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		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25535</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25535"/>
		<updated>2009-11-29T13:34:23Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Scout &amp;#039;n Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Take in account a flying sniper unit can make use of [[Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
===Types of Missle spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
A foil the plan strategy is were you destroy every defensive hiding place on the opponents early in the game. You can use 1 or more missle launchers supported by any explosive weaponry. This strategy is mostly used in maps with structures which can be destroyed. Take a strong ground assault to accompany the explo team to finish up the opponent in a sweeper strategy. A strong smoke strategy works best for this strategy.&lt;br /&gt;
&lt;br /&gt;
====Pre-emtive strike====&lt;br /&gt;
When played correctly this is one of the most deadly strategies availible. In the first or second turn destroy places where the opponent has most likely spawned his team members. This strategy has a severe disadvantage though: U can use it only sporadicly! Here is why: Once you play this strategy against a player he will know you play it and will spawn units at a place you can&#039;t predict or in a safe place like on the most back line in his zone. Never choose this strategy as a regular played strategy.&lt;br /&gt;
&lt;br /&gt;
====Scout &#039;n Fire====&lt;br /&gt;
This is the most used strategy out there. One or two missle loaded flying units fly into the air using [[Airborne Tactics (UFO2000)| airborne tactics]] to increase range. The 4 man strong ground team plays a rush or sweeper attack strategy. When an enemy unit is uncovered the scout retreats and the airborne flyers bombard the location. This strategy is effective against any strategy with ground units. The way to beat this strategy is to run an arial strategy. You can also do a rush attack where you go at any cost for to scout the missle shooters. Once the crucial missle units are destroyed only a weak ground team is left because all points whent to the expensive missles. There is a special way to destroy the ammo inside the missle firing units also. All missles only have 1 health. This means if a missle carieing unit is shot by a explosive weapon all his missles are destroyed!&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25534</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25534"/>
		<updated>2009-11-29T13:32:38Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Scout &amp;#039;n Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Take in account a flying sniper unit can make use of [[Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
===Types of Missle spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
A foil the plan strategy is were you destroy every defensive hiding place on the opponents early in the game. You can use 1 or more missle launchers supported by any explosive weaponry. This strategy is mostly used in maps with structures which can be destroyed. Take a strong ground assault to accompany the explo team to finish up the opponent in a sweeper strategy. A strong smoke strategy works best for this strategy.&lt;br /&gt;
&lt;br /&gt;
====Pre-emtive strike====&lt;br /&gt;
When played correctly this is one of the most deadly strategies availible. In the first or second turn destroy places where the opponent has most likely spawned his team members. This strategy has a severe disadvantage though: U can use it only sporadicly! Here is why: Once you play this strategy against a player he will know you play it and will spawn units at a place you can&#039;t predict or in a safe place like on the most back line in his zone. Never choose this strategy as a regular played strategy.&lt;br /&gt;
&lt;br /&gt;
====Scout &#039;n Fire====&lt;br /&gt;
This is the most used strategy out there. One or two missle loaded flying units fly into the air using [[Airborne Tactics (UFO2000)| airborne tactics]] to increase range. The 4 man strong ground team plays a rush or sweeper attack strategy. When an enemy unit is uncovered the scout retreats and the airborne flyers bombard the location. This strategy is effective against any strategy with ground units. The way to beat this strategy is to run an airial strategy. You can also do a rush attack where you go at any cost for to scout the missle shooters. Once the crucial missle units are destroyed only a weak ground team is left because all points whent to the expensive missles. There is a special way to destroy the ammo inside the missle firing units also. All missles only have 1 health. This means if a missle carieing unit is shot by a explosive weapon all his missles are destroyed!&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25533</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25533"/>
		<updated>2009-11-29T13:21:59Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Pre-emtive strike */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Take in account a flying sniper unit can make use of [[Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
===Types of Missle spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
A foil the plan strategy is were you destroy every defensive hiding place on the opponents early in the game. You can use 1 or more missle launchers supported by any explosive weaponry. This strategy is mostly used in maps with structures which can be destroyed. Take a strong ground assault to accompany the explo team to finish up the opponent in a sweeper strategy. A strong smoke strategy works best for this strategy.&lt;br /&gt;
&lt;br /&gt;
====Pre-emtive strike====&lt;br /&gt;
When played correctly this is one of the most deadly strategies availible. In the first or second turn destroy places where the opponent has most likely spawned his team members. This strategy has a severe disadvantage though: U can use it only sporadicly! Here is why: Once you play this strategy against a player he will know you play it and will spawn units at a place you can&#039;t predict or in a safe place like on the most back line in his zone. Never choose this strategy as a regular played strategy.&lt;br /&gt;
&lt;br /&gt;
====Scout &#039;n Fire====&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25532</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25532"/>
		<updated>2009-11-29T13:15:59Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Foil the plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Take in account a flying sniper unit can make use of [[Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
===Types of Missle spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
A foil the plan strategy is were you destroy every defensive hiding place on the opponents early in the game. You can use 1 or more missle launchers supported by any explosive weaponry. This strategy is mostly used in maps with structures which can be destroyed. Take a strong ground assault to accompany the explo team to finish up the opponent in a sweeper strategy. A strong smoke strategy works best for this strategy.&lt;br /&gt;
&lt;br /&gt;
====Pre-emtive strike====&lt;br /&gt;
====Scout &#039;n Fire====&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25531</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25531"/>
		<updated>2009-11-29T13:13:41Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Foil the plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Take in account a flying sniper unit can make use of [[Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
===Types of Missle spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
A foil the plan strategy is were you destroy every defensive hiding place on the opponents early in the game. You can use 1 or more missle launchers supported by any explosive weaponry. This strategy is mostly used in maps with structures which can be destroyed.&lt;br /&gt;
&lt;br /&gt;
====Pre-emtive strike====&lt;br /&gt;
====Scout &#039;n Fire====&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25530</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25530"/>
		<updated>2009-11-29T13:08:12Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Take in account a flying sniper unit can make use of [[Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
===Types of Missle spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
====Pre-emtive strike====&lt;br /&gt;
====Scout &#039;n Fire====&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25529</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25529"/>
		<updated>2009-11-29T13:07:50Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Take in account a flying sniper unit can make use of Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
===Types of Missle spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
====Pre-emtive strike====&lt;br /&gt;
====Scout &#039;n Fire====&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25528</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25528"/>
		<updated>2009-11-29T13:03:19Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* What is Missle spam? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
===Types of Missle spam:===&lt;br /&gt;
====Foil the plan====&lt;br /&gt;
====Pre-emtive strike====&lt;br /&gt;
====Scout &#039;n Fire====&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25527</id>
		<title>Offensive Operations (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25527"/>
		<updated>2009-11-29T13:01:30Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Step 3: Setting up your offensive squad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In general it is safe to say a good offence needs a good preperation. Preperations start with the attack plan. &lt;br /&gt;
&lt;br /&gt;
=The plan of attack: Strategy=&lt;br /&gt;
A good offensive strategy starts with forming the attack plan. Think about a plan of attack after the map is selected, before setting up your team. What strategy you use on a map depends on many variable. You can read here how to choose a strategy or make your own strategy.&lt;br /&gt;
&lt;br /&gt;
To form/choose a decent &#039;&#039;&#039;attack&#039;&#039;&#039; plan follow the following steps:&lt;br /&gt;
&lt;br /&gt;
==Step 1: Analyse the map==&lt;br /&gt;
Take a good look at the map. The map overview shows an image of the map. Everything on the picture correspondes with items or structures which you see in the game. Try recognizing the structures and items on the map. If you haven&#039;t played a lot of games don&#039;t worry, in time you will be able to recognise all the structures and items. &lt;br /&gt;
&lt;br /&gt;
Once you have an idea about how the map looks, think about these points which are important to form your plan:&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to flank (side-attack) the opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to rush an opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there structures or other map specific advantages you can use? (like mountains, explosive barrels, trees, etc, etc!)&lt;br /&gt;
&lt;br /&gt;
*Are there enough hiding places in your route to the opponent? &lt;br /&gt;
&lt;br /&gt;
*Are there open fields on the map? &lt;br /&gt;
&lt;br /&gt;
Ok now you have a general idea of a way to attack your opponent on this map, proceed to the next step!&lt;br /&gt;
&lt;br /&gt;
==Step 2: Analyse the player==&lt;br /&gt;
&lt;br /&gt;
If you are fighting an unknown enemy to you, then stick to your own game plan. Try to asses his strength by asking how many games he has played or checking the [http://ufo2000.xcomufo.com:2000/  server] for his statistics. Adjust your play accourdingly. (Certain strenght players make the same certain mistakes so take use of them). The ability to do this will increase while you get more experienced. &lt;br /&gt;
&lt;br /&gt;
If you already played this opponent think of the following:&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of strategy much? (most players tend to stick to a certain team setup, offensive/defensive movement, etc)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of weaponry much? (like missles or sniper guns)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of unit much? (like flying or strong armoured units)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent make certain mistakes which you can exploit? (like hiding errors, movement errors, stats errors.)&lt;br /&gt;
&lt;br /&gt;
*Use [[Military Intelligence (UFO2000)| Military Intelligence]] to gather intel.&lt;br /&gt;
&lt;br /&gt;
Important! Now that you have reviewed all these steps think about wether offence is acctually the best idea for this game. Switch to a [[defensive Operations (UFO2000)|defensive plan]] instead of an offensive plan if you feel you will have more advantages playing a defensive strategy. No? Continue with your offensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you have an attacking plan idea choose an [[Offensive Strategies (UFO2000)| Offensive Strategy]] to fit your idea. You can also think of a new strategy or a combined strategy, proceed to step 3 to do so! I&#039;s time to start with setting up your units so they fit your new plan.&lt;br /&gt;
&lt;br /&gt;
==Step 3: Setting up your offensive squad==&lt;br /&gt;
&lt;br /&gt;
*Take in account all the points of step 1 and 2 and your newly formed battleplan.&lt;br /&gt;
&lt;br /&gt;
*Set some members of your team up to fit the specific attacking role but don&#039;t forget to defend aswell.&lt;br /&gt;
As said earlier, it&#039;s important to make sure you don&#039;t get surprised by an enemy in an unwanted place. Cover your units by using the security and support [[Team Roles (UFO2000) | Team Roles ]] for some units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 4: Important notes!==&lt;br /&gt;
Ok now you have an attacking strategy, but wait: Take in account this [[Offensive Notes (UFO2000)| IMPORTANT GENERAL ATTACKING STRATEGY NOTES]].&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25526</id>
		<title>Offensive Operations (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25526"/>
		<updated>2009-11-29T13:00:41Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Step 3: Setting up your offensive squad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In general it is safe to say a good offence needs a good preperation. Preperations start with the attack plan. &lt;br /&gt;
&lt;br /&gt;
=The plan of attack: Strategy=&lt;br /&gt;
A good offensive strategy starts with forming the attack plan. Think about a plan of attack after the map is selected, before setting up your team. What strategy you use on a map depends on many variable. You can read here how to choose a strategy or make your own strategy.&lt;br /&gt;
&lt;br /&gt;
To form/choose a decent &#039;&#039;&#039;attack&#039;&#039;&#039; plan follow the following steps:&lt;br /&gt;
&lt;br /&gt;
==Step 1: Analyse the map==&lt;br /&gt;
Take a good look at the map. The map overview shows an image of the map. Everything on the picture correspondes with items or structures which you see in the game. Try recognizing the structures and items on the map. If you haven&#039;t played a lot of games don&#039;t worry, in time you will be able to recognise all the structures and items. &lt;br /&gt;
&lt;br /&gt;
Once you have an idea about how the map looks, think about these points which are important to form your plan:&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to flank (side-attack) the opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to rush an opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there structures or other map specific advantages you can use? (like mountains, explosive barrels, trees, etc, etc!)&lt;br /&gt;
&lt;br /&gt;
*Are there enough hiding places in your route to the opponent? &lt;br /&gt;
&lt;br /&gt;
*Are there open fields on the map? &lt;br /&gt;
&lt;br /&gt;
Ok now you have a general idea of a way to attack your opponent on this map, proceed to the next step!&lt;br /&gt;
&lt;br /&gt;
==Step 2: Analyse the player==&lt;br /&gt;
&lt;br /&gt;
If you are fighting an unknown enemy to you, then stick to your own game plan. Try to asses his strength by asking how many games he has played or checking the [http://ufo2000.xcomufo.com:2000/  server] for his statistics. Adjust your play accourdingly. (Certain strenght players make the same certain mistakes so take use of them). The ability to do this will increase while you get more experienced. &lt;br /&gt;
&lt;br /&gt;
If you already played this opponent think of the following:&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of strategy much? (most players tend to stick to a certain team setup, offensive/defensive movement, etc)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of weaponry much? (like missles or sniper guns)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of unit much? (like flying or strong armoured units)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent make certain mistakes which you can exploit? (like hiding errors, movement errors, stats errors.)&lt;br /&gt;
&lt;br /&gt;
*Use [[Military Intelligence (UFO2000)| Military Intelligence]] to gather intel.&lt;br /&gt;
&lt;br /&gt;
Important! Now that you have reviewed all these steps think about wether offence is acctually the best idea for this game. Switch to a [[defensive Operations (UFO2000)|defensive plan]] instead of an offensive plan if you feel you will have more advantages playing a defensive strategy. No? Continue with your offensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you have an attacking plan idea choose an [[Offensive Strategies (UFO2000)| Offensive Strategy]] to fit your idea. You can also think of a new strategy or a combined strategy, proceed to step 3 to do so! I&#039;s time to start with setting up your units so they fit your new plan.&lt;br /&gt;
&lt;br /&gt;
==Step 3: Setting up your offensive squad==&lt;br /&gt;
&lt;br /&gt;
*Take in account all the points of step 1 and 2 and your newly formed battleplan.&lt;br /&gt;
&lt;br /&gt;
*Set some members of your team up to fit the specific attacking role but don&#039;t forget to defend aswell.&lt;br /&gt;
As said earlier, it&#039;s important to make sure you don&#039;t get surprised by an enemy in an unwanted place. Cover your units by using the security and support [[Team Roles (UFO2000) | Team Roles ]] for some units.&lt;br /&gt;
&lt;br /&gt;
Ok now you have an attacking strategy, but wait: Take in account this [[Offensive Notes (UFO2000)| IMPORTANT GENERAL ATTACKING STRATEGY NOTES]].&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25525</id>
		<title>Offensive Operations (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25525"/>
		<updated>2009-11-29T13:00:06Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Step 3: Setting up your offensive squad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In general it is safe to say a good offence needs a good preperation. Preperations start with the attack plan. &lt;br /&gt;
&lt;br /&gt;
=The plan of attack: Strategy=&lt;br /&gt;
A good offensive strategy starts with forming the attack plan. Think about a plan of attack after the map is selected, before setting up your team. What strategy you use on a map depends on many variable. You can read here how to choose a strategy or make your own strategy.&lt;br /&gt;
&lt;br /&gt;
To form/choose a decent &#039;&#039;&#039;attack&#039;&#039;&#039; plan follow the following steps:&lt;br /&gt;
&lt;br /&gt;
==Step 1: Analyse the map==&lt;br /&gt;
Take a good look at the map. The map overview shows an image of the map. Everything on the picture correspondes with items or structures which you see in the game. Try recognizing the structures and items on the map. If you haven&#039;t played a lot of games don&#039;t worry, in time you will be able to recognise all the structures and items. &lt;br /&gt;
&lt;br /&gt;
Once you have an idea about how the map looks, think about these points which are important to form your plan:&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to flank (side-attack) the opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to rush an opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there structures or other map specific advantages you can use? (like mountains, explosive barrels, trees, etc, etc!)&lt;br /&gt;
&lt;br /&gt;
*Are there enough hiding places in your route to the opponent? &lt;br /&gt;
&lt;br /&gt;
*Are there open fields on the map? &lt;br /&gt;
&lt;br /&gt;
Ok now you have a general idea of a way to attack your opponent on this map, proceed to the next step!&lt;br /&gt;
&lt;br /&gt;
==Step 2: Analyse the player==&lt;br /&gt;
&lt;br /&gt;
If you are fighting an unknown enemy to you, then stick to your own game plan. Try to asses his strength by asking how many games he has played or checking the [http://ufo2000.xcomufo.com:2000/  server] for his statistics. Adjust your play accourdingly. (Certain strenght players make the same certain mistakes so take use of them). The ability to do this will increase while you get more experienced. &lt;br /&gt;
&lt;br /&gt;
If you already played this opponent think of the following:&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of strategy much? (most players tend to stick to a certain team setup, offensive/defensive movement, etc)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of weaponry much? (like missles or sniper guns)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of unit much? (like flying or strong armoured units)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent make certain mistakes which you can exploit? (like hiding errors, movement errors, stats errors.)&lt;br /&gt;
&lt;br /&gt;
*Use [[Military Intelligence (UFO2000)| Military Intelligence]] to gather intel.&lt;br /&gt;
&lt;br /&gt;
Important! Now that you have reviewed all these steps think about wether offence is acctually the best idea for this game. Switch to a [[defensive Operations (UFO2000)|defensive plan]] instead of an offensive plan if you feel you will have more advantages playing a defensive strategy. No? Continue with your offensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you have an attacking plan idea choose an [[Offensive Strategies (UFO2000)| Offensive Strategy]] to fit your idea. You can also think of a new strategy or a combined strategy, proceed to step 3 to do so! I&#039;s time to start with setting up your units so they fit your new plan.&lt;br /&gt;
&lt;br /&gt;
==Step 3: Setting up your offensive squad==&lt;br /&gt;
&lt;br /&gt;
*Take in account all the points of step 1 and 2 and your newly formed battleplan.&lt;br /&gt;
&lt;br /&gt;
*Set some members of your team up to fit the specific attacking role but don&#039;t forget to defend aswell.&lt;br /&gt;
As said earlier, it&#039;s important to make sure you don&#039;t get surprised by an enemy in an unwanted place. Cover your units by using the security and support [[Team Roles (UFO2000) | Team Roles ]] for some units.&lt;br /&gt;
&lt;br /&gt;
Ok now you have an attacking strategy, but wait: Take in account this [[General Notes (UFO2000)| IMPORTANT GENERAL ATTACKING STRATEGY NOTES]].&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25524</id>
		<title>Offensive Operations (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25524"/>
		<updated>2009-11-29T12:56:37Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Step 2: Analyse the player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In general it is safe to say a good offence needs a good preperation. Preperations start with the attack plan. &lt;br /&gt;
&lt;br /&gt;
=The plan of attack: Strategy=&lt;br /&gt;
A good offensive strategy starts with forming the attack plan. Think about a plan of attack after the map is selected, before setting up your team. What strategy you use on a map depends on many variable. You can read here how to choose a strategy or make your own strategy.&lt;br /&gt;
&lt;br /&gt;
To form/choose a decent &#039;&#039;&#039;attack&#039;&#039;&#039; plan follow the following steps:&lt;br /&gt;
&lt;br /&gt;
==Step 1: Analyse the map==&lt;br /&gt;
Take a good look at the map. The map overview shows an image of the map. Everything on the picture correspondes with items or structures which you see in the game. Try recognizing the structures and items on the map. If you haven&#039;t played a lot of games don&#039;t worry, in time you will be able to recognise all the structures and items. &lt;br /&gt;
&lt;br /&gt;
Once you have an idea about how the map looks, think about these points which are important to form your plan:&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to flank (side-attack) the opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to rush an opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there structures or other map specific advantages you can use? (like mountains, explosive barrels, trees, etc, etc!)&lt;br /&gt;
&lt;br /&gt;
*Are there enough hiding places in your route to the opponent? &lt;br /&gt;
&lt;br /&gt;
*Are there open fields on the map? &lt;br /&gt;
&lt;br /&gt;
Ok now you have a general idea of a way to attack your opponent on this map, proceed to the next step!&lt;br /&gt;
&lt;br /&gt;
==Step 2: Analyse the player==&lt;br /&gt;
&lt;br /&gt;
If you are fighting an unknown enemy to you, then stick to your own game plan. Try to asses his strength by asking how many games he has played or checking the [http://ufo2000.xcomufo.com:2000/  server] for his statistics. Adjust your play accourdingly. (Certain strenght players make the same certain mistakes so take use of them). The ability to do this will increase while you get more experienced. &lt;br /&gt;
&lt;br /&gt;
If you already played this opponent think of the following:&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of strategy much? (most players tend to stick to a certain team setup, offensive/defensive movement, etc)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of weaponry much? (like missles or sniper guns)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of unit much? (like flying or strong armoured units)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent make certain mistakes which you can exploit? (like hiding errors, movement errors, stats errors.)&lt;br /&gt;
&lt;br /&gt;
*Use [[Military Intelligence (UFO2000)| Military Intelligence]] to gather intel.&lt;br /&gt;
&lt;br /&gt;
Important! Now that you have reviewed all these steps think about wether offence is acctually the best idea for this game. Switch to a [[defensive Operations (UFO2000)|defensive plan]] instead of an offensive plan if you feel you will have more advantages playing a defensive strategy. No? Continue with your offensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you have an attacking plan idea choose an [[Offensive Strategies (UFO2000)| Offensive Strategy]] to fit your idea. You can also think of a new strategy or a combined strategy, proceed to step 3 to do so! I&#039;s time to start with setting up your units so they fit your new plan.&lt;br /&gt;
&lt;br /&gt;
==Step 3: Setting up your offensive squad==&lt;br /&gt;
&lt;br /&gt;
*Take in account all the points of step 1 and 2 and your newly formed battleplan.&lt;br /&gt;
&lt;br /&gt;
*Set some members of your team up to fit the specific attacking role but don&#039;t forget to defend aswell.&lt;br /&gt;
As said earlier, it&#039;s important to make sure you don&#039;t get surprised by an enemy in an unwanted place. Cover your units by using the security and support [[Team Roles (UFO2000) | Team Roles ]] for some units.&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25523</id>
		<title>Offensive Operations (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25523"/>
		<updated>2009-11-29T12:52:55Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* The plan of attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In general it is safe to say a good offence needs a good preperation. Preperations start with the attack plan. &lt;br /&gt;
&lt;br /&gt;
=The plan of attack: Strategy=&lt;br /&gt;
A good offensive strategy starts with forming the attack plan. Think about a plan of attack after the map is selected, before setting up your team. What strategy you use on a map depends on many variable. You can read here how to choose a strategy or make your own strategy.&lt;br /&gt;
&lt;br /&gt;
To form/choose a decent &#039;&#039;&#039;attack&#039;&#039;&#039; plan follow the following steps:&lt;br /&gt;
&lt;br /&gt;
==Step 1: Analyse the map==&lt;br /&gt;
Take a good look at the map. The map overview shows an image of the map. Everything on the picture correspondes with items or structures which you see in the game. Try recognizing the structures and items on the map. If you haven&#039;t played a lot of games don&#039;t worry, in time you will be able to recognise all the structures and items. &lt;br /&gt;
&lt;br /&gt;
Once you have an idea about how the map looks, think about these points which are important to form your plan:&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to flank (side-attack) the opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to rush an opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there structures or other map specific advantages you can use? (like mountains, explosive barrels, trees, etc, etc!)&lt;br /&gt;
&lt;br /&gt;
*Are there enough hiding places in your route to the opponent? &lt;br /&gt;
&lt;br /&gt;
*Are there open fields on the map? &lt;br /&gt;
&lt;br /&gt;
Ok now you have a general idea of a way to attack your opponent on this map, proceed to the next step!&lt;br /&gt;
&lt;br /&gt;
==Step 2: Analyse the player==&lt;br /&gt;
&lt;br /&gt;
If you are fighting an unknown enemy to you, then stick to your own game plan. Try to asses his strength by asking how many games he has played or checking the [http://ufo2000.xcomufo.com:2000/  server] for his statistics. Adjust your play accourdingly. (Certain strenght players make the same certain mistakes so take use of them). The ability to do this will increase while you get more experienced. &lt;br /&gt;
&lt;br /&gt;
If you already played this opponent think of the following:&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of strategy much? (most players tend to stick to a certain team setup, offensive/defensive movement, etc)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of weaponry much? (like missles or sniper guns)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of unit much? (like flying or strong armoured units)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent make certain mistakes which you can exploit? (like hiding errors, movement errors, stats errors.)&lt;br /&gt;
&lt;br /&gt;
*Use [[Military Intelligence (UFO2000)| Military Intelligence]] to gather intel.&lt;br /&gt;
&lt;br /&gt;
Important! Now that you have reviewed all these steps think about wether offence is acctually the best idea for this game. Switch to a [[defensive Operations (UFO2000)|defensive plan]] instead of an offensive plan if you feel you will have more advantages playing a defensive strategy. No? Continue with your offensive strategy.&lt;br /&gt;
&lt;br /&gt;
Now that you have an attacking plan idea start with setting up your units so they fit the plan.&lt;br /&gt;
&lt;br /&gt;
==Step 3: Setting up your offensive squad==&lt;br /&gt;
&lt;br /&gt;
*Take in account all the points of step 1 and 2 and your newly formed battleplan.&lt;br /&gt;
&lt;br /&gt;
*Set some members of your team up to fit the specific attacking role but don&#039;t forget to defend aswell.&lt;br /&gt;
As said earlier, it&#039;s important to make sure you don&#039;t get surprised by an enemy in an unwanted place. Cover your units by using the security and support [[Team Roles (UFO2000) | Team Roles ]] for some units.&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25522</id>
		<title>Offensive Operations (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25522"/>
		<updated>2009-11-29T12:46:34Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Step 2: Analyse the player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In general it is safe to say a good offence needs a good preperation. Preperations start with the attack plan. &lt;br /&gt;
&lt;br /&gt;
=The plan of attack=&lt;br /&gt;
A good offensive strategy starts with the attack plan. Think about a plan of attack after the map is selected, before setting up your team. To form a decent attack plan follow the following steps:&lt;br /&gt;
&lt;br /&gt;
==Step 1: Analyse the map==&lt;br /&gt;
Take a good look at the map. The map overview shows an image of the map. Everything on the picture correspondes with items or structures which you see in the game. Try recognizing the structures and items on the map. If you haven&#039;t played a lot of games don&#039;t worry, in time you will be able to recognise all the structures and items. &lt;br /&gt;
&lt;br /&gt;
Once you have an idea about how the map looks, think about these points which are important to form your plan:&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to flank (side-attack) the opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to rush an opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there structures or other map specific advantages you can use? (like mountains, explosive barrels, trees, etc, etc!)&lt;br /&gt;
&lt;br /&gt;
*Are there enough hiding places in your route to the opponent? &lt;br /&gt;
&lt;br /&gt;
*Are there open fields on the map? &lt;br /&gt;
&lt;br /&gt;
Ok now you have a general idea of a way to attack your opponent on this map, proceed to the next step!&lt;br /&gt;
&lt;br /&gt;
==Step 2: Analyse the player==&lt;br /&gt;
&lt;br /&gt;
If you are fighting an unknown enemy to you, then stick to your own game plan. Try to asses his strength by asking how many games he has played or checking the [http://ufo2000.xcomufo.com:2000/  server] for his statistics. Adjust your play accourdingly. (Certain strenght players make the same certain mistakes so take use of them). The ability to do this will increase while you get more experienced. &lt;br /&gt;
&lt;br /&gt;
If you already played this opponent think of the following:&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of strategy much? (most players tend to stick to a certain team setup, offensive/defensive movement, etc)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of weaponry much? (like missles or sniper guns)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of unit much? (like flying or strong armoured units)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent make certain mistakes which you can exploit? (like hiding errors, movement errors, stats errors.)&lt;br /&gt;
&lt;br /&gt;
*Use [[Military Intelligence (UFO2000)| Military Intelligence]] to gather intel.&lt;br /&gt;
&lt;br /&gt;
Important! Now that you have reviewed all these steps think about wether offence is acctually the best idea for this game. Switch to a defensive plan instead of an offensive plan if you feel you will have more advantages playing a defensive strategy. No? Continue with your offensive strategy.&lt;br /&gt;
&lt;br /&gt;
Now that you have an attacking plan idea start with setting up your units so they fit the plan.&lt;br /&gt;
&lt;br /&gt;
==Step 3: Setting up your offensive squad==&lt;br /&gt;
&lt;br /&gt;
*Take in account all the points of step 1 and 2 and your newly formed battleplan.&lt;br /&gt;
&lt;br /&gt;
*Set some members of your team up to fit the specific attacking role but don&#039;t forget to defend aswell.&lt;br /&gt;
As said earlier, it&#039;s important to make sure you don&#039;t get surprised by an enemy in an unwanted place. Cover your units by using the security and support [[Team Roles (UFO2000) | Team Roles ]] for some units.&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25521</id>
		<title>Offensive Operations (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Operations_(UFO2000)&amp;diff=25521"/>
		<updated>2009-11-29T12:45:45Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Step 2: Analyse the player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In general it is safe to say a good offence needs a good preperation. Preperations start with the attack plan. &lt;br /&gt;
&lt;br /&gt;
=The plan of attack=&lt;br /&gt;
A good offensive strategy starts with the attack plan. Think about a plan of attack after the map is selected, before setting up your team. To form a decent attack plan follow the following steps:&lt;br /&gt;
&lt;br /&gt;
==Step 1: Analyse the map==&lt;br /&gt;
Take a good look at the map. The map overview shows an image of the map. Everything on the picture correspondes with items or structures which you see in the game. Try recognizing the structures and items on the map. If you haven&#039;t played a lot of games don&#039;t worry, in time you will be able to recognise all the structures and items. &lt;br /&gt;
&lt;br /&gt;
Once you have an idea about how the map looks, think about these points which are important to form your plan:&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to flank (side-attack) the opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there opportunities to rush an opponent?&lt;br /&gt;
&lt;br /&gt;
*Are there structures or other map specific advantages you can use? (like mountains, explosive barrels, trees, etc, etc!)&lt;br /&gt;
&lt;br /&gt;
*Are there enough hiding places in your route to the opponent? &lt;br /&gt;
&lt;br /&gt;
*Are there open fields on the map? &lt;br /&gt;
&lt;br /&gt;
Ok now you have a general idea of a way to attack your opponent on this map, proceed to the next step!&lt;br /&gt;
&lt;br /&gt;
==Step 2: Analyse the player==&lt;br /&gt;
&lt;br /&gt;
If you are fighting an unknown enemy to you, then stick to your own game plan. Try to asses his strength by asking how many games he has played or checking the [http://ufo2000.xcomufo.com:2000/  server] for his statistics. Adjust your play accourdingly. (Certain strenght players make the same certain mistakes so take use of them). The ability to do this will increase while you get more experienced. &lt;br /&gt;
&lt;br /&gt;
If you already played this opponent think of the following:&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of strategy much? (most players tend to stick to a certain team setup, offensive/defensive movement, etc)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of weaponry much? (like missles or sniper guns)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent use a certain type of unit much? (like flying or strong armoured units)&lt;br /&gt;
&lt;br /&gt;
*Does your opponent make certain mistakes which you can exploit? (like hiding errors, movement errors, stats errors.)&lt;br /&gt;
&lt;br /&gt;
*Use [[Military Intelligence (UFO2000)| Military Intelligence]] to gather more intel.&lt;br /&gt;
&lt;br /&gt;
Important! Now that you have reviewed all these steps think about wether offence is acctually the best idea for this game. Switch to a defensive plan instead of an offensive plan if you feel you will have more advantages playing a defensive strategy. No? Continue with your offensive strategy.&lt;br /&gt;
&lt;br /&gt;
Now that you have an attacking plan idea start with setting up your units so they fit the plan.&lt;br /&gt;
&lt;br /&gt;
==Step 3: Setting up your offensive squad==&lt;br /&gt;
&lt;br /&gt;
*Take in account all the points of step 1 and 2 and your newly formed battleplan.&lt;br /&gt;
&lt;br /&gt;
*Set some members of your team up to fit the specific attacking role but don&#039;t forget to defend aswell.&lt;br /&gt;
As said earlier, it&#039;s important to make sure you don&#039;t get surprised by an enemy in an unwanted place. Cover your units by using the security and support [[Team Roles (UFO2000) | Team Roles ]] for some units.&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:FUEL&amp;diff=25517</id>
		<title>User:FUEL</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:FUEL&amp;diff=25517"/>
		<updated>2009-11-29T01:34:04Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* FUEL gaming statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi all! &lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Hi all! My name is FUEL and I&#039;m a player of UFO2000 and the founder of the UFO02000 tournament &amp;amp; community site http://www.7kplay.net. Im not a member of the UFO2000 development crew, i&#039;m a player just like all other players. I&#039;m 28 years old now in 2009 and I&#039;m from the Netherlands and live in Amsterdam. I teach PE and I am doing a Master in Human Movement Science. (Doing Research on advanced training methods for top-athletes and research on improved medical revalidation training methods. Basicaly lots of calculating and innovating) I&#039;m not a fan of putting names on internet so you&#039;ll have to do with FUEL, sorry!&lt;br /&gt;
&lt;br /&gt;
===Why FUEL?===&lt;br /&gt;
Playing single player campain games i play with the name GKAR. The name G&#039;kar came from an alien in the Babylon 5 series. I choose it because it was a very devious character and has freckels all over his face. You&#039;ve guessed it: I have freckels too but not as much as that alien though :). For online games i usually take GKAR2000 as my name. This name I came up with when i registered for my first game online account. Since GKAR was already taken for that game (don&#039;t remember the game) I added the year it was in: 2000 to make GKAR2000. It kinda stuck. As a UFO2000 player I thought I&#039;d start out with a name as a sort of training account. So i came up with the name FUEL. FUEL for me stands for progression and learning. It stands for our way of living as fuel is the essence of our materialistic and capitalistic view of the world. We cannot cope with this correctly as fuel (fuel as in everything we use from our planet) and it has thus become the new religion as in the cause of wars. So since we are learning to cope with fuel i thought FUEL is also a resemblance of me as a player. Since I started to play I grew an interest in webdesign, programming and artwork. I decided i wanted to learn how to use HTML, PHP and how to make some creative artwork on a PC. So even after I as a gamer came out of the learning phase I decided to remain playing as FUEL as long as I am learning other stuff which has relation to UFO2000. When I started http://www.7kplay.net I started to play with &amp;lt;7K&amp;gt; FUEL.&lt;br /&gt;
&lt;br /&gt;
===My X-com gaming history===&lt;br /&gt;
I found X-Com right at the start of when it released. I just bought my first computer, a Pentium 166MMX and I wanted to play a game. Since i was a fan of strategy games like Dune 2 the shop assistant advised me this strategy game. I played and am hooked since. TFTD i also bought right when it was out because the x-com game was such fun. I bought both games on two trips to America.&lt;br /&gt;
&lt;br /&gt;
=My UFO2000 gaming history=&lt;br /&gt;
Since I started out in august of 2008 playing UFO2000. I started out playing ufo2000 in the 1st ABANDONIA tournament, playing still as GKAR2000. At the same time i started out playing as FUEL. Just to practise and learn as stated above.&lt;br /&gt;
&lt;br /&gt;
===FUEL gaming statistics===&lt;br /&gt;
&lt;br /&gt;
14-4  = total on several accounts including: GKAR2000; Official_fuel, 7kplay.net; etc.&lt;br /&gt;
&lt;br /&gt;
39-21 =  FUEL: My first account.&lt;br /&gt;
&lt;br /&gt;
97-25 = &amp;lt;7K&amp;gt; FUEL: Current account.&lt;br /&gt;
&lt;br /&gt;
30-25   =  WAR_FUEL: WAR account (Alien vs Human WAR I On 7Kplay.net)&lt;br /&gt;
&lt;br /&gt;
______&lt;br /&gt;
&lt;br /&gt;
180-75 =Total gaming history of FUEL @ ufo2000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not have any other accounts or aliasses at ufo2000&lt;br /&gt;
&lt;br /&gt;
===My team===&lt;br /&gt;
[[Image:teamFUEL.jpg]]&lt;br /&gt;
I have no setup which I use all the time, I make a new one every game. I tend to use 4 mutons, 1 sectoid and 1 floater setup most. Guns differ but the floater usually has a XAAS.&lt;br /&gt;
&lt;br /&gt;
=So why 7Kplay.net?=&lt;br /&gt;
As said I started out playing in the abandonia 7k tournament. It wasn&#039;t a very good because the time the tournament took was ridiculous (over 6 months). So i thought: This is really fun, but i can do better! Since then i began making a site in which should be more easy and fun to play ufo2000 tournaments. The first site was also my 1st site ever! It was http://www.7k.741.com and wasnt a very good site. Since then I&#039;ve learned alot about sites. http://www.7kplay.net is my second try but i&#039;ve read alot about html programming since last try. Many things on this site are still very easy to create and big parts of it is all pre-made and stolen/copied html :) ! it doesn&#039;t take a wizzkid to make this site, trust me! As I&#039;m learning HTML and PHP the site is updated a lot. First I think about what i would like to see updated or added and then I just start reading and learning how to. The ultimate goal is an almost automated tournament site.&lt;br /&gt;
&lt;br /&gt;
I write the php and html is several programs, the layout is a web based editor, the content is written as pure/raw html/php/flash. I use the web based editor for the easy parts like pictures and iframes. Dreamweaver for the difficult bits, for me this is registration forms and forum mods.&lt;br /&gt;
The Forum structure and capabilities are phpBB3, the mods (Points, Announcement centre, Medals, special admin functions) are downloaded and custumised mods for php which are pre-made html sqripts. I made all the logo&#039;s/icons/news paper pictures/background images/etc in corel PHOTOPAINT X4 &amp;lt;TIP!&amp;gt; (&amp;quot;uber pimped&amp;quot; paintbrush ;) )&lt;br /&gt;
All newspapers and scoreboard content are actually webpages in a i-frame on a seperate URL. Created in WEBDWARF (which even a computer-not can use)&lt;br /&gt;
I&#039;ve used this super easy web creation tool for this because its extremely easy to update. Making this update content in a seperate site visible in i-frames allows me to update scores, news etc in no more then 10 seconds. ( for all you guys worrieing about me spending to much time on the site, don&#039;t ;p )&lt;br /&gt;
&lt;br /&gt;
===Why 7K?===&lt;br /&gt;
So let me first start by saying there are many ways to enjoy X-Com 2000. My opinion however is, there is most fun to be found at a game that is very balanced. The only way to beat the opponent should be to out-smart or out-strategize your opponent. Even when you are behind a well played end game should be able to turn around a match. The luck factor should be out there, but should be as low as possible. This is also a variable wich needs to be controlled if you want players to have long-term fun in playing tournaments. So I set boundries for this. Boundries in the form of rules to make sure a good player ends up high. &lt;br /&gt;
&lt;br /&gt;
Luck is caused by imbalance. The current most used weaponset: ufo2k classic is balanced best but does create imbalance. There are at least three IMBA’s (imbalances) of the game I believe. Please don’t interpret this as I don’t agree that there isn’t any fun in other games then 7K games! 7K games are just a easy and fun way to reduce imbalances.&lt;br /&gt;
&lt;br /&gt;
These are the imbalances wich i decided to control by making 7K game rules:&lt;br /&gt;
&lt;br /&gt;
1 Explosives strenght. 2 First turn initiative. 3 Map selection. 4 Flight vision.&lt;br /&gt;
&lt;br /&gt;
To control these IMBA’s i set these rules which have evolved in the regular 7K_Rules which are on 7kplay.net&lt;br /&gt;
&lt;br /&gt;
*RULE 1: Limit point 7K&lt;br /&gt;
*RULE 2: 6 Soldiers Max&lt;br /&gt;
These two rules limit the influence of IMBA’s and makes a good knowledge of the X-com 2000 game a necessity. (Since there are many strategic opportunities with explosives I don’t believe a ban of explosives is an improvement to the game.)&lt;br /&gt;
*RULE 3: Before u play, decide in the chat room which of the players gets 1st Turn Initiative and which selects the map.&lt;br /&gt;
*RULE 4: Both players should agree with initiative (Player 1) AND map selection by (Player 2)&lt;br /&gt;
*RULE 5: Don’t fly over level 10. (flying at level 17 allowes you to see the enemy at ground level but the enemy can only view 16 spaces up)&lt;br /&gt;
*RULE 6: Play fair, Win AND Lose like a man! NO LOSING = NO WINNING!&lt;br /&gt;
&lt;br /&gt;
===Further contributions===&lt;br /&gt;
To improve the game and to contribute to UFO2000 fans i also started some other contributions to the community. Since I believe I can make a better balanced weaponset I decided to make a new one inspired by the UFO2000 classic set. This set should increase the balance and has some new weapons which should also improve the strategic posibilities we have as players. &lt;br /&gt;
I also want to make a new unit just to learn how to. I choose to make a unit wich also improves strategical posibilities of us, the players. Finally i&#039;d like to add a new MAP as a contribution but mostly because I would like a map for the 7k tournaments. All these contributions are a heap of work because of the artwork involved so it will take me a long time. But I have time enough since the project is pretty stationary :). You can follow all the progress in the 7kplay.net forum or in the official UFO2000 forum.&lt;br /&gt;
&lt;br /&gt;
=Special thanks=&lt;br /&gt;
Special thanks to all the dedicated ufo2000 players willing to make an extra effort promoting ufo2000 and 7kplay.net!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standing Ovation To:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[7K] Intri for making UTTO and his constructive critisism. &lt;br /&gt;
&lt;br /&gt;
[7K] XenoSage for organising the WAR and constuctive ideas.&lt;br /&gt;
&lt;br /&gt;
7K_Fomka for being a die hard ufo2000 enthousiast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;7K&amp;gt; Trolly2 for being a die hard ufo2000 and 7Kplay enthousiast and contributer.&lt;br /&gt;
&lt;br /&gt;
The UFO2000 Development Team for making UFO2000 and keep improving it!&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:FUEL&amp;diff=25516</id>
		<title>User:FUEL</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:FUEL&amp;diff=25516"/>
		<updated>2009-11-29T01:33:55Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* FUEL gaming statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi all! &lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Hi all! My name is FUEL and I&#039;m a player of UFO2000 and the founder of the UFO02000 tournament &amp;amp; community site http://www.7kplay.net. Im not a member of the UFO2000 development crew, i&#039;m a player just like all other players. I&#039;m 28 years old now in 2009 and I&#039;m from the Netherlands and live in Amsterdam. I teach PE and I am doing a Master in Human Movement Science. (Doing Research on advanced training methods for top-athletes and research on improved medical revalidation training methods. Basicaly lots of calculating and innovating) I&#039;m not a fan of putting names on internet so you&#039;ll have to do with FUEL, sorry!&lt;br /&gt;
&lt;br /&gt;
===Why FUEL?===&lt;br /&gt;
Playing single player campain games i play with the name GKAR. The name G&#039;kar came from an alien in the Babylon 5 series. I choose it because it was a very devious character and has freckels all over his face. You&#039;ve guessed it: I have freckels too but not as much as that alien though :). For online games i usually take GKAR2000 as my name. This name I came up with when i registered for my first game online account. Since GKAR was already taken for that game (don&#039;t remember the game) I added the year it was in: 2000 to make GKAR2000. It kinda stuck. As a UFO2000 player I thought I&#039;d start out with a name as a sort of training account. So i came up with the name FUEL. FUEL for me stands for progression and learning. It stands for our way of living as fuel is the essence of our materialistic and capitalistic view of the world. We cannot cope with this correctly as fuel (fuel as in everything we use from our planet) and it has thus become the new religion as in the cause of wars. So since we are learning to cope with fuel i thought FUEL is also a resemblance of me as a player. Since I started to play I grew an interest in webdesign, programming and artwork. I decided i wanted to learn how to use HTML, PHP and how to make some creative artwork on a PC. So even after I as a gamer came out of the learning phase I decided to remain playing as FUEL as long as I am learning other stuff which has relation to UFO2000. When I started http://www.7kplay.net I started to play with &amp;lt;7K&amp;gt; FUEL.&lt;br /&gt;
&lt;br /&gt;
===My X-com gaming history===&lt;br /&gt;
I found X-Com right at the start of when it released. I just bought my first computer, a Pentium 166MMX and I wanted to play a game. Since i was a fan of strategy games like Dune 2 the shop assistant advised me this strategy game. I played and am hooked since. TFTD i also bought right when it was out because the x-com game was such fun. I bought both games on two trips to America.&lt;br /&gt;
&lt;br /&gt;
=My UFO2000 gaming history=&lt;br /&gt;
Since I started out in august of 2008 playing UFO2000. I started out playing ufo2000 in the 1st ABANDONIA tournament, playing still as GKAR2000. At the same time i started out playing as FUEL. Just to practise and learn as stated above.&lt;br /&gt;
&lt;br /&gt;
===FUEL gaming statistics===&lt;br /&gt;
&lt;br /&gt;
14-4  = total on several accounts including: GKAR2000; Official_fuel, 7kplay.net; etc.&lt;br /&gt;
&lt;br /&gt;
39-21 =  FUEL: My first account.&lt;br /&gt;
&lt;br /&gt;
97-25 = &amp;lt;7K&amp;gt; FUEL: Current account.&lt;br /&gt;
&lt;br /&gt;
30-25   =  WAR_FUEL: WAR account (Alien vs Human WAR I On 7Kplay.net)&lt;br /&gt;
______&lt;br /&gt;
&lt;br /&gt;
180-75 =Total gaming history of FUEL @ ufo2000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not have any other accounts or aliasses at ufo2000&lt;br /&gt;
&lt;br /&gt;
===My team===&lt;br /&gt;
[[Image:teamFUEL.jpg]]&lt;br /&gt;
I have no setup which I use all the time, I make a new one every game. I tend to use 4 mutons, 1 sectoid and 1 floater setup most. Guns differ but the floater usually has a XAAS.&lt;br /&gt;
&lt;br /&gt;
=So why 7Kplay.net?=&lt;br /&gt;
As said I started out playing in the abandonia 7k tournament. It wasn&#039;t a very good because the time the tournament took was ridiculous (over 6 months). So i thought: This is really fun, but i can do better! Since then i began making a site in which should be more easy and fun to play ufo2000 tournaments. The first site was also my 1st site ever! It was http://www.7k.741.com and wasnt a very good site. Since then I&#039;ve learned alot about sites. http://www.7kplay.net is my second try but i&#039;ve read alot about html programming since last try. Many things on this site are still very easy to create and big parts of it is all pre-made and stolen/copied html :) ! it doesn&#039;t take a wizzkid to make this site, trust me! As I&#039;m learning HTML and PHP the site is updated a lot. First I think about what i would like to see updated or added and then I just start reading and learning how to. The ultimate goal is an almost automated tournament site.&lt;br /&gt;
&lt;br /&gt;
I write the php and html is several programs, the layout is a web based editor, the content is written as pure/raw html/php/flash. I use the web based editor for the easy parts like pictures and iframes. Dreamweaver for the difficult bits, for me this is registration forms and forum mods.&lt;br /&gt;
The Forum structure and capabilities are phpBB3, the mods (Points, Announcement centre, Medals, special admin functions) are downloaded and custumised mods for php which are pre-made html sqripts. I made all the logo&#039;s/icons/news paper pictures/background images/etc in corel PHOTOPAINT X4 &amp;lt;TIP!&amp;gt; (&amp;quot;uber pimped&amp;quot; paintbrush ;) )&lt;br /&gt;
All newspapers and scoreboard content are actually webpages in a i-frame on a seperate URL. Created in WEBDWARF (which even a computer-not can use)&lt;br /&gt;
I&#039;ve used this super easy web creation tool for this because its extremely easy to update. Making this update content in a seperate site visible in i-frames allows me to update scores, news etc in no more then 10 seconds. ( for all you guys worrieing about me spending to much time on the site, don&#039;t ;p )&lt;br /&gt;
&lt;br /&gt;
===Why 7K?===&lt;br /&gt;
So let me first start by saying there are many ways to enjoy X-Com 2000. My opinion however is, there is most fun to be found at a game that is very balanced. The only way to beat the opponent should be to out-smart or out-strategize your opponent. Even when you are behind a well played end game should be able to turn around a match. The luck factor should be out there, but should be as low as possible. This is also a variable wich needs to be controlled if you want players to have long-term fun in playing tournaments. So I set boundries for this. Boundries in the form of rules to make sure a good player ends up high. &lt;br /&gt;
&lt;br /&gt;
Luck is caused by imbalance. The current most used weaponset: ufo2k classic is balanced best but does create imbalance. There are at least three IMBA’s (imbalances) of the game I believe. Please don’t interpret this as I don’t agree that there isn’t any fun in other games then 7K games! 7K games are just a easy and fun way to reduce imbalances.&lt;br /&gt;
&lt;br /&gt;
These are the imbalances wich i decided to control by making 7K game rules:&lt;br /&gt;
&lt;br /&gt;
1 Explosives strenght. 2 First turn initiative. 3 Map selection. 4 Flight vision.&lt;br /&gt;
&lt;br /&gt;
To control these IMBA’s i set these rules which have evolved in the regular 7K_Rules which are on 7kplay.net&lt;br /&gt;
&lt;br /&gt;
*RULE 1: Limit point 7K&lt;br /&gt;
*RULE 2: 6 Soldiers Max&lt;br /&gt;
These two rules limit the influence of IMBA’s and makes a good knowledge of the X-com 2000 game a necessity. (Since there are many strategic opportunities with explosives I don’t believe a ban of explosives is an improvement to the game.)&lt;br /&gt;
*RULE 3: Before u play, decide in the chat room which of the players gets 1st Turn Initiative and which selects the map.&lt;br /&gt;
*RULE 4: Both players should agree with initiative (Player 1) AND map selection by (Player 2)&lt;br /&gt;
*RULE 5: Don’t fly over level 10. (flying at level 17 allowes you to see the enemy at ground level but the enemy can only view 16 spaces up)&lt;br /&gt;
*RULE 6: Play fair, Win AND Lose like a man! NO LOSING = NO WINNING!&lt;br /&gt;
&lt;br /&gt;
===Further contributions===&lt;br /&gt;
To improve the game and to contribute to UFO2000 fans i also started some other contributions to the community. Since I believe I can make a better balanced weaponset I decided to make a new one inspired by the UFO2000 classic set. This set should increase the balance and has some new weapons which should also improve the strategic posibilities we have as players. &lt;br /&gt;
I also want to make a new unit just to learn how to. I choose to make a unit wich also improves strategical posibilities of us, the players. Finally i&#039;d like to add a new MAP as a contribution but mostly because I would like a map for the 7k tournaments. All these contributions are a heap of work because of the artwork involved so it will take me a long time. But I have time enough since the project is pretty stationary :). You can follow all the progress in the 7kplay.net forum or in the official UFO2000 forum.&lt;br /&gt;
&lt;br /&gt;
=Special thanks=&lt;br /&gt;
Special thanks to all the dedicated ufo2000 players willing to make an extra effort promoting ufo2000 and 7kplay.net!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standing Ovation To:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[7K] Intri for making UTTO and his constructive critisism. &lt;br /&gt;
&lt;br /&gt;
[7K] XenoSage for organising the WAR and constuctive ideas.&lt;br /&gt;
&lt;br /&gt;
7K_Fomka for being a die hard ufo2000 enthousiast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;7K&amp;gt; Trolly2 for being a die hard ufo2000 and 7Kplay enthousiast and contributer.&lt;br /&gt;
&lt;br /&gt;
The UFO2000 Development Team for making UFO2000 and keep improving it!&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:FUEL&amp;diff=25515</id>
		<title>User:FUEL</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:FUEL&amp;diff=25515"/>
		<updated>2009-11-29T01:33:42Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* FUEL gaming statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi all! &lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Hi all! My name is FUEL and I&#039;m a player of UFO2000 and the founder of the UFO02000 tournament &amp;amp; community site http://www.7kplay.net. Im not a member of the UFO2000 development crew, i&#039;m a player just like all other players. I&#039;m 28 years old now in 2009 and I&#039;m from the Netherlands and live in Amsterdam. I teach PE and I am doing a Master in Human Movement Science. (Doing Research on advanced training methods for top-athletes and research on improved medical revalidation training methods. Basicaly lots of calculating and innovating) I&#039;m not a fan of putting names on internet so you&#039;ll have to do with FUEL, sorry!&lt;br /&gt;
&lt;br /&gt;
===Why FUEL?===&lt;br /&gt;
Playing single player campain games i play with the name GKAR. The name G&#039;kar came from an alien in the Babylon 5 series. I choose it because it was a very devious character and has freckels all over his face. You&#039;ve guessed it: I have freckels too but not as much as that alien though :). For online games i usually take GKAR2000 as my name. This name I came up with when i registered for my first game online account. Since GKAR was already taken for that game (don&#039;t remember the game) I added the year it was in: 2000 to make GKAR2000. It kinda stuck. As a UFO2000 player I thought I&#039;d start out with a name as a sort of training account. So i came up with the name FUEL. FUEL for me stands for progression and learning. It stands for our way of living as fuel is the essence of our materialistic and capitalistic view of the world. We cannot cope with this correctly as fuel (fuel as in everything we use from our planet) and it has thus become the new religion as in the cause of wars. So since we are learning to cope with fuel i thought FUEL is also a resemblance of me as a player. Since I started to play I grew an interest in webdesign, programming and artwork. I decided i wanted to learn how to use HTML, PHP and how to make some creative artwork on a PC. So even after I as a gamer came out of the learning phase I decided to remain playing as FUEL as long as I am learning other stuff which has relation to UFO2000. When I started http://www.7kplay.net I started to play with &amp;lt;7K&amp;gt; FUEL.&lt;br /&gt;
&lt;br /&gt;
===My X-com gaming history===&lt;br /&gt;
I found X-Com right at the start of when it released. I just bought my first computer, a Pentium 166MMX and I wanted to play a game. Since i was a fan of strategy games like Dune 2 the shop assistant advised me this strategy game. I played and am hooked since. TFTD i also bought right when it was out because the x-com game was such fun. I bought both games on two trips to America.&lt;br /&gt;
&lt;br /&gt;
=My UFO2000 gaming history=&lt;br /&gt;
Since I started out in august of 2008 playing UFO2000. I started out playing ufo2000 in the 1st ABANDONIA tournament, playing still as GKAR2000. At the same time i started out playing as FUEL. Just to practise and learn as stated above.&lt;br /&gt;
&lt;br /&gt;
===FUEL gaming statistics===&lt;br /&gt;
&lt;br /&gt;
14-4  = total on several accounts including: GKAR2000; Official_fuel, 7kplay.net; etc.&lt;br /&gt;
&lt;br /&gt;
39-21 =  FUEL: My first account.&lt;br /&gt;
&lt;br /&gt;
97-25 = &amp;lt;7K&amp;gt; FUEL: Current account.&lt;br /&gt;
&lt;br /&gt;
30-25   =  WAR_FUEL: WAR account (Alien vs Human WAR I On 7Kplay.net)&lt;br /&gt;
&lt;br /&gt;
______&lt;br /&gt;
180-75 =Total gaming history of FUEL @ ufo2000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not have any other accounts or aliasses at ufo2000&lt;br /&gt;
&lt;br /&gt;
===My team===&lt;br /&gt;
[[Image:teamFUEL.jpg]]&lt;br /&gt;
I have no setup which I use all the time, I make a new one every game. I tend to use 4 mutons, 1 sectoid and 1 floater setup most. Guns differ but the floater usually has a XAAS.&lt;br /&gt;
&lt;br /&gt;
=So why 7Kplay.net?=&lt;br /&gt;
As said I started out playing in the abandonia 7k tournament. It wasn&#039;t a very good because the time the tournament took was ridiculous (over 6 months). So i thought: This is really fun, but i can do better! Since then i began making a site in which should be more easy and fun to play ufo2000 tournaments. The first site was also my 1st site ever! It was http://www.7k.741.com and wasnt a very good site. Since then I&#039;ve learned alot about sites. http://www.7kplay.net is my second try but i&#039;ve read alot about html programming since last try. Many things on this site are still very easy to create and big parts of it is all pre-made and stolen/copied html :) ! it doesn&#039;t take a wizzkid to make this site, trust me! As I&#039;m learning HTML and PHP the site is updated a lot. First I think about what i would like to see updated or added and then I just start reading and learning how to. The ultimate goal is an almost automated tournament site.&lt;br /&gt;
&lt;br /&gt;
I write the php and html is several programs, the layout is a web based editor, the content is written as pure/raw html/php/flash. I use the web based editor for the easy parts like pictures and iframes. Dreamweaver for the difficult bits, for me this is registration forms and forum mods.&lt;br /&gt;
The Forum structure and capabilities are phpBB3, the mods (Points, Announcement centre, Medals, special admin functions) are downloaded and custumised mods for php which are pre-made html sqripts. I made all the logo&#039;s/icons/news paper pictures/background images/etc in corel PHOTOPAINT X4 &amp;lt;TIP!&amp;gt; (&amp;quot;uber pimped&amp;quot; paintbrush ;) )&lt;br /&gt;
All newspapers and scoreboard content are actually webpages in a i-frame on a seperate URL. Created in WEBDWARF (which even a computer-not can use)&lt;br /&gt;
I&#039;ve used this super easy web creation tool for this because its extremely easy to update. Making this update content in a seperate site visible in i-frames allows me to update scores, news etc in no more then 10 seconds. ( for all you guys worrieing about me spending to much time on the site, don&#039;t ;p )&lt;br /&gt;
&lt;br /&gt;
===Why 7K?===&lt;br /&gt;
So let me first start by saying there are many ways to enjoy X-Com 2000. My opinion however is, there is most fun to be found at a game that is very balanced. The only way to beat the opponent should be to out-smart or out-strategize your opponent. Even when you are behind a well played end game should be able to turn around a match. The luck factor should be out there, but should be as low as possible. This is also a variable wich needs to be controlled if you want players to have long-term fun in playing tournaments. So I set boundries for this. Boundries in the form of rules to make sure a good player ends up high. &lt;br /&gt;
&lt;br /&gt;
Luck is caused by imbalance. The current most used weaponset: ufo2k classic is balanced best but does create imbalance. There are at least three IMBA’s (imbalances) of the game I believe. Please don’t interpret this as I don’t agree that there isn’t any fun in other games then 7K games! 7K games are just a easy and fun way to reduce imbalances.&lt;br /&gt;
&lt;br /&gt;
These are the imbalances wich i decided to control by making 7K game rules:&lt;br /&gt;
&lt;br /&gt;
1 Explosives strenght. 2 First turn initiative. 3 Map selection. 4 Flight vision.&lt;br /&gt;
&lt;br /&gt;
To control these IMBA’s i set these rules which have evolved in the regular 7K_Rules which are on 7kplay.net&lt;br /&gt;
&lt;br /&gt;
*RULE 1: Limit point 7K&lt;br /&gt;
*RULE 2: 6 Soldiers Max&lt;br /&gt;
These two rules limit the influence of IMBA’s and makes a good knowledge of the X-com 2000 game a necessity. (Since there are many strategic opportunities with explosives I don’t believe a ban of explosives is an improvement to the game.)&lt;br /&gt;
*RULE 3: Before u play, decide in the chat room which of the players gets 1st Turn Initiative and which selects the map.&lt;br /&gt;
*RULE 4: Both players should agree with initiative (Player 1) AND map selection by (Player 2)&lt;br /&gt;
*RULE 5: Don’t fly over level 10. (flying at level 17 allowes you to see the enemy at ground level but the enemy can only view 16 spaces up)&lt;br /&gt;
*RULE 6: Play fair, Win AND Lose like a man! NO LOSING = NO WINNING!&lt;br /&gt;
&lt;br /&gt;
===Further contributions===&lt;br /&gt;
To improve the game and to contribute to UFO2000 fans i also started some other contributions to the community. Since I believe I can make a better balanced weaponset I decided to make a new one inspired by the UFO2000 classic set. This set should increase the balance and has some new weapons which should also improve the strategic posibilities we have as players. &lt;br /&gt;
I also want to make a new unit just to learn how to. I choose to make a unit wich also improves strategical posibilities of us, the players. Finally i&#039;d like to add a new MAP as a contribution but mostly because I would like a map for the 7k tournaments. All these contributions are a heap of work because of the artwork involved so it will take me a long time. But I have time enough since the project is pretty stationary :). You can follow all the progress in the 7kplay.net forum or in the official UFO2000 forum.&lt;br /&gt;
&lt;br /&gt;
=Special thanks=&lt;br /&gt;
Special thanks to all the dedicated ufo2000 players willing to make an extra effort promoting ufo2000 and 7kplay.net!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standing Ovation To:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[7K] Intri for making UTTO and his constructive critisism. &lt;br /&gt;
&lt;br /&gt;
[7K] XenoSage for organising the WAR and constuctive ideas.&lt;br /&gt;
&lt;br /&gt;
7K_Fomka for being a die hard ufo2000 enthousiast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;7K&amp;gt; Trolly2 for being a die hard ufo2000 and 7Kplay enthousiast and contributer.&lt;br /&gt;
&lt;br /&gt;
The UFO2000 Development Team for making UFO2000 and keep improving it!&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Operations_(UFO2000)&amp;diff=25514</id>
		<title>Operations (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Operations_(UFO2000)&amp;diff=25514"/>
		<updated>2009-11-29T01:22:11Z</updated>

		<summary type="html">&lt;p&gt;FUEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical operations are the basics of UFO2000. Any type of game, strategy or plan depend on a players ability to use tactics. &lt;br /&gt;
&lt;br /&gt;
By tactics we mean the way you walk, hide, shoot and scout in the correct manner. Players with more skill in tactics tend to win games even when a skillfull player might seem way behind. There are many instances players with high tactical skills wipeout entire squads with only 1 or 2 units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Most important of UFO2000 tactics is the ability to stay concealed yourself but be able to spot the opponent (scouting).&lt;br /&gt;
&lt;br /&gt;
-Second most important is manouvering the right way. &lt;br /&gt;
&lt;br /&gt;
-finally you have to know when and how to shoot, and how to increase the chances of actually hitting.&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Operations_(UFO2000)&amp;diff=25513</id>
		<title>Operations (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Operations_(UFO2000)&amp;diff=25513"/>
		<updated>2009-11-29T01:21:56Z</updated>

		<summary type="html">&lt;p&gt;FUEL: New page: Tactical operations are the basics of UFO2000. Any type of game, strategy or plan depend on a players ability to use tactics.   By tactics we mean the way you walk, hide, shoot and scout i...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical operations are the basics of UFO2000. Any type of game, strategy or plan depend on a players ability to use tactics. &lt;br /&gt;
&lt;br /&gt;
By tactics we mean the way you walk, hide, shoot and scout in the correct manner. Players with more skill in tactics tend to win games even when a skillfull player might seem way behind. There are many instances players with high tactical skills wipeout entire squads with only 1 or 2 units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Most important of UFO2000 tactics is the ability to stay concealed yourself but be able to spot the opponent (scouting).&lt;br /&gt;
-Second most important is manouvering the right way. &lt;br /&gt;
-finally you have to know when and how to shoot, and how to increase the chances of actually hitting.&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Scouting_(UFO2000)&amp;diff=25512</id>
		<title>Scouting (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Scouting_(UFO2000)&amp;diff=25512"/>
		<updated>2009-11-29T01:09:02Z</updated>

		<summary type="html">&lt;p&gt;FUEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Scouting and sighting==&lt;br /&gt;
&lt;br /&gt;
The first thing you should know is this: each unit has a maximum 17 squares vision in front, but the side view is only 13 squares. This can allow for an enemy to move up its flank unseen and kill him. This applies to ALL units on daylight (level 16 of lighting). &lt;br /&gt;
&lt;br /&gt;
[[Image:Vision range(ufo2000).JPG|framed|center|A unit&#039;s visibility arc]]&lt;br /&gt;
&lt;br /&gt;
==Hiding: Use of cover/concealment==&lt;br /&gt;
&lt;br /&gt;
* As stated before, cover is protection from enemy fire. Concealment is protection from enemy observation. These two situations occur on most occasions but in others they DON&#039;T. One example is smoke curtains: they provide concealment but not cover (see Sectoid #1 on the picture below). &lt;br /&gt;
* Always (well, in most cases) keep enough TUs to move your soldier back into concealment. It is always better to put them behind solid walls, since they will block completely the enemy&#039;s sight. &lt;br /&gt;
* Pick your cover/concealment carefully. If there&#039;s only 1 wall covering your soldier then you risk that the enemy blow up his cover/concealment, leaving him all naked in the open. &lt;br /&gt;
* The best cover is either indestructible walls (like those found at X-COM base or the wrecked fences on Port) or terrain elevations. However even if they can&#039;t be blasted they can still allow for your unit to be seen. &lt;br /&gt;
* When attacking keep an eye on the best positions for the other player to use as concealed positions (as for instance the location of Sectoid #2 on the picture below). If possible try to take them down. More than often you will find the enemy there, waiting to be killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Coverconceal (ufo2000).JPG|center|framed|Examples of cover and concealment:&lt;br /&gt;
 Sectoid #1 is concealed by the smoke cloud but has no cover.&lt;br /&gt;
 Sectoid #2 is covered from firing and also concealed by the warehouse. &lt;br /&gt;
 Sectoid #3 has cover from the fence but no concealment.&lt;br /&gt;
 Sectoid #4 has neither cover or concealment.]]&lt;br /&gt;
&lt;br /&gt;
==Use of smoke==&lt;br /&gt;
&lt;br /&gt;
* Smoke can be your best friend (or the enemy&#039;s). Smoke grenades are very useful but alien grenades and heavy explosives, or rockets and cannon HE and IE ammo can also lay down effective smoke curtains to cover your attacking units or cover your defensive position (better to rely on grenades to defend). &lt;br /&gt;
* Most players are uncomfortable moving through smoke since their visibility will be impaired. Exploit this to move your soldiers closer while they&#039;re hidden by the smoke.&lt;br /&gt;
* Never depend on smoke generated by the other player: most likely it will disappear when you least expect it (i.e. at the beginning of his turn leaving your units out on the open).&lt;br /&gt;
* The best way to defeat enemy smoke is to create your own smoke. It will ensure that his visibility is impaired if his own smoke cloud disappears at the beginning of his turn. &lt;br /&gt;
* Another technique that can work is placing a reaction unit inside or close to the smoke cloud. As the enemy advances his vision is impaired and he will only discover the reaction unit when he gets close. Ideally your unit should zap him but it can be hard to get the first shot with reactions (for more info checks the section concerning reactions).&lt;br /&gt;
&lt;br /&gt;
[[Image:Smokecover (UFO2000).jpg|framed|center|Example of a smoke curtain]]&lt;br /&gt;
&lt;br /&gt;
==Smoke tips==&lt;br /&gt;
&lt;br /&gt;
* Smoke usually lasts for 2 to 4 turns, depending on how it is generated. &lt;br /&gt;
* If smoke is generated as the result of a thrown grenade or projectile hit (rocket, cannon shell, etc.) it will last for the remainder of your turn and the enemy&#039;s turn. &lt;br /&gt;
* If smoke is generated as the result of a grenade/explosive dropped on the ground that explodes at the end of a turn, it will last for the 2 next turns. &lt;br /&gt;
* Visibility in smoke is usually reduced to 4-5 squares.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Strategy Manual]]&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000&amp;diff=25511</id>
		<title>UFO2000</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000&amp;diff=25511"/>
		<updated>2009-11-29T01:08:24Z</updated>

		<summary type="html">&lt;p&gt;FUEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Ufo2000logo.gif|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the UFO2000 Wiki, a part of UFOpaedia.org. UFO2000 is a free and opensource turn based tactical squad simulation game with multiplayer support. While it has its own engine written from scratch, the game still relies on the data files from the X-COM: UFO Defense game.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The UFO2000 Wiki is meant to be a guide to the game, providing new players with a quick explanation of the game while introducing more complex tactics to advanced players. It will also contain information regarding how to costumize the game to add your own units, terrains and weapons, plus provide more technical details on the different aspects of the game. &lt;br /&gt;
&lt;br /&gt;
This Wiki is a work in progress - all contributions to it are welcome as long as they are related with [http://ufo2000.sourceforge.net UFO2000]. Feel free to add new pages, edit the current ones and to use the [[Talk:UFO2000|discussion tab]] to ask any question. &lt;br /&gt;
&lt;br /&gt;
For more information regarding UFO2000 please visit our [http://ufo2000.sourceforge.net site]. Happy gaming!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;UFO2000 Main Directory&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;4&amp;quot;| {{UFO2000 Icon}} &#039;&#039;&#039;UFO2000&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (UFO2000)|About UFO2000]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Authors (UFO2000)|Authors and Credits]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Community (UFO2000)|Community]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Quick Start Guide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick guide to UFO2000 online playing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Interface (UFO2000)|The Main Interface]]&lt;br /&gt;
: [[Main Menu (UFO2000)|Main Menu]]&lt;br /&gt;
: [[Server (UFO2000)|Game Server]]&lt;br /&gt;
: [[Misson Planner (UFO2000)|Mission Planner]]&lt;br /&gt;
: [[Unit Editor (UFO2000)|Unit Editor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical (UFO2000)|The Tactical Interface]]&lt;br /&gt;
: [[Tactical Window (UFO2000)|Tactical Window]]&lt;br /&gt;
: [[Keyboard Controls (UFO2000)|Keyboard Controls]]&lt;br /&gt;
: [[Control Panel (UFO2000)|Control Panel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Differences to X-COM (UFO2000)|Differences between UFO2000 and X-COM]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Game and Squad Settings&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Scenarios (UFO2000)|Scenarios]]&lt;br /&gt;
: [[Deathmatch (UFO2000)|Deathmatch]]&lt;br /&gt;
: [[Escape (UFO2000)|Escape]]&lt;br /&gt;
: [[Control (UFO2000)|Control]]&lt;br /&gt;
: [[Assassination (UFO2000)|Assassination]]&lt;br /&gt;
: [[Hold( UFO2000)|Hold]]&lt;br /&gt;
: [[Breakthrough (UFO2000)|Breakthrough]]&lt;br /&gt;
: [[Capture (UFO2000)|Capture]]&lt;br /&gt;
: [[Search and Destroy (UFO2000)|Search and Destroy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Game rule setups (UFO2000)|Game rule setups]]&lt;br /&gt;
: [[Regular 7K (UFO2000)|Regular 7K]]&lt;br /&gt;
: [[Shootout (UFO2000)|Shootout]]&lt;br /&gt;
: [[Other game types (UFO2000)|Other game types]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Units (UFO2000)|Units]]&lt;br /&gt;
: [[Unit Types (UFO2000)|Unit Types]]&lt;br /&gt;
: [[Unit Stats (UFO2000)|Unit Stats]]&lt;br /&gt;
: [[New Units (UFO2000)|New Units]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Sets (UFO2000)|Weapon Sets]]&lt;br /&gt;
: [[Weapon Types (UFO2000)|Weapon Types]]&lt;br /&gt;
: [[UFO2000 Weaponset (UFO2000)|UFO2000]]&lt;br /&gt;
: [[Galactic Weaponset (UFO2000)|Galactic]]&lt;br /&gt;
: [[Modified Weaponset (UFO2000)|Modified X-COM]]&lt;br /&gt;
: [[Original Weaponsets (UFO2000)|Original UFO&amp;amp;TFTD]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Strategy Manual&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Squads (UFO2000)|Designing&amp;amp;Deploying Squads]]&lt;br /&gt;
: [[Specialized Units (UFO2000)|Specialized Units]]&lt;br /&gt;
: [[Fireteams (UFO2000)|Fireteams]]&lt;br /&gt;
: [[Team Roles (UFO2000)|Team Roles]]&lt;br /&gt;
: [[Squad Action (UFO2000)|Squad Action]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Squad Leadership (UFO2000)|Squad Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Terrain and Combat (UFO2000)|Terrain and Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Operations (UFO2000)|Tactical Operations]]&lt;br /&gt;
: [[Scouting (UFO2000)|Scouting and Hiding]]&lt;br /&gt;
: [[Maneuvering (UFO2000)|Maneuvering]]&lt;br /&gt;
: [[Firing (UFO2000)|Firing]]&lt;br /&gt;
: [[Firing and Maneuvering (UFO2000)|Firing and Maneuvering]]&lt;br /&gt;
: [[Formations (UFO2000)|Squad Formations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Offensive Operations (UFO2000)|Offensive Operations]]&lt;br /&gt;
: [[Offensive Notes (UFO2000)|General Notes]]&lt;br /&gt;
: [[Offensive Requirements (UFO2000)|Offensive Requirements]]&lt;br /&gt;
: [[Offensive Strategies (UFO2000)|Offensive Strategies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive Operations (UFO2000)|Defensive Operations]]&lt;br /&gt;
: [[Defensive Notes (UFO2000)|General Notes]]&lt;br /&gt;
: [[Defensive Dilemmas (UFO2000)|Defensive Dilemmas]]&lt;br /&gt;
: [[Defensive Tactics (UFO2000)|Defensive Tactics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Annexes (UFO2000)|Annexes]]&lt;br /&gt;
: [[Reaction Tactics (UFO2000)|Reaction Tactics]]&lt;br /&gt;
: [[Airborne Tactics (UFO2000)|Airborne Tactics]]&lt;br /&gt;
: [[Military Intelligence (UFO2000)|Military Intelligence]]&lt;br /&gt;
: [[Comm Center (UFO2000)|Comm Center]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Customizing (UFO2000)|Customizing]]&lt;br /&gt;
: [[Custom Weapons (UFO2000)|Weapons]]&lt;br /&gt;
: [[Custom Maps (UFO2000)|Maps]]&lt;br /&gt;
: [[Custom Units (UFO2000)|Units]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Game Engine (UFO2000)|Game Engine]]&lt;br /&gt;
: [[Accuracy Formula (UFO2000)|Accuracy Formula]]&lt;br /&gt;
: [[Reactions Formula (UFO2000)|Reactions Formula]]&lt;br /&gt;
: [[Morale Formula (UFO2000)|Morale Formula]]&lt;br /&gt;
: [[Stats System (UFO2000)|Statistics System]]&lt;br /&gt;
: [[Damage (UFO2000)|Damage]]&lt;br /&gt;
: [[Explosions (UFO2000)|Explosions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compiling for Mac OS X (UFO2000)|Compiling for Mac OS X]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Links (UFO2000)|Links]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:UFO2000]]&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25508</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25508"/>
		<updated>2009-11-28T15:25:11Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* When to play a Rush assault? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25507</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25507"/>
		<updated>2009-11-28T15:24:45Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* When to play a Rush assault? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict units being. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25506</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25506"/>
		<updated>2009-11-28T15:24:10Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* What is a Rush Assault? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.&lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy building up a defence or take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict units being. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25505</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25505"/>
		<updated>2009-11-28T15:23:35Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Example of a Sweeper Assault */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u expect some losses. &lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy building up a defence or take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict units being. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Rush Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25504</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25504"/>
		<updated>2009-11-28T15:22:57Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Team setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u expect some losses. &lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy building up a defence or take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict units being. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25503</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25503"/>
		<updated>2009-11-28T15:21:24Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u expect some losses. &lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy building up a defence or take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict units being. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25502</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25502"/>
		<updated>2009-11-28T15:18:30Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u expect some losses. &lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy building up a defence or take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict units being. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25501</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25501"/>
		<updated>2009-11-28T15:13:41Z</updated>

		<summary type="html">&lt;p&gt;FUEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u expect some losses. &lt;br /&gt;
&lt;br /&gt;
===When to play a Rush assault?===&lt;br /&gt;
A rush assault requires some experience in playing. The goal is to jump an enemy building up a defence or take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict units being. Use the Rush assault preferably only when having the first turn initiative.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don&#039;t overspend on weapons! You don&#039;t want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Move quickly close the zone you are attacking, preferably in 1 turn. Attack the zone by eiter blowing it up with grenades or scouting and&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
[[Image:rush.gif]] most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Predictable player movement, Missle spam.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25500</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25500"/>
		<updated>2009-11-28T14:51:06Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* When to play a Sweeper assault? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25499</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25499"/>
		<updated>2009-11-28T14:49:55Z</updated>

		<summary type="html">&lt;p&gt;FUEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000. You can learn to become better in tactical movement and become a flexible player. &lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25498</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25498"/>
		<updated>2009-11-28T14:49:38Z</updated>

		<summary type="html">&lt;p&gt;FUEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
A sweeper assault is the basic 7K assault strategy. It&#039;s very flexible and works against most strategies.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000. You can learn to become better in tactical movement and become a flexible player. &lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
Missle spam, or a well played defensive strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25497</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25497"/>
		<updated>2009-11-28T14:34:26Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Special note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
A sweeper assault is using all your units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000. You can learn to become better in tactical movement and become a flexible player. &lt;br /&gt;
&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures).&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. ussually 70 health is a good choice.&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25496</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25496"/>
		<updated>2009-11-28T14:32:49Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* When to play a Sweeper assault? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
A sweeper assault is using all your units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000. You can learn to become better in tactical movement and become a flexible player. &lt;br /&gt;
&lt;br /&gt;
A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available. &lt;br /&gt;
&lt;br /&gt;
===Special note===&lt;br /&gt;
If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. ussually 70 health is a good choice.&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25495</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25495"/>
		<updated>2009-11-28T14:25:20Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Example of a Sweeper Assault */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
A sweeper assault is using all your units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. ussually 70 health is a good choice.&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25494</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25494"/>
		<updated>2009-11-28T14:25:02Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* What is a Sweeper Assault? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
A sweeper assault is using all your units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.&lt;br /&gt;
&lt;br /&gt;
===When to play a Sweeper assault?===&lt;br /&gt;
A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can&#039;t use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000. You can learn to become better in tactical movement and become a flexible player.&lt;br /&gt;
&lt;br /&gt;
===Example of a Sweeper Assault===&lt;br /&gt;
&lt;br /&gt;
Turn 1&lt;br /&gt;
[[Image:Sweeper1.gif]] The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.&lt;br /&gt;
Turn 2&lt;br /&gt;
[[Image:Sweeper2.gif]] Make sure you hide again and scout ALL zones and routes that pass your line of attack.&lt;br /&gt;
&lt;br /&gt;
===Team setup===&lt;br /&gt;
The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. ussually 70 health is a good choice.&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25493</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25493"/>
		<updated>2009-11-28T13:59:36Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* What is a Sweeper Assault? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
[[Image:Sweeper1.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sweeper2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Sweeper2.gif&amp;diff=25492</id>
		<title>File:Sweeper2.gif</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Sweeper2.gif&amp;diff=25492"/>
		<updated>2009-11-28T13:58:45Z</updated>

		<summary type="html">&lt;p&gt;FUEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Sweeper1.gif&amp;diff=25491</id>
		<title>File:Sweeper1.gif</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Sweeper1.gif&amp;diff=25491"/>
		<updated>2009-11-28T13:58:08Z</updated>

		<summary type="html">&lt;p&gt;FUEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25490</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25490"/>
		<updated>2009-11-28T13:57:09Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* What is a Sweeper Assault? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
[[Image:Example.jpg]]&lt;br /&gt;
[[Image:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25489</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25489"/>
		<updated>2009-11-28T13:56:58Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Sweeper Assault */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
[[Image:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25488</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25488"/>
		<updated>2009-11-28T13:55:38Z</updated>

		<summary type="html">&lt;p&gt;FUEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
[[Image:rush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Rush.gif&amp;diff=25487</id>
		<title>File:Rush.gif</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Rush.gif&amp;diff=25487"/>
		<updated>2009-11-28T13:54:40Z</updated>

		<summary type="html">&lt;p&gt;FUEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25076</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25076"/>
		<updated>2009-11-12T23:35:22Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* What is Missle spam? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;br /&gt;
&lt;br /&gt;
==Combined Offensive Strategies==&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25075</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25075"/>
		<updated>2009-11-12T23:34:39Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Smoke Assault */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
&lt;br /&gt;
==Smoke Assault==&lt;br /&gt;
&lt;br /&gt;
===What is a Smoke Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25074</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25074"/>
		<updated>2009-11-12T23:34:10Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* What is a Rush Assault? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
&lt;br /&gt;
===Smoke Assault===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25073</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25073"/>
		<updated>2009-11-12T23:33:17Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Use against: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25072</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25072"/>
		<updated>2009-11-12T23:32:06Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* Use against: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
Offensive strategies.&lt;br /&gt;
Any strategies which involve moving into open fields or open air.&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25071</id>
		<title>Offensive Strategies (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Offensive_Strategies_(UFO2000)&amp;diff=25071"/>
		<updated>2009-11-12T23:30:25Z</updated>

		<summary type="html">&lt;p&gt;FUEL: /* What is Flanking? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. &lt;br /&gt;
Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Regular 7K (UFO2000)| Regular 7K]] strategies=&lt;br /&gt;
Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.&lt;br /&gt;
&lt;br /&gt;
==Offensive Sniping==&lt;br /&gt;
===What is Offensive sniping?===&lt;br /&gt;
Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Team selection===&lt;br /&gt;
&#039;&#039;&#039;1 Sniper.&#039;&#039;&#039;&lt;br /&gt;
An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scouts.&#039;&#039;&#039;&lt;br /&gt;
Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Support and security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack.&lt;br /&gt;
Take full TU (80) for all scouts with maximum accuracy in most cases.&lt;br /&gt;
&lt;br /&gt;
===Use against:===&lt;br /&gt;
&lt;br /&gt;
Defensive sniping:&lt;br /&gt;
&lt;br /&gt;
Missled Maniac:&lt;br /&gt;
&lt;br /&gt;
===Vunrable against:===&lt;br /&gt;
&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
Dig-in&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Sniping needs lots of clear space. I&lt;br /&gt;
&lt;br /&gt;
Best effect when played against:&lt;br /&gt;
&lt;br /&gt;
Anti-Sniping Strategy:&lt;br /&gt;
Flanking&lt;br /&gt;
&lt;br /&gt;
==Flanking==&lt;br /&gt;
&lt;br /&gt;
===What is Flanking?===&lt;br /&gt;
Flanking is an assault on one or both sides of the map.&lt;br /&gt;
&lt;br /&gt;
==Sweeper Assault==&lt;br /&gt;
===What is a Sweeper Assault?===&lt;br /&gt;
&lt;br /&gt;
==Rush Assault==&lt;br /&gt;
===What is a Rush Assault?===&lt;br /&gt;
&lt;br /&gt;
==Missle Spam==&lt;br /&gt;
===What is Missle spam?===&lt;/div&gt;</summary>
		<author><name>FUEL</name></author>
	</entry>
</feed>