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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fullauto</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fullauto"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Fullauto"/>
	<updated>2026-05-03T10:32:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Realistic_Equivalents&amp;diff=11634</id>
		<title>Realistic Equivalents</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Realistic_Equivalents&amp;diff=11634"/>
		<updated>2007-04-19T20:16:37Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: add some battle rifles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Realistic equivalents from military and other sources, to add impact to your fanfiction.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
*[[Rifle]] - [http://remtek.com/arms/hk/mil/g36/g36.htm  HK G36] was discussed but it could really be any modern battle rifle - H&amp;amp;K G3, FN FAL, M14...&lt;br /&gt;
&lt;br /&gt;
*[[Pistol]] - SOCOM use .45 ACP, aka [http://remtek.com/arms/hk/civ/mark23/mark23.htm HK MK23]. Very similar to the game pistol in magazine capacity and power (compared to the game rifle, anyway).&lt;br /&gt;
&lt;br /&gt;
*[[Auto Cannon]] - The new 25mm XM307 [http://www.globalsecurity.org/military/systems/ground/ocsw.htm OCSW] could rapidly fire AP and HE grenades. No rotary barrel though it does have automatic fire. Manville 25mm is an obscure make of 18-shot revolver gun.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Cannon]] - [http://global-military.info/weapons/mgl-mk1.html  MGL-MK1], revolver 6-shot 40mm [http://world.guns.ru/grenade/gl14-e.htm grenade launcher], with HE, AP, and In grenades. &amp;amp;  (Perhaps upgraded versions could fire high-velocity grenades like the MK19 automatic grenade cannon.) See also Russia&#039;s RG-6 (6G30).&lt;br /&gt;
&lt;br /&gt;
*[[Rocket Launcher]] - Predator Antitank Missile has been suggested. The M136 AT-4 is a disposable one-shot. The reloadable 84mm [http://www.globalsecurity.org/military/systems/ground/m3-maws.htm Carl Gustav (MAAWS) launcher] is perhaps a closer equivalent. &lt;br /&gt;
&lt;br /&gt;
*Laser weapons - no modern equivalent. [http://www.cndyorks.gn.apc.org/yspace/articles/battlelaser.htm General Electric]?&lt;br /&gt;
&lt;br /&gt;
== Equipment &amp;amp; Explosives ==&lt;br /&gt;
&lt;br /&gt;
*[[Medi-Kit]] - Stimulants and painkillers aside, [http://www.hemcon.com/ Chitosan] battlefield bandages clot severe bleeding wounds instantly.  (Secret ingredients: ground shrimp shells and vinegar. From Slashdot.) Also [http://www.simplerlife.com/quikclot.html QuikClot] - In real life the Air Force gives its pilots amphetamines in order to keep them awake, I&#039;m sure that this would use something similar&lt;br /&gt;
&lt;br /&gt;
*[[Electro-flare]] - Invented because burning flares would set fires. Used as [http://www.uai.ca/sales/images/meprolight/electroflare.htm emergency road markers] or [http://www.uai.ca/sales/images/bartan/lightgrenade.htm Electric Light Grenade]&lt;br /&gt;
&lt;br /&gt;
*[[Grenade]] - Standard M67 fragmentation grenade. Note the nearest thing to our timer is &amp;quot;cook-off&amp;quot; time. Electronic fuses are possible and reliable. &lt;br /&gt;
&lt;br /&gt;
*[[Proximity Grenade]] - no equivalent. Claymore tripwires and ultrasonic sensors are possible. [http://www.fas.org/man/dod-101/sys/land/slam.htm &amp;quot;SLAM Mine&amp;quot;] appeared in Splinter Cell as the Wall Mine.&lt;br /&gt;
&lt;br /&gt;
*[[High Explosive]] - M183, 20lb C4 satchel charges.&lt;br /&gt;
*[[Stun Bomb]] - Advanced version of [http://www.pepperball.com/faqs.asp Pepperballs]&lt;br /&gt;
&lt;br /&gt;
== Vehicles &amp;amp; Armament ==&lt;br /&gt;
&lt;br /&gt;
*[[Tank/Cannon]] - M242 Chain Gun, 25mm, [http://www.sfu.ca/casr/101-m242.htm &amp;quot;Bushmaster&amp;quot;] (modified for single shot) mounted on [http://www.globalsecurity.org/military/systems/ground/talon.htm &amp;quot;Talon&amp;quot;] robot chassis.  &lt;br /&gt;
&lt;br /&gt;
Or something larger, like an [http://www.magnatrac.com/ electric mini bulldozer]. &lt;br /&gt;
&lt;br /&gt;
*[[Tank/Rocket Launcher]] - [http://www.inetres.com/gp/military/infantry/flame/M202.html M202 &amp;quot;Flash&amp;quot; Quad Launcher], 66mm. (2 per turret @ 4 shots each) Originally developed to disperse incendiaries but fits M-72 LAW rounds, apparently. &lt;br /&gt;
&lt;br /&gt;
*[[Interceptor]] fighter - USAF Lockheed [http://www.geocities.com/nicscics/YF22.htm F-22 Raptor] scheduled for release 2004 will replace the F-15. &lt;br /&gt;
&lt;br /&gt;
*[[Skyranger]] transport - [http://www.aeronautics.ru/archive/vvs/an72-01.htm Anotov AN-72] (Cadmus) or Osprey CV-22 have the right size and range. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Payload considerations have also been a sore point with the CV-22. Planners will have to take into consideration its reduced cabin volume and lift capacity. Not only does it carry fewer troops (18 vs 27), it is also incapable of transporting any of the armored, wheeled vehicles currently used by SOF teams. Procurement of a new vehicle is still pending...&amp;quot;&lt;br /&gt;
--CV-22 Tiltrotor Osprey compared to Pavelow helicopter in Special Forces deployments, 1 June 1998. Could that new vehicle be [[Heavy Weapons Platforms|HWP]]-sized?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:JellyfishGreen|JellyfishGreen]] 11:56, 25 Apr 2005 (BST)&lt;br /&gt;
[[Category: Field Manual]]&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=X-COM&amp;diff=11633</id>
		<title>X-COM</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=X-COM&amp;diff=11633"/>
		<updated>2007-04-19T20:12:53Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is 1999 and Unidentified Flying Objects ([[UFOs]]) have started appearing with disturbing regularity in the night skies. Reports of violent human [[Alien Abduction|abductions]] and horrific experimentation struck terror into the hearts of millions. The mass public hysteria has only served to expose Earth&#039;s impotence against a vastly superior technology.&lt;br /&gt;
&lt;br /&gt;
Many countries initially attempted to deal independently with the aliens. In August 1998, Japan established an anti-alien combat force; the &#039;&#039;Kiryu-Kai&#039;&#039;. Equipped with Japanese-made fighter aircraft, the &#039;&#039;Kiryu-Kai&#039;&#039; certainly looked like a powerful force. However, after 5 months of expensive operations they had yet to intercept their first UFO. The lesson was clear: this was a worldwide problem which could not be dealt with by individual countries.&lt;br /&gt;
&lt;br /&gt;
On December 11, 1998, representatives from the worlds most economically powerful countries gathered secretly in Geneva. After much debate, the decision was made to establish a covert independent body to combat, investigate and defeat the alien threat. This organization would be equipped with the world&#039;s finest pilots, soldiers, scientists and engineers, working together as one multi-national force. This organization was named the E&#039;&#039;&#039;x&#039;&#039;&#039;traterrestrial &#039;&#039;&#039;Com&#039;&#039;&#039;bat Unit.&lt;br /&gt;
&lt;br /&gt;
After several years of operation culminating in the [[Cydonia]] mission X-COM was officially disbanded. However in 2040 X-Com was back on the road at the [[Second Alien War]]&lt;br /&gt;
against some underwater aliens. see [[TFTD]] for more info.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{:EU_Table}}&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Plasma_Rifle&amp;diff=11632</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Plasma_Rifle&amp;diff=11632"/>
		<updated>2007-04-19T19:54:38Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The plasma rifle is a very good weapon, far outclassing the [[Plasma Pistol]]. On accuracy it has the best Auto and Snap fire of all the weapons in the game (although curiously the [[Heavy Plasma]] is more accurate when aimed) and it&#039;s powerful enough to kill most aliens with one shot.  &lt;br /&gt;
&lt;br /&gt;
Although there&#039;s nothing wrong with this weapon, it is rarely used, because the heavy version is better in most respects.&lt;br /&gt;
&lt;br /&gt;
The aliens have apparently bought the argument that the [[Heavy Plasma]] is better and tend to abandon other plasma weapons a few months into the invasion. Consequently, if X-Com wants to continue to use the plasma rifle, Elerium has to be used in manufacturing ammunition for it.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&amp;lt;b&amp;gt;Plasma Rifle:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS31.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Size: 3 high x 1 wide&lt;br /&gt;
*Weight: 5&lt;br /&gt;
*TUs: &lt;br /&gt;
**Auto:  36% (Accuracy  55%)&lt;br /&gt;
**Snap:  30% (Accuracy  86%)&lt;br /&gt;
**Aimed: 60% (Accuracy 100%)&lt;br /&gt;
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $88,000 for parts, 820 Engineer Hours, 1 Alien Alloy&lt;br /&gt;
*Sell Price: $126,600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plasma Rifle Clip:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS41.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 80 Plasma&lt;br /&gt;
*Ammo: 28&lt;br /&gt;
*Size: 1 high x 1 wide&lt;br /&gt;
*Weight: 3&lt;br /&gt;
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $3,000 for parts, 80 Engineer Hours, 2 Elerium&lt;br /&gt;
*Sell Price: $6,290&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cannon&amp;diff=11631</id>
		<title>Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cannon&amp;diff=11631"/>
		<updated>2007-04-19T19:44:56Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:cannon.png|right|Cannon]]&lt;br /&gt;
The &#039;&#039;&#039;Cannon&#039;&#039;&#039; is considered to be the last resort for craft armament. It suffers from both a lack of power and a pitiful range, making it effectively useless against all but scout class UFOs.&lt;br /&gt;
&lt;br /&gt;
The cannon&#039;s main advantage is its huge magazine. Though the [[Stingray]] and [[Avalanche]] have greater range and power, the missiles do have a very limited ammunition supply. The cannon on the other hand, having 200 shells and a greater firing rate, has many chances of striking its target. What it lacks in power, it makes up for in volume. &lt;br /&gt;
&lt;br /&gt;
The cannon&#039;s biggest problem is to actually get a UFO to enter its firing range. The best way of closing on a UFO quickly is to use an aggressive stance and to pray that the UFO does not flee. When a UFO finally manages to get within range, the next problem is to actually survive any return fire. &lt;br /&gt;
&lt;br /&gt;
Due to these limitations, Cannons are very quickly outclassed by the craft [[Laser Cannon]]s and [[Plasma Beam]]s. Cannons continue to remain useful to a small extent by the simple fact that they have a much greater chance of shooting down smaller UFOs without completely destroying them.&lt;br /&gt;
&lt;br /&gt;
They reload in 50-round lots.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damage:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Range:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 km&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Accuracy:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Reload Time:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 seconds&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Shots:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ammunition Used:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cannon Rounds (x50)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Craft_Armaments]]&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Auto-Cannon&amp;diff=11630</id>
		<title>Talk:Auto-Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Auto-Cannon&amp;diff=11630"/>
		<updated>2007-04-19T19:40:56Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is the Auto Cannon heavier than the Heavy Cannon?  I thought it was the other way round.  [[User:Fullauto|Fullauto]] 11:55, 18 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
:See [[Item Weight]]s. AC is slightly heaver; 18 vs. 19.  Heavy Cannon clips weigh more, so they&#039;re equal (24) when a clip is loaded, and with additional clips, HC edges AC out.--[[User:Ethereal Cereal|Ethereal Cereal]] 13:49, 18 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Ah, thank you.  [[User:Fullauto|Fullauto]] 12:40, 19 April 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Auto-Cannon&amp;diff=11627</id>
		<title>Talk:Auto-Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Auto-Cannon&amp;diff=11627"/>
		<updated>2007-04-18T18:55:28Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is the Auto Cannon heavier than the Heavy Cannon?  I thought it was the other way round.  [[User:Fullauto|Fullauto]] 11:55, 18 April 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Fullauto&amp;diff=11626</id>
		<title>User talk:Fullauto</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Fullauto&amp;diff=11626"/>
		<updated>2007-04-18T18:53:48Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full Auto: your original account here still exists. [[User:FullAuto|FullAuto]]. You can always recover a lost password at the login page. --[[User:Zombie|Zombie]] 19:48, 14 April 2007 (PDT)&lt;br /&gt;
:I didn&#039;t know I even had an account!  :-)  [[User:Fullauto|Fullauto]] 19:49, 14 April 2007 (PDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just an FYI: we tend to stick with the British spelling of armor (armour) at least for the original XCOM, simply because it is how it&#039;s spelled in the game. See [[Talk:Main_Page#British_vs._American_spelling| here]] for a discussion. For the most part it doesn&#039;t matter, but I just wanted to inform you of this and the reasons for it. Otherwise thanks for the spelling and grammar corrections you&#039;ve made, they have probably been overlooked for quite a while. :-D --[[User:Pi Masta|Pi Masta]] 12:29, 15 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
: More importantly, we don&#039;t want to get into a US vs UK spelling war. It&#039;s pointless. They&#039;re interchange and it&#039;s not worth getting worked up about it unless the spelling is obviously incorrect in both versions of English. - [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
Being British myself, I prefer the UK spelling, but I didn&#039;t know if you chaps were standardising one way or t&#039;other.  [[User:Fullauto|Fullauto]] 11:53, 18 April 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Fullauto&amp;diff=11578</id>
		<title>User talk:Fullauto</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Fullauto&amp;diff=11578"/>
		<updated>2007-04-15T02:49:48Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full Auto: your original account here still exists. [[User:FullAuto|FullAuto]]. You can always recover a lost password at the login page. --[[User:Zombie|Zombie]] 19:48, 14 April 2007 (PDT)&lt;br /&gt;
:I didn&#039;t know I even had an account!  :-)  [[User:Fullauto|Fullauto]] 19:49, 14 April 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon&amp;diff=11577</id>
		<title>Heavy Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon&amp;diff=11577"/>
		<updated>2007-04-15T02:48:38Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: terminology, sentence structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While the regulation [[pistol]]s and [[rifle]]s provide adequate firepower against most soft targets, they lack the strength to punch through the thick armour introduced by a number of early terrorist units, like the [[Cyberdisc]] and [[Chryssalid]]. Enter the cannons - the Heavy Cannon and the [[Auto Cannon]] - two highly versatile man-portable cannons with a selection of shells tipped with [[Weapons#Armour-Piercing|armour piercing]], [[Weapons#High Explosive|high explosive]] or [[Weapons#Incendiary|incendiary]] warheads. Their versatile ammunition allows their user to switch strategies in the field by simply feeding a different ammunition clip into the cannon. &lt;br /&gt;
 &lt;br /&gt;
The heavy cannon is heavy as its namesake and lacks the speed of the smaller firearms. It makes up for this by being very powerful. The biggest detriment to the heavy cannon is its low capacity magazine. It can only carry 6 rounds at a time. &lt;br /&gt;
&lt;br /&gt;
The Heavy Cannon also lacks an automatic firing mode, however it continues to remain more powerful and much more accurate than its weaker but ultimately more popular cousin, the Auto Cannon. Except for starting out on a new game, when Heavy and Auto Cannons are the best offense your weak Rookies can afford (aside from the rocket launcher), these should be tossed by the wayside later in the game (after a few months or so, when you can walk onto a battlefield with a plasma/laser rifle and rocket launchers). As an added paradox, the explosive rounds actually do &#039;&#039;less&#039;&#039; damage than an AP round. Although far from an ideal weapon, some find it useful on higher difficulty levels. On superhuman, for example, it can kill early enemies in one hit, while the Auto Cannon often seems to come up a few hit points short of a kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;AP rounds, however, don&#039;t have the benefit of splash damage - Hence they provide &amp;quot;power at a point&amp;quot;. - BB&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One excellent strategy with both Heavy and Auto Cannons is to wear Power Suits and arm these weapons with HE shells. As long as you don&#039;t get a direct hit from one of your own shells, you will feel absolutely no damage whatsoever when using these weapons in short range combat. This is an excellent combination in any indoor setting such as UFOs or even enemy installations. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&amp;lt;b&amp;gt;Heavy Cannon:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS11.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Size: 3 high x 2 wide&lt;br /&gt;
*Weight: 18&lt;br /&gt;
*TUs: &lt;br /&gt;
**Snap:  33% (Accuracy 60%)&lt;br /&gt;
**Aimed: 80% (Accuracy 90%)&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $6,400&lt;br /&gt;
*Sell Price: $4,800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Weapons#Armour-Piercing|AP]] Clip:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS12.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 56 AP&lt;br /&gt;
*Ammo: 6&lt;br /&gt;
*Size: 1 high x 2 wide&lt;br /&gt;
*Weight: 6&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $300&lt;br /&gt;
*Sell Price: $225&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Weapons#High Explosive|HE]] Clip:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS13.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 52 HE&lt;br /&gt;
*Ammo: 6&lt;br /&gt;
*Size: 1 high x 2 wide&lt;br /&gt;
*Weight: 6&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $500&lt;br /&gt;
*Sell Price: $275&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Incendiary]] Clip:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS14.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 60 IN&lt;br /&gt;
*Ammo: 6&lt;br /&gt;
*Size: 1 high x 2 wide&lt;br /&gt;
*Weight: 6&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $400&lt;br /&gt;
*Sell Price: $300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.&lt;br /&gt;
&lt;br /&gt;
* Aimed:  1 Shot, 20% Remaining TUs &lt;br /&gt;
* Snap: 3 Shots, 1% Remaining TUs&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Auto-Cannon&amp;diff=11575</id>
		<title>Auto-Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Auto-Cannon&amp;diff=11575"/>
		<updated>2007-04-15T02:44:10Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: correct clip/magazine terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the automatic version of the [[Heavy Cannon]]. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks worth noting:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1. To compensate for the larger magazine capacity, the calibre has been reduced slightly. &lt;br /&gt;
*2. To prevent the weapon from overheating, the Auto Cannon&#039;s rate of fire is greatly reduced in burst mode. &lt;br /&gt;
*3. The Auto Cannon is much heavier than the [[Heavy Cannon]], which also makes it slightly harder to aim with. &#039;&#039;&#039;Note&#039;&#039;&#039;: Despite soldier skill or [[rank]], the AC Auto shot tends to spread out in quite a fan of a range. Thus, try keeping the Auto shot for close-quarters combat exclusively.&lt;br /&gt;
&lt;br /&gt;
Despite the drawbacks, this weapon is truly devastating against lightly armoured opponents, particularly when using high explosive rounds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Burst mode, varied ammunition, high stopping power, large magazine capacity&lt;br /&gt;
* Using [[Incendiary]] Ammo, arguably best form of lighting for night missions in the game. I&#039;d definitely choose this over electro flares! &#039;&#039;(a considerably more compact solution, but is only temporary and not reusable)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039; &lt;br /&gt;
* Very heavy, very slow burst mode &lt;br /&gt;
* AC-AP, standard [[rifle]], and [[pistol]] ammo cannot damage XCOM [[Power Suit]] or [[Cyberdisc]] &#039;&#039;Actually, AC-AP has the potential to do damage, but it is minimal at best&#039;&#039;&lt;br /&gt;
* Auto shot takes a third longer than HC snap shot&lt;br /&gt;
* The damage per shot of the AC is significantly weaker than the Heavy Cannon.&lt;br /&gt;
* Ammo is also heavy, and comes in small magazines. (14 I think) Takes up 2 spaces each too.&lt;br /&gt;
* The Auto Cannon is the slowest auto-fire weapon in the entire game. It&#039;s also the 2nd least accurate burst mode. &#039;&#039;-[[User:NKF|NKF]] in xcom.co.uk --[[User:JellyfishGreen|JellyfishGreen]] 14:40, 19 Apr 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
See also: [[Heavy Cannon (UFO Defense)|Heavy Cannon]]&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&amp;lt;b&amp;gt;Auto Cannon:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS07.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Size: 3 high x 2 wide&lt;br /&gt;
*Weight: 19&lt;br /&gt;
*TUs: &lt;br /&gt;
**Auto:  40% (Accuracy 32%)&lt;br /&gt;
**Snap:  33% (Accuracy 56%)&lt;br /&gt;
**Aimed: 80% (Accuracy 82%)&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $13,500&lt;br /&gt;
*Sell Price: $10,125&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Weapons#Armour-Piercing|AP]] Clip:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS08.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 42 AP&lt;br /&gt;
*Ammo: 14&lt;br /&gt;
*Size: 1 high x 2 wide&lt;br /&gt;
*Weight: 5&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $500&lt;br /&gt;
*Sell Price: $400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Weapons#High Explosive|HE]] Clip:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS09.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 44 HE&lt;br /&gt;
*Ammo: 14&lt;br /&gt;
*Size: 1 high x 2 wide&lt;br /&gt;
*Weight: 5&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $700&lt;br /&gt;
*Sell Price: $560&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Incendiary]] Clip:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS10.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 48 IN&lt;br /&gt;
*Ammo: 14&lt;br /&gt;
*Size: 1 high x 2 wide&lt;br /&gt;
*Weight: 5&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $650&lt;br /&gt;
*Sell Price: $520&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.&lt;br /&gt;
&lt;br /&gt;
* Aimed:  1 Shot, 20% Remaining TUs &lt;br /&gt;
* Snap: 3 Shots, 1% Remaining TUs&lt;br /&gt;
* Auto: 2 Shots, 20% Remaining TUs&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Rocket_Launcher&amp;diff=11574</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Rocket_Launcher&amp;diff=11574"/>
		<updated>2007-04-15T02:34:36Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: correct sp error, minor changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rocket launcher is the equaliser of the conventional ranged weapons. It&#039;s slow, it&#039;s heavy, but its severely limited ammunition is balanced by its sheer brute force. Although the alien [[Blaster Launcher]] is superior, the Rocket Launcher is cheap and ammunition is easy to obtain in large quantities.&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is the most accurate weapon that can be fired in a straight line, surpassing even the dreaded [[Heavy Plasma]] or the weak X-Com standard [[rifle]]. It&#039;s slow, but the amount of firepower packed into that single shot makes up for this many times over. &lt;br /&gt;
&lt;br /&gt;
There are three rocket flavours, each with their own pros and cons. The launcher may only be loaded with one rocket at a time.&lt;br /&gt;
&lt;br /&gt;
Small Rockets are literally light rocket-propelled grenades (RPGs). They are the lightest in weight of the three types of rockets and well suited for weak recruits. Unfortunately, Small Rockets do not work very well against heavily armoured units, like the [[Cyberdisc]].&lt;br /&gt;
&lt;br /&gt;
Large rockets are the mainstay ammunition of the rocket launcher. They are identical in function with the small rocket, but have twice the firepower and are slightly heavier. Strong soldiers should be equipped with a launcher and a full complement of large rockets (three in backpack, one in tube). If the soldier is mobile, then another soldier could carry another four for the heavy weapon soldier. Despite the extreme weight, the large rocket is the most destructive and powerful ranged weapon available to X-Com personnel at the beginning of a new campaign.&lt;br /&gt;
&lt;br /&gt;
Incendiary rockets are special &amp;quot;Willie Pete&amp;quot; shots (white phosphorus) that serve a variety of purposes, depending on the situation and the tactics employed. One of the most common uses is to illuminate a battlefield at night, the other primary use is to set fire to it. The one thing the incendiary rocket cannot do is provide instant kills on most enemies. The Large Rocket serves that role a lot better.&lt;br /&gt;
&lt;br /&gt;
The incendiary rocket has the largest detonation radius of all the incendiary weapons, thus it will cause a lot of fire to form on the battlefield - perfect for illumination, or to clear the battlefield of thick shrubs and to slowly roast aliens to death.&lt;br /&gt;
&lt;br /&gt;
To better understand how the incendiary effect works, refer to the [[Incendiary|incendiary section]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&amp;lt;b&amp;gt;Rocket Launcher:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS15.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Size: 3 high x 2 wide&lt;br /&gt;
*Weight: 10&lt;br /&gt;
*TUs: &lt;br /&gt;
**Snap:  45% (Accuracy  55%)&lt;br /&gt;
**Aimed: 75% (Accuracy 115%)&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $4,000&lt;br /&gt;
*Sell Price: $3,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Small Rocket:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS16.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 75 HE&lt;br /&gt;
*Size: 3 high x 1 wide&lt;br /&gt;
*Weight: 6&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $600&lt;br /&gt;
*Sell Price: $480&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Large Rocket:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS17.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 100 HE&lt;br /&gt;
*Size: 3 high x 1 wide&lt;br /&gt;
*Weight: 8&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $900&lt;br /&gt;
*Sell Price: $720&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Incendiary Rocket:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS18.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 90 IN&lt;br /&gt;
*Size: 3 high x 1 wide&lt;br /&gt;
*Weight: 8&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $1,200&lt;br /&gt;
*Sell Price: $960&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Try to use Aimed shots. You don&#039;t have many reloads.&lt;br /&gt;
* Use in a support role, not for scouts.&lt;br /&gt;
* Don&#039;t bother saving time for reaction fire. Too much friendly fire risk. Move instead.&lt;br /&gt;
* Firing from an elevated position or [[Flying Suit]] at a downwards angle will guarantee an (eventual) impact with the ground.&lt;br /&gt;
* Since rockets explode, direct hits aren&#039;t compulsory. If you think you might miss your target, try aiming for a nearby building instead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Rifle&amp;diff=11573</id>
		<title>Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Rifle&amp;diff=11573"/>
		<updated>2007-04-15T02:29:21Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: change links, correct terminology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spearheading the front lines of the [[X-COM]] vanguard at the start of the invasion is the [[X-COM]] regulation issue rifle - the best earth supposedly has to offer - a rifle combining assault and sniper capabilities. &lt;br /&gt;
&lt;br /&gt;
Unfortunately it is also built by the lowest bidder. &lt;br /&gt;
&lt;br /&gt;
It offers a miniscule improvement over the standard X-Com [[pistol]] in terms of damage, with a minor increase in clip size. All that and a little more on top of a heftier bill. Being slightly more complex than the pistol, it is also slower to fire and slightly heavier on top of requiring both hands to properly operate. &lt;br /&gt;
&lt;br /&gt;
Luckily, what it does offer over the [[pistol]] is a superb three-round burst mode, making it excellent for close range combat. It also has a built-in scope to allow highly accurate aimed shots. The rifle takes quite a long time to aim, but it allows the user to achieve shots with accuracies that are equal to the alien [[Heavy Plasma]] and [[Small Launcher]]. This is regrettably let down by the rifle&#039;s low stopping power and speed. &lt;br /&gt;
&lt;br /&gt;
The rifle makes an excellent compliment to the regulation [[pistol]] - and suffers most of the same limitations. The aliens that the rifle will continue to remain effective against throughout the war are [[Sectoid]]s, [[Snakeman|Snakemen]] and [[Floater]]s. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&amp;lt;b&amp;gt;Rifle:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS01.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Size: 3 high x 1 wide&lt;br /&gt;
*Weight: 8&lt;br /&gt;
*TUs: &lt;br /&gt;
**Auto:  35% (Accuracy  35%)&lt;br /&gt;
**Snap:  25% (Accuracy  60%)&lt;br /&gt;
**Aimed: 80% (Accuracy 110%)&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $3,000&lt;br /&gt;
*Sell Price: $2,250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rifle Clip:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS02.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 30 AP&lt;br /&gt;
*Ammo: 20&lt;br /&gt;
*Size: 1 high x 1 wide&lt;br /&gt;
*Weight: 3&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $200&lt;br /&gt;
*Sell Price: $150&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.&lt;br /&gt;
&lt;br /&gt;
* Aimed:  1 Shot, 20% Remaining TUs &lt;br /&gt;
* Snap: 4 Shots, 0% Remaining TUs&lt;br /&gt;
* Auto: 2 Bursts, 30% Remaining TUs&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Pistol&amp;diff=11572</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Pistol&amp;diff=11572"/>
		<updated>2007-04-15T02:26:16Z</updated>

		<summary type="html">&lt;p&gt;Fullauto: correct sp error, standardise US English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The standard issue X-COM pistol is a large caliber semi-automatic handgun with a 12 round clip. It fast and reliable, but although almost on equal power as the standard [[rifle]], it lacks stopping power.&lt;br /&gt;
&lt;br /&gt;
The most notable feature of the pistol is its one-handed grip. A one-handed weapon can be operated in one hand and not suffer from any loss in accuracy if the other hand is not free. &lt;br /&gt;
&lt;br /&gt;
Unlike most modern handguns, the standard pistol lacks the ability to fire in short bursts. This is not a big disadvantage as it is still the fastest single-shot weapon in [[X-COM]]&#039;s entire arsenal. The only weapon to match it is the [[Laser Pistol]]. This makes the pistol less effective in short range combat. &lt;br /&gt;
&lt;br /&gt;
As the pistol is one of the most elementary of weapons, it is not designed for high precision shooting. Normal shots from the hip have a 60% hit rate, but studies show that to get an additional 18% inrease in accuracy, soldiers have to spend almost twice as much time to fire the weapon. For more accurate aimed attacks, consider the standard [[rifle]], [[Rocket Launcher]], [[Heavy Plasma]] and [[Small Launcher]].&lt;br /&gt;
&lt;br /&gt;
Due to its simplicity (and cheapness) the pistol is a remarkable training weapon. It takes effort to improve any combat skill, and the ordinary pistol certainly forces a soldier to put in a lot of effort!&lt;br /&gt;
&lt;br /&gt;
The pistols are most effective against [[Sectoid]]s, [[Floater]]s and [[Snakeman|Snakemen]] as they wear almost no armor. &lt;br /&gt;
&lt;br /&gt;
Heavily armored enemies like the [[Muton]]s, [[Ethereal]]s and most of the [[Terror Units]] render the pistol and [[rifle]] almost useless. &lt;br /&gt;
&lt;br /&gt;
The pistol&#039;s inherent weakness can be turned into a strength when arming soldiers that you think may panic easily or be influenced by [[Sectoid]] mind control. Even the toughest of Sectoids will fall to a pistol bullet or two, while a soldier in a [[Power Suit]] will not feel a thing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Like all one-handed weapons, pistols are best used as a complimentary weapon rather than as a primary weapon. They work best with grenadiers and scouts. Soldiers with heavy weapons may also want to carry pistols as a backup weapon. For more adventurous soldiers, the pistol also works well when combined with a [[Laser Pistol|Laser]] or [[Plasma Pistol|Plasma]] Pistol. Each weapon builds on the weakness of the other.&lt;br /&gt;
&lt;br /&gt;
Overall, the pistol is a good training weapon. For actual combat, it starts off fairly well, but is quickly cast aside for more powerful and advanced weapons. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&amp;lt;b&amp;gt;Pistol:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS03.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Size: 2 high x 1 wide&lt;br /&gt;
*Weight: 5&lt;br /&gt;
*TUs: &lt;br /&gt;
**Snap:  18% (Accuracy 60%)&lt;br /&gt;
**Aimed: 30% (Accuracy 78%)&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $800&lt;br /&gt;
*Sell Price: $600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Pistol Clip:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS04.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Power: 26 AP&lt;br /&gt;
*Ammo: 12&lt;br /&gt;
*Size: 1 high x 1 wide&lt;br /&gt;
*Weight: 3&lt;br /&gt;
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $70&lt;br /&gt;
*Sell Price: $52&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot. &lt;br /&gt;
&lt;br /&gt;
*Aimed: 3 Shots, 10% Remaining TUs &lt;br /&gt;
*Snap: 5 Shots, 10% Remaining TUs &lt;br /&gt;
&lt;br /&gt;
== General Pistol Information ==&lt;br /&gt;
&lt;br /&gt;
This note covers the regulation Pistol, [[Laser Pistol]] and the [[Plasma Pistol]]. &lt;br /&gt;
 &lt;br /&gt;
Pistols are prioritized so that they will always be the last weapons to be selected by your soldiers. In addition to that, there is  also a rather unusual culture amongst [[X-COM]] troops regarding pistol-type weapon distribution in general. Sometimes everyone gets the weapons, as normal. At other times, only one person will be armed with the pistol and will be carrying all the clips if applicable. This can prove to be a minor annoyance. &lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Fullauto</name></author>
	</entry>
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