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	<updated>2026-05-03T09:10:06Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Disruptor_Pulse_Launcher&amp;diff=36030</id>
		<title>Talk:Disruptor Pulse Launcher</title>
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		<updated>2012-08-11T01:11:09Z</updated>

		<summary type="html">&lt;p&gt;Firgeis: &lt;/p&gt;
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&lt;div&gt;Does the DPL need 75% TUs to Launch?  If so, its a step back from the Blaster Launcher, which requires 80% TUs to use the Aimed mode...but the Launch mode takes 66%, and supersedes the aimed mode.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:58, 26 February 2009 (CST)&lt;br /&gt;
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:Sunny Beach! We really need to explain this issue better because I keep forgetting. Listed Aimed TU% is indeed 75%, however because of the &amp;quot;Waypoint&amp;quot; and &amp;quot;Launcher&amp;quot; flag in OBDATA.DAT, it is nullified and becomes 66%. So I guess the launch modes are identical. Will fix.--[[User:Zombie|Zombie]] 23:21, 26 February 2009 (CST)&lt;br /&gt;
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IIRC, the DPL and BL do not have normal accuracy, instead they have &amp;quot;drift&amp;quot; while flying between waypoints.&lt;br /&gt;
This means even your accuracy 1 soldier with 6 fatal wounds on his arm will be able to have a pretty accurate blaster bomb/ DPL torpedo.&lt;br /&gt;
As compared to such a soldier firing an autocannon or rifle, which can sometimes lead to him shooting at like 90 degrees to the target... [[User:Jasonred|Jasonred]] 23:41, 26 February 2009 (CST)&lt;br /&gt;
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:I sort of mentioned this in my writeup. I forget what the actual accuracy is between waypoints for the Blaster Launcher so I took a wild guess from what I remembered and applied that to the DPL, though this hasn&#039;t been verified in TFTD yet. I think the actual accuracy between waypoints ignores a unit&#039;s personal FA stat and just applies the 50% chance rule. --[[User:Zombie|Zombie]] 23:50, 26 February 2009 (CST)&lt;br /&gt;
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I can definitely confirm that some aliens (in this case a Lobsterman Squad Leader/Navigator) has employed more than 1 waypoint when using a DPL [[User:Firgeis|Firgeis]] 21:11, 10 August 2012 (EDT)&lt;br /&gt;
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== DPL Spam ==&lt;br /&gt;
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Magic9Mushroom, I&#039;m pretty sure I&#039;ve played several game years into the game and the DPL has always been a special weapon used only on certain crew weapon loads, with the Sonic Cannon replacing the primary armament. &lt;br /&gt;
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The only time I&#039;ve ever encountered an a crew armed almost entirely with DPLs (with some Thermal Shok support) is on the very first level of T&#039;Leth. &lt;br /&gt;
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Are you using any patches with your copy of the game or any particular in-game conditions you&#039;ve noticed for this to occur?  &lt;br /&gt;
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Just thinking about an all DPL load, that would make land missions depressingly easy! At least, as long as no reaction shots are performed by the AI. -[[User:NKF|NKF]] 04:32, 23 July 2009 (EDT)&lt;br /&gt;
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I&#039;ve taken a look at my old save files. It appears that the DPL spam only occurs in Alien Colony Assault Missions, as well as T&#039;leth. I can confirm the all DPL load in the colony missions. Sorry for the confusion. [[User:Magic9mushroom|Magic9mushroom]] 07:42, 23 July 2009 (EDT)&lt;br /&gt;
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== Expanded this section ==&lt;br /&gt;
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I expanded this to discuss how the AI uses DPs and how players can use them. Anyone, feel free to fact check. [[User:4th Cuirassier|4th Cuirassier]] 07:54, 2 February 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Firgeis</name></author>
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