<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flipmcf</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flipmcf"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Flipmcf"/>
	<updated>2026-05-01T04:30:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=MediaWiki_talk:Sidebar&amp;diff=54669</id>
		<title>MediaWiki talk:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=MediaWiki_talk:Sidebar&amp;diff=54669"/>
		<updated>2013-12-22T21:33:08Z</updated>

		<summary type="html">&lt;p&gt;Flipmcf: /* Enemy Within (2013) Link under Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Forums==&lt;br /&gt;
NKF, add XComRus (http://www.xcomrus.com/conference/) to the list, please. It is a russian forum about X-Com. --[[User:-=Troll=-|-=Troll=-]] 10:03, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn&#039;t it be better to add the XComRus forum link on the Russian version of the Main Page? If it&#039;s in Russian, it&#039;s not of general interest to everyone (sorry). We already have a link to the Russian Main Page on the Sidebar, I would think that is enough. [[User:Spike|Spike]] 12:10, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I think it might be time we rethink if the forum links should stay on the side bar. They were fine up until now because for a long time the Wiki has only been in English. But now that we are getting various languages added to the wiki, perhaps the forum links should be moved to their own separate pages? -[[User:NKF|NKF]] 12:28, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: That sounds like the best idea. A sidebar link to &amp;quot;Forums&amp;quot; and a Forum page, broken up by language. Plus a link on each language&#039;s Main Page, jumping to the section for forums in that language. [[User:Spike|Spike]] 14:35, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
Enemy Within (2013) Link ...&lt;br /&gt;
To help being separating the EU and EW content.&lt;br /&gt;
--[[User:Flipmcf|Flipmcf]] 16:33, 22 December 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Flipmcf</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=MediaWiki_talk:Sidebar&amp;diff=54668</id>
		<title>MediaWiki talk:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=MediaWiki_talk:Sidebar&amp;diff=54668"/>
		<updated>2013-12-22T21:32:30Z</updated>

		<summary type="html">&lt;p&gt;Flipmcf: /* Enemy Within (2013) Link under Games */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Forums==&lt;br /&gt;
NKF, add XComRus (http://www.xcomrus.com/conference/) to the list, please. It is a russian forum about X-Com. --[[User:-=Troll=-|-=Troll=-]] 10:03, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn&#039;t it be better to add the XComRus forum link on the Russian version of the Main Page? If it&#039;s in Russian, it&#039;s not of general interest to everyone (sorry). We already have a link to the Russian Main Page on the Sidebar, I would think that is enough. [[User:Spike|Spike]] 12:10, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I think it might be time we rethink if the forum links should stay on the side bar. They were fine up until now because for a long time the Wiki has only been in English. But now that we are getting various languages added to the wiki, perhaps the forum links should be moved to their own separate pages? -[[User:NKF|NKF]] 12:28, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: That sounds like the best idea. A sidebar link to &amp;quot;Forums&amp;quot; and a Forum page, broken up by language. Plus a link on each language&#039;s Main Page, jumping to the section for forums in that language. [[User:Spike|Spike]] 14:35, 1 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Enemy Within (2013) Link under Games ==&lt;br /&gt;
&lt;br /&gt;
To help being separating the EU and EW content.&lt;/div&gt;</summary>
		<author><name>Flipmcf</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:XCOM:_Enemy_Within_DLC_(EU2012)&amp;diff=54667</id>
		<title>Talk:XCOM: Enemy Within DLC (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:XCOM:_Enemy_Within_DLC_(EU2012)&amp;diff=54667"/>
		<updated>2013-12-22T21:23:01Z</updated>

		<summary type="html">&lt;p&gt;Flipmcf: /* Updating the EU2012 section with EW content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Archive: Talk:XCOM: Enemy Within DLC (EU2012)]]&lt;br /&gt;
&lt;br /&gt;
== Training Roulette? ==&lt;br /&gt;
&lt;br /&gt;
We know that Shredder Rocket won&#039;t be aviliable to other classes, but what about Disabling Shot and Rapid Fire (It would look weird coming from a sniper)?--[[User:Ditto51|Ditto51]] 18:01, 7 September 2013 (EDT)&lt;br /&gt;
: From what modders at nexusmod have found about the game code concerning the abilities, some can only be used by certain classes (example: Bullet Swarm) and some by certain weapons (example: Disabling Shot/Sniper Rifle). Gupta (the lead designer) stated that abilities related with weapons won&#039;t be available with Training Roulette so unless they changed a lot of the abilities code, this means that a Sniper will be able to use Bullet Swarm but a Heavy won&#039;t be able to use Disabling Shot. Rapid Fire currently works with all classes, regardless of the weapon. You can see a list of the restrictions here: [http://wiki.tesnexus.com/index.php/XCOM:EU_Perks] [[User:Hobbes|Hobbes]] 18:41, 7 September 2013 (EDT)&lt;br /&gt;
I&#039;m guessing that Snap Shot can only be used by snipers because all other weapons can be used after you move anyway, but for the places where abilities like shredder Rocket and Snap Shot, will it be that they are always going to be a choice on that class or that that class has a chance of getting that along with other non-weapon specific abilities? --[[User:Ditto51|Ditto51]] 15:02, 10 September 2013 (EDT)&lt;br /&gt;
:From what I&#039;ve understood each class will have their weapon specific abilities (Snap Shot, Disabling Shot, ITZ) and the non-weapon specific abilities of the other classes (Tactical Defense, Grenadier, Field Medic, etc.)[[User:Hobbes|Hobbes]] 19:52, 10 September 2013 (EDT)&lt;br /&gt;
I don&#039;t think I can read the code on that page well enough to figure out (or even if I &#039;&#039;could&#039;&#039; figure it out yet): will the Roulette give abilites from any level (ie: I could get Resillience or Sentinel on a Corporal Sniper), or only give abilites from that level (ie; if I wanted to make a HEAT Ammo Squad, since Heavies have the Option at Lieutenant, I&#039;d have to farm/savescum when my Support, Snipers, and Assaults reach Lieutenant and try then?).--[[User:Xuncu|Xuncu]] 04:39, 15 September 2013 (EDT)&lt;br /&gt;
:It hasn&#039;t been clarified yet if the abilities will still be tied to a certain rank.[[User:Hobbes|Hobbes]] 08:02, 15 September 2013 (EDT)&lt;br /&gt;
This may or may not have anything to do with this second wave feature, but is there a mod that allows for human soldiers to have alien abilities like Mind Merge or the Lift?--[[User:Ditto51|Ditto51]] 17:39, 20 September 2013 (EDT)~&lt;br /&gt;
:Yes, there&#039;s a mod that reworks the psionic perks, along with several other major changes, it&#039;s Long War or something. Check the Nexusmods forums. [[User:Hobbes|Hobbes]] 17:40, 28 September 2013 (EDT)&lt;br /&gt;
Rapid Reaction + Sentinel: According to a forum post a soldier can&#039;t get both of them, but forum is down now unfortunately. [[User:Moyang|Moyang]] 18:33, 19 November 2013 (EST)&lt;br /&gt;
:Makes sense not to get both since they&#039;re almost the same. But There&#039;s something fishy going on with Rapid Reaction. I think I&#039;ve seen my RR Sniper fire 3 times with it. Here&#039;s the situation: during my turn I set my Sniper on Overwatch and then use Flush to make an EXALT move out of cover. Squad Sight Sniper fires and misses the first shot, but kills it with its second. But then, during EXALT&#039;s turn I think my Sniper fired again at another EXALT agent, making it 3 shots. I&#039;m gonna test this again tonight.&lt;br /&gt;
::Well, I&#039;ve been bringing a squad with 4 soldiers with Sentinel and 2 with Rapid Reaction and although the RR ones have been acting as normal, having this amount of Overwatch firepower has made me to rely more with reaction fire tactics and some very unorthodox squads. This experience with Training Roulette is making me think that we&#039;ll need a specific page for it because of the combinations and different tactics it allows. [[User:Hobbes|Hobbes]] 21:24, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Updating the EU2012 section with EW content==&lt;br /&gt;
All right ladies and gents, we need to start working on getting the content (and clearing it first of inaccurate info) of this page out to specific pages and figuring a way to differentiate EW content on already existing pages.&lt;br /&gt;
&lt;br /&gt;
The list of updates required to the existing EU pages have been moved to the [[To Do List (EU2012)]] page. [[User:Hobbes|Hobbes]] 09:20, 27 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Should there be a new entry &amp;quot;Enemy within (2013) in the Games Navigation&amp;quot;?  --[[User:Flipmcf|Flipmcf]] 16:23, 22 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== International Service Cross Medal ==&lt;br /&gt;
&lt;br /&gt;
I had two of them, sorry I don&#039;t have a screenshot since I finished that Ironman run. [[User:Moyang|Moyang]] 04:01, 19 November 2013 (EST)&lt;br /&gt;
:Now with SC: http://i44.tinypic.com/2rmuwhy.jpg [[User:Moyang|Moyang]] 23:11, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Speed up on Classic? ==&lt;br /&gt;
&lt;br /&gt;
Have they sped the game up, I&#039;ve already completed the starting mission, an Abduction, the [http://www.ufopaedia.org/index.php?title=Extraction_(EU2012)#Highway_Rescue_.28Peter_Van_Doorn.29 Peter Van Dorm] Extraction Mission and a Small Scout, all before finishing research on the 8 day [[Meld Recombination (EU2012)|Meld Recombination]].&lt;br /&gt;
&lt;br /&gt;
So has anyone else experiance everything going faster, or have all my previous games just been slow going?--[[User:Ditto51|Ditto51]] 13:59, 28 November 2013 (EST)&lt;br /&gt;
:Definite yes. Even on Normal when I was screwing with Meld and tests, it felt missions were non-stop. I haven&#039;t attempted Impossible yet since still formulating plans for first few months, but in my last few Classic games, abductions in the least have been ramped up tremendously. I also think they are &amp;quot;pre-planned&amp;quot; for beginning of month as I noticed abductions happening on continents after I finished placing satellites mid-month. So if I left North America empty with all three countries and covered Brazil but not Argentina but then few days later cover Argentina for continent bonus, I ended up with two abductions in North America and one in Argentina. I don&#039;t recall this happening in EU, those felt more generated real-time. Haven&#039;t had extensive testing with attempting opposite and leaving one country exposed (been doing the Classic abduction farming technique). --[[User:DracoGriffin|DracoGriffin]] 14:25, 28 November 2013 (EST)&lt;br /&gt;
::I think we&#039;d already decided that Abductions were pre-chosen in EU, but I think it would be worth mentioning the fact that it goes faster in at least the first few months.--[[User:Ditto51|Ditto51]] 14:37, 28 November 2013 (EST)&lt;br /&gt;
:::I&#039;ll keep track of abductions from now on, but I believe I was still getting two abductions a month as late as December last game, since I left Canada, Mexico and US uncovered. That&#039;s in addition to EXALT missions, UFOs, Terror and Council.--[[User:DracoGriffin|DracoGriffin]] 14:54, 28 November 2013 (EST)&lt;br /&gt;
::::Now that ya mention it, yeh seems so: when I first wanted to slap a Gene Mod (emphasis: singular, so 3 days) on a soldier or two, I had to save-scum out of it because for like a solid 2-3 weeks: if I tried to mod a solider, I&#039;d have to go into a mission short a soldier (or with &#039;&#039;terrible&#039;&#039; Not Created Equal rookies). &amp;quot;Ok, gene mod do-- mission, ok, reload to get my soldier. OK, mission done, now to gene mo-- damnit, &#039;nother mission... ok, done, finally. Allright---- oh come the fuck on, Council, I&#039;m busy here! Now what do you waaa&#039;&#039;&#039;AAAHHFUCKCHRYSSALIDS!!&#039;&#039;&#039;&amp;quot; --[[User:Xuncu|Xuncu]] 16:22, 28 November 2013 (EST)&lt;br /&gt;
:::::I&#039;ve seen a post regarding this on nexusmods. The way that the missions are generated has been changed: there were predetermined windows (UFO mission every month, 2nd UFO mission possible but odds unlikely) but now they are more random. So now there&#039;s a chance for instance that you&#039;ll see 2 Council missions on the same month. [[User:Hobbes|Hobbes]] 17:55, 28 November 2013 (EST)&lt;br /&gt;
::::::Yeah, it was just a bit of a shock to suddenly get the whole month&#039;s worth of missions in 8 days...Also I read somewhere (can&#039;t remember where) that Progeny happens in March, I just had in in the middle of April?--[[User:Ditto51|Ditto51]] 17:59, 28 November 2013 (EST)&lt;br /&gt;
:::::::Hm, really? And here I was thinking that Portent and Low Places were now hardcoded to be in march/april respectively.... --[[User:Xuncu|Xuncu]] 17:16, 29 November 2013 (EST)&lt;br /&gt;
::::::::Both in April--[[User:Ditto51|Ditto51]] 18:00, 29 November 2013 (EST)&lt;br /&gt;
::::::::: Well, I have noticed, on rare occasion (in both EU and EW), if I saved before a Council message and reload, it sometimes &#039;&#039;could&#039;&#039; switch between differnt Item Requests, different Missions, or not appear at all. --[[User:Xuncu|Xuncu]] 18:32, 29 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Flipmcf</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=54666</id>
		<title>Multiplayer (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiplayer_(EU2012)&amp;diff=54666"/>
		<updated>2013-12-22T21:15:45Z</updated>

		<summary type="html">&lt;p&gt;Flipmcf: /*  Gene Mods */  Add Links to Gene_Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
Multiplayer games in &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039; are played online over the internet or through a Local Area Network (LAN).&lt;br /&gt;
&lt;br /&gt;
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.&lt;br /&gt;
&lt;br /&gt;
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.&lt;br /&gt;
&lt;br /&gt;
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.&lt;br /&gt;
&lt;br /&gt;
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Multiplayer Menu&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player searching for a &#039;&#039;&#039;Ranked Match&#039;&#039;&#039;.&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches are limited to: &#039;&#039;&#039;10,000 Points, 90s Turn Time, with random map.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;Ranked Matches count towards your position on the Leaderboards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quick Match&#039;&#039;&#039;&lt;br /&gt;
:: Attempts to match you with another player looking for a &#039;&#039;&#039;Quick Match&#039;&#039;&#039; and connects you.&lt;br /&gt;
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Match&#039;&#039;&#039;&lt;br /&gt;
:: Choose to &#039;&#039;&#039;Create Game&#039;&#039;&#039; or &#039;&#039;&#039;Search&#039;&#039;&#039; for a hosted &#039;&#039;&#039;Custom Match&#039;&#039;&#039;.&lt;br /&gt;
:: &#039;&#039;If you choose to create a game, these are the options:&#039;&#039;&lt;br /&gt;
::: -- &#039;&#039;&#039;Match Type:&#039;&#039;&#039; Public, Private, or LAN.&lt;br /&gt;
::: -- &#039;&#039;&#039;Points:&#039;&#039;&#039; 7500, 10000, 20000, or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Turn Time:&#039;&#039;&#039; 45 seconds, 90s, 120s, or &#039;&#039;No Time Limit&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;&#039;Map:&#039;&#039;&#039; [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].&lt;br /&gt;
::::: &#039;&#039;*These are currently the only five maps available for Multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderboards&#039;&#039;&#039;&lt;br /&gt;
:: From here you may view the &#039;&#039;Top Players&#039;&#039;, &#039;&#039;Your Rank&#039;&#039;, and &#039;&#039;Friend Ranks&#039;&#039;.&lt;br /&gt;
::: -- &#039;&#039;The lists show Rank (number and name), Wins, Losses, and Disconnects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Squad&#039;&#039;&#039; &lt;br /&gt;
:: Opens the &#039;&#039;&#039;Offline Squad Editing&#039;&#039;&#039; menu screen.&lt;br /&gt;
::: -- &#039;&#039;If you choose a squad with points over 10000 total, a prompt will say &amp;quot;Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;View Invites&#039;&#039;&#039;&lt;br /&gt;
:: Brings up the Steam overlay to view game invites, messages, etc.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Squad Editor Menu&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are six boxes with Add buttons you can click to add Units to your squad.&lt;br /&gt;
&lt;br /&gt;
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.&lt;br /&gt;
&lt;br /&gt;
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.&lt;br /&gt;
&lt;br /&gt;
* Your Squad may consist of any &#039;&#039;&#039;XCOM Soldier&#039;&#039;&#039; Class (including &#039;&#039;Rookie&#039;&#039;) and most &#039;&#039;&#039;Aliens&#039;&#039;&#039; in the game.&lt;br /&gt;
* You may choose to have &#039;&#039;&#039;1 - 6 Units&#039;&#039;&#039; in your Squad.&lt;br /&gt;
* Multiplayer Units are essentially the same as units on &#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty. With the exception of &#039;&#039;&#039;Thin Man&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Types&#039;&#039;&#039; are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Units unavailable for Multiplayer Squads:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].&lt;br /&gt;
:: &#039;&#039;&#039;Alien:&#039;&#039;&#039; [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XCOM Soldiers Menu:&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;[[Classes (EU2012) | Class]]&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 1&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Item 2&#039;&#039;&#039; &#039;&#039;(Support Imperator / Psi Guardian Types)&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Gene Mods&#039;&#039;&#039;&lt;br /&gt;
:: -- &#039;&#039;&#039;Customize&#039;&#039;&#039; &#039;&#039;(Rename unit, options like appearance / nationality / gender are unavailable)&#039;&#039;&lt;br /&gt;
*Second item slot is unavailable in Enemy within DLC.&lt;br /&gt;
&lt;br /&gt;
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Class / Type &#039;&#039;(Rank)&#039;&#039;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;- Rookie -&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|6&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Support | Support]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Smokejumper &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|900&lt;br /&gt;
|7&lt;br /&gt;
|70&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Smoke Grenade &lt;br /&gt;
|-&lt;br /&gt;
| Medic &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1550&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke&lt;br /&gt;
|-&lt;br /&gt;
| Tac Officer &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|9&lt;br /&gt;
|82&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs&lt;br /&gt;
|-&lt;br /&gt;
| Imperator &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Psi Guardian &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|3300&lt;br /&gt;
|9&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Inspiration - Telekinetic Field&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Sniper | Sniper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marksman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|950&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Headshot&lt;br /&gt;
|-&lt;br /&gt;
| Hunter &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner&lt;br /&gt;
|-&lt;br /&gt;
| Dead Eye &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|8&lt;br /&gt;
|88&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist&lt;br /&gt;
|-&lt;br /&gt;
| Agent &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|2800&lt;br /&gt;
|9&lt;br /&gt;
|105&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap&lt;br /&gt;
|-&lt;br /&gt;
| Psi Assassin &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|95&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Assault | Assault]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recon &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|1400&lt;br /&gt;
|7&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Run &amp;amp; Gun&lt;br /&gt;
|-&lt;br /&gt;
| Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3050&lt;br /&gt;
|9&lt;br /&gt;
|79&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On&lt;br /&gt;
|-&lt;br /&gt;
| Commando &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|3800&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Run &amp;amp; Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring &#039;Em On - Extra Conditioning - Resilience&lt;br /&gt;
|-&lt;br /&gt;
| Psi Warrior &#039;&#039;(Major)&#039;&#039;&lt;br /&gt;
|5550&lt;br /&gt;
|9&lt;br /&gt;
|81&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
| Run &amp;amp; Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#Heavy | Heavy]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rocketman &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 7&lt;br /&gt;
| 67&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| Fire Rocket&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gunner &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3150&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|4950&lt;br /&gt;
|9&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut &#039;&#039;(Colonel)&#039;&#039;&lt;br /&gt;
|5700&lt;br /&gt;
|10&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MEC Vanguard &#039;&#039;(Squaddie)&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|6&lt;br /&gt;
|67&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Guardian &#039;&#039;(Sergeant)&#039;&#039;&lt;br /&gt;
|2300&lt;br /&gt;
|7&lt;br /&gt;
|69&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control&lt;br /&gt;
|-&lt;br /&gt;
| MEC Savior &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|2900&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage&lt;br /&gt;
|-&lt;br /&gt;
| MEC Commando &#039;&#039;(Captain)&#039;&#039;&lt;br /&gt;
|3100&lt;br /&gt;
|8&lt;br /&gt;
|71&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; &#039;&#039;&#039;Body Armor&#039;&#039;&#039;; no Items.&lt;br /&gt;
* XCOM Soldiers do not benefit from &#039;&#039;&#039;[[OTS_(EU2012) | Officer Training School]]&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* A MEC suit is must for a MEC trooper.&lt;br /&gt;
&lt;br /&gt;
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Alien Type&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Aim&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Movement&lt;br /&gt;
! width=&amp;quot;47%&amp;quot; | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier One -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (EU2012) | Sectoid]]&lt;br /&gt;
|400&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
| [[Drone (EU2012) | Drone]]&lt;br /&gt;
|1100&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
| Overload - Repair - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (EU2012) | Floater]]&lt;br /&gt;
|1300&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Evasion - Launch - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Man (EU2012) | Thin Man]]&lt;br /&gt;
|1400&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
| Leap - Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Two -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (EU2012) | Muton]]&lt;br /&gt;
|2850&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| Intimidate - Suppression - Alien Grenade - Blood Call&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (EU2012) | Chryssalid]]&lt;br /&gt;
|3000&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|120&lt;br /&gt;
|20&lt;br /&gt;
| Hardened - Implant - Leap - Poisonous Claws - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]&lt;br /&gt;
|3200&lt;br /&gt;
|10&lt;br /&gt;
|85&lt;br /&gt;
|20&lt;br /&gt;
|90&lt;br /&gt;
|12&lt;br /&gt;
| &#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Psi Panic - Mind Control - Greater Mind Merge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;- Tier Three -&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy_Floater_(EU2012) | Heavy Floater]]&lt;br /&gt;
|3750&lt;br /&gt;
|12&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
| Bombard - Evasion - Launch - Alien Grenade - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite_Muton_(EU2012) | Muton Elite]]&lt;br /&gt;
|3800&lt;br /&gt;
|14&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| Suppression - Bombard - Alien Grenade&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker_(EU2012) | Muton Berserker]]&lt;br /&gt;
|4000&lt;br /&gt;
|20&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|17&lt;br /&gt;
| Bloodlust  - Hardened - Intimidate - Bull Rush&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyberdisc (EU2012) | Cyberdisc]]&lt;br /&gt;
|5500&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
| &#039;&#039;&#039;Robotic&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
| Open (free) / Close (action) - &#039;&#039;&#039;Open:&#039;&#039;&#039; Bombard - Alien Grenade - Flight&lt;br /&gt;
&#039;&#039;&#039;Closed:&#039;&#039;&#039; Death Blossom - Hardened&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal (EU2012) | Ethereal]]&lt;br /&gt;
|10500&lt;br /&gt;
|20&lt;br /&gt;
| &#039;&#039;&#039; Psionic &#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|120&lt;br /&gt;
|12&lt;br /&gt;
| Hardened&lt;br /&gt;
&#039;&#039;&#039;Psionic:&#039;&#039;&#039; Mindfray - Mind Control - Psi Drain - Psi Lance - Rift&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie_(EU2012) | Zombie]]&lt;br /&gt;
| &#039;&#039;&#039;No buy&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|120&lt;br /&gt;
|8&lt;br /&gt;
| &#039;&#039;Created from Chryssalids kills of XCOM Soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks hit automatically, ignoring Aim and Defense stats.&lt;br /&gt;
* &#039;&#039;&#039;Robotic&#039;&#039;&#039; Units with &#039;&#039;&#039;0 Will&#039;&#039;&#039; do not Panic and are immune to Psionic effects from &#039;&#039;Mindfray&#039;&#039;, &#039;&#039;Psi Panic&#039;&#039;, and &#039;&#039;Mind Control&#039;&#039;. However, they receive maximum damage from &#039;&#039;Psi Lance&#039;&#039; and &#039;&#039;Rift&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thin Man&#039;&#039;&#039; has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the only Unit too expensive for &#039;&#039;Ranked Matches&#039;&#039;; their use is thus restricted to &#039;&#039;Custom Games&#039;&#039; with 20000 Points or &#039;&#039;No Point Limit&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are unarmed. But with their Psionic abilities, who cares?&lt;br /&gt;
* Aliens can be renamed with the only option available to them: &#039;&#039;&#039;Customize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; No Weapons or Items benefit from &#039;&#039;&#039;Foundry&#039;&#039;&#039; upgrades. That&#039;s Single Player only.&lt;br /&gt;
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Primary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;38%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Standard * -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle (EU2012) | Assault Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10% / 5-7&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle (EU2012) | Laser Rifle]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
|  &#039;&#039;&#039;+10 Aim&#039;&#039;&#039; - Floater - Thin Man&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle (EU2012) | Plasma Rifle]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Heavy -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LMG (EU2012) | LMG]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 3-5&lt;br /&gt;
| 0% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser (EU2012) | Heavy Laser]]&lt;br /&gt;
| 200&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 0% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Plasma (EU2012) | Heavy Plasma]]&lt;br /&gt;
| 900&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 0% / 14-16&lt;br /&gt;
| Heavy Floater - Elite Muton&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Assault -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun (EU2012) | Shotgun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Short&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatter Laser (EU2012) | Scatter Laser]]&lt;br /&gt;
| 250&lt;br /&gt;
| Medium&lt;br /&gt;
| 5-7&lt;br /&gt;
| 20% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alloy Cannon (EU2012) | Alloy Cannon]]&lt;br /&gt;
| 950&lt;br /&gt;
| Medium&lt;br /&gt;
| 8-10&lt;br /&gt;
| 20% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- Sniper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle (EU2012) | Sniper Rifle]]&lt;br /&gt;
| 0&lt;br /&gt;
| Long&lt;br /&gt;
| 3-5&lt;br /&gt;
| 25% / 6-8&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]&lt;br /&gt;
| 250&lt;br /&gt;
| Long&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30% / 9-11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Long&lt;br /&gt;
| 8-10&lt;br /&gt;
| 35% / 14-16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;- MEC Trooper -&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;--&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun (EU2012) | Minigun]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 4-6&lt;br /&gt;
| 10% / 8-10&lt;br /&gt;
| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Railgun (EU2012) | Railgun]]&lt;br /&gt;
| 300&lt;br /&gt;
| Medium&lt;br /&gt;
| 6-8&lt;br /&gt;
| 10% / 11-13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Particle Cannon (EU2012) | Particle Cannon]]&lt;br /&gt;
| 1000&lt;br /&gt;
| Medium&lt;br /&gt;
| 9-11&lt;br /&gt;
| 10% / 15-17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;* Standard&#039;&#039;&#039; = Usable by Rookie, Support, and Assault Classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Weapons (EU2012) | Secondary Weapons]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Range&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Crit % / Dam&lt;br /&gt;
! width=&amp;quot;=45%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistol (EU2012) | Pistol]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0% / 2-4&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol (EU2012) | Laser Pistol]]&lt;br /&gt;
| 100&lt;br /&gt;
| Medium&lt;br /&gt;
| 1-3&lt;br /&gt;
| 10% / 3-5&lt;br /&gt;
| Soldier (except Heavy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol (EU2012) | Plasma Pistol]]&lt;br /&gt;
| 225&lt;br /&gt;
| Medium&lt;br /&gt;
| 2-4&lt;br /&gt;
| 0% / 5-7&lt;br /&gt;
|  Soldier (except Heavy) - Sectoid - Sectoid Commander &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher (EU2012) | Rocket Launcher]]&lt;br /&gt;
| 0&lt;br /&gt;
| Medium&lt;br /&gt;
| 6&lt;br /&gt;
| 0% / 9&lt;br /&gt;
| &#039;&#039;Default&#039;&#039; - Heavy Soldier - &#039;&#039;&#039;90% chance to hit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is no &#039;&#039;&#039;[[Blaster Launcher (EU2012) | Blaster Launcher]]&#039;&#039;&#039; in Multiplayer. Don&#039;t make that face, it would have probably cost 2500 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Armor (EU2012) | Armor]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Ability - Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Armor (EU2012) | Body Armor]]&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Light - Default&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carapace Armor (EU2012) | Carapace Armor]]&lt;br /&gt;
| 600&lt;br /&gt;
| +4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Suit (EU2012) | Skeleton Suit]]&lt;br /&gt;
| 600&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Armor (EU2012) | Titan Armor]]&lt;br /&gt;
| 1700&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - &#039;&#039;Fire and Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel Armor (EU2012) | Archangel Armor]]&lt;br /&gt;
| 2400&lt;br /&gt;
| +8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &#039;&#039;Heavy&#039;&#039; - Flight&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Armor (EU2012) | Psi Armor]]&lt;br /&gt;
| 3000&lt;br /&gt;
| +6&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - &#039;&#039;&#039;+20 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Armor (EU2012) | Ghost Armor]]&lt;br /&gt;
| 4200&lt;br /&gt;
| +6&lt;br /&gt;
| +20&lt;br /&gt;
| +3&lt;br /&gt;
| &#039;&#039;Medium&#039;&#039; - Grapple - Ghost Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[MEC Suit (EU2012) | MEC Suit]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Defense&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 1800&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
| 1000&lt;br /&gt;
| +8&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix&lt;br /&gt;
| 3200&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist&lt;br /&gt;
|-&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 1700&lt;br /&gt;
| +12&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Ifrit&lt;br /&gt;
| 3600&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| --&lt;br /&gt;
| Flamethrower - Restorative Mist - Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
| 2100&lt;br /&gt;
| +16&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +?&lt;br /&gt;
| Kinetic Strike - Grenade Launcher - Electro Pulse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Equipment (EU2012) | Items]]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;65%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Medikit (EU2012) | Medikit]]&lt;br /&gt;
| 100&lt;br /&gt;
|  Heal 4 HP (Cure Poison) - Stabilize - &#039;&#039;Poison Immunity&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]&lt;br /&gt;
| 100&lt;br /&gt;
| &#039;&#039;&#039;+10 Aim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]&lt;br /&gt;
| 200&lt;br /&gt;
| &#039;&#039;&#039;+2 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chitin Plating (EU2012) | Chitin Plating]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+4 HP&#039;&#039;&#039; - &#039;&#039;50% less Melee Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| 300&lt;br /&gt;
| &#039;&#039;&#039;+30 Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| 400&lt;br /&gt;
| &#039;&#039;&#039;+3 Move&#039;&#039;&#039; - +Will vs. Panic - &#039;&#039;50% less Damage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade (EU2012) | Frag Grenade]]&lt;br /&gt;
| 900&lt;br /&gt;
| Damage: 3 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Grenade (EU2012) | Alien Grenade]]&lt;br /&gt;
| 1500&lt;br /&gt;
| Damage: 5 - Radius: 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; [[#XCOM Soldiers | XCOM Soldiers]] are &#039;&#039;NOT&#039;&#039; automatically given &#039;&#039;Frag Grenades&#039;&#039;, like they are in Single Player. It is possible for Soldiers to carry no Items.&lt;br /&gt;
* &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; and &#039;&#039;&#039;Juggernaut Heavy Types&#039;&#039;&#039; could certainly use &#039;&#039;Grenades&#039;&#039;, to take advantage of their ability: &#039;&#039;Grenadier&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Imperator&#039;&#039;&#039; and &#039;&#039;&#039;Psi Guardian Support Types&#039;&#039;&#039; get &#039;&#039;&#039;Item Slot 2&#039;&#039;&#039; from &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
** No item slot 2 in &#039;&#039;&#039;Enemy Within DLC&#039;&#039;&#039;, due to change to &#039;&#039;Deep Pockets&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Muton, Sectoid Commander, Heavy Floater, Muton Elite,&#039;&#039;&#039; and &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; have one &#039;&#039;Alien Grenade&#039;&#039; each.&lt;br /&gt;
* No &#039;&#039;[[Arc Thrower (EU2012) | Arc Thrower]]&#039;&#039; for you! Lethal takedowns only. What would you do with their unconscious body anyway?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gene Mods (EU2012) | Gene Mods]]&#039;&#039;&#039; ===&lt;br /&gt;
Gene mods come as set of 2 mods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Set Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Gene Mods&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypersenses&lt;br /&gt;
| 400&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| 250&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| 100&lt;br /&gt;
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Multiplayer (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Flipmcf</name></author>
	</entry>
</feed>