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		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89952</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89952"/>
		<updated>2019-11-30T21:52:09Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  Items */ adding EW items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|Suppression&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Suppression - Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
| Plasma Barrage - Hardened&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Medic - EXALT Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| EXALT Elite Medic - EXALT Elite Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton - Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang Grenade (EU2012) | Flashbang Grenade]]&lt;br /&gt;
| 500&lt;br /&gt;
| Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 300&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Grenade (EU2012) | Needle Grenade]]&lt;br /&gt;
| 500&lt;br /&gt;
| Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Gas Grenade (EU2012) | Gas Grenade]]&lt;br /&gt;
| 600&lt;br /&gt;
| Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Grenade (EU2012) | Ghost Grenade]]&lt;br /&gt;
| 2000&lt;br /&gt;
| Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get a second item slot from &#039;&#039;Deep Pockets&#039;&#039; in the original &#039;&#039;&#039;Enemy Unknown&#039;&#039;&#039;. This was removed in the &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039; when the &#039;&#039;Deep Pockets&#039;&#039; ability was changed.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; have one &#039;&#039;Frag Grenade&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; have one &#039;&#039;Medikit&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89951</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89951"/>
		<updated>2019-11-30T21:48:24Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  Gene Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|Suppression&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Suppression - Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
| Plasma Barrage - Hardened&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Medic - EXALT Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| EXALT Elite Medic - EXALT Elite Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton - Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get a second item slot from &#039;&#039;Deep Pockets&#039;&#039; in the original &#039;&#039;&#039;Enemy Unknown&#039;&#039;&#039;. This was removed in the &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039; when the &#039;&#039;Deep Pockets&#039;&#039; ability was changed.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; have one &#039;&#039;Frag Grenade&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; have one &#039;&#039;Medikit&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89950</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89950"/>
		<updated>2019-11-30T20:52:28Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  Alien Life Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|Suppression&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Suppression - Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
| Plasma Barrage - Hardened&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Medic - EXALT Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| EXALT Elite Medic - EXALT Elite Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton - Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get a second item slot from &#039;&#039;Deep Pockets&#039;&#039; in the original &#039;&#039;&#039;Enemy Unknown&#039;&#039;&#039;. This was removed in the &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039; when the &#039;&#039;Deep Pockets&#039;&#039; ability was changed.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; have one &#039;&#039;Frag Grenade&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; have one &#039;&#039;Medikit&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89949</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89949"/>
		<updated>2019-11-30T20:50:43Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  Alien Life Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|Suppression&lt;br /&gt;
 &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Suppression - Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
| Plasma Barrage - Hardened&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Medic - EXALT Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| EXALT Elite Medic - EXALT Elite Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton - Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get a second item slot from &#039;&#039;Deep Pockets&#039;&#039; in the original &#039;&#039;&#039;Enemy Unknown&#039;&#039;&#039;. This was removed in the &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039; when the &#039;&#039;Deep Pockets&#039;&#039; ability was changed.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; have one &#039;&#039;Frag Grenade&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; have one &#039;&#039;Medikit&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Lab_(EU2012)&amp;diff=89927</id>
		<title>Psi Lab (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Lab_(EU2012)&amp;diff=89927"/>
		<updated>2019-11-29T01:25:07Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /* More Than Human */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ref Open | title = Description }}&lt;br /&gt;
[[Image:PsiLabs.jpg|right|200px|The Psionic Lab]]&lt;br /&gt;
This facility will allow us to discover and develop the latent psionic abilities of our soldiers. If they have any such capabilities, using them in the field will increase their strength.&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}&lt;br /&gt;
__NoTOC__ &lt;br /&gt;
==Notes==&lt;br /&gt;
{{Facilities Data Box (EU2012)&lt;br /&gt;
|requires=[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]]&lt;br /&gt;
|manpower=N/A&lt;br /&gt;
|costs=§200, 20 Alloys, 20 Elerium&lt;br /&gt;
|power=3&lt;br /&gt;
|maintenance=§30 per month&lt;br /&gt;
|build time=14 days&lt;br /&gt;
|provides=see notes&lt;br /&gt;
|adjacency=N/A&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
*The Psionic Lab will allow you to test your [[Soldiers (EU2012)|soldiers]] for [[Psionic (EU2012)|psionic]] powers. You may test up to 3 soldiers at a time, upon which they will be unable to join a mission during the 10 days testing time.&lt;br /&gt;
*The chances of a soldier becoming Psionic depend on several factors:&lt;br /&gt;
* The soldier&#039;s Will [[Stats (EU2012)|stat]].&lt;br /&gt;
* Its rank &lt;br /&gt;
* The number of already existing Psionic soldiers&lt;br /&gt;
* Whether [[Second Wave (EU2012)|Second Wave]]&#039;s &#039;&#039;&#039;More Than Human&#039;&#039;&#039; option is activated or not. &lt;br /&gt;
** If activated then the number of tested soldiers will count until you received your first Psionic. &lt;br /&gt;
&lt;br /&gt;
==Psi Chance==&lt;br /&gt;
If a soldier is a Major/Colonel, then the basic formula applies: &lt;br /&gt;
 Psi Chance = Soldier Will / 4 &lt;br /&gt;
&lt;br /&gt;
So a Major/Colonel soldier with a Will of 80 has a 20% chance of becoming a Psionic. &lt;br /&gt;
&lt;br /&gt;
With other ranks lower than these two, things get a bit more complicated:&lt;br /&gt;
 Psi Chance = (Soldier Will + Bonus)/4&lt;br /&gt;
 Bonus = Max (0, (75 - (Soldier Rank * 20) - ((number of existing Psionics * 40)))&lt;br /&gt;
&lt;br /&gt;
Soldier rank starts at 0 for Rookies, while if you already have Psionic soldiers then the bonus gets decreased by the number of Psionics present. The bonus reduction is capped at 6 Psionic soldiers but for practical affairs if you already have 2 or more Psionics the bonus is 0 (there can&#039;t be negative bonus).&lt;br /&gt;
* A Squaddie with 45 Will and no Psionics already present in the [[Barracks (EU2012)|Barracks]] would have a Psi Chance of (45 + (75 - 20))/4 or 25%.&lt;br /&gt;
* A Squaddie with 45 Will and 6 or more Psionics present would have a Psi Chance of (45 + Max (0, 75 - 20 - 240))/4 or 11%&lt;br /&gt;
&lt;br /&gt;
A complete description of the code function can be found [http://forums.nexusmods.com/index.php?/topic/888002-psi-soldier-chance/ here].&lt;br /&gt;
&lt;br /&gt;
===More Than Human===&lt;br /&gt;
With [[Second Wave (EU2012)|Second Wave]]&#039;s More Than Human option, the formula for testing is: &lt;br /&gt;
&lt;br /&gt;
 Psi Chance = Soldier Will / 8 / (1 + Number of already existing Psionic soldiers)&lt;br /&gt;
&lt;br /&gt;
After you get the 1st Psionic, the chance for a 2nd Psionic while testing a soldier with 80 Will would be 80/8/2 or 5%.&lt;br /&gt;
&lt;br /&gt;
===Automatic Psionic===&lt;br /&gt;
If you don&#039;t have any Psionics on the Barracks after 5 soldiers have been tested, the 6th tested soldier will automatically be a Psionic. This rule always applies, regardless if you are using More Than Human or not. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Base Facilities (EU2012)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Base Facilities (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89926</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89926"/>
		<updated>2019-11-29T00:44:39Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  Alien Life Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
| Plasma Barrage - Hardened&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Medic - EXALT Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| EXALT Elite Medic - EXALT Elite Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton - Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get a second item slot from &#039;&#039;Deep Pockets&#039;&#039; in the original &#039;&#039;&#039;Enemy Unknown&#039;&#039;&#039;. This was removed in the &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039; when the &#039;&#039;Deep Pockets&#039;&#039; ability was changed.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; have one &#039;&#039;Frag Grenade&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; have one &#039;&#039;Medikit&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89925</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89925"/>
		<updated>2019-11-28T21:37:33Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  MEC Suit */ KSM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
| Plasma Barrage - Hardened&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Medic - EXALT Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| EXALT Elite Medic - EXALT Elite Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton - Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +4&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get a second item slot from &#039;&#039;Deep Pockets&#039;&#039; in the original &#039;&#039;&#039;Enemy Unknown&#039;&#039;&#039;. This was removed in the &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039; when the &#039;&#039;Deep Pockets&#039;&#039; ability was changed.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; have one &#039;&#039;Frag Grenade&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; have one &#039;&#039;Medikit&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89924</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89924"/>
		<updated>2019-11-28T21:34:08Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  Alien Life Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
| Plasma Barrage - Hardened&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Medic - EXALT Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| EXALT Elite Medic - EXALT Elite Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton - Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get a second item slot from &#039;&#039;Deep Pockets&#039;&#039; in the original &#039;&#039;&#039;Enemy Unknown&#039;&#039;&#039;. This was removed in the &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039; when the &#039;&#039;Deep Pockets&#039;&#039; ability was changed.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; have one &#039;&#039;Frag Grenade&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; have one &#039;&#039;Medikit&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89923</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89923"/>
		<updated>2019-11-28T21:32:53Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  Items */ EXALT soldier information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
| &#039;&#039;Plasma Barrage&#039;&#039; - &#039;&#039;Hardened&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Medic - EXALT Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| EXALT Elite Medic - EXALT Elite Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton - Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get a second item slot from &#039;&#039;Deep Pockets&#039;&#039; in the original &#039;&#039;&#039;Enemy Unknown&#039;&#039;&#039;. This was removed in the &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039; when the &#039;&#039;Deep Pockets&#039;&#039; ability was changed.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; have one &#039;&#039;Frag Grenade&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; and &#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; have one &#039;&#039;Medikit&#039;&#039; each.&lt;br /&gt;
* &#039;&#039;&#039;EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89922</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89922"/>
		<updated>2019-11-28T21:27:46Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  Secondary Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
| &#039;&#039;Plasma Barrage&#039;&#039; - &#039;&#039;Hardened&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Medic - EXALT Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| EXALT Elite Medic - EXALT Elite Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton - Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get &#039;&#039;&#039;Item Slot 2&#039;&#039;&#039; from &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
** No item slot 2 in &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039;, due to change to &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Muton, Sectoid Commander, Heavy Floater, Muton Elite,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89921</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89921"/>
		<updated>2019-11-28T21:27:14Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  Primary Weapons */ undoing EXALT sabotage and adding EXALT information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
| &#039;&#039;Plasma Barrage&#039;&#039; - &#039;&#039;Hardened&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Medic - EXALT Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| EXALT Elite Medic - EXALT Elite Operative&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton - Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get &#039;&#039;&#039;Item Slot 2&#039;&#039;&#039; from &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
** No item slot 2 in &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039;, due to change to &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Muton, Sectoid Commander, Heavy Floater, Muton Elite,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89920</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89920"/>
		<updated>2019-11-28T21:24:41Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /* EXALT Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
| &#039;&#039;Plasma Barrage&#039;&#039; - &#039;&#039;Hardened&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Heavy Floater - Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get &#039;&#039;&#039;Item Slot 2&#039;&#039;&#039; from &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
** No item slot 2 in &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039;, due to change to &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Muton, Sectoid Commander, Heavy Floater, Muton Elite,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89919</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89919"/>
		<updated>2019-11-28T21:24:09Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  XCOM Soldier Types */ adding EXALT units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
==[[EXALT Units (EU2012)|EXALT Units]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Normal Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
|1000&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade - Covering Fire - Field Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
|1200&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
|2000&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Damn Good Ground - Snap Shot&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
|2900&lt;br /&gt;
|7&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Suppression&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- &#039;&#039;Elite Troops&#039;&#039; -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operative&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Adrenaline Surge&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
|3200&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Executioner - Damn Good Ground - Snap Shot - Depth Perception&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
|3600&lt;br /&gt;
|9&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
| &#039;&#039;Plasma Barrage&#039;&#039; - &#039;&#039;Hardened&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Heavy Floater - Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get &#039;&#039;&#039;Item Slot 2&#039;&#039;&#039; from &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
** No item slot 2 in &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039;, due to change to &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Muton, Sectoid Commander, Heavy Floater, Muton Elite,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89918</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=89918"/>
		<updated>2019-11-28T21:05:21Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /*  Alien Life Forms */ Adding Seeker and Mechtoid, and undoing EXALT sabotage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|1700&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|2200&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|700&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker (EU2012) | Seeker]]&lt;br /&gt;
|2200&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Stealth - Strangle - Flight - Evasion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechtoid_(EU2012) | Mechtoid]]&lt;br /&gt;
|3200&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
| &#039;&#039;Plasma Barrage&#039;&#039; - &#039;&#039;Hardened&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Heavy Floater - Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 2000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1500&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3500&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 2200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3800&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 500&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get &#039;&#039;&#039;Item Slot 2&#039;&#039;&#039; from &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
** No item slot 2 in &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039;, due to change to &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Muton, Sectoid Commander, Heavy Floater, Muton Elite,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 1200&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_Base_Location_(EU2012)&amp;diff=89892</id>
		<title>XCOM Base Location (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_Base_Location_(EU2012)&amp;diff=89892"/>
		<updated>2019-11-18T00:04:37Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /* Europe */ based on the in-game map, Europe base is located in Poland, not Germany&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning of the game you have to choose the location of your [[HQ (EU2012)|base]]. There are five possible options for the location of the [[XCOM (EU2012)|XCOM]] base:&lt;br /&gt;
* North America&lt;br /&gt;
* Europe&lt;br /&gt;
* Asia (&#039;&#039;&#039;not available in the tutorial&#039;&#039;&#039;)&lt;br /&gt;
* South America (&#039;&#039;&#039;not available in the tutorial&#039;&#039;&#039;)&lt;br /&gt;
* Africa (&#039;&#039;&#039;not available in the tutorial&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== North America ==&lt;br /&gt;
[[File:NorthAmericaBase.png|right|300px]]Placing the base in North America, you get a bonus &#039;&#039;&#039;Air and Space&#039;&#039;&#039;: &#039;&#039;&amp;quot;All aircraft and aircraft weapons cost 50% less to purchase, build and maintain&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in United States [[image:Flag_of_USA.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== Europe ==&lt;br /&gt;
[[File:EuropeBase.png|right|300px]]Placing the base in Europe, you get a bonus &#039;&#039;&#039;Expert Knowledge&#039;&#039;&#039;: &#039;&#039;&amp;quot;Laboratories and Workshops cost 50% less to build and maintain&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in Poland, but your first satellite will be over Germany [[image:Flag_of_Germany.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asia ==&lt;br /&gt;
[[File:AsiaBase.png|right|300px]]Placing the base in Asia, you get a bonus &#039;&#039;&#039;Future Combat&#039;&#039;&#039;: &#039;&#039;&amp;quot;All projects in the Foundry and the Officer Training School cost 50% less&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in Japan [[image:Flag_of_Japan.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== South America ==&lt;br /&gt;
[[File:SouthAmericaBase.png|right|300px]]Placing the base in South America, you get a bonus &#039;&#039;&#039;We Have Ways&#039;&#039;&#039;: &#039;&#039;&amp;quot;Autopsies and Interrogations are completed instantly&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in Brazil [[image:Flag_of_Brazil.png|22px]] &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== Africa ==&lt;br /&gt;
[[File:AfricaBase.png|right|300px]]Placing the base in Africa, you get a bonus &#039;&#039;&#039;All In&#039;&#039;&#039;: &#039;&#039;&amp;quot;Monthly XCOM funding increased by 30%&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in the Democratic Republic of the Congo, but your first satellite will be over Nigeria [[image:Flag_of_Nigeria.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If you later cover an entire continent with [[Satellite (EU2012)|satellites]], then you also get that bonus even if your base is located elsewhere.&lt;br /&gt;
* The bonus takes effect immediately after you launch the satellites.&lt;br /&gt;
* You cannot lose your starting bonus, even if you lose all of the countries on your starting continent.&lt;br /&gt;
&lt;br /&gt;
==Choosing a Location==&lt;br /&gt;
There are many different methods to choosing your initial base location.  Here are a few factors to consider:&lt;br /&gt;
* &#039;&#039;&#039;Money&#039;&#039;&#039;: Look at the [[Situation Room (EU2012)#Funding|Funding table]].&lt;br /&gt;
:If you choose to start in the USA, you get §180 each month to start the game, in addition to the Base Funding depending on your chosen difficulty level.&lt;br /&gt;
:If you start in Africa, you actually get an extra 30% to Nigeria&#039;s funding and an extra 30% of the Base Funding thanks to the &amp;quot;&#039;&#039;All In&#039;&#039;&amp;quot; bonus; plus, you&#039;ll be getting an extra 30% from every other funding source as you expand satellite coverage.&lt;br /&gt;
:Both are worthy options.&lt;br /&gt;
* &#039;&#039;&#039;Bonuses&#039;&#039;&#039;: This depends on your play style and gameplan.&lt;br /&gt;
:If you really want &amp;quot;&#039;&#039;Future Combat&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;We Have Ways&#039;&#039;&amp;quot; early in the game, put your base in Asia because it will only take 2 satellites to get S. America vs. 4 satellites if you start in S. America and expand to Asia.&lt;br /&gt;
:Autopsies and interrogations don&#039;t take very long, so &amp;quot;&#039;&#039;We Have Ways&#039;&#039;&amp;quot; is probably the one clear-cut choice to not start your base, especially considering you only need 2 satellites to get it through the course of the game.&lt;br /&gt;
* &#039;&#039;&#039;Panic&#039;&#039;&#039;: Face it, you can&#039;t respond to all 3 Abduction missions.&lt;br /&gt;
:At some point, you&#039;re going to get stuck with covering a country with a satellite just to calm them down, whether it&#039;s early in the game to keep everyone happy or late in the game to prevent completing the &amp;quot;&#039;&#039;Doom Tracker&#039;&#039;&amp;quot;.&lt;br /&gt;
:You can try to keep an extra satellite and uplink slot available for such cases, though not utilizing such a vital resource also weighs on the mind.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
* Start in Asia (China) for the &amp;quot;&#039;&#039;Future Combat&#039;&#039;&amp;quot; Bonus, then spread to either N. America (Total §330 + &amp;quot;&#039;&#039;Air &amp;amp; Space&#039;&#039;&amp;quot;) or Africa (Total §325 + &amp;quot;&#039;&#039;All In&#039;&#039;&amp;quot;); either way it&#039;s only 3 satellites.&lt;br /&gt;
** This is a good option if you rely on a short-list of highly perked soldiers for combat.&lt;br /&gt;
** The downside is you have to be careful not to waste precious resources on excessive Foundry projects that you may not use in combat very often.&lt;br /&gt;
* Start in Africa for the &amp;quot;&#039;&#039;All In&#039;&#039;&amp;quot; Bonus (because it gives you extra credits no matter what play style or strategy you choose) and then spread to N. America for more credits or Asia for even cheaper deals on Foundry and OTS projects.&lt;br /&gt;
** This is a good option if you don&#039;t have a particular strategy in mind, or if your strategy is to play it by ear and react to what the game gives you as you progress.&lt;br /&gt;
** The downside is that you&#039;ll need a couple more satellites to get the other continent bonuses, which takes time, credits, and Uplinks to accomplish, all in the face of ever-increasing panic.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Situation Room (EU2012)#Funding|Funding]] - for a list of the country/continent funding and bonuses. &lt;br /&gt;
* [[Strategy (EU2012)#Continent Analysis|Strategy]] - for a comparison of the different continent bonuses.&lt;br /&gt;
* [[Difficulty (EU2012)#Starting Funds|Starting Funds]] - for a breakdown of the starting credits by difficulty level and continent.&lt;br /&gt;
* [[XCOM HQ (EU2012)|XCOM Headquarters]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_Base_Location_(EU2012)&amp;diff=89891</id>
		<title>XCOM Base Location (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_Base_Location_(EU2012)&amp;diff=89891"/>
		<updated>2019-11-18T00:03:21Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /* Africa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning of the game you have to choose the location of your [[HQ (EU2012)|base]]. There are five possible options for the location of the [[XCOM (EU2012)|XCOM]] base:&lt;br /&gt;
* North America&lt;br /&gt;
* Europe&lt;br /&gt;
* Asia (&#039;&#039;&#039;not available in the tutorial&#039;&#039;&#039;)&lt;br /&gt;
* South America (&#039;&#039;&#039;not available in the tutorial&#039;&#039;&#039;)&lt;br /&gt;
* Africa (&#039;&#039;&#039;not available in the tutorial&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== North America ==&lt;br /&gt;
[[File:NorthAmericaBase.png|right|300px]]Placing the base in North America, you get a bonus &#039;&#039;&#039;Air and Space&#039;&#039;&#039;: &#039;&#039;&amp;quot;All aircraft and aircraft weapons cost 50% less to purchase, build and maintain&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in United States [[image:Flag_of_USA.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== Europe ==&lt;br /&gt;
[[File:EuropeBase.png|right|300px]]Placing the base in Europe, you get a bonus &#039;&#039;&#039;Expert Knowledge&#039;&#039;&#039;: &#039;&#039;&amp;quot;Laboratories and Workshops cost 50% less to build and maintain&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in Germany [[image:Flag_of_Germany.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== Asia ==&lt;br /&gt;
[[File:AsiaBase.png|right|300px]]Placing the base in Asia, you get a bonus &#039;&#039;&#039;Future Combat&#039;&#039;&#039;: &#039;&#039;&amp;quot;All projects in the Foundry and the Officer Training School cost 50% less&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in Japan [[image:Flag_of_Japan.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== South America ==&lt;br /&gt;
[[File:SouthAmericaBase.png|right|300px]]Placing the base in South America, you get a bonus &#039;&#039;&#039;We Have Ways&#039;&#039;&#039;: &#039;&#039;&amp;quot;Autopsies and Interrogations are completed instantly&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in Brazil [[image:Flag_of_Brazil.png|22px]] &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== Africa ==&lt;br /&gt;
[[File:AfricaBase.png|right|300px]]Placing the base in Africa, you get a bonus &#039;&#039;&#039;All In&#039;&#039;&#039;: &#039;&#039;&amp;quot;Monthly XCOM funding increased by 30%&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in the Democratic Republic of the Congo, but your first satellite will be over Nigeria [[image:Flag_of_Nigeria.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If you later cover an entire continent with [[Satellite (EU2012)|satellites]], then you also get that bonus even if your base is located elsewhere.&lt;br /&gt;
* The bonus takes effect immediately after you launch the satellites.&lt;br /&gt;
* You cannot lose your starting bonus, even if you lose all of the countries on your starting continent.&lt;br /&gt;
&lt;br /&gt;
==Choosing a Location==&lt;br /&gt;
There are many different methods to choosing your initial base location.  Here are a few factors to consider:&lt;br /&gt;
* &#039;&#039;&#039;Money&#039;&#039;&#039;: Look at the [[Situation Room (EU2012)#Funding|Funding table]].&lt;br /&gt;
:If you choose to start in the USA, you get §180 each month to start the game, in addition to the Base Funding depending on your chosen difficulty level.&lt;br /&gt;
:If you start in Africa, you actually get an extra 30% to Nigeria&#039;s funding and an extra 30% of the Base Funding thanks to the &amp;quot;&#039;&#039;All In&#039;&#039;&amp;quot; bonus; plus, you&#039;ll be getting an extra 30% from every other funding source as you expand satellite coverage.&lt;br /&gt;
:Both are worthy options.&lt;br /&gt;
* &#039;&#039;&#039;Bonuses&#039;&#039;&#039;: This depends on your play style and gameplan.&lt;br /&gt;
:If you really want &amp;quot;&#039;&#039;Future Combat&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;We Have Ways&#039;&#039;&amp;quot; early in the game, put your base in Asia because it will only take 2 satellites to get S. America vs. 4 satellites if you start in S. America and expand to Asia.&lt;br /&gt;
:Autopsies and interrogations don&#039;t take very long, so &amp;quot;&#039;&#039;We Have Ways&#039;&#039;&amp;quot; is probably the one clear-cut choice to not start your base, especially considering you only need 2 satellites to get it through the course of the game.&lt;br /&gt;
* &#039;&#039;&#039;Panic&#039;&#039;&#039;: Face it, you can&#039;t respond to all 3 Abduction missions.&lt;br /&gt;
:At some point, you&#039;re going to get stuck with covering a country with a satellite just to calm them down, whether it&#039;s early in the game to keep everyone happy or late in the game to prevent completing the &amp;quot;&#039;&#039;Doom Tracker&#039;&#039;&amp;quot;.&lt;br /&gt;
:You can try to keep an extra satellite and uplink slot available for such cases, though not utilizing such a vital resource also weighs on the mind.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
* Start in Asia (China) for the &amp;quot;&#039;&#039;Future Combat&#039;&#039;&amp;quot; Bonus, then spread to either N. America (Total §330 + &amp;quot;&#039;&#039;Air &amp;amp; Space&#039;&#039;&amp;quot;) or Africa (Total §325 + &amp;quot;&#039;&#039;All In&#039;&#039;&amp;quot;); either way it&#039;s only 3 satellites.&lt;br /&gt;
** This is a good option if you rely on a short-list of highly perked soldiers for combat.&lt;br /&gt;
** The downside is you have to be careful not to waste precious resources on excessive Foundry projects that you may not use in combat very often.&lt;br /&gt;
* Start in Africa for the &amp;quot;&#039;&#039;All In&#039;&#039;&amp;quot; Bonus (because it gives you extra credits no matter what play style or strategy you choose) and then spread to N. America for more credits or Asia for even cheaper deals on Foundry and OTS projects.&lt;br /&gt;
** This is a good option if you don&#039;t have a particular strategy in mind, or if your strategy is to play it by ear and react to what the game gives you as you progress.&lt;br /&gt;
** The downside is that you&#039;ll need a couple more satellites to get the other continent bonuses, which takes time, credits, and Uplinks to accomplish, all in the face of ever-increasing panic.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Situation Room (EU2012)#Funding|Funding]] - for a list of the country/continent funding and bonuses. &lt;br /&gt;
* [[Strategy (EU2012)#Continent Analysis|Strategy]] - for a comparison of the different continent bonuses.&lt;br /&gt;
* [[Difficulty (EU2012)#Starting Funds|Starting Funds]] - for a breakdown of the starting credits by difficulty level and continent.&lt;br /&gt;
* [[XCOM HQ (EU2012)|XCOM Headquarters]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_Base_Location_(EU2012)&amp;diff=89890</id>
		<title>XCOM Base Location (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_Base_Location_(EU2012)&amp;diff=89890"/>
		<updated>2019-11-17T23:40:05Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /* Africa */ based on the in-game map, Africa base is located in DRC, not Nigeria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning of the game you have to choose the location of your [[HQ (EU2012)|base]]. There are five possible options for the location of the [[XCOM (EU2012)|XCOM]] base:&lt;br /&gt;
* North America&lt;br /&gt;
* Europe&lt;br /&gt;
* Asia (&#039;&#039;&#039;not available in the tutorial&#039;&#039;&#039;)&lt;br /&gt;
* South America (&#039;&#039;&#039;not available in the tutorial&#039;&#039;&#039;)&lt;br /&gt;
* Africa (&#039;&#039;&#039;not available in the tutorial&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== North America ==&lt;br /&gt;
[[File:NorthAmericaBase.png|right|300px]]Placing the base in North America, you get a bonus &#039;&#039;&#039;Air and Space&#039;&#039;&#039;: &#039;&#039;&amp;quot;All aircraft and aircraft weapons cost 50% less to purchase, build and maintain&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in United States [[image:Flag_of_USA.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== Europe ==&lt;br /&gt;
[[File:EuropeBase.png|right|300px]]Placing the base in Europe, you get a bonus &#039;&#039;&#039;Expert Knowledge&#039;&#039;&#039;: &#039;&#039;&amp;quot;Laboratories and Workshops cost 50% less to build and maintain&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in Germany [[image:Flag_of_Germany.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== Asia ==&lt;br /&gt;
[[File:AsiaBase.png|right|300px]]Placing the base in Asia, you get a bonus &#039;&#039;&#039;Future Combat&#039;&#039;&#039;: &#039;&#039;&amp;quot;All projects in the Foundry and the Officer Training School cost 50% less&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in Japan [[image:Flag_of_Japan.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== South America ==&lt;br /&gt;
[[File:SouthAmericaBase.png|right|300px]]Placing the base in South America, you get a bonus &#039;&#039;&#039;We Have Ways&#039;&#039;&#039;: &#039;&#039;&amp;quot;Autopsies and Interrogations are completed instantly&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in Brazil [[image:Flag_of_Brazil.png|22px]] &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== Africa ==&lt;br /&gt;
[[File:AfricaBase.png|right|300px]]Placing the base in Africa, you get a bonus &#039;&#039;&#039;All In&#039;&#039;&#039;: &#039;&#039;&amp;quot;Monthly XCOM funding increased by 30%&amp;quot;.&#039;&#039;&lt;br /&gt;
Your base will be located in the Democratic Republic of the Congo, but your first satellite is over Nigeria [[image:Flag_of_Nigeria.png|22px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If you later cover an entire continent with [[Satellite (EU2012)|satellites]], then you also get that bonus even if your base is located elsewhere.&lt;br /&gt;
* The bonus takes effect immediately after you launch the satellites.&lt;br /&gt;
* You cannot lose your starting bonus, even if you lose all of the countries on your starting continent.&lt;br /&gt;
&lt;br /&gt;
==Choosing a Location==&lt;br /&gt;
There are many different methods to choosing your initial base location.  Here are a few factors to consider:&lt;br /&gt;
* &#039;&#039;&#039;Money&#039;&#039;&#039;: Look at the [[Situation Room (EU2012)#Funding|Funding table]].&lt;br /&gt;
:If you choose to start in the USA, you get §180 each month to start the game, in addition to the Base Funding depending on your chosen difficulty level.&lt;br /&gt;
:If you start in Africa, you actually get an extra 30% to Nigeria&#039;s funding and an extra 30% of the Base Funding thanks to the &amp;quot;&#039;&#039;All In&#039;&#039;&amp;quot; bonus; plus, you&#039;ll be getting an extra 30% from every other funding source as you expand satellite coverage.&lt;br /&gt;
:Both are worthy options.&lt;br /&gt;
* &#039;&#039;&#039;Bonuses&#039;&#039;&#039;: This depends on your play style and gameplan.&lt;br /&gt;
:If you really want &amp;quot;&#039;&#039;Future Combat&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;We Have Ways&#039;&#039;&amp;quot; early in the game, put your base in Asia because it will only take 2 satellites to get S. America vs. 4 satellites if you start in S. America and expand to Asia.&lt;br /&gt;
:Autopsies and interrogations don&#039;t take very long, so &amp;quot;&#039;&#039;We Have Ways&#039;&#039;&amp;quot; is probably the one clear-cut choice to not start your base, especially considering you only need 2 satellites to get it through the course of the game.&lt;br /&gt;
* &#039;&#039;&#039;Panic&#039;&#039;&#039;: Face it, you can&#039;t respond to all 3 Abduction missions.&lt;br /&gt;
:At some point, you&#039;re going to get stuck with covering a country with a satellite just to calm them down, whether it&#039;s early in the game to keep everyone happy or late in the game to prevent completing the &amp;quot;&#039;&#039;Doom Tracker&#039;&#039;&amp;quot;.&lt;br /&gt;
:You can try to keep an extra satellite and uplink slot available for such cases, though not utilizing such a vital resource also weighs on the mind.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
* Start in Asia (China) for the &amp;quot;&#039;&#039;Future Combat&#039;&#039;&amp;quot; Bonus, then spread to either N. America (Total §330 + &amp;quot;&#039;&#039;Air &amp;amp; Space&#039;&#039;&amp;quot;) or Africa (Total §325 + &amp;quot;&#039;&#039;All In&#039;&#039;&amp;quot;); either way it&#039;s only 3 satellites.&lt;br /&gt;
** This is a good option if you rely on a short-list of highly perked soldiers for combat.&lt;br /&gt;
** The downside is you have to be careful not to waste precious resources on excessive Foundry projects that you may not use in combat very often.&lt;br /&gt;
* Start in Africa for the &amp;quot;&#039;&#039;All In&#039;&#039;&amp;quot; Bonus (because it gives you extra credits no matter what play style or strategy you choose) and then spread to N. America for more credits or Asia for even cheaper deals on Foundry and OTS projects.&lt;br /&gt;
** This is a good option if you don&#039;t have a particular strategy in mind, or if your strategy is to play it by ear and react to what the game gives you as you progress.&lt;br /&gt;
** The downside is that you&#039;ll need a couple more satellites to get the other continent bonuses, which takes time, credits, and Uplinks to accomplish, all in the face of ever-increasing panic.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Situation Room (EU2012)#Funding|Funding]] - for a list of the country/continent funding and bonuses. &lt;br /&gt;
* [[Strategy (EU2012)#Continent Analysis|Strategy]] - for a comparison of the different continent bonuses.&lt;br /&gt;
* [[Difficulty (EU2012)#Starting Funds|Starting Funds]] - for a breakdown of the starting credits by difficulty level and continent.&lt;br /&gt;
* [[XCOM HQ (EU2012)|XCOM Headquarters]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Making_The_Game_Harder_(EU2012)&amp;diff=89879</id>
		<title>Making The Game Harder (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Making_The_Game_Harder_(EU2012)&amp;diff=89879"/>
		<updated>2019-11-11T22:43:20Z</updated>

		<summary type="html">&lt;p&gt;Geodude671: /* Mixed Difficulty */ indentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended for players who finish the game frequently on the higher difficulties (Classic/Impossible/Ironman/Second Wave) and would like to keep the challenge alive or to add a little extra spice to their games. &lt;br /&gt;
&lt;br /&gt;
Naturally it is quite easy to handicap yourself while playing the game: using only conventional weaponry, no armor, only pistols, etc. Some of these situations are detailed here, in addition to exploits/cheats/tactics that make the game easier, which you might want to refrain from using.&lt;br /&gt;
&lt;br /&gt;
Feel free to suggest more or try any of these ideas (or all of them!). Some may make the game very hard or even impossible to win. Most of these ideas are based on a [[Making_the_Game_Harder|similar page]] for the original game. &lt;br /&gt;
&lt;br /&gt;
==Ingame Maximum Difficulty Settings==&lt;br /&gt;
* Impossible and Ironman settings&lt;br /&gt;
* Use all [[Second Wave (EU2012)|Second Wave]] options&lt;br /&gt;
* Under the Game Options, uncheck the option that shows the aliens Health Points bar&lt;br /&gt;
&lt;br /&gt;
===Second Wave Settings===&lt;br /&gt;
Second Wave is designed to enhance the game play experience. Most settings increase the difficulty level but others have a mixed effects after players have mastered them.&lt;br /&gt;
&lt;br /&gt;
====Maximum Difficulty====&lt;br /&gt;
* &#039;&#039;&#039;Damage Roulette&#039;&#039;&#039; - random damage can affect both sides in battle but it limits more the planning of the human player than the AI, specially when playing without enemy HP bars visible (one of the game options). You&#039;ll only know if that Plasma Sniper Rifle shot dealt 19 or 1 damage to that still standing Ethereal if you hit it with the next shot...&lt;br /&gt;
* &#039;&#039;&#039;More Than Human&#039;&#039;&#039; - a must have. Limits the use of Psionic soldiers to 1 or 2 on each game, instead of bringing a full Psionic squad and walking completely over the aliens. And, with &#039;&#039;&#039;The Greater Good&#039;&#039;&#039; you may also start considering how wise it is to bring your only Psionic soldier to every fight due to the rare chance of finding another one. &lt;br /&gt;
* &#039;&#039;&#039;The Greater Good&#039;&#039;&#039; - requires a live alien to research Psionics. &lt;br /&gt;
* &#039;&#039;&#039;Red Fog&#039;&#039;&#039; - affects only XCOM soldiers. Makes prolonged fights more difficult due to the loss of stats from injuries in combat. &lt;br /&gt;
* &#039;&#039;&#039;Results Driven&#039;&#039;&#039; - funding is affected by panic level. Once full satellite coverage is achieved it becomes less effective.&lt;br /&gt;
* &#039;&#039;&#039;Diminishing Returns&#039;&#039;&#039; - satellite cost greatly increases after each one is build (can be double). &lt;br /&gt;
* &#039;&#039;&#039;Total Loss&#039;&#039;&#039; - losing a fully equipped soldiers will now also cost greatly in credits and material resources, besides its training. &lt;br /&gt;
* &#039;&#039;&#039;War Wariness&#039;&#039;&#039; - funding will drop each month until it reaches zero. Period. &lt;br /&gt;
* &#039;&#039;&#039;Alternate Sources&#039;&#039;&#039; - HQ power costs are doubled. More credits and construction space required for Engineering. &lt;br /&gt;
* &#039;&#039;&#039;Mind Hates Matter&#039;&#039;&#039; - Psionic soldiers can&#039;t have Gene Mods. &lt;br /&gt;
* &#039;&#039;&#039;Itchy Finger Tentacle&#039;&#039;&#039; - non-cover aliens have a 50% chance of shooting on sight instead of overwatching&lt;br /&gt;
&lt;br /&gt;
====Mixed Difficulty====&lt;br /&gt;
*&#039;&#039;&#039;Marathon&#039;&#039;&#039; - This option doubles or even triples the time and costs required for research, building, manufacturing, etc.&lt;br /&gt;
:In terms of combat, the player actually has more time to train soldiers because Marathon gives more missions with the same type of aliens before the next higher type of alien species or UFO appears, with an player disadvantage for the first few months as the player has to deal with being underequipped vs the aliens for a longer time.&lt;br /&gt;
:However, this option has a more drastic effect on the game difficulty in the strategic portion of the game, especially in the higher difficulty levels. This is because panic increases and abduction mission frequency will not be altered from the normal game, whereas it takes more than twice as long to get your satellites, Uplinks/Nexuses, Alien Base research, etc., up and running. On Impossible difficulty, it is not unlikely to lose 4 countries in the first month and only be able to get 1 satellite up in the 2nd month.&lt;br /&gt;
*&#039;&#039;&#039;New Economy&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;High Stakes&#039;&#039;&#039; - both the randomization of the countries funding and the mission rewards can work either way, either helping or challenging the player. But unlike in the battlefield it is more easy to correct any mistakes. &lt;br /&gt;
* &#039;&#039;&#039;Not Created Equally&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Hidden Potential&#039;&#039;&#039; - if you have the credits, you can just sack lower stat rookies and replace them with better ones. &lt;br /&gt;
* &#039;&#039;&#039;E-115&#039;&#039;&#039; - stockpiling Elerium becomes more difficult but at the same time selling it right after UFO recovery brings much needed credits in the early game. &lt;br /&gt;
*&#039;&#039;&#039;Absolutely Critical&#039;&#039;&#039; - actually balances the effect of &#039;&#039;&#039;Damage Roulette&#039;&#039;&#039; due to the certainty it provides of the shot inflicting some Critical Damage. The aliens will also benefit from it but it also makes the player to use more deadly flanking maneuvers.&lt;br /&gt;
*&#039;&#039;&#039;Aiming Angles&#039;&#039;&#039; - benefits both the aliens and your soldiers.&lt;br /&gt;
*&#039;&#039;&#039;Training Roulette&#039;&#039;&#039; - can either create super soldiers or give them nearly useless abilities.&lt;br /&gt;
&lt;br /&gt;
==Speed XCOM==&lt;br /&gt;
Complete the game as quickly as possible. You can either do this:&lt;br /&gt;
* In real time - see how many real hours it takes to finish the game.&lt;br /&gt;
** Current known record for real time is 1:07:46. Video available [https://www.youtube.com/watch?v=gxpI_OY6sUo here].&lt;br /&gt;
** A detailed guide to XCOM: EU speedrunning can be found [https://kb.speeddemosarchive.com/XCOM:_Enemy_Unknown_(2012)# here].&lt;br /&gt;
* In game time - see how many game days it takes to finish the game. &lt;br /&gt;
** Current known record for in game time is 93 game days (June 3rd). Victory screenshot available [http://cloud-2.steampowered.com/ugc/469804532000885358/27D7F2E440AEB7ABDDB377FF3EDDA43B74630F92/ here].&lt;br /&gt;
The quickest results can be achieved if playing on Easy difficulty.&lt;br /&gt;
&lt;br /&gt;
==Harder at Home==&lt;br /&gt;
Handicap yourself from options in your base:&lt;br /&gt;
*When building facilities, don&#039;t get any adjacency bonuses.&lt;br /&gt;
*Limit yourself to building two satellites a month.&lt;br /&gt;
*Bite the hands that feed you: refuse all Council Sales/Missions&lt;br /&gt;
*Don&#039;t buy additional soldiers: your starting pool is all you got.&lt;br /&gt;
*Not What We Signed Up For: Completely ignore the Covert Operations division.&lt;br /&gt;
*Choose only one type of reward from Abductions/Council Requests/Missions for an entire campaign, and ignore the others:&lt;br /&gt;
**The Idle Rich: Only accept § rewards, restricting how many Scientists and Engineers you receive. Enhance by putting on &#039;&#039;&#039;Marathon&#039;&#039;&#039;.&lt;br /&gt;
**Bookworm: Only Scientist Rewards. Advanced research will get done quick-- too bad you can&#039;t build/buy any of it.&lt;br /&gt;
**Just McGuyver It: Engineers Only. All you&#039;ll have for a while is Medikits-- but they&#039;ll be the cheapest you ever could afford to buy two of!&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
===Offensive Psionics===&lt;br /&gt;
* No use of psionic powers allowed.&lt;br /&gt;
* Only 1 Psionic soldier capable of using Psionics&lt;br /&gt;
* No Mind Control &lt;br /&gt;
===Defensive Psionics===&lt;br /&gt;
* No Mind Shields or Psi Armor allowed (with the exception of the Volunteer for the final mission).&lt;br /&gt;
&lt;br /&gt;
==Firepower/Technology==&lt;br /&gt;
&lt;br /&gt;
===Technophobe===&lt;br /&gt;
* You may not use or research any alien related items. All artifacts recovered from missions must be sold immediately, with the exception of those required to progress the storyline. This essentially means that you&#039;ll be restricted to only conventional weapons to fight, either in the air or on the ground. Good luck.&lt;br /&gt;
* You may also never accept scientists as mission rewards or build any Labs. The only scientists you are allowed to receive are those from satellite coverage.&lt;br /&gt;
&lt;br /&gt;
===Conventional Only===&lt;br /&gt;
* You may only use conventional weapons, armor, and/or 1st level SHIVs &amp;amp; MEC suits throughout the entire game. &lt;br /&gt;
===Anachronism===&lt;br /&gt;
* A lighter version of the above: only allow yourself to upgrade either weapons &#039;&#039;or&#039;&#039; armor.&lt;br /&gt;
===Laser Squad===&lt;br /&gt;
* You may only deploy Lasers weapons and/or Carapace/Skeleton armor on any combat mission, once they become available.&lt;br /&gt;
&lt;br /&gt;
===Rise Of The Robots===&lt;br /&gt;
* After getting the Foundry (which should be your 1st priority) you&#039;ll use as many SHIVs as possible instead of human soldiers. MEC Troopers may also be used.&lt;br /&gt;
* Rock&#039;em Sock&#039;em Robots: Guns are for sissies. PUNCH. EVERYTHING.&lt;br /&gt;
&lt;br /&gt;
===Limited Squads===&lt;br /&gt;
* Don&#039;t purchase Squad Size I &amp;amp; II and stick to the 4 soldier squad throughout the entire campaign. (now available as the &#039;&#039;&#039;Army Of Four&#039;&#039;&#039; achievement).&lt;br /&gt;
** Try going MECless in addition to only having 4 members.&lt;br /&gt;
&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
* Only use pistols throughout the entire game &lt;br /&gt;
** Heavies and several abilities become useless, together with Frag and Alien grenades.&lt;br /&gt;
** On the plus side, you&#039;ll never have to reload your weapon or worry about ammo the entire game. &lt;br /&gt;
** On the minus side, most aliens will now require at least the double of shots to eliminate them, even with a fully upgraded Plasma Pistol (and capturing and researching one should be a top priority).&lt;br /&gt;
** The key abilities to have for Pistols are: Rapid Fire and Bring &#039;Em On (Assault) and Gunslinger and Double Tap (Sniper), which have both  effects of allowing a 2nd shot and increasing the pistol&#039;s damage. The Foundry&#039;s Improved Pistol upgrades are also essential.&lt;br /&gt;
** Headshot, Snap Shot and Disabling Shot are useless for Snipers, Rifle Suppression for Supports and Flush for Assaults. &lt;br /&gt;
&lt;br /&gt;
===Top Gun===&lt;br /&gt;
* Only use Interceptors - don&#039;t build Firestorms&lt;br /&gt;
** It may be impossible to shoot down the Overseer using only Interceptors, specially at the higher difficulty levels. &lt;br /&gt;
* Don&#039;t research advanced Air to Air weapons and stick to Avalanches.&lt;br /&gt;
&lt;br /&gt;
==Classes/Abilities==&lt;br /&gt;
===Trying Something New===&lt;br /&gt;
Don&#039;t choose any of these abilities while leveling up soldiers:&lt;br /&gt;
* Squadsight, Disabling Shot, Opportunist and Double Tap (Sniper)&lt;br /&gt;
* Field Medic and Revive (Support)&lt;br /&gt;
** Don&#039;t assign an ability to a Colonel rank Support removing both Sentinel and Savior.&lt;br /&gt;
* Rapid Fire (Assault) &lt;br /&gt;
* HEAT Ammo (Heavy)&lt;br /&gt;
&lt;br /&gt;
===Voluntary Retirement===&lt;br /&gt;
* Once a soldier reaches Colonel rank it is immediately retired and dismissed from service as a reward for his/her services fighting the alien invasion.&lt;br /&gt;
* Or the same as above but dismiss all commissioned officers, which means everyone from Lieutenant upwards.&lt;br /&gt;
* Or you could limit your soldiers to a single &amp;quot;tour of duty&amp;quot; comprising a set number of deployments. 10 is a challenge; 20 is close to a normal game.&lt;br /&gt;
&lt;br /&gt;
===Valkyrie Squad===&lt;br /&gt;
* Dismiss all the ugly XY mutts still alive at the Barracks after the 1st mission and only use female soldiers during the entire game. &lt;br /&gt;
===Single Class===&lt;br /&gt;
* Use only one class of soldiers during a mission or the entire game. &lt;br /&gt;
&lt;br /&gt;
===V.I.P.s===&lt;br /&gt;
*Very much like the &amp;quot;Ain&#039;t No Cavalry Comin&#039;&amp;quot; achievement:&lt;br /&gt;
*Near the start of the game select ten soldiers to be your Very Important People. (or V.I.P.s for short) &lt;br /&gt;
*Change their armour or names to indicate that they are V.I.P.s. &lt;br /&gt;
*You must bring at least one V.I.P. along to every mission. &lt;br /&gt;
*If a V.I.P. is killed you may not replace him. &lt;br /&gt;
*If all of your V.I.P.s are dead, you must completely abandon the current campaign. &lt;br /&gt;
*In the event that all of your remaining V.I.P.s end up in the infirmary and awaiting recovery you may still play until they recover, after that you must again bring at least one V.I.P. to each mission.&lt;br /&gt;
*You may also pull a V.I.P. out of a mission if things get hairy.&lt;br /&gt;
&lt;br /&gt;
===The Few===&lt;br /&gt;
:&#039;&#039;Never was so much owed by so many to so few.&#039;&#039;&lt;br /&gt;
* Complete your game without hiring any additional soldiers.&lt;br /&gt;
* If all survivors fail the Psi test that&#039;s game over.&lt;br /&gt;
*:&#039;&#039;The Progeny campaign can solve this problem by allowing you to recruit 1-4 guaranteed psionics from missions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Adding more players==&lt;br /&gt;
This option makes the game more interesting, rather than harder, for now, there are more players, each one having a role in XCOM. Now, real-world events could effect XCOM, such as illness, marriage, jobs etc. etc. Teamwork, and cooperation are very much an important an important element now, because there is now more than one player.&lt;br /&gt;
It could make the game harder because arguments and other problems could create a rift between players, and thus, divide XCOM.&lt;br /&gt;
It could also make the game easier because one player only has to worry about one thing at once.&lt;br /&gt;
&lt;br /&gt;
*Multiple Players for the soldiers&lt;br /&gt;
**Pretty self explanatory, one player for every soldier&lt;br /&gt;
*One player as &amp;quot;Commander&amp;quot; and more players to control research and/or engineering.&lt;br /&gt;
**This requires fewer players, one to control the army, one player on research, and one player handles engineering, they can now all agree on a budget for each other, such as dividing the alloys and weapon fragments for the research team and engineering, for example. You can even have another player to control interceptors and/or satellites and seeing that country requests are fulfilled.&lt;br /&gt;
&lt;br /&gt;
==Enemy Within==&lt;br /&gt;
===Meld Related===&lt;br /&gt;
*&amp;quot;&#039;&#039;&#039;Mechless&#039;&#039;&#039;&amp;quot; – Complete the game without using any MECs&lt;br /&gt;
*&amp;quot;&#039;&#039;&#039;Geneless&#039;&#039;&#039;&amp;quot; – Complete the game without using any Gene Mods&lt;br /&gt;
*&amp;quot;&#039;&#039;&#039;Meldless&#039;&#039;&#039;&amp;quot; – Complete the game without researching [[Meld Recombination (EU2012)|Meld Recombination]]. On the upside, you don&#039;t have to risk going after the Meld on missions. This is basically the original game with a few extra items and more powerful enemies.&lt;br /&gt;
&lt;br /&gt;
===EXALT===&lt;br /&gt;
*&amp;quot;&#039;&#039;&#039;Passe&#039; Aggressive&#039;&#039;&#039;&amp;quot; - Ignore EXALT activity entirely.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Geodude671</name></author>
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