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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Faket15</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Faket15"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Faket15"/>
	<updated>2026-05-01T09:42:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:UtilityItems_(LW2)&amp;diff=85403</id>
		<title>Template:UtilityItems (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:UtilityItems_(LW2)&amp;diff=85403"/>
		<updated>2017-12-09T16:47:23Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Item !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Requirements &lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Medkit.png|x32px]]&lt;br /&gt;
|Medikits&lt;br /&gt;
|Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing). &lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_MedkitMK2.png|x32px]]&lt;br /&gt;
|Nanomedikits&lt;br /&gt;
|Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).&lt;br /&gt;
| 10 || 0 || 1 || 0 || -&lt;br /&gt;
|Battlefield Medicine (PG)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Battle_Scanner.png|x32px]]&lt;br /&gt;
|Battle Scanners&lt;br /&gt;
|Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can&#039;t see them. They reveal any [[Faceless (LW2)|Faceless]] masquerading as civilians, and will detect burrowed [[Chryssalid (LW2)|chryssalids]].&lt;br /&gt;
| 10 || 0 || 1 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck&lt;br /&gt;
|Battlescanners (PG)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_MindShield.png|x32px]]&lt;br /&gt;
|Mindshield&lt;br /&gt;
|Protects against all types of negative mental effects, like panic or mind control..&lt;br /&gt;
| 10 || 0 || 1 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse&lt;br /&gt;
|[[Sectoid (LW2)|Sectoid]] Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Skulljack.png|x32px]]&lt;br /&gt;
|Skulljack&lt;br /&gt;
|Hacks an enemy&#039;s brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking.&lt;br /&gt;
| 20 || 0 || 0 || 0 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse&lt;br /&gt;
|Skulljack (PG)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Mimic_Beacon.png|x32px]]&lt;br /&gt;
|Mimic Beacon&lt;br /&gt;
|Conjures a holographic decoy soldier for the enemy to shoot at.&lt;br /&gt;
| 60 || 0 || 0 || 1 || 1x [[Gatekeeper (LW2)|Gatekeeper]] Corpse&lt;br /&gt;
|Mimic Beacons (PG)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Combat_Stims.png|x32px]]&lt;br /&gt;
|Overdrive Serum&lt;br /&gt;
|Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action.&lt;br /&gt;
| 3 || 0 || 0 || 0 || -&lt;br /&gt;
|[[Berserker (LW2)|Berserker]] Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Neurowhip.png|x32px]]&lt;br /&gt;
|Neurowhip&lt;br /&gt;
|Grants 10 Psi Offense to the soldier, at a cost of 10 will.&lt;br /&gt;
| 20 || 0 || 3 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse&lt;br /&gt;
|Psionics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LW2)&amp;diff=85402</id>
		<title>Template:Grenades (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LW2)&amp;diff=85402"/>
		<updated>2017-12-09T16:43:42Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Frag_Grenade.png|x32px]]&lt;br /&gt;
|Frag Grenade || 10 || 3 || 2-5 || 1 || no || || 9 || yes || ||  none || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]]&lt;br /&gt;
|Plasma Grenade&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]&lt;br /&gt;
|Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || Gas Grenade || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]&lt;br /&gt;
|Gas Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || Gas Bomb || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Firebomb.png|x32px]]&lt;br /&gt;
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain &amp;amp; Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Grenade || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]&lt;br /&gt;
|Incendiary Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 2 || 4-9 || || no || || || over time || May set terrain &amp;amp; Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Bomb || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]&lt;br /&gt;
|Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || Acid Grenade || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]&lt;br /&gt;
|Acid Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || Acid Bomb || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]&lt;br /&gt;
|EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMP Grenade || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]&lt;br /&gt;
|EMP Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMP Bomb || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]&lt;br /&gt;
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || Proximity Mine || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Power_Cell.png|x32px]]&lt;br /&gt;
|Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]]&lt;br /&gt;
|Flashbang Grenade || 12 || 5 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]]&lt;br /&gt;
|Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]&lt;br /&gt;
|Smoke Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || Smoke Bomb || 10 || 0 || 0 || 0 || - &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]]&lt;br /&gt;
|Frost Bomb&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || - &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Upgraded from previous version with Advanced Explosives Proving Ground project.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Requires Alien Hunters DLC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LW2)&amp;diff=85401</id>
		<title>Template:Grenades (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LW2)&amp;diff=85401"/>
		<updated>2017-12-09T16:41:24Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Frag_Grenade.png|x32px]]&lt;br /&gt;
|Frag Grenade || 10 || 3 || 2-5 || 1 || no || || 9 || yes || ||  none || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]]&lt;br /&gt;
|Plasma Grenade&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]&lt;br /&gt;
|Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]&lt;br /&gt;
|Gas Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Firebomb.png|x32px]]&lt;br /&gt;
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain &amp;amp; Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]&lt;br /&gt;
|Incendiary Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 2 || 4-9 || || no || || || over time || May set terrain &amp;amp; Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]&lt;br /&gt;
|Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]&lt;br /&gt;
|Acid Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]&lt;br /&gt;
|EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPGrenadeProject || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]&lt;br /&gt;
|EMP Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]&lt;br /&gt;
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Power_Cell.png|x32px]]&lt;br /&gt;
|Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]]&lt;br /&gt;
|Flashbang Grenade || 12 || 5 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]]&lt;br /&gt;
|Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]&lt;br /&gt;
|Smoke Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]]&lt;br /&gt;
|Frost Bomb&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || - &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Upgraded from previous version with Advanced Explosives Proving Ground project.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Requires Alien Hunters DLC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LW2)&amp;diff=85400</id>
		<title>Template:Grenades (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LW2)&amp;diff=85400"/>
		<updated>2017-12-09T16:39:28Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Sell Cost&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Frag_Grenade.png|x32px]]&lt;br /&gt;
|Frag Grenade || 10 || 3 || 2-5 || 1 || no || || 9 || yes || ||  none || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]]&lt;br /&gt;
|Plasma Grenade&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]&lt;br /&gt;
|Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]&lt;br /&gt;
|Gas Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Firebomb.png|x32px]]&lt;br /&gt;
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain &amp;amp; Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]&lt;br /&gt;
|Incendiary Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 2 || 4-9 || || no || || || over time || May set terrain &amp;amp; Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]&lt;br /&gt;
|Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]&lt;br /&gt;
|Acid Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]&lt;br /&gt;
|EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPGrenadeProject || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]&lt;br /&gt;
|EMP Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]&lt;br /&gt;
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck|| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Power_Cell.png|x32px]]&lt;br /&gt;
|Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]]&lt;br /&gt;
|Flashbang Grenade || 12 || 5 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]]&lt;br /&gt;
|Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]&lt;br /&gt;
|Smoke Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]]&lt;br /&gt;
|Frost Bomb&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || - || - &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Upgraded from previous version with Advanced Explosives Proving Ground project.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Requires Alien Hunters DLC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Plating_(LW2)&amp;diff=85399</id>
		<title>Template:Plating (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Plating_(LW2)&amp;diff=85399"/>
		<updated>2017-12-09T16:30:04Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name !! Effect !! Prerequisites&lt;br /&gt;
! Supplies !! Alloys !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flame_Sealant.png|x32px]]&lt;br /&gt;
| Ceramic Plating || 2 Ablative HP || None&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Sark.png|x32px]]&lt;br /&gt;
| Alloy Plating || 3 Ablative HP || Alloy Plating Project&lt;br /&gt;
| - || 1 || 1x [[ADVENT Trooper (LW2)|ADVENT Trooper]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Scorch_Circuits.png|x32px]]&lt;br /&gt;
| Chitin Plating || 4 Ablative HP || Chitin Plating Project&lt;br /&gt;
| - || 2 || 1x [[Chryssalid (LW2)|Chryssalid]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Carapace_Armor.png|x32px]]&lt;br /&gt;
| Carapace Plating || 5 Ablative HP || Carapace Plating Project&lt;br /&gt;
| - || 3 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Ammunition_(LW2)&amp;diff=85398</id>
		<title>Template:Ammunition (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Ammunition_(LW2)&amp;diff=85398"/>
		<updated>2017-12-08T21:56:19Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|- &lt;br /&gt;
| [[File:XCOM2_Inv_Ap_Rounds.png|x32px]]&lt;br /&gt;
| A.P. Rounds || Your hits ignore 2 armor. || 10 || 1 || 0 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Tracer_Rounds.png|x32px]]&lt;br /&gt;
| Tracer Rounds || Your weapons have +5 aim. || 10 || 0 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Talon_Rounds.png|x32px]]&lt;br /&gt;
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x32px]]&lt;br /&gt;
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Venom_Rounds.png|x32px]]&lt;br /&gt;
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 1 || 0 || 1x [[Viper (LW2)|Viper]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x32px]]&lt;br /&gt;
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields.  || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x32px]]&lt;br /&gt;
| Redscreen Rounds || Lowers target&#039;s hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck&lt;br /&gt;
|- &amp;lt;!-- Shredder Rounds are called FalconRounds in code --&amp;gt;&lt;br /&gt;
| [[File:XCOM2_Inv_Falcon_Rounds.png|x32px]]&lt;br /&gt;
| Shredder Rounds || Shreds 2 enemy armor with every hit. || 10 || 1 || 1 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Needle_Rounds.png|x32px]]&lt;br /&gt;
| Needle Rounds || Does +1 damage and an additional +1 nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]]&lt;br /&gt;
| Stiletto Rounds || Does +1 damage and an additional +1 to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]]&lt;br /&gt;
| Flechette Rounds || Does +1 damage and an additional +1 to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Chryssalid (LW2)|Chryssalid]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Vests_(LW2)&amp;diff=85397</id>
		<title>Template:Vests (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Vests_(LW2)&amp;diff=85397"/>
		<updated>2017-12-08T21:51:09Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name !! Hit Points !! Effects !! Prerequisites &lt;br /&gt;
! Supplies !! Alloys !! Elerium Crystals !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Tarantula_Suit.png|x32px]]&lt;br /&gt;
| Chameleon Suit || 0 || Reduces the soldier&#039;s infiltration time || Chameleon Suit Project&lt;br /&gt;
| 25 || 0 || 2 || 1x [[Faceless (LW2)|Faceless]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Vest.png|x32px]]&lt;br /&gt;
| Nanoscale Vest || 2 || -25 chance to be critically hit || Hybrid Materials&lt;br /&gt;
| 5 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hazmat_Vest.png|x32px]]&lt;br /&gt;
| Hazmat Vest || 3 || Immune to fire, acid and poison || Hazmat Vest Project&lt;br /&gt;
| 15 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Armor_Harness.png|x32px]]  &amp;lt;!-- I&#039;m not sure what the correct image is, so I used a random one --&amp;gt;&lt;br /&gt;
| Tactical Vest || 3 || +1 Armor || Tactical Vest Project&lt;br /&gt;
| 20 || 2 || 0 || 1x [[Muton (LW2)|Muton]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stasis_Vest.png|x32px]]&lt;br /&gt;
| Stasis Vest || 5 || Restores lost HP (+2HP/turn, max 8) || Stasis Vest Project&lt;br /&gt;
| 20 || 2 || 2 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hellweave.png|x32px]]&lt;br /&gt;
| Hellweave Vest || 6 || Deals damage to melee attackers and may cause burning  || Hellweave Project&lt;br /&gt;
| 30 || 3 || 3 || 1x [[Berserker (LW2)|Berserker]] Corpse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Vests_(LW2)&amp;diff=85195</id>
		<title>Template:Vests (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Vests_(LW2)&amp;diff=85195"/>
		<updated>2017-08-28T11:59:34Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name !! Hit Points !! Effects !! Prerequisites &lt;br /&gt;
! Supplies !! Alloys !! Elerium Crystals !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Tarantula_Suit.png|x32px]]&lt;br /&gt;
| Chameleon Suit || 0 || Reduces the soldier&#039;s infiltration time || Chameleon Suit Project&lt;br /&gt;
| 25 || 0 || 2 || 1x [[Faceless (LW2)|Faceless]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Vest.png|x32px]]&lt;br /&gt;
| Nanoscale Vest || 2 || -25 chance to be critically hit || Hybrid Materials&lt;br /&gt;
| 5 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hazmat_Vest.png|x32px]]&lt;br /&gt;
| Hazmat Vest || 3 || Immune to fire, acid and poison || Hazmat Vest Project&lt;br /&gt;
| 10 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Armor_Harness.png|x32px]]  &amp;lt;!-- I&#039;m not sure what the correct image is, so I used a random one --&amp;gt;&lt;br /&gt;
| Tactical Vest || 3 || +1 Armor || Tactical Vest Project&lt;br /&gt;
| 20 || 3 || 0 || 1x [[Muton (LW2)|Muton]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stasis_Vest.png|x32px]]&lt;br /&gt;
| Stasis Vest || 5 || Restores lost HP (+2HP/turn, max 8) || Stasis Vest Project&lt;br /&gt;
| 20 || 2 || 2 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hellweave.png|x32px]]&lt;br /&gt;
| Hellweave Vest || 6 || Deals damage to melee attackers and may cause burning  || Hellweave Project&lt;br /&gt;
| 30 || 4 || 3 || 1x [[Berserker (LW2)|Berserker]] Corpse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Cannons_(LW2)&amp;diff=85194</id>
		<title>Template:Cannons (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Cannons_(LW2)&amp;diff=85194"/>
		<updated>2017-08-28T11:57:50Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvCannon.png|x32px]] || Cannon&lt;br /&gt;
| 4-6 || +2 || - || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserCannon.png|x32px]] || Laser Cannon&lt;br /&gt;
| 5-8 || +3 || +5 || - || -&lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagCannon.png|x32px]] || Mag Cannon&lt;br /&gt;
| 6-11 || +4 || - || - || -&lt;br /&gt;
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilCannon.png|x32px]] || Gauss Cannon&lt;br /&gt;
| 8-13 || +5 || - || 1 || -&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamCannon.png|x32px]] || Beam Cannon&lt;br /&gt;
| 11-15 || +6 || - || - || 1&lt;br /&gt;
| Beam Cannon || 70 || 4 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Cannons_(LW2)&amp;diff=85193</id>
		<title>Template:Cannons (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Cannons_(LW2)&amp;diff=85193"/>
		<updated>2017-08-28T11:57:18Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvCannon.png|x32px]] || Cannon&lt;br /&gt;
| 4-6 || +2 || - || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserCannon.png|x32px]] || Laser Cannon&lt;br /&gt;
| 5-8 || +3 || +5 || - || -&lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagCannon.png|x32px]] || Mag Cannon&lt;br /&gt;
| 6-11 || +4 || - || - || -&lt;br /&gt;
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilCannon.png|x32px]] || Gauss Cannon&lt;br /&gt;
| 8-13 || +5 || - || 1 || -&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamCannon.png|x32px]] || Beam Cannon&lt;br /&gt;
| 10-16 || +6 || - || - || 1&lt;br /&gt;
| Beam Cannon || 70 || 4 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Cannons_(LW2)&amp;diff=85192</id>
		<title>Template:Cannons (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Cannons_(LW2)&amp;diff=85192"/>
		<updated>2017-08-28T11:56:12Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvCannon.png|x32px]] || Cannon&lt;br /&gt;
| 4-6 || +2 || - || - || -&lt;br /&gt;
| - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 LaserCannon.png|x32px]] || Laser Cannon&lt;br /&gt;
| 5-8 || +3 || +5 || - || -&lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagCannon.png|x32px]] || Mag Cannon&lt;br /&gt;
| 6-11 || +4 || - || - || -&lt;br /&gt;
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 CoilCannon.png|x32px]] || Gauss Cannon&lt;br /&gt;
| 8-13 || +5 || - || 1 || -&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamCannon.png|x32px]] || Beam Cannon&lt;br /&gt;
| 10-15 || +6 || - || - || 1&lt;br /&gt;
| Beam Cannon || 70 || 4 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Trooper_(LW2)&amp;diff=85086</id>
		<title>ADVENT Trooper (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Trooper_(LW2)&amp;diff=85086"/>
		<updated>2017-06-14T16:15:01Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Elite Trooper&lt;br /&gt;
|rank=3&lt;br /&gt;
|followerforcelevel=12-20&lt;br /&gt;
|leaderforcelevel=NA&lt;br /&gt;
|podmax=8&lt;br /&gt;
|picture=[[File:AdventTrooper_20.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=8/11/12/14&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=70/75/75/75	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/0/10/10&lt;br /&gt;
|defense=5/10/10/10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=80/85/85/85&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Advanced Trooper&lt;br /&gt;
|rank=2&lt;br /&gt;
|followerforcelevel=6-20&lt;br /&gt;
|leaderforcelevel=NA&lt;br /&gt;
|podmax=8&lt;br /&gt;
|picture=[[File:AdventTrooper_20.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=6/7/8/9&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65/70/70/70	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=5&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=60/65/65/65&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Trooper&lt;br /&gt;
|rank=1&lt;br /&gt;
|followerforcelevel=0-13&lt;br /&gt;
|leaderforcelevel=0-4&lt;br /&gt;
|podmax=8&lt;br /&gt;
|picture=[[File:AdventTrooper_20.jpg|128px]]&lt;br /&gt;
|armor=0&lt;br /&gt;
|hp=3/3/4/4&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0	&lt;br /&gt;
|defense=0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=40/45/45/45&lt;br /&gt;
|hackdef=125&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Trooper&#039;&#039;&#039; serves as the baseline of ADVENT forces. Unremarkable in every way, the trooper is distinguishable by their lack of training or features that elevate the rest of the ADVENT forces.&lt;br /&gt;
&lt;br /&gt;
Initially ADVENT troopers are as threatening as the XCOM rookies they are thrown up against, not very. As the campaign progresses, &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Elite Troopers&#039;&#039;&#039; will appear, possessing better equipment, training, and perhaps most notably, fragmentation grenades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Trooper Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_fraggrenade.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Throw Grenade&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Throw a fragmentation grenade.&#039;&#039; || Advanced Trooper (Mk2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Trooper Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|-&lt;br /&gt;
| {{Center Mass (LW2)}} Center Mass || align=&amp;quot;center&amp;quot; | All ranks || align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| {{Grazing Fire (LW2)}} Grazing Fire || align=&amp;quot;center&amp;quot; | Mk3 || align=&amp;quot;center&amp;quot; | 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=85080</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=85080"/>
		<updated>2017-06-13T10:16:59Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers are regular soldiers who have received additional training and responsibilities as leaders in the field for XCOM operations. Best used as formal leaders for specific recurring squads, Officers grant important tactical and strategic bonuses for those soldiers, some of which improve the more missions those squad members go on. Bear in mind that only one Officer at a time can serve as a mission leader (the highest ranking Officer, highest combat rank if tied, or highest Will if both ranks are tied); other officers on that mission do not have access to their special abilities.&lt;br /&gt;
&lt;br /&gt;
Even the lowest ranking officer gets access to the powerful &amp;quot;Command&amp;quot; ability, which allows them to grant any ally an additional action at the cost of their own action, as well as the &amp;quot;Intervention&amp;quot; ability, which exchanges your Intel resource for an extension of the mission timer. Well-employed, Officers improves the reliability and survivability of your squad even in the face of unknown, unexpected, or inconvenient factors. There is some selflessness inherent to the Officer&#039;s duty, and use of many of their abilities will cost you opportunities to employ their combat skills at the same time, so make sure the squad you assign them to shores up the officer&#039;s blind spots that emerge from use of their special abilities.&lt;br /&gt;
&lt;br /&gt;
A few important notes:&lt;br /&gt;
&lt;br /&gt;
* Many officer abilities refer to the &amp;quot;Command Range&amp;quot; of an officer; this is an area of effect centered on the officer, inside which these abilities apply, and outside which they do not. The higher ranking the Officer, the larger this area. You can check this ability by pressing the green button on the upper right corner of the command screen, which toggles the display of this area.&lt;br /&gt;
* Officers are better than non-officers at rooting out Faceless spies when assigned to Haven Advisor duty. The higher the rank, the stronger this effect. This combined with the Lead By Example perk (see below) makes them excellent for kickstarting recruitment new havens, as their officer abilities help make up for your lower numbers on faceless hunts and defense missions.&lt;br /&gt;
* Get Some, Fall Back, Oscar Mike, Command, and Incoming do not effect &amp;quot;civilians&amp;quot; (i.e. VIPs, unarmed rebels)&lt;br /&gt;
&lt;br /&gt;
== Training and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Officers can be trained via the Guerrilla Tactics School, and are unavailable for the duration of the training period (4-12 days depending on level) unless the training is cancelled. Once initially trained, all Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities as they rank up. An officer&#039;s rank increases as their normal level does. Each new ability must be trained by spending time in the Guerrilla Tactics School.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! !!&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Focus Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{Incoming! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Get Some (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Captain&lt;br /&gt;
| {{Trial By Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Jammer (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Major&lt;br /&gt;
| {{Lead By Example (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Collector (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lieutenant Colonel&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Defilade (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Colonel&lt;br /&gt;
| {{Air Controller (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Infiltrator (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Field Commander&lt;br /&gt;
| {{Combined Arms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Scavenger (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candidates for Officer Training ==&lt;br /&gt;
&lt;br /&gt;
Any soldier class (including Psi Operative) can receive officer training once they are no longer a Rookie. Here are some notes on class suitability for the role:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;: Good. Rangers have access to a variety of defensive perks that can make your officer hard to kill in a fight, and their tendency to already serve in the mid and back lines means that they&#039;re usually well-positioned to catch everyone in their command range and line of sight. You will usually want to favor passive or free action abilities in this officer&#039;s training; &amp;quot;Fall Back&amp;quot; and &amp;quot;Incoming&amp;quot; are two good choices. Alternatively, use their Light &#039;Em Up ability to maintain an attack per round while also issuing orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault&#039;&#039;&#039;: Poor. The Assault role is a hazardous job, especially reliant on actions and mobility, and managing the hazards your officers have to deal with is important to keeping them alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunner&#039;&#039;&#039;: Situational. Often times you&#039;d rather have the gunner shooting than barking orders, especially if they&#039;re applying shred to tough targets. That being said, if your squad is already loaded in firepower and cover-busting effects, a SAW-specced Gunner can double as an officer without too much trouble. Like the Ranger, passive and free action abilities are ideal if you want to keep your damage output up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039;: Good. Technicals have access to the largest number of concurrent defensive perks in the game, so even if you&#039;re rushing them forward to flamethrower the enemy, the combination of Formidable, Burnout, Fortify, and Tactical Sense will make your Officer an unappealing target. Also, since the Technical&#039;s trademark weapons are already charge based, doubling them as your officer increases their utility and gives them things to do when heavy weapons are unsuitable for the task at hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shinobi&#039;&#039;&#039;: Excellent. Officer abilities do not break concealment when used, allowing you to keep a forward observer Shinobi relevant without breaking their stealth, or simply retain the officer&#039;s stealth during a firefight for use later in a mission. An Officer Shinobi is also the vital half of the Shinobi-Specialist one-two punch that can effortlessly tackle most hacking and prison-break missions, using their Command to get the Specialist or mission package out of harms way after completing to the objective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;: Poor... for traditional snipers. Sharpshooters are either too isolated or too busy shooting to serve as an effective squad leader, and don&#039;t get access to that many defensive perks.  However, there is a sharpshooter archetype that synergizes extremely well with officer abilities: take everything from the center of the tree. Once the sharpshooter hits Sergeant rank this setup kicks into high gear, providing your tactical teams with a concealed scout that can contribute meaningfully to every battle.  In one turn this officer can observe the next pod of enemies to avoid pulling in four new mutons, light up two key foes with a holotargeter (thanks to rapid targeting), give a critical soldier an extra action, and provide passive benefits through defilade and lead by example, all without breaking concealment. Avoid the urge to also train in pistol abilities unless you can justify the extended time off the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenadier&#039;&#039;&#039;: Good. As another class that leans on charge-based core abilities and with some access to defensive perks, Grenadiers benefit nicely from having officer perks, as you don&#039;t always want to solve a problem with a precious grenade, especially on longer missions. Cooldown based abilities, such as Focus Fire, are ideal picks here. Rapid Deployment is particularly useful, allowing this officer to throw a defensive grenade in the same turn as issuing an order if a surprised group of enemies requires an immediate reaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist&#039;&#039;&#039;: Excellent. Further cementing their identity as toolboxes for any mission, Officer training gives specialists even more options to confront a particular problem, especially tools that don&#039;t drain precious charges. Given how little the Specialist&#039;s primary weapon is employed, little opportunity cost is paid in use of Officer abilities, so go crazy on those action-costing abilities, such as Get Some, Jammer, and particularly Focus Fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psi Operative&#039;&#039;&#039;: Situational. As Psi Operatives will already spend a lot of time &amp;quot;in the tank&amp;quot; training Psionic abilities, further sidelining them for officer training can be a prohibitive opportunity cost. However, its important to note that Psi Operatives ascend their ranks much faster than regular soldier classes, so if you get psionics early, you can quickly get a colonel or field commander trained for some GTS upgrades and strategic benefits. The Officer haven bonus also stacks with the Psi operative haven bonus for detecting faceless, so you can quickly sanitize the globe of faceless spies with these soldiers. On the battlefield, Psi Operatives already have a lot of cooldown-based abilities competing for attention, particularly the ever-valuable Stasis and Mind Merge abilities, so its viable but not excellent.&lt;br /&gt;
&lt;br /&gt;
== Scaling bonuses ==&lt;br /&gt;
&lt;br /&gt;
Soldiers receive bonuses to the following stats based on the amount of missions they have gone on while being led by the current officer: &lt;br /&gt;
* Dodge: +0.5 per mission, capped at 10 (20 missions)&lt;br /&gt;
* Willpower: +1 per mission, capping at 40 (40 missions)&lt;br /&gt;
* Infiltration: 0.0075f per mission, capped at 0.25f (34 missions)&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85064</id>
		<title>ADVENT Unit Stats (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85064"/>
		<updated>2017-06-05T00:03:50Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table contains the main stats for all ADVENT units present in version 1.4 of Long War 2, including the units introduced by Shen&#039;s Last Gift and Alien Hunters DLCs. &lt;br /&gt;
&lt;br /&gt;
The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!&#039;&#039;&#039;Unit&#039;&#039;&#039;!!&#039;&#039;&#039;Armor&#039;&#039;&#039;!!&#039;&#039;&#039;Health Points&#039;&#039;&#039;!!&#039;&#039;&#039;Mobility&#039;&#039;&#039;!!&#039;&#039;&#039;Detection Radius&#039;&#039;&#039;!!&#039;&#039;&#039;Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;!!&#039;&#039;&#039;Crit Chance&#039;&#039;&#039;!!&#039;&#039;&#039;Defense&#039;&#039;&#039;!!&#039;&#039;&#039;Dodge&#039;&#039;&#039;!!&#039;&#039;&#039;Will&#039;&#039;&#039;!!&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]||0||3/3/4/4||12||12||65||0||0||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Trooper||0||6/7/8/9||12||12||65/70/70/70||0||0||5||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Trooper||0||8/11/12/14||12||12||70/75/75/75||0||0/0/10/10||5/10/10/10||0||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]]||0||6/6/7/7||12||12||65/75/75/75||0||0/0/10/10||0||0||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Officer||0||8/12/12/13||12||13.5||65/75/75/75||0||0/10/10/10||5/10/10/10||0/5/5/5||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Officer||0||12/16/20/22||12||15||70/75/80/80||0||0/10/10/10||10||5/10/10/10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]||0||4/5/6/7||12/14/14/14||12||65||0||0/15/15/15||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Lancer||0/1/1/1||6/7/8/10||13/14/15/15||12||65/70/70/70||0||0/15/15/15||5||0/10/10/10||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Lancer||1||10/12/18/20||14/14/15/15||12||75||0||0/15/15/15||10||10/15/15/15||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]||1/2/2/2||6/7/8/9||12||12||65/70/70/70||0||0/0/10/10||10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Shieldbearer||2/3/3/3||10/12/15/16||12||12||65/75/75/75||0||0/0/10/10||10/10/10/15||0||85/90/90/90||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Gunner (LW2)|ADVENT Gunner]]||0||4/5/5/6||11||12||60/60/65/65||0||0||0||0||45/50/50/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Gunner||0||6/7/8/9||11||12||65/65/70/70||0/1/1/1||0||0||0||65/70/70/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Gunner||1||9/13/14/15||11||12||70/70/75/75||1/2/2/2||0||10||0||85/90/90/95||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sentry (LW2)|ADVENT Sentry]]||0||3/4/4/5||12||13.5||65/65/70/70||0||0/0/10/10||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Guardian||0||5/6/7/8||12||15.75||70/70/75/75||0||0/10/10/10||5/10/10/10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Sentinel||0/0/1/1||9/12/13/15||12||18||70/70/75/80||0||10||10||0||80/85/85/85||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Engineer (LW2)|ADVENT Engineer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Grenadier||0||6/7/7/8||12||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Grenadier||1||10/13/14/16||12||12/12/12/12.75||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Rocketeer (LW2)|ADVENT Rocketeer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Rocketeer||0||6/7/7/8||11||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Rocketeer||1||9/11/12/14||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sergeant (LW2)|ADVENT Sergeant]]||1||7/8/8/9||12||13.5/13.5/13.5/16||70/75/75/75||0||0||5/10/10/10||0||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT First Sergeant||1||10/12/14/15||12||15/15/15/19||80/80/85/85||0||0||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Scout (LW2)|ADVENT Scout]]||0||6/7/7/7||14||17.25||70/80/80/80||0||0||5/10/10/10||5/10/10/15||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Commando (LW2)|ADVENT Commando]]||0||10/12/14/15||14||19.5||85/90/90/90||2||5||10/15/15/15||25||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shock Trooper (LW2)|ADVENT Shock Trooper]]||1||16/18/22/24||12||12||85/90/90/90||1||10||10||10||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Vanguard (LW2)|ADVENT Vanguard]]||2||15/18/20/22||13||15||80/90/90/90||1||10||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT General (LW2)|ADVENT General]] (red)||2/2/2/3||18/20/25/30||12||18||90||0||0||0||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT General (black)||3/3/4/5||25/30/40/50||12||18||100||0||0||10||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]]||1/1/2/2||3/4/4/4||18||15/15/16/15||55||0||0||10||0||50||NA||30/40/40/40&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Hunter Drone||2/2/3/3||6/7/7/8||18||19.5||60||0||0||15/15/20/20||0||50||NA||50&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]]||1/2/2/2||7/8/8/9||12/14/14/14||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||50/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Heavy MEC||2/3/3/3||12/13/14/16||12/15/15/15||12.75||75||0||0/10/10/10||10/10/10/15||0||50||NA||80/85/85/85&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy MEC||3/4/4/5||18/24/30/35||12||15||80/85/90/90||1||0/10/10/10||20||0||50||NA||120&lt;br /&gt;
|-&lt;br /&gt;
| [[MEC Archer (LW2)|ADVENT MEC Archer]]||1||6/7/7/8||12||12||65||0||0||0/0/10/10||0||50||NA||60/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| MEC Longbow||2||10/12/12/13||12||12||75||0||0||0/0/10/0||0||50||NA||80/90/90/90&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]]||1/2/2/2||4/4/5/6||0||10/10/10/12||60/65/65/65||0||0||0||0||50||NA||30/35/35/35&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Turret||2/3/3/3||6/7/8/8||0||12/12/12/13||65/70/70/70||0||0/10/10/10||0||0||50||NA||70&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy Turret||3||10/12/14/15||0||12/12/12/13||70/75/75/75||0||0/0/10/10||0||0||50||NA||75&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]]||0||7/8/8/9||12||15||70/75/75/75||0||0/0/10/10||0||0||80/85/85/85||80/90/90/90||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid Commander (LW2)|Sectoid Commander]]||0||12/14/16/18||12||18||75/75/80/80||0||10||10/10/15/15||0||100/105/105/110||100/110/120/130||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Zombie (LW2)|Psi Zombie]]||0||5/6/6/8||12/12/15/15||12||75/65/75/75||0||0/0/15/15||0||0||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]]||0||8/10/10/12||12/14/14/14||12||70/75/75/75||0||0/15/15/15||0||0||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]]||0||7/8/8/9||12/14/15/15||12||75||0||0/10/10/10||0||10/15/15/15||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Serpens||0||9/10/11/12||14||12.75||75/75/80/80||0||0/10/10/10||10||15/20/20/20||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elite||0||10/16/18/20||15||13.5||80/85/85/85||0||10/10/15/15||10||20/25/25/25||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (LW2)|Naja]]||0||5/6/6/7||12||12/12/12/13||65/70/80/80||0||0/0/10/10||0||5/5/10/10||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Serpens||0||7/8/9/10||13||13.5/13.5/13.5/15||70/80/85/85||1||0/10/10/10||5||10/10/15/15||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Elite||0||10/12/13/14||13/14/14/14||15/15/15/17||80/85/90/95||2||10/15/20/20||10||15/15/20/20||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (LW2)|Sidewinder]]||0||5/6/6/7||15||12/12/12/13||60/65/70/70||0||0/0/10/10||0||10/15/15/15||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Serpens||0||7/8/8/9||16||12/12/12/13||65/70/75/75||0||0/10/10/10||5/5/10/10||15/20/20/20||68/72/72/72||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Elite||0||10/12/12/12||16/18/18/18||12/12/12/13||70/75/80/80||0||10/15/15/15||10/10/15/15||20/25/25/25||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]]||1||8/9/10/11||12/14/14/14||13.5||80||0||0/10/10/10||10||0||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Centurion (LW2)|Muton Centurion]]||2||12/13/14/15||12/13/13/13||13.5||75/80/80/80||0/1/1/1||0/10/10/10||10/10/15/15||0||80/85/85/90||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite (LW2)|Muton Elite]]||3||18/24/25/27||12/13/13/13||15||75/80/85/85||1/2/2/2||0/10/10/10||15/15/15/20||0||100/105/105/110||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]]||0||15/20/25/30||14/15/15/15||12/12/12/13||75||0||0/15/15/15||0||0||70/75/75/80||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]]||1||8/9/10/13||12/13/15/15||12||75||0||0/10/15/15||0/0/10/10||20||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid Soldier (LW2)|Chryssalid Soldier]]||2/2/3/3||15/20/24/25||12||12||75||0||0||0/10/20/20||0||120||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Hive Queen (LW2)|Hive Queen]]||4/4/5/5||40/45/50/60||12||13.5||75||0||0||-10/-10/10/10||0||150||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Codex (LW2)|Codex]]||0||10/12/12/14||12/12/14/14||13.5||75/80/80/80||0||0/10/10/10||10||0||100/105/105/110||100||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]]||0||14/18/20/30||14/15/15/15||12||75||0||0/10/10/10||25||10/15/15/25||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Archon (LW2)|Great Archon]]||0||20/25/35/40||14||12||80/85/85/85||0||0/10/10/10||20/25/30/30||10/15/15/25||65/70/70/70||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]]||3/4/4/4||16/20/25/30||12||12/12/12/13||70/80/80/80||0||0/10/10/10||10||0||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon Shell||0||12/14/14/18||12||12/12/12/13||75||0||0/15/0/0||0||0||50||NA||80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]]||3/4/4/4||25/40/50/60||15/16/16/16||21||75/80/90/90||0||0/0/10/10||0/15/15/15||0||150/180/200/200||120||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]]||4/5/5/8||35/60/80/100||16||15||75||0||0/10/10/10||0||0||50||NA||165/180/180/180&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar (LW2)|Avatar]]||1/2/4/5||30/50/70/80||15/15/16/16||18||90||1||10/20/20/20||20/25/25/25||10||150/200/200/200||200||50&lt;br /&gt;
|-&lt;br /&gt;
| [[Derelict MEC (LW2)|Derelict MEC]]||2/2/3/3||3/3/3/4||12/12/12/14||12||55/60/65/65||0||0||0||0||50||NA||35/50/50/60&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Turret (LW2)|Decaying Turret]]||2/2/3/3||4/4/5/6||0||10||50||0||0||0||0||50||NA||30/30/35/35&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian (LW2)|Julian]]||4/6/6/7||60/80/90/100||14/16/16/16||15||50/55/60/65||1||0||0/10/12/14||0||50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper King (LW2)|Viper King]]||2/2/2/3||44/50/60/69||14||18||75||0||0||0||10/15/20/25||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker Queen (LW2)|Berserker Queen]]||3/3/3/4||72/81/90/100||14||18||75||0||0||0/0/10/20||0||75||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon King (LW2)|Archon King]]||4/4/4/5||90/100/112/120||14||18||75||0||0||25||20/25/30/35||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Neonate Viper (LW2)|Neonate Viper]]||0||2||14/16/16/17||12||55/55/60/60||0||0/0/0/10||-24/-24/-16/-8||0||40||NA||NA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
In addition to the stats listed above there are others that have very limited use. Here&#039;s a list of those stats and the specific situations where they are used&lt;br /&gt;
* Flank Aim - only used by the Sidewinders with a value of 5, 0 for all other units&lt;br /&gt;
* Flank Crit - default of 33/33/40/40 for each difficulty level, Elite Sidewinders have the values at 40/40/50/50&lt;br /&gt;
* Strength - propose/use unknown, has a default value of 50, and higher values for units like Mutons and Stun Lancers&lt;br /&gt;
* Items - default value of 1 of nearly all units, with the exception of the ADVENT Engineer/Grenadiers, which is set for 9&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* LW2&#039;s XComGameData_CharacterStats.ini file&lt;br /&gt;
* XCOM2&#039;s DefaultGameData_CharacterStats.ini file&lt;br /&gt;
* Shen&#039;s Last Gift DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
* Alien Hunters DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Specialist_(LW2)&amp;diff=85063</id>
		<title>Specialist (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Specialist_(LW2)&amp;diff=85063"/>
		<updated>2017-06-04T22:39:31Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Operating some of our most advanced equipment, Specialists deploy robotic drones on the battlefield that can be outfitted for combat or field medic duty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin&lt;br /&gt;
&lt;br /&gt;
Specialists in Long War 2 are largely similar to XCOM 2&#039;s Specialist class, with several exceptions. Haywire Protocol is available for all Specialists from the start, allowing you to build out medical specialists while still putting their Hack stat to use. Combat Hackers gain more options and failsafes to allow them to hack and control foes while managing the consequences of success and failure in XCOM&#039;s favor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Medic&amp;quot; type Specialists (Left branch) employ their Gremlin drones to triage allies remotely and efficiently (even beyond the Specialist&#039;s line of sight), helping keep the squad in fighting shape even as injuries and negative status effects mount, but are merely average in combat when you aren&#039;t constantly tasking their Gremlins.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hacker&amp;quot; type Specialists (Right branch) aggressively engage enemies with their drones, dealing guaranteed damage and fielding a optimized, safe Haywire Protocol to turn the enemy&#039;s heaviest weapons against them, but can leave the squad lacking in medical options if you do not field many medkits elsewhere in the unit.&lt;br /&gt;
&lt;br /&gt;
Specialists can also improve their direct combat capabilities (particularly overwatch fire) via center branch perks, and these can be mixed in with the other branches depending on squad needs. Specialists also make great officer candidates, as they already tend to act in direct support of their squadmates.&lt;br /&gt;
&lt;br /&gt;
Lastly, as with XCOM 2, including one specialist of any rank in a squad is vital if the mission objective entails hacking a container, door, or other electronic node, allowing you to complete your mission objective from sight range rather than melee range, and even if the rest of your squad is bogged down in a firefight.&lt;br /&gt;
&lt;br /&gt;
== Abilities (As of LW2 Version 1.3) ==&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1={{Aid Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Haywire Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Hack (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Medic&lt;br /&gt;
|Subclass2=Hacker&lt;br /&gt;
|LCorporal1={{Revival Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Sentinel (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Combat Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Field Surgeon (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Covering Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Interference (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Medical Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Scanning Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Trojan (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Field Medic (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Ever Vigilant (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Airdrop (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Savior (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Cool Under Pressure (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Failsafe (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Rescue Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Threat Assessment (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Full Override (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Restoration (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Kill Zone (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Capacitor Discharge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 5&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 40&lt;br /&gt;
| i_health1     = 1&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 5&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 5&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 5&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 5&lt;br /&gt;
| i_health4     = 1&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 5&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 5&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 5&lt;br /&gt;
| i_health7     = 1&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 1 point of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
== Perk Details ==&lt;br /&gt;
* Due to a current bug, in order to keep a mec from a Full Override hack, the mission must be one where you can keep corpses. Verify?&lt;br /&gt;
* Once you have researched plasma grenades, airdrop will begin dropping them instead of frag grenades.&lt;br /&gt;
* Haywire Protocol/Full Override:&lt;br /&gt;
** A control-hacked turret has its Action Points available starting on the current turn.&lt;br /&gt;
** A control-hacked MEC (that is not a turret) will have its Action Points available starting on the following turn.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85062</id>
		<title>ADVENT Unit Stats (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85062"/>
		<updated>2017-06-04T22:29:00Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table contains the main stats for all ADVENT units present in version 1.4 of Long War 2, including the units introduced by Shen&#039;s Last Gift and Alien Hunters DLCs. &lt;br /&gt;
&lt;br /&gt;
The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!&#039;&#039;&#039;Unit&#039;&#039;&#039;!!&#039;&#039;&#039;Armor&#039;&#039;&#039;!!&#039;&#039;&#039;Health Points&#039;&#039;&#039;!!&#039;&#039;&#039;Mobility&#039;&#039;&#039;!!&#039;&#039;&#039;Detection Radius&#039;&#039;&#039;!!&#039;&#039;&#039;Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;!!&#039;&#039;&#039;Crit Chance&#039;&#039;&#039;!!&#039;&#039;&#039;Defense&#039;&#039;&#039;!!&#039;&#039;&#039;Dodge&#039;&#039;&#039;!!&#039;&#039;&#039;Will&#039;&#039;&#039;!!&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]||0||3/3/4/4||12||12||65||0||0||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Trooper||0||6/7/8/9||12||12||65/70/70/70||0||0||5||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Trooper||0||8/11/12/14||12||12||70/75/75/75||0||0/0/10/10||5/10/10/10||0||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]]||0||6/6/7/7||12||12||65/75/75/75||0||0/0/10/10||0||0||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Officer||0||8/12/12/13||12||13.5||65/75/75/75||0||0/10/10/10||5/10/10/10||0/5/5/5||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Officer||0||12/16/20/22||12||15||70/75/80/80||0||0/10/10/10||10||5/10/10/10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]||0||4/5/6/7||12/14/14/14||12||65||0||0/15/15/15||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Lancer||0/1/1/1||6/7/8/10||13/14/15/15||12||65/70/70/70||0||0/15/15/15||5||0/10/10/10||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Lancer||1||10/12/18/20||14/14/15/15||12||75||0||0/15/15/15||10||10/15/15/15||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]||1/2/2/2||6/7/8/9||12||12||65/70/70/70||0||0/0/10/10||10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Shieldbearer||2/3/3/3||10/12/15/16||12||12||65/75/75/75||0||0/0/10/10||10/10/10/15||0||85/90/90/90||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Gunner (LW2)|ADVENT Gunner]]||0||4/5/5/6||11||12||60/60/65/65||0||0||0||0||45/50/50/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Gunner||0||6/7/8/8||11||12||65/65/70/70||0/1/1/1||0||0||0||65/70/70/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Gunner||1||9/13/14/15||11||12||70/70/75/75||1/2/2/2||0||10||0||85/90/90/95||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sentry (LW2)|ADVENT Sentry]]||0||3/4/4/5||12||15||65/65/70/70||0||0/0/10/10||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Guardian||0||5/6/7/8||12||18||70/70/75/75||0||0/10/10/10||5/10/10/10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Sentinel||0/0/1/1||9/12/13/15||12||21||70/70/75/75||0||10||10||0||80/85/85/85||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Engineer (LW2)|ADVENT Engineer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Grenadier||0||6/7/7/8||12||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Grenadier||1||10/13/14/15||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Rocketeer (LW2)|ADVENT Rocketeer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Rocketeer||0||6/7/7/8||11||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Rocketeer||1||9/11/12/14||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sergeant (LW2)|ADVENT Sergeant]]||1||7/8/8/9||12||13.5/13.5/13.5/16||70/75/75/75||0||0||5/10/10/10||0||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT First Sergeant||1||10/12/14/15||12||15/15/15/19||80/80/85/85||0||0||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Scout (LW2)|ADVENT Scout]]||0||6/7/7/7||14||17.25||70/80/80/80||0||0||5/10/10/10||5/10/10/15||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Commando (LW2)|ADVENT Commando]]||0||10/12/14/15||14||19.5||85/90/90/90||2||5||10/15/15/15||25||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shock Trooper (LW2)|ADVENT Shock Trooper]]||1||16/18/22/24||12||12||85/90/90/90||1||10||10||10||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Vanguard (LW2)|ADVENT Vanguard]]||2||15/18/20/22||13||15||80/90/90/90||1||10||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT General (LW2)|ADVENT General]] (red)||2/2/2/3||18/20/25/30||12||18||90||0||0||0||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT General (black)||3/3/4/5||25/30/40/50||12||18||100||0||0||10||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]]||1/1/2/2||3/4/4/4||18||15/15/16/16||55||0||0||10||0||50||NA||30/40/40/40&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Hunter Drone||2/2/3/3||6/7/7/8||18||18||60||0||0||15/20/25/25||0||50||NA||50&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]]||1/2/2/2||7/8/8/9||12/14/14/14||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||50/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Heavy MEC||2/3/3/3||12/13/14/16||12/15/15/15||12||75||0||0/10/10/10||10/10/10/15||0||50||NA||80/85/85/85&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy MEC||3/4/4/5||18/24/30/35||12||15||80/85/90/90||1||0/10/10/10||20||0||50||NA||120&lt;br /&gt;
|-&lt;br /&gt;
| [[MEC Archer (LW2)|ADVENT MEC Archer]]||1||6/7/7/8||12||12||65||0||0||0/0/10/0||0||50||NA||60/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| MEC Longbow||2||10/12/12/13||12||12||75||0||0||0/0/10/0||0||50||NA||80/90/90/90&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]]||1/2/2/2||4/4/5/6||0||10/10/10/12||60/65/65/65||0||0||0||0||50||NA||30/35/35/35&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Turret||2/3/3/3||6/7/8/8||0||12/12/12/13||65/70/70/70||0||0/10/10/10||0||0||50||NA||70&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy Turret||3||10/12/14/15||0||12/12/12/13||70/75/75/75||0||0/0/10/10||0||0||50||NA||75&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]]||0||7/8/8/9||12||15||70/75/75/75||0||0/0/10/10||0||0||80/85/85/85||80/90/90/90||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid Commander (LW2)|Sectoid Commander]]||0||12/14/16/18||12||18||75/75/80/80||0||10||10/10/15/15||0||100/105/105/110||100/110/120/130||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Zombie (LW2)|Psi Zombie]]||0||5/6/6/8||12/12/15/15||12||75/65/75/75||0||0/0/15/15||0||0||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]]||0||8/10/10/12||12/14/14/14||12||70/75/75/75||0||0/15/15/15||0||0||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]]||0||7/8/8/9||12/14/15/15||12||75||0||0/10/10/10||0||10/15/15/15||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Serpens||0||9/10/11/12||14||12.75||75/75/80/80||0||0/10/10/10||10||15/20/20/20||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elite||0||10/16/18/20||15||13.5||80/85/85/85||0||10/10/15/15||10||20/25/25/25||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (LW2)|Naja]]||0||5/6/6/7||12||12/12/12/13||65/70/80/80||0||0/0/10/10||5||5/5/10/10||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Serpens||0||7/8/9/10||13||13.5/13.5/13.5/15||70/80/85/85||1||0/10/10/10||5||10/10/15/15||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Elite||0||10/12/13/14||13/14/14/14||15/15/15/17||80/85/90/95||2||10/15/20/20||10||15/15/20/35||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (LW2)|Sidewinder]]||0||5/6/6/7||15||12||65/65/70/70||0||0/0/10/10||0||25/30/30/30||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Serpens||0||7/8/8/9||16||12||70/70/75/75||0||0/10/10/10||5/5/10/10||30/30/30/35||68/72/72/72||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Elite||0||10/12/12/12||16/18/18/18||12||75/75/80/80||0||10/15/15/15||10/10/15/20||35/35/40/40||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]]||1||8/9/10/11||12/14/14/14||13.5||80||0||0/10/10/10||10||0||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Centurion (LW2)|Muton Centurion]]||2||12/13/14/15||12/13/13/13||13.5||75/80/80/80||0/1/1/1||0/10/10/10||10/10/15/15||0||80/85/85/90||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite (LW2)|Muton Elite]]||3||18/24/25/27||12/13/13/13||15||75/80/85/85||1/2/2/2||0/10/10/10||15/15/15/20||0||100/105/105/110||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]]||0||15/20/25/30||14/15/15/15||12/12/12/13||75||0||0/15/15/15||0||0||70/75/75/80||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]]||1||8/9/10/13||12/13/15/15||12||75||0||0/10/15/15||0/0/10/10||20||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid Soldier (LW2)|Chryssalid Soldier]]||2/2/3/3||15/18/21/24||12||12||75||0||0||0/0/5/5||0||120||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Hive Queen (LW2)|Hive Queen]]||4/4/5/5||40/45/50/60||12||12||75||0||0||-10/-10/0/0||0||150||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Codex (LW2)|Codex]]||0||10/12/12/14||12/12/14/14||13.5||75/80/80/80||0||0/10/10/10||10||0||100/105/105/110||100||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]]||0||14/18/20/30||14/15/15/15||12||75||0||0/10/10/10||25||10/15/15/25||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Archon (LW2)|Great Archon]]||0||20/25/35/40||14||12||80/85/85/85||0||0/10/10/10||20/25/30/30||10/15/15/25||65/70/70/70||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]]||3/4/4/4||16/20/25/30||12||12/12/12/13||70/80/80/80||0||0/10/10/10||10||0||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon Shell||0||12/14/14/18||12||12/12/12/13||75||0||0/15/0/0||0||0||50||NA||80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]]||3/4/4/4||25/40/50/60||15/16/16/16||21||75/80/90/90||0||0/0/10/10||0/15/15/15||0||150/180/200/200||120||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]]||4/5/5/8||35/60/80/100||16||15||75||0||0/10/10/10||0||0||50||NA||165/180/180/180&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar (LW2)|Avatar]]||1/2/4/5||30/50/70/80||15/15/16/16||18||90||1||10/20/20/20||20/25/25/25||10||150/200/200/200||200||50&lt;br /&gt;
|-&lt;br /&gt;
| [[Derelict MEC (LW2)|Derelict MEC]]||2/2/3/3||3/3/3/4||12/12/12/14||12||55/60/65/65||0||0||0||0||50||NA||35/50/50/60&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Turret (LW2)|Decaying Turret]]||2/2/3/3||4/4/5/6||0||10||50||0||0||0||0||50||NA||30/30/35/35&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian (LW2)|Julian]]||4/6/6/7||60/80/90/100||14/16/16/16||15||50/55/60/65||1||0||0/10/12/14||0||50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper King (LW2)|Viper King]]||2/2/2/3||44/50/60/69||14||18||75||0||0||0||10/15/20/25||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker Queen (LW2)|Berserker Queen]]||3/3/3/4||72/81/90/100||14||18||75||0||0||0/0/10/20||0||75||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon King (LW2)|Archon King]]||4/4/4/5||90/100/112/120||14||18||75||0||0||25||20/25/30/35||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Neonate Viper (LW2)|Neonate Viper]]||0||2||14/16/16/17||12||55/55/60/60||0||0/0/0/10||-24/-24/-16/-8||0||40||NA||NA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
In addition to the stats listed above there are others that have very limited use. Here&#039;s a list of those stats and the specific situations where they are used&lt;br /&gt;
* Flank Aim - only used by the Sidewinders, with a value of 10/15/20 for each version of the snake, 0 for all other units&lt;br /&gt;
* Flank Crit - default of 33/33/40/40 for each difficulty level, the Sidewinders have the values at 40/40/50/50&lt;br /&gt;
* Strength - propose/use unknown, has a default value of 50, and higher values for units like Mutons and Stun Lancers&lt;br /&gt;
* Items - default value of 1 of nearly all units, with the exception of the ADVENT Engineer/Grenadiers, which is set for 9&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* LW2&#039;s XComGameData_CharacterStats.ini file&lt;br /&gt;
* XCOM2&#039;s DefaultGameData_CharacterStats.ini file&lt;br /&gt;
* Shen&#039;s Last Gift DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
* Alien Hunters DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85061</id>
		<title>ADVENT Unit Stats (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85061"/>
		<updated>2017-06-04T22:18:17Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table contains the main stats for all ADVENT units present in version 1.4 of Long War 2, including the units introduced by Shen&#039;s Last Gift and Alien Hunters DLCs. &lt;br /&gt;
&lt;br /&gt;
The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!&#039;&#039;&#039;Unit&#039;&#039;&#039;!!&#039;&#039;&#039;Armor&#039;&#039;&#039;!!&#039;&#039;&#039;Health Points&#039;&#039;&#039;!!&#039;&#039;&#039;Mobility&#039;&#039;&#039;!!&#039;&#039;&#039;Detection Radius&#039;&#039;&#039;!!&#039;&#039;&#039;Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;!!&#039;&#039;&#039;Crit Chance&#039;&#039;&#039;!!&#039;&#039;&#039;Defense&#039;&#039;&#039;!!&#039;&#039;&#039;Dodge&#039;&#039;&#039;!!&#039;&#039;&#039;Will&#039;&#039;&#039;!!&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]||0||3/3/4/4||12||12||65||0||0||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Trooper||0||6/7/8/9||12||12||65/70/70/70||0||0||5||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Trooper||0||8/11/12/14||12||12||70/75/75/75||0||0/0/10/10||5/10/10/10||0||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]]||0||6/6/7/7||12||12||65/75/75/75||0||0/0/10/10||0||0||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Officer||0||8/12/12/13||12||13.5||65/75/75/75||0||0/10/10/10||5/10/10/10||0/5/5/5||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Officer||0||12/16/20/22||12||15||70/75/80/80||0||0/10/10/10||10||5/10/10/10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]||0||4/5/6/7||12/14/14/14||12||65||0||0/15/15/15||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Lancer||0/1/1/1||6/7/8/10||13/14/15/15||12||65/70/70/70||0||0/15/15/15||5||0/10/10/10||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Lancer||1||10/12/18/20||14/14/15/15||12||75||0||0/15/15/15||10||10/15/15/15||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]||1/2/2/2||6/7/8/9||12||12||65/70/70/70||0||0/0/10/10||10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Shieldbearer||2/3/3/3||10/12/15/16||12||12||65/75/75/75||0||0/0/10/10||10/10/10/15||0||85/90/90/90||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Gunner (LW2)|ADVENT Gunner]]||0||4/5/5/6||11||12||60/60/65/65||0||0||0||0||45/50/50/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Gunner||0||6/7/8/8||11||12||65/65/70/70||0/1/1/1||0||0||0||65/70/70/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Gunner||1||9/13/14/15||11||12||70/70/75/75||1/2/2/2||0||10||0||85/90/90/95||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sentry (LW2)|ADVENT Sentry]]||0||3/4/4/5||12||15||65/65/70/70||0||0/0/10/10||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Guardian||0||5/6/7/8||12||18||70/70/75/75||0||0/10/10/10||5/10/10/10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Sentinel||0/0/1/1||9/12/13/15||12||21||70/70/75/75||0||10||10||0||80/85/85/85||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Engineer (LW2)|ADVENT Engineer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Grenadier||0||6/7/7/8||12||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Grenadier||1||10/13/14/15||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Rocketeer (LW2)|ADVENT Rocketeer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Rocketeer||0||6/7/7/8||11||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Rocketeer||1||9/11/12/14||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sergeant (LW2)|ADVENT Sergeant]]||1||7/8/8/9||12||13.5/13.5/13.5/16||70/75/75/75||0||0||5/10/10/10||0||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT First Sergeant||1||10/12/14/15||12||15/15/15/19||80/80/85/85||0||0||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Scout (LW2)|ADVENT Scout]]||0||6/7/7/7||14||17.25||70/80/80/80||0||0||5/10/10/10||5/10/10/15||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Commando (LW2)|ADVENT Commando]]||0||10/12/14/15||14||19.5||85/90/90/90||2||5||10/15/15/15||25||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shock Trooper (LW2)|ADVENT Shock Trooper]]||1||16/18/22/24||12||12||85/90/90/90||1||10||10||10||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Vanguard (LW2)|ADVENT Vanguard]]||2||15/18/20/22||13||15||80/90/90/90||1||10||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT General (LW2)|ADVENT General]] (red)||2/2/2/3||18/20/25/30||12||18||90||0||0||0||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT General (black)||3/3/4/5||25/30/40/50||12||18||100||0||0||10||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]]||1/1/2/2||3/4/4/4||18||15/15/16/16||55||0||0||10||0||50||NA||30/40/40/40&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Hunter Drone||2/2/3/3||6/7/7/8||18||18||60||0||0||15/20/25/25||0||50||NA||50&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]]||1/2/2/2||7/8/8/9||12/14/14/14||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||50/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Heavy MEC||2/3/3/3||12/13/14/16||12/15/15/15||12||75||0||0/10/10/10||10/10/10/15||0||50||NA||80/85/85/85&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy MEC||3/4/4/4||18/20/22/24||12||15||80/85/90/90||1||0/10/10/10||20||0||50||NA||120&lt;br /&gt;
|-&lt;br /&gt;
| [[MEC Archer (LW2)|ADVENT MEC Archer]]||1||6/7/7/8||12||12||65||0||0||0/0/10/0||0||50||NA||60/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| MEC Longbow||2||10/12/12/13||12||12||75||0||0||0/0/10/0||0||50||NA||80/90/90/90&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]]||1/2/2/2||4/4/5/6||0||10/10/10/12||60/65/65/65||0||0||0||0||50||NA||30/35/35/35&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Turret||2/3/3/3||6/7/8/8||0||12/12/12/13||65/70/70/70||0||0/10/10/10||0||0||50||NA||70&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy Turret||3||10/12/14/15||0||12/12/12/13||70/75/75/75||0||0/0/10/10||0||0||50||NA||75&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]]||0||7/8/8/9||12||15||70/75/75/75||0||0/0/10/10||0||0||80/85/85/85||80/90/90/90||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid Commander (LW2)|Sectoid Commander]]||0||12/14/15/16||12||15||75/75/80/80||0||10||10/10/15/20||0||100/105/105/110||100/110/120/130||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Zombie (LW2)|Psi Zombie]]||0||5/6/6/8||12/12/15/15||12||75/65/75/75||0||0/0/15/15||0||0||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]]||0||8/10/10/12||12/14/14/14||12||70/75/75/75||0||0/15/15/15||0||0||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]]||0||7/8/8/9||12/14/15/15||12||75||0||0/10/10/10||0||10/15/15/15||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Serpens||0||9/10/11/12||14||12.75||75/75/80/80||0||0/10/10/10||10||15/20/20/20||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elite||0||10/16/18/20||15||13.5||80/85/85/85||0||10/10/15/15||10||20/25/25/25||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (LW2)|Naja]]||0||5/6/6/7||12||12/12/12/13||65/70/80/80||0||0/0/10/10||5||5/5/10/10||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Serpens||0||7/8/9/10||13||13.5/13.5/13.5/15||70/80/85/85||1||0/10/10/10||5||10/10/15/15||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Elite||0||10/12/13/14||13/14/14/14||15/15/15/17||80/85/90/95||2||10/15/20/20||10||15/15/20/35||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (LW2)|Sidewinder]]||0||5/6/6/7||15||12||65/65/70/70||0||0/0/10/10||0||25/30/30/30||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Serpens||0||7/8/8/9||16||12||70/70/75/75||0||0/10/10/10||5/5/10/10||30/30/30/35||68/72/72/72||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Elite||0||10/12/12/12||16/18/18/18||12||75/75/80/80||0||10/15/15/15||10/10/15/20||35/35/40/40||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]]||1||8/9/10/11||12/14/14/14||13.5||80||0||0/10/10/10||10||0||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Centurion (LW2)|Muton Centurion]]||2||12/13/14/15||12/13/13/13||13.5||75/80/80/80||0/1/1/1||0/10/10/10||10/10/15/15||0||80/85/85/90||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite (LW2)|Muton Elite]]||3||18/24/25/27||12/13/13/13||15||75/80/85/85||1/2/2/2||0/10/10/10||15/15/15/20||0||100/105/105/110||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]]||0||15/20/25/30||14/15/15/15||12/12/12/13||75||0||0/15/15/15||0||0||70/75/75/80||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]]||1||8/9/10/13||12/13/15/15||12||75||0||0/10/15/15||0/0/10/10||20||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid Soldier (LW2)|Chryssalid Soldier]]||2/2/3/3||15/18/21/24||12||12||75||0||0||0/0/5/5||0||120||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Hive Queen (LW2)|Hive Queen]]||4/4/5/5||40/45/50/60||12||12||75||0||0||-10/-10/0/0||0||150||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Codex (LW2)|Codex]]||0||10/12/12/14||12/12/14/14||13.5||75/80/80/80||0||0/10/10/10||10||0||100/105/105/110||100||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]]||0||14/18/20/30||14/15/15/15||12||75||0||0/10/10/10||25||10/15/15/25||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Archon (LW2)|Great Archon]]||0||20/25/35/40||14||12||80/85/85/85||0||0/10/10/10||20/25/30/30||10/15/15/25||65/70/70/70||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]]||3/4/4/4||16/20/25/30||12||12/12/12/13||70/80/80/80||0||0/10/10/10||10||0||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon Shell||0||12/14/14/18||12||12/12/12/13||75||0||0/15/0/0||0||0||50||NA||80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]]||3/4/4/4||25/40/50/60||15/16/16/16||21||75/80/90/90||0||0/0/10/10||0/15/15/15||0||150/180/200/200||120||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]]||4/5/5/5||35/45/50/55||16||15||75||0||0/10/10/10||0||0||50||NA||165/180/180/180&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar (LW2)|Avatar]]||1/2/2/2||30/40/45/50||15/15/16/16||12||90||1||10/20/20/20||20/25/25/25||25||150/200/200/200||200||50&lt;br /&gt;
|-&lt;br /&gt;
| [[Derelict MEC (LW2)|Derelict MEC]]||2/2/3/3||3/3/3/4||12/12/12/14||12||55/60/65/65||0||0||0||0||50||NA||35/50/50/60&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Turret (LW2)|Decaying Turret]]||2/2/3/3||4/4/5/6||0||10||50||0||0||0||0||50||NA||30/30/35/35&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian (LW2)|Julian]]||4/6/6/7||60/80/90/100||14/16/16/16||15||50/55/60/65||1||0||0/10/12/14||0||50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper King (LW2)|Viper King]]||2/2/2/3||44/50/60/69||14||18||75||0||0||0||10/15/20/25||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker Queen (LW2)|Berserker Queen]]||3/3/3/4||72/81/90/100||14||18||75||0||0||0/0/10/20||0||75||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon King (LW2)|Archon King]]||4/4/4/5||90/100/112/120||14||18||75||0||0||25||20/25/30/35||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Neonate Viper (LW2)|Neonate Viper]]||0||2||14/16/16/17||12||55/55/60/60||0||0/0/0/10||-24/-24/-16/-8||0||40||NA||NA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
In addition to the stats listed above there are others that have very limited use. Here&#039;s a list of those stats and the specific situations where they are used&lt;br /&gt;
* Flank Aim - only used by the Sidewinders, with a value of 10/15/20 for each version of the snake, 0 for all other units&lt;br /&gt;
* Flank Crit - default of 33/33/40/40 for each difficulty level, the Sidewinders have the values at 40/40/50/50&lt;br /&gt;
* Strength - propose/use unknown, has a default value of 50, and higher values for units like Mutons and Stun Lancers&lt;br /&gt;
* Items - default value of 1 of nearly all units, with the exception of the ADVENT Engineer/Grenadiers, which is set for 9&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* LW2&#039;s XComGameData_CharacterStats.ini file&lt;br /&gt;
* XCOM2&#039;s DefaultGameData_CharacterStats.ini file&lt;br /&gt;
* Shen&#039;s Last Gift DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
* Alien Hunters DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=85060</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=85060"/>
		<updated>2017-06-04T21:01:30Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers are regular soldiers who have received additional training and responsibilities as leaders in the field for XCOM operations. Best used as formal leaders for specific recurring squads, Officers grant important tactical and strategic bonuses for those soldiers, some of which improve the more missions those squad members go on. Bear in mind that only one Officer at a time can serve as a mission leader (the highest ranking Officer, highest combat rank if tied, or highest Will if both ranks are tied); other officers on that mission do not have access to their special abilities.&lt;br /&gt;
&lt;br /&gt;
Even the lowest ranking officer gets access to the powerful &amp;quot;Command&amp;quot; ability, which allows them to grant any ally an additional action at the cost of their own action, as well as the &amp;quot;Intervention&amp;quot; ability, which exchanges your Intel resource for an extension of the mission timer. Well-employed, Officers improves the reliability and survivability of your squad even in the face of unknown, unexpected, or inconvenient factors. There is some selflessness inherent to the Officer&#039;s duty, and use of many of their abilities will cost you opportunities to employ their combat skills at the same time, so make sure the squad you assign them to shores up the officer&#039;s blind spots that emerge from use of their special abilities.&lt;br /&gt;
&lt;br /&gt;
A few important notes:&lt;br /&gt;
&lt;br /&gt;
* Many officer abilities refer to the &amp;quot;Command Range&amp;quot; of an officer; this is an area of effect centered on the officer, inside which these abilities apply, and outside which they do not. The higher ranking the Officer, the larger this area. You can check this ability by pressing the green button on the upper right corner of the command screen, which toggles the display of this area.&lt;br /&gt;
* Officers are better than non-officers at rooting out Faceless spies when assigned to Haven Advisor duty. The higher the rank, the stronger this effect. This combined with the Lead By Example perk (see below) makes them excellent for kickstarting recruitment new havens, as their officer abilities help make up for your lower numbers on faceless hunts and defense missions.&lt;br /&gt;
* Get Some, Fall Back, Oscar Mike, Command, and Incoming do not effect &amp;quot;civilians&amp;quot; (i.e. VIPs, unarmed rebels)&lt;br /&gt;
&lt;br /&gt;
== Training and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Officers can be trained via the Guerrilla Tactics School, and are unavailable for the duration of the training period (4-12 days depending on level) unless the training is cancelled. Once initially trained, all Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Fall Back (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities as they rank up. An officer&#039;s rank increases as their normal level does. Each new ability must be trained by spending time in the Guerrilla Tactics School.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! !!&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Focus Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{Incoming! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Get Some (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Captain&lt;br /&gt;
| {{Trial By Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Jammer (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Major&lt;br /&gt;
| {{Lead By Example (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Collector (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lieutenant Colonel&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Defilade (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Colonel&lt;br /&gt;
| {{Air Controller (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Infiltrator (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Field Commander&lt;br /&gt;
| {{Combined Arms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Scavenger (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candidates for Officer Training ==&lt;br /&gt;
&lt;br /&gt;
Any soldier class (including Psi Operative) can receive officer training once they are no longer a Rookie. Here are some notes on class suitability for the role:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;: Good. Rangers have access to a variety of defensive perks that can make your officer hard to kill in a fight, and their tendency to already serve in the mid and back lines means that they&#039;re usually well-positioned to catch everyone in their command range and line of sight. You will usually want to favor passive or free action abilities in this officer&#039;s training; &amp;quot;Fall Back&amp;quot; and &amp;quot;Incoming&amp;quot; are two good choices. Alternatively, use their Light &#039;Em Up ability to maintain an attack per round while also issuing orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault&#039;&#039;&#039;: Poor. The Assault role is a hazardous job, especially reliant on actions and mobility, and managing the hazards your officers have to deal with is important to keeping them alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunner&#039;&#039;&#039;: Situational. Often times you&#039;d rather have the gunner shooting than barking orders, especially if they&#039;re applying shred to tough targets. That being said, if your squad is already loaded in firepower and cover-busting effects, a SAW-specced Gunner can double as an officer without too much trouble. Like the Ranger, passive and free action abilities are ideal if you want to keep your damage output up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039;: Good. Technicals have access to the largest number of concurrent defensive perks in the game, so even if you&#039;re rushing them forward to flamethrower the enemy, the combination of Formidable, Burnout, Fortify, and Tactical Sense will make your Officer an unappealing target. Also, since the Technical&#039;s trademark weapons are already charge based, doubling them as your officer increases their utility and gives them things to do when heavy weapons are unsuitable for the task at hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shinobi&#039;&#039;&#039;: Excellent. Officer abilities do not break concealment when used, allowing you to keep a forward observer Shinobi relevant without breaking their stealth, or simply retain the officer&#039;s stealth during a firefight for use later in a mission. An Officer Shinobi is also the vital half of the Shinobi-Specialist one-two punch that can effortlessly tackle most hacking and prison-break missions, using their Command to get the Specialist or mission package out of harms way after completing to the objective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;: Poor... for traditional snipers. Sharpshooters are either too isolated or too busy shooting to serve as an effective squad leader, and don&#039;t get access to that many defensive perks.  However, there is a sharpshooter archetype that synergizes extremely well with officer abilities: take everything from the center of the tree. Once the sharpshooter hits Sergeant rank this setup kicks into high gear, providing your tactical teams with a concealed scout that can contribute meaningfully to every battle.  In one turn this officer can observe the next pod of enemies to avoid pulling in four new mutons, light up two key foes with a holotargeter (thanks to rapid targeting), give a critical soldier an extra action, and provide passive benefits through defilade and lead by example, all without breaking concealment. Avoid the urge to also train in pistol abilities unless you can justify the extended time off the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenadier&#039;&#039;&#039;: Good. As another class that leans on charge-based core abilities and with some access to defensive perks, Grenadiers benefit nicely from having officer perks, as you don&#039;t always want to solve a problem with a precious grenade, especially on longer missions. Cooldown based abilities, such as Focus Fire, are ideal picks here. Rapid Deployment is particularly useful, allowing this officer to throw a defensive grenade in the same turn as issuing an order if a surprised group of enemies requires an immediate reaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist&#039;&#039;&#039;: Excellent. Further cementing their identity as toolboxes for any mission, Officer training gives specialists even more options to confront a particular problem, especially tools that don&#039;t drain precious charges. Given how little the Specialist&#039;s primary weapon is employed, little opportunity cost is paid in use of Officer abilities, so go crazy on those action-costing abilities, such as Get Some, Jammer, and particularly Focus Fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psi Operative&#039;&#039;&#039;: Situational. As Psi Operatives will already spend a lot of time &amp;quot;in the tank&amp;quot; training Psionic abilities, further sidelining them for officer training can be a prohibitive opportunity cost. However, its important to note that Psi Operatives ascend their ranks much faster than regular soldier classes, so if you get psionics early, you can quickly get a colonel or field commander trained for some GTS upgrades and strategic benefits. The Officer haven bonus also stacks with the Psi operative haven bonus for detecting faceless, so you can quickly sanitize the globe of faceless spies with these soldiers. On the battlefield, Psi Operatives already have a lot of cooldown-based abilities competing for attention, particularly the ever-valuable Stasis and Mind Merge abilities, so its viable but not excellent.&lt;br /&gt;
&lt;br /&gt;
== Scaling bonuses ==&lt;br /&gt;
&lt;br /&gt;
Soldiers receive bonuses to the following stats based on the amount of missions they have gone on while being led by the current officer: &lt;br /&gt;
* Dodge: +0.5 per mission, capped at 10 (20 missions)&lt;br /&gt;
* Willpower: +1 per mission, capping at 40 (40 missions)&lt;br /&gt;
* Infiltration: 0.0075f per mission, capped at 0.25f (34 missions)&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85059</id>
		<title>ADVENT Unit Stats (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85059"/>
		<updated>2017-06-04T19:13:08Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table contains the main stats for all ADVENT units present in version 1.4 of Long War 2, including the units introduced by Shen&#039;s Last Gift and Alien Hunters DLCs. &lt;br /&gt;
&lt;br /&gt;
The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!&#039;&#039;&#039;Unit&#039;&#039;&#039;!!&#039;&#039;&#039;Armor&#039;&#039;&#039;!!&#039;&#039;&#039;Health Points&#039;&#039;&#039;!!&#039;&#039;&#039;Mobility&#039;&#039;&#039;!!&#039;&#039;&#039;Detection Radius&#039;&#039;&#039;!!&#039;&#039;&#039;Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;!!&#039;&#039;&#039;Crit Chance&#039;&#039;&#039;!!&#039;&#039;&#039;Defense&#039;&#039;&#039;!!&#039;&#039;&#039;Dodge&#039;&#039;&#039;!!&#039;&#039;&#039;Will&#039;&#039;&#039;!!&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]||0||3/3/4/4||12||12||65||0||0||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Trooper||0||6/7/8/9||12||12||65/70/70/70||0||0||5||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Trooper||0||8/11/12/14||12||12||70/75/75/75||0||0/0/10/10||5/10/10/10||0||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]]||0||6/6/7/7||12||12||65/75/75/75||0||0/0/10/10||0||0||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Officer||0||8/12/12/13||12||13.5||65/75/75/75||0||0/10/10/10||5/10/10/10||0/5/5/5||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Officer||0||12/16/20/22||12||15||70/75/80/80||0||0/10/10/10||10||5/10/10/10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]||0||4/5/6/7||12/14/14/14||12||65||0||0/15/15/15||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Lancer||0/1/1/1||6/7/8/10||13/14/15/15||12||65/70/70/70||0||0/15/15/15||5||0/10/10/10||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Lancer||1||10/12/18/20||14/14/15/15||12||75||0||0/15/15/15||10||10/15/15/15||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]||1/2/2/2||6/7/8/9||12||12||65/70/70/70||0||0/0/10/10||10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Shieldbearer||2/3/3/3||10/12/15/16||12||12||65/75/75/75||0||0/0/10/10||10/10/10/15||0||85/90/90/90||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Gunner (LW2)|ADVENT Gunner]]||0||4/5/5/6||11||12||60/60/65/65||0||0||0||0||45/50/50/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Gunner||0||6/7/8/8||11||12||65/65/70/70||0/1/1/1||0||0||0||65/70/70/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Gunner||1||9/13/14/15||11||12||70/70/75/75||1/2/2/2||0||10||0||85/90/90/95||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sentry (LW2)|ADVENT Sentry]]||0||3/4/4/5||12||15||65/65/70/70||0||0/0/10/10||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Guardian||0||5/6/7/8||12||18||70/70/75/75||0||0/10/10/10||5/10/10/10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Sentinel||0/0/1/1||9/12/13/15||12||21||70/70/75/75||0||10||10||0||80/85/85/85||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Engineer (LW2)|ADVENT Engineer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Grenadier||0||6/7/7/8||12||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Grenadier||1||10/13/14/15||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Rocketeer (LW2)|ADVENT Rocketeer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Rocketeer||0||6/7/7/8||11||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Rocketeer||1||9/11/12/14||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sergeant (LW2)|ADVENT Sergeant]]||1||7/8/8/9||12||13.5/13.5/13.5/16||70/75/75/75||0||0||5/10/10/10||0||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT First Sergeant||1||10/12/14/15||12||15/15/15/19||80/80/85/85||0||0||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Scout (LW2)|ADVENT Scout]]||0||6/7/7/7||14||17.25||70/80/80/80||0||0||5/10/10/10||5/10/10/15||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Commando (LW2)|ADVENT Commando]]||0||10/12/14/15||14||19.5||85/90/90/90||2||5||10/15/15/15||25||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shock Trooper (LW2)|ADVENT Shock Trooper]]||1||16/18/22/24||12||12||85/90/90/90||1||10||10||10||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Vanguard (LW2)|ADVENT Vanguard]]||2||15/18/20/22||13||15||80/90/90/90||1||10||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT General (LW2)|ADVENT General]] (red)||2/2/2/3||18/20/25/30||12||18||90||0||0||0||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT General (black)||3/3/4/5||25/30/40/50||12||18||100||0||0||10||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]]||1/1/2/2||3/4/4/4||18||15/15/16/16||55||0||0||10||0||50||NA||30/40/40/40&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Hunter Drone||2/2/3/3||6/7/7/8||18||18||60||0||0||15/20/25/25||0||50||NA||50&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]]||1/2/2/2||7/8/8/9||12/14/14/14||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||50/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Heavy MEC||2/3/3/3||12/13/14/16||12/15/15/15||12||75||0||0/10/10/10||10/10/10/15||0||50||NA||80/85/85/85&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy MEC||3/4/4/4||18/20/22/24||12||15||80/85/90/90||1||0/10/10/10||20||0||50||NA||120&lt;br /&gt;
|-&lt;br /&gt;
| [[MEC Archer (LW2)|ADVENT MEC Archer]]||1||6/7/7/8||12||12||65||0||0||0/0/10/0||0||50||NA||60/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| MEC Longbow||2||10/12/12/13||12||12||75||0||0||0/0/10/0||0||50||NA||80/90/90/90&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]]||1/2/2/2||4/4/5/6||0||10/10/10/12||60/65/65/65||0||0||0||0||50||NA||30/35/35/35&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Turret||2/3/3/3||6/7/8/8||0||12/12/12/13||65/70/70/70||0||0/10/10/10||0||0||50||NA||70&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy Turret||3||10/12/14/15||0||12/12/12/13||70/75/75/75||0||0/0/10/10||0||0||50||NA||75&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]]||0||7/8/8/9||12||15||70/75/75/75||0||0/0/10/10||0||0||80/85/85/85||80/90/90/90||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid Commander (LW2)|Sectoid Commander]]||0||12/14/15/16||12||15||75/75/80/80||0||10||10/10/15/20||0||100/105/105/110||100/110/120/130||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Zombie (LW2)|Psi Zombie]]||0||5/6/6/8||12/12/15/15||12||75/65/75/75||0||0/0/15/15||0||0||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]]||0||8/10/10/12||12/14/14/14||12||70/75/75/75||0||0/15/15/15||0||0||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]]||0||7/8/8/9||12/14/15/15||12||75||0||0/10/10/10||0||15/25/33/33||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Serpens||0||9/10/11/12||14||12||75/75/80/80||0||0/10/10/10||10||25/30/33/33||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elite||0||10/12/14/15||15||13||80/85/85/85||0||10/10/15/15||10/10/10/15||33/35/35/40||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (LW2)|Naja]]||0||5/6/6/7||12||12/12/12/13||65/70/80/80||0||0/0/10/10||5||5/5/10/10||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Serpens||0||7/8/9/10||13||13.5/13.5/13.5/15||70/80/85/85||1||0/10/10/10||5||10/10/15/15||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Elite||0||10/12/13/14||13/14/14/14||15/15/15/17||80/85/90/95||2||10/15/20/20||10||15/15/20/35||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (LW2)|Sidewinder]]||0||5/6/6/7||15||12||65/65/70/70||0||0/0/10/10||0||25/30/30/30||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Serpens||0||7/8/8/9||16||12||70/70/75/75||0||0/10/10/10||5/5/10/10||30/30/30/35||68/72/72/72||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Elite||0||10/12/12/12||16/18/18/18||12||75/75/80/80||0||10/15/15/15||10/10/15/20||35/35/40/40||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]]||1||8/9/10/11||12/14/14/14||12||80||0||0/10/10/10||10||0||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Centurion (LW2)|Muton Centurion]]||2||12/12/13/15||12/13/13/13||12||75/80/80/80||0||0/10/10/10||10/10/15/15||0||80/85/85/90||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite (LW2)|Muton Elite]]||3||18/22/24/27||12/13/13/13||14||75/80/85/85||1||0/10/10/10||15/15/15/20||0||100/105/105/110||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]]||0||15/18/24/28||14/15/15/15||12||75||0||0/15/15/15||0||0||70/75/75/80||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]]||1||8/9/10/13||12/13/15/15||12||75||0||0/10/15/15||0/0/10/10||20||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid Soldier (LW2)|Chryssalid Soldier]]||2/2/3/3||15/18/21/24||12||12||75||0||0||0/0/5/5||0||120||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Hive Queen (LW2)|Hive Queen]]||4/4/5/5||40/45/50/60||12||12||75||0||0||-10/-10/0/0||0||150||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Codex (LW2)|Codex]]||0||10/12/12/14||12/12/14/14||12||75/80/80/80||0||0/10/10/10||0||20/25/25/25||100/105/105/110||100||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]]||0||14/18/20/30||14/15/15/15||12||75||0||0/10/10/10||25||10/15/15/25||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Archon (LW2)|Great Archon]]||0||20/25/35/40||14||12||80/85/85/85||0||0/10/10/10||20/25/30/30||10/15/15/25||65/70/70/70||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]]||3/4/4/4||16/20/25/30||12||12/12/12/13||70/80/80/80||0||0/10/10/10||10||0||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon Shell||0||12/14/14/18||12||12/12/12/13||75||0||0/15/0/0||0||0||50||NA||80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]]||3/4/4/4||25/40/50/60||15/16/16/16||21||75/80/90/90||0||0/0/10/10||0/15/15/15||0||150/180/200/200||120||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]]||4/5/5/5||35/45/50/55||16||15||75||0||0/10/10/10||0||0||50||NA||165/180/180/180&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar (LW2)|Avatar]]||1/2/2/2||30/40/45/50||15/15/16/16||12||90||1||10/20/20/20||20/25/25/25||25||150/200/200/200||200||50&lt;br /&gt;
|-&lt;br /&gt;
| [[Derelict MEC (LW2)|Derelict MEC]]||2/2/3/3||3/3/3/4||12/12/12/14||12||55/60/65/65||0||0||0||0||50||NA||35/50/50/60&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Turret (LW2)|Decaying Turret]]||2/2/3/3||4/4/5/6||0||10||50||0||0||0||0||50||NA||30/30/35/35&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian (LW2)|Julian]]||4/6/6/7||60/80/90/100||14/16/16/16||15||50/55/60/65||1||0||0/10/12/14||0||50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper King (LW2)|Viper King]]||2/2/2/3||44/50/60/69||14||18||75||0||0||0||10/15/20/25||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker Queen (LW2)|Berserker Queen]]||3/3/3/4||72/81/90/100||14||18||75||0||0||0/0/10/20||0||75||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon King (LW2)|Archon King]]||4/4/4/5||90/100/112/120||14||18||75||0||0||25||20/25/30/35||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Neonate Viper (LW2)|Neonate Viper]]||0||2||14/16/16/17||12||55/55/60/60||0||0/0/0/10||-24/-24/-16/-8||0||40||NA||NA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
In addition to the stats listed above there are others that have very limited use. Here&#039;s a list of those stats and the specific situations where they are used&lt;br /&gt;
* Flank Aim - only used by the Sidewinders, with a value of 10/15/20 for each version of the snake, 0 for all other units&lt;br /&gt;
* Flank Crit - default of 33/33/40/40 for each difficulty level, the Sidewinders have the values at 40/40/50/50&lt;br /&gt;
* Strength - propose/use unknown, has a default value of 50, and higher values for units like Mutons and Stun Lancers&lt;br /&gt;
* Items - default value of 1 of nearly all units, with the exception of the ADVENT Engineer/Grenadiers, which is set for 9&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* LW2&#039;s XComGameData_CharacterStats.ini file&lt;br /&gt;
* XCOM2&#039;s DefaultGameData_CharacterStats.ini file&lt;br /&gt;
* Shen&#039;s Last Gift DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
* Alien Hunters DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85058</id>
		<title>ADVENT Unit Stats (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85058"/>
		<updated>2017-06-04T18:51:07Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table contains the main stats for all ADVENT units present in version 1.4 of Long War 2, including the units introduced by Shen&#039;s Last Gift and Alien Hunters DLCs. &lt;br /&gt;
&lt;br /&gt;
The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!&#039;&#039;&#039;Unit&#039;&#039;&#039;!!&#039;&#039;&#039;Armor&#039;&#039;&#039;!!&#039;&#039;&#039;Health Points&#039;&#039;&#039;!!&#039;&#039;&#039;Mobility&#039;&#039;&#039;!!&#039;&#039;&#039;Detection Radius&#039;&#039;&#039;!!&#039;&#039;&#039;Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;!!&#039;&#039;&#039;Crit Chance&#039;&#039;&#039;!!&#039;&#039;&#039;Defense&#039;&#039;&#039;!!&#039;&#039;&#039;Dodge&#039;&#039;&#039;!!&#039;&#039;&#039;Will&#039;&#039;&#039;!!&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]||0||3/3/4/4||12||12||65||0||0||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Trooper||0||6/7/8/9||12||12||65/70/70/70||0||0||5||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Trooper||0||8/11/12/14||12||12||70/75/75/75||0||0/0/10/10||5/10/10/10||0||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]]||0||6/6/7/7||12||12||65/75/75/75||0||0/0/10/10||0||0||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Officer||0||8/12/12/13||12||13.5||65/75/75/75||0||0/10/10/10||5/10/10/10||0/5/5/5||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Officer||0||12/16/20/22||12||15||70/75/80/80||0||0/10/10/10||10||5/10/10/10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]||0||4/5/6/7||12/14/14/14||12||65||0||0/15/15/15||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Lancer||0/1/1/1||6/7/8/10||13/14/15/15||12||65/70/70/70||0||0/15/15/15||5||0/10/10/10||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Lancer||1||10/12/18/20||14/14/15/15||12||75||0||0/15/15/15||10||10/15/15/15||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]||1/2/2/2||6/7/8/9||12||12||65/70/70/70||0||0/0/10/10||10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Shieldbearer||2/3/3/3||10/12/15/16||12||12||65/75/75/75||0||0/0/10/10||10/10/10/15||0||85/90/90/90||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Gunner (LW2)|ADVENT Gunner]]||0||4/5/5/6||11||12||60/60/65/65||0||0||0||0||45/50/50/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Gunner||0||6/7/8/8||11||12||65/65/70/70||0/1/1/1||0||0||0||65/70/70/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Gunner||1||9/13/14/15||11||12||70/70/75/75||1/2/2/2||0||10||0||85/90/90/95||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sentry (LW2)|ADVENT Sentry]]||0||3/4/4/5||12||15||65/65/70/70||0||0/0/10/10||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Guardian||0||5/6/7/8||12||18||70/70/75/75||0||0/10/10/10||5/10/10/10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Sentinel||0/0/1/1||9/12/13/15||12||21||70/70/75/75||0||10||10||0||80/85/85/85||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Engineer (LW2)|ADVENT Engineer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Grenadier||0||6/7/7/8||12||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Grenadier||1||10/13/14/15||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Rocketeer (LW2)|ADVENT Rocketeer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Rocketeer||0||6/7/7/8||11||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Rocketeer||1||9/11/12/14||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sergeant (LW2)|ADVENT Sergeant]]||1||7/8/8/9||12||13.5/13.5/13.5/16||70/75/75/75||0||0||5/10/10/10||0||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT First Sergeant||1||10/12/14/15||12||15/15/15/19||80/80/85/85||0||0||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Scout (LW2)|ADVENT Scout]]||0||6/7/7/7||14||17.25||70/80/80/80||0||0||5/10/10/10||5/10/10/15||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Commando (LW2)|ADVENT Commando]]||0||10/12/14/15||14||19.5||85/90/90/90||2||5||10/15/15/15||25||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shock Trooper (LW2)|ADVENT Shock Trooper]]||1||16/18/22/24||12||12||85/90/90/90||1||10||10||10||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Vanguard (LW2)|ADVENT Vanguard]]||2||15/18/20/22||13||15||80/90/90/90||1||10||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT General (LW2)|ADVENT General]] (red)||2/2/2/3||18/20/25/30||12||18||90||0||0||0||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT General (black)||3/3/4/5||25/30/40/50||12||18||100||0||0||10||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]]||1/1/2/2||3/4/4/4||18||15/15/16/16||55||0||0||10||0||50||NA||30/40/40/40&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Hunter Drone||2/2/3/3||6/7/7/8||18||18||60||0||0||15/20/25/25||0||50||NA||50&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]]||1/2/2/2||7/8/8/9||12/14/14/14||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||50/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Heavy MEC||2/3/3/3||12/13/14/16||12/15/15/15||12||75||0||0/10/10/10||10/10/10/15||0||50||NA||80/85/85/85&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy MEC||3/4/4/4||18/20/22/24||12||15||80/85/90/90||1||0/10/10/10||20||0||50||NA||120&lt;br /&gt;
|-&lt;br /&gt;
| [[MEC Archer (LW2)|ADVENT MEC Archer]]||1||6/7/7/8||12||12||65||0||0||0/0/10/0||0||50||NA||60/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| MEC Longbow||2||10/12/12/13||12||12||75||0||0||0/0/10/0||0||50||NA||80/90/90/90&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]]||1/2/2/2||4/4/5/6||0||10||65||0||0||0||0||50||NA||30/35/35/35&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Turret||2/3/3/3||6/6/8/8||0||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||70&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy Turret||3||9/10/12/14||0||12||75||0||0/0/10/10||0||0||50||NA||75&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]]||0||7/8/8/9||12||15||70/75/75/75||0||0/0/10/10||0||0||80/85/85/85||80/90/90/90||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid Commander (LW2)|Sectoid Commander]]||0||12/14/15/16||12||15||75/75/80/80||0||10||10/10/15/20||0||100/105/105/110||100/110/120/130||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Zombie (LW2)|Psi Zombie]]||0||5/6/6/8||12/12/15/15||12||75/65/75/75||0||0/0/15/15||0||0||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]]||0||8/10/10/12||12/14/14/14||12||70/75/75/75||0||0/15/15/15||0||0||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]]||0||7/8/8/9||12/14/15/15||12||75||0||0/10/10/10||0||15/25/33/33||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Serpens||0||9/10/11/12||14||12||75/75/80/80||0||0/10/10/10||10||25/30/33/33||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elite||0||10/12/14/15||15||13||80/85/85/85||0||10/10/15/15||10/10/10/15||33/35/35/40||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (LW2)|Naja]]||0||5/6/6/7||12||12/12/12/13||65/70/80/80||0||0/0/10/10||5||5/5/10/10||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Serpens||0||7/8/9/10||13||13.5/13.5/13.5/15||70/80/85/85||1||0/10/10/10||5||10/10/15/15||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Elite||0||10/12/13/14||13/14/14/14||15/15/15/17||80/85/90/95||2||10/15/20/20||10||15/15/20/35||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (LW2)|Sidewinder]]||0||5/6/6/7||15||12||65/65/70/70||0||0/0/10/10||0||25/30/30/30||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Serpens||0||7/8/8/9||16||12||70/70/75/75||0||0/10/10/10||5/5/10/10||30/30/30/35||68/72/72/72||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Elite||0||10/12/12/12||16/18/18/18||12||75/75/80/80||0||10/15/15/15||10/10/15/20||35/35/40/40||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]]||1||8/9/10/11||12/14/14/14||12||80||0||0/10/10/10||10||0||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Centurion (LW2)|Muton Centurion]]||2||12/12/13/15||12/13/13/13||12||75/80/80/80||0||0/10/10/10||10/10/15/15||0||80/85/85/90||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite (LW2)|Muton Elite]]||3||18/22/24/27||12/13/13/13||14||75/80/85/85||1||0/10/10/10||15/15/15/20||0||100/105/105/110||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]]||0||15/18/24/28||14/15/15/15||12||75||0||0/15/15/15||0||0||70/75/75/80||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]]||1||8/9/10/13||12/13/15/15||12||75||0||0/10/15/15||0/0/10/10||20||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid Soldier (LW2)|Chryssalid Soldier]]||2/2/3/3||15/18/21/24||12||12||75||0||0||0/0/5/5||0||120||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Hive Queen (LW2)|Hive Queen]]||4/4/5/5||40/45/50/60||12||12||75||0||0||-10/-10/0/0||0||150||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Codex (LW2)|Codex]]||0||10/12/12/14||12/12/14/14||12||75/80/80/80||0||0/10/10/10||0||20/25/25/25||100/105/105/110||100||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]]||0||14/18/20/24||14/15/15/15||12||75||0||0/10/10/10||25||25||72/77/77/82||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Archon (LW2)|Great Archon]]||0||20/20/22/24||14||18||80/85/85/85||0||0/10/10/10||30||20||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]]||3/4/4/4||16/20/21/22||12||12||70/80/80/80||0||0/10/10/10||10||0||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon Shell||0||12/14/14/18||12||12||75||0||0/15/0/0||0||0||50||NA||80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]]||3/4/4/4||25/30/35/35||15/16/16/16||12||75/80/85/85||0||0/0/10/10||0/15/15/15||0||125/130/130/135||120||150/125/125/125&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]]||4/5/5/5||35/45/50/55||16||15||75||0||0/10/10/10||0||0||50||NA||165/180/180/180&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar (LW2)|Avatar]]||1/2/2/2||30/40/45/50||15/15/16/16||12||90||1||10/20/20/20||20/25/25/25||25||150/200/200/200||200||50&lt;br /&gt;
|-&lt;br /&gt;
| [[Derelict MEC (LW2)|Derelict MEC]]||2/2/3/3||3/3/3/4||12/12/12/14||12||55/60/65/65||0||0||0||0||50||NA||35/50/50/60&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Turret (LW2)|Decaying Turret]]||2/2/3/3||4/4/5/6||0||10||50||0||0||0||0||50||NA||30/30/35/35&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian (LW2)|Julian]]||4/6/6/7||60/80/90/100||14/16/16/16||15||50/55/60/65||1||0||0/10/12/14||0||50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper King (LW2)|Viper King]]||2/2/2/3||44/50/60/69||14||18||75||0||0||0||10/15/20/25||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker Queen (LW2)|Berserker Queen]]||3/3/3/4||72/81/90/100||14||18||75||0||0||0/0/10/20||0||75||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon King (LW2)|Archon King]]||4/4/4/5||90/100/112/120||14||18||75||0||0||25||20/25/30/35||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Neonate Viper (LW2)|Neonate Viper]]||0||2||14/16/16/17||12||55/55/60/60||0||0/0/0/10||-24/-24/-16/-8||0||40||NA||NA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
In addition to the stats listed above there are others that have very limited use. Here&#039;s a list of those stats and the specific situations where they are used&lt;br /&gt;
* Flank Aim - only used by the Sidewinders, with a value of 10/15/20 for each version of the snake, 0 for all other units&lt;br /&gt;
* Flank Crit - default of 33/33/40/40 for each difficulty level, the Sidewinders have the values at 40/40/50/50&lt;br /&gt;
* Strength - propose/use unknown, has a default value of 50, and higher values for units like Mutons and Stun Lancers&lt;br /&gt;
* Items - default value of 1 of nearly all units, with the exception of the ADVENT Engineer/Grenadiers, which is set for 9&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* LW2&#039;s XComGameData_CharacterStats.ini file&lt;br /&gt;
* XCOM2&#039;s DefaultGameData_CharacterStats.ini file&lt;br /&gt;
* Shen&#039;s Last Gift DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
* Alien Hunters DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85057</id>
		<title>ADVENT Unit Stats (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=85057"/>
		<updated>2017-06-04T16:57:01Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table contains the main stats for all ADVENT units present in version 1.4 of Long War 2, including the units introduced by Shen&#039;s Last Gift and Alien Hunters DLCs. &lt;br /&gt;
&lt;br /&gt;
The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!&#039;&#039;&#039;Unit&#039;&#039;&#039;!!&#039;&#039;&#039;Armor&#039;&#039;&#039;!!&#039;&#039;&#039;Health Points&#039;&#039;&#039;!!&#039;&#039;&#039;Mobility&#039;&#039;&#039;!!&#039;&#039;&#039;Detection Radius&#039;&#039;&#039;!!&#039;&#039;&#039;Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;!!&#039;&#039;&#039;Crit Chance&#039;&#039;&#039;!!&#039;&#039;&#039;Defense&#039;&#039;&#039;!!&#039;&#039;&#039;Dodge&#039;&#039;&#039;!!&#039;&#039;&#039;Will&#039;&#039;&#039;!!&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]||0||3/3/4/4||12||12||65||0||0||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Trooper||0||6/7/8/9||12||12||65/70/70/70||0||0||5||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Trooper||0||8/11/12/14||12||12||70/75/75/75||0||0/0/10/10||5/10/10/10||0||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]]||0||6/6/7/7||12||12||65/75/75/75||0||0/0/10/10||0||0||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Officer||0||8/12/12/13||12||13.5||65/75/75/75||0||0/10/10/10||5/10/10/10||0/5/5/5||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Officer||0||12/16/20/22||12||15||70/75/80/80||0||0/10/10/10||10||5/10/10/10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]||0||4/5/6/7||12/14/14/14||12||65||0||0/15/15/15||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Lancer||0/1/1/1||6/7/8/10||13/14/15/15||12||65/70/70/70||0||0/15/15/15||5||0/10/10/10||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Lancer||1||10/12/18/20||14/14/15/15||12||75||0||0/15/15/15||10||10/15/15/15||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]||1/2/2/2||6/7/8/9||12||12||65/70/70/70||0||0/0/10/10||10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Shieldbearer||2/3/3/3||10/12/15/16||12||12||65/75/75/75||0||0/0/10/10||10/10/10/15||0||85/90/90/90||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Gunner (LW2)|ADVENT Gunner]]||0||4/5/5/6||11||12||60/60/65/65||0||0||0||0||45/50/50/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Gunner||0||6/7/8/8||11||12||65/65/70/70||0/1/1/1||0||0||0||65/70/70/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Gunner||1||9/13/14/15||11||12||70/70/75/75||1/2/2/2||0||10||0||85/90/90/95||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sentry (LW2)|ADVENT Sentry]]||0||3/4/4/5||12||15||65/65/70/70||0||0/0/10/10||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Guardian||0||5/6/7/8||12||18||70/70/75/75||0||0/10/10/10||5/10/10/10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Sentinel||0/0/1/1||9/12/13/15||12||21||70/70/75/75||0||10||10||0||80/85/85/85||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Engineer (LW2)|ADVENT Engineer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Grenadier||0||6/7/7/8||12||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Grenadier||1||10/13/14/15||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Rocketeer (LW2)|ADVENT Rocketeer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Rocketeer||0||6/7/7/8||11||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Rocketeer||1||9/11/12/14||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sergeant (LW2)|ADVENT Sergeant]]||1||7/8/8/9||12||18||75||0||0||5/10/10/10||0||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT First Sergeant||1||9/10/12/12||12||18||80/80/85/85||0||0||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Scout (LW2)|ADVENT Scout]]||0||6/7/7/7||14||17.25||70/80/80/80||0||0||5/10/10/10||5/10/10/15||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Commando (LW2)|ADVENT Commando]]||0||10/12/14/15||14||19.5||85/90/90/90||2||5||10/15/15/15||25||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shock Trooper (LW2)|ADVENT Shock Trooper]]||1||16/18/22/24||12||12||85/90/90/90||1||10||10||10||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Vanguard (LW2)|ADVENT Vanguard]]||2||15/18/20/22||13||15||80/90/90/90||1||10||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT General (LW2)|ADVENT General]] (red)||2/2/2/3||18/20/25/30||12||18||90||0||0||0||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT General (black)||3/3/4/5||25/30/40/50||12||18||100||0||0||10||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]]||1/1/2/2||3/4/4/4||18||15/15/16/16||55||0||0||10||0||50||NA||30/40/40/40&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Hunter Drone||2/2/3/3||6/7/7/8||18||18||60||0||0||15/20/25/25||0||50||NA||50&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]]||1/2/2/2||7/8/8/9||12/14/14/14||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||50/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Heavy MEC||2/3/3/3||12/13/14/16||12/15/15/15||12||75||0||0/10/10/10||10/10/10/15||0||50||NA||80/85/85/85&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy MEC||3/4/4/4||18/20/22/24||12||15||80/85/90/90||1||0/10/10/10||20||0||50||NA||120&lt;br /&gt;
|-&lt;br /&gt;
| [[MEC Archer (LW2)|ADVENT MEC Archer]]||1||6/7/7/8||12||12||65||0||0||0/0/10/0||0||50||NA||60/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| MEC Longbow||2||10/12/12/13||12||12||75||0||0||0/0/10/0||0||50||NA||80/90/90/90&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]]||1/2/2/2||4/4/5/6||0||10||65||0||0||0||0||50||NA||30/35/35/35&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Turret||2/3/3/3||6/6/8/8||0||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||70&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy Turret||3||9/10/12/14||0||12||75||0||0/0/10/10||0||0||50||NA||75&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]]||0||7/8/8/9||12||15||70/75/75/75||0||0/0/10/10||0||0||80/85/85/85||80/90/90/90||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid Commander (LW2)|Sectoid Commander]]||0||12/14/15/16||12||15||75/75/80/80||0||10||10/10/15/20||0||100/105/105/110||100/110/120/130||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Zombie (LW2)|Psi Zombie]]||0||5/6/6/8||12/12/15/15||12||75/65/75/75||0||0/0/15/15||0||0||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]]||0||8/10/10/12||12/14/14/14||12||70/75/75/75||0||0/15/15/15||0||0||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]]||0||7/8/8/9||12/14/15/15||12||75||0||0/10/10/10||0||15/25/33/33||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Serpens||0||9/10/11/12||14||12||75/75/80/80||0||0/10/10/10||10||25/30/33/33||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elite||0||10/12/14/15||15||13||80/85/85/85||0||10/10/15/15||10/10/10/15||33/35/35/40||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (LW2)|Naja]]||0||5/6/6/7||12||12/12/12/13||65/70/80/80||0||0/0/10/10||5||5/5/10/10||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Serpens||0||7/8/9/10||13||13.5/13.5/13.5/15||70/80/85/85||1||0/10/10/10||5||10/10/15/15||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Elite||0||10/12/13/14||13/14/14/14||15/15/15/17||80/85/90/95||2||10/15/20/20||10||15/15/20/35||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (LW2)|Sidewinder]]||0||5/6/6/7||15||12||65/65/70/70||0||0/0/10/10||0||25/30/30/30||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Serpens||0||7/8/8/9||16||12||70/70/75/75||0||0/10/10/10||5/5/10/10||30/30/30/35||68/72/72/72||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Elite||0||10/12/12/12||16/18/18/18||12||75/75/80/80||0||10/15/15/15||10/10/15/20||35/35/40/40||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]]||1||8/9/10/11||12/14/14/14||12||80||0||0/10/10/10||10||0||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Centurion (LW2)|Muton Centurion]]||2||12/12/13/15||12/13/13/13||12||75/80/80/80||0||0/10/10/10||10/10/15/15||0||80/85/85/90||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite (LW2)|Muton Elite]]||3||18/22/24/27||12/13/13/13||14||75/80/85/85||1||0/10/10/10||15/15/15/20||0||100/105/105/110||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]]||0||15/18/24/28||14/15/15/15||12||75||0||0/15/15/15||0||0||70/75/75/80||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]]||1||8/9/10/13||12/13/15/15||12||75||0||0/10/15/15||0/0/10/10||20||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid Soldier (LW2)|Chryssalid Soldier]]||2/2/3/3||15/18/21/24||12||12||75||0||0||0/0/5/5||0||120||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Hive Queen (LW2)|Hive Queen]]||4/4/5/5||40/45/50/60||12||12||75||0||0||-10/-10/0/0||0||150||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Codex (LW2)|Codex]]||0||10/12/12/14||12/12/14/14||12||75/80/80/80||0||0/10/10/10||0||20/25/25/25||100/105/105/110||100||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]]||0||14/18/20/24||14/15/15/15||12||75||0||0/10/10/10||25||25||72/77/77/82||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Archon (LW2)|Great Archon]]||0||20/20/22/24||14||18||80/85/85/85||0||0/10/10/10||30||20||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]]||3/4/4/4||16/20/21/22||12||12||70/80/80/80||0||0/10/10/10||10||0||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon Shell||0||12/14/14/18||12||12||75||0||0/15/0/0||0||0||50||NA||80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]]||3/4/4/4||25/30/35/35||15/16/16/16||12||75/80/85/85||0||0/0/10/10||0/15/15/15||0||125/130/130/135||120||150/125/125/125&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]]||4/5/5/5||35/45/50/55||16||15||75||0||0/10/10/10||0||0||50||NA||165/180/180/180&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar (LW2)|Avatar]]||1/2/2/2||30/40/45/50||15/15/16/16||12||90||1||10/20/20/20||20/25/25/25||25||150/200/200/200||200||50&lt;br /&gt;
|-&lt;br /&gt;
| [[Derelict MEC (LW2)|Derelict MEC]]||2/2/3/3||3/3/3/4||12/12/12/14||12||55/60/65/65||0||0||0||0||50||NA||35/50/50/60&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Turret (LW2)|Decaying Turret]]||2/2/3/3||4/4/5/6||0||10||50||0||0||0||0||50||NA||30/30/35/35&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian (LW2)|Julian]]||4/6/6/7||60/80/90/100||14/16/16/16||15||50/55/60/65||1||0||0/10/12/14||0||50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper King (LW2)|Viper King]]||2/2/2/3||44/50/60/69||14||18||75||0||0||0||10/15/20/25||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker Queen (LW2)|Berserker Queen]]||3/3/3/4||72/81/90/100||14||18||75||0||0||0/0/10/20||0||75||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon King (LW2)|Archon King]]||4/4/4/5||90/100/112/120||14||18||75||0||0||25||20/25/30/35||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Neonate Viper (LW2)|Neonate Viper]]||0||2||14/16/16/17||12||55/55/60/60||0||0/0/0/10||-24/-24/-16/-8||0||40||NA||NA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
In addition to the stats listed above there are others that have very limited use. Here&#039;s a list of those stats and the specific situations where they are used&lt;br /&gt;
* Flank Aim - only used by the Sidewinders, with a value of 10/15/20 for each version of the snake, 0 for all other units&lt;br /&gt;
* Flank Crit - default of 33/33/40/40 for each difficulty level, the Sidewinders have the values at 40/40/50/50&lt;br /&gt;
* Strength - propose/use unknown, has a default value of 50, and higher values for units like Mutons and Stun Lancers&lt;br /&gt;
* Items - default value of 1 of nearly all units, with the exception of the ADVENT Engineer/Grenadiers, which is set for 9&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* LW2&#039;s XComGameData_CharacterStats.ini file&lt;br /&gt;
* XCOM2&#039;s DefaultGameData_CharacterStats.ini file&lt;br /&gt;
* Shen&#039;s Last Gift DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
* Alien Hunters DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=85037</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=85037"/>
		<updated>2017-05-26T16:22:16Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
* SPARK Armor: All SPARKs are built with simple metallic plates to cover their core systems.&lt;br /&gt;
* Primary Weapon: &#039;&#039;Heavy Autocannon&#039;&#039;&lt;br /&gt;
* Secondary Weapon: &#039;&#039;SPARK BIT&#039;&#039;&lt;br /&gt;
* Heavy Weapon: &#039;&#039;Shredder Gun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SPARKs do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster.&lt;br /&gt;
&lt;br /&gt;
The SPARK BIT has the ability to remotely hack targets just like the Specialist&#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
SPARKs are more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{SPARK Tree (LW2)&lt;br /&gt;
|Squire1= {{Overdrive (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire2= {{Arsenal (LW2)              | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire3= {{Mechanical Chassis (LW2)   | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire4= {{Hack (LW2)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|Aspirant1= {{Adaptive Aim (LW2)           | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant2= {{Body Shield (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant3= {{Combat Awareness (LW2)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight1={{Rainmaker (LW2)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight2={{Bulwark (LW2)               | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight3={{Shredder (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier1={{Strike (LW2)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier2={{Formidable (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier3={{Holo Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard1={{Intimidate (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard2={{Repair (LW2)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard3={{Guardian (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin1={{Bombard (LW2)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin2={{Channeling Field (LW2)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin3={{Cool Under Pressure (LW2)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion1={{Wrecking Ball (LW2)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion2={{Damage Control (LW2)      | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion3={{Nova (LW2)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar1={{Sacrifice (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar2={{Impact Fields (LW2)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar3={{Hunter Protocol (LW2)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (SPARK)(LW2)&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 30&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 5&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 5&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 5&lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 3&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 5&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 3&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 5&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 3&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 5&lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 3&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Swords_DLC_2_(LW2)&amp;diff=85026</id>
		<title>Template:Swords DLC 2 (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Swords_DLC_2_(LW2)&amp;diff=85026"/>
		<updated>2017-05-24T23:25:56Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that the axe is throwable as a free action; it is not strictly a melee weapon, which makes it better than the bare stats would imply.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Effects&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvHuntmansAxe.png|x32px]] || Hunter&#039;s Axe&lt;br /&gt;
| 4-6 || +2 || +15 || +10 || -&lt;br /&gt;
| - || 30 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagHuntmansAxe.png|x32px]] || Ionic Axe&lt;br /&gt;
| 6-11 || +4 || +15 || +15 || 25% {{tooltip|Stunned(2)|Stun for one turn}} chance&lt;br /&gt;
| ADVENT Stun Lancer Autopsy || 65 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamHuntmansAxe.png|x32px]] || Fusion Axe&lt;br /&gt;
| 9-15 || +6 || +15 || +20 || 50% {{tooltip|Burn(2)|Burn for two turns}} chance&lt;br /&gt;
| Archon Autopsy || 130 || 10 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Pistols_DLC_2_(LW2)&amp;diff=85025</id>
		<title>Template:Pistols DLC 2 (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Pistols_DLC_2_(LW2)&amp;diff=85025"/>
		<updated>2017-05-24T23:25:00Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvShadowKeeper.png|x32px]] || Shadowkeeper&lt;br /&gt;
| 1-4 || +1 || +10 || +15&lt;br /&gt;
| - || 25 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagShadowKeeper.png|x32px]] || Enhanced Shadowkeeper&lt;br /&gt;
| 3-6 || +2 || +10 || +15&lt;br /&gt;
| Magnetic Weapons || 45 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamShadowKeeper.png|x32px]] || Powered Shadowkeeper&lt;br /&gt;
| 5-8 || +3 || +10 || +15&lt;br /&gt;
| Plasma Rifle || 100 || 5 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Armor_(LW2)&amp;diff=85022</id>
		<title>Template:Armor (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Armor_(LW2)&amp;diff=85022"/>
		<updated>2017-05-23T17:37:05Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name !! Hit Points !! Armor !! Effects !! Prerequisites&lt;br /&gt;
! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Kevlar_Armor.png|x32px]]&lt;br /&gt;
| Kevlar Armor || 0 || 0 || None || -&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Predator_Armor.png|x32px]]&lt;br /&gt;
| Predator Armor || +3 || 1 || None || Combat Armor&lt;br /&gt;
| 30 || 5 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Spider_Suit.png|x32px]]&lt;br /&gt;
| Spider Suit || +1 || 0 || +1 Mobility, +5 Dodge, Grappling Hook || Mobile Armor&lt;br /&gt;
| 70 || 5 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hammer_Armor.png|x32px]]&lt;br /&gt;
| EXO Suit || +2 || 0 || Heavy Weapon Slot || Battle Armor&lt;br /&gt;
| 60 || 6 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Warden_Armor.png|x32px]]&lt;br /&gt;
| Warden Armor || +8 || 2 || None || Powered Armor&lt;br /&gt;
| 80 || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_WraithSuit.png|x32px]]&lt;br /&gt;
| Wraith Suit || +3 || 0 || +2 Mobility, +15 Dodge, Phase, Grappling Hook || Shadow Armor&lt;br /&gt;
| 120 || 9 || 15 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Marauder_Armor.png|x32px]]&lt;br /&gt;
| WAR Suit || +5 || 1 || Shieldwall, Heavy Weapon Slot || Battlesuits&lt;br /&gt;
| 100 || 10 || 10 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LW2)&amp;diff=85021</id>
		<title>Proving Ground (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LW2)&amp;diff=85021"/>
		<updated>2017-05-23T17:31:27Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2_ChooseFacility_ProvingGrounds.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In LW2 items must be researched in the Proving Ground before you can build them in Engineering -&amp;gt; Build Items.&lt;br /&gt;
&lt;br /&gt;
The Proving Ground has two slots for engineers that reduce project time by 50% each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Project !! Requirements !! Engineers/Scientists !! Research Points !! Supplies !! Alloys !! Crystals !! Cores !! Other Costs !! Items Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Skulljack || ADVENT Officer Autopsy || - || 1200 || 75 || - || - || - || 1 Officer Corpse || Skulljack&lt;br /&gt;
|-&lt;br /&gt;
| Bluescreen Protocol || ADVENT MEC Breakdown || 3 || 500 || - || - || - || - || 1 MEC Wreck, 1 Drone Wreck || -&lt;br /&gt;
|-&lt;br /&gt;
| Battlefield Medicine || Viper Autopsy || 2 || 1500 || 100 || - || - || 1 || 1 Viper Corpse || Nanomedkit&lt;br /&gt;
|-&lt;br /&gt;
| Skullmining || Skulljack, ADVENT Robotics || 4 || 2100 || 150 || - || - || 1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Hazmat Vests || Hybrid Materials, Alien Biotech || - || 1200 || 20 || - || - || - || - || Hazmat Vest&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Vests || Hybrid Materials, Muton Autopsy || 2 || 1500 || 25 || 3 || - || - || 1 Muton Corpse || Tactical Vest  &lt;br /&gt;
|-&lt;br /&gt;
| Stasis Vests || Hybrid Materials, ADVENT Shieldbearer Autopsy || 3 || 1500 || 35 || 3 || - || 1 || 1 Shieldbearer Corpse || Stasis Vest&lt;br /&gt;
|-&lt;br /&gt;
| Hellweave || Hybrid Materials, Berserker Autopsy || 4 || 1800 || 30 || 4 || - || 1 || 1 Berserker Corpse || Hellweave Vest&lt;br /&gt;
|-&lt;br /&gt;
| Chameleon Suits || Hybrid Materials, Faceless Autopsy || 2 || 1500 || 30 || 2 || - || 1 || 1 Faceless Corpse || Chameleon Suit&lt;br /&gt;
|-&lt;br /&gt;
| Alloy Plating || Hybrid Materials, ADVENT Trooper Autopsy || 2 || 1200 || 10 || 4 || - || - || 1 Trooper Corpse || Alloy Plating&lt;br /&gt;
|-&lt;br /&gt;
| Chitin Plating || Hybrid Materials, Chrysalid Autopsy || 4 || 1500 || 30 || 8 || - || - || 1 Chrysalid Corpse || Chitin Plating&lt;br /&gt;
|-&lt;br /&gt;
| Carapace Plating || Hybrid Materials, Muton Elite Autopsy || 5 || 1800 || 40 || 10 || - || - || 1 Muton Elite Corpse || Carapace Plating&lt;br /&gt;
|-&lt;br /&gt;
| Talon Rounds || Hybrid Materials, Sectoid Autopsy || 1 || 1200 || 20 || 2 || - || 1 || 1 Sectoid Corpse || Talon Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Redscreen Rounds || Hybrid Materials, ADVENT Robotics || 1 || 1200 || 5 || - || - || 1 || 1 Drone Wreck || Redscreen Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Venom Rounds || Hybrid Materials, Viper Autopsy || 3 || 1500 || 50 || 2 || - || 1 || 1 Viper Corpse || Venom Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Shredder Rounds || Hybrid Materials, ADVENT Turret Breakdown || 3 || 1500 || 20 || 2 || - || 1 || 1 Turret Wreck || Shredder Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Needle Rounds || Hybrid Materials, ADVENT Shieldbearer Autopsy || 3 || 1500 || 20 || 2 || - || 1 || 1 Shieldbearer Corpse || Needle Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Flechette Rounds || Hybrid Materials, Archon Autopsy || 4 || 1500 || 20 || 2 || - || 1 || 1 Archon Corpse || Flechette Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Stilleto Rounds || Hybrid Materials, Faceless Autopsy || 3 || 1200 || 20 || 2 || - || 1 || 1 Faceless Corpse || Stilleto Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Bluescreen Rounds || Hybrid Materials, Bluescreen Protocol || 5 || 1200 || 20 || 2 || 5 || 1 || 1 MEC Wreck || Bluescreen Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Rounds || Hybrid Materials, Muton Elite Autopsy || 5 || 1800 || 50 || 5 || - || 1 || 1 Muton Elite Corpse || Dragon Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Grenades || Plasma Grenades, Andromedon Autopsy || 3 || 1800 || 150 || 15 || 25 || 3 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Battlescanners || Hybrid Materials, ADVENT Robotics || 2 || 1200 || 25 || 5 || 2 || 1 || 1 Drone Wreck || Battlescanner&lt;br /&gt;
|-&lt;br /&gt;
| Smoke Bombs || Advanced Grenades || 5 || 1200 || 25 || 3 || - || 1 || - || Smoke Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Proximity Mines || Advanced Grenades, Sectopod Breakdown || 4 || 1800 || 125 || 10 || 10 || 1 || 1 Sectopod Wreck || Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Mimic Beacons || Advanced Grenades, Psionic Gate || 7 || 2500 || 150 || 50 || 50 || 2 || 1 Gatekeeper Corpse || Mimic Beacon&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Grenades || Hybrid Materials, Muton Autopsy || 3 || 1200 || 100 || 20 || 20 || 1 || 1 Muton Corpse || Plasma Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Grenades || Hybrid Materials, ADVENT Officer Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Officer Corpse || Incendiary Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Bombs || Advanced Grenades, Incendiary Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Officer Corpse || Incendiary Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Acid Grenades || Hybrid Materials, Archon Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Archon Corpse || Acid Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Acid Bombs || Advanced Grenades, Acid Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Archon Corpse || Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Gas Grenades || Hybrid Materials, Viper Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Viper Corpse || Gas Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Gas Bombs || Advanced Grenades, Gas Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Viper Corpse || Gas Bomb&lt;br /&gt;
|-&lt;br /&gt;
| EMP Grenades || Hybrid Materials, Bluescreen Protocol || 3 || 1200 || 20 || 3 || - || 1 || 1 Drone Wreck || EMP Grenade&lt;br /&gt;
|-&lt;br /&gt;
| EMP Bombs || Advanced Grenades, EMP Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 MEC Wreck || EMP Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Shredstorm Cannons || Advanced Coilguns, Battle Armour || 7 || 1800 || 60 || 10 || 10 || 1 || - || Shredstorm Cannon&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Blasters || Plasma Rifles, Battle Armour || 8 || 1800 || 80 || 10 || 10 || 1 || - || Plasma Blaster&lt;br /&gt;
|-&lt;br /&gt;
| Scopes || Modular Weapons || 1 || 1000 || 30 || - || - || 1 || 3 Scopes || Scope&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Scopes || Scopes || 2 || 1600 || 60 || - || - || 1 || 3 Advanced Scopes || Advanced Scope&lt;br /&gt;
|-&lt;br /&gt;
| Elite Scopes || Advanced Scopes || 3 || 2400 || 90 || - || - || 1 || 3 Elite Scopes || Elite Scope&lt;br /&gt;
|-&lt;br /&gt;
| Laser Sights || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Laser Sights || Laser Sight&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Laser Sights || Laser Sights || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Laser Sights || Advanced Laser Sight&lt;br /&gt;
|-&lt;br /&gt;
| Elite Laser Sights || Advanced Laser Sights || 3 || 2400 || 60 || - || - || 1 || 3 Elite Laser Sights || Elite Laser Sight&lt;br /&gt;
|-&lt;br /&gt;
| Stocks || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Stocks || Stock&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Stocks || Stocks || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Stocks || Advanced Stock&lt;br /&gt;
|-&lt;br /&gt;
| Elite Stocks || Advanced Stocks || 3 || 2400 || 60 || - || - || 1 || 3 Elite Stocks || Elite Stock&lt;br /&gt;
|-&lt;br /&gt;
| Expanded Mags || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Expanded Mags || Expanded Mags&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Expanded Mags || Expanded Mags || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Expanded Mags || Advanced Expanded Mags&lt;br /&gt;
|-&lt;br /&gt;
| Elite Expanded Mags || Advanced Expanded Mags || 3 || 2400 || 60 || - || - || 1 || 3 Elite Expanded Mags || Elite Expanded Mags&lt;br /&gt;
|-&lt;br /&gt;
| Hair Triggers || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Hair Triggers || Hair Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Hair Triggers || Hair Triggers || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Hair Triggers || Advanced Hair Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Elite Hair Triggers || Advanced Hair Triggers || 3 || 2400 || 60 || - || - || 1 || 3 Elite Hair Triggers || Elite Hair Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Autoloaders || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Autoloaders || Autoloader&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Autoloaders || Autoloaders || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Autoloader || Advanced Autoloader&lt;br /&gt;
|-&lt;br /&gt;
| Elite Autoloaders || Advanced Autoloaders || 3 || 2400 || 60 || - || - || 1 || 3 Elite Autoloaders || Elite Autoloader&lt;br /&gt;
|-&lt;br /&gt;
| Suppressors || Modular Weapons || 1 || 1000 || 30 || - || - || 1 || 3 Suppressors || Suppressor&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Suppressors || Suppressors || 2 || 1600 || 60 || - || - || 1 || 3 Advanced Suppressors || Advanced Suppressor&lt;br /&gt;
|-&lt;br /&gt;
| Elite Suppressors || Advanced Suppressors || 3 || 2400 || 90 || - || - || 1 || 3 Elite Suppressors || Elite Suppressor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Equipment (LW2)]] for lists of items and the projects they require.&lt;br /&gt;
[[Category:Facilities (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LW2)&amp;diff=85020</id>
		<title>Proving Ground (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LW2)&amp;diff=85020"/>
		<updated>2017-05-23T17:25:57Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2_ChooseFacility_ProvingGrounds.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In LW2 items must be researched in the Proving Ground before you can build them in Engineering -&amp;gt; Build Items.&lt;br /&gt;
&lt;br /&gt;
The Proving Ground has two slots for engineers that reduce project time by 50% each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Project !! Requirements !! Engineers/Scientists !! Research Points !! Supplies !! Alloys !! Crystals !! Cores !! Other Costs !! Items Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Skulljack || ADVENT Officer Autopsy || - || 1200 || 75 || - || - || - || 1 Officer Corpse || Skulljack&lt;br /&gt;
|-&lt;br /&gt;
| Bluescreen Protocol || ADVENT MEC Breakdown || 3 || 500 || - || - || - || - || 1 MEC Wreck, 1 Drone Wreck || -&lt;br /&gt;
|-&lt;br /&gt;
| Battlefield Medicine || Viper Autopsy || 2 || 1500 || 100 || - || - || 1 || 1 Viper Corpse || Nanomedkit&lt;br /&gt;
|-&lt;br /&gt;
| Skullmining || Skulljack, ADVENT Robotics || 4 || 2100 || 150 || - || - || 1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Hazmat Vests || Hybrid Materials, Alien Biotech || - || 1200 || 20 || - || - || - || - || Hazmat Vest&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Vests || Hybrid Materials, Muton Autopsy || 2 || 1500 || 25 || 3 || - || - || 1 Muton Corpse || Tactical Vest  &lt;br /&gt;
|-&lt;br /&gt;
| Stasis Vests || Hybrid Materials, ADVENT Shieldbearer Autopsy || 3 || 1500 || 35 || 3 || - || 1 || 1 Shieldbearer Corpse || Stasis Vest&lt;br /&gt;
|-&lt;br /&gt;
| Hellweave || Hybrid Materials, Berserker Autopsy || 4 || 1800 || 30 || 4 || - || 1 || 1 Berserker Corpse || Hellweave Vest&lt;br /&gt;
|-&lt;br /&gt;
| Chameleon Suits || Hybrid Materials, Faceless Autopsy || 2 || 1500 || 30 || 2 || - || 1 || 1 Faceless Corpse || Chameleon Suit&lt;br /&gt;
|-&lt;br /&gt;
| Alloy Plating || Hybrid Materials, ADVENT Trooper Autopsy || 2 || 1200 || 10 || 4 || - || - || 1 Trooper Corpse || Alloy Plating&lt;br /&gt;
|-&lt;br /&gt;
| Chitin Plating || Hybrid Materials, Chrysalid Autopsy || 4 || 1500 || 30 || 8 || - || - || 1 Chrysalid Corpse || Chitin Plating&lt;br /&gt;
|-&lt;br /&gt;
| Carapace Plating || Hybrid Materials, Muton Elite Autopsy || 5 || 1800 || 40 || 10 || - || - || 1 Muton Elite Corpse || Carapace Plating&lt;br /&gt;
|-&lt;br /&gt;
| Talon Rounds || Hybrid Materials, Sectoid Autopsy || 1 || 1200 || 20 || 2 || - || 1 || 1 Sectoid Corpse || Talon Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Redscreen Rounds || Hybrid Materials, ADVENT Robotics || 1 || 1200 || 5 || - || - || 1 || 1 Drone Wreck || Redscreen Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Venom Rounds || Hybrid Materials, Viper Autopsy || 3 || 1500 || 50 || 2 || - || 1 || 1 Viper Corpse || Venom Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Shredder Rounds || Hybrid Materials, ADVENT Turret Breakdown || 3 || 1500 || 20 || 2 || - || 1 || 1 Turret Wreck || Shredder Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Needle Rounds || Hybrid Materials, ADVENT Shieldbearer Autopsy || 3 || 1500 || 20 || 2 || - || 1 || 1 Shieldbearer Corpse || Needle Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Flechette Rounds || Hybrid Materials, Archon Autopsy || 4 || 1500 || 20 || 2 || - || 1 || 1 Archon Corpse || Flechette Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Stilleto Rounds || Hybrid Materials, Faceless Autopsy || 3 || 1200 || 20 || 2 || - || 1 || 1 Faceless Corpse || Stilleto Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Bluescreen Rounds || Hybrid Materials, Bluescreen Protocol || 5 || 1200 || 20 || 2 || 5 || 1 || 1 MEC Wreck || Bluescreen Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Rounds || Hybrid Materials, Muton Elite Autopsy || 5 || 1800 || 50 || 5 || - || 1 || 1 Muton Elite Corpse || Dragon Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Grenades || Plasma Grenades, Andromedon Autopsy || 3 || 1800 || 150 || 15 || 25 || 3 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Battlescanners || Hybrid Materials, ADVENT Robotics || 2 || 1200 || 25 || 5 || 2 || 1 || 1 Drone Wreck || Battlescanner&lt;br /&gt;
|-&lt;br /&gt;
| Smoke Bombs || Advanced Grenades || 5 || 1200 || 25 || 3 || - || 1 || - || Smoke Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Proximity Mines || Advanced Grenades, Sectopod Breakdown || 4 || 1800 || 125 || 10 || 10 || 1 || 1 Sectopod Wreck || Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Mimic Beacons || Advanced Grenades, Psionic Gate || 7 || 2500 || 150 || 50 || 50 || 2 || 1 Gatekeeper Corpse || Mimic Beacon&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Grenades || Hybrid Materials, Muton Autopsy || 3 || 1200 || 100 || 20 || 20 || 1 || 1 Muton Corpse || Plasma Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Grenades || Hybrid Materials, ADVENT Officer Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Officer Corpse || Incendiary Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Bombs || Advanced Grenades, Incendiary Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Officer Corpse || Incendiary Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Acid Grenades || Hybrid Materials, Archon Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Archon Corpse || Acid Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Acid Bombs || Advanced Grenades, Acid Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Archon Corpse || Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Gas Grenades || Hybrid Materials, Viper Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Viper Corpse || Gas Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Gas Bombs || Advanced Grenades, Gas Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Viper Corpse || Gas Bomb&lt;br /&gt;
|-&lt;br /&gt;
| EMP Grenades || Hybrid Materials, Bluescreen Protocol || 3 || 1200 || 20 || 3 || - || 1 || 1 Drone Wreck || EMP Grenade&lt;br /&gt;
|-&lt;br /&gt;
| EMP Bombs || Advanced Grenades, EMP Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 MEC Wreck || EMP Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Shredstorm Cannons || Advanced Coilguns, Battle Armour || 7 || 1800 || 60 || 10 || 10 || 1 || - || Shredstorm Cannon&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Blasters || Plasma Rifle, Battle Armour || 8 || 1800 || 80 || 10 || 10 || 1 || - || Plasma Blaster&lt;br /&gt;
|-&lt;br /&gt;
| Scopes || Modular Weapons || 1 || 1000 || 30 || - || - || 1 || 3 Scopes || Scope&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Scopes || Scopes || 2 || 1600 || 60 || - || - || 1 || 3 Advanced Scopes || Advanced Scope&lt;br /&gt;
|-&lt;br /&gt;
| Elite Scopes || Advanced Scopes || 3 || 2400 || 90 || - || - || 1 || 3 Elite Scopes || Elite Scope&lt;br /&gt;
|-&lt;br /&gt;
| Laser Sights || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Laser Sights || Laser Sight&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Laser Sights || Laser Sights || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Laser Sights || Advanced Laser Sight&lt;br /&gt;
|-&lt;br /&gt;
| Elite Laser Sights || Advanced Laser Sights || 3 || 2400 || 60 || - || - || 1 || 3 Elite Laser Sights || Elite Laser Sight&lt;br /&gt;
|-&lt;br /&gt;
| Stocks || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Stocks || Stock&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Stocks || Stocks || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Stocks || Advanced Stock&lt;br /&gt;
|-&lt;br /&gt;
| Elite Stocks || Advanced Stocks || 3 || 2400 || 60 || - || - || 1 || 3 Elite Stocks || Elite Stock&lt;br /&gt;
|-&lt;br /&gt;
| Expanded Mags || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Expanded Mags || Expanded Mags&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Expanded Mags || Expanded Mags || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Expanded Mags || Advanced Expanded Mags&lt;br /&gt;
|-&lt;br /&gt;
| Elite Expanded Mags || Advanced Expanded Mags || 3 || 2400 || 60 || - || - || 1 || 3 Elite Expanded Mags || Elite Expanded Mags&lt;br /&gt;
|-&lt;br /&gt;
| Hair Triggers || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Hair Triggers || Hair Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Hair Triggers || Hair Triggers || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Hair Triggers || Advanced Hair Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Elite Hair Triggers || Advanced Hair Triggers || 3 || 2400 || 60 || - || - || 1 || 3 Elite Hair Triggers || Elite Hair Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Autoloaders || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Autoloaders || Autoloader&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Autoloaders || Autoloaders || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Autoloader || Advanced Autoloader&lt;br /&gt;
|-&lt;br /&gt;
| Elite Autoloaders || Advanced Autoloaders || 3 || 2400 || 60 || - || - || 1 || 3 Elite Autoloaders || Elite Autoloader&lt;br /&gt;
|-&lt;br /&gt;
| Suppressors || Modular Weapons || 1 || 1000 || 30 || - || - || 1 || 3 Suppressors || Suppressor&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Suppressors || Suppressors || 2 || 1600 || 60 || - || - || 1 || 3 Advanced Suppressors || Advanced Suppressor&lt;br /&gt;
|-&lt;br /&gt;
| Elite Suppressors || Advanced Suppressors || 3 || 2400 || 90 || - || - || 1 || 3 Elite Suppressors || Elite Suppressor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Equipment (LW2)]] for lists of items and the projects they require.&lt;br /&gt;
[[Category:Facilities (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LW2)&amp;diff=85018</id>
		<title>Proving Ground (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LW2)&amp;diff=85018"/>
		<updated>2017-05-23T14:04:34Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2_ChooseFacility_ProvingGrounds.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In LW2 items must be researched in the Proving Ground before you can build them in Engineering -&amp;gt; Build Items.&lt;br /&gt;
&lt;br /&gt;
The Proving Ground has two slots for engineers that reduce project time by 50% each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Project !! Requirements !! Engineers/Scientists !! Research Points !! Supplies !! Alloys !! Crystals !! Cores !! Other Costs !! Items Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Skulljack || Officer Autopsy || - || 1200 || 75 || - || - || - || 1 Officer Corpse || Skulljack&lt;br /&gt;
|-&lt;br /&gt;
| Bluescreen || MEC Breakdown || 3 || 500 || - || - || - || - || 1 MEC Wreck, 1 Drone Wreck || -&lt;br /&gt;
|-&lt;br /&gt;
| Battlefield Medicine || Viper Autopsy || 2 || 1500 || 100 || - || - || 1 || 1 Viper Corpse || Nanomedkit&lt;br /&gt;
|-&lt;br /&gt;
| Skullmining || Skulljack, Advent Robotics || 4 || 2100 || 150 || - || - || 1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Hazmat Vest || Hybrid Materials, Alien Biotech || - || 1200 || 20 || - || - || - || - || Hazmat Vest&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Vest || Hybrid Materials, Muton Autopsy || 2 || 1500 || 25 || 3 || - || - || 1 Muton Corpse || Tactical Vest  &lt;br /&gt;
|-&lt;br /&gt;
| Stasis Vest || Hybrid Materials, Shieldbearer Autopsy || 3 || 1500 || 35 || 3 || - || 1 || 1 Shieldbearer Corpse || Stasis Vest&lt;br /&gt;
|-&lt;br /&gt;
| Hellweave Vest || Hybrid Materials, Berserker Autopsy || 4 || 1800 || 30 || 4 || - || 1 || 1 Berserker Corpse || Hellweave Vest&lt;br /&gt;
|-&lt;br /&gt;
| Chameleon Suit || Hybrid Materials, Faceless Autopsy || 2 || 1500 || 30 || 2 || - || 1 || 1 Faceless Corpse || Chameleon Suit&lt;br /&gt;
|-&lt;br /&gt;
| Alloy Plating || Hybrid Materials, Trooper Autopsy || 2 || 1200 || 10 || 4 || - || - || 1 Trooper Corpse || Alloy Plating&lt;br /&gt;
|-&lt;br /&gt;
| Chitin Plating || Hybrid Materials, Chrysalid Autopsy || 4 || 1500 || 30 || 8 || - || - || 1 Chrysalid Corpse || Chitin Plating&lt;br /&gt;
|-&lt;br /&gt;
| Carapace Plating || Hybrid Materials, Muton Elite Autopsy || 5 || 1800 || 40 || 10 || - || - || 1 Muton Elite Corpse || Carapace Plating&lt;br /&gt;
|-&lt;br /&gt;
| Talon Rounds || Hybrid Materials, Sectoid Autopsy || 1 || 1200 || 20 || 2 || - || 1 || 1 Sectoid Corpse || Talon Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Redscreen Rounds || Hybrid Materials, Advent Robotics || 1 || 1200 || 5 || - || - || 1 || 1 Drone Wreck || Redscreen Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Venom Rounds || Hybrid Materials, Viper Autopsy || 3 || 1500 || 50 || 2 || - || 1 || 1 Viper Corpse || Venom Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Shredder Rounds || Hybrid Materials, Turret Breakdown || 3 || 1500 || 20 || 2 || - || 1 || 1 Turret Wreck || Shredder Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Needle Rounds || Hybrid Materials, Shieldbearer Autopsy || 3 || 1500 || 20 || 2 || - || 1 || 1 Shieldbearer Corpse || Needle Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Flechette Rounds || Hybrid Materials, Archon Autopsy || 4 || 1500 || 20 || 2 || - || 1 || 1 Archon Corpse || Flechette Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Stilleto Rounds || Hybrid Materials, Faceless Autopsy || 3 || 1200 || 20 || 2 || - || 1 || 1 Faceless Corpse || Stilleto Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Bluescreen Rounds || Hybrid Materials, Bluescreen || 5 || 1200 || 20 || 2 || 5 || 1 || 1 MEC Wreck || Bluescreen Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Rounds || Hybrid Materials, Muton Elite Autopsy || 5 || 1800 || 50 || 5 || - || 1 || 1 Muton Elite Corpse || Dragon Rounds&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Grenades || Plasma Grenade, Andromedon Autopsy || 3 || 1800 || 150 || 15 || 25 || 3 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Battle Scanner || Hybrid Materials, Advent Robotics || 2 || 1200 || 25 || 5 || 2 || 1 || 1 Drone Wreck || Battle Scanner&lt;br /&gt;
|-&lt;br /&gt;
| Smoke Bomb || Advanced Grenades || 5 || 1200 || 25 || 3 || - || 1 || - || Smoke Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Proximity Mine || Advanced Grenades, Sectopod Breakdown || 4 || 1800 || 125 || 10 || 10 || 1 || 1 Sectopod Wreck || Proximity Mine&lt;br /&gt;
|-&lt;br /&gt;
| Mimic Beacon || Advanced Grenades, Psi Gate || 7 || 2500 || 150 || 50 || 50 || 2 || 1 Gatekeeper Corpse || Mimic Beacon&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Grenade || Hybrid Materials, Muton Autopsy || 3 || 1200 || 100 || 20 || 20 || 1 || 1 Muton Corpse || Plasma Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Grenade || Hybrid Materials, Officer Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Officer Corpse || Incendiary Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Bomb || Advanced Grenades, Incendiary Grenade || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Officer Corpse || Incendiary Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Acid Grenade || Hybrid Materials, Archon Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Archon Corpse || Acid Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Acid Bomb || Advanced Grenades, Acid Grenade || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Archon Corpse || Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Gas Grenade || Hybrid Materials, Viper Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Viper Corpse || Gas Grenade&lt;br /&gt;
|-&lt;br /&gt;
| Gas Bomb || Advanced Grenades, Gas Grenade || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Viper Corpse || Gas Bomb&lt;br /&gt;
|-&lt;br /&gt;
| EMP Grenade || Hybrid Materials, Bluescreen || 3 || 1200 || 20 || 3 || - || 1 || 1 Drone Wreck || EMP Grenade&lt;br /&gt;
|-&lt;br /&gt;
| EMP Bomb || Advanced Grenades, EMP Grenade || 5 || 1500 || 30 || 6 || 3 || 1 || 1 MEC Wreck || EMP Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Shredstorm Cannon || Advanced Coilguns, EXO Suit || 7 || 1800 || 60 || 10 || 10 || 1 || - || Shredstorm Cannon&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Blaster || Plasma Rifle, EXO Suit || 8 || 1800 || 80 || 10 || 10 || 1 || - || Plasma Blaster&lt;br /&gt;
|-&lt;br /&gt;
| Scope || Modular Weapons || 1 || 1000 || 30 || - || - || 1 || 3 Scopes || Scope&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Scope || Scope || 2 || 1600 || 60 || - || - || 1 || 3 Advanced Scopes || Advanced Scope&lt;br /&gt;
|-&lt;br /&gt;
| Elite Scope || Advanced Scope || 3 || 2400 || 90 || - || - || 1 || 3 Elite Scopes || Elite Scope&lt;br /&gt;
|-&lt;br /&gt;
| Laser Sight || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Laser Sights || Laser Sight&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Laser Sight || Laser Sight || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Laser Sights || Advanced Laser Sight&lt;br /&gt;
|-&lt;br /&gt;
| Elite Laser Sight || Advanced Laser Sight || 3 || 2400 || 60 || - || - || 1 || 3 Elite Laser Sights || Elite Laser Sight&lt;br /&gt;
|-&lt;br /&gt;
| Stock || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Stocks || Stock&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Stock || Stock || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Stocks || Advanced Stock&lt;br /&gt;
|-&lt;br /&gt;
| Elite Stock || Advanced Stock || 3 || 2400 || 60 || - || - || 1 || 3 Elite Stocks || Elite Stock&lt;br /&gt;
|-&lt;br /&gt;
| Expanded Mags || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Expanded Mags || Expanded Mags&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Expanded Mags || Expanded Mags || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Expanded Mags || Advanced Expanded Mags&lt;br /&gt;
|-&lt;br /&gt;
| Elite Expanded Mags || Advanced Expanded Mags || 3 || 2400 || 60 || - || - || 1 || 3 Elite Expanded Mags || Elite Expanded Mags&lt;br /&gt;
|-&lt;br /&gt;
| Hair Trigger || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Hair Triggers || Hair Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Hair Trigger || Hair Trigger || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Hair Triggers || Advanced Hair Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Elite Hair Trigger || Advanced Hair Trigger || 3 || 2400 || 60 || - || - || 1 || 3 Elite Hair Triggers || Elite Hair Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Autoloader || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Autoloaders || Autoloader&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Autoloader || Autoloader || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Autoloader || Advanced Autoloader&lt;br /&gt;
|-&lt;br /&gt;
| Elite Autoloader || Advanced Autoloader || 3 || 2400 || 60 || - || - || 1 || 3 Elite Autoloaders || Elite Autoloader&lt;br /&gt;
|-&lt;br /&gt;
| Suppressor || Modular Weapons || 1 || 1000 || 30 || - || - || 1 || 3 Suppressors || Suppressor&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Suppressor || Suppressor || 2 || 1600 || 60 || - || - || 1 || 3 Advanced Suppressors || Advanced Suppressor&lt;br /&gt;
|-&lt;br /&gt;
| Elite Suppressor || Advanced Suppressor || 3 || 2400 || 90 || - || - || 1 || 3 Elite Suppressors || Elite Suppressor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Equipment (LW2)]] for lists of items and the projects they require.&lt;br /&gt;
[[Category:Facilities (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advanced_Warfare_Center_(LW2)&amp;diff=84967</id>
		<title>Advanced Warfare Center (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advanced_Warfare_Center_(LW2)&amp;diff=84967"/>
		<updated>2017-05-19T19:10:02Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Advanced Warefare Center, AWC, continues to provide the ability for soldiers to acquire perks from other classes but the process is highly changed in Long War 2. Every soldier now has an AWC skills tree, which will feature 3 offensive, 3 defensive, and 7 pistol perks. The pistol perks are always the same 7 though their order of unlock is random, the three offensive and defensive skills are a random subset from other classes. Soldiers may train all 13 perks with enough time and must train in a pod at the AWC, they will not be awarded perks by ranking up.&lt;br /&gt;
&lt;br /&gt;
The AWC is also used as the infirmary and can be staffed with a scientist to speed up healing +50% on all difficulties except rookie (+100%).  &lt;br /&gt;
&lt;br /&gt;
== Offense Perks ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid black; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 150%; background: lightgray; height: 50px;&amp;quot;&lt;br /&gt;
! width = 1% | &#039;&#039;&#039;Level 1&#039;&#039;&#039;&lt;br /&gt;
! width = 1% | &#039;&#039;&#039;Level 2&#039;&#039;&#039;&lt;br /&gt;
! width = 1% | &#039;&#039;&#039;Level 3&#039;&#039;&#039;&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Executioner (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Deadeye (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Serial (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;!--InTheZone--&amp;gt;&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Steady Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Kubikuri (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Death From Above (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Deadshot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;!--HitWhereItHurts--&amp;gt;&lt;br /&gt;
| {{Walk Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Lethal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Close and Personal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Aggression (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Locked On (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Grazing Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Run and Gun (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Boosted Cores (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;!--HeavyFrags--&amp;gt;&lt;br /&gt;
| {{Shredder (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Rupture (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;!--BulletShred--&amp;gt;&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Biggest Booms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Chain Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Full Kit (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Shadowstrike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Hail of Bullets (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Bombardier (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Sprinter (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Iron Curtain (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Holo Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{HEAT Warheads (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Volatile Mix (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Hunter&#039;s Instincts (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Precision Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Center Mass (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Hit and Run (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Flush (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Salvo (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Cyclic Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Walk Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Bring &#039;Em On (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Bring &#039;Em On (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Grazing Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Executioner (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Traverse Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Locked On (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Light &#039;Em Up (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Salvo (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Sprinter (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Combat Fitness (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Volatile Mix (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Deadshot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;!--HitWhereItHurts--&amp;gt;&lt;br /&gt;
| {{Hail of Bullets (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Shredder (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Flush (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Aggression (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Damn Good Ground (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Bombardier (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lone Wolf (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Sapper (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Cutthroat (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Blademaster (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Fleche (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;!--SwordSlice_LW--&amp;gt;&lt;br /&gt;
| {{Fleche (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;!--SwordSlice_LW--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Quick Study (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
&lt;br /&gt;
{{Return Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quickdraw (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gunslinger (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
&lt;br /&gt;
== Defensive Perks ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid black; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 150%; background: lightgray; height: 50px;&amp;quot;&lt;br /&gt;
! width = 1% | &#039;&#039;&#039;Level 1&#039;&#039;&#039;&lt;br /&gt;
! width = 1% | &#039;&#039;&#039;Level 2&#039;&#039;&#039;&lt;br /&gt;
! width = 1% | &#039;&#039;&#039;Level 3&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Damn Good Ground (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Cool Under Pressure (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Tradecraft (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Ever Vigilant (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Low Profile (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Shadowstep (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Deep Cover (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Covert (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Lightning Reflexes (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lone Wolf (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Evasive (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Implacable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Infighter (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Suppression (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}  &lt;br /&gt;
| {{Tactical Sense (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Covering Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Resilience (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Untouchable (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Will to Survive (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Fortify (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Kill Zone (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Smoker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;!--SmokeGrenade--&amp;gt;&lt;br /&gt;
| {{Formidable (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Close Combat Specialist (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Flashbanger (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Phantom (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Sentinel (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Ghostwalker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Hard Target (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Rapid Reaction (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Guardian (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Field Medic (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Combat Fitness (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Sharpshooter Aim (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Ghostwalker (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Phantom (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Suppression (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Guardian (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Formidable (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Fortify (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Ever Vigilant (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Hard Target (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Low Profile (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Deep Cover (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Cool Under Pressure (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Covert (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Sharpshooter Aim (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Rapid Deployment (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} &amp;lt;!-- being added with v1.2 --&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Resilience (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Shadowstep (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Whirlwind (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Quick Study (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Rapid Deployment (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| {{Infighter (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| {{Will to Survive (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| {{Bladestorm (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| {{Combatives (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facilities (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LW2)&amp;diff=84914</id>
		<title>Template:Grenades (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LW2)&amp;diff=84914"/>
		<updated>2017-05-17T03:49:28Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Sell Cost&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Frag_Grenade.png|x32px]]&lt;br /&gt;
|Frag Grenade || 10 || 3 || 2-5 || 1 || no || || 9 || yes || ||  none || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]]&lt;br /&gt;
|Plasma Grenade&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]&lt;br /&gt;
|Gas Grenade || 10 || 4 || 1-2 || || yes || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]&lt;br /&gt;
|Gas Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Firebomb.png|x32px]]&lt;br /&gt;
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || Sets terrain &amp;amp; Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]&lt;br /&gt;
|Incendiary Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 2 || 4-9 || || no || || || over time || Sets terrain &amp;amp; Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]&lt;br /&gt;
|Acid Grenade || 10 || 1 || 1-3 || 3 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]&lt;br /&gt;
|Acid Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 2 || 1-4 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]&lt;br /&gt;
|EMP Grenade || 12 || 3 || 3-7 || || yes || || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]&lt;br /&gt;
|EMP Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 12 || 4 || 5-11 || || yes || || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]&lt;br /&gt;
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck|| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Power_Cell.png|x32px]]&lt;br /&gt;
|Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]]&lt;br /&gt;
|Flashbang Grenade || 12 || 6 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]]&lt;br /&gt;
|Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]&lt;br /&gt;
|Smoke Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]]&lt;br /&gt;
|Frost Bomb&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || - || - &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Upgraded from previous version with Advanced Explosives Proving Ground project.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Requires Alien Hunters DLC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LW2)&amp;diff=84913</id>
		<title>Template:Grenades (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LW2)&amp;diff=84913"/>
		<updated>2017-05-17T03:49:03Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Sell Cost&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Frag_Grenade.png|x32px]]&lt;br /&gt;
|Frag Grenade || 10 || 3 || 2-5 || 1 || no || - || 9 || yes || ||  none || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]]&lt;br /&gt;
|Plasma Grenade&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]&lt;br /&gt;
|Gas Grenade || 10 || 4 || 1-2 || || yes || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]&lt;br /&gt;
|Gas Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Firebomb.png|x32px]]&lt;br /&gt;
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || Sets terrain &amp;amp; Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]&lt;br /&gt;
|Incendiary Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 2 || 4-9 || || no || || || over time || Sets terrain &amp;amp; Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]&lt;br /&gt;
|Acid Grenade || 10 || 1 || 1-3 || 3 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]&lt;br /&gt;
|Acid Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 2 || 1-4 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]&lt;br /&gt;
|EMP Grenade || 12 || 3 || 3-7 || || yes || || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]&lt;br /&gt;
|EMP Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 12 || 4 || 5-11 || || yes || || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]&lt;br /&gt;
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck|| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Power_Cell.png|x32px]]&lt;br /&gt;
|Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]]&lt;br /&gt;
|Flashbang Grenade || 12 || 6 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]]&lt;br /&gt;
|Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]&lt;br /&gt;
|Smoke Bomb&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]]&lt;br /&gt;
|Frost Bomb&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || - || - &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Upgraded from previous version with Advanced Explosives Proving Ground project.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Requires Alien Hunters DLC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Plating_(LW2)&amp;diff=84912</id>
		<title>Template:Plating (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Plating_(LW2)&amp;diff=84912"/>
		<updated>2017-05-17T03:35:55Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name !! Effect !! Prerequisites&lt;br /&gt;
! Supplies !! Alloys !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flame_Sealant.png|x32px]]&lt;br /&gt;
| Ceramic Plating || 2 Ablative HP || None&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Sark.png|x32px]]&lt;br /&gt;
| Alloy Plating || 3 Ablative HP || Alloy Plating Project&lt;br /&gt;
| - || 1 || 1x [[ADVENT Trooper (LW2)|ADVENT Trooper]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Scorch_Circuits.png|x32px]]&lt;br /&gt;
| Chitin Plating || 4 Ablative HP || Chitin Plating Project&lt;br /&gt;
| - || 3 || 1x [[Chryssalid (LW2)|Chryssalid]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Carapace_Armor.png|x32px]]&lt;br /&gt;
| Carapace Plating || 5 Ablative HP || Carapace Plating Project&lt;br /&gt;
| - || 4 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Vests_(LW2)&amp;diff=84911</id>
		<title>Template:Vests (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Vests_(LW2)&amp;diff=84911"/>
		<updated>2017-05-17T03:33:43Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name !! Hit Points !! Effects !! Prerequisites &lt;br /&gt;
! Supplies !! Alloys !! Elerium Crystals !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Tarantula_Suit.png|x32px]]&lt;br /&gt;
| Chameleon Suit || 0 || Reduces the soldier&#039;s infiltration time || Chameleon Suit Project&lt;br /&gt;
| 25 || 0 || 2 || 1x [[Faceless (LW2)|Faceless]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Vest.png|x32px]]&lt;br /&gt;
| Nanoscale Vest || 2 || -25 chance to be critically hit || Hybrid Materials&lt;br /&gt;
| 5 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hazmat_Vest.png|x32px]]&lt;br /&gt;
| Hazmat Vest || 3 || Immune to fire, acid and poison || Hazmat Vest Project&lt;br /&gt;
| 10 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Armor_Harness.png|x32px]]  &amp;lt;!-- I&#039;m not sure what the correct image is, so I used a random one --&amp;gt;&lt;br /&gt;
| Tactical Vest || 2 || +1 Armor || Tactical Vest Project&lt;br /&gt;
| 20 || 3 || 0 || 1x [[Muton (LW2)|Muton]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stasis_Vest.png|x32px]]&lt;br /&gt;
| Stasis Vest || 4 || Restores lost HP (+2HP/turn, max 8) || Stasis Vest Project&lt;br /&gt;
| 20 || 2 || 2 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hellweave.png|x32px]]&lt;br /&gt;
| Hellweave Vest || 5 || Deals damage to melee attackers and may cause burning  || Hellweave Project&lt;br /&gt;
| 30 || 4 || 3 || 1x [[Berserker (LW2)|Berserker]] Corpse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=84905</id>
		<title>ADVENT Unit Stats (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LW2)&amp;diff=84905"/>
		<updated>2017-05-16T12:35:46Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table contains the main stats for all ADVENT units present in version 1.1 of Long War 2, including the units introduced by Shen&#039;s Last Gift and Alien Hunters DLCs. &lt;br /&gt;
&lt;br /&gt;
The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!&#039;&#039;&#039;Unit&#039;&#039;&#039;!!&#039;&#039;&#039;Armor&#039;&#039;&#039;!!&#039;&#039;&#039;Health Points&#039;&#039;&#039;!!&#039;&#039;&#039;Mobility&#039;&#039;&#039;!!&#039;&#039;&#039;Detection Radius&#039;&#039;&#039;!!&#039;&#039;&#039;Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;!!&#039;&#039;&#039;Crit Chance&#039;&#039;&#039;!!&#039;&#039;&#039;Defense&#039;&#039;&#039;!!&#039;&#039;&#039;Dodge&#039;&#039;&#039;!!&#039;&#039;&#039;Will&#039;&#039;&#039;!!&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]||0||3/3/4/4||12||12||65||0||0||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Trooper||0||6/7/8/9||12||12||65/70/70/70||0||0||5||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Trooper||0||8/11/12/14||12||12||70/75/75/75||0||0/0/10/10||5/10/10/10||0||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]]||0||6/6/7/7||12||12||65/75/75/75||0||0/0/10/10||0||0||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Officer||0||8/12/12/13||12||12||65/75/75/75||0||0/10/10/10||5/10/10/10||0/15/15/15||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Officer||0||12/16/16/18||12||12/13/13/13||70/75/80/80||0||0/10/10/10||10/10/15/15||0/15/15/15||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]||0||4/5/6/7||12/14/14/14||12||65||0||0/15/15/15||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Lancer||0/1/1/1||6/7/8/10||13/14/15/15||12||65/70/70/70||0||0/15/15/15||5||0/25/25/25||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Lancer||1||10/12/14/15||14/14/15/15||12||75||0||0/15/15/15||10/10/10/15||10/20/20/20||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]||1/2/2/2||6/7/8/9||12||12||65/70/70/70||0||0/0/10/10||10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Shieldbearer||2/3/3/3||10/12/14/15||12||12||65/75/75/75||0||0/0/10/10||10/10/10/15||0||85/90/90/90||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Gunner (LW2)|ADVENT Gunner]]||0||4/5/5/6||11||12||60/60/65/65||0||0||0||0||45/50/50/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Gunner||0||6/7/8/8||11||12||65/65/70/70||0/1/1/1||0||0||0||65/70/70/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Gunner||1||9/13/14/15||11||12||70/70/75/75||1/2/2/2||0||10||0||85/90/90/95||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sentry (LW2)|ADVENT Sentry]]||0||3/4/4/5||12||15||65/65/70/70||0||0/0/10/10||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Guardian||0||5/6/7/8||12||18||70/70/75/75||0||0/10/10/10||5/10/10/10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Sentinel||0/0/1/1||9/12/13/15||12||21||70/70/75/75||0||10||10||0||80/85/85/85||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Engineer (LW2)|ADVENT Engineer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Grenadier||0||6/7/7/8||12||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Grenadier||1||10/13/14/15||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Rocketeer (LW2)|ADVENT Rocketeer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Rocketeer||0||6/7/7/8||11||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Rocketeer||1||9/11/12/14||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sergeant (LW2)|ADVENT Sergeant]]||1||7/8/8/9||12||18||75||0||0||5/10/10/10||0||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT First Sergeant||1||9/10/12/12||12||18||80/80/85/85||0||0||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Scout (LW2)|ADVENT Scout]]||0||6/7/7/7||14||14||75/80/80/80||0||0||5/10/10/10||5/10/10/15||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Commando (LW2)|ADVENT Commando]]||0||9/11/12/13||14||12||85/90/90/90||2||5||10/15/15/15||25||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shock Trooper (LW2)|ADVENT Shock Trooper]]||1||12/14/15/16||12||12||85/90/90/90||1||10||10||10||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Vanguard (LW2)|ADVENT Vanguard]]||2||15/16/16/16||13||12||85/90/90/90||1||10||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT General (LW2)|ADVENT General]] (red)||2/2/2/3||18/20/22/25||12||18||90||0||0||0||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT General (black)||3/3/4/5||25/30/40/50||12||18||100||0||0||10||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]]||1/1/2/2||3/4/4/4||18||15/15/16/16||55||0||0||10||0||50||NA||30/40/40/40&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Hunter Drone||2/2/3/3||6/7/7/8||18||18||60||0||0||15/20/25/25||0||50||NA||50&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]]||1/2/2/2||7/8/8/9||12/14/14/14||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||50/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Heavy MEC||2/3/3/3||12/13/14/16||12/15/15/15||12||75||0||0/10/10/10||10/10/10/15||0||50||NA||80/85/85/85&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy MEC||3/4/4/4||18/20/22/24||12||15||80/85/90/90||1||0/10/10/10||20||0||50||NA||120&lt;br /&gt;
|-&lt;br /&gt;
| [[MEC Archer (LW2)|ADVENT MEC Archer]]||1||6/7/7/8||12||12||65||0||0||0/0/10/0||0||50||NA||60/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| MEC Longbow||2||10/12/12/13||12||12||75||0||0||0/0/10/0||0||50||NA||80/90/90/90&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]]||1/2/2/2||4/4/5/6||0||10||65||0||0||0||0||50||NA||30/35/35/35&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Turret||2/3/3/3||6/6/8/8||0||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||70&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy Turret||3||9/10/12/14||0||12||75||0||0/0/10/10||0||0||50||NA||75&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]]||0||7/8/8/9||12||15||70/75/75/75||0||0/0/10/10||0||0||80/85/85/85||80/90/90/90||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid Commander (LW2)|Sectoid Commander]]||0||12/14/15/16||12||15||75/75/80/80||0||10||10/10/15/20||0||100/105/105/110||100/110/120/130||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Zombie (LW2)|Psi Zombie]]||0||5/6/6/8||12/12/15/15||12||75/65/75/75||0||0/0/15/15||0||0||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]]||0||8/10/10/12||12/14/14/14||12||70/75/75/75||0||0/15/15/15||0||0||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]]||0||7/8/8/9||12/14/15/15||12||75||0||0/10/10/10||0||15/25/33/33||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Serpens||0||9/10/11/12||14||12||75/75/80/80||0||0/10/10/10||10||25/30/33/33||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elite||0||10/12/14/15||15||13||80/85/85/85||0||10/10/15/15||10/10/10/15||33/35/35/40||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (LW2)|Naja]]||0||5/6/6/7||12||12/12/12/13||65/70/80/80||0||0/0/10/10||5||5/5/10/10||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Serpens||0||7/8/9/10||13||13.5/13.5/13.5/15||70/80/85/85||1||0/10/10/10||5||10/10/15/15||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Elite||0||10/12/13/14||13/14/14/14||15/15/15/17||80/85/90/95||2||10/15/20/20||10||15/15/20/35||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (LW2)|Sidewinder]]||0||5/6/6/7||15||12||65/65/70/70||0||0/0/10/10||0||25/30/30/30||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Serpens||0||7/8/8/9||16||12||70/70/75/75||0||0/10/10/10||5/5/10/10||30/30/30/35||68/72/72/72||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Elite||0||10/12/12/12||16/18/18/18||12||75/75/80/80||0||10/15/15/15||10/10/15/20||35/35/40/40||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]]||1||8/9/10/11||12/14/14/14||12||80||0||0/10/10/10||10||0||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Centurion (LW2)|Muton Centurion]]||2||12/12/13/15||12/13/13/13||12||75/80/80/80||0||0/10/10/10||10/10/15/15||0||80/85/85/90||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite (LW2)|Muton Elite]]||3||18/22/24/27||12/13/13/13||14||75/80/85/85||1||0/10/10/10||15/15/15/20||0||100/105/105/110||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]]||0||15/18/24/28||14/15/15/15||12||75||0||0/15/15/15||0||0||70/75/75/80||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]]||1||8/9/10/13||12/13/15/15||12||75||0||0/10/15/15||0/0/10/10||20||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid Soldier (LW2)|Chryssalid Soldier]]||2/2/3/3||15/18/21/24||12||12||75||0||0||0/0/5/5||0||120||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Hive Queen (LW2)|Hive Queen]]||4/4/5/5||40/45/50/60||12||12||75||0||0||-10/-10/0/0||0||150||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Codex (LW2)|Codex]]||0||10/12/12/14||12/12/14/14||12||75/80/80/80||0||0/10/10/10||0||20/25/25/25||100/105/105/110||100||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]]||0||14/18/20/24||14/15/15/15||12||75||0||0/10/10/10||25||25||72/77/77/82||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Archon (LW2)|Great Archon]]||0||20/20/22/24||14||18||80/85/85/85||0||0/10/10/10||30||20||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]]||3/4/4/4||16/20/21/22||12||12||70/80/80/80||0||0/10/10/10||10||0||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon Shell||0||12/14/14/18||12||12||75||0||0/15/0/0||0||0||50||NA||80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]]||3/4/4/4||25/30/35/35||15/16/16/16||12||75/80/85/85||0||0/0/10/10||0/15/15/15||0||125/130/130/135||120||150/125/125/125&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]]||4/5/5/5||35/45/50/55||16||15||75||0||0/10/10/10||0||0||50||NA||165/180/180/180&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar (LW2)|Avatar]]||1/2/2/2||30/40/45/50||15/15/16/16||12||90||1||10/20/20/20||20/25/25/25||25||150/200/200/200||200||50&lt;br /&gt;
|-&lt;br /&gt;
| [[Derelict MEC (LW2)|Derelict MEC]]||2/2/3/3||3/3/3/4||12/12/12/14||12||55/60/65/65||0||0||0||0||50||NA||35/50/50/60&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Turret (LW2)|Decaying Turret]]||2/2/3/3||4/4/5/6||0||10||50||0||0||0||0||50||NA||30/30/35/35&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian (LW2)|Julian]]||4/6/6/7||60/80/90/100||14/16/16/16||15||50/55/60/65||1||0||0/10/12/14||0||50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper King (LW2)|Viper King]]||2/2/2/3||44/50/60/69||14||18||75||0||0||0||10/15/20/25||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker Queen (LW2)|Berserker Queen]]||3/3/3/4||72/81/90/100||14||18||75||0||0||0/0/10/20||0||75||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon King (LW2)|Archon King]]||4/4/4/5||90/100/112/120||14||18||75||0||0||25||20/25/30/35||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Neonate Viper (LW2)|Neonate Viper]]||0||2||14/16/16/17||12||55/55/60/60||0||0/0/0/10||-24/-24/-16/-8||0||40||NA||NA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
In addition to the stats listed above there are others that have very limited use. Here&#039;s a list of those stats and the specific situations where they are used&lt;br /&gt;
* Flank Aim - only used by the Sidewinders, with a value of 10/15/20 for each version of the snake, 0 for all other units&lt;br /&gt;
* Flank Crit - default of 33/33/40/40 for each difficulty level, the Sidewinders have the values at 40/40/50/50&lt;br /&gt;
* Strength - propose/use unknown, has a default value of 50, and higher values for units like Mutons and Stun Lancers&lt;br /&gt;
* Items - default value of 1 of nearly all units, with the exception of the ADVENT Engineer/Grenadiers, which is set for 9&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* LW2&#039;s XComGameData_CharacterStats.ini file&lt;br /&gt;
* XCOM2&#039;s DefaultGameData_CharacterStats.ini file&lt;br /&gt;
* Shen&#039;s Last Gift DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
* Alien Hunters DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84904</id>
		<title>Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84904"/>
		<updated>2017-05-16T12:19:52Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Operative:&lt;br /&gt;
&lt;br /&gt;
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp&lt;br /&gt;
&lt;br /&gt;
==Abilities (As of LW2 Version 1.3)==&lt;br /&gt;
{{Psi Tree (LW2)&lt;br /&gt;
|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Initiate2={{Quick Study (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Telepath&lt;br /&gt;
|Subclass2= Resonate&lt;br /&gt;
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (Psi)(LW2)&lt;br /&gt;
| i_health0     = 1&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 5&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 0&lt;br /&gt;
| i_psiOffense0 = 45&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 5&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = 4&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = 4&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = 4&lt;br /&gt;
| i_health4     = 1&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = 4&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = 4&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = 4&lt;br /&gt;
| i_health7     = 1&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = 4&lt;br /&gt;
}}&lt;br /&gt;
This class gains no Strength&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference&lt;br /&gt;
:Base training = 3/4/4/4 days&lt;br /&gt;
:Scalar = 7/8/10/10 days&lt;br /&gt;
&lt;br /&gt;
Examples using Commander/Legend ranks&lt;br /&gt;
&lt;br /&gt;
If the soldier is the same rank as the ability, it will take 4 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.&lt;br /&gt;
&lt;br /&gt;
*A scientist staffing the Psi Lab will reduce training time by 50%&lt;br /&gt;
&lt;br /&gt;
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
Soul Fire -&amp;gt; Soul Steal&lt;br /&gt;
&lt;br /&gt;
Insanity -&amp;gt; Schism&lt;br /&gt;
&lt;br /&gt;
Mind Merge -&amp;gt; Soul Merge&lt;br /&gt;
&lt;br /&gt;
Stasis -&amp;gt; Sustain&lt;br /&gt;
&lt;br /&gt;
Fortress + Solace -&amp;gt; Bastion&lt;br /&gt;
&lt;br /&gt;
Fortress + Mindmerge -&amp;gt; Fuse&lt;br /&gt;
&lt;br /&gt;
Stasis + Fortress -&amp;gt; Stasis Shield&lt;br /&gt;
&lt;br /&gt;
Soulfire + Stasis -&amp;gt; Null Lance&lt;br /&gt;
&lt;br /&gt;
Insanity + Soulfire + Solace -&amp;gt; Void Rift&lt;br /&gt;
&lt;br /&gt;
Mind Merge + Stasis + Insanity -&amp;gt; Domination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84903</id>
		<title>Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84903"/>
		<updated>2017-05-16T12:19:24Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Operative:&lt;br /&gt;
&lt;br /&gt;
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp&lt;br /&gt;
&lt;br /&gt;
==Abilities (As of LW2 Version 1.3)==&lt;br /&gt;
{{Psi Tree (LW2)&lt;br /&gt;
|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Initiate2={{Quick Study (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Telepath&lt;br /&gt;
|Subclass2= Resonate&lt;br /&gt;
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple1={{Soul Steal(LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (Psi)(LW2)&lt;br /&gt;
| i_health0     = 1&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 5&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 0&lt;br /&gt;
| i_psiOffense0 = 45&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 5&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = 4&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = 4&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = 4&lt;br /&gt;
| i_health4     = 1&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = 4&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = 4&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = 4&lt;br /&gt;
| i_health7     = 1&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = 4&lt;br /&gt;
}}&lt;br /&gt;
This class gains no Strength&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference&lt;br /&gt;
:Base training = 3/4/4/4 days&lt;br /&gt;
:Scalar = 7/8/10/10 days&lt;br /&gt;
&lt;br /&gt;
Examples using Commander/Legend ranks&lt;br /&gt;
&lt;br /&gt;
If the soldier is the same rank as the ability, it will take 4 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.&lt;br /&gt;
&lt;br /&gt;
*A scientist staffing the Psi Lab will reduce training time by 50%&lt;br /&gt;
&lt;br /&gt;
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
Soul Fire -&amp;gt; Soul Steal&lt;br /&gt;
&lt;br /&gt;
Insanity -&amp;gt; Schism&lt;br /&gt;
&lt;br /&gt;
Mind Merge -&amp;gt; Soul Merge&lt;br /&gt;
&lt;br /&gt;
Stasis -&amp;gt; Sustain&lt;br /&gt;
&lt;br /&gt;
Fortress + Solace -&amp;gt; Bastion&lt;br /&gt;
&lt;br /&gt;
Fortress + Mindmerge -&amp;gt; Fuse&lt;br /&gt;
&lt;br /&gt;
Stasis + Fortress -&amp;gt; Stasis Shield&lt;br /&gt;
&lt;br /&gt;
Soulfire + Stasis -&amp;gt; Null Lance&lt;br /&gt;
&lt;br /&gt;
Insanity + Soulfire + Solace -&amp;gt; Void Rift&lt;br /&gt;
&lt;br /&gt;
Mind Merge + Stasis + Insanity -&amp;gt; Domination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sharpshooter_(LW2)&amp;diff=84902</id>
		<title>Sharpshooter (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sharpshooter_(LW2)&amp;diff=84902"/>
		<updated>2017-05-16T12:13:22Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Our Sharpshooters engage enemy targets with pinpoint accuracy from extreme range. They may also be trained as designated marksmen, forgoing long-range capabilities for mobility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sharpshooter: Primary: Sniper Rifle; Secondary: Holotargeter&lt;br /&gt;
&lt;br /&gt;
Long War 2 Sharpshooters are quite similar to their vanilla counterparts, but with two major changes. Sharpshooters now carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving. Pistols are available as utility slot items, as they are for all soldiers, but the vanilla talents that specialize in pistol use are largely available in the Advanced Warfare Center instead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sniper&amp;quot; type Sharpshooters (Left branch) function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Marksman&amp;quot; type Sharpshooters (Right branch) actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty free firing after movement, but lack the Sniper&#039;s ability to largely disregard cover and range when firing from ideal positions.&lt;br /&gt;
&lt;br /&gt;
Sharpshooters can also train extensively in the use of their Holotargeters in the center branch, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter&#039;s squad; for these selfless soldiers, the rifle is often an afterthought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities (As of LW2 Version 1.3) ==&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Holo Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Squadsight (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Sniper&lt;br /&gt;
|Subclass2=Marksman&lt;br /&gt;
|LCorporal1={{Death From Above (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Rapid Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Snap Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Damn Good Ground (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Phantom (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Center Mass (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Precision Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{HiDef Holo (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Lone Wolf (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Long Watch (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Independent Tracking (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Low Profile (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Deadeye (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Vital Point Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Aggression (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Kubikuri (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Multitargeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Hunter&#039;s Instincts (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Double Tap (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Alpha Mike Foxtrot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Serial (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 7&lt;br /&gt;
| i_will0       = 3&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 0&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 3&lt;br /&gt;
| i_will1       = 3&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 3&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_health3     = 1&lt;br /&gt;
| i_offense3    = 3&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 3&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 3&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 3&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_health7     = 1&lt;br /&gt;
| i_offense7    = 3&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Ammunition_(LW2)&amp;diff=84901</id>
		<title>Template:Ammunition (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Ammunition_(LW2)&amp;diff=84901"/>
		<updated>2017-05-16T04:19:33Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|- &lt;br /&gt;
| [[File:XCOM2_Inv_Ap_Rounds.png|x32px]]&lt;br /&gt;
| A.P. Rounds || Your hits ignore 2 armor. || 10 || 1 || 0 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Tracer_Rounds.png|x32px]]&lt;br /&gt;
| Tracer Rounds || Your weapons have +5 aim. || 10 || 0 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Talon_Rounds.png|x32px]]&lt;br /&gt;
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x32px]]&lt;br /&gt;
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Venom_Rounds.png|x32px]]&lt;br /&gt;
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x32px]]&lt;br /&gt;
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields.  || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x32px]]&lt;br /&gt;
| Redscreen Rounds || Lowers target&#039;s hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck&lt;br /&gt;
|- &amp;lt;!-- Shredder Rounds are called FalconRounds in code --&amp;gt;&lt;br /&gt;
| [[File:XCOM2_Inv_Falcon_Rounds.png|x32px]]&lt;br /&gt;
| Shredder Rounds || Shreds 2 enemy armor with every hit. || 10 || 1 || 1 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Needle_Rounds.png|x32px]]&lt;br /&gt;
| Needle Rounds || Does +1 damage and an additional +1 nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Turret]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]]&lt;br /&gt;
| Stiletto Rounds || Does +1 damage and an additional +1 to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]]&lt;br /&gt;
| Flechette Rounds || Does +1 damage and an additional +1 to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Archon (LW2)|Archon]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Street_Sweeper_(LW2)/Info&amp;diff=84900</id>
		<title>Template:Street Sweeper (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Street_Sweeper_(LW2)/Info&amp;diff=84900"/>
		<updated>2017-05-16T04:09:08Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Medium-range, cone-based shotgun attack.&lt;br /&gt;
* Uses one action and 2 ammo, and has four-turn cooldown.&lt;br /&gt;
* Does 3 bonus damage against unarmored targets within the spread pattern.&lt;br /&gt;
* Cannot be used with non-shotgun weapons.&lt;br /&gt;
* Allies can be injured by this attack.&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Psi_Amps_(LW2)&amp;diff=84899</id>
		<title>Template:Psi Amps (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Psi_Amps_(LW2)&amp;diff=84899"/>
		<updated>2017-05-16T04:08:10Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Psi Offense Bonus !! Soulfire Damage !! Void Rift Damage !! Null Lance Damage !! Mind Merge Bonus&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 psiamp.png|x32px]] || Psi Amp&lt;br /&gt;
| +0 || 4-6 || 3-4 || 6-9 || -&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagPsiAmp.png|x32px]] || Advanced Psi Amp&lt;br /&gt;
| +10 || 6-9 || 5-6 || 8-12 || +5 Will&amp;lt;br /&amp;gt; +1 Ablative HP&lt;br /&gt;
| Psionics&amp;lt;br /&amp;gt;Elerium || 40 || 2 || 5 || 1 || 1x [[Sectoid (LW2)|Sectoid Corpse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamPsiAmp.png|x32px]] || Alien Psi Amp&lt;br /&gt;
| +20 || 9-11 || 7-9 || 10-15 || +10 Will&amp;lt;br /&amp;gt; +2 Ablative HP&lt;br /&gt;
| Psionics&amp;lt;br /&amp;gt;Gatekeeper Autopsy || 100 || 2 || 10 || 1 || 1x [[Gatekeeper (LW2)|Gatekeeper Shell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Swords_(LW2)&amp;diff=84898</id>
		<title>Template:Swords (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Swords_(LW2)&amp;diff=84898"/>
		<updated>2017-05-16T03:59:36Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Effects&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 Inv Sword.png|x32px]] || Sword&lt;br /&gt;
| 3-5 || +2 || +20 || +10 || -&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagSword.png|x32px]] || Arc Blade&lt;br /&gt;
| 6-10 || +4 || +25 || +15 || 25% {{tooltip|Stunned(2)|Stun for one turn}} chance&lt;br /&gt;
| ADVENT Stun Lancer Autopsy || 20 || 1 || 1 || - || 1x [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer Corpse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamSword.png|x32px]] || Fusion Blade&lt;br /&gt;
| 10-14 || +6 || +30 || +20 || 50% {{tooltip|Burn(2)|Burn for two turns}} chance&lt;br /&gt;
| Archon Autopsy || 35 || 2 || 3 || 1 || 1x [[Archon (LW2)|Archon Corpse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Sawed-Off_Shotguns_(LW2)&amp;diff=84897</id>
		<title>Template:Sawed-Off Shotguns (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Sawed-Off_Shotguns_(LW2)&amp;diff=84897"/>
		<updated>2017-05-16T03:56:59Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Crit Chance&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Conv SawedOffShotgun.png|x32px]] || Sawed-Off Shotgun&lt;br /&gt;
| 5-9 || +2 || +15&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Coil SawedOffShotgun.png|x32px]] || Mag Shorty&lt;br /&gt;
| 9-15 || +5 || +15&lt;br /&gt;
| Advanced Coilguns || 25 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Pistols_DLC_2_(LW2)&amp;diff=84896</id>
		<title>Template:Pistols DLC 2 (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Pistols_DLC_2_(LW2)&amp;diff=84896"/>
		<updated>2017-05-16T03:54:45Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvShadowKeeper.png|x32px]] || Shadowkeeper&lt;br /&gt;
| 1-3 || +1 || +10 || +15&lt;br /&gt;
| - || 25 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagShadowKeeper.png|x32px]] || Enhanced Shadowkeeper&lt;br /&gt;
| 3-5 || +2 || +10 || +15&lt;br /&gt;
| Magnetic Weapons || 45 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamShadowKeeper.png|x32px]] || Powered Shadowkeeper&lt;br /&gt;
| 5-7 || +3 || +10 || +15&lt;br /&gt;
| Plasma Rifle || 100 || 5 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Pistols_(LW2)&amp;diff=84895</id>
		<title>Template:Pistols (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Pistols_(LW2)&amp;diff=84895"/>
		<updated>2017-05-16T03:52:02Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvPistol.png|x32px]] || Pistol&lt;br /&gt;
| 1-3 || +1 || - || -&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Laser Pistol.png|x32px]] || Laser Pistol&lt;br /&gt;
| 2-4 || +1 || +5 || - || -&lt;br /&gt;
| Laser Weapons || 5 || - || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagPistol.png|x32px]] || Mag Pistol&lt;br /&gt;
| 3-5 || +2 || - || - || -&lt;br /&gt;
| Magnetic Weapons || 10 || 1 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Coil Pistol.png|x32px]] || Gauss Pistol&lt;br /&gt;
| 4-6 || +2 || - || 1 || -&lt;br /&gt;
| Coilguns || 30 || 2 || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamPistol.png|x32px]] || Plasma Pistol&lt;br /&gt;
| 5-7 || +3 || - || - || 1&lt;br /&gt;
| Plasma Rifle || 20 || 3 || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Pistols_(LW2)&amp;diff=84894</id>
		<title>Template:Pistols (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Pistols_(LW2)&amp;diff=84894"/>
		<updated>2017-05-16T03:48:49Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvPistol.png|x32px]] || Pistol&lt;br /&gt;
| 1-3 || +1 || - || -&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Laser Pistol.png|x32px]] || Laser Pistol&lt;br /&gt;
| 2-4 || +1 || +5 || - || -&lt;br /&gt;
| Laser Weapons || 5 || - || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagPistol.png|x32px]] || Mag Pistol&lt;br /&gt;
| 3-5 || +2 || - || - || -&lt;br /&gt;
| Magnetic Weapons || 10 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Coil Pistol.png|x32px]] || Gauss Pistol&lt;br /&gt;
| 4-6 || +2 || - || 1 || -&lt;br /&gt;
| Coilguns || 15 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamPistol.png|x32px]] || Plasma Pistol&lt;br /&gt;
| 5-7 || +3 || - || - || 1&lt;br /&gt;
| Plasma Rifle || 20 || 2 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grenade_Launchers_(LW2)&amp;diff=84893</id>
		<title>Template:Grenade Launchers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grenade_Launchers_(LW2)&amp;diff=84893"/>
		<updated>2017-05-16T03:44:03Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Range Bonus !! Radius Bonus&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvGrenade.png|x32px]] || Grenade Launcher&lt;br /&gt;
| +4 || +1&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagLauncher.png|x32px]] || Advanced Grenade Launcher&lt;br /&gt;
| +6 || +1&lt;br /&gt;
| Magnetic Weapons || 25 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grenade_Launchers_(LW2)&amp;diff=84892</id>
		<title>Template:Grenade Launchers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grenade_Launchers_(LW2)&amp;diff=84892"/>
		<updated>2017-05-16T03:43:48Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Range Bonus !! Radius Bonus&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvGrenade.png|x32px]] || Grenade Launcher&lt;br /&gt;
| +4 || +1&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagLauncher.png|x32px]] || Advanced Grenade Launcher&lt;br /&gt;
| +6 || +1&lt;br /&gt;
| &amp;lt;br /&amp;gt;Magnetic Weapons || 25 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grenade_Launchers_(LW2)&amp;diff=84891</id>
		<title>Template:Grenade Launchers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grenade_Launchers_(LW2)&amp;diff=84891"/>
		<updated>2017-05-16T03:43:30Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Range Bonus !! Radius Bonus&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvGrenade.png|x32px]] || Grenade Launcher&lt;br /&gt;
| +4 || +1&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagLauncher.png|x32px]] || Advanced Grenade Launcher&lt;br /&gt;
| +6 || +1&lt;br /&gt;
| &amp;lt;br /&amp;gt;Magnetic Weaponry || 25 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Gauntlets_(LW2)&amp;diff=84890</id>
		<title>Template:Gauntlets (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Gauntlets_(LW2)&amp;diff=84890"/>
		<updated>2017-05-16T03:38:56Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Rocket Damage !! Rocket Environment Damage !! Rocket Armor Shred !! Flamethrower Damage !! {{tooltip | Napalm-X Panic Strength | Panic chance is 50 + Strength - Target Will}}&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Conv LWGauntlet.png|x32px]] || Gauntlet&lt;br /&gt;
| 2-7 || 20 || 2 || 2-5 || 50&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Mag PlatedGauntlet.png|x32px]] || Gauntlet Mark II&lt;br /&gt;
| 4-9 || 25 || 2 || 4-8 || 65&lt;br /&gt;
| Magnetic Weapons || 30 || 3 || 5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Beam PowerGauntlet.png|x32px]] || Blaster Gauntlet&lt;br /&gt;
| 5-12 || 30 || 3 || 7-11 || 85&lt;br /&gt;
| Battlesuits&amp;lt;br /&amp;gt;Muton Elite Autopsy || 150 || 5 || 10 || 2 || 1x [[Muton Elite (LW2)|Muton Elite Corpse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons_(LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:GREMLINS_(LW2)&amp;diff=84889</id>
		<title>Template:GREMLINS (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:GREMLINS_(LW2)&amp;diff=84889"/>
		<updated>2017-05-16T03:33:55Z</updated>

		<summary type="html">&lt;p&gt;Faket15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Hack Bonus !! Combat Protocol Damage (Organic) !! Combat Protocol Damage (Robotic) !! Aid Protocol Defense Bonus&lt;br /&gt;
! GREMLIN Heal Bonus !! Revival Protocol Charges !! Scanning Protocol Charges !! Interference Charges !! Rescue Protocol Charges !! Capacitor Discharge Damage (Organic) !! Capacitor Discharge Damage (Robotic)&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gremlin_Drone.png|x32px]] || GREMLIN&lt;br /&gt;
| +0 || 2 || 4-5 || +20&lt;br /&gt;
| +0 || 2 || 1 || 3 || 1 || 3-6 || 5-8&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_MagGremlin.png|x32px]] || GREMLIN Mark II&lt;br /&gt;
| +20 || 4 || 7-8 || +25&lt;br /&gt;
| +1 || 3 || 2 || 5 || 2 || 5-8 || 8-11&lt;br /&gt;
| ADVENT Robotics || 20 || 1 || 1 || - || 1x [[ADVENT Drone (LW2)|Drone Wreck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_BeamGremlin.png|x32px]] || GREMLIN Mark III&lt;br /&gt;
| +40 || 6 || 10-11 || +30&lt;br /&gt;
| +2 || 4 || 3 || 7 || 3 || 7-10 || 11-14&lt;br /&gt;
| Sectopod Breakdown || 35 || 1 || - || 1 || 1x [[Sectopod (LW2)|Sectopod Wreck]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Faket15</name></author>
	</entry>
</feed>