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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fomka</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fomka"/>
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	<updated>2026-05-01T04:31:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Fomka&amp;diff=34727</id>
		<title>User:Fomka</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Fomka&amp;diff=34727"/>
		<updated>2012-02-28T20:37:40Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Introduction */ my inactivity notification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
I&#039;m Russian fan of turn-based games, Fomka is my nickname.&lt;br /&gt;
I&#039;m interested in Russian translation of UFOPaedia WIKI and in [[UFO2000]] development.&lt;br /&gt;
&#039;&#039;&#039;I&#039;m currently inactive in all UFO2000 projects.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= UFO2000 development =&lt;br /&gt;
UFO2000 can be developed via programming (fixing bugs, adding features) game client and game server or via developing extensions: maps, weapons, units.&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
I want to add features that will make UFO2000 more user-friendly. This includes 2 things:&lt;br /&gt;
* I want to convert server statistics page from HTML into XML.&lt;br /&gt;
* I also want to add tutorial campaign. Several things to be implemented to complete this goal: customizable match rules, interactive objects on battlefield, simple AI.&lt;br /&gt;
&lt;br /&gt;
== War 3 weapons ==&lt;br /&gt;
I want to make weapons for War 3 tournament. After the tournament will end the weapons will be released in standalone weaponset.&lt;br /&gt;
The development progress can be viewed via direct link to my free hosting page: http://steel-fomka.narod.ru/war3/weaponset_page/weaponset.xml.&lt;br /&gt;
The weaponset will include approximately 5 pages of weapons:&lt;br /&gt;
* Firearms&lt;br /&gt;
* Explosives&lt;br /&gt;
* Laser&lt;br /&gt;
* Plasma&lt;br /&gt;
* Stun &amp;amp; Smoke&lt;br /&gt;
&lt;br /&gt;
=== Firearms ===&lt;br /&gt;
* Pistol (http://world.guns.ru/handguns/hg/be/fn-five-seven-e.html, http://world.guns.ru/handguns/hg/it/beretta-92-e.html)&lt;br /&gt;
* Submachinegun (http://world.guns.ru/smg/be/fn-p90-e.html, http://world.guns.ru/smg/de/hk-mp5k-e.html)&lt;br /&gt;
* Assault rifle&lt;br /&gt;
* Light machinegun&lt;br /&gt;
* Bolt-action sniper rifle&lt;br /&gt;
* Semi-automatic sniper rifle&lt;br /&gt;
* Machinegun&lt;br /&gt;
* Anti-material sniper rifle (http://world.guns.ru/sniper/large-caliber-sniper-rifles/rus/ksvk-e.html, http://world.guns.ru/sniper/large-caliber-sniper-rifles/usa/barrett-m90-and-m95-e.html)&lt;br /&gt;
* Minigun (http://world.guns.ru/machine/usa/xm214-microgun-e.html, http://world.guns.ru/machine/usa/m134-minigun-e.html)&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
* Grenade&lt;br /&gt;
* Mine&lt;br /&gt;
* Demolition pack&lt;br /&gt;
* Grenade launcher&lt;br /&gt;
* Automatic grenade launcher (RG-6)&lt;br /&gt;
* Rocket launcher&lt;br /&gt;
&lt;br /&gt;
=== Laser ===&lt;br /&gt;
* Laser pistol&lt;br /&gt;
* Laser carbine&lt;br /&gt;
* Laser rifle&lt;br /&gt;
* Laser sniper rifle&lt;br /&gt;
* Heavy laser rifle&lt;br /&gt;
* Laser repeater (machinegun?)&lt;br /&gt;
&lt;br /&gt;
=== Plasma ===&lt;br /&gt;
* Plasma pistol&lt;br /&gt;
* Plasma rifle&lt;br /&gt;
* Plasma sniper rifle&lt;br /&gt;
* Plasma repeater (machinegun&amp;amp;)&lt;br /&gt;
&lt;br /&gt;
=== Stun &amp;amp; smoke ===&lt;br /&gt;
* smoke grenade&lt;br /&gt;
* heavy smoke grenade&lt;br /&gt;
* stun grenade for grenade launchers&lt;br /&gt;
* stun hand grenade&lt;br /&gt;
* smoke grenade for grenade launchers&lt;br /&gt;
* stun baton&lt;br /&gt;
* crossbow with stunning bolts (yeah!)&lt;br /&gt;
&lt;br /&gt;
To be continued&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
It will be nice to have mind control, chryssalid-like zombification and other unit-specific skills implemented.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
It will be nice to have Dawn City map released (it&#039;s Beta now).&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34296</id>
		<title>Unit Stats in Details (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34296"/>
		<updated>2011-12-26T21:51:46Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Time Units&amp;#039; Reservation */ corrected link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time Units&#039; Reservation==&lt;br /&gt;
Time units can be reserved for aimed/auto/snap shot by clicking on appropriate buttons in the left side of the battlescape toolbar. Reservation affects a gun-type weapon that is placed in right hand.&lt;br /&gt;
&lt;br /&gt;
Currently reservation system is not complete, there is a related issue reported in the bugtracker: [http://ufo2000.net/mantisbt/view.php?id=208 #208 &amp;quot;TU Reservations Ignored by Item Actions&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
Ignored means that TUs can be spent on some actions regardless of TU reservation. Once TUs drop below the reservation limit, reservation stops to block all actions.&lt;br /&gt;
&lt;br /&gt;
All actions with items on inventory screen respect TUs reservation, except for actions with gun in right hand.&lt;br /&gt;
The following non-inventory actions ignore TUs reservation: throw grenade, prime grenade, fire a gun, perform melee attack, perform medical treatment.&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Inventory actions&#039;&#039;&#039;&lt;br /&gt;
! Move what&lt;br /&gt;
! From&lt;br /&gt;
! To&lt;br /&gt;
! Respects Reservation?&lt;br /&gt;
|-&lt;br /&gt;
| Not a gun &lt;br /&gt;
| Anywhere&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| A gun&lt;br /&gt;
| Anywhere, but the right hand&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| A gun&lt;br /&gt;
| The right hand&lt;br /&gt;
| Anywhere&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Non-inventory actions&#039;&#039;&#039;&lt;br /&gt;
! Do what?&lt;br /&gt;
! Respects Reservation?&lt;br /&gt;
|-&lt;br /&gt;
| Move by feet&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Turn&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Kneel down&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Stand up&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fly up/down&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Prime a grenade&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Fire a gun/launcher&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Melee attack&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Medical treatment&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
TUs Reservation also affects what kind of gun fire will be opened when reaction occurs.&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
Any soldier can enter panicking state if and only if his [[Unit_Stats_%28UFO2000%29#Bravery_.28Morale.29|Morale]] is strictly lower than 50 units. &lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panic probability&#039;&#039;&#039;&lt;br /&gt;
! Morale level&lt;br /&gt;
! Panic probability&lt;br /&gt;
|-&lt;br /&gt;
| 50 and more &lt;br /&gt;
| 0% &lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 96% &lt;br /&gt;
|-&lt;br /&gt;
| 1 (minimum)&lt;br /&gt;
| 98%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Platoon::check_morale()&#039;&#039;&lt;br /&gt;
==Stats restoration on turn start==&lt;br /&gt;
===Time Units===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Time_Units|Time Units]] of living soldiers are restored. New amount of TUs is calculated as the lesser number among 2:&lt;br /&gt;
* maximum amount of TUs (maxTU)&lt;br /&gt;
* maxTU * (strength / weight)&lt;br /&gt;
&lt;br /&gt;
For example, soldier with Strength of 25 and equipment weight of 30 will have 5/6 of his maximum TU. It equals to 65 for maxTU of 79 and 66 for maxTU of 80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Stamina (Energy)===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Stamina_%28Energy%29|Energy]] of living soldiers is restored by 33% of maximum level.&lt;br /&gt;
&lt;br /&gt;
For example, soldier with a maximum of 50 Energy units will restore 16 of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Health and Stun damage===&lt;br /&gt;
Every new turn Stun damage is reduced by 5 units. If a soldier was stunned (his [[Unit_Stats_%28UFO2000%29#Health|Health]] was lower than Stun damage), he will regain consciousness when Stun damage is strictly lower than his Health.&lt;br /&gt;
&lt;br /&gt;
For example, if a soldier with 80 Health units received Stun damage of pure 90 units (his Under Armor was zero), he will miss two turns and will wake up on the third.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Bravery (Morale)===&lt;br /&gt;
If a soldier was not panicking on a previous turn, his [[Unit_Stats_%28UFO2000%29#Bravery_%28Morale%29|Morale]] is restored by 5 units before a new turn starts. Otherwise Morale is restored by 20 units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code for those cases is in Platoon::check_morale() and in Soldier::panic(int action) respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
Stats other than above are not restored on turn start. This includes: [[Unit_Stats_%28UFO2000%29#Reactions|Reactions]], [[Unit_Stats_%28UFO2000%29#Firing Accuracy|Firing Accuracy]], [[Unit_Stats_%28UFO2000%29#Throwing Accuracy|Throwing Accuracy]], [[Unit_Stats_%28UFO2000%29#Strength|Strength]], [[Unit_Stats_%28UFO2000%29#Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Differences_to_X-COM_(UFO2000)&amp;diff=34295</id>
		<title>Differences to X-COM (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Differences_to_X-COM_(UFO2000)&amp;diff=34295"/>
		<updated>2011-12-26T21:49:47Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Added table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section is meant to help the X-COM player in UFO2000 by pointing out the main differences in terms of your opponent, playability and new features. &lt;br /&gt;
&lt;br /&gt;
The first thing that must be stressed is: UFO2000 is not X-COM. It has most of its features (and some great new ones to improve playability and add new stuff) but in terms of playability it is a completely new game due to the fact that your opponent is human, not the original&#039;s game AI. &lt;br /&gt;
The bad news for X-COM players is: simply replicating UFO/TFTD tactics most likely won&#039;t work on UFO2000, for a number of reasons described on this section. But the good news is: although you will have to relearn a lot of things you will be able to play and use tactics like you never did on X-COM. Here you have a human opponent that not only reacts to your moves but can learn from them. &lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;UFO2000 has no Geoscape/global view&#039;&#039;&#039;. It&#039;s all about single battlescapes - &#039;&#039;can you help add the Geoscape component?&lt;br /&gt;
&lt;br /&gt;
=Humans players can be nasty opponents=&lt;br /&gt;
&lt;br /&gt;
The first thing you must look out for is that UFO2000 is based upon X-COM (with some slightly differences) but your human opponent is smarter and sneakier than aliens controlled by an AI.&lt;br /&gt;
Your opponent can: &lt;br /&gt;
&lt;br /&gt;
* Create a diversion to get your attention into one side of the map while he is moving unnoticed by the other.&lt;br /&gt;
&lt;br /&gt;
* Avoid your reaction units by taking a different route or by using smoke to block their vision.&lt;br /&gt;
&lt;br /&gt;
* Use the roof of a building to move and to fall right on top of your soldiers.&lt;br /&gt;
&lt;br /&gt;
* Move a lot faster than the aliens did.&lt;br /&gt;
&lt;br /&gt;
* Act unexpectedly, usually by using tactics that no one would ever think of using on UFO (more on that on the other sections), using booby traps and all sorts of nasty things.&lt;br /&gt;
&lt;br /&gt;
=Other differences=&lt;br /&gt;
&lt;br /&gt;
There are also a number of things that are different from X-COM and that you should pay attention:&lt;br /&gt;
&lt;br /&gt;
* Damage/armor works differently. Every time the armor gets hit on one location (front, sides, back, under) it loses points, when it reaches 0 on that location the soldier starts losing health. On X-COM the armor rating was compared to the damage made by the weapon (which is calculated randomly, based on the weapons&#039; power). If the armor rating is bigger than the damage the armor would take the hit without any reduction of protection. In practical terms this means that weapons like human pistols can kill a power suit on UFO2000 where in X-COM it would be impossible.&lt;br /&gt;
&lt;br /&gt;
* Reaction fire seems to be lessened than in X-COM. In some situations where your soldier would fire on X-COM it won&#039;t on UFO2000. Also, your opponent can easily avoid some types of reaction fire. &lt;br /&gt;
&lt;br /&gt;
* Usually when you wanted to shoot at a distant target on X-COM you would get the message: &amp;quot;Unit has no line of fire&amp;quot;. On UFO2000 you can shoot at will at any target, even if there are 3 or 4 walls blocking the way (of course, killing it is a completely different matter...)&lt;br /&gt;
&lt;br /&gt;
* Some of the original weapons work differently, if you&#039;re playing with the [[Modified Weaponset (UFO2000)|Modified X-COM weaponset]], or have been removed from the game. The best examples are the [[Heavy Plasma]] (which has no auto fire here) and the [[Blaster Launcher]] (which can&#039;t be used on UFO2000). This has been done to avoid having weapons with too much destructive power. Although it is a blast (pun intended) to use a [[Blaster Bomb]] to eliminate 10 aliens on the original game here it might be a little too discouraging for a player to lose half his squad with one explosion.&lt;br /&gt;
&lt;br /&gt;
* You don&#039;t have to worry about losing your troops like you did on X-COM. On the original game your troops, especially your veterans, were an asset to be preserved at all costs because of the experience they gained. On UFO2000 your troops are, to be blunt, expendable. It doesn&#039;t matter if you lose all but 1 of your soldiers as long as your opponent is defeated at the end. &lt;br /&gt;
&lt;br /&gt;
* Thrown grenades and explosives with a 0 timer now explode upon contact rather than at the end of the turn. &lt;br /&gt;
&lt;br /&gt;
* The range of your units&#039; line of sight is slightly reduced from X-COM. On the original game the maximum range was 21 squares, on UFO2000 it is 17 squares.&lt;br /&gt;
&lt;br /&gt;
* The terrain doesn&#039;t block explosions (for the time being). See [http://ufo2000.net/mantisbt/view.php?id=424 the bugtracker issue #424].&lt;br /&gt;
&lt;br /&gt;
* Enemies disappear if your units turn away from them. See [http://ufo2000.net/mantisbt/view.php?id=320 the bugtracker issue #320].&lt;br /&gt;
&lt;br /&gt;
* Throwing accuracy and strength do not affect throwing. The maximum throwing distance is hardcoded for 18 tiles and is not affected by strength of a soldier, and any throw (without obstacles in its path) is 100% accurate. See [http://ufo2000.net/mantisbt/view.php?id=614 the bugtracker issue #614]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;How It Works&amp;quot; Table=&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
! In X-COM&lt;br /&gt;
! In UFO2000, in the right way&lt;br /&gt;
! In UFO2000, now&lt;br /&gt;
! Bugtracker issue&lt;br /&gt;
|-&lt;br /&gt;
| Thrown explosives with the timer set to 0 explode at the end of player&#039;s turn&lt;br /&gt;
| Thrown explosives with the timer set to 0 explode upon hitting an obstacle&lt;br /&gt;
| In the right way&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Terrain and objects block explosions&lt;br /&gt;
| The same&lt;br /&gt;
| Explosions are not blocked by anything&lt;br /&gt;
| [http://ufo2000.net/mantisbt/view.php?id=424 #424]&lt;br /&gt;
|-&lt;br /&gt;
| Enemies stay visible for full turn once spotted&lt;br /&gt;
| The same&lt;br /&gt;
| Enemies disappear if all spotters turn away&lt;br /&gt;
| [http://ufo2000.net/mantisbt/view.php?id=320 #320]&lt;br /&gt;
|-&lt;br /&gt;
| Throwing is affected by soldier&#039;s attributes&lt;br /&gt;
| The same&lt;br /&gt;
| Throwing accuracy and strength do not affect throwing&lt;br /&gt;
| [http://ufo2000.net/mantisbt/view.php?id=614 #614]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Info_%28UFO2000%29|Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34294</id>
		<title>Unit Stats in Details (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34294"/>
		<updated>2011-12-26T18:46:21Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Time Units&amp;#039; Reservation */ text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time Units&#039; Reservation==&lt;br /&gt;
Time units can be reserved for aimed/auto/snap shot by clicking on appropriate buttons in the left side of the battlescape toolbar. Reservation affects a gun-type weapon that is placed in right hand.&lt;br /&gt;
&lt;br /&gt;
Currently reservation system is not complete, there is a related issue reported in the bugtracker: #208 &amp;quot;TU Reservations Ignored by Item Actions&amp;quot;[http://ufo2000.net/mantisbt/view.php?id=208].&lt;br /&gt;
&lt;br /&gt;
Ignored means that TUs can be spent on some actions regardless of TU reservation. Once TUs drop below the reservation limit, reservation stops to block all actions.&lt;br /&gt;
&lt;br /&gt;
All actions with items on inventory screen respect TUs reservation, except for actions with gun in right hand.&lt;br /&gt;
The following non-inventory actions ignore TUs reservation: throw grenade, prime grenade, fire a gun, perform melee attack, perform medical treatment.&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Inventory actions&#039;&#039;&#039;&lt;br /&gt;
! Move what&lt;br /&gt;
! From&lt;br /&gt;
! To&lt;br /&gt;
! Respects Reservation?&lt;br /&gt;
|-&lt;br /&gt;
| Not a gun &lt;br /&gt;
| Anywhere&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| A gun&lt;br /&gt;
| Anywhere, but the right hand&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| A gun&lt;br /&gt;
| The right hand&lt;br /&gt;
| Anywhere&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Non-inventory actions&#039;&#039;&#039;&lt;br /&gt;
! Do what?&lt;br /&gt;
! Respects Reservation?&lt;br /&gt;
|-&lt;br /&gt;
| Move by feet&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Turn&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Kneel down&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Stand up&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fly up/down&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Prime a grenade&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Fire a gun/launcher&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Melee attack&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Medical treatment&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
TUs Reservation also affects what kind of gun fire will be opened when reaction occurs.&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
Any soldier can enter panicking state if and only if his [[Unit_Stats_%28UFO2000%29#Bravery_.28Morale.29|Morale]] is strictly lower than 50 units. &lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panic probability&#039;&#039;&#039;&lt;br /&gt;
! Morale level&lt;br /&gt;
! Panic probability&lt;br /&gt;
|-&lt;br /&gt;
| 50 and more &lt;br /&gt;
| 0% &lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 96% &lt;br /&gt;
|-&lt;br /&gt;
| 1 (minimum)&lt;br /&gt;
| 98%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Platoon::check_morale()&#039;&#039;&lt;br /&gt;
==Stats restoration on turn start==&lt;br /&gt;
===Time Units===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Time_Units|Time Units]] of living soldiers are restored. New amount of TUs is calculated as the lesser number among 2:&lt;br /&gt;
* maximum amount of TUs (maxTU)&lt;br /&gt;
* maxTU * (strength / weight)&lt;br /&gt;
&lt;br /&gt;
For example, soldier with Strength of 25 and equipment weight of 30 will have 5/6 of his maximum TU. It equals to 65 for maxTU of 79 and 66 for maxTU of 80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Stamina (Energy)===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Stamina_%28Energy%29|Energy]] of living soldiers is restored by 33% of maximum level.&lt;br /&gt;
&lt;br /&gt;
For example, soldier with a maximum of 50 Energy units will restore 16 of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Health and Stun damage===&lt;br /&gt;
Every new turn Stun damage is reduced by 5 units. If a soldier was stunned (his [[Unit_Stats_%28UFO2000%29#Health|Health]] was lower than Stun damage), he will regain consciousness when Stun damage is strictly lower than his Health.&lt;br /&gt;
&lt;br /&gt;
For example, if a soldier with 80 Health units received Stun damage of pure 90 units (his Under Armor was zero), he will miss two turns and will wake up on the third.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Bravery (Morale)===&lt;br /&gt;
If a soldier was not panicking on a previous turn, his [[Unit_Stats_%28UFO2000%29#Bravery_%28Morale%29|Morale]] is restored by 5 units before a new turn starts. Otherwise Morale is restored by 20 units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code for those cases is in Platoon::check_morale() and in Soldier::panic(int action) respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
Stats other than above are not restored on turn start. This includes: [[Unit_Stats_%28UFO2000%29#Reactions|Reactions]], [[Unit_Stats_%28UFO2000%29#Firing Accuracy|Firing Accuracy]], [[Unit_Stats_%28UFO2000%29#Throwing Accuracy|Throwing Accuracy]], [[Unit_Stats_%28UFO2000%29#Strength|Strength]], [[Unit_Stats_%28UFO2000%29#Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34293</id>
		<title>Unit Stats in Details (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34293"/>
		<updated>2011-12-26T18:43:05Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Time Units&amp;#039; Reservation */ finished the 2nd table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time Units&#039; Reservation==&lt;br /&gt;
Time units can be reserved for aimed/auto/snap shot by clicking on appropriate buttons in the left side of the battlescape toolbar. Reservation affects a gun-type weapon that is placed in right hand.&lt;br /&gt;
&lt;br /&gt;
Currently reservation system is not complete, there is a related issue reported in the bugtracker: #208 &amp;quot;TU Reservations Ignored by Item Actions&amp;quot;[http://ufo2000.net/mantisbt/view.php?id=208].&lt;br /&gt;
&lt;br /&gt;
Ignored means that TUs can be spent on some actions regardless of TU reservation. Once TUs drop below the reservation limit, reservation stops to block all actions.&lt;br /&gt;
&lt;br /&gt;
All actions with items on inventory screen respect TUs reservation, except for actions with guns in hands.&lt;br /&gt;
The following non-inventory actions ignore TUs reservation: throw grenade, prime grenade.&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Inventory actions&#039;&#039;&#039;&lt;br /&gt;
! Move what&lt;br /&gt;
! From&lt;br /&gt;
! To&lt;br /&gt;
! Respects Reservation?&lt;br /&gt;
|-&lt;br /&gt;
| Not a gun &lt;br /&gt;
| Anywhere&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| A gun&lt;br /&gt;
| Anywhere, but the right hand&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| A gun&lt;br /&gt;
| The right hand&lt;br /&gt;
| Anywhere&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Non-inventory actions&#039;&#039;&#039;&lt;br /&gt;
! Do what?&lt;br /&gt;
! Respects Reservation?&lt;br /&gt;
|-&lt;br /&gt;
| Move by feet&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Turn&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Kneel down&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Stand up&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fly up/down&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Prime a grenade&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Fire a gun/launcher&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Melee attack&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Medical treatment&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
Any soldier can enter panicking state if and only if his [[Unit_Stats_%28UFO2000%29#Bravery_.28Morale.29|Morale]] is strictly lower than 50 units. &lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panic probability&#039;&#039;&#039;&lt;br /&gt;
! Morale level&lt;br /&gt;
! Panic probability&lt;br /&gt;
|-&lt;br /&gt;
| 50 and more &lt;br /&gt;
| 0% &lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 96% &lt;br /&gt;
|-&lt;br /&gt;
| 1 (minimum)&lt;br /&gt;
| 98%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Platoon::check_morale()&#039;&#039;&lt;br /&gt;
==Stats restoration on turn start==&lt;br /&gt;
===Time Units===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Time_Units|Time Units]] of living soldiers are restored. New amount of TUs is calculated as the lesser number among 2:&lt;br /&gt;
* maximum amount of TUs (maxTU)&lt;br /&gt;
* maxTU * (strength / weight)&lt;br /&gt;
&lt;br /&gt;
For example, soldier with Strength of 25 and equipment weight of 30 will have 5/6 of his maximum TU. It equals to 65 for maxTU of 79 and 66 for maxTU of 80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Stamina (Energy)===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Stamina_%28Energy%29|Energy]] of living soldiers is restored by 33% of maximum level.&lt;br /&gt;
&lt;br /&gt;
For example, soldier with a maximum of 50 Energy units will restore 16 of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Health and Stun damage===&lt;br /&gt;
Every new turn Stun damage is reduced by 5 units. If a soldier was stunned (his [[Unit_Stats_%28UFO2000%29#Health|Health]] was lower than Stun damage), he will regain consciousness when Stun damage is strictly lower than his Health.&lt;br /&gt;
&lt;br /&gt;
For example, if a soldier with 80 Health units received Stun damage of pure 90 units (his Under Armor was zero), he will miss two turns and will wake up on the third.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Bravery (Morale)===&lt;br /&gt;
If a soldier was not panicking on a previous turn, his [[Unit_Stats_%28UFO2000%29#Bravery_%28Morale%29|Morale]] is restored by 5 units before a new turn starts. Otherwise Morale is restored by 20 units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code for those cases is in Platoon::check_morale() and in Soldier::panic(int action) respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
Stats other than above are not restored on turn start. This includes: [[Unit_Stats_%28UFO2000%29#Reactions|Reactions]], [[Unit_Stats_%28UFO2000%29#Firing Accuracy|Firing Accuracy]], [[Unit_Stats_%28UFO2000%29#Throwing Accuracy|Throwing Accuracy]], [[Unit_Stats_%28UFO2000%29#Strength|Strength]], [[Unit_Stats_%28UFO2000%29#Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34292</id>
		<title>Unit Stats in Details (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34292"/>
		<updated>2011-12-26T18:37:24Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Time Units&amp;#039; Reservation */ added the 2nd table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time Units&#039; Reservation==&lt;br /&gt;
Time units can be reserved for aimed/auto/snap shot by clicking on appropriate buttons in the left side of the battlescape toolbar. Reservation affects a gun-type weapon that is placed in right hand.&lt;br /&gt;
&lt;br /&gt;
Currently reservation system is not complete, there is a related issue reported in the bugtracker: #208 &amp;quot;TU Reservations Ignored by Item Actions&amp;quot;[http://ufo2000.net/mantisbt/view.php?id=208].&lt;br /&gt;
&lt;br /&gt;
Ignored means that TUs can be spent on some actions regardless of TU reservation. Once TUs drop below the reservation limit, reservation stops to block all actions.&lt;br /&gt;
&lt;br /&gt;
All actions with items on inventory screen respect TUs reservation, except for actions with guns in hands.&lt;br /&gt;
The following non-inventory actions ignore TUs reservation: throw grenade, prime grenade.&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Inventory actions&#039;&#039;&#039;&lt;br /&gt;
! Move what&lt;br /&gt;
! From&lt;br /&gt;
! To&lt;br /&gt;
! Respects Reservation?&lt;br /&gt;
|-&lt;br /&gt;
| Not a gun &lt;br /&gt;
| Anywhere&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| A gun&lt;br /&gt;
| Anywhere, but the right hand&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| A gun&lt;br /&gt;
| The right hand&lt;br /&gt;
| Anywhere&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Non-inventory actions&#039;&#039;&#039;&lt;br /&gt;
! Do what?&lt;br /&gt;
! Respects Reservation?&lt;br /&gt;
|-&lt;br /&gt;
| Move by feet&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Turn&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Kneel down&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Stand up&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fly up/down&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Prime a grenade&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Fire a gun/launcher&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Melee attack&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Medical treatment&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
Any soldier can enter panicking state if and only if his [[Unit_Stats_%28UFO2000%29#Bravery_.28Morale.29|Morale]] is strictly lower than 50 units. &lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panic probability&#039;&#039;&#039;&lt;br /&gt;
! Morale level&lt;br /&gt;
! Panic probability&lt;br /&gt;
|-&lt;br /&gt;
| 50 and more &lt;br /&gt;
| 0% &lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 96% &lt;br /&gt;
|-&lt;br /&gt;
| 1 (minimum)&lt;br /&gt;
| 98%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Platoon::check_morale()&#039;&#039;&lt;br /&gt;
==Stats restoration on turn start==&lt;br /&gt;
===Time Units===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Time_Units|Time Units]] of living soldiers are restored. New amount of TUs is calculated as the lesser number among 2:&lt;br /&gt;
* maximum amount of TUs (maxTU)&lt;br /&gt;
* maxTU * (strength / weight)&lt;br /&gt;
&lt;br /&gt;
For example, soldier with Strength of 25 and equipment weight of 30 will have 5/6 of his maximum TU. It equals to 65 for maxTU of 79 and 66 for maxTU of 80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Stamina (Energy)===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Stamina_%28Energy%29|Energy]] of living soldiers is restored by 33% of maximum level.&lt;br /&gt;
&lt;br /&gt;
For example, soldier with a maximum of 50 Energy units will restore 16 of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Health and Stun damage===&lt;br /&gt;
Every new turn Stun damage is reduced by 5 units. If a soldier was stunned (his [[Unit_Stats_%28UFO2000%29#Health|Health]] was lower than Stun damage), he will regain consciousness when Stun damage is strictly lower than his Health.&lt;br /&gt;
&lt;br /&gt;
For example, if a soldier with 80 Health units received Stun damage of pure 90 units (his Under Armor was zero), he will miss two turns and will wake up on the third.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Bravery (Morale)===&lt;br /&gt;
If a soldier was not panicking on a previous turn, his [[Unit_Stats_%28UFO2000%29#Bravery_%28Morale%29|Morale]] is restored by 5 units before a new turn starts. Otherwise Morale is restored by 20 units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code for those cases is in Platoon::check_morale() and in Soldier::panic(int action) respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
Stats other than above are not restored on turn start. This includes: [[Unit_Stats_%28UFO2000%29#Reactions|Reactions]], [[Unit_Stats_%28UFO2000%29#Firing Accuracy|Firing Accuracy]], [[Unit_Stats_%28UFO2000%29#Throwing Accuracy|Throwing Accuracy]], [[Unit_Stats_%28UFO2000%29#Strength|Strength]], [[Unit_Stats_%28UFO2000%29#Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34291</id>
		<title>Unit Stats in Details (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34291"/>
		<updated>2011-12-26T18:17:00Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Time Units&amp;#039; Reservation */ added 1st table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time Units&#039; Reservation==&lt;br /&gt;
Time units can be reserved for aimed/auto/snap shot by clicking on appropriate buttons in the left side of the battlescape toolbar. Reservation affects a gun-type weapon that is placed in right hand.&lt;br /&gt;
&lt;br /&gt;
Currently reservation system is not complete, there is a related issue reported in the bugtracker: #208 &amp;quot;TU Reservations Ignored by Item Actions&amp;quot;[http://ufo2000.net/mantisbt/view.php?id=208].&lt;br /&gt;
&lt;br /&gt;
Ignored means that TUs can be spent on some actions regardless of TU reservation. Once TUs drop below the reservation limit, reservation stops to block all actions.&lt;br /&gt;
&lt;br /&gt;
All actions with items on inventory screen respect TUs reservation, except for actions with guns in hands.&lt;br /&gt;
The following non-inventory actions ignore TUs reservation: throw grenade, prime grenade.&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Inventory actions&#039;&#039;&#039;&lt;br /&gt;
! Move what&lt;br /&gt;
! From&lt;br /&gt;
! To&lt;br /&gt;
! Respects Reservation&lt;br /&gt;
|-&lt;br /&gt;
| Not a gun &lt;br /&gt;
| Anywhere&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| A gun&lt;br /&gt;
| Anywhere, but the right hand&lt;br /&gt;
| Anywhere&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| A gun&lt;br /&gt;
| The right hand&lt;br /&gt;
| Anywhere&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
Any soldier can enter panicking state if and only if his [[Unit_Stats_%28UFO2000%29#Bravery_.28Morale.29|Morale]] is strictly lower than 50 units. &lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panic probability&#039;&#039;&#039;&lt;br /&gt;
! Morale level&lt;br /&gt;
! Panic probability&lt;br /&gt;
|-&lt;br /&gt;
| 50 and more &lt;br /&gt;
| 0% &lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 96% &lt;br /&gt;
|-&lt;br /&gt;
| 1 (minimum)&lt;br /&gt;
| 98%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Platoon::check_morale()&#039;&#039;&lt;br /&gt;
==Stats restoration on turn start==&lt;br /&gt;
===Time Units===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Time_Units|Time Units]] of living soldiers are restored. New amount of TUs is calculated as the lesser number among 2:&lt;br /&gt;
* maximum amount of TUs (maxTU)&lt;br /&gt;
* maxTU * (strength / weight)&lt;br /&gt;
&lt;br /&gt;
For example, soldier with Strength of 25 and equipment weight of 30 will have 5/6 of his maximum TU. It equals to 65 for maxTU of 79 and 66 for maxTU of 80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Stamina (Energy)===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Stamina_%28Energy%29|Energy]] of living soldiers is restored by 33% of maximum level.&lt;br /&gt;
&lt;br /&gt;
For example, soldier with a maximum of 50 Energy units will restore 16 of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Health and Stun damage===&lt;br /&gt;
Every new turn Stun damage is reduced by 5 units. If a soldier was stunned (his [[Unit_Stats_%28UFO2000%29#Health|Health]] was lower than Stun damage), he will regain consciousness when Stun damage is strictly lower than his Health.&lt;br /&gt;
&lt;br /&gt;
For example, if a soldier with 80 Health units received Stun damage of pure 90 units (his Under Armor was zero), he will miss two turns and will wake up on the third.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Bravery (Morale)===&lt;br /&gt;
If a soldier was not panicking on a previous turn, his [[Unit_Stats_%28UFO2000%29#Bravery_%28Morale%29|Morale]] is restored by 5 units before a new turn starts. Otherwise Morale is restored by 20 units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code for those cases is in Platoon::check_morale() and in Soldier::panic(int action) respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
Stats other than above are not restored on turn start. This includes: [[Unit_Stats_%28UFO2000%29#Reactions|Reactions]], [[Unit_Stats_%28UFO2000%29#Firing Accuracy|Firing Accuracy]], [[Unit_Stats_%28UFO2000%29#Throwing Accuracy|Throwing Accuracy]], [[Unit_Stats_%28UFO2000%29#Strength|Strength]], [[Unit_Stats_%28UFO2000%29#Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34290</id>
		<title>Unit Stats in Details (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34290"/>
		<updated>2011-12-26T18:02:42Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Time Units&amp;#039; Reservation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time Units&#039; Reservation==&lt;br /&gt;
Time units can be reserved for aimed/auto/snap shot by clicking on appropriate buttons in the left side of the battlescape toolbar. Reservation affects a gun-type weapon that is placed in right hand.&lt;br /&gt;
&lt;br /&gt;
Currently reservation system is not complete, there is a related issue reported in the bugtracker: #208 &amp;quot;TU Reservations Ignored by Item Actions&amp;quot;[http://ufo2000.net/mantisbt/view.php?id=208].&lt;br /&gt;
&lt;br /&gt;
Ignored means that TUs can be spent on some actions regardless of TU reservation. Once TUs drop below the reservation limit, reservation stops to block all actions.&lt;br /&gt;
&lt;br /&gt;
All actions with items on inventory screen respect TUs reservation, except for actions with guns in hands.&lt;br /&gt;
The following non-inventory actions ignore TUs reservation: throw grenade, prime grenade.&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
Any soldier can enter panicking state if and only if his [[Unit_Stats_%28UFO2000%29#Bravery_.28Morale.29|Morale]] is strictly lower than 50 units. &lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panic probability&#039;&#039;&#039;&lt;br /&gt;
! Morale level&lt;br /&gt;
! Panic probability&lt;br /&gt;
|-&lt;br /&gt;
| 50 and more &lt;br /&gt;
| 0% &lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 96% &lt;br /&gt;
|-&lt;br /&gt;
| 1 (minimum)&lt;br /&gt;
| 98%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Platoon::check_morale()&#039;&#039;&lt;br /&gt;
==Stats restoration on turn start==&lt;br /&gt;
===Time Units===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Time_Units|Time Units]] of living soldiers are restored. New amount of TUs is calculated as the lesser number among 2:&lt;br /&gt;
* maximum amount of TUs (maxTU)&lt;br /&gt;
* maxTU * (strength / weight)&lt;br /&gt;
&lt;br /&gt;
For example, soldier with Strength of 25 and equipment weight of 30 will have 5/6 of his maximum TU. It equals to 65 for maxTU of 79 and 66 for maxTU of 80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Stamina (Energy)===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Stamina_%28Energy%29|Energy]] of living soldiers is restored by 33% of maximum level.&lt;br /&gt;
&lt;br /&gt;
For example, soldier with a maximum of 50 Energy units will restore 16 of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Health and Stun damage===&lt;br /&gt;
Every new turn Stun damage is reduced by 5 units. If a soldier was stunned (his [[Unit_Stats_%28UFO2000%29#Health|Health]] was lower than Stun damage), he will regain consciousness when Stun damage is strictly lower than his Health.&lt;br /&gt;
&lt;br /&gt;
For example, if a soldier with 80 Health units received Stun damage of pure 90 units (his Under Armor was zero), he will miss two turns and will wake up on the third.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Bravery (Morale)===&lt;br /&gt;
If a soldier was not panicking on a previous turn, his [[Unit_Stats_%28UFO2000%29#Bravery_%28Morale%29|Morale]] is restored by 5 units before a new turn starts. Otherwise Morale is restored by 20 units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code for those cases is in Platoon::check_morale() and in Soldier::panic(int action) respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
Stats other than above are not restored on turn start. This includes: [[Unit_Stats_%28UFO2000%29#Reactions|Reactions]], [[Unit_Stats_%28UFO2000%29#Firing Accuracy|Firing Accuracy]], [[Unit_Stats_%28UFO2000%29#Throwing Accuracy|Throwing Accuracy]], [[Unit_Stats_%28UFO2000%29#Strength|Strength]], [[Unit_Stats_%28UFO2000%29#Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34289</id>
		<title>Unit Stats in Details (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=34289"/>
		<updated>2011-12-26T18:02:19Z</updated>

		<summary type="html">&lt;p&gt;Fomka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time Units&#039; Reservation==&lt;br /&gt;
Time units can be reserved for aimed/auto/snap shot by clicking on appropriate buttons in the left side of the battlescape toolbar. Reservation affects a gun-type weapon that is placed in right hand. Currently reservation system is not complete, there is a related issue reported in the bugtracker: #208 &amp;quot;TU Reservations Ignored by Item Actions&amp;quot;[http://ufo2000.net/mantisbt/view.php?id=208].&lt;br /&gt;
Ignored means that TUs can be spent on some actions regardless of TU reservation. Once TUs drop below the reservation limit, reservation stops to block all actions.&lt;br /&gt;
All actions with items on inventory screen respect TUs reservation, except for actions with guns in hands.&lt;br /&gt;
The following non-inventory actions ignore TUs reservation: throw grenade, prime grenade.&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
Any soldier can enter panicking state if and only if his [[Unit_Stats_%28UFO2000%29#Bravery_.28Morale.29|Morale]] is strictly lower than 50 units. &lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panic probability&#039;&#039;&#039;&lt;br /&gt;
! Morale level&lt;br /&gt;
! Panic probability&lt;br /&gt;
|-&lt;br /&gt;
| 50 and more &lt;br /&gt;
| 0% &lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 96% &lt;br /&gt;
|-&lt;br /&gt;
| 1 (minimum)&lt;br /&gt;
| 98%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Platoon::check_morale()&#039;&#039;&lt;br /&gt;
==Stats restoration on turn start==&lt;br /&gt;
===Time Units===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Time_Units|Time Units]] of living soldiers are restored. New amount of TUs is calculated as the lesser number among 2:&lt;br /&gt;
* maximum amount of TUs (maxTU)&lt;br /&gt;
* maxTU * (strength / weight)&lt;br /&gt;
&lt;br /&gt;
For example, soldier with Strength of 25 and equipment weight of 30 will have 5/6 of his maximum TU. It equals to 65 for maxTU of 79 and 66 for maxTU of 80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Stamina (Energy)===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Stamina_%28Energy%29|Energy]] of living soldiers is restored by 33% of maximum level.&lt;br /&gt;
&lt;br /&gt;
For example, soldier with a maximum of 50 Energy units will restore 16 of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Health and Stun damage===&lt;br /&gt;
Every new turn Stun damage is reduced by 5 units. If a soldier was stunned (his [[Unit_Stats_%28UFO2000%29#Health|Health]] was lower than Stun damage), he will regain consciousness when Stun damage is strictly lower than his Health.&lt;br /&gt;
&lt;br /&gt;
For example, if a soldier with 80 Health units received Stun damage of pure 90 units (his Under Armor was zero), he will miss two turns and will wake up on the third.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Bravery (Morale)===&lt;br /&gt;
If a soldier was not panicking on a previous turn, his [[Unit_Stats_%28UFO2000%29#Bravery_%28Morale%29|Morale]] is restored by 5 units before a new turn starts. Otherwise Morale is restored by 20 units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code for those cases is in Platoon::check_morale() and in Soldier::panic(int action) respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
Stats other than above are not restored on turn start. This includes: [[Unit_Stats_%28UFO2000%29#Reactions|Reactions]], [[Unit_Stats_%28UFO2000%29#Firing Accuracy|Firing Accuracy]], [[Unit_Stats_%28UFO2000%29#Throwing Accuracy|Throwing Accuracy]], [[Unit_Stats_%28UFO2000%29#Strength|Strength]], [[Unit_Stats_%28UFO2000%29#Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000&amp;diff=34214</id>
		<title>UFO2000</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000&amp;diff=34214"/>
		<updated>2011-10-30T11:31:10Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Line of sight (UFO2000)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Ufo2000logo.gif|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the UFO2000 Wiki, a part of UFOpaedia.org. UFO2000 is a free and opensource turn based tactical squad simulation game with multiplayer support. While it has its own engine written from scratch, the game still relies on the data files from the X-COM: UFO Defense game.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The UFO2000 Wiki is meant to be a guide to the game, providing new players with a quick explanation of the game while introducing more complex tactics to advanced players. It will also contain information regarding how to costumize the game to add your own units, terrains and weapons, plus provide more technical details on the different aspects of the game. &lt;br /&gt;
&lt;br /&gt;
This Wiki is a work in progress - all contributions to it are welcome as long as they are related with [http://ufo2000.sourceforge.net UFO2000]. Feel free to add new pages, edit the current ones and to use the [[Talk:UFO2000|discussion tab]] to ask any question. &lt;br /&gt;
&lt;br /&gt;
For more information regarding UFO2000 please visit our [http://ufo2000.sourceforge.net site]. Happy gaming!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;UFO2000 Main Directory&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;4&amp;quot;| {{UFO2000 Icon}} &#039;&#039;&#039;UFO2000&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (UFO2000)|About UFO2000]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Authors (UFO2000)|Authors and Credits]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Community (UFO2000)|Community]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Quick Start Guide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick guide to UFO2000 online playing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Interface (UFO2000)|The Main Interface]]&lt;br /&gt;
: [[Main Menu (UFO2000)|Main Menu]]&lt;br /&gt;
: [[Server (UFO2000)|Game Server]]&lt;br /&gt;
: [[Misson Planner (UFO2000)|Mission Planner]]&lt;br /&gt;
: [[Unit Editor (UFO2000)|Unit Editor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical (UFO2000)|The Tactical Interface]]&lt;br /&gt;
: [[Tactical Window (UFO2000)|Tactical Window]]&lt;br /&gt;
: [[Keyboard Controls (UFO2000)|Keyboard Controls]]&lt;br /&gt;
: [[Control Panel (UFO2000)|Control Panel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Differences to X-COM (UFO2000)|Differences between UFO2000 and X-COM]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Game and Squad Settings&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Scenarios (UFO2000)|Scenarios]]&lt;br /&gt;
: [[Deathmatch (UFO2000)|Deathmatch]]&lt;br /&gt;
: [[Escape (UFO2000)|Escape]]&lt;br /&gt;
: [[Control (UFO2000)|Control]]&lt;br /&gt;
: [[Assassination (UFO2000)|Assassination]]&lt;br /&gt;
: [[Hold( UFO2000)|Hold]]&lt;br /&gt;
: [[Breakthrough (UFO2000)|Breakthrough]]&lt;br /&gt;
: [[Capture (UFO2000)|Capture]]&lt;br /&gt;
: [[Search and Destroy (UFO2000)|Search and Destroy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Game rule setups (UFO2000)|Game rule setups]]&lt;br /&gt;
: [[Regular 7K (UFO2000)|Regular 7K]]&lt;br /&gt;
: [[Shootout (UFO2000)|Shootout]]&lt;br /&gt;
: [[Other game types (UFO2000)|Other game types]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Units (UFO2000)|Units]]&lt;br /&gt;
: [[Unit Types (UFO2000)|Unit Types]]&lt;br /&gt;
: [[Unit Stats (UFO2000)|Unit Stats]]&lt;br /&gt;
: [[New Units (UFO2000)|New Units]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Sets (UFO2000)|Weapon Sets]]&lt;br /&gt;
: [[Weapon Types (UFO2000)|Weapon Types]]&lt;br /&gt;
: [[UFO2000 Weaponset (UFO2000)|UFO2000]]&lt;br /&gt;
: [[Galactic Weaponset (UFO2000)|Galactic]]&lt;br /&gt;
: [[Modified Weaponset (UFO2000)|Modified X-COM]]&lt;br /&gt;
: [[Original Weaponsets (UFO2000)|Original UFO&amp;amp;TFTD]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Strategy Manual&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Squads (UFO2000)|Designing&amp;amp;Deploying Squads]]&lt;br /&gt;
: [[Specialized Units (UFO2000)|Specialized Units]]&lt;br /&gt;
: [[Fireteams (UFO2000)|Fireteams]]&lt;br /&gt;
: [[Team Roles (UFO2000)|Team Roles]]&lt;br /&gt;
: [[Squad Action (UFO2000)|Squad Action]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Squad Leadership (UFO2000)|Squad Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Terrain and Combat (UFO2000)|Terrain and Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Operations (UFO2000)|Tactical Operations]]&lt;br /&gt;
: [[Scouting (UFO2000)|Scouting and Hiding]]&lt;br /&gt;
: [[Maneuvering (UFO2000)|Maneuvering]]&lt;br /&gt;
: [[Firing (UFO2000)|Firing]]&lt;br /&gt;
: [[Firing and Maneuvering (UFO2000)|Firing and Maneuvering]]&lt;br /&gt;
: [[Formations (UFO2000)|Squad Formations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Offensive Operations (UFO2000)|Offensive Operations]]&lt;br /&gt;
: [[Offensive Notes (UFO2000)|General Notes]]&lt;br /&gt;
: [[Offensive Requirements (UFO2000)|Offensive Requirements]]&lt;br /&gt;
: [[Offensive Strategies (UFO2000)|Offensive Strategies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive Operations (UFO2000)|Defensive Operations]]&lt;br /&gt;
: [[Defensive Notes (UFO2000)|General Notes]]&lt;br /&gt;
: [[Defensive Dilemmas (UFO2000)|Defensive Dilemmas]]&lt;br /&gt;
: [[Defensive Tactics (UFO2000)|Defensive Tactics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Annexes (UFO2000)|Annexes]]&lt;br /&gt;
: [[Reaction Tactics (UFO2000)|Reaction Tactics]]&lt;br /&gt;
: [[Airborne Tactics (UFO2000)|Airborne Tactics]]&lt;br /&gt;
: [[Military Intelligence (UFO2000)|Military Intelligence]]&lt;br /&gt;
: [[Comm Center (UFO2000)|Comm Center]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Customizing (UFO2000)|Customizing]]&lt;br /&gt;
: [[Custom Weapons (UFO2000)|Weapons]]&lt;br /&gt;
: [[Custom Maps (UFO2000)|Maps]]&lt;br /&gt;
: [[Custom Units (UFO2000)|Units]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Game Engine (UFO2000)|Game Engine]]&lt;br /&gt;
: [[Accuracy Formula (UFO2000)|Accuracy Formula]]&lt;br /&gt;
: [[Reactions Formula (UFO2000)|Reactions Formula]]&lt;br /&gt;
: [[Morale Formula (UFO2000)|Morale Formula]]&lt;br /&gt;
: [[Stats System (UFO2000)|Statistics System]]&lt;br /&gt;
: [[Damage (UFO2000)|Damage]]&lt;br /&gt;
: [[Explosions (UFO2000)|Explosions]]&lt;br /&gt;
: [[Unit Stats in Details (UFO2000)|Unit Stats in Details]]&lt;br /&gt;
: [[Line of sight (UFO2000)|Line of sight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compiling for Mac OS X (UFO2000)|Compiling for Mac OS X]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Links (UFO2000)|Links]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:UFO2000]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Line_of_sight_(UFO2000)&amp;diff=34213</id>
		<title>Line of sight (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Line_of_sight_(UFO2000)&amp;diff=34213"/>
		<updated>2011-10-30T11:29:26Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Created page with &amp;quot;All units in UFO2000 have &amp;#039;&amp;#039;line of sight&amp;#039;&amp;#039;. A unit&amp;#039;s line of sight encompasses any objects or other units which are:  *Within visible range (17 tiles at the maximum light level ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All units in UFO2000 have &#039;&#039;line of sight&#039;&#039;. A unit&#039;s line of sight encompasses any objects or other units which are:&lt;br /&gt;
&lt;br /&gt;
*Within visible range (17 tiles at the maximum light level of 16 and 2 at the minimum light level of 6)&lt;br /&gt;
*Not blocked by terrain or smoke&lt;br /&gt;
*Within the unit&#039;s &#039;&#039;field of view&#039;&#039; (FOV, also &#039;&#039;field of vision&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==FOV in horizontal plane==&lt;br /&gt;
Just like in [[Line of sight|X-COM]], all units have a 90 degree field of vision, radiating outward in a cone in whichever direction they are facing.&lt;br /&gt;
[[Image:LOS_straight_facing.gif|left|framed|Unit facing South.  Visible squares are in white.]][[Image:LOS_diagonal_facing.gif|left|framed|Unit facing Southeast.  Visible squares are in white.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FOV in vertical plane==&lt;br /&gt;
Units in UFO2000 can not see downwards as well, as upwards. They can see up to 85 degrees up but only 45 degrees down in vertical plane.&lt;br /&gt;
[[Image:UFO2000_FOV_vertical_plane_cells.png|left|framed|Unit is facing to the right.]]&lt;br /&gt;
[[Image:UFO2000_FOV_vertical_plane.png|left|framed|Unit is facing to the right.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
There is a tweak request in the bugtracker for making the FOV in the area below to be identical to the FOV in the area above, see http://ufo2000.net/mantisbt/view.php?id=628.&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:UFO2000_FOV_vertical_plane.png&amp;diff=34212</id>
		<title>File:UFO2000 FOV vertical plane.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:UFO2000_FOV_vertical_plane.png&amp;diff=34212"/>
		<updated>2011-10-30T11:03:56Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Field of view (FOV) of a unit in vertical plane in UFO2000, showed as circle sectors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Field of view (FOV) of a unit in vertical plane in UFO2000, showed as circle sectors.&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:UFO2000_FOV_vertical_plane_cells.png&amp;diff=34211</id>
		<title>File:UFO2000 FOV vertical plane cells.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:UFO2000_FOV_vertical_plane_cells.png&amp;diff=34211"/>
		<updated>2011-10-30T11:02:56Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Field of view (FOV) of a unit in vertical plane in UFO2000, showed as cells.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Field of view (FOV) of a unit in vertical plane in UFO2000, showed as cells.&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tips_and_Tricks_(Enforcer)&amp;diff=33947</id>
		<title>Tips and Tricks (Enforcer)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tips_and_Tricks_(Enforcer)&amp;diff=33947"/>
		<updated>2011-07-24T18:21:32Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Run and Jump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Combat Tips==&lt;br /&gt;
&lt;br /&gt;
===Terminal Velocity===&lt;br /&gt;
&lt;br /&gt;
Enforcer is rather durable, but it&#039;s not invulnerable.  Long falls will cause damage to Enforcer(jumping off the parking garage will cause about 60 damage).  However, landing on an alien will use them as a velocity sponge and transfer it to them, such that you can crush weak enemies by landing on them after even a relatively small jump!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouselook and XFreeLook===&lt;br /&gt;
&lt;br /&gt;
The Enforcer is taller than most aliens, and will often shoot over their heads. Activating mouselook and aiming downwards often assists in targeting. The default [[Equipment_(Enforcer)#Laser_Rifle.2FAutocannon|Laser Rifle/Auto Cannon]] and [[Equipment_(Enforcer)#Shotgun|Shotgun]] are two good examples where mouselook is essential for attacking shorter targets in close quarter combat. The [[Equipment_(Enforcer)#Mass_Driver|Mass Driver]] can also use the targeting crosshairs for making pinpoint attacks. &lt;br /&gt;
&lt;br /&gt;
As an alternate to Mouselook, there is an &#039;&#039;&#039;XFreeLook&#039;&#039;&#039; mode detailed in the readme.txt file that provides a more traditional third-person shooter free-look mode to the default limited angle mouselook. In the game&#039;s folder, open system/user.ini and locate the key that you wish to bind and enter &#039;&#039;&#039;XFreeLook&#039;&#039;&#039; after the = symbol. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XFreeLookToggle&#039;&#039;&#039; is a toggle version so you needn&#039;t hold the key down all the time.&lt;br /&gt;
&lt;br /&gt;
=== Hot Streaks ===&lt;br /&gt;
&lt;br /&gt;
Every time the Enforcer defeats an enemy, a small part of the Hot Streak bar will increase. When damaged, a sizable chunk is taken from the bar. Once the bar is full, the Enforcer will receives some very useful benefits. &lt;br /&gt;
&lt;br /&gt;
As long as it is full, all picked up weapons will be upgraded a level, if not already fully upgraded. Additionally, the Enforcer will start to enjoy the effects of a random power up at various intervals throughout the Hotstreak, such as the cloak, speed and damage multiplier. Not all powerups are available such as the Air strike or Invulnerator through this. &lt;br /&gt;
&lt;br /&gt;
=== Teleporters ===&lt;br /&gt;
&lt;br /&gt;
Teleporters are a major source of the mobs of generic enemies that you encounter through most of the game. Target them first to quickly quell the rush of enemies in the immediate area. &lt;br /&gt;
&lt;br /&gt;
If you plan to farm data points from them, be mindful that this could be a slow way of raising data points and be mindful of what weapons you use to leave them unharmed. &lt;br /&gt;
&lt;br /&gt;
=== Run and Jump ===&lt;br /&gt;
&lt;br /&gt;
Enemies will be spawning around you and attacking from every conceivable angle. Always be on the move and if you can upgrade your [[Equipment_(Enforcer)#Jump_Jets|thrusters]] you can jump to get out of the way of enemy projectiles. &lt;br /&gt;
&lt;br /&gt;
While you should always be moving, be extra mindful of where you are treading. The random weapon drops can be very hazardous to your ability to deal with enemies and may break hot-streaks.&lt;br /&gt;
&lt;br /&gt;
== Research Tips ==&lt;br /&gt;
&lt;br /&gt;
===Controlling Random Weapons and Powerups===&lt;br /&gt;
&lt;br /&gt;
Weapon and powerups are teleported at random around the Enforcer during combat. Because it is random, the Enforcer can run into them at any time by mistake. This can be troublesome if it was an undesirable pickup that downgraded your formerly powerful weapon to a lesser weapon.  &lt;br /&gt;
&lt;br /&gt;
To control this a little, do not unlock every technology there is just for the sake of unlocking it. Instead, only unlock the ones you know you are going to use extensively during the current play through. This also has the advantage of conserving your Datapoints. &lt;br /&gt;
&lt;br /&gt;
Limiting the types of unlocked weapons also limits the variability of what it teleported around the Enforcer. &lt;br /&gt;
&lt;br /&gt;
===Game+===&lt;br /&gt;
&lt;br /&gt;
If you are new to the game or have reinstalled the game after a long while and do not have any backed up Enforcer save profiles, consider playing through on an easier level before moving onto harder settings. Use this as a chance to familiarize yourself with the game as well as pick up researchable items.  &lt;br /&gt;
&lt;br /&gt;
While not everything is transferred you do carry over the base technology over and remaining Data Points. Technologies carried over will be locked, but it does mean you can pick and choose what technology to unlock during the course of your next game, and any further researchable-items you pick up will be worth 1000 data points.&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tips_and_Tricks_(Enforcer)&amp;diff=33946</id>
		<title>Tips and Tricks (Enforcer)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tips_and_Tricks_(Enforcer)&amp;diff=33946"/>
		<updated>2011-07-24T18:18:14Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Mouselook and XFreeLook */ , mass driver and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Combat Tips==&lt;br /&gt;
&lt;br /&gt;
===Terminal Velocity===&lt;br /&gt;
&lt;br /&gt;
Enforcer is rather durable, but it&#039;s not invulnerable.  Long falls will cause damage to Enforcer(jumping off the parking garage will cause about 60 damage).  However, landing on an alien will use them as a velocity sponge and transfer it to them, such that you can crush weak enemies by landing on them after even a relatively small jump!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mouselook and XFreeLook===&lt;br /&gt;
&lt;br /&gt;
The Enforcer is taller than most aliens, and will often shoot over their heads. Activating mouselook and aiming downwards often assists in targeting. The default [[Equipment_(Enforcer)#Laser_Rifle.2FAutocannon|Laser Rifle/Auto Cannon]] and [[Equipment_(Enforcer)#Shotgun|Shotgun]] are two good examples where mouselook is essential for attacking shorter targets in close quarter combat. The [[Equipment_(Enforcer)#Mass_Driver|Mass Driver]] can also use the targeting crosshairs for making pinpoint attacks. &lt;br /&gt;
&lt;br /&gt;
As an alternate to Mouselook, there is an &#039;&#039;&#039;XFreeLook&#039;&#039;&#039; mode detailed in the readme.txt file that provides a more traditional third-person shooter free-look mode to the default limited angle mouselook. In the game&#039;s folder, open system/user.ini and locate the key that you wish to bind and enter &#039;&#039;&#039;XFreeLook&#039;&#039;&#039; after the = symbol. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XFreeLookToggle&#039;&#039;&#039; is a toggle version so you needn&#039;t hold the key down all the time.&lt;br /&gt;
&lt;br /&gt;
=== Hot Streaks ===&lt;br /&gt;
&lt;br /&gt;
Every time the Enforcer defeats an enemy, a small part of the Hot Streak bar will increase. When damaged, a sizable chunk is taken from the bar. Once the bar is full, the Enforcer will receives some very useful benefits. &lt;br /&gt;
&lt;br /&gt;
As long as it is full, all picked up weapons will be upgraded a level, if not already fully upgraded. Additionally, the Enforcer will start to enjoy the effects of a random power up at various intervals throughout the Hotstreak, such as the cloak, speed and damage multiplier. Not all powerups are available such as the Air strike or Invulnerator through this. &lt;br /&gt;
&lt;br /&gt;
=== Teleporters ===&lt;br /&gt;
&lt;br /&gt;
Teleporters are a major source of the mobs of generic enemies that you encounter through most of the game. Target them first to quickly quell the rush of enemies in the immediate area. &lt;br /&gt;
&lt;br /&gt;
If you plan to farm data points from them, be mindful that this could be a slow way of raising data points and be mindful of what weapons you use to leave them unharmed. &lt;br /&gt;
&lt;br /&gt;
=== Run and Jump ===&lt;br /&gt;
&lt;br /&gt;
Enemies will be spawning around you and attacking from every conceivable angle. Always be on the move and if you can upgrade your thrusters you can jump to get out of the way of enemy projectiles. &lt;br /&gt;
&lt;br /&gt;
While you should always be moving, be extra mindful of where you are treading. The random weapon drops can be very hazardous to your ability to deal with enemies and may break hot-streaks.&lt;br /&gt;
&lt;br /&gt;
== Research Tips ==&lt;br /&gt;
&lt;br /&gt;
===Controlling Random Weapons and Powerups===&lt;br /&gt;
&lt;br /&gt;
Weapon and powerups are teleported at random around the Enforcer during combat. Because it is random, the Enforcer can run into them at any time by mistake. This can be troublesome if it was an undesirable pickup that downgraded your formerly powerful weapon to a lesser weapon.  &lt;br /&gt;
&lt;br /&gt;
To control this a little, do not unlock every technology there is just for the sake of unlocking it. Instead, only unlock the ones you know you are going to use extensively during the current play through. This also has the advantage of conserving your Datapoints. &lt;br /&gt;
&lt;br /&gt;
Limiting the types of unlocked weapons also limits the variability of what it teleported around the Enforcer. &lt;br /&gt;
&lt;br /&gt;
===Game+===&lt;br /&gt;
&lt;br /&gt;
If you are new to the game or have reinstalled the game after a long while and do not have any backed up Enforcer save profiles, consider playing through on an easier level before moving onto harder settings. Use this as a chance to familiarize yourself with the game as well as pick up researchable items.  &lt;br /&gt;
&lt;br /&gt;
While not everything is transferred you do carry over the base technology over and remaining Data Points. Technologies carried over will be locked, but it does mean you can pick and choose what technology to unlock during the course of your next game, and any further researchable-items you pick up will be worth 1000 data points.&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=33945</id>
		<title>Equipment (Enforcer)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=33945"/>
		<updated>2011-07-24T18:09:25Z</updated>

		<summary type="html">&lt;p&gt;Fomka: added headers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This entire section is just one big dump of NKF&#039;s personal (and opinionated) notes on the weapons as he was playing through the game. As such, treat this entire article as a stub page - with bells, whistles and other nifty but not terribly essential whirligigs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The Enforcer comes with way too many overkill weapons for you to choose from. There are a few that can prove to be a hindrance if they were to randomly spawn in front of you as you&#039;re moving. Though there are many weapons to unlock and choose from, it&#039;s often better to stick to a core set of weapons so that you can benefit from the upgrades, and there will be less chaotic spread in random weapon spawn drops to choose from. &lt;br /&gt;
&lt;br /&gt;
When choosing to unlock a new weapon (with the exception of the Nuker), try not to buy it unless you&#039;ve got enough data points to get some or all of the upgrades as well. It is far less effective at its default level than at its mid or full level.&lt;br /&gt;
&lt;br /&gt;
=== Laser Rifle/Autocannon ===&lt;br /&gt;
Nothing special about this weapon except that you come armed with it when you&#039;re out of ammo for the other weapons. The Autocannon upgrade doubles the rate of fire and makes the shots a bit more erratic. It sounds like it spews out more ammunition than it really does, but still a vast improvement over the laser rifle in every way, and can stack up on its own when souped up with the damage intensifier. Upgrade as quickly as you can, but not at the expense of other more important upgrades or power ups. As the Enforcer is quite taller that most common enemies, you often have to use mouse-look to lower the aim a little. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blade Launcher=== &lt;br /&gt;
Default unlocked weapon. Probably one of the more useful unavoidable pre-unlocked weapons due to its homing ability and data point pickup. It&#039;s weak, but its ability to home in on targets targets and boomerang on them means that you can fire a series of them into a mob and clear them out fairly quickly. Best upgraded as quickly as possible. A good lazy weapon to run into if you&#039;ve in between your super weapons. &lt;br /&gt;
&lt;br /&gt;
=== Flame Thrower=== &lt;br /&gt;
Everyone wants a flamethrower in X-Com apparently - so we&#039;ve  got one. Default unlocked weapon. Probably one of your weakest unavoidable weapons as you may find yourself cursing it the most. It&#039;s very annoying if you&#039;re in the middle of a hot streak with your rocket launcher when a randomly spawning flame thrower suddenly appears in your path. It should be maxed as quickly as possible as you do not want to be slowed down during a heated battle. When upgraded it chews through ammo faster as it fires three jets of flame. Visually impressive, good against mobs of low hit point enemies. Less so against tougher enemies and bosses. Enemies can block flames. Not particularly hot-streak friendly. &lt;br /&gt;
&lt;br /&gt;
=== Shotgun=== &lt;br /&gt;
A great weapon and often a favourite. Fires a bunch of pellets that spread out as they travel. Quite powerful up close and a good way to pelt groups of easier enemies. This weapon benefits from the mouse-aim, as firing at a downward angle allows you to catch a nearby enemy with more pellets, which would usually just fly off over their heads. Best avoided on harder levels as it becomes less effective against mobs. On easier levels, it&#039;s a great way to lazily attack a bunch of weak enemies in front of you. Ammo lasts a fair while. Do not recommend getting this on harder levels, and there are much more powerful weapons available.&lt;br /&gt;
&lt;br /&gt;
=== Freeze Gun=== &lt;br /&gt;
&lt;br /&gt;
The freeze gun is a weapon that freezes enemies. These enemies subsequently take some damage when they thaw. Frozen enemies are solid and prove to be a hindrance to both aliens and the Enforcer. &lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t excel at dealing a lot of damage like most of the weapons, but it is a good weapon for stalling groups of enemies when you are fleeing from them, and is quite effective against very weak aliens like Sectoids and Snakemen. On harder difficulties like XtraSpicey, it can be quite useful as enemies often appear in very large mobs. &lt;br /&gt;
&lt;br /&gt;
Each upgrades increases the area of effect of the weapon and the damage done when the enemies thaw. Note that its area-effect nature only kicks in when the main projectile hits an enemy. Hitting a wall or floor in between several enemies will not freeze enemies in the blast radius. &lt;br /&gt;
&lt;br /&gt;
This weapon is best used in open situations where you can flee and re-target a new set of enemies as the frozen aliens fall behind. However it is very dangerous to use in close quarter combat if you are surrounded by enemies as the freeze gun will often re-target enemies that have already been frozen but not those that may be attacking you. &lt;br /&gt;
&lt;br /&gt;
It does little to bosses and isn&#039;t a particularly efficient hot-streak weapon.&lt;br /&gt;
&lt;br /&gt;
=== Mass Driver=== &lt;br /&gt;
Linear beam rifle. Moderately powerful, instantaneous so is very accurate. Upgrades add small explosions when hitting walls and later when hitting enemies. Sniper-rifle, if you will. Good for cutting paths through mobs of enemies. Reminds me of a particular Unreal Tournament linear energy beam weapon (unsurprising as Enforcer uses the Unreal engine). Can benefit from activating mouse-look to get the aiming cross hairs to make more precise attacks.&lt;br /&gt;
&lt;br /&gt;
=== Fusion Rifle=== &lt;br /&gt;
Fires little purple balls that bounce off walls. Upgrades increase bounce, rounds shot per attack and ammo capacity. Fully upgraded it&#039;s like a shotgun and can rapidly pound out energy balls - however immensely more powerful than the shotgun. Great indoors, and amazing against mobs of enemies. Not terribly powerful against bosses, but them&#039;s the breaks. Only downside is that ammo runs out very quickly. Reminds me of Contra&#039;s Spread gun, with added bounce.&lt;br /&gt;
&lt;br /&gt;
=== Lightning gun=== &lt;br /&gt;
&lt;br /&gt;
Quite an unusual but extremely useful short range weapon. It stuns enemies that it catches in its purple electric beam as long as the electricity is flowing. Upgrades allow it to zap more nearby targets. Fully upgraded, as many as nine enemies can be caught this way. Lots of ammo so it can last quite a long time before you need to pick up another weapon. Works well at taking small chunks of health out of bosses but will not stun them. Although there are better weapons available, it can be used on harder difficulty levels to great effect as it can methodically wipe out chunks of mobs easily. It is reasonably good for hot streaking as most enemies will not be able to fight back, thus keeping the hot streak bar safe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vibroblade XL === &lt;br /&gt;
XL probably means X-tra Large, but that&#039;s just speculation. A propeller blade that rips apart anything that the Enforcer runs into. Part defensive, part offensive. Does continuous damage as propeller spins. Upgrades allow the propeller to deflect light enemy fire back at them. That&#039;s not very powerful in itself, but is mainly to deflect the damage away from you- which is useful against Sectoid plasma fire or rapid fire enemy weapons. You can cut a channel through easier enemies with the Vibroblade XL effortlessly. Tougher enemies will require more persistence. Really tough enemies should be avoided and engaged with ranged weaponry. &lt;br /&gt;
&lt;br /&gt;
=== Grenade Launcher=== &lt;br /&gt;
Arguably one of the most entertaining weapons in your arsenal in addition to being quite a formidable weapon. Definitely a weapon you should try in at least one of your play-throughs. It launches small grenades that detonate on contact. The more upgrades, the more grenades are launched per shot. Individually, the grenades aren&#039;t very powerful, but as more grenades come out, the faster enemies will fall. Good speed and jumping can let you jump over mobs of enemies while raining down grenades over them. Works reasonably well on higher difficulty levels. Mini bosses fall easy to it - major bosses need more damage. &lt;br /&gt;
&lt;br /&gt;
=== Rocket launcher=== &lt;br /&gt;
Your stock powerful weapon. Each successive upgrade adds more missiles that are fired (and spent) in each attack. Each upgrade adds different missiles, from the standard missile, seeker missiles and drunken missiles. The net effect is that a lot of firepower is thrown out at once. Not as powerful on a wide scale as the Nuker, but formidable nonetheless and a bit longer lasting. Great against mobs as missiles are fired everywhere. &lt;br /&gt;
&lt;br /&gt;
=== Psi Cannon=== &lt;br /&gt;
A slow but moderately powerful weapon that fires a psionic blast that travels through targets. Projectile is misleading as it looks smaller than it really is. Enemies caught near the projectile can get hurt. The attack itself is quite strong and upgrades will make it detonate on hitting a solid wall into a big psionic explosion. Another upgrade will cause it to toss enemies away that don&#039;t get destroyed by the blast (except for really big enemies like the giant reaper and bosses). Useful against large mobs. Powerful, but probably not worth the data points spent to unlock and upgrade it as there are cheaper alternatives as well as the Nuker. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nuker === &lt;br /&gt;
Way-WAY too powerful, thus probably the most fun to use weapon. Literally wipes out mobs of enemies in one shot, thus great for combo kills and hot streaking. Balanced by having a low ammo count, but upgrades and enforcer ammo upgrades can increase amount. The mouse-look can be used effectively to drop a nuker missile right at your feet in order to clear the air around you quickly. You don&#039;t need to upgrade it too much if you&#039;re low on data points as the upgrades only add more ammo, which can be added via the enforcer&#039;s extra ammo upgrade for less the cost. Also due to the rapid respawn rate of weapons, you&#039;ll have another fresh Nuker in no time. Use in combination with the hot-streak helper when fighting mobs of basic enemies, and the damage intensifier when fighting bosses if at all possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power Ups ==&lt;br /&gt;
&lt;br /&gt;
=== Repair Pack === &lt;br /&gt;
The most useful power up available. Upgrade it a few times to make each pickup more effective. Combined with the self-repair upgrades, this will keep the Enforcer alive and happy for the rest of the game. Concentrate more on this than the self-repair upgrades at first, as this is cheaper. This power up is unlocked for free. &lt;br /&gt;
&lt;br /&gt;
=== Hot Streak Helper === &lt;br /&gt;
Increases the rate that the hot streak bar increases. Hot streaking gives you a random powerup at set intervals as long as hot streak is in effect, with the exception of the Lazarus system, Bio Magnetic Pulse, Missile Strike, Stasis field and Invulnerator. It also temporarily upgrades weapons that have are not fully upgraded yet. Though not an essential power up, the free temporary upgrades you get while in hot streak mode are very helpful. Note that any upgrade you get will be at the same level as what you&#039;ve upgraded them to. Unlocked power ups are treated as level 1. &lt;br /&gt;
&lt;br /&gt;
=== Speed Booster=== &lt;br /&gt;
Increases your running speed. A free power up that does not need to be unlocked. Not the most important upgrade available, but handy and you do not have to upgrade it unless you have the data points to spare. &lt;br /&gt;
&lt;br /&gt;
=== Damage Intensifier=== &lt;br /&gt;
Increases damage. Each upgrade increases the multiplier, up to a maximum of 8 times the normal attack. Definitely worth unlocking and upgrading as quickly as you can as it allows weaker weapons that aren&#039;t mob friendly like the laser rifle/autocannon and shotgun make a complete turn around. Not as important with overkill weapons like the nuker or fully upgraded rocket launcher, but extra damage cannot hurt against bosses. &lt;br /&gt;
&lt;br /&gt;
=== Lazarus System=== &lt;br /&gt;
This power up refills your health if the Enforcer just happens to get killed during the game. A free life if you will. It&#039;s not needed, but if you find yourself getting the Enforcer killed regularly, then it can be useful. Otherwise there are better upgrades and power ups to spend data points on. &lt;br /&gt;
&lt;br /&gt;
=== Data Point Multiplier=== &lt;br /&gt;
This power up multiplies every data point you pick up. At maximum level you can multiply data points up to 5 times their amount. Definitely well worth getting this on your first few times playing through the game as more data points will mean you can buy more upgrades and goodies.&lt;br /&gt;
&lt;br /&gt;
=== Bio Magnetic Pulse=== &lt;br /&gt;
This power up simply wipes out every enemy in your area in an instant. Handy but considering how much damage you&#039;ll be doing to the enemies already, may be redundant.&lt;br /&gt;
&lt;br /&gt;
=== Stealth=== &lt;br /&gt;
This power up hides you so that enemies won&#039;t be able to acquire you so easily. Could be handy for building up the hot streak bar as you won&#039;t get shot at so much. Best obtained if data points permit. &lt;br /&gt;
&lt;br /&gt;
=== Missile Strike=== &lt;br /&gt;
Launches an air strike and the area is blanketed in missiles. Similar to the Bio Mag Pulse in function, but not as instantaneous. &lt;br /&gt;
&lt;br /&gt;
===  Stasis field === &lt;br /&gt;
Freezes enemies around you. A great power up to give a few sucker punchs. Not strictly necessary but useful all the same. &lt;br /&gt;
&lt;br /&gt;
=== Attack Bot === &lt;br /&gt;
Those familiar with side scrollers like Gradius will be familiar with these. An independent weapon pod will orbit around the Enforcer. It is equipped with a laser rifle and will fire every time the Enforcer pulls the trigger, effectively increasing firepower. Upgrades increase the amount of laser beams. Worth getting - and as usual data points permitting. &lt;br /&gt;
&lt;br /&gt;
===  Invulnerator === &lt;br /&gt;
Since the time of mindless shooters incarnate, there have been invulnerability devices. This power up temporarily makes you invincible - except against falling into an endless pit. &lt;br /&gt;
&lt;br /&gt;
== Enforcer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== Max Speed=== &lt;br /&gt;
Upgrades the Enforcer&#039;s moving speed. You&#039;ll rarely need to buy any upgrades, but if the Enforcer just isn&#039;t moving fast enough for your play style, then it&#039;s worth spending some data points on a few speed upgrades. &lt;br /&gt;
&lt;br /&gt;
===  Jump Jets=== &lt;br /&gt;
Increase your jumping height. Worth upgrading as much as possible for the purpose of dodging incoming fire. You have to upgrade these in order to get to some hard-to-get-to places to get BONUS balls or Researchable Items.&lt;br /&gt;
&lt;br /&gt;
=== Ammo Capacity=== &lt;br /&gt;
Increases ammo. Due to the frequency that weapons respawn, probably not necessary. Some low ammo weapons like the Nuker would benefit from the increase, and some weapons that eat through ammo like the Grenade Launcher and Mass Driver could benefit from a larger ammo cap. &lt;br /&gt;
&lt;br /&gt;
===  Auto Repair=== &lt;br /&gt;
Repairs the Enforcer slowly over time, up to but not beyond 100 hitpoints. If you often get your hitpoints knocked under 100 and are constantly on the run for a repair pack, then having auto repair would be beneficial. Otherwise, spending data points on repair pack upgrades would be more efficient at first. &lt;br /&gt;
&lt;br /&gt;
===  Armour === &lt;br /&gt;
Increases hitpoint capacity. You do not have to have more than the base 250 capacity to beat the game, it&#039;s always good to have more hitpoints. Concentrate on other upgrades first. &lt;br /&gt;
&lt;br /&gt;
=== Professor&#039;s Choice=== &lt;br /&gt;
A set of variable one-off upgrades. The first increases your starting hitpoints to 200. The second upgrades your laser rifle into the autocannon. The final upgrade increases random weapon respawn rate. It&#039;s worth upgrading to the autocannon, though concentrate on your major weapons first.&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=33944</id>
		<title>Equipment (Enforcer)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=33944"/>
		<updated>2011-07-24T18:07:22Z</updated>

		<summary type="html">&lt;p&gt;Fomka: mass driver/fusion rifle descriptions were swapped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This entire section is just one big dump of NKF&#039;s personal (and opinionated) notes on the weapons as he was playing through the game. As such, treat this entire article as a stub page - with bells, whistles and other nifty but not terribly essential whirligigs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Enforcer comes with way too many overkill weapons for you to choose from. There are a few that can prove to be a hindrance if they were to randomly spawn in front of you as you&#039;re moving. Though there are many weapons to unlock and choose from, it&#039;s often better to stick to a core set of weapons so that you can benefit from the upgrades, and there will be less chaotic spread in random weapon spawn drops to choose from. &lt;br /&gt;
&lt;br /&gt;
When choosing to unlock a new weapon (with the exception of the Nuker), try not to buy it unless you&#039;ve got enough data points to get some or all of the upgrades as well. It is far less effective at its default level than at its mid or full level.&lt;br /&gt;
&lt;br /&gt;
=== Laser Rifle/Autocannon ===&lt;br /&gt;
Nothing special about this weapon except that you come armed with it when you&#039;re out of ammo for the other weapons. The Autocannon upgrade doubles the rate of fire and makes the shots a bit more erratic. It sounds like it spews out more ammunition than it really does, but still a vast improvement over the laser rifle in every way, and can stack up on its own when souped up with the damage intensifier. Upgrade as quickly as you can, but not at the expense of other more important upgrades or power ups. As the Enforcer is quite taller that most common enemies, you often have to use mouse-look to lower the aim a little. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blade Launcher=== &lt;br /&gt;
Default unlocked weapon. Probably one of the more useful unavoidable pre-unlocked weapons due to its homing ability and data point pickup. It&#039;s weak, but its ability to home in on targets targets and boomerang on them means that you can fire a series of them into a mob and clear them out fairly quickly. Best upgraded as quickly as possible. A good lazy weapon to run into if you&#039;ve in between your super weapons. &lt;br /&gt;
&lt;br /&gt;
=== Flame Thrower=== &lt;br /&gt;
Everyone wants a flamethrower in X-Com apparently - so we&#039;ve  got one. Default unlocked weapon. Probably one of your weakest unavoidable weapons as you may find yourself cursing it the most. It&#039;s very annoying if you&#039;re in the middle of a hot streak with your rocket launcher when a randomly spawning flame thrower suddenly appears in your path. It should be maxed as quickly as possible as you do not want to be slowed down during a heated battle. When upgraded it chews through ammo faster as it fires three jets of flame. Visually impressive, good against mobs of low hit point enemies. Less so against tougher enemies and bosses. Enemies can block flames. Not particularly hot-streak friendly. &lt;br /&gt;
&lt;br /&gt;
=== Shotgun=== &lt;br /&gt;
A great weapon and often a favourite. Fires a bunch of pellets that spread out as they travel. Quite powerful up close and a good way to pelt groups of easier enemies. This weapon benefits from the mouse-aim, as firing at a downward angle allows you to catch a nearby enemy with more pellets, which would usually just fly off over their heads. Best avoided on harder levels as it becomes less effective against mobs. On easier levels, it&#039;s a great way to lazily attack a bunch of weak enemies in front of you. Ammo lasts a fair while. Do not recommend getting this on harder levels, and there are much more powerful weapons available.&lt;br /&gt;
&lt;br /&gt;
=== Freeze Gun=== &lt;br /&gt;
&lt;br /&gt;
The freeze gun is a weapon that freezes enemies. These enemies subsequently take some damage when they thaw. Frozen enemies are solid and prove to be a hindrance to both aliens and the Enforcer. &lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t excel at dealing a lot of damage like most of the weapons, but it is a good weapon for stalling groups of enemies when you are fleeing from them, and is quite effective against very weak aliens like Sectoids and Snakemen. On harder difficulties like XtraSpicey, it can be quite useful as enemies often appear in very large mobs. &lt;br /&gt;
&lt;br /&gt;
Each upgrades increases the area of effect of the weapon and the damage done when the enemies thaw. Note that its area-effect nature only kicks in when the main projectile hits an enemy. Hitting a wall or floor in between several enemies will not freeze enemies in the blast radius. &lt;br /&gt;
&lt;br /&gt;
This weapon is best used in open situations where you can flee and re-target a new set of enemies as the frozen aliens fall behind. However it is very dangerous to use in close quarter combat if you are surrounded by enemies as the freeze gun will often re-target enemies that have already been frozen but not those that may be attacking you. &lt;br /&gt;
&lt;br /&gt;
It does little to bosses and isn&#039;t a particularly efficient hot-streak weapon.&lt;br /&gt;
&lt;br /&gt;
=== Mass Driver=== &lt;br /&gt;
Linear beam rifle. Moderately powerful, instantaneous so is very accurate. Upgrades add small explosions when hitting walls and later when hitting enemies. Sniper-rifle, if you will. Good for cutting paths through mobs of enemies. Reminds me of a particular Unreal Tournament linear energy beam weapon (unsurprising as Enforcer uses the Unreal engine). Can benefit from activating mouse-look to get the aiming cross hairs to make more precise attacks.&lt;br /&gt;
&lt;br /&gt;
=== Fusion Rifle=== &lt;br /&gt;
Fires little purple balls that bounce off walls. Upgrades increase bounce, rounds shot per attack and ammo capacity. Fully upgraded it&#039;s like a shotgun and can rapidly pound out energy balls - however immensely more powerful than the shotgun. Great indoors, and amazing against mobs of enemies. Not terribly powerful against bosses, but them&#039;s the breaks. Only downside is that ammo runs out very quickly. Reminds me of Contra&#039;s Spread gun, with added bounce.&lt;br /&gt;
&lt;br /&gt;
=== Lightning gun=== &lt;br /&gt;
&lt;br /&gt;
Quite an unusual but extremely useful short range weapon. It stuns enemies that it catches in its purple electric beam as long as the electricity is flowing. Upgrades allow it to zap more nearby targets. Fully upgraded, as many as nine enemies can be caught this way. Lots of ammo so it can last quite a long time before you need to pick up another weapon. Works well at taking small chunks of health out of bosses but will not stun them. Although there are better weapons available, it can be used on harder difficulty levels to great effect as it can methodically wipe out chunks of mobs easily. It is reasonably good for hot streaking as most enemies will not be able to fight back, thus keeping the hot streak bar safe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vibroblade XL === &lt;br /&gt;
XL probably means X-tra Large, but that&#039;s just speculation. A propeller blade that rips apart anything that the Enforcer runs into. Part defensive, part offensive. Does continuous damage as propeller spins. Upgrades allow the propeller to deflect light enemy fire back at them. That&#039;s not very powerful in itself, but is mainly to deflect the damage away from you- which is useful against Sectoid plasma fire or rapid fire enemy weapons. You can cut a channel through easier enemies with the Vibroblade XL effortlessly. Tougher enemies will require more persistence. Really tough enemies should be avoided and engaged with ranged weaponry. &lt;br /&gt;
&lt;br /&gt;
=== Grenade Launcher=== &lt;br /&gt;
Arguably one of the most entertaining weapons in your arsenal in addition to being quite a formidable weapon. Definitely a weapon you should try in at least one of your play-throughs. It launches small grenades that detonate on contact. The more upgrades, the more grenades are launched per shot. Individually, the grenades aren&#039;t very powerful, but as more grenades come out, the faster enemies will fall. Good speed and jumping can let you jump over mobs of enemies while raining down grenades over them. Works reasonably well on higher difficulty levels. Mini bosses fall easy to it - major bosses need more damage. &lt;br /&gt;
&lt;br /&gt;
=== Rocket launcher=== &lt;br /&gt;
Your stock powerful weapon. Each successive upgrade adds more missiles that are fired (and spent) in each attack. Each upgrade adds different missiles, from the standard missile, seeker missiles and drunken missiles. The net effect is that a lot of firepower is thrown out at once. Not as powerful on a wide scale as the Nuker, but formidable nonetheless and a bit longer lasting. Great against mobs as missiles are fired everywhere. &lt;br /&gt;
&lt;br /&gt;
=== Psi Cannon=== &lt;br /&gt;
A slow but moderately powerful weapon that fires a psionic blast that travels through targets. Projectile is misleading as it looks smaller than it really is. Enemies caught near the projectile can get hurt. The attack itself is quite strong and upgrades will make it detonate on hitting a solid wall into a big psionic explosion. Another upgrade will cause it to toss enemies away that don&#039;t get destroyed by the blast (except for really big enemies like the giant reaper and bosses). Useful against large mobs. Powerful, but probably not worth the data points spent to unlock and upgrade it as there are cheaper alternatives as well as the Nuker. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nuker === &lt;br /&gt;
Way-WAY too powerful, thus probably the most fun to use weapon. Literally wipes out mobs of enemies in one shot, thus great for combo kills and hot streaking. Balanced by having a low ammo count, but upgrades and enforcer ammo upgrades can increase amount. The mouse-look can be used effectively to drop a nuker missile right at your feet in order to clear the air around you quickly. You don&#039;t need to upgrade it too much if you&#039;re low on data points as the upgrades only add more ammo, which can be added via the enforcer&#039;s extra ammo upgrade for less the cost. Also due to the rapid respawn rate of weapons, you&#039;ll have another fresh Nuker in no time. Use in combination with the hot-streak helper when fighting mobs of basic enemies, and the damage intensifier when fighting bosses if at all possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Power Ups &lt;br /&gt;
&lt;br /&gt;
=== Repair Pack === &lt;br /&gt;
The most useful power up available. Upgrade it a few times to make each pickup more effective. Combined with the self-repair upgrades, this will keep the Enforcer alive and happy for the rest of the game. Concentrate more on this than the self-repair upgrades at first, as this is cheaper. This power up is unlocked for free. &lt;br /&gt;
&lt;br /&gt;
=== Hot Streak Helper === &lt;br /&gt;
Increases the rate that the hot streak bar increases. Hot streaking gives you a random powerup at set intervals as long as hot streak is in effect, with the exception of the Lazarus system, Bio Magnetic Pulse, Missile Strike, Stasis field and Invulnerator. It also temporarily upgrades weapons that have are not fully upgraded yet. Though not an essential power up, the free temporary upgrades you get while in hot streak mode are very helpful. Note that any upgrade you get will be at the same level as what you&#039;ve upgraded them to. Unlocked power ups are treated as level 1. &lt;br /&gt;
&lt;br /&gt;
=== Speed Booster=== &lt;br /&gt;
Increases your running speed. A free power up that does not need to be unlocked. Not the most important upgrade available, but handy and you do not have to upgrade it unless you have the data points to spare. &lt;br /&gt;
&lt;br /&gt;
=== Damage Intensifier=== &lt;br /&gt;
Increases damage. Each upgrade increases the multiplier, up to a maximum of 8 times the normal attack. Definitely worth unlocking and upgrading as quickly as you can as it allows weaker weapons that aren&#039;t mob friendly like the laser rifle/autocannon and shotgun make a complete turn around. Not as important with overkill weapons like the nuker or fully upgraded rocket launcher, but extra damage cannot hurt against bosses. &lt;br /&gt;
&lt;br /&gt;
=== Lazarus System=== &lt;br /&gt;
This power up refills your health if the Enforcer just happens to get killed during the game. A free life if you will. It&#039;s not needed, but if you find yourself getting the Enforcer killed regularly, then it can be useful. Otherwise there are better upgrades and power ups to spend data points on. &lt;br /&gt;
&lt;br /&gt;
=== Data Point Multiplier=== &lt;br /&gt;
This power up multiplies every data point you pick up. At maximum level you can multiply data points up to 5 times their amount. Definitely well worth getting this on your first few times playing through the game as more data points will mean you can buy more upgrades and goodies.&lt;br /&gt;
&lt;br /&gt;
=== Bio Magnetic Pulse=== &lt;br /&gt;
This power up simply wipes out every enemy in your area in an instant. Handy but considering how much damage you&#039;ll be doing to the enemies already, may be redundant.&lt;br /&gt;
&lt;br /&gt;
=== Stealth=== &lt;br /&gt;
This power up hides you so that enemies won&#039;t be able to acquire you so easily. Could be handy for building up the hot streak bar as you won&#039;t get shot at so much. Best obtained if data points permit. &lt;br /&gt;
&lt;br /&gt;
=== Missile Strike=== &lt;br /&gt;
Launches an air strike and the area is blanketed in missiles. Similar to the Bio Mag Pulse in function, but not as instantaneous. &lt;br /&gt;
&lt;br /&gt;
===  Stasis field === &lt;br /&gt;
Freezes enemies around you. A great power up to give a few sucker punchs. Not strictly necessary but useful all the same. &lt;br /&gt;
&lt;br /&gt;
=== Attack Bot === &lt;br /&gt;
Those familiar with side scrollers like Gradius will be familiar with these. An independent weapon pod will orbit around the Enforcer. It is equipped with a laser rifle and will fire every time the Enforcer pulls the trigger, effectively increasing firepower. Upgrades increase the amount of laser beams. Worth getting - and as usual data points permitting. &lt;br /&gt;
&lt;br /&gt;
===  Invulnerator === &lt;br /&gt;
Since the time of mindless shooters incarnate, there have been invulnerability devices. This power up temporarily makes you invincible - except against falling into an endless pit. &lt;br /&gt;
&lt;br /&gt;
Enforcer Upgrades&lt;br /&gt;
&lt;br /&gt;
=== Max Speed=== &lt;br /&gt;
Upgrades the Enforcer&#039;s moving speed. You&#039;ll rarely need to buy any upgrades, but if the Enforcer just isn&#039;t moving fast enough for your play style, then it&#039;s worth spending some data points on a few speed upgrades. &lt;br /&gt;
&lt;br /&gt;
===  Jump Jets=== &lt;br /&gt;
Increase your jumping height. Worth upgrading as much as possible for the purpose of dodging incoming fire. You have to upgrade these in order to get to some hard-to-get-to places to get BONUS balls or Researchable Items.&lt;br /&gt;
&lt;br /&gt;
=== Ammo Capacity=== &lt;br /&gt;
Increases ammo. Due to the frequency that weapons respawn, probably not necessary. Some low ammo weapons like the Nuker would benefit from the increase, and some weapons that eat through ammo like the Grenade Launcher and Mass Driver could benefit from a larger ammo cap. &lt;br /&gt;
&lt;br /&gt;
===  Auto Repair=== &lt;br /&gt;
Repairs the Enforcer slowly over time, up to but not beyond 100 hitpoints. If you often get your hitpoints knocked under 100 and are constantly on the run for a repair pack, then having auto repair would be beneficial. Otherwise, spending data points on repair pack upgrades would be more efficient at first. &lt;br /&gt;
&lt;br /&gt;
===  Armour === &lt;br /&gt;
Increases hitpoint capacity. You do not have to have more than the base 250 capacity to beat the game, it&#039;s always good to have more hitpoints. Concentrate on other upgrades first. &lt;br /&gt;
&lt;br /&gt;
=== Professor&#039;s Choice=== &lt;br /&gt;
A set of variable one-off upgrades. The first increases your starting hitpoints to 200. The second upgrades your laser rifle into the autocannon. The final upgrade increases random weapon respawn rate. It&#039;s worth upgrading to the autocannon, though concentrate on your major weapons first.&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=33943</id>
		<title>UFOpaedia talk:Community portal</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=33943"/>
		<updated>2011-07-23T18:11:01Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* How to translate properly? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to translate properly? ==&lt;br /&gt;
&lt;br /&gt;
How to translate a page on this wiki and to have 2 versions of one page (one in English and one in Russian) which will be linked together by language selection at the left side?&lt;br /&gt;
I did not find how to do this in Help section. Tried on [[Strength]] and its Russian translation [[Сила]].&lt;br /&gt;
&lt;br /&gt;
: I&#039;ve done a little bit of reading into this matter, and the problem is that the Mediawiki software doesn&#039;t have multi-lingual support built in, and it&#039;s very complicated to set up. It might even require creating separate wikis for all the languages.&lt;br /&gt;
&lt;br /&gt;
: The easiest solution I&#039;ve seen so far unfortunately requires that all the article names are written in the same language (in this case, English), but with a language identifier /fr, /ru, etc after the name. For example, [[Strength/ru]]. To connect the various languages together, a simple template is created which you put at the top of each page that generates the links to all the languages. That is by far the simplest option there is at the moment. However I don&#039;t think that it is the most desirable solution since I think you want the links to be in your native language. &lt;br /&gt;
&lt;br /&gt;
: An alternative to that solution is to manually link the articles together, which would mean more work, but it would achieve the desired effect. -[[User:NKF|NKF]] 22:25, 8 January 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I think that multi-lingual support is a must-have feature. After some local discussion here I think that indeed separate wikis must be created for each language (take en.wikipedia.org and ru.wikipedia.org for example). And that does not seem to be hard: &lt;br /&gt;
::# to create new MySQL database for each language (or to use the original base but add affixes like ru_, es_, fr_), &lt;br /&gt;
::# to configure empty Wikis to connect to that databases, &lt;br /&gt;
::# to configure InterWiki feature of each MediaWiki,&lt;br /&gt;
::# to move existing pages into empty Wikis,&lt;br /&gt;
::# to correct that pages so that they will point to other language versions,&lt;br /&gt;
::# to implement other small things (like appearance of Languages block to the left).&lt;br /&gt;
:: Who is in charge here? Maybe this work worth it? I myself can take the steps number 4 and 5 for Russian wiki.&lt;br /&gt;
:: And yes, user list will be unique for each separate wiki.&lt;br /&gt;
::Fomka 15:03, 9 January 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
::: [[User:Pete|Pete]] is the person you need to get in touch with. I actually think it would be a very useful thing, especially for organizational purposes. However what worries me is what impact having 3, 4 or even 5 wikis will have on the server load. -[[User:NKF|NKF]] 00:05, 10 January 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: I just PM&#039;d Fomka via StrategyCore but thought I&#039;d post my thoughts here too. I think that Fomka&#039;s suggestion is the way to do it, despite it meaning that we essentially have two separate wikis. How I would suggest doing it is simply create a copy of this wiki at something like ru.ufopaedia.org but without the content (so basically a blank installation with the X-COM logo at the top-left) and let the Russian users translate it a page at a time.&lt;br /&gt;
&lt;br /&gt;
:::: I did think about making a copy of the content, but then you would have to have a copy of the user accounts as well for certain links to work, and you&#039;d have a copy of the discussions in English as well and all in all it would be easier I think to start out with a blank site and go from there.&lt;br /&gt;
&lt;br /&gt;
:::: My only other concern was that if Russian users create a new page then perhaps some moderators from that wiki should translate the page to English as well. I know that&#039;s a bit crappy, as the Russian users would have to translate any new English pages to the Russian site as well, so they get double the workload, but I&#039;m assuming that a lot of people here can&#039;t translate their content into Russian.&lt;br /&gt;
&lt;br /&gt;
:::: What do you think? It would be easy enough to set up. --[[User:Pete|Pete]] 08:22, 23 July 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I think that the blank installation is good. The first thing to be posted is the rule &amp;quot;translate new Russian pages into English&amp;quot; on the title page. I think there will be few such pages, because translating into Russian will take the priority for a long time. --Fomka 14:11, 23 July 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Differences_to_X-COM_(UFO2000)&amp;diff=33919</id>
		<title>Differences to X-COM (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Differences_to_X-COM_(UFO2000)&amp;diff=33919"/>
		<updated>2011-07-13T20:02:47Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Other differences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section is meant to help the X-COM player in UFO2000 by pointing out the main differences in terms of your opponent, playability and new features. &lt;br /&gt;
&lt;br /&gt;
The first thing that must be stressed is: UFO2000 is not X-COM. It has most of its features (and some great new ones to improve playability and add new stuff) but in terms of playability it is a completely new game due to the fact that your opponent is human, not the original&#039;s game AI. &lt;br /&gt;
The bad news for X-COM players is: simply replicating UFO/TFTD tactics most likely won&#039;t work on UFO2000, for a number of reasons described on this section. But the good news is: although you will have to relearn a lot of things you will be able to play and use tactics like you never did on X-COM. Here you have a human opponent that not only reacts to your moves but can learn from them. &lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;UFO2000 has no Geoscape/global view&#039;&#039;&#039;. It&#039;s all about single battlescapes - &#039;&#039;can you help add the Geoscape component?&lt;br /&gt;
&lt;br /&gt;
=Humans players can be nasty opponents=&lt;br /&gt;
&lt;br /&gt;
The first thing you must look out for is that UFO2000 is based upon X-COM (with some slightly differences) but your human opponent is smarter and sneakier than aliens controlled by an AI.&lt;br /&gt;
Your opponent can: &lt;br /&gt;
&lt;br /&gt;
* Create a diversion to get your attention into one side of the map while he is moving unnoticed by the other.&lt;br /&gt;
&lt;br /&gt;
* Avoid your reaction units by taking a different route or by using smoke to block their vision.&lt;br /&gt;
&lt;br /&gt;
* Use the roof of a building to move and to fall right on top of your soldiers.&lt;br /&gt;
&lt;br /&gt;
* Move a lot faster than the aliens did.&lt;br /&gt;
&lt;br /&gt;
* Act unexpectedly, usually by using tactics that no one would ever think of using on UFO (more on that on the other sections), using booby traps and all sorts of nasty things.&lt;br /&gt;
&lt;br /&gt;
=Other differences=&lt;br /&gt;
&lt;br /&gt;
There are also a number of things that are different from X-COM and that you should pay attention:&lt;br /&gt;
&lt;br /&gt;
* Damage/armor works differently. Every time the armor gets hit on one location (front, sides, back, under) it loses points, when it reaches 0 on that location the soldier starts losing health. On X-COM the armor rating was compared to the damage made by the weapon (which is calculated randomly, based on the weapons&#039; power). If the armor rating is bigger than the damage the armor would take the hit without any reduction of protection. In practical terms this means that weapons like human pistols can kill a power suit on UFO2000 where in X-COM it would be impossible.&lt;br /&gt;
&lt;br /&gt;
* Reaction fire seems to be lessened than in X-COM. In some situations where your soldier would fire on X-COM it won&#039;t on UFO2000. Also, your opponent can easily avoid some types of reaction fire. &lt;br /&gt;
&lt;br /&gt;
* Usually when you wanted to shoot at a distant target on X-COM you would get the message: &amp;quot;Unit has no line of fire&amp;quot;. On UFO2000 you can shoot at will at any target, even if there are 3 or 4 walls blocking the way (of course, killing it is a completely different matter...)&lt;br /&gt;
&lt;br /&gt;
* Some of the original weapons work differently, if you&#039;re playing with the [[Modified Weaponset (UFO2000)|Modified X-COM weaponset]], or have been removed from the game. The best examples are the [[Heavy Plasma]] (which has no auto fire here) and the [[Blaster Launcher]] (which can&#039;t be used on UFO2000). This has been done to avoid having weapons with too much destructive power. Although it is a blast (pun intended) to use a [[Blaster Bomb]] to eliminate 10 aliens on the original game here it might be a little too discouraging for a player to lose half his squad with one explosion.&lt;br /&gt;
&lt;br /&gt;
* You don&#039;t have to worry about losing your troops like you did on X-COM. On the original game your troops, especially your veterans, were an asset to be preserved at all costs because of the experience they gained. On UFO2000 your troops are, to be blunt, expendable. It doesn&#039;t matter if you lose all but 1 of your soldiers as long as your opponent is defeated at the end. &lt;br /&gt;
&lt;br /&gt;
* Thrown grenades and explosives with a 0 timer now explode upon contact rather than at the end of the turn. &lt;br /&gt;
&lt;br /&gt;
* The range of your units&#039; line of sight is slightly reduced from X-COM. On the original game the maximum range was 21 squares, on UFO2000 it is 17 squares.&lt;br /&gt;
&lt;br /&gt;
* The terrain doesn&#039;t block explosions (for the time being). See [http://ufo2000.net/mantisbt/view.php?id=424 the bugtracker issue #424].&lt;br /&gt;
&lt;br /&gt;
* Enemies disappear if your units turn away from them. See [http://ufo2000.net/mantisbt/view.php?id=320 the bugtracker issue #320].&lt;br /&gt;
&lt;br /&gt;
* Throwing accuracy and strength do not affect throwing. The maximum throwing distance is hardcoded for 18 tiles and is not affected by strength of a soldier, and any throw (without obstacles in its path) is 100% accurate. See [http://ufo2000.net/mantisbt/view.php?id=614 the bugtracker issue #614]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Info_%28UFO2000%29|Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Fomka&amp;diff=33165</id>
		<title>User:Fomka</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Fomka&amp;diff=33165"/>
		<updated>2011-02-25T17:20:36Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* War 3 weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
I&#039;m Russian fan of turn-based games, Fomka is my nickname.&lt;br /&gt;
I&#039;m interested in Russian translation of UFOPaedia WIKI and in [[UFO2000]] development.&lt;br /&gt;
&lt;br /&gt;
= UFO2000 development =&lt;br /&gt;
UFO2000 can be developed via programming (fixing bugs, adding features) game client and game server or via developing extensions: maps, weapons, units.&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
I want to add features that will make UFO2000 more user-friendly. This includes 2 things:&lt;br /&gt;
* I want to convert server statistics page from HTML into XML.&lt;br /&gt;
* I also want to add tutorial campaign. Several things to be implemented to complete this goal: customizable match rules, interactive objects on battlefield, simple AI.&lt;br /&gt;
&lt;br /&gt;
== War 3 weapons ==&lt;br /&gt;
I want to make weapons for War 3 tournament. After the tournament will end the weapons will be released in standalone weaponset.&lt;br /&gt;
The development progress can be viewed via direct link to my free hosting page: http://steel-fomka.narod.ru/war3/weaponset_page/weaponset.xml.&lt;br /&gt;
The weaponset will include approximately 5 pages of weapons:&lt;br /&gt;
* Firearms&lt;br /&gt;
* Explosives&lt;br /&gt;
* Laser&lt;br /&gt;
* Plasma&lt;br /&gt;
* Stun &amp;amp; Smoke&lt;br /&gt;
&lt;br /&gt;
=== Firearms ===&lt;br /&gt;
* Pistol (http://world.guns.ru/handguns/hg/be/fn-five-seven-e.html, http://world.guns.ru/handguns/hg/it/beretta-92-e.html)&lt;br /&gt;
* Submachinegun (http://world.guns.ru/smg/be/fn-p90-e.html, http://world.guns.ru/smg/de/hk-mp5k-e.html)&lt;br /&gt;
* Assault rifle&lt;br /&gt;
* Light machinegun&lt;br /&gt;
* Bolt-action sniper rifle&lt;br /&gt;
* Semi-automatic sniper rifle&lt;br /&gt;
* Machinegun&lt;br /&gt;
* Anti-material sniper rifle (http://world.guns.ru/sniper/large-caliber-sniper-rifles/rus/ksvk-e.html, http://world.guns.ru/sniper/large-caliber-sniper-rifles/usa/barrett-m90-and-m95-e.html)&lt;br /&gt;
* Minigun (http://world.guns.ru/machine/usa/xm214-microgun-e.html, http://world.guns.ru/machine/usa/m134-minigun-e.html)&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
* Grenade&lt;br /&gt;
* Mine&lt;br /&gt;
* Demolition pack&lt;br /&gt;
* Grenade launcher&lt;br /&gt;
* Automatic grenade launcher (RG-6)&lt;br /&gt;
* Rocket launcher&lt;br /&gt;
&lt;br /&gt;
=== Laser ===&lt;br /&gt;
* Laser pistol&lt;br /&gt;
* Laser carbine&lt;br /&gt;
* Laser rifle&lt;br /&gt;
* Laser sniper rifle&lt;br /&gt;
* Heavy laser rifle&lt;br /&gt;
* Laser repeater (machinegun?)&lt;br /&gt;
&lt;br /&gt;
=== Plasma ===&lt;br /&gt;
* Plasma pistol&lt;br /&gt;
* Plasma rifle&lt;br /&gt;
* Plasma sniper rifle&lt;br /&gt;
* Plasma repeater (machinegun&amp;amp;)&lt;br /&gt;
&lt;br /&gt;
=== Stun &amp;amp; smoke ===&lt;br /&gt;
* smoke grenade&lt;br /&gt;
* heavy smoke grenade&lt;br /&gt;
* stun grenade for grenade launchers&lt;br /&gt;
* stun hand grenade&lt;br /&gt;
* smoke grenade for grenade launchers&lt;br /&gt;
* stun baton&lt;br /&gt;
* crossbow with stunning bolts (yeah!)&lt;br /&gt;
&lt;br /&gt;
To be continued&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
It will be nice to have mind control, chryssalid-like zombification and other unit-specific skills implemented.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
It will be nice to have Dawn City map released (it&#039;s Beta now).&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Fomka&amp;diff=32783</id>
		<title>User:Fomka</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Fomka&amp;diff=32783"/>
		<updated>2011-01-23T16:30:06Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
I&#039;m Russian fan of turn-based games, Fomka is my nickname.&lt;br /&gt;
I&#039;m interested in Russian translation of UFOPaedia WIKI and in [[UFO2000]] development.&lt;br /&gt;
&lt;br /&gt;
= UFO2000 development =&lt;br /&gt;
UFO2000 can be developed via programming (fixing bugs, adding features) game client and game server or via developing extensions: maps, weapons, units.&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
I want to add features that will make UFO2000 more user-friendly. This includes 2 things:&lt;br /&gt;
* I want to convert server statistics page from HTML into XML.&lt;br /&gt;
* I also want to add tutorial campaign. Several things to be implemented to complete this goal: customizable match rules, interactive objects on battlefield, simple AI.&lt;br /&gt;
&lt;br /&gt;
== War 3 weapons ==&lt;br /&gt;
I want to make weapons for War 3 tournament. After the tournament will end the weapons will be released in standalone weaponset.&lt;br /&gt;
The weaponset will include approximately 5 pages of weapons:&lt;br /&gt;
* Firearms&lt;br /&gt;
* Explosives&lt;br /&gt;
* Laser&lt;br /&gt;
* Plasma&lt;br /&gt;
* Stun &amp;amp; Smoke&lt;br /&gt;
&lt;br /&gt;
=== Firearms ===&lt;br /&gt;
* Pistol (http://world.guns.ru/handguns/hg/be/fn-five-seven-e.html, http://world.guns.ru/handguns/hg/it/beretta-92-e.html)&lt;br /&gt;
* Submachinegun (http://world.guns.ru/smg/be/fn-p90-e.html, http://world.guns.ru/smg/de/hk-mp5k-e.html)&lt;br /&gt;
* Assault rifle&lt;br /&gt;
* Light machinegun&lt;br /&gt;
* Bolt-action sniper rifle&lt;br /&gt;
* Semi-automatic sniper rifle&lt;br /&gt;
* Machinegun&lt;br /&gt;
* Anti-material sniper rifle (http://world.guns.ru/sniper/large-caliber-sniper-rifles/rus/ksvk-e.html, http://world.guns.ru/sniper/large-caliber-sniper-rifles/usa/barrett-m90-and-m95-e.html)&lt;br /&gt;
* Minigun (http://world.guns.ru/machine/usa/xm214-microgun-e.html, http://world.guns.ru/machine/usa/m134-minigun-e.html)&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
* Grenade&lt;br /&gt;
* Mine&lt;br /&gt;
* Demolition pack&lt;br /&gt;
* Grenade launcher&lt;br /&gt;
* Automatic grenade launcher (RG-6)&lt;br /&gt;
* Rocket launcher&lt;br /&gt;
&lt;br /&gt;
=== Laser ===&lt;br /&gt;
* Laser pistol&lt;br /&gt;
* Laser carbine&lt;br /&gt;
* Laser rifle&lt;br /&gt;
* Laser sniper rifle&lt;br /&gt;
* Heavy laser rifle&lt;br /&gt;
* Laser repeater (machinegun?)&lt;br /&gt;
&lt;br /&gt;
=== Plasma ===&lt;br /&gt;
* Plasma pistol&lt;br /&gt;
* Plasma rifle&lt;br /&gt;
* Plasma sniper rifle&lt;br /&gt;
* Plasma repeater (machinegun&amp;amp;)&lt;br /&gt;
&lt;br /&gt;
=== Stun &amp;amp; smoke ===&lt;br /&gt;
* smoke grenade&lt;br /&gt;
* heavy smoke grenade&lt;br /&gt;
* stun grenade for grenade launchers&lt;br /&gt;
* stun hand grenade&lt;br /&gt;
* smoke grenade for grenade launchers&lt;br /&gt;
* stun baton&lt;br /&gt;
* crossbow with stunning bolts (yeah!)&lt;br /&gt;
&lt;br /&gt;
To be continued&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
It will be nice to have mind control, chryssalid-like zombification and other unit-specific skills implemented.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
It will be nice to have Dawn City map released (it&#039;s Beta now).&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Fomka&amp;diff=32782</id>
		<title>User:Fomka</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Fomka&amp;diff=32782"/>
		<updated>2011-01-23T13:15:27Z</updated>

		<summary type="html">&lt;p&gt;Fomka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
I&#039;m Russian fan of turn-based games, Fomka is my nickname.&lt;br /&gt;
I&#039;m interested in Russian translation of UFOPaedia WIKI and in [[UFO2000]] development.&lt;br /&gt;
&lt;br /&gt;
= UFO2000 development =&lt;br /&gt;
UFO2000 can be developed via programming (fixing bugs, adding features) game client and game server or via developing extensions: maps, weapons, units.&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
I want to add features that will make UFO2000 more user-friendly. This includes 2 things:&lt;br /&gt;
* I want to convert server statistics page from HTML into XML.&lt;br /&gt;
* I also want to add tutorial campaign. Several things to be implemented to complete this goal: customizable match rules, interactive objects on battlefield, simple AI.&lt;br /&gt;
&lt;br /&gt;
== War 3 weapons ==&lt;br /&gt;
I want to make weapons for War 3 tournament. After the tournament will end the weapons will be released in standalone weaponset.&lt;br /&gt;
The weaponset will include approximately 5 pages of weapons:&lt;br /&gt;
* Firearms&lt;br /&gt;
* Explosives&lt;br /&gt;
* Laser&lt;br /&gt;
* Plasma&lt;br /&gt;
* Stun &amp;amp; Smoke&lt;br /&gt;
&lt;br /&gt;
=== Firearms ===&lt;br /&gt;
* Pistol&lt;br /&gt;
* Submachinegun&lt;br /&gt;
* Assault rifle&lt;br /&gt;
* Light machinegun&lt;br /&gt;
* Bolt-action sniper rifle&lt;br /&gt;
* Semi-automatic sniper rifle&lt;br /&gt;
* Machinegun&lt;br /&gt;
* Anti-material sniper rifle&lt;br /&gt;
* Minigun&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
* Grenade&lt;br /&gt;
* Mine&lt;br /&gt;
* Demolition pack&lt;br /&gt;
* Grenade launcher&lt;br /&gt;
* Automatic grenade launcher (RG-6)&lt;br /&gt;
* Rocket launcher&lt;br /&gt;
&lt;br /&gt;
=== Laser ===&lt;br /&gt;
* Laser pistol&lt;br /&gt;
* Laser carbine&lt;br /&gt;
* Laser rifle&lt;br /&gt;
* Laser sniper rifle&lt;br /&gt;
* Heavy laser rifle&lt;br /&gt;
* Laser repeater (machinegun?)&lt;br /&gt;
&lt;br /&gt;
=== Plasma ===&lt;br /&gt;
* Plasma pistol&lt;br /&gt;
* Plasma rifle&lt;br /&gt;
* Plasma sniper rifle&lt;br /&gt;
* Plasma repeater (machinegun&amp;amp;)&lt;br /&gt;
&lt;br /&gt;
=== Stun &amp;amp; smoke ===&lt;br /&gt;
* smoke grenade&lt;br /&gt;
* heavy smoke grenade&lt;br /&gt;
* stun grenade for grenade launchers&lt;br /&gt;
* stun hand grenade&lt;br /&gt;
* smoke grenade for grenade launchers&lt;br /&gt;
* stun baton&lt;br /&gt;
* crossbow with stunning bolts (yeah!)&lt;br /&gt;
&lt;br /&gt;
To be continued&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
It will be nice to have mind control, chryssalid-like zombification and other unit-specific skills implemented.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
It will be nice to have Dawn City map released (it&#039;s Beta now).&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Regular_7K_(UFO2000)&amp;diff=32705</id>
		<title>Regular 7K (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Regular_7K_(UFO2000)&amp;diff=32705"/>
		<updated>2011-01-18T15:01:22Z</updated>

		<summary type="html">&lt;p&gt;Fomka: updated UFO version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is a regular 7K game?=&lt;br /&gt;
&lt;br /&gt;
a 7K game means you take 7.000 points as a spending maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular&#039;&#039;&#039; 7K means you use the regular http://www.7kplay.net rules and a spending maximum of 7.000 points&lt;br /&gt;
&lt;br /&gt;
The regular 7K rules are:&lt;br /&gt;
&lt;br /&gt;
==GAMEPLAY RULES:==&lt;br /&gt;
&lt;br /&gt;
1. A Maximum of 7.000 points should be set in the rules and may be spent at ANY type of weapon, ammo, armour or race.&lt;br /&gt;
&lt;br /&gt;
2. A Maximum of 6 Soldiers may be used in a squad.&lt;br /&gt;
&lt;br /&gt;
3. A Maximum of 300 seconds per turn should be set.&lt;br /&gt;
&lt;br /&gt;
4. IN THE LOBBY decide with your opponent who takes 1st turn initiative OR who choses the battlemap. &lt;br /&gt;
&#039;&#039;(U can also use the chat [http://www.7kplay.net/phpBB3/chat/index.php] of 7kplay.net to throw a dice: highest throw wins choice MAP or 1st turn. Type /Roll in the chatroom[http://www.7kplay.net/phpBB3/chat/index.php])&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. No flying above level 10.&lt;br /&gt;
&lt;br /&gt;
6. Only the latest beta (currently BETA Version 0.9.1142) should be used.&lt;br /&gt;
&lt;br /&gt;
==BEHAVIOUR RULES:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To all enjoy UFO2000 we have to behave in a friendly, civilized manner to eachother. Here you can find what the players expect from your behaviour in your 7K regular games.&lt;br /&gt;
&lt;br /&gt;
1. No cheating or laming of any sort.&lt;br /&gt;
&lt;br /&gt;
2. Be a good winner AND be a good loser. Remember: There is no winning without losing!&lt;br /&gt;
&lt;br /&gt;
3. No profanity allowed.&lt;br /&gt;
&lt;br /&gt;
4. Respect the opponent at all times.&lt;br /&gt;
&lt;br /&gt;
5. If u choose to select the map ALWAYS check if the other opponent agrees to your chosen map. If a player does not agree because he thinks he is in a disadvantage he can ask for a new map.&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Fomka&amp;diff=32704</id>
		<title>User:Fomka</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Fomka&amp;diff=32704"/>
		<updated>2011-01-18T14:59:56Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Created page with &amp;quot;I&amp;#039;m Russian fan of turn-based games, Fomka is my nickname. I&amp;#039;m interested in Russian translation of UFOPaedia WIKI and in UFO2000 development.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Russian fan of turn-based games, Fomka is my nickname.&lt;br /&gt;
I&#039;m interested in Russian translation of UFOPaedia WIKI and in [[UFO2000]] development.&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=32485</id>
		<title>UFOpaedia talk:Community portal</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=32485"/>
		<updated>2011-01-09T20:06:16Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* How to translate properly? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to translate properly? ==&lt;br /&gt;
&lt;br /&gt;
How to translate a page on this wiki and to have 2 versions of one page (one in English and one in Russian) which will be linked together by language selection at the left side?&lt;br /&gt;
I did not find how to do this in Help section. Tried on [[Strength]] and its Russian translation [[Сила]].&lt;br /&gt;
&lt;br /&gt;
: I&#039;ve done a little bit of reading into this matter, and the problem is that the Mediawiki software doesn&#039;t have multi-lingual support built in, and it&#039;s very complicated to set up. It might even require creating separate wikis for all the languages.&lt;br /&gt;
&lt;br /&gt;
: The easiest solution I&#039;ve seen so far unfortunately requires that all the article names are written in the same language (in this case, English), but with a language identifier /fr, /ru, etc after the name. For example, [[Strength/ru]]. To connect the various languages together, a simple template is created which you put at the top of each page that generates the links to all the languages. That is by far the simplest option there is at the moment. However I don&#039;t think that it is the most desirable solution since I think you want the links to be in your native language. &lt;br /&gt;
&lt;br /&gt;
: An alternative to that solution is to manually link the articles together, which would mean more work, but it would achieve the desired effect. -[[User:NKF|NKF]] 22:25, 8 January 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I think that multi-lingual support is a must-have feature. After some local discussion here I think that indeed separate wikis must be created for each language (take en.wikipedia.org and ru.wikipedia.org for example). And that does not seem to be hard: &lt;br /&gt;
::# to create new MySQL database for each language (or to use the original base but add affixes like ru_, es_, fr_), &lt;br /&gt;
::# to configure empty Wikis to connect to that databases, &lt;br /&gt;
::# to configure InterWiki feature of each MediaWiki,&lt;br /&gt;
::# to move existing pages into empty Wikis,&lt;br /&gt;
::# to correct that pages so that they will point to other language versions,&lt;br /&gt;
::# to implement other small things (like appearance of Languages block to the left).&lt;br /&gt;
:: Who is in charge here? Maybe this work worth it? I myself can take the steps number 4 and 5 for Russian wiki.&lt;br /&gt;
:: And yes, user list will be unique for each separate wiki.&lt;br /&gt;
::Fomka 15:03, 9 January 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=32484</id>
		<title>UFOpaedia talk:Community portal</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=32484"/>
		<updated>2011-01-09T20:03:04Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* How to translate properly? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to translate properly? ==&lt;br /&gt;
&lt;br /&gt;
How to translate a page on this wiki and to have 2 versions of one page (one in English and one in Russian) which will be linked together by language selection at the left side?&lt;br /&gt;
I did not find how to do this in Help section. Tried on [[Strength]] and its Russian translation [[Сила]].&lt;br /&gt;
&lt;br /&gt;
: I&#039;ve done a little bit of reading into this matter, and the problem is that the Mediawiki software doesn&#039;t have multi-lingual support built in, and it&#039;s very complicated to set up. It might even require creating separate wikis for all the languages.&lt;br /&gt;
&lt;br /&gt;
: The easiest solution I&#039;ve seen so far unfortunately requires that all the article names are written in the same language (in this case, English), but with a language identifier /fr, /ru, etc after the name. For example, [[Strength/ru]]. To connect the various languages together, a simple template is created which you put at the top of each page that generates the links to all the languages. That is by far the simplest option there is at the moment. However I don&#039;t think that it is the most desirable solution since I think you want the links to be in your native language. &lt;br /&gt;
&lt;br /&gt;
: An alternative to that solution is to manually link the articles together, which would mean more work, but it would achieve the desired effect. -[[User:NKF|NKF]] 22:25, 8 January 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I think that multi-lingual support is a must-have feature. After some local discussion here I think that indeed separate wikis must be created for each language (take en.wikipedia.org and ru.wikipedia.org for example). And that does not seem to be hard: &lt;br /&gt;
::# to create new MySQL database for each language (or to use the original base but add affixes like ru_, es_, fr_), &lt;br /&gt;
::# to configure empty Wikis to connect to that databases, &lt;br /&gt;
::# to configure InterWiki feature of each MediaWiki,&lt;br /&gt;
::# to move existing pages into empty Wikis,&lt;br /&gt;
::# to correct that pages so that they will point to other language versions,&lt;br /&gt;
::# to implement other small things (like appearance of Languages block to the left)&lt;br /&gt;
:: Who is in charge here? Maybe this work worth it? I myself can take the steps number 4 and 5 for Russian wiki.&lt;br /&gt;
::Fomka 15:03, 9 January 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%92%D0%B5%D1%81_%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D0%BE%D0%B2&amp;diff=32483</id>
		<title>Вес предметов</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%92%D0%B5%D1%81_%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D0%BE%D0%B2&amp;diff=32483"/>
		<updated>2011-01-09T19:26:09Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Defence &amp;gt; Defense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вес предметов выражается в условных единицах [[Сила|Силы]]. Например, для того, чтобы носить (в руках, рюкзаке или карманах -- без разницы) предмет с Весом 18 без штрафа к очкам действия, солдат должен обладать Силой не ниже 18 единиц.&lt;br /&gt;
&lt;br /&gt;
Из этого следует, что слабых солдат нужно снаряжать, обращая внимание на Вес предметов. Просуммируйте Веса всех предметов, которые хотите назначить солдату и сравните результат с его силой. Удалите предметы, если общий Вес превышает силу, чтобы солдат не получил штраф к очкам действия.&lt;br /&gt;
&lt;br /&gt;
Подсказка: все предметы, которые умещаются в одной клетке инвентаря (гранаты, боеприпасы, сканер движения), имеют Вес равный 3 единицам в игре X-COM UFO Defense (это не соблюдается в игре TFTD). &lt;br /&gt;
&lt;br /&gt;
Условные единицы силы, в которых измеряется Вес предметов, не связаны с обычными единицами измерения массы (такими, как килограмм) прямой зависимостью. Эти условные единицы можно называть &amp;quot;мера того, насколько предмет замедляет солдата&amp;quot;. Значение Веса предмета не нужно принимать за его фактическую физическую характеристику, такую как масса.&lt;br /&gt;
&lt;br /&gt;
Из-за [[Known Bugs#Weightless Loaded Ammo|полезной программной ошибки]] все боеприпасы, предзаряженные в оружие игрой в процессе снаряжения отряда перед боем, не имеют Веса. Вес у боеприпасов появляется только если оружие было заряжено вручную.&lt;br /&gt;
&lt;br /&gt;
В [[Боевой режим|Боевом режиме]] из нескольких предметов, лежащих на одной клетке, отображается только один -- с наибольшим Весом (обычно это труп).&lt;br /&gt;
&lt;br /&gt;
Далее следует полный список Весов предметов для игры X-COM UFO Defense/Enemy Unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Огнестрельное оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Энергетическое оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Взрывное оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Трупы&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Прочее&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Pistol|Пистолет]]       ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны  ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Rifle|Винтовка]]        ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны  ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Heavy Cannon|Тяжелая пушка]] ||align=&amp;quot;right&amp;quot;|18 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-ББ         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-В         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-З         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Auto-Cannon|Автопушка]]  ||align=&amp;quot;right&amp;quot;|19 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-ББ         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-В         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-З         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Name !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Pistol|Лазерный пистолет]]      ||align=&amp;quot;right&amp;quot;|7  &lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Rifle|Лазерная винтовка]]       ||align=&amp;quot;right&amp;quot;|8 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Laser|Тяжелый лазер]]       ||align=&amp;quot;right&amp;quot;|18 &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Plasma Pistol|Плазменный пистолет]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Rifle|Плазменная винтовка]]      ||align=&amp;quot;right&amp;quot;|5 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Plasma|Тяжелая плазма]]      ||align=&amp;quot;right&amp;quot;|8 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Launcher|Ракетная пусковая установка]]   ||align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Малая ракета       ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Большая ракета       ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Зажигательная ракета  ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Small Launcher|Малая пусковая установка]]    ||align=&amp;quot;right&amp;quot;|10 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Оглушающая бомба ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Blaster Launcher|Бластерная пусковая установка]]  ||align=&amp;quot;right&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Бластерная бомба   ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Name !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Coveralls|Комбинезон]] ||align=&amp;quot;right&amp;quot;|22  &lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Armor|Персональная броня]]     ||align=&amp;quot;right&amp;quot;|24  &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Suit|Силовая броня]]*        ||align=&amp;quot;right&amp;quot;|26  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flying Suit|Летающая броня]]*       ||align=&amp;quot;right&amp;quot;|26  &lt;br /&gt;
|-&lt;br /&gt;
|[[Sectoid|Сектоид]]            ||align=&amp;quot;right&amp;quot;|30  &lt;br /&gt;
|-&lt;br /&gt;
|[[Snakeman|Снэйкмен]]           ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal|Этериал]]           ||align=&amp;quot;right&amp;quot;|25  &lt;br /&gt;
|-&lt;br /&gt;
|[[Muton|Мутон]]              ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Floater|Летун]]            ||align=&amp;quot;right&amp;quot;|20  &lt;br /&gt;
|-&lt;br /&gt;
|[[Celatid|Целатид]]            ||align=&amp;quot;right&amp;quot;|35  &lt;br /&gt;
|-&lt;br /&gt;
|[[Silacoid|Силакоид]]           ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Chryssalid|Криссалид]]         ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Stun Rod|Шокер]]          ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade|Граната]]           ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Grenade|Дымовая граната]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Proximity Grenade|Сенсорная граната]] ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Grenade|Граната пришельцев]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[High Explosive|Взрывчатка]]    ||align=&amp;quot;right&amp;quot;|6 &lt;br /&gt;
|-&lt;br /&gt;
|[[Electro-flare|Осветитель]]     ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Motion Scanner|Сканер движения]]    ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Medi-Kit|Аптечка]]          ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
|[[Psi-Amp|Пси-усилитель]]           ||align=&amp;quot;right&amp;quot;|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Probe|Сканер сознания]]        ||align=&amp;quot;right&amp;quot;|5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Elerium-115|Элериум-115]]           ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; С технической точки зрения эти два вида трупов являются одним, так как им соответствует одна запись в файле [[OBDATA.DAT]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Веса предметов в часто используемых наборах ==&lt;br /&gt;
&lt;br /&gt;
Если оружие было предзаряжено игрой в процессе снаряжения передо боем, то боеприпасы в нём не имеют Веса. Вес у боеприпасов появляется только если оружие было заряжено вручную.&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Предметы !! Вес&lt;br /&gt;
|-&lt;br /&gt;
| Винтовка (предзаряженная) + 4 предмета размером в 1 клетку* ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Лазерная винтовка + 4 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Тяжелая пушка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 1 дополнительная обойма ||align=&amp;quot;right&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 2 дополнительных обоймы ||align=&amp;quot;right&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
| Автопушка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 1 дополнительная обойма ||align=&amp;quot;right&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 2 дополнительных обоймы ||align=&amp;quot;right&amp;quot;| 29&lt;br /&gt;
|- &lt;br /&gt;
| Ракетная пусковая установка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 3 Больших ракеты ||align=&amp;quot;right&amp;quot;| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 3 Малых ракеты ||align=&amp;quot;right&amp;quot;| 22&lt;br /&gt;
|- &lt;br /&gt;
| Тяжелая плазма (заряженная) + 4 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Бластерная пусковая установка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 5 Blaster Bombs ||align=&amp;quot;right&amp;quot;| 31&lt;br /&gt;
|- &lt;br /&gt;
| Малая пусковая установка (предзаряженная) + 3 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 19&lt;br /&gt;
|-  style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|    Лазерный пистолет ||align=&amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|    Плазменный пистолет (предзаряженный) ||align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|    Шокер ||align=&amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
|    Аптечка ||align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|    Сканер сознания ||align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|    Пси-усилитель ||align=&amp;quot;right&amp;quot;| 10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Все предметы, которые умещаются в одной клетке инвентаря (гранаты, боеприпасы, сканер движения), имеют Вес равный 3 единицам в игре X-COM UFO Defense (это не соблюдается в игре TFTD).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Неподбираемые предметы ==&lt;br /&gt;
&lt;br /&gt;
Следующие предметы не могут быть подобраны солдатами, их Веса приводятся ниже для полноты картины: &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Трупы (продолжение)&#039;&#039;&#039;: &lt;br /&gt;
 Рипер..................50&lt;br /&gt;
 Кибердиск..............50&lt;br /&gt;
 Сектопод...............50&lt;br /&gt;
 Ховертанк..............50&lt;br /&gt;
 Танк...................50&lt;br /&gt;
 Гражданский мужчина....30&lt;br /&gt;
 Гражданская женщина....50 &lt;br /&gt;
&lt;br /&gt;
Каждая четверть Рипера, Кибердиска, Сектопода, Ховертанка и Танка весит 50 условных единиц.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Неиспользуемые предметы&#039;&#039;&#039; &lt;br /&gt;
 Неиспользуемый предмет....1   &lt;br /&gt;
 Неиспользуемый предмет...22 (То же, что и выше, но тяжелее)&lt;br /&gt;
 Неиспользуемый предмет...22 (Снова) &lt;br /&gt;
 Неиспользуемый предмет....1 (Обойма плазменных боеприпасов) &lt;br /&gt;
 Неиспользуемый предмет....4 (Пистолет: менее быстрый и точный, 1 клетка инвентаря)&lt;br /&gt;
 Неиспользуемый предмет....4 (Неизвестно)&lt;br /&gt;
 &lt;br /&gt;
 Примечание: В игре TFTD вышеперечисленные предметы используются -- это дрели и&lt;br /&gt;
 обоймы с гаусс-боеприпасами.&lt;br /&gt;
&lt;br /&gt;
В игре есть 6 неиспользуемых предметов. К сожалению, на данный момент неизвестно, как их включить. Эти предметы могут быть добавлены на «Скайрейнджер» каким-либо редактором и даже будут видны в бою, но для того, чтобы их использовать, должны быть исправлены соответствующие записи в файле [[OBDATA.DAT]].&lt;br /&gt;
&lt;br /&gt;
Первые три неиспользуемых места отведены под безымянный многоствольный лазер. Он примечателен своим автовыстрелом со следующими характеристиками: 15% от ОД, точность 50%, повреждение лазером на 40 единиц. Оружие названо именно многоствольным лазером потому, что его изображение для боевого режима -- это Автопушка, а изображение для инвентаря -- Лазерная винтовка.&lt;br /&gt;
&lt;br /&gt;
== Сортировка по Весу ==&lt;br /&gt;
&lt;br /&gt;
Далее следует ещё один список предметов, упорядоченных по Весу. Неподбираемые предметы не включены:&lt;br /&gt;
&lt;br /&gt;
 Вес  Предмет&lt;br /&gt;
 &lt;br /&gt;
  3   Бластерная бомба&lt;br /&gt;
      Граната&lt;br /&gt;
      Граната пришельцев&lt;br /&gt;
      Дымовая граната&lt;br /&gt;
      Оглушающая бомба&lt;br /&gt;
      Осветитель&lt;br /&gt;
      Патроны к Винтовке&lt;br /&gt;
      Патроны к Пистолету&lt;br /&gt;
      Патроны к Плазменному пистолету&lt;br /&gt;
      Патроны к Плазменной винтовке&lt;br /&gt;
      Патроны к Тяжелой плазме&lt;br /&gt;
      Плазменный пистолет&lt;br /&gt;
      Сенсорная граната&lt;br /&gt;
      Сканер движения&lt;br /&gt;
      Элериум-115&lt;br /&gt;
 &lt;br /&gt;
  5   Аптечка&lt;br /&gt;
      Обойма бронебойных снарядов для [[Auto-Cannon|Автопушки]](АП-ББ, AC-AP)&lt;br /&gt;
      Обойма взрывных снарядов для [[Auto-Cannon|Автопушки]] (АП-В, AC-HE)&lt;br /&gt;
      Обойма зажигательных снарядов для [[Auto-Cannon|Автопушки]] (АП-З, AC-IN)&lt;br /&gt;
      Пистолет&lt;br /&gt;
      Плазменная винтовка&lt;br /&gt;
      Сканер сознания&lt;br /&gt;
 &lt;br /&gt;
  6   Взрывчатка&lt;br /&gt;
      Малая ракета&lt;br /&gt;
      Обойма бронебойных снарядов для [[Heavy Cannon|Тяжелой пушки]] (ТП-ББ, HC-AP)&lt;br /&gt;
      Обойма взрывчатых снарядов для [[Heavy Cannon|Тяжелой пушки]] (ТП-В, HC-HE)&lt;br /&gt;
      Обойма зажигательных снарядов для [[Heavy Cannon|Тяжелой пушки]] (ТП-З, HC-IN)&lt;br /&gt;
      Шокер&lt;br /&gt;
 &lt;br /&gt;
  7   Лазерный пистолет&lt;br /&gt;
 &lt;br /&gt;
  8   Большая ракета&lt;br /&gt;
      Винтовка&lt;br /&gt;
      Зажигательная ракета&lt;br /&gt;
      Лазерная винтовка&lt;br /&gt;
      Тяжелая плазма&lt;br /&gt;
 &lt;br /&gt;
 10   Пси-усилитель&lt;br /&gt;
      Ракетная пусковая установка&lt;br /&gt;
      Малая пусковая установка&lt;br /&gt;
 &lt;br /&gt;
 16   Бластерная пусковая установка&lt;br /&gt;
 &lt;br /&gt;
 18   Тяжелая пушка&lt;br /&gt;
      Тяжелый лазер&lt;br /&gt;
 &lt;br /&gt;
 19   Автопушка&lt;br /&gt;
 &lt;br /&gt;
 20   Труп Летуна&lt;br /&gt;
 &lt;br /&gt;
 22   Труп солдата в комбинезоне&lt;br /&gt;
 &lt;br /&gt;
 24   Труп солдата в персональной броне&lt;br /&gt;
 &lt;br /&gt;
 25   Труп Этериала&lt;br /&gt;
 &lt;br /&gt;
 26   Труп солдата в силовой или летающей броне&lt;br /&gt;
 &lt;br /&gt;
 30   Труп Сектоида&lt;br /&gt;
 &lt;br /&gt;
 35   Труп Целатида&lt;br /&gt;
 &lt;br /&gt;
 40   Труп Криссалида&lt;br /&gt;
      Труп Мутона&lt;br /&gt;
      Труп Силакоида&lt;br /&gt;
      Труп Снэймена&lt;br /&gt;
&lt;br /&gt;
== Смотри также ==&lt;br /&gt;
*[[Item Weight|Оригинальная статья Item Weight]]&lt;br /&gt;
&lt;br /&gt;
[[Category: data tables]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%92%D0%B5%D1%81_%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D0%BE%D0%B2&amp;diff=32478</id>
		<title>Вес предметов</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%92%D0%B5%D1%81_%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D0%BE%D0%B2&amp;diff=32478"/>
		<updated>2011-01-08T22:10:25Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Сортировка по Весу */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вес предметов выражается в условных единицах [[Сила|Силы]]. Например, для того, чтобы носить (в руках, рюкзаке или карманах -- без разницы) предмет с Весом 18 без штрафа к очкам действия, солдат должен обладать Силой не ниже 18 единиц.&lt;br /&gt;
&lt;br /&gt;
Из этого следует, что слабых солдат нужно снаряжать, обращая внимание на Вес предметов. Просуммируйте Веса всех предметов, которые хотите назначить солдату и сравните результат с его силой. Удалите предметы, если общий Вес превышает силу, чтобы солдат не получил штраф к очкам действия.&lt;br /&gt;
&lt;br /&gt;
Подсказка: все предметы, которые умещаются в одной клетке инвентаря (гранаты, боеприпасы, сканер движения), имеют Вес равный 3 единицам в игре X-COM UFO Defence (это не соблюдается в игре TFTD). &lt;br /&gt;
&lt;br /&gt;
Условные единицы силы, в которых измеряется Вес предметов, не связаны с обычными единицами измерения массы (такими, как килограмм) прямой зависимостью. Эти условные единицы можно называть &amp;quot;мера того, насколько предмет замедляет солдата&amp;quot;. Значение Веса предмета не нужно принимать за его фактическую физическую характеристику, такую как масса.&lt;br /&gt;
&lt;br /&gt;
Из-за [[Known Bugs#Weightless Loaded Ammo|полезной программной ошибки]] все боеприпасы, предзаряженные в оружие игрой в процессе снаряжения отряда перед боем, не имеют Веса. Вес у боеприпасов появляется только если оружие было заряжено вручную.&lt;br /&gt;
&lt;br /&gt;
В [[Боевой режим|Боевом режиме]] из нескольких предметов, лежащих на одной клетке, отображается только один -- с наибольшим Весом (обычно это труп).&lt;br /&gt;
&lt;br /&gt;
Далее следует полный список Весов предметов для игры X-COM UFO Defense/Enemy Unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Огнестрельное оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Энергетическое оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Взрывное оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Трупы&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Прочее&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Pistol|Пистолет]]       ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны  ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Rifle|Винтовка]]        ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны  ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Heavy Cannon|Тяжелая пушка]] ||align=&amp;quot;right&amp;quot;|18 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-ББ         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-В         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-З         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Auto-Cannon|Автопушка]]  ||align=&amp;quot;right&amp;quot;|19 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-ББ         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-В         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-З         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Name !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Pistol|Лазерный пистолет]]      ||align=&amp;quot;right&amp;quot;|7  &lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Rifle|Лазерная винтовка]]       ||align=&amp;quot;right&amp;quot;|8 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Laser|Тяжелый лазер]]       ||align=&amp;quot;right&amp;quot;|18 &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Plasma Pistol|Плазменный пистолет]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Rifle|Плазменная винтовка]]      ||align=&amp;quot;right&amp;quot;|5 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Plasma|Тяжелая плазма]]      ||align=&amp;quot;right&amp;quot;|8 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Launcher|Ракетная пусковая установка]]   ||align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Малая ракета       ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Большая ракета       ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Зажигательная ракета  ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Small Launcher|Малая пусковая установка]]    ||align=&amp;quot;right&amp;quot;|10 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Оглушающая бомба ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Blaster Launcher|Бластерная пусковая установка]]  ||align=&amp;quot;right&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Бластерная бомба   ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Name !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Coveralls|Комбинезон]] ||align=&amp;quot;right&amp;quot;|22  &lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Armor|Персональная броня]]     ||align=&amp;quot;right&amp;quot;|24  &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Suit|Силовая броня]]*        ||align=&amp;quot;right&amp;quot;|26  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flying Suit|Летающая броня]]*       ||align=&amp;quot;right&amp;quot;|26  &lt;br /&gt;
|-&lt;br /&gt;
|[[Sectoid|Сектоид]]            ||align=&amp;quot;right&amp;quot;|30  &lt;br /&gt;
|-&lt;br /&gt;
|[[Snakeman|Снэйкмен]]           ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal|Этериал]]           ||align=&amp;quot;right&amp;quot;|25  &lt;br /&gt;
|-&lt;br /&gt;
|[[Muton|Мутон]]              ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Floater|Летун]]            ||align=&amp;quot;right&amp;quot;|20  &lt;br /&gt;
|-&lt;br /&gt;
|[[Celatid|Целатид]]            ||align=&amp;quot;right&amp;quot;|35  &lt;br /&gt;
|-&lt;br /&gt;
|[[Silacoid|Силакоид]]           ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Chryssalid|Криссалид]]         ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Stun Rod|Шокер]]          ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade|Граната]]           ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Grenade|Дымовая граната]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Proximity Grenade|Сенсорная граната]] ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Grenade|Граната пришельцев]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[High Explosive|Взрывчатка]]    ||align=&amp;quot;right&amp;quot;|6 &lt;br /&gt;
|-&lt;br /&gt;
|[[Electro-flare|Осветитель]]     ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Motion Scanner|Сканер движения]]    ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Medi-Kit|Аптечка]]          ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
|[[Psi-Amp|Пси-усилитель]]           ||align=&amp;quot;right&amp;quot;|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Probe|Сканер сознания]]        ||align=&amp;quot;right&amp;quot;|5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Elerium-115|Элериум-115]]           ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; С технической точки зрения эти два вида трупов являются одним, так как им соответствует одна запись в файле [[OBDATA.DAT]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Веса предметов в часто используемых наборах ==&lt;br /&gt;
&lt;br /&gt;
Если оружие было предзаряжено игрой в процессе снаряжения передо боем, то боеприпасы в нём не имеют Веса. Вес у боеприпасов появляется только если оружие было заряжено вручную.&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Предметы !! Вес&lt;br /&gt;
|-&lt;br /&gt;
| Винтовка (предзаряженная) + 4 предмета размером в 1 клетку* ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Лазерная винтовка + 4 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Тяжелая пушка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 1 дополнительная обойма ||align=&amp;quot;right&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 2 дополнительных обоймы ||align=&amp;quot;right&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
| Автопушка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 1 дополнительная обойма ||align=&amp;quot;right&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 2 дополнительных обоймы ||align=&amp;quot;right&amp;quot;| 29&lt;br /&gt;
|- &lt;br /&gt;
| Ракетная пусковая установка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 3 Больших ракеты ||align=&amp;quot;right&amp;quot;| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 3 Малых ракеты ||align=&amp;quot;right&amp;quot;| 22&lt;br /&gt;
|- &lt;br /&gt;
| Тяжелая плазма (заряженная) + 4 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Бластерная пусковая установка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 5 Blaster Bombs ||align=&amp;quot;right&amp;quot;| 31&lt;br /&gt;
|- &lt;br /&gt;
| Малая пусковая установка (предзаряженная) + 3 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 19&lt;br /&gt;
|-  style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|    Лазерный пистолет ||align=&amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|    Плазменный пистолет (предзаряженный) ||align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|    Шокер ||align=&amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
|    Аптечка ||align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|    Сканер сознания ||align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|    Пси-усилитель ||align=&amp;quot;right&amp;quot;| 10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Все предметы, которые умещаются в одной клетке инвентаря (гранаты, боеприпасы, сканер движения), имеют Вес равный 3 единицам в игре X-COM UFO Defence (это не соблюдается в игре TFTD).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Неподбираемые предметы ==&lt;br /&gt;
&lt;br /&gt;
Следующие предметы не могут быть подобраны солдатами, их Веса приводятся ниже для полноты картины: &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Трупы (продолжение)&#039;&#039;&#039;: &lt;br /&gt;
 Рипер..................50&lt;br /&gt;
 Кибердиск..............50&lt;br /&gt;
 Сектопод...............50&lt;br /&gt;
 Ховертанк..............50&lt;br /&gt;
 Танк...................50&lt;br /&gt;
 Гражданский мужчина....30&lt;br /&gt;
 Гражданская женщина....50 &lt;br /&gt;
&lt;br /&gt;
Каждая четверть Рипера, Кибердиска, Сектопода, Ховертанка и Танка весит 50 условных единиц.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Неиспользуемые предметы&#039;&#039;&#039; &lt;br /&gt;
 Неиспользуемый предмет....1   &lt;br /&gt;
 Неиспользуемый предмет...22 (То же, что и выше, но тяжелее)&lt;br /&gt;
 Неиспользуемый предмет...22 (Снова) &lt;br /&gt;
 Неиспользуемый предмет....1 (Обойма плазменных боеприпасов) &lt;br /&gt;
 Неиспользуемый предмет....4 (Пистолет: менее быстрый и точный, 1 клетка инвентаря)&lt;br /&gt;
 Неиспользуемый предмет....4 (Неизвестно)&lt;br /&gt;
 &lt;br /&gt;
 Примечание: В игре TFTD вышеперечисленные предметы используются -- это дрели и&lt;br /&gt;
 обоймы с гаусс-боеприпасами.&lt;br /&gt;
&lt;br /&gt;
В игре есть 6 неиспользуемых предметов. К сожалению, на данный момент неизвестно, как их включить. Эти предметы могут быть добавлены на «Скайрейнджер» каким-либо редактором и даже будут видны в бою, но для того, чтобы их использовать, должны быть исправлены соответствующие записи в файле [[OBDATA.DAT]].&lt;br /&gt;
&lt;br /&gt;
Первые три неиспользуемых места отведены под безымянный многоствольный лазер. Он примечателен своим автовыстрелом со следующими характеристиками: 15% от ОД, точность 50%, повреждение лазером на 40 единиц. Оружие названо именно многоствольным лазером потому, что его изображение для боевого режима -- это Автопушка, а изображение для инвентаря -- Лазерная винтовка.&lt;br /&gt;
&lt;br /&gt;
== Сортировка по Весу ==&lt;br /&gt;
&lt;br /&gt;
Далее следует ещё один список предметов, упорядоченных по Весу. Неподбираемые предметы не включены:&lt;br /&gt;
&lt;br /&gt;
 Вес  Предмет&lt;br /&gt;
 &lt;br /&gt;
  3   Бластерная бомба&lt;br /&gt;
      Граната&lt;br /&gt;
      Граната пришельцев&lt;br /&gt;
      Дымовая граната&lt;br /&gt;
      Оглушающая бомба&lt;br /&gt;
      Осветитель&lt;br /&gt;
      Патроны к Винтовке&lt;br /&gt;
      Патроны к Пистолету&lt;br /&gt;
      Патроны к Плазменному пистолету&lt;br /&gt;
      Патроны к Плазменной винтовке&lt;br /&gt;
      Патроны к Тяжелой плазме&lt;br /&gt;
      Плазменный пистолет&lt;br /&gt;
      Сенсорная граната&lt;br /&gt;
      Сканер движения&lt;br /&gt;
      Элериум-115&lt;br /&gt;
 &lt;br /&gt;
  5   Аптечка&lt;br /&gt;
      Обойма бронебойных снарядов для [[Auto-Cannon|Автопушки]](АП-ББ, AC-AP)&lt;br /&gt;
      Обойма взрывных снарядов для [[Auto-Cannon|Автопушки]] (АП-В, AC-HE)&lt;br /&gt;
      Обойма зажигательных снарядов для [[Auto-Cannon|Автопушки]] (АП-З, AC-IN)&lt;br /&gt;
      Пистолет&lt;br /&gt;
      Плазменная винтовка&lt;br /&gt;
      Сканер сознания&lt;br /&gt;
 &lt;br /&gt;
  6   Взрывчатка&lt;br /&gt;
      Малая ракета&lt;br /&gt;
      Обойма бронебойных снарядов для [[Heavy Cannon|Тяжелой пушки]] (ТП-ББ, HC-AP)&lt;br /&gt;
      Обойма взрывчатых снарядов для [[Heavy Cannon|Тяжелой пушки]] (ТП-В, HC-HE)&lt;br /&gt;
      Обойма зажигательных снарядов для [[Heavy Cannon|Тяжелой пушки]] (ТП-З, HC-IN)&lt;br /&gt;
      Шокер&lt;br /&gt;
 &lt;br /&gt;
  7   Лазерный пистолет&lt;br /&gt;
 &lt;br /&gt;
  8   Большая ракета&lt;br /&gt;
      Винтовка&lt;br /&gt;
      Зажигательная ракета&lt;br /&gt;
      Лазерная винтовка&lt;br /&gt;
      Тяжелая плазма&lt;br /&gt;
 &lt;br /&gt;
 10   Пси-усилитель&lt;br /&gt;
      Ракетная пусковая установка&lt;br /&gt;
      Малая пусковая установка&lt;br /&gt;
 &lt;br /&gt;
 16   Бластерная пусковая установка&lt;br /&gt;
 &lt;br /&gt;
 18   Тяжелая пушка&lt;br /&gt;
      Тяжелый лазер&lt;br /&gt;
 &lt;br /&gt;
 19   Автопушка&lt;br /&gt;
 &lt;br /&gt;
 20   Труп Летуна&lt;br /&gt;
 &lt;br /&gt;
 22   Труп солдата в комбинезоне&lt;br /&gt;
 &lt;br /&gt;
 24   Труп солдата в персональной броне&lt;br /&gt;
 &lt;br /&gt;
 25   Труп Этериала&lt;br /&gt;
 &lt;br /&gt;
 26   Труп солдата в силовой или летающей броне&lt;br /&gt;
 &lt;br /&gt;
 30   Труп Сектоида&lt;br /&gt;
 &lt;br /&gt;
 35   Труп Целатида&lt;br /&gt;
 &lt;br /&gt;
 40   Труп Криссалида&lt;br /&gt;
      Труп Мутона&lt;br /&gt;
      Труп Силакоида&lt;br /&gt;
      Труп Снэймена&lt;br /&gt;
&lt;br /&gt;
== Смотри также ==&lt;br /&gt;
*[[Item Weight|Оригинальная статья Item Weight]]&lt;br /&gt;
&lt;br /&gt;
[[Category: data tables]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%92%D0%B5%D1%81_%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D0%BE%D0%B2&amp;diff=32477</id>
		<title>Вес предметов</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%92%D0%B5%D1%81_%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D0%BE%D0%B2&amp;diff=32477"/>
		<updated>2011-01-08T21:59:13Z</updated>

		<summary type="html">&lt;p&gt;Fomka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вес предметов выражается в условных единицах [[Сила|Силы]]. Например, для того, чтобы носить (в руках, рюкзаке или карманах -- без разницы) предмет с Весом 18 без штрафа к очкам действия, солдат должен обладать Силой не ниже 18 единиц.&lt;br /&gt;
&lt;br /&gt;
Из этого следует, что слабых солдат нужно снаряжать, обращая внимание на Вес предметов. Просуммируйте Веса всех предметов, которые хотите назначить солдату и сравните результат с его силой. Удалите предметы, если общий Вес превышает силу, чтобы солдат не получил штраф к очкам действия.&lt;br /&gt;
&lt;br /&gt;
Подсказка: все предметы, которые умещаются в одной клетке инвентаря (гранаты, боеприпасы, сканер движения), имеют Вес равный 3 единицам в игре X-COM UFO Defence (это не соблюдается в игре TFTD). &lt;br /&gt;
&lt;br /&gt;
Условные единицы силы, в которых измеряется Вес предметов, не связаны с обычными единицами измерения массы (такими, как килограмм) прямой зависимостью. Эти условные единицы можно называть &amp;quot;мера того, насколько предмет замедляет солдата&amp;quot;. Значение Веса предмета не нужно принимать за его фактическую физическую характеристику, такую как масса.&lt;br /&gt;
&lt;br /&gt;
Из-за [[Known Bugs#Weightless Loaded Ammo|полезной программной ошибки]] все боеприпасы, предзаряженные в оружие игрой в процессе снаряжения отряда перед боем, не имеют Веса. Вес у боеприпасов появляется только если оружие было заряжено вручную.&lt;br /&gt;
&lt;br /&gt;
В [[Боевой режим|Боевом режиме]] из нескольких предметов, лежащих на одной клетке, отображается только один -- с наибольшим Весом (обычно это труп).&lt;br /&gt;
&lt;br /&gt;
Далее следует полный список Весов предметов для игры X-COM UFO Defense/Enemy Unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Огнестрельное оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Энергетическое оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Взрывное оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Трупы&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Прочее&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Pistol|Пистолет]]       ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны  ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Rifle|Винтовка]]        ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны  ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Heavy Cannon|Тяжелая пушка]] ||align=&amp;quot;right&amp;quot;|18 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-ББ         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-В         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-З         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Auto-Cannon|Автопушка]]  ||align=&amp;quot;right&amp;quot;|19 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-ББ         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-В         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-З         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Name !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Pistol|Лазерный пистолет]]      ||align=&amp;quot;right&amp;quot;|7  &lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Rifle|Лазерная винтовка]]       ||align=&amp;quot;right&amp;quot;|8 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Laser|Тяжелый лазер]]       ||align=&amp;quot;right&amp;quot;|18 &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Plasma Pistol|Плазменный пистолет]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Rifle|Плазменная винтовка]]      ||align=&amp;quot;right&amp;quot;|5 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Plasma|Тяжелая плазма]]      ||align=&amp;quot;right&amp;quot;|8 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Launcher|Ракетная пусковая установка]]   ||align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Малая ракета       ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Большая ракета       ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Зажигательная ракета  ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Small Launcher|Малая пусковая установка]]    ||align=&amp;quot;right&amp;quot;|10 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Оглушающая бомба ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Blaster Launcher|Бластерная пусковая установка]]  ||align=&amp;quot;right&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Бластерная бомба   ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Name !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Coveralls|Комбинезон]] ||align=&amp;quot;right&amp;quot;|22  &lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Armor|Персональная броня]]     ||align=&amp;quot;right&amp;quot;|24  &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Suit|Силовая броня]]*        ||align=&amp;quot;right&amp;quot;|26  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flying Suit|Летающая броня]]*       ||align=&amp;quot;right&amp;quot;|26  &lt;br /&gt;
|-&lt;br /&gt;
|[[Sectoid|Сектоид]]            ||align=&amp;quot;right&amp;quot;|30  &lt;br /&gt;
|-&lt;br /&gt;
|[[Snakeman|Снэйкмен]]           ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal|Этериал]]           ||align=&amp;quot;right&amp;quot;|25  &lt;br /&gt;
|-&lt;br /&gt;
|[[Muton|Мутон]]              ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Floater|Летун]]            ||align=&amp;quot;right&amp;quot;|20  &lt;br /&gt;
|-&lt;br /&gt;
|[[Celatid|Целатид]]            ||align=&amp;quot;right&amp;quot;|35  &lt;br /&gt;
|-&lt;br /&gt;
|[[Silacoid|Силакоид]]           ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Chryssalid|Криссалид]]         ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Stun Rod|Шокер]]          ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade|Граната]]           ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Grenade|Дымовая граната]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Proximity Grenade|Сенсорная граната]] ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Grenade|Граната пришельцев]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[High Explosive|Взрывчатка]]    ||align=&amp;quot;right&amp;quot;|6 &lt;br /&gt;
|-&lt;br /&gt;
|[[Electro-flare|Осветитель]]     ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Motion Scanner|Сканер движения]]    ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Medi-Kit|Аптечка]]          ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
|[[Psi-Amp|Пси-усилитель]]           ||align=&amp;quot;right&amp;quot;|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Probe|Сканер сознания]]        ||align=&amp;quot;right&amp;quot;|5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Elerium-115|Элериум-115]]           ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; С технической точки зрения эти два вида трупов являются одним, так как им соответствует одна запись в файле [[OBDATA.DAT]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Веса предметов в часто используемых наборах ==&lt;br /&gt;
&lt;br /&gt;
Если оружие было предзаряжено игрой в процессе снаряжения передо боем, то боеприпасы в нём не имеют Веса. Вес у боеприпасов появляется только если оружие было заряжено вручную.&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Предметы !! Вес&lt;br /&gt;
|-&lt;br /&gt;
| Винтовка (предзаряженная) + 4 предмета размером в 1 клетку* ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Лазерная винтовка + 4 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Тяжелая пушка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 1 дополнительная обойма ||align=&amp;quot;right&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 2 дополнительных обоймы ||align=&amp;quot;right&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
| Автопушка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 1 дополнительная обойма ||align=&amp;quot;right&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 2 дополнительных обоймы ||align=&amp;quot;right&amp;quot;| 29&lt;br /&gt;
|- &lt;br /&gt;
| Ракетная пусковая установка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 3 Больших ракеты ||align=&amp;quot;right&amp;quot;| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 3 Малых ракеты ||align=&amp;quot;right&amp;quot;| 22&lt;br /&gt;
|- &lt;br /&gt;
| Тяжелая плазма (заряженная) + 4 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Бластерная пусковая установка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 5 Blaster Bombs ||align=&amp;quot;right&amp;quot;| 31&lt;br /&gt;
|- &lt;br /&gt;
| Малая пусковая установка (предзаряженная) + 3 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 19&lt;br /&gt;
|-  style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|    Лазерный пистолет ||align=&amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|    Плазменный пистолет (предзаряженный) ||align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|    Шокер ||align=&amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
|    Аптечка ||align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|    Сканер сознания ||align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|    Пси-усилитель ||align=&amp;quot;right&amp;quot;| 10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Все предметы, которые умещаются в одной клетке инвентаря (гранаты, боеприпасы, сканер движения), имеют Вес равный 3 единицам в игре X-COM UFO Defence (это не соблюдается в игре TFTD).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Неподбираемые предметы ==&lt;br /&gt;
&lt;br /&gt;
Следующие предметы не могут быть подобраны солдатами, их Веса приводятся ниже для полноты картины: &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Трупы (продолжение)&#039;&#039;&#039;: &lt;br /&gt;
 Рипер..................50&lt;br /&gt;
 Кибердиск..............50&lt;br /&gt;
 Сектопод...............50&lt;br /&gt;
 Ховертанк..............50&lt;br /&gt;
 Танк...................50&lt;br /&gt;
 Гражданский мужчина....30&lt;br /&gt;
 Гражданская женщина....50 &lt;br /&gt;
&lt;br /&gt;
Каждая четверть Рипера, Кибердиска, Сектопода, Ховертанка и Танка весит 50 условных единиц.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Неиспользуемые предметы&#039;&#039;&#039; &lt;br /&gt;
 Неиспользуемый предмет....1   &lt;br /&gt;
 Неиспользуемый предмет...22 (То же, что и выше, но тяжелее)&lt;br /&gt;
 Неиспользуемый предмет...22 (Снова) &lt;br /&gt;
 Неиспользуемый предмет....1 (Обойма плазменных боеприпасов) &lt;br /&gt;
 Неиспользуемый предмет....4 (Пистолет: менее быстрый и точный, 1 клетка инвентаря)&lt;br /&gt;
 Неиспользуемый предмет....4 (Неизвестно)&lt;br /&gt;
 &lt;br /&gt;
 Примечание: В игре TFTD вышеперечисленные предметы используются -- это дрели и&lt;br /&gt;
 обоймы с гаусс-боеприпасами.&lt;br /&gt;
&lt;br /&gt;
В игре есть 6 неиспользуемых предметов. К сожалению, на данный момент неизвестно, как их включить. Эти предметы могут быть добавлены на «Скайрейнджер» каким-либо редактором и даже будут видны в бою, но для того, чтобы их использовать, должны быть исправлены соответствующие записи в файле [[OBDATA.DAT]].&lt;br /&gt;
&lt;br /&gt;
Первые три неиспользуемых места отведены под безымянный многоствольный лазер. Он примечателен своим автовыстрелом со следующими характеристиками: 15% от ОД, точность 50%, повреждение лазером на 40 единиц. Оружие названо именно многоствольным лазером потому, что его изображение для боевого режима -- это Автопушка, а изображение для инвентаря -- Лазерная винтовка.&lt;br /&gt;
&lt;br /&gt;
== Сортировка по Весу ==&lt;br /&gt;
&lt;br /&gt;
Далее следует ещё один список предметов, упорядоченных по Весу. Неподбираемые предметы не включены:&lt;br /&gt;
&lt;br /&gt;
 Вес  Предмет&lt;br /&gt;
 &lt;br /&gt;
  3   Бластерная бомба&lt;br /&gt;
      Граната&lt;br /&gt;
      Граната пришельцев&lt;br /&gt;
      Дымовая граната&lt;br /&gt;
      Оглушающая бомба&lt;br /&gt;
      Осветитель&lt;br /&gt;
      Патроны к Винтовке&lt;br /&gt;
      Патроны к Пистолету&lt;br /&gt;
      Патроны к Плазменному пистолету&lt;br /&gt;
      Патроны к Плазменной винтовке&lt;br /&gt;
      Патроны к Тяжелой плазме&lt;br /&gt;
      Плазменный пистолет&lt;br /&gt;
      Сенсорная граната&lt;br /&gt;
      Сканер движения&lt;br /&gt;
      Элериум-115&lt;br /&gt;
 &lt;br /&gt;
  5   АП-ББ (AC-AP)&lt;br /&gt;
      АП-В (AC-HE)&lt;br /&gt;
      АП-З (AC-IN)&lt;br /&gt;
      Аптечка&lt;br /&gt;
      Пистолет&lt;br /&gt;
      Плазменная винтовка&lt;br /&gt;
      Сканер сознания&lt;br /&gt;
 &lt;br /&gt;
  6   Взрывчатка&lt;br /&gt;
      Малая ракета&lt;br /&gt;
      ТП-ББ (HC-AP)&lt;br /&gt;
      ТП-В (HC-HE)&lt;br /&gt;
      ТП-З (HC-IN)&lt;br /&gt;
      Шокер&lt;br /&gt;
 &lt;br /&gt;
  7   Лазерный пистолет&lt;br /&gt;
 &lt;br /&gt;
  8   Большая ракета&lt;br /&gt;
      Винтовка&lt;br /&gt;
      Зажигательная ракета&lt;br /&gt;
      Лазерная винтовка&lt;br /&gt;
      Тяжелая плазма&lt;br /&gt;
 &lt;br /&gt;
 10   Пси-усилитель&lt;br /&gt;
      Ракетная пусковая установка&lt;br /&gt;
      Малая пусковая установка&lt;br /&gt;
 &lt;br /&gt;
 16   Бластерная пусковая установка&lt;br /&gt;
 &lt;br /&gt;
 18   Тяжелая пушка&lt;br /&gt;
      Тяжелый лазер&lt;br /&gt;
 &lt;br /&gt;
 19   Автопушка&lt;br /&gt;
 &lt;br /&gt;
 20   Труп Летуна&lt;br /&gt;
 &lt;br /&gt;
 22   Труп солдата в комбинезоне&lt;br /&gt;
 &lt;br /&gt;
 24   Труп солдата в персональной броне&lt;br /&gt;
 &lt;br /&gt;
 25   Труп Этериала&lt;br /&gt;
 &lt;br /&gt;
 26   Труп солдата в силовой или летающей броне&lt;br /&gt;
 &lt;br /&gt;
 30   Труп Сектоида&lt;br /&gt;
 &lt;br /&gt;
 35   Труп Целатида&lt;br /&gt;
 &lt;br /&gt;
 40   Труп Криссалида&lt;br /&gt;
      Труп Мутона&lt;br /&gt;
      Труп Силакоида&lt;br /&gt;
      Труп Снэймена&lt;br /&gt;
&lt;br /&gt;
== Смотри также ==&lt;br /&gt;
*[[Item Weight|Оригинальная статья Item Weight]]&lt;br /&gt;
&lt;br /&gt;
[[Category: data tables]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=32476</id>
		<title>UFOpaedia talk:Community portal</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOpaedia_talk:Community_portal&amp;diff=32476"/>
		<updated>2011-01-08T21:38:50Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* How to translate properly? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Help! Recently found my disks in the loft and have re-installed the game onto the computer. Can&#039;t even get into the game cus i have lost the booklet that held the passcodes. Have been all over the internet but am still stuck! Can anyone help me out? &lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Hi there Fraujo, I don&#039;t have the codes, per se (nor do I need them), but there are a LOT of ways you can get around them. First, you can try searching for XComUtil - it removes the copy codes protection from the game. It does do a few other things to the game that you may or may not want. &lt;br /&gt;
&lt;br /&gt;
: Another option would be to get the UFO 1.4 patch. This officially removes the copy protection from the game, although a lot of players dislike the changed sectoid sound effects.  &lt;br /&gt;
&lt;br /&gt;
: Or, you can try searching for the PDF manual that has been posted around the internet. &lt;br /&gt;
&lt;br /&gt;
: You can try starting from popular X-Com sites like http://www.strategycore.co.uk/ and http://www.xcomufo.com/ - to name two that I frequent that will probably have what you&#039;re after.&lt;br /&gt;
&lt;br /&gt;
: - [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
: P. S: Don&#039;t forget to sign your messages in discussion threads. It helps identify who it&#039;s from and prevents it from mixing into the rest of the clutter. Just enter three tilde&#039;s (~) and it&#039;ll insert your handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thankyou so much. I found what i needed finally! No doubt will be back for more help!&lt;br /&gt;
&lt;br /&gt;
[[User:Fraujo|Fraujo]]&lt;br /&gt;
&lt;br /&gt;
= Much ado about the screenshot key=&lt;br /&gt;
&lt;br /&gt;
Question: how exactly does one get good screen shots from X-Com?  Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve created a secondary copy of the game and used [http://www.xcomufo.com/forums/index.php?showtopic=4469 Max&#039;s unofficial patch] to get decent screenshots, but the res is needlessly high there (640x480).  Is there a relatively straightforward way to get a decent screenshot from the original resolution?&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
For the Dos version, screenshots are done with print screen, but you must then resize the image by half to get the original 320x200 screen size. &#039;&#039;Edit: For those who don&#039;t know, you can insert a PrintScreen into most graphics programs, simply by hitting /Edit/Paste (^V) when in that program. Then save using any format you want. JPG usually makes a smaller file than GIF, for XCOM screencaps. I use DosBox for DOS XCOM, and find that windowing the DOS box before making a screencap is better than attempting a full-screen cap. -[[User:MikeTheRed|MikeTheRed]]&lt;br /&gt;
&lt;br /&gt;
In UFO CE, you use F12. This saves a screenshot of the image in the game directory as a .tga file at the original 320x200 resolution. A simple conversion to a web friendly compressed format, and there you go. &lt;br /&gt;
&lt;br /&gt;
Print Screen refuses to work in UFO CE because the palette information is not saved, and when it&#039;s pasted, the pixel index information is lost. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
----&lt;br /&gt;
I like using [http://www.fraps.com FRAPS] myself. It allows you to bind screenshots to any key you want. It also allows you to take up to 30s videoclips ;-)&lt;br /&gt;
&lt;br /&gt;
--[[User:Danial|Danial]] 16:17, 26 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Thanks for the info all, I will start grabbing shots of each terrain.&lt;br /&gt;
&lt;br /&gt;
Question: are there two subtypes of arctic terrain?  I&#039;d swear that I see more water when I shoot down a UFO over the broken Antarctic &#039;coastal&#039; region than when I shoot it over the inner land.  Might be just my imagination, though.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;ve never noticed it but there&#039;s 1 thing that might explain it: when you have Large or Very Large UFOs on maps they reduce the occurance of 20x20 individual maps when a  battlefield is generated. The 20x20 individual maps on Arctic all have &#039;water&#039; so you will see less &#039;water&#039; when you are assaulting those UFOs on that terrain. This also happens on Forest, Mountain and Desert where you will have less large hills appearing. &lt;br /&gt;
[[User:Hobbes|Hobbes]] 07:05, 27 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If you&#039;re gathering terrain images, it would probably be easier to download Daishiva&#039;s [http://www.daishiva.com/programs/MapView110.zip MapView] program, rather than taking in-game screenshots.&lt;br /&gt;
&lt;br /&gt;
--[[User:Danial|Danial]] 19:20, 27 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thanks for the info about MapView.  It made things much easier. --[[User:Papa Legba|Papa Legba]] 14:35, 28 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Danial, Z, and I have a data dump of all the [[MCD]] info, which is real helpful if you&#039;re ever looking for tiles with certain properties. ---[[User:MikeTheRed|MikeTheRed]] 20:52, 28 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
== Vandalism detected. ==&lt;br /&gt;
&lt;br /&gt;
Can anyone help? There is an [[User:Gray_Fiend|user]] in Russian part of this wiki, who start renaming articles and do some other destructible works. Also, it uses name of well-known person, Gray Fiend (Author of UNIMOD modification of ufo:extraterrestrials).&lt;br /&gt;
Also there are some other virtuals now. Can this vandal-attack be stopped in some way?&lt;br /&gt;
&lt;br /&gt;
--[[User:Kildor|Kildor]] 09:04, 22 August 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
I agree with Kildor. Can anyone help? --[[User:-=Troll=-|-=Troll=-]] 09:25, 22 August 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
-=Troll=- is wiki-troll and POV-pusher, massive used in russian text ukrainian words... Don&#039;t feed it. [[User:AJarkov|AJarkov]] 09:27, 22 August 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Apologies if I&#039;ve overdone it, but I am going to place a temporary posting block on a few of the named individuals. As I cannot read Russian, I will need to see if I can find someone independent who can read Russian to help me sort out what&#039;s happening. -[[User:NKF|NKF]] 15:55, 22 August 2010 (EDT)&lt;br /&gt;
:: NKF, unblock [[User:-=Troll=-|-=Troll=-]], please. The REAL troll is AJarkov, but not him. And check, please, your e-mail or PM at xcomufo.com --[[User:Ufo.mesh|ufo.mesh]]&lt;br /&gt;
::: I do not really want to take sides, but I will revise a few of the blocks that I have put in place for the time being. &lt;br /&gt;
&lt;br /&gt;
::: For those vandalizing the wiki: I am normally a very tolerant and patient person, but I find this childish behaviour unacceptable and completely goes against the purpose of this wiki. Also with the many years of work that the X-COM community have put into this wiki, having it compromised over a trivial argument is an incredible insult. Please, I am very fond of this wiki and do not want to see it reach the point where the creation of new accounts or even new posts are disabled. -[[User:NKF|NKF]] 03:24, 23 August 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== How to translate properly? ==&lt;br /&gt;
&lt;br /&gt;
How to translate a page on this wiki and to have 2 versions of one page (one in English and one in Russian) which will be linked together by language selection at the left side?&lt;br /&gt;
I did not find how to do this in Help section. Tried on [[Strength]] and its Russian translation [[Сила]].&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%A1%D0%B8%D0%BB%D0%B0&amp;diff=32475</id>
		<title>Сила</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%A1%D0%B8%D0%BB%D0%B0&amp;diff=32475"/>
		<updated>2011-01-08T21:32:44Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Общий обзор/Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Общий обзор/Overview =  &lt;br /&gt;
Сила солдата влияет на то, какую массу он может носить без замедления. При замедлении на очки действия накладывается штраф. Также сила влияет на то, как далеко солдат может кидать предметы.&lt;br /&gt;
&lt;br /&gt;
A soldier&#039;s strength controls how much weight a soldier can carry before being [[Time Units#Encumbrance|encumbered]]. Once encumbered, a penalty is applied to the refresh rate of the soldier&#039;s [[Time Units|Time Unit]] at the start of the next turn. Strength also controls the [[Throwing_Accuracy#Throwing_Distance|throwing distance]] of objects.&lt;br /&gt;
&lt;br /&gt;
Each point of strength represents a unit of weight that a soldier can carry. A rifle clip for example costs 3 units of strength. These weight values are used in conjunction with the soldier&#039;s strength level to determine how far the object can be thrown. &lt;br /&gt;
&lt;br /&gt;
Refer to the section on [[Item Weight]]s for more information on individual item weights. &lt;br /&gt;
&lt;br /&gt;
==Starting Values==&lt;br /&gt;
&lt;br /&gt;
New recruits will always begin with a value between 20 and 40.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
&lt;br /&gt;
Strength points are awarded at the end of missions any time at least one [[Experience#How_Experience_Points_Are_Applied|primary action]] is performed. Just one action is enough - additional ones do not cause more Strength points to be awarded.&lt;br /&gt;
&lt;br /&gt;
The possible points earned are dependent on your current Strength. At recruit minimum (20 Strength), an average of 6.0 points are earned (range 0 - 12). Thus, while your soldiers may be weak initially, they can usually reach a reasonable level within a few combat missions. Points awarded after missions slope evenly down to where, at cap minus one (69), an average of 1.0 points are earned (range 0 - 2).&lt;br /&gt;
&lt;br /&gt;
Unlike real life, carrying heavy weights throughout a mission has &#039;&#039;&#039;no effect&#039;&#039;&#039; on Strength improvement (sigh). All this does is give you an encumbrance penalty at the start of the next combat turn. Only primary actions cause Strength to increase.&lt;br /&gt;
&lt;br /&gt;
==Maximum Caps==&lt;br /&gt;
&lt;br /&gt;
A soldier&#039;s Strength is [[Experience#Regarding_Caps|capped]] at 70. It is possible to &#039;overflow&#039; the cap by one point on the last combat when you reach it. On average, you have a 33% chance of getting capped at 71 instead of 70. Once at 70+, all Strength improvements cease.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Time Units#Encumbrance|Encumbrance]]&lt;br /&gt;
*[[Throwing_Accuracy#Throwing_Distance|Throwing Distance]]&lt;br /&gt;
*[[Item_Weight|Item Weights]]&lt;br /&gt;
*[[Experience#Secondary_Stats|Experience]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Unit Stats Navbar}}&lt;br /&gt;
[[Category:Soldiers]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9_X-COM_1&amp;diff=32474</id>
		<title>Глоссарий X-COM 1</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9_X-COM_1&amp;diff=32474"/>
		<updated>2011-01-08T21:30:21Z</updated>

		<summary type="html">&lt;p&gt;Fomka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Глоссарий =&lt;br /&gt;
{{Trnslt-begin‎}}&lt;br /&gt;
&amp;lt;!-- Примеры:&lt;br /&gt;
{{Trnslt-header|Название заголовка}}&lt;br /&gt;
{{Trnslt-entry| Оригинальный вариант | Русский перевод (Обрящиков) | Русский перевод (UFOpaedia) | Прочие варианты }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Trnslt-header|[[Инопланетные формы жизни|Расы пришельцев]]}}&lt;br /&gt;
{{Trnslt-entry|Sectoid|Сектоид|Сектоид|}}&lt;br /&gt;
{{Trnslt-entry|Cyberdisc|Кибердиск|Кибердиск}}&lt;br /&gt;
{{Trnslt-entry|Floater|Летун|Летун|Парящий, Флоатер}}&lt;br /&gt;
{{Trnslt-entry|Reaper|Реапер|Рипер|Потрошитель}}&lt;br /&gt;
{{Trnslt-entry|Snakeman|Человекозмея|Снэйкмен|Человек-змея}}&lt;br /&gt;
{{Trnslt-entry|Chryssalid|Крисалид|Криссалид}}&lt;br /&gt;
{{Trnslt-entry|Zombie|Зомби|Зомби}}&lt;br /&gt;
{{Trnslt-entry|Muton|Мутон|Мутон|}}&lt;br /&gt;
{{Trnslt-entry|Celatid|Селацид|Целатид|}}&lt;br /&gt;
{{Trnslt-entry|Silacoid|Силикоид|Силакоид|}}&lt;br /&gt;
{{Trnslt-entry|Ethereal|Небесный|Этериал|Небесный}}&lt;br /&gt;
{{Trnslt-entry|Sectopod|Сектопод|Сектопод|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Вооружение]]}}&lt;br /&gt;
{{Trnslt-entry|Pistol|Пистолет|Пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Rifle|Винтовка|Винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Cannon|Тяжелая пушка|Тяжелая пушка|}}&lt;br /&gt;
{{Trnslt-entry|Auto-Cannon|Авто-Пушка|Автопушка|}}&lt;br /&gt;
{{Trnslt-entry|Rocket Launcher|Ракетная установка|Ракетная пусковая установка|Ракетница|}}&lt;br /&gt;
{{Trnslt-entry|Stun Rod|Парализующая дубинка |Шокер|Парализующая дубинка, Оглушающая дубинка}}&lt;br /&gt;
{{Trnslt-entry|Grenade|Граната |Граната|}}&lt;br /&gt;
{{Trnslt-entry|Proximity Grenade|Сенсорная граната |Сенсорная граната|}}&lt;br /&gt;
{{Trnslt-entry|High Explosive|Взрывчатка |Взрывчатка|}}&lt;br /&gt;
{{Trnslt-entry|Smoke Grenade|Дымовая граната |Дымовая граната|}}&lt;br /&gt;
{{Trnslt-entry|Laser Pistol|Лазерный пистолет |Лазерный пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Laser Rifle|Лазерная винтовка |Лазерная винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Laser|Тяжелый лазер |Тяжелый лазер|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Pistol|Плазменный пистолет |Плазменный пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Rifle|Плазменная винтовка |Плазменная винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Plasma|Тяжелая плазма |Тяжелая плазма|Тяжелая плазменная винтовка}}&lt;br /&gt;
{{Trnslt-entry|Alien Grenade|Граната пришельцев |Граната пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Small Launcher|Маленькая установка |Малая пусковая установка|Малая ракетница}}&lt;br /&gt;
{{Trnslt-entry|Blaster Launcher|Бластерная установка |Бластерная пусковая установка|Бластерная ракетница}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Персональная защита]]}}&lt;br /&gt;
{{Trnslt-entry|Coveralls| |Комбинезон|}}&lt;br /&gt;
{{Trnslt-entry|Personal Armour|Бронежилет |Персональная броня|Бронежилет}}&lt;br /&gt;
{{Trnslt-entry|Power Suit|Энергоскафандр|Силовая броня|}}&lt;br /&gt;
{{Trnslt-entry|Flying Suit|Летающий скафандр|Летающая броня|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Снаряжение_(EU)|Снаряжение]]}}&lt;br /&gt;
{{Trnslt-entry|Smoke Grenade|Дымовая граната|Дымовая граната|}}&lt;br /&gt;
{{Trnslt-entry|Motion Scanner|Сканер движения|Сканер движения|Детектор движения}}&lt;br /&gt;
{{Trnslt-entry|Medi-Kit|Меди-Комплект|Аптечка|Мед-комплект}}&lt;br /&gt;
{{Trnslt-entry|Electro-flare|Осветитель|Осветитель|}}&lt;br /&gt;
{{Trnslt-entry|Psi-Amp|Психо-Усилитель|Пси-усилитель|Пси-Амп}}&lt;br /&gt;
{{Trnslt-entry|Mind Probe|Мозговой сканер|Сканер сознания|}}&lt;br /&gt;
{{Trnslt-entry|Elerium-115|Элериум-115|Элериум-115|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Миссии пришельцев]]}}&lt;br /&gt;
{{Trnslt-entry|Alien Research|Исследование|Исследования|Исследования}}&lt;br /&gt;
{{Trnslt-entry|Alien Harvest|Сбор урожая|Сбор материала|Сбор материала}}&lt;br /&gt;
{{Trnslt-entry|Alien Abduction|Похищения|Похищения|Похищения}}&lt;br /&gt;
{{Trnslt-entry|Alien Infiltration|Вторжение|Вторжение|Инфильтрация}}&lt;br /&gt;
{{Trnslt-entry|Alien Base||База пришельцев|Создание базы}}&lt;br /&gt;
{{Trnslt-entry|Alien Terror||Нападение на жилой пункт|Террор}}&lt;br /&gt;
{{Trnslt-entry|Alien Retaliation|Ответный удар|Возмездие|Ответный удар}}&lt;br /&gt;
{{Trnslt-entry|Alien Supply||Снабжение|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Компоненты НЛО]]}}&lt;br /&gt;
{{Trnslt-entry|UFO Power Source|Источник энергии НЛО|Источник энергии НЛО|}}&lt;br /&gt;
{{Trnslt-entry|UFO Navigation|Навигация НЛО|Навигация НЛО|}}&lt;br /&gt;
{{Trnslt-entry|Alien Alloys|Сплавы пришельцев|Сплавы пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Alien Food|Пища пришельцев|Пища пришельцев|Продовольствие пришельцев}}&lt;br /&gt;
{{Trnslt-entry|Alien Entertainment|Развлечения пришельцев|Развлечения пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Alien Surgery|Хирургия пришельцев|Операционная пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Examination Room|Комната допроса|Комната обследований|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Модули_базы_(EU)|Модули базы]]}}&lt;br /&gt;
{{Trnslt-entry|Access Lift|Входной лифт|Лифт доступа|}}&lt;br /&gt;
{{Trnslt-entry|Living Quarters|Жилой модуль|Жилой модуль|}}&lt;br /&gt;
{{Trnslt-entry|Laboratory|Лаборатория|Лаборатория|}}&lt;br /&gt;
{{Trnslt-entry|Workshop|Мастерская|Мастерская|}}&lt;br /&gt;
{{Trnslt-entry|General Stores|Хранилище|Склад|}}&lt;br /&gt;
{{Trnslt-entry|Alien Containment|Тюрьма|Модуль содержания пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Hangar|Ангар|Ангар|}}&lt;br /&gt;
{{Trnslt-entry|Small Radar System|Маленький радар|Малая радарная система|}}&lt;br /&gt;
{{Trnslt-entry|Large Radar System|Большой радар|Большая радарная система|}}&lt;br /&gt;
{{Trnslt-entry|Missile Defences|Ракетная защита|Ракетная защита|}}&lt;br /&gt;
{{Trnslt-entry|Psionic Laboratory|Психолаборатория|Псионическая лаборатория|}}&lt;br /&gt;
{{Trnslt-entry|Hyper-wave Decoder|Гиперволновой декодер|Гиперволновый декодер|}}&lt;br /&gt;
{{Trnslt-entry|Laser Defences|Лазерная защита|Лазерная защита|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Defences|Плазменная защита|Плазменная защита|}}&lt;br /&gt;
{{Trnslt-entry|Fusion Ball Defences|Бластерная защита|Термоядерная защита|Защита &amp;quot;Фьюжн&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Mind Shield|Мозговой щит|Пси-щит|}}&lt;br /&gt;
{{Trnslt-entry|Grav Shield|Гравитационный щит|Гравитационный щит|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Авиация X-COM]]}}&lt;br /&gt;
{{Trnslt-entry|Interceptor|Перехватчик|Перехватчик|}}&lt;br /&gt;
{{Trnslt-entry|Skyranger|Рейнджер|«Скайрейнджер»|}}&lt;br /&gt;
{{Trnslt-entry|Firestorm|Огненный шторм|«Огненный шторм»|}}&lt;br /&gt;
{{Trnslt-entry|Lightning|Молния|«Молния»|}}&lt;br /&gt;
{{Trnslt-entry|Avenger|Мститель|«Мститель»|«Авенжер»}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Вооружение авиатехники]]}}&lt;br /&gt;
{{Trnslt-entry|Cannon|Пушка|Пушка|}}&lt;br /&gt;
{{Trnslt-entry|Stingray|Стингер|Ракеты &amp;quot;Стингрей&amp;quot;; Пусковая установка &amp;quot;Стингрей&amp;quot;|&amp;quot;Стингрей&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Avalanche|Эваланш|Ракеты &amp;quot;Эваланш&amp;quot;; Пусковая установка &amp;quot;Эваланш&amp;quot;|&amp;quot;Эваланш&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Laser Cannon|Лазерная пушка|Лазерная пушка|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Beam|Плазменный луч|Плазменная лучевая установка|}}&lt;br /&gt;
{{Trnslt-entry|Fusion Ball Launcher|Бластер-ракета|Термоядерная пусковая установка|Пусковая установка &amp;quot;Фьюжн&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[НЛО]]}}&lt;br /&gt;
{{Trnslt-entry|Small Scout|Маленький разведчик|Малый разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Medium Scout|Средний разведчик|Средний разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Large Scout|Большой разведчик|Большой разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Abductor|Похититель|Похититель|}}&lt;br /&gt;
{{Trnslt-entry|Harvester||Сборщик|Жнец}}&lt;br /&gt;
{{Trnslt-entry|Supply Ship||Корабль снабжения|Снабженец}}&lt;br /&gt;
{{Trnslt-entry|Terror Ship||Корабль террора|Террор-корабль}}&lt;br /&gt;
{{Trnslt-entry|Battleship|Боевой корабль|Линкор|Бэттлшип}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|Основные термины}}&lt;br /&gt;
{{Trnslt-entry|Alien| |Пришелец|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-entry|Craft| |Летательный аппарат (ЛА)|}}&lt;br /&gt;
{{Trnslt-entry|Turn| |Ход|}}&lt;br /&gt;
{{Trnslt-entry|Equipment| |Снаряжение|}}&lt;br /&gt;
{{Trnslt-entry|Armour| |Персональная защита|Броня}}&lt;br /&gt;
{{Trnslt-entry|Cydonia| |Кидония|}}&lt;br /&gt;
{{Trnslt-entry|Alien War| |Война с пришельцами|}}&lt;br /&gt;
{{Trnslt-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Сокращения =&lt;br /&gt;
{{Trnslt-begin2|Английское словосочетание|Сокращение|Русский перевод|Русское сокращение (UFOpaedia)|Прочие варианты}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header2|Боеприпасы}}&lt;br /&gt;
{{Trnslt-entry2|[[Auto-Cannon]] [[Weapons#Armour-Piercing|Armour Piercing]]|AC-AP|Автопушка, бронебойные|АП-ББ|}}&lt;br /&gt;
{{Trnslt-entry2|[[Auto-Cannon]] [[Weapons#High Explosive|High Explosive]]|AC-HE|Автопушка, взрывные|АП-В|}}&lt;br /&gt;
{{Trnslt-entry2|[[Auto-Cannon]] [[Weapons#Incendiary|Incendiary]]|AC-IN|Автопушка, зажигательные|АП-З|}}&lt;br /&gt;
{{Trnslt-entry2|[[Heavy Cannon]] [[Weapons#Armour-Piercing|Armour Piercing]]|HC-AP|Тяжелая пушка, бронебойные|ТП-ББ|}}&lt;br /&gt;
{{Trnslt-entry2|[[Heavy Cannon]] [[Weapons#High Explosive|High Explosive]]|HC-HE|Тяжелая пушка, взрывные|ТП-В|}}&lt;br /&gt;
{{Trnslt-entry2|[[Heavy Cannon]] [[Weapons#Incendiary|Incendiary]]|HC-IN|Тяжелая пушка, зажигательные|ТП-З|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header2|Основные термины}}&lt;br /&gt;
{{Trnslt-entry2|[[Time Units]]|TU|Очки действия|ОД|}}&lt;br /&gt;
{{Trnslt-entry2|[[Health|Health Points]]|HP|Очки здоровья|ОЗ|}}&lt;br /&gt;
{{Trnslt-entry2|[[Mind Control]]|MC|Контроль сознания|КС|}}&lt;br /&gt;
{{Trnslt-end}}&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9_X-COM_1&amp;diff=32473</id>
		<title>Глоссарий X-COM 1</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9_X-COM_1&amp;diff=32473"/>
		<updated>2011-01-08T21:20:33Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Сокращения */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trnslt-begin‎}}&lt;br /&gt;
&amp;lt;!-- Примеры:&lt;br /&gt;
{{Trnslt-header|Название заголовка}}&lt;br /&gt;
{{Trnslt-entry| Оригинальный вариант | Русский перевод (Обрящиков) | Русский перевод (UFOpaedia) | Прочие варианты }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Trnslt-header|[[Инопланетные формы жизни|Расы пришельцев]]}}&lt;br /&gt;
{{Trnslt-entry|Sectoid|Сектоид|Сектоид|}}&lt;br /&gt;
{{Trnslt-entry|Cyberdisc|Кибердиск|Кибердиск}}&lt;br /&gt;
{{Trnslt-entry|Floater|Летун|Летун|Парящий, Флоатер}}&lt;br /&gt;
{{Trnslt-entry|Reaper|Реапер|Рипер|Потрошитель}}&lt;br /&gt;
{{Trnslt-entry|Snakeman|Человекозмея|Снэйкмен|Человек-змея}}&lt;br /&gt;
{{Trnslt-entry|Chryssalid|Крисалид|Криссалид}}&lt;br /&gt;
{{Trnslt-entry|Zombie|Зомби|Зомби}}&lt;br /&gt;
{{Trnslt-entry|Muton|Мутон|Мутон|}}&lt;br /&gt;
{{Trnslt-entry|Celatid|Селацид|Целатид|}}&lt;br /&gt;
{{Trnslt-entry|Silacoid|Силикоид|Силакоид|}}&lt;br /&gt;
{{Trnslt-entry|Ethereal|Небесный|Этериал|Небесный}}&lt;br /&gt;
{{Trnslt-entry|Sectopod|Сектопод|Сектопод|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Вооружение]]}}&lt;br /&gt;
{{Trnslt-entry|Pistol|Пистолет|Пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Rifle|Винтовка|Винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Cannon|Тяжелая пушка|Тяжелая пушка|}}&lt;br /&gt;
{{Trnslt-entry|Auto-Cannon|Авто-Пушка|Автопушка|}}&lt;br /&gt;
{{Trnslt-entry|Rocket Launcher|Ракетная установка|Ракетная пусковая установка|Ракетница|}}&lt;br /&gt;
{{Trnslt-entry|Stun Rod|Парализующая дубинка |Шокер|Парализующая дубинка, Оглушающая дубинка}}&lt;br /&gt;
{{Trnslt-entry|Grenade|Граната |Граната|}}&lt;br /&gt;
{{Trnslt-entry|Proximity Grenade|Сенсорная граната |Сенсорная граната|}}&lt;br /&gt;
{{Trnslt-entry|High Explosive|Взрывчатка |Взрывчатка|}}&lt;br /&gt;
{{Trnslt-entry|Smoke Grenade|Дымовая граната |Дымовая граната|}}&lt;br /&gt;
{{Trnslt-entry|Laser Pistol|Лазерный пистолет |Лазерный пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Laser Rifle|Лазерная винтовка |Лазерная винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Laser|Тяжелый лазер |Тяжелый лазер|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Pistol|Плазменный пистолет |Плазменный пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Rifle|Плазменная винтовка |Плазменная винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Plasma|Тяжелая плазма |Тяжелая плазма|Тяжелая плазменная винтовка}}&lt;br /&gt;
{{Trnslt-entry|Alien Grenade|Граната пришельцев |Граната пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Small Launcher|Маленькая установка |Малая пусковая установка|Малая ракетница}}&lt;br /&gt;
{{Trnslt-entry|Blaster Launcher|Бластерная установка |Бластерная пусковая установка|Бластерная ракетница}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Персональная защита]]}}&lt;br /&gt;
{{Trnslt-entry|Coveralls| |Комбинезон|}}&lt;br /&gt;
{{Trnslt-entry|Personal Armour|Бронежилет |Персональная броня|Бронежилет}}&lt;br /&gt;
{{Trnslt-entry|Power Suit|Энергоскафандр|Силовая броня|}}&lt;br /&gt;
{{Trnslt-entry|Flying Suit|Летающий скафандр|Летающая броня|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Снаряжение_(EU)|Снаряжение]]}}&lt;br /&gt;
{{Trnslt-entry|Smoke Grenade|Дымовая граната|Дымовая граната|}}&lt;br /&gt;
{{Trnslt-entry|Motion Scanner|Сканер движения|Сканер движения|Детектор движения}}&lt;br /&gt;
{{Trnslt-entry|Medi-Kit|Меди-Комплект|Аптечка|Мед-комплект}}&lt;br /&gt;
{{Trnslt-entry|Electro-flare|Осветитель|Осветитель|}}&lt;br /&gt;
{{Trnslt-entry|Psi-Amp|Психо-Усилитель|Пси-усилитель|Пси-Амп}}&lt;br /&gt;
{{Trnslt-entry|Mind Probe|Мозговой сканер|Сканер сознания|}}&lt;br /&gt;
{{Trnslt-entry|Elerium-115|Элериум-115|Элериум-115|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Миссии пришельцев]]}}&lt;br /&gt;
{{Trnslt-entry|Alien Research|Исследование|Исследования|Исследования}}&lt;br /&gt;
{{Trnslt-entry|Alien Harvest|Сбор урожая|Сбор материала|Сбор материала}}&lt;br /&gt;
{{Trnslt-entry|Alien Abduction|Похищения|Похищения|Похищения}}&lt;br /&gt;
{{Trnslt-entry|Alien Infiltration|Вторжение|Вторжение|Инфильтрация}}&lt;br /&gt;
{{Trnslt-entry|Alien Base||База пришельцев|Создание базы}}&lt;br /&gt;
{{Trnslt-entry|Alien Terror||Нападение на жилой пункт|Террор}}&lt;br /&gt;
{{Trnslt-entry|Alien Retaliation|Ответный удар|Возмездие|Ответный удар}}&lt;br /&gt;
{{Trnslt-entry|Alien Supply||Снабжение|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Компоненты НЛО]]}}&lt;br /&gt;
{{Trnslt-entry|UFO Power Source|Источник энергии НЛО|Источник энергии НЛО|}}&lt;br /&gt;
{{Trnslt-entry|UFO Navigation|Навигация НЛО|Навигация НЛО|}}&lt;br /&gt;
{{Trnslt-entry|Alien Alloys|Сплавы пришельцев|Сплавы пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Alien Food|Пища пришельцев|Пища пришельцев|Продовольствие пришельцев}}&lt;br /&gt;
{{Trnslt-entry|Alien Entertainment|Развлечения пришельцев|Развлечения пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Alien Surgery|Хирургия пришельцев|Операционная пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Examination Room|Комната допроса|Комната обследований|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Модули_базы_(EU)|Модули базы]]}}&lt;br /&gt;
{{Trnslt-entry|Access Lift|Входной лифт|Лифт доступа|}}&lt;br /&gt;
{{Trnslt-entry|Living Quarters|Жилой модуль|Жилой модуль|}}&lt;br /&gt;
{{Trnslt-entry|Laboratory|Лаборатория|Лаборатория|}}&lt;br /&gt;
{{Trnslt-entry|Workshop|Мастерская|Мастерская|}}&lt;br /&gt;
{{Trnslt-entry|General Stores|Хранилище|Склад|}}&lt;br /&gt;
{{Trnslt-entry|Alien Containment|Тюрьма|Модуль содержания пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Hangar|Ангар|Ангар|}}&lt;br /&gt;
{{Trnslt-entry|Small Radar System|Маленький радар|Малая радарная система|}}&lt;br /&gt;
{{Trnslt-entry|Large Radar System|Большой радар|Большая радарная система|}}&lt;br /&gt;
{{Trnslt-entry|Missile Defences|Ракетная защита|Ракетная защита|}}&lt;br /&gt;
{{Trnslt-entry|Psionic Laboratory|Психолаборатория|Псионическая лаборатория|}}&lt;br /&gt;
{{Trnslt-entry|Hyper-wave Decoder|Гиперволновой декодер|Гиперволновый декодер|}}&lt;br /&gt;
{{Trnslt-entry|Laser Defences|Лазерная защита|Лазерная защита|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Defences|Плазменная защита|Плазменная защита|}}&lt;br /&gt;
{{Trnslt-entry|Fusion Ball Defences|Бластерная защита|Термоядерная защита|Защита &amp;quot;Фьюжн&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Mind Shield|Мозговой щит|Пси-щит|}}&lt;br /&gt;
{{Trnslt-entry|Grav Shield|Гравитационный щит|Гравитационный щит|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Авиация X-COM]]}}&lt;br /&gt;
{{Trnslt-entry|Interceptor|Перехватчик|Перехватчик|}}&lt;br /&gt;
{{Trnslt-entry|Skyranger|Рейнджер|«Скайрейнджер»|}}&lt;br /&gt;
{{Trnslt-entry|Firestorm|Огненный шторм|«Огненный шторм»|}}&lt;br /&gt;
{{Trnslt-entry|Lightning|Молния|«Молния»|}}&lt;br /&gt;
{{Trnslt-entry|Avenger|Мститель|«Мститель»|«Авенжер»}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Вооружение авиатехники]]}}&lt;br /&gt;
{{Trnslt-entry|Cannon|Пушка|Пушка|}}&lt;br /&gt;
{{Trnslt-entry|Stingray|Стингер|Ракеты &amp;quot;Стингрей&amp;quot;; Пусковая установка &amp;quot;Стингрей&amp;quot;|&amp;quot;Стингрей&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Avalanche|Эваланш|Ракеты &amp;quot;Эваланш&amp;quot;; Пусковая установка &amp;quot;Эваланш&amp;quot;|&amp;quot;Эваланш&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Laser Cannon|Лазерная пушка|Лазерная пушка|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Beam|Плазменный луч|Плазменная лучевая установка|}}&lt;br /&gt;
{{Trnslt-entry|Fusion Ball Launcher|Бластер-ракета|Термоядерная пусковая установка|Пусковая установка &amp;quot;Фьюжн&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[НЛО]]}}&lt;br /&gt;
{{Trnslt-entry|Small Scout|Маленький разведчик|Малый разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Medium Scout|Средний разведчик|Средний разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Large Scout|Большой разведчик|Большой разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Abductor|Похититель|Похититель|}}&lt;br /&gt;
{{Trnslt-entry|Harvester||Сборщик|Жнец}}&lt;br /&gt;
{{Trnslt-entry|Supply Ship||Корабль снабжения|Снабженец}}&lt;br /&gt;
{{Trnslt-entry|Terror Ship||Корабль террора|Террор-корабль}}&lt;br /&gt;
{{Trnslt-entry|Battleship|Боевой корабль|Линкор|Бэттлшип}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|Основные термины}}&lt;br /&gt;
{{Trnslt-entry|Alien| |Пришелец|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-entry|Craft| |Летательный аппарат (ЛА)|}}&lt;br /&gt;
{{Trnslt-entry|Turn| |Ход|}}&lt;br /&gt;
{{Trnslt-entry|Equipment| |Снаряжение|}}&lt;br /&gt;
{{Trnslt-entry|Armour| |Персональная защита|Броня}}&lt;br /&gt;
{{Trnslt-entry|Cydonia| |Кидония|}}&lt;br /&gt;
{{Trnslt-entry|Alien War| |Война с пришельцами|}}&lt;br /&gt;
{{Trnslt-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Сокращения =&lt;br /&gt;
{{Trnslt-begin2|Английское словосочетание|Сокращение|Русский перевод|Русское сокращение (UFOpaedia)|Прочие варианты}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header2|Боеприпасы}}&lt;br /&gt;
{{Trnslt-entry2|[[Auto-Cannon]] Armor Piercing|AC-AP|Автопушка, бронебойные|АП-ББ|}}&lt;br /&gt;
{{Trnslt-entry2|[[Auto-Cannon]] High Explosive|AC-HE|Автопушка, взрывные|АП-В|}}&lt;br /&gt;
{{Trnslt-entry2|[[Auto-Cannon]] Incendiary|AC-IN|Автопушка, зажигательные|АП-З|}}&lt;br /&gt;
{{Trnslt-entry2|[[Heavy Cannon]] Armor Piercing|HC-AP|Тяжелая пушка, бронебойные|ТП-ББ|}}&lt;br /&gt;
{{Trnslt-entry2|[[Heavy Cannon]] High Explosive|HC-HE|Тяжелая пушка, взрывные|ТП-В|}}&lt;br /&gt;
{{Trnslt-entry2|[[Heavy Cannon]] Incendiary|HC-IN|Тяжелая пушка, зажигательные|ТП-З|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header2|Основные термины}}&lt;br /&gt;
{{Trnslt-entry2|[[Time Units]]|TU|Очки действия|ОД|}}&lt;br /&gt;
{{Trnslt-entry2|[[Health|Health Points]]|HP|Очки здоровья|ОЗ|}}&lt;br /&gt;
{{Trnslt-entry2|[[Mind Control]]|MC|Контроль сознания|КС|}}&lt;br /&gt;
{{Trnslt-end}}&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9_X-COM_1&amp;diff=32472</id>
		<title>Глоссарий X-COM 1</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9_X-COM_1&amp;diff=32472"/>
		<updated>2011-01-08T21:17:43Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Сокращения */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trnslt-begin‎}}&lt;br /&gt;
&amp;lt;!-- Примеры:&lt;br /&gt;
{{Trnslt-header|Название заголовка}}&lt;br /&gt;
{{Trnslt-entry| Оригинальный вариант | Русский перевод (Обрящиков) | Русский перевод (UFOpaedia) | Прочие варианты }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Trnslt-header|[[Инопланетные формы жизни|Расы пришельцев]]}}&lt;br /&gt;
{{Trnslt-entry|Sectoid|Сектоид|Сектоид|}}&lt;br /&gt;
{{Trnslt-entry|Cyberdisc|Кибердиск|Кибердиск}}&lt;br /&gt;
{{Trnslt-entry|Floater|Летун|Летун|Парящий, Флоатер}}&lt;br /&gt;
{{Trnslt-entry|Reaper|Реапер|Рипер|Потрошитель}}&lt;br /&gt;
{{Trnslt-entry|Snakeman|Человекозмея|Снэйкмен|Человек-змея}}&lt;br /&gt;
{{Trnslt-entry|Chryssalid|Крисалид|Криссалид}}&lt;br /&gt;
{{Trnslt-entry|Zombie|Зомби|Зомби}}&lt;br /&gt;
{{Trnslt-entry|Muton|Мутон|Мутон|}}&lt;br /&gt;
{{Trnslt-entry|Celatid|Селацид|Целатид|}}&lt;br /&gt;
{{Trnslt-entry|Silacoid|Силикоид|Силакоид|}}&lt;br /&gt;
{{Trnslt-entry|Ethereal|Небесный|Этериал|Небесный}}&lt;br /&gt;
{{Trnslt-entry|Sectopod|Сектопод|Сектопод|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Вооружение]]}}&lt;br /&gt;
{{Trnslt-entry|Pistol|Пистолет|Пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Rifle|Винтовка|Винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Cannon|Тяжелая пушка|Тяжелая пушка|}}&lt;br /&gt;
{{Trnslt-entry|Auto-Cannon|Авто-Пушка|Автопушка|}}&lt;br /&gt;
{{Trnslt-entry|Rocket Launcher|Ракетная установка|Ракетная пусковая установка|Ракетница|}}&lt;br /&gt;
{{Trnslt-entry|Stun Rod|Парализующая дубинка |Шокер|Парализующая дубинка, Оглушающая дубинка}}&lt;br /&gt;
{{Trnslt-entry|Grenade|Граната |Граната|}}&lt;br /&gt;
{{Trnslt-entry|Proximity Grenade|Сенсорная граната |Сенсорная граната|}}&lt;br /&gt;
{{Trnslt-entry|High Explosive|Взрывчатка |Взрывчатка|}}&lt;br /&gt;
{{Trnslt-entry|Smoke Grenade|Дымовая граната |Дымовая граната|}}&lt;br /&gt;
{{Trnslt-entry|Laser Pistol|Лазерный пистолет |Лазерный пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Laser Rifle|Лазерная винтовка |Лазерная винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Laser|Тяжелый лазер |Тяжелый лазер|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Pistol|Плазменный пистолет |Плазменный пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Rifle|Плазменная винтовка |Плазменная винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Plasma|Тяжелая плазма |Тяжелая плазма|Тяжелая плазменная винтовка}}&lt;br /&gt;
{{Trnslt-entry|Alien Grenade|Граната пришельцев |Граната пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Small Launcher|Маленькая установка |Малая пусковая установка|Малая ракетница}}&lt;br /&gt;
{{Trnslt-entry|Blaster Launcher|Бластерная установка |Бластерная пусковая установка|Бластерная ракетница}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Персональная защита]]}}&lt;br /&gt;
{{Trnslt-entry|Coveralls| |Комбинезон|}}&lt;br /&gt;
{{Trnslt-entry|Personal Armour|Бронежилет |Персональная броня|Бронежилет}}&lt;br /&gt;
{{Trnslt-entry|Power Suit|Энергоскафандр|Силовая броня|}}&lt;br /&gt;
{{Trnslt-entry|Flying Suit|Летающий скафандр|Летающая броня|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Снаряжение_(EU)|Снаряжение]]}}&lt;br /&gt;
{{Trnslt-entry|Smoke Grenade|Дымовая граната|Дымовая граната|}}&lt;br /&gt;
{{Trnslt-entry|Motion Scanner|Сканер движения|Сканер движения|Детектор движения}}&lt;br /&gt;
{{Trnslt-entry|Medi-Kit|Меди-Комплект|Аптечка|Мед-комплект}}&lt;br /&gt;
{{Trnslt-entry|Electro-flare|Осветитель|Осветитель|}}&lt;br /&gt;
{{Trnslt-entry|Psi-Amp|Психо-Усилитель|Пси-усилитель|Пси-Амп}}&lt;br /&gt;
{{Trnslt-entry|Mind Probe|Мозговой сканер|Сканер сознания|}}&lt;br /&gt;
{{Trnslt-entry|Elerium-115|Элериум-115|Элериум-115|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Миссии пришельцев]]}}&lt;br /&gt;
{{Trnslt-entry|Alien Research|Исследование|Исследования|Исследования}}&lt;br /&gt;
{{Trnslt-entry|Alien Harvest|Сбор урожая|Сбор материала|Сбор материала}}&lt;br /&gt;
{{Trnslt-entry|Alien Abduction|Похищения|Похищения|Похищения}}&lt;br /&gt;
{{Trnslt-entry|Alien Infiltration|Вторжение|Вторжение|Инфильтрация}}&lt;br /&gt;
{{Trnslt-entry|Alien Base||База пришельцев|Создание базы}}&lt;br /&gt;
{{Trnslt-entry|Alien Terror||Нападение на жилой пункт|Террор}}&lt;br /&gt;
{{Trnslt-entry|Alien Retaliation|Ответный удар|Возмездие|Ответный удар}}&lt;br /&gt;
{{Trnslt-entry|Alien Supply||Снабжение|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Компоненты НЛО]]}}&lt;br /&gt;
{{Trnslt-entry|UFO Power Source|Источник энергии НЛО|Источник энергии НЛО|}}&lt;br /&gt;
{{Trnslt-entry|UFO Navigation|Навигация НЛО|Навигация НЛО|}}&lt;br /&gt;
{{Trnslt-entry|Alien Alloys|Сплавы пришельцев|Сплавы пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Alien Food|Пища пришельцев|Пища пришельцев|Продовольствие пришельцев}}&lt;br /&gt;
{{Trnslt-entry|Alien Entertainment|Развлечения пришельцев|Развлечения пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Alien Surgery|Хирургия пришельцев|Операционная пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Examination Room|Комната допроса|Комната обследований|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Модули_базы_(EU)|Модули базы]]}}&lt;br /&gt;
{{Trnslt-entry|Access Lift|Входной лифт|Лифт доступа|}}&lt;br /&gt;
{{Trnslt-entry|Living Quarters|Жилой модуль|Жилой модуль|}}&lt;br /&gt;
{{Trnslt-entry|Laboratory|Лаборатория|Лаборатория|}}&lt;br /&gt;
{{Trnslt-entry|Workshop|Мастерская|Мастерская|}}&lt;br /&gt;
{{Trnslt-entry|General Stores|Хранилище|Склад|}}&lt;br /&gt;
{{Trnslt-entry|Alien Containment|Тюрьма|Модуль содержания пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Hangar|Ангар|Ангар|}}&lt;br /&gt;
{{Trnslt-entry|Small Radar System|Маленький радар|Малая радарная система|}}&lt;br /&gt;
{{Trnslt-entry|Large Radar System|Большой радар|Большая радарная система|}}&lt;br /&gt;
{{Trnslt-entry|Missile Defences|Ракетная защита|Ракетная защита|}}&lt;br /&gt;
{{Trnslt-entry|Psionic Laboratory|Психолаборатория|Псионическая лаборатория|}}&lt;br /&gt;
{{Trnslt-entry|Hyper-wave Decoder|Гиперволновой декодер|Гиперволновый декодер|}}&lt;br /&gt;
{{Trnslt-entry|Laser Defences|Лазерная защита|Лазерная защита|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Defences|Плазменная защита|Плазменная защита|}}&lt;br /&gt;
{{Trnslt-entry|Fusion Ball Defences|Бластерная защита|Термоядерная защита|Защита &amp;quot;Фьюжн&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Mind Shield|Мозговой щит|Пси-щит|}}&lt;br /&gt;
{{Trnslt-entry|Grav Shield|Гравитационный щит|Гравитационный щит|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Авиация X-COM]]}}&lt;br /&gt;
{{Trnslt-entry|Interceptor|Перехватчик|Перехватчик|}}&lt;br /&gt;
{{Trnslt-entry|Skyranger|Рейнджер|«Скайрейнджер»|}}&lt;br /&gt;
{{Trnslt-entry|Firestorm|Огненный шторм|«Огненный шторм»|}}&lt;br /&gt;
{{Trnslt-entry|Lightning|Молния|«Молния»|}}&lt;br /&gt;
{{Trnslt-entry|Avenger|Мститель|«Мститель»|«Авенжер»}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Вооружение авиатехники]]}}&lt;br /&gt;
{{Trnslt-entry|Cannon|Пушка|Пушка|}}&lt;br /&gt;
{{Trnslt-entry|Stingray|Стингер|Ракеты &amp;quot;Стингрей&amp;quot;; Пусковая установка &amp;quot;Стингрей&amp;quot;|&amp;quot;Стингрей&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Avalanche|Эваланш|Ракеты &amp;quot;Эваланш&amp;quot;; Пусковая установка &amp;quot;Эваланш&amp;quot;|&amp;quot;Эваланш&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Laser Cannon|Лазерная пушка|Лазерная пушка|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Beam|Плазменный луч|Плазменная лучевая установка|}}&lt;br /&gt;
{{Trnslt-entry|Fusion Ball Launcher|Бластер-ракета|Термоядерная пусковая установка|Пусковая установка &amp;quot;Фьюжн&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[НЛО]]}}&lt;br /&gt;
{{Trnslt-entry|Small Scout|Маленький разведчик|Малый разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Medium Scout|Средний разведчик|Средний разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Large Scout|Большой разведчик|Большой разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Abductor|Похититель|Похититель|}}&lt;br /&gt;
{{Trnslt-entry|Harvester||Сборщик|Жнец}}&lt;br /&gt;
{{Trnslt-entry|Supply Ship||Корабль снабжения|Снабженец}}&lt;br /&gt;
{{Trnslt-entry|Terror Ship||Корабль террора|Террор-корабль}}&lt;br /&gt;
{{Trnslt-entry|Battleship|Боевой корабль|Линкор|Бэттлшип}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|Основные термины}}&lt;br /&gt;
{{Trnslt-entry|Alien| |Пришелец|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-entry|Craft| |Летательный аппарат (ЛА)|}}&lt;br /&gt;
{{Trnslt-entry|Turn| |Ход|}}&lt;br /&gt;
{{Trnslt-entry|Equipment| |Снаряжение|}}&lt;br /&gt;
{{Trnslt-entry|Armour| |Персональная защита|Броня}}&lt;br /&gt;
{{Trnslt-entry|Cydonia| |Кидония|}}&lt;br /&gt;
{{Trnslt-entry|Alien War| |Война с пришельцами|}}&lt;br /&gt;
{{Trnslt-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Сокращения =&lt;br /&gt;
{{Trnslt-begin2|Английское словосочетание|Сокращение|Русский перевод|Русское сокращение (UFOpaedia)|Прочие варианты}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header2|Боеприпасы}}&lt;br /&gt;
{{Trnslt-entry2|[[Auto-Cannon]] Armor Piercing|AC-AP|Автопушка, бронебойные|АП-ББ|}}&lt;br /&gt;
{{Trnslt-entry2|[[Auto-Cannon]] High Explosive|AC-HE|Автопушка, взрывные|АП-В|}}&lt;br /&gt;
{{Trnslt-entry2|[[Auto-Cannon]] Incendiary|AC-IN|Автопушка, зажигательные|АП-З|}}&lt;br /&gt;
{{Trnslt-entry2|[[Heavy Cannon]] Armor Piercing|HC-AP|Тяжелая пушка, бронебойные|ТП-ББ|}}&lt;br /&gt;
{{Trnslt-entry2|[[Heavy Cannon]] High Explosive|HC-HE|Тяжелая пушка, взрывные|ТП-В|}}&lt;br /&gt;
{{Trnslt-entry2|[[Heavy Cannon]] Incendiary|HC-IN|Тяжелая пушка, зажигательные|ТП-З|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header2|Основные термины}}&lt;br /&gt;
{{Trnslt-entry2|[[Time Units]]|TU|Очки действия|ОД|}}&lt;br /&gt;
{{Trnslt-entry2|Health Points|HP|Очки здоровья|ОЗ|}}&lt;br /&gt;
{{Trnslt-entry2|Mind Control|MC|Контроль сознания|КС|}}&lt;br /&gt;
{{Trnslt-end}}&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%92%D0%B5%D1%81_%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D0%BE%D0%B2&amp;diff=32471</id>
		<title>Вес предметов</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%92%D0%B5%D1%81_%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D0%BE%D0%B2&amp;diff=32471"/>
		<updated>2011-01-08T21:14:05Z</updated>

		<summary type="html">&lt;p&gt;Fomka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вес предметов выражается в условных единицах [[Сила|Силы]]. Например, для того, чтобы носить (в руках, рюкзаке или карманах -- без разницы) предмет с Весом 18 без штрафа к очкам действия, солдат должен обладать Силой не ниже 18 единиц.&lt;br /&gt;
&lt;br /&gt;
Из этого следует, что слабых солдат нужно снаряжать, обращая внимание на Вес предметов. Просуммируйте Веса всех предметов, которые хотите назначить солдату и сравните результат с его силой. Удалите предметы, если общий Вес превышает силу, чтобы солдат не получил штраф к очкам действия.&lt;br /&gt;
&lt;br /&gt;
Подсказка: все предметы, которые умещаются в одной клетке инвентаря (гранаты, боеприпасы, сканер движения), имеют Вес равный 3 единицам в игре X-COM UFO Defence (это не соблюдается в игре TFTD). &lt;br /&gt;
&lt;br /&gt;
Условные единицы силы, в которых измеряется Вес предметов, не связаны с обычными единицами измерения массы (такими, как килограмм) прямой зависимостью. Эти условные единицы можно называть &amp;quot;мера того, насколько предмет замедляет солдата&amp;quot;. Значение Веса предмета не нужно принимать за его фактическую физическую характеристику, такую как масса.&lt;br /&gt;
&lt;br /&gt;
Из-за [[Known Bugs#Weightless Loaded Ammo|полезной программной ошибки]] все боеприпасы, предзаряженные в оружие игрой в процессе снаряжения отряда перед боем, не имеют Веса. Вес у боеприпасов появляется только если оружие было заряжено вручную.&lt;br /&gt;
&lt;br /&gt;
В [[Боевой режим|Боевом режиме]] из нескольких предметов, лежащих на одной клетке, отображается только один -- с наибольшим Весом (обычно это труп).&lt;br /&gt;
&lt;br /&gt;
Далее следует полный список Весов предметов для игры X-COM UFO Defense/Enemy Unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Огнестрельное оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Энергетическое оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Взрывное оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Трупы&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Прочее&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Pistol|Пистолет]]       ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны  ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Rifle|Винтовка]]        ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны  ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Heavy Cannon|Тяжелая пушка]] ||align=&amp;quot;right&amp;quot;|18 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-ББ         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-В         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-З         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Auto-Cannon|Автопушка]]  ||align=&amp;quot;right&amp;quot;|19 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-ББ         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-В         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-З         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Name !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Pistol|Лазерный пистолет]]      ||align=&amp;quot;right&amp;quot;|7  &lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Rifle|Лазерная винтовка]]       ||align=&amp;quot;right&amp;quot;|8 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Laser|Тяжелый лазер]]       ||align=&amp;quot;right&amp;quot;|18 &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Plasma Pistol|Плазменный пистолет]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Rifle|Плазменная винтовка]]      ||align=&amp;quot;right&amp;quot;|5 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Plasma|Тяжелая плазма]]      ||align=&amp;quot;right&amp;quot;|8 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Launcher|Ракетная пусковая установка]]   ||align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Малая ракета       ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Большая ракета       ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Зажигательная ракета  ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Small Launcher|Малая пусковая установка]]    ||align=&amp;quot;right&amp;quot;|10 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Оглушающая бомба ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Blaster Launcher|Бластерная пусковая установка]]  ||align=&amp;quot;right&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Бластерная бомба   ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Name !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Coveralls|Комбинезон]] ||align=&amp;quot;right&amp;quot;|22  &lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Armor|Персональная броня]]     ||align=&amp;quot;right&amp;quot;|24  &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Suit|Силовая броня]]*        ||align=&amp;quot;right&amp;quot;|26  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flying Suit|Летающая броня]]*       ||align=&amp;quot;right&amp;quot;|26  &lt;br /&gt;
|-&lt;br /&gt;
|[[Sectoid|Сектоид]]            ||align=&amp;quot;right&amp;quot;|30  &lt;br /&gt;
|-&lt;br /&gt;
|[[Snakeman|Снэйкмен]]           ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal|Этериал]]           ||align=&amp;quot;right&amp;quot;|25  &lt;br /&gt;
|-&lt;br /&gt;
|[[Muton|Мутон]]              ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Floater|Летун]]            ||align=&amp;quot;right&amp;quot;|20  &lt;br /&gt;
|-&lt;br /&gt;
|[[Celatid|Целатид]]            ||align=&amp;quot;right&amp;quot;|35  &lt;br /&gt;
|-&lt;br /&gt;
|[[Silacoid|Силакоид]]           ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Chryssalid|Криссалид]]         ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Stun Rod|Шокер]]          ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade|Граната]]           ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Grenade|Дымовая граната]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Proximity Grenade|Сенсорная граната]] ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Grenade|Граната пришельцев]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[High Explosive|Взрывчатка]]    ||align=&amp;quot;right&amp;quot;|6 &lt;br /&gt;
|-&lt;br /&gt;
|[[Electro-flare|Осветитель]]     ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Motion Scanner|Сканер движения]]    ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Medi-Kit|Аптечка]]          ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
|[[Psi-Amp|Пси-усилитель]]           ||align=&amp;quot;right&amp;quot;|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Probe|Сканер сознания]]        ||align=&amp;quot;right&amp;quot;|5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Elerium-115|Элериум-115]]           ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; С технической точки зрения эти два вида трупов являются одним, так как им соответствует одна запись в файле [[OBDATA.DAT]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Веса предметов в часто используемых наборах ==&lt;br /&gt;
&lt;br /&gt;
Если оружие было предзаряжено игрой в процессе снаряжения передо боем, то боеприпасы в нём не имеют Веса. Вес у боеприпасов появляется только если оружие было заряжено вручную.&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Предметы !! Вес&lt;br /&gt;
|-&lt;br /&gt;
| Винтовка (предзаряженная) + 4 предмета размером в 1 клетку* ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Лазерная винтовка + 4 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Тяжелая пушка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 1 дополнительная обойма ||align=&amp;quot;right&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 2 дополнительных обоймы ||align=&amp;quot;right&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
| Автопушка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 1 дополнительная обойма ||align=&amp;quot;right&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 2 дополнительных обоймы ||align=&amp;quot;right&amp;quot;| 29&lt;br /&gt;
|- &lt;br /&gt;
| Ракетная пусковая установка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 3 Больших ракеты ||align=&amp;quot;right&amp;quot;| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 3 Малых ракеты ||align=&amp;quot;right&amp;quot;| 22&lt;br /&gt;
|- &lt;br /&gt;
| Тяжелая плазма (заряженная) + 4 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Бластерная пусковая установка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 5 Blaster Bombs ||align=&amp;quot;right&amp;quot;| 31&lt;br /&gt;
|- &lt;br /&gt;
| Малая пусковая установка (предзаряженная) + 3 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 19&lt;br /&gt;
|-  style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|    Лазерный пистолет ||align=&amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|    Плазменный пистолет (предзаряженный) ||align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|    Шокер ||align=&amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
|    Аптечка ||align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|    Сканер сознания ||align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|    Пси-усилитель ||align=&amp;quot;right&amp;quot;| 10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Все предметы, которые умещаются в одной клетке инвентаря (гранаты, боеприпасы, сканер движения), имеют Вес равный 3 единицам в игре X-COM UFO Defence (это не соблюдается в игре TFTD).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Неподбираемые предметы ==&lt;br /&gt;
&lt;br /&gt;
Следующие предметы не могут быть подобраны солдатами, их Веса приводятся ниже для полноты картины: &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Трупы (продолжение)&#039;&#039;&#039;: &lt;br /&gt;
 Рипер..................50&lt;br /&gt;
 Кибердиск..............50&lt;br /&gt;
 Сектопод...............50&lt;br /&gt;
 Ховертанк..............50&lt;br /&gt;
 Танк...................50&lt;br /&gt;
 Гражданский мужчина....30&lt;br /&gt;
 Гражданская женщина....50 &lt;br /&gt;
&lt;br /&gt;
Каждая четверть Рипера, Кибердиска, Сектопода, Ховертанка и Танка весит 50 условных единиц.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Неиспользуемые предметы&#039;&#039;&#039; &lt;br /&gt;
 Неиспользуемый предмет....1   &lt;br /&gt;
 Неиспользуемый предмет...22 (То же, что и выше, но тяжелее)&lt;br /&gt;
 Неиспользуемый предмет...22 (Снова) &lt;br /&gt;
 Неиспользуемый предмет....1 (Обойма плазменных боеприпасов) &lt;br /&gt;
 Неиспользуемый предмет....4 (Пистолет: менее быстрый и точный, 1 клетка инвентаря)&lt;br /&gt;
 Неиспользуемый предмет....4 (Неизвестно)&lt;br /&gt;
 &lt;br /&gt;
 Примечание: В игре TFTD вышеперечисленные предметы используются -- это дрели и&lt;br /&gt;
 обоймы с гаусс-боеприпасами.&lt;br /&gt;
&lt;br /&gt;
В игре есть 6 неиспользуемых предметов. К сожалению, на данный момент неизвестно, как их включить. Эти предметы могут быть добавлены на «Скайрейнджер» каким-либо редактором и даже будут видны в бою, но для того, чтобы их использовать, должны быть исправлены соответствующие записи в файле [[OBDATA.DAT]].&lt;br /&gt;
&lt;br /&gt;
Первые три неиспользуемых места отведены под безымянный многоствольный лазер. Он примечателен своим автовыстрелом со следующими характеристиками: 15% от ОД, точность 50%, повреждение лазером на 40 единиц. Оружие названо именно многоствольным лазером потому, что его изображение для боевого режима -- это Автопушка, а изображение для инвентаря -- Лазерная винтовка.&lt;br /&gt;
&lt;br /&gt;
== Сортировка по Весу ==&lt;br /&gt;
&lt;br /&gt;
Далее следует ещё один список предметов, упорядоченных по Весу. Неподбираемые предметы не включены:&lt;br /&gt;
&lt;br /&gt;
 Вес  Предмет&lt;br /&gt;
 &lt;br /&gt;
  3   Бластерная бомба&lt;br /&gt;
      Граната&lt;br /&gt;
      Граната пришельцев&lt;br /&gt;
      Дымовая граната&lt;br /&gt;
      Оглушающая бомба&lt;br /&gt;
      Осветитель&lt;br /&gt;
      Патроны к Винтовке&lt;br /&gt;
      Патроны к Пистолету&lt;br /&gt;
      Патроны к Плазменному пистолету&lt;br /&gt;
      Патроны к Плазменной винтовке&lt;br /&gt;
      Патроны к Тяжелой плазме&lt;br /&gt;
      Плазменный пистолет&lt;br /&gt;
      Сенсорная граната&lt;br /&gt;
      Сканер движения&lt;br /&gt;
      Элериум-115&lt;br /&gt;
 &lt;br /&gt;
  5   АП-ББ (AC-AP)&lt;br /&gt;
      АП-В (AC-HE)&lt;br /&gt;
      АП-З (AC-IN)&lt;br /&gt;
      Аптечка&lt;br /&gt;
      Пистолет&lt;br /&gt;
      Плазменная винтовка&lt;br /&gt;
      Сканер сознания&lt;br /&gt;
 &lt;br /&gt;
  6   Взрывчатка&lt;br /&gt;
      Малая ракета&lt;br /&gt;
      ТП-ББ (HC-AP)&lt;br /&gt;
      ТП-В (HC-HE)&lt;br /&gt;
      ТП-З (HC-IN)&lt;br /&gt;
      Шокер&lt;br /&gt;
 &lt;br /&gt;
  7   Лазерный пистолет&lt;br /&gt;
 &lt;br /&gt;
  8   Большая ракета&lt;br /&gt;
      Винтовка&lt;br /&gt;
      Зажигательная ракета&lt;br /&gt;
      Лазерная винтовка&lt;br /&gt;
      Тяжелая плазма&lt;br /&gt;
 &lt;br /&gt;
 10   Пси-усилитель&lt;br /&gt;
      Ракетная пусковая установка&lt;br /&gt;
      Малая пусковая установка&lt;br /&gt;
 &lt;br /&gt;
 16   Бластерная пусковая установка&lt;br /&gt;
 &lt;br /&gt;
 18   Тяжелая пушка&lt;br /&gt;
      Тяжелый лазер&lt;br /&gt;
 &lt;br /&gt;
 19   Автопушка&lt;br /&gt;
 &lt;br /&gt;
 20   Труп Летуна&lt;br /&gt;
 &lt;br /&gt;
 22   Труп солдата в комбинезоне&lt;br /&gt;
 &lt;br /&gt;
 24   Труп солдата в персональной броне&lt;br /&gt;
 &lt;br /&gt;
 25   Труп Этериала&lt;br /&gt;
 &lt;br /&gt;
 26   Труп солдата в силовой или летающей броне&lt;br /&gt;
 &lt;br /&gt;
 30   Труп Сектоида&lt;br /&gt;
 &lt;br /&gt;
 35   Труп Целатида&lt;br /&gt;
 &lt;br /&gt;
 40   Труп Криссалида&lt;br /&gt;
      Труп Мутона&lt;br /&gt;
      Труп Силакоида&lt;br /&gt;
      Труп Снэймена&lt;br /&gt;
&lt;br /&gt;
== Смотри также ==&lt;br /&gt;
&lt;br /&gt;
*[[Item Weight (TFTD)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: data tables]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9_X-COM_1&amp;diff=32470</id>
		<title>Глоссарий X-COM 1</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9_X-COM_1&amp;diff=32470"/>
		<updated>2011-01-08T21:11:49Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Перенесены сокращения&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trnslt-begin‎}}&lt;br /&gt;
&amp;lt;!-- Примеры:&lt;br /&gt;
{{Trnslt-header|Название заголовка}}&lt;br /&gt;
{{Trnslt-entry| Оригинальный вариант | Русский перевод (Обрящиков) | Русский перевод (UFOpaedia) | Прочие варианты }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Trnslt-header|[[Инопланетные формы жизни|Расы пришельцев]]}}&lt;br /&gt;
{{Trnslt-entry|Sectoid|Сектоид|Сектоид|}}&lt;br /&gt;
{{Trnslt-entry|Cyberdisc|Кибердиск|Кибердиск}}&lt;br /&gt;
{{Trnslt-entry|Floater|Летун|Летун|Парящий, Флоатер}}&lt;br /&gt;
{{Trnslt-entry|Reaper|Реапер|Рипер|Потрошитель}}&lt;br /&gt;
{{Trnslt-entry|Snakeman|Человекозмея|Снэйкмен|Человек-змея}}&lt;br /&gt;
{{Trnslt-entry|Chryssalid|Крисалид|Криссалид}}&lt;br /&gt;
{{Trnslt-entry|Zombie|Зомби|Зомби}}&lt;br /&gt;
{{Trnslt-entry|Muton|Мутон|Мутон|}}&lt;br /&gt;
{{Trnslt-entry|Celatid|Селацид|Целатид|}}&lt;br /&gt;
{{Trnslt-entry|Silacoid|Силикоид|Силакоид|}}&lt;br /&gt;
{{Trnslt-entry|Ethereal|Небесный|Этериал|Небесный}}&lt;br /&gt;
{{Trnslt-entry|Sectopod|Сектопод|Сектопод|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Вооружение]]}}&lt;br /&gt;
{{Trnslt-entry|Pistol|Пистолет|Пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Rifle|Винтовка|Винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Cannon|Тяжелая пушка|Тяжелая пушка|}}&lt;br /&gt;
{{Trnslt-entry|Auto-Cannon|Авто-Пушка|Автопушка|}}&lt;br /&gt;
{{Trnslt-entry|Rocket Launcher|Ракетная установка|Ракетная пусковая установка|Ракетница|}}&lt;br /&gt;
{{Trnslt-entry|Stun Rod|Парализующая дубинка |Шокер|Парализующая дубинка, Оглушающая дубинка}}&lt;br /&gt;
{{Trnslt-entry|Grenade|Граната |Граната|}}&lt;br /&gt;
{{Trnslt-entry|Proximity Grenade|Сенсорная граната |Сенсорная граната|}}&lt;br /&gt;
{{Trnslt-entry|High Explosive|Взрывчатка |Взрывчатка|}}&lt;br /&gt;
{{Trnslt-entry|Smoke Grenade|Дымовая граната |Дымовая граната|}}&lt;br /&gt;
{{Trnslt-entry|Laser Pistol|Лазерный пистолет |Лазерный пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Laser Rifle|Лазерная винтовка |Лазерная винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Laser|Тяжелый лазер |Тяжелый лазер|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Pistol|Плазменный пистолет |Плазменный пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Rifle|Плазменная винтовка |Плазменная винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Plasma|Тяжелая плазма |Тяжелая плазма|Тяжелая плазменная винтовка}}&lt;br /&gt;
{{Trnslt-entry|Alien Grenade|Граната пришельцев |Граната пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Small Launcher|Маленькая установка |Малая пусковая установка|Малая ракетница}}&lt;br /&gt;
{{Trnslt-entry|Blaster Launcher|Бластерная установка |Бластерная пусковая установка|Бластерная ракетница}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Персональная защита]]}}&lt;br /&gt;
{{Trnslt-entry|Coveralls| |Комбинезон|}}&lt;br /&gt;
{{Trnslt-entry|Personal Armour|Бронежилет |Персональная броня|Бронежилет}}&lt;br /&gt;
{{Trnslt-entry|Power Suit|Энергоскафандр|Силовая броня|}}&lt;br /&gt;
{{Trnslt-entry|Flying Suit|Летающий скафандр|Летающая броня|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Снаряжение_(EU)|Снаряжение]]}}&lt;br /&gt;
{{Trnslt-entry|Smoke Grenade|Дымовая граната|Дымовая граната|}}&lt;br /&gt;
{{Trnslt-entry|Motion Scanner|Сканер движения|Сканер движения|Детектор движения}}&lt;br /&gt;
{{Trnslt-entry|Medi-Kit|Меди-Комплект|Аптечка|Мед-комплект}}&lt;br /&gt;
{{Trnslt-entry|Electro-flare|Осветитель|Осветитель|}}&lt;br /&gt;
{{Trnslt-entry|Psi-Amp|Психо-Усилитель|Пси-усилитель|Пси-Амп}}&lt;br /&gt;
{{Trnslt-entry|Mind Probe|Мозговой сканер|Сканер сознания|}}&lt;br /&gt;
{{Trnslt-entry|Elerium-115|Элериум-115|Элериум-115|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Миссии пришельцев]]}}&lt;br /&gt;
{{Trnslt-entry|Alien Research|Исследование|Исследования|Исследования}}&lt;br /&gt;
{{Trnslt-entry|Alien Harvest|Сбор урожая|Сбор материала|Сбор материала}}&lt;br /&gt;
{{Trnslt-entry|Alien Abduction|Похищения|Похищения|Похищения}}&lt;br /&gt;
{{Trnslt-entry|Alien Infiltration|Вторжение|Вторжение|Инфильтрация}}&lt;br /&gt;
{{Trnslt-entry|Alien Base||База пришельцев|Создание базы}}&lt;br /&gt;
{{Trnslt-entry|Alien Terror||Нападение на жилой пункт|Террор}}&lt;br /&gt;
{{Trnslt-entry|Alien Retaliation|Ответный удар|Возмездие|Ответный удар}}&lt;br /&gt;
{{Trnslt-entry|Alien Supply||Снабжение|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Компоненты НЛО]]}}&lt;br /&gt;
{{Trnslt-entry|UFO Power Source|Источник энергии НЛО|Источник энергии НЛО|}}&lt;br /&gt;
{{Trnslt-entry|UFO Navigation|Навигация НЛО|Навигация НЛО|}}&lt;br /&gt;
{{Trnslt-entry|Alien Alloys|Сплавы пришельцев|Сплавы пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Alien Food|Пища пришельцев|Пища пришельцев|Продовольствие пришельцев}}&lt;br /&gt;
{{Trnslt-entry|Alien Entertainment|Развлечения пришельцев|Развлечения пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Alien Surgery|Хирургия пришельцев|Операционная пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Examination Room|Комната допроса|Комната обследований|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Модули_базы_(EU)|Модули базы]]}}&lt;br /&gt;
{{Trnslt-entry|Access Lift|Входной лифт|Лифт доступа|}}&lt;br /&gt;
{{Trnslt-entry|Living Quarters|Жилой модуль|Жилой модуль|}}&lt;br /&gt;
{{Trnslt-entry|Laboratory|Лаборатория|Лаборатория|}}&lt;br /&gt;
{{Trnslt-entry|Workshop|Мастерская|Мастерская|}}&lt;br /&gt;
{{Trnslt-entry|General Stores|Хранилище|Склад|}}&lt;br /&gt;
{{Trnslt-entry|Alien Containment|Тюрьма|Модуль содержания пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Hangar|Ангар|Ангар|}}&lt;br /&gt;
{{Trnslt-entry|Small Radar System|Маленький радар|Малая радарная система|}}&lt;br /&gt;
{{Trnslt-entry|Large Radar System|Большой радар|Большая радарная система|}}&lt;br /&gt;
{{Trnslt-entry|Missile Defences|Ракетная защита|Ракетная защита|}}&lt;br /&gt;
{{Trnslt-entry|Psionic Laboratory|Психолаборатория|Псионическая лаборатория|}}&lt;br /&gt;
{{Trnslt-entry|Hyper-wave Decoder|Гиперволновой декодер|Гиперволновый декодер|}}&lt;br /&gt;
{{Trnslt-entry|Laser Defences|Лазерная защита|Лазерная защита|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Defences|Плазменная защита|Плазменная защита|}}&lt;br /&gt;
{{Trnslt-entry|Fusion Ball Defences|Бластерная защита|Термоядерная защита|Защита &amp;quot;Фьюжн&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Mind Shield|Мозговой щит|Пси-щит|}}&lt;br /&gt;
{{Trnslt-entry|Grav Shield|Гравитационный щит|Гравитационный щит|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Авиация X-COM]]}}&lt;br /&gt;
{{Trnslt-entry|Interceptor|Перехватчик|Перехватчик|}}&lt;br /&gt;
{{Trnslt-entry|Skyranger|Рейнджер|«Скайрейнджер»|}}&lt;br /&gt;
{{Trnslt-entry|Firestorm|Огненный шторм|«Огненный шторм»|}}&lt;br /&gt;
{{Trnslt-entry|Lightning|Молния|«Молния»|}}&lt;br /&gt;
{{Trnslt-entry|Avenger|Мститель|«Мститель»|«Авенжер»}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Вооружение авиатехники]]}}&lt;br /&gt;
{{Trnslt-entry|Cannon|Пушка|Пушка|}}&lt;br /&gt;
{{Trnslt-entry|Stingray|Стингер|Ракеты &amp;quot;Стингрей&amp;quot;; Пусковая установка &amp;quot;Стингрей&amp;quot;|&amp;quot;Стингрей&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Avalanche|Эваланш|Ракеты &amp;quot;Эваланш&amp;quot;; Пусковая установка &amp;quot;Эваланш&amp;quot;|&amp;quot;Эваланш&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Laser Cannon|Лазерная пушка|Лазерная пушка|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Beam|Плазменный луч|Плазменная лучевая установка|}}&lt;br /&gt;
{{Trnslt-entry|Fusion Ball Launcher|Бластер-ракета|Термоядерная пусковая установка|Пусковая установка &amp;quot;Фьюжн&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[НЛО]]}}&lt;br /&gt;
{{Trnslt-entry|Small Scout|Маленький разведчик|Малый разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Medium Scout|Средний разведчик|Средний разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Large Scout|Большой разведчик|Большой разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Abductor|Похититель|Похититель|}}&lt;br /&gt;
{{Trnslt-entry|Harvester||Сборщик|Жнец}}&lt;br /&gt;
{{Trnslt-entry|Supply Ship||Корабль снабжения|Снабженец}}&lt;br /&gt;
{{Trnslt-entry|Terror Ship||Корабль террора|Террор-корабль}}&lt;br /&gt;
{{Trnslt-entry|Battleship|Боевой корабль|Линкор|Бэттлшип}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|Основные термины}}&lt;br /&gt;
{{Trnslt-entry|Alien| |Пришелец|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-entry|Craft| |Летательный аппарат (ЛА)|}}&lt;br /&gt;
{{Trnslt-entry|Turn| |Ход|}}&lt;br /&gt;
{{Trnslt-entry|Equipment| |Снаряжение|}}&lt;br /&gt;
{{Trnslt-entry|Armour| |Персональная защита|Броня}}&lt;br /&gt;
{{Trnslt-entry|Cydonia| |Кидония|}}&lt;br /&gt;
{{Trnslt-entry|Alien War| |Война с пришельцами|}}&lt;br /&gt;
{{Trnslt-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Сокращения =&lt;br /&gt;
{{Trnslt-begin2|Английское словосочетание|Сокращение|Русский перевод|Русское сокращение (UFOpaedia)|Прочие варианты}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header2|Боеприпасы}}&lt;br /&gt;
{{Trnslt-entry2|Auto-Cannon Armor Piercing|AC-AP|Автопушка, бронебойные|АП-ББ|}}&lt;br /&gt;
{{Trnslt-entry2|Auto-Cannon High Explosive|AC-HE|Автопушка, взрывные|АП-В|}}&lt;br /&gt;
{{Trnslt-entry2|Auto-Cannon Incendiary|AC-IN|Автопушка, зажигательные|АП-З|}}&lt;br /&gt;
{{Trnslt-entry2|Heavy Cannon Armor Piercing|HC-AP|Тяжелая пушка, бронебойные|ТП-ББ|}}&lt;br /&gt;
{{Trnslt-entry2|Heavy Cannon High Explosive|HC-HE|Тяжелая пушка, взрывные|ТП-В|}}&lt;br /&gt;
{{Trnslt-entry2|Heavy Cannon Incendiary|HC-IN|Тяжелая пушка, зажигательные|ТП-З|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header2|Основные термины}}&lt;br /&gt;
{{Trnslt-entry2|Time Units|TU|Очки действия|ОД|}}&lt;br /&gt;
{{Trnslt-entry2|Health Points|HP|Очки здоровья|ОЗ|}}&lt;br /&gt;
{{Trnslt-entry2|Mind Control|MC|Контроль сознания|КС|}}&lt;br /&gt;
{{Trnslt-end}}&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9_X-COM_1&amp;diff=32469</id>
		<title>Глоссарий X-COM 1</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9_X-COM_1&amp;diff=32469"/>
		<updated>2011-01-08T21:06:47Z</updated>

		<summary type="html">&lt;p&gt;Fomka: новый раздел -- &amp;quot;Сокращения&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trnslt-begin‎}}&lt;br /&gt;
&amp;lt;!-- Примеры:&lt;br /&gt;
{{Trnslt-header|Название заголовка}}&lt;br /&gt;
{{Trnslt-entry| Оригинальный вариант | Русский перевод (Обрящиков) | Русский перевод (UFOpaedia) | Прочие варианты }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Trnslt-header|[[Инопланетные формы жизни|Расы пришельцев]]}}&lt;br /&gt;
{{Trnslt-entry|Sectoid|Сектоид|Сектоид|}}&lt;br /&gt;
{{Trnslt-entry|Cyberdisc|Кибердиск|Кибердиск}}&lt;br /&gt;
{{Trnslt-entry|Floater|Летун|Летун|Парящий, Флоатер}}&lt;br /&gt;
{{Trnslt-entry|Reaper|Реапер|Рипер|Потрошитель}}&lt;br /&gt;
{{Trnslt-entry|Snakeman|Человекозмея|Снэйкмен|Человек-змея}}&lt;br /&gt;
{{Trnslt-entry|Chryssalid|Крисалид|Криссалид}}&lt;br /&gt;
{{Trnslt-entry|Zombie|Зомби|Зомби}}&lt;br /&gt;
{{Trnslt-entry|Muton|Мутон|Мутон|}}&lt;br /&gt;
{{Trnslt-entry|Celatid|Селацид|Целатид|}}&lt;br /&gt;
{{Trnslt-entry|Silacoid|Силикоид|Силакоид|}}&lt;br /&gt;
{{Trnslt-entry|Ethereal|Небесный|Этериал|Небесный}}&lt;br /&gt;
{{Trnslt-entry|Sectopod|Сектопод|Сектопод|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Вооружение]]}}&lt;br /&gt;
{{Trnslt-entry|Pistol|Пистолет|Пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Rifle|Винтовка|Винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Cannon|Тяжелая пушка|Тяжелая пушка|}}&lt;br /&gt;
{{Trnslt-entry|Auto-Cannon|Авто-Пушка|Автопушка|}}&lt;br /&gt;
{{Trnslt-entry|Rocket Launcher|Ракетная установка|Ракетная пусковая установка|Ракетница|}}&lt;br /&gt;
{{Trnslt-entry|Stun Rod|Парализующая дубинка |Шокер|Парализующая дубинка, Оглушающая дубинка}}&lt;br /&gt;
{{Trnslt-entry|Grenade|Граната |Граната|}}&lt;br /&gt;
{{Trnslt-entry|Proximity Grenade|Сенсорная граната |Сенсорная граната|}}&lt;br /&gt;
{{Trnslt-entry|High Explosive|Взрывчатка |Взрывчатка|}}&lt;br /&gt;
{{Trnslt-entry|Smoke Grenade|Дымовая граната |Дымовая граната|}}&lt;br /&gt;
{{Trnslt-entry|Laser Pistol|Лазерный пистолет |Лазерный пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Laser Rifle|Лазерная винтовка |Лазерная винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Laser|Тяжелый лазер |Тяжелый лазер|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Pistol|Плазменный пистолет |Плазменный пистолет|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Rifle|Плазменная винтовка |Плазменная винтовка|}}&lt;br /&gt;
{{Trnslt-entry|Heavy Plasma|Тяжелая плазма |Тяжелая плазма|Тяжелая плазменная винтовка}}&lt;br /&gt;
{{Trnslt-entry|Alien Grenade|Граната пришельцев |Граната пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Small Launcher|Маленькая установка |Малая пусковая установка|Малая ракетница}}&lt;br /&gt;
{{Trnslt-entry|Blaster Launcher|Бластерная установка |Бластерная пусковая установка|Бластерная ракетница}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Персональная защита]]}}&lt;br /&gt;
{{Trnslt-entry|Coveralls| |Комбинезон|}}&lt;br /&gt;
{{Trnslt-entry|Personal Armour|Бронежилет |Персональная броня|Бронежилет}}&lt;br /&gt;
{{Trnslt-entry|Power Suit|Энергоскафандр|Силовая броня|}}&lt;br /&gt;
{{Trnslt-entry|Flying Suit|Летающий скафандр|Летающая броня|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Снаряжение_(EU)|Снаряжение]]}}&lt;br /&gt;
{{Trnslt-entry|Smoke Grenade|Дымовая граната|Дымовая граната|}}&lt;br /&gt;
{{Trnslt-entry|Motion Scanner|Сканер движения|Сканер движения|Детектор движения}}&lt;br /&gt;
{{Trnslt-entry|Medi-Kit|Меди-Комплект|Аптечка|Мед-комплект}}&lt;br /&gt;
{{Trnslt-entry|Electro-flare|Осветитель|Осветитель|}}&lt;br /&gt;
{{Trnslt-entry|Psi-Amp|Психо-Усилитель|Пси-усилитель|Пси-Амп}}&lt;br /&gt;
{{Trnslt-entry|Mind Probe|Мозговой сканер|Сканер сознания|}}&lt;br /&gt;
{{Trnslt-entry|Elerium-115|Элериум-115|Элериум-115|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Миссии пришельцев]]}}&lt;br /&gt;
{{Trnslt-entry|Alien Research|Исследование|Исследования|Исследования}}&lt;br /&gt;
{{Trnslt-entry|Alien Harvest|Сбор урожая|Сбор материала|Сбор материала}}&lt;br /&gt;
{{Trnslt-entry|Alien Abduction|Похищения|Похищения|Похищения}}&lt;br /&gt;
{{Trnslt-entry|Alien Infiltration|Вторжение|Вторжение|Инфильтрация}}&lt;br /&gt;
{{Trnslt-entry|Alien Base||База пришельцев|Создание базы}}&lt;br /&gt;
{{Trnslt-entry|Alien Terror||Нападение на жилой пункт|Террор}}&lt;br /&gt;
{{Trnslt-entry|Alien Retaliation|Ответный удар|Возмездие|Ответный удар}}&lt;br /&gt;
{{Trnslt-entry|Alien Supply||Снабжение|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Компоненты НЛО]]}}&lt;br /&gt;
{{Trnslt-entry|UFO Power Source|Источник энергии НЛО|Источник энергии НЛО|}}&lt;br /&gt;
{{Trnslt-entry|UFO Navigation|Навигация НЛО|Навигация НЛО|}}&lt;br /&gt;
{{Trnslt-entry|Alien Alloys|Сплавы пришельцев|Сплавы пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Alien Food|Пища пришельцев|Пища пришельцев|Продовольствие пришельцев}}&lt;br /&gt;
{{Trnslt-entry|Alien Entertainment|Развлечения пришельцев|Развлечения пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Alien Surgery|Хирургия пришельцев|Операционная пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Examination Room|Комната допроса|Комната обследований|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Модули_базы_(EU)|Модули базы]]}}&lt;br /&gt;
{{Trnslt-entry|Access Lift|Входной лифт|Лифт доступа|}}&lt;br /&gt;
{{Trnslt-entry|Living Quarters|Жилой модуль|Жилой модуль|}}&lt;br /&gt;
{{Trnslt-entry|Laboratory|Лаборатория|Лаборатория|}}&lt;br /&gt;
{{Trnslt-entry|Workshop|Мастерская|Мастерская|}}&lt;br /&gt;
{{Trnslt-entry|General Stores|Хранилище|Склад|}}&lt;br /&gt;
{{Trnslt-entry|Alien Containment|Тюрьма|Модуль содержания пришельцев|}}&lt;br /&gt;
{{Trnslt-entry|Hangar|Ангар|Ангар|}}&lt;br /&gt;
{{Trnslt-entry|Small Radar System|Маленький радар|Малая радарная система|}}&lt;br /&gt;
{{Trnslt-entry|Large Radar System|Большой радар|Большая радарная система|}}&lt;br /&gt;
{{Trnslt-entry|Missile Defences|Ракетная защита|Ракетная защита|}}&lt;br /&gt;
{{Trnslt-entry|Psionic Laboratory|Психолаборатория|Псионическая лаборатория|}}&lt;br /&gt;
{{Trnslt-entry|Hyper-wave Decoder|Гиперволновой декодер|Гиперволновый декодер|}}&lt;br /&gt;
{{Trnslt-entry|Laser Defences|Лазерная защита|Лазерная защита|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Defences|Плазменная защита|Плазменная защита|}}&lt;br /&gt;
{{Trnslt-entry|Fusion Ball Defences|Бластерная защита|Термоядерная защита|Защита &amp;quot;Фьюжн&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Mind Shield|Мозговой щит|Пси-щит|}}&lt;br /&gt;
{{Trnslt-entry|Grav Shield|Гравитационный щит|Гравитационный щит|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Авиация X-COM]]}}&lt;br /&gt;
{{Trnslt-entry|Interceptor|Перехватчик|Перехватчик|}}&lt;br /&gt;
{{Trnslt-entry|Skyranger|Рейнджер|«Скайрейнджер»|}}&lt;br /&gt;
{{Trnslt-entry|Firestorm|Огненный шторм|«Огненный шторм»|}}&lt;br /&gt;
{{Trnslt-entry|Lightning|Молния|«Молния»|}}&lt;br /&gt;
{{Trnslt-entry|Avenger|Мститель|«Мститель»|«Авенжер»}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[Вооружение авиатехники]]}}&lt;br /&gt;
{{Trnslt-entry|Cannon|Пушка|Пушка|}}&lt;br /&gt;
{{Trnslt-entry|Stingray|Стингер|Ракеты &amp;quot;Стингрей&amp;quot;; Пусковая установка &amp;quot;Стингрей&amp;quot;|&amp;quot;Стингрей&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Avalanche|Эваланш|Ракеты &amp;quot;Эваланш&amp;quot;; Пусковая установка &amp;quot;Эваланш&amp;quot;|&amp;quot;Эваланш&amp;quot;}}&lt;br /&gt;
{{Trnslt-entry|Laser Cannon|Лазерная пушка|Лазерная пушка|}}&lt;br /&gt;
{{Trnslt-entry|Plasma Beam|Плазменный луч|Плазменная лучевая установка|}}&lt;br /&gt;
{{Trnslt-entry|Fusion Ball Launcher|Бластер-ракета|Термоядерная пусковая установка|Пусковая установка &amp;quot;Фьюжн&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|[[НЛО]]}}&lt;br /&gt;
{{Trnslt-entry|Small Scout|Маленький разведчик|Малый разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Medium Scout|Средний разведчик|Средний разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Large Scout|Большой разведчик|Большой разведчик|}}&lt;br /&gt;
{{Trnslt-entry|Abductor|Похититель|Похититель|}}&lt;br /&gt;
{{Trnslt-entry|Harvester||Сборщик|Жнец}}&lt;br /&gt;
{{Trnslt-entry|Supply Ship||Корабль снабжения|Снабженец}}&lt;br /&gt;
{{Trnslt-entry|Terror Ship||Корабль террора|Террор-корабль}}&lt;br /&gt;
{{Trnslt-entry|Battleship|Боевой корабль|Линкор|Бэттлшип}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-header|Основные термины}}&lt;br /&gt;
{{Trnslt-entry|Alien| |Пришелец|}}&lt;br /&gt;
&lt;br /&gt;
{{Trnslt-entry|Craft| |Летательный аппарат (ЛА)|}}&lt;br /&gt;
{{Trnslt-entry|Turn| |Ход|}}&lt;br /&gt;
{{Trnslt-entry|TUs| |ОД (Очки действия)|}}&lt;br /&gt;
{{Trnslt-entry|HP| |ОЗ (Очки здоровья)|}}&lt;br /&gt;
{{Trnslt-entry|Equipment| |Снаряжение|}}&lt;br /&gt;
{{Trnslt-entry|Armour| |Персональная защита|Броня}}&lt;br /&gt;
{{Trnslt-entry|Cydonia| |Кидония|}}&lt;br /&gt;
{{Trnslt-entry|Alien War| |Война с пришельцами|}}&lt;br /&gt;
{{Trnslt-entry|Mind Control| |Контроль сознания (КС)|}}&lt;br /&gt;
{{Trnslt-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Сокращения =&lt;br /&gt;
{{Trnslt-begin2|Английское словосочетание|Сокращение|Русский перевод|Русское сокращение (UFOpaedia)|Прочие варианты}}&lt;br /&gt;
{{Trnslt-header2|Боеприпасы}}&lt;br /&gt;
{{Trnslt-entry2|Auto-Cannon Armor Piercing|AC-AP|Автопушка, бронебойные|АП-ББ|}}&lt;br /&gt;
{{Trnslt-entry2|Auto-Cannon High Explosive|AC-HE|Автопушка, взрывные|АП-В|}}&lt;br /&gt;
{{Trnslt-entry2|Auto-Cannon Incendiary|AC-IN|Автопушка, зажигательные|АП-З|}}&lt;br /&gt;
{{Trnslt-entry2|Heavy Cannon Armor Piercing|HC-AP|Тяжелая пушка, бронебойные|ТП-ББ|}}&lt;br /&gt;
{{Trnslt-entry2|Heavy Cannon High Explosive|HC-HE|Тяжелая пушка, взрывные|ТП-В|}}&lt;br /&gt;
{{Trnslt-entry2|Heavy Cannon Incendiary|HC-IN|Тяжелая пушка, зажигательные|ТП-З|}}&lt;br /&gt;
{{Trnslt-end}}&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Trnslt-begin2&amp;diff=32468</id>
		<title>Template:Trnslt-begin2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Trnslt-begin2&amp;diff=32468"/>
		<updated>2011-01-08T21:02:15Z</updated>

		<summary type="html">&lt;p&gt;Fomka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&#039;border:1px solid #AAAAAA; width:90%&#039; &lt;br /&gt;
|- style=&#039;border:1px solid #AAAAAA; padding-left:0.2em; padding-right:0.2em; background-color:#EEEEFF&#039;&lt;br /&gt;
! {{{1}}} !! {{{2}}} !! {{{3}}} !! {{{4}}} !! {{{5}}}&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Trnslt-begin2&amp;diff=32467</id>
		<title>Template:Trnslt-begin2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Trnslt-begin2&amp;diff=32467"/>
		<updated>2011-01-08T20:59:58Z</updated>

		<summary type="html">&lt;p&gt;Fomka: для нового раздела в Глоссарии&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&#039;border:1px solid #AAAAAA; width:90%&#039; &lt;br /&gt;
|- style=&#039;border:1px solid #AAAAAA; padding-left:0.2em; padding-right:0.2em; background-color:#EEEEFF&#039;&lt;br /&gt;
! Английское словосочетание !! Сокращение !! Русский перевод !! Русское сокращение (UFOpaedia) !! Прочие варианты&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Trnslt-entry2&amp;diff=32466</id>
		<title>Template:Trnslt-entry2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Trnslt-entry2&amp;diff=32466"/>
		<updated>2011-01-08T20:57:37Z</updated>

		<summary type="html">&lt;p&gt;Fomka: для нового раздела в Глоссарии&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
| {{{1|}}} || {{{2|}}} || {{{3|}}} || {{{4|}}} || {{{5|}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== что есть что:==&lt;br /&gt;
Английское словосочетание | Сокращение | Русский перевод | Русское сокращение (UFOpaedia) | Прочие варианты&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Trnslt-header2&amp;diff=32465</id>
		<title>Template:Trnslt-header2</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Trnslt-header2&amp;diff=32465"/>
		<updated>2011-01-08T20:53:03Z</updated>

		<summary type="html">&lt;p&gt;Fomka: для нового раздела в Глоссарии&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- &lt;br /&gt;
! colspan=&#039;5&#039; style=&#039;border:1px solid #AAAAAA; padding-left:0.2em; padding-right:0.2em; background-color:#EEEEFF&#039; | {{{1}}}&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%92%D0%B5%D1%81_%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D0%BE%D0%B2&amp;diff=32464</id>
		<title>Вес предметов</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%92%D0%B5%D1%81_%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D0%BE%D0%B2&amp;diff=32464"/>
		<updated>2011-01-08T20:18:54Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Полный перевод + измененная таблица с часто используемыми наборами&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Вес предметов выражается в условных единицах [[Сила|Силы]]. Например, для того, чтобы носить (в руках, рюкзаке или карманах -- без разницы) предмет с Весом 18 без штрафа к очкам действия, солдат должен обладать Силой не ниже 18 единиц.&lt;br /&gt;
&lt;br /&gt;
Из этого следует, что слабых солдат нужно снаряжать, обращая внимание на Вес предметов. Просуммируйте Веса всех предметов, которые хотите назначить солдату и сравните результат с его силой. Удалите предметы, если общий Вес превышает силу, чтобы солдат не получил штраф к очкам действия.&lt;br /&gt;
&lt;br /&gt;
Подсказка: все предметы, которые умещаются в одной клетке инвентаря (гранаты, боеприпасы, сканер движения), имеют Вес равный 3 единицам в игре X-COM UFO Defence (это не соблюдается в игре TFTD). &lt;br /&gt;
&lt;br /&gt;
Условные единицы силы, в которых измеряется Вес предметов, не связаны с обычными единицами измерения массы (такими, как килограмм) прямой зависимостью. Эти условные единицы можно называть &amp;quot;мера того, насколько предмет замедляет солдата&amp;quot;. Значение Веса предмета не нужно принимать за его фактическую физическую характеристику, такую как масса.&lt;br /&gt;
&lt;br /&gt;
Из-за [[Known Bugs#Weightless Loaded Ammo|полезной программной ошибки]] все боеприпасы, предзаряженные в оружие игрой в процессе снаряжения отряда перед боем, не имеют Веса. Вес у боеприпасов появляется только если оружие было заряжено вручную.&lt;br /&gt;
&lt;br /&gt;
В [[Боевой режим|Боевом режиме]] из нескольких предметов, лежащих на одной клетке, отображается только один -- с наибольшим Весом (обычно это труп).&lt;br /&gt;
&lt;br /&gt;
Далее следует полный список Весов предметов для игры X-COM UFO Defense/Enemy Unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Огнестрельное оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Энергетическое оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Взрывное оружие&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Трупы&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Прочее&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Pistol|Пистолет]]       ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны  ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Rifle|Винтовка]]        ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны  ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Heavy Cannon|Тяжелая пушка]] ||align=&amp;quot;right&amp;quot;|18 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-ББ         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-В         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ТП-З         ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Auto-Cannon|Автопушка]]  ||align=&amp;quot;right&amp;quot;|19 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-ББ         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-В         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;АП-З         ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Name !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Pistol|Лазерный пистолет]]      ||align=&amp;quot;right&amp;quot;|7  &lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Rifle|Лазерная винтовка]]       ||align=&amp;quot;right&amp;quot;|8 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Laser|Тяжелый лазер]]       ||align=&amp;quot;right&amp;quot;|18 &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Plasma Pistol|Плазменный пистолет]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Rifle|Плазменная винтовка]]      ||align=&amp;quot;right&amp;quot;|5 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Plasma|Тяжелая плазма]]      ||align=&amp;quot;right&amp;quot;|8 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Патроны ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Launcher|Ракетная пусковая установка]]   ||align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Малая ракета       ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Большая ракета       ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Зажигательная ракета  ||align=&amp;quot;right&amp;quot;|8  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Small Launcher|Малая пусковая установка]]    ||align=&amp;quot;right&amp;quot;|10 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Оглушающая бомба ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|- style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|[[Blaster Launcher|Бластерная пусковая установка]]  ||align=&amp;quot;right&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Бластерная бомба   ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Name !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Coveralls|Комбинезон]] ||align=&amp;quot;right&amp;quot;|22  &lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Armor|Персональная броня]]     ||align=&amp;quot;right&amp;quot;|24  &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Suit|Силовая броня]]*        ||align=&amp;quot;right&amp;quot;|26  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flying Suit|Летающая броня]]*       ||align=&amp;quot;right&amp;quot;|26  &lt;br /&gt;
|-&lt;br /&gt;
|[[Sectoid|Сектоид]]            ||align=&amp;quot;right&amp;quot;|30  &lt;br /&gt;
|-&lt;br /&gt;
|[[Snakeman|Снэйкмен]]           ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal|Этериал]]           ||align=&amp;quot;right&amp;quot;|25  &lt;br /&gt;
|-&lt;br /&gt;
|[[Muton|Мутон]]              ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Floater|Летун]]            ||align=&amp;quot;right&amp;quot;|20  &lt;br /&gt;
|-&lt;br /&gt;
|[[Celatid|Целатид]]            ||align=&amp;quot;right&amp;quot;|35  &lt;br /&gt;
|-&lt;br /&gt;
|[[Silacoid|Силакоид]]           ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|[[Chryssalid|Криссалид]]         ||align=&amp;quot;right&amp;quot;|40  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Название !! Вес&lt;br /&gt;
|-&lt;br /&gt;
|[[Stun Rod|Шокер]]          ||align=&amp;quot;right&amp;quot;|6  &lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade|Граната]]           ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Grenade|Дымовая граната]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Proximity Grenade|Сенсорная граната]] ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Grenade|Граната пришельцев]]     ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|[[High Explosive|Взрывчатка]]    ||align=&amp;quot;right&amp;quot;|6 &lt;br /&gt;
|-&lt;br /&gt;
|[[Electro-flare|Осветитель]]     ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Motion Scanner|Сканер движения]]    ||align=&amp;quot;right&amp;quot;|3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Medi-Kit|Аптечка]]          ||align=&amp;quot;right&amp;quot;|5  &lt;br /&gt;
|-&lt;br /&gt;
|[[Psi-Amp|Пси-усилитель]]           ||align=&amp;quot;right&amp;quot;|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Probe|Сканер сознания]]        ||align=&amp;quot;right&amp;quot;|5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Elerium-115|Элериум-115]]           ||align=&amp;quot;right&amp;quot;|3 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; С технической точки зрения эти два вида трупов являются одним, так как им соответствует одна запись в файле [[OBDATA.DAT]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Веса предметов в часто используемых наборах ==&lt;br /&gt;
&lt;br /&gt;
Если оружие было предзаряжено игрой в процессе снаряжения передо боем, то боеприпасы в нём не имеют Веса. Вес у боеприпасов появляется только если оружие было заряжено вручную.&lt;br /&gt;
&lt;br /&gt;
{| {{StdDescTable}} &lt;br /&gt;
|- {{StdDescTable_Heading}}&lt;br /&gt;
! Предметы !! Вес&lt;br /&gt;
|-&lt;br /&gt;
| Винтовка (предзаряженная) + 4 предмета размером в 1 клетку* ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Лазерная винтовка + 4 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Тяжелая пушка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 1 дополнительная обойма ||align=&amp;quot;right&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 2 дополнительных обоймы ||align=&amp;quot;right&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
| Автопушка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 1 дополнительная обойма ||align=&amp;quot;right&amp;quot;| 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 2 дополнительных обоймы ||align=&amp;quot;right&amp;quot;| 29&lt;br /&gt;
|- &lt;br /&gt;
| Ракетная пусковая установка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 3 Больших ракеты ||align=&amp;quot;right&amp;quot;| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 3 Малых ракеты ||align=&amp;quot;right&amp;quot;| 22&lt;br /&gt;
|- &lt;br /&gt;
| Тяжелая плазма (заряженная) + 4 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 20&lt;br /&gt;
|- &lt;br /&gt;
| Бластерная пусковая установка (предзаряженная) ||align=&amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; + 5 Blaster Bombs ||align=&amp;quot;right&amp;quot;| 31&lt;br /&gt;
|- &lt;br /&gt;
| Малая пусковая установка (предзаряженная) + 3 предмета размером в 1 клетку ||align=&amp;quot;right&amp;quot;| 19&lt;br /&gt;
|-  style=&amp;quot;border-top: 2px #808080 solid;&amp;quot;&lt;br /&gt;
|    Лазерный пистолет ||align=&amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|    Плазменный пистолет (предзаряженный) ||align=&amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|    Шокер ||align=&amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
|    Аптечка ||align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|    Сканер сознания ||align=&amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|    Пси-усилитель ||align=&amp;quot;right&amp;quot;| 10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Все предметы, которые умещаются в одной клетке инвентаря (гранаты, боеприпасы, сканер движения), имеют Вес равный 3 единицам в игре X-COM UFO Defence (это не соблюдается в игре TFTD).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Неподбираемые предметы ==&lt;br /&gt;
&lt;br /&gt;
Следующие предметы не могут быть подобраны солдатами, их Веса приводятся ниже для полноты картины: &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Трупы (продолжение)&#039;&#039;&#039;: &lt;br /&gt;
 Рипер..................50&lt;br /&gt;
 Кибердиск..............50&lt;br /&gt;
 Сектопод...............50&lt;br /&gt;
 Ховертанк..............50&lt;br /&gt;
 Танк...................50&lt;br /&gt;
 Гражданский мужчина....30&lt;br /&gt;
 Гражданская женщина....50 &lt;br /&gt;
&lt;br /&gt;
Каждая четверть Рипера, Кибердиска, Сектопода, Ховертанка и Танка весит 50 условных единиц.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Неиспользуемые предметы&#039;&#039;&#039; &lt;br /&gt;
 Неиспользуемый предмет....1   &lt;br /&gt;
 Неиспользуемый предмет...22 (То же, что и выше, но тяжелее)&lt;br /&gt;
 Неиспользуемый предмет...22 (Снова) &lt;br /&gt;
 Неиспользуемый предмет....1 (Обойма плазменных боеприпасов) &lt;br /&gt;
 Неиспользуемый предмет....4 (Пистолет: менее быстрый и точный, 1 клетка инвентаря)&lt;br /&gt;
 Неиспользуемый предмет....4 (Неизвестно)&lt;br /&gt;
 &lt;br /&gt;
 Примечание: В игре TFTD вышеперечисленные предметы используются -- это дрели и&lt;br /&gt;
 обоймы с гаусс-боеприпасами.&lt;br /&gt;
&lt;br /&gt;
В игре есть 6 неиспользуемых предметов. К сожалению, на данный момент неизвестно, как их включить. Эти предметы могут быть добавлены на «Скайрейнджер» каким-либо редактором и даже будут видны в бою, но для того, чтобы их использовать, должны быть исправлены соответствующие записи в файле [[OBDATA.DAT]].&lt;br /&gt;
&lt;br /&gt;
Первые три неиспользуемых места отведены под безымянный многоствольный лазер. Он примечателен своим автовыстрелом со следующими характеристиками: 15% от ОД, точность 50%, повреждение лазером на 40 единиц. Оружие названо именно многоствольным лазером потому, что его изображение для боевого режима -- это Автопушка, а изображение для инвентаря -- Лазерная винтовка.&lt;br /&gt;
&lt;br /&gt;
== Сортировка по Весу ==&lt;br /&gt;
&lt;br /&gt;
Далее следует ещё один список предметов, упорядоченных по Весу. Неподбираемые предметы не включены:&lt;br /&gt;
&lt;br /&gt;
 Вес  Предмет&lt;br /&gt;
 &lt;br /&gt;
  3   Бластерная бомба&lt;br /&gt;
      Граната&lt;br /&gt;
      Граната пришельцев&lt;br /&gt;
      Дымовая граната&lt;br /&gt;
      Оглушающая бомба&lt;br /&gt;
      Осветитель&lt;br /&gt;
      Патроны к Винтовке&lt;br /&gt;
      Патроны к Пистолету&lt;br /&gt;
      Патроны к Плазменному пистолету&lt;br /&gt;
      Патроны к Плазменной винтовке&lt;br /&gt;
      Патроны к Тяжелой плазме&lt;br /&gt;
      Плазменный пистолет&lt;br /&gt;
      Сенсорная граната&lt;br /&gt;
      Сканер движения&lt;br /&gt;
      Элериум-115&lt;br /&gt;
 &lt;br /&gt;
  5   АП-ББ (AC-AP)&lt;br /&gt;
      АП-В (AC-HE)&lt;br /&gt;
      АП-З (AC-IN)&lt;br /&gt;
      Аптечка&lt;br /&gt;
      Пистолет&lt;br /&gt;
      Плазменная винтовка&lt;br /&gt;
      Сканер сознания&lt;br /&gt;
 &lt;br /&gt;
  6   Взрывчатка&lt;br /&gt;
      Малая ракета&lt;br /&gt;
      ТП-ББ (HC-AP)&lt;br /&gt;
      ТП-В (HC-HE)&lt;br /&gt;
      ТП-З (HC-IN)&lt;br /&gt;
      Шокер&lt;br /&gt;
 &lt;br /&gt;
  7   Лазерный пистолет&lt;br /&gt;
 &lt;br /&gt;
  8   Большая ракета&lt;br /&gt;
      Винтовка&lt;br /&gt;
      Зажигательная ракета&lt;br /&gt;
      Лазерная винтовка&lt;br /&gt;
      Тяжелая плазма&lt;br /&gt;
 &lt;br /&gt;
 10   Пси-усилитель&lt;br /&gt;
      Ракетная пусковая установка&lt;br /&gt;
      Малая пусковая установка&lt;br /&gt;
 &lt;br /&gt;
 16   Бластерная пусковая установка&lt;br /&gt;
 &lt;br /&gt;
 18   Тяжелая пушка&lt;br /&gt;
      Тяжелый лазер&lt;br /&gt;
 &lt;br /&gt;
 19   Автопушка&lt;br /&gt;
 &lt;br /&gt;
 20   Труп Летуна&lt;br /&gt;
 &lt;br /&gt;
 22   Труп солдата в комбинезоне&lt;br /&gt;
 &lt;br /&gt;
 24   Труп солдата в персональной броне&lt;br /&gt;
 &lt;br /&gt;
 25   Труп Этериала&lt;br /&gt;
 &lt;br /&gt;
 26   Труп солдата в энергоскафандре или летающей броне&lt;br /&gt;
 &lt;br /&gt;
 30   Труп Сектоида&lt;br /&gt;
 &lt;br /&gt;
 35   Труп Целатида&lt;br /&gt;
 &lt;br /&gt;
 40   Труп Криссалида&lt;br /&gt;
      Труп Мутона&lt;br /&gt;
      Труп Силакоида&lt;br /&gt;
      Труп Снэймена&lt;br /&gt;
&lt;br /&gt;
== Смотри также ==&lt;br /&gt;
&lt;br /&gt;
*[[Item Weight (TFTD)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: data tables]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%A1%D0%BE%D0%BB%D0%B4%D0%B0%D1%82%D1%8B&amp;diff=32463</id>
		<title>Солдаты</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%A1%D0%BE%D0%BB%D0%B4%D0%B0%D1%82%D1%8B&amp;diff=32463"/>
		<updated>2011-01-08T17:43:56Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Два абзаца из англ. статьи Soldiers, для того, чтобы сослаться на &amp;quot;Силу&amp;quot; из статьи &amp;quot;Вес предметов&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Солдаты&#039;&#039;&#039; являются наиболее важными боевыми единицами в игре X-COM. Их нужно снаряжать оружием, бронёй и другим оборудованием. После выполнения боевых заданий солдаты получают опыт, что выражается в увеличении их характеристик и также могут быть повышены в звании.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soldiers&#039;&#039;&#039; are the most important combat unit in the X-COM series. They will need to be outfitted with [[Weapons|weapons]], [[Equipment (EU)#Armour|armour]], and other [[Equipment (EU)#Miscellaneous|equipment]] to aid them. As they complete combat missions they gain [[experience]] in the form of increased attributes, and can also increase in [[rank]]. &lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Squad Composition and Tactics]]&lt;br /&gt;
* [[Hiring/firing]]&lt;br /&gt;
* [[Raw recruit statistical likelihood|Recruit statistics]]&lt;br /&gt;
* [[Transfer#Transfers|Transfers]]&lt;br /&gt;
* [[Armour]]&lt;br /&gt;
* [[Experience Training]]&lt;br /&gt;
&lt;br /&gt;
== Permanent Soldier Attributes ==&lt;br /&gt;
Солдаты в игре X-COM не являются развёрнутыми персонажами из книги. Они -- просто единицы в боевом симуляторе: имя, картинка и несколько характеристик. У них нет диалогов, прошлой жизни и внутренних рассуждений о природе войны. Они смертны. Если один (или все они) умрёт, он будет заменён.&lt;br /&gt;
&lt;br /&gt;
Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialogue, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced. &lt;br /&gt;
&lt;br /&gt;
* [[Time Units]]&lt;br /&gt;
* [[Energy]]&lt;br /&gt;
* [[Health]]&lt;br /&gt;
* [[Bravery]]&lt;br /&gt;
* [[Reactions]]&lt;br /&gt;
* [[Firing Accuracy]]&lt;br /&gt;
* [[Throwing Accuracy]]&lt;br /&gt;
* [[Сила]]&lt;br /&gt;
* [[Psionics]]&lt;br /&gt;
** [[Psionic Strength]]&lt;br /&gt;
** [[Psionic Skill]]&lt;br /&gt;
* [[Rank]]&lt;br /&gt;
* Hidden Stats:&lt;br /&gt;
** [[Melee Accuracy]]&lt;br /&gt;
&lt;br /&gt;
== Combat Attributes and Conditions == &lt;br /&gt;
&lt;br /&gt;
The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier&#039;s main stats, while combat conditions can be caused by a variety of actions during the battle. &lt;br /&gt;
&lt;br /&gt;
* [[Reaction fire formula|Current Reaction Level]] (aka Initiative) &lt;br /&gt;
* [[Energy#Recovery|Energy Recovery]]&lt;br /&gt;
* [[Height]]&lt;br /&gt;
* [[Fatal Wounds]]&lt;br /&gt;
* Incapacitation (Soldier becomes immobilized, prevented from moving or loss of control) &lt;br /&gt;
** [[Stun]], [[Unconscious]]&lt;br /&gt;
** [[Morale]]&lt;br /&gt;
*** [[Panic]], [[Berserk]]&lt;br /&gt;
** [[Mind Control]]&lt;br /&gt;
&lt;br /&gt;
== Post Combat Conditions ==&lt;br /&gt;
* How [[Experience]] is earned&lt;br /&gt;
* [[Recovery time]] after being injured in battle&lt;br /&gt;
* [[Promotions]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[SOLDIER.DAT]] game file analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Unit Stats Navbar}}&lt;br /&gt;
[[Category: Soldiers]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%A1%D0%B8%D0%BB%D0%B0&amp;diff=32462</id>
		<title>Сила</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%A1%D0%B8%D0%BB%D0%B0&amp;diff=32462"/>
		<updated>2011-01-08T17:35:43Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Первый абзац из англ. статьи Strength, для того, чтобы сослаться из статьи &amp;quot;Вес предметов&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Общий обзор/Overview =  &lt;br /&gt;
Сила солдата влияет на то, какую массу он может носить без замедления. При замедлении на очки действия накладывается штраф. Также сила влияет на то, как далеко солдат может кидать предметы.&lt;br /&gt;
A soldier&#039;s strength controls how much weight a soldier can carry before being [[Time Units#Encumbrance|encumbered]]. Once encumbered, a penalty is applied to the refresh rate of the soldier&#039;s [[Time Units|Time Unit]] at the start of the next turn. Strength also controls the [[Throwing_Accuracy#Throwing_Distance|throwing distance]] of objects.&lt;br /&gt;
&lt;br /&gt;
Each point of strength represents a unit of weight that a soldier can carry. A rifle clip for example costs 3 units of strength. These weight values are used in conjunction with the soldier&#039;s strength level to determine how far the object can be thrown. &lt;br /&gt;
&lt;br /&gt;
Refer to the section on [[Item Weight]]s for more information on individual item weights. &lt;br /&gt;
&lt;br /&gt;
==Starting Values==&lt;br /&gt;
&lt;br /&gt;
New recruits will always begin with a value between 20 and 40.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
&lt;br /&gt;
Strength points are awarded at the end of missions any time at least one [[Experience#How_Experience_Points_Are_Applied|primary action]] is performed. Just one action is enough - additional ones do not cause more Strength points to be awarded.&lt;br /&gt;
&lt;br /&gt;
The possible points earned are dependent on your current Strength. At recruit minimum (20 Strength), an average of 6.0 points are earned (range 0 - 12). Thus, while your soldiers may be weak initially, they can usually reach a reasonable level within a few combat missions. Points awarded after missions slope evenly down to where, at cap minus one (69), an average of 1.0 points are earned (range 0 - 2).&lt;br /&gt;
&lt;br /&gt;
Unlike real life, carrying heavy weights throughout a mission has &#039;&#039;&#039;no effect&#039;&#039;&#039; on Strength improvement (sigh). All this does is give you an encumbrance penalty at the start of the next combat turn. Only primary actions cause Strength to increase.&lt;br /&gt;
&lt;br /&gt;
==Maximum Caps==&lt;br /&gt;
&lt;br /&gt;
A soldier&#039;s Strength is [[Experience#Regarding_Caps|capped]] at 70. It is possible to &#039;overflow&#039; the cap by one point on the last combat when you reach it. On average, you have a 33% chance of getting capped at 71 instead of 70. Once at 70+, all Strength improvements cease.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Time Units#Encumbrance|Encumbrance]]&lt;br /&gt;
*[[Throwing_Accuracy#Throwing_Distance|Throwing Distance]]&lt;br /&gt;
*[[Item_Weight|Item Weights]]&lt;br /&gt;
*[[Experience#Secondary_Stats|Experience]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Unit Stats Navbar}}&lt;br /&gt;
[[Category:Soldiers]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D0%B8_%D0%B1%D0%B0%D0%B7%D1%8B_(EU)&amp;diff=30875</id>
		<title>Модули базы (EU)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D0%B8_%D0%B1%D0%B0%D0%B7%D1%8B_(EU)&amp;diff=30875"/>
		<updated>2010-09-22T14:22:24Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Перенаправил ссылку с пустого места на раздел в этой же статье&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}На базах можно построить различные &#039;&#039;&#039;модули&#039;&#039;&#039;. Многие из них доступны с самого начала игры, постройка других требует предварительного исследования. За исключением [[Лифт доступа|лифта доступа]] и модулей базы, с которыми вы начинаете игру, все они требуют определённого количества времени и денег на постройку. Кроме того, все модули, кроме [[Лифт доступа|лифта доступа]], требуют [[Ежемесячнаялата|ежемесячной платы]] за содержание.&lt;br /&gt;
&lt;br /&gt;
Старые и неиспользуемые модули, если они вам больше не нужны, могут быть удалены, при условии, что они не заняты оборудованием или персоналом. При этом необходимо учесть [[Модули базы (EU)#Плата_за_воздух|известный баг]], из-за которого невыгодно оставлять пустыми зоны модулей, которые ранее были заняты.&lt;br /&gt;
&lt;br /&gt;
Все модули базы должны быть соединены напрямую или через другие модули с [[Лифт доступа|лифтом доступа]]. Вы не можете снести модули базы, если они соединяют другие с лифтом, однако они могут быть уничтожены во время [[Защита базы|защиты базы]]. Если такой модуль уничтожается, все остальные модули, соединяющиеся через него с лифтом, также уничтожаются. При этом любое оборудование, авиация или личный состав остаются на базе (несмотря на отсутствие хранилищ/жилых модулей).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Изначальные и исследуемые модули ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Изначальные модули базы:&#039;&#039;&#039;&lt;br /&gt;
* [[Image:Base-lift.gif|30px]] [[Лифт доступа|Лифт доступа (Access Lift)]]&lt;br /&gt;
* [[Image:Base-quarters.gif|30px]] [[Жилой модуль|Жилой модуль (Living Quarters)]]&lt;br /&gt;
* [[Image:Base-lab.gif|30px]] [[Лаборатория|Лаборатория (Laboratory)]]&lt;br /&gt;
* [[Image:Base-workshop.gif|30px]] [[Мастерская|Мастерская (Workshop)]]&lt;br /&gt;
* [[Image:Base-stores.gif|30px]] [[Склад|Склад (General Stores)]]&lt;br /&gt;
* [[Image:Base-containment.gif|30px]] [[Модуль содержания пришельцев|Модуль содержания пришельцев (Alien Containment)]]&lt;br /&gt;
* [[Image:Base-hangar.gif|60px]] [[Ангар|Ангар (Hangar)]]&lt;br /&gt;
* [[Image:Base-small_radar.gif|30px]] [[Малая радарная система|Малая радарная система (Small Radar System)]]&lt;br /&gt;
* [[Image:Base-large_radar.gif|30px]] [[Большая радарная система|Большая радарная система (Large Radar System)]]&lt;br /&gt;
* [[Image:Base-missile.gif|30px]] [[Ракетная защита|Ракетная защита (Missile Defences)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Исследуемые модули базы:&#039;&#039;&#039;&lt;br /&gt;
* [[Image:Base-psi.gif|30px]] [[Пси-лаборатория|Пси-лаборатория (Psionic Laboratory)]]&lt;br /&gt;
* [[Image:Base-hyperwave.gif|30px]] [[Гиперволновой декодер|Гиперволновой декодер (Hyper-wave Decoder)]]&lt;br /&gt;
* [[Image:Base-laser.gif|30px]] [[Лазерная защита|Лазерная защита (Laser Defences)]]&lt;br /&gt;
* [[Image:Base-plasma.gif|30px]] [[Плазменная защита|Плазменная защита (Plasma Defences)]]&lt;br /&gt;
* [[Image:Base-fusion.gif|30px]] [[Защита &#039;Фьюжн&#039;|Защита &#039;Фьюжн&#039; (Fusion Ball Defences)]]&lt;br /&gt;
* [[Image:Base-mind.gif|30px]] [[Пси-щит|Пси-щит (Mind Shield)]]&lt;br /&gt;
* [[Image:Base-grav.gif|30px]] [[Гравитационный щит|Гравитационный щит (Grav Shield)]]&lt;br /&gt;
&lt;br /&gt;
==Список стоимости модулей==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Структура&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;190&amp;quot;&amp;gt;Стоимость постройки&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;190&amp;quot;&amp;gt;Стоимость обслуживания  *&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;190&amp;quot;&amp;gt;Время постройки&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Возможность постройки нескольких модулей&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Лифт доступа **&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$4,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 день&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Нет&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Жилой модуль&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Лаборатория&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Мастерская&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$35,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Склад&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Модуль содержания пришельцев&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ангар&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Малая радарная система***&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Нет&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Большая радарная система***&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Нет&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ракетная защита&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Псионическая лаборатория&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$16,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Гиперволновый декодер&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$35,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Нет&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Лазерная защита&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Плазменная защита&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Защита &#039;Фьюжн&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$14,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Да&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Пси-щит&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,300,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Нет&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Гравитационный щит&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,200,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38 дней&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Нет&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Это информация о выплачиваемых вами суммах на ежемесячное обслуживание, однако она отображается некорректно в игровом Информационном разделе.&lt;br /&gt;
За дополнительной информацией обратитесь к разделу о [[Модули базы (EU)#Баг с отображением стоимости содержания модуля|баге с отображением стоимости содержания модуля]], который находится ниже.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; В [[GEOSCAPE.EXE]] говорится, что для постройки лифта доступа требуется 1 день и стоимость постройки - $300k, однако фактически возводится он моментально и его стоимость зависит от региона, в котором строится новая база.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; Возможность постройки нескольких больших и малых радаров есть, но в этом нет смысла из-за [[Модули базы (EU)#А надо ли строить пять радаров?|неэффективности]] данных действий.&lt;br /&gt;
&lt;br /&gt;
== А надо ли строить пять радаров? == &lt;br /&gt;
Для большинства модулей базы действует правило: чем больше таких модулей, тем больше производительность данных модулей. К примеру, построив не одну лабораторию, а две, мы сможем нанять в два раза больше ученых. Однако для некоторых модулей это не так, и в игре это никак не обозначено. Реальная польза лишь от одного модуля. Вот список таких модулей: малый радар, большой радар, гиперволновый декодер, гравитационный щит, пси-щит и модуль содержания пришельцев.&lt;br /&gt;
&lt;br /&gt;
Дополнительная постройка вышеуказанных модулей не даст никакого преимущества, однако необходимо будет оплачивать их содержание. Это особенно важно для таких построек как радарные системы и гравитационный щит.  Гравитационный щит сработает лишь один раз во время нападения на базу, независимо от того, сколько их построено на базе. Также второй большой радар не увеличит радиус обнаружения НЛО, но действия одного малого и одного большого радаров будут суммироваться.&lt;br /&gt;
&lt;br /&gt;
В разделе с информацией о базе отображается количество построенных радаров, однако там не отображается реальная зона действия радаров. Далее, имея гиперволновый декодер на базе, малый и большой радары становятся &#039;&#039;&#039;бесполезными&#039;&#039;&#039;, поэтому их можно смело снести. У декодера больше радиус действия, и он всегда обнаруживает НЛО моментально в отличие от радаров. (Но не забывайте про [[Модули базы (EU)#Плата_за_воздух|баг с оплатой]] после сноса радара.)&lt;br /&gt;
&lt;br /&gt;
Смысл постройки таких модулей есть только в том случае, если они используются для [[Стратегическое планирование баз|защиты базы]], т.к. у каждого модуля своя [[Стратегическое планирование баз#Сравнение_планировок_баз|планировка]].&lt;br /&gt;
&lt;br /&gt;
== Баг с отображением стоимости содержания модуля ==&lt;br /&gt;
&lt;br /&gt;
В X-COM есть один очень интересный баг: при подсчете стоимости за содержание модулей в игровом информационном разделе игра ошибочно передает номер ряда базы, в котором находится модуль, вместо номера этого модуля. Следующая таблица показывает первые шесть модулей из файла [[BASE.DAT]] (сравните, например, их порядок в игровой &#039;&#039;&#039;Уфопедии&#039;&#039;&#039;). Рядом же видны неверно &#039;&#039;отображаемые&#039;&#039; ежемесячные расходы за модуль в зависимости от того, в каком ряду базы он расположен:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} width=&amp;quot;40%&amp;quot; align=&amp;quot;right&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;C1&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;C2&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;C3&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;C4&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;C5&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;C6&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot; {{StdDescTable_Heading}}&amp;gt;Ряд1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4k&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot; {{StdDescTable_Heading}}&amp;gt;Ряд2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot; {{StdDescTable_Heading}}&amp;gt;Ряд3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30k&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot; {{StdDescTable_Heading}}&amp;gt;Ряд4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35k&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot; {{StdDescTable_Heading}}&amp;gt;Ряд5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10k&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot; {{StdDescTable_Heading}}&amp;gt;Ряд6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15k&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15k&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;Номер&amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;Модуль&amp;lt;/u&amp;gt;           &amp;lt;u&amp;gt;Обслуживание&amp;lt;/u&amp;gt;&lt;br /&gt;
   00    Лифт доступа           4k&lt;br /&gt;
   01    Жилой модуль          10k&lt;br /&gt;
   02    Лаборатория           30k&lt;br /&gt;
   03    Мастерская            35k&lt;br /&gt;
   04    Малый радар           10k&lt;br /&gt;
   05    Большой радар         15k&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Из-за этого бага месячная стоимость обслуживания модулей, &amp;lt;u&amp;gt;отображаемая в информационном разделе базы&amp;lt;/u&amp;gt; зависит &#039;&#039;только&#039;&#039; от расположения этого модуля (и числа в игровой Уфопедии фактически бессмысленны). Однако, &amp;lt;u&amp;gt;финансовый график с Геоскейпа работает корректно&amp;lt;/u&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Игровая механика&#039;&#039;&#039;, отвечающая за расчет фактической стоимости  также работает &#039;&#039;правильно&#039;&#039;. Дальнейший текст — лишь гипотетические рассуждения (см. англ. [[http://ufopaedia.org/index.php?title=Talk:Base_Facilities_%28EU%29|обсуждение]]):&lt;br /&gt;
&lt;br /&gt;
[[Ангар|Ангары]] оплачиваются единожды за верхнюю правую (верхнюю левую?) зону. Поэтому Ангар, расположенный «внизу» базы, мог бы обойтись в $10k/мес.&lt;br /&gt;
&lt;br /&gt;
Если бы это действительно влияло на реальную стоимость, было бы очень выгодно расположить оборонительные модули вдоль третьего и четвёртого рядов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table align = &amp;quot;right&amp;quot; style = &amp;quot;background: #F0F0FF; border: 1px #404080 solid; width: 50%; margin: 1em 1em 1em 1em; padding:4px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt; Стоимость такого расположения могла бы быть &#039;&#039;&#039;$329k/month&#039;&#039;&#039;: Стоимость ангаров внизу - 3*10, лифт - 35 и остальное 6 * (30+10+4). Замените пси-лабораторию любым другим модулем - это не имело бы разницы. Также лифт можно было бы расположить в любом месте этого ряда. &#039;&#039;Средняя&#039;&#039; стоимость для модуля в верхних трёх рядах могла бы быть $14,667/мес (44/3).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;{{UBK|=&lt;br /&gt;
|psi|psi|psi|psi|psi|psi|=&lt;br /&gt;
|psi|psi|psi|psi|psi|psi|=&lt;br /&gt;
|psi|psi|psi|psi|psi|psi|=|dirt|dirt|lift|dirt|dirt|dirt|=&lt;br /&gt;
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table align = &amp;quot;right&amp;quot; style = &amp;quot;background: #F0F0FF; border: 1px #404080 solid; width: 50%; margin: 1em 1em 1em 1em; padding:4px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ангары, расположенные вверху базы обошлись бы в &#039;&#039;&#039;$402k/мес&#039;&#039;&#039;, на $73k &#039;дороже&#039; чем если бы они располагались внизу, несмотря на то, что это те же самые ангары. Здесь же нижние 3 ряда в среднем обходятся в $20k/мес (60/3) за одну зону.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;{{UBK|=&lt;br /&gt;
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=&lt;br /&gt;
|dirt|dirt|lift|dirt|dirt|dirt|=&lt;br /&gt;
|psi|psi|psi|psi|psi|psi|=&lt;br /&gt;
|psi|psi|psi|psi|psi|psi|=&lt;br /&gt;
|psi|psi|psi|psi|psi|psi|=}}&lt;br /&gt;
&lt;br /&gt;
Так что если бы стоимость соответствовала описываемой, то наиболее выгодным для полноценной базы был бы вариант с ангарами внизу. Для дополнительных баз вариантов больше. Если устанавливать ангары внизу и для связки в третьем и четвёртом рядах использовать по одному модулю, то средняя стоимость верхних двух рядов могла бы быть всего $7k/мес! (14/2) Дешевле только обслуживание трёх модулей — склады, пси-щит и ракетная защита по $5k/мес каждый.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Заметка: Этот баг довольно долгое время не замечали, пока [[User:Sfnhltb|Sfnhltb]] не обнаружил его в Феврале 2007. Больше информации на странице [[Talk:Base Facilities (EU)|обсуждения (англ.)]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Плата за воздух ==&lt;br /&gt;
&lt;br /&gt;
Если вы снесёте какой-либо модуль — вы будете оплачивать то место, где он был расположен. Однако ставка будет другой; место сноса теперь требует особого внимания специалистов — за каждую пустую зону, на которой когда-то был модуль, вы будете платить &#039;&#039;&#039;$80k/мес&#039;&#039;&#039;. А за ангар, который Вы снесли - &#039;&#039;&#039;$320k&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Существует два известных способа обойти такую переплату: 1) снести базу целиком или 2) построить на занятых ранее областях новые модули. Как только вы начнёте постройку нового модуля, вам не нужно будет платить этот взнос.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Внимание:&#039;&#039;&#039; Если вы заложите какой-либо модуль, но передумав, снесёте его в процессе постройки, то по прошествии времени, необходимого на постройку этого модуля, будете выплачивать $80k!&lt;br /&gt;
&lt;br /&gt;
== Уничтожение модулей == &lt;br /&gt;
&lt;br /&gt;
Модули, которые были сильно повреждены во время тактического боя, [[Защита базы#Уничтожение_модулей|уничтожаются]] при возврате в режим Геоскейпа. Если из-за разрушения какого-либо модуля остальные изолируются от лифта доступа, то изолированные модули также уничтожаются.&lt;br /&gt;
&lt;br /&gt;
Возьмём для примера эту базу: &lt;br /&gt;
&lt;br /&gt;
{{UBK|=&lt;br /&gt;
|hangar1|hangar2|dirt|dirt|dirt|dirt|=&lt;br /&gt;
|hangar3|hangar4|dirt|dirt|dirt|dirt|=&lt;br /&gt;
|quarters|quarters|workshop|lift|stores|stores|=&lt;br /&gt;
|hyperwave|dirt|dirt|dirt|lab|small_radar|=&lt;br /&gt;
|mind|dirt|dirt|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|dirt|=}}&lt;br /&gt;
&lt;br /&gt;
Предположим, что во время защиты базы в мастерских проходили затяжные бои с использованием бластер-бомб, и всё было разрушено. &lt;br /&gt;
&lt;br /&gt;
Если битва была выиграна, то база будет выглядеть так:&lt;br /&gt;
&lt;br /&gt;
{{UBK|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|dirt|lift|stores|stores|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|lab|small_radar|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|dirt|dirt|dirt|dirt|=}}&lt;br /&gt;
&lt;br /&gt;
Половина базы была уничтожена! &lt;br /&gt;
&lt;br /&gt;
Но несмотря на то, что модули были потеряны, всё, что в них находилось, к счастью, осталось в целости и сохранности.&lt;br /&gt;
Это: &lt;br /&gt;
&lt;br /&gt;
;Персонал&lt;br /&gt;
: Персонал останется на базе, даже если ему будет не хватать кроватей.&lt;br /&gt;
&lt;br /&gt;
; Снаряжение&lt;br /&gt;
: Ничего из него не потеряно, лишь место, где оно хранилось. &lt;br /&gt;
&lt;br /&gt;
; Авиация &lt;br /&gt;
: Авиация останется приписанной к этой базе и её можно использовать как обычно. Однако если вы отправите её на другую базу, то необходимо будет восстановить разрушенный ангар для её успешного возвращения.&lt;br /&gt;
&lt;br /&gt;
; Пришельцы в модуле для их содержания&lt;br /&gt;
: Неизвестно как, но они останутся невредимыми. Возможно, их прячут в холодильники, но после восстановления этого модуля пришельцы будут доступны для изучения.&lt;br /&gt;
&lt;br /&gt;
; Исследовательские и технические наработки &lt;br /&gt;
: Они будут остановлены, однако прогресс исследований не будет потерян. &lt;br /&gt;
&lt;br /&gt;
Поскольку базы с узкими проходами весьма популярны, то рекомендуется использование взывчатки в таких местах свести к минимуму, иначе есть возможность потерять всю базу. Либо, как вариант, использовать неразрушаемый модуль в узком месте. Лифт доступа и склады отлично подходят для этого.&lt;br /&gt;
&lt;br /&gt;
Некоторые модули построены таким образом, что не могут быть разрушены во время защиты базы, несмотря на урон. Это лифт доступа, склады, жилые модули и ангары.&lt;br /&gt;
&lt;br /&gt;
== В разработке ==&lt;br /&gt;
* [[Известные_ошибки#Нестыковка_модулей|Нестыковка модулей]] - в процессе&lt;br /&gt;
&lt;br /&gt;
== См. также ==&lt;br /&gt;
* [[Модули базы (TFTD)]]&lt;br /&gt;
* [[Базы пришельцев и X-Com#База X-Com|Базы X-COM]]&lt;br /&gt;
* [[Стратегическое планирование баз]]&lt;br /&gt;
* [[Ландшафт базы X-Com]]&lt;br /&gt;
* [[Защита базы]]&lt;br /&gt;
* [[Конструктор_баз(EU)|Конструктор баз]] (создаём свои планировки!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Модули базы - Навигация}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Модули базы (EU)]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Firing_(UFO2000)&amp;diff=30394</id>
		<title>Firing (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Firing_(UFO2000)&amp;diff=30394"/>
		<updated>2010-08-24T18:23:19Z</updated>

		<summary type="html">&lt;p&gt;Fomka: /* Clearing Cover */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Firing==&lt;br /&gt;
&lt;br /&gt;
===Factors related to firing===&lt;br /&gt;
&lt;br /&gt;
To achieve kills effectively you will need to pay attention to a lot of factors that can make your shot go wide or fail to kill the enemy unit. &lt;br /&gt;
&lt;br /&gt;
* Soldier&#039;s fixed accuracy and any accuracy losses coming from morale.&lt;br /&gt;
&lt;br /&gt;
* Distance. The best way to kill a target is to walk right close to it and pump a full auto round (hard to miss). The bigger the distance the more chances the shot will hit something else. &lt;br /&gt;
&lt;br /&gt;
* Weapon&#039;s power. The weapon&#039;s power should be able to kill the target in 2-3 rounds at the same location. This can be resolved usually by having several weapons firing at the same target.&lt;br /&gt;
&lt;br /&gt;
===Clarification of terms===&lt;br /&gt;
&lt;br /&gt;
There are 3 terms necessary to understand firing: &lt;br /&gt;
&lt;br /&gt;
* Neutralize: to kill an enemy unit. To neutralize a unit usually the best weapons are general ones, like rifles but area weapons (such as cannons) can also be used, depending on the target&#039;s armor. &lt;br /&gt;
&lt;br /&gt;
* Fire Support: fire directed to assist or protect your units. Fire support doesn&#039;t mean always to kill enemy units but simply to impair the enemy&#039;s own fire, by creating smoke or injuries. Fire support can be done with either general purpose or area weapons.&lt;br /&gt;
&lt;br /&gt;
* Targets of Opportunity: unexpected enemy units which are identified during your turn.&lt;br /&gt;
&lt;br /&gt;
===Clearing Cover===&lt;br /&gt;
&lt;br /&gt;
Always use LEFT-ALT to check if the line of fire is clear. If there&#039;s cover blocking the target you will need to have sufficient shots to remove it, otherwise you might not kill the enemy unit. &lt;br /&gt;
&lt;br /&gt;
The best weapons to clear cover are explosive rounds. They will destroy the cover while inflicting some damage to the target (&amp;quot;softening&amp;quot; him for the precision weapons to kill). However there is the following drawback of explosives: when they are used indoors target can fall down through destroyed floor thus going out of sight.&lt;br /&gt;
&lt;br /&gt;
You should also match the weapon&#039;s power to the strength of the cover. Some terrains have features that are nearly impossible to destroy. On others, using a plasma rifle to clear a wall that could be taken by a laser is a waste of firepower.&lt;br /&gt;
&lt;br /&gt;
===Fire Zones and Concentrating Fire===&lt;br /&gt;
&lt;br /&gt;
The areas to where a soldier/team can fire clearly are their fire zones. If 2 or more soldiers share a common fire zone than the lethality of their fire is greatly increased for that zone. This makes certain areas very dangerous for the enemy to walk into because of the amount of shots that can be placed on that location.&lt;br /&gt;
&lt;br /&gt;
A fire zone can be a very dangerous location for your or the other player&#039;s squad. The more units share the same fire zone the more effective it turns (because of the increased firepower). The potency of a zone also increases with the use of area weapons because of their ability to clear cover, which stops to be blocked by cover. General weapons can also be used for the role of clearing cover.&lt;br /&gt;
&lt;br /&gt;
All of this also applies to your squad. If the units on an area start dropping down like flies then the other player has a fire zone there. &lt;br /&gt;
&lt;br /&gt;
===Prioritizing targets===&lt;br /&gt;
&lt;br /&gt;
On occasions where there are multiple targets visible it is necessary to know which units should be killed first in order to reduce the efficiency of the other player&#039;s return fire. Here are a couple examples: &lt;br /&gt;
&lt;br /&gt;
* Unarmored units are easier to kill and if taken out first will reduce the other player&#039;s numbers more quickly. &lt;br /&gt;
&lt;br /&gt;
* Killing units with grenades and area weapons will prevent him from deploying smoke to cover himself (and maybe set off ammo and grenades). &lt;br /&gt;
&lt;br /&gt;
* Killing his units with the best weapons (plasmas, lasers) will reduce his ability to fire at long distance. &lt;br /&gt;
&lt;br /&gt;
* Leaving enemy Scouts alive will risk them moving on the next turn and spotting your units. It will also make you vulnerable to a close range attack. &lt;br /&gt;
&lt;br /&gt;
* Flying units can be especially dangerous to be left alive if there are buildings for them to hide.&lt;br /&gt;
&lt;br /&gt;
* The more units you kill on one turn the more disrupted an enemy attack/defense will become.&lt;br /&gt;
&lt;br /&gt;
* Targets of opportunity are left at your discretion: if neutralized they reduce the enemy&#039;s numbers and hinder his response, but focusing on them may diminish your ability to mass. &lt;br /&gt;
&lt;br /&gt;
To properly prioritize your firing you should then do the following:&lt;br /&gt;
 &lt;br /&gt;
# Locate all enemy units BEFORE firing. This is a basic mistake: a scout moves and spots an enemy 10 squares ahead and the player spends all his available firepower killing it. Then the scout remembers to turn left and suddenly spots an enemy right close to him but there&#039;s no units with TUs left to fire. &lt;br /&gt;
# Determine their threat level. There are 4 basic criteria: race/armor, weapon carried, position and cover. &lt;br /&gt;
# Assign a fire plan regarding who fires first, area or general weapons. Area weapons will destroy cover but smoke might conceal other units. Determine the amount of firepower needed to take down the primary target and the order by which they should fire. &lt;br /&gt;
# Neutralize primary target(s).&lt;br /&gt;
&lt;br /&gt;
===Distance and types of shots===&lt;br /&gt;
&lt;br /&gt;
The best way to kill a target is to walk right close to it and pump a full auto round (hard to miss). The bigger the distance the more chances the shot will hit something else.&lt;br /&gt;
&lt;br /&gt;
Auto-shot in general tends to be used for all distances, because of the number of shots it provides, although its accuracy can be low at long distances. It can also consume a lot of ammo, forcing you to have to spend points to bring extra clips.&lt;br /&gt;
&lt;br /&gt;
If you want to ensure a kill at long distance try using Snap instead of Auto, in the case of the rifles, or even use Aimed. You will still miss shots but usually the payoff of effectively killing units as planned will help your overall strategy.  &lt;br /&gt;
&lt;br /&gt;
===Troops and Fire Support available===&lt;br /&gt;
&lt;br /&gt;
The terrain and the equipment of your units will determine the number of units necessary to ensure kills within a shared fire zone. To ensure kills it might necessary to concentrate units on a location in order to provide effective fire. For more details on the types of weapons see [[UFO2000 Weapons|Weapons]]. &lt;br /&gt;
&lt;br /&gt;
===Precise Aiming===&lt;br /&gt;
&lt;br /&gt;
Precise Aiming does NOT increase the accuracy. However it allows you to aim for a specific area of the target in order to ensure that a direct shot won&#039;t be blocked by terrain. There are 3 uses for precise aiming: &lt;br /&gt;
&lt;br /&gt;
* Basically precise aiming is used when part of a target is blocked by an object/wall. For instance, when a unit is standing on the lower part of stairs if the shot heads for the lower portion it will hit the stairs instead of the legs. If you use precise aiming the boxes will show not only the 3D shape of the unit but also the shape of the object, so it allows you to fire at level that isn&#039;t occupied also by terrain.&lt;br /&gt;
&lt;br /&gt;
* Another use for precise aiming is when a target is on 2nd level at some distance and you are firing from first level with a wall halfway inbetween. To avoid the shot from hitting the wall you can aim at the top of the unit. This also applies to when both shooter and target are at the same level and there are obstacles that half cover the path to the target. You will need some guessing to figure out how tall the object is in order for the shot to avoid it.&lt;br /&gt;
&lt;br /&gt;
* Finally, you can use precise aiming to easily blast holes through fences. Stand close to the fence and place the aiming cursor on the box containing the square or, if the unit is already standing on that box, aim at the box to where you want to move. Choose the 2-3 boxes and the unit will fire downwards, clearing the fence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Strategy Manual]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=30393</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=30393"/>
		<updated>2010-08-24T18:16:52Z</updated>

		<summary type="html">&lt;p&gt;Fomka: Vunrable -&amp;gt; vulnerable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested successful strategies. There are some tips added to the strategies which u can consider when choosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vulnerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordered by gametype. All strategies can off course be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preparation. Read the following successful strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies where you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. Any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault as well. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play against a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vulnerable against:===&lt;br /&gt;
Missile spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and you can expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you usually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. You can basically use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missile spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missile spam use the flying units all the way into the enemy space in the second turn until you spot the missile firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missile spam.&lt;br /&gt;
&lt;br /&gt;
===Vulnerable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vulnerable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are structures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerful sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necessary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missiles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Take in account a flying sniper unit can make use of [[Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from dying in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vulnerable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Stealth Assault==&lt;br /&gt;
===What is a stealth assault? ===&lt;br /&gt;
A stealth assault is an assault where you avoid detection of the enemy to the maximum. moving between cover taking the enemy down silently.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
equipment to use:&lt;br /&gt;
&#039;&#039;&#039;melee weapons&#039;&#039;&#039;-These will use little time units and will not reveal your position (if used from behind).&lt;br /&gt;
&#039;&#039;&#039;proximity mine&#039;&#039;&#039;-These either be thrown down as a they are silent and will not (if used correctly) reveal your position.&lt;br /&gt;
&#039;&#039;&#039;smoke grenades&#039;&#039;&#039;--These can be used to escape detection or just thrown into a place where you are not- just to confuse the enemy.&lt;br /&gt;
&#039;&#039;&#039;Demolition packs&#039;&#039;&#039;-These can be used to sabotage locations you know enemies are located or are likely to look in. a combination of proximity of a proximity grenade and a detonation pack can be deadly. If you are detected, these can be used to cause an explosive getaway killing, wounding and blinding the enemy.&lt;br /&gt;
&lt;br /&gt;
Unit types to use:&lt;br /&gt;
-As you are only using knives, you will need to take as heavy armor as possible as you will need protect yourself from the explosions you will be subjected to from those missile spammers.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
The main idea of a stealth assault is to move unseen within cover taking out enemies out silently. THE main way to consider when being stealthy is to NOT be seen. One way of doing this is by using windows, the stealthy man&#039;s best friend. If you are on ground floor, you should wait at least ONE space behind the window, as if someone walks past, they will not see you as easily. You should also get in to the practice of moving space by space and assessing if an  enemy may see you in the next space. Note. You have to assume that if you CAN be seen you WILL be seen. Don&#039;t take chances,be patient. One thing to note is most players automatically see walls as boundaries, you on the other hand have a team with knives. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Firing accuracy, Throwing accuracy and Strength are useless stats for a stealth team-Don&#039;t spend any points on them!  What you do need is a lot of &#039;&#039;&#039;time units&#039;&#039;&#039;, &#039;&#039;&#039;stamina&#039;&#039;&#039; and &#039;&#039;&#039;health points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies can fall to this if you are stealthy enough. just as long as the map has lots of cover. On a barren map this will be useless.&lt;br /&gt;
&lt;br /&gt;
===Vulnerable against:===&lt;br /&gt;
&lt;br /&gt;
Missile spam&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The map needs to have many places to hide, if there is limited hiding places, the enemy will know where you are hiding and rocket spam you.&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anti-stealth Strategy:&lt;br /&gt;
Missile spam&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missile Spam==&lt;br /&gt;
===What is Missile spam?===&lt;br /&gt;
&lt;br /&gt;
===Types of Missile spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
A foil the plan strategy is were you destroy every defensive hiding place on the opponents early in the game. You can use 1 or more missile launchers supported by any explosive weaponry. This strategy is mostly used in maps with structures which can be destroyed. Take a strong ground assault to accompany the explo team to finish up the opponent in a sweeper strategy. A strong smoke strategy works best for this strategy.&lt;br /&gt;
&lt;br /&gt;
====Preemptive strike====&lt;br /&gt;
When played correctly this is one of the most deadly strategies available. In the first or second turn destroy places where the opponent has most likely spawned his team members. This strategy has a severe disadvantage though: U can use it only sporadicly! Here is why: Once you play this strategy against a player he will know you play it and will spawn units at a place you can&#039;t predict or in a safe place like on the most back line in his zone. Never choose this strategy as a regular played strategy.&lt;br /&gt;
&lt;br /&gt;
====Scout &#039;n Fire====&lt;br /&gt;
This is the most used strategy out there. One or two missile loaded flying units fly into the air using [[Airborne Tactics (UFO2000)| airborne tactics]] to increase range. The 4 man strong ground team plays a rush or sweeper attack strategy. When an enemy unit is uncovered the scout retreats and the airborne fliers bombard the location. This strategy is effective against any strategy with ground units. The way to beat this strategy is to run an aerial strategy. You can also do a rush attack where you go at any cost for to scout the missile shooters. Once the crucial missile units are destroyed only a weak ground team is left because all points went to the expensive missiles. There is a special way to destroy the ammo inside the missile firing units also. All missiles only have 1 health. This means if a missile carrying unit is shot by a explosive weapon all his missiles will be destroyed!&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=30392</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=30392"/>
		<updated>2010-08-24T18:15:55Z</updated>

		<summary type="html">&lt;p&gt;Fomka: More typo fixing (Vunrable -&amp;gt; Vulnerable, for example)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested successful strategies. There are some tips added to the strategies which u can consider when choosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vulnerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordered by gametype. All strategies can off course be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preparation. Read the following successful strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies where you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. Any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault as well. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play against a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missile spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and you can expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you usually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. You can basically use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missile spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missile spam use the flying units all the way into the enemy space in the second turn until you spot the missile firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missile spam.&lt;br /&gt;
&lt;br /&gt;
===Vulnerable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vulnerable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are structures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerful sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necessary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missiles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Take in account a flying sniper unit can make use of [[Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from dying in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vulnerable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Stealth Assault==&lt;br /&gt;
===What is a stealth assault? ===&lt;br /&gt;
A stealth assault is an assault where you avoid detection of the enemy to the maximum. moving between cover taking the enemy down silently.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
equipment to use:&lt;br /&gt;
&#039;&#039;&#039;melee weapons&#039;&#039;&#039;-These will use little time units and will not reveal your position (if used from behind).&lt;br /&gt;
&#039;&#039;&#039;proximity mine&#039;&#039;&#039;-These either be thrown down as a they are silent and will not (if used correctly) reveal your position.&lt;br /&gt;
&#039;&#039;&#039;smoke grenades&#039;&#039;&#039;--These can be used to escape detection or just thrown into a place where you are not- just to confuse the enemy.&lt;br /&gt;
&#039;&#039;&#039;Demolition packs&#039;&#039;&#039;-These can be used to sabotage locations you know enemies are located or are likely to look in. a combination of proximity of a proximity grenade and a detonation pack can be deadly. If you are detected, these can be used to cause an explosive getaway killing, wounding and blinding the enemy.&lt;br /&gt;
&lt;br /&gt;
Unit types to use:&lt;br /&gt;
-As you are only using knives, you will need to take as heavy armor as possible as you will need protect yourself from the explosions you will be subjected to from those missile spammers.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
The main idea of a stealth assault is to move unseen within cover taking out enemies out silently. THE main way to consider when being stealthy is to NOT be seen. One way of doing this is by using windows, the stealthy man&#039;s best friend. If you are on ground floor, you should wait at least ONE space behind the window, as if someone walks past, they will not see you as easily. You should also get in to the practice of moving space by space and assessing if an  enemy may see you in the next space. Note. You have to assume that if you CAN be seen you WILL be seen. Don&#039;t take chances,be patient. One thing to note is most players automatically see walls as boundaries, you on the other hand have a team with knives. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Firing accuracy, Throwing accuracy and Strength are useless stats for a stealth team-Don&#039;t spend any points on them!  What you do need is a lot of &#039;&#039;&#039;time units&#039;&#039;&#039;, &#039;&#039;&#039;stamina&#039;&#039;&#039; and &#039;&#039;&#039;health points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies can fall to this if you are stealthy enough. just as long as the map has lots of cover. On a barren map this will be useless.&lt;br /&gt;
&lt;br /&gt;
===Vulnerable against:===&lt;br /&gt;
&lt;br /&gt;
Missile spam&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The map needs to have many places to hide, if there is limited hiding places, the enemy will know where you are hiding and rocket spam you.&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anti-stealth Strategy:&lt;br /&gt;
Missile spam&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missile Spam==&lt;br /&gt;
===What is Missile spam?===&lt;br /&gt;
&lt;br /&gt;
===Types of Missile spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
A foil the plan strategy is were you destroy every defensive hiding place on the opponents early in the game. You can use 1 or more missile launchers supported by any explosive weaponry. This strategy is mostly used in maps with structures which can be destroyed. Take a strong ground assault to accompany the explo team to finish up the opponent in a sweeper strategy. A strong smoke strategy works best for this strategy.&lt;br /&gt;
&lt;br /&gt;
====Preemptive strike====&lt;br /&gt;
When played correctly this is one of the most deadly strategies available. In the first or second turn destroy places where the opponent has most likely spawned his team members. This strategy has a severe disadvantage though: U can use it only sporadicly! Here is why: Once you play this strategy against a player he will know you play it and will spawn units at a place you can&#039;t predict or in a safe place like on the most back line in his zone. Never choose this strategy as a regular played strategy.&lt;br /&gt;
&lt;br /&gt;
====Scout &#039;n Fire====&lt;br /&gt;
This is the most used strategy out there. One or two missile loaded flying units fly into the air using [[Airborne Tactics (UFO2000)| airborne tactics]] to increase range. The 4 man strong ground team plays a rush or sweeper attack strategy. When an enemy unit is uncovered the scout retreats and the airborne fliers bombard the location. This strategy is effective against any strategy with ground units. The way to beat this strategy is to run an aerial strategy. You can also do a rush attack where you go at any cost for to scout the missile shooters. Once the crucial missile units are destroyed only a weak ground team is left because all points went to the expensive missiles. There is a special way to destroy the ammo inside the missile firing units also. All missiles only have 1 health. This means if a missile carrying unit is shot by a explosive weapon all his missiles will be destroyed!&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=30391</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=30391"/>
		<updated>2010-08-24T18:06:01Z</updated>

		<summary type="html">&lt;p&gt;Fomka: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
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&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies where you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
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===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
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===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
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===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
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===Example of a Sweeper Assault===&lt;br /&gt;
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Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
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Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
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===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
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===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
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==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
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===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
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===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
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===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
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===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
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===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
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===Vulnerable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vulnerable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
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==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
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===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
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&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
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&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
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===Tactics===&lt;br /&gt;
Take in account a flying sniper unit can make use of [[Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.&lt;br /&gt;
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===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
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===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
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===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
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Dig-in&lt;br /&gt;
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===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
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Best effect when played against:&lt;br /&gt;
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Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
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==Flanking==&lt;br /&gt;
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===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
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==Stealth Assault==&lt;br /&gt;
===What is a stealth assault? ===&lt;br /&gt;
A stealth assault is an assault where you avoid detection of the enemy to the maximum. moving between cover taking the enemy down silently.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
equipment to use:&lt;br /&gt;
&#039;&#039;&#039;melee weapons&#039;&#039;&#039;-These will use little time units and will not reveal your position (if used from behind).&lt;br /&gt;
&#039;&#039;&#039;proximity mine&#039;&#039;&#039;-These either be thrown down as a they are silent and will not (if used correctly) reveal your position.&lt;br /&gt;
&#039;&#039;&#039;smoke grenades&#039;&#039;&#039;--These can be used to escape detection or just thrown into a place where you are not- just to confuse the enemy.&lt;br /&gt;
&#039;&#039;&#039;Demolition packs&#039;&#039;&#039;-These can be used to sabotage locations you know enemies are located or are likely to look in. a combination of proximity of a proximity grenade and a det. pack can be deadly. If you are detected, these can be used to cause an explosive getaway killing, wounding and blinding the enemy.&lt;br /&gt;
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Unit types to use:&lt;br /&gt;
-As you are only using knives, you will need to take as heavy armor as possible as you will need protect yourself from the explosions you will be subjected to from those missile spammers.&lt;br /&gt;
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===Tactics===&lt;br /&gt;
The main idea of a stealth assault is to move unseen within cover taking out enemies out silently. THE main way to consider when being stealthy is to NOT be seen. One way of doing this is by using windows, the stealthy man&#039;s best friend. If you are on ground floor, you should wait at least ONE space behind the window, as if someone walks past, they will not see you as easily. You should also get in to the practice of moving space by space and assessing if an  enemy may see you in the next space. Note. You have to assume that if you CAN be seen you WILL be seen. Don&#039;t take chances,be patient. One thing to note is most players automatically see walls as boundaries, you on the other hand have a team with knives. &lt;br /&gt;
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===Stats===&lt;br /&gt;
Firing accuracy, Throwing accuracy and Strength are useless stats for a stealth team-Don&#039;t spend any points on them!  What you do need is a lot of &#039;&#039;&#039;time units&#039;&#039;&#039;, &#039;&#039;&#039;stamina&#039;&#039;&#039; and &#039;&#039;&#039;health points&#039;&#039;&#039;.&lt;br /&gt;
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===Use against:===&lt;br /&gt;
Any strategies can fall to this if you are stealthy enough. just as long as the map has lots of cover. On a barren map this will be useless.&lt;br /&gt;
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===Vunrable against:===&lt;br /&gt;
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Missile spam&lt;br /&gt;
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===Map===&lt;br /&gt;
The map needs to have many places to hide, if there is limited hiding places, the enemy will know where you are hiding and rocket spam you.&lt;br /&gt;
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Best effect when played against:&lt;br /&gt;
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Anti-stealth Strategy:&lt;br /&gt;
Missile spam&lt;br /&gt;
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==Smoke Assault==&lt;br /&gt;
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===What is a Smoke Assault?===&lt;br /&gt;
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==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
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===Types of Missle spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
A foil the plan strategy is were you destroy every defensive hiding place on the opponents early in the game. You can use 1 or more missle launchers supported by any explosive weaponry. This strategy is mostly used in maps with structures which can be destroyed. Take a strong ground assault to accompany the explo team to finish up the opponent in a sweeper strategy. A strong smoke strategy works best for this strategy.&lt;br /&gt;
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====Pre-emtive strike====&lt;br /&gt;
When played correctly this is one of the most deadly strategies availible. In the first or second turn destroy places where the opponent has most likely spawned his team members. This strategy has a severe disadvantage though: U can use it only sporadicly! Here is why: Once you play this strategy against a player he will know you play it and will spawn units at a place you can&#039;t predict or in a safe place like on the most back line in his zone. Never choose this strategy as a regular played strategy.&lt;br /&gt;
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====Scout &#039;n Fire====&lt;br /&gt;
This is the most used strategy out there. One or two missle loaded flying units fly into the air using [[Airborne Tactics (UFO2000)| airborne tactics]] to increase range. The 4 man strong ground team plays a rush or sweeper attack strategy. When an enemy unit is uncovered the scout retreats and the airborne flyers bombard the location. This strategy is effective against any strategy with ground units. The way to beat this strategy is to run an arial strategy. You can also do a rush attack where you go at any cost for to scout the missle shooters. Once the crucial missle units are destroyed only a weak ground team is left because all points whent to the expensive missles. There is a special way to destroy the ammo inside the missle firing units also. All missles only have 1 health. This means if a missle carieing unit is shot by a explosive weapon all his missles are destroyed!&lt;br /&gt;
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==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=30390</id>
		<title>Unit Stats in Details (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_in_Details_(UFO2000)&amp;diff=30390"/>
		<updated>2010-08-24T18:00:30Z</updated>

		<summary type="html">&lt;p&gt;Fomka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Panic==&lt;br /&gt;
Any soldier can enter panicking state if and only if his [[Unit_Stats_%28UFO2000%29#Bravery_.28Morale.29|Morale]] is strictly lower than 50 units. &lt;br /&gt;
{| {{StdDescTable}}&lt;br /&gt;
|-{{StdDescTable_Heading}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panic probability&#039;&#039;&#039;&lt;br /&gt;
! Morale level&lt;br /&gt;
! Panic probability&lt;br /&gt;
|-&lt;br /&gt;
| 50 and more &lt;br /&gt;
| 0% &lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 96% &lt;br /&gt;
|-&lt;br /&gt;
| 1 (minimum)&lt;br /&gt;
| 98%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Platoon::check_morale()&#039;&#039;&lt;br /&gt;
==Stats restoration on turn start==&lt;br /&gt;
===Time Units===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Time_Units|Time Units]] of living soldiers are restored. New amount of TUs is calculated as the lesser number among 2:&lt;br /&gt;
* maximum amount of TUs (maxTU)&lt;br /&gt;
* maxTU * (strength / weight)&lt;br /&gt;
&lt;br /&gt;
For example, soldier with Strength of 25 and equipment weight of 30 will have 5/6 of his maximum TU. It equals to 65 for maxTU of 79 and 66 for maxTU of 80.&lt;br /&gt;
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&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Stamina (Energy)===&lt;br /&gt;
Every new turn [[Unit_Stats_%28UFO2000%29#Stamina_%28Energy%29|Energy]] of living soldiers is restored by 33% of maximum level.&lt;br /&gt;
&lt;br /&gt;
For example, soldier with a maximum of 50 Energy units will restore 16 of them.&lt;br /&gt;
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&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Health and Stun damage===&lt;br /&gt;
Every new turn Stun damage is reduced by 5 units. If a soldier was stunned (his [[Unit_Stats_%28UFO2000%29#Health|Health]] was lower than Stun damage), he will regain consciousness when Stun damage is strictly lower than his Health.&lt;br /&gt;
&lt;br /&gt;
For example, if a soldier with 80 Health units received Stun damage of pure 90 units (his Under Armor was zero), he will miss two turns and will wake up on the third.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code is in Soldier::restore()&#039;&#039;&lt;br /&gt;
===Bravery (Morale)===&lt;br /&gt;
If a soldier was not panicking on a previous turn, his [[Unit_Stats_%28UFO2000%29#Bravery_%28Morale%29|Morale]] is restored by 5 units before a new turn starts. Otherwise Morale is restored by 20 units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code for those cases is in Platoon::check_morale() and in Soldier::panic(int action) respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
Stats other than above are not restored on turn start. This includes: [[Unit_Stats_%28UFO2000%29#Reactions|Reactions]], [[Unit_Stats_%28UFO2000%29#Firing Accuracy|Firing Accuracy]], [[Unit_Stats_%28UFO2000%29#Throwing Accuracy|Throwing Accuracy]], [[Unit_Stats_%28UFO2000%29#Strength|Strength]], [[Unit_Stats_%28UFO2000%29#Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
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