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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fraujo</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T08:33:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=8742</id>
		<title>UFOpaedia talk:Community portal</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=8742"/>
		<updated>2006-09-16T15:21:17Z</updated>

		<summary type="html">&lt;p&gt;Fraujo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Help! Recently found my disks in the loft and have re-installed the game onto the computer. Can&#039;t even get into the game cus i have lost the booklet that held the passcodes. Have been all over the internet but am still stuck! Can anyone help me out? &lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Hi there Fraujo, I don&#039;t have the codes, per se (nor do I need them), but there are a LOT of ways you can get around them. First, you can try searching for XComUtil - it removes the copy codes protection from the game. It does do a few other things to the game that you may or may not want. &lt;br /&gt;
&lt;br /&gt;
: Another option would be to get the UFO 1.4 patch. This officially removes the copy protection from the game, although a lot of players dislike the changed sectoid sound effects.  &lt;br /&gt;
&lt;br /&gt;
: Or, you can try searching for the PDF manual that has been posted around the internet. &lt;br /&gt;
&lt;br /&gt;
: You can try starting from popular X-Com sites like http://www.strategycore.co.uk/ and http://www.xcomufo.com/ - to name two that I frequent that will probably have what you&#039;re after.&lt;br /&gt;
&lt;br /&gt;
: - [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
: P. S: Don&#039;t forget to sign your messages in discussion threads. It helps identify who it&#039;s from and prevents it from mixing into the rest of the clutter. Just enter three tilde&#039;s (~) and it&#039;ll insert your handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thankyou so much. I found what i needed finally! No doubt will be back for more help!&lt;br /&gt;
&lt;br /&gt;
[[User:Fraujo|Fraujo]]&lt;br /&gt;
&lt;br /&gt;
= Much ado about the screenshot key=&lt;br /&gt;
&lt;br /&gt;
Question: how exactly does one get good screen shots from X-Com?  Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve created a secondary copy of the game and used [http://www.xcomufo.com/forums/index.php?showtopic=4469 Max&#039;s unofficial patch] to get decent screenshots, but the res is needlessly high there (640x480).  Is there a relatively straightforward way to get a decent screenshot from the original resolution?&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
For the Dos version, screenshots are done with print screen, but you must then resize the image by half to get the original 320x200 screen size. &#039;&#039;Edit: For those who don&#039;t know, you can insert a PrintScreen into most graphics programs, simply by hitting /Edit/Paste (^V) when in that program. Then save using any format you want. JPG usually makes a smaller file than GIF, for XCOM screencaps. I use DosBox for DOS XCOM, and find that windowing the DOS box before making a screencap is better than attempting a full-screen cap. -[[User:MikeTheRed|MikeTheRed]]&lt;br /&gt;
&lt;br /&gt;
In UFO CE, you use F12. This saves a screenshot of the image in the game directory as a .tga file at the original 320x200 resolution. A simple conversion to a web friendly compressed format, and there you go. &lt;br /&gt;
&lt;br /&gt;
Print Screen refuses to work in UFO CE because the palette information is not saved, and when it&#039;s pasted, the pixel index information is lost. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
----&lt;br /&gt;
I like using [http://www.fraps.com FRAPS] myself. It allows you to bind screenshots to any key you want. It also allows you to take up to 30s videoclips ;-)&lt;br /&gt;
&lt;br /&gt;
--[[User:Danial|Danial]] 16:17, 26 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Thanks for the info all, I will start grabbing shots of each terrain.&lt;br /&gt;
&lt;br /&gt;
Question: are there two subtypes of arctic terrain?  I&#039;d swear that I see more water when I shoot down a UFO over the broken Antarctic &#039;coastal&#039; region than when I shoot it over the inner land.  Might be just my imagination, though.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;ve never noticed it but there&#039;s 1 thing that might explain it: when you have Large or Very Large UFOs on maps they reduce the occurance of 20x20 individual maps when a  battlefield is generated. The 20x20 individual maps on Arctic all have &#039;water&#039; so you will see less &#039;water&#039; when you are assaulting those UFOs on that terrain. This also happens on Forest, Mountain and Desert where you will have less large hills appearing. &lt;br /&gt;
[[User:Hobbes|Hobbes]] 07:05, 27 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If you&#039;re gathering terrain images, it would probably be easier to download Daishiva&#039;s [http://www.daishiva.com/programs/MapView110.zip MapView] program, rather than taking in-game screenshots.&lt;br /&gt;
&lt;br /&gt;
--[[User:Danial|Danial]] 19:20, 27 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thanks for the info about MapView.  It made things much easier. --[[User:Papa Legba|Papa Legba]] 14:35, 28 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Danial, Z, and I have a data dump of all the [[TERRAIN#MCD|MCD]] info, which is real helpful if you&#039;re ever looking for tiles with certain properties. ---[[User:MikeTheRed|MikeTheRed]] 20:52, 28 December 2005 (PST)&lt;/div&gt;</summary>
		<author><name>Fraujo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=8734</id>
		<title>UFOpaedia talk:Community portal</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=8734"/>
		<updated>2006-09-15T15:04:35Z</updated>

		<summary type="html">&lt;p&gt;Fraujo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Help! Recently found my disks in the loft and have re-installed the game onto the computer. Can&#039;t even get into the game cus i have lost the booklet that held the passcodes. Have been all over the internet but am still stuck! Can anyone help me out? &lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Question: how exactly does one get good screen shots from X-Com?  Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve created a secondary copy of the game and used [http://www.xcomufo.com/forums/index.php?showtopic=4469 Max&#039;s unofficial patch] to get decent screenshots, but the res is needlessly high there (640x480).  Is there a relatively straightforward way to get a decent screenshot from the original resolution?&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
For the Dos version, screenshots are done with print screen, but you must then resize the image by half to get the original 320x200 screen size. &#039;&#039;Edit: For those who don&#039;t know, you can insert a PrintScreen into most graphics programs, simply by hitting /Edit/Paste (^V) when in that program. Then save using any format you want. JPG usually makes a smaller file than GIF, for XCOM screencaps. I use DosBox for DOS XCOM, and find that windowing the DOS box before making a screencap is better than attempting a full-screen cap. -[[User:MikeTheRed|MikeTheRed]]&lt;br /&gt;
&lt;br /&gt;
In UFO CE, you use F12. This saves a screenshot of the image in the game directory as a .tga file at the original 320x200 resolution. A simple conversion to a web friendly compressed format, and there you go. &lt;br /&gt;
&lt;br /&gt;
Print Screen refuses to work in UFO CE because the palette information is not saved, and when it&#039;s pasted, the pixel index information is lost. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
----&lt;br /&gt;
I like using [http://www.fraps.com FRAPS] myself. It allows you to bind screenshots to any key you want. It also allows you to take up to 30s videoclips ;-)&lt;br /&gt;
&lt;br /&gt;
--[[User:Danial|Danial]] 16:17, 26 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Thanks for the info all, I will start grabbing shots of each terrain.&lt;br /&gt;
&lt;br /&gt;
Question: are there two subtypes of arctic terrain?  I&#039;d swear that I see more water when I shoot down a UFO over the broken Antarctic &#039;coastal&#039; region than when I shoot it over the inner land.  Might be just my imagination, though.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;ve never noticed it but there&#039;s 1 thing that might explain it: when you have Large or Very Large UFOs on maps they reduce the occurance of 20x20 individual maps when a  battlefield is generated. The 20x20 individual maps on Arctic all have &#039;water&#039; so you will see less &#039;water&#039; when you are assaulting those UFOs on that terrain. This also happens on Forest, Mountain and Desert where you will have less large hills appearing. &lt;br /&gt;
[[User:Hobbes|Hobbes]] 07:05, 27 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If you&#039;re gathering terrain images, it would probably be easier to download Daishiva&#039;s [http://www.daishiva.com/programs/MapView110.zip MapView] program, rather than taking in-game screenshots.&lt;br /&gt;
&lt;br /&gt;
--[[User:Danial|Danial]] 19:20, 27 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thanks for the info about MapView.  It made things much easier. --[[User:Papa Legba|Papa Legba]] 14:35, 28 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Danial, Z, and I have a data dump of all the [[TERRAIN#MCD|MCD]] info, which is real helpful if you&#039;re ever looking for tiles with certain properties. ---[[User:MikeTheRed|MikeTheRed]] 20:52, 28 December 2005 (PST)&lt;/div&gt;</summary>
		<author><name>Fraujo</name></author>
	</entry>
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