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	<updated>2026-05-01T04:49:04Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%91%D0%B0%D0%B7%D0%BE%D0%B2%D1%8B%D0%B5_%D0%9F%D1%80%D0%B8%D1%88%D0%B5%D0%BB%D1%8C%D1%86%D1%8B_(Long_War)&amp;diff=87066</id>
		<title>Базовые Пришельцы (Long War)</title>
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		<updated>2018-06-29T04:31:56Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Сектоид */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Начало Страницы (Long War)}}&lt;br /&gt;
{{Проверка Актуальности (Long War)|b15f3}}&lt;br /&gt;
{{Содержание (Long War)}}&lt;br /&gt;
&lt;br /&gt;
; Пояснение к таблицам&lt;br /&gt;
Каждый отряд противника состоит из нескольких юнитов, среди которых может быть только 1 Лидер, но количество Навигаторов не ограничено. &lt;br /&gt;
; Навигатор : Вероятность получения уровня навигатора отображена в столбце &#039;&#039;Навигатор&#039;&#039;. Расчет производится для каждого юнита отдельно. &lt;br /&gt;
; Лидер : Уровень лидера определяется случайным образом в зависимости от текущего уровня развития Пришельцев. Все повышения Лидера кумулятивны (т.е. Лидер 9-го уровня обладает всеми способностями предшествующих уровней). В рядовых миссиях встречаются Лидеры не выше 7-го уровня. &lt;br /&gt;
&lt;br /&gt;
Табличные данные взяты из файла DefaultGameCore.ini&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Базовые Единицы==&lt;br /&gt;
===Сектоид===&lt;br /&gt;
&#039;&#039;&#039;Сектоиды&#039;&#039;&#039; похожие на Сектоидов оригинальной игры; они слабые, медленные, и неметкие. У них неотличная воля, но теперь умеют использовать тупоумие и пси-паника (кроме обычного слияния разумов.) К счастью, тупоумие в Long War наносит только 1 ед. урона (а не 5.) Хотя Сектоиды используют пистолеты, никогда нет штрафа к меткости из-за далности (как у солдатов ХСОМ.)&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопистолет пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=65 | dmg=0 | crit_chance=0 | HP=3 | defence=0 | mobility=12 | will=5 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+5 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+1 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Пси-Паника_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Слияние Разумов_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1=&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Рэйнджер_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=15 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=30 | aim=+3 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=30 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=75 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=120 | aim=+4 | dmg=+1 | crit_chance= | HP= | DR= | defence=+4| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=180 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=180 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=240 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Низкий Силуэт_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim=+4 | dmg= | crit_chance= | HP= | DR= | defence=+4| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+4| mobility=+1 | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+4 | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=510 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+4| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+4 | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=+4| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=690 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+4| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=720 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+4| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+4 | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+4 | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+1 | will=+5&lt;br /&gt;
	| perk={{Низкий Силуэт_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+4 | dmg= | HP= | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP= | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+4 | dmg= | HP=+1 | will=+5&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=+5&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+4 | dmg= | HP=+1 | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+4 | dmg=+1 | HP= | will=+5&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+4 | dmg=+1 | HP=+5 | will=+5&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+4 | dmg=+1 | HP=+2 | will=+5&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Дрон===&lt;br /&gt;
&#039;&#039;&#039;Drones&#039;&#039;&#039; will be encountered right from the beginning of the game, even in the first mission. They can come in groups of their own or attached to Sectoid squads, and later they will accompany more powerful mechanized units like Cyberdiscs and Sectopods. Drones behave similarly to vanilla, but, like most mechanized units, have some damage reduction. Their constant light cover from flying with damage reduction and ability to mutually repair can make them extremely frustrating to kill. Drones have &#039;&#039;Holo-Targeting&#039;&#039;, making them a bit more dangerous when supporting other aliens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Drones primarily drop Drone Wrecks, the autopsy of which (10 required) grants access to the SHIV Repair Foundry project and the Holo-Targeter. Later-game, Drone Wrecks are required for several Foundry projects including Drone Capture and Improved Arc Thrower.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Лучемет дрона.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=60 | dmg=0 | crit_chance=0 | HP=3 | defence=0 | mobility=12 | will=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence=-5 | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+1 | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+1 | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Перегрузка_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property4={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=15 | aim= | dmg= | crit_chance= | HP= | DR=+0,2 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=30 | aim= | dmg= | crit_chance= | HP= | DR=+0,2 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=45 | aim= | dmg= | crit_chance= | HP= | DR=+0,2 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=60 | aim= | dmg= | crit_chance= | HP= | DR=+0,4 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=120 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Голографическая Метка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=90% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=120 | aim=+4 | dmg= | crit_chance= | HP=+3 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim=+4 | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+4 | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=+4| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+4 | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=+4| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+4 | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=+4| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Голографическая Метка_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+2 | HP=+2 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+15 | dmg=+3 | HP=+15 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+10 | dmg=+3 | HP=+30 | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Изгой===&lt;br /&gt;
Long War &#039;&#039;&#039;Outsiders&#039;&#039;&#039; are enormously more dangerous than vanilla Outsiders. They start with 10 HP and 3 HP regeneration per turn, meaning it will take a concerted effort from the whole squad to take them down early game. Like vanilla, Outsiders are mostly found in charge of UFOs, usually holed up on the bridge, but not always. In Long War, they will occasionally patrol. You should be careful not to activate a UFO&#039;s Outsider until you&#039;re ready for it, since their HP regen means they can easily take on 1 or 2 XCOM soldiers without even taking damage. On larger UFOs Outsiders spawn in larger groups than in vanilla. On larger ships and later encounters, Outsiders spawn in pods of 3 to 5.&lt;br /&gt;
&lt;br /&gt;
When you first meet them, fighting Outsiders in a war of attrition across cover is a bad idea, since their HP regen and relatively high damage and accuracy with their Alien Carbines means they may well win. Neutralizing the Outsider with flashbangs and suppression while you move your troops up to set up for a one turn kill is more effective. Note that their regenerative abilities will increase over the course of your game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Outsiders captured alive grant Outsider Shards, which can be fashioned into Skeleton Keys. These are essential for initiating Base Assault missions, a requirement for ending the game. They also carry Alien Carbines.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Лёгкий плазмер пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=75 | dmg=0 | crit_chance=0 | HP=10 | defence=0 | mobility=12 | will=100 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim=+10 | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim=+10 | dmg=+1 | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Иммунитет_(Long_War) |icon=true}}&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Мышечная Плотность_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+5 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=120 | aim=+4 | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=+5| mobility=+1 | will=+5 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=240 | aim=+4 | dmg= | crit_chance=+4 | HP=+3 | DR=+1 | defence=+2| mobility= | will=+5 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+4 | dmg=+1 | crit_chance= | HP=+3 | DR=+1 | defence=+2| mobility=+1 | will=+5 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim=+4 | dmg= | crit_chance=+4 | HP= | DR= | defence=+2| mobility=+1 | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+4 | dmg= | crit_chance= | HP=+1 | DR= | defence=+2| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=750 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=+2| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+10 | dmg=+1 | crit_chance=+10 | HP=+3 | DR=+1 | defence=| mobility=+1 | will=+5 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP= | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=+10&lt;br /&gt;
	| perk={{Приспособленец_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP= | will=+10&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP= | will=+10&lt;br /&gt;
	| perk={{Готов ко Всему_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+10 | will=+10&lt;br /&gt;
	| perk={{Мастер Ближнего Боя_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP= | will=+10&lt;br /&gt;
	| perk={{Часовой_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=+10&lt;br /&gt;
	| perk={{Контроль Повреждений_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+20 | will=+10&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Дохляк===&lt;br /&gt;
&#039;&#039;&#039;Thin Men&#039;&#039;&#039; are quite similar to vanilla, with high mobility, mediocre aim and low will. The main change is that their poison has been replaced with acid, which lowers aim (flat -20%) and mobility (25%) as poison does, and affected units take slightly more damage from attacks, but acid no longer causes damage directly. Instead, acid inflicts damage to a victim as they take actions, so moving, reloading, firing, overwatch, etc will all cause an affected unit to take 1 damage. A unit that goes on overwatch will take the damage when they go on overwatch, not when they fire. Hunkering down is safe and a unit that simply remains still and hunkered for the duration of acid will take no damage at all. Acid clouds dissipate within 2 turns and the acid debuff lasts 2-5 turns. Robotic units and soldiers with Medikits or sealed armor are immune to the mobility effects of acid and won&#039;t take damage from actions, but will still take more damage from attacks and have reduced aim while affected by acid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Thin Men carry Alien Carbines (with the standard dead-man switch) and leave corpses. These can be spent on the Improved Medikit Foundry project (10x) after completing an autopsy (10x). The Thin Man interrogation gives a 25% research credit towards laser weaponry.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Легкий плазмер пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=70 | dmg=0 | crit_chance=0 | HP=5 | defence=0 | mobility=14 | will=25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim=+5 | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim=+5 | dmg= | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Прыжок_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Ядовитый_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=90 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=90 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk={{Надежная Позиция_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=90 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=90 | aim=+5 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=120 | aim=+5 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=180 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=210 | aim= | dmg= | crit_chance=+5 | HP=+1 | DR= | defence=| mobility=+1 | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=240 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+5 | dmg= | crit_chance=+5 | HP= | DR= | defence=+3| mobility=+1 | will=+3 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=400 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Низкий Силуэт_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+3| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=550 | aim=+5 | dmg= | crit_chance= | HP=-4 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=600 | aim=+5 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Меткий Глаз_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+5 | dmg= | crit_chance=+5 | HP=+1 | DR= | defence=+3| mobility=+1 | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim=+5 | dmg= | crit_chance=+5 | HP= | DR= | defence=+3| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+3| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+5 | dmg=+1 | crit_chance=+5 | HP=+6 | DR= | defence=+10| mobility=+1 | will=+3 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+5 | dmg=+1 | crit_chance=+5 | HP=+6 | DR= | defence=+10| mobility=+1 | will=+3 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Профессиональный Стрелок_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Бомбардировка_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+1 | will=+5&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+1 | will=+5&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+10 | dmg=+1 | HP=+1 | will=+6&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP=+5 | will=+7&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP= | will=&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP=+5 | will=+5&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Летун===&lt;br /&gt;
&#039;&#039;&#039;Floaters&#039;&#039;&#039; behave identically to vanilla Floaters. Floater squad leaders often gain the Damn Good Ground ability, which, given their ability to fly, makes them significantly more dangerous than regular Floaters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039;: Floaters leave corpses and carry Alien Carbines. Floater interrogation provides aerospace research credit.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Легкий плазмер пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=65 | dmg=0 | crit_chance=0 | HP=5 | defence=0 | mobility=13 | will=20 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence=-5 | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence=-5 | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+1 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+1 | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Запуск_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=60 | aim=+4 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Опасная Зона_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=60 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=75 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=90 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=90 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=120 | aim=+5 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=180 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=180 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=210 | aim=+4 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=240 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=240 | aim=+5 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=330 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=570 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+4| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=690 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=780 | aim=+5 | dmg= | crit_chance=+5 | HP= | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+5 | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=+4| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+5 | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=+4| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+4 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Опасная Зона_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+4 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Мастер Ближнего Боя_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Надежная Позиция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+4 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Хаос_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+8 | dmg=+1 | HP=+5 | will=+2&lt;br /&gt;
	| perk={{Готов ко Всему_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP=+5 | will=+2&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP= | will=+2&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP= | will=+2&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP=+5 | will=+2&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Искатель===&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; can be found both in pods made up entirely of Seekers, and accompanying squads of other aliens. This indirectly makes them more dangerous than vanilla, since a Seeker itself isn&#039;t much threat, but a Seeker supporting other aliens can be a deadly distraction. Seekers have had the shackles taken off their AI, and will happily decloak and strangle 4 of your soldiers at once. As mechanized units they have some damage reduction, which makes them difficult to damage with low power weapons like pistols and carbines. Seekers only cause 1 initial damage when strangling, but this damage doubles every turn they remain attached, so quickly knocking a Seeker off will result in minimal damage, but if left it will cause massive damage in 3-4 turns.&lt;br /&gt;
&lt;br /&gt;
Battle Scanners are available to any soldier as carried items in Long War, giving an early counter to Seekers. They have a habit of going into overwatch while in stealth, so if you&#039;re waiting out Seekers without a Battle Scanner, try moving a soldier, one might reveal itself to take a pot shot at you. Ground-hugging Seekers can also be &#039;detected&#039; by scanning for seemingly empty tiles that cannot be moved into; any explosive/area effect attacks (bar the MEC Flamethrower; Seekers are fireproof - though an &#039;IMMUNE&#039; popup will still appear) that catch an invisible Seeker in their area will force them to decloak.&lt;br /&gt;
&lt;br /&gt;
If Seekers have no valid targets for their strangulation attack (as MECs and SHIVs are immune, and several armors and items grant immunity also), they will most often go into overwatch (which will not decloak them until they have fired), or attempt to flank soldiers in cover and try to score a critical hit with their plasma gun. A Seeker who does not cloak on pod activation will usually try for this approach. Like Sectoids, Seekers possess the &#039;&#039;Gunslinger&#039;&#039; perk and suffer no range penalties for their plasma shots, but do not deal extra damage from base. In terror missions, they prefer to hunt down any remaining civilians if all XCOM units are immune; if a Seeker is the last enemy active on a Terror mission, focus on rescuing the civilians. Once the Seeker has no civilian targets remaining, its AI will switch to focusing on the squad instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; As robotic units, Seekers cannot be captured. Upon destruction, they leave wrecks, which are needed for autopsy (5) and UFO Countermeasures Foundry project (10).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопистолет пришельцев, Щупальца Искателя.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=65 | dmg=0 | crit_chance=0 | HP=4 | defence=0 | mobility=16 | will=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+1 | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=92&lt;br /&gt;
	| ability2=93&lt;br /&gt;
	| ability3={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Скрытность_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR=+2 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk=Элериумное топливо 	&lt;br /&gt;
	| navigator_chance=67% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=75 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=150 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+5| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=210 | aim=+2 | dmg= | crit_chance= | HP= | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=240 | aim=+2 | dmg= | crit_chance= | HP= | DR=+1 | defence=+5| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=+5| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim=+2 | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim=+2 | dmg= | crit_chance= | HP= | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim=+2 | dmg= | crit_chance= | HP=+3 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+6 | dmg=+1 | crit_chance= | HP=+5 | DR=+1 | defence=+5| mobility=+3 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Рэйнджер_(Long_War) |icon=true}} &lt;br /&gt;
	| level= | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk=Элериумное топливо &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+3 | will=&lt;br /&gt;
	| perk={{Голографическая Метка_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+3 | will=&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+5 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Стабильность Платформы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Контроль Повреждений_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+10 | will=&lt;br /&gt;
	| perk={{Близкий Контакт_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+10 | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Криссалид===&lt;br /&gt;
&#039;&#039;&#039;Chryssalids&#039;&#039;&#039; are similar to vanilla Chryssalids. A big difference is that Chryssalid squad leaders have &#039;&#039;Lightning Reflexes&#039;&#039;, which can seriously reduce the amount of damage a charging Chryssalid squad will take from overwatch fire since the squad leader moves first, and is thus the most likely to trigger overwatch fire depending on positioning. Like Thin Men, the Chryssalid&#039;s claw poison has been replaced with acid.&lt;br /&gt;
&lt;br /&gt;
AP/HE grenades are an effective early counter to Chryssalids, since they&#039;ll frequently charge in a tightly packed group on first sight, and the grenades will do full damage since Chryssalids don&#039;t benefit from cover. Similarly, flashbangs can debilitate a whole group of Chryssalids by reducing their move by 40%, which brings it considerably under the range a flashbang can be thrown. Chryssalids are immune to acid, so Chem Grenades won&#039;t reduce their mobility. Taking out the Chryssalid leader will make reaction fire effective against them; a Close Combat Specialist Assault can frequently finish off leaderless Chryssalids. The MEC Flamethrower is also quite effective; aside from the damage (especially with the Jellied Elerium upgrade) it can cause the Chryssalids to panic, and they may then run &#039;&#039;away&#039;&#039; from your soldiers instead of towards them.&lt;br /&gt;
&lt;br /&gt;
Chryssalids on a terror mission will &#039;&#039;always&#039;&#039; spawn Zombies from civilians they kill off-screen - normally, this only occurred on higher difficulties in vanilla. As such, expect to have to deal with many additional Zombies during terror missions that focus on the deployment of Chryssalids. Additionally, Chryssalid pods may occasionally contain a number of Zombie units regardless of the mission type.&lt;br /&gt;
&lt;br /&gt;
Some Chryssalid squad leaders may be particularly large. Beware, as these monsters often have upwards of 40-50 health on top of the fact they are escorted by several more Chryssalids and have augmented damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; 5 Chryssalid Carcasses are needed for autopsy, 10 for Chitin Plating.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Коготь Криссалида.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=0 | dmg=0 | crit_chance=0 | HP=8 | defence=10 | mobility=20 | will=50 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+1 | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Прыжок_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Ближний Бой_(Long_War) |icon=true}}&lt;br /&gt;
	| property4={{Ядовитый_(Long_War) |icon=true}}&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=150 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=180 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=180 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=+5| mobility=+1 | will=+2 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=550 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+5| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=650 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will=+2 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=725 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+5| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+5| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=+5| mobility=+2 | will=+2 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+1 | will=+5&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+5&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+1 | will=+5&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+1 | will=+5&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+5 | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+10 | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+20 | will=+5&lt;br /&gt;
	| perk={{Стойкость_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Зомби===&lt;br /&gt;
Not even &#039;&#039;&#039;Zombies&#039;&#039;&#039; are immune to getting tweaked in Long War - At first, they become faster, and later tougher, whilst their melee damage steadily ramps up over time. They can occasionally spawn as a member of Chryssalid pods on any mission, and it is also be possible to encounter them as a special pod spawn during Terror missions, in which four to five identical zombies will spawn in a group. Unlike regular Zombies, the members of this Zombie &#039;pack&#039; do not seem to spawn Chryssalids if left to their own devices for too long.&lt;br /&gt;
&lt;br /&gt;
Zombies that have been spawned through a victim implanted by a Chryssalid will spawn a &amp;quot;baby&amp;quot; Chryssalid after two turns, easily recognized by their slightly pink skin color. This Chryssalid variant will have the same stats as an adult Chryssalid and can both move and attack during the turn it emerges. It will furthermore always emerge at full health regardless of how much damage the Zombie has taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Кулак зомби.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=0 | dmg=0 | crit_chance=0 | HP=12 | defence=0 | mobility=9 | will=120 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+3 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+1 | crit_chance= | HP=+3 | defence= | mobility= | will=+20 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Ближний Бой_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Ядовитый_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=210 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility=+2 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Мутон===&lt;br /&gt;
&#039;&#039;&#039;Mutons&#039;&#039;&#039; are similar to vanilla Mutons, and will start with Alien Carbines and later upgrade to Alien Rifles. Muton squad leaders have significantly more HP than regular Mutons, as well as a number of overwatch enhancing perks. Before 105 days of alien research, Mutons use Alien Carbines, which modifies their base damage and aim to be 6 and 76 respectively. The stats in the table are for when Mutons use Alien Rifles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards&#039;&#039;: Either Alien Carbine or Alien Rifle when Captured, and also Alien Grenade if Alien Grenades Foundry project isn&#039;t completed. Muton Corpses are required for autopsy (10) and Ammo conservation Foundry project (20).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Легкий плазмер пришельцев, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмер пришельцев, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=70 | dmg=0 | crit_chance=0 | HP=8 | defence=10 | mobility=12 | will=30 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+2 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+1 | crit_chance= | HP=+2 | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Зов Крови_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Устрашение_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1=&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=90 | aim=+2 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=90 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=90 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=120 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Гиперактивные Зрачки_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=150 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Пространственное Зрение_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=210 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=330 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=+2| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=+2| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=510 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=+2| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+2 | dmg= | crit_chance=+2 | HP=+1 | DR= | defence=+2| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=650 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=+2| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=+3| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+5 | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=+5| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+5 | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=+5| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Приспособленец_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Кумулятивные Заряды_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Бомбардировка_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Воля к Жизни_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Fortiores Una_ru_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Часовой_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+5 | will=+4&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+5 | will=+4&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP=+5 | will=+5&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP= | will=+5&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP=+5 | will=+5&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
{{Конец Страницы (Long War)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Long War (Russian)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9F%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D1%8B%D0%B5_%D0%9F%D1%80%D0%B8%D1%88%D0%B5%D0%BB%D1%8C%D1%86%D1%8B_(Long_War)&amp;diff=87061</id>
		<title>Продвинутые Пришельцы (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%9F%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D1%8B%D0%B5_%D0%9F%D1%80%D0%B8%D1%88%D0%B5%D0%BB%D1%8C%D1%86%D1%8B_(Long_War)&amp;diff=87061"/>
		<updated>2018-06-28T04:28:18Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Элитный Мутон */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Начало Страницы (Long War)}}&lt;br /&gt;
{{Проверка Актуальности (Long War)|b15f3}}&lt;br /&gt;
{{Содержание (Long War)}}&lt;br /&gt;
&lt;br /&gt;
; Пояснение к таблицам&lt;br /&gt;
Каждый отряд противника состоит из нескольких юнитов, среди которых может быть только 1 Лидер, но количество Навигаторов не ограничено. &lt;br /&gt;
; Навигатор : Вероятность получения уровня навигатора отображена в столбце &#039;&#039;Навигатор&#039;&#039;. Расчет производится для каждого юнита отдельно. &lt;br /&gt;
; Лидер : Уровень лидера определяется случайным образом в зависимости от текущего уровня развития Пришельцев. Все повышения Лидера кумулятивны (т.е. Лидер 9-го уровня обладает всеми способностями предшествующих уровней). В рядовых миссиях встречаются Лидеры не выше 7-го уровня. &lt;br /&gt;
&lt;br /&gt;
Табличные данные взяты из файла DefaultGameCore.ini&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Продвинутые Единицы==&lt;br /&gt;
&lt;br /&gt;
===Кибердиск===&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are similar to vanilla Cyberdiscs; even their deployment behavior is largely unchanged. They get the &#039;&#039;Automated Threat Assessment&#039;&#039; perk, which given their habit of immediately going on overwatch when seen will often give them extra defense at least for the first turn. Cyberdiscs are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting.&lt;br /&gt;
&lt;br /&gt;
Cyberdiscs pose a significant threat throughout the game. Early on their high health pool makes them difficult to kill unless you have more than one soldier with HEAT ammo/warheads, or a soldier with Shredder ammo/rockets. Their movement range can take you off guard as it&#039;s close to that of a Chryssalid; if they&#039;re not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower, move up next to you and use their powerful Death Blossom attack, or simply fire long-range explosives at you. In the later months Cyberdiscs gain the &#039;&#039;Reactive Targeting Sensors&#039;&#039; perk, allowing them to return fire. &lt;br /&gt;
&lt;br /&gt;
The Drones escorting a Cyberdisc are of course more dangerous as well (see the main Drone entry), primarily because they can tag a target with &#039;&#039;Holo-Targeting&#039;&#039;, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Drones can be distracted by damaging the Cyberdisc (in which case they will fly back to repair it) but this is hardly an ideal strategy.&lt;br /&gt;
&lt;br /&gt;
One important note about the Cyberdisc is that they only have the &#039;&#039;Hardened&#039;&#039; trait as long as they&#039;re closed. A Cyberdisc must open up in order to attack with its cannons or grenade, and will immediately return to closed form if hit by an incoming attack. A Cyberdisc that overwatches can often be hit when open twice, by shooting it, then drawing out its overwatch with a Scout, causing it to reopen for a second shot.&lt;br /&gt;
&lt;br /&gt;
In close range, Cyberdiscs explode for damage upon death, a trait that can be used against the aliens in tight packed groups. The Long War mod has also made efforts to better calculate the discs &amp;quot;Death Blossom&amp;quot;, so be cautious not to engage too closely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Cyberdisc Wrecks are needed for autopsy (3), several Foundry projects (10), and Defensive Matrix (Dodge) (2).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Орудие Кибердиска, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=70 | dmg=0 | crit_chance=0 | HP=18 | defence=0 | mobility=18 | will=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+1 | crit_chance= | HP=+3 | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Закрытый Режим_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Цветок Смерти_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property4={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR=+2 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg= | crit_chance= | HP=+2 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+4 | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=720 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+5 | dmg= | crit_chance=+5 | HP=+3 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+5 | dmg= | crit_chance=+5 | HP=+3 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk={{Контроль Повреждений_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+3 | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+15 | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Заряды_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim=+2 | dmg= | HP=+2 | will=&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Мехтоид===&lt;br /&gt;
&#039;&#039;&#039;Mechtoids&#039;&#039;&#039; behave identically to vanilla Mechtoids. Like vanilla, they will appear with Sectoid escorts, and later with Sectoid Commanders.&lt;br /&gt;
&lt;br /&gt;
Mechtoids are very vulnerable to psionics - &#039;&#039;Mind Fray&#039;&#039; will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. &#039;&#039;Psi Panic&#039;&#039; will completely disable a Mechtoid. Chem Grenades will hurt their accuracy a bit. Like the Cyberdisc, the Mechtoid will eventually gain access to &#039;&#039;Reactive Targeting Sensors&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Psi Shield granted to Mechtoids by &#039;&#039;Mind Merge&#039;&#039; also grants a significant amount of extra Damage Reduction on top of the added temporary health. As a result, it is absolutely essential that you find and kill the Sectoid that set up the link (helpfully indicated by the purple streams) and eliminate them.&lt;br /&gt;
&lt;br /&gt;
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Mechtoid Cores are required for autopsy (3), Advanced Servomotors Foundry project (8), and Psi Screen device (1).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопушка Мехтоида.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=75 | dmg=0 | crit_chance=0 | HP=25 | defence=0 | mobility=14 | will=40 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+2 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+3 | crit_chance= | HP=+5 | defence= | mobility= | will=+20 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR=+2 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+4 | dmg=+1 | crit_chance= | HP=+2 | DR=+1 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim=+4 | dmg= | crit_chance=+4 | HP=+3 | DR= | defence=+4| mobility=+1 | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+4 | dmg= | crit_chance= | HP=+3 | DR= | defence=| mobility=+1 | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=+4| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+8 | dmg=+1 | crit_chance= | HP=+3 | DR=+1 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Стабильность Платформы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Улучшенное Наведение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+2 | HP=+10 | will=+3&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Мутон-Берсерк===&lt;br /&gt;
&#039;&#039;&#039;Berserkers&#039;&#039;&#039; can also be Squad Leaders, meaning the first Berserkers you see could have terrifying amounts of health.&lt;br /&gt;
&lt;br /&gt;
Like Chryssalids, anything you can do to slow down a Berserker will greatly reduce its threat. Flashbanging a Berserker will reduce its half-movement range to well below flashbang throw range, so is a good way to neutralize a Berserker you&#039;re not ready to kill. It will also reduce its movement from &#039;&#039;Bloodlust&#039;&#039;, so you can also shoot a couple of times after flashbanging (but don&#039;t go overboard). Another good piece of equipment to use against them are Chem Grenades, not only does it reduce their damage reduction and limit their movement, but it also deals damage to them each time they move after being shot.&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s possible to have multiple soldiers with &#039;&#039;Rift&#039;&#039; outside of the Temple Ship, using their aggression against them to make them wander in and out of the &#039;&#039;Psionic Storm&#039;&#039; will make quick work of them, if you can set up the situation. With a few other AoE attacks, a cluster of them becomes a comedic slaughter: excellent payback for all the times they will crush your soldiers under their fists.&lt;br /&gt;
&lt;br /&gt;
Two well placed &#039;&#039;Close Combat Specialist&#039;&#039; Assaults (optionally with Shredder Ammo) can also quickly make short work of even a group of Berserkers while a grenade or rocket makes them to run all at once towards the CCS trap. Beware of low ammunition shotguns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Berserkers don&#039;t carry a weapon. Their corpses are needed for autopsy (5), MEC Close Combat (8), and Combat Stims (1).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Клинок Мутона.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=60 | dmg=0 | crit_chance=0 | HP=20 | defence=20 | mobility=17 | will=80 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+2 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP=+5 | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Жажда Крови_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Мощь Буйвола_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Прыжок_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Ближний Бой_(Long_War) |icon=true}}&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Мышечная Плотность_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+5| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=330 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility=+2 | will=+3 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=+5| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+2 | crit_chance= | HP=+5 | DR= | defence=| mobility=+2 | will=+3 | regen=+3 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+2 | crit_chance= | HP=+5 | DR= | defence=| mobility=+2 | will=+3 | regen=+3 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+5 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+5 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+15 | will=+3&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Командир Сектоидов===&lt;br /&gt;
Когда пришельцы совершенствуют Сектоидов первого месяца, что производят? Вот у нас &#039;&#039;&#039;Командиры Сектоидов&#039;&#039;&#039;, у которых новые пси-способности и лчушие статистики. Самое главное, они используют &#039;&#039;Контроль над Разумом&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Как обычные Сектоилы, Командиры Сектоидов используют плазмопистолеты. Кроме вскрытия (5), вам надо пять трупов, чтобы производить мозговые щиты.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопистолет пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=65 | dmg=0 | crit_chance=0 | HP=15 | defence=20 | mobility=12 | will=90 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Великое Слияние Разумов_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Пси-Паника_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1=&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Рэйнджер_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=400 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=+3| mobility= | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=+4| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=780 | aim= | dmg= | crit_chance= | HP=+3 | DR= | defence=+3| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+4| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Низкий Силуэт_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+5 | will=+10&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=330 | aim= | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Регенерирующее Биополе_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Тяжелый Летун===&lt;br /&gt;
Как и Сектоиды, пришельцы также усовершенствовали Летунов. Эти &#039;&#039;тяжелые летуны&#039;&#039; теперь носят гранаты, и - потому что у них способность Бомбардировка - могут их бросить так же далеко, как Кибердиски.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Тяжелые Летуны носят плазмеры и гранаты пришельцев. The corpse is needed for autopsy (5), Advanced Flight (5), and Advanced Repair (4).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмер пришельцев, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=70 | dmg=0 | crit_chance=0 | HP=15 | defence=10 | mobility=12 | will=25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence=-5 | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Запуск_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Сапер_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=270 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Опасная Зона_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+1 | regen= 	&lt;br /&gt;
	| perk={{Пространственное Зрение_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk=ePerk_Foundry_ArcThrowerII 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=360 | aim=+3 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP=+2 | DR=+1 | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=450 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Хаос_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+4 | dmg=+1 | crit_chance=+4 | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+4 | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+2&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Близкий Контакт_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg=+1 | HP=+3 | will=+5&lt;br /&gt;
	| perk={{Хаос_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg=+1 | HP=+3 | will=+5&lt;br /&gt;
	| perk={{Опасная Зона_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+2 | dmg=+1 | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Надежная Позиция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+2 | dmg=+1 | HP=+2 | will=+2&lt;br /&gt;
	| perk={{Воля к Жизни_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Элитный Мутон===&lt;br /&gt;
&#039;&#039;&#039;Элитные Мутоны&#039;&#039;&#039; похожы на обычных Мутонов, но их броня не зеленая, а красная.&lt;br /&gt;
&lt;br /&gt;
Они сначала Лидерами, обычно в парах (как и &amp;quot;зеленые&amp;quot; Мутоны), но в конце игры все Мутоны становятся Элитными.&lt;br /&gt;
Объязательно быть осторожные, так как у них не только много защит, но и Тактическое Чутье. &#039;&#039;Тяжелые&#039;&#039; плазмеры у них очень разрушительные, и они также носят гранаты. Хотя они не могут испугать людей, &#039;&#039;Зов Крови&#039;&#039; обычных Мутонов им помогает. &lt;br /&gt;
&lt;br /&gt;
Они отлично реагируют из-за &#039;&#039;Огневая Поддержка&#039;&#039;, &#039;&#039;Приспособленца&#039;&#039;, &#039;&#039;Часового&#039;&#039;, и &#039;&#039;Реактивных Прицельных Датчиков&#039;&#039;; умеют выстрелить 2 раза в ход из-за &#039;&#039;Свинцового Дождя&#039;&#039; (и даже далеко из-за &#039;&#039;Общего Вида&#039;&#039;), и пробить ваших солдатов из-за &#039;&#039;Агрессии&#039;&#039; и &#039;&#039;Вызова&#039;&#039;. Они даже получают способности, которые совершенствуют гранаты (особенно &#039;&#039;Объединенные Боеголовки&#039;&#039; и &#039;&#039;Кумулятивные Заряды&#039;&#039;.) И псионики могут быть неэффективные, потому что у элитных сильная воля и нейросмягчение. &lt;br /&gt;
&lt;br /&gt;
Видно, что бои против элитных Мутонов будут катасрофическими без лучшего снаряжения (например, МЭК-солдаты и плазмеры самого ХСОМ.) &lt;br /&gt;
&lt;br /&gt;
Экипировка: Тяжёлый плазмер, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=80 | dmg=0 | crit_chance=0 | HP=20 | defence=20 | mobility=12 | will=40 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+3 | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1=&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Кумулятивные Заряды_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim=+5 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Гранатометчик_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk={{Гиперактивные Зрачки_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP=+3 | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+20 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+3| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility=+1 | will=+5 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Вооружен и Опасен_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+3| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim=+4 | dmg= | crit_chance=+4 | HP= | DR= | defence=+4| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+4 | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+4 | dmg=+1 | crit_chance= | HP=+10 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Fortiores Una_ru_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Приспособленец_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Вызов_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Часовой_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Воля к Жизни_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP=+10 | will=+30&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk=ePerk_Foundry_ArcThrowerII &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim=+2 | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Сектопод===&lt;br /&gt;
Massive mechanical war machines, &#039;&#039;&#039;Sectopods&#039;&#039;&#039; are similar to their original incarnation - only more deadly, of course. Approach with extreme caution. As with all aliens, their strength and power progresses with time, making them significantly more dangerous as the war drags on.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопушка сектопода, Турель пришельцев, Кластерная бомба Сектопода.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=80 | dmg=0 | crit_chance=0 | HP=35 | defence=0 | mobility=12 | will=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=120 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=240 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim=+5 | dmg=+4 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim=+5 | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+30 | dmg= | HP=+35 | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=720 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=999 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Эфириал===&lt;br /&gt;
The floating psionic leaders of the alien race are substantially more deadly and no longer trade frailty for their power. Using a Psionic Lance attack that is based on will as well as the feared Mind Control and Rift abilities, Ethereals represent the pinnacle of psionic deadliness. &#039;&#039;&#039;Ethereals&#039;&#039;&#039; regenerate health, and an Ethereal who recieves damage from conventional weapons has a chance to reflect the attack, dealing 33% damage to the attacker. The Ethereal&#039;s Psionic Lance is a cross between psionic power and weapon. It has no cooldown, and its effectiveness is reduced by [[Abilities_List_(Long_War)#Suppression|Suppression]], but it can&#039;t be disabled with [[Abilities_List_(Long_War)#Disabling_Shot|Disabling Shot]].&lt;br /&gt;
Эфириал: loadouts&lt;br /&gt;
Экипировка: Пси-локус.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=100 | dmg=0 | crit_chance=0 | HP=20 | defence=40 | mobility=12 | will=120 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Вампиризм_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Разлом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg=+3 | crit_chance= | HP= | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+4 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+15 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=+5| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+10 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+10 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=390 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg= | HP=+2 | will=+5&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=510 | aim= | dmg=+3 | HP=+5 | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Высший Эфириал===&lt;br /&gt;
The ultimate Ethereal.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Пси-локус.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=120 | dmg=0 | crit_chance=0 | HP=60 | defence=50 | mobility=12 | will=200 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence=+5 | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+4 | crit_chance= | HP= | defence=+10 | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Вампиризм_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Разлом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Близкий Контакт_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+15 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+10| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+10| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+10| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Конец Страницы (Long War)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Long War (Russian)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9F%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D1%8B%D0%B5_%D0%9F%D1%80%D0%B8%D1%88%D0%B5%D0%BB%D1%8C%D1%86%D1%8B_(Long_War)&amp;diff=87060</id>
		<title>Продвинутые Пришельцы (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%9F%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D1%8B%D0%B5_%D0%9F%D1%80%D0%B8%D1%88%D0%B5%D0%BB%D1%8C%D1%86%D1%8B_(Long_War)&amp;diff=87060"/>
		<updated>2018-06-28T03:41:55Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Тяжелый Летун */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Начало Страницы (Long War)}}&lt;br /&gt;
{{Проверка Актуальности (Long War)|b15f3}}&lt;br /&gt;
{{Содержание (Long War)}}&lt;br /&gt;
&lt;br /&gt;
; Пояснение к таблицам&lt;br /&gt;
Каждый отряд противника состоит из нескольких юнитов, среди которых может быть только 1 Лидер, но количество Навигаторов не ограничено. &lt;br /&gt;
; Навигатор : Вероятность получения уровня навигатора отображена в столбце &#039;&#039;Навигатор&#039;&#039;. Расчет производится для каждого юнита отдельно. &lt;br /&gt;
; Лидер : Уровень лидера определяется случайным образом в зависимости от текущего уровня развития Пришельцев. Все повышения Лидера кумулятивны (т.е. Лидер 9-го уровня обладает всеми способностями предшествующих уровней). В рядовых миссиях встречаются Лидеры не выше 7-го уровня. &lt;br /&gt;
&lt;br /&gt;
Табличные данные взяты из файла DefaultGameCore.ini&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Продвинутые Единицы==&lt;br /&gt;
&lt;br /&gt;
===Кибердиск===&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are similar to vanilla Cyberdiscs; even their deployment behavior is largely unchanged. They get the &#039;&#039;Automated Threat Assessment&#039;&#039; perk, which given their habit of immediately going on overwatch when seen will often give them extra defense at least for the first turn. Cyberdiscs are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting.&lt;br /&gt;
&lt;br /&gt;
Cyberdiscs pose a significant threat throughout the game. Early on their high health pool makes them difficult to kill unless you have more than one soldier with HEAT ammo/warheads, or a soldier with Shredder ammo/rockets. Their movement range can take you off guard as it&#039;s close to that of a Chryssalid; if they&#039;re not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower, move up next to you and use their powerful Death Blossom attack, or simply fire long-range explosives at you. In the later months Cyberdiscs gain the &#039;&#039;Reactive Targeting Sensors&#039;&#039; perk, allowing them to return fire. &lt;br /&gt;
&lt;br /&gt;
The Drones escorting a Cyberdisc are of course more dangerous as well (see the main Drone entry), primarily because they can tag a target with &#039;&#039;Holo-Targeting&#039;&#039;, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Drones can be distracted by damaging the Cyberdisc (in which case they will fly back to repair it) but this is hardly an ideal strategy.&lt;br /&gt;
&lt;br /&gt;
One important note about the Cyberdisc is that they only have the &#039;&#039;Hardened&#039;&#039; trait as long as they&#039;re closed. A Cyberdisc must open up in order to attack with its cannons or grenade, and will immediately return to closed form if hit by an incoming attack. A Cyberdisc that overwatches can often be hit when open twice, by shooting it, then drawing out its overwatch with a Scout, causing it to reopen for a second shot.&lt;br /&gt;
&lt;br /&gt;
In close range, Cyberdiscs explode for damage upon death, a trait that can be used against the aliens in tight packed groups. The Long War mod has also made efforts to better calculate the discs &amp;quot;Death Blossom&amp;quot;, so be cautious not to engage too closely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Cyberdisc Wrecks are needed for autopsy (3), several Foundry projects (10), and Defensive Matrix (Dodge) (2).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Орудие Кибердиска, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=70 | dmg=0 | crit_chance=0 | HP=18 | defence=0 | mobility=18 | will=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+1 | crit_chance= | HP=+3 | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Закрытый Режим_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Цветок Смерти_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property4={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR=+2 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg= | crit_chance= | HP=+2 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+4 | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=720 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+5 | dmg= | crit_chance=+5 | HP=+3 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+5 | dmg= | crit_chance=+5 | HP=+3 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk={{Контроль Повреждений_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+3 | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+15 | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Заряды_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim=+2 | dmg= | HP=+2 | will=&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Мехтоид===&lt;br /&gt;
&#039;&#039;&#039;Mechtoids&#039;&#039;&#039; behave identically to vanilla Mechtoids. Like vanilla, they will appear with Sectoid escorts, and later with Sectoid Commanders.&lt;br /&gt;
&lt;br /&gt;
Mechtoids are very vulnerable to psionics - &#039;&#039;Mind Fray&#039;&#039; will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. &#039;&#039;Psi Panic&#039;&#039; will completely disable a Mechtoid. Chem Grenades will hurt their accuracy a bit. Like the Cyberdisc, the Mechtoid will eventually gain access to &#039;&#039;Reactive Targeting Sensors&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Psi Shield granted to Mechtoids by &#039;&#039;Mind Merge&#039;&#039; also grants a significant amount of extra Damage Reduction on top of the added temporary health. As a result, it is absolutely essential that you find and kill the Sectoid that set up the link (helpfully indicated by the purple streams) and eliminate them.&lt;br /&gt;
&lt;br /&gt;
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Mechtoid Cores are required for autopsy (3), Advanced Servomotors Foundry project (8), and Psi Screen device (1).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопушка Мехтоида.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=75 | dmg=0 | crit_chance=0 | HP=25 | defence=0 | mobility=14 | will=40 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+2 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+3 | crit_chance= | HP=+5 | defence= | mobility= | will=+20 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR=+2 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+4 | dmg=+1 | crit_chance= | HP=+2 | DR=+1 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim=+4 | dmg= | crit_chance=+4 | HP=+3 | DR= | defence=+4| mobility=+1 | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+4 | dmg= | crit_chance= | HP=+3 | DR= | defence=| mobility=+1 | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=+4| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+8 | dmg=+1 | crit_chance= | HP=+3 | DR=+1 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Стабильность Платформы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Улучшенное Наведение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+2 | HP=+10 | will=+3&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Мутон-Берсерк===&lt;br /&gt;
&#039;&#039;&#039;Berserkers&#039;&#039;&#039; can also be Squad Leaders, meaning the first Berserkers you see could have terrifying amounts of health.&lt;br /&gt;
&lt;br /&gt;
Like Chryssalids, anything you can do to slow down a Berserker will greatly reduce its threat. Flashbanging a Berserker will reduce its half-movement range to well below flashbang throw range, so is a good way to neutralize a Berserker you&#039;re not ready to kill. It will also reduce its movement from &#039;&#039;Bloodlust&#039;&#039;, so you can also shoot a couple of times after flashbanging (but don&#039;t go overboard). Another good piece of equipment to use against them are Chem Grenades, not only does it reduce their damage reduction and limit their movement, but it also deals damage to them each time they move after being shot.&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s possible to have multiple soldiers with &#039;&#039;Rift&#039;&#039; outside of the Temple Ship, using their aggression against them to make them wander in and out of the &#039;&#039;Psionic Storm&#039;&#039; will make quick work of them, if you can set up the situation. With a few other AoE attacks, a cluster of them becomes a comedic slaughter: excellent payback for all the times they will crush your soldiers under their fists.&lt;br /&gt;
&lt;br /&gt;
Two well placed &#039;&#039;Close Combat Specialist&#039;&#039; Assaults (optionally with Shredder Ammo) can also quickly make short work of even a group of Berserkers while a grenade or rocket makes them to run all at once towards the CCS trap. Beware of low ammunition shotguns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Berserkers don&#039;t carry a weapon. Their corpses are needed for autopsy (5), MEC Close Combat (8), and Combat Stims (1).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Клинок Мутона.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=60 | dmg=0 | crit_chance=0 | HP=20 | defence=20 | mobility=17 | will=80 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+2 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP=+5 | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Жажда Крови_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Мощь Буйвола_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Прыжок_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Ближний Бой_(Long_War) |icon=true}}&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Мышечная Плотность_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+5| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=330 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility=+2 | will=+3 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=+5| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+2 | crit_chance= | HP=+5 | DR= | defence=| mobility=+2 | will=+3 | regen=+3 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+2 | crit_chance= | HP=+5 | DR= | defence=| mobility=+2 | will=+3 | regen=+3 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+5 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+5 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+15 | will=+3&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Командир Сектоидов===&lt;br /&gt;
Когда пришельцы совершенствуют Сектоидов первого месяца, что производят? Вот у нас &#039;&#039;&#039;Командиры Сектоидов&#039;&#039;&#039;, у которых новые пси-способности и лчушие статистики. Самое главное, они используют &#039;&#039;Контроль над Разумом&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Как обычные Сектоилы, Командиры Сектоидов используют плазмопистолеты. Кроме вскрытия (5), вам надо пять трупов, чтобы производить мозговые щиты.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопистолет пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=65 | dmg=0 | crit_chance=0 | HP=15 | defence=20 | mobility=12 | will=90 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Великое Слияние Разумов_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Пси-Паника_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1=&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Рэйнджер_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=400 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=+3| mobility= | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=+4| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=780 | aim= | dmg= | crit_chance= | HP=+3 | DR= | defence=+3| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+4| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Низкий Силуэт_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+5 | will=+10&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=330 | aim= | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Регенерирующее Биополе_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Тяжелый Летун===&lt;br /&gt;
Как и Сектоиды, пришельцы также усовершенствовали Летунов. Эти &#039;&#039;тяжелые летуны&#039;&#039; теперь носят гранаты, и - потому что у них способность Бомбардировка - могут их бросить так же далеко, как Кибердиски.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Тяжелые Летуны носят плазмеры и гранаты пришельцев. The corpse is needed for autopsy (5), Advanced Flight (5), and Advanced Repair (4).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмер пришельцев, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=70 | dmg=0 | crit_chance=0 | HP=15 | defence=10 | mobility=12 | will=25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence=-5 | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Запуск_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Сапер_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=270 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Опасная Зона_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+1 | regen= 	&lt;br /&gt;
	| perk={{Пространственное Зрение_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk=ePerk_Foundry_ArcThrowerII 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=360 | aim=+3 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP=+2 | DR=+1 | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=450 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Хаос_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+4 | dmg=+1 | crit_chance=+4 | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+4 | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+2&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Близкий Контакт_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg=+1 | HP=+3 | will=+5&lt;br /&gt;
	| perk={{Хаос_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg=+1 | HP=+3 | will=+5&lt;br /&gt;
	| perk={{Опасная Зона_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+2 | dmg=+1 | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Надежная Позиция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+2 | dmg=+1 | HP=+2 | will=+2&lt;br /&gt;
	| perk={{Воля к Жизни_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Элитный Мутон===&lt;br /&gt;
&#039;&#039;&#039;Muton Elites&#039;&#039;&#039; are looking similar to Mutons, but with a red armor and a helmet.&lt;br /&gt;
&lt;br /&gt;
They appear as Pod Leaders first, usually in pairs like normal Mutons, in the late game they entirely replace Mutons on missions.&lt;br /&gt;
Care must be taken, because they have a lot of innate defense and Tactical Sense, as well as a lot of firepower at their disposal. Their Heavy Plasma Weapons are both destructive and highly damaging, and even though they lost Initimidate, they still benefit from Bloodlust. As they appear as pod leaders, a lot of their good perks trigger earlier than they actually appear in hordes, making Muton pods very dangerous.&lt;br /&gt;
&lt;br /&gt;
Their overwatch becomes lethal with Oppurtunist, Covering Fire and Sentinel, they can fire twice with Light&#039; Em Up and further with Squadsight, crit with Aggression and Bring &#039;Em On and respond to fire with RTS. Watch out for Bombard-Grenades, HEAT and Tandem Warheads as well. A encounter with them can only be done without losses by using advanced Technology like MECS or Psionics or very good tactics, forcing the player to focus and speed up their research. &lt;br /&gt;
&lt;br /&gt;
One using Psionics to attack them should take care too, as they gain high will and Neural Damping.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Тяжёлый плазмер, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=80 | dmg=0 | crit_chance=0 | HP=20 | defence=20 | mobility=12 | will=40 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+3 | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1=&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Кумулятивные Заряды_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim=+5 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Гранатометчик_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk={{Гиперактивные Зрачки_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP=+3 | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+20 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+3| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility=+1 | will=+5 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Вооружен и Опасен_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+3| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim=+4 | dmg= | crit_chance=+4 | HP= | DR= | defence=+4| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+4 | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+4 | dmg=+1 | crit_chance= | HP=+10 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Fortiores Una_ru_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Приспособленец_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Вызов_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Часовой_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Воля к Жизни_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP=+10 | will=+30&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk=ePerk_Foundry_ArcThrowerII &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim=+2 | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Сектопод===&lt;br /&gt;
Massive mechanical war machines, &#039;&#039;&#039;Sectopods&#039;&#039;&#039; are similar to their original incarnation - only more deadly, of course. Approach with extreme caution. As with all aliens, their strength and power progresses with time, making them significantly more dangerous as the war drags on.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопушка сектопода, Турель пришельцев, Кластерная бомба Сектопода.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=80 | dmg=0 | crit_chance=0 | HP=35 | defence=0 | mobility=12 | will=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=120 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=240 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim=+5 | dmg=+4 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim=+5 | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+30 | dmg= | HP=+35 | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=720 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=999 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Эфириал===&lt;br /&gt;
The floating psionic leaders of the alien race are substantially more deadly and no longer trade frailty for their power. Using a Psionic Lance attack that is based on will as well as the feared Mind Control and Rift abilities, Ethereals represent the pinnacle of psionic deadliness. &#039;&#039;&#039;Ethereals&#039;&#039;&#039; regenerate health, and an Ethereal who recieves damage from conventional weapons has a chance to reflect the attack, dealing 33% damage to the attacker. The Ethereal&#039;s Psionic Lance is a cross between psionic power and weapon. It has no cooldown, and its effectiveness is reduced by [[Abilities_List_(Long_War)#Suppression|Suppression]], but it can&#039;t be disabled with [[Abilities_List_(Long_War)#Disabling_Shot|Disabling Shot]].&lt;br /&gt;
Эфириал: loadouts&lt;br /&gt;
Экипировка: Пси-локус.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=100 | dmg=0 | crit_chance=0 | HP=20 | defence=40 | mobility=12 | will=120 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Вампиризм_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Разлом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg=+3 | crit_chance= | HP= | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+4 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+15 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=+5| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+10 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+10 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=390 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg= | HP=+2 | will=+5&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=510 | aim= | dmg=+3 | HP=+5 | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Высший Эфириал===&lt;br /&gt;
The ultimate Ethereal.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Пси-локус.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=120 | dmg=0 | crit_chance=0 | HP=60 | defence=50 | mobility=12 | will=200 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence=+5 | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+4 | crit_chance= | HP= | defence=+10 | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Вампиризм_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Разлом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Близкий Контакт_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+15 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+10| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+10| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+10| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Конец Страницы (Long War)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Long War (Russian)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9F%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D1%8B%D0%B5_%D0%9F%D1%80%D0%B8%D1%88%D0%B5%D0%BB%D1%8C%D1%86%D1%8B_(Long_War)&amp;diff=87059</id>
		<title>Продвинутые Пришельцы (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%9F%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D1%8B%D0%B5_%D0%9F%D1%80%D0%B8%D1%88%D0%B5%D0%BB%D1%8C%D1%86%D1%8B_(Long_War)&amp;diff=87059"/>
		<updated>2018-06-28T03:30:27Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Командир Сектоидов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Начало Страницы (Long War)}}&lt;br /&gt;
{{Проверка Актуальности (Long War)|b15f3}}&lt;br /&gt;
{{Содержание (Long War)}}&lt;br /&gt;
&lt;br /&gt;
; Пояснение к таблицам&lt;br /&gt;
Каждый отряд противника состоит из нескольких юнитов, среди которых может быть только 1 Лидер, но количество Навигаторов не ограничено. &lt;br /&gt;
; Навигатор : Вероятность получения уровня навигатора отображена в столбце &#039;&#039;Навигатор&#039;&#039;. Расчет производится для каждого юнита отдельно. &lt;br /&gt;
; Лидер : Уровень лидера определяется случайным образом в зависимости от текущего уровня развития Пришельцев. Все повышения Лидера кумулятивны (т.е. Лидер 9-го уровня обладает всеми способностями предшествующих уровней). В рядовых миссиях встречаются Лидеры не выше 7-го уровня. &lt;br /&gt;
&lt;br /&gt;
Табличные данные взяты из файла DefaultGameCore.ini&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Продвинутые Единицы==&lt;br /&gt;
&lt;br /&gt;
===Кибердиск===&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are similar to vanilla Cyberdiscs; even their deployment behavior is largely unchanged. They get the &#039;&#039;Automated Threat Assessment&#039;&#039; perk, which given their habit of immediately going on overwatch when seen will often give them extra defense at least for the first turn. Cyberdiscs are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting.&lt;br /&gt;
&lt;br /&gt;
Cyberdiscs pose a significant threat throughout the game. Early on their high health pool makes them difficult to kill unless you have more than one soldier with HEAT ammo/warheads, or a soldier with Shredder ammo/rockets. Their movement range can take you off guard as it&#039;s close to that of a Chryssalid; if they&#039;re not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower, move up next to you and use their powerful Death Blossom attack, or simply fire long-range explosives at you. In the later months Cyberdiscs gain the &#039;&#039;Reactive Targeting Sensors&#039;&#039; perk, allowing them to return fire. &lt;br /&gt;
&lt;br /&gt;
The Drones escorting a Cyberdisc are of course more dangerous as well (see the main Drone entry), primarily because they can tag a target with &#039;&#039;Holo-Targeting&#039;&#039;, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Drones can be distracted by damaging the Cyberdisc (in which case they will fly back to repair it) but this is hardly an ideal strategy.&lt;br /&gt;
&lt;br /&gt;
One important note about the Cyberdisc is that they only have the &#039;&#039;Hardened&#039;&#039; trait as long as they&#039;re closed. A Cyberdisc must open up in order to attack with its cannons or grenade, and will immediately return to closed form if hit by an incoming attack. A Cyberdisc that overwatches can often be hit when open twice, by shooting it, then drawing out its overwatch with a Scout, causing it to reopen for a second shot.&lt;br /&gt;
&lt;br /&gt;
In close range, Cyberdiscs explode for damage upon death, a trait that can be used against the aliens in tight packed groups. The Long War mod has also made efforts to better calculate the discs &amp;quot;Death Blossom&amp;quot;, so be cautious not to engage too closely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Cyberdisc Wrecks are needed for autopsy (3), several Foundry projects (10), and Defensive Matrix (Dodge) (2).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Орудие Кибердиска, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=70 | dmg=0 | crit_chance=0 | HP=18 | defence=0 | mobility=18 | will=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+1 | crit_chance= | HP=+3 | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Закрытый Режим_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Цветок Смерти_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property4={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR=+2 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg= | crit_chance= | HP=+2 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+4 | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=720 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+5 | dmg= | crit_chance=+5 | HP=+3 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+5 | dmg= | crit_chance=+5 | HP=+3 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk={{Контроль Повреждений_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+3 | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+15 | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Заряды_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim=+2 | dmg= | HP=+2 | will=&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Мехтоид===&lt;br /&gt;
&#039;&#039;&#039;Mechtoids&#039;&#039;&#039; behave identically to vanilla Mechtoids. Like vanilla, they will appear with Sectoid escorts, and later with Sectoid Commanders.&lt;br /&gt;
&lt;br /&gt;
Mechtoids are very vulnerable to psionics - &#039;&#039;Mind Fray&#039;&#039; will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. &#039;&#039;Psi Panic&#039;&#039; will completely disable a Mechtoid. Chem Grenades will hurt their accuracy a bit. Like the Cyberdisc, the Mechtoid will eventually gain access to &#039;&#039;Reactive Targeting Sensors&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Psi Shield granted to Mechtoids by &#039;&#039;Mind Merge&#039;&#039; also grants a significant amount of extra Damage Reduction on top of the added temporary health. As a result, it is absolutely essential that you find and kill the Sectoid that set up the link (helpfully indicated by the purple streams) and eliminate them.&lt;br /&gt;
&lt;br /&gt;
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Mechtoid Cores are required for autopsy (3), Advanced Servomotors Foundry project (8), and Psi Screen device (1).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопушка Мехтоида.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=75 | dmg=0 | crit_chance=0 | HP=25 | defence=0 | mobility=14 | will=40 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+2 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+3 | crit_chance= | HP=+5 | defence= | mobility= | will=+20 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR=+2 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+4 | dmg=+1 | crit_chance= | HP=+2 | DR=+1 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim=+4 | dmg= | crit_chance=+4 | HP=+3 | DR= | defence=+4| mobility=+1 | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+4 | dmg= | crit_chance= | HP=+3 | DR= | defence=| mobility=+1 | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=+4| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+8 | dmg=+1 | crit_chance= | HP=+3 | DR=+1 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Стабильность Платформы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Улучшенное Наведение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+2 | HP=+10 | will=+3&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Мутон-Берсерк===&lt;br /&gt;
&#039;&#039;&#039;Berserkers&#039;&#039;&#039; can also be Squad Leaders, meaning the first Berserkers you see could have terrifying amounts of health.&lt;br /&gt;
&lt;br /&gt;
Like Chryssalids, anything you can do to slow down a Berserker will greatly reduce its threat. Flashbanging a Berserker will reduce its half-movement range to well below flashbang throw range, so is a good way to neutralize a Berserker you&#039;re not ready to kill. It will also reduce its movement from &#039;&#039;Bloodlust&#039;&#039;, so you can also shoot a couple of times after flashbanging (but don&#039;t go overboard). Another good piece of equipment to use against them are Chem Grenades, not only does it reduce their damage reduction and limit their movement, but it also deals damage to them each time they move after being shot.&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s possible to have multiple soldiers with &#039;&#039;Rift&#039;&#039; outside of the Temple Ship, using their aggression against them to make them wander in and out of the &#039;&#039;Psionic Storm&#039;&#039; will make quick work of them, if you can set up the situation. With a few other AoE attacks, a cluster of them becomes a comedic slaughter: excellent payback for all the times they will crush your soldiers under their fists.&lt;br /&gt;
&lt;br /&gt;
Two well placed &#039;&#039;Close Combat Specialist&#039;&#039; Assaults (optionally with Shredder Ammo) can also quickly make short work of even a group of Berserkers while a grenade or rocket makes them to run all at once towards the CCS trap. Beware of low ammunition shotguns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Berserkers don&#039;t carry a weapon. Their corpses are needed for autopsy (5), MEC Close Combat (8), and Combat Stims (1).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Клинок Мутона.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=60 | dmg=0 | crit_chance=0 | HP=20 | defence=20 | mobility=17 | will=80 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+2 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP=+5 | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Жажда Крови_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Мощь Буйвола_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Прыжок_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Ближний Бой_(Long_War) |icon=true}}&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Мышечная Плотность_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+5| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=330 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility=+2 | will=+3 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=+5| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+2 | crit_chance= | HP=+5 | DR= | defence=| mobility=+2 | will=+3 | regen=+3 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+2 | crit_chance= | HP=+5 | DR= | defence=| mobility=+2 | will=+3 | regen=+3 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+5 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+5 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+15 | will=+3&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Командир Сектоидов===&lt;br /&gt;
Когда пришельцы совершенствуют Сектоидов первого месяца, что производят? Вот у нас &#039;&#039;&#039;Командиры Сектоидов&#039;&#039;&#039;, у которых новые пси-способности и лчушие статистики. Самое главное, они используют &#039;&#039;Контроль над Разумом&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Как обычные Сектоилы, Командиры Сектоидов используют плазмопистолеты. Кроме вскрытия (5), вам надо пять трупов, чтобы производить мозговые щиты.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопистолет пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=65 | dmg=0 | crit_chance=0 | HP=15 | defence=20 | mobility=12 | will=90 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Великое Слияние Разумов_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Пси-Паника_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1=&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Рэйнджер_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=400 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=+3| mobility= | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=+4| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=780 | aim= | dmg= | crit_chance= | HP=+3 | DR= | defence=+3| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+4| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Низкий Силуэт_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+5 | will=+10&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=330 | aim= | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Регенерирующее Биополе_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Тяжелый Летун===&lt;br /&gt;
The &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; is improvement over the original Floater.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Heavy Floaters carry Alien Rifles. The corpse is needed for autopsy (5), Advanced Flight (5), and Advanced Repair (4).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмер пришельцев, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=70 | dmg=0 | crit_chance=0 | HP=15 | defence=10 | mobility=12 | will=25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence=-5 | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Запуск_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Сапер_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=270 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Опасная Зона_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+1 | regen= 	&lt;br /&gt;
	| perk={{Пространственное Зрение_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk=ePerk_Foundry_ArcThrowerII 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=360 | aim=+3 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP=+2 | DR=+1 | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=450 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Хаос_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+4 | dmg=+1 | crit_chance=+4 | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+4 | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+2&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Близкий Контакт_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg=+1 | HP=+3 | will=+5&lt;br /&gt;
	| perk={{Хаос_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg=+1 | HP=+3 | will=+5&lt;br /&gt;
	| perk={{Опасная Зона_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+2 | dmg=+1 | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Надежная Позиция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+2 | dmg=+1 | HP=+2 | will=+2&lt;br /&gt;
	| perk={{Воля к Жизни_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Элитный Мутон===&lt;br /&gt;
&#039;&#039;&#039;Muton Elites&#039;&#039;&#039; are looking similar to Mutons, but with a red armor and a helmet.&lt;br /&gt;
&lt;br /&gt;
They appear as Pod Leaders first, usually in pairs like normal Mutons, in the late game they entirely replace Mutons on missions.&lt;br /&gt;
Care must be taken, because they have a lot of innate defense and Tactical Sense, as well as a lot of firepower at their disposal. Their Heavy Plasma Weapons are both destructive and highly damaging, and even though they lost Initimidate, they still benefit from Bloodlust. As they appear as pod leaders, a lot of their good perks trigger earlier than they actually appear in hordes, making Muton pods very dangerous.&lt;br /&gt;
&lt;br /&gt;
Their overwatch becomes lethal with Oppurtunist, Covering Fire and Sentinel, they can fire twice with Light&#039; Em Up and further with Squadsight, crit with Aggression and Bring &#039;Em On and respond to fire with RTS. Watch out for Bombard-Grenades, HEAT and Tandem Warheads as well. A encounter with them can only be done without losses by using advanced Technology like MECS or Psionics or very good tactics, forcing the player to focus and speed up their research. &lt;br /&gt;
&lt;br /&gt;
One using Psionics to attack them should take care too, as they gain high will and Neural Damping.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Тяжёлый плазмер, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=80 | dmg=0 | crit_chance=0 | HP=20 | defence=20 | mobility=12 | will=40 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+3 | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1=&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Кумулятивные Заряды_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim=+5 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Гранатометчик_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk={{Гиперактивные Зрачки_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP=+3 | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+20 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+3| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility=+1 | will=+5 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Вооружен и Опасен_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+3| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim=+4 | dmg= | crit_chance=+4 | HP= | DR= | defence=+4| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+4 | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+4 | dmg=+1 | crit_chance= | HP=+10 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Fortiores Una_ru_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Приспособленец_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Вызов_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Часовой_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Воля к Жизни_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP=+10 | will=+30&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk=ePerk_Foundry_ArcThrowerII &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim=+2 | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Сектопод===&lt;br /&gt;
Massive mechanical war machines, &#039;&#039;&#039;Sectopods&#039;&#039;&#039; are similar to their original incarnation - only more deadly, of course. Approach with extreme caution. As with all aliens, their strength and power progresses with time, making them significantly more dangerous as the war drags on.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопушка сектопода, Турель пришельцев, Кластерная бомба Сектопода.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=80 | dmg=0 | crit_chance=0 | HP=35 | defence=0 | mobility=12 | will=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=120 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=240 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim=+5 | dmg=+4 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim=+5 | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+30 | dmg= | HP=+35 | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=720 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=999 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Эфириал===&lt;br /&gt;
The floating psionic leaders of the alien race are substantially more deadly and no longer trade frailty for their power. Using a Psionic Lance attack that is based on will as well as the feared Mind Control and Rift abilities, Ethereals represent the pinnacle of psionic deadliness. &#039;&#039;&#039;Ethereals&#039;&#039;&#039; regenerate health, and an Ethereal who recieves damage from conventional weapons has a chance to reflect the attack, dealing 33% damage to the attacker. The Ethereal&#039;s Psionic Lance is a cross between psionic power and weapon. It has no cooldown, and its effectiveness is reduced by [[Abilities_List_(Long_War)#Suppression|Suppression]], but it can&#039;t be disabled with [[Abilities_List_(Long_War)#Disabling_Shot|Disabling Shot]].&lt;br /&gt;
Эфириал: loadouts&lt;br /&gt;
Экипировка: Пси-локус.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=100 | dmg=0 | crit_chance=0 | HP=20 | defence=40 | mobility=12 | will=120 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Вампиризм_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Разлом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg=+3 | crit_chance= | HP= | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+4 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+15 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=+5| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+10 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+10 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=390 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg= | HP=+2 | will=+5&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=510 | aim= | dmg=+3 | HP=+5 | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Высший Эфириал===&lt;br /&gt;
The ultimate Ethereal.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Пси-локус.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=120 | dmg=0 | crit_chance=0 | HP=60 | defence=50 | mobility=12 | will=200 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence=+5 | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+4 | crit_chance= | HP= | defence=+10 | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Вампиризм_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Разлом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Близкий Контакт_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+15 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+10| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+10| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+10| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Конец Страницы (Long War)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Long War (Russian)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9F%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D1%8B%D0%B5_%D0%9F%D1%80%D0%B8%D1%88%D0%B5%D0%BB%D1%8C%D1%86%D1%8B_(Long_War)&amp;diff=87058</id>
		<title>Продвинутые Пришельцы (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%9F%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D1%8B%D0%B5_%D0%9F%D1%80%D0%B8%D1%88%D0%B5%D0%BB%D1%8C%D1%86%D1%8B_(Long_War)&amp;diff=87058"/>
		<updated>2018-06-28T02:51:35Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Командир Сектоидов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Начало Страницы (Long War)}}&lt;br /&gt;
{{Проверка Актуальности (Long War)|b15f3}}&lt;br /&gt;
{{Содержание (Long War)}}&lt;br /&gt;
&lt;br /&gt;
; Пояснение к таблицам&lt;br /&gt;
Каждый отряд противника состоит из нескольких юнитов, среди которых может быть только 1 Лидер, но количество Навигаторов не ограничено. &lt;br /&gt;
; Навигатор : Вероятность получения уровня навигатора отображена в столбце &#039;&#039;Навигатор&#039;&#039;. Расчет производится для каждого юнита отдельно. &lt;br /&gt;
; Лидер : Уровень лидера определяется случайным образом в зависимости от текущего уровня развития Пришельцев. Все повышения Лидера кумулятивны (т.е. Лидер 9-го уровня обладает всеми способностями предшествующих уровней). В рядовых миссиях встречаются Лидеры не выше 7-го уровня. &lt;br /&gt;
&lt;br /&gt;
Табличные данные взяты из файла DefaultGameCore.ini&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Продвинутые Единицы==&lt;br /&gt;
&lt;br /&gt;
===Кибердиск===&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are similar to vanilla Cyberdiscs; even their deployment behavior is largely unchanged. They get the &#039;&#039;Automated Threat Assessment&#039;&#039; perk, which given their habit of immediately going on overwatch when seen will often give them extra defense at least for the first turn. Cyberdiscs are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting.&lt;br /&gt;
&lt;br /&gt;
Cyberdiscs pose a significant threat throughout the game. Early on their high health pool makes them difficult to kill unless you have more than one soldier with HEAT ammo/warheads, or a soldier with Shredder ammo/rockets. Their movement range can take you off guard as it&#039;s close to that of a Chryssalid; if they&#039;re not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower, move up next to you and use their powerful Death Blossom attack, or simply fire long-range explosives at you. In the later months Cyberdiscs gain the &#039;&#039;Reactive Targeting Sensors&#039;&#039; perk, allowing them to return fire. &lt;br /&gt;
&lt;br /&gt;
The Drones escorting a Cyberdisc are of course more dangerous as well (see the main Drone entry), primarily because they can tag a target with &#039;&#039;Holo-Targeting&#039;&#039;, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Drones can be distracted by damaging the Cyberdisc (in which case they will fly back to repair it) but this is hardly an ideal strategy.&lt;br /&gt;
&lt;br /&gt;
One important note about the Cyberdisc is that they only have the &#039;&#039;Hardened&#039;&#039; trait as long as they&#039;re closed. A Cyberdisc must open up in order to attack with its cannons or grenade, and will immediately return to closed form if hit by an incoming attack. A Cyberdisc that overwatches can often be hit when open twice, by shooting it, then drawing out its overwatch with a Scout, causing it to reopen for a second shot.&lt;br /&gt;
&lt;br /&gt;
In close range, Cyberdiscs explode for damage upon death, a trait that can be used against the aliens in tight packed groups. The Long War mod has also made efforts to better calculate the discs &amp;quot;Death Blossom&amp;quot;, so be cautious not to engage too closely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Cyberdisc Wrecks are needed for autopsy (3), several Foundry projects (10), and Defensive Matrix (Dodge) (2).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Орудие Кибердиска, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=70 | dmg=0 | crit_chance=0 | HP=18 | defence=0 | mobility=18 | will=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+1 | crit_chance= | HP=+3 | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Закрытый Режим_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Цветок Смерти_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property4={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR=+2 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg= | crit_chance= | HP=+2 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+4 | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=720 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+5 | dmg= | crit_chance=+5 | HP=+3 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+5 | dmg= | crit_chance=+5 | HP=+3 | DR=+1 | defence=| mobility=+1 | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk={{Контроль Повреждений_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+3 | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+15 | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Заряды_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim=+2 | dmg= | HP=+2 | will=&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Мехтоид===&lt;br /&gt;
&#039;&#039;&#039;Mechtoids&#039;&#039;&#039; behave identically to vanilla Mechtoids. Like vanilla, they will appear with Sectoid escorts, and later with Sectoid Commanders.&lt;br /&gt;
&lt;br /&gt;
Mechtoids are very vulnerable to psionics - &#039;&#039;Mind Fray&#039;&#039; will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. &#039;&#039;Psi Panic&#039;&#039; will completely disable a Mechtoid. Chem Grenades will hurt their accuracy a bit. Like the Cyberdisc, the Mechtoid will eventually gain access to &#039;&#039;Reactive Targeting Sensors&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Psi Shield granted to Mechtoids by &#039;&#039;Mind Merge&#039;&#039; also grants a significant amount of extra Damage Reduction on top of the added temporary health. As a result, it is absolutely essential that you find and kill the Sectoid that set up the link (helpfully indicated by the purple streams) and eliminate them.&lt;br /&gt;
&lt;br /&gt;
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Mechtoid Cores are required for autopsy (3), Advanced Servomotors Foundry project (8), and Psi Screen device (1).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопушка Мехтоида.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=75 | dmg=0 | crit_chance=0 | HP=25 | defence=0 | mobility=14 | will=40 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+2 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+3 | crit_chance= | HP=+5 | defence= | mobility= | will=+20 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR=+2 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+4 | dmg=+1 | crit_chance= | HP=+2 | DR=+1 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim=+4 | dmg= | crit_chance=+4 | HP=+3 | DR= | defence=+4| mobility=+1 | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+4 | dmg= | crit_chance= | HP=+3 | DR= | defence=| mobility=+1 | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=+4| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+8 | dmg=+1 | crit_chance= | HP=+3 | DR=+1 | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Стабильность Платформы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Улучшенное Наведение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Быстрая Реакция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+2 | HP=+10 | will=+3&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Мутон-Берсерк===&lt;br /&gt;
&#039;&#039;&#039;Berserkers&#039;&#039;&#039; can also be Squad Leaders, meaning the first Berserkers you see could have terrifying amounts of health.&lt;br /&gt;
&lt;br /&gt;
Like Chryssalids, anything you can do to slow down a Berserker will greatly reduce its threat. Flashbanging a Berserker will reduce its half-movement range to well below flashbang throw range, so is a good way to neutralize a Berserker you&#039;re not ready to kill. It will also reduce its movement from &#039;&#039;Bloodlust&#039;&#039;, so you can also shoot a couple of times after flashbanging (but don&#039;t go overboard). Another good piece of equipment to use against them are Chem Grenades, not only does it reduce their damage reduction and limit their movement, but it also deals damage to them each time they move after being shot.&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s possible to have multiple soldiers with &#039;&#039;Rift&#039;&#039; outside of the Temple Ship, using their aggression against them to make them wander in and out of the &#039;&#039;Psionic Storm&#039;&#039; will make quick work of them, if you can set up the situation. With a few other AoE attacks, a cluster of them becomes a comedic slaughter: excellent payback for all the times they will crush your soldiers under their fists.&lt;br /&gt;
&lt;br /&gt;
Two well placed &#039;&#039;Close Combat Specialist&#039;&#039; Assaults (optionally with Shredder Ammo) can also quickly make short work of even a group of Berserkers while a grenade or rocket makes them to run all at once towards the CCS trap. Beware of low ammunition shotguns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Berserkers don&#039;t carry a weapon. Their corpses are needed for autopsy (5), MEC Close Combat (8), and Combat Stims (1).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Клинок Мутона.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=60 | dmg=0 | crit_chance=0 | HP=20 | defence=20 | mobility=17 | will=80 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP=+2 | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP=+5 | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Жажда Крови_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Мощь Буйвола_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Прыжок_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Ближний Бой_(Long_War) |icon=true}}&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Мышечная Плотность_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+5| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=330 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility=+2 | will=+3 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=+5| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=| mobility= | will=+3 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+2 | crit_chance= | HP=+5 | DR= | defence=| mobility=+2 | will=+3 | regen=+3 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+2 | crit_chance= | HP=+5 | DR= | defence=| mobility=+2 | will=+3 | regen=+3 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+5 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+5 | will=+3&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+15 | will=+3&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Командир Сектоидов===&lt;br /&gt;
Что производит, когда пришельцы совершенствуют Сектоидов первого месяца? Вот у нас &#039;&#039;&#039;Командиры Сектоидов&#039;&#039;&#039;, у которых новые пси-способности и лчушие статистики. Самое главное, они используют &#039;&#039;Контроль над Разумом&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Как обычные Сектоилы, Командиры Сектоидов используют плазмопистолеты. Кроме вскрытия (5), вам надо пять трупов, чтобы производить мозговые щиты.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопистолет пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=65 | dmg=0 | crit_chance=0 | HP=15 | defence=20 | mobility=12 | will=90 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Великое Слияние Разумов_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Пси-Паника_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1=&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Рэйнджер_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=270 | aim= | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=400 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=+3| mobility= | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg=+1 | crit_chance= | HP=+3 | DR= | defence=+4| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=780 | aim= | dmg= | crit_chance= | HP=+3 | DR= | defence=+3| mobility= | will=+10 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+4| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Низкий Силуэт_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP=+5 | will=+10&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=330 | aim= | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Регенерирующее Биополе_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Тяжелый Летун===&lt;br /&gt;
The &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; is improvement over the original Floater.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Heavy Floaters carry Alien Rifles. The corpse is needed for autopsy (5), Advanced Flight (5), and Advanced Repair (4).&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмер пришельцев, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=70 | dmg=0 | crit_chance=0 | HP=15 | defence=10 | mobility=12 | will=25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence=-5 | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Запуск_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Уклонение_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Полет_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Сапер_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=270 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Опасная Зона_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+1 | regen= 	&lt;br /&gt;
	| perk={{Пространственное Зрение_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=50% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=300 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk=ePerk_Foundry_ArcThrowerII 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=360 | aim=+3 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=25% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP=+2 | DR=+1 | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=450 | aim=+2 | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Хаос_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=20% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility=+1 | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim= | dmg= | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+4 | dmg=+1 | crit_chance=+4 | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+4 | dmg=+1 | crit_chance= | HP=+2 | DR= | defence=+4| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+2&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Близкий Контакт_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+1 | will=+2&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg=+1 | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg=+1 | HP=+3 | will=+5&lt;br /&gt;
	| perk={{Хаос_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+3 | dmg=+1 | HP=+3 | will=+5&lt;br /&gt;
	| perk={{Опасная Зона_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+1 | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim=+2 | dmg=+1 | HP=+1 | will=+2&lt;br /&gt;
	| perk={{Надежная Позиция_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim=+2 | dmg=+1 | HP=+2 | will=+2&lt;br /&gt;
	| perk={{Воля к Жизни_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Элитный Мутон===&lt;br /&gt;
&#039;&#039;&#039;Muton Elites&#039;&#039;&#039; are looking similar to Mutons, but with a red armor and a helmet.&lt;br /&gt;
&lt;br /&gt;
They appear as Pod Leaders first, usually in pairs like normal Mutons, in the late game they entirely replace Mutons on missions.&lt;br /&gt;
Care must be taken, because they have a lot of innate defense and Tactical Sense, as well as a lot of firepower at their disposal. Their Heavy Plasma Weapons are both destructive and highly damaging, and even though they lost Initimidate, they still benefit from Bloodlust. As they appear as pod leaders, a lot of their good perks trigger earlier than they actually appear in hordes, making Muton pods very dangerous.&lt;br /&gt;
&lt;br /&gt;
Their overwatch becomes lethal with Oppurtunist, Covering Fire and Sentinel, they can fire twice with Light&#039; Em Up and further with Squadsight, crit with Aggression and Bring &#039;Em On and respond to fire with RTS. Watch out for Bombard-Grenades, HEAT and Tandem Warheads as well. A encounter with them can only be done without losses by using advanced Technology like MECS or Psionics or very good tactics, forcing the player to focus and speed up their research. &lt;br /&gt;
&lt;br /&gt;
One using Psionics to attack them should take care too, as they gain high will and Neural Damping.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Тяжёлый плазмер, Граната пришельцев.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=80 | dmg=0 | crit_chance=0 | HP=20 | defence=20 | mobility=12 | will=40 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+10 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+3 | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Глухая Оборона_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1=&lt;br /&gt;
	| property2=&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Кумулятивные Заряды_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim=+5 | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Гранатометчик_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+2 | regen= 	&lt;br /&gt;
	| perk={{Гиперактивные Зрачки_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Объединенные Боеголовки_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP=+3 | DR= | defence=| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will=+20 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance=10% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=500 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+3| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=33% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=15% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim=+4 | dmg= | crit_chance= | HP=+2 | DR= | defence=| mobility=+1 | will=+5 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP=+1 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Вооружен и Опасен_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg= | crit_chance= | HP= | DR= | defence=+3| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim=+4 | dmg= | crit_chance=+4 | HP= | DR= | defence=+4| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim=+4 | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim=+4 | dmg=+1 | crit_chance= | HP=+10 | DR= | defence=+5| mobility=+1 | will=+10 | regen=+1 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Fortiores Una_ru_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg= | HP=+1 | will=+3&lt;br /&gt;
	| perk={{Приспособленец_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Тактическое Чутье_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg=+1 | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Вызов_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+2 | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Часовой_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+1 | dmg= | HP=+1 | will=+4&lt;br /&gt;
	| perk={{Воля к Жизни_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Огневая Поддержка_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+5 | dmg=+1 | HP=+10 | will=+30&lt;br /&gt;
	| perk={{Агрессия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk=ePerk_Foundry_ArcThrowerII &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim=+2 | dmg=+1 | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Нейросмягчение_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Сектопод===&lt;br /&gt;
Massive mechanical war machines, &#039;&#039;&#039;Sectopods&#039;&#039;&#039; are similar to their original incarnation - only more deadly, of course. Approach with extreme caution. As with all aliens, their strength and power progresses with time, making them significantly more dangerous as the war drags on.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Плазмопушка сектопода, Турель пришельцев, Кластерная бомба Сектопода.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=80 | dmg=0 | crit_chance=0 | HP=35 | defence=0 | mobility=12 | will=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1=&lt;br /&gt;
	| ability2=&lt;br /&gt;
	| ability3=&lt;br /&gt;
	| ability4=&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3={{Робототехника_(Long_War) |icon=true}}&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=120 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=240 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=600 | aim= | dmg= | crit_chance= | HP= | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim=+5 | dmg=+4 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=800 | aim=+5 | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+3 | crit_chance= | HP=+5 | DR=+1 | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim=+30 | dmg= | HP=+35 | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Ремонтные Сервомоторы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Кумулятивные Боеприпасы_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=660 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=720 | aim= | dmg= | HP=+5 | will=&lt;br /&gt;
	| perk={{Реактивные Прицельные Датчики_(Long_War) |icon=true}} &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=999 | aim= | dmg= | HP= | will=&lt;br /&gt;
	| perk={{Свинцовый Дождь_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Эфириал===&lt;br /&gt;
The floating psionic leaders of the alien race are substantially more deadly and no longer trade frailty for their power. Using a Psionic Lance attack that is based on will as well as the feared Mind Control and Rift abilities, Ethereals represent the pinnacle of psionic deadliness. &#039;&#039;&#039;Ethereals&#039;&#039;&#039; regenerate health, and an Ethereal who recieves damage from conventional weapons has a chance to reflect the attack, dealing 33% damage to the attacker. The Ethereal&#039;s Psionic Lance is a cross between psionic power and weapon. It has no cooldown, and its effectiveness is reduced by [[Abilities_List_(Long_War)#Suppression|Suppression]], but it can&#039;t be disabled with [[Abilities_List_(Long_War)#Disabling_Shot|Disabling Shot]].&lt;br /&gt;
Эфириал: loadouts&lt;br /&gt;
Экипировка: Пси-локус.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=100 | dmg=0 | crit_chance=0 | HP=20 | defence=40 | mobility=12 | will=120 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence= | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+2 | crit_chance= | HP= | defence= | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Вампиризм_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Разлом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg=+3 | crit_chance= | HP= | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen=+4 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+15 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg= | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+15 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=700 | aim= | dmg=+1 | crit_chance= | HP= | DR= | defence=+5| mobility= | will=+5 | regen= 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=900 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+10 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев (LW)-entry&lt;br /&gt;
	| score=1200 | aim= | dmg=+1 | crit_chance= | HP=+5 | DR= | defence=| mobility= | will=+10 | regen=+2 	&lt;br /&gt;
	| perk= 	&lt;br /&gt;
	| navigator_chance= | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=8 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk={{Объединенные Действия_(Long_War) |icon=true}} &lt;br /&gt;
	| level=9 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=360 | aim= | dmg= | HP=+2 | will=+3&lt;br /&gt;
	| perk={{Искажающее Поле_(Long_War) |icon=true}} &lt;br /&gt;
	| level=1 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=390 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} &lt;br /&gt;
	| level=2 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=420 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=3 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=450 | aim= | dmg= | HP=+2 | will=+4&lt;br /&gt;
	| perk={{Спринтер_(Long_War) |icon=true}} &lt;br /&gt;
	| level=4 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=480 | aim= | dmg= | HP=+2 | will=+5&lt;br /&gt;
	| perk={{Палач_(Long_War) |icon=true}} &lt;br /&gt;
	| level=5 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=510 | aim= | dmg=+3 | HP=+5 | will=+5&lt;br /&gt;
	| perk= &lt;br /&gt;
	| level=6 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-entry&lt;br /&gt;
	| score=540 | aim= | dmg=+3 | HP=+5 | will=+15&lt;br /&gt;
	| perk={{Общий Вид_(Long_War) |icon=true}} &lt;br /&gt;
	| level=7 | name=&lt;br /&gt;
}} &lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
===Высший Эфириал===&lt;br /&gt;
The ultimate Ethereal.&lt;br /&gt;
&lt;br /&gt;
Экипировка: Пси-локус.&lt;br /&gt;
&lt;br /&gt;
{{Сложность Пришельцы (LW)-begin}}&lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Base&lt;br /&gt;
	| aim=120 | dmg=0 | crit_chance=0 | HP=60 | defence=50 | mobility=12 | will=200 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Обычная&lt;br /&gt;
	| aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Классическая&lt;br /&gt;
	| aim=-5 | dmg= | crit_chance= | HP= | defence= | mobility= | will= &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Жестокая&lt;br /&gt;
	| aim= | dmg= | crit_chance= | HP= | defence=+5 | mobility= | will=+25 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-entry&lt;br /&gt;
	| difficulty=Невозможная&lt;br /&gt;
	| aim= | dmg=+4 | crit_chance= | HP= | defence=+10 | mobility= | will=+35 &lt;br /&gt;
}} &lt;br /&gt;
{{Сложность Пришельцы (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Базовые Способности (Long War)&lt;br /&gt;
	| ability1={{Контроль над Разумом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability2={{Вампиризм_(Long_War) |icon=true}}&lt;br /&gt;
	| ability3={{Разлом_(Long_War) |icon=true}}&lt;br /&gt;
	| ability4={{Тупоумие_(Long_War) |icon=true}}&lt;br /&gt;
	| ability5=&lt;br /&gt;
	| ability6=&lt;br /&gt;
	| ability7=&lt;br /&gt;
	| ability8=&lt;br /&gt;
	| property1={{Взрыв_(Long_War) |icon=true}}&lt;br /&gt;
	| property2={{Закаленный_(Long_War) |icon=true}}&lt;br /&gt;
	| property3=&lt;br /&gt;
	| property4=&lt;br /&gt;
	| property5=&lt;br /&gt;
	| property6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Пришельцев (LW)-begin| Прогресс параметров рядовых и навигаторов}}&lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Адаптивный Костный Мозг_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Поглощающие_Поля_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
	| score=0 | aim= | dmg= | crit_chance= | HP= | DR= | defence=| mobility= | will= | regen= 	&lt;br /&gt;
	| perk={{Поглощающая Броня_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
}} &lt;br /&gt;
{{Template:Прогресс Пришельцев Навигатор (LW)-entry&lt;br /&gt;
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	| perk={{Искажающее Поле_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
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	| perk={{Молниеносные Рефлексы_(Long_War) |icon=true}} 	&lt;br /&gt;
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	| perk={{Общий Вид_(Long_War) |icon=true}} 	&lt;br /&gt;
	| navigator_chance=99% | name= &lt;br /&gt;
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	| perk={{Близкий Контакт_(Long_War) |icon=true}} 	&lt;br /&gt;
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{{Прогресс Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-begin|Прогресс параметров лидера}}&lt;br /&gt;
{{Прогресс Лидера Пришельцев (LW)-end}}&lt;br /&gt;
&lt;br /&gt;
{{Конец Страницы (Long War)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Long War (Russian)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85388</id>
		<title>Info (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85388"/>
		<updated>2017-11-30T05:08:47Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Aliens/Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XCOM2_SCREEN.PNG|450px|center]]&lt;br /&gt;
This page is to collect all the information related to Firaxis&#039; upcoming XCOM 2 game, released through official channels and confirmed sources. &#039;&#039;&#039;XCOM 2 will be released on February 5, 2016&#039;&#039;&#039;. On September 10, 2015, the game was released for pre-order on steam.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When adding new info please make sure to properly attribute its source(s). If there are conflicting pieces of information from different sources, list both and add them the &amp;lt;nowiki&amp;gt;{{Verify}}&amp;lt;/nowiki&amp;gt; template. Any discussion/speculation about the game should be kept away from this page, use instead the [[Talk:XCOM2]] page. &lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
[[File:Advent_Solder_and_Statue.png|right|300px|The Alien Overlords]]&lt;br /&gt;
* The new game takes place 20 years after Earth&#039;s surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* According to XCOM 2&#039; storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The aliens established a world government called &#039;Advent Administration&#039; staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called &#039;Unification Day&#039; to mark the date of their take over of Earth. &amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.&lt;br /&gt;
==Engine==&lt;br /&gt;
* Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.&lt;br /&gt;
* Game will be PC exclusive.&lt;br /&gt;
* XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;.&lt;br /&gt;
==DLCs==&lt;br /&gt;
Three DLCs have been already announced as part of &#039;&#039;XCOM: Reinforcement Pack&#039;&#039;&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;: &lt;br /&gt;
* Anarchy&#039;s Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016)&lt;br /&gt;
* Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016)&lt;br /&gt;
* Shen&#039;s Last Gift - new soldier class, with the additional weapons, etc., as well as an extra mission (Summer 2016)&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after XCOM&#039;s surrender and placed in stasis. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like Bradford and new recruits). &lt;br /&gt;
* John [[Bradford (EU2012)|Bradford]] reappears on XCOM 2 still in his role as &#039;Central&#039;. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the Council&#039;s betrayal that led to the defeat of XCOM during the invasion. Bradford&#039;s first name was revealed by the developers on the media blitz before the release. &lt;br /&gt;
* Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. &lt;br /&gt;
* Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan&#039;s last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter, everything he knew, allowing her to take up his position in the organization.&amp;lt;sup&amp;gt;20&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi &amp;quot;Lily&amp;quot; Shen]], who is responsible for the Avenger and has her own personal GREMLIN drone.&lt;br /&gt;
&lt;br /&gt;
==Avenger== &lt;br /&gt;
* XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens. This ship has been named the Avenger, as a nod to the [[Avenger]] of the [[XCOM|original game]]&lt;br /&gt;
* List of Facilities&lt;br /&gt;
** Bridge&lt;br /&gt;
** Workshop&lt;br /&gt;
** Power Relay&lt;br /&gt;
** Research&lt;br /&gt;
** Engineering&lt;br /&gt;
*** View Engineers&lt;br /&gt;
*** View Inventory&lt;br /&gt;
*** Build Facilities&lt;br /&gt;
*** Build Items&lt;br /&gt;
** Living Quarters&lt;br /&gt;
** Bar/Memorial&lt;br /&gt;
** Guerrilla Tactics School&lt;br /&gt;
** Armory&lt;br /&gt;
*** Memorial&lt;br /&gt;
*** Recruit&lt;br /&gt;
*** Guerrilla Tactics School&lt;br /&gt;
*** View Soldiers&lt;br /&gt;
** Command&lt;br /&gt;
** Alien Debris&lt;br /&gt;
** Alien Machinery&lt;br /&gt;
** Exposed Power Coil&lt;br /&gt;
&lt;br /&gt;
===Guerrilla Tactics School===&lt;br /&gt;
* Can be assigned a soldier to be trained in a specific class&lt;br /&gt;
* Available Improvements for purchase:&lt;br /&gt;
** Vulture: Enemies drop an additional item when dropping loot&lt;br /&gt;
** Squad Size I = +1 to squad size&lt;br /&gt;
** Wet Work = +25 EXP to kills&lt;br /&gt;
** Vengeance = If a squadmate dies or is critically wounded, gain random tactical bonus for 2 turns&lt;br /&gt;
** Integrated Warfare = PCS (Personal Combat Sim) bonuses are significantly improved&lt;br /&gt;
** Squad Size II = Additional +1 to squad size&lt;br /&gt;
** Lightning Strike = +3 Mobility to all soldiers for first two Concealment turns&lt;br /&gt;
** Stay With Me = Soldiers will be more likely to bleed out than die outright&lt;br /&gt;
** Grenadier: Biggest Booms = Explosions can cause Critical Hits&lt;br /&gt;
** Ranger: Hunter&#039;s Instinct = Attacks against flanked enemies deal +2 damage&lt;br /&gt;
** Sharpshooter: Deadshot = +10% Critical Chance in all circumstances.&lt;br /&gt;
** Specialist: Cool Under Pressure = Overwatch no longer suffers an Aim penalty, and shots from Overwatch can critically hit.&lt;br /&gt;
&lt;br /&gt;
==Soldiers==&lt;br /&gt;
[[File:03_x2_screens_overview_thm.png|right|300px|XCOM Squad]]&lt;br /&gt;
* The squad at the beginning of the game is not an elite force, but the player is in charge of a &#039;rag tag, freedom fighters, guerrilla fighters. They look like irregular troops. &lt;br /&gt;
* Soldiers appear to have &#039;Character Skills&#039; (check Tactical picture)&lt;br /&gt;
* Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.&lt;br /&gt;
* Squad sizes remain at 4-6 units.&lt;br /&gt;
* Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Customized soldiers can be saved to a player&#039;s pool of possible soldiers, allowing them to appear in a different campaign.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Pre-ordering the game grants access to the Resistance Warrior Pack, which features new customization options for your soldiers as well as a &amp;quot;Survivor of the Old War&amp;quot;.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Classes===&lt;br /&gt;
[[File:04_x2_screens_overview_thm.png|right|300px|Sharpshooter]]&lt;br /&gt;
* There are 5 classes: [[Ranger (XCOM2)|Ranger]], [[Sharpshooter (XCOM2)|Sharpshooter]], [[Grenadier (XCOM2)|Grenadier]], [[Specialist (XCOM2)|Specialist]], and [[Psi Operative (XCOM2)|Psi Operative]].&lt;br /&gt;
** The first four classes are evolved versions of the original 4 classes: [[Assault_(EU2012)|Assault]], [[Sniper_(EU2012)|Sniper]], [[Heavy_(EU2012)|Heavy]], and [[Support_(EU2012)|Support]], respectively.&lt;br /&gt;
** The 5th class is dedicated Psi user. This is a departure from the previous game, where the [[Psionic_(EU2012)|Psionic]] &amp;quot;class&amp;quot; was an add-on to existing soldiers.&lt;br /&gt;
** There will be a 6th class available with the &#039;&#039;Shen&#039;s Last Gift&#039;&#039; DLC.&lt;br /&gt;
*** This 6th class, the SPARK, is a robotic unit not unlike the MEC Troopers from Enemy Within.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Sharpshooter (XCOM2)|Sharpshooter]]====&lt;br /&gt;
* New version of [[Sniper (EU2012)|Sniper]], can specialize in Pistol skills in alternative to the sniper rifle.&lt;br /&gt;
* Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Fan Fire ability - allows three shots against a single target. (Pistol skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
====[[Ranger (XCOM2)|Ranger]]==== &lt;br /&gt;
[[File:07_x2_screens_news_thm.png|right|300px|Ranger]]&lt;br /&gt;
* New version of [[Assault (EU2012)|Assault]] class, carries sword, can engage on melee combat.&lt;br /&gt;
* Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Slash ability - attack any enemy within movement range with your sword&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Phantom ability - when the squad is revealed, this soldier stays concealed&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Blademaster skill - deal +2 extra damage on all sword attacks&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstrike skill - while concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstep skill - this soldier does not trigger overwatch or reaction fire&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Conceal ability - immediately enter concealment once per mission&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Run and Gun ability - take an action after dashing. Does not work with sword slashes&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Implacable skill - if you score one or more kills on your turn, you are granted a single bonus move&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Bladestorm skill - free sword attacks on any enemies that enter or attack from melee range&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Deep Cover skill - if you did not attack this turn, hunker down automatically &amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Untouchable skill - if you score a kill during your turn, the next attack against you during the enemy turn will miss. This even includes area of effect attacks like grenades&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Rapid Fire ability - fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Reaper ability - a devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Specialist (XCOM2)|Specialist]]====&lt;br /&gt;
[[File:08_x2_screens_news_thm.png|right|300px|Specialist and Gremlin drone]]&lt;br /&gt;
* Carries a &#039;Gremlin&#039; drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. The evolution of the [[Support (EU2012)|Support]] class.&lt;br /&gt;
* Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be upgraded to carry the stun area effect weapon or to hack a terminal &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin doesn&#039;t move on its own - the Specialist needs to spend its action move for a turn to guide it.&lt;br /&gt;
* Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Specialist class can improve its hacking skills faster than others&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Intrusion Protocol ability - The Gremlin hacks a robotic enemy and disables or takes over it&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Aid Protocol ability - The Gremlin grants a friendly target a bonus to Defense until the start of the next player turn&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Hacker ability - attempt to breach security on a network access point with the Gremlin&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Grenadier (XCOM2)|Grenadier]]====&lt;br /&gt;
* The evolution of the [[Heavy (EU2012)|Heavy]] from Enemy Unknown.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;[[File:Grenadier (XCOM2).jpg|300px|right]]&lt;br /&gt;
** The two ability trees for the Grenadier are called &#039;&#039;Demo Expert&#039;&#039; and &#039;&#039;Heavy Gunner&#039;&#039;.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Wield a Grenade Launcher and a Cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Salvo&#039;&#039;, allows the Grenadier to use a grenade or heavy weapon without ending his turn.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;Shredder&#039;&#039; ability, disintegrates enemy armor&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Rupture&#039;&#039;, a &amp;quot;critical damage attack&amp;quot; that ensures the affected unit takes increased damage from all future attacks.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat System==&lt;br /&gt;
[[File:11_x2_screens_news_thm.png|right|300px|Readying for the ambush]]&lt;br /&gt;
* At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Every XCOM unit starts the mission in concealment.&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While in concealment, XCOM always has the first shot (in that aliens/ADVENT don&#039;t scatter for cover when spotted) due to more emphasis on stealth and soldier placement before a firefight starts.&lt;br /&gt;
* Aliens will react differently when XCOM reveals its presence: some may still scatter, while others may be completely surprised.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* New concealment system that uses waypoints to move and set up soldiers.&lt;br /&gt;
* Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (somewhat similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging. &lt;br /&gt;
** You can find same kind of loot in chests scattered around the maps, but timed mission make complete sweeps quite difficult. &lt;br /&gt;
* Weapon upgrades - variety of those&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Autoloaders - Grants free reload&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Expanded Magazines - Increased ammo capacity&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be salvaged from the battlefield and needs to be researched before use&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Secondary mission objectives that can be completed instead of the primary one.&lt;br /&gt;
* Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There&#039;s still a danger of getting stopped by enemies when trying to reach the area designated for evacuation&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* [[Meld (EU2012)|Meld]] will not be a part of the game and XCOM will not be able to create [[MEC Trooper (EU2012)|MEC Troopers]], although ADVENT will field MECs of its own &amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:XCOM2terrains.png|right|300px|Different building versions]]&lt;br /&gt;
[[File:XCOM2_Wilderness_Types.png|right|300px|Different terrain versions]]&lt;br /&gt;
&lt;br /&gt;
* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
** However, you can target explosive terrain features (such as propane tanks or gas tanks) with regular weapons if there are enemies in blast radius. &lt;br /&gt;
* According to Lead Producer Garth DeAngelis, each map is a &#039;quilt&#039; with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The space can be occupied by a variety of elements, and there are about 20 &#039;diorama&#039; sets that can be used when designing maps.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aliens/Enemies==&lt;br /&gt;
[[File:01_x2_screens_news_thm.png|right|300px|Sectoid]]&lt;br /&gt;
[[File:Viper Twitter.png|right|300px|Viper ]]&lt;br /&gt;
[[File:09_x2_screens_overview_thm.png|right|300px|Advent Soldiers]]&lt;br /&gt;
[[File:Xcom2 shieldbearer hero.jpg|right|300px|Advent Shieldbearer]]&lt;br /&gt;
[[File:XCOM2_stunlancer_hero.jpg|right|300px|Advent Stun Lancer]]&lt;br /&gt;
* The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens on their own early on.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Both new and old aliens are present.&lt;br /&gt;
* There are yet undisclosed mechanical aliens.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Aliens are able to call for reinforcements at any time.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Troopers&#039;&#039;&#039; - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Speak a language unlike any human ones, and are nicknamed &amp;quot;Jabbers&amp;quot; by XCOM soldiers because of it.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Officers&#039;&#039;&#039; - clad in red armor with cape, stronger variants of Troopers.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can AoE buff standard Troopers with &amp;quot;Command Aura&amp;quot; ability.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can summon reinforcements from ADVENT VTOL dropships.&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Shieldbearers&#039;&#039;&#039; - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Stun Lancers&#039;&#039;&#039; - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety; can disable soldiers with a stun attack.&amp;lt;sup&amp;gt;27&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;ADVENT MECs&#039;&#039;&#039; - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Turrets&#039;&#039;&#039; - stationary Gauss turrets which can be hacked by XCOM soldiers.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Security Tower&#039;&#039;&#039; - scanning devices placed at checkpoints and other locations that can reveal XCOM soldiers out of concealment. &lt;br /&gt;
** Can be hacked for various perks, such as &#039;Disorient&#039; (&amp;quot;Disorient enemies for 2 turns&amp;quot;) or &#039;Central Command&#039; (&amp;quot;Gain control of all robotic units for 1 turns.&amp;quot;)&lt;br /&gt;
** On a failed hack, there are repercussions, such as &#039;Reinforcements&#039; (&amp;quot;A failed hack will result in a group of enemy reinforcements being called down on your position&amp;quot;)&amp;lt;sup&amp;gt;29&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sectoids&#039;&#039;&#039; - Have now been modified with human DNA, making them bigger and possessing more psionic powers from the start.&lt;br /&gt;
** Still carries the wrist-mounted plasma blaster.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Mindspin&#039;&#039; is an ability that can either disorient, panic, or mind control its target.&lt;br /&gt;
** &#039;&#039;Psi Reanimate&#039;&#039; can raise dead humans and ADVENT as &amp;quot;Psi Zombies&amp;quot; for the Sectoid to control.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vipers&#039;&#039;&#039; - inspired by the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]].&lt;br /&gt;
** These are the true forms of the [[Thin Man (EU2012)|Thin Men]].&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Tongue Pull&#039;&#039; can pull your soldiers from cover.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Bind&#039;&#039; locks soldiers in place and deals damage, much like the [[Seeker (EU2012)|Seeker]]&#039;s Strangle ability from Enemy Within.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Poison Spit&#039;&#039; is retained from their Thin Men forms.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Dark Collaborators&amp;quot;&#039;&#039;&#039; - humanlike individuals which may be assassination objectives.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Muton Berserkers&#039;&#039;&#039; - Evolved to be deadlier than before.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Codex&#039;&#039;&#039; - golden humanoids capable of replicating and teleportation.&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039; Mutons&#039;&#039;&#039; - Evolved with Human DNA to be smarter and deadlier.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Gets to use &#039;&#039;Suppression&#039;&#039; right off the bat.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Still has &#039;&#039;Alien Grenades&#039;&#039;, and will use them against groups of soldiers that don&#039;t watch their spacing.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
*** As a result, the Muton has an ability called &#039;&#039;Counterattack&#039;&#039; that lets them ignore a Ranger&#039;s melee attack, and counter with a melee attack of their own.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Chryssalids&#039;&#039;&#039; - Evolved to be deadlier than before.&lt;br /&gt;
** All melee attacks cause poison, which can only be cured with a Medikit. &amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** XCOM soldiers and civilians killed by poison become cocoons.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can burrow underground, but cannot move while burrowed.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; - Appear in various art around Advent cities. There&#039;s also a reference to &#039;Elders&#039; in ADVENT propaganda.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Faceless&#039;&#039;&#039; - an alien race that can mimic the forms of other people.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;[[File:Faceless (XCOM2).jpg|right|300px]]&lt;br /&gt;
** Undetectable before they transform from their civilian form.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &amp;quot;Central advises dispatching this unit from afar, Commander&amp;quot; - they presumably have a short-ranged or melee attack.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Archons&#039;&#039;&#039; - modified [[Floater (EU2012)|Floaters]] which looks like angels.&lt;br /&gt;
** &#039;&#039;Blazing Pinions&#039;&#039; - AoE attack like &#039;&#039;Cluster Bomb&#039;&#039; of [[Sectopod (EU2012)|Sectopod]].&lt;br /&gt;
** Wounded Archon will enter a frenzied state enabling them to melee attack nearby XCOM soldiers.&lt;br /&gt;
* &#039;&#039;&#039;Andromedons&#039;&#039;&#039; - organic-synthetic hybrid enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
* There will be Steam Workshop integration to facilitate distribution of mods &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* It will be possible to &amp;quot;literally make an Enemy Unknown map.”&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;XCOM 2 Official Site&amp;quot;&amp;gt;&lt;br /&gt;
File:01_x2_screens_media_thm.png|Tactical - Ranger class (notice sword icon)&lt;br /&gt;
File:02_x2_screens_overview_thm.png| Avenger - mobile XCOM base&lt;br /&gt;
File:06_x2_screens_overview_thm.png| Inside Avenger &lt;br /&gt;
File:Bradford (XCOM2).png|Officer Bradford &amp;quot;Central&amp;quot; &lt;br /&gt;
File:05_x2_screens_media_thm.png| New transport (updated [[Skyranger (EU2012)|Skyranger]]?)&lt;br /&gt;
File:03_x2_screens_overview_thm.png| XCOM squad&lt;br /&gt;
File:05_x2_screens_news_thm.png| XCOM squad concealed&lt;br /&gt;
File:07_x2_screens_overview_thm.png| XCOM soldier&lt;br /&gt;
File:11_x2_screens_news_thm.png|XCOM soldiers&lt;br /&gt;
File:07_x2_screens_news_thm.png| Ranger class&lt;br /&gt;
File:03_x2_screens_news_thm.png| Specialist class&lt;br /&gt;
File:08_x2_screens_news_thm.png| XCOM Specialist and Gremlin drone&lt;br /&gt;
File:04_x2_screens_overview_thm.png| Sharpshooter&lt;br /&gt;
File:01_x2_screens_news_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:02_x2_screens_media_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:05_x2_screens_overview_thm.png| Viper (snakewoman)&lt;br /&gt;
File:3_-_pBnHCEU.png|Viper&lt;br /&gt;
File:4_-_TwaGnRd.png|Evolved Berserker&lt;br /&gt;
File:2889649-xcom 2 e3 screenshot berserker .png|Evolved Berserker&lt;br /&gt;
File:Xc2 chryssalid.jpeg|Evolved Chryssalid&lt;br /&gt;
File:02_x2_screens_news_thm.png| Advent Administration&lt;br /&gt;
File:Advent_Solder_and_Statue.png|Advent Soldier &lt;br /&gt;
File:09_x2_screens_overview_thm.png| Advent Soldiers&lt;br /&gt;
File:04_x2_screens_media_thm.png| Advent Captain&lt;br /&gt;
File:1_-_zDCHlRx.png|Advent Soldiers and Captain&lt;br /&gt;
File:2_-_bcZ9mze.png|Advent MECs&lt;br /&gt;
File:2889658-xcom_2_e3_screenshot_advent-mec.png|Advent MEC&lt;br /&gt;
File:Muton1.jpg|Muton (with human DNA)&lt;br /&gt;
File:Muton2.jpg|Muton (with human DNA)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Concepts&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_ADVENT_CheckPoint.png|&lt;br /&gt;
File:XCOM2_ADVENT-Propaganda_Center_Atrium.png|&lt;br /&gt;
File:XCOM2_City_Center.png|&lt;br /&gt;
File:XCOM2_NewWorldOrderMood.png|&lt;br /&gt;
File:XCOM2_Sectoid.png|Sectoid &lt;br /&gt;
File:XCOM2_Viper.png|Viper &lt;br /&gt;
File:XCOM2_Soldiers_MedArmorGuerilla.png|Soldier &lt;br /&gt;
File:Bradford_Concept_(XCOM2).png|Bradford&lt;br /&gt;
File:Xcom2adventenemiesjpg-c7eddd_1670w.png|Advent units&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Terrains&amp;quot;&amp;gt;&lt;br /&gt;
File:08_x2_screens_overview_thm.png|&lt;br /&gt;
File:06_x2_screens_news_thm.png|  &lt;br /&gt;
File:Xcom-2-city-center-duskjpg-505ab9_1670w.png|Advent City Center (dusk)&lt;br /&gt;
File:Xcom-2-city-center-rainjpg-64b429_1670w.png|Advent City Center (rain)&lt;br /&gt;
File:XCOM2CityCentre.png|Advent City Center (fast food)&lt;br /&gt;
File:XCOM2_Wilderness_Types.png|Wilderness types&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Twitter, Initial Trailer and Gameplay Footage Captures&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_1.png|A version of EXALT&#039;s logo?&lt;br /&gt;
File:XCOM2_2.png|Advent soldier with Ethereal image behind it&lt;br /&gt;
File:XCOM2_3.png|XCOM Squad at extraction&lt;br /&gt;
File:Thin Men Advent.png|A &amp;quot;dark collaborator&amp;quot;, possibly related to Thin Men (notice eye glasses and neck spots)&lt;br /&gt;
File:2889645-xcom_2__e3_screenshot_concealment.png|Concealment system&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* 1 - Official XCOM 2 site [http://xcom.com/]&lt;br /&gt;
* 2 - IGN&#039;s &#039;XCOM 2 Reveal Trailer&#039; [https://www.youtube.com/watch?v=2E_-2wIJIzQ&amp;amp;feature=youtu.be]&lt;br /&gt;
* 3 - IGN&#039;s &#039;XCOM 2: Welcoming our new alien overlords&#039; video and article/interview with Jake Solomon [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].&lt;br /&gt;
* 4 - IGN&#039;s &#039;XCOM 2 Reveal Trailer Rewind Theater&#039; with Jake Solomon and Garth DeAngelis [http://www.ign.com/videos/2015/06/03/xcom-2-reveal-trailer-rewind-theater]&lt;br /&gt;
* 5 - IGN&#039;s &#039;XCOM 2’s Procedurally Generated Maps&#039; [http://www.ign.com/articles/2015/06/04/xcom-2s-procedurally-generated-maps-ign-first].&lt;br /&gt;
* 6 - IGN&#039;s &#039;Why XCOM 2 had to be PC exclusive&#039; [http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive].&lt;br /&gt;
* 7 - IGN&#039;s &#039;XCOM 2&#039;s Exciting Modding Potential&#039; article [http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first].&lt;br /&gt;
* 8 - IGN&#039;s &#039;Meet The XCOM 2 Ranger&#039; article and video [http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first]&lt;br /&gt;
* 9 - IGN&#039;s &#039;Meet The XCOM 2 Specialist&#039; article and video [http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first]&lt;br /&gt;
* 10 - XCOM 2&#039;S Bleak Future: Why Impossible Mode Is Canon - IGN First&#039; article and video interview [http://www.ign.com/articles/2015/06/11/xcom-2s-bleak-future-why-impossible-iron-man-mode-is-canon-ign-first].&lt;br /&gt;
* 11 - IGN&#039;s &#039;Meet the XCOM2 Sectoid and Viper&#039; [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch]&lt;br /&gt;
* 12 - IGN&#039;s First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&amp;amp;t=2m22s]&lt;br /&gt;
* 13 - IGN&#039;s &amp;quot;E3 2015: No Meld, MEC Troopers in XCOM 2&amp;quot; [http://ap.ign.com/e3-2015/90382/news/e3-2015-no-meld-mech-troopers-in-xcom-2]&lt;br /&gt;
* 14 - IGN&#039;s &#039;Meet the XCOM2 Muton&#039; article [http://www.ign.com/articles/2015/07/23/xcom-2s-new-and-improved-muton-unveiled]&lt;br /&gt;
* 15 - Official XCOM2 Blog Post on XCOM2 Muton [http://xcom.com/news/the-muton-returns-in-xcom-2]&lt;br /&gt;
* 16 - XCOM 2 Exclusive Class Reveal: The Chryssalid [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038]&lt;br /&gt;
* 17 - XCOM 2 Exclusive Class Reveal: The Sharpshooter [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-sharpshooter/1100-6429035]&lt;br /&gt;
* 18 - Official XCOM 2 “Welcome to the Avenger” Gameplay [https://www.youtube.com/watch?v=uJ-rTdoiJZU]&lt;br /&gt;
* 19 - XCOM 2: Resurrection preview [http://www.amazon.com/XCOM-2-Resurrection-Greg-Keyes/dp/1608877124]&lt;br /&gt;
* 20 - MEET THE PERSONNEL OF THE AVENGER IN XCOM 2 [http://xcom.com/news/en-meet-the-personnel-of-the-avenger-in-xcom-2]&lt;br /&gt;
* 21 - XCOM: ENEMY UNKNOWN IS FREE-TO-PLAY ON STEAM THIS WEEKEND [http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]&lt;br /&gt;
* 22 - XCOM 2 on steam - [http://store.steampowered.com/app/268500/]&lt;br /&gt;
* 23 - IGN&#039;s &#039;Meet The XCOM 2 Advent Soldiers&#039; article and video [http://au.ign.com/articles/2015/06/23/meet-the-xcom-2-advent-soldiers-ign-first]&lt;br /&gt;
* 24 - Firaxis Mega Panel at PAX Prime – Rising Tide and XCOM 2 [https://www.youtube.com/watch?v=1ep2OEsN07w]&lt;br /&gt;
* 25 - XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM [http://xcom.com/news/en-xcom-2s-grenadier-turns-demolition-into-an-artform]&lt;br /&gt;
* 26 - XCOM 2’S FACELESS HIDES AMONG US [http://xcom.com/news/en-xcom-2s-faceless-hides-among-us]&lt;br /&gt;
* 27 - XCOM 2’S ADVENT STUN LANCER WILL DO ANYTHING TO GET NEAR [https://xcom.com/news/en-xcom-2s-advent-stun-lancer-will-do-anything-to-get-near]&lt;br /&gt;
* 28 - THE ADVENT SHIELDBEARER STANDS ITS GROUND IN XCOM 2 [https://xcom.com/news/the-advent-shieldbearer-stands-its-ground-in-xcom-2]&lt;br /&gt;
* 29 - WAR HAND - XCOM 2 Hands-On Gameplay #1 with Beagle! [https://www.youtube.com/watch?v=I9vG-N0ILB0]&lt;br /&gt;
* 30 - [https://twitter.com/solomonjake/status/634475260864274432 And tiny tidbit, XCOM&#039;s Dr. Tygan&#039;s name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson]&lt;br /&gt;
* 31 - Three XCOM 2 Expansions Announced, Detailed [http://www.gamespot.com/articles/three-xcom-2-expansions-announced-detailed/1100-6432996/]&lt;br /&gt;
* 32 - ChristopherOdd&#039;s &amp;quot;XCOM 2&#039;s Ranger Class Skill Tree Breakdown&amp;quot; video [https://m.youtube.com/watch?v=jWtntHx74qA]&lt;br /&gt;
* 33 - GameTrailers XCOM 2 preview video [http://www.gametrailers.com/videos/view/gametrailers-com/116626-XCOM-2-Preview]&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85387</id>
		<title>Info (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85387"/>
		<updated>2017-11-30T05:08:20Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Aliens/Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XCOM2_SCREEN.PNG|450px|center]]&lt;br /&gt;
This page is to collect all the information related to Firaxis&#039; upcoming XCOM 2 game, released through official channels and confirmed sources. &#039;&#039;&#039;XCOM 2 will be released on February 5, 2016&#039;&#039;&#039;. On September 10, 2015, the game was released for pre-order on steam.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When adding new info please make sure to properly attribute its source(s). If there are conflicting pieces of information from different sources, list both and add them the &amp;lt;nowiki&amp;gt;{{Verify}}&amp;lt;/nowiki&amp;gt; template. Any discussion/speculation about the game should be kept away from this page, use instead the [[Talk:XCOM2]] page. &lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
[[File:Advent_Solder_and_Statue.png|right|300px|The Alien Overlords]]&lt;br /&gt;
* The new game takes place 20 years after Earth&#039;s surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* According to XCOM 2&#039; storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The aliens established a world government called &#039;Advent Administration&#039; staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called &#039;Unification Day&#039; to mark the date of their take over of Earth. &amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.&lt;br /&gt;
==Engine==&lt;br /&gt;
* Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.&lt;br /&gt;
* Game will be PC exclusive.&lt;br /&gt;
* XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;.&lt;br /&gt;
==DLCs==&lt;br /&gt;
Three DLCs have been already announced as part of &#039;&#039;XCOM: Reinforcement Pack&#039;&#039;&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;: &lt;br /&gt;
* Anarchy&#039;s Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016)&lt;br /&gt;
* Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016)&lt;br /&gt;
* Shen&#039;s Last Gift - new soldier class, with the additional weapons, etc., as well as an extra mission (Summer 2016)&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after XCOM&#039;s surrender and placed in stasis. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like Bradford and new recruits). &lt;br /&gt;
* John [[Bradford (EU2012)|Bradford]] reappears on XCOM 2 still in his role as &#039;Central&#039;. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the Council&#039;s betrayal that led to the defeat of XCOM during the invasion. Bradford&#039;s first name was revealed by the developers on the media blitz before the release. &lt;br /&gt;
* Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. &lt;br /&gt;
* Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan&#039;s last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter, everything he knew, allowing her to take up his position in the organization.&amp;lt;sup&amp;gt;20&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi &amp;quot;Lily&amp;quot; Shen]], who is responsible for the Avenger and has her own personal GREMLIN drone.&lt;br /&gt;
&lt;br /&gt;
==Avenger== &lt;br /&gt;
* XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens. This ship has been named the Avenger, as a nod to the [[Avenger]] of the [[XCOM|original game]]&lt;br /&gt;
* List of Facilities&lt;br /&gt;
** Bridge&lt;br /&gt;
** Workshop&lt;br /&gt;
** Power Relay&lt;br /&gt;
** Research&lt;br /&gt;
** Engineering&lt;br /&gt;
*** View Engineers&lt;br /&gt;
*** View Inventory&lt;br /&gt;
*** Build Facilities&lt;br /&gt;
*** Build Items&lt;br /&gt;
** Living Quarters&lt;br /&gt;
** Bar/Memorial&lt;br /&gt;
** Guerrilla Tactics School&lt;br /&gt;
** Armory&lt;br /&gt;
*** Memorial&lt;br /&gt;
*** Recruit&lt;br /&gt;
*** Guerrilla Tactics School&lt;br /&gt;
*** View Soldiers&lt;br /&gt;
** Command&lt;br /&gt;
** Alien Debris&lt;br /&gt;
** Alien Machinery&lt;br /&gt;
** Exposed Power Coil&lt;br /&gt;
&lt;br /&gt;
===Guerrilla Tactics School===&lt;br /&gt;
* Can be assigned a soldier to be trained in a specific class&lt;br /&gt;
* Available Improvements for purchase:&lt;br /&gt;
** Vulture: Enemies drop an additional item when dropping loot&lt;br /&gt;
** Squad Size I = +1 to squad size&lt;br /&gt;
** Wet Work = +25 EXP to kills&lt;br /&gt;
** Vengeance = If a squadmate dies or is critically wounded, gain random tactical bonus for 2 turns&lt;br /&gt;
** Integrated Warfare = PCS (Personal Combat Sim) bonuses are significantly improved&lt;br /&gt;
** Squad Size II = Additional +1 to squad size&lt;br /&gt;
** Lightning Strike = +3 Mobility to all soldiers for first two Concealment turns&lt;br /&gt;
** Stay With Me = Soldiers will be more likely to bleed out than die outright&lt;br /&gt;
** Grenadier: Biggest Booms = Explosions can cause Critical Hits&lt;br /&gt;
** Ranger: Hunter&#039;s Instinct = Attacks against flanked enemies deal +2 damage&lt;br /&gt;
** Sharpshooter: Deadshot = +10% Critical Chance in all circumstances.&lt;br /&gt;
** Specialist: Cool Under Pressure = Overwatch no longer suffers an Aim penalty, and shots from Overwatch can critically hit.&lt;br /&gt;
&lt;br /&gt;
==Soldiers==&lt;br /&gt;
[[File:03_x2_screens_overview_thm.png|right|300px|XCOM Squad]]&lt;br /&gt;
* The squad at the beginning of the game is not an elite force, but the player is in charge of a &#039;rag tag, freedom fighters, guerrilla fighters. They look like irregular troops. &lt;br /&gt;
* Soldiers appear to have &#039;Character Skills&#039; (check Tactical picture)&lt;br /&gt;
* Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.&lt;br /&gt;
* Squad sizes remain at 4-6 units.&lt;br /&gt;
* Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Customized soldiers can be saved to a player&#039;s pool of possible soldiers, allowing them to appear in a different campaign.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Pre-ordering the game grants access to the Resistance Warrior Pack, which features new customization options for your soldiers as well as a &amp;quot;Survivor of the Old War&amp;quot;.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Classes===&lt;br /&gt;
[[File:04_x2_screens_overview_thm.png|right|300px|Sharpshooter]]&lt;br /&gt;
* There are 5 classes: [[Ranger (XCOM2)|Ranger]], [[Sharpshooter (XCOM2)|Sharpshooter]], [[Grenadier (XCOM2)|Grenadier]], [[Specialist (XCOM2)|Specialist]], and [[Psi Operative (XCOM2)|Psi Operative]].&lt;br /&gt;
** The first four classes are evolved versions of the original 4 classes: [[Assault_(EU2012)|Assault]], [[Sniper_(EU2012)|Sniper]], [[Heavy_(EU2012)|Heavy]], and [[Support_(EU2012)|Support]], respectively.&lt;br /&gt;
** The 5th class is dedicated Psi user. This is a departure from the previous game, where the [[Psionic_(EU2012)|Psionic]] &amp;quot;class&amp;quot; was an add-on to existing soldiers.&lt;br /&gt;
** There will be a 6th class available with the &#039;&#039;Shen&#039;s Last Gift&#039;&#039; DLC.&lt;br /&gt;
*** This 6th class, the SPARK, is a robotic unit not unlike the MEC Troopers from Enemy Within.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Sharpshooter (XCOM2)|Sharpshooter]]====&lt;br /&gt;
* New version of [[Sniper (EU2012)|Sniper]], can specialize in Pistol skills in alternative to the sniper rifle.&lt;br /&gt;
* Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Fan Fire ability - allows three shots against a single target. (Pistol skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
====[[Ranger (XCOM2)|Ranger]]==== &lt;br /&gt;
[[File:07_x2_screens_news_thm.png|right|300px|Ranger]]&lt;br /&gt;
* New version of [[Assault (EU2012)|Assault]] class, carries sword, can engage on melee combat.&lt;br /&gt;
* Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Slash ability - attack any enemy within movement range with your sword&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Phantom ability - when the squad is revealed, this soldier stays concealed&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Blademaster skill - deal +2 extra damage on all sword attacks&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstrike skill - while concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstep skill - this soldier does not trigger overwatch or reaction fire&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Conceal ability - immediately enter concealment once per mission&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Run and Gun ability - take an action after dashing. Does not work with sword slashes&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Implacable skill - if you score one or more kills on your turn, you are granted a single bonus move&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Bladestorm skill - free sword attacks on any enemies that enter or attack from melee range&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Deep Cover skill - if you did not attack this turn, hunker down automatically &amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Untouchable skill - if you score a kill during your turn, the next attack against you during the enemy turn will miss. This even includes area of effect attacks like grenades&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Rapid Fire ability - fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Reaper ability - a devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Specialist (XCOM2)|Specialist]]====&lt;br /&gt;
[[File:08_x2_screens_news_thm.png|right|300px|Specialist and Gremlin drone]]&lt;br /&gt;
* Carries a &#039;Gremlin&#039; drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. The evolution of the [[Support (EU2012)|Support]] class.&lt;br /&gt;
* Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be upgraded to carry the stun area effect weapon or to hack a terminal &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin doesn&#039;t move on its own - the Specialist needs to spend its action move for a turn to guide it.&lt;br /&gt;
* Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Specialist class can improve its hacking skills faster than others&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Intrusion Protocol ability - The Gremlin hacks a robotic enemy and disables or takes over it&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Aid Protocol ability - The Gremlin grants a friendly target a bonus to Defense until the start of the next player turn&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Hacker ability - attempt to breach security on a network access point with the Gremlin&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Grenadier (XCOM2)|Grenadier]]====&lt;br /&gt;
* The evolution of the [[Heavy (EU2012)|Heavy]] from Enemy Unknown.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;[[File:Grenadier (XCOM2).jpg|300px|right]]&lt;br /&gt;
** The two ability trees for the Grenadier are called &#039;&#039;Demo Expert&#039;&#039; and &#039;&#039;Heavy Gunner&#039;&#039;.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Wield a Grenade Launcher and a Cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Salvo&#039;&#039;, allows the Grenadier to use a grenade or heavy weapon without ending his turn.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;Shredder&#039;&#039; ability, disintegrates enemy armor&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Rupture&#039;&#039;, a &amp;quot;critical damage attack&amp;quot; that ensures the affected unit takes increased damage from all future attacks.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat System==&lt;br /&gt;
[[File:11_x2_screens_news_thm.png|right|300px|Readying for the ambush]]&lt;br /&gt;
* At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Every XCOM unit starts the mission in concealment.&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While in concealment, XCOM always has the first shot (in that aliens/ADVENT don&#039;t scatter for cover when spotted) due to more emphasis on stealth and soldier placement before a firefight starts.&lt;br /&gt;
* Aliens will react differently when XCOM reveals its presence: some may still scatter, while others may be completely surprised.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* New concealment system that uses waypoints to move and set up soldiers.&lt;br /&gt;
* Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (somewhat similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging. &lt;br /&gt;
** You can find same kind of loot in chests scattered around the maps, but timed mission make complete sweeps quite difficult. &lt;br /&gt;
* Weapon upgrades - variety of those&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Autoloaders - Grants free reload&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Expanded Magazines - Increased ammo capacity&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be salvaged from the battlefield and needs to be researched before use&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Secondary mission objectives that can be completed instead of the primary one.&lt;br /&gt;
* Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There&#039;s still a danger of getting stopped by enemies when trying to reach the area designated for evacuation&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* [[Meld (EU2012)|Meld]] will not be a part of the game and XCOM will not be able to create [[MEC Trooper (EU2012)|MEC Troopers]], although ADVENT will field MECs of its own &amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:XCOM2terrains.png|right|300px|Different building versions]]&lt;br /&gt;
[[File:XCOM2_Wilderness_Types.png|right|300px|Different terrain versions]]&lt;br /&gt;
&lt;br /&gt;
* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
** However, you can target explosive terrain features (such as propane tanks or gas tanks) with regular weapons if there are enemies in blast radius. &lt;br /&gt;
* According to Lead Producer Garth DeAngelis, each map is a &#039;quilt&#039; with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The space can be occupied by a variety of elements, and there are about 20 &#039;diorama&#039; sets that can be used when designing maps.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aliens/Enemies==&lt;br /&gt;
[[File:01_x2_screens_news_thm.png|right|300px|Sectoid]]&lt;br /&gt;
[[File:Viper Twitter.png|right|300px|Viper ]]&lt;br /&gt;
[[File:09_x2_screens_overview_thm.png|right|300px|Advent Soldiers]]&lt;br /&gt;
[[File:Xcom2 shieldbearer hero.jpg|right|300px|Advent Shieldbearer]]&lt;br /&gt;
[[File:XCOM2_stunlancer_hero.jpg|right|300px|Advent Stun Lancer]]&lt;br /&gt;
* The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens on their own early on.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Both new and old aliens are present.&lt;br /&gt;
* There are yet undisclosed mechanical aliens.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Aliens are able to call for reinforcements at any time.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Troopers&#039;&#039;&#039; - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Speak a language unlike any human ones, and are nicknamed &amp;quot;Jabbers&amp;quot; by XCOM soldiers because of it.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Officers&#039;&#039;&#039; - clad in red armor with cape, stronger variants of Troopers.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can AoE buff standard Troopers with &amp;quot;Command Aura&amp;quot; ability.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can summon reinforcements from ADVENT VTOL dropships.&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Shieldbearers&#039;&#039;&#039; - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Stun Lancers&#039;&#039;&#039; - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety; can disable soldiers with a stun attack.&amp;lt;sup&amp;gt;27&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;ADVENT MECs&#039;&#039;&#039; - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Turrets&#039;&#039;&#039; - stationary Gauss turrets which can be hacked by XCOM soldiers.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;ADVENT Security Tower&#039;&#039;&#039; - scanning devices placed at checkpoints and other locations that can reveal XCOM soldiers out of concealment. &lt;br /&gt;
** Can be hacked for various perks, such as &#039;Disorient&#039; (&amp;quot;Disorient enemies for 2 turns&amp;quot;) or &#039;Central Command&#039; (&amp;quot;Gain control of all robotic units for 1 turns.&amp;quot;)&lt;br /&gt;
** On a failed hack, there are repercussions, such as &#039;Reinforcements&#039; (&amp;quot;A failed hack will result in a group of enemy reinforcements being called down on your position&amp;quot;)&amp;lt;sup&amp;gt;29&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sectoids&#039;&#039;&#039; - Have now been modified with human DNA, making them bigger and possessing more psionic powers from the start.&lt;br /&gt;
** Still carries the wrist-mounted plasma blaster.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Mindspin&#039;&#039; is an ability that can either disorient, panic, or mind control its target.&lt;br /&gt;
** &#039;&#039;Psi Reanimate&#039;&#039; can raise dead humans and ADVENT as &amp;quot;Psi Zombies&amp;quot; for the Sectoid to control.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vipers&#039;&#039;&#039; - inspired by the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]].&lt;br /&gt;
** These are the true forms of the [[Thin Man (EU2012)|Thin Men]].&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Tongue Pull&#039;&#039; can pull your soldiers from cover.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Bind&#039;&#039; locks soldiers in place and deals damage, much like the {{Seeker (EU2012)|Seeker]&#039;s Strangle ability from Enemy Within.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Poison Spit&#039;&#039; is retained from their Thin Men forms.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Dark Collaborators&amp;quot;&#039;&#039;&#039; - humanlike individuals which may be assassination objectives.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Muton Berserkers&#039;&#039;&#039; - Evolved to be deadlier than before.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Codex&#039;&#039;&#039; - golden humanoids capable of replicating and teleportation.&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039; Mutons&#039;&#039;&#039; - Evolved with Human DNA to be smarter and deadlier.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Gets to use &#039;&#039;Suppression&#039;&#039; right off the bat.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Still has &#039;&#039;Alien Grenades&#039;&#039;, and will use them against groups of soldiers that don&#039;t watch their spacing.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
*** As a result, the Muton has an ability called &#039;&#039;Counterattack&#039;&#039; that lets them ignore a Ranger&#039;s melee attack, and counter with a melee attack of their own.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Chryssalids&#039;&#039;&#039; - Evolved to be deadlier than before.&lt;br /&gt;
** All melee attacks cause poison, which can only be cured with a Medikit. &amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** XCOM soldiers and civilians killed by poison become cocoons.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can burrow underground, but cannot move while burrowed.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; - Appear in various art around Advent cities. There&#039;s also a reference to &#039;Elders&#039; in ADVENT propaganda.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Faceless&#039;&#039;&#039; - an alien race that can mimic the forms of other people.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;[[File:Faceless (XCOM2).jpg|right|300px]]&lt;br /&gt;
** Undetectable before they transform from their civilian form.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &amp;quot;Central advises dispatching this unit from afar, Commander&amp;quot; - they presumably have a short-ranged or melee attack.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Archons&#039;&#039;&#039; - modified [[Floater (EU2012)|Floaters]] which looks like angels.&lt;br /&gt;
** &#039;&#039;Blazing Pinions&#039;&#039; - AoE attack like &#039;&#039;Cluster Bomb&#039;&#039; of [[Sectopod (EU2012)|Sectopod]].&lt;br /&gt;
** Wounded Archon will enter a frenzied state enabling them to melee attack nearby XCOM soldiers.&lt;br /&gt;
* &#039;&#039;&#039;Andromedons&#039;&#039;&#039; - organic-synthetic hybrid enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
* There will be Steam Workshop integration to facilitate distribution of mods &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* It will be possible to &amp;quot;literally make an Enemy Unknown map.”&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;XCOM 2 Official Site&amp;quot;&amp;gt;&lt;br /&gt;
File:01_x2_screens_media_thm.png|Tactical - Ranger class (notice sword icon)&lt;br /&gt;
File:02_x2_screens_overview_thm.png| Avenger - mobile XCOM base&lt;br /&gt;
File:06_x2_screens_overview_thm.png| Inside Avenger &lt;br /&gt;
File:Bradford (XCOM2).png|Officer Bradford &amp;quot;Central&amp;quot; &lt;br /&gt;
File:05_x2_screens_media_thm.png| New transport (updated [[Skyranger (EU2012)|Skyranger]]?)&lt;br /&gt;
File:03_x2_screens_overview_thm.png| XCOM squad&lt;br /&gt;
File:05_x2_screens_news_thm.png| XCOM squad concealed&lt;br /&gt;
File:07_x2_screens_overview_thm.png| XCOM soldier&lt;br /&gt;
File:11_x2_screens_news_thm.png|XCOM soldiers&lt;br /&gt;
File:07_x2_screens_news_thm.png| Ranger class&lt;br /&gt;
File:03_x2_screens_news_thm.png| Specialist class&lt;br /&gt;
File:08_x2_screens_news_thm.png| XCOM Specialist and Gremlin drone&lt;br /&gt;
File:04_x2_screens_overview_thm.png| Sharpshooter&lt;br /&gt;
File:01_x2_screens_news_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:02_x2_screens_media_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:05_x2_screens_overview_thm.png| Viper (snakewoman)&lt;br /&gt;
File:3_-_pBnHCEU.png|Viper&lt;br /&gt;
File:4_-_TwaGnRd.png|Evolved Berserker&lt;br /&gt;
File:2889649-xcom 2 e3 screenshot berserker .png|Evolved Berserker&lt;br /&gt;
File:Xc2 chryssalid.jpeg|Evolved Chryssalid&lt;br /&gt;
File:02_x2_screens_news_thm.png| Advent Administration&lt;br /&gt;
File:Advent_Solder_and_Statue.png|Advent Soldier &lt;br /&gt;
File:09_x2_screens_overview_thm.png| Advent Soldiers&lt;br /&gt;
File:04_x2_screens_media_thm.png| Advent Captain&lt;br /&gt;
File:1_-_zDCHlRx.png|Advent Soldiers and Captain&lt;br /&gt;
File:2_-_bcZ9mze.png|Advent MECs&lt;br /&gt;
File:2889658-xcom_2_e3_screenshot_advent-mec.png|Advent MEC&lt;br /&gt;
File:Muton1.jpg|Muton (with human DNA)&lt;br /&gt;
File:Muton2.jpg|Muton (with human DNA)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Concepts&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_ADVENT_CheckPoint.png|&lt;br /&gt;
File:XCOM2_ADVENT-Propaganda_Center_Atrium.png|&lt;br /&gt;
File:XCOM2_City_Center.png|&lt;br /&gt;
File:XCOM2_NewWorldOrderMood.png|&lt;br /&gt;
File:XCOM2_Sectoid.png|Sectoid &lt;br /&gt;
File:XCOM2_Viper.png|Viper &lt;br /&gt;
File:XCOM2_Soldiers_MedArmorGuerilla.png|Soldier &lt;br /&gt;
File:Bradford_Concept_(XCOM2).png|Bradford&lt;br /&gt;
File:Xcom2adventenemiesjpg-c7eddd_1670w.png|Advent units&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Terrains&amp;quot;&amp;gt;&lt;br /&gt;
File:08_x2_screens_overview_thm.png|&lt;br /&gt;
File:06_x2_screens_news_thm.png|  &lt;br /&gt;
File:Xcom-2-city-center-duskjpg-505ab9_1670w.png|Advent City Center (dusk)&lt;br /&gt;
File:Xcom-2-city-center-rainjpg-64b429_1670w.png|Advent City Center (rain)&lt;br /&gt;
File:XCOM2CityCentre.png|Advent City Center (fast food)&lt;br /&gt;
File:XCOM2_Wilderness_Types.png|Wilderness types&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Twitter, Initial Trailer and Gameplay Footage Captures&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_1.png|A version of EXALT&#039;s logo?&lt;br /&gt;
File:XCOM2_2.png|Advent soldier with Ethereal image behind it&lt;br /&gt;
File:XCOM2_3.png|XCOM Squad at extraction&lt;br /&gt;
File:Thin Men Advent.png|A &amp;quot;dark collaborator&amp;quot;, possibly related to Thin Men (notice eye glasses and neck spots)&lt;br /&gt;
File:2889645-xcom_2__e3_screenshot_concealment.png|Concealment system&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* 1 - Official XCOM 2 site [http://xcom.com/]&lt;br /&gt;
* 2 - IGN&#039;s &#039;XCOM 2 Reveal Trailer&#039; [https://www.youtube.com/watch?v=2E_-2wIJIzQ&amp;amp;feature=youtu.be]&lt;br /&gt;
* 3 - IGN&#039;s &#039;XCOM 2: Welcoming our new alien overlords&#039; video and article/interview with Jake Solomon [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].&lt;br /&gt;
* 4 - IGN&#039;s &#039;XCOM 2 Reveal Trailer Rewind Theater&#039; with Jake Solomon and Garth DeAngelis [http://www.ign.com/videos/2015/06/03/xcom-2-reveal-trailer-rewind-theater]&lt;br /&gt;
* 5 - IGN&#039;s &#039;XCOM 2’s Procedurally Generated Maps&#039; [http://www.ign.com/articles/2015/06/04/xcom-2s-procedurally-generated-maps-ign-first].&lt;br /&gt;
* 6 - IGN&#039;s &#039;Why XCOM 2 had to be PC exclusive&#039; [http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive].&lt;br /&gt;
* 7 - IGN&#039;s &#039;XCOM 2&#039;s Exciting Modding Potential&#039; article [http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first].&lt;br /&gt;
* 8 - IGN&#039;s &#039;Meet The XCOM 2 Ranger&#039; article and video [http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first]&lt;br /&gt;
* 9 - IGN&#039;s &#039;Meet The XCOM 2 Specialist&#039; article and video [http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first]&lt;br /&gt;
* 10 - XCOM 2&#039;S Bleak Future: Why Impossible Mode Is Canon - IGN First&#039; article and video interview [http://www.ign.com/articles/2015/06/11/xcom-2s-bleak-future-why-impossible-iron-man-mode-is-canon-ign-first].&lt;br /&gt;
* 11 - IGN&#039;s &#039;Meet the XCOM2 Sectoid and Viper&#039; [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch]&lt;br /&gt;
* 12 - IGN&#039;s First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&amp;amp;t=2m22s]&lt;br /&gt;
* 13 - IGN&#039;s &amp;quot;E3 2015: No Meld, MEC Troopers in XCOM 2&amp;quot; [http://ap.ign.com/e3-2015/90382/news/e3-2015-no-meld-mech-troopers-in-xcom-2]&lt;br /&gt;
* 14 - IGN&#039;s &#039;Meet the XCOM2 Muton&#039; article [http://www.ign.com/articles/2015/07/23/xcom-2s-new-and-improved-muton-unveiled]&lt;br /&gt;
* 15 - Official XCOM2 Blog Post on XCOM2 Muton [http://xcom.com/news/the-muton-returns-in-xcom-2]&lt;br /&gt;
* 16 - XCOM 2 Exclusive Class Reveal: The Chryssalid [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038]&lt;br /&gt;
* 17 - XCOM 2 Exclusive Class Reveal: The Sharpshooter [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-sharpshooter/1100-6429035]&lt;br /&gt;
* 18 - Official XCOM 2 “Welcome to the Avenger” Gameplay [https://www.youtube.com/watch?v=uJ-rTdoiJZU]&lt;br /&gt;
* 19 - XCOM 2: Resurrection preview [http://www.amazon.com/XCOM-2-Resurrection-Greg-Keyes/dp/1608877124]&lt;br /&gt;
* 20 - MEET THE PERSONNEL OF THE AVENGER IN XCOM 2 [http://xcom.com/news/en-meet-the-personnel-of-the-avenger-in-xcom-2]&lt;br /&gt;
* 21 - XCOM: ENEMY UNKNOWN IS FREE-TO-PLAY ON STEAM THIS WEEKEND [http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]&lt;br /&gt;
* 22 - XCOM 2 on steam - [http://store.steampowered.com/app/268500/]&lt;br /&gt;
* 23 - IGN&#039;s &#039;Meet The XCOM 2 Advent Soldiers&#039; article and video [http://au.ign.com/articles/2015/06/23/meet-the-xcom-2-advent-soldiers-ign-first]&lt;br /&gt;
* 24 - Firaxis Mega Panel at PAX Prime – Rising Tide and XCOM 2 [https://www.youtube.com/watch?v=1ep2OEsN07w]&lt;br /&gt;
* 25 - XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM [http://xcom.com/news/en-xcom-2s-grenadier-turns-demolition-into-an-artform]&lt;br /&gt;
* 26 - XCOM 2’S FACELESS HIDES AMONG US [http://xcom.com/news/en-xcom-2s-faceless-hides-among-us]&lt;br /&gt;
* 27 - XCOM 2’S ADVENT STUN LANCER WILL DO ANYTHING TO GET NEAR [https://xcom.com/news/en-xcom-2s-advent-stun-lancer-will-do-anything-to-get-near]&lt;br /&gt;
* 28 - THE ADVENT SHIELDBEARER STANDS ITS GROUND IN XCOM 2 [https://xcom.com/news/the-advent-shieldbearer-stands-its-ground-in-xcom-2]&lt;br /&gt;
* 29 - WAR HAND - XCOM 2 Hands-On Gameplay #1 with Beagle! [https://www.youtube.com/watch?v=I9vG-N0ILB0]&lt;br /&gt;
* 30 - [https://twitter.com/solomonjake/status/634475260864274432 And tiny tidbit, XCOM&#039;s Dr. Tygan&#039;s name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson]&lt;br /&gt;
* 31 - Three XCOM 2 Expansions Announced, Detailed [http://www.gamespot.com/articles/three-xcom-2-expansions-announced-detailed/1100-6432996/]&lt;br /&gt;
* 32 - ChristopherOdd&#039;s &amp;quot;XCOM 2&#039;s Ranger Class Skill Tree Breakdown&amp;quot; video [https://m.youtube.com/watch?v=jWtntHx74qA]&lt;br /&gt;
* 33 - GameTrailers XCOM 2 preview video [http://www.gametrailers.com/videos/view/gametrailers-com/116626-XCOM-2-Preview]&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85386</id>
		<title>Info (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85386"/>
		<updated>2017-11-30T05:01:41Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XCOM2_SCREEN.PNG|450px|center]]&lt;br /&gt;
This page is to collect all the information related to Firaxis&#039; upcoming XCOM 2 game, released through official channels and confirmed sources. &#039;&#039;&#039;XCOM 2 will be released on February 5, 2016&#039;&#039;&#039;. On September 10, 2015, the game was released for pre-order on steam.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When adding new info please make sure to properly attribute its source(s). If there are conflicting pieces of information from different sources, list both and add them the &amp;lt;nowiki&amp;gt;{{Verify}}&amp;lt;/nowiki&amp;gt; template. Any discussion/speculation about the game should be kept away from this page, use instead the [[Talk:XCOM2]] page. &lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
[[File:Advent_Solder_and_Statue.png|right|300px|The Alien Overlords]]&lt;br /&gt;
* The new game takes place 20 years after Earth&#039;s surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* According to XCOM 2&#039; storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The aliens established a world government called &#039;Advent Administration&#039; staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called &#039;Unification Day&#039; to mark the date of their take over of Earth. &amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.&lt;br /&gt;
==Engine==&lt;br /&gt;
* Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.&lt;br /&gt;
* Game will be PC exclusive.&lt;br /&gt;
* XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;.&lt;br /&gt;
==DLCs==&lt;br /&gt;
Three DLCs have been already announced as part of &#039;&#039;XCOM: Reinforcement Pack&#039;&#039;&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;: &lt;br /&gt;
* Anarchy&#039;s Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016)&lt;br /&gt;
* Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016)&lt;br /&gt;
* Shen&#039;s Last Gift - new soldier class, with the additional weapons, etc., as well as an extra mission (Summer 2016)&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after XCOM&#039;s surrender and placed in stasis. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like Bradford and new recruits). &lt;br /&gt;
* John [[Bradford (EU2012)|Bradford]] reappears on XCOM 2 still in his role as &#039;Central&#039;. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the Council&#039;s betrayal that led to the defeat of XCOM during the invasion. Bradford&#039;s first name was revealed by the developers on the media blitz before the release. &lt;br /&gt;
* Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. &lt;br /&gt;
* Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan&#039;s last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter, everything he knew, allowing her to take up his position in the organization.&amp;lt;sup&amp;gt;20&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi &amp;quot;Lily&amp;quot; Shen]], who is responsible for the Avenger and has her own personal GREMLIN drone.&lt;br /&gt;
&lt;br /&gt;
==Avenger== &lt;br /&gt;
* XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens. This ship has been named the Avenger, as a nod to the [[Avenger]] of the [[XCOM|original game]]&lt;br /&gt;
* List of Facilities&lt;br /&gt;
** Bridge&lt;br /&gt;
** Workshop&lt;br /&gt;
** Power Relay&lt;br /&gt;
** Research&lt;br /&gt;
** Engineering&lt;br /&gt;
*** View Engineers&lt;br /&gt;
*** View Inventory&lt;br /&gt;
*** Build Facilities&lt;br /&gt;
*** Build Items&lt;br /&gt;
** Living Quarters&lt;br /&gt;
** Bar/Memorial&lt;br /&gt;
** Guerrilla Tactics School&lt;br /&gt;
** Armory&lt;br /&gt;
*** Memorial&lt;br /&gt;
*** Recruit&lt;br /&gt;
*** Guerrilla Tactics School&lt;br /&gt;
*** View Soldiers&lt;br /&gt;
** Command&lt;br /&gt;
** Alien Debris&lt;br /&gt;
** Alien Machinery&lt;br /&gt;
** Exposed Power Coil&lt;br /&gt;
&lt;br /&gt;
===Guerrilla Tactics School===&lt;br /&gt;
* Can be assigned a soldier to be trained in a specific class&lt;br /&gt;
* Available Improvements for purchase:&lt;br /&gt;
** Vulture: Enemies drop an additional item when dropping loot&lt;br /&gt;
** Squad Size I = +1 to squad size&lt;br /&gt;
** Wet Work = +25 EXP to kills&lt;br /&gt;
** Vengeance = If a squadmate dies or is critically wounded, gain random tactical bonus for 2 turns&lt;br /&gt;
** Integrated Warfare = PCS (Personal Combat Sim) bonuses are significantly improved&lt;br /&gt;
** Squad Size II = Additional +1 to squad size&lt;br /&gt;
** Lightning Strike = +3 Mobility to all soldiers for first two Concealment turns&lt;br /&gt;
** Stay With Me = Soldiers will be more likely to bleed out than die outright&lt;br /&gt;
** Grenadier: Biggest Booms = Explosions can cause Critical Hits&lt;br /&gt;
** Ranger: Hunter&#039;s Instinct = Attacks against flanked enemies deal +2 damage&lt;br /&gt;
** Sharpshooter: Deadshot = +10% Critical Chance in all circumstances.&lt;br /&gt;
** Specialist: Cool Under Pressure = Overwatch no longer suffers an Aim penalty, and shots from Overwatch can critically hit.&lt;br /&gt;
&lt;br /&gt;
==Soldiers==&lt;br /&gt;
[[File:03_x2_screens_overview_thm.png|right|300px|XCOM Squad]]&lt;br /&gt;
* The squad at the beginning of the game is not an elite force, but the player is in charge of a &#039;rag tag, freedom fighters, guerrilla fighters. They look like irregular troops. &lt;br /&gt;
* Soldiers appear to have &#039;Character Skills&#039; (check Tactical picture)&lt;br /&gt;
* Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.&lt;br /&gt;
* Squad sizes remain at 4-6 units.&lt;br /&gt;
* Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Customized soldiers can be saved to a player&#039;s pool of possible soldiers, allowing them to appear in a different campaign.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Pre-ordering the game grants access to the Resistance Warrior Pack, which features new customization options for your soldiers as well as a &amp;quot;Survivor of the Old War&amp;quot;.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Classes===&lt;br /&gt;
[[File:04_x2_screens_overview_thm.png|right|300px|Sharpshooter]]&lt;br /&gt;
* There are 5 classes: [[Ranger (XCOM2)|Ranger]], [[Sharpshooter (XCOM2)|Sharpshooter]], [[Grenadier (XCOM2)|Grenadier]], [[Specialist (XCOM2)|Specialist]], and [[Psi Operative (XCOM2)|Psi Operative]].&lt;br /&gt;
** The first four classes are evolved versions of the original 4 classes: [[Assault_(EU2012)|Assault]], [[Sniper_(EU2012)|Sniper]], [[Heavy_(EU2012)|Heavy]], and [[Support_(EU2012)|Support]], respectively.&lt;br /&gt;
** The 5th class is dedicated Psi user. This is a departure from the previous game, where the [[Psionic_(EU2012)|Psionic]] &amp;quot;class&amp;quot; was an add-on to existing soldiers.&lt;br /&gt;
** There will be a 6th class available with the &#039;&#039;Shen&#039;s Last Gift&#039;&#039; DLC.&lt;br /&gt;
*** This 6th class, the SPARK, is a robotic unit not unlike the MEC Troopers from Enemy Within.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Sharpshooter (XCOM2)|Sharpshooter]]====&lt;br /&gt;
* New version of [[Sniper (EU2012)|Sniper]], can specialize in Pistol skills in alternative to the sniper rifle.&lt;br /&gt;
* Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Fan Fire ability - allows three shots against a single target. (Pistol skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
====[[Ranger (XCOM2)|Ranger]]==== &lt;br /&gt;
[[File:07_x2_screens_news_thm.png|right|300px|Ranger]]&lt;br /&gt;
* New version of [[Assault (EU2012)|Assault]] class, carries sword, can engage on melee combat.&lt;br /&gt;
* Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Slash ability - attack any enemy within movement range with your sword&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Phantom ability - when the squad is revealed, this soldier stays concealed&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Blademaster skill - deal +2 extra damage on all sword attacks&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstrike skill - while concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstep skill - this soldier does not trigger overwatch or reaction fire&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Conceal ability - immediately enter concealment once per mission&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Run and Gun ability - take an action after dashing. Does not work with sword slashes&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Implacable skill - if you score one or more kills on your turn, you are granted a single bonus move&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Bladestorm skill - free sword attacks on any enemies that enter or attack from melee range&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Deep Cover skill - if you did not attack this turn, hunker down automatically &amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Untouchable skill - if you score a kill during your turn, the next attack against you during the enemy turn will miss. This even includes area of effect attacks like grenades&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Rapid Fire ability - fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Reaper ability - a devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Specialist (XCOM2)|Specialist]]====&lt;br /&gt;
[[File:08_x2_screens_news_thm.png|right|300px|Specialist and Gremlin drone]]&lt;br /&gt;
* Carries a &#039;Gremlin&#039; drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. The evolution of the [[Support (EU2012)|Support]] class.&lt;br /&gt;
* Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be upgraded to carry the stun area effect weapon or to hack a terminal &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin doesn&#039;t move on its own - the Specialist needs to spend its action move for a turn to guide it.&lt;br /&gt;
* Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Specialist class can improve its hacking skills faster than others&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Intrusion Protocol ability - The Gremlin hacks a robotic enemy and disables or takes over it&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Aid Protocol ability - The Gremlin grants a friendly target a bonus to Defense until the start of the next player turn&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Hacker ability - attempt to breach security on a network access point with the Gremlin&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Grenadier (XCOM2)|Grenadier]]====&lt;br /&gt;
* The evolution of the [[Heavy (EU2012)|Heavy]] from Enemy Unknown.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;[[File:Grenadier (XCOM2).jpg|300px|right]]&lt;br /&gt;
** The two ability trees for the Grenadier are called &#039;&#039;Demo Expert&#039;&#039; and &#039;&#039;Heavy Gunner&#039;&#039;.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Wield a Grenade Launcher and a Cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Salvo&#039;&#039;, allows the Grenadier to use a grenade or heavy weapon without ending his turn.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;Shredder&#039;&#039; ability, disintegrates enemy armor&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Rupture&#039;&#039;, a &amp;quot;critical damage attack&amp;quot; that ensures the affected unit takes increased damage from all future attacks.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat System==&lt;br /&gt;
[[File:11_x2_screens_news_thm.png|right|300px|Readying for the ambush]]&lt;br /&gt;
* At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Every XCOM unit starts the mission in concealment.&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While in concealment, XCOM always has the first shot (in that aliens/ADVENT don&#039;t scatter for cover when spotted) due to more emphasis on stealth and soldier placement before a firefight starts.&lt;br /&gt;
* Aliens will react differently when XCOM reveals its presence: some may still scatter, while others may be completely surprised.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* New concealment system that uses waypoints to move and set up soldiers.&lt;br /&gt;
* Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (somewhat similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging. &lt;br /&gt;
** You can find same kind of loot in chests scattered around the maps, but timed mission make complete sweeps quite difficult. &lt;br /&gt;
* Weapon upgrades - variety of those&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Autoloaders - Grants free reload&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Expanded Magazines - Increased ammo capacity&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be salvaged from the battlefield and needs to be researched before use&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Secondary mission objectives that can be completed instead of the primary one.&lt;br /&gt;
* Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There&#039;s still a danger of getting stopped by enemies when trying to reach the area designated for evacuation&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* [[Meld (EU2012)|Meld]] will not be a part of the game and XCOM will not be able to create [[MEC Trooper (EU2012)|MEC Troopers]], although ADVENT will field MECs of its own &amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:XCOM2terrains.png|right|300px|Different building versions]]&lt;br /&gt;
[[File:XCOM2_Wilderness_Types.png|right|300px|Different terrain versions]]&lt;br /&gt;
&lt;br /&gt;
* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
** However, you can target explosive terrain features (such as propane tanks or gas tanks) with regular weapons if there are enemies in blast radius. &lt;br /&gt;
* According to Lead Producer Garth DeAngelis, each map is a &#039;quilt&#039; with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The space can be occupied by a variety of elements, and there are about 20 &#039;diorama&#039; sets that can be used when designing maps.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aliens/Enemies==&lt;br /&gt;
[[File:01_x2_screens_news_thm.png|right|300px|Sectoid]]&lt;br /&gt;
[[File:Viper Twitter.png|right|300px|Viper ]]&lt;br /&gt;
[[File:09_x2_screens_overview_thm.png|right|300px|Advent Soldiers]]&lt;br /&gt;
[[File:Xcom2 shieldbearer hero.jpg|right|300px|Advent Shieldbearer]]&lt;br /&gt;
[[File:XCOM2_stunlancer_hero.jpg|right|300px|Advent Stun Lancer]]&lt;br /&gt;
* The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens on their own early on.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Both new and old aliens are present.&lt;br /&gt;
* There are yet undisclosed mechanical aliens.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Aliens are able to call for reinforcements at any time.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Troopers&#039;&#039;&#039; - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Speak a language unlike any human ones, and are nicknamed &amp;quot;Jabbers&amp;quot; by XCOM soldiers because of it.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Captains&#039;&#039;&#039; - clad in red armor with cape, stronger variants of Troopers.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can AoE buff standard Troopers with &amp;quot;Command Aura&amp;quot; ability.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can summon reinforcements from Advent VTOL dropships.&lt;br /&gt;
* &#039;&#039;&#039;Shieldbearers&#039;&#039;&#039; - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Stun Lancers&#039;&#039;&#039; - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety, can disable soldiers with a stun attack.&amp;lt;sup&amp;gt;27&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;Advent MECs&#039;&#039;&#039; - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Turrets&#039;&#039;&#039; - stationary, truck-mounted gauss turrets which can be hacked by XCOM soldiers.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Security Tower&#039;&#039;&#039; - scanning devices placed at checkpoints and other locations that can reveal XCOM soldiers out of concealment. &lt;br /&gt;
** Can be hacked for either &#039;Desorient&#039; (&amp;quot;Desorient enemies for 2 turns&amp;quot;) or &#039;Central Command&#039; (&amp;quot;Gain control of all robotic units for 1 turns.&amp;quot;)&lt;br /&gt;
** On fail the penalty, or Feedback is &#039;Reinforcements&#039; (&amp;quot;A failed hack will result in a group of enemy reinforcements being called down on your position&amp;quot;)&amp;lt;sup&amp;gt;29&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sectoids&#039;&#039;&#039; - Have now modified themselves using human DNA, making them bigger and possessing more psionic powers.&lt;br /&gt;
** Still carries the wrist-mounted plasma blaster.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Mind Spin&#039;&#039; or &#039;&#039; Psi Spin&#039;&#039; {{Verify}} is an ability with numerous possible effects, including disorientation, confusion, and mind control.&lt;br /&gt;
** &#039;&#039;Psi Reanimate&#039;&#039; can raise dead humans and aliens as &amp;quot;psi zombies&amp;quot; for the Sectoid to control.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vipers&#039;&#039;&#039; - inspired by the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]].&lt;br /&gt;
** True forms of the [[Thin Man (EU2012)|Thin Men]].&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Tongue Pull&#039;&#039; can rip your soldiers from cover.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Bind&#039;&#039; locks soldiers in place and deals damage.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Poison Spit&#039;&#039; is retained from their Thin Men forms.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Dark Collaborators&amp;quot;&#039;&#039;&#039; - humanlike individuals which may be assassination objectives.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Muton Berserkers&#039;&#039;&#039; - Evolved to be deadlier than before.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Codex&#039;&#039;&#039; - golden humanoids capable of replicating and teleportation.&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039; Mutons&#039;&#039;&#039; - Evolved with Human DNA to be smarter and deadlier.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Gets to use &#039;&#039;Suppression&#039;&#039; right off the bat.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Still has &#039;&#039;Alien Grenades&#039;&#039;, and will use them against groups of soldiers that don&#039;t watch their spacing.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has an ability called &#039;&#039;Counterattack&#039;&#039; where they can dodge a Ranger&#039;s melee attack, and counter with a melee attack from their bayonets.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Chryssalids&#039;&#039;&#039; - Evolved to be deadlier than before.&lt;br /&gt;
** All melee attacks cause poison. &amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** XCOM soldiers and civilians killed by poison become cocoons.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can burrow underground, but cannot move while burrowed.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; - Appear in various art around Advent cities. There&#039;s also a reference to &#039;Elders&#039; on Advent&#039;s propaganda.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Faceless&#039;&#039;&#039; - an alien race that can mimic the forms of other people.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;[[File:Faceless (XCOM2).jpg|right|300px]]&lt;br /&gt;
** Undetectable before they transform from their civilian form.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &amp;quot;Central advises dispatching this unit from afar, Commander&amp;quot; - they presumably have a short-ranged or melee attack.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Archons&#039;&#039;&#039; - modified [[Floater (EU2012)|Floaters]] which looks like angels.&lt;br /&gt;
** &#039;&#039;Blazing Pinions&#039;&#039; - AoE attack like &#039;&#039;Cluster Bomb&#039;&#039; of [[Sectopod (EU2012)|Sectopod]].&lt;br /&gt;
** Wounded Archon will enter a frenzied state enabling them to melee attack nearby XCOM soldiers.&lt;br /&gt;
* &#039;&#039;&#039;Andromedons&#039;&#039;&#039; - organic-synthetic hybrid enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
* There will be Steam Workshop integration to facilitate distribution of mods &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* It will be possible to &amp;quot;literally make an Enemy Unknown map.”&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;XCOM 2 Official Site&amp;quot;&amp;gt;&lt;br /&gt;
File:01_x2_screens_media_thm.png|Tactical - Ranger class (notice sword icon)&lt;br /&gt;
File:02_x2_screens_overview_thm.png| Avenger - mobile XCOM base&lt;br /&gt;
File:06_x2_screens_overview_thm.png| Inside Avenger &lt;br /&gt;
File:Bradford (XCOM2).png|Officer Bradford &amp;quot;Central&amp;quot; &lt;br /&gt;
File:05_x2_screens_media_thm.png| New transport (updated [[Skyranger (EU2012)|Skyranger]]?)&lt;br /&gt;
File:03_x2_screens_overview_thm.png| XCOM squad&lt;br /&gt;
File:05_x2_screens_news_thm.png| XCOM squad concealed&lt;br /&gt;
File:07_x2_screens_overview_thm.png| XCOM soldier&lt;br /&gt;
File:11_x2_screens_news_thm.png|XCOM soldiers&lt;br /&gt;
File:07_x2_screens_news_thm.png| Ranger class&lt;br /&gt;
File:03_x2_screens_news_thm.png| Specialist class&lt;br /&gt;
File:08_x2_screens_news_thm.png| XCOM Specialist and Gremlin drone&lt;br /&gt;
File:04_x2_screens_overview_thm.png| Sharpshooter&lt;br /&gt;
File:01_x2_screens_news_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:02_x2_screens_media_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:05_x2_screens_overview_thm.png| Viper (snakewoman)&lt;br /&gt;
File:3_-_pBnHCEU.png|Viper&lt;br /&gt;
File:4_-_TwaGnRd.png|Evolved Berserker&lt;br /&gt;
File:2889649-xcom 2 e3 screenshot berserker .png|Evolved Berserker&lt;br /&gt;
File:Xc2 chryssalid.jpeg|Evolved Chryssalid&lt;br /&gt;
File:02_x2_screens_news_thm.png| Advent Administration&lt;br /&gt;
File:Advent_Solder_and_Statue.png|Advent Soldier &lt;br /&gt;
File:09_x2_screens_overview_thm.png| Advent Soldiers&lt;br /&gt;
File:04_x2_screens_media_thm.png| Advent Captain&lt;br /&gt;
File:1_-_zDCHlRx.png|Advent Soldiers and Captain&lt;br /&gt;
File:2_-_bcZ9mze.png|Advent MECs&lt;br /&gt;
File:2889658-xcom_2_e3_screenshot_advent-mec.png|Advent MEC&lt;br /&gt;
File:Muton1.jpg|Muton (with human DNA)&lt;br /&gt;
File:Muton2.jpg|Muton (with human DNA)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Concepts&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_ADVENT_CheckPoint.png|&lt;br /&gt;
File:XCOM2_ADVENT-Propaganda_Center_Atrium.png|&lt;br /&gt;
File:XCOM2_City_Center.png|&lt;br /&gt;
File:XCOM2_NewWorldOrderMood.png|&lt;br /&gt;
File:XCOM2_Sectoid.png|Sectoid &lt;br /&gt;
File:XCOM2_Viper.png|Viper &lt;br /&gt;
File:XCOM2_Soldiers_MedArmorGuerilla.png|Soldier &lt;br /&gt;
File:Bradford_Concept_(XCOM2).png|Bradford&lt;br /&gt;
File:Xcom2adventenemiesjpg-c7eddd_1670w.png|Advent units&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Terrains&amp;quot;&amp;gt;&lt;br /&gt;
File:08_x2_screens_overview_thm.png|&lt;br /&gt;
File:06_x2_screens_news_thm.png|  &lt;br /&gt;
File:Xcom-2-city-center-duskjpg-505ab9_1670w.png|Advent City Center (dusk)&lt;br /&gt;
File:Xcom-2-city-center-rainjpg-64b429_1670w.png|Advent City Center (rain)&lt;br /&gt;
File:XCOM2CityCentre.png|Advent City Center (fast food)&lt;br /&gt;
File:XCOM2_Wilderness_Types.png|Wilderness types&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Twitter, Initial Trailer and Gameplay Footage Captures&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_1.png|A version of EXALT&#039;s logo?&lt;br /&gt;
File:XCOM2_2.png|Advent soldier with Ethereal image behind it&lt;br /&gt;
File:XCOM2_3.png|XCOM Squad at extraction&lt;br /&gt;
File:Thin Men Advent.png|A &amp;quot;dark collaborator&amp;quot;, possibly related to Thin Men (notice eye glasses and neck spots)&lt;br /&gt;
File:2889645-xcom_2__e3_screenshot_concealment.png|Concealment system&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* 1 - Official XCOM 2 site [http://xcom.com/]&lt;br /&gt;
* 2 - IGN&#039;s &#039;XCOM 2 Reveal Trailer&#039; [https://www.youtube.com/watch?v=2E_-2wIJIzQ&amp;amp;feature=youtu.be]&lt;br /&gt;
* 3 - IGN&#039;s &#039;XCOM 2: Welcoming our new alien overlords&#039; video and article/interview with Jake Solomon [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].&lt;br /&gt;
* 4 - IGN&#039;s &#039;XCOM 2 Reveal Trailer Rewind Theater&#039; with Jake Solomon and Garth DeAngelis [http://www.ign.com/videos/2015/06/03/xcom-2-reveal-trailer-rewind-theater]&lt;br /&gt;
* 5 - IGN&#039;s &#039;XCOM 2’s Procedurally Generated Maps&#039; [http://www.ign.com/articles/2015/06/04/xcom-2s-procedurally-generated-maps-ign-first].&lt;br /&gt;
* 6 - IGN&#039;s &#039;Why XCOM 2 had to be PC exclusive&#039; [http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive].&lt;br /&gt;
* 7 - IGN&#039;s &#039;XCOM 2&#039;s Exciting Modding Potential&#039; article [http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first].&lt;br /&gt;
* 8 - IGN&#039;s &#039;Meet The XCOM 2 Ranger&#039; article and video [http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first]&lt;br /&gt;
* 9 - IGN&#039;s &#039;Meet The XCOM 2 Specialist&#039; article and video [http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first]&lt;br /&gt;
* 10 - XCOM 2&#039;S Bleak Future: Why Impossible Mode Is Canon - IGN First&#039; article and video interview [http://www.ign.com/articles/2015/06/11/xcom-2s-bleak-future-why-impossible-iron-man-mode-is-canon-ign-first].&lt;br /&gt;
* 11 - IGN&#039;s &#039;Meet the XCOM2 Sectoid and Viper&#039; [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch]&lt;br /&gt;
* 12 - IGN&#039;s First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&amp;amp;t=2m22s]&lt;br /&gt;
* 13 - IGN&#039;s &amp;quot;E3 2015: No Meld, MEC Troopers in XCOM 2&amp;quot; [http://ap.ign.com/e3-2015/90382/news/e3-2015-no-meld-mech-troopers-in-xcom-2]&lt;br /&gt;
* 14 - IGN&#039;s &#039;Meet the XCOM2 Muton&#039; article [http://www.ign.com/articles/2015/07/23/xcom-2s-new-and-improved-muton-unveiled]&lt;br /&gt;
* 15 - Official XCOM2 Blog Post on XCOM2 Muton [http://xcom.com/news/the-muton-returns-in-xcom-2]&lt;br /&gt;
* 16 - XCOM 2 Exclusive Class Reveal: The Chryssalid [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038]&lt;br /&gt;
* 17 - XCOM 2 Exclusive Class Reveal: The Sharpshooter [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-sharpshooter/1100-6429035]&lt;br /&gt;
* 18 - Official XCOM 2 “Welcome to the Avenger” Gameplay [https://www.youtube.com/watch?v=uJ-rTdoiJZU]&lt;br /&gt;
* 19 - XCOM 2: Resurrection preview [http://www.amazon.com/XCOM-2-Resurrection-Greg-Keyes/dp/1608877124]&lt;br /&gt;
* 20 - MEET THE PERSONNEL OF THE AVENGER IN XCOM 2 [http://xcom.com/news/en-meet-the-personnel-of-the-avenger-in-xcom-2]&lt;br /&gt;
* 21 - XCOM: ENEMY UNKNOWN IS FREE-TO-PLAY ON STEAM THIS WEEKEND [http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]&lt;br /&gt;
* 22 - XCOM 2 on steam - [http://store.steampowered.com/app/268500/]&lt;br /&gt;
* 23 - IGN&#039;s &#039;Meet The XCOM 2 Advent Soldiers&#039; article and video [http://au.ign.com/articles/2015/06/23/meet-the-xcom-2-advent-soldiers-ign-first]&lt;br /&gt;
* 24 - Firaxis Mega Panel at PAX Prime – Rising Tide and XCOM 2 [https://www.youtube.com/watch?v=1ep2OEsN07w]&lt;br /&gt;
* 25 - XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM [http://xcom.com/news/en-xcom-2s-grenadier-turns-demolition-into-an-artform]&lt;br /&gt;
* 26 - XCOM 2’S FACELESS HIDES AMONG US [http://xcom.com/news/en-xcom-2s-faceless-hides-among-us]&lt;br /&gt;
* 27 - XCOM 2’S ADVENT STUN LANCER WILL DO ANYTHING TO GET NEAR [https://xcom.com/news/en-xcom-2s-advent-stun-lancer-will-do-anything-to-get-near]&lt;br /&gt;
* 28 - THE ADVENT SHIELDBEARER STANDS ITS GROUND IN XCOM 2 [https://xcom.com/news/the-advent-shieldbearer-stands-its-ground-in-xcom-2]&lt;br /&gt;
* 29 - WAR HAND - XCOM 2 Hands-On Gameplay #1 with Beagle! [https://www.youtube.com/watch?v=I9vG-N0ILB0]&lt;br /&gt;
* 30 - [https://twitter.com/solomonjake/status/634475260864274432 And tiny tidbit, XCOM&#039;s Dr. Tygan&#039;s name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson]&lt;br /&gt;
* 31 - Three XCOM 2 Expansions Announced, Detailed [http://www.gamespot.com/articles/three-xcom-2-expansions-announced-detailed/1100-6432996/]&lt;br /&gt;
* 32 - ChristopherOdd&#039;s &amp;quot;XCOM 2&#039;s Ranger Class Skill Tree Breakdown&amp;quot; video [https://m.youtube.com/watch?v=jWtntHx74qA]&lt;br /&gt;
* 33 - GameTrailers XCOM 2 preview video [http://www.gametrailers.com/videos/view/gametrailers-com/116626-XCOM-2-Preview]&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85385</id>
		<title>Info (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85385"/>
		<updated>2017-11-30T05:00:53Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Combat System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XCOM2_SCREEN.PNG|450px|center]]&lt;br /&gt;
This page is to collect all the information related to Firaxis&#039; upcoming XCOM 2 game, released through official channels and confirmed sources. &#039;&#039;&#039;XCOM 2 will be released on February 5, 2016&#039;&#039;&#039;. On September 10, 2015, the game was released for pre-order on steam.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When adding new info please make sure to properly attribute its source(s). If there are conflicting pieces of information from different sources, list both and add them the &amp;lt;nowiki&amp;gt;{{Verify}}&amp;lt;/nowiki&amp;gt; template. Any discussion/speculation about the game should be kept away from this page, use instead the [[Talk:XCOM2]] page. &lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
[[File:Advent_Solder_and_Statue.png|right|300px|The Alien Overlords]]&lt;br /&gt;
* The new game takes place 20 years after Earth&#039;s surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* According to XCOM 2&#039; storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The aliens established a world government called &#039;Advent Administration&#039; staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called &#039;Unification Day&#039; to mark the date of their take over of Earth. &amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.&lt;br /&gt;
==Engine==&lt;br /&gt;
* Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.&lt;br /&gt;
* Game will be PC exclusive.&lt;br /&gt;
* XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;.&lt;br /&gt;
==DLCs==&lt;br /&gt;
Three DLCs have been already announced as part of &#039;&#039;XCOM: Reinforcement Pack&#039;&#039;&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;: &lt;br /&gt;
* Anarchy&#039;s Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016)&lt;br /&gt;
* Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016)&lt;br /&gt;
* Shen&#039;s Last Gift - new soldier class, with the additional weapons, etc., as well as an extra mission (Summer 2016)&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after XCOM&#039;s surrender and placed in stasis. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like Bradford and new recruits). &lt;br /&gt;
* John [[Bradford (EU2012)|Bradford]] reappears on XCOM 2 still in his role as &#039;Central&#039;. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the Council&#039;s betrayal that led to the defeat of XCOM during the invasion. Bradford&#039;s first name was revealed by the developers on the media blitz before the release. &lt;br /&gt;
* Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. &lt;br /&gt;
* Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan&#039;s last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter, everything he knew, allowing her to take up his position in the organization.&amp;lt;sup&amp;gt;20&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi &amp;quot;Lily&amp;quot; Shen]], who is responsible for the Avenger and has her own personal GREMLIN drone.&lt;br /&gt;
&lt;br /&gt;
==Avenger== &lt;br /&gt;
* XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens. This ship has been named the Avenger, as a nod to the [[Avenger]] of the [[XCOM|original game]]&lt;br /&gt;
* List of Facilities&lt;br /&gt;
** Bridge&lt;br /&gt;
** Workshop&lt;br /&gt;
** Power Relay&lt;br /&gt;
** Research&lt;br /&gt;
** Engineering&lt;br /&gt;
*** View Engineers&lt;br /&gt;
*** View Inventory&lt;br /&gt;
*** Build Facilities&lt;br /&gt;
*** Build Items&lt;br /&gt;
** Living Quarters&lt;br /&gt;
** Bar/Memorial&lt;br /&gt;
** Guerrilla Tactics School&lt;br /&gt;
** Armory&lt;br /&gt;
*** Memorial&lt;br /&gt;
*** Recruit&lt;br /&gt;
*** Guerrilla Tactics School&lt;br /&gt;
*** View Soldiers&lt;br /&gt;
** Command&lt;br /&gt;
** Alien Debris&lt;br /&gt;
** Alien Machinery&lt;br /&gt;
** Exposed Power Coil&lt;br /&gt;
&lt;br /&gt;
===Guerrilla Tactics School===&lt;br /&gt;
* Can be assigned a soldier to be trained in a specific class&lt;br /&gt;
* Available Improvements for purchase:&lt;br /&gt;
** Vulture: Enemies drop an additional item when dropping loot&lt;br /&gt;
** Squad Size I = +1 to squad size&lt;br /&gt;
** Wet Work = +25 EXP to kills&lt;br /&gt;
** Vengeance = If a squadmate dies or is critically wounded, gain random tactical bonus for 2 turns&lt;br /&gt;
** Integrated Warfare = PCS (Personal Combat Sim) bonuses are significantly improved&lt;br /&gt;
** Squad Size II = Additional +1 to squad size&lt;br /&gt;
** Lightning Strike = +3 Mobility to all soldiers for first two Concealment turns&lt;br /&gt;
** Stay With Me = Soldiers will be more likely to bleed out than die outright&lt;br /&gt;
** Grenadier: Biggest Booms = Explosions can cause Critical Hits&lt;br /&gt;
** Ranger: Hunter&#039;s Instinct = Attacks against flanked enemies deal +2 damage&lt;br /&gt;
** Sharpshooter: Deadshot = +10% Critical Chance in all circumstances.&lt;br /&gt;
** Specialist: Cool Under Pressure = Overwatch no longer suffers an Aim penalty, and shots from Overwatch can critically hit.&lt;br /&gt;
&lt;br /&gt;
==Soldiers==&lt;br /&gt;
[[File:03_x2_screens_overview_thm.png|right|300px|XCOM Squad]]&lt;br /&gt;
* The squad at the beginning of the game is not an elite force, but the player is in charge of a &#039;rag tag, freedom fighters, guerrilla fighters. They look like irregular troops. &lt;br /&gt;
* Soldiers appear to have &#039;Character Skills&#039; (check Tactical picture)&lt;br /&gt;
* Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.&lt;br /&gt;
* Squad sizes remain at 4-6 units.&lt;br /&gt;
* Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Customized soldiers can be saved to a player&#039;s pool of possible soldiers, allowing them to appear in a different campaign.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Pre-ordering the game grants access to the Resistance Warrior Pack, which features new customization options for your soldiers as well as a &amp;quot;Survivor of the Old War&amp;quot;.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Classes===&lt;br /&gt;
[[File:04_x2_screens_overview_thm.png|right|300px|Sharpshooter]]&lt;br /&gt;
* There are 5 classes: [[Ranger (XCOM2)|Ranger]], [[Sharpshooter (XCOM2)|Sharpshooter]], [[Grenadier (XCOM2)|Grenadier]], [[Specialist (XCOM2)|Specialist]], and [[Psi Operative (XCOM2)|Psi Operative]].&lt;br /&gt;
** The first four classes are evolved versions of the original 4 classes: [[Assault_(EU2012)|Assault]], [[Sniper_(EU2012)|Sniper]], [[Heavy_(EU2012)|Heavy]], and [[Support_(EU2012)|Support]], respectively.&lt;br /&gt;
** The 5th class is dedicated Psi user. This is a departure from the previous game, where the [[Psionic_(EU2012)|Psionic]] &amp;quot;class&amp;quot; was an add-on to existing soldiers.&lt;br /&gt;
** There will be a 6th class available with the &#039;&#039;Shen&#039;s Last Gift&#039;&#039; DLC.&lt;br /&gt;
*** This 6th class, the SPARK, is a robotic unit not unlike the MEC Troopers from Enemy Within.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Sharpshooter (XCOM2)|Sharpshooter]]====&lt;br /&gt;
* New version of [[Sniper (EU2012)|Sniper]], can specialize in Pistol skills in alternative to the sniper rifle.&lt;br /&gt;
* Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Fan Fire ability - allows three shots against a single target. (Pistol skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
====[[Ranger (XCOM2)|Ranger]]==== &lt;br /&gt;
[[File:07_x2_screens_news_thm.png|right|300px|Ranger]]&lt;br /&gt;
* New version of [[Assault (EU2012)|Assault]] class, carries sword, can engage on melee combat.&lt;br /&gt;
* Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Slash ability - attack any enemy within movement range with your sword&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Phantom ability - when the squad is revealed, this soldier stays concealed&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Blademaster skill - deal +2 extra damage on all sword attacks&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstrike skill - while concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstep skill - this soldier does not trigger overwatch or reaction fire&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Conceal ability - immediately enter concealment once per mission&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Run and Gun ability - take an action after dashing. Does not work with sword slashes&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Implacable skill - if you score one or more kills on your turn, you are granted a single bonus move&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Bladestorm skill - free sword attacks on any enemies that enter or attack from melee range&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Deep Cover skill - if you did not attack this turn, hunker down automatically &amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Untouchable skill - if you score a kill during your turn, the next attack against you during the enemy turn will miss. This even includes area of effect attacks like grenades&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Rapid Fire ability - fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Reaper ability - a devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Specialist (XCOM2)|Specialist]]====&lt;br /&gt;
[[File:08_x2_screens_news_thm.png|right|300px|Specialist and Gremlin drone]]&lt;br /&gt;
* Carries a &#039;Gremlin&#039; drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. The evolution of the [[Support (EU2012)|Support]] class.&lt;br /&gt;
* Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be upgraded to carry the stun area effect weapon or to hack a terminal &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin doesn&#039;t move on its own - the Specialist needs to spend its action move for a turn to guide it.&lt;br /&gt;
* Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Specialist class can improve its hacking skills faster than others&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Intrusion Protocol ability - The Gremlin hacks a robotic enemy and disables or takes over it&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Aid Protocol ability - The Gremlin grants a friendly target a bonus to Defense until the start of the next player turn&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Hacker ability - attempt to breach security on a network access point with the Gremlin&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Grenadier (XCOM2)|Grenadier]]====&lt;br /&gt;
* The evolution of the [[Heavy (EU2012)|Heavy]] from Enemy Unknown.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;[[File:Grenadier (XCOM2).jpg|300px|right]]&lt;br /&gt;
** The two ability trees for the Grenadier are called &#039;&#039;Demo Expert&#039;&#039; and &#039;&#039;Heavy Gunner&#039;&#039;.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Wield a Grenade Launcher and a Cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Salvo&#039;&#039;, allows the Grenadier to use a grenade or heavy weapon without ending his turn.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;Shredder&#039;&#039; ability, disintegrates enemy armor&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Rupture&#039;&#039;, a &amp;quot;critical damage attack&amp;quot; that ensures the affected unit takes increased damage from all future attacks.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat System==&lt;br /&gt;
[[File:11_x2_screens_news_thm.png|right|300px|Readying for the ambush]]&lt;br /&gt;
* At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Every XCOM unit starts the mission in concealment.&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While in concealment, XCOM always has the first shot (in that aliens/ADVENT don&#039;t scatter for cover when spotted) due to more emphasis on stealth and soldier placement before a firefight starts.&lt;br /&gt;
* Aliens will react differently when XCOM reveals its presence: some may still scatter, while others may be completely surprised.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* New concealment system that uses waypoints to move and set up soldiers.&lt;br /&gt;
* Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (somewhat similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging. &lt;br /&gt;
** You can find same kind of loot in chests scattered around the maps, but timed mission make complete sweeps quite difficult. &lt;br /&gt;
* Weapon upgrades - variety of those&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Autoloaders - Grants free reload&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Expanded Magazines - Increased ammo capacity&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be salvaged from the battlefield and needs to be researched before use&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Secondary mission objectives that can be completed instead of the primary one.&lt;br /&gt;
* Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There&#039;s still a danger of getting stopped by enemies when trying to reach the area designated for evacuation&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* [[Meld (EU2012)|Meld]] will not be a part of the game and XCOM will not be able to create [[MEC Trooper (EU2012)|MEC Troopers]], although ADVENT will field MECs of its own &amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:XCOM2terrains.png|right|300px|Different building versions]]&lt;br /&gt;
[[File:XCOM2_Wilderness_Types.png|right|300px|Different terrain versions]]&lt;br /&gt;
&lt;br /&gt;
* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
** However, you can target explosive terrain features (usually propane tanks of various sorts) with regular weapons if there are enemies in blast radius. &lt;br /&gt;
* According to Lead Producer Garth DeAngelis, each map is a &#039;quilt&#039; with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The space can be occupied by a variety of elements, and there are about 20 &#039;diorama&#039; sets that can be used when designing maps.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
==Aliens/Enemies==&lt;br /&gt;
[[File:01_x2_screens_news_thm.png|right|300px|Sectoid]]&lt;br /&gt;
[[File:Viper Twitter.png|right|300px|Viper ]]&lt;br /&gt;
[[File:09_x2_screens_overview_thm.png|right|300px|Advent Soldiers]]&lt;br /&gt;
[[File:Xcom2 shieldbearer hero.jpg|right|300px|Advent Shieldbearer]]&lt;br /&gt;
[[File:XCOM2_stunlancer_hero.jpg|right|300px|Advent Stun Lancer]]&lt;br /&gt;
* The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens on their own early on.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Both new and old aliens are present.&lt;br /&gt;
* There are yet undisclosed mechanical aliens.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Aliens are able to call for reinforcements at any time.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Troopers&#039;&#039;&#039; - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Speak a language unlike any human ones, and are nicknamed &amp;quot;Jabbers&amp;quot; by XCOM soldiers because of it.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Captains&#039;&#039;&#039; - clad in red armor with cape, stronger variants of Troopers.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can AoE buff standard Troopers with &amp;quot;Command Aura&amp;quot; ability.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can summon reinforcements from Advent VTOL dropships.&lt;br /&gt;
* &#039;&#039;&#039;Shieldbearers&#039;&#039;&#039; - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Stun Lancers&#039;&#039;&#039; - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety, can disable soldiers with a stun attack.&amp;lt;sup&amp;gt;27&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;Advent MECs&#039;&#039;&#039; - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Turrets&#039;&#039;&#039; - stationary, truck-mounted gauss turrets which can be hacked by XCOM soldiers.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Security Tower&#039;&#039;&#039; - scanning devices placed at checkpoints and other locations that can reveal XCOM soldiers out of concealment. &lt;br /&gt;
** Can be hacked for either &#039;Desorient&#039; (&amp;quot;Desorient enemies for 2 turns&amp;quot;) or &#039;Central Command&#039; (&amp;quot;Gain control of all robotic units for 1 turns.&amp;quot;)&lt;br /&gt;
** On fail the penalty, or Feedback is &#039;Reinforcements&#039; (&amp;quot;A failed hack will result in a group of enemy reinforcements being called down on your position&amp;quot;)&amp;lt;sup&amp;gt;29&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sectoids&#039;&#039;&#039; - Have now modified themselves using human DNA, making them bigger and possessing more psionic powers.&lt;br /&gt;
** Still carries the wrist-mounted plasma blaster.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Mind Spin&#039;&#039; or &#039;&#039; Psi Spin&#039;&#039; {{Verify}} is an ability with numerous possible effects, including disorientation, confusion, and mind control.&lt;br /&gt;
** &#039;&#039;Psi Reanimate&#039;&#039; can raise dead humans and aliens as &amp;quot;psi zombies&amp;quot; for the Sectoid to control.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vipers&#039;&#039;&#039; - inspired by the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]].&lt;br /&gt;
** True forms of the [[Thin Man (EU2012)|Thin Men]].&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Tongue Pull&#039;&#039; can rip your soldiers from cover.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Bind&#039;&#039; locks soldiers in place and deals damage.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Poison Spit&#039;&#039; is retained from their Thin Men forms.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Dark Collaborators&amp;quot;&#039;&#039;&#039; - humanlike individuals which may be assassination objectives.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Muton Berserkers&#039;&#039;&#039; - Evolved to be deadlier than before.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Codex&#039;&#039;&#039; - golden humanoids capable of replicating and teleportation.&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039; Mutons&#039;&#039;&#039; - Evolved with Human DNA to be smarter and deadlier.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Gets to use &#039;&#039;Suppression&#039;&#039; right off the bat.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Still has &#039;&#039;Alien Grenades&#039;&#039;, and will use them against groups of soldiers that don&#039;t watch their spacing.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has an ability called &#039;&#039;Counterattack&#039;&#039; where they can dodge a Ranger&#039;s melee attack, and counter with a melee attack from their bayonets.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Chryssalids&#039;&#039;&#039; - Evolved to be deadlier than before.&lt;br /&gt;
** All melee attacks cause poison. &amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** XCOM soldiers and civilians killed by poison become cocoons.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can burrow underground, but cannot move while burrowed.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; - Appear in various art around Advent cities. There&#039;s also a reference to &#039;Elders&#039; on Advent&#039;s propaganda.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Faceless&#039;&#039;&#039; - an alien race that can mimic the forms of other people.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;[[File:Faceless (XCOM2).jpg|right|300px]]&lt;br /&gt;
** Undetectable before they transform from their civilian form.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &amp;quot;Central advises dispatching this unit from afar, Commander&amp;quot; - they presumably have a short-ranged or melee attack.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Archons&#039;&#039;&#039; - modified [[Floater (EU2012)|Floaters]] which looks like angels.&lt;br /&gt;
** &#039;&#039;Blazing Pinions&#039;&#039; - AoE attack like &#039;&#039;Cluster Bomb&#039;&#039; of [[Sectopod (EU2012)|Sectopod]].&lt;br /&gt;
** Wounded Archon will enter a frenzied state enabling them to melee attack nearby XCOM soldiers.&lt;br /&gt;
* &#039;&#039;&#039;Andromedons&#039;&#039;&#039; - organic-synthetic hybrid enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
* There will be Steam Workshop integration to facilitate distribution of mods &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* It will be possible to &amp;quot;literally make an Enemy Unknown map.”&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;XCOM 2 Official Site&amp;quot;&amp;gt;&lt;br /&gt;
File:01_x2_screens_media_thm.png|Tactical - Ranger class (notice sword icon)&lt;br /&gt;
File:02_x2_screens_overview_thm.png| Avenger - mobile XCOM base&lt;br /&gt;
File:06_x2_screens_overview_thm.png| Inside Avenger &lt;br /&gt;
File:Bradford (XCOM2).png|Officer Bradford &amp;quot;Central&amp;quot; &lt;br /&gt;
File:05_x2_screens_media_thm.png| New transport (updated [[Skyranger (EU2012)|Skyranger]]?)&lt;br /&gt;
File:03_x2_screens_overview_thm.png| XCOM squad&lt;br /&gt;
File:05_x2_screens_news_thm.png| XCOM squad concealed&lt;br /&gt;
File:07_x2_screens_overview_thm.png| XCOM soldier&lt;br /&gt;
File:11_x2_screens_news_thm.png|XCOM soldiers&lt;br /&gt;
File:07_x2_screens_news_thm.png| Ranger class&lt;br /&gt;
File:03_x2_screens_news_thm.png| Specialist class&lt;br /&gt;
File:08_x2_screens_news_thm.png| XCOM Specialist and Gremlin drone&lt;br /&gt;
File:04_x2_screens_overview_thm.png| Sharpshooter&lt;br /&gt;
File:01_x2_screens_news_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:02_x2_screens_media_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:05_x2_screens_overview_thm.png| Viper (snakewoman)&lt;br /&gt;
File:3_-_pBnHCEU.png|Viper&lt;br /&gt;
File:4_-_TwaGnRd.png|Evolved Berserker&lt;br /&gt;
File:2889649-xcom 2 e3 screenshot berserker .png|Evolved Berserker&lt;br /&gt;
File:Xc2 chryssalid.jpeg|Evolved Chryssalid&lt;br /&gt;
File:02_x2_screens_news_thm.png| Advent Administration&lt;br /&gt;
File:Advent_Solder_and_Statue.png|Advent Soldier &lt;br /&gt;
File:09_x2_screens_overview_thm.png| Advent Soldiers&lt;br /&gt;
File:04_x2_screens_media_thm.png| Advent Captain&lt;br /&gt;
File:1_-_zDCHlRx.png|Advent Soldiers and Captain&lt;br /&gt;
File:2_-_bcZ9mze.png|Advent MECs&lt;br /&gt;
File:2889658-xcom_2_e3_screenshot_advent-mec.png|Advent MEC&lt;br /&gt;
File:Muton1.jpg|Muton (with human DNA)&lt;br /&gt;
File:Muton2.jpg|Muton (with human DNA)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Concepts&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_ADVENT_CheckPoint.png|&lt;br /&gt;
File:XCOM2_ADVENT-Propaganda_Center_Atrium.png|&lt;br /&gt;
File:XCOM2_City_Center.png|&lt;br /&gt;
File:XCOM2_NewWorldOrderMood.png|&lt;br /&gt;
File:XCOM2_Sectoid.png|Sectoid &lt;br /&gt;
File:XCOM2_Viper.png|Viper &lt;br /&gt;
File:XCOM2_Soldiers_MedArmorGuerilla.png|Soldier &lt;br /&gt;
File:Bradford_Concept_(XCOM2).png|Bradford&lt;br /&gt;
File:Xcom2adventenemiesjpg-c7eddd_1670w.png|Advent units&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Terrains&amp;quot;&amp;gt;&lt;br /&gt;
File:08_x2_screens_overview_thm.png|&lt;br /&gt;
File:06_x2_screens_news_thm.png|  &lt;br /&gt;
File:Xcom-2-city-center-duskjpg-505ab9_1670w.png|Advent City Center (dusk)&lt;br /&gt;
File:Xcom-2-city-center-rainjpg-64b429_1670w.png|Advent City Center (rain)&lt;br /&gt;
File:XCOM2CityCentre.png|Advent City Center (fast food)&lt;br /&gt;
File:XCOM2_Wilderness_Types.png|Wilderness types&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Twitter, Initial Trailer and Gameplay Footage Captures&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_1.png|A version of EXALT&#039;s logo?&lt;br /&gt;
File:XCOM2_2.png|Advent soldier with Ethereal image behind it&lt;br /&gt;
File:XCOM2_3.png|XCOM Squad at extraction&lt;br /&gt;
File:Thin Men Advent.png|A &amp;quot;dark collaborator&amp;quot;, possibly related to Thin Men (notice eye glasses and neck spots)&lt;br /&gt;
File:2889645-xcom_2__e3_screenshot_concealment.png|Concealment system&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* 1 - Official XCOM 2 site [http://xcom.com/]&lt;br /&gt;
* 2 - IGN&#039;s &#039;XCOM 2 Reveal Trailer&#039; [https://www.youtube.com/watch?v=2E_-2wIJIzQ&amp;amp;feature=youtu.be]&lt;br /&gt;
* 3 - IGN&#039;s &#039;XCOM 2: Welcoming our new alien overlords&#039; video and article/interview with Jake Solomon [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].&lt;br /&gt;
* 4 - IGN&#039;s &#039;XCOM 2 Reveal Trailer Rewind Theater&#039; with Jake Solomon and Garth DeAngelis [http://www.ign.com/videos/2015/06/03/xcom-2-reveal-trailer-rewind-theater]&lt;br /&gt;
* 5 - IGN&#039;s &#039;XCOM 2’s Procedurally Generated Maps&#039; [http://www.ign.com/articles/2015/06/04/xcom-2s-procedurally-generated-maps-ign-first].&lt;br /&gt;
* 6 - IGN&#039;s &#039;Why XCOM 2 had to be PC exclusive&#039; [http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive].&lt;br /&gt;
* 7 - IGN&#039;s &#039;XCOM 2&#039;s Exciting Modding Potential&#039; article [http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first].&lt;br /&gt;
* 8 - IGN&#039;s &#039;Meet The XCOM 2 Ranger&#039; article and video [http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first]&lt;br /&gt;
* 9 - IGN&#039;s &#039;Meet The XCOM 2 Specialist&#039; article and video [http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first]&lt;br /&gt;
* 10 - XCOM 2&#039;S Bleak Future: Why Impossible Mode Is Canon - IGN First&#039; article and video interview [http://www.ign.com/articles/2015/06/11/xcom-2s-bleak-future-why-impossible-iron-man-mode-is-canon-ign-first].&lt;br /&gt;
* 11 - IGN&#039;s &#039;Meet the XCOM2 Sectoid and Viper&#039; [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch]&lt;br /&gt;
* 12 - IGN&#039;s First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&amp;amp;t=2m22s]&lt;br /&gt;
* 13 - IGN&#039;s &amp;quot;E3 2015: No Meld, MEC Troopers in XCOM 2&amp;quot; [http://ap.ign.com/e3-2015/90382/news/e3-2015-no-meld-mech-troopers-in-xcom-2]&lt;br /&gt;
* 14 - IGN&#039;s &#039;Meet the XCOM2 Muton&#039; article [http://www.ign.com/articles/2015/07/23/xcom-2s-new-and-improved-muton-unveiled]&lt;br /&gt;
* 15 - Official XCOM2 Blog Post on XCOM2 Muton [http://xcom.com/news/the-muton-returns-in-xcom-2]&lt;br /&gt;
* 16 - XCOM 2 Exclusive Class Reveal: The Chryssalid [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038]&lt;br /&gt;
* 17 - XCOM 2 Exclusive Class Reveal: The Sharpshooter [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-sharpshooter/1100-6429035]&lt;br /&gt;
* 18 - Official XCOM 2 “Welcome to the Avenger” Gameplay [https://www.youtube.com/watch?v=uJ-rTdoiJZU]&lt;br /&gt;
* 19 - XCOM 2: Resurrection preview [http://www.amazon.com/XCOM-2-Resurrection-Greg-Keyes/dp/1608877124]&lt;br /&gt;
* 20 - MEET THE PERSONNEL OF THE AVENGER IN XCOM 2 [http://xcom.com/news/en-meet-the-personnel-of-the-avenger-in-xcom-2]&lt;br /&gt;
* 21 - XCOM: ENEMY UNKNOWN IS FREE-TO-PLAY ON STEAM THIS WEEKEND [http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]&lt;br /&gt;
* 22 - XCOM 2 on steam - [http://store.steampowered.com/app/268500/]&lt;br /&gt;
* 23 - IGN&#039;s &#039;Meet The XCOM 2 Advent Soldiers&#039; article and video [http://au.ign.com/articles/2015/06/23/meet-the-xcom-2-advent-soldiers-ign-first]&lt;br /&gt;
* 24 - Firaxis Mega Panel at PAX Prime – Rising Tide and XCOM 2 [https://www.youtube.com/watch?v=1ep2OEsN07w]&lt;br /&gt;
* 25 - XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM [http://xcom.com/news/en-xcom-2s-grenadier-turns-demolition-into-an-artform]&lt;br /&gt;
* 26 - XCOM 2’S FACELESS HIDES AMONG US [http://xcom.com/news/en-xcom-2s-faceless-hides-among-us]&lt;br /&gt;
* 27 - XCOM 2’S ADVENT STUN LANCER WILL DO ANYTHING TO GET NEAR [https://xcom.com/news/en-xcom-2s-advent-stun-lancer-will-do-anything-to-get-near]&lt;br /&gt;
* 28 - THE ADVENT SHIELDBEARER STANDS ITS GROUND IN XCOM 2 [https://xcom.com/news/the-advent-shieldbearer-stands-its-ground-in-xcom-2]&lt;br /&gt;
* 29 - WAR HAND - XCOM 2 Hands-On Gameplay #1 with Beagle! [https://www.youtube.com/watch?v=I9vG-N0ILB0]&lt;br /&gt;
* 30 - [https://twitter.com/solomonjake/status/634475260864274432 And tiny tidbit, XCOM&#039;s Dr. Tygan&#039;s name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson]&lt;br /&gt;
* 31 - Three XCOM 2 Expansions Announced, Detailed [http://www.gamespot.com/articles/three-xcom-2-expansions-announced-detailed/1100-6432996/]&lt;br /&gt;
* 32 - ChristopherOdd&#039;s &amp;quot;XCOM 2&#039;s Ranger Class Skill Tree Breakdown&amp;quot; video [https://m.youtube.com/watch?v=jWtntHx74qA]&lt;br /&gt;
* 33 - GameTrailers XCOM 2 preview video [http://www.gametrailers.com/videos/view/gametrailers-com/116626-XCOM-2-Preview]&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85384</id>
		<title>Info (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85384"/>
		<updated>2017-11-30T04:58:21Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Soldiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XCOM2_SCREEN.PNG|450px|center]]&lt;br /&gt;
This page is to collect all the information related to Firaxis&#039; upcoming XCOM 2 game, released through official channels and confirmed sources. &#039;&#039;&#039;XCOM 2 will be released on February 5, 2016&#039;&#039;&#039;. On September 10, 2015, the game was released for pre-order on steam.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When adding new info please make sure to properly attribute its source(s). If there are conflicting pieces of information from different sources, list both and add them the &amp;lt;nowiki&amp;gt;{{Verify}}&amp;lt;/nowiki&amp;gt; template. Any discussion/speculation about the game should be kept away from this page, use instead the [[Talk:XCOM2]] page. &lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
[[File:Advent_Solder_and_Statue.png|right|300px|The Alien Overlords]]&lt;br /&gt;
* The new game takes place 20 years after Earth&#039;s surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* According to XCOM 2&#039; storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The aliens established a world government called &#039;Advent Administration&#039; staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called &#039;Unification Day&#039; to mark the date of their take over of Earth. &amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.&lt;br /&gt;
==Engine==&lt;br /&gt;
* Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.&lt;br /&gt;
* Game will be PC exclusive.&lt;br /&gt;
* XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;.&lt;br /&gt;
==DLCs==&lt;br /&gt;
Three DLCs have been already announced as part of &#039;&#039;XCOM: Reinforcement Pack&#039;&#039;&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;: &lt;br /&gt;
* Anarchy&#039;s Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016)&lt;br /&gt;
* Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016)&lt;br /&gt;
* Shen&#039;s Last Gift - new soldier class, with the additional weapons, etc., as well as an extra mission (Summer 2016)&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after XCOM&#039;s surrender and placed in stasis. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like Bradford and new recruits). &lt;br /&gt;
* John [[Bradford (EU2012)|Bradford]] reappears on XCOM 2 still in his role as &#039;Central&#039;. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the Council&#039;s betrayal that led to the defeat of XCOM during the invasion. Bradford&#039;s first name was revealed by the developers on the media blitz before the release. &lt;br /&gt;
* Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. &lt;br /&gt;
* Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan&#039;s last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter, everything he knew, allowing her to take up his position in the organization.&amp;lt;sup&amp;gt;20&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi &amp;quot;Lily&amp;quot; Shen]], who is responsible for the Avenger and has her own personal GREMLIN drone.&lt;br /&gt;
&lt;br /&gt;
==Avenger== &lt;br /&gt;
* XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens. This ship has been named the Avenger, as a nod to the [[Avenger]] of the [[XCOM|original game]]&lt;br /&gt;
* List of Facilities&lt;br /&gt;
** Bridge&lt;br /&gt;
** Workshop&lt;br /&gt;
** Power Relay&lt;br /&gt;
** Research&lt;br /&gt;
** Engineering&lt;br /&gt;
*** View Engineers&lt;br /&gt;
*** View Inventory&lt;br /&gt;
*** Build Facilities&lt;br /&gt;
*** Build Items&lt;br /&gt;
** Living Quarters&lt;br /&gt;
** Bar/Memorial&lt;br /&gt;
** Guerrilla Tactics School&lt;br /&gt;
** Armory&lt;br /&gt;
*** Memorial&lt;br /&gt;
*** Recruit&lt;br /&gt;
*** Guerrilla Tactics School&lt;br /&gt;
*** View Soldiers&lt;br /&gt;
** Command&lt;br /&gt;
** Alien Debris&lt;br /&gt;
** Alien Machinery&lt;br /&gt;
** Exposed Power Coil&lt;br /&gt;
&lt;br /&gt;
===Guerrilla Tactics School===&lt;br /&gt;
* Can be assigned a soldier to be trained in a specific class&lt;br /&gt;
* Available Improvements for purchase:&lt;br /&gt;
** Vulture: Enemies drop an additional item when dropping loot&lt;br /&gt;
** Squad Size I = +1 to squad size&lt;br /&gt;
** Wet Work = +25 EXP to kills&lt;br /&gt;
** Vengeance = If a squadmate dies or is critically wounded, gain random tactical bonus for 2 turns&lt;br /&gt;
** Integrated Warfare = PCS (Personal Combat Sim) bonuses are significantly improved&lt;br /&gt;
** Squad Size II = Additional +1 to squad size&lt;br /&gt;
** Lightning Strike = +3 Mobility to all soldiers for first two Concealment turns&lt;br /&gt;
** Stay With Me = Soldiers will be more likely to bleed out than die outright&lt;br /&gt;
** Grenadier: Biggest Booms = Explosions can cause Critical Hits&lt;br /&gt;
** Ranger: Hunter&#039;s Instinct = Attacks against flanked enemies deal +2 damage&lt;br /&gt;
** Sharpshooter: Deadshot = +10% Critical Chance in all circumstances.&lt;br /&gt;
** Specialist: Cool Under Pressure = Overwatch no longer suffers an Aim penalty, and shots from Overwatch can critically hit.&lt;br /&gt;
&lt;br /&gt;
==Soldiers==&lt;br /&gt;
[[File:03_x2_screens_overview_thm.png|right|300px|XCOM Squad]]&lt;br /&gt;
* The squad at the beginning of the game is not an elite force, but the player is in charge of a &#039;rag tag, freedom fighters, guerrilla fighters. They look like irregular troops. &lt;br /&gt;
* Soldiers appear to have &#039;Character Skills&#039; (check Tactical picture)&lt;br /&gt;
* Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.&lt;br /&gt;
* Squad sizes remain at 4-6 units.&lt;br /&gt;
* Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Customized soldiers can be saved to a player&#039;s pool of possible soldiers, allowing them to appear in a different campaign.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Pre-ordering the game grants access to the Resistance Warrior Pack, which features new customization options for your soldiers as well as a &amp;quot;Survivor of the Old War&amp;quot;.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Classes===&lt;br /&gt;
[[File:04_x2_screens_overview_thm.png|right|300px|Sharpshooter]]&lt;br /&gt;
* There are 5 classes: [[Ranger (XCOM2)|Ranger]], [[Sharpshooter (XCOM2)|Sharpshooter]], [[Grenadier (XCOM2)|Grenadier]], [[Specialist (XCOM2)|Specialist]], and [[Psi Operative (XCOM2)|Psi Operative]].&lt;br /&gt;
** The first four classes are evolved versions of the original 4 classes: [[Assault_(EU2012)|Assault]], [[Sniper_(EU2012)|Sniper]], [[Heavy_(EU2012)|Heavy]], and [[Support_(EU2012)|Support]], respectively.&lt;br /&gt;
** The 5th class is dedicated Psi user. This is a departure from the previous game, where the [[Psionic_(EU2012)|Psionic]] &amp;quot;class&amp;quot; was an add-on to existing soldiers.&lt;br /&gt;
** There will be a 6th class available with the &#039;&#039;Shen&#039;s Last Gift&#039;&#039; DLC.&lt;br /&gt;
*** This 6th class, the SPARK, is a robotic unit not unlike the MEC Troopers from Enemy Within.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Sharpshooter (XCOM2)|Sharpshooter]]====&lt;br /&gt;
* New version of [[Sniper (EU2012)|Sniper]], can specialize in Pistol skills in alternative to the sniper rifle.&lt;br /&gt;
* Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Fan Fire ability - allows three shots against a single target. (Pistol skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
====[[Ranger (XCOM2)|Ranger]]==== &lt;br /&gt;
[[File:07_x2_screens_news_thm.png|right|300px|Ranger]]&lt;br /&gt;
* New version of [[Assault (EU2012)|Assault]] class, carries sword, can engage on melee combat.&lt;br /&gt;
* Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Slash ability - attack any enemy within movement range with your sword&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Phantom ability - when the squad is revealed, this soldier stays concealed&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Blademaster skill - deal +2 extra damage on all sword attacks&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstrike skill - while concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstep skill - this soldier does not trigger overwatch or reaction fire&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Conceal ability - immediately enter concealment once per mission&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Run and Gun ability - take an action after dashing. Does not work with sword slashes&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Implacable skill - if you score one or more kills on your turn, you are granted a single bonus move&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Bladestorm skill - free sword attacks on any enemies that enter or attack from melee range&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Deep Cover skill - if you did not attack this turn, hunker down automatically &amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Untouchable skill - if you score a kill during your turn, the next attack against you during the enemy turn will miss. This even includes area of effect attacks like grenades&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Rapid Fire ability - fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Reaper ability - a devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Specialist (XCOM2)|Specialist]]====&lt;br /&gt;
[[File:08_x2_screens_news_thm.png|right|300px|Specialist and Gremlin drone]]&lt;br /&gt;
* Carries a &#039;Gremlin&#039; drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. The evolution of the [[Support (EU2012)|Support]] class.&lt;br /&gt;
* Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be upgraded to carry the stun area effect weapon or to hack a terminal &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin doesn&#039;t move on its own - the Specialist needs to spend its action move for a turn to guide it.&lt;br /&gt;
* Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Specialist class can improve its hacking skills faster than others&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Intrusion Protocol ability - The Gremlin hacks a robotic enemy and disables or takes over it&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Aid Protocol ability - The Gremlin grants a friendly target a bonus to Defense until the start of the next player turn&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Hacker ability - attempt to breach security on a network access point with the Gremlin&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====[[Grenadier (XCOM2)|Grenadier]]====&lt;br /&gt;
* The evolution of the [[Heavy (EU2012)|Heavy]] from Enemy Unknown.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;[[File:Grenadier (XCOM2).jpg|300px|right]]&lt;br /&gt;
** The two ability trees for the Grenadier are called &#039;&#039;Demo Expert&#039;&#039; and &#039;&#039;Heavy Gunner&#039;&#039;.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Wield a Grenade Launcher and a Cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Salvo&#039;&#039;, allows the Grenadier to use a grenade or heavy weapon without ending his turn.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;Shredder&#039;&#039; ability, disintegrates enemy armor&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Rupture&#039;&#039;, a &amp;quot;critical damage attack&amp;quot; that ensures the affected unit takes increased damage from all future attacks.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat System==&lt;br /&gt;
[[File:11_x2_screens_news_thm.png|right|300px|Readying for the ambush]]&lt;br /&gt;
* At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Every XCOM unit starts the mission in concealment.&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* XCOM now always has the first shot (aliens don&#039;t scatter for cover when activated) due to more emphasis on stealth and soldier placement before the shooting starts.&lt;br /&gt;
* Aliens will react differently when XCOM reveals its presence: some may still scatter or be completely surprised.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* New concealment system that uses waypoints to move and set up soldiers.&lt;br /&gt;
* Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging. &lt;br /&gt;
** You can find same kind of loot in chests scattered around the maps, but timed mission make complete sweeps quite difficult. &lt;br /&gt;
* Weapon upgrades - variety of those&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Autoloaders - Grants free reload&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Expanded Magazines - Increased ammo capacity&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be salvaged from the battlefield and needs to be researched before use&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Secondary mission objectives that can be completed instead of the primary one.&lt;br /&gt;
* Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There&#039;s still a danger of getting stopped by enemies when trying to reach the area designated for evacuation&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* [[Meld (EU2012)|Meld]] will not be a part of the game and XCOM will not be able to create [[MEC Trooper (EU2012)|MEC Troopers]], although Advent will use them &amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt;.&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:XCOM2terrains.png|right|300px|Different building versions]]&lt;br /&gt;
[[File:XCOM2_Wilderness_Types.png|right|300px|Different terrain versions]]&lt;br /&gt;
&lt;br /&gt;
* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
** However, you can target explosive terrain features (usually propane tanks of various sorts) with regular weapons if there are enemies in blast radius. &lt;br /&gt;
* According to Lead Producer Garth DeAngelis, each map is a &#039;quilt&#039; with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The space can be occupied by a variety of elements, and there are about 20 &#039;diorama&#039; sets that can be used when designing maps.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
==Aliens/Enemies==&lt;br /&gt;
[[File:01_x2_screens_news_thm.png|right|300px|Sectoid]]&lt;br /&gt;
[[File:Viper Twitter.png|right|300px|Viper ]]&lt;br /&gt;
[[File:09_x2_screens_overview_thm.png|right|300px|Advent Soldiers]]&lt;br /&gt;
[[File:Xcom2 shieldbearer hero.jpg|right|300px|Advent Shieldbearer]]&lt;br /&gt;
[[File:XCOM2_stunlancer_hero.jpg|right|300px|Advent Stun Lancer]]&lt;br /&gt;
* The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens on their own early on.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Both new and old aliens are present.&lt;br /&gt;
* There are yet undisclosed mechanical aliens.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Aliens are able to call for reinforcements at any time.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Troopers&#039;&#039;&#039; - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Speak a language unlike any human ones, and are nicknamed &amp;quot;Jabbers&amp;quot; by XCOM soldiers because of it.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Captains&#039;&#039;&#039; - clad in red armor with cape, stronger variants of Troopers.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can AoE buff standard Troopers with &amp;quot;Command Aura&amp;quot; ability.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can summon reinforcements from Advent VTOL dropships.&lt;br /&gt;
* &#039;&#039;&#039;Shieldbearers&#039;&#039;&#039; - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Stun Lancers&#039;&#039;&#039; - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety, can disable soldiers with a stun attack.&amp;lt;sup&amp;gt;27&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;Advent MECs&#039;&#039;&#039; - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Turrets&#039;&#039;&#039; - stationary, truck-mounted gauss turrets which can be hacked by XCOM soldiers.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Security Tower&#039;&#039;&#039; - scanning devices placed at checkpoints and other locations that can reveal XCOM soldiers out of concealment. &lt;br /&gt;
** Can be hacked for either &#039;Desorient&#039; (&amp;quot;Desorient enemies for 2 turns&amp;quot;) or &#039;Central Command&#039; (&amp;quot;Gain control of all robotic units for 1 turns.&amp;quot;)&lt;br /&gt;
** On fail the penalty, or Feedback is &#039;Reinforcements&#039; (&amp;quot;A failed hack will result in a group of enemy reinforcements being called down on your position&amp;quot;)&amp;lt;sup&amp;gt;29&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sectoids&#039;&#039;&#039; - Have now modified themselves using human DNA, making them bigger and possessing more psionic powers.&lt;br /&gt;
** Still carries the wrist-mounted plasma blaster.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Mind Spin&#039;&#039; or &#039;&#039; Psi Spin&#039;&#039; {{Verify}} is an ability with numerous possible effects, including disorientation, confusion, and mind control.&lt;br /&gt;
** &#039;&#039;Psi Reanimate&#039;&#039; can raise dead humans and aliens as &amp;quot;psi zombies&amp;quot; for the Sectoid to control.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vipers&#039;&#039;&#039; - inspired by the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]].&lt;br /&gt;
** True forms of the [[Thin Man (EU2012)|Thin Men]].&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Tongue Pull&#039;&#039; can rip your soldiers from cover.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Bind&#039;&#039; locks soldiers in place and deals damage.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Poison Spit&#039;&#039; is retained from their Thin Men forms.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Dark Collaborators&amp;quot;&#039;&#039;&#039; - humanlike individuals which may be assassination objectives.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Muton Berserkers&#039;&#039;&#039; - Evolved to be deadlier than before.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Codex&#039;&#039;&#039; - golden humanoids capable of replicating and teleportation.&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039; Mutons&#039;&#039;&#039; - Evolved with Human DNA to be smarter and deadlier.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Gets to use &#039;&#039;Suppression&#039;&#039; right off the bat.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Still has &#039;&#039;Alien Grenades&#039;&#039;, and will use them against groups of soldiers that don&#039;t watch their spacing.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has an ability called &#039;&#039;Counterattack&#039;&#039; where they can dodge a Ranger&#039;s melee attack, and counter with a melee attack from their bayonets.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Chryssalids&#039;&#039;&#039; - Evolved to be deadlier than before.&lt;br /&gt;
** All melee attacks cause poison. &amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** XCOM soldiers and civilians killed by poison become cocoons.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can burrow underground, but cannot move while burrowed.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; - Appear in various art around Advent cities. There&#039;s also a reference to &#039;Elders&#039; on Advent&#039;s propaganda.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Faceless&#039;&#039;&#039; - an alien race that can mimic the forms of other people.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;[[File:Faceless (XCOM2).jpg|right|300px]]&lt;br /&gt;
** Undetectable before they transform from their civilian form.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &amp;quot;Central advises dispatching this unit from afar, Commander&amp;quot; - they presumably have a short-ranged or melee attack.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Archons&#039;&#039;&#039; - modified [[Floater (EU2012)|Floaters]] which looks like angels.&lt;br /&gt;
** &#039;&#039;Blazing Pinions&#039;&#039; - AoE attack like &#039;&#039;Cluster Bomb&#039;&#039; of [[Sectopod (EU2012)|Sectopod]].&lt;br /&gt;
** Wounded Archon will enter a frenzied state enabling them to melee attack nearby XCOM soldiers.&lt;br /&gt;
* &#039;&#039;&#039;Andromedons&#039;&#039;&#039; - organic-synthetic hybrid enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
* There will be Steam Workshop integration to facilitate distribution of mods &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* It will be possible to &amp;quot;literally make an Enemy Unknown map.”&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;XCOM 2 Official Site&amp;quot;&amp;gt;&lt;br /&gt;
File:01_x2_screens_media_thm.png|Tactical - Ranger class (notice sword icon)&lt;br /&gt;
File:02_x2_screens_overview_thm.png| Avenger - mobile XCOM base&lt;br /&gt;
File:06_x2_screens_overview_thm.png| Inside Avenger &lt;br /&gt;
File:Bradford (XCOM2).png|Officer Bradford &amp;quot;Central&amp;quot; &lt;br /&gt;
File:05_x2_screens_media_thm.png| New transport (updated [[Skyranger (EU2012)|Skyranger]]?)&lt;br /&gt;
File:03_x2_screens_overview_thm.png| XCOM squad&lt;br /&gt;
File:05_x2_screens_news_thm.png| XCOM squad concealed&lt;br /&gt;
File:07_x2_screens_overview_thm.png| XCOM soldier&lt;br /&gt;
File:11_x2_screens_news_thm.png|XCOM soldiers&lt;br /&gt;
File:07_x2_screens_news_thm.png| Ranger class&lt;br /&gt;
File:03_x2_screens_news_thm.png| Specialist class&lt;br /&gt;
File:08_x2_screens_news_thm.png| XCOM Specialist and Gremlin drone&lt;br /&gt;
File:04_x2_screens_overview_thm.png| Sharpshooter&lt;br /&gt;
File:01_x2_screens_news_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:02_x2_screens_media_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:05_x2_screens_overview_thm.png| Viper (snakewoman)&lt;br /&gt;
File:3_-_pBnHCEU.png|Viper&lt;br /&gt;
File:4_-_TwaGnRd.png|Evolved Berserker&lt;br /&gt;
File:2889649-xcom 2 e3 screenshot berserker .png|Evolved Berserker&lt;br /&gt;
File:Xc2 chryssalid.jpeg|Evolved Chryssalid&lt;br /&gt;
File:02_x2_screens_news_thm.png| Advent Administration&lt;br /&gt;
File:Advent_Solder_and_Statue.png|Advent Soldier &lt;br /&gt;
File:09_x2_screens_overview_thm.png| Advent Soldiers&lt;br /&gt;
File:04_x2_screens_media_thm.png| Advent Captain&lt;br /&gt;
File:1_-_zDCHlRx.png|Advent Soldiers and Captain&lt;br /&gt;
File:2_-_bcZ9mze.png|Advent MECs&lt;br /&gt;
File:2889658-xcom_2_e3_screenshot_advent-mec.png|Advent MEC&lt;br /&gt;
File:Muton1.jpg|Muton (with human DNA)&lt;br /&gt;
File:Muton2.jpg|Muton (with human DNA)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Concepts&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_ADVENT_CheckPoint.png|&lt;br /&gt;
File:XCOM2_ADVENT-Propaganda_Center_Atrium.png|&lt;br /&gt;
File:XCOM2_City_Center.png|&lt;br /&gt;
File:XCOM2_NewWorldOrderMood.png|&lt;br /&gt;
File:XCOM2_Sectoid.png|Sectoid &lt;br /&gt;
File:XCOM2_Viper.png|Viper &lt;br /&gt;
File:XCOM2_Soldiers_MedArmorGuerilla.png|Soldier &lt;br /&gt;
File:Bradford_Concept_(XCOM2).png|Bradford&lt;br /&gt;
File:Xcom2adventenemiesjpg-c7eddd_1670w.png|Advent units&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Terrains&amp;quot;&amp;gt;&lt;br /&gt;
File:08_x2_screens_overview_thm.png|&lt;br /&gt;
File:06_x2_screens_news_thm.png|  &lt;br /&gt;
File:Xcom-2-city-center-duskjpg-505ab9_1670w.png|Advent City Center (dusk)&lt;br /&gt;
File:Xcom-2-city-center-rainjpg-64b429_1670w.png|Advent City Center (rain)&lt;br /&gt;
File:XCOM2CityCentre.png|Advent City Center (fast food)&lt;br /&gt;
File:XCOM2_Wilderness_Types.png|Wilderness types&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Twitter, Initial Trailer and Gameplay Footage Captures&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_1.png|A version of EXALT&#039;s logo?&lt;br /&gt;
File:XCOM2_2.png|Advent soldier with Ethereal image behind it&lt;br /&gt;
File:XCOM2_3.png|XCOM Squad at extraction&lt;br /&gt;
File:Thin Men Advent.png|A &amp;quot;dark collaborator&amp;quot;, possibly related to Thin Men (notice eye glasses and neck spots)&lt;br /&gt;
File:2889645-xcom_2__e3_screenshot_concealment.png|Concealment system&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* 1 - Official XCOM 2 site [http://xcom.com/]&lt;br /&gt;
* 2 - IGN&#039;s &#039;XCOM 2 Reveal Trailer&#039; [https://www.youtube.com/watch?v=2E_-2wIJIzQ&amp;amp;feature=youtu.be]&lt;br /&gt;
* 3 - IGN&#039;s &#039;XCOM 2: Welcoming our new alien overlords&#039; video and article/interview with Jake Solomon [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].&lt;br /&gt;
* 4 - IGN&#039;s &#039;XCOM 2 Reveal Trailer Rewind Theater&#039; with Jake Solomon and Garth DeAngelis [http://www.ign.com/videos/2015/06/03/xcom-2-reveal-trailer-rewind-theater]&lt;br /&gt;
* 5 - IGN&#039;s &#039;XCOM 2’s Procedurally Generated Maps&#039; [http://www.ign.com/articles/2015/06/04/xcom-2s-procedurally-generated-maps-ign-first].&lt;br /&gt;
* 6 - IGN&#039;s &#039;Why XCOM 2 had to be PC exclusive&#039; [http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive].&lt;br /&gt;
* 7 - IGN&#039;s &#039;XCOM 2&#039;s Exciting Modding Potential&#039; article [http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first].&lt;br /&gt;
* 8 - IGN&#039;s &#039;Meet The XCOM 2 Ranger&#039; article and video [http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first]&lt;br /&gt;
* 9 - IGN&#039;s &#039;Meet The XCOM 2 Specialist&#039; article and video [http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first]&lt;br /&gt;
* 10 - XCOM 2&#039;S Bleak Future: Why Impossible Mode Is Canon - IGN First&#039; article and video interview [http://www.ign.com/articles/2015/06/11/xcom-2s-bleak-future-why-impossible-iron-man-mode-is-canon-ign-first].&lt;br /&gt;
* 11 - IGN&#039;s &#039;Meet the XCOM2 Sectoid and Viper&#039; [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch]&lt;br /&gt;
* 12 - IGN&#039;s First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&amp;amp;t=2m22s]&lt;br /&gt;
* 13 - IGN&#039;s &amp;quot;E3 2015: No Meld, MEC Troopers in XCOM 2&amp;quot; [http://ap.ign.com/e3-2015/90382/news/e3-2015-no-meld-mech-troopers-in-xcom-2]&lt;br /&gt;
* 14 - IGN&#039;s &#039;Meet the XCOM2 Muton&#039; article [http://www.ign.com/articles/2015/07/23/xcom-2s-new-and-improved-muton-unveiled]&lt;br /&gt;
* 15 - Official XCOM2 Blog Post on XCOM2 Muton [http://xcom.com/news/the-muton-returns-in-xcom-2]&lt;br /&gt;
* 16 - XCOM 2 Exclusive Class Reveal: The Chryssalid [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038]&lt;br /&gt;
* 17 - XCOM 2 Exclusive Class Reveal: The Sharpshooter [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-sharpshooter/1100-6429035]&lt;br /&gt;
* 18 - Official XCOM 2 “Welcome to the Avenger” Gameplay [https://www.youtube.com/watch?v=uJ-rTdoiJZU]&lt;br /&gt;
* 19 - XCOM 2: Resurrection preview [http://www.amazon.com/XCOM-2-Resurrection-Greg-Keyes/dp/1608877124]&lt;br /&gt;
* 20 - MEET THE PERSONNEL OF THE AVENGER IN XCOM 2 [http://xcom.com/news/en-meet-the-personnel-of-the-avenger-in-xcom-2]&lt;br /&gt;
* 21 - XCOM: ENEMY UNKNOWN IS FREE-TO-PLAY ON STEAM THIS WEEKEND [http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]&lt;br /&gt;
* 22 - XCOM 2 on steam - [http://store.steampowered.com/app/268500/]&lt;br /&gt;
* 23 - IGN&#039;s &#039;Meet The XCOM 2 Advent Soldiers&#039; article and video [http://au.ign.com/articles/2015/06/23/meet-the-xcom-2-advent-soldiers-ign-first]&lt;br /&gt;
* 24 - Firaxis Mega Panel at PAX Prime – Rising Tide and XCOM 2 [https://www.youtube.com/watch?v=1ep2OEsN07w]&lt;br /&gt;
* 25 - XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM [http://xcom.com/news/en-xcom-2s-grenadier-turns-demolition-into-an-artform]&lt;br /&gt;
* 26 - XCOM 2’S FACELESS HIDES AMONG US [http://xcom.com/news/en-xcom-2s-faceless-hides-among-us]&lt;br /&gt;
* 27 - XCOM 2’S ADVENT STUN LANCER WILL DO ANYTHING TO GET NEAR [https://xcom.com/news/en-xcom-2s-advent-stun-lancer-will-do-anything-to-get-near]&lt;br /&gt;
* 28 - THE ADVENT SHIELDBEARER STANDS ITS GROUND IN XCOM 2 [https://xcom.com/news/the-advent-shieldbearer-stands-its-ground-in-xcom-2]&lt;br /&gt;
* 29 - WAR HAND - XCOM 2 Hands-On Gameplay #1 with Beagle! [https://www.youtube.com/watch?v=I9vG-N0ILB0]&lt;br /&gt;
* 30 - [https://twitter.com/solomonjake/status/634475260864274432 And tiny tidbit, XCOM&#039;s Dr. Tygan&#039;s name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson]&lt;br /&gt;
* 31 - Three XCOM 2 Expansions Announced, Detailed [http://www.gamespot.com/articles/three-xcom-2-expansions-announced-detailed/1100-6432996/]&lt;br /&gt;
* 32 - ChristopherOdd&#039;s &amp;quot;XCOM 2&#039;s Ranger Class Skill Tree Breakdown&amp;quot; video [https://m.youtube.com/watch?v=jWtntHx74qA]&lt;br /&gt;
* 33 - GameTrailers XCOM 2 preview video [http://www.gametrailers.com/videos/view/gametrailers-com/116626-XCOM-2-Preview]&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_2:_War_of_the_Chosen&amp;diff=85383</id>
		<title>XCOM 2: War of the Chosen</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_2:_War_of_the_Chosen&amp;diff=85383"/>
		<updated>2017-11-30T04:54:45Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: Created page with &amp;quot;XCOM 2: War of the Chosen is the expansion pack to XCOM 2. The expansion introduces 3 new elite alien enemies called the Chosen, as well as 3 &amp;#039;hero classes&amp;#039; represented by dif...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XCOM 2: War of the Chosen is the expansion pack to XCOM 2. The expansion introduces 3 new elite alien enemies called the Chosen, as well as 3 &#039;hero classes&#039; represented by different factions XCOM will have to win over. The DLC also introduces the Lost, former humans that will attack both XCOM and ADVENT forces on the battlefield.&lt;br /&gt;
&lt;br /&gt;
War of the Chosen was released on August 27, 2017 for Windows users. It was released on August 29 for Mac and Linux users, and in September for consoles.&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85382</id>
		<title>Info (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85382"/>
		<updated>2017-11-30T04:47:14Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Avenger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XCOM2_SCREEN.PNG|450px|center]]&lt;br /&gt;
This page is to collect all the information related to Firaxis&#039; upcoming XCOM 2 game, released through official channels and confirmed sources. &#039;&#039;&#039;XCOM 2 will be released on February 5, 2016&#039;&#039;&#039;. On September 10, 2015, the game was released for pre-order on steam.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When adding new info please make sure to properly attribute its source(s). If there are conflicting pieces of information from different sources, list both and add them the &amp;lt;nowiki&amp;gt;{{Verify}}&amp;lt;/nowiki&amp;gt; template. Any discussion/speculation about the game should be kept away from this page, use instead the [[Talk:XCOM2]] page. &lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
[[File:Advent_Solder_and_Statue.png|right|300px|The Alien Overlords]]&lt;br /&gt;
* The new game takes place 20 years after Earth&#039;s surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* According to XCOM 2&#039; storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The aliens established a world government called &#039;Advent Administration&#039; staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called &#039;Unification Day&#039; to mark the date of their take over of Earth. &amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.&lt;br /&gt;
==Engine==&lt;br /&gt;
* Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.&lt;br /&gt;
* Game will be PC exclusive.&lt;br /&gt;
* XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;.&lt;br /&gt;
==DLCs==&lt;br /&gt;
Three DLCs have been already announced as part of &#039;&#039;XCOM: Reinforcement Pack&#039;&#039;&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;: &lt;br /&gt;
* Anarchy&#039;s Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016)&lt;br /&gt;
* Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016)&lt;br /&gt;
* Shen&#039;s Last Gift - new soldier class, with the additional weapons, etc., as well as an extra mission (Summer 2016)&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after XCOM&#039;s surrender and placed in stasis. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like Bradford and new recruits). &lt;br /&gt;
* John [[Bradford (EU2012)|Bradford]] reappears on XCOM 2 still in his role as &#039;Central&#039;. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the Council&#039;s betrayal that led to the defeat of XCOM during the invasion. Bradford&#039;s first name was revealed by the developers on the media blitz before the release. &lt;br /&gt;
* Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. &lt;br /&gt;
* Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan&#039;s last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter, everything he knew, allowing her to take up his position in the organization.&amp;lt;sup&amp;gt;20&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi &amp;quot;Lily&amp;quot; Shen]], who is responsible for the Avenger and has her own personal GREMLIN drone.&lt;br /&gt;
&lt;br /&gt;
==Avenger== &lt;br /&gt;
* XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens. This ship has been named the Avenger, as a nod to the [[Avenger]] of the [[XCOM|original game]]&lt;br /&gt;
* List of Facilities&lt;br /&gt;
** Bridge&lt;br /&gt;
** Workshop&lt;br /&gt;
** Power Relay&lt;br /&gt;
** Research&lt;br /&gt;
** Engineering&lt;br /&gt;
*** View Engineers&lt;br /&gt;
*** View Inventory&lt;br /&gt;
*** Build Facilities&lt;br /&gt;
*** Build Items&lt;br /&gt;
** Living Quarters&lt;br /&gt;
** Bar/Memorial&lt;br /&gt;
** Guerrilla Tactics School&lt;br /&gt;
** Armory&lt;br /&gt;
*** Memorial&lt;br /&gt;
*** Recruit&lt;br /&gt;
*** Guerrilla Tactics School&lt;br /&gt;
*** View Soldiers&lt;br /&gt;
** Command&lt;br /&gt;
** Alien Debris&lt;br /&gt;
** Alien Machinery&lt;br /&gt;
** Exposed Power Coil&lt;br /&gt;
&lt;br /&gt;
===Guerrilla Tactics School===&lt;br /&gt;
* Can be assigned a soldier to be trained in a specific class&lt;br /&gt;
* Available Improvements for purchase:&lt;br /&gt;
** Vulture: Enemies drop an additional item when dropping loot&lt;br /&gt;
** Squad Size I = +1 to squad size&lt;br /&gt;
** Wet Work = +25 EXP to kills&lt;br /&gt;
** Vengeance = If a squadmate dies or is critically wounded, gain random tactical bonus for 2 turns&lt;br /&gt;
** Integrated Warfare = PCS (Personal Combat Sim) bonuses are significantly improved&lt;br /&gt;
** Squad Size II = Additional +1 to squad size&lt;br /&gt;
** Lightning Strike = +3 Mobility to all soldiers for first two Concealment turns&lt;br /&gt;
** Stay With Me = Soldiers will be more likely to bleed out than die outright&lt;br /&gt;
** Grenadier: Biggest Booms = Explosions can cause Critical Hits&lt;br /&gt;
** Ranger: Hunter&#039;s Instinct = Attacks against flanked enemies deal +2 damage&lt;br /&gt;
** Sharpshooter: Deadshot = +10% Critical Chance in all circumstances.&lt;br /&gt;
** Specialist: Cool Under Pressure = Overwatch no longer suffers an Aim penalty, and shots from Overwatch can critically hit.&lt;br /&gt;
&lt;br /&gt;
==Soldiers==&lt;br /&gt;
[[File:03_x2_screens_overview_thm.png|right|300px|XCOM Squad]]&lt;br /&gt;
* The squad at the beginning of the game is not an elite force, but the player is in charge of a &#039;rag tag, freedom fighters, guerrilla fighters. They look like irregular troops. &lt;br /&gt;
* Soldiers appear to have &#039;Character Skills&#039; (check Tactical picture)&lt;br /&gt;
* Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.&lt;br /&gt;
* Squad sizes remain at 4-6 units.&lt;br /&gt;
* Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Customized soldiers can be saved to a player&#039;s pool of possible soldiers, allowing them to appear in a different campaign.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Pre-ordering the game grants access to the Resistance Warrior Pack, which features new customization options for your soldiers as well as a &amp;quot;Survivor of the Old War&amp;quot;.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Classes===&lt;br /&gt;
[[File:04_x2_screens_overview_thm.png|right|300px|Sharpshooter]]&lt;br /&gt;
* There are 5 classes: [[Ranger (XCOM2)|Ranger]], [[Sharpshooter (XCOM2)|Sharpshooter]], [[Grenadier (XCOM2)|Grenadier]], [[Specialist (XCOM2)|Specialist]], and [[Psi Operative (XCOM2)|Psi Operative]].&lt;br /&gt;
** The first four classes are evolved versions of the original 4 classes: [[Assault_(EU2012)|Assault]], [[Sniper_(EU2012)|Sniper]], [[Heavy_(EU2012)|Heavy]], and [[Support_(EU2012)|Support]], respectively.&lt;br /&gt;
** The 5th class is dedicated Psi user. This is a departure from the previous game, where the [[Psionic_(EU2012)|Psionic]] &amp;quot;class&amp;quot; was an add-on to existing soldiers.&lt;br /&gt;
** There will be a 6th class available with the &#039;&#039;Shen&#039;s Last Gift&#039;&#039; DLC. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====Sharpshooter====&lt;br /&gt;
* New version of [[Sniper (EU2012)|Sniper]], can specialize in Pistol skills in alternative to the sniper rifle.&lt;br /&gt;
* Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Fan Fire ability - allows three shots against a single target. (Pistol skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
====Ranger==== &lt;br /&gt;
[[File:07_x2_screens_news_thm.png|right|300px|Ranger]]&lt;br /&gt;
* New version of [[Assault (EU2012)|Assault]] class, carries sword, can engage on melee combat.&lt;br /&gt;
* Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Slash ability - attack any enemy within movement range with your sword&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Phantom ability - when the squad is revealed, this soldier stays concealed&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Blademaster skill - deal +2 extra damage on all sword attacks&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstrike skill - while concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstep skill - this soldier does not trigger overwatch or reaction fire&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Conceal ability - immediately enter concealment once per mission&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Run and Gun ability - take an action after dashing. Does not work with sword slashes&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Implacable skill - if you score one or more kills on your turn, you are granted a single bonus move&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Bladestorm skill - free sword attacks on any enemies that enter or attack from melee range&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Deep Cover skill - if you did not attack this turn, hunker down automatically &amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Untouchable skill - if you score a kill during your turn, the next attack against you during the enemy turn will miss. This even includes area of effect attacks like grenades&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Rapid Fire ability - fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Reaper ability - a devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Specialist====&lt;br /&gt;
[[File:08_x2_screens_news_thm.png|right|300px|Specialist and Gremlin drone]]&lt;br /&gt;
* Carries a &#039;Gremlin&#039; drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. AKA [[Support (EU2012)|Support]] class.&lt;br /&gt;
* Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be upgraded to carry the stun area effect weapon or to hack a terminal &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin doesn&#039;t move on its own - the Specialist needs to spend its action move for a turn to guide it.&lt;br /&gt;
* Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Specialist class can improve its hacking skills faster than others&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Intrusion Protocol ability - The Gremlin hacks a robotic enemy and disables or takes over it&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Aid Protocol ability - The Gremlin grants a friendly target a bonus to Defense until the start of the next player turn&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Hacker ability - attempt to breach security on a network access point with the Gremlin&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====Grenadier====&lt;br /&gt;
* The evolution of the [[Heavy (EU2012)|Heavy]] from Enemy Unknown.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;[[File:Grenadier (XCOM2).jpg|300px|right]]&lt;br /&gt;
** The two ability trees for the Grenadier are called &#039;&#039;Demo expert&#039;&#039; and &#039;&#039;Heavy Gunner&#039;&#039;.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Wield a Grenade Launcher and a Cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Salvo&#039;&#039;, allows the Grenadier to use a grenade or heavy weapon without ending his turn.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;Shredder&#039;&#039; ability, disintegrates enemy armor&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Rupture&#039;&#039;, a &amp;quot;critical damage attack&amp;quot; that ensures the affected unit takes increased damage from all future attacks.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat System==&lt;br /&gt;
[[File:11_x2_screens_news_thm.png|right|300px|Readying for the ambush]]&lt;br /&gt;
* At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Every XCOM unit starts the mission in concealment.&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* XCOM now always has the first shot (aliens don&#039;t scatter for cover when activated) due to more emphasis on stealth and soldier placement before the shooting starts.&lt;br /&gt;
* Aliens will react differently when XCOM reveals its presence: some may still scatter or be completely surprised.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* New concealment system that uses waypoints to move and set up soldiers.&lt;br /&gt;
* Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging. &lt;br /&gt;
** You can find same kind of loot in chests scattered around the maps, but timed mission make complete sweeps quite difficult. &lt;br /&gt;
* Weapon upgrades - variety of those&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Autoloaders - Grants free reload&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Expanded Magazines - Increased ammo capacity&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be salvaged from the battlefield and needs to be researched before use&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Secondary mission objectives that can be completed instead of the primary one.&lt;br /&gt;
* Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There&#039;s still a danger of getting stopped by enemies when trying to reach the area designated for evacuation&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* [[Meld (EU2012)|Meld]] will not be a part of the game and XCOM will not be able to create [[MEC Trooper (EU2012)|MEC Troopers]], although Advent will use them &amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt;.&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:XCOM2terrains.png|right|300px|Different building versions]]&lt;br /&gt;
[[File:XCOM2_Wilderness_Types.png|right|300px|Different terrain versions]]&lt;br /&gt;
&lt;br /&gt;
* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
** However, you can target explosive terrain features (usually propane tanks of various sorts) with regular weapons if there are enemies in blast radius. &lt;br /&gt;
* According to Lead Producer Garth DeAngelis, each map is a &#039;quilt&#039; with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The space can be occupied by a variety of elements, and there are about 20 &#039;diorama&#039; sets that can be used when designing maps.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
==Aliens/Enemies==&lt;br /&gt;
[[File:01_x2_screens_news_thm.png|right|300px|Sectoid]]&lt;br /&gt;
[[File:Viper Twitter.png|right|300px|Viper ]]&lt;br /&gt;
[[File:09_x2_screens_overview_thm.png|right|300px|Advent Soldiers]]&lt;br /&gt;
[[File:Xcom2 shieldbearer hero.jpg|right|300px|Advent Shieldbearer]]&lt;br /&gt;
[[File:XCOM2_stunlancer_hero.jpg|right|300px|Advent Stun Lancer]]&lt;br /&gt;
* The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens on their own early on.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Both new and old aliens are present.&lt;br /&gt;
* There are yet undisclosed mechanical aliens.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Aliens are able to call for reinforcements at any time.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Troopers&#039;&#039;&#039; - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Speak a language unlike any human ones, and are nicknamed &amp;quot;Jabbers&amp;quot; by XCOM soldiers because of it.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Captains&#039;&#039;&#039; - clad in red armor with cape, stronger variants of Troopers.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can AoE buff standard Troopers with &amp;quot;Command Aura&amp;quot; ability.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can summon reinforcements from Advent VTOL dropships.&lt;br /&gt;
* &#039;&#039;&#039;Shieldbearers&#039;&#039;&#039; - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Stun Lancers&#039;&#039;&#039; - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety, can disable soldiers with a stun attack.&amp;lt;sup&amp;gt;27&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;Advent MECs&#039;&#039;&#039; - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Turrets&#039;&#039;&#039; - stationary, truck-mounted gauss turrets which can be hacked by XCOM soldiers.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Security Tower&#039;&#039;&#039; - scanning devices placed at checkpoints and other locations that can reveal XCOM soldiers out of concealment. &lt;br /&gt;
** Can be hacked for either &#039;Desorient&#039; (&amp;quot;Desorient enemies for 2 turns&amp;quot;) or &#039;Central Command&#039; (&amp;quot;Gain control of all robotic units for 1 turns.&amp;quot;)&lt;br /&gt;
** On fail the penalty, or Feedback is &#039;Reinforcements&#039; (&amp;quot;A failed hack will result in a group of enemy reinforcements being called down on your position&amp;quot;)&amp;lt;sup&amp;gt;29&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sectoids&#039;&#039;&#039; - Have now modified themselves using human DNA, making them bigger and possessing more psionic powers.&lt;br /&gt;
** Still carries the wrist-mounted plasma blaster.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Mind Spin&#039;&#039; or &#039;&#039; Psi Spin&#039;&#039; {{Verify}} is an ability with numerous possible effects, including disorientation, confusion, and mind control.&lt;br /&gt;
** &#039;&#039;Psi Reanimate&#039;&#039; can raise dead humans and aliens as &amp;quot;psi zombies&amp;quot; for the Sectoid to control.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vipers&#039;&#039;&#039; - inspired by the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]].&lt;br /&gt;
** True forms of the [[Thin Man (EU2012)|Thin Men]].&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Tongue Pull&#039;&#039; can rip your soldiers from cover.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Bind&#039;&#039; locks soldiers in place and deals damage.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Poison Spit&#039;&#039; is retained from their Thin Men forms.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Dark Collaborators&amp;quot;&#039;&#039;&#039; - humanlike individuals which may be assassination objectives.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Muton Berserkers&#039;&#039;&#039; - Evolved to be deadlier than before.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Codex&#039;&#039;&#039; - golden humanoids capable of replicating and teleportation.&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039; Mutons&#039;&#039;&#039; - Evolved with Human DNA to be smarter and deadlier.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Gets to use &#039;&#039;Suppression&#039;&#039; right off the bat.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Still has &#039;&#039;Alien Grenades&#039;&#039;, and will use them against groups of soldiers that don&#039;t watch their spacing.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has an ability called &#039;&#039;Counterattack&#039;&#039; where they can dodge a Ranger&#039;s melee attack, and counter with a melee attack from their bayonets.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Chryssalids&#039;&#039;&#039; - Evolved to be deadlier than before.&lt;br /&gt;
** All melee attacks cause poison. &amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** XCOM soldiers and civilians killed by poison become cocoons.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can burrow underground, but cannot move while burrowed.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; - Appear in various art around Advent cities. There&#039;s also a reference to &#039;Elders&#039; on Advent&#039;s propaganda.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Faceless&#039;&#039;&#039; - an alien race that can mimic the forms of other people.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;[[File:Faceless (XCOM2).jpg|right|300px]]&lt;br /&gt;
** Undetectable before they transform from their civilian form.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &amp;quot;Central advises dispatching this unit from afar, Commander&amp;quot; - they presumably have a short-ranged or melee attack.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Archons&#039;&#039;&#039; - modified [[Floater (EU2012)|Floaters]] which looks like angels.&lt;br /&gt;
** &#039;&#039;Blazing Pinions&#039;&#039; - AoE attack like &#039;&#039;Cluster Bomb&#039;&#039; of [[Sectopod (EU2012)|Sectopod]].&lt;br /&gt;
** Wounded Archon will enter a frenzied state enabling them to melee attack nearby XCOM soldiers.&lt;br /&gt;
* &#039;&#039;&#039;Andromedons&#039;&#039;&#039; - organic-synthetic hybrid enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
* There will be Steam Workshop integration to facilitate distribution of mods &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* It will be possible to &amp;quot;literally make an Enemy Unknown map.”&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;XCOM 2 Official Site&amp;quot;&amp;gt;&lt;br /&gt;
File:01_x2_screens_media_thm.png|Tactical - Ranger class (notice sword icon)&lt;br /&gt;
File:02_x2_screens_overview_thm.png| Avenger - mobile XCOM base&lt;br /&gt;
File:06_x2_screens_overview_thm.png| Inside Avenger &lt;br /&gt;
File:Bradford (XCOM2).png|Officer Bradford &amp;quot;Central&amp;quot; &lt;br /&gt;
File:05_x2_screens_media_thm.png| New transport (updated [[Skyranger (EU2012)|Skyranger]]?)&lt;br /&gt;
File:03_x2_screens_overview_thm.png| XCOM squad&lt;br /&gt;
File:05_x2_screens_news_thm.png| XCOM squad concealed&lt;br /&gt;
File:07_x2_screens_overview_thm.png| XCOM soldier&lt;br /&gt;
File:11_x2_screens_news_thm.png|XCOM soldiers&lt;br /&gt;
File:07_x2_screens_news_thm.png| Ranger class&lt;br /&gt;
File:03_x2_screens_news_thm.png| Specialist class&lt;br /&gt;
File:08_x2_screens_news_thm.png| XCOM Specialist and Gremlin drone&lt;br /&gt;
File:04_x2_screens_overview_thm.png| Sharpshooter&lt;br /&gt;
File:01_x2_screens_news_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:02_x2_screens_media_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:05_x2_screens_overview_thm.png| Viper (snakewoman)&lt;br /&gt;
File:3_-_pBnHCEU.png|Viper&lt;br /&gt;
File:4_-_TwaGnRd.png|Evolved Berserker&lt;br /&gt;
File:2889649-xcom 2 e3 screenshot berserker .png|Evolved Berserker&lt;br /&gt;
File:Xc2 chryssalid.jpeg|Evolved Chryssalid&lt;br /&gt;
File:02_x2_screens_news_thm.png| Advent Administration&lt;br /&gt;
File:Advent_Solder_and_Statue.png|Advent Soldier &lt;br /&gt;
File:09_x2_screens_overview_thm.png| Advent Soldiers&lt;br /&gt;
File:04_x2_screens_media_thm.png| Advent Captain&lt;br /&gt;
File:1_-_zDCHlRx.png|Advent Soldiers and Captain&lt;br /&gt;
File:2_-_bcZ9mze.png|Advent MECs&lt;br /&gt;
File:2889658-xcom_2_e3_screenshot_advent-mec.png|Advent MEC&lt;br /&gt;
File:Muton1.jpg|Muton (with human DNA)&lt;br /&gt;
File:Muton2.jpg|Muton (with human DNA)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Concepts&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_ADVENT_CheckPoint.png|&lt;br /&gt;
File:XCOM2_ADVENT-Propaganda_Center_Atrium.png|&lt;br /&gt;
File:XCOM2_City_Center.png|&lt;br /&gt;
File:XCOM2_NewWorldOrderMood.png|&lt;br /&gt;
File:XCOM2_Sectoid.png|Sectoid &lt;br /&gt;
File:XCOM2_Viper.png|Viper &lt;br /&gt;
File:XCOM2_Soldiers_MedArmorGuerilla.png|Soldier &lt;br /&gt;
File:Bradford_Concept_(XCOM2).png|Bradford&lt;br /&gt;
File:Xcom2adventenemiesjpg-c7eddd_1670w.png|Advent units&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Terrains&amp;quot;&amp;gt;&lt;br /&gt;
File:08_x2_screens_overview_thm.png|&lt;br /&gt;
File:06_x2_screens_news_thm.png|  &lt;br /&gt;
File:Xcom-2-city-center-duskjpg-505ab9_1670w.png|Advent City Center (dusk)&lt;br /&gt;
File:Xcom-2-city-center-rainjpg-64b429_1670w.png|Advent City Center (rain)&lt;br /&gt;
File:XCOM2CityCentre.png|Advent City Center (fast food)&lt;br /&gt;
File:XCOM2_Wilderness_Types.png|Wilderness types&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Twitter, Initial Trailer and Gameplay Footage Captures&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_1.png|A version of EXALT&#039;s logo?&lt;br /&gt;
File:XCOM2_2.png|Advent soldier with Ethereal image behind it&lt;br /&gt;
File:XCOM2_3.png|XCOM Squad at extraction&lt;br /&gt;
File:Thin Men Advent.png|A &amp;quot;dark collaborator&amp;quot;, possibly related to Thin Men (notice eye glasses and neck spots)&lt;br /&gt;
File:2889645-xcom_2__e3_screenshot_concealment.png|Concealment system&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* 1 - Official XCOM 2 site [http://xcom.com/]&lt;br /&gt;
* 2 - IGN&#039;s &#039;XCOM 2 Reveal Trailer&#039; [https://www.youtube.com/watch?v=2E_-2wIJIzQ&amp;amp;feature=youtu.be]&lt;br /&gt;
* 3 - IGN&#039;s &#039;XCOM 2: Welcoming our new alien overlords&#039; video and article/interview with Jake Solomon [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].&lt;br /&gt;
* 4 - IGN&#039;s &#039;XCOM 2 Reveal Trailer Rewind Theater&#039; with Jake Solomon and Garth DeAngelis [http://www.ign.com/videos/2015/06/03/xcom-2-reveal-trailer-rewind-theater]&lt;br /&gt;
* 5 - IGN&#039;s &#039;XCOM 2’s Procedurally Generated Maps&#039; [http://www.ign.com/articles/2015/06/04/xcom-2s-procedurally-generated-maps-ign-first].&lt;br /&gt;
* 6 - IGN&#039;s &#039;Why XCOM 2 had to be PC exclusive&#039; [http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive].&lt;br /&gt;
* 7 - IGN&#039;s &#039;XCOM 2&#039;s Exciting Modding Potential&#039; article [http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first].&lt;br /&gt;
* 8 - IGN&#039;s &#039;Meet The XCOM 2 Ranger&#039; article and video [http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first]&lt;br /&gt;
* 9 - IGN&#039;s &#039;Meet The XCOM 2 Specialist&#039; article and video [http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first]&lt;br /&gt;
* 10 - XCOM 2&#039;S Bleak Future: Why Impossible Mode Is Canon - IGN First&#039; article and video interview [http://www.ign.com/articles/2015/06/11/xcom-2s-bleak-future-why-impossible-iron-man-mode-is-canon-ign-first].&lt;br /&gt;
* 11 - IGN&#039;s &#039;Meet the XCOM2 Sectoid and Viper&#039; [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch]&lt;br /&gt;
* 12 - IGN&#039;s First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&amp;amp;t=2m22s]&lt;br /&gt;
* 13 - IGN&#039;s &amp;quot;E3 2015: No Meld, MEC Troopers in XCOM 2&amp;quot; [http://ap.ign.com/e3-2015/90382/news/e3-2015-no-meld-mech-troopers-in-xcom-2]&lt;br /&gt;
* 14 - IGN&#039;s &#039;Meet the XCOM2 Muton&#039; article [http://www.ign.com/articles/2015/07/23/xcom-2s-new-and-improved-muton-unveiled]&lt;br /&gt;
* 15 - Official XCOM2 Blog Post on XCOM2 Muton [http://xcom.com/news/the-muton-returns-in-xcom-2]&lt;br /&gt;
* 16 - XCOM 2 Exclusive Class Reveal: The Chryssalid [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038]&lt;br /&gt;
* 17 - XCOM 2 Exclusive Class Reveal: The Sharpshooter [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-sharpshooter/1100-6429035]&lt;br /&gt;
* 18 - Official XCOM 2 “Welcome to the Avenger” Gameplay [https://www.youtube.com/watch?v=uJ-rTdoiJZU]&lt;br /&gt;
* 19 - XCOM 2: Resurrection preview [http://www.amazon.com/XCOM-2-Resurrection-Greg-Keyes/dp/1608877124]&lt;br /&gt;
* 20 - MEET THE PERSONNEL OF THE AVENGER IN XCOM 2 [http://xcom.com/news/en-meet-the-personnel-of-the-avenger-in-xcom-2]&lt;br /&gt;
* 21 - XCOM: ENEMY UNKNOWN IS FREE-TO-PLAY ON STEAM THIS WEEKEND [http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]&lt;br /&gt;
* 22 - XCOM 2 on steam - [http://store.steampowered.com/app/268500/]&lt;br /&gt;
* 23 - IGN&#039;s &#039;Meet The XCOM 2 Advent Soldiers&#039; article and video [http://au.ign.com/articles/2015/06/23/meet-the-xcom-2-advent-soldiers-ign-first]&lt;br /&gt;
* 24 - Firaxis Mega Panel at PAX Prime – Rising Tide and XCOM 2 [https://www.youtube.com/watch?v=1ep2OEsN07w]&lt;br /&gt;
* 25 - XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM [http://xcom.com/news/en-xcom-2s-grenadier-turns-demolition-into-an-artform]&lt;br /&gt;
* 26 - XCOM 2’S FACELESS HIDES AMONG US [http://xcom.com/news/en-xcom-2s-faceless-hides-among-us]&lt;br /&gt;
* 27 - XCOM 2’S ADVENT STUN LANCER WILL DO ANYTHING TO GET NEAR [https://xcom.com/news/en-xcom-2s-advent-stun-lancer-will-do-anything-to-get-near]&lt;br /&gt;
* 28 - THE ADVENT SHIELDBEARER STANDS ITS GROUND IN XCOM 2 [https://xcom.com/news/the-advent-shieldbearer-stands-its-ground-in-xcom-2]&lt;br /&gt;
* 29 - WAR HAND - XCOM 2 Hands-On Gameplay #1 with Beagle! [https://www.youtube.com/watch?v=I9vG-N0ILB0]&lt;br /&gt;
* 30 - [https://twitter.com/solomonjake/status/634475260864274432 And tiny tidbit, XCOM&#039;s Dr. Tygan&#039;s name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson]&lt;br /&gt;
* 31 - Three XCOM 2 Expansions Announced, Detailed [http://www.gamespot.com/articles/three-xcom-2-expansions-announced-detailed/1100-6432996/]&lt;br /&gt;
* 32 - ChristopherOdd&#039;s &amp;quot;XCOM 2&#039;s Ranger Class Skill Tree Breakdown&amp;quot; video [https://m.youtube.com/watch?v=jWtntHx74qA]&lt;br /&gt;
* 33 - GameTrailers XCOM 2 preview video [http://www.gametrailers.com/videos/view/gametrailers-com/116626-XCOM-2-Preview]&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85381</id>
		<title>Info (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(XCOM2)&amp;diff=85381"/>
		<updated>2017-11-30T04:45:35Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* DLCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XCOM2_SCREEN.PNG|450px|center]]&lt;br /&gt;
This page is to collect all the information related to Firaxis&#039; upcoming XCOM 2 game, released through official channels and confirmed sources. &#039;&#039;&#039;XCOM 2 will be released on February 5, 2016&#039;&#039;&#039;. On September 10, 2015, the game was released for pre-order on steam.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When adding new info please make sure to properly attribute its source(s). If there are conflicting pieces of information from different sources, list both and add them the &amp;lt;nowiki&amp;gt;{{Verify}}&amp;lt;/nowiki&amp;gt; template. Any discussion/speculation about the game should be kept away from this page, use instead the [[Talk:XCOM2]] page. &lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
[[File:Advent_Solder_and_Statue.png|right|300px|The Alien Overlords]]&lt;br /&gt;
* The new game takes place 20 years after Earth&#039;s surrender to the aliens during the invasion. According to Jake Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* According to XCOM 2&#039; storyline, XCOM never made it out of conventional weapons before the surrender. To Firaxis, the first game has ended with the same result of the majority of games played on Impossible Ironman, with a loss for the player. According to official stats, only 1.1% of players have earned the achievement for winning on Impossible and 1.7% for completing Ironman. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The aliens established a world government called &#039;Advent Administration&#039; staffed with human collaborators and their propaganda claims that the aliens had came initially in peace but by engaging the aliens in combat XCOM has caused countless casualties. They also created a holiday called &#039;Unification Day&#039; to mark the date of their take over of Earth. &amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind. Those cities have been built to attract the human population into them by offering gene therapy&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The rest of humanity lives on the wilderness, where XCOM operates and there will also be missions there. Variety of combat environments.&lt;br /&gt;
==Engine==&lt;br /&gt;
* Wide mod support: you can create maps, new races, story lines and campaigns and share them via Steam Workshop.&lt;br /&gt;
* Game will be PC exclusive.&lt;br /&gt;
* XCOM 2 will run on a heavy modified version of the Unreal Engine 3.5 &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;.&lt;br /&gt;
==DLCs==&lt;br /&gt;
Three DLCs have been already announced as part of &#039;&#039;XCOM: Reinforcement Pack&#039;&#039;&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;: &lt;br /&gt;
* Anarchy&#039;s Children - more content to customize soldiers as guerrilla fighters (coming on Spring 2016)&lt;br /&gt;
* Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016)&lt;br /&gt;
* Shen&#039;s Last Gift - new soldier class, with the additional weapons, etc., as well as an extra mission (Summer 2016)&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* The XCOM Commander (a.k.a. the player) was apparently captured by the aliens some time after XCOM&#039;s surrender and placed in stasis. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like Bradford and new recruits). &lt;br /&gt;
* John [[Bradford (EU2012)|Bradford]] reappears on XCOM 2 still in his role as &#039;Central&#039;. &amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; According to the developers Bradford has been on the run until XCOM was reinstated, and until then he was a broken man due to the Council&#039;s betrayal that led to the defeat of XCOM during the invasion. Bradford&#039;s first name was revealed by the developers on the media blitz before the release. &lt;br /&gt;
* Dr. Vahlen also appears on the prequel book that was launched before the release of the game, although at end she disappears and it is implied that she has been captured by the aliens. &lt;br /&gt;
* Dr. Richard Tygan replaces Vahlen as the lead scientist onboard the Avenger. He was a former Advent researcher who decided to fight the aliens after witnessing their actions. According to Jake Solomon, Tygan&#039;s last name comes from his two favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter, everything he knew, allowing her to take up his position in the organization.&amp;lt;sup&amp;gt;20&amp;lt;/sup&amp;gt;&lt;br /&gt;
* The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi &amp;quot;Lily&amp;quot; Shen]], who is responsible for the Avenger and has her own personal GREMLIN drone.&lt;br /&gt;
&lt;br /&gt;
==Avenger== &lt;br /&gt;
* XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center to waging a guerrilla style war against the aliens, named Avenger, as a nod to the [[Avenger]] of the [[XCOM|original game]]&lt;br /&gt;
* List of Facilities&lt;br /&gt;
** Bridge&lt;br /&gt;
** Workshop&lt;br /&gt;
** Power Relay&lt;br /&gt;
** Research&lt;br /&gt;
** Engineering&lt;br /&gt;
*** View Engineers&lt;br /&gt;
*** View Inventory&lt;br /&gt;
*** Build Facilities&lt;br /&gt;
*** Build Items&lt;br /&gt;
** Living Quarters&lt;br /&gt;
** Bar/Memorial&lt;br /&gt;
** Guerrilla Tactics School&lt;br /&gt;
** Armory&lt;br /&gt;
*** Memorial&lt;br /&gt;
*** Recruit&lt;br /&gt;
*** Guerrilla Tactics School&lt;br /&gt;
*** View Soldiers&lt;br /&gt;
** Command&lt;br /&gt;
** Alien Debris&lt;br /&gt;
** Alien Machinery&lt;br /&gt;
** Exposed Power Coil&lt;br /&gt;
&lt;br /&gt;
===Guerrilla Tactics School===&lt;br /&gt;
* Can be assigned a soldier to be trained in a specific class&lt;br /&gt;
* Available Improvements for purchase:&lt;br /&gt;
** Vulture: Enemies drop an additional item when dropping loot&lt;br /&gt;
** Squad Size I = +1 to squad size&lt;br /&gt;
** Wetwork = +25 EXP to kills&lt;br /&gt;
** Vengeance = If a squadmate dies or is critically wounded, gain random tactical bonus for 2 turns&lt;br /&gt;
** Integrated Warfare = PCS (Personal Combat Sim) bonuses are significantly improved&lt;br /&gt;
** Squad Size II = Additional +1 to squad size&lt;br /&gt;
** Lightning Strike = +3 Mobility to all soldiers for first two Concealment turns&lt;br /&gt;
** Stay With Me = Soldiers will be more likely to bleed out than die outright&lt;br /&gt;
** Grenadier: Biggest Booms = Explosions can cause Critical Hits&lt;br /&gt;
** Ranger: Hunter&#039;s Instinct = Attacks against flanked enemies deal +3 damage&lt;br /&gt;
** Sharpshooter: Dead Shot = +10% Critical Chance&lt;br /&gt;
** Specialist: Cool Under Pressure = Removes Overwatch penalty and allows Crits&lt;br /&gt;
&lt;br /&gt;
==Soldiers==&lt;br /&gt;
[[File:03_x2_screens_overview_thm.png|right|300px|XCOM Squad]]&lt;br /&gt;
* The squad at the beginning of the game is not an elite force, but the player is in charge of a &#039;rag tag, freedom fighters, guerrilla fighters. They look like irregular troops. &lt;br /&gt;
* Soldiers appear to have &#039;Character Skills&#039; (check Tactical picture)&lt;br /&gt;
* Customization now also applies to left/right arms, shoulders, etc., to reflect the rag tag nature of XCOM. Characters can also earn unique characterization features. Possible to change the gender/nationality of all human units.&lt;br /&gt;
* Squad sizes remain at 4-6 units.&lt;br /&gt;
* Carrying ability - when evacuating it is possible for soldiers to carry back to base the bodies of their injured or dead comrades&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* All classes are capable of hacking, however only the Specialist can perform some hacks. Hacking includes devices, terminals, robotic aliens and possibly other targets.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Customized soldiers can be saved to a player&#039;s pool of possible soldiers, allowing them to appear in a different campaign.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Pre-ordering the game grants access to the Resistance Warrior Pack, which features new customization options for your soldiers as well as a &amp;quot;Survivor of the Old War&amp;quot;.&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Classes===&lt;br /&gt;
[[File:04_x2_screens_overview_thm.png|right|300px|Sharpshooter]]&lt;br /&gt;
* There are 5 classes: [[Ranger (XCOM2)|Ranger]], [[Sharpshooter (XCOM2)|Sharpshooter]], [[Grenadier (XCOM2)|Grenadier]], [[Specialist (XCOM2)|Specialist]], and [[Psi Operative (XCOM2)|Psi Operative]].&lt;br /&gt;
** The first four classes are evolved versions of the original 4 classes: [[Assault_(EU2012)|Assault]], [[Sniper_(EU2012)|Sniper]], [[Heavy_(EU2012)|Heavy]], and [[Support_(EU2012)|Support]], respectively.&lt;br /&gt;
** The 5th class is dedicated Psi user. This is a departure from the previous game, where the [[Psionic_(EU2012)|Psionic]] &amp;quot;class&amp;quot; was an add-on to existing soldiers.&lt;br /&gt;
** There will be a 6th class available with the &#039;&#039;Shen&#039;s Last Gift&#039;&#039; DLC. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====Sharpshooter====&lt;br /&gt;
* New version of [[Sniper (EU2012)|Sniper]], can specialize in Pistol skills in alternative to the sniper rifle.&lt;br /&gt;
* Can wield both a sniper rifle and a pistol effectively, depending on skill tree choices&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Death From Above ability - grants an extra action when an enemy at a lower elevation is killed. (Sniper skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Fan Fire ability - allows three shots against a single target. (Pistol skill)&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
====Ranger==== &lt;br /&gt;
[[File:07_x2_screens_news_thm.png|right|300px|Ranger]]&lt;br /&gt;
* New version of [[Assault (EU2012)|Assault]] class, carries sword, can engage on melee combat.&lt;br /&gt;
* Rangers carry either a Shotgun or Assault Rifle as primary weapons and a machete sword&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* They are either damage dealing assaults or scouts that can move quickly and silently and even climb walls&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* While advancing, they can be followed and buffed/protected by the Gremlin drone carried by the Specialist&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Slash ability - attack any enemy within movement range with your sword&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Phantom ability - when the squad is revealed, this soldier stays concealed&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Blademaster skill - deal +2 extra damage on all sword attacks&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstrike skill - while concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Shadowstep skill - this soldier does not trigger overwatch or reaction fire&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Conceal ability - immediately enter concealment once per mission&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Run and Gun ability - take an action after dashing. Does not work with sword slashes&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Implacable skill - if you score one or more kills on your turn, you are granted a single bonus move&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Bladestorm skill - free sword attacks on any enemies that enter or attack from melee range&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Deep Cover skill - if you did not attack this turn, hunker down automatically &amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Untouchable skill - if you score a kill during your turn, the next attack against you during the enemy turn will miss. This even includes area of effect attacks like grenades&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Rapid Fire ability - fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Reaper ability - a devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Specialist====&lt;br /&gt;
[[File:08_x2_screens_news_thm.png|right|300px|Specialist and Gremlin drone]]&lt;br /&gt;
* Carries a &#039;Gremlin&#039; drone that can be used as a secondary weapon, for stunning aliens or buff allies, or for hacking. AKA [[Support (EU2012)|Support]] class.&lt;br /&gt;
* Specialist is either support (healing, support buffs, boosting stats) or offensive (hacking and controlling enemies)&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin can carry a stun area effect weapon, heal, scout or even be assigned to protect a Ranger&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be upgraded to carry the stun area effect weapon or to hack a terminal &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Gremlin doesn&#039;t move on its own - the Specialist needs to spend its action move for a turn to guide it.&lt;br /&gt;
* Specialists can get the Intrusion Protocol ability at later ranks, which allows it to hack and control robotic enemies.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Specialist class can improve its hacking skills faster than others&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Intrusion Protocol ability - The Gremlin hacks a robotic enemy and disables or takes over it&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Aid Protocol ability - The Gremlin grants a friendly target a bonus to Defense until the start of the next player turn&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Hacker ability - attempt to breach security on a network access point with the Gremlin&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====Grenadier====&lt;br /&gt;
* The evolution of the [[Heavy (EU2012)|Heavy]] from Enemy Unknown.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;[[File:Grenadier (XCOM2).jpg|300px|right]]&lt;br /&gt;
** The two ability trees for the Grenadier are called &#039;&#039;Demo expert&#039;&#039; and &#039;&#039;Heavy Gunner&#039;&#039;.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Wield a Grenade Launcher and a Cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Can be trained to focus on demoltion with the Grenade Launcher, or on making the most of the cannon.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Salvo&#039;&#039;, allows the Grenadier to use a grenade or heavy weapon without ending his turn.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;Shredder&#039;&#039; ability, disintegrates enemy armor&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New ability, &#039;&#039;Rupture&#039;&#039;, a &amp;quot;critical damage attack&amp;quot; that ensures the affected unit takes increased damage from all future attacks.&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat System==&lt;br /&gt;
[[File:11_x2_screens_news_thm.png|right|300px|Readying for the ambush]]&lt;br /&gt;
* At the start of mission the player will have to move its units without being detected to their objectives. A lot of different elements can break concealment, not just enemies but civilians as well. Scanners can also break concealment&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Every XCOM unit starts the mission in concealment.&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* XCOM now always has the first shot (aliens don&#039;t scatter for cover when activated) due to more emphasis on stealth and soldier placement before the shooting starts.&lt;br /&gt;
* Aliens will react differently when XCOM reveals its presence: some may still scatter or be completely surprised.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* New concealment system that uses waypoints to move and set up soldiers.&lt;br /&gt;
* Loot system - timers to recover items carried by dead aliens or even your own fallen soldiers (similar to Meld on EW). Inventory plays a bigger role since XCOM is also living off loot and scavenging. &lt;br /&gt;
** You can find same kind of loot in chests scattered around the maps, but timed mission make complete sweeps quite difficult. &lt;br /&gt;
* Weapon upgrades - variety of those&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Autoloaders - Grants free reload&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Expanded Magazines - Increased ammo capacity&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
** Can be salvaged from the battlefield and needs to be researched before use&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Secondary mission objectives that can be completed instead of the primary one.&lt;br /&gt;
* Call for EVAC can be done anywhere on the map on most mission types, as long as there is space for the Skyranger to land. There&#039;s still a danger of getting stopped by enemies when trying to reach the area designated for evacuation&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* [[Meld (EU2012)|Meld]] will not be a part of the game and XCOM will not be able to create [[MEC Trooper (EU2012)|MEC Troopers]], although Advent will use them &amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt;.&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:XCOM2terrains.png|right|300px|Different building versions]]&lt;br /&gt;
[[File:XCOM2_Wilderness_Types.png|right|300px|Different terrain versions]]&lt;br /&gt;
&lt;br /&gt;
* Procedure generated maps. Large set of tiles (buildings, etc.) which are combined together to create maps. AI also made more procedural to better use the new map system. Terrain will be more dynamic and destructible, including exploding barrels and acid holes. Even floors and ceilings are destructable&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* Free Aim (being able to target any feature, including terrain) will still be limited to weapons such grenades and rockets.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
** However, you can target explosive terrain features (usually propane tanks of various sorts) with regular weapons if there are enemies in blast radius. &lt;br /&gt;
* According to Lead Producer Garth DeAngelis, each map is a &#039;quilt&#039; with holes where buildings are plugged, and the space between the buildings can be occupied with elements to display a variety of environments. &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* The space can be occupied by a variety of elements, and there are about 20 &#039;diorama&#039; sets that can be used when designing maps.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
==Aliens/Enemies==&lt;br /&gt;
[[File:01_x2_screens_news_thm.png|right|300px|Sectoid]]&lt;br /&gt;
[[File:Viper Twitter.png|right|300px|Viper ]]&lt;br /&gt;
[[File:09_x2_screens_overview_thm.png|right|300px|Advent Soldiers]]&lt;br /&gt;
[[File:Xcom2 shieldbearer hero.jpg|right|300px|Advent Shieldbearer]]&lt;br /&gt;
[[File:XCOM2_stunlancer_hero.jpg|right|300px|Advent Stun Lancer]]&lt;br /&gt;
* The aliens have evolved significantly over 20 years and are much stronger; XCOM soldiers will not be able to take on aliens on their own early on.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Both new and old aliens are present.&lt;br /&gt;
* There are yet undisclosed mechanical aliens.&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Aliens are able to call for reinforcements at any time.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Troopers&#039;&#039;&#039; - human soldiers which act as city security on behalf of the aliens. They carry magnetic weaponry.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Speak a language unlike any human ones, and are nicknamed &amp;quot;Jabbers&amp;quot; by XCOM soldiers because of it.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Genetically modified to the point of inhuman, with no hair, flattened ears, and large, silvery eyes far apart with no orbs or pupils.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Captains&#039;&#039;&#039; - clad in red armor with cape, stronger variants of Troopers.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can AoE buff standard Troopers with &amp;quot;Command Aura&amp;quot; ability.&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can mark an XCOM soldier for death, forcing any Troopers in the area to focus fire on that soldier&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can summon reinforcements from Advent VTOL dropships.&lt;br /&gt;
* &#039;&#039;&#039;Shieldbearers&#039;&#039;&#039; - big, heavy troopers that can provide a Shield Bonus to other nearby enemy units on the battlefield.&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Stun Lancers&#039;&#039;&#039; - aggressive soldiers who will try to get close to XCOM soldiers without regards for their own safety, can disable soldiers with a stun attack.&amp;lt;sup&amp;gt;27&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;Advent MECs&#039;&#039;&#039; - similar to [[MEC_Trooper_(EU2012)|MEC Troopers]] and can do AoE damage with micro-missiles.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Turrets&#039;&#039;&#039; - stationary, truck-mounted gauss turrets which can be hacked by XCOM soldiers.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Advent Security Tower&#039;&#039;&#039; - scanning devices placed at checkpoints and other locations that can reveal XCOM soldiers out of concealment. &lt;br /&gt;
** Can be hacked for either &#039;Desorient&#039; (&amp;quot;Desorient enemies for 2 turns&amp;quot;) or &#039;Central Command&#039; (&amp;quot;Gain control of all robotic units for 1 turns.&amp;quot;)&lt;br /&gt;
** On fail the penalty, or Feedback is &#039;Reinforcements&#039; (&amp;quot;A failed hack will result in a group of enemy reinforcements being called down on your position&amp;quot;)&amp;lt;sup&amp;gt;29&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sectoids&#039;&#039;&#039; - Have now modified themselves using human DNA, making them bigger and possessing more psionic powers.&lt;br /&gt;
** Still carries the wrist-mounted plasma blaster.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Mind Spin&#039;&#039; or &#039;&#039; Psi Spin&#039;&#039; {{Verify}} is an ability with numerous possible effects, including disorientation, confusion, and mind control.&lt;br /&gt;
** &#039;&#039;Psi Reanimate&#039;&#039; can raise dead humans and aliens as &amp;quot;psi zombies&amp;quot; for the Sectoid to control.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vipers&#039;&#039;&#039; - inspired by the [[Snakeman|Snakemen]] from the original [[X-COM|1994 Enemy Unkown]].&lt;br /&gt;
** True forms of the [[Thin Man (EU2012)|Thin Men]].&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Tongue Pull&#039;&#039; can rip your soldiers from cover.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Bind&#039;&#039; locks soldiers in place and deals damage.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;Poison Spit&#039;&#039; is retained from their Thin Men forms.&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Dark Collaborators&amp;quot;&#039;&#039;&#039; - humanlike individuals which may be assassination objectives.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Muton Berserkers&#039;&#039;&#039; - Evolved to be deadlier than before.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Codex&#039;&#039;&#039; - golden humanoids capable of replicating and teleportation.&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039; Mutons&#039;&#039;&#039; - Evolved with Human DNA to be smarter and deadlier.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Gets to use &#039;&#039;Suppression&#039;&#039; right off the bat.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Still has &#039;&#039;Alien Grenades&#039;&#039;, and will use them against groups of soldiers that don&#039;t watch their spacing.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has equipped a bayonet on the front of their Plasma Rifles for use in melee.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Has an ability called &#039;&#039;Counterattack&#039;&#039; where they can dodge a Ranger&#039;s melee attack, and counter with a melee attack from their bayonets.&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Chryssalids&#039;&#039;&#039; - Evolved to be deadlier than before.&lt;br /&gt;
** All melee attacks cause poison. &amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** XCOM soldiers and civilians killed by poison become cocoons.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** If a cocoon is not destroyed during the gestation period, three new Chryssalids emerge.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Can burrow underground, but cannot move while burrowed.&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; - Appear in various art around Advent cities. There&#039;s also a reference to &#039;Elders&#039; on Advent&#039;s propaganda.&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Faceless&#039;&#039;&#039; - an alien race that can mimic the forms of other people.&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;[[File:Faceless (XCOM2).jpg|right|300px]]&lt;br /&gt;
** Undetectable before they transform from their civilian form.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &amp;quot;Central advises dispatching this unit from afar, Commander&amp;quot; - they presumably have a short-ranged or melee attack.&amp;lt;sup&amp;gt;26&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Archons&#039;&#039;&#039; - modified [[Floater (EU2012)|Floaters]] which looks like angels.&lt;br /&gt;
** &#039;&#039;Blazing Pinions&#039;&#039; - AoE attack like &#039;&#039;Cluster Bomb&#039;&#039; of [[Sectopod (EU2012)|Sectopod]].&lt;br /&gt;
** Wounded Archon will enter a frenzied state enabling them to melee attack nearby XCOM soldiers.&lt;br /&gt;
* &#039;&#039;&#039;Andromedons&#039;&#039;&#039; - organic-synthetic hybrid enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* Firaxis plans to release an Unreal Development Kit for XCOM 2 and the editor used to add content, either in November or later.&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
* There will be Steam Workshop integration to facilitate distribution of mods &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* It will be possible to &amp;quot;literally make an Enemy Unknown map.”&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; &lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;XCOM 2 Official Site&amp;quot;&amp;gt;&lt;br /&gt;
File:01_x2_screens_media_thm.png|Tactical - Ranger class (notice sword icon)&lt;br /&gt;
File:02_x2_screens_overview_thm.png| Avenger - mobile XCOM base&lt;br /&gt;
File:06_x2_screens_overview_thm.png| Inside Avenger &lt;br /&gt;
File:Bradford (XCOM2).png|Officer Bradford &amp;quot;Central&amp;quot; &lt;br /&gt;
File:05_x2_screens_media_thm.png| New transport (updated [[Skyranger (EU2012)|Skyranger]]?)&lt;br /&gt;
File:03_x2_screens_overview_thm.png| XCOM squad&lt;br /&gt;
File:05_x2_screens_news_thm.png| XCOM squad concealed&lt;br /&gt;
File:07_x2_screens_overview_thm.png| XCOM soldier&lt;br /&gt;
File:11_x2_screens_news_thm.png|XCOM soldiers&lt;br /&gt;
File:07_x2_screens_news_thm.png| Ranger class&lt;br /&gt;
File:03_x2_screens_news_thm.png| Specialist class&lt;br /&gt;
File:08_x2_screens_news_thm.png| XCOM Specialist and Gremlin drone&lt;br /&gt;
File:04_x2_screens_overview_thm.png| Sharpshooter&lt;br /&gt;
File:01_x2_screens_news_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:02_x2_screens_media_thm.png| Sectoid (with human DNA)&lt;br /&gt;
File:05_x2_screens_overview_thm.png| Viper (snakewoman)&lt;br /&gt;
File:3_-_pBnHCEU.png|Viper&lt;br /&gt;
File:4_-_TwaGnRd.png|Evolved Berserker&lt;br /&gt;
File:2889649-xcom 2 e3 screenshot berserker .png|Evolved Berserker&lt;br /&gt;
File:Xc2 chryssalid.jpeg|Evolved Chryssalid&lt;br /&gt;
File:02_x2_screens_news_thm.png| Advent Administration&lt;br /&gt;
File:Advent_Solder_and_Statue.png|Advent Soldier &lt;br /&gt;
File:09_x2_screens_overview_thm.png| Advent Soldiers&lt;br /&gt;
File:04_x2_screens_media_thm.png| Advent Captain&lt;br /&gt;
File:1_-_zDCHlRx.png|Advent Soldiers and Captain&lt;br /&gt;
File:2_-_bcZ9mze.png|Advent MECs&lt;br /&gt;
File:2889658-xcom_2_e3_screenshot_advent-mec.png|Advent MEC&lt;br /&gt;
File:Muton1.jpg|Muton (with human DNA)&lt;br /&gt;
File:Muton2.jpg|Muton (with human DNA)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Concepts&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_ADVENT_CheckPoint.png|&lt;br /&gt;
File:XCOM2_ADVENT-Propaganda_Center_Atrium.png|&lt;br /&gt;
File:XCOM2_City_Center.png|&lt;br /&gt;
File:XCOM2_NewWorldOrderMood.png|&lt;br /&gt;
File:XCOM2_Sectoid.png|Sectoid &lt;br /&gt;
File:XCOM2_Viper.png|Viper &lt;br /&gt;
File:XCOM2_Soldiers_MedArmorGuerilla.png|Soldier &lt;br /&gt;
File:Bradford_Concept_(XCOM2).png|Bradford&lt;br /&gt;
File:Xcom2adventenemiesjpg-c7eddd_1670w.png|Advent units&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Terrains&amp;quot;&amp;gt;&lt;br /&gt;
File:08_x2_screens_overview_thm.png|&lt;br /&gt;
File:06_x2_screens_news_thm.png|  &lt;br /&gt;
File:Xcom-2-city-center-duskjpg-505ab9_1670w.png|Advent City Center (dusk)&lt;br /&gt;
File:Xcom-2-city-center-rainjpg-64b429_1670w.png|Advent City Center (rain)&lt;br /&gt;
File:XCOM2CityCentre.png|Advent City Center (fast food)&lt;br /&gt;
File:XCOM2_Wilderness_Types.png|Wilderness types&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px caption=&amp;quot;Twitter, Initial Trailer and Gameplay Footage Captures&amp;quot;&amp;gt;&lt;br /&gt;
File:XCOM2_1.png|A version of EXALT&#039;s logo?&lt;br /&gt;
File:XCOM2_2.png|Advent soldier with Ethereal image behind it&lt;br /&gt;
File:XCOM2_3.png|XCOM Squad at extraction&lt;br /&gt;
File:Thin Men Advent.png|A &amp;quot;dark collaborator&amp;quot;, possibly related to Thin Men (notice eye glasses and neck spots)&lt;br /&gt;
File:2889645-xcom_2__e3_screenshot_concealment.png|Concealment system&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* 1 - Official XCOM 2 site [http://xcom.com/]&lt;br /&gt;
* 2 - IGN&#039;s &#039;XCOM 2 Reveal Trailer&#039; [https://www.youtube.com/watch?v=2E_-2wIJIzQ&amp;amp;feature=youtu.be]&lt;br /&gt;
* 3 - IGN&#039;s &#039;XCOM 2: Welcoming our new alien overlords&#039; video and article/interview with Jake Solomon [http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords].&lt;br /&gt;
* 4 - IGN&#039;s &#039;XCOM 2 Reveal Trailer Rewind Theater&#039; with Jake Solomon and Garth DeAngelis [http://www.ign.com/videos/2015/06/03/xcom-2-reveal-trailer-rewind-theater]&lt;br /&gt;
* 5 - IGN&#039;s &#039;XCOM 2’s Procedurally Generated Maps&#039; [http://www.ign.com/articles/2015/06/04/xcom-2s-procedurally-generated-maps-ign-first].&lt;br /&gt;
* 6 - IGN&#039;s &#039;Why XCOM 2 had to be PC exclusive&#039; [http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive].&lt;br /&gt;
* 7 - IGN&#039;s &#039;XCOM 2&#039;s Exciting Modding Potential&#039; article [http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first].&lt;br /&gt;
* 8 - IGN&#039;s &#039;Meet The XCOM 2 Ranger&#039; article and video [http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first]&lt;br /&gt;
* 9 - IGN&#039;s &#039;Meet The XCOM 2 Specialist&#039; article and video [http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first]&lt;br /&gt;
* 10 - XCOM 2&#039;S Bleak Future: Why Impossible Mode Is Canon - IGN First&#039; article and video interview [http://www.ign.com/articles/2015/06/11/xcom-2s-bleak-future-why-impossible-iron-man-mode-is-canon-ign-first].&lt;br /&gt;
* 11 - IGN&#039;s &#039;Meet the XCOM2 Sectoid and Viper&#039; [http://www.ign.com/articles/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first?watch]&lt;br /&gt;
* 12 - IGN&#039;s First XCOM 2 Gameplay Footage [https://www.youtube.com/watch?v=AzAKyj-KK-E&amp;amp;t=2m22s]&lt;br /&gt;
* 13 - IGN&#039;s &amp;quot;E3 2015: No Meld, MEC Troopers in XCOM 2&amp;quot; [http://ap.ign.com/e3-2015/90382/news/e3-2015-no-meld-mech-troopers-in-xcom-2]&lt;br /&gt;
* 14 - IGN&#039;s &#039;Meet the XCOM2 Muton&#039; article [http://www.ign.com/articles/2015/07/23/xcom-2s-new-and-improved-muton-unveiled]&lt;br /&gt;
* 15 - Official XCOM2 Blog Post on XCOM2 Muton [http://xcom.com/news/the-muton-returns-in-xcom-2]&lt;br /&gt;
* 16 - XCOM 2 Exclusive Class Reveal: The Chryssalid [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038]&lt;br /&gt;
* 17 - XCOM 2 Exclusive Class Reveal: The Sharpshooter [http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-sharpshooter/1100-6429035]&lt;br /&gt;
* 18 - Official XCOM 2 “Welcome to the Avenger” Gameplay [https://www.youtube.com/watch?v=uJ-rTdoiJZU]&lt;br /&gt;
* 19 - XCOM 2: Resurrection preview [http://www.amazon.com/XCOM-2-Resurrection-Greg-Keyes/dp/1608877124]&lt;br /&gt;
* 20 - MEET THE PERSONNEL OF THE AVENGER IN XCOM 2 [http://xcom.com/news/en-meet-the-personnel-of-the-avenger-in-xcom-2]&lt;br /&gt;
* 21 - XCOM: ENEMY UNKNOWN IS FREE-TO-PLAY ON STEAM THIS WEEKEND [http://xcom.com/news/xcom-enemy-unknown-is-free-to-play-on-steam-this-weekend]&lt;br /&gt;
* 22 - XCOM 2 on steam - [http://store.steampowered.com/app/268500/]&lt;br /&gt;
* 23 - IGN&#039;s &#039;Meet The XCOM 2 Advent Soldiers&#039; article and video [http://au.ign.com/articles/2015/06/23/meet-the-xcom-2-advent-soldiers-ign-first]&lt;br /&gt;
* 24 - Firaxis Mega Panel at PAX Prime – Rising Tide and XCOM 2 [https://www.youtube.com/watch?v=1ep2OEsN07w]&lt;br /&gt;
* 25 - XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM [http://xcom.com/news/en-xcom-2s-grenadier-turns-demolition-into-an-artform]&lt;br /&gt;
* 26 - XCOM 2’S FACELESS HIDES AMONG US [http://xcom.com/news/en-xcom-2s-faceless-hides-among-us]&lt;br /&gt;
* 27 - XCOM 2’S ADVENT STUN LANCER WILL DO ANYTHING TO GET NEAR [https://xcom.com/news/en-xcom-2s-advent-stun-lancer-will-do-anything-to-get-near]&lt;br /&gt;
* 28 - THE ADVENT SHIELDBEARER STANDS ITS GROUND IN XCOM 2 [https://xcom.com/news/the-advent-shieldbearer-stands-its-ground-in-xcom-2]&lt;br /&gt;
* 29 - WAR HAND - XCOM 2 Hands-On Gameplay #1 with Beagle! [https://www.youtube.com/watch?v=I9vG-N0ILB0]&lt;br /&gt;
* 30 - [https://twitter.com/solomonjake/status/634475260864274432 And tiny tidbit, XCOM&#039;s Dr. Tygan&#039;s name is a nod to my favorite scientists: Dr. Carl Sagan and Dr. Neil deGrasse Tyson]&lt;br /&gt;
* 31 - Three XCOM 2 Expansions Announced, Detailed [http://www.gamespot.com/articles/three-xcom-2-expansions-announced-detailed/1100-6432996/]&lt;br /&gt;
* 32 - ChristopherOdd&#039;s &amp;quot;XCOM 2&#039;s Ranger Class Skill Tree Breakdown&amp;quot; video [https://m.youtube.com/watch?v=jWtntHx74qA]&lt;br /&gt;
* 33 - GameTrailers XCOM 2 preview video [http://www.gametrailers.com/videos/view/gametrailers-com/116626-XCOM-2-Preview]&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Grenadier_(XCOM2)&amp;diff=85379</id>
		<title>Grenadier (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Grenadier_(XCOM2)&amp;diff=85379"/>
		<updated>2017-11-30T01:26:01Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Grenadier&#039;&#039;&#039; is a demolitions expert, providing heavy ordnance delivery whenever and wherever needed. The Grenadier is the successor to the [[Heavy (EU2012)|Heavy]] class.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;| Ability&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:Squaddie (XCOM2).png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Launch Grenade&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Grenadier uses a grenade launcher to fire grenades rather than throwing them. This allows for greater range and grenade capacity.&#039;&#039; &amp;lt;br/&amp;gt; The grenadier gains an extra inventory slot that may only be used for grenades.[1]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Specialization&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Demolitions Expert&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Heavy Gunner&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[File:Corporal (XCOM 2).png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Blast Padding&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Your gear includes layers of extra padding and blast plates, granting a bonus point of Armor and 66% less damage from explosive attacks.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Shredder&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Your cannon attacks shred armor.&#039;&#039; &amp;lt;br/&amp;gt; Higher rank weapons shred more points of armor. The shredding effect applies before damage.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[File:Sergeant (XCOM 2).png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Demolition&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Unleash a volley of bullets at your target&#039;s cover, significantly damaging or destroying it. Deals no damage to your target.&#039;&#039; &amp;lt;br/&amp;gt; Uses 2 ammo. 3-turn cooldown.&lt;br /&gt;
| &#039;&#039;&#039;Suppression&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Fire a barrage that pins down a target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target&#039;s aim.&#039;&#039; &amp;lt;br/&amp;gt; Suppression is cancelled if the Grenadier takes damage. Suppression penalties stack. Uses 2 ammo. No cooldown.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[File:Lieutenant (XCOM 2).png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Heavy Ordnance&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The grenade in your grenade-only slot gains a bonus use.&#039;&#039;[1]&amp;lt;br/&amp;gt;Affects support grenades, not just offensive ones.&lt;br /&gt;
| &#039;&#039;&#039;Holo Targeting&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Any directed cannon shot, hit or miss, will mark the target, increasing your squad&#039;s aim by +15 against this target.&#039;&#039; &amp;lt;br/&amp;gt; Applies to standard attacks and single-target abilities, including suppression.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  [[File:Captain (XCOM 2).png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Volatile Mix&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Your grenades have an increased radius of 1 tile, and deal +2 damage.&#039;&#039; &amp;lt;br/&amp;gt; Does not increase environment damage.&lt;br /&gt;
| &#039;&#039;&#039;Chain Shot&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Take a shot with an aim penalty of -15. If you hit the target, you take another shot on the target automatically.&#039;&#039; &amp;lt;br/&amp;gt; Uses 2 ammo. 3-turn cooldown.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:Major (XCOM 2).png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Salvo&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Launching or throwing grenades, or using heavy weapons with your first action, will not end your turn.&#039;&#039; &amp;lt;br/&amp;gt; &lt;br /&gt;
| &#039;&#039;&#039;Hail of Bullets&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition.&#039;&#039; &amp;lt;br/&amp;gt; Standard shot with 100% to-hit. Uses 3 ammo. 5-turn cooldown.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  [[File:Colonel (XCOM 2).png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Saturation Fire&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Fire a cone shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses 3 ammo.&#039;&#039; &amp;lt;br/&amp;gt; The Grenadier takes a standard shot at each affected enemy, which can miss. 5-turn cooldown.&lt;br /&gt;
| &#039;&#039;&#039;Rupture&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;A Rupture shot deals critical damage and ensures that the target takes an additional +3 damage from all attacks in the future.&#039;&#039; &amp;lt;br/&amp;gt; Uses 3 ammo. 3-turn cooldown.&lt;br /&gt;
|}&lt;br /&gt;
[1] The Grenadier&#039;s abilities apply to any type of grenade, including non-lethal ordinance such as smoke grenades, flashbangs, or battle scanners. (Unconfirmed for Volatile Mix, but the radius bonus probably applies.)&lt;br /&gt;
&lt;br /&gt;
==Tactical Advice==&lt;br /&gt;
Like the Heavy of old, the Grenadier&#039;s perk tree can roughly translate to the Rocketeer and the Gunner from Long War. One side favors explosions and detonations, the other is a more semi-support machine gunner for softening heavy and armored targets. Of note is the Salvo perk for a demolitions Grenadier, a bonus which also boosts the E.X.O. Armor&#039;s special weapons usage. Thusly, if you do go with the Demolitions route, one of these armor sets is an excellent boost to their destructive capabilities.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* XCOM 2 - Grenadier Class - Skill Tree Breakdown [https://www.youtube.com/watch?v=RW8wVFR-fgE]&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=85378</id>
		<title>Weapons (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=85378"/>
		<updated>2017-11-30T01:23:51Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Weapon Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon Stats==&lt;br /&gt;
===Main Weapons===&lt;br /&gt;
====Rifles====&lt;br /&gt;
Rifles are the standard issue weapons for Rookies, Specialists and Psi operatives. They are generalist weapons, not excelling in any particular situation. Clip size 4&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Assault Rifle || 3-5 || ? || 5-7 || 0% || Medium || 1&lt;br /&gt;
|-&lt;br /&gt;
|Mag Rifle || 5-7 || ? || 8-10 || 0% || Medium+ || 2&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Rifle || 7-9 || ? || 11-13 || 0% || Medium++ || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
Shotguns can only be equipped by [[Ranger (XCOM2)|Ranger]]s. They are high damage, short range weapons. They gain double aim bonus at close range relative to assault rifles, but suffer aim penalties at longer range. Clip size 4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun || 4-6 || ? || 7-9 || 10% ||  Short || 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard Gun || 6-8 || ? || 10-12 || 15% || Short+ || 2&lt;br /&gt;
|-&lt;br /&gt;
|Storm Gun || 8-10 || ? || 13-15 || 20% || Short++ || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cannons====&lt;br /&gt;
Cannons are the heavy weapons carried by Grenadiers. They do high damage but have smaller clips than assault rifles. Clip size 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Shreds&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cannon || 4-6 || ? || 6-8 || 0% || Medium || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Mag Cannon || 6-8 || ? || 9-11 || 0% || Medium+ || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Beam Cannon || 8-10 || ? || 12-14 || 0% || Medium++ || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Needs &amp;quot;Shredder&amp;quot; Ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
Sniper rifles can only be used by Sharpshooters. They suffer penalties at short range. Although not unique to sniper rifles, firing sniper rifle beyond normal sight range with squad sight skill will be penalized base on distance. Sniper rifles require two actions to fire/overwatch. Clip size 3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !!  Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Sniper Rifle || 4-6 || ? || 6-8 || 10% || unlimited || 1&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Rifle || 6-8 || ? || 9-11 || 10% || unlimited || 2&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Lance || 8-10 || ? || 12-14 || 10% || unlimited || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|Sniper rifles will be able to shoot as long as the enemy is in a teammate LOS, but with an aim and critical chance penalty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary Weapons===&lt;br /&gt;
====Pistols====&lt;br /&gt;
Pistols are secondary weapons carried by Sharpshooters, mainly as backup weapons when the Sharpshooter needs to move, but with Gunslinger perks they can become quite potent in their own right. They cannot receive weapons modification but will shoot specialized ammo if you equip them. They have no clip size and can be fired infinite times without reload.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Pistol || 2-3 || ? ||?|| 0% || Short&lt;br /&gt;
|-&lt;br /&gt;
|Mag Pistol || 3-4 || ? || ? || ? || Short+&lt;br /&gt;
|-&lt;br /&gt;
|Beam Pistol || 3-6 || ? || ? || 0% || Short++&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gremlin====&lt;br /&gt;
Gremlins are carried by [[Specialist (XCOM2)|Specialist]]s, these little robots can perform remote hacking and healing and can deal damage with the right perks, especially against mechanical enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Effect !! Organic enemy damage !! Mechanical enemy damage!! Healing !! Aid Protocol !! Requirements&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Gremlin (XCOM2)|Gremlin]] || - || 2 || 3-4 || 0 || +20 defense || -&lt;br /&gt;
|-&lt;br /&gt;
|[[Gremlin Mk II(XCOM2)|Gremlin Mk II]] || +20 Hack || 4 || 7-8 || +1 || +30 defense || ADVENT Mech Autopsy&lt;br /&gt;
|-&lt;br /&gt;
|[[Gremlin Mk III(XCOM2)|Gremlin Mk III]] || +40 Hack || 6 || 10-11 || +2 || +40 defense || Sectopod Autopsy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Swords====&lt;br /&gt;
Swords are the secondary weapons carried by [[Ranger (XCOM2)|Ranger]]s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Effect !! Requirements&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Machete (XCOM2)|Machete]] || 3-5 || ? ||?|| 10% || Melee || none || -&lt;br /&gt;
|-&lt;br /&gt;
|[[Arc Blade (XCOM2)|Arc Blade]] || 4-6 || ? || ? || 15% || Melee || 25% chance to stun || ADVENT Stun Lancer Autopsy&lt;br /&gt;
|-&lt;br /&gt;
|[[Fusion Blade (XCOM2)|Fusion Blade]] || 5-7 || ? || ? || 20% || Melee || chance to  burn || Archon Autopsy&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter&#039;s Axe (XCOM2)|Hunter&#039;s Axe]] || 4-6 || ? || ? || 10% || Melee || chance to  burn || [[Alien Hunters DLC (XCOM2)|Alien Hunters DLC]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter&#039;s Axe (XCOM2)|Ionic Axe]] || 5-7 || ? || ? || 15% || Melee || 25% stun chance || ADVENT Stun Lancer Autopsy and the Hunter&#039;s Axe&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter&#039;s Axe (XCOM2)|Fusion Axe]] || ? || ? || ? || ? || Melee || ? || Archon Autopsy and the Hunter&#039;s Axe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|Blademaster adds +2 damage and +10 melee aim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Psi Amp====&lt;br /&gt;
Psi Amps are the secondary weapons carried by Psi Operatives. They are used for all psionic attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Effect !! Soul Fire !! Void Rift !! Null Lance !! Requirements&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Psi Amp (XCOM2)|Psi Amp]] || - || 4-6 || ?|| ? || -&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Psi Amp (XCOM2)|Advanced Psi Amp]] || +20 Psi || 5-7 || 4-5 || 7-12 || Sectoid Autopsy&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Psi Amp (XCOM2)|Alien Psi Amp]] || +40 Psi || 6-8 || 3-6 || 9-14 || Gatekeeper Autopsy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grenade Launchers====&lt;br /&gt;
These can only be equipped by [[Grenadier (XCOM2)|Grenadiers]]. They give bonus damage, range and blast radius on top of that normally given by the launched grenade.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Bonus Damage !! Bonus Range !! Bonus Radius&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade Launcher (XCOM2)|Grenade Launcher]] || 0 || +4 || +1&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Grenade Launcher (XCOM2)|Advanced Grenade Launcher]] || ? || +5 || +2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Volatile mix adds +2 damage and +1 radius. There is no tier 3 Grenade Launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grenades====&lt;br /&gt;
{{Grenades (XCOM2)}}&lt;br /&gt;
&lt;br /&gt;
===Heavy Weapons===&lt;br /&gt;
In order to use a heavy weapon a soldier must be equipped with an [[EXO Suit (XCOM2)|EXO]] or [[WAR Suit (XCOM2)|WAR Suit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !!  Range !! Shreds !! Radius !! Area type &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher || 4-7 || 27 || 2 || 4 || circle &lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || 4-7 || 25 || 0 || 7  || 60 degree cone &lt;br /&gt;
|-&lt;br /&gt;
| Shredder Gun || 6-9 || 25 || 2 || 12 ||cone &lt;br /&gt;
|-&lt;br /&gt;
| Blaster Launcher&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 7-10 || 45 || 3 || 6 ||circle &lt;br /&gt;
|-&lt;br /&gt;
| Hellfire Projector&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 6-9 || 25 || 0 || 7 || 60 degree cone &lt;br /&gt;
|-&lt;br /&gt;
| Shredstorm Cannon&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 8-11 || 25 || 4 || 12 ||cone &lt;br /&gt;
|-&lt;br /&gt;
| Plasma Blaster&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 7-10 || 25 || 0 || 1 || Straight line (goes through walls) &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Requires Experimental Powered Weapon and WAR Suit.&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Plasma blaster ignores armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Parts==&lt;br /&gt;
Weapon mods come in three qualities: Basic, Advanced, and Superior, each offering better results over the previous one. &lt;br /&gt;
&lt;br /&gt;
Weapon mods can be replaced, but cannot be reused, and thus consideration should be taken before immediately modding up a weapon. The continental bonus &amp;quot;Lock and Load&amp;quot; allows you to reuse mods.&lt;br /&gt;
&lt;br /&gt;
Weapon mods remain on the soldiers weapon as you move up in the tech tree, ensuring that mods are not &amp;quot;wasted&amp;quot; as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
Each weapon can field only a limited number of mods; the continent bonus &amp;quot;Armed to the Teeth&amp;quot; gives you one extra mod slot on all weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Basic !! Advanced !!  Superior&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Scope || Adds aim bonus  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || Adds critical chance bonus  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Repeater || Adds a small chance to instakill  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Adds a chance of free shot  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Auto-Loader || Free reload  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Expanded Magazine || Adds ammo capacity  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Stock || Guaranteed damage on missed shots  || +1 || +2 || +3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon part use===&lt;br /&gt;
&lt;br /&gt;
Autoloaders are probably best equipped on Sharpshooters. While they normally cannot reload and then fire their sniper rifle, the free reloads bypass this limitation. For a Kill Zone Sharpshooter, use an Expanded Magazine combined with a Repeater.&lt;br /&gt;
&lt;br /&gt;
Expanded Magazine likely should go to Grenadiers, especially if you plan to go for the higher tier abilities which use 3 ammo at a time. Larger magazines make it more likely you&#039;ll have the ammo for these abilities, and its use is constant (unlike the limited-use Auto-Loaders.) Run &amp;amp; Gun/Rapid Fire Rangers also benefit a lot from Expanded Magazines.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, Auto-Loaders are superior to Expanded Magazines in regular missions as you will probably run out of aliens to kill before running out of free reloads. However, for the last mission, featuring well over 30 enemies, Expanded Magazines are a more effective choice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons (XCOM2)| ]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Specialist_(XCOM2)&amp;diff=85377</id>
		<title>Specialist (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Specialist_(XCOM2)&amp;diff=85377"/>
		<updated>2017-11-30T01:19:23Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Tactical Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Specialist&#039;&#039;&#039; operates some of XCOM&#039;s most advanced equipment. They deploy robotic drones on the battlefield that can be outfitted for combat or field medic duty. The Specialist is the successor to the [[Support (EU2012)|Support]] class.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifle&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Gremlin&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
&lt;br /&gt;
As a support and utility class, the Specialist is possibly the most able to mix its skill trees without impacting its usefulness in any particular role.&lt;br /&gt;
&lt;br /&gt;
The Specialists signature ability is Aid Protocol, an ability that grants bonus defense based on the rank of the Gremlin they have equipped. It&#039;s noteworthy that using Aid Protocol does not end the Specialists turn, nor does hacking or Medical Protocol. This ability to use two actions in a turn means that the Specialist is best placed in a defensive position near the edge of active combat, allowing them to use minimal actions moving and instead controlling the battlefield with their Gremlin, whilst still providing fire support.&lt;br /&gt;
&lt;br /&gt;
Medic specialists gain multiple abilities allowing them to recover their teams health more efficiently and remedy status effects.&lt;br /&gt;
&lt;br /&gt;
Combat hackers gain a wide variety of utility skills, including the ability to finish off weakened enemies, and deal with robotic enemies effectively.&lt;br /&gt;
&lt;br /&gt;
Regardless of path, experienced Specialists will have a focus in Overwatch shots, and will be the primary carriers of Skulljacks, reducing their potential item slots, though their array of utility abilities reduces this downside.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;| Ability&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:XCOM2 rank squaddie.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:UIPerk aidprotocol.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aid Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Command your Gremlin to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn.&#039;&#039; &amp;lt;br/&amp;gt; The basic Gremlin grants +20 Defense.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Specialization&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Battle Medic&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Combat Hacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[File:XCOM2 rank lieutenant.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk medicalprotocol.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Medical Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Gremlin can perform healing actions remotely.&#039;&#039; &amp;lt;br/&amp;gt; Grants one free Medkit charge.&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk combatprotocol.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Combat Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Send the Gremlin to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies.&#039;&#039; &amp;lt;br/&amp;gt; The basic Gremlin deals 2 damage. Usable twice per battle.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[File:XCOM2 rank sergeant.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk revivalprotocol.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Revival Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Send the Gremlin to an ally to remove any negative status effects: Disoriented, Stunned, Panicked, or Unconscious.&#039;&#039; &lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk haywireprotocol.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Haywire Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;You may target robotic and mechanical enemies with your Gremlin, attempting to hack them and seize control.&#039;&#039; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[File:XCOM2 rank captain.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk fieldmedic.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Field Medic&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Equipped medikits have 2 extra charges.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk sensorsweep.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Scanning Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Gremlin can trigger an instant scan of the area, increasing the Specialist&#039;s sight radius substantially for one turn, and revealing any hidden or disguised enemies in view.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  [[File:XCOM2 rank major.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk coverfire.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Covering Fire&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Overwatch shots can be triggered by any enemy action, not just movement.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk threat assesment.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Threat Assessment&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[File:XCOM2 rank colonel.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk evervigilant.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Ever Vigilant&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;If you spend all your actions on moves, you are granted an automatic overwatch shot at the end of the turn.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk sentinel.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Guardian&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;With every successful Overwatch shot, there is a 50% chance that another shot will be taken.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  [[File:XCOM2 rank commander.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk restorative mist.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Restoration&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Gremlin flies to each squad member, healing or reviving them as needed.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk capacitordischarge.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Capacitor Discharge&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Send the Gremlin to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
As the Support class was described as &#039;not &#039;&#039;sexy&#039;&#039; like the other classes,&#039; the Specialist managed to bring the sexy back.&lt;br /&gt;
&lt;br /&gt;
In the Tech-heavy world of the ADVENT Administration, information is a literal commodity: Intel resources can be hard to come by, and that&#039;s where the Specialist comes in. As they bring the Gremlin models with them, they receive a major boost to hacking abilities over the other soldiers tiny PDAs. Not only can you (with luck) disable, or even take over enemy robotic units, but remotely access terminals you would otherwise need to get close (and risk exposure) to access. Indeed, they&#039;re the only ones that can safely hack the &#039;lamp posts&#039; in the cities that scan for identification, at least while remaining in concealment.&lt;br /&gt;
&lt;br /&gt;
When hacking (including with other soldiers), the screen that appears will show the three possible results. Most commonly, it will show the failstate (often buffing the targeted device), a medium-difficulty utility hack, and a hard difficulty bonus hack. For example, on MECs and Turrets, the failstate is to buff the unit, and the hack is to either disable, or to take over the unit (lasts 3 turns). Meanwhile, the aforementioned &#039;lamp posts&#039; hack is the failstate of summoning re-enforcements,  and &#039;&#039;usually&#039;&#039; either causing all enemies to go into Disoriented status, or complete invulnerability for the Specialist for two turns. &#039;Usually&#039;, because on occasional missions, hacking these lamp posts, which are connected to ADVENT&#039;s equivalent of [[Zudjari_and_Mosaic_(Bureau)|Mosaic]], may give other bonuses, such as ADVENT facility information-- extremely helpful to keeping the Avatar program from completing, or effectively a free Mind Control of a random enemy unit still on the map. It is worth going out of the way to hack whenever possible for other bonuses such as permanent increase to the Specialist&#039;s hacking score.&lt;br /&gt;
&lt;br /&gt;
It is also advisable to give them the Skulljack device, as their hacking bonus will apply, as well: this not also gives the Specialist a high-chance instant kill against ADVENT soldiers of all kinds, but gives them a Ranger/Lancer-like dashing attack with it (once per mission). This can be extremely profitable, as hacking bonuses include intel, resources, or even Avatar Facility location data (which must then be researched). Turning your specialist into such an &#039;Intelligence Officer&#039; is very effective for your overall campaign against ADVENT and the aliens.&lt;br /&gt;
&lt;br /&gt;
Skulljacking does a flat 20 damage, so certain enemies (Elite officer with elite shields has 21 HP) can survive if at full HP.  Also note that Gremlin MkII and MkIII hacking bonuses do not apply to hacks made with the Skulljack.&lt;br /&gt;
&lt;br /&gt;
Note that when hacking, the choice is for either the &#039;utility&#039; hack, &#039;&#039;or&#039;&#039; the bonus hack, not both: simply click the panel for the hack you want to go for. Either way, pray to the RNG Gods that you chose below the roll.&lt;br /&gt;
&lt;br /&gt;
==Tactical Advice==&lt;br /&gt;
&lt;br /&gt;
Aliens are at least smart enough to pick the most likely shots available, so protect vulnerable or low-health allies with Aid Protocol to stop them being finished off. Aid Protocol can also negate an ADVENT officers mark, the weakness of low cover, or exposed Rangers. If your entire team is in high cover and one ally is in low cover, they will recieve dangerous amounts of enemy focus. Aid Protocol can negate this.&lt;br /&gt;
&lt;br /&gt;
Combat Protocol deals extra damage to mechanical units, which can compensate for the limited means to deal with armoured enemies early-game.&lt;br /&gt;
&lt;br /&gt;
Once ADVENT MECs have appeared, autopsy one as a priority to get the Mark 2 Gremlin, which offers substantial improvements to most things that a Specialist can do.&lt;br /&gt;
&lt;br /&gt;
Combat Protocol has many beneficial applications, but should not be used as a primary offensive tool, due to its low number of uses and great utility. Use it to cancel enemy Overwatches, deal severe damage to MECs if you cannot shred their armor, and finish off entrenched units.&lt;br /&gt;
&lt;br /&gt;
Carrying a Skulljack once Skullmining has been researched provides a substantial boost to your Tech score.&lt;br /&gt;
&lt;br /&gt;
Bluescreen Rounds and EMP Grenades reduce the Tech scores of targets they damage. This can allow for easier hacking of mechanical units. Even a stunned unit that is hacked will still attract a lot of fire from the alien forces onto itself, which can turn the tide of combat.&lt;br /&gt;
&lt;br /&gt;
Haywire Protocol is best used on enemies whose destruction you can be fairly certain of if things go wrong.&lt;br /&gt;
&lt;br /&gt;
Attempting a Skulljack or Skullmine does guaranteed damage, and does not cost the unit their entire turn if it fails.&lt;br /&gt;
&lt;br /&gt;
Consider when hacking the negatives of failure. It&#039;s better to take riskier hacks on guaranteed hacks like transport doors or item chests, rather than lampposts.&lt;br /&gt;
&lt;br /&gt;
Triggering alien groups to investigate your position as a result of failed hacks can actually be a good way to lead them into an overwatch trap.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Specialist_(XCOM2)&amp;diff=85376</id>
		<title>Specialist (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Specialist_(XCOM2)&amp;diff=85376"/>
		<updated>2017-11-30T01:17:41Z</updated>

		<summary type="html">&lt;p&gt;GoodPiggies: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Specialist&#039;&#039;&#039; operates some of XCOM&#039;s most advanced equipment. They deploy robotic drones on the battlefield that can be outfitted for combat or field medic duty. The Specialist is the successor to the [[Support (EU2012)|Support]] class.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifle&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Gremlin&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
&lt;br /&gt;
As a support and utility class, the Specialist is possibly the most able to mix its skill trees without impacting its usefulness in any particular role.&lt;br /&gt;
&lt;br /&gt;
The Specialists signature ability is Aid Protocol, an ability that grants bonus defense based on the rank of the Gremlin they have equipped. It&#039;s noteworthy that using Aid Protocol does not end the Specialists turn, nor does hacking or Medical Protocol. This ability to use two actions in a turn means that the Specialist is best placed in a defensive position near the edge of active combat, allowing them to use minimal actions moving and instead controlling the battlefield with their Gremlin, whilst still providing fire support.&lt;br /&gt;
&lt;br /&gt;
Medic specialists gain multiple abilities allowing them to recover their teams health more efficiently and remedy status effects.&lt;br /&gt;
&lt;br /&gt;
Combat hackers gain a wide variety of utility skills, including the ability to finish off weakened enemies, and deal with robotic enemies effectively.&lt;br /&gt;
&lt;br /&gt;
Regardless of path, experienced Specialists will have a focus in Overwatch shots, and will be the primary carriers of Skulljacks, reducing their potential item slots, though their array of utility abilities reduces this downside.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot;| Ability&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:XCOM2 rank squaddie.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:UIPerk aidprotocol.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aid Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Command your Gremlin to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn.&#039;&#039; &amp;lt;br/&amp;gt; The basic Gremlin grants +20 Defense.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Specialization&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Battle Medic&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Combat Hacker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[File:XCOM2 rank lieutenant.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk medicalprotocol.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Medical Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Gremlin can perform healing actions remotely.&#039;&#039; &amp;lt;br/&amp;gt; Grants one free Medkit charge.&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk combatprotocol.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Combat Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Send the Gremlin to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies.&#039;&#039; &amp;lt;br/&amp;gt; The basic Gremlin deals 2 damage. Usable twice per battle.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[File:XCOM2 rank sergeant.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk revivalprotocol.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Revival Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Send the Gremlin to an ally to remove any negative status effects: Disoriented, Stunned, Panicked, or Unconscious.&#039;&#039; &lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk haywireprotocol.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Haywire Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;You may target robotic and mechanical enemies with your Gremlin, attempting to hack them and seize control.&#039;&#039; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[File:XCOM2 rank captain.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk fieldmedic.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Field Medic&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Equipped medikits have 2 extra charges.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk sensorsweep.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Scanning Protocol&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Gremlin can trigger an instant scan of the area, increasing the Specialist&#039;s sight radius substantially for one turn, and revealing any hidden or disguised enemies in view.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  [[File:XCOM2 rank major.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk coverfire.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Covering Fire&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Overwatch shots can be triggered by any enemy action, not just movement.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk threat assesment.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Threat Assessment&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[File:XCOM2 rank colonel.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk evervigilant.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Ever Vigilant&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;If you spend all your actions on moves, you are granted an automatic overwatch shot at the end of the turn.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk sentinel.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Guardian&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;With every successful Overwatch shot, there is a 50% chance that another shot will be taken.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  [[File:XCOM2 rank commander.png|48px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk restorative mist.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Restoration&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Gremlin flies to each squad member, healing or reviving them as needed.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | [[File:UIPerk capacitordischarge.png|38px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Capacitor Discharge&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Send the Gremlin to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
As the Support class was described as &#039;not &#039;&#039;sexy&#039;&#039; like the other classes,&#039; the Specialist managed to bring the sexy back.&lt;br /&gt;
&lt;br /&gt;
In the Tech-heavy world of the ADVENT Administration, information is a literal commodity: Intel resources can be hard to come by, and that&#039;s where the Specialist comes in. As they bring the Gremlin models with them, they receive a major boost to hacking abilities over the other soldiers tiny PDAs. Not only can you (with luck) disable, or even take over enemy robotic units, but remotely access terminals you would otherwise need to get close (and risk exposure) to access. Indeed, they&#039;re the only ones that can safely hack the &#039;lamp posts&#039; in the cities that scan for identification, at least while remaining in concealment.&lt;br /&gt;
&lt;br /&gt;
When hacking (including with other soldiers), the screen that appears will show the three possible results. Most commonly, it will show the failstate (often buffing the targeted device), a medium-difficulty utility hack, and a hard difficulty bonus hack. For example, on MECs and Turrets, the failstate is to buff the unit, and the hack is to either disable, or to take over the unit (lasts 3 turns). Meanwhile, the aforementioned &#039;lamp posts&#039; hack is the failstate of summoning re-enforcements,  and &#039;&#039;usually&#039;&#039; either causing all enemies to go into Disoriented status, or complete invulnerability for the Specialist for two turns. &#039;Usually&#039;, because on occasional missions, hacking these lamp posts, which are connected to ADVENT&#039;s equivalent of [[Zudjari_and_Mosaic_(Bureau)|Mosaic]], may give other bonuses, such as ADVENT facility information-- extremely helpful to keeping the Avatar program from completing, or effectively a free Mind Control of a random enemy unit still on the map. It is worth going out of the way to hack whenever possible for other bonuses such as permanent increase to the Specialist&#039;s hacking score.&lt;br /&gt;
&lt;br /&gt;
It is also advisable to give them the Skulljack device, as their hacking bonus will apply, as well: this not also gives the Specialist a high-chance instant kill against ADVENT soldiers of all kinds, but gives them a Ranger/Lancer-like dashing attack with it (once per mission). This can be extremely profitable, as hacking bonuses include intel, resources, or even Avatar Facility location data (which must then be researched). Turning your specialist into such an &#039;Intelligence Officer&#039; is very effective for your overall campaign against ADVENT and the aliens.&lt;br /&gt;
&lt;br /&gt;
Skulljacking does a flat 20 damage, so certain enemies (Elite officer with elite shields has 21 HP) can survive if at full HP.  Also note that Gremlin MkII and MkIII hacking bonuses do not apply to hacks made with the Skulljack.&lt;br /&gt;
&lt;br /&gt;
Note that when hacking, the choice is for either the &#039;utility&#039; hack, &#039;&#039;or&#039;&#039; the bonus hack, not both: simply click the panel for the hack you want to go for. Either way, pray to the RNG Gods that you chose below the roll.&lt;br /&gt;
&lt;br /&gt;
==Tactical Advice==&lt;br /&gt;
&lt;br /&gt;
Aliens are at least smart enough to pick the most likely shots available, so protect vulnerable or low-health allies with Aid Protocol to stop them being finished off. Aid Protocol can also negate an ADVENT officers mark, the weakness of low cover, or exposed Rangers. If your entire team is in high cover and one ally is in low cover, they will recieve dangerous amounts of enemy focus. Aid Protocol can negate this.&lt;br /&gt;
&lt;br /&gt;
Combat Protocol deals extra damage to mechanical units, which can compensate for the limited means to deal with armoured enemies early-game.&lt;br /&gt;
&lt;br /&gt;
Once ADVENT MECs have appeared, autopsy one as a priority to get the Mark 2 Gremlin, which offers substantial improvements to most things that a Specialist can do.&lt;br /&gt;
&lt;br /&gt;
Combat Protocol has many beneficial situations, but should not be used as a primary offensive tool, due to its low number of uses and great utility. Use it to cancel enemy Overwatches, deal severe damage to MECs if you cannot shred their armor, and finish off entrenched units.&lt;br /&gt;
&lt;br /&gt;
Carrying a Skulljack once Skullmining has been researched provides a substantial boost to your Tech score.&lt;br /&gt;
&lt;br /&gt;
Bluescreen Rounds and EMP Grenades reduce the Tech scores of targets they damage. This can allow for easier hacking of mechanical units. Even a stunned unit that is hacked will still attract a lot of fire from the alien forces onto itself, which can turn the tide of combat.&lt;br /&gt;
&lt;br /&gt;
Haywire Protocol is best used on enemies whose destruction you can be fairly certain of if things go wrong.&lt;br /&gt;
&lt;br /&gt;
Attempting a Skulljack or Skullmine does guaranteed damage, and does not cost the unit their entire turn if it fails.&lt;br /&gt;
&lt;br /&gt;
Consider when hacking the negatives of failure. It&#039;s better to take riskier hacks on guaranteed hacks like transport doors or item chests, rather than lampposts.&lt;br /&gt;
&lt;br /&gt;
Triggering alien groups to investigate your position as a result of failed hacks can actually be a good way to lead them into an overwatch trap.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>GoodPiggies</name></author>
	</entry>
</feed>