<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GeekSpeek</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GeekSpeek"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/GeekSpeek"/>
	<updated>2026-05-01T04:34:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Zaimoni&amp;diff=6971</id>
		<title>User talk:Zaimoni</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Zaimoni&amp;diff=6971"/>
		<updated>2006-05-24T18:57:49Z</updated>

		<summary type="html">&lt;p&gt;GeekSpeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m considering &amp;quot;taking the plunge&amp;quot; and purchasing the CE edition over at Amazon.com&#039;s resale network.&lt;br /&gt;
&lt;br /&gt;
Has anyone else had prior experience with any of these sellers?  Apparent price would be $90 to $150.  [Yes, I want a second opinion; I do not find the feedback ratings over there decisive.] -- Zaimoni&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I have purchased items off of Amazon before with little trouble. Any seller with a fairly high rating should be good.&lt;br /&gt;
&lt;br /&gt;
$90-$150 for a copy of CE? Little bit too rich for my blood. Try ebay instead. It will probably be a lot less. Good Luck! --[[User:Zombie|Zombie]] 09:06, 31 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I got CE for free from Home of The Underdogs.  Music, movies, everything.  It&#039;s still there as I write this.[[User:GeekSpeek|GeekSpeek]]&lt;/div&gt;</summary>
		<author><name>GeekSpeek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:GeekSpeek&amp;diff=5686</id>
		<title>User talk:GeekSpeek</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:GeekSpeek&amp;diff=5686"/>
		<updated>2006-03-21T05:56:11Z</updated>

		<summary type="html">&lt;p&gt;GeekSpeek: Mourning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mourning ==&lt;br /&gt;
&lt;br /&gt;
I had a bad day today.  I was assaulting a battleship - the ol&#039; sweep-and-clear.  Alpha Fireteam was storming the interior, and Bravo - composed of rookies led by a single sergeant, a veteran named Igor Mikhailov - was sweeping the outside.  The interior was nearly empty, and Alpha&#039;s part of the mission was a milk run.  Bravo had to deal with over a dozen Floaters, and my rookies were performing incredibly.  We were down to the last alien (or so I thought).  I was already swelling with pride over the performance of the rookies of Bravo Fireteam.  They were a perfect model of accuracy, coordination, and speed, veritable archangels, gods of war.  And then a blaster bomb came and killed every single one of them.  So here I am, making this comment to remember the bright but brief blaze of glory of Bravo Fireteam.  Gone but never forgotten.  R.I.P. Bravo Fireteam!&lt;/div&gt;</summary>
		<author><name>GeekSpeek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info&amp;diff=5648</id>
		<title>Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info&amp;diff=5648"/>
		<updated>2006-03-07T20:13:43Z</updated>

		<summary type="html">&lt;p&gt;GeekSpeek: /* What X-COM Is About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nomenclature==&lt;br /&gt;
Because this game was released in two different countries, the naming convention was changed to prevent copyright infringement on itself. The European release is entitled &#039;&#039;&#039;UFO: Enemy Unknown&#039;&#039;&#039; and is sometimes abbreviated as &#039;&#039;&#039;UFO: EU&#039;&#039;&#039;. The American release is named &#039;&#039;&#039;X-COM: UFO Defense&#039;&#039;&#039; and is sometimes shortened to &#039;&#039;&#039;X-COM: UFO&#039;&#039;&#039;. The common abbreviation used to describe both games is simply &#039;&#039;&#039;X-COM&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
*Amiga&lt;br /&gt;
*Amiga CD32&lt;br /&gt;
*DOS 1.2, 1.4&lt;br /&gt;
*Windows CE&lt;br /&gt;
*Playstation (both PAL and NTSC formats)&lt;br /&gt;
&lt;br /&gt;
== System Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Minimum&#039;&#039;&#039;&lt;br /&gt;
*386 processor&lt;br /&gt;
*4MB RAM&lt;br /&gt;
*Hard drive (10MB free, game alone)&lt;br /&gt;
*MS-DOS 5.0 or higher&lt;br /&gt;
*VGA Graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended&#039;&#039;&#039;&lt;br /&gt;
*486 or better&lt;br /&gt;
*8MB RAM&lt;br /&gt;
*Hard drive (15MB free, game + manual)&lt;br /&gt;
*SVGA Graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Cards Supported&#039;&#039;&#039;&lt;br /&gt;
*PC Internal speaker&lt;br /&gt;
*AdLib compatible cards&lt;br /&gt;
*Sound Blaster compatible cards&lt;br /&gt;
*Roland LAPC-1&lt;br /&gt;
&lt;br /&gt;
==Working In Windows==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;stub - anyone, please fill in more!&lt;br /&gt;
*The Collectors Edition of XCOM works in Windows already.&lt;br /&gt;
*The DOS version can be finicky in WinXP. While it&#039;s probably possible to subdue it manually, many people use [http://dosbox.sourceforge.net DOSBox] as a WinXP DOS emulator, with a high degree of success. It does have some minor inconveniences, but they&#039;re a lot less than figuring everything out manually! A tutorial for DOSBox can also be found [http://vogons.zetafleet.com/viewtopic.php?t=2502 here].&lt;br /&gt;
&lt;br /&gt;
==What X-COM Is About==&lt;br /&gt;
&lt;br /&gt;
Long, long story.  Here&#039;s a brief summary, someone please edit this:&lt;br /&gt;
&lt;br /&gt;
You are the chief of operations for a paramilitary organization called X-Com (hence the name).  You have to fight and defeat an invading alien army using your limited resources.&lt;br /&gt;
&lt;br /&gt;
==Game Structure==&lt;br /&gt;
The game is divided into 2 separate parts, the Geoscape and the Battlescape. These parts essentially break-down to planning and action respectively.&lt;br /&gt;
===Geoscape===&lt;br /&gt;
The planning stage of the game. From this screen you can develop and build the X-COM organisation.&lt;br /&gt;
&lt;br /&gt;
===Battlescape===&lt;br /&gt;
The action stage of the game. Within the Battlescape, you control your X-COM soldiers directly on the battlefield to defeat the attacking Aliens.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Makers==&lt;br /&gt;
&lt;br /&gt;
Published in 1994 by [http://www.microprose.com Microprose] (bought by Atari), developed by Mythos Games, chief designers brothers Nick and [http://en.wikipedia.org/wiki/Julian_Gollop Julian Gollop]. &lt;br /&gt;
&lt;br /&gt;
Mythos preceded X-COM with Laser Squad and have recently produced [http://www.lasersquadnemesis.com/ Laser Squad Nemesis].&lt;br /&gt;
&lt;br /&gt;
Created by:&lt;br /&gt;
*Microprose (1994)&lt;br /&gt;
&lt;br /&gt;
Owned by:&lt;br /&gt;
*Atari (2004)&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
===Primary Credits (DOS, Windows)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Design and Programming&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Mythos Games Limited&lt;br /&gt;
&amp;lt;br&amp;gt;Julian Gollop&lt;br /&gt;
&amp;lt;br&amp;gt;Nick Gollop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics and Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Julian Gollop&lt;br /&gt;
&amp;lt;br&amp;gt;John Reitze&lt;br /&gt;
&amp;lt;br&amp;gt;Martin Smillie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Broomhall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Effects&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Parton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality Assurance&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Peter Woods&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Luckett&lt;br /&gt;
&amp;lt;br&amp;gt;Richard Bakewell&lt;br /&gt;
&amp;lt;br&amp;gt;Darren Kirby&lt;br /&gt;
&amp;lt;br&amp;gt;Philip McDonnell&lt;br /&gt;
&amp;lt;br&amp;gt;Jason Sampson&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manual Author&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Kristian Ramsay-Jones&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Managing Editor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Alkis Alkiviades&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packaging and Manual Design&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Emory&lt;br /&gt;
&amp;lt;br&amp;gt;Joe Morel&lt;br /&gt;
&amp;lt;br&amp;gt;Cesar Novoa&lt;br /&gt;
&amp;lt;br&amp;gt;Sarah Warburton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Producer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Tim Roberts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publishers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Paul Hibbard-Teall&lt;br /&gt;
&amp;lt;br&amp;gt;Peter Moreland&lt;br /&gt;
&lt;br /&gt;
===Additional Credits (Amiga)===&lt;br /&gt;
&#039;&#039;&#039;Programming&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Scott Johnston&lt;br /&gt;
&amp;lt;br&amp;gt;Steve Legg&lt;br /&gt;
&amp;lt;br&amp;gt;Bob Koon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Michael Baxter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Matthew Simmonds&lt;br /&gt;
&lt;br /&gt;
===Additional Credits (Playstation)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Producer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Stuart Whyte&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality Assurance&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Darren Kirby&lt;br /&gt;
&amp;lt;br&amp;gt;Craig Lear&lt;br /&gt;
&amp;lt;br&amp;gt;Daniel Luton&lt;br /&gt;
&amp;lt;br&amp;gt;Justin Manning&lt;br /&gt;
&amp;lt;br&amp;gt;Philip McDonnell&lt;br /&gt;
&amp;lt;br&amp;gt;Jason Sampson&lt;br /&gt;
&amp;lt;br&amp;gt;Klaus Starke&lt;br /&gt;
&amp;lt;br&amp;gt;Donald Witcombe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Programming Conversion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Graeme Ashton&lt;br /&gt;
&amp;lt;br&amp;gt;Bob Koon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Programming&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Tim Cannell&lt;br /&gt;
&amp;lt;br&amp;gt;Paul Dunning&lt;br /&gt;
&amp;lt;br&amp;gt;Nick Thompson&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation Design Implementation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Williams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Artwork&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Drew Northcott&lt;br /&gt;
&amp;lt;br&amp;gt;Martin Severn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Game Music Composition&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Broomhall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original SFX Design&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Parton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation Music Conversion &amp;amp; Additional Music Composition&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Allister Brimble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio Post Production&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Matt Vowles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio Producer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Broomhall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Rob Davies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packaging Design&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sarah Warburton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manual Design &amp;amp; Layout&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sarah Kerr&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Managing Editor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Alkis Alkiviades&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manual Writer &amp;amp; Editor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Rick Haslam&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brand Manager&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Adrian Turner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thanks To&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sheila Boutin&lt;br /&gt;
&amp;lt;br&amp;gt;Valentina Britten&lt;br /&gt;
&amp;lt;br&amp;gt;Marc Curtis&lt;br /&gt;
&amp;lt;br&amp;gt;Gareth Davies&lt;br /&gt;
&amp;lt;br&amp;gt;Steve Hickman&lt;br /&gt;
&amp;lt;br&amp;gt;Laurie Sinnett&lt;br /&gt;
&amp;lt;br&amp;gt;Scott K. Tsumura&lt;/div&gt;</summary>
		<author><name>GeekSpeek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Jebu&amp;diff=5642</id>
		<title>User:Jebu</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Jebu&amp;diff=5642"/>
		<updated>2006-03-05T23:38:22Z</updated>

		<summary type="html">&lt;p&gt;GeekSpeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The master of statistics, this guy likes posting sterile pages of boring stats for people who don&#039;t actually own TFTD or Enemy Unknown but want to be able to say that they do (as these stats could easily be found in the UFOpaedia).&lt;/div&gt;</summary>
		<author><name>GeekSpeek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:GeekSpeek&amp;diff=5641</id>
		<title>User:GeekSpeek</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:GeekSpeek&amp;diff=5641"/>
		<updated>2006-03-05T23:35:24Z</updated>

		<summary type="html">&lt;p&gt;GeekSpeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;That one dude, who&#039;s addicted to that one game, and who lives in that one house.  Has actually found a use for the Heavy Laser (before Captain Michael Stewart was killed by a Blaster Bomb from a Floater Commander, he had killed thirty-seven aliens with nothing more than his Heavy Laser).  Equipped all of his troops with Gauss Pistols and Thermal Tasers on TFTD - and, with that loadout,  won a port terror mission in the middle of the night without taking any casualties.  Either extremely skilled, extremely lucky, or extremely delusional.  Easily recognizable by the pocket protector he wears on his head and his complete lack of clothing.&lt;/div&gt;</summary>
		<author><name>GeekSpeek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Interceptor&amp;diff=5640</id>
		<title>Interceptor</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Interceptor&amp;diff=5640"/>
		<updated>2006-03-05T17:50:54Z</updated>

		<summary type="html">&lt;p&gt;GeekSpeek: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafts]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
[[Image:interceptor.png|right|Interceptor Combat Aircraft]]&lt;br /&gt;
The Interceptor (most likely a modified F-22 Raptor, although our sources inside X-Com neither confirm nor deny this) is the best combat aircraft that Earth technology can offer. Powered by dual pulse detonation engines, and with specially shielded electronic systems, the Interceptor is one of X-COM&#039;s most valuable assets in the fight against the alien threat.&lt;br /&gt;
&lt;br /&gt;
Even after the X-COM R&amp;amp;D departments created the blueprints for the [[Firestorm]] as a replacement for the Interceptor, many Commanders still keep one or two Interceptors on their roster due to the increased range that the Interceptor offers. The main drawback of the Interceptor is that it is lightly armoured in comparison to X-COM craft based around alien technology. However, with the right weaponry mounted to it it can deal with the vast majority of UFO incursions.&lt;br /&gt;
&lt;br /&gt;
After a flight, X-COM base facilities will refuel your Interceptor at a rate of 5% every half hour, on the half hour. Thus, it can take 10 hours to refuel a craft on empty. If weapons have been fired (or you are mounting new weapons), it will then take 3 hours to re-arm, regardless of how much ammo is needed. At the turn of the first hour after refuelling (measured by hour on the clock, straight up), your left weapon is replenished. Turn of second hour, right one is replenished. Turn of third hour: Craft drops out of REARMING status and is ready to fly. Note that even if your Interceptor has not fired (full ammo), it will still wait until the next hour (straight up) going through that last REARM phase after refuelling.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Speed:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Acceleration:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fuel Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weapon Pods:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damage Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cargo Space:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[:Category:Heavy Weapons Platforms|HWP]] Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Firestorm]] - New Fighter Craft&lt;br /&gt;
*[[Avenger]] - Ultimate Craft&lt;/div&gt;</summary>
		<author><name>GeekSpeek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Megapol&amp;diff=5639</id>
		<title>Megapol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Megapol&amp;diff=5639"/>
		<updated>2006-03-05T17:45:24Z</updated>

		<summary type="html">&lt;p&gt;GeekSpeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Megapol runs the city&#039;s police, fire, and ambulance services, as well as producing some of the more important weapons and equipment in the game.  They start out friendly to you, and you should keep them that way, because (not mentioning the fact that you absolutely need Megapol&#039;s weapons early-on) Megapol officers are some of the most difficult enemies in the game.  If you become enemies with them, the most likely turn of events will end in you LOSING THE GAME.  As for the corporation&#039;s profile, that&#039;ll be added later.&lt;/div&gt;</summary>
		<author><name>GeekSpeek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Terror_Mission_(TFTD)&amp;diff=5638</id>
		<title>Terror Mission (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Terror_Mission_(TFTD)&amp;diff=5638"/>
		<updated>2006-03-05T17:40:34Z</updated>

		<summary type="html">&lt;p&gt;GeekSpeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Big differences with Enemy Unknown are the introduction of 2 part terror missions. These tend to drain your ammo. PLUS, I think you have to actually pick up stuff from the first part to keep it (X-com agents too lazy to salvage it?)&lt;br /&gt;
&lt;br /&gt;
Both parts count towards your scoring, methinks.&lt;br /&gt;
&lt;br /&gt;
Terror Missions ARE ON LAND. This is very bad, since most of your big guns early in the game only work underwater! Good luck taking out those heavily armored terror units using dart guns and grenades... Mag Ion Armor doesn&#039;t work here either.&lt;br /&gt;
&lt;br /&gt;
Civilians are everywhere in terror missions, even in the second part.&lt;br /&gt;
&lt;br /&gt;
Mag Ion Armour doesn&#039;t permit flight on land, but your Sonic/PWT tanks could still fly. Take advantage of that.&lt;br /&gt;
&lt;br /&gt;
Bring hand-to-hand weapons on terror missions. Have them in every backpack, and pull them out when facing Aliens in narrow space. Heavily armoured terror units don&#039;t stand a chance against these, and you can often clean out a small room of aliens with it.&lt;br /&gt;
&lt;br /&gt;
The game won&#039;t let you fire the [[Torpedo Launcher]] on land, but your soldier will still be able to use it for reaction fire due to a bug. This isn&#039;t always safe, of course.&lt;br /&gt;
&lt;br /&gt;
Do be careful around the oil drums...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  There are numerous reports of aliens inexplicably dying during port attack terror missions, without anyone having fired upon them.  These aliens don&#039;t count toward your kill rating, but you can recover their bodies and equipment anyway.  Port security?  Friendly fire?  Or old age?  There&#039;s no way to know.&lt;/div&gt;</summary>
		<author><name>GeekSpeek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=T%27leth&amp;diff=5637</id>
		<title>T&#039;leth</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=T%27leth&amp;diff=5637"/>
		<updated>2006-03-05T17:35:27Z</updated>

		<summary type="html">&lt;p&gt;GeekSpeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note to all X-Com/S.O.R.E.S.O. officers:&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
No X-Com craft has yet been able to reach T&#039;Leth and survive long enough to provide us with data.  If you&#039;re looking for spoilers, haul your lazy backside into the navigator&#039;s seat of an X-Com sub and go there yourself.  Just be sure to take plenty of Aquanauts!&lt;/div&gt;</summary>
		<author><name>GeekSpeek</name></author>
	</entry>
</feed>