomon joking that he was the guy that designed LW&#039;s beta), which was then extended to hiring the LW team to make official XCOM 2 mods for the game&#039;s release. So LW is really something special that deserved to get its own recognition. &lt;br /&gt;
:Piratez is just one of several total conversions available for OpenXCom, and the intent is not to list all mod projects on Featured Projects, Because then X-Files, Hardmode or Area 51 would also qualify, being also expansions on their own right, although without Piratez&#039;s popularity. &lt;br /&gt;
:Not to mention that there are other current XCom games like XCOM 2 that have also their own mods. So, if Piratez is added, what happens if someone else from another XCOM game, or current projects being developed like OpenApoc, decides to ask for his major mod to be added?&lt;br /&gt;
:The primary intent of this wiki is the XCOM games, and Featured Projects is a way to recognize the hard work and dedication of a few fan projects, OpenXCom being one of them - and if you add Piratez then you&#039;re basically saying that Piratez is at the same level as OpenXCom, when Piratez wouldn&#039;t exist if there wasn&#039;t OpenXCom to begin with. &lt;br /&gt;
:Finally, pages with their own suffix (Whatever) don&#039;t necessarily translate into Featured Projects, check the existing Interceptor and the Enforcer pages, it&#039;s more of a matter of internal page categorization. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:23, 5 May 2019 (CEST)&lt;br /&gt;
::: Ah okay, but I&#039;m not really convinced, this feels like a matter of scale.  I&#039;m not trying to get it added as a featured project because I&#039;m a fan, it just doesn&#039;t seem right to not have it there regardless of those reasons.  If you look at something like UFO:AI or OpenApoc, on the main featured bar, they&#039;re almost completed unupdated and tiny.  If the idea is that Piratez should have it&#039;s place on this wiki, and not on it&#039;s own wiki, then it really should have a place on the main page.  If it&#039;s not, why is it even on here with hundreds and hundreds of pages?  I type in just about any search for x-com related things and see a bunch of piratez pages in the autocomplete.  If X-Files, Hardmode, Area 51 had hundreds of pages on the wiki, I&#039;d recommend adding them as well, though they don&#039;t.  Anyways, just my thoughts, I won&#039;t push this anymore.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:53, 6 May 2019 (CEST)&lt;br /&gt;
:::Edit: https://en.wikipedia.org/wiki/Wikipedia:Orphan explains the argument more.  It The piratez main page is a huge presence on the wiki, and is essentially unaccessable on the wiki.  Which is just not what wikis are about. [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:59, 6 May 2019 (CEST)&lt;br /&gt;
:::: There are a lot of interesting points in your reply, that I&#039;ll try to answer separately to those, since some I have already considered myself.&lt;br /&gt;
:::: UFO2000 and UFO:AI are dead projects, UFO2000 had its glory days more than 10 years ago (I was heavily involved with it) and it is playable (although hardly anyone plays it) and UFO:AI was never finished, so there&#039;s really an argument there whether both should still be on Featured Projects. OpenApoc on the other hand is actively being developed right now, they have their own Discord channel and it might take a while, but the general feeling is that one day it will reach 1.0 status, like OpenXCom did.&lt;br /&gt;
:::: Piratez section on its wiki grew up by itself out of the OpenXCom until now, Dioxine or anyone ever asked permission, that I recall, but since we got the space and it is XCom related, no one objected, and the community is pretty supportive of each other&#039;s projects. &lt;br /&gt;
:::: If by Auto-Complete you mean Google&#039;s search bar then the reason why you get so much Piratez results associated with XCom is because it uses your past search history and page views. I don&#039;t get any Piratez results when I search for XCom things because I don&#039;t play Piratez (and I don&#039;t play LW or LW2 also, but I suggested that they should be added because of their importance).&lt;br /&gt;
:::: And this brings me to another important point, which is that Piratez includes content that some people don&#039;t really think belongs in an XCom game, namely it being about space pirates, slaves and mutants against aliens, and with the nudity involved. I know it takes place in an alternate universe where XCom lost the war, but if Firaxis announced that XCOM 3 followed Piratez setting, there would be a huge fan backlash because XCom has almost always been about an international, semi-clandestine organization of humans fighting aliens, and never required nudity to be atractive. Piratez setting and aesthetics appeal to a lot of people but to a lot of others it doesn&#039;t, even inside the OpenXCom community. &lt;br /&gt;
:::: And for instance, I&#039;m the lead developer of Area 51 that was mentioned before, and while it expands the base UFO: Defense game like EW or LW did, if not more, I do not think it should be on Featured Projects because of all the reasons I mentioned before. As a developer I&#039;d love it to be more publicized, but here I need to think first as a wiki administrator, and like I said before, this is an XCOM wiki since it was created 15 years ago, not an OpenXCom one. If this was a wiki dedicated to OXC, then Piratez, Area 51, Tech-Comm (another total conversion I&#039;m working based on the Terminator universe), Warhammer 40k, Dune, and all other major projects, XCom based or not, would belong here, but it isn&#039;t.&lt;br /&gt;
:::: Finally, we&#039;re not talking here about a single orphan article. Orphan articles mean that they can only be accessed by searching the wiki since there aren&#039;t any links to them anywhere. Piratez can be accessed through here https://www.ufopaedia.org/index.php/Mods_(OpenXcom). The issue really is that you think Piratez should be more advertised on the wiki by adding it to Featured Projects, but as I said before, it is questionable whether it deserves to get that sort of attention on an XCOM wiki. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 05:37, 6 May 2019 (CEST)&lt;br /&gt;
::::: Heh, well in any case, looks like someone else added it to featured projects about a year ago: it&#039;s just on the featured projects at the very bottom of the page, along with all the other featured projects but with piratez squeezed in haha.  Somewhat tangential but a bit on topic:  Maybe the front page should just have a section at the top listing all the relevant games on the wiki?  I remember like a decade ago when it was just the 1994 version/TFT and Apoc and the main page was very organized and clear, but it&#039;s really not now what with the tables of nearly every game on the wiki on the main page and some random lists in random places.  Case in point: Piratez is already considered a featured mod by someone and neither of us noticed until this point, nor did I know even enforcer or these other spinoffs existed that you mentioned earlier existed or were on the wiki at all.  In any case, glad to have talked this out.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 11:21, 6 May 2019 (CEST)&lt;/div&gt;</summary>
		<author><name>Greep</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89178</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89178"/>
		<updated>2019-05-06T00:00:49Z</updated>

		<summary type="html">&lt;p&gt;Greep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Server Move==&lt;br /&gt;
In the near future we&#039;re going to move to a new server (hosted by NineX) because of the constant site outages and other technical/security issues that have been affecting the wiki since the last year. NineX currently hosts the OpenXCom forums and site, so I feel that it will be a good move since the OpenXCom community has been the most active in keeping the old XCom games alive. &lt;br /&gt;
&lt;br /&gt;
However we&#039;re still not sure if we&#039;re gonna be able to keep the old domain (www.ufopaedia.org) or if it will be necessary to move to a new one, and ask everybody to update their links. We&#039;re trying to keep the old domain, but right now the choice is to be between keeping things as they currently are, or get the technical/security issues fixed and get back the wiki properly working, even if that means losing the domain and the traffic.&lt;br /&gt;
&lt;br /&gt;
I personally prefer the 2nd option since we need a wiki that is 100% available for both consulting and editing information, like it did in the past. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:17, 25 January 2018 (UTC)&lt;br /&gt;
==Temporary Domain==&lt;br /&gt;
We completed the server move thanks to NineX, who also upgraded the wiki&#039;s software. The process required that we moved temporarily to a new domain, ufopaedia.info, but we&#039;ll return to our old domain, ufopaedia.org, as soon as the process is complete. Thanks for your patience :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 21:40, 28 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Migration finished. ufopaedia.info is redirecting to ufopaedia.org.&lt;br /&gt;
Mediawiki software have been upgraded to latest version , and whole site audited. [[User:NineX|NineX]] ([[User talk:NineX|talk]]), 13:27, 31 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
==Piratez in featured projects?==&lt;br /&gt;
It seems out of place that piratez has it&#039;s own table on the UFOpedia, and uses (Piratez) to distinguish its own pages, but is not listed on the featured projects.  Going to add it if nobody objects.  The rationale for adding Long War in this talk pages history (Huge makeover of the original version) pretty much goes doubly so for piratez.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 21:57, 5 May 2019 (CEST)&lt;br /&gt;
:Only admins can edit Featured Projects. And I object to it. &lt;br /&gt;
:I proposed to add Long War because it was the only major mod available to EU/EW, and even got recognition and compliments made by Firaxis (with Jake Solomon joking that he was the guy that designed LW&#039;s beta), which was then extended to hiring the LW team to make official XCOM 2 mods for the game&#039;s release. So LW is really something special that deserved to get its own recognition. &lt;br /&gt;
:Piratez is just one of several total conversions available for OpenXCom, and the intent is not to list all mod projects on Featured Projects, Because then X-Files, Hardmode or Area 51 would also qualify, being also expansions on their own right, although without Piratez&#039;s popularity. &lt;br /&gt;
:Not to mention that there are other current XCom games like XCOM 2 that have also their own mods. So, if Piratez is added, what happens if someone else from another XCOM game, or current projects being developed like OpenApoc, decides to ask for his major mod to be added?&lt;br /&gt;
:The primary intent of this wiki is the XCOM games, and Featured Projects is a way to recognize the hard work and dedication of a few fan projects, OpenXCom being one of them - and if you add Piratez then you&#039;re basically saying that Piratez is at the same level as OpenXCom, when Piratez wouldn&#039;t exist if there wasn&#039;t OpenXCom to begin with. &lt;br /&gt;
:Finally, pages with their own suffix (Whatever) don&#039;t necessarily translate into Featured Projects, check the existing Interceptor and the Enforcer pages, it&#039;s more of a matter of internal page categorization. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:23, 5 May 2019 (CEST)&lt;br /&gt;
::: Ah okay, but I&#039;m not really convinced, this feels like a matter of scale.  I&#039;m not trying to get it added as a featured project because I&#039;m a fan, it just doesn&#039;t seem right to not have it there regardless of those reasons.  If you look at something like UFO:AI or OpenApoc, on the main featured bar, they&#039;re almost completed unupdated and tiny.  If the idea is that Piratez should have it&#039;s place on this wiki, and not on it&#039;s own wiki, then it really should have a place on the main page.  If it&#039;s not, why is it even on here with hundreds and hundreds of pages?  I type in just about any search for x-com related things and see a bunch of piratez pages in the autocomplete.  If X-Files, Hardmode, Area 51 had hundreds of pages on the wiki, I&#039;d recommend adding them as well, though they don&#039;t.  Anyways, just my thoughts, I won&#039;t push this anymore.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:53, 6 May 2019 (CEST)&lt;br /&gt;
:::Edit: https://en.wikipedia.org/wiki/Wikipedia:Orphan explains the argument more.  It The piratez main page is a huge presence on the wiki, and is essentially unaccessable on the wiki.  Which is just not what wikis are about. [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:59, 6 May 2019 (CEST)&lt;/div&gt;</summary>
		<author><name>Greep</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89177</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89177"/>
		<updated>2019-05-06T00:00:12Z</updated>

		<summary type="html">&lt;p&gt;Greep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Server Move==&lt;br /&gt;
In the near future we&#039;re going to move to a new server (hosted by NineX) because of the constant site outages and other technical/security issues that have been affecting the wiki since the last year. NineX currently hosts the OpenXCom forums and site, so I feel that it will be a good move since the OpenXCom community has been the most active in keeping the old XCom games alive. &lt;br /&gt;
&lt;br /&gt;
However we&#039;re still not sure if we&#039;re gonna be able to keep the old domain (www.ufopaedia.org) or if it will be necessary to move to a new one, and ask everybody to update their links. We&#039;re trying to keep the old domain, but right now the choice is to be between keeping things as they currently are, or get the technical/security issues fixed and get back the wiki properly working, even if that means losing the domain and the traffic.&lt;br /&gt;
&lt;br /&gt;
I personally prefer the 2nd option since we need a wiki that is 100% available for both consulting and editing information, like it did in the past. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:17, 25 January 2018 (UTC)&lt;br /&gt;
==Temporary Domain==&lt;br /&gt;
We completed the server move thanks to NineX, who also upgraded the wiki&#039;s software. The process required that we moved temporarily to a new domain, ufopaedia.info, but we&#039;ll return to our old domain, ufopaedia.org, as soon as the process is complete. Thanks for your patience :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 21:40, 28 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Migration finished. ufopaedia.info is redirecting to ufopaedia.org.&lt;br /&gt;
Mediawiki software have been upgraded to latest version , and whole site audited. [[User:NineX|NineX]] ([[User talk:NineX|talk]]), 13:27, 31 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
==Piratez in featured projects?==&lt;br /&gt;
It seems out of place that piratez has it&#039;s own table on the UFOpedia, and uses (Piratez) to distinguish its own pages, but is not listed on the featured projects.  Going to add it if nobody objects.  The rationale for adding Long War in this talk pages history (Huge makeover of the original version) pretty much goes doubly so for piratez.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 21:57, 5 May 2019 (CEST)&lt;br /&gt;
:Only admins can edit Featured Projects. And I object to it. &lt;br /&gt;
:I proposed to add Long War because it was the only major mod available to EU/EW, and even got recognition and compliments made by Firaxis (with Jake Solomon joking that he was the guy that designed LW&#039;s beta), which was then extended to hiring the LW team to make official XCOM 2 mods for the game&#039;s release. So LW is really something special that deserved to get its own recognition. &lt;br /&gt;
:Piratez is just one of several total conversions available for OpenXCom, and the intent is not to list all mod projects on Featured Projects, Because then X-Files, Hardmode or Area 51 would also qualify, being also expansions on their own right, although without Piratez&#039;s popularity. &lt;br /&gt;
:Not to mention that there are other current XCom games like XCOM 2 that have also their own mods. So, if Piratez is added, what happens if someone else from another XCOM game, or current projects being developed like OpenApoc, decides to ask for his major mod to be added?&lt;br /&gt;
:The primary intent of this wiki is the XCOM games, and Featured Projects is a way to recognize the hard work and dedication of a few fan projects, OpenXCom being one of them - and if you add Piratez then you&#039;re basically saying that Piratez is at the same level as OpenXCom, when Piratez wouldn&#039;t exist if there wasn&#039;t OpenXCom to begin with. &lt;br /&gt;
:Finally, pages with their own suffix (Whatever) don&#039;t necessarily translate into Featured Projects, check the existing Interceptor and the Enforcer pages, it&#039;s more of a matter of internal page categorization. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:23, 5 May 2019 (CEST)&lt;br /&gt;
::: Ah okay, but I&#039;m not really convinced, this feels like a matter of scale.  I&#039;m not trying to get it added as a featured project because I&#039;m a fan, it just doesn&#039;t seem right to not have it there regardless of those reasons.  If you look at something like UFO:AI or OpenApoc, on the main featured bar, they&#039;re almost completed unupdated and tiny.  If the idea is that Piratez should have it&#039;s place on this wiki, and not on it&#039;s own wiki, then it really should have a place on the main page.  If it&#039;s not, why is it even on here with hundreds and hundreds of pages?  I type in just about any search for x-com related things and see a bunch of piratez pages in the autocomplete.  If X-Files, Hardmode, Area 51 had hundreds of pages on the wiki, I&#039;d recommend adding them as well, though they don&#039;t.  Anyways, just my thoughts, I won&#039;t push this anymore.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:53, 6 May 2019 (CEST)&lt;br /&gt;
::Edit: https://en.wikipedia.org/wiki/Wikipedia:Orphan explains the argument more.  It The piratez main page is a huge presence on the wiki, and is essentially unaccessable on the wiki.  Which is just not what wikis are about. [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:59, 6 May 2019 (CEST)&lt;/div&gt;</summary>
		<author><name>Greep</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89176</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89176"/>
		<updated>2019-05-05T23:53:50Z</updated>

		<summary type="html">&lt;p&gt;Greep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Server Move==&lt;br /&gt;
In the near future we&#039;re going to move to a new server (hosted by NineX) because of the constant site outages and other technical/security issues that have been affecting the wiki since the last year. NineX currently hosts the OpenXCom forums and site, so I feel that it will be a good move since the OpenXCom community has been the most active in keeping the old XCom games alive. &lt;br /&gt;
&lt;br /&gt;
However we&#039;re still not sure if we&#039;re gonna be able to keep the old domain (www.ufopaedia.org) or if it will be necessary to move to a new one, and ask everybody to update their links. We&#039;re trying to keep the old domain, but right now the choice is to be between keeping things as they currently are, or get the technical/security issues fixed and get back the wiki properly working, even if that means losing the domain and the traffic.&lt;br /&gt;
&lt;br /&gt;
I personally prefer the 2nd option since we need a wiki that is 100% available for both consulting and editing information, like it did in the past. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:17, 25 January 2018 (UTC)&lt;br /&gt;
==Temporary Domain==&lt;br /&gt;
We completed the server move thanks to NineX, who also upgraded the wiki&#039;s software. The process required that we moved temporarily to a new domain, ufopaedia.info, but we&#039;ll return to our old domain, ufopaedia.org, as soon as the process is complete. Thanks for your patience :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 21:40, 28 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Migration finished. ufopaedia.info is redirecting to ufopaedia.org.&lt;br /&gt;
Mediawiki software have been upgraded to latest version , and whole site audited. [[User:NineX|NineX]] ([[User talk:NineX|talk]]), 13:27, 31 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
==Piratez in featured projects?==&lt;br /&gt;
It seems out of place that piratez has it&#039;s own table on the UFOpedia, and uses (Piratez) to distinguish its own pages, but is not listed on the featured projects.  Going to add it if nobody objects.  The rationale for adding Long War in this talk pages history (Huge makeover of the original version) pretty much goes doubly so for piratez.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 21:57, 5 May 2019 (CEST)&lt;br /&gt;
:Only admins can edit Featured Projects. And I object to it. &lt;br /&gt;
:I proposed to add Long War because it was the only major mod available to EU/EW, and even got recognition and compliments made by Firaxis (with Jake Solomon joking that he was the guy that designed LW&#039;s beta), which was then extended to hiring the LW team to make official XCOM 2 mods for the game&#039;s release. So LW is really something special that deserved to get its own recognition. &lt;br /&gt;
:Piratez is just one of several total conversions available for OpenXCom, and the intent is not to list all mod projects on Featured Projects, Because then X-Files, Hardmode or Area 51 would also qualify, being also expansions on their own right, although without Piratez&#039;s popularity. &lt;br /&gt;
:Not to mention that there are other current XCom games like XCOM 2 that have also their own mods. So, if Piratez is added, what happens if someone else from another XCOM game, or current projects being developed like OpenApoc, decides to ask for his major mod to be added?&lt;br /&gt;
:The primary intent of this wiki is the XCOM games, and Featured Projects is a way to recognize the hard work and dedication of a few fan projects, OpenXCom being one of them - and if you add Piratez then you&#039;re basically saying that Piratez is at the same level as OpenXCom, when Piratez wouldn&#039;t exist if there wasn&#039;t OpenXCom to begin with. &lt;br /&gt;
:Finally, pages with their own suffix (Whatever) don&#039;t necessarily translate into Featured Projects, check the existing Interceptor and the Enforcer pages, it&#039;s more of a matter of internal page categorization. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 23:23, 5 May 2019 (CEST)&lt;br /&gt;
::: Ah okay, but I&#039;m not really convinced, this feels like a matter of scale.  I&#039;m not trying to get it added as a featured project because I&#039;m a fan, it just doesn&#039;t seem right to not have it there regardless of those reasons.  If you look at something like UFO:AI or OpenApoc, on the main featured bar, they&#039;re almost completed unupdated and tiny.  If the idea is that Piratez should have it&#039;s place on this wiki, and not on it&#039;s own wiki, then it really should have a place on the main page.  If it&#039;s not, why is it even on here with hundreds and hundreds of pages?  I type in just about any search for x-com related things and see a bunch of piratez pages in the autocomplete.  If X-Files, Hardmode, Area 51 had hundreds of pages on the wiki, I&#039;d recommend adding them as well, though they don&#039;t.  Anyways, just my thoughts, I won&#039;t push this anymore.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 01:53, 6 May 2019 (CEST)&lt;/div&gt;</summary>
		<author><name>Greep</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89171</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=89171"/>
		<updated>2019-05-05T19:58:02Z</updated>

		<summary type="html">&lt;p&gt;Greep: piratez question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Server Move==&lt;br /&gt;
In the near future we&#039;re going to move to a new server (hosted by NineX) because of the constant site outages and other technical/security issues that have been affecting the wiki since the last year. NineX currently hosts the OpenXCom forums and site, so I feel that it will be a good move since the OpenXCom community has been the most active in keeping the old XCom games alive. &lt;br /&gt;
&lt;br /&gt;
However we&#039;re still not sure if we&#039;re gonna be able to keep the old domain (www.ufopaedia.org) or if it will be necessary to move to a new one, and ask everybody to update their links. We&#039;re trying to keep the old domain, but right now the choice is to be between keeping things as they currently are, or get the technical/security issues fixed and get back the wiki properly working, even if that means losing the domain and the traffic.&lt;br /&gt;
&lt;br /&gt;
I personally prefer the 2nd option since we need a wiki that is 100% available for both consulting and editing information, like it did in the past. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 14:17, 25 January 2018 (UTC)&lt;br /&gt;
==Temporary Domain==&lt;br /&gt;
We completed the server move thanks to NineX, who also upgraded the wiki&#039;s software. The process required that we moved temporarily to a new domain, ufopaedia.info, but we&#039;ll return to our old domain, ufopaedia.org, as soon as the process is complete. Thanks for your patience :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 21:40, 28 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Migration finished. ufopaedia.info is redirecting to ufopaedia.org.&lt;br /&gt;
Mediawiki software have been upgraded to latest version , and whole site audited. [[User:NineX|NineX]] ([[User talk:NineX|talk]]), 13:27, 31 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
==Piratez in featured projects?==&lt;br /&gt;
It seems out of place that piratez has it&#039;s own table on the UFOpedia, and uses (Piratez) to distinguish its own pages, but is not listed on the featured projects.  Going to add it if nobody objects.  The rationale for adding Long War in this talk pages history (Huge makeover of the original version) pretty much goes doubly so for piratez.  [[User:Greep|Greep]] ([[User talk:Greep|talk]]) 21:57, 5 May 2019 (CEST)&lt;/div&gt;</summary>
		<author><name>Greep</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Newbie_FAQ_(Piratez)&amp;diff=89104</id>
		<title>Newbie FAQ (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Newbie_FAQ_(Piratez)&amp;diff=89104"/>
		<updated>2019-04-15T02:46:54Z</updated>

		<summary type="html">&lt;p&gt;Greep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99H}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
This is a FAQ for new players of the X-Piratez mod, written for the version 0.99. Note that according to &amp;lt;s&amp;gt; pretty much nobody &amp;lt;/s&amp;gt; &amp;quot;most players&amp;quot;, X-Piratez is supposed to be played blind, and this FAQ contains spoilers. So read this only if you wish to receive spoilers or have a brain-fart and are stuck.&lt;br /&gt;
&lt;br /&gt;
* Q.  I am completely stuck and going bankrupt! How do I go progress at all?!&lt;br /&gt;
* A. Pressing q on the geoscape will bring up the tech tree viewer.  Some critical early game techs stay in the fight and avoid going bankrupt are &amp;quot;Recruitment&amp;quot;, &amp;quot;Culture&amp;quot;, &amp;quot;Chateau De La Morte&amp;quot;, &amp;quot;flintlocks and bombs&amp;quot; and &amp;quot;Workshop&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Q. How do I get my first interceptor?&lt;br /&gt;
* A. The Airspeeder and Aircar are available after you have contacts with car thieves. Airspeeder uses missile weapons, and Aircar is for cannon weapons. Early on you&#039;ll have to stick to the Aircar, because cannons are easier to research; to receive the ability to buy Seagull missiles for your Airspeeder, you&#039;ll have to interrogate a lot of Bandits and Highwaymen until you get Contacts: Smugglers from them. Note that both are pretty sucky interceptors; to get proper interceptors, you should follow most of the steps described for Tiny Drill below.&lt;br /&gt;
&lt;br /&gt;
* Q. How do I get a bigger troop transport? The air bus sucks!&lt;br /&gt;
* A. You can get a vanilla X-COM Skyranger from the Mutant Alliance. Research the tech Bounty Hunting and do the missions the Alliance offers you. Buy any of the prizes from them, and you&#039;ll receive the ability to unlock Favor from the Alliance, which gives you Skyranger. You can also get the Pigeon, which does not require bounty hunting missions but has flat prerequisites, namely Workshop and Communications; the Pigeon is primarily an AWACS craft but doubles as a semi-decent troop transport for 9 gals. You can also use Expedition, which means your gals taking the heel-toe express to their destination; this is unadvised because the expedition moves very slowly and your base is left undefended while the gals are in the field.&lt;br /&gt;
&lt;br /&gt;
* Q. How do I use the accessory items, such as the gas mask or shawl?&lt;br /&gt;
* A. Put them in any place in your gal&#039;s inventory, and it will be considered on. However, the accessories have type (e.g. &amp;quot;Mask&amp;quot;, &amp;quot;Hat&amp;quot;), and two of the same type will give you nothing.&lt;br /&gt;
&lt;br /&gt;
* Q. I&#039;ve captured some high ranking dude but cannot interrogate him. How do I do that?&lt;br /&gt;
* A. You need the technology of Persuasion to interrogate the higher-ups. It is unlocked through researching Mutant Porn and Slavery.&lt;br /&gt;
&lt;br /&gt;
* Q. The fluff says the Ubers have superior night vision, but I can&#039;t see a thing at night! I&#039;m tired of tossing molotovs everywhere!&lt;br /&gt;
* A. You should turn night vision mode on. By default, the key is Scroll Lock, but you can redefine it (e.g. if you do not have such a key).&lt;br /&gt;
&lt;br /&gt;
* Q. Why should I use bows? What is this, Skyrim?&lt;br /&gt;
* A. Bows have the ability of arcing. They fire over obstacles, like the spit of Celatid in the vanilla X-COM. You can fire at your enemies while hiding behind cover. The Assault Cannon and the grenade launchers also have this ability.&lt;br /&gt;
&lt;br /&gt;
* Q. What&#039;s the deal with the Hammer and the Chainsaw? Their combat interface is unlike other melee weapons, it&#039;s like they are ranged.&lt;br /&gt;
* A. Technically, they are ranged weapons with the range of 1. This is done because only ranged weapons can destroy terrain, and destroying terrain is half of the functionality of the hammer and the saw.&lt;br /&gt;
&lt;br /&gt;
* Q. Why am I penalized for taking down enemy craft and killing hostile dudes?&lt;br /&gt;
* A. You are being a jerk, attacking civilian craft and killing civilians. In this game, only the mutants are non-hostile civilians, human civilians are hostile and sometimes armed. This doesn&#039;t mean you have to kill them: the Hands are Robin Hood types who rob the rich (the global factions), help the poor (the mutants) and leave the middle class (human civilians) alone. Still, you might want to attack civilians: in the early game, the loot from civilians outweighs the penalties for attacking them. &lt;br /&gt;
&lt;br /&gt;
* Q. How to unlock the Confederate Eagle to be bought?&lt;br /&gt;
* A. Do the bounty hunting missions for the goblin cartels. One of the rewards is &amp;quot;Confederate Gear&amp;quot;, which includes unlocking the deagle at the black market.&lt;br /&gt;
&lt;br /&gt;
* Q. Where do I get a katana?&lt;br /&gt;
* A. In &amp;quot;Help the Lokk-Narrs&amp;quot; missions, you often fight against Ninja Ubers. Yeah, the old ninja vs pirate meme. The katana (referred to as &amp;quot;Fuso Sword&amp;quot;) often drops from them.&lt;br /&gt;
&lt;br /&gt;
* Q. What exactly is the deal with Tiny Drill?&lt;br /&gt;
* A. It&#039;s the beginning of the long research chain that culminates with the construction of your awesome flagship craft, which marks the beginning of the mid-game. Read [[Tiny Drill (Piratez)]] to learn more about how to complete it. The choice you make also matters in whether you receive classic X-COM Psionics or newfangled magick instead, and which auxiliary cool crafts and unique items you receive.&lt;br /&gt;
&lt;br /&gt;
* Q. What&#039;s the deal with the Officer&#039;s uniform? It does stun damage on the gal wearing it!&lt;br /&gt;
* A. You should read the Bootypedia description carefully. It says you need a high-Bravery gal to wear it. Otherwise you receive this penalty.&lt;br /&gt;
&lt;br /&gt;
* Q. Why should I bother with the rescue gal missions, if I can unlock recruiting?&lt;br /&gt;
* A. The gals you rescue are of the same type as your starting gals, the Castaways. They do not require salary until they rank up, and their stat caps are somewhat higher. So you might prefer using them rather than the hired gals.&lt;br /&gt;
&lt;br /&gt;
* Q. How do I get mutant meat and rare earths to recruit rescued gals?&lt;br /&gt;
* A. Learn the Cavern Hunting tech, it will provide you with a steady supply of mutant meat. Rare earths usually drop from Ninja Ubers when you defend the goblin villages from them.&lt;br /&gt;
&lt;br /&gt;
* Q. How do I determine which ships to attack before I get hyperwave decoder?&lt;br /&gt;
* A. Chase all crafts and look at their appearance. If they look like your aircar/bus, they are civilians (only attack if you are poor and desperate). If they have red and blue lights, they are local government (same as civilians), and if they have yellow lights, they are rebels (your allies). Everything else is fair game.&lt;br /&gt;
&lt;br /&gt;
* Q. It&#039;s early game and I have difficulties with fending off pogroms.&lt;br /&gt;
* A. You don&#039;t have to fend off pogroms until you are accepted into the Mutant Alliance. Until that, you can ignore pogroms with impunity. Being a member is not the same as doing missions for them; you can still ignore pogroms until you get *The Mutant Alliance* tech, with the asterisks: this is the formal invitation to join.&lt;br /&gt;
&lt;br /&gt;
* Q. What do Workers do?&lt;br /&gt;
* A. They do the same thing as slaves: they increase the holding capacity of your vaults. Workers are paid personnel, so you should use them if you oppose slavery.&lt;br /&gt;
&lt;br /&gt;
* Q. Could you provide the description of various mission types?&lt;br /&gt;
* A. OK, very well.&lt;br /&gt;
*** &#039;&#039;&#039;Brothel Attack&#039;&#039;&#039;: one of the rescue gal missions. The unconscious gal is held in the basement of a brothel. Your enemies are Hoes, B-Boys and some Bandits who pack early game weapons and generally pose little danger. &lt;br /&gt;
*** &#039;&#039;&#039;Rescue Stranded Gal&#039;&#039;&#039;: another one of the rescue gal missions. These missions are always fought in the wilderness at harsh weather conditions, but to make it harder, a bunch of random enemies also guards the castaway gal.&lt;br /&gt;
*** &#039;&#039;&#039;Rescue Stranded Govt Agent&#039;&#039;&#039;: this is an urban type mission where you should find the unconscious government agent. In early game, the enemies are often feral dogs, which makes the mission hard. Reaction fire saves lives.&lt;br /&gt;
*** &#039;&#039;&#039;Bring Down the Tower&#039;&#039;&#039;: a relatively easy mission. The map is wilderness with a three-storied tower somewhere. Find the tower, destroy the door-propping robot (it is merely a statue to scare away superstitious Ubers, not an enemy) and storm the tower. The enemies are usually low-level Academy researchers and students.&lt;br /&gt;
*** &#039;&#039;&#039;Temple Raid&#039;&#039;&#039;: this mission is harder than the previous one because of the priest, who packs the Heavy Shotgun and likes to lurk in close quarters. Lot of civilians here, so you might want to stun these. The temple can spawn in urban terrain, rural terrain or wilderness.&lt;br /&gt;
*** &#039;&#039;&#039;Experiments&#039;&#039;&#039;: an Academy outpost filled with researchers, which can spawn in rural or wilderness terrain. The most danger here is posed by Academy Drones, which are easily neutralized by Molotov cocktails. After the mission you rescue an experiment victim, who can be researched or put to work (research them one after another, they have a high chance to know a technology crucial for the Tiny Drill branch!).&lt;br /&gt;
*** &#039;&#039;&#039;Ratmen Rodeo&#039;&#039;&#039;: a very annoying mission with very annoying enemies. It&#039;s always fought in rural terrain with a lot of wooden fences making the map a maze. The enemies are ratlings and guard dogs. The latter are the annoying part until you get good armor.&lt;br /&gt;
*** &#039;&#039;&#039;Help the Lokk-Narrs&#039;&#039;&#039;: a simularly rural mission that plays like a Terror Site. You have friendly goblins that have to be rescued and hostile invaders (Ninja Ubers or ratlings) that have to be eliminated. This mission is more pleasant than the Ratmen Rodeo because it brings points of infamy for every saved Lokk-Narr, which affects your end of the month score.&lt;br /&gt;
*** &#039;&#039;&#039;Shambler Hunt&#039;&#039;&#039;: an arctic terrain mission against a few hand-to-hand-attacking Wampa expies. You can also meet a rival hunting party as enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting D: Traitors&#039;&#039;&#039;: hunt down some hostile mutants in urban terrain. This is an easy mission, but it sometimes degenerates into &amp;quot;Hunting the last alien&amp;quot; if an enemy spawns on a bridge overhead.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting D: Humanists&#039;&#039;&#039;: a fun and easy Nazi hunt in urban terrain. It&#039;s like it&#039;s 1945 again!&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting D: Priest&#039;&#039;&#039;: very similar to the Temple Raid, also easy win.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting D: Punish the farmer&#039;&#039;&#039;: I haven&#039;t really figured what&#039;s the deal with this mission. You are supposed to wreck a red barn in 5 turns without killing anyone. I tried to set the barn on fire or explode it. No success.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting C: Assassination&#039;&#039;&#039;: the main target packs some heavy firepower, so you can be unpleasantly surprised.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting C: Bandits&#039;&#039;&#039;: you are limited to &amp;quot;stealthy&amp;quot; stuff, which means no heavy weapons and armor and no big-crew ships. Still pretty winnable.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting C: Archeological Dig&#039;&#039;&#039;: the map is an underground maze with narrow nooks and crannies, which provides most of the difficulty. Kill everyone, collect the coins and redeem them for Goblin Zaxx tokens.&lt;br /&gt;
*** &#039;&#039;&#039;Aircar Race&#039;&#039;&#039;: this one is a freebie if you have a fast ship such as the Airspeeder. Simply head towards the target with 1 crew and bam, the winner is you. You don&#039;t have to fight anyone.&lt;br /&gt;
*** &#039;&#039;&#039;Organ Grinder&#039;&#039;&#039;: this is a hard mission! You venture into a polluted lair of ghouls who harvest the organs of kidnapped girls. This is an urban landscape full of explodable pipes and plagued with unending smoke emission (which constantly does stun damage) and acid rain (which slowly eats away the HP and armor of your gals). Smoke Ops gear is a must, so are chemical resistant cloak accessories. The ghouls themselves are pretty bullet resistant, even three point blank Confederate Eagle bullets rarely stop them. The prize is some recruitable castaway gals and half a dozen human victims who can be freed or recruited as workers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Piratez]]&lt;/div&gt;</summary>
		<author><name>Greep</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Newbie_FAQ_(Piratez)&amp;diff=89103</id>
		<title>Newbie FAQ (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Newbie_FAQ_(Piratez)&amp;diff=89103"/>
		<updated>2019-04-15T02:42:00Z</updated>

		<summary type="html">&lt;p&gt;Greep: Given the game is pretty much unwinnable unspoilered, added a bit of humor.  Also added tech tree hint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99H}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
This is a FAQ for new players of the X-Piratez mod, written for the version 0.99. Note that according to &amp;lt;s&amp;gt; pretty much nobody &amp;lt;/s&amp;gt; &amp;quot;most players&amp;quot;, X-Piratez is supposed to be played blind, and this FAQ contains spoilers. So read this only if you wish to receive spoilers or have a brain-fart and are stuck.&lt;br /&gt;
&lt;br /&gt;
* Q.  I am completely stuck and going bankrupt! How do I go progress at all?!&lt;br /&gt;
* A. Pressing q on the geoscape will bring up the tech tree viewer.  Some critical early game techs stay in the fight and avoid going bankrupt are &amp;quot;Recruitment&amp;quot;, &amp;quot;Chateau De La Morte&amp;quot;, &amp;quot;flintlocks and bombs&amp;quot; and &amp;quot;Workshop&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Q. How do I get my first interceptor?&lt;br /&gt;
* A. The Airspeeder and Aircar are available after you have contacts with car thieves. Airspeeder uses missile weapons, and Aircar is for cannon weapons. Early on you&#039;ll have to stick to the Aircar, because cannons are easier to research; to receive the ability to buy Seagull missiles for your Airspeeder, you&#039;ll have to interrogate a lot of Bandits and Highwaymen until you get Contacts: Smugglers from them. Note that both are pretty sucky interceptors; to get proper interceptors, you should follow most of the steps described for Tiny Drill below.&lt;br /&gt;
&lt;br /&gt;
* Q. How do I get a bigger troop transport? The air bus sucks!&lt;br /&gt;
* A. You can get a vanilla X-COM Skyranger from the Mutant Alliance. Research the tech Bounty Hunting and do the missions the Alliance offers you. Buy any of the prizes from them, and you&#039;ll receive the ability to unlock Favor from the Alliance, which gives you Skyranger. You can also get the Pigeon, which does not require bounty hunting missions but has flat prerequisites, namely Workshop and Communications; the Pigeon is primarily an AWACS craft but doubles as a semi-decent troop transport for 9 gals. You can also use Expedition, which means your gals taking the heel-toe express to their destination; this is unadvised because the expedition moves very slowly and your base is left undefended while the gals are in the field.&lt;br /&gt;
&lt;br /&gt;
* Q. How do I use the accessory items, such as the gas mask or shawl?&lt;br /&gt;
* A. Put them in any place in your gal&#039;s inventory, and it will be considered on. However, the accessories have type (e.g. &amp;quot;Mask&amp;quot;, &amp;quot;Hat&amp;quot;), and two of the same type will give you nothing.&lt;br /&gt;
&lt;br /&gt;
* Q. I&#039;ve captured some high ranking dude but cannot interrogate him. How do I do that?&lt;br /&gt;
* A. You need the technology of Persuasion to interrogate the higher-ups. It is unlocked through researching Mutant Porn and Slavery.&lt;br /&gt;
&lt;br /&gt;
* Q. The fluff says the Ubers have superior night vision, but I can&#039;t see a thing at night! I&#039;m tired of tossing molotovs everywhere!&lt;br /&gt;
* A. You should turn night vision mode on. By default, the key is Scroll Lock, but you can redefine it (e.g. if you do not have such a key).&lt;br /&gt;
&lt;br /&gt;
* Q. Why should I use bows? What is this, Skyrim?&lt;br /&gt;
* A. Bows have the ability of arcing. They fire over obstacles, like the spit of Celatid in the vanilla X-COM. You can fire at your enemies while hiding behind cover. The Assault Cannon and the grenade launchers also have this ability.&lt;br /&gt;
&lt;br /&gt;
* Q. What&#039;s the deal with the Hammer and the Chainsaw? Their combat interface is unlike other melee weapons, it&#039;s like they are ranged.&lt;br /&gt;
* A. Technically, they are ranged weapons with the range of 1. This is done because only ranged weapons can destroy terrain, and destroying terrain is half of the functionality of the hammer and the saw.&lt;br /&gt;
&lt;br /&gt;
* Q. Why am I penalized for taking down enemy craft and killing hostile dudes?&lt;br /&gt;
* A. You are being a jerk, attacking civilian craft and killing civilians. In this game, only the mutants are non-hostile civilians, human civilians are hostile and sometimes armed. This doesn&#039;t mean you have to kill them: the Hands are Robin Hood types who rob the rich (the global factions), help the poor (the mutants) and leave the middle class (human civilians) alone. Still, you might want to attack civilians: in the early game, the loot from civilians outweighs the penalties for attacking them. &lt;br /&gt;
&lt;br /&gt;
* Q. How to unlock the Confederate Eagle to be bought?&lt;br /&gt;
* A. Do the bounty hunting missions for the goblin cartels. One of the rewards is &amp;quot;Confederate Gear&amp;quot;, which includes unlocking the deagle at the black market.&lt;br /&gt;
&lt;br /&gt;
* Q. Where do I get a katana?&lt;br /&gt;
* A. In &amp;quot;Help the Lokk-Narrs&amp;quot; missions, you often fight against Ninja Ubers. Yeah, the old ninja vs pirate meme. The katana (referred to as &amp;quot;Fuso Sword&amp;quot;) often drops from them.&lt;br /&gt;
&lt;br /&gt;
* Q. What exactly is the deal with Tiny Drill?&lt;br /&gt;
* A. It&#039;s the beginning of the long research chain that culminates with the construction of your awesome flagship craft, which marks the beginning of the mid-game. Read [[Tiny Drill (Piratez)]] to learn more about how to complete it. The choice you make also matters in whether you receive classic X-COM Psionics or newfangled magick instead, and which auxiliary cool crafts and unique items you receive.&lt;br /&gt;
&lt;br /&gt;
* Q. What&#039;s the deal with the Officer&#039;s uniform? It does stun damage on the gal wearing it!&lt;br /&gt;
* A. You should read the Bootypedia description carefully. It says you need a high-Bravery gal to wear it. Otherwise you receive this penalty.&lt;br /&gt;
&lt;br /&gt;
* Q. Why should I bother with the rescue gal missions, if I can unlock recruiting?&lt;br /&gt;
* A. The gals you rescue are of the same type as your starting gals, the Castaways. They do not require salary until they rank up, and their stat caps are somewhat higher. So you might prefer using them rather than the hired gals.&lt;br /&gt;
&lt;br /&gt;
* Q. How do I get mutant meat and rare earths to recruit rescued gals?&lt;br /&gt;
* A. Learn the Cavern Hunting tech, it will provide you with a steady supply of mutant meat. Rare earths usually drop from Ninja Ubers when you defend the goblin villages from them.&lt;br /&gt;
&lt;br /&gt;
* Q. How do I determine which ships to attack before I get hyperwave decoder?&lt;br /&gt;
* A. Chase all crafts and look at their appearance. If they look like your aircar/bus, they are civilians (only attack if you are poor and desperate). If they have red and blue lights, they are local government (same as civilians), and if they have yellow lights, they are rebels (your allies). Everything else is fair game.&lt;br /&gt;
&lt;br /&gt;
* Q. It&#039;s early game and I have difficulties with fending off pogroms.&lt;br /&gt;
* A. You don&#039;t have to fend off pogroms until you are accepted into the Mutant Alliance. Until that, you can ignore pogroms with impunity. Being a member is not the same as doing missions for them; you can still ignore pogroms until you get *The Mutant Alliance* tech, with the asterisks: this is the formal invitation to join.&lt;br /&gt;
&lt;br /&gt;
* Q. What do Workers do?&lt;br /&gt;
* A. They do the same thing as slaves: they increase the holding capacity of your vaults. Workers are paid personnel, so you should use them if you oppose slavery.&lt;br /&gt;
&lt;br /&gt;
* Q. Could you provide the description of various mission types?&lt;br /&gt;
* A. OK, very well.&lt;br /&gt;
*** &#039;&#039;&#039;Brothel Attack&#039;&#039;&#039;: one of the rescue gal missions. The unconscious gal is held in the basement of a brothel. Your enemies are Hoes, B-Boys and some Bandits who pack early game weapons and generally pose little danger. &lt;br /&gt;
*** &#039;&#039;&#039;Rescue Stranded Gal&#039;&#039;&#039;: another one of the rescue gal missions. These missions are always fought in the wilderness at harsh weather conditions, but to make it harder, a bunch of random enemies also guards the castaway gal.&lt;br /&gt;
*** &#039;&#039;&#039;Rescue Stranded Govt Agent&#039;&#039;&#039;: this is an urban type mission where you should find the unconscious government agent. In early game, the enemies are often feral dogs, which makes the mission hard. Reaction fire saves lives.&lt;br /&gt;
*** &#039;&#039;&#039;Bring Down the Tower&#039;&#039;&#039;: a relatively easy mission. The map is wilderness with a three-storied tower somewhere. Find the tower, destroy the door-propping robot (it is merely a statue to scare away superstitious Ubers, not an enemy) and storm the tower. The enemies are usually low-level Academy researchers and students.&lt;br /&gt;
*** &#039;&#039;&#039;Temple Raid&#039;&#039;&#039;: this mission is harder than the previous one because of the priest, who packs the Heavy Shotgun and likes to lurk in close quarters. Lot of civilians here, so you might want to stun these. The temple can spawn in urban terrain, rural terrain or wilderness.&lt;br /&gt;
*** &#039;&#039;&#039;Experiments&#039;&#039;&#039;: an Academy outpost filled with researchers, which can spawn in rural or wilderness terrain. The most danger here is posed by Academy Drones, which are easily neutralized by Molotov cocktails. After the mission you rescue an experiment victim, who can be researched or put to work (research them one after another, they have a high chance to know a technology crucial for the Tiny Drill branch!).&lt;br /&gt;
*** &#039;&#039;&#039;Ratmen Rodeo&#039;&#039;&#039;: a very annoying mission with very annoying enemies. It&#039;s always fought in rural terrain with a lot of wooden fences making the map a maze. The enemies are ratlings and guard dogs. The latter are the annoying part until you get good armor.&lt;br /&gt;
*** &#039;&#039;&#039;Help the Lokk-Narrs&#039;&#039;&#039;: a simularly rural mission that plays like a Terror Site. You have friendly goblins that have to be rescued and hostile invaders (Ninja Ubers or ratlings) that have to be eliminated. This mission is more pleasant than the Ratmen Rodeo because it brings points of infamy for every saved Lokk-Narr, which affects your end of the month score.&lt;br /&gt;
*** &#039;&#039;&#039;Shambler Hunt&#039;&#039;&#039;: an arctic terrain mission against a few hand-to-hand-attacking Wampa expies. You can also meet a rival hunting party as enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting D: Traitors&#039;&#039;&#039;: hunt down some hostile mutants in urban terrain. This is an easy mission, but it sometimes degenerates into &amp;quot;Hunting the last alien&amp;quot; if an enemy spawns on a bridge overhead.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting D: Humanists&#039;&#039;&#039;: a fun and easy Nazi hunt in urban terrain. It&#039;s like it&#039;s 1945 again!&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting D: Priest&#039;&#039;&#039;: very similar to the Temple Raid, also easy win.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting D: Punish the farmer&#039;&#039;&#039;: I haven&#039;t really figured what&#039;s the deal with this mission. You are supposed to wreck a red barn in 5 turns without killing anyone. I tried to set the barn on fire or explode it. No success.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting C: Assassination&#039;&#039;&#039;: the main target packs some heavy firepower, so you can be unpleasantly surprised.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting C: Bandits&#039;&#039;&#039;: you are limited to &amp;quot;stealthy&amp;quot; stuff, which means no heavy weapons and armor and no big-crew ships. Still pretty winnable.&lt;br /&gt;
*** &#039;&#039;&#039;Bounty Hunting C: Archeological Dig&#039;&#039;&#039;: the map is an underground maze with narrow nooks and crannies, which provides most of the difficulty. Kill everyone, collect the coins and redeem them for Goblin Zaxx tokens.&lt;br /&gt;
*** &#039;&#039;&#039;Aircar Race&#039;&#039;&#039;: this one is a freebie if you have a fast ship such as the Airspeeder. Simply head towards the target with 1 crew and bam, the winner is you. You don&#039;t have to fight anyone.&lt;br /&gt;
*** &#039;&#039;&#039;Organ Grinder&#039;&#039;&#039;: this is a hard mission! You venture into a polluted lair of ghouls who harvest the organs of kidnapped girls. This is an urban landscape full of explodable pipes and plagued with unending smoke emission (which constantly does stun damage) and acid rain (which slowly eats away the HP and armor of your gals). Smoke Ops gear is a must, so are chemical resistant cloak accessories. The ghouls themselves are pretty bullet resistant, even three point blank Confederate Eagle bullets rarely stop them. The prize is some recruitable castaway gals and half a dozen human victims who can be freed or recruited as workers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Piratez]]&lt;/div&gt;</summary>
		<author><name>Greep</name></author>
	</entry>
</feed>