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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GauravDas</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GauravDas"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/GauravDas"/>
	<updated>2026-05-03T09:23:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:UIPerk_TrialByFire.png&amp;diff=85046</id>
		<title>File:UIPerk TrialByFire.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:UIPerk_TrialByFire.png&amp;diff=85046"/>
		<updated>2017-05-28T18:27:37Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: LW2 Trial By Fire ability icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LW2 Trial By Fire ability icon.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=85045</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=85045"/>
		<updated>2017-05-28T18:22:51Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Fix capitalization for Trial By Fire. Also fixes info icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers are regular soldiers who have received additional training and responsibilities as leaders in the field for XCOM operations. Best used as formal leaders for specific recurring squads, Officers grant important tactical and strategic bonuses for those soldiers, some of which improve the more missions those squad members go on. Bear in mind that only one Officer at a time can serve as a mission leader (the highest ranking Officer, highest combat rank if tied, or highest Will if both ranks are tied); other officers on that mission do not have access to their special abilities.&lt;br /&gt;
&lt;br /&gt;
Even the lowest ranking officer gets access to the powerful &amp;quot;Command&amp;quot; ability, which allows them to grant any ally an additional action at the cost of their own action, as well as the &amp;quot;Intervention&amp;quot; ability, which exchanges your Intel resource for an extension of the mission timer. Well-employed, Officers improves the reliability and survivability of your squad even in the face of unknown, unexpected, or inconvenient factors. There is some selflessness inherent to the Officer&#039;s duty, and use of many of their abilities will cost you opportunities to employ their combat skills at the same time, so make sure the squad you assign them to shores up the officer&#039;s blind spots that emerge from use of their special abilities.&lt;br /&gt;
&lt;br /&gt;
A few important notes:&lt;br /&gt;
&lt;br /&gt;
* Many officer abilities refer to the &amp;quot;Command Range&amp;quot; of an officer; this is an area of effect centered on the officer, inside which these abilities apply, and outside which they do not. The higher ranking the Officer, the larger this area. You can check this ability by pressing the green button on the upper right corner of the command screen, which toggles the display of this area.&lt;br /&gt;
* Officers are better than non-officers at rooting out Faceless spies when assigned to Haven Advisor duty. The higher the rank, the stronger this effect. This combined with the Lead By Example perk (see below) makes them excellent for kickstarting recruitment new havens, as their officer abilities help make up for your lower numbers on faceless hunts and defense missions.&lt;br /&gt;
* Get Some, Fall Back, Oscar Mike, Command, and Incoming do not effect &amp;quot;civilians&amp;quot; (i.e. VIPs, unarmed rebels)&lt;br /&gt;
&lt;br /&gt;
== Training and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Officers can be trained via the Guerrilla Tactics School, and are unavailable for the duration of the training period (4-12 days depending on level) unless the training is cancelled. Once initially trained, all Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities as they rank up. An officer&#039;s rank increases as their normal level does. Each new ability must be trained by spending time in the Guerrilla Tactics School.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! !!&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Focus Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{Incoming! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Get Some (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Captain&lt;br /&gt;
| {{Trial By Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Jammer (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Major&lt;br /&gt;
| {{Lead By Example (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Collector (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lieutenant Colonel&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Defilade (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Colonel&lt;br /&gt;
| {{Air Controller (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Infiltrator (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Field Commander&lt;br /&gt;
| {{Combined Arms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Scavenger (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candidates for Officer Training ==&lt;br /&gt;
&lt;br /&gt;
Any soldier class (including Psi Operative) can receive officer training once they are no longer a Rookie. Here are some notes on class suitability for the role:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;: Good. Rangers have access to a variety of defensive perks that can make your officer hard to kill in a fight, and their tendency to already serve in the mid and back lines means that they&#039;re usually well-positioned to catch everyone in their command range and line of sight. You will usually want to favor passive or free action abilities in this officer&#039;s training; &amp;quot;Fall Back&amp;quot; and &amp;quot;Incoming&amp;quot; are two good choices. Alternatively, use their Light &#039;Em Up ability to maintain an attack per round while also issuing orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault&#039;&#039;&#039;: Poor. The Assault role is a hazardous job, especially reliant on actions and mobility, and managing the hazards your officers have to deal with is important to keeping them alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunner&#039;&#039;&#039;: Situational. Often times you&#039;d rather have the gunner shooting than barking orders, especially if they&#039;re applying shred to tough targets. That being said, if your squad is already loaded in firepower and cover-busting effects, a SAW-specced Gunner can double as an officer without too much trouble. Like the Ranger, passive and free action abilities are ideal if you want to keep your damage output up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039;: Good. Technicals have access to the largest number of concurrent defensive perks in the game, so even if you&#039;re rushing them forward to flamethrower the enemy, the combination of Formidable, Burnout, Fortify, and Tactical Sense will make your Officer an unappealing target. Also, since the Technical&#039;s trademark weapons are already charge based, doubling them as your officer increases their utility and gives them things to do when heavy weapons are unsuitable for the task at hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shinobi&#039;&#039;&#039;: Excellent. Officer abilities do not break concealment when used, allowing you to keep a forward observer Shinobi relevant without breaking their stealth, or simply retain the officer&#039;s stealth during a firefight for use later in a mission. An Officer Shinobi is also the vital half of the Shinobi-Specialist one-two punch that can effortlessly tackle most hacking and prison-break missions, using their Command to get the Specialist or mission package out of harms way after completing to the objective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;: Poor... for traditional snipers. Sharpshooters are either too isolated or too busy shooting to serve as an effective squad leader, and don&#039;t get access to that many defensive perks.  However, there is a sharpshooter archetype that synergizes extremely well with officer abilities: take everything from the center of the tree. Once the sharpshooter hits Sergeant rank this setup kicks into high gear, providing your tactical teams with a concealed scout that can contribute meaningfully to every battle.  In one turn this officer can observe the next pod of enemies to avoid pulling in four new mutons, light up two key foes with a holotargeter (thanks to rapid targeting), give a critical soldier an extra action, and provide passive benefits through defilade and lead by example, all without breaking concealment. Avoid the urge to also train in pistol abilities unless you can justify the extended time off the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenadier&#039;&#039;&#039;: Good. As another class that leans on charge-based core abilities and with some access to defensive perks, Grenadiers benefit nicely from having officer perks, as you don&#039;t always want to solve a problem with a precious grenade, especially on longer missions. Cooldown based abilities, such as Focus Fire, are ideal picks here. Rapid Deployment is particularly useful, allowing this officer to throw a defensive grenade in the same turn as issuing an order if a surprised group of enemies requires an immediate reaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist&#039;&#039;&#039;: Excellent. Further cementing their identity as toolboxes for any mission, Officer training gives specialists even more options to confront a particular problem, especially tools that don&#039;t drain precious charges. Given how little the Specialist&#039;s primary weapon is employed, little opportunity cost is paid in use of Officer abilities, so go crazy on those action-costing abilities, such as Get Some, Jammer, and particularly Focus Fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psi Operative&#039;&#039;&#039;: Situational. As Psi Operatives will already spend a lot of time &amp;quot;in the tank&amp;quot; training Psionic abilities, further sidelining them for officer training can be a prohibitive opportunity cost. However, its important to note that Psi Operatives ascend their ranks much faster than regular soldier classes, so if you get psionics early, you can quickly get a colonel or field commander trained for some GTS upgrades and strategic benefits. The Officer haven bonus also stacks with the Psi operative haven bonus for detecting faceless, so you can quickly sanitize the globe of faceless spies with these soldiers. On the battlefield, Psi Operatives already have a lot of cooldown-based abilities competing for attention, particularly the ever-valuable Stasis and Mind Merge abilities, so its viable but not excellent.&lt;br /&gt;
&lt;br /&gt;
== Scaling bonuses ==&lt;br /&gt;
&lt;br /&gt;
Soldiers receive bonuses to the following stats based on the amount of missions they have gone on while being led by the current officer: &lt;br /&gt;
* Dodge: +0.5 per mission, capped at 10 (20 missions)&lt;br /&gt;
* Willpower: +1 per mission, capping at 40 (40 missions)&lt;br /&gt;
* Infiltration: 0.0075f per mission, capped at 0.25f (34 missions)&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Trial_By_Fire_(LW2)/Info&amp;diff=85044</id>
		<title>Template:Trial By Fire (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Trial_By_Fire_(LW2)/Info&amp;diff=85044"/>
		<updated>2017-05-28T18:18:50Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Created ability info template page for Trial By Fire.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This bonus only applies if the commanding officer has this perk, and it does not grant bonuses to other officers on the mission.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Trial_By_Fire_(LW2)&amp;diff=85043</id>
		<title>Template:Trial By Fire (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Trial_By_Fire_(LW2)&amp;diff=85043"/>
		<updated>2017-05-28T18:17:54Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Created ability template page for Trial By Fire.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk TrialByFire.png&lt;br /&gt;
  | s_caption = Trial By Fire&lt;br /&gt;
  | s_link    = &lt;br /&gt;
  | s_name    = Trial By Fire&lt;br /&gt;
  | s_descr   = Any soldiers below the rank of sergeant will be automatically promoted after a successful mission with this officer.&lt;br /&gt;
  | s_id      = &lt;br /&gt;
  | s_templateName = Template:Trial By Fire (LW2)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Solace_(LW2)/Info&amp;diff=85034</id>
		<title>Template:Solace (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Solace_(LW2)/Info&amp;diff=85034"/>
		<updated>2017-05-25T15:23:55Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Solace is an active ability as of patch 1.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Solace cleanses disorientation, mind control, panic and stun effects.&lt;br /&gt;
* Costs 1 action, 3-turn cooldown.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Solace_(LW2)&amp;diff=85033</id>
		<title>Template:Solace (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Solace_(LW2)&amp;diff=85033"/>
		<updated>2017-05-25T15:22:15Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Solace is an active ability as of patch 1.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk solace.png&lt;br /&gt;
  | s_caption = Solace&lt;br /&gt;
  | s_link    = &lt;br /&gt;
  | s_name    = Solace&lt;br /&gt;
  | s_descr   = The Psi Operative may immediately extinguish mental impairments for a squadmate.&lt;br /&gt;
  | s_id      = &lt;br /&gt;
  | s_templateName = Template:Solace (LW2)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Quick_Study_(LW2)/Info&amp;diff=85032</id>
		<title>Template:Quick Study (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Quick_Study_(LW2)/Info&amp;diff=85032"/>
		<updated>2017-05-25T15:20:56Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Create info page for Quick Study.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn officer and AWC bonus abilities in half the time.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Quick_Study_(LW2)&amp;diff=85031</id>
		<title>Template:Quick Study (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Quick_Study_(LW2)&amp;diff=85031"/>
		<updated>2017-05-25T15:20:23Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Created template for Quick Study.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk mentalstrength.png&lt;br /&gt;
  | s_caption = Quick Study&lt;br /&gt;
  | s_link    = &lt;br /&gt;
  | s_name    = Quick Study&lt;br /&gt;
  | s_descr   = Learn officer and AWC bonus abilities in half the time.&lt;br /&gt;
  | s_id      = &lt;br /&gt;
  | s_templateName = Template:Quick Study (LW2)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:XCOM_Units_Navbar_(LW2)&amp;diff=85030</id>
		<title>Template:XCOM Units Navbar (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:XCOM_Units_Navbar_(LW2)&amp;diff=85030"/>
		<updated>2017-05-25T15:14:00Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Remove extra | before Psi Operative.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:110%; text-align:left;&amp;quot; | XCOM Units in Long War 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; width:5%&amp;quot; | [[Soldiers_(LW2)|Soldiers:]]&lt;br /&gt;
| [[Assault_(LW2)|Assault]] | [[Grenadier_(LW2)|Grenadier]] | [[Gunner_(LW2)|Gunner]] | [[Ranger_(LW2)|Ranger]] | [[Sharpshooter_(LW2)|Sharpshooter]] | [[Shinobi_(LW2)|Shinobi]] | [[Specialist_(LW2)|Specialist]] | [[Technical_(LW2)|Technical]] | [[Psi_Operative_(LW2)|Psi Operative]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; width:5%&amp;quot; | [[SPARK_(LW2)|SPARK:]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; width:5%&amp;quot; | [[Officers (LW2)|Officers]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Whirlwind_(LW2)/Info&amp;diff=85029</id>
		<title>Template:Whirlwind (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Whirlwind_(LW2)/Info&amp;diff=85029"/>
		<updated>2017-05-25T15:11:16Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A soldier can only gain one move per turn with this ability.&lt;br /&gt;
Cannot be employed if Reaper is active.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Whirlwind_(LW2)/Info&amp;diff=85028</id>
		<title>Template:Whirlwind (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Whirlwind_(LW2)/Info&amp;diff=85028"/>
		<updated>2017-05-25T15:10:37Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Create info page for Whirlwind.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A soldier can only gain one move per turn with this ability.&lt;br /&gt;
&lt;br /&gt;
Cannot be employed if Reaper is active.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Whirlwind_(LW2)&amp;diff=85027</id>
		<title>Template:Whirlwind (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Whirlwind_(LW2)&amp;diff=85027"/>
		<updated>2017-05-25T15:09:29Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Create template page for Whirlwind.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk riposte.png&lt;br /&gt;
  | s_caption = Whirlwind&lt;br /&gt;
  | s_link    = &lt;br /&gt;
  | s_name    = Whirlwind&lt;br /&gt;
  | s_descr   = If you hit with a melee attack during your turn, gain a bonus move.&lt;br /&gt;
  | s_id      = &lt;br /&gt;
  | s_templateName = Template:Whirlwind (LW2)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Sniper_Rifles_(LW2)&amp;diff=85017</id>
		<title>Template:Sniper Rifles (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Sniper_Rifles_(LW2)&amp;diff=85017"/>
		<updated>2017-05-23T12:23:24Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Use images with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvSniper.png|x32px]] || Sniper Rifle&lt;br /&gt;
| 4-6 || +2 || - || +10 || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserSniper.png|x32px]] || Laser Lance&lt;br /&gt;
| 5-8 || +3 || +5 || +10 || - || -&lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagSniper.png|x32px]] || Mag Long Rifle&lt;br /&gt;
| 6-11 || +4 || - || +10 || - || -&lt;br /&gt;
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilSniperRifle.png|x32px]] || Gauss Long Rifle&lt;br /&gt;
| 8-13 || +5 || - || +10 || 1 || -&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamSniper.png|x32px]] || Plasma Lance&lt;br /&gt;
| 10-14 || +6 || - || +20 || - || 1&lt;br /&gt;
| Plasma Lance || 70 || 4 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_BeamSniper.png&amp;diff=85016</id>
		<title>File:XCOM2 BeamSniper.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_BeamSniper.png&amp;diff=85016"/>
		<updated>2017-05-23T12:21:10Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: SniperRifle_BM with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SniperRifle_BM with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_CoilSniperRifle.png&amp;diff=85015</id>
		<title>File:LW2 CoilSniperRifle.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_CoilSniperRifle.png&amp;diff=85015"/>
		<updated>2017-05-23T12:20:59Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: SniperRifle_CG with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SniperRifle_CG with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_MagSniper.png&amp;diff=85014</id>
		<title>File:XCOM2 MagSniper.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_MagSniper.png&amp;diff=85014"/>
		<updated>2017-05-23T12:20:48Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: SniperRifle_MG with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SniperRifle_MG with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_LaserSniper.png&amp;diff=85013</id>
		<title>File:LW2 LaserSniper.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_LaserSniper.png&amp;diff=85013"/>
		<updated>2017-05-23T12:20:37Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: SniperRifle_LS with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SniperRifle_LS with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_ConvSniper.png&amp;diff=85012</id>
		<title>File:XCOM2 ConvSniper.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_ConvSniper.png&amp;diff=85012"/>
		<updated>2017-05-23T12:20:22Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: SniperRifle_CV with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SniperRifle_CV with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Shotguns_(LW2)&amp;diff=85011</id>
		<title>Template:Shotguns (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Shotguns_(LW2)&amp;diff=85011"/>
		<updated>2017-05-23T12:09:59Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Use images with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvShotgun.png|x32px]] || Shotgun&lt;br /&gt;
| 4-6 || +2 || - || +15 || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserShotgun.png|x32px]] || Scatterray&lt;br /&gt;
| 5-8 || +3 || +5 || +15 || - || -&lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagShotgun.png|x32px]] || Shard Gun&lt;br /&gt;
| 6-11 || +4 || - || +15 || - || -&lt;br /&gt;
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilShotgun.png|x32px]] || Scattergun&lt;br /&gt;
| 8-13 || +5 || - || +15 || 1 || -&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamShotgun.png|x32px]] || Storm Gun&lt;br /&gt;
| 10-14 || +8 || - || +15 || - || 1&lt;br /&gt;
| Storm Gun || 70 || 6 || 5 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_BeamShotgun.png&amp;diff=85010</id>
		<title>File:XCOM2 BeamShotgun.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_BeamShotgun.png&amp;diff=85010"/>
		<updated>2017-05-23T12:08:18Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Shotgun_BM with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shotgun_BM with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_CoilShotgun.png&amp;diff=85009</id>
		<title>File:LW2 CoilShotgun.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_CoilShotgun.png&amp;diff=85009"/>
		<updated>2017-05-23T12:08:06Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Shotgun_CG with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shotgun_CG with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_MagShotgun.png&amp;diff=85008</id>
		<title>File:XCOM2 MagShotgun.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_MagShotgun.png&amp;diff=85008"/>
		<updated>2017-05-23T12:07:55Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Shotgun_MG with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shotgun_MG with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_LaserShotgun.png&amp;diff=85007</id>
		<title>File:LW2 LaserShotgun.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_LaserShotgun.png&amp;diff=85007"/>
		<updated>2017-05-23T12:07:39Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Shotgun_BM with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shotgun_BM with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_ConvShotgun.png&amp;diff=85006</id>
		<title>File:XCOM2 ConvShotgun.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_ConvShotgun.png&amp;diff=85006"/>
		<updated>2017-05-23T12:07:19Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Shotgun_CV with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shotgun_CV with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Cannons_(LW2)&amp;diff=85005</id>
		<title>Template:Cannons (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Cannons_(LW2)&amp;diff=85005"/>
		<updated>2017-05-23T11:55:25Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Use images with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvCannon.png|x32px]] || Cannon&lt;br /&gt;
| 3-6 || +2 || - || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserCannon.png|x32px]] || Laser Cannon&lt;br /&gt;
| 5-8 || +3 || +5 || - || -&lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagCannon.png|x32px]] || Mag Cannon&lt;br /&gt;
| 6-10 || +4 || - || - || -&lt;br /&gt;
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilCannon.png|x32px]] || Gauss Cannon&lt;br /&gt;
| 7-12 || +4 || - || 1 || -&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamCannon.png|x32px]] || Beam Cannon&lt;br /&gt;
| 10-15 || +6 || - || - || 1&lt;br /&gt;
| Beam Cannon || 70 || 4 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_BeamCannon.png&amp;diff=85004</id>
		<title>File:XCOM2 BeamCannon.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_BeamCannon.png&amp;diff=85004"/>
		<updated>2017-05-23T11:54:39Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Cannon_BM with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cannon_BM with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_CoilCannon.png&amp;diff=85003</id>
		<title>File:LW2 CoilCannon.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_CoilCannon.png&amp;diff=85003"/>
		<updated>2017-05-23T11:54:26Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Cannon_CG with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cannon_CG with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_MagCannon.png&amp;diff=85002</id>
		<title>File:XCOM2 MagCannon.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_MagCannon.png&amp;diff=85002"/>
		<updated>2017-05-23T11:54:15Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Cannon_MG with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cannon_MG with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_LaserCannon.png&amp;diff=85001</id>
		<title>File:LW2 LaserCannon.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_LaserCannon.png&amp;diff=85001"/>
		<updated>2017-05-23T11:53:55Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Cannon_LS with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cannon_LS with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_ConvCannon.png&amp;diff=85000</id>
		<title>File:XCOM2 ConvCannon.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_ConvCannon.png&amp;diff=85000"/>
		<updated>2017-05-23T11:53:39Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Cannon_CV with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cannon_CV with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:SMGs_(LW2)&amp;diff=84999</id>
		<title>Template:SMGs (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:SMGs_(LW2)&amp;diff=84999"/>
		<updated>2017-05-23T11:39:06Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Use images with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LWConvSMG.png|x32px]] || SMG&lt;br /&gt;
| 2-4 || +1 || - || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserSMG.png|x32px]] || Laser Stengun&lt;br /&gt;
| 3-6 || +2 || +5 || - || -&lt;br /&gt;
| Laser Weapons || 20 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LWMagSMG.png|x32px]] || Stuttermag&lt;br /&gt;
| 4-7 || +2 || - || - || -&lt;br /&gt;
| Magnetic Weapons || 30 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilSMG.png|x32px]] || Subcoiler&lt;br /&gt;
| 5-9 || +3 || - || 1 || -&lt;br /&gt;
| Coilguns || 55 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LWBeamSMG.png|x32px]] || Scramgun&lt;br /&gt;
| 6-11 || +4 || - || - || 1&lt;br /&gt;
| Plasma Rifle || 65 || 4 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_LWBeamSMG.png&amp;diff=84998</id>
		<title>File:LW2 LWBeamSMG.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_LWBeamSMG.png&amp;diff=84998"/>
		<updated>2017-05-23T11:38:34Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: SMG_BM with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMG_BM with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_CoilSMG.png&amp;diff=84997</id>
		<title>File:LW2 CoilSMG.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_CoilSMG.png&amp;diff=84997"/>
		<updated>2017-05-23T11:38:21Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: SMG_CG with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMG_CG with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_LWMagSMG.png&amp;diff=84996</id>
		<title>File:LW2 LWMagSMG.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_LWMagSMG.png&amp;diff=84996"/>
		<updated>2017-05-23T11:38:08Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: SMG_MG with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMG_MG with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_LaserSMG.png&amp;diff=84995</id>
		<title>File:LW2 LaserSMG.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_LaserSMG.png&amp;diff=84995"/>
		<updated>2017-05-23T11:37:40Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: GauravDas uploaded a new version of &amp;amp;quot;File:LW2 LaserSMG.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMG_LS with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_LWConvSMG.png&amp;diff=84994</id>
		<title>File:LW2 LWConvSMG.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_LWConvSMG.png&amp;diff=84994"/>
		<updated>2017-05-23T11:37:26Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: GauravDas uploaded a new version of &amp;amp;quot;File:LW2 LWConvSMG.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMG_CV with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_LaserSMG.png&amp;diff=84993</id>
		<title>File:LW2 LaserSMG.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_LaserSMG.png&amp;diff=84993"/>
		<updated>2017-05-23T11:36:48Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: SMG_LS with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMG_LS with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_LWConvSMG.png&amp;diff=84992</id>
		<title>File:LW2 LWConvSMG.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_LWConvSMG.png&amp;diff=84992"/>
		<updated>2017-05-23T11:36:34Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: SMG_CV with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMG_CV with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Assault_Rifles_(LW2)&amp;diff=84991</id>
		<title>Template:Assault Rifles (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Assault_Rifles_(LW2)&amp;diff=84991"/>
		<updated>2017-05-23T11:06:46Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Use images with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvAssault.png|x32px]] || Assault Rifle&lt;br /&gt;
| 3-5 || +2 || - || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserRifle.png|x32px]] || Laser Rifle&lt;br /&gt;
| 4-7 || +2 || +5 || - || -&lt;br /&gt;
| Laser Weapons || 20 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagAssaultRifle.png|x32px]] || Mag Rifle&lt;br /&gt;
| 5-9 || +3 || - || - || -&lt;br /&gt;
| Magnetic Weapons || 30 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilRifle.png|x32px]] || Coil Rifle&lt;br /&gt;
| 6-11 || +4 || - || 1 || -&lt;br /&gt;
| Coilguns || 50 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamAssaultRifle.png|x32px]] || Plasma Rifle&lt;br /&gt;
| 8-12 || +5 || - || - || 1&lt;br /&gt;
| Plasma Rifle || 60 || 4 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_BeamAssaultRifle.png&amp;diff=84990</id>
		<title>File:XCOM2 BeamAssaultRifle.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_BeamAssaultRifle.png&amp;diff=84990"/>
		<updated>2017-05-23T11:05:53Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: AssaultRifle_BM with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AssaultRifle_BM with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_CoilRifle.png&amp;diff=84989</id>
		<title>File:LW2 CoilRifle.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_CoilRifle.png&amp;diff=84989"/>
		<updated>2017-05-23T11:05:32Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: AssaultRifle_CG with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AssaultRifle_CG with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_MagAssaultRifle.png&amp;diff=84988</id>
		<title>File:XCOM2 MagAssaultRifle.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_MagAssaultRifle.png&amp;diff=84988"/>
		<updated>2017-05-23T11:05:17Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: AssaultRifle_MG with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AssaultRifle_MG with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW2_LaserRifle.png&amp;diff=84987</id>
		<title>File:LW2 LaserRifle.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW2_LaserRifle.png&amp;diff=84987"/>
		<updated>2017-05-23T11:05:04Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: AssaultRifle_LS with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AssaultRifle_LS with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_ConvAssault.png&amp;diff=84986</id>
		<title>File:XCOM2 ConvAssault.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_ConvAssault.png&amp;diff=84986"/>
		<updated>2017-05-23T11:04:49Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: AssaultRifle_CV with default attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AssaultRifle_CV with default attachments.&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Shotguns_(LW2)&amp;diff=84985</id>
		<title>Template:Shotguns (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Shotguns_(LW2)&amp;diff=84985"/>
		<updated>2017-05-23T10:01:44Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Added blank Elerium Cores section for consistency with other primary weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvShotgun Base.png|x32px]] || Shotgun&lt;br /&gt;
| 4-6 || +2 || - || +15 || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserShotgun Base.png|x32px]] || Scatterray&lt;br /&gt;
| 5-8 || +3 || +5 || +15 || - || -&lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagShotgun Base.png|x32px]] || Shard Gun&lt;br /&gt;
| 6-11 || +4 || - || +15 || - || -&lt;br /&gt;
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilShotgun Base.png|x32px]] || Scattergun&lt;br /&gt;
| 8-13 || +5 || - || +15 || 1 || -&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamShotgun Base.png|x32px]] || Storm Gun&lt;br /&gt;
| 10-14 || +8 || - || +15 || - || 1&lt;br /&gt;
| Storm Gun || 70 || 6 || 5 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(LW2)&amp;diff=84984</id>
		<title>Weapons (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(LW2)&amp;diff=84984"/>
		<updated>2017-05-23T10:00:14Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Modified primary weapons to use templates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifle ===&lt;br /&gt;
{{main|Assault Rifle (LW2)}}&lt;br /&gt;
Assault Rifles are the default primary weapon of most soldiers within modern militaries. Extremely versatile and &amp;quot;middle of the road&amp;quot; in every way.&lt;br /&gt;
{{Assault Rifles (LW2)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Cannon ===&lt;br /&gt;
{{main|Cannon (LW2)}}&lt;br /&gt;
Cannons can only be fielded by [[Gunner (LW2)|Gunner]] soldiers; automatic rifleman specialist trained in using light machine gun or squad automatic weapon as part of a fireteam. They have higher damage compared to rifles, and larger clips. They suffer penalties at very short range, but nowhere near the extent that sniper rifles do.&lt;br /&gt;
{{Cannons (LW2)}}&lt;br /&gt;
{{Range (LW2)/LMG All}}&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
{{main|SMG (LW2)}}&lt;br /&gt;
SMG-type weapons can be used by most classes. They do lower damage than assault rifles, have smaller clips and have more falloff at range, but increase mobility. They also slightly decrease infiltration time for the soldier carrying them.&lt;br /&gt;
&lt;br /&gt;
Using an SMG increases the soldier&#039;s Mobility by 3, and reduces enemy detection radius for that soldier by 12.5%.&lt;br /&gt;
{{SMGs (LW2)}}&lt;br /&gt;
{{Range (LW2)/Midshort Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Shotgun ===&lt;br /&gt;
{{main|Shotgun (LW2)}}&lt;br /&gt;
Shotguns can be equipped by most soldiers in Long War. [[Assault (LW2)|Assault]] soldiers have several perks specialising in them.&lt;br /&gt;
{{Shotguns (LW2)}}&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{{main|Sniper Rifle (LW2)}}&lt;br /&gt;
Sniper Rifles can only be fielded by [[Sharpshooter (LW2)|Sharpshooter]]s.&lt;br /&gt;
{{Sniper Rifles (LW2)}}&lt;br /&gt;
{{Range (LW2)/Long Conventional}}&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Weapons==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
{{main|Pistol (LW2)|Advanced Warfare Center (LW2)#Pistol Perks}}&lt;br /&gt;
The Pistol is now a utility slot item and can be equipped on any soldier. Pistol related perks are trainable in the Advanced Warfare Center. Officers also have a few abilities related to pistols, including the ability to give one to a civilian ally.&lt;br /&gt;
{{Pistols (LW2)}}&lt;br /&gt;
{{Pistols DLC 2 (LW2)}}&lt;br /&gt;
{{Range (LW2)/Midshort Conventional}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
Secondary weapons are available only to [[Soldiers (LW2)|Soldier]] classes. These weapons require specific training and each Soldier class can use only one type of special weapon.&lt;br /&gt;
&lt;br /&gt;
=== Combat Knife ===&lt;br /&gt;
The Combat Knife is used by the [[Gunner (LW2)|Gunner]] class. While it is weaker than the [[Swords (LW2)|Sword]], this melee weapon is highly accurate and has a higher innate chance to crit.&lt;br /&gt;
{{Combat Knives (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Arc Thrower ===&lt;br /&gt;
The Arc Thrower is used by the [[Assault (LW2)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.&lt;br /&gt;
&lt;br /&gt;
Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.&lt;br /&gt;
{{Arc Throwers (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===GREMLIN===&lt;br /&gt;
The GREMLIN is used by the [[Specialist (LW2)|Specialist]] class. These little robots provide electronic warfare and logistical combat support, such as remote hacking and healing, and can deal damage with the right perks, especially against mechanical enemies.&lt;br /&gt;
{{GREMLINS (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launcher===&lt;br /&gt;
The Grenade Launcher is used by the [[Grenadier (LW2)|Grenadier]] class. They provide extended range and blast radius bonuses over [[Equipment (LW2)#Grenades|Grenades]] thrown by other classes, and grenades launched by these do not suffer the cooldown preventing other classes from using grenades every turn&lt;br /&gt;
{{Grenade Launchers (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Holotargeter===&lt;br /&gt;
The Holotargeter is used by the [[Sharpshooter (LW2)|Sharpshooter]] class. Holotargeters have squadsight range and apply an aim bonus to any targeted enemies. The Sharpshooter can specialize in various skills to augment the Holotargeter with additional bonuses and allow targeting of multiple enemies in a single turn.&lt;br /&gt;
{{Holotargeters (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Psi Amp===&lt;br /&gt;
The Psi Amp is used by the [[Psi Operative (LW2)|Psi Operative]] class. They are used for all psionic attacks.&lt;br /&gt;
{{Psi Amps (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Sawed-Off Shotgun ===&lt;br /&gt;
The Sawed-Off Shotgun is used by the [[Ranger (LW2)|Ranger]] class. It deals colossal damage at close range, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.&lt;br /&gt;
{{Sawed-Off Shotguns (LW2)}}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Sawed Off}}&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
The Sword is used by the [[Shinobi (LW2)|Shinobi]] class.&lt;br /&gt;
{{Swords (LW2)}}&lt;br /&gt;
{{Swords DLC 2 (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Gauntlet ===&lt;br /&gt;
The Gauntlet is used by the [[Technical (LW2)|Technical]] class.&lt;br /&gt;
{{Gauntlets (LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Heavy weapons are carried by the Technical class and other soldiers in EXO suits. Technicals carry the Gauntlet, which has an integrated rocket launcher and flamethrower. Technicals in an EXO suit can&#039;t equip different heavy weapons, but can carry extra rockets and flamethrower fuel in its heavy weapon slot. Other soldiers can carry different heavy weapons, but not rocket launchers or flamethrowers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Launcher (XCOM2)|Rocket Launcher]]&lt;br /&gt;
|Deals high area damage, but can scatter based on aim, range and whether the soldier has moved this turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flamethrower (XCOM2)|Flamethrower]]&lt;br /&gt;
|Fires a short range cone that pierces low cover and can inflict Burning.&lt;br /&gt;
|-&lt;br /&gt;
|Blaster Launcher&lt;br /&gt;
|Replaces the Rocket Launcher for Technicals with Blaster Gauntlets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shredder Gun (XCOM2)|Shredder Gun]]&lt;br /&gt;
|Fires a large cone.&lt;br /&gt;
|-&lt;br /&gt;
|Shredstorm Cannon&lt;br /&gt;
|Advanced Shredder Gun.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Blaster&lt;br /&gt;
|Fires a beam in a straight line, penetrating walls, cover and armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Scatter ===&lt;br /&gt;
Rocket scatter is calculated by making a number of aim rolls against the maximum scatter distance and applying scatter of that number of tiles in a random direction. The maximum scatter is by default 4 tiles, reduced by 2 tiles by the Fire In The Hole ability, and increased by 2 tiles if the soldier has only one action remaining.&lt;br /&gt;
&lt;br /&gt;
The aim rolls are based on the aim of the soldier, reduced by 30 if the soldier has only one action remaining, with a range penalty of 3 per tile further than 9.&lt;br /&gt;
&lt;br /&gt;
So, if your Tech has 70 Aim innately and Fire In The Hole, hasn&#039;t moved and is taking a shot at a target 14 tiles away (-15), you want 2 rolls of 55%. Doable. On the other hand if they moved before firing, you want 4 rolls of 25%. Not great odds!&lt;br /&gt;
&lt;br /&gt;
Rocket accuracy can further be increased by increasing the soldier&#039;s base aim. Modifiers based on the soldier&#039;s weapon will not effect it.&lt;br /&gt;
For example, these effect the soldier&#039;s aim in general and will boost rocket accuracy:&lt;br /&gt;
*[[Equipment_(LW2)#Personal_Combat_Sims|PCS: Perception]]&lt;br /&gt;
*[[Advanced_Warfare_Center_(LW2)|Steady Hands]]&lt;br /&gt;
*[[Advanced_Warfare_Center_(LW2)|Aim (Perk)]]&lt;br /&gt;
*[[Perk_List_(LW2)|Lone wolf]]&lt;br /&gt;
*[[Equipment_(LW2)#Personal_Combat_Sims|PCS: Combat Rush]]&lt;br /&gt;
*[[Perk_List_(LW2)|Combat Fitness]]&lt;br /&gt;
*Aim progression on stat bonuses from leveling up&lt;br /&gt;
&lt;br /&gt;
For a counter-example, these effect effects are tied to weapons and don&#039;t effect rocket accuracy:&lt;br /&gt;
* The accuracy boost from laser weapons&lt;br /&gt;
* Weapon upgrade modules (scopes, stocks, etc)&lt;br /&gt;
* [[Equipment_(LW2)#Ammunition|Tracer rounds]]&lt;br /&gt;
* [[Equipment_(LW2)#Personal_Combat_Sims|PCS: Hyper reactive pupils]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Upgrades==&lt;br /&gt;
[...]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Basic !! Advanced !!  Elite&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Auto Loader || Free reload  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Expanded Magazine || Adds ammo capacity  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Adds bonus aim to reaction fire  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || Adds critical chance bonus  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Scope || Adds bonus aim to non-reaction fire  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Stock || Grants the Steady Weapon ability (+X aim, +X crit on next shot) || +15 || +20 || +25   &lt;br /&gt;
|-&lt;br /&gt;
|Suppressor || Reduces Soldier&#039;s impact on infiltration time by (X), Reduces a Weapon&#039;s sound range by (Y) meters.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15%, 5 || 20%, 8 || 25%, 11 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;(Assuming 1 Tile = 1.5 Meters) Basic Suppressor: 3.33 Tiles, Advanced: 5.33 Tiles, Superior: 7.33 Tiles; in a straight line.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Sniper_Rifles_(LW2)&amp;diff=84983</id>
		<title>Template:Sniper Rifles (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Sniper_Rifles_(LW2)&amp;diff=84983"/>
		<updated>2017-05-23T09:36:05Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Created template page for Sniper Rifles (LW2).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvSniper Base.png|x32px]] || Sniper Rifle&lt;br /&gt;
| 4-6 || +2 || - || +10 || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserSniper Base.png|x32px]] || Laser Lance&lt;br /&gt;
| 5-8 || +3 || +5 || +10 || - || -&lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagSniper Base.png|x32px]] || Mag Long Rifle&lt;br /&gt;
| 6-11 || +4 || - || +10 || - || -&lt;br /&gt;
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilSniperRifle Base.png|x32px]] || Gauss Long Rifle&lt;br /&gt;
| 8-13 || +5 || - || +10 || 1 || -&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamSniper Base.png|x32px]] || Plasma Lance&lt;br /&gt;
| 10-14 || +6 || - || +20 || - || 1&lt;br /&gt;
| Plasma Lance || 70 || 4 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Cannons_(LW2)&amp;diff=84982</id>
		<title>Template:Cannons (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Cannons_(LW2)&amp;diff=84982"/>
		<updated>2017-05-23T09:04:54Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Missing blanks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvCannon Base.png|x32px]] || Cannon&lt;br /&gt;
| 3-6 || +2 || - || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserCannon Base.png|x32px]] || Laser Cannon&lt;br /&gt;
| 5-8 || +3 || +5 || - || -&lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagCannon Base.png|x32px]] || Mag Cannon&lt;br /&gt;
| 6-10 || +4 || - || - || -&lt;br /&gt;
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilCannon Base.png|x32px]] || Gauss Cannon&lt;br /&gt;
| 7-12 || +4 || - || 1 || -&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamCannon Base.png|x32px]] || Beam Cannon&lt;br /&gt;
| 10-15 || +6 || - || - || 1&lt;br /&gt;
| Beam Cannon || 70 || 4 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:SMGs_(LW2)&amp;diff=84981</id>
		<title>Template:SMGs (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:SMGs_(LW2)&amp;diff=84981"/>
		<updated>2017-05-23T09:04:34Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Missing blanks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LWConvSMG Base.png|x32px]] || SMG&lt;br /&gt;
| 2-4 || +1 || - || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserSMG Base.png|x32px]] || Laser Stengun&lt;br /&gt;
| 3-6 || +2 || +5 || - || -&lt;br /&gt;
| Laser Weapons || 20 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LWMagSMG Base.png|x32px]] || Stuttermag&lt;br /&gt;
| 4-7 || +2 || - || - || -&lt;br /&gt;
| Magnetic Weapons || 30 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilSMG Base.png|x32px]] || Subcoiler&lt;br /&gt;
| 5-9 || +3 || - || 1 || -&lt;br /&gt;
| Coilguns || 55 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LWBeamSMG Base.png|x32px]] || Scramgun&lt;br /&gt;
| 6-11 || +4 || - || - || 1&lt;br /&gt;
| Plasma Rifle || 65 || 4 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Shotguns_(LW2)&amp;diff=84980</id>
		<title>Template:Shotguns (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Shotguns_(LW2)&amp;diff=84980"/>
		<updated>2017-05-23T08:58:07Z</updated>

		<summary type="html">&lt;p&gt;GauravDas: Created template page for Shotguns (LW2).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvShotgun Base.png|x32px]] || Shotgun&lt;br /&gt;
| 4-6 || +2 || - || +15 || - || -&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserShotgun Base.png|x32px]] || Scatterray&lt;br /&gt;
| 5-8 || +3 || +5 || +15 || - || -&lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagShotgun Base.png|x32px]] || Shard Gun&lt;br /&gt;
| 6-11 || +4 || - || +15 || - || -&lt;br /&gt;
| Advanced Magnetic Weaponry || 40 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilShotgun Base.png|x32px]] || Scattergun&lt;br /&gt;
| 8-13 || +5 || - || +15 || 1 || -&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamShotgun Base.png|x32px]] || Storm Gun&lt;br /&gt;
| 10-14 || +8 || - || +15 || - || 1&lt;br /&gt;
| Storm Gun || 70 || 6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>GauravDas</name></author>
	</entry>
</feed>